1 LEVEL
ABILITY
ADV DIS
STRENGTH
DEX DEXTERITY
CON
10
CONSTITUTION
INT
12
INTELLIGENCE
WIS
13
WISDOM
CHA
15
CHARISMA
Save Modifiers PROFIENCY (won't print) BONUS
0
0
+2
+4
0 0
0
0
0
+1
+1
0
+ 8 +
0
Cha
PROFIENCY BONUS
12
+ 8 +
0
Int
Darkvision 60 ft
Use Dice
+1
+2
0
+4
Modifier
INSPIRATION
Limited Features FEATURE
+1
Proficiency Bonus 0
11 Passive Perception 0
Bardic Inspiration (d6)
SR
MAX. USAGES
RECOVERY
2
LR
LR
Dawn
USED
0 to all Saves:
0
0
+1 Arcana (INT)
0
0
0
Athletics (STR)
+4 Deception (CHA)
0
+1 History (INT)
0
+3 Insight (WIS)
0
+2 Intimidation (CHA)
0
+3 Investigation (INT)
0
+1 Medicine (WIS)
0
+1 Nature (INT)
0
+1 Perception (WIS)
0
+2 Performance (CHA)
0
+4 Persuasion (CHA)
0
+1 Religion (INT)
0
+2 Sleight of Hand (DEX) 0
Saving Throw Advantages / Disadvantages Adv. on Int/Wis/Cha saves vs. magic
+2 Stealth (DEX)
0
+3 Survival (WIS)
0 0
Tool DEX
Combat
+2
11 +
13
+
2
AC
+
+ Armor's weight (won't print): 10 lb 0 lb
D
DEXTERITY MOD
MEDIUM ARMOR (MAX = 2) HEAVY ARMOR (MOD = 0)
STEALTH
RESISTANCE
HP
DISADV.
15 ft
Dex
✔
Dex
D
D
1
Attack Mods (won't print)
II III
+ DIE
CON
USED
DC10
I II III
DEATH SAVING THROWS
Actions AND
1d8+2 Piercing 0 0 Attack / Cast a Spell
Melee, 20/60 ft
+4
1d4+2 Piercing 0 0 Escape Grapple / Help / Hide 1d4 Ready / Search / Use Object
Above weapon's weight (won't print): 1 lb
I
+
× LEVEL
+4
Finesse, light, thrown
1d8 Dash / Disengage / Dodge
0 0
Above weapon's weight (won't print): 0 lb
Overrun / Tumble (or as bonus action) As 1 attack: Disarm / Grapple / Shove
0 0 BONUS ACTIONS 0 0 Bardic Inspiration
Above weapon's weight (won't print): 0 lb
Above weapon's weight (won't print): 0 lb
TOTAL
HIT DICE
×
LIVE
DIE
1 × d8 + 0
Melee
Above weapon's weight (won't print): 2 lb
Dagger
Heal
RECOVER HALF OF YOUR MAXIMUM HIT DICE AFTER A LONG REST.
HALF DAMAGE
ATTACKS PER ACTION
✔
8
CURRENT
MAX HIT POINTS
MISC MOD 2
Finesse
AMMUNITION
25 ft
WOUNDS
MISC MOD 1
PROF ABILITY
Rapier
Reload
+
SPEED ENCUMBERED
TEMPORARY HP
SHIELD BONUS
Attacks
TYPE
2
SPEED
Set Max HP
AC DURING REST
Leather
ARMOR BONUS
MAGIC
+
Weight per ammo: 0 lb
Initiative
MISC.
Health
Defense
Shield's weight (won't print):
to all Skills
+1 Animal Handling (WIS) 0
+2
11
Senses
0
PROF. EXP.
+2 Acrobatics (DEX)
Ability Save DC
PROF. BONUS
Remarkable Athlete
Below weapon's weight (won't print): 0 lb
Weight per ammo: 0 lb
TYPE
Reload
AMMUNITION
TOTAL
0 0
REACTIONS Opportunity Attack
USED THIS ROUND
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v11.42 (A4)
14
SAVING THROW
Skill Modifiers (won't print)
BONUS NAME (ABILITY)
Hide 2nd DC
MODIFIER
STR
Jack of All Trades
Skills
Abilities
10
Show extra features
Name: Gimble Player: Class: Bard Level 1 Add: Next level: 300 Experience: Investigator Background: Size: Small Height: 3'11" Weight: 40lb Race: Forest Gnome Gender: Male Hair: Brown Skin: White Eyes: Blue Faith: Zoltan Age: 22 Alignment: Chaotic Good
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Background
Features PERSONALITY TRAITS
Racial Traits
I never let a mystery remain unsolved. I have a habit of tapping fingers when I am thinking.
Forest Gnome (+1 Dexterity, +2 Intelligence) Natural Illusionist:
IDEAL
I know the Minor Illusion cantrip. Intelligence is my spellcasting ability for it.
Secrets should never be kept, they should be shared, no matter the consequences.
Speak with Small Beasts:
BOND
Through sounds and gestures, I can communicate simple ideas with Small or smaller
Looking into murders with the weird symbol.
beasts.
Class Features
FLAW In my pursuit of the truth I sometimes fo too far and endanger others.
Bard, level 1:
◆ Spellcasting (Bard 1, PHB 52) [2 cantrips & 4 spells known] I can cast bard cantrips/spells that I know, using Charisma as my spellcasting ability
Feats
I can use a musical instrument as a spellcasting focus I can cast my known bard spells as rituals if they have the ritual tag
◆ Bardic Inspiration (Bard 1, PHB 53) [d6, Charisma modifier per long rest]
FEAT:
As a bonus action, a creature in 60 ft that can hear me gets an inspiration die (max 1) For 10 min, the recipient can add it to one ability check, attack roll, or saving throw This addition can be done after seeing the d20 roll, but before knowing the outcome
FEAT:
FEAT:
FEAT:
FEAT:
Add Equipment
Equipment # LBS
ADVENTURING GEAR
Backpack, with:
5
- Bedroll
7
- Costumes
2
- Rations, days of
5
- Candles
4
5
- Waterskin
2
5
- Disguise kit
3
Leather armor
ADVENTURING GEAR
# LBS
Uniform
3
Insignia of rank Horn
2
Belt pouch (with coins)
1
Manacles
6
Magnifying Glass
10
dagger
1
viola de gamba
1
Background Feature Watcher's Eye laws and criminals. I can easily find the local outpost of the watch, guards or a similar organization, and just as easily pick out the dens of criminal activity in a community. I am far more likely to be welcome in the former locations rather than the latter, however.
ATTUNED MAGICAL ITEMS (MAX 3)
Proficiencies ARMOR: WEAPONS:
LIGHT
MEDIUM
SIMPLE
MARTIAL
Languages Common
+2 from Investigator
Gnomish
Elvish
Orcish
HEAVY
SHIELDS
Carrying Capacity Multiplier
Lute print): 1 OTHER: Viola da Gamba, Ocarina, (won't
OTHER: Hand Crossbow, Longsword, Rapier, Shortsword
Tools & Others Three musical instruments
SUBTOTAL ENCUMBERED
51 100 lb
STR × 5 -10 FT SPEED
PLATINUM = 10 GP
50
SUBTOTAL
HEAVILY ENCUMBERED 101 - STR × 10 FT SPEED 150 lb -D20 ISADV. STR, DEX, CON
GOLD =10 SP
69
ELECTRUM = 5 SP
SILVER
= 10 CP
8
PUSH/DRAG/LIFT 151 - STR × 15 - 30 SPEED = 5 FT
300 lb
COPPER LIFESTYLE:
12
TOTAL WEIGHT
63,5 lb GEAR & COINS
Modest DAILY PRICE:
1 gp
GEMS AND OTHER VALUABLES:
©DESIGN BY JAVIER AUMENTE -
[email protected]; EDITS & FORM FIELDS BY JOOST WIJNEN -
[email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v11.42 (A4)
My experience in enforcing the law, and dealing with lawbreakers, gives me a feel for local
CHARACTER: Gimble
Possessions
Status Magic Items
LEVEL
EFFECT (CUMULATIVE)
MAGIC ITEM:
Disadvantage on Ability Checks Speed halved
3
Disadvantage on Attack Rolls and Saving Throws
4
Hit Point maximum halved
5
Speed reduced to 0
6
Death
ig g
FINISHING A LONG REST REDUCES THE EXHAUSTION LEVEL BY 1, PROVIDED THAT YOU ALSO INGESTED SOME FOOD AND DRINK.
1 2
Below item's weight (won't print): 0 lb
ATTUNED
Below item's weight (won't print): 0 lb
MAGIC ITEM:
ATTUNED
Below item's weight (won't print): 0 lb
MAGIC ITEM:
ATTUNED
Conditions Blinded
Fail checks involving sight; attacks have disadvantage; enemy attacks have advantage.
Charmed
Cannot harm the charmer; charmer has advantage on any social interaction.
Deafened
Fail checks involving hearing.
Petrified
Become incapacitated; become paralyzed; gain resistance to all damage; stop aging; immune to poison or disease; weight increase by a factor of 10. Ability checks have disadvantage; attacks have disadvantage.
MAGIC ITEM:
Check and attacks have disadvantage when source of fear is in sight; cannot willingly move closer to the source of fear.
Only move by crawling or stand up; attacks have disadvantage; enemy attacks have advantage if within 5 ft or have disadvantage otherwise.
Grappled
Restrained
Speed drops to 0; attacks have disadvantage; enemy attacks have advantage; Dex saving throws have disadvantage.
Speed drops to 0.
Incapacitated
Cannot take actions or reactions. Cannot be seen (normally); attacks have advantage; enemy attacks have disadvantage.
Paralyzed
Become incapacitated; fail Str and Dex saving throws; enemy attacks have advantage; enemy attacks within 5 ft are critical hits; cannot speak, move or take physical actions.
Below item's weight (won't print): 0 lb
Below item's weight (won't print): 0 lb
MAGIC ITEM:
Choose Visible Sections
Dodge
Action
Escape Grapple
Action
Help
Action
Hide
Action
Ready Search Tumble Use Object Disarm
Grapple Mark Shove Move Grappled
# LBS
GEAR
# LBS
You gain your Speed as extra movement this turn. Your movement doesn’t provoke Opportunity Attacks for the rest of the turn. Disadvantage on Attack Rolls against you. You have Advantage on DEX Saving Throws. STR (Athletics) or DEX (Acrobatics) check vs. opponent’s STR (Athletics) check to be free of the grappled condition. You give an ally Advantage on the next Ability Check or Attack Roll it makes vs. an opponent within 5 ft of you. DEX (Stealth) check vs. opponent’s WIS (Perception) check.
Win opposing STR (Athletics) check to move through opponent’s Action or space once this turn. Advantage if you are larger than opponent Bonus Action and disadvantage if you are smaller than opponent. You choose an action you will take in response to a trigger, using Action your Reaction. Readying a spell requires concentration. Action
You search for something.
Action or Win opposing DEX (Acrobatics) check to move through Bonus Action opponent’s space once this turn. You interact with an object. Action You can interact with an object once per turn for free. Weapon attack roll vs. opponent’s STR (Athletics) or DEX (Acrobatics) check to knock one item from its grasp. You have disadvantage if opponent is holding item with two or more Attack hands. Opponents larger than you have advantage disadvantage Win STR (Athletics) check vs. opponent’s STR (Athletics) or DEX (Acrobatics) check. Can only start grapple with opponents that Attack are up to one size category larger than yourself. Together with a melee attack you can mark the target of that attack. Until the end of your next turn, make one opportunity Melee attack against the marked target with advantage without Attack expanding your reaction. Win opposing STR (Athletics) check to move opponent 5 ft back. Attack Disadvantage if trying to move the opponent to a side. Bring grappled opponent along with you as part of your move action, but can only move half speed unless the opponent is Move two or more size categories smaller than you.
Half Cover Three-Quarters Cover
You gain +5 to AC and +5 to DEX Saving Throws.
Total Cover
You cannot be targeted directly by an attack or a spell, although some spells can reach you by including you in its area of effect.
You gain +2 to AC and +2 to DEX Saving Throws.
TOTAL WEIGHT
Other Holdings
TOTAL WEIGHT
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v11.42 (A4)
Overrun
ATTUNED
Extra Equipment GEAR
Action
ATTUNED
Become incapacitated; fall prone and drop what you are holding; fail Str and Dex saving throws; enemy attacks have advantage; enemy attacks within 5 ft are critical hits.
Combat Rules Disengage
ATTUNED
MAGIC ITEM:
Become incapacitated; fail Str and Dex saving throws; enemy attacks have advantage; cannot move; can only speak falteringly.
Unconscious
Dash
Below item's weight (won't print): 0 lb
Stunned
Invisible
Action
ATTUNED
Poisoned Prone
Frightened
Below item's weight (won't print): 0 lb
MAGIC ITEM:
©DESIGN BY JAVIER AUMENTE -
[email protected]; EDITS & FORM FIELDS BY JOOST WIJNEN -
[email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
Exhaustion
Background Character History
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Character Portrait Appearance
Enemies
Allies & Organizations
Click Here to change this Icon
Organization Symbol
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v11.42 (A4)
Guy who maybe can tell me about symbol: Roger Quake
Companion Options
Companion ABILITY
MODIFIER
SAVING THROW
PROF. BONUS
STR STRENGTH
0
DEX DEXTERITY
0
CON
0
INT
Medicine
Perception
Athletics
Performance
Nature
0
Deception
0
Persuasion
0
0
WIS WISDOM
Defense
TO HIT
RANGE
0
0
Initiative
0
0
CHA
PROF ABILITY
0
Survival
0
ATTACK / DESCRIPTION
ATTACKS ACTION
0
Investigation
0
to all Saves:
0
PASSIVE
PERCEPTION
0
0
0
bla
0
0
bla
0
0
bla
SPEED
MISC.
Set Max HP
Heal
WOUNDS
LIVE
DIE
DC10
I II
CURRENT
AC
DAMAGE TYPE
+ DEX
Health
DAMAGE
TEMPORARY HP
CHARISMA
Age:
PER
0
Intimidation
Insight
0
INTELLIGENCE
0
Religion 0 Sleight of Hand 0 Stealth
0
Gender: Type: Alignment:
Size: Weight:
Attacks
0 to all Skills
Acrobatics 0 Animal Handling 0 Arcana
History
CONSTITUTION
Senses
Skills
Name: Race: Height:
II
III
HP
0
III
DEATH SAVING THROWS
MAX HIT POINTS
HIT DICE
× LEVEL
Features
I
+ DIE
CON
USED
Traits
Proficiency Bonus
Use Dice
Notes Text Line Options
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v11.42 (A4)
Notes
©DESIGN BY JAVIER AUMENTE -
[email protected]; EDITS & FORM FIELDS BY JOOST WIJNEN -
[email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v11.42 (A4)
Notes Page Options
Notes
Wild Shape Options
MAX USAGES
Wild Shapes Make a Selection ABILITY
MODIFIER
SAVING THROW
PROF. BONUS
STR
PROFICIENCY BONUS
Skills Acrobatics Animal Handling Arcana Athletics Deception History
STRENGTH
DEX DEXTERITY
CON
Type:
Passive Perception
Insight Intimidation Investigation Medicine Nature Perception
CHARACTER: Gimble DURATION
Performance Persuasion Religion Sleight of Hand Stealth Survival
Size: Combat
HD: Initiative
CR:
SPEED WOUNDS
AC
TEMPORARY HP
CURRENT
HP
Traits & Features
CONSTITUTION
LIMITATIONS
MAX HIT POINTS
INT
ATTACK / DESCRIPTION
INTELLIGENCE
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
WIS WISDOM
CHA CHARISMA
Make a Selection ABILITY
MODIFIER
SAVING THROW
PROF. BONUS
STR
PROFICIENCY BONUS
Skills Acrobatics Animal Handling Arcana Athletics Deception History
STRENGTH
DEX DEXTERITY
CON
Type:
Passive Perception Insight Intimidation Investigation Medicine Nature Perception
Performance Persuasion Religion Sleight of Hand Stealth Survival
Combat
Initiative
CR:
SPEED WOUNDS
AC
TEMPORARY HP
CURRENT
HP
Traits & Features
CONSTITUTION
HD:
Size:
MAX HIT POINTS
INT
ATTACK / DESCRIPTION
INTELLIGENCE
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
WIS WISDOM
CHA CHARISMA
Make a Selection ABILITY
MODIFIER
SAVING THROW
PROF. BONUS
STR
PROFICIENCY BONUS
Skills Acrobatics Animal Handling Arcana Athletics Deception History
STRENGTH
DEX DEXTERITY
CON
Type:
Passive Perception
Insight Intimidation Investigation Medicine Nature Perception
Performance Persuasion Religion Sleight of Hand Stealth Survival
Combat
Initiative
CR:
SPEED WOUNDS
AC
TEMPORARY HP
CURRENT
HP
Traits & Features
CONSTITUTION
HD:
Size:
MAX HIT POINTS
INT
ATTACK / DESCRIPTION
INTELLIGENCE
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
WIS WISDOM
CHA CHARISMA
Make a Selection ABILITY
MODIFIER
STR STRENGTH
DEX DEXTERITY
CON CONSTITUTION
SAVING THROW
PROF. BONUS
PROFICIENCY BONUS
Skills Acrobatics Animal Handling Arcana Athletics Deception History
Type:
Passive Perception Insight Intimidation Investigation Medicine Nature Perception
Performance Persuasion Religion Sleight of Hand Stealth Survival
Size: Combat
INT
Initiative
CR:
SPEED WOUNDS
AC
Traits & Features
INTELLIGENCE
HD:
CURRENT
TEMPORARY HP
HP MAX HIT POINTS
ATTACK / DESCRIPTION
RANGE
TO HIT
DAMAGE
DAMAGE TYPE
WIS WISDOM
CHA CHARISMA
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v11.42 (A4)
©DESIGN BY JAVIER AUMENTE -
[email protected]; EDITS & FORM FIELDS BY JOOST WIJNEN -
[email protected]. THE D&D LOGO AND DRAGONS ARE ©WIZARDS OF THE COAST