Iro Zhen Eido Player: Chris Male Human Monk (Wanderer) 5, Mythic Tier (Champion) 1 - CR 4 Lawful Good Humanoid (Human); Deity: Irori; Age: 30; Height: 5' 9"; Weight: 175lb.; Eyes: Brown; Hair: Black; Skin: White Ability
Score
Modifier
14
+2
18
+4
12
+1
STR STRENGTH
DEX DEXTERITY
CON CONSTITUTION
Long Walk : +4 for forced marches, Endurance : +4 to continue running, vs. nonlethal damage from a forced march, to avoid nonlethal damage from starvation/thirst, or to hold your breath
INT INTELLIGENCE
WIS WISDOM
CHA CHARISMA
Saving Throw
FORTITUDE (CONSTITUTION)
REFLEX
14
+2
20
+5
10
0
Total
Base
Ability
+4
+1
+5 =
Misc
Temp
Notes Skill Name
+4
+4
Long Walk : +2 vs. exhaustion and fatigue
WILL
+9 =
(WISDOM)
+4
+5
Long Walk : +2 vs. exhaustion and fatigue
Immunity to Bleeds Total
Defense
Resist
Endurance : +4 vs. hot or cold environments and to resist damage from suffocation, Long Walk : +2 vs. exhaustion and fatigue
+8 =
(DEXTERITY)
Temporary
21
Immunity to Disease Enhance Shield
= 10 1
+7
Nat Arm
+1
Total
+5
+1
HD
=
Critical Defense
Misc
+6
Flat-Footed Def 16 Armor
Armor DR
Deflect Dodge
+4
Armor DR
CM Bonus
Dex
DR
=
=
Shield
+1
Nat DR
Dex
Misc
+4 Strength
Size
Misc
+3
+2
-
-
+9 Grappling
CM Defense
26
= 10
BAB
Strength
Dexterity
Size
+3
+2
+4
-
28 vs. Grapple Total
Vigor
Damage / Current Vigor
43 Total
Ability
Ranks
DEX (4)
3
INT (2)
5 5 5 5 2 5 5 5
Linguistics Perception Perform (oratory) Ride Sense Motive Stealth
+2 +0 +2 +10 +8 +0 +12 +4 +5 +0 +10 +7 +13 +8 +4 +5 +13
CHA (0) STR (2) INT (2) CHA (0) CHA (0) DEX (4) DEX (4) WIS (5) CHA (0) INT (2) INT (2) WIS (5) CHA (0) DEX (4) WIS (5) DEX (4)
Hero Points +3
Temp
Highlander (hills or mountains) : +2 Trait bonus in hilly or rocky areas
Survival Swim
+5 +2
WIS (5) STR (2)
-
Endurance : +4 to resist nonlethal damage from exhaustion
Feats, Traits & Flaws Damage / Current Wounds
Wounds 24 Base Attack
Total
+10
Speed greater than 30' : +12 jump
Appraise Bluff Climb Craft (calligraphy) Diplomacy Disguise Escape Artist Fly Heal Intimidate Knowledge (geography)
Deflec Misc
BAB
Acrobatics
Blood of Heroes Dodge Endurance Hero's Fortune Highlander (hills or mountains)
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Feats, Traits & Flaws Improved Grapple Improved Unarmed Strike Luck of Heroes Monk Weapon Proficiencies Reactionary Stunning Fist (5/day) (DC 17)
Experience Points: 15000/23000 Current Cash: 56 SP
Tracked Resources Ki Pool (Su) Stunning Fist (5/day) (DC 17)
Bo staff
Both Hands: +5, 1d6+3 Double: +1 (Off: -3), 1d6+2/1d6+1 Flurry: +5/+5, 1d6+2
Experience & Wealth
Crit: x2 Double, BB, Blocking, Monk
Languages Common Dwarven Grippli
Unarmed strike
Mainhand: +5, 1d8+2 Main w/ Offhand: -1, 1d8+2 Main w/ Light Off.: +1, 1d8+2 Offhand: -3, 1d8+2 Flurry: +5/+5, 1d8+2
Trail rations
Crit: x2 Light, B, Nonlethal
Gear Total Weight Carried: 21.62/175lbs, Light Load (Light: 58lbs, Medium: 116lbs, Heavy: 175lbs) Artisan's tools (Craft [calligraphy]) (12 @ 15 lbs) Backpack 2 lbs Blanket 1 lb Bo staff 3 lbs Flint and steel Money 1.12 lbs Monk's Outfit (Free) Rice paper x3 Scroll case (empty) 0.5 lbs Trail rations x5 1 lb Waterskin 4 lbs
Special Abilities AC Bonus +6 Dependency (Meal, poor [per day]) Evasion (Ex) Fast Movement (+30') Fleet Charge (Ex) Flurry of Blows +3/+3 (Ex) Hard to Kill (die @ -24) (Ex) Hero Points (5) Heroic Inscrutable (Su) Ki Defense (Su) Ki Pool (Su) Ki Strike, Magic (Su) Light Step (Su) Long Walk (Ex) Maneuver Training (Ex) Purity of Body (Ex) Stunning Fist (Stun, Fatigue) (Ex) Surge[1d6] (Su) Unarmed Strike (1d8)
Sasquatch Sylvan Thassilonian
Background Vows: Vow of Truth Vow of Celebacy Vow of Fasting Vow of Poverty (sort of) Iro - ear-o Zhen - shEn Eido - E do The name is derived from "Iro", as in Irori, the founder of Irorism, a family name that Irorist monks of this tradition take in order to denote that they follow Irori, "Zhen", which denotes the "23rd generation" at the Temple, and "Eido", which means "endless path", as in the infinite cycle of the Dharma wheel. Orange is the traditional color for any Irorist Monk. Disciples start off as a dim gray color, then gradually the robes will fade from the gray to blue to yellow to orange. Taken in by the Temple of the Blooming Lotus at the age of nine. His teacher was named Iro Zong Chong a 15th generation Irorist Monk. He has been sent on a journey of knowledge and training. First he must dye his white robes grey using the sands aged with generations of dwarven fires at Black Shore, then blue in the copper mines of the mountains to the South East, yellow in the fields of the protected fallen, and finally orange in the ageless sands of Red Rock Ridge. Grey Robes.
Tracked Resources Mythic Power (4/day) Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.