USER'S MANUAL
INTRODUCTION
Dear Stalkers, welcome to The Zone once more! We've started to develop Lost Alpha in the summer of 2008. The project first started out as a modification to add back the cut levels which all Stalker fans knew of. After a while, it became more than just a modification, it became our dream game, how we saw S.T.A.L.K.E.R. We hope to give you the same feeling when you first played S.T.A.L.K.E.R. A new chapter with familiar elements without which S.T.A.L.K.E.R. would not be the game we all grew to love. Lost Alpha was a labour of love. We are passionate about it and we hope you all will enjoy it as much as we enjoyed creating it! The Dezowave Team
MAP OF THE ZONE Generators
Chernobyl Nuclear Power Plant
Pripyat
Lost Factory Outskirts
Radar
Countryside
Military Warehouses Swamps
Dead City
Great Metal Factory
Yantar
Forest
Construction site Garbage Agroprom Institute
Rostok Factory Cordon
Dark Valley
Darkscape
HUD
Online contacts
Task objective marker
Minimap
Online contact Red: hostile Yellow: neutral Green: friendly
Compass
PDA notification Irradiation
Date & time
Psy level Weapon condition
Thirst Current weapon & ammunition Flashlight battery
Stamina
Health bar & bleeding indicator
Fire mode
Hunger Tiredness
PDA Zoom out to Zone map
Zoom in to actor
Zoom in
Zoom out Place map marker
Downloads Skills Encyclopedia Statistics Ranking Contacts Diary Map Tasks
INVENTORY Knife slot
Flashlight slot
Sidearm slot
Belt Drag your ammo & artefacts here NOTE: You must have an ammo for your guns attached to a belt to be able to reload the weapon
Item name Item condition
Main weapon slot
Item value Item weight Item description Suit slot Bleeding Armor condition Stamina Irradiation Satiety Hydration Backpack contents
Immunites & penalties from equipped items
Weight limit
Time
Money
Total weight
SAFES
Press right hand side of the wheel to rotate it clockwise. Use it to set the 1st, 3rd, etc. number in the code sequence
Press left hand side of the wheel to rotate it anticlockwise. Use it to set the 2nd, 4th, etc. number in the code sequence
CARS DRIVING YOUR CAR
1. Press USE (F) to open the door
2. Press USE (F) to get in
Fuel level
Car condition 3. Press START ENGINE (B) Check default controls of your car on the next page
Tachometer (RPM) Speedometer
MAINTAINING YOUR CAR
1. Press USE (F) to open trunk
2. Select option from the menu
AVAILABLE CARS Moskwitch Cost: 200,000 RU
Moskwitch Cabriolet Cost: 200,000 RU
Lada Cost: 200,000 RU
Lada Cabriolet Cost: 200,000 RU
Niva Hospital Service Cost: 150,000 RU
Niva Military Service Cost: 150,000 RU
Niva Tuned Cost: 200,000 RU
UAZ Cost: 150,000 RU
RAF Truck Cost: 200,000 RU
Kamaz Truck Cost: 300,000 RU
Tractor Cost: 150,000 RU
BTR Cost: 500,000 RU
ARTIFACTS Jellyfish Is formed in the Trampoline anomaly. Forms a weak protective field whose side effect is a s light radiation. The artifact is widespread and not very valuable.
Stone Flower Born in the Springboard anomaly. This artifact is found in only a few areas of the Zone. The bits of metallic compounds create a beautiful light play. It is very calming to study this artifact at night by the fire.
Night Star This wonderful artifact is formed by the anomaly Trampoline. The use of the artifact demands the neutralization of deadly radiation. Expensive and rare, this artifact is extremely interesting for scientific expeditions and other research activity in the Zone.
Wrenched Located in the anomaly called "Vortex". When it touches the body it disseminates the directed of the radiation, protecting from scratches or wounds made by weapons. This artifact isn't hard to find, that's why they don't pay much for it.
Gravi Can spot it near anomalies such as "Vortex" or in the hands of another stalker. While wearing it a certain amount of radiation is stored in the body while the rest of it is scattered in the radial direction away from the body. A good price.
Goldfish An artifact formed in the Vortex anomaly. Is activated by the heat of the body. Decide what's worse: radiation or knife wounds, and chose the lesser of the two evils. In any case you can sell the artifact for good profit.
Droplets Formed in the anomaly “Stirfry” at high temperatures. From the exterior looks like a tear-like shade compound with a glossy surface, covered in cracks.
Fireball Crystallizes in the anomaly Scorcher. Fights well with radioactivity, though the heightened rate of energy exchange wears out the muscles of the moving apparatus. Won't be able to run for long. Artifact emmits heat.
Crystal Is created when heavy metals fall into the Stirfry anomaly. This artifact eliminates radiation wonderfully. It is highly valued by stalkers and hard to find.
Stone Blood You can find this artifact near the anomaly “Merry-go-Round”. It is quite an ugly reddish object made out of pressed together and curiously bent polymerized remnants of plants, soil, and bones. Quite widespread and not very effective.
Meat chunk Manufactured by the Merry-go-Round anomaly. Causes increased cell growth. On the other hand, the newly formed cells are much more receptive to the effects of physical uranium. The artifact doesn't show up very often, but it's hard to call it rare.
Soul Very rarely found artifact, located near the Merry-go-Round anomaly. Only a very few manage to find this artifact, and few have even seen it. It has a nice shape and an equally nice price.
Slime It is certain that this artifact is created by the anomaly called Stew. When carried on the best, the wounds bleed less, although the body of its owner becomes more vulnerable to various burns.
Slug Formed by the Stew anomaly. The negative qualities of this artifact are compensated by the fact that it heightens the coagulation quality of blood. It ’s not often that one runs into such an artifact, and they pay well for it too.
Mica Anomaly “Stew” is able to create such an artifact at the rarest, most extreme collection of physical conditions. The result is a semi-transparent, hard object. A rare and expensive artifact.
Radiation: +2 Bulletproof Cap: +1 Radiation: +3 Bulletproof Cap: +2 Radiation: +3 Bulletproof Cap: +3
Radiation: +3 Rupture: +1
Radiation: +4 Rupture: +2
Radiation: +3 Rupture: +3 Radiation: -5 Endurance: -10
Radiation: -10 Endurance: -10
Radiation: -15 Endurance: -10
Health: +5 Impact: -5 Bulletproof Cap: -5 Health: +10 Impact: -5 Rupture: -5 Bulletproof Cap: -5 Health: +15 Impact: -5 Rupture: -5 Bulletproof Cap: -5 Bleeding: -5 Burn: -5 Chemical Burn: -5 Bleeding: -5 Burn: -5 Chemical Burn: -5 Bleeding: -15 Burn: -5 Chemical Burn: -5
ARTIFACTS Spring
Impact: +10
According to the opinion of some researchers-theorists, this artifact is a hybrid between Batteries and Pacifiers.
Shell
Burn: +10
When wearing this artifact the denaturalization of proteins happens slower. In other words, the flesh is able to endure higher temperatures and burns less. In itself it is an expensive and rare thing.
Battery
Electric shock: +10
The origin of this object is shrouded in scientific mystery. It ’s clear that it ’s made in part by di-electric elements, but science does not know the physical conditions in which it is formed.
Pellicle
Chemical Burn: +10
This artifact is so rare that many researchers can't even imagine that such a substance can exist in a natural setting. Emmits acidic chemical components.
Mama's Beads
Bulletproof Cap: +2
Wonderful artifact. Keep it safe - it's good because it only has positive qualities. Scientists can't figure out how to create such an artifact in laboratory conditions.
Thorn The result of the interaction between the anomaly Burnt Fuzz and the body of a careless stalker. The Spiker artifact pokes the body of its owner, no matter what. But it also helps clean the body of radionucliodes. Quite widespread and cheap.
Crystal Thorn Crystallizes in the anomaly Burnt Fuzz. Naturally takes out the radiation from the organism. That is, through the ears along with some amount of blood. Blood loss is possi ble also through over openings. Widespread and quite effective, which is the cause for the stable pricein the artifact market.
Urchin The anomaly Burnt Fuzz very rarely gives rise to this artifact. Blood pressure rises, the body gets rid of a large amount of red blood cells. But along with them the stored radiation leaves the body as well. In his fundamental work titled "Ionization and polarization of the components of rare artifacts", Saharov noted that the content of this formation has a critical stability, and it's not realistic to create such an artifact in lab conditions in the next ten years.
Doughboy
Radiation: -5 Bleeding: +5
Radiation: -10 Bleeding: +10
Radiation: -15 Bleeding: +15
Rupture: +2
When you hold this mystery of the Zone in your hands, you feel how your skin becomes tougher and less sensitive. You can still shoot through it with a bullet, but it's much more difficult to cut through.
Compass Apart from its positive properties, this artifact seems to react to certain elements present in the Zone. Some say that if handled properly, it can be used as a zone-proof compass.
Snowflake While not being remotely similar to snowflakes to the naked eye, on a microscopic level its whole structure looks exactly like thousands of snowflakes.
Flame No, this won't burn you, but it's rather hot. It emits a bigger glow that your average artifact, but that is to be expected with a nature like fire.
Bubble This heart-shaped artifact secretes a thick mucus-like liquid which, if applied to a desired area, reduces effects of harmful chemicals on said surface.
Firefly Artifact with spastic movement patterns. It's easy to figure out that the core is the culprit which triggers a continuous chemical reaction.
Bleeding: -7 Burn: -5 Rupture: +2 Radiation: -10 Chemical Burn: -5 Endurance: +28 Electric shock: -30 Radiation: -10 Endurance: -9 Bulletproof Cap: +10 Radiation: +3 Rupture: +1 Chemical Burn: +10 Health: +10 Radiation: +3 Impact: +5
ARTIFACTS Rock Your eyes will be amazed by the unique and scrumptious look of this shaped beauty. As you hold it in your palm, you can feel every cell in your body get tougher by the second.
Liver Relatively organic and smelly is what stalkers use to characterize this artifact. Those who get pass its less than subtle smell benefit from a boost to their vital signs and resistance.
Bouquet This bouquet of neatly colored spines isn't the best gift for your love interest, unless you crave for her death.
Cuttlefish This artifact is far from cuddly. Running your sk in on this is the equivalent of a good acid bath, so keep the gloves on.
Fungus This oddly colored artifact may look dangerous at first glance, but in reality it's a radiation sponge that imprisons it within its jagged shell. But by doing so, it emanates an odorless and colorless gas that, when inhaled, makes bleeding a far more serious medical condition.
Ball of twine Well... this is simply a ball of twine. It looks incredibly fragile and underwhelming, though appearances don't make a good testament to its true properties.
Soother
Health: +10 Rupture: +10 Bulletproof Cap: +10 Health: +10 Radiation: -5 Bleeding: +10 Radiation: +5 Explosion: +5 Bulletproof Cap: +3 Radiation: +5 Rupture: +5 Radiation: -25 Bleeding: -10
Radiation: -10 Bleeding: -7 Burn: -5 Telepathy: +15 Chemical Burn: -5
Tinted by the soft golden color made from its separate composites, the Soother greatly cuts down on the radiation emissions from the Goldfish and NightStar.
Radiation: +5 Rupture: +3 Bulletproof Cap: +3
Quartz
Radiation: -15
Apart from being shiny and pretty, it negates radiation through some unknown process.
Jewel This azure-colored artifact isn't really renowned, mostly because scientists claim it doesn't have positive attributes. But hearsay seems to contradict that consensus.
Glass Ball Uncannily similar to fabled crystal balls used by seers, the Glass Ball lowers the levels of lactic acid present in the legs during physical exercise to prevent leg soreness and allow for longer sprints.
White Sun
Endurance: +5 Impact: +10 Endurance: +25 Electric shock: -5 Endurance: +28
With the formidable property of giving the wearer practically limitless energy, this one is a keeper and your best friend forever.
Ivory Rather strange, even for its nature. It almost looks like i vory but it houses loose, visible energy within its inner walls.
Devil's guts
Health: +10 Hunger: -1 Health: +15
Whatever this thing is, it's probably the grossest, most disgusting and puke-worthy thing in the entire Universe. Because of its origins - more specifically, artifacts rumored to be t he warped guts of dismembered stalkers - people tend to think of i t as a cursed thing. Although it is far from the truth, as the latter influences the body to increase the metabolites of the wearer.
Spine The Spine artifact is, by all means, quite flaccid. It stiffens when it makes contact with certain chemical agents.
Electra Physically speaking, this is a scientific mystery. The mere reactions from being manipulated in testing are, by Newton's laws, impossible. But hey, this is the Zone...
Radiation: +10 Electric shock: +10 Chemical Burn: +10 Endurance: +14 Electric shock: -5
ARTIFACTS Gold beads This artifact doesn't have any positive nor negative properties. However, each bead is of enormous value in the Big Land. It is considered to be like a diamond, because of its harmless properties. Authorities overlook its sale in jewelry stores all across the world.
Blue beads It's a rarity to have an artifact that only holds positive properties, but this one does. If you don't care, this i s still worth an enormous amount of money for just one artifact.
Red beads Relatively toxic beads with somewhat good effects despite its deadliness. Most stalkers sell these like they do with other beads.
Green beads Clearly not the best choice of artifact if you are easily affected by chemical imbalances within your body. Despite that, drug companies seek it for research and development purposes. Whatever they create with it must be a lucrative entreprise.
Sauron's eye What is most surprising about this artifact is its name. Who knew Lord of the Rings was popular among stalkers?
Mercury ball Dubbed the Mercury Ball, it got the name from the both the element and planet. The emanating color is akin to the searing heat of Mercury and the inner layer of liquid is, surprisingly, a heavier and more toxic variant of the element mercury, unique to the Zone.
Crescent This actually smells... quite good! Although, I don't think anyone would try a bite for obvious reasons...
Cake As this artifact protects you from bullets, your metabolism has certain resources drained which causes food cravings. It has a fitting name!
Accumulator The Accumulator has a neat effect on small shrapnel: it disintegrates it before it can cause any serious wounds. But, like its name suggests, i t accumulates something: electricity. When properly stimulated it can harness the ongoing current and unleash it when it cannot be accumulated any longer, in a deadly fashion.
Green Parasite This is a "half-product" of an artifact transmutation. Scientists believe that this type of artifact can be used as an ingredient for artifact transmutations but there is no way to confirm that. Further research is needed.
Blue Parasite This is a "half-product" of an artifact transmutation. Apparently the blue color comes from microbes which interfered with the transmutation process. Scientists believe that this type of artifact can be used as an ingredient for artifact transmutations but there is no way to confirm that. Further research is needed.
Endurance: +14 Explosion: +5 Bulletproof Cap: +2 Radiation: +10 Bleeding: -10 Bulletproof Cap: +2 Hunger: -1 Chemical Burn: -5 Bulletproof Cap: +2 Health: +15 Radiation: -5 Hunger: -1 Radiation: -3 Endurance: -5 Rupture: +5 Health: +10 Hunger: -1 Bleeding: -3 Explosion: +3 Hunger: +1 Bulletproof Cap: +10 Electric shock: -10 Explosion: +10
DEFAULT CONTROLS Menu
ESC
Move forward
Up arrow
Console
~
Move Backward
Down arrow
Start/stop engine
B
Knife
1
Turn Left
Left arrow
Drive forward
W
Pistol
2
Turn right
Right arrow
Drive Backward
A
Rifle
3
Strafe left
A
Turn Left
A
Grenade
4
Strafe right
D
Turn right
D
Binoculars
5
Peer left
Q
Change gear
X
Bolt
6
Peer right
E
Headlights on/off
L
Next weapon
Y
Crouch
Left CTRL
Horn
U
Fire mode
V
Sprint
Left SHIFT
Repair, refuel, trunk
F
Prev fire mode
9
Toggle sprint
X
Next fire mode
0
Jump
SPACE
Reload
R
Use
F
Fire weapon
Mouse 1
Drop
G
Ironsights / scope
Mouse 2
Start the engine
B
Inventory
I
PDA
TAB
Medkit
[
Map
M
Bandage
]
Active tasks
P
Flashlight
L
Enable UI
=
Nightvision
N
Disable UI
-
First person view
F1
Quick save
F6
Second person view
F2
Quick load
F7
Third person view
F3
Screenshot
F12
CARS
SYSTEM REQUIREMENTS RECOMMENDED SYSTEM REQUIREMENTS STATIC LIGHTNING MODE: Intel Core2Duo or equivalent AMD CPU around 2 GHZ Speed 2 GB RAM NVIDIA 9800 GT, or equivalent ATI/AMD HD3000 SERIES vGA Card 20 GB Free space on HDD
FULL DYNAMIC LIGHTING WITHOUT SPECIAL EFFECTS: Intel Core2Duo or equivalent AMD CPU around 3 GHZ Speed 4 GB RAM NVIDIA GT500 series, or equivalent ATI/AMD HD5000 SERIES VGA Card 20 GB Free space on HDD 64bit operating system
FULL DYNAMIC LIGHTING WITH ALL SPECIAL EFFECTS: Intel MULTICORE (I3, I5) or equivalent AMD CPU around 3 GHZ Speed 4 to 6 GB RAM NVIDIA GT600 SERIES, or equivalent ATI/AMD HD6000 SERIES VGA Card 20 GB Free space on HDD 64bit operating system
FULL DYNAMIC LIGHTING DX10 WITH ALL SPECIAL EFFECTS: Intel I5, I7 or equivalent AMD CPU around 3.5 GHZ Speed 8 GB RAM or more! NVIDIA GT700 SERIES, or equivalent ATI/AMD HD7000 SERIES VGA Card 20 GB Free space on HDD 64bit operating system Please Note: Laptop mobility vga chipset performance is not equal to the desktop version!
SCREEN SPACE OCCLUSION MODES In the advanced graphics options you can select SSAO (screen space ambient occlusion) modes. There are 3 modes, the general SSAO, then HBAO and HDAO. HBAO was optimized for Nvidia cards, while HDAO was made for ATI/AMD cards, so please select the proper one to avoid slowdowns. Eventually if you don't need this feature, you can disable it.
DEZOWAVE TEAM Project lead . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dez (Zoltan Munkacsi) Lead Programmers . . . . . . . . . . . . . . . . . . . . . . . . . . . . Griph00n (Ventura Del Monte) utak3r (Piotr Borys) Features / Gameplay Programmer . . . . . . . . . . . . . . . . Skyloader (Vladislav Skuratov) Griph00n (Ventura Del Monte) Core / Engine Programmer . . . . . . . . . . . . . . . . . . . . . . Kolmogor utak3r (Piotr Borys) Shaders Programmer . . . . . . . . . . . . . . . . . . . . . . . . . . cjayho (Henry Hey) Lead Level Designer . . . . . . . . . . . . . . . . . . . . . . . . . . . Dez (Zoltan Munkacsi) Lead Environment Artist . . . . . . . . . . . . . . . . . . . . . . . . Cromm Cruac (Marcin Zemczak) Lead Game Designer . . . . . . . . . . . . . . . . . . . . . . . . . . . Vintar (Bradley Hean) Game Designers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Loxotron (Oleg The Bitard) Dez (Zoltan Munkacsi) Griph00n (Ventura Del Monte) Modellers / Texture Artists . . . . . . . . . . . . . . . . . . . . . Cromm Cruac (Marcin Zemczak) lijenstina (Vuk Gardasevic) Gnomus (Brian Frank) kailniris (David Kailniris) MaxOFF (Maxim Chernov) C*O*L*T (Eugene Wozniak) Animations Department . . . . . . . . . . . . . . . . . . . . . . . . Loxotron (Oleg The Bitard) Gnomus (Brian Frank) Skyloader (Vladislav Skuratov) C*O*L*T (Eugene Wozniak) Audio Engineers / Musicians . . . . . . . . . . . . . . . . . . . . . LiquidBronze (Jason Stickel) Klangsegler (Marco Schink) Dez (Zoltan Munkacsi) cjayho (Henry Hey) Voice Actor Director . . . . . . . . . . . . . . . . . . . . . . . . . . . LiquidBronze (Jason Stickel) Voice Actors . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zerknautscher (Hauke Kolle) Eugene (Yevgeniy Malygin) Justin (Justin Hand) Brian (Brian McManus) Serafim12 (Sanya Mankov) Chris (Chris Dattoli) Austin (Austin Harris) Roman (Chris Roman) Sidorovich :) (Eric Tassil) Strelok :) (Jay Appleyard) Jim (Jim McCabe) Kerry (Kerry Dubyk) Sean (Sean Polite) Stig (Stig Sydtangen) Special thanks to the following Voice Actors . . . . . . . . Hauke Kolle (Narrator for the intro movie and many, many NPCs) Jim McCabe (Narrator for the 2012 Trailer and Various NPCs) Localization Team . . . . . . . . . . . . . . . . . . . . . . . . . . . . basist (Aleksey Petrenko) NoSf3rAtU (Leonardo Sassi) atikabubu (Lukasz Stanczak) Boris47
DEZOWAVE TEAM Designers (artwork, gui) . . . . . . . . . . . . . . . . . . . . . . . . Tzupi (Robert Haab) Cromm Cruac (Marcin Zemczak) Someguy 353 (Sheng Guo Wu) Dave (Emich dEfidieu) czechdeath (Daniel Tejnicky) Q/A Department . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tejas Stalker hhiker (Laura Loolaid) czechdeath (Daniel Tejnicky) Killer Angel (Cristian George) atikabubu (Lukasz Stanczak) Maximus (Drikus Oosthuizen) basist (Aleksey Petrenko) NoSf3rAtU (Leonardo Sassi) PlotnikoffDD (Dimitry Plotnikoff Site / Forum Management . . . . . . . . . . . . . . . . . . . . . . bg (Balazs Hajdu) jwknaggs (John Knaggs) atikabubu (Lukasz Stanczak) nemo (Piotr K.) Tejas Stalker Former Lost Alpha project members . . . . . . . . . . . . . . Barin: programmer, Nova: modeller, Neo: programmer, Artos: scripter, Nick: programmer, Haron: modeller, Alejandro: modeller, iWann: modeller, Dzastreux: modeller, Magpie: modeller, Jack: modeller, Freddy: writer, Orion: forum support, [SOC]: forum support Special thanks to Sergiy -GSC- Grygorovych and all former, and current employees of GSC Gameworld, who helped us in creating our dream game. Furthermore, we would like to greet for their contribution: Bac9-flcl, Sergy172, Vandrerer, Ux.loki, Jim, Vora Bat, Hornes, Dargalon, xStream, Macron, K.D., Gosuke, Alwen, Darkman, xKoweKx, Imperialreign, WheelJack, KazakHD Last but not least, we would like to thank everyone for your support during this long development time. See you in the Zone! Those who supported us Adrian Turcek, Alek Bassel, Aleksei KazakHD Kazakov, Alex Grobler, Alexander Schmidt, Alois Smolik, Andre Esbjornson, Andrzej Nowicki, Anton Ivanov, Antony Naylor, Arend Westra, Bastiaan Tolsma, Bene, Chezzlor, Chris Nightingale, Clint Garrett, Clive Lawson, Cristian George, Daniel Tejnicky, D1mon, Darkman, Dave Edwards, David Caplin, Demichev Sergey, Dietmar Stockenreitner, Dmitri Tochnov, Eduard Mkrtchyan, Geoff Henderson, Grazyna Struginska, HarD313, Johannes Saccone, Ray, Jim, Joseph Ingram, Joseph James, Kenny Swift, Kirill Medvedev, Lucian Mangu, Luke C antrell, Maciej Gurtowski, Marek Boguta, Mark Semak, Martin Hajek, Martin Klinger, Michael Salmon, Michal Schongut, Mikko Taipale, Nathaniel Laney, New World Creative, Nick Simm, Nikolay Popov, Ory Viktorio Drilon, Pablo Dallas, Paul-Erik Lunde Nysted, Petr Kobrle, Raphael Dordeins, Raphael Tiziani, Raven, Rimantas Janulevicius, Rohit Sawant, Roman Konyshev, Roman Mainer, Shadow, Shai Gelbaum, Skyline Team, Stefaan Meul, Steinar Hallberg Mikkelsen, Steven Ashworth, Tamas Balogh, Tero Valtteri Tammisto, Thomas Uhlarik, Tibor Steinbrunner, Tomasz Skalski, Vilmantas Pocius, Volker Dannenberg, ves Maisch, Aleksey Khesh, Aleksandr Balan, Dmitriy Bobylev, Andrey Vladykin, Pavel Vysotskiy, Il'ya Konobeyev, Vladimir Lozovskiy, Sergey Lementarev ... and many more!