Skills This is an addition to the four basic skills of the character. 1 st level characters get skills based on the formula listed by each character; any character can add +1 to any skill to a maximum of +4 to any skill. Any character has a base DC5 (25%) chance for any skill attempted, except “Trained Only.” T-O Skills MUST be selected by player Characters to be used. Class Fighter: Rogu Rogue: e: Cler Cleric ic:: M ag ag i:i:
1st Level (2+Know. Mod)x4 (8+K (8+Kno now w. Mod) Mod)x4 x4 (4+K (4+Kno now w. Mod Mod)x )x4 4 ( 4+ 4+ Kn Kn ow ow. M od od )x )x 4
Higher Level 2+Know. Mod 8+Kn 8+Know ow. Mod Mod 4+Kn 4+Know ow. Mod Mod 4 +K +K no no w. M od od
Skills: Appraise: (Mind) Common DC12, Rare or Exotic DC 15, 20 or higher. Balance: (Dex; Armor Penalty) Narrow Surface BalanceDC 7-12 In. Wide 10 2-6 In. Wi de 15 Less than 2 In. 20 Surface Modifiers DC Modifier Ligh Lightl tly y Obs Obstr truc ucte ted d +2 (Light rubble, etc) Sever. Obstructed+5 (Rough floor/H. Rubble) Lightl Lightly y Slipp Slippery ery +2 (Wet floor) Sever Sever.. Slippe Slippery ry +5 (Icy Surface) Sloped or Angled Angled +2
: r e t c a r a h C
: r e y a l P
s t a e F d n a s l l i k S 0 2 e t i l o r c i M
Note: Modifiers are cumulative. Bluff: (Mind) Base=DC10, vs. Sense Motive Base=DC10 Climb: (Str; Armor Penalty) Cl imb DC DC Example 0 Stee Steep p Slo Slope pe,, Kno Knott tted ed Rope Rope and and wal walll 5 Ro pe pe a nd nd w al al l,l, K no no tt tt ed ed Ro pe pe 10 Ro ug ug h Wa llll , S hi hi ps ps Ri Ri gg gg in in g 15 Rough Rough Rock Rock,, Tree, ree, Unk Unknot notte ted d Rop Rope e 20 Ty pi pi ca ca l D un un ge ge on on Wa llll 25 Natur Natural al Rock ock Wall Wall,, Bric Brick k Wall Wall,, Over Overhan hang g with handholds but not footholds Climb Modif Modifier ier -10 Climbing Climbing a Chimney Chimney or or other other location where character can brace against opposite surface. -5 Climbing a corner where character can brace against perpendicular walls. +5 Surface is slippery Decipher Script (Mind, Trained Only) Read other languages, break codes, etc. Diplomacy: Use Com. Bonus. Disable Device: Use Sub. Bonus Disguise: Use Com. Bonus Escape Artist: (Dex; Armor Penalty) Restraint Escape Artist DC Ropes Binder’s “Use Rope” +10 Net 20 Mana Manacl cles es/T /Tig ight ht Spac Space e 30 Grappl er Grappl er’s Gr Grap. Check Res. Forgery: (Mi nd) Use Sub. Bonus Handle Animal: (Mind, Trained Only) Heal: (Mi nd) Use Know Bonus
. M G / M D r u o y h t i w s s u c s i D : s t a e F r e h t O ) l a t o t s k c a t t a o w T ( n o p a e w d n o c e s r o f y t l a n e p o n h t i w , s n o p a e w o w t h t i w k c a t t a o t t e g ) 5 1 . x e D : e r P ( ) R / C / F ( : g n i t h g i F n o p a e W - o w T u o Y . e n o r p s i t e g r a t s a 4 + t a s i k c a t t a t x e n s ’ r e d i r , w a p r o f o o h h t i w k c a t t a y a m t n u o M . k c a t t a e h t d i o v a t o n n a c t i , t n e n o p p o n a n u r r e v o u o y n e h W ) t a b m o C d e t n u o M , e d R i : e r P ( ) F ( : e l p m a r T . y a d f o e m i t , r e h t a e w , e m i t , t e g r a t f o e z i S : r e d i s n o c o t s g n i h T . e r i u q e r s n o i t i d n o c s a C D y f i d o m y a m s M G 0 2 d n u o r G d r a H 0 1 d n u o r G t f o S 5 1 d n u o r G m r i F 5 d n u o r G t f o S V . C D k c a r T e c a f r u S C D k c a r T e c a f r u S . n i a r r e t t s o m s s o r c a s r e t c a r a h c d n a s e r u t a e r c k c a r T n a c u o Y ) R / F ( : k c a r T . s l l i k S e d i H d n a y l t n e l i S e v o M o t s u n o B 2 + ) R / A ( : y h t l a e t S . p g 5 2 X l e v e L r e t s a C X l e v e L l l e p S : t s o C . P H f o s s o l t u o h t i w t s a C d n a , w o n k u o y l l e p s y n a f o l l o r c s a e t a e r c y a M ) C / M ( : l l o r c S e b i r c S . d e e p s l a m r o n s ’ r e t c a r a h C h c t a m n a c t a h t t n e n o p p o y n a e p a c s e o t 4 + t a l l o R . t n e n o p p o y n a t s o m l a n u r t u o n a c u o Y ) A ( : n u R . d n u o r a n i n i a g a e v o m d n a , k c a t t a , e v o m n a c u o Y ) t a b m o C d e t n u o M , e d i R : e r P ( ) F ( : k c a t t A y B - e d i R . t i h o t 2 – t a t o h s d n o c e s , d n u o r r e p t o h s a r t x e e n O ) t o h S k n a l B t n i o P , 3 1 x e D : e r P ( ) R / C / F ( : t o h S d i p a R . t x e n e h t e r i f d n a , d n u o r e n o d a o l e r f o d a e t s n i , d n u o r e l g n i s a n i e r i f d n a w o b s s o r c a d a o l e r n a c u o Y ) R / C / F ( : d a o l e R d i p a R . d n u o r e m a s e h t
Hide: (Dex; (Dex; Armor Armor Pena Penalty lty)) Intimidate: (Mind)
Use Sub. Sub. Bonu Bonuss Use Sub. Bonus
Jump: (Dex; Armor Penalty) Long Long Jump Jump Dist. Dist. JumpDC JumpDC High High Jump Jump Dist Dist.. JumpDC JumpDC 5 Ft. 5 1 Ft. 4 10 Ft. 10 2 Ft. 8 15 Ft. 15 3 Ft. 12 20 Ft. 20 4 Ft. 16 25 Ft. 25 5 Ft. 20 30 Ft. 30 6 Ft. 24 Note: Al All jumps requi re re a 20 ft. 7 Ft. 28 runn runnin ing g star start. t. W/O W/O a run. run. sta start rt 8 Ft. Ft. 32 double DC. Listen: (Mind) Use Com. Bonus Move Silently: (Dex, Armor Penalty) Use Sub. Bonus Open Locks: (Dex, Trained Only) Use Sub. Bonus Ride: (Dex) Use Phys. Bonus Task Ride DC Task Ride DC Guide w/ Knees 5 Leap 15 Stay in Saddle 5 Spur Mount 15 Fight Fight w/ Warho Warhorse rse10 10 Cont. Cont. Mount/ Mount/Bat Battle tle 20 Cover 15 Fast Mount/Dismnt. 20 Soft Fall 15 Search: (Mind) Use Su Sub. Bo Bonus Sense Motive: (Mind) Base=DC10, vs. Bluff Base=DC10 Spot: (Mind) Use Sub. Bonus Swim: (Str) Use Phys. Bonus Tumble: (Dex) Use Phys. Bonus Use Rope: (Dex (Dex)) Use Use Know Know. Bonu Bonuss
. t i h u o y f i , e g a m a D r u o y o t s i h t d d A . l l o R ” t i H o T “ r u o y m o r f 4 o t p u ) 3 1 r . t S : e r P ( ) C / F ( : k c a t t A r e w o P t c a r t b u S . t F 0 3 n i h t i w s i t e g r a t ) R / C / F ( : t o h S k n a l B t n i o P f i e g a m a D d n a k c a t t A 1 + e t a d i m i t n I d n a f f u l B o t 2 + ) A ( : e v i s a u s r e P e c i v e D e l b a s i D d n a s k c o L n e p O o t 2 + ) R ( : s r e g n i F e l b m i N . s k c e h C e v i t o M ) A ( : r o t a i t o g e N e s n e S d n a y c a m o l p i D o t 2 + . l l o R k c a t t A s ’ t n e n o p p o n a h t r e h g i h e b t s u m k c e h c e d i R e h T . t i h e h t e t a g e n n a c u o y , t i h s i t n u o m r u o y f o , d n u o r r e p e c n O ) l l i k S e d i R : e r P ( ) F ( : t a b m o C d e t n u o M . 2 – o t 4 – m o r f , d e v l a h s i n o p a e W d e g n a R r o f y t l a n e P ) t a b m o C d e t n u o M , l l i k S e d R i : e r P ( ) F ( : y r e h c r A d e t n u o M . t a e F s i h t e k a t u o y e m i t y r e v e y t l a n e P e m a s t a w o r r a l a n o i t i d d a e n o n i a G . e m a s e h t s n i a m e r e g a m a D . t i h o t y t l a n e P 4 – t a , t n e n o p p o e l g n i s y n a t a ) t o h S d i p a R , t o h S k n a l B s w o r r a o w t e r i f y a m u o Y t n i o P , 7 1 x e D : e r P ( ) R / C / F ( : t o h s y n a M . l l e p s e r u t a n g i s g n i t s a c n e h w s s e l P H 2 r o , l l e p s a t s a c u o y n e h w e g a m a d s s e l P H 1 e k a t u o Y ) C / M ( : e d u t i t p A l a c i g a M s u n o b X E D r o R T S + s y h P o t 2 + ) C / R / F ( : s e x e l f e R g n i n t h g i L s k c e h C h c r a e S d n a n o i t a m r o f n I r e h t a G o t 2 + a t e g u o Y ) A ( : r o t a g i t s e v n I ) l a t o T s k c a t t A e e r h T ( . n o p a e w d n a h f - f o h t i w y t l a n e P 5 – t a k c a t t a d n o c e s a t e g u o Y ) g n i t h g i F n o p a e W - o w T , 7 1
Task Use Rope DC Tie a fi rm knot 10 S ec ecu re re a gr gr ap ap pl pl in ing ho hook 10 Tie a “special” knot 15 Ti Ti e rop e on e han de ded 15 Splice two two ropes ropes together together 15 Bind Bind a char charac acter ter Base Base 10 vs. vs. Esca Escape pe Arti Artist st
Feats Acquiring Feats: Characters do not “buy” feats, they simply select 1(or 2) feat(s) at 1 st Level, and then again every third level (1 st, 3rd, 6th, 9th, 12th, 15th and 18th levels). Fighters may take a bonus “fighter” feat if the bonus feat is a “Fighter” Feat, as Magi may take “Magi” feats, Rogues may take “Rogue” Feats, and Clerics may take “Cleric” feats. Only 1 Bonus Feat may be taken each time a Feat/Bonus Feat is selected. (A)=Any, (F)=Fighter Bonus, (R)=Rogue Bonus, (M)=Magi Bonus, (C)=Cleric Bonus (Pre:)=Prerequisite Required for Feat Acroba Acrobatic tic:: (A/R) (A/R)+2 +2 Bonus on Jump and Tumble Checks A gi gi le le : ( A/ A/ R) R)+2 Bonus on Balance and Escape Artist Alertn Alertness ess:: (A/F/R (A/F/R)) +2 Spot and Listen Checks Animal Affinity: (A) +2 Handle Animal Athletic: (A/R) +2 Climb and Swim Checks Blind Fight: (F/R) No penalty vs. invisible or in darkness
r . e h g i h l e v e l e n o e r e w y e h t f i s a d a e d n u n r u t n a c s c i r e l C ) C ( : g n i n r u T d e v o r p m I e v i t a i t i n I o t 4 + a s t e g r e t c a r a h c y n A ) A ( : e v i t a i t i n I d e v o r p m I . e g a m a D x a M g n i o d , 0 2 - 9 1 f o l l o r y n a n o t i H l a c i t i r C a s t e g w o n r e t c a r a h c y n A ) A ( : l a c i t i r C d e v o r p m I . y t i n u t r o p p o f o k c a t t a n a g n i k o v o r p ) k c a t t A t u o h t i w , ’ 5 k c a b t n e n o p p o n a h s u P r e w o P , 3 1 r . t S : e r P ( ) C / F ( : h s u R l l u B d e v o r p m I ) l a t o t s k c a t t A r u o F ( . y t l a n e p 5 – a t a k c a t t a d r i h t a d n a , y t l a n e p o n t a n o p a e w d n a h f f o h t i w k c a t t a d n o c e s a t e g u o Y ) g n i t h g i F n o p a e W - o w T , g n i t h g i F n o p a e W - o w T d e v o r p m I , 9 1 . x e D : e r P ( ) F ( : g n i t h g i F n o p a e W - o w T r e t a e r G . l l i k a n i s t l u s e r s k c a t t a e v i s s e c c u s h c a e s a g n o l s a e v a e l C g n i s u e u n i t n o c n a c u o y , e r u t a e r c e n o l l i k u o y f I ) e v a e l C , k c a t t A r e w o P , 3 1 r . t S : e r P ( ) C / F ( : e v a e l C t a e r G . n i a g a ½ y b s e s a e r c n i e g n a r s ’ n o p a e w e l i t c e j o r p y n A ) t o h S k n a l B t n i o P : e r P ( ) R / F / A ( : t o h S r a F ) r e t c a r a h C t s n i a g a P H o n ( y a d r e p e r o m s e m i t r u o f d a e d n u n r u T ) C ( : g n i n r u T a r t x E . e s o o h c u o y ) C / R / F ( : e g d o D t n e n o p p o y n a t s n i a g a C A 1 + e s i u g s i D r o y r e g r o F o t 2 + ) R ( : l u f t i e c e D . k c a t t a e e r f a e k a m y a m u o y , ’ 5 n i h t i w t n e n o p p o d n o c e s a e v a h d n a e r u t a e r c a l l i k u o y f I ) k c a t t A r e w o P , 3 1 r . t S : e r P ( ) C / F ( : e v a e l C ) r o m r A e g a M , l l a F r e h t a e F , e c n a t s i s e R , s s e l B . e . i ( s l l e p s t c e f f e l a n o s r e p r o f n o i t o p w e r b y a M ) e v o b a