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T H A NK S F OR BUY ING T HIS G A ME ! Max is not y our ty pical hero - a hero has a choice whether or not to risk his life. Max is simply y t tr y ing to fight his way y o out of an impossible si t u a t i o n . L i f e dealt him a bad hand. But a good poker play e r c a n turn a bad hand into a win ner.
T A A BLE OF CO CONTE TEN NTS PRO ROL LOGUE GETTING S ART GET TARTED SYS YST TEM R RE EQU IREMENT IRE NTS S INST IN ST ALLI ALL ING T THE HE GA GAME ME ST ART-U AR P A AND ND OPTI TIO ONS NS M ME ENU MENU ME NU S A AND ND INTE TER R ACE FACE CON ONT TROLL LLI ING T TH HE GA GAME ME THE GR APHI APH IC NO NOV V EL THE HE G G AME W AM WO ORLD WEA EAP PONS SNE AK AK PEEK PE M AX’S H AX HE E ALTH AL BUL ULL LET T TI IME SHO HOOT OTD DODGI GIN NG DODG DGI ING CINEM ATIC SHO AT HOTS TS ARE PARENT NT AL LO AL LOC CK DIF IFFI FIC CUL ULT TY AN AND D A AD DDIT ITI ION AL GA AL GAME MEP PL AY MODES AY GENE NERA RAL L AME G AM EPL AY TIPS AY CREDI DIT TS TH A NKS AN TECH SU PPO POR RT SOFTWA WAR RE LI LIC CENSE SE AG AGRE REE EMENT
4 8 8 8 9 14 18 20 22 22 23 22 24 25 26 26 27 28 30 35 36 36
A mong the many y i innovations of this gam e is Bullet Time gameplay . It adds an entirely y n new dimension to actio n games, the dimension of time itself. We’re not going to explain why Max can shift time in his favor, maybe he enters a state of high concentration, like a fully focuse d athlete in the “zone,” an d for him time seems to slow down, with adrenalin li ne pu pum mping through his v ve eins forc rci ing his b bo ody i in nto a high ghe er gear. The bott tto om l li ine i is s that Ma Max x can do it, and i it t’s one of the mo mos st fu fun n gam ame epla lay y inn nno ovati tio ons in t th he 3D act cti ion genre. Us Use e this fe fea atur ure e oft fte en, as it will save your but utt t! You’ll notice ce, , to too o, t th hat t th he st sto or y in Ma Max x Pay ayn ne ha has s not b be een s sh hortchanged. It’s integra ral l to the actio ion n and enric ich hes the e en ntire game ex pe per rien enc ce. The stor y is presented in m ma any w wa ays throughout the game, but mos mo st of oft ten throu oug gh th the e game’s grap aph hic novel syst ste em. No oth the er 3D act cti ion game has u us sed this graph phi ic novel appro roa ach, whic ich h we beli lie eve adds a dep ept th to the stor ory y not possible by other metho hod ds. We h ho ope y yo ou’ll agree. Fin Fi nally, M Ma ax Pa Pay y ne is th the e firs rst t action game that actu tually monit ito ors your ability t to o pl pla ay, and autoo-a adju jus sts the d di ifficulty leve vel l to matc tch h you our r pla lay ying abil ili ity.
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Max Pa Pay y ne to too ok a l lo ong ti time me to ma mak ke, an and d t th he ded dedic ica ation an and d t ta ale len nt of a lot lot of pe peo opl ple e, who de dev vot ote ed muc mu ch of th the eir li liv ves to th thi is lon ong g p proj roject ect. . Bu But t to a per ers son on, , e ev ver eryon yone e inv nvo olv lve ed wit ith h t th his ga game me is pro rou ud of the the r re esu sul lti tin ng acc cco omp mpl lis ish hme ment nt. . A And nd mo mor re imp mpo ort rta ant nt, , w we e h ho ope yo you’ u’ll e en njo joy y i it t a as s muc uch h a as s w we e thin ink k y yo ou wil will l.
he had grinned ed, , a fri rie endly bear, b bu ut I had seen it in his e ey yes. We had n’t been o on n the si sid de of t th he win wi nners in a long time. H He e was playing i it t safe fe, , talking shop:
Oh, a Oh, an nd don on’ ’t wor orr ry, yo you’ u’ll b be e s se eei eing ng mo mor re of Max in the fu futur ture. e. Dime men nsi sio on Fil ilm ms and nd Co Colli llisio sion n Ent nte ert rta ain inmen ent t a ar re tea eam min ing g up up to mak ake e a fe fea atu tur re film film b ba ase sed d o on n Max Pay ayne, ne, a an nd fur urt the her r a ad dve ventu nture res s o of f t th his ch cha ara rac cte ter r are ar e alr lre ead ady y i in n t th he wor works ks. . Tha hank nks s a ag gai ain n! Rem eme edy an and d 3 3D D R Rea eal lms En Ent ter ert tai ain nme ment nt
PROL PR OLOG OGU UE In t the he backse seat at of a moving ng c ca ar, I am cu cut t loo oose se from om t th he city ty. . It watch ches es m me e pas ass s with sha sh arp n neo eon n eyes. T The he nigh ght t has gil ilde ded d the skyscr crap ape ers in si silv lve er. Eve ver r y br bric ick k wall is is c co overed wi wit th graf affit fiti i. The im ag age e of a green en “ “V V ” wi wit th a sy syr ringe ge i in n the midd ddle le, , repe re pea ate ted d over an and d ove ver r. V fo for r V alky r. The D alk Dru rug g. Th The e red re d a and nd blue ue o of f t the he poli lic ce ca car’ r’s s l lig igh hts ts fl fla ash o on n the he w wh hite snow.
So meth thi ing g goe oes s cla lank nk in t th he ni nigh ght t, an and d the he s so ou nd is close clos e e no noug ugh h t to o a g un unsh sho ot to to t ta a ke ke m me e bac ack k to th the e beg be gin ni ning ng. . M My y last me mee eti ting ng with th A Al lex ex b be efore I we went nt u nder erc cover er. . Sit itti tin ng in a cr crum umm m y di dine ner r opp ppos osi ite te m me e,
“T o g o g et to o t the so ur ce c , w e need d t to o g g et to o J J ac k k L u p p ino . F or t o that, y r o o u need d t the tr ust o f the sm f t alltim er s in the P unc hinello o f f am ily . J oe o y y a and d V V ir gi g lio F inito . L u p p ino ’s num b b er r o o ne m an, V innie G o o g g nitti. A ll the w iseg uy s.” It must ha hav ve been there. The sign of things to com ome e. Clear in the fear in A lex’s eyes, in the darkness of th the e coffee I wa was s drinking, in t th he way my Berett tta a dug du g painfully in int to my side. But we were bli lin nd to it then, clo los sing our eyes t to o it. Refusi sin ng to see. Later that night, Max Pa Pay y ne as a DE A spec A s eci ial agent was eras ase ed from the vast network o f d da atabases, and repl pla aced with a ne new w version of me: Max Pay ne , t th he career criminal w wi ith a mile-long rap sheet. A couple of days ago it ha A c d all come cra ras shing dow n. The bad things came, l li ike a winter s st torm. Pushed
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over the edge ge, , I foun und d myself in t th hat cold noo-m man’s lan and d between rig igh ht a an nd wrong. No road ad-sig ign ns. On a cra cr ashh-c course wi wit th t th he M Ma a fia. Wit ith h nothing to lose se. . Th The e NYPD w wa as t tr rail ili ing me by the dotted line of e em mpty shell cas asi ings that I left behi hin nd. I wa was s tr ying to look for the answ swe ers, but eve ver ry gunsho hot t, i in nste tea ad of clo los sure re, , wa was s ju jus st a hole wit ith h mo mor re q qu uestions leaking out ou t. A A s spr pre eading la lab byrinth of qu que esti tio ons, lik ike e a pool of blood s sp prea ead ding on the s sn now.
The car stops in th the e traf affi fic lig igh hts. Outside, th the e light paint nts s snow red, like the who hol le city was in flames es. . Bu But t insi sid de, in the shadows of th the e car, it’s all done in blu lue es. I know I’m l ly ying to myse sel lf. N No o amo am ount of painkiller ers s can keep this ache away. No lie ca can n hide it. I’m n no ot rea eal lly i in n the backseat of this car. It did idn n’t s st tart i in n the diner with A lex. It s st tarted three years ago in my bed be droom. A nd I hav ave en’t left that room sin inc ce. T Th he kil ill ler dead at my fee fe et on the floor. Miche hel lle lying o on n the bed. Bullet holes like r u bies on h he er chest. Our baby’s cr cry y cut short, the absence of it he hea av y in the ai air r. Th Tha at gu nshot, like a an n exclamat ati ion m ma ark to end it all, the a an nswer to all my ques est tions, had alread ady y rung out a long t ti ime
ago, even its ech choe oes s g gon one e. The g gu u n wa was s fus use ed to my h my ha and nd f fr rom om t th h at at m mo o me ment nt on on. . Tha hat t r roo oom m i ins nsi ide me eve ev ery rywh whe ere re I I go go. . Esp spe eci cial all ly now- as th the e c cit ity y p pr resse ses s c clo los se to th the e window ows s o of f the he c ca ar, it its s mon onst str rou ous s hea ear rtbea eat t u nd nde er the tir ires es. . M My y squ qui inted ey eyes es in in t th he re rea arv rvie iew w m mi irror or. . My ha nd nds s num umb b a nd held aw awkw kwa ard rdly ly be beh hind m y ba bac ck. Every ryt thing th at ca came me af afte ter r t tha hat t r ro o om i is s a h ho ope pele les ss m es ess s, a cha haot oti ic swirl rl, , r ri ising naus use ea th tha at ta tas ste tes s lik ike e r ust i in n m y m outh th. .
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GETTING ST ART ARTED ED SYSTEM REQUI REQUIREMENTS REMENTS MINIM UM (MINIMUM MINIMUM (MINIMUM GRAPHI GRAPHICAL DETAIL): DETAIL): 450 45 0 MHz Intel Intel or AMD compatible compatible proce processor ssor
96 MB RAM 16 MB Direct3D Compatible Graphics Card Equals 3DMark2001 Score of 900 3D Marks
RECOMMENDED (MEDIUM GRAPHICAL DETAIL): 700 MHz Intel or AMD compatible processor 128 MB RAM 32 MB Direct3D Compatible Graphics Card Equals 3DMark2001 Score of 2200 3DMarks
GENERIC REQUIREMENTS: Direct X 8. 8.0 0 DirectSound Compatible Sound Card Mouse + Keyboard Micros oft Windo ws 95/ 95/98/ME/200 98/ME/2000 0 To test how many 3Dmark2001’s your PC has, go to www.madonion.com.
INSTALLING THE GAME TO INSTALL MAX PAYNE: Insert the game CD to your CD-ROM drive. If your CD-ROM drive h as AutoPlay AutoPlay ena bled, you will see a menu open up. Click on the “Install Max Payne”
butto ton n and follow the instr uctio ion ns. If A utoP oPl lay is not enabl ble ed, d do ouble-clic ick k on the “M “My y Computer” ico Com con n on your desktop op. . Dou bl ble e-cli lic ck on the C CD D-ROM driv ive e icon and follo low w the inst str ructi tio ons. If you don’t see a menu openi nin ng up, click on the “install.e .ex xe” i ic con. Note for Windo dow ws 2000 and Wind ndo ows XP users rs: : You must hav ave e administr tra ator acces ess s rights on the computer to be able to insta stall Max Payne.
ST A RT - - UP A A ND OP T T IONS MENU
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Before yo Befo you u st sta art to pla play y, you may ad adj just ust th the e d di ispl splay ay ada dap pter ter, , s sc cre ree en mo mode an and d ac accel cele era rat tion in th the e St Sta art rt-up menu enu. .
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Displ Dis pla ay ad adap apt ter is the de def faul ault t 3 3D D G Gr raph aphi ics ca car rd in in you yo ur sy syst ste em. If you ha hav ve tw two disp isplay lay ad ada apte pters rs in your sys yst tem you ca can n h ha ave two of the them m vi visi sib ble her ere e. SCRE REE EN MODE MODE: : S Se elec lect ts the res reso olu lut tio ion n an and d c co olo lor r de dep pth of th the e g gr raph aphics ics. . x 32 mea ean ns 32bi 2bit t c co olor de dep pth whi which ch loo lo ok bett bette er but can ca cau use per perf for orm man anc ce sl slow do dow wn espe esp eci cia all lly y on ol old der gra rap phi hic cs ca card rds s. ACCE AC CEL LER ATION ATIO N: New ewe er gr grap aph hic ics s ca car rds sup suppor port t “ “D D3D Hardw rdwa are T& T&L L” wh whic ich h s sh houl ould d b be e u us sed if ava vai ilab lable le. . Oth Ot her erw wise it it’ ’s no norm rma al to have have on onl ly “D “D3D Sof Softwa twar re T&L &L” ” avai ava ila lab ble as the se sel lect ecti ion on. . You may als also o c cl lic ick k on th the e O Op ptio tion ns men enu u, wher where e y yo ou may alt alte er f fa acto ctor rs tha hat t re rel lat ate e t to o th the e l le eve vel l of co con nte ten nt det de tai ail l. Th The ins nst tall alle er will ill ha hav ve tak ake en yo your co com mput puter’ er’s per pe rfor form man anc ce into ac acc cou oun nt and and adj dju uste sted d t th his to sui uit t you our r P PC C. Ho Howe wev ver er, , yo you u m ma ay choo hoos se to alte lter r t th hes ese e sett etti ing ngs s. No Note th tha at on only hi hig gher pe per rfo for rman mance ce com omp put ute ers will hav have e w we ell-pla lay yab abl le fr fram ame e r ra ates wi wit th the hig igh her det de tai ail l s se etti ttin ngs gs. . Th The e f fo oll llo owin wing g m ma ay be alte alter red ed: :
ST ART ART-UP -UP OP OPTIO TIONS NS FILT ILTE ERI RIN NG MODE MODE Selec lect t Bi Bili lin near ear, , T Tr ril ili inea near r o or r A An niso isot tro rop pic filt filte eri rin ng. Thi Th is sett etting ing af aff fect ects s t th he text exture ure fil filt teri erin ng qua ual lity ity al all l sur su rfac face es and obj obje ect cts s s su uch as wal all ls an and cha har ract acters ers. . Tri ril lin ine ear or A Ani nis sotr otro opi pic c s se etti ttin ngs ma may y re red duc uce e p pe erfo rfor rmanc ance e an and we reco ecom m me men nd tha hat t th the ey be used on onl ly on high gh-end gr gra aph phi ics car ard ds.
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TEXTUR URE E COLOR DE DEP PTH Sel ele ect 16- or 32-bit texture co lor lo r depth. A lthough 32-bit textures improve th the e image q uality, we recommend usin ing g 16-bi bit t textur ure e color depth as 3 32 2-bit texture res s take fo fou ur times as much memor y. We recomme men nd usin ing g 32-bi bit t textures only i if f you hav ave e 256 MB of sys yst tem memor y and a 64 64M MB graphic ics s card. A NT A IA L A I A SING Setti tin ng A ntial ali iasing on will im imp prove the image q ual ality ty. . A ntialiasing i is s only s su upported by a few high-end graphics ca car rds and wi wil ll reduce perfor mance. FOGGING Enable or Disa sab ble foggi gin ng. We r re ecom mend th tha at you keep fogging on unless you h ave problems ru nning the th e game. SOU NDS Enable or Disa sab ble sound effects and music.
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TASK AS SWIT SWI TCH CHIN ING G Disa sabl ble e t tas ask k s swi wit tch chin ing g to allo al loc cat ate e cer erta tai in ke key ys AL ALT T & Tab Ta b. SCR CRE EE N B BU U FFER ERS S Sele lect ct ei eith the er Do Dou u ble or Trip Tr ipl le. e. W We e r rec eco o m m en end d usi sing ng Tri Tr ipl ple e Buf uffe fer rin ing. g. Tr Trip ipl le Buf uffe fer rin ing g m ay g gi ive y you ou a smo moo oth the er fra ram me rate ate, , bu but wil ill l c co ons nsu ume mo mor re vide ideo o mem emo ory thu thus s po poss ssi ibl bly y m ma aki kin ng hig igh hest est re res sol olu uti tio ons unav ava ail ila abl ble e or or re reduc duci ing th the e g ga ame pe per rfo for r ma man nce. LEV LEV EL GE EL GEO OME MET TRY Aff A ffe ect cts s t th he lev eve el of of de deta tai il in the ga gam me env nvi iron ronmen ment. t. Hig igh her set sett tin ing gs wil ill l f fo or exam example ple ma mak ke smo moo oth the er cur urv ved surf rfa ace ces s a an nd bet ett ter qua quali lit ty d dy yna nam mic li lig ghti hting. ng. Th The e high set sett tin ing g s sh hou oul ld onl nly y be be us use ed on hig igh h-e -en nd gra rap phic hics s car ca rds ds. . LEV EL TEX EXT TUR URE ES Affe Af fec cts th the e q qu ual ali ity of tex ext tur ure es in the ga gam me env nvi iron ronment nt. . Th The e hi high se set tti tin ng wil ill l re requi quire re mor ore e s sy yst ste em and vid vi deo me mem mor ory y. OTH THE ER TEX EXT TUR URE ES Affe Aff ects th the e q qu ual ali ity of oth other er tex ext tur ure es suc uch h a as s char ara act cte ers an and d we weapo apons ns. . Th The e h hi igh se set ttin ting g wi will re req q ui uir re mor mo re sys yst tem an and d v vi ide deo o m me emo mor r y. Thi his s a af ffe fec cts th the e gra gr aph phi ic nove novel l te text xtu ure res s, low se set ttin tings gs may ca cau use bl blu urrin ine ess ss. . DETA TAI IL TEX EXT TUR URE ES Settin Setti ng thi his s h hi igh wi wil ll add add a de deta tai il tex ext tur ure e t to o t th he gam ga me env nvi iro ron nme men nt. t. As As it imp mpa act cts s p pe erf rfo orm rma anc nce e he heavi avil ly, we rec eco omm mme end us usi ing de det tai ail l t te extu xtures res on onl ly on hig igh h-e -en nd
gra rap phics cards. Warning: If you h ave pro rob blems ru nning the th e game, set this slider to med ium or low (thus disabli lin ng det eta ail te tex xtures es) ). DEC A A L LIMIT ITS S A ffects how many bullet hol ffe ole es are show n at the same time in the sa sam me room om. . When the li lim mit is reached, no more bu bul llet holes are gen ene erated ed. . PROJ OJE ECTILE LIMIT ITS S A ffects how man ffe any y shell casi sin ngs and bulle let ts are show n at the same ti tim me in the sam ame e room. If project cti ile limit is set to lo low w, sh she ell ca cas sings are not show n. PA A RTICLE DE A RTI TA IL If particle de det tail i is s set to low ow, , some parti tic cle effects such as sno now wstor ms will be dis isa abled. OBJEC ECT T DE A TA IL If object detai ail l is s se et to high, charac act ters, weapon ons s, bullets and shell casings hav e mo mor re detail. CH A A R A A CTER V CTE A R A RI IA TIONS A ffe fec cts ho how w many different lo loo oking characters th the ere are in the game environ onm ment. Low mea ean ns 1 variati tio on, medium 2 variat ati ions and hig igh h 6 variatio ion ns. A A h higher setting will req uir ire e more video and sy sys stem memor y. CH A A R ACTER SH ACT A A DOWS A ffects the det ffe eta ail of character shadows. Sele lec cting low lo w will disab abl le cha har racter shadows. SOU N D CH A A NNELS Cont ntr rols t th he amou oun nt of sound c ch hannels used by the gam ame e. Low means 8 chann nne els, medium 10 cha han nnels and hig hi gh 12 channel els s. A higher setti tin ng may req uir ire e a faster CPU .
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SOU SOU ND VA ND VAR RIA IAT TIO ION NS Cont Con tro rol ls the am amo oun unt t o of f s so oun und d v va ari ria atio tion ns suc uch h a as s bul ull let hit hit so sou und nds s a an nd sho hou uts in th the e g ga ame me. . L Lo ow mea ean ns no v va ari ria ati tio on, me med diu ium m 2 var variat iati ion ons s a an nd hig igh h e en nab abl les all vari ariati atio ons ns. . MAT MA TERI AL VAR AL VARIAT IATI ION ONS S Affe Aff ect cts s t th he amo mou unt of dif diff fer ere ent ty typ pes of su sur rfa fac ce mate ater ria ial ls in the ga gam me env nvi iro ron nme men nt. t. A A high highe er set ett tin ing g requ qui ire res s m mo ore sy sys stem tem an and d vi vide deo o m me emo mor r y.
MENUS A ND I IN NTERF A CE M AIN AIN M MENU ENU
NEW GA ME This optio ion n let’s you start a new g ga ame ses ess sion. A fter sel se lecting a new game, you wil ill l need to sel ele ect the gameplay mode. Diffe fer rent ga gam meplay modes ( (F Fugiti tiv ve, Hard-B -Bo oiled, Dead on A rrival and New Yo Yor rk Min inu ute) are ex pla lai ined la lat ter in this m ma anual. LO A A D (QU ICK L A OA D H HO OTK EY: F9) Opens up the Load Game menu screen. scr S A A V V E (QU ICK S A A V V E HO HOT TK EY: F5) Open ens s up th the e Save Game me men nu scre ree en. Yo You u can se sel lect one on e of th the e 10 s sa avegame slots to sto tor re the current gamepla lay y situ tua ation. Saving is only avai ail lable if you have a an n exist sti ing gam ame eplay s se ession r unning ng. . By pressi sin ng the Quicksa sav ve butt tto on, y yo ou may Quicksa sav ve a game wit gam ith hout go goi ing to the men enu us. Hi Hin nt: It is a g go oo d idea to save e ev very no now w and t th hen to avoid r re eplayi yin ng longer stret etc ches in case M Ma ax dies es. . Ther ere e are t tw wo q uic ick ksave s sl lots - The la lat test Q Qu uicksav ave e will replac ace e the older of the two qu qui icksave ves s. Your sa sav vegames are st sto ored i in n the “ “M My Docum ume ents” folder. You may also use the Save Menu to store your saved game. T To o do th thi is, re ret turn to the Ma Mai in Men enu u and s se elect Save Ga Gam me. Hig igh hlight one of the slots a an nd pres ess s Enter or click the left mo use b bu utton on the slot.
RESU ME GA ME GAME ME This se This sel lecti tio on loa loads ds u up p t the he la last st sa save ved d g gam ame e a and nd let le t’s yo you u jum ump p rig ight ht ba bac ck in int to yo you ur pr pre eviou ous s gam ame e ses essi sio on. T U TORI AL AL You Yo u can an s se ele lect ct Tu Tuto tor ria ial l if you w wa a nt t to o go th rou oug gh a bri rief ef tr trai ain nin ing g cou ours rse e o on n the he c co ont ntro rol ls a nd h how ow to pla lay y the he g ga ame me. . It’s r rec eco o mm mmen end ded ed t th h at at y yo ou tr try y out th the e T ut uto ori rial al be befo for re ju jum mpi pin ng in int to th the e gam ame e.
OPTI TIO ONS Ope pen ns up t th he Optio tions men enu u. L A OA D GA ME MEN U You may select any of the old er saved games from the Load Game m me enu. Wh Whe en you move th the e mouse cursor over any an y of th the e saved games, a scr cre eenshot indica cat ting the saved si sit tuati tio on is s sh hown in the up upp per rig igh ht corner.
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High ighlig ligh ht the gam ame e y yo ou wa want to loa load d a an nd pres ress s E En nte ter r or clic ick k th the e le left mou mous se but utt ton to loa oad d it it. . The g The ga ame aut uto oma mat tica ical lly sav save es the gam game e si situ tua atio tion n betw bet wee een n e ea ach map ch cha ang nge e.
OPTIO OP TIONS NS ME MEN NU
E S A C
AUTO W EAPON C HAN GE If you turn Auto Weapon Change on, Max will automatically switch to a better weapon when he picks it up. ENABLE GA MEPLAY TIPS TIPS In some cases during the game, you will be shown different tips on how to use weapons or items. If you feel familiar with the game, you can unmark this checkbox and the tips won’t be shown.
VIDEO The Video menu contains the following settings: TEXTURE SHARPNESS Adjusts the mipmap bias, thus resulting into crisper or smoother texture look.
CONT CON TROL ROLS S Allows yo Allow you to to re rec confi onfig gure mov move ement ment and and com combat bat keys keys. . M ouse ouse sen sensiti sitiv vity can also also be be chan changed ged from the Contr ntro ols menu. menu. GAM E GAME Game men Game menu u co contai ntain ns t th he f fo ollo llow wing settings settings: : SHOW CROS ROSS SHAI HAIR R Allows you to togg All oggl le th the e ai aiming ming cro cros ssha shai ir o on n/off /off. . ENA BLE ENAB LE A AUTO UTO AIMING AIMIN G By de defau faul lt, the the game game help helps s th the e pl pla ayer to aim aim more more accur ccura atel tely y. You You can can dis disabl able e th thi is fe featur ature, e, if if yo you u fe fee el skille sk illed d eno enough ugh. .
BRIGHTNESS Adjusts the display brightness of the game. It is recommended that you check your monitor settings first, before changing the game brightness. RESTORE DEFAULTS Resets the original Texture Sharpness and Brightness values.
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AU AU DIO DIO The A Aud udi io men enu u c co ont nta ain ins s t th he fol oll low owi ing se set tti tin ngs gs: : MU SIC VO VOL LUM UME E All A llo ows yo you u t to o c ch han ange ge mu mus sic volume volume EFFE FEC CTS VO VOL LUM UME E Allows Allow s you you to ch cha ang nge e s so oun und d e ef ffe fec ct vol olu ume RES EST TOR ORE E DEFA DEFAULT ULTS S Res ese ets th the e o or rig igi ina nal l m mu usi sic c a an nd sou oun nd eff ffe ect vo vol lum ume es.
CON ONTR TROLL OLLIN ING G T THE HE GA ME ME The Th e c cont ontrol rols s i in n M Max ax Pa Pay y ne ar are e c cu ust sto omi miz zab abl le.
AU PAU SIN ING G T HE GA GAME ME (“P” “P” K K EY) U sin ing g t the he Pa Pau use ke key y allo al low ws you to to p pa aus use e the th e a an nim imat ati ion on, , a an nd is a coo ool l w wa ay to c he hec ck out ut d de eta tai ils via th the e p pa a nn nnin ing g came mer ra. MISSION MISSIO N OBJ BJE ECT CTIV IV ES (“F “F2 2” K EY) EY) Max ca can n g ge et ke key y info for r ma matio tion n on his mis mi ssi sion on ob obj jec ect tiv ive es. Thi Th is is use sefu ful l i if f you ou’ ’ve be been en aw awa ay fro rom m t th he gam ame e for a whil ile e.
U SIN ING G ITEM EMS S (U SE K SE EY) The world of Max Pay ne is ver y int nte eracti tiv ve and Max is able to use many items. P res ess sing t th he U se key in the proxim imi ity of a usa sab ble it ite em wil ill l make Max perfo for r m a relevant action. Max c an open dr dra awers and lockers, pic ick k up s sp pecific items, use switches and contr tro ol panels, o or r examine lea ead ds and read n no otes that he finds. When Max is in the proximity o f an in int terest sti ing it ite em or a lead, his head wi wil ll tur n to l lo ook in that directio ion n and a an n exclamatio ion n mark (“!”) sy m bo bol l will appear on scre ree en abov ove e Max’s head. Yo You u can then search the ar are ea to fi nd wha hat t Max was int nte ereste ted d in. Note that using some items may trig igg ger gr gra aphic novel seq uences seq es. . To review these sequenc nce es lat ate er, p pr ress F F1 1.
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you can ente you ter r “ “Br Bro ows wse e Mod ode e”. The vo voic ice e d di ialog an and d sou so u nd nd e ef ffe fec cts ts w wi ill st stop op an and d you ou w wi ill be be g gi ive ven n ful ull l con ontr tro ol of th the e G Gra rap phi hic c N Nov ove el’s p pag age es via ia a a co cont ntr rol bar sim imi ila lar r t to o a D DVD VD pl pla ayer. These Thes e c co ontro rol ls al all low yo you u to br bro ows wse e bac ack kwa ward rds s o or r ahe head ad one on e p pag age e ( (o or ch cha apt pter er) ) a at t a a t ti ime me, , jus ust t l lik ike e a b ook ok. . You ou c ca an als lso o e xi xit t bac ack k to the he g ga ame me a at t a any ny ti tim me, or res esta tar r t the he g gr rap aphi hic c n nov ove el by hi hit tti ting ng th the e P Pla lay y Butt tton on. .
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REV RE V IEW M OD IEW ODE E (“F “F1 1” K EY) At an At any y t tim ime e d dur uri ing th the e gam ame, e, yo you u can pr pres ess s t the he F1 K ey an ey a nd br bro ows wse e thr hro oug ugh h the he G Gr rap aphi hic c N No ove vel l up to your c cu urr rren ent t l loc oca ati tio on. Thi his s is ver ery y han andy dy if if y yo ou’ u’v ve forg fo rgo ott tten en wh who o a c ch har arac act ter er i is s, or ha hav ve be bee en away fro rom m the th e g gam ame e f for or a wh whi ile le. .
Max P Pay ayn ne’s Gr Grap aph hic Nov ove el appe pea ars t thr hro ougho hout ut the game and it driv game ives es the tw twi isting roller co coa aster of a a s sto tor r y. Th The e Graph phic ic Nove vel l intro rodu duc ces n new ew surrou ound ndi ings, s, c ch harac acte ter rs, plo lot t twists an and d rev eve eal rel elev eva ant i inf nfo ormat atio ion n tha hat t Max P Pay ayn ne wi will ll need ed t to o uncov over er the tr tru uth. PL AY MO AY M ODE When y you ou enco coun unt ter n new ew page ges s of th the e Graph phic ic Nove vel l in th the e gam ame, e, it w wil ill l be in “Play Mo Mod de”, whi hich ch advan ance ces s the he s st tory au aut tomat atic ica ally pa page ge by p pag age e wit ith h no user i in nter ven ent tion re req quire red. d. Just si sit t bac ack k and enjo joy y the s sho how w, comp mple let te wi with th full ll v vo oice ac acti tin ng an and d sound ef eff fects, an and d you ou w wi ill b be e retur urne ned d to th the e gam ame e as so soo on as the cu cur rrent nt p pa ages ar are e com ompl ple eted. BRO BR OWSE MO MOD DE By p pre res ssing ng t th he sp spac ace ebar during the G Gra rap phic No Nov vel,
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T HE G A ME W ORLD W EA EA P ONS S SN NEA K PE PE EK Max has a do doze zen n we wea apons at hi his s di disp spos osal al, , gi givi vin ng him a d dea eadl dly y ar ars senal wit ith h wh whic ich h to to b ba attl tle e the mur urde dero rous us enemi mies es t tha hat t st stal alk k him in th the e da dark rk n nig igh ht of the city ci ty. . To To g get et you starte ted, d, w we’ e’ve ve i inc nclu lude ded d essential info in form rmat atio ion n on four of th them em. . Rem emem emb ber tha hat t ea each ch w wea eap pon will auto toma mati tica call lly y re relo load ad when it it r run uns s out of ammo mo, , or or y you ou c ca an manu nual ally ly r rel eloa oad d any an ytime by pr pres essi sing ng t the he (“R “R” ” by defa faul ult) t) k key ey. . BERET A TA The B Be erett tta a i is s a 9 9m mm se sem mi-au aut tomatic ha ndg un th han tha at will work wel ell l in close comb mba at but i is s les ess s acc ccu ura rat te ov ove er lo lon ng distan anc ces. The p pu unc nch h of the weap apo on is lim imi ited, espe pec cia iall lly y aga gai ins nst t har ard den ene ed enemi mie es but t th he ra rat te of fir fire e makes up for th thi is. The he B Be erett tta a carri ries es an e ext xte ended ed c cl lip t tha hat t holds 18 18 b bu ullet ets. s. M Ma ax Pa Pay y ne c can an hold ld t tw wo Be Bere rett tta as (a (as s soo oon n as he has fo fou u nd a a s se econd nd o on ne), on one e in ea each ch hand nd, , to ac achi hie eve a a d de eadly ly r rat ate e of fir fire e. PU MP-AC MP-A CTION ON S SH HOTGU N
The Th e P Pu ump Actio Act ion n Shot hotg gun is a s st tand anda ard rd p pol oli ice iss ssu ue twelve twe lve-gau gaug ge shot hotg g un un. . Le Let thal at clo clos se quar uart ters ers, , b bu ut du due to the he s spr pre ead of the pell elle ets it is le less effi effic cie ient nt a at t a dist ista anc nce e. Th The sh shot otg g un loa oad ds up up t to o se sev ven sho hot ts.
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DESERT E A A GLE The De Des sert Eag agle le is a high gh-p -po owe wer r han and dgu gun n tha hat t pac ack ks a lo lot t o of f stopping pow ower er an and d is ve ver ry accur urat ate e. How Ho wev ever er, , due to t th he re rec coil of this th is hi high gh cali lib ber w we eapon on, , the rate o of f fire leav ave es ro roo om fo for r improvement. t. T The he D Des eser ert t Eagle c car arri ries es 1 12 2 bu bul llets i in n the th e cl clip ip. . MOLOTOV COCKT COC KT AIL AIL A class ssic ic w wea eapo pon n si sinc nce e th the e 19 1940 40s s, the Moloto tov v Coc ockt ktai ail l is is s sim impl ple e but deadly. T Thi his s gl glas ass s bottle filled ed w wit ith h fla flamm mmab able le l liq iqui uid d ca can n be thro th row w n wit ith h de deva vast stat atin ing g ef effe fect ct a at t the enemy. Max Ma x Pa Payn yne e ca can n al also so u use se M Mol olo otov Cocktails to get at at e ene nem mies es b beh ehin ind d ob obst stac acle les, s, a and nd b by y thr hrow owin ing g th them em o ont nto o th the e ce ceil ilin ing g an and d ha havi ving ng a a dead de adly ly r rai ain n of of fi fire re f fal all l do down wn o on n th the e en enem emy y. Remem embe ber r, careless use of Molotov cocktails ls c can an a als lso o ha har rm M Ma ax, and nd c co oming into to c co onta tact ct w wit ith h bu burn rnin ing g en enem emie ies s wi will ll hur urt t Ma Max x as as w wel ell l.
M A X ’S H ’S HEA EA LTH On th the e bo bott ttom om l lef eft t ha hand nd s sid ide e of of t the he scr sc reen you can see the Pa Pain in B Bar ar i in n th the e form fo rm o of f a si silh lhou ouet ette te o of f Ma Max x Pa Payn yne. e. T Thi his s indicates the level of pai ain n th that at M Max ax Pay ayne ne i is s in at any given time. Once a hig igh h de degr gree ee o of f pa pain in i is s re reac ache hed, d, M Max ax’ ’s movement will slow dow n and h he e will start to l to lim imp. p. O Onc nce e th the e pa pain in b bar ar i is s full Max Pay ne wi will ll d die ie. . Like action hero roes es i in n the he m mo ovies, s, M Ma ax never stays dow n. Even whe hen n ba badl dly y hu hurt rt, , he he w wil ill l sl slow owly ly r reg egai ain n a litt ttle le h hea ealt lth, h, a and nd will q uickly be ready to d to div ive e ba back ck i int nto o th the e ac acti tion on. .
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PA INK INK ILLERS ILL ERS Redu educe ce pai ain n b by y u us sing th the e p pa ain ink killers fou oun nd in in v va ari rio ous loc locati atio ons in the th e ga game me. . Y Yo ou can can car arr ry a m ma axim ximum um of 8 at an any one ti tim me. K eep i eep in n m mi ind that tha t w wh hen yo you u ta take ke a p pa ain ink kill ille er it only he hea als a frac fract tio ion n o of f Ma Max’ x’s tota tal l h he ealt alth, h, and it wil will l t ta ake a few se seco con nds fo for r it to ta tak ke full eff ef fec ect t, as as i in ndi dic cate ated d by by a fa fad ded red colo col or. Th Thi is fa fade ded d r re ed colo olor r i in ndi di-
cates the real health status of Max, and further damage to Max will be added on top of the faded red, not the solid red. So, you may choose to take a painkiller (or painkillers, as needed) and let them take full effect before entering further combat against the enemies.
BULLE BULL ET T TIM IME E™ (ST AN D S AND STI TIL LL + BUL ULLE LET TTI TIME ME KE KEY/ Y/R R MB MB) ) Bull llet et Ti Time me is the heart of M Ma a x Pa Pay y ne’s co mb mba at ma man neuve ver rs. Whe hen n pre ress sse ed in int to a tig igh ht spo sp ot Ma Max x can acti tiv vat ate e Bul ull let T Ti ime me, , whi hic ch wi wil ll slow the he a ac cti tion on ar arou oun nd hi him m, while al allo low win ing g him to a ai im hi his s w wea eap pon ons s in re rea al-tim ime. e. This is ver ery y eff ffe ect ctiv ive e f fo or ge get tti ting ng th the e dro rop p on mult lti ipl ple e ene nemi mie es an and d e eve ven n a all llo ows Ma x to dodg do dge e o onc nco o mi ming ng bu bul llets ts. .
You can use Bullet Bullet Time as much as you want, but it is a limited resource and it will drain over time as indicated by the hourglass in the lower left of the screen. Once activated activated Bullet Bullet Time can be toggled on and off by pressing the Bullet Time Key again. Max will gain gain a little more Bullet Time for ever y enemy he takes out. Also, using Bullet Time while sniping will help your aim. You will naturally naturally not be able to shootdodge when using using the sniper rifle.
SHOOTDODGIN SHOOTDODGI NG ™ (LEFT, (LEFT , RIGHT, FORWARD OR BACK + BULLET TIME KEY/RMB) In addition to normal dodges and Bullet Time, Max can al also Shootdodge. By pressing Left, Righ Right, Forward or Back and the Bullet Time Key, Max will do a Shootdodge dive in slow motion in that direction. This will cost you a little Bullet Time each time you do this maneuver, but it will will give you an incredible edge in combat. If you don’t have any Bullet Time left, Max will do a normal rolling dodge instead of a slow motion Shootdodge and you will hear a warning sound. You may also may also choose to configure a separate Bullet Time Toggle key in key in the menus, pressing Bullet Time Toggle (even when in mo motion) will simply simply place Max in to Bullet Time without performing a shootdodge. Remember, that by Shootdodging, the action slows Remember, around Max, but he can still still aim in real-time real-time. . Use this to your advanta advantage.
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DODGIN ING G (LEFT (LE FT, , RIG IGH HT OR BA BACK CK KE KEY Y + J JUM UMP P K EY/SP EY/ ACEBA ACE BAR R) The dodg dge e i is s an ef eff fec ect tiv ive e def efe ens nsiv ive e m mov ove e a and nd ca can n be per erf for orme med d i in n a ny ny d di ire rect cti ion on, , e exc xce ept fo forw rwa ard rd, , whi hich ch resu sul lts ts i in n a a r re egu gula lar r f fo orw rwar ard d j jum ump p. Dodg dgi ing ng i is s perf pe rfo orm rme ed by se sele lec cti tin ng th the e d dir ire ect ctio ion n ( (L Lef eft, t, Ri Rig ght ht o or r Bac Ba ck) a nd pre ress ssi ing ng t th he Jum ump p K ey si ey s imu mult lta a ne neo ously. By per erfo for r mi min ng do dod dge ges, s, Ma Max x can an a av voi oid d g get ett tin ing g sho hot t b by y the en enem emi ies wh who o are re t tr r yi ying ng th thei eir r b be est st t to o p put ut na nai ils in h his is co cof ffi n.
CINEM A TIC SHOTS Dur urin ing g c com omb bat at, , t the he ga game me so some met tim ime es pe per rfo form rms s C Cin ine ema mati tic c Sho hot ts, wh wher ere e t the he ca came mer ra m oves to to h hi igh ghli lig ght th the e act ctio ion n (ene nemi mie es flying ba back ckw war ards ds in in s sl low ow-mo moti tio on, et etc) c). . Bull Bu lle et cam i is s s som ome eti time mes s u us sed w wi ith th t th he sn sni ipe per r rifl ifle e. Thi Th is is no not t onl nly y h hel elp pfu ful l i in n aim imin ing g, but ut a al lso so s sh how ows s a v ver ery y c coo ool l p per ers spe pec cti tive ve of of t th he act ctio ion n. Yo You u can int nte err rrup upt t s som ome e o of f the ci cine nem m at atic ic sh sho ots ts b by y p pre res ssi sin ng the Us Use e k key ey. .
P A REN ENTT A L LOCK The Th e P Par are e nt ntal al lo loc ck is av avai ail lab abl le in th the e sta tart rtu up dia ialo log g. As Ma As Max x P Pay ayn ne is in int te nde ded d f for or ma matu tur re aud udie ien nce ces, s, res esp p on onsi sib ble le p pa are ren nts ts a an nd mo mor re se sen nsi sit tiv ive e pla lay yer ers s sho houl uld d swit itch ch on on t th he Paren ent tal al L Lo ock ck, , whi hic ch wi wil ll ex exc clu lud de more gr grap aph hic ic s se equ quen enc ces es. . T Thi his s w wil ill l a al lso so d di isa sabl ble e t th he gra gr aphic no nove vel l s scr cre een ens s as the he g gr rit itt ty cr cri ime me-t -th hri ril lle ler r sto st ory co cont nta ain ins s sub ubje jec ct m at atte ter r b bes est t s su uit ited ed fo for r m at atu u re vie iew wer ers. s.
DIFFICULTY AND ADDITIONAL GAMEPLAY DIFFICULTY G AMEPLAY MODES FUGITIVE This is the default gameplay mode and the only one available after you’ve installed the game. When playing the Fugitive gameplay mode, the game uses a self-adj self -adjusting usting skill level system. The ene mies will alter their behavior and performance according to how well Max Payne is doing. This implies that if you are encountering d ifficulty ifficulty, , the gam e will adjust the behavior and reactions of the enemies in your favor. favor . Naturally, if y ou are breezing thr ough, the enemies will rise to the challenge. When you have completed the game for the first time, you also unlock the following additional gameplay modes:
HARD-BOILED A more ch allenging version of the game. Ma x’ x’s s healing process is slower and his health lower. Autoaim is scaled down. You have to co mplete the game in the Fugitive mode to access the Hard-Boiled mode.
DEAD ON ARRIVAL The real challenge. No holds barred anymore, this is only for the advanced players. Beating Dead on Arrival mode is the true mark of a hardcore gamer. No autoaim here and the bad guys are really beefed up (go for t hose head shots! shots!) ). Ma x’ x’s s health is the same as in Hard-Boiled but his healing is drastically toned down, and you have only 7 save games to complete each map. You have to complete the Hard-Boiled mode to access the Dead on Arrival mode.
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NEW YOR NEW YORK K MI MINUTE NUTE Thi his s is is a he hecti ctic c mod mode e for spe speed ed-ru run n nin ning. g. Ea Each ch ma map p star st arts ts out wi with th a tim time er tic tickin king g dow down n. If If the time timer r reac rea ches hes z zero ero, , Max is ou out. Ta Takin king g out ene enemi mies es buys you more tim time. e. Gra raphi phic c no nove vels ls an and d ci cinem nemat atics ics s stop top the timer and and t the he time imer r slo slows ws do dow wn in in Bul Bulle let t Ti Time.
GENE ENERA RAL L GA MEPLAY MEPLAY TIPS TIPS If Max cr crouc ouch hes (b (by y usi using ng the Cr Crouc ouch h Key Key) ) du duri ring ng a gun gunfigh fight, t, he he pre prese sents nts a a sm sma alle ller r tar targ get an and is is ther heref efore ore s slig ligh htly less ess l like ikely ly to to get hit it. . Cro Crou uchin ching g behin hind d obs obst tacle acles s in in c comb omba at may may gi give ve yo you u th the e req requ uire ired d sec econd ond o or r tw two to to rel reloa oad d yo your we weapo apon n bef befo ore di divin ving g back ba ck in int to the the ac acti tion. on. Cro Crou uchi ching ng wi wil ll als also mak make e yo your snipe sni per r ri rifle mo more re st stead eady y. Make Ma ke full use Sh Shoot ootd dodg odgin ing g an and Bul Bullet let T Time ime. . Th The ey wil ill l al allow you to to ge get t the dro drop p on bad gu guys, ys, aim easi ea sier er and ta take ke less dama amage ge. . The ga game ca can n be be ve very ry diffi dif ficult wit witho hout ut using the these se mo mod des. A good A goo d ta tact ctic ic in gun gu n fig fight hts s is is to to k keep eep m movi ovin ng - d - don’ on’t be an an e easy asy t targ arge et by by sta stan nding sti still ll! ! Mo Move ve side ide-t -toosid si de, do ev evas asive ive roll rolls s, and and hi hide de be beh hind ind p pill illar ars s an and wall wal ls whe when n yo you rel reload oad. . Searc Sea rch h eve everyw rywh here ere! ! Th The ere ar are ite items ms hidde idden n in in c crat rates es, , draw rawer ers, s, ca cabin bine ets, lock ocker ers, s, u nde nder r bed beds s and mor more. e. You are usu usuall ally y rew rewa arde rded d for exp explo lorin ring g the env envir ironm onme ent and nd yo you u nev neve er kno know w wh where ere t thos hose e pai pain nkil kille lers rs are hidi hi ding ng. . A noth Anot her im impor porta tant nt poin oint t wit with h Max Pay Payne ne is is that it’s th the e fir first ga game to to re rea alist listi ical cally ly mo mode del l in indiv divid idual ual bul ullet lets s, as opp oppos osed ed to tra travel velin ing g fr from yo your ur gun to to you yo ur tar target get i in n an an im impo possi ssibl bly y fa fast in insta stant nt. . So, if your you r ta targ rget et is is qu qui ite a way ways s awa away y, you your r sho shots ts will
take a noticeable fraction of a second to reach your target. When you activate activate Bullet Time, Time, you’ll actually get to see bullets whizzing very quickly through the air as everything is slowed down-an effect never seen in a game before this. Don’t pass up notes, tv or radio broadcasts or othe r Don’t things Max is interested in while you are playing. Take the time to use these items and get information and story. story. You may also find it useful to to review the Graphic Novel at times.
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CRED EDII TS
Level Design
Max Pa Max Pay yne was as d dev evel elop oped ed and desi design gned ed b by y Remedy Enter erta tain inme ment nt L Lt td. P Pro rodu duce ced d by 3D Rea ealm lms s.
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Modeling Anim ation Texture Art
Particle Art Cinematics Menu and HUD Art Sound and Voice Tracks Graphic Novel Art
Sak Sa ku Leh Le htin tinen en,, Pet Petri ri L j jung ungb berg erg,, Kim Sal Salo o, Mar Ma rkus Ste Stein in,, Sam Sa mul ulii Viik Viikin inen, en, Oll i Terv Olli Tervo o, M a atias tias Myl Mylllyrin yrinn ne, K iia K alli a llio o, Jus Ju ssi R ä äsän säneen, Pe P e tter tterii Sa Salo lo,, A ki ki M äät äättä tä,, M a atias tias Kam Kamu ula, la, S S am am L L ak ake; e; bo bott ttom om r row ow:: Ma Mar rty Ho H o we, we, M Mik ik a Reini, ini, m m ar ark ko len lenone onen n, Pet Pe tri J ä ärvi rvile lehto hto,, Sam Samii Van Vanhat a alo, lo, Henr enrii Blå Blåfi field eld,, Pete Peter r H a jba jba,, Mar Mark kus M äk äki, i, Ter Tero o Tol Tols s a, j a ak akk ko leh leh tine tinen n, Ans An ssi Hyyt yytiä iäine inen n. Remeedy’ Rem dy’s s Ma x x Pay Payn ne D Dee velo velop pmen mentt Te a am m Pr ojec Proj ectt Lea Lead d S tory ory a and nd Scre creee npl a ay y Pro Pr ogra gram mmin ming g Le a ad d Grap Gra phic hic D Desi esig gn Le a ad d L eve evell Des Desii gn Le L e ad Prog rogr r amm ammiing
Petri Jär Petri Järv vile ileh h to S am L ake M a ark rku us Ste St ein Sam Sa mi V anha a nhatt alo Sam Sa muli V iikin iikinen Jaak Jaa kko L ehti ehtin nen Juss J ussii Räs ä änen nen K im S a alo lo Oll llii Ter Te rvo Pett Pe tteri eri S S alo
Startup Movie Skybox Art Business and Finance Director Chairman of the Board Office Manager IT Support Addi tional L evel Des ign Addi tional Ar t Also con tribute d to Max Payne Management Wea pons Consultan t Addi tional Sou nds Programming Addi tional Pro grammi ng Produced by
Aki Määttä Anssi Hyytiäinen Marty Howe Saku Lehtinen Henri Blåfield Peter H ajba Aki Määttä Marko Leinonen Peter Hajba Saku Lehtinen Teemu Heinilehto Peter Hajba Anssi Hyytiäinen Saku Lehtinen Marko Leinonen Peter Hajba Kiia Kallio Sami Saramäki Marko Leinonen Eetu Martola Matias Myllyrinne Markus Mäki Mika Reini Petri Ljungberg Tero Tols a Matti K amula
Samuli Syvähuoko Anuj Desai Ossi Turp einen Tero Kos termaa Mika Tammenkoski Jani Kajala Timo Ail a George Broussard & Scott Miller
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Dominic H awksley Julia Murney Peter Ap pel John Randolph Jones Julia Murney Dominic Hawksley Peter Appel Joe Maru zzo Bruce Krone nberg Jane Gennaro Joe Dallo Joe Maruzzo Joe Dallo Bruce Kronenberg Dominic H awksley Jeff Gurner Joe Maruzzo Bruce Kronenberg Joe Ragno Tye Reign Navid Khonsari Adam Gruper Bruce Kronenberg Dominic Hawksley Adam Gruper Jeff Gurner Chris Phillips Renaud Sebbane Jeff Gurner Chris Phillips Renaud Sebbane Navid Khonsari Navid Khonsari Renaud Sebbane Brandon Rose Jamie King Stefan Pearson
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Rockstar Marketing & PR Adam Te dman, Am y Salzm an, Corey W ade, Jen nifer Kolb e, Kevi n Hopkins, an d Terry Donovan. THANKS: Remedy would like to thank, acknowledge and credi t the following for their help and support through out the development of Max Payne: Above all a hu ge thank-you to Sco tt Miller and Ge orge Brouss ard for produc ing Max Payne, guiding and helping us in so many ways. Without them this would not have be en possi ble. Thanks to everyone at 3D Realms; Ludwig Neuberger, Tom Rinaldi, Edwin Van Puffel en, Mike An dersen , Jani Pen ttine n and Tim Swee ney; All at Hybr id, Housemarque, PRO-AV and Plenware; Matti Sihto, Satu Toivonen, Kari Korhonen and Outi A alto-Wa hlsted t at Tekes; Th e guys and g als at MadOnion .com, especially Aki “AJ” Järvilehto, Leena Kuusiniemi, Pertti Kainulainen, Sanna Yliruk a, Tanj a Meski, Patr ic Ojal a, the 3DMark te am, Ilkka Koh o, Jani Joki , Tuukka Taipalvesi and many others who have helped us along the road; Michael Goddard, Brad Craig, Mats Petersson and Elias Slater at AMD; Rex Sikora and Jeff Royle at ATI; Mika Tuomi and Juha Taipale at Bitboys; Andrea D’ Orta and Daniel Pe acock at Creative; Mark Butler and John Howson at Imagination Technologies; Haim Barad, Francois Piednoel, Yohai Merzel and Ronen Zohar at Intel; Chas Boyd, Brian Marshall and Mark Ken worthy at Microsoft; Mark Daly, Daly, Ben de Waal and Richard Huddy at Nvidia; Raja Koduri at VIA/S3; Joe K reiner at ST Mic roelec tronics ; Martin H aufschi ld and Ewa Kirjavainen at ELSA (thank you for ELSA GLADIA C 920’s); Donna St. Dennis, Juan Gua rdado, Al lan Thif fault, Dan Wood, J ohn Smith and J ason Dell a Rocca at Matrox; Matth ew Burto n, Lori Mez off, and Andre a Schneid er at TSI; Mike and Kevi n for securi ty and gui dance i n NYC; For in spirati on in furni ture design Le Corbusier and Alvar A alto; Anne Isomursu, Matti Pyykkö and Tuomas Jääskeläinen for source material from “Helsinki Graffiti”; Todd Hollenshead and id Software Inc. for permission to use and modify their end user license agreement; Alan Murta for use of his gpc library; Jonathan Richard Shewchuk, at University of California at Berkeley for use of his TwoDimensional Quality Mesh Generator and Delaunay Triangulatorã, Triangle, in Max-Ed. In memory of Doug Myres.
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TEC TE CH S SU UPP OR T Hav avin ing g a pr prob oble lem m ge gett ttin ing g yo your ur g gam ame e to to r ru u n? Problems with Dir ire ectX? Problems with sou nds? Please check the file fil e re read adme me.h .htm tml l on on t the he M Max ax P Pay ayn ne CD for last minute information and answ swer ers s to to f fre requ quen entl tly y as aske ked d qu ques esti tion ons s (FA FAQ’ Q’s). Questions abou out t th the e ga game me e env nvir iron onme ment nt, , pl plea ease se che heck ck o out ut g gam ame e en envi viro ronm nme ent AQ’ FAQ’s. Do y Do you ou w wan ant t to ask a specific tech nical ques esti tio on? E-mail us directly at: sup p o ort@ r t@ talon ons so ft. ft.c om om .
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LIM IMIITE TED D SO SOF F T T W AR ARE E W A RR A N TY A A ND ND L IC ICE ENSE SE AG AGR RE EM EME EN T This LIM IMIITE TED D S SO OFTW A ARE RE W W A AR RR AN ANTY TY AN AND D L LIICE CEN NSE A AG GREEMENT (t (this his “A “Ag gree reem ment”) t”),, inclu clud din ing g th the e Li Lim mite ited d W War ar rant ranty y an and d o oth the er sp spe ecia ciall pr ovis visiion ons s, is a le lega gall ag agr r eem eement be betw twe een You ou ( (eit eith her an an in indi div vidu idua al or or an an en enttity ity)) an and d R Re emedy dy E En nte terta rtaiinm nme ent Ltd Ltd.. an and d G Gath athe erin ring g o of f Dev eve elo lop pers I, Lt Ltd. d.,, (co (colllec lecttive ivelly, th the e “O “Ow wner ”) r ega egard rdin ing g th this is s so oftw ftwa are pro prod duct ct a an nd th the mate teria rialls co cont nta aine ined d t th here ereiin an and r elat elated ed t the her r eto. eto. Y Yo our act act o off in insta stalllin ling g an and d/o /or r oth otherw erwise ise us usin ing g the he s so oft ftwa war r e co cons nsttitu itute tes s You our r ag agree reem ment to to be bo bou und by by t the he t ter er ms of thi this Agre Agree ement nt.. If You You do n do not ot a ag gre ree e to to t th he te term rms s o off thi this s Ag Agr r eem eement, pr omptl omptly y re retu turn rn the so soft ftwa war r e pac ack kag agin ing g and the th e ac acc com ompa pan nyin ying g m mate ater r ials ials (in (inc clu lud ding an any y h ha ardw rdware are,, m ma anu nua als ls,, oth othe er writ ritte ten n mat ate eria rialls an and pac pa cka kag gin ing g) to to th the e p pla lace ce Y Yo ou o ob btai tain ned ed t the hem m, alon long g w wiith you ourr re rec ceip eiptt, for for a f a f ull r ull r efun efund. Gr ant ant of Lim Limiited No Non n-E -Ex xcl clu usiv sive e L Lic icen ens se. e. T Th his is A Ag gre ree eme men nt pe perm rmits its Y You ou to to u use se on one e (1 (1)) co cop py of the so soft ftw war e pr ogr am( m(s s) (th (the e “S “SO OFTW A AR RE” E”)) in incl clud ude ed in in th thiis pa pack cka age fo forr yo you ur pe pers rso ona nall us use e on a sin sing gle le h hom ome e or po porta rtab ble le c com ompu pute ter. r. T The he SO SOFT FTW W A AR RE i is s in in “u “us se” e” o on n a co com mpute terr wh whe en it is lo is loa ade ded d in intto te tem mpor ary mem emor or y (i. (i.e e., R AM AM)) or or in inst stall alle ed in into to t the he p per er manen entt memo mor r y (e (e.g .g., ., har d d dis isk, k, CD-R -RO OM, or ot othe herr sto stor r age age d de evic vice e) of tha that co comput ute er. In Insta stalllat latio ion n o on n a ne nettwo wor r k serv rver er is is st stric rictl tly y pr pr ohib ohibite ited d, exc xce ept und nde er a sp spe ecia ciall an and d s se epa par r ate ate ne netw two or k lic licen ens se obta btaiine ned d from fro m O Own wne er; th this is A Ag gre reem emen entt sh sha all not serv erve e a as s s su uch ch n nec ece ess ssa ary ry s spe pec cia iall ne netw two ork rk li lic cen ens se. Ins In stal talla latio tion n o on n a a n net etw wor k se ser r ver ver co con nst stitu itute tes s “u “us se” tha thatt m mu ust com omp ply ly w wit ith h th the e te ter r ms ms of this this Ag A gree reem ment. Thi his s lic lice ens nse e is is n not ot a a s sa ale le o off th the or or igin iginal al S SO OFTW AR ARE E or or an any co copy the ther r eof eof .
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Termination. This Agreement is valid until terminated. This Agreement ceases automatically (without any form of notice) if You do not comply with any Agreement provision. You can also end this Agreement by destroying the SOFTWARE and ACCOMPANYING MATERIALS and all copies and reproductions of the SOFTWARE and ACCOMPANYING MATERIALS and deleting and permanently purging the SOFTWARE from any client server or computer on which it has been installed. Program Transfer. You may permanently transfer all of your rights under this Agreement, provided that the recipient agrees to all of the terms of this Agreement, and You agree to transfer all ACCOMPANYING MATERIALS MATERIALS and related documents and component components s and remove the SOFTWARE from Your computer prior. Transferring the SOFTWARE automatically terminates Your license under this Agreement. Equitable Remedies Remedies You hereby agree that if the terms of this Agreement are not specifically enforced, Owner will be irreparably damaged, and therefore you agree that Owner shall be entitled, without bond, other security, proof of damages, to appropriate equitable remedies with respect any breach(es) of this Agreement, in addition to any other available remedies. Owner: If You have any questions regarding this Agreement, the enclosed materials, or otherwise, please contact in writing: Gathering of Developers 2700 Fairmount Street Dallas, Texas 75201 Attn: Customer Customer Service Max Payne and the Max Payne logo are trademarks of Remedy Entertainment,Ltd. and 3D Realms Entertainment. 3D Realms Entertainment and the 3D Realms logo are trademarks of Apogee Software, Ltd. Remedy and the Remedy logo are trademarks of Remedy Entertainment, Ltd registered in the EU. Take-Two Interactive Software,Inc. Software,In c. and the Take-Two family logo are registered trademarks of Take-Two Interactive Software, Inc. Godgames and the godgames logo are trademarks of Gathering of Developers, Inc. All other trademarks and trade names are properties of their respective owners. © 2001 Remedy Entertainment, Ltd. and 3D Realms Entertainment. All Rights Reserved. Microsoft and Windows 95, Windows 98, Windows NT, Windows 2000, and Windows ME are registered trademarks of Microsoft Corporation. All other trademarks and trade names are properties of their respective owners. U.S. Government Restricted Rights Manufactured in the U.S.A.
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