MSTS BY The fllwing fllwing sectin lists all mnste rs included in this bk alphabetically alphabetically by CR. In the case f templates, nly the sample creature pr esented ese nted with a full full stat blck at the the start ftemplate' ftemplate' s entry is incl uded. CR1/3: CR1j z: CR1: CRz: CR3: CR4: CR s CR 6:
syrinx andrid, ghran, lashunta, mnkey gblin mckingfey ceru, stalk be etle, water wraith khaei gearsman rb t, Mana Wastes mutant mutant gnll, thin man, viduus cayhund, cayhund, rnci, umbral shepherd apstasy wraith, blighted fey satyr, petried maiden, maiden, scarab beetle, vetala
CR 7: CR 8: CR 9: CR1o: CRn: CR1 CR12 : CR13: CR14 CR1s CR1s: CR16:
Spellscar fext marrwstne glem, whirlmaw ngus queen, sh ki, star mnarch krir-kkembe deadly mantis, myrmidn rbt vespergaunt shadw giant kakuen-taka, veiled maste r memitim, wundyrm annihilatr rbt
CR17: CR18: CR19: CRzo: CR21: CRzz: CR23: CR24 CRzs:
termagant nqual nqual glem gle m charnel charnel clssus Quantium glem, Mxix Zelishkar Vlnagur Chemnsit Nightripper Lrthact
MSTS BY TY Listed Liste d belw are all f the mnsters mnst ers in this bk, r ganized alphabetic alphabetically ally by type. Aberrati: Mana Wastes mutant gnll, rnci, ve iled maste r, whirlmaw whirlmaw (adrid): andrid (aquatic): water wraith Ctruct: annihila annihilatr tr rbt, gearsma n rbt, marrwstne gl em,
myrmidn rbt, nqual glem, Quantium Quantium glem Drag: krir-kke mbe, wundyrm Fey: blighted fey satyr, mckingfey, mckingfey, thin man (re): Zelishkar (giat): shadw giant Humaid: andrid, lashunta, mnkey gblin, shadw giant (icrpral) apsta sy wraith, wraith, umbral shphrd Magical Beat: ceru, Chemnsit, Vlnagur, Vlnagur, star mnarch, water wraith wraith Mtru Humaid: khaei, syrinx Oe: vespergaunt Outider: cayhund Outider (chatic): kakuen-taka, Mxix, Nightrippe Nightripperr
Outider (evil): kakuen-taka, Lrthact, Mxix,
Nightripper, termagant, Zelis hkar Outider (re): Zelishkar Outider (lawl): Lrthact, termagant Outider (pychpmp):
memitim, memitim, shki, sh ki, viduus Plat: ngus queen, ghran (warm): kakuen-taka Template: blighted fey, mana wastes mutant, vtala Udead: apstasy raith, raith, charnel charnel clssu cl ssu s, petried maiden, Spellscar fext, umbral shepherd, vetala vetala mantis, scarab Vermi: deadly mantis, beetle, stalk beetle
MST LS The fllwing fllwing lists categrize all f the mnster s in this bk by by their rle s. These r les indicate indicate what what types f character character classe s are treated as key clas ses fr each mnster. These lists d nt include any f the unique creatures in this bk. mutant, mnkey gblin, syrinx Ay Rle: andrid, blighted fey, ghran, lashunta, Mana Wastes mutant, Cmbat Rle: annihilatr annihilatr rbt, rb t, cayhund, cayhund, charnel charnel cl ssu s, gearsman rbt,
kakuen-taka, kakuen-taka, krir-kkembe, marrwstne gle m, memitim, myrmidn rbt, nqual glem, rnci, petried maiden, Quantium Quantium glem, shadw giant, Spells car fext, fext, star mnarch, thin man, vespe rgaunt, water wraith, wraith, whirlmaw, wundwyrm N Rle: deadly mantis, scarab beetle,
stalk beetle Ski Rle: apstasy wraith, ceru, khaei,
mckingfey, umbral shepherd Specil Rle: ngus queen, shki, star
mnarch, mnarc h, termagant, termagant, viduus Spell Spell Rle: veiled master
Auos Jim Groves, James Jacobs, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, F. Wesley Schneider, James L. Sutter, Russ Taylor, and Greg A. Vaughan Cover Aist Tyler Walpole Interior Artists Dave Allsop, Dmitry Burmak, Mauricio Herrera, Kate Maximovich, Brynn Metheney, cott Murphy, Jim Pavele, Pavele, Jean-Baptiste Reynaud, Tyler Walpole, Walpole, and Ben Woot ten Creative Director James Jacobs Editor-in-Chief F. Wesley chneider Senior Editor James L. utter Development eads Adam Daigle and Rob McCreary Editing Judy Bauer, Logan Bonner, Christopher Carey, and Patrick Renie Editorial Assistance Jason Bulmahn, Mark Moreland, tephen Radney-MacFarland, and ean K Reynolds Senior Director arah E. Robinson Graphic Designer Andrew Vallas Prodction Specialist Crystal Frasier Pblisher Erik Mona Paizo CEO isa tevens Chief Operations Ocer Jerey Alvarez Director of Sales Pierce Watters Sales Representative Adam ovell Finance Manager Christopher elf StaAccontant
Table of Contents Introduction Android Apostasy Wraith Beetle, Scarab Beete, Stalk Blighted Fey Cay hound Ceru Charnel Colossus Fungus Queen Ghoran Giant, Shadow Goblin, Monkey Golem, Marrowstone Golem, Noqual Golem, Ouantium Kakuen-Taka Khaei Korir-Kokembe Korir-Kokem be Kyton, Termagant Lashunta Lorthact Mana Wastes Mutant Mantis, Deadly Mockingfey Moxix
2 3 4 5 5 6 7 8 9 1011 1213 14 15 16 1 7 7 18 19 2021 22 23 24 25 262 7 2829 30 31
3233
Nightripper 3435 ronci 36 Petried Maiden 3 7 Psychopomp 38 Psychopomp, Psychopom p, Memitim 39 Psychopomp, Psychopom p, Shoki 40 Psychopomp. Viduus 41 Robot 42 43 Robot, Annihilator 44 Robot, Gearsman 45 Robot, Myrmidon Spawn of Rovagug 46 Chemnosit, the Monar Monarch ch Worm 4 7 Volnagur,, the End-Singer Volnagur 48 Spellscar Fext 49 Star Monarch o Syrinx 51 T hin Man 52 53 5 Umbral Shephe Shepherd rd 3 5455 Vampire, Vetala Vetala Veiled Master 6 7 58 Vespergaunt Water Wraith 59 W hirlmaw 6o Woundwyrm 61 Zelishkar of the Bitter Flame 626 62633
Reference This book refers to several other Pathfinder Roleplaying Game products using the following abbreviations, yet these additional supplements are not required to make use of this book. Readers interested in references to Pathfinder RPG hardcovers can find the complete rules of these books available online for free at wjrd
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APG ARG
ISWG
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Welcme t the Inner Sea Bestiary! Mnsters frm thrughut Glarin and beynd ll the pages f this bk, re ady t challenge adventurers adventurers f all kinds . Usually ur hardcver bestiaries are full f creatures integral t the histry f fantasy rleplaying games r bed fm he flkle f dens f diffeen ulues. This time , rather than drawing drawing frm frm the cllective cllective human cnsciusnes s f shared shared flklre, flklre, we've plucked mnsters frm the stries we've been telling thrughut the Pathnder campaign setting. All the mnsters included in this bka pl f creatures bth dangerus and benign cme frm frm the wrld f Glarin . A few, such as andrids, glems , and rbts, appear e lsewhere in diff differing guise s, but take n a curius new avr in their their Glarin incarnatins. incarnatins. Mst, hwever, are unique t the Pathnder Pathnder campaign s etting; they were brn frm frm elements mentined in previus Adventure Paths, campaign setting bks, r ctin, and until nw we hadn't fund the right place fr a full write-up. Here at last, these passing mentins including the Spawn f Rvagug, the apstasy wraith, and the fungus queenspring t full and vibrant and dangerus life, life, cmplete with stat blck s. When we were first first planning this b k, Wes Schneider put up a thread n the mes mes sagebard s asking fr fr wish lists f mnsters that hadn't yet been statted up and curius hidden references, and we were thrilled at ur readers' respnses. Thanks t everyne wh helped identify the mnsters mnsters that appear in this bk! When referencing these creatures and any f their abilities abilities that shw up in the universal mnster rules, lk t page in Pathfinder Roleplayin Roleplayin Game Bestiary fr a ful fulll des criptin f any rules nt fully fully des cribed i n this bk . This infrmatin can als be fund nline fr free at ifyu need help read ing the stat pai.cmfprd pai.cmfprd In additin, ifyu blcks, infrmatin dening the prcess and telling yu where t lk fr fr particular pa rticular pieces finfrmatin infrmatin is included inc luded in the intrductins intrductins t all f ur hardcver bestiarie s. Five Five fthe creatures creatures in this bk ar e o-H D races, and s we've included Race Pint calculatins fr players and GMs using the race building rules frm Chapter f the Patnder RPG Advanced Race Guide, nting the RP cst f new race abilities as well as the ttal RP cst f the new race in questin. These calculatins can help GMs gauge the relative relative pwer fthese creatures i fthey were t be us ed as player races. The mnsters pres ented ented in these pages were designed by many f us here at Pai z a s well as sme f ur fan fan favrite freel freel ancer s.
Jim Grves takes n creatures frm bth campaign setting bks and ctin, including the blighted fey, cayhund, ceru, deadly mantis, rnci, and water wraith. Ever the fan f demns, bilgical r uin, and s cience, James Jacbs brings us Nightripper, the veiled master, the fungus queen , and he andid . The fungu fungu s queen me s frm James' wn Shadws Under Sandpint campaign, and the veiled master hails frm Erik Mna's Kings f Absalm campaign. Rb McCreary finally gets a chance t stat up the mnkey gblin, gblin, lng dear t his heart, in all its glry. Erik Mna brings us the de lightfully lightfully strange ghran, a plant race frm frm Nex, becaus e, as Erik sa ys, it was was up setting that there wasn't a plant race in the game. Smetimes it's gd t be the publisher. Frm lwly vermin t spawns f Rvagug, Jasn Nelsn has tackled a wide range f critters. He brings us Chemnsit, Lrthact, the kakuen-taka, the krir kkembe, Mxix, the scarab beetle, the stalk beetle, the star mnarch, Vlnagur, and the wundwyrm. Patrick Renie takes a dangerus trip thrugh the Mana Wastes t bring us the Spells car fext fext and the Mana Wastes Wastes mutant mutant template. Wes Schneider stays true t his lve fr fr the creepy by delivering a new kytn, a p sychic vampire, vampire, the prgenitr t the s trix , and a handful handful f psychpmps . While nne nne f these have be en mentined by name, Wes has cnstantly cnstantly bee n trying t find find the right time and place t intrduce mre f his be lved psychpmps and kytns, and this seemed like an ideal pprtunity t d s . Always interested in things frm the First Wrld and ffwrld, James Sutter brings us the strange khaei frm beneath Kaer Maga, the alien lashunta, the clever mckingfey, the shadwy umbral shepherd, and the therwrldly vespergaunt. Russ Taylr Taylr delves int the wrld f cnstructs, bringing three rbts and three glems t the pages fthis bk. Finally, the mighty Greg Vaughan brings a cllectin f mnsters frm thrughut the Inner Sea regin, spanning the glbe frm the Field f Maidens t Kalexcurt in Ustalav. He writes f apstasy wraiths, charnel charnel clssi, petri ed maidens, shadw shadw giants, giants, thin men, and whirlmaws. Of curse, there are plenty mre creatures described nly in passi ng references references . Just bec ause we nally fund fund a hme hme fr s me f these mnsters de sn't mean we'll leave the rest alne frever. Expect mre such mnsters t debut in upcming releases thrughut thrughut ur prduct lines!
NDOID This slender woman moves with a strane calculated race. Complex blue tattoos low on her paleesh. paleesh.
NDOID X oo oo
C R 1/2
Andrid rgue 1 N Mediu m hum anid (andrid) (andrid) I nit +3; Senses darkvisin 6o ., lw-light visin; Perceptin Perceptin +6
F A 15, tu ch 13 , at-fted at-fted 12 (+2 (+2 ar m r, +3 D ex) hp (1d8+3) Fot +2, ef +, Will +o Defensive Defensive Abil ities cnstructed; Immune disease, emtin based eects, eects, exhaus tin , fatig fatig ue, fear, fear, slee p
FF Speed 3 0 . Melee rapi er +3 (1d6+1j182o) (1d6+1j182o) Specia l Attacks Attacks nan ite surge, sne ak attack +1d6 +1d6 St 13, Dex 17, on 14, nt 14, Wis 10, ha 6 Bas e Atk +o; M B +1; MD 14 Feats Weapn Finesse Skills Acrbatics Acrbatics +7, Climb +, Di sable Device +7, Esca pe Artist +7, Knwle dge (engineerin g) +3, Knwledge (lca l) +6, Perceptin Perceptin +6, e nse Mtive +, +, l eight f Hand +7, tealth +7; acial Modies +2 Perceptin, -4 ense Mtive Languages Cmmn, Ha llit, Varisian Varisian SQ emtinless, trapnding +1
Y Envionment any (Nume ria) Oganization slitary, pair, r pl atn (312) Teasue N PC gear (leather armr, rap ier, ther treasure)
A AT AT onstucted (Ex) (Ex) Fr the p urpses f eects eects targetin g creatu res by type (suc (suc h as a ran ger's favred favred enemy and b ane weapns), andrids cunt as bth bth hum anids and cnstructs. Andrids gain a +4 racial racial bnus n al l saving thrws thrws against m ind-aecting ind-aecting eects, paralysis, pisn, an d stun eects, are nt su bect t fatig fatig ue r exhau exhau stin, and are immu ne t disease disease and
slee p eects. eects. Andrids can never gain mra le bnuses, a nd are i mmu ne t fear fear eects eects and al l e mtin-based eects. eects. Emotionless (Ex) Andrids have prblems prcessing prcessing emtins prperly, and th us take a -4 penalty n ense Mtive checks. Nan ite Suge (Ex) An an drid's bdy is infused with na nites. Once per day day as an i mmediate actin, actin, an andrid can cause her nanites t t surge, granting granting a bnus equal t 3 + the andrid's andrid's character level level n any ne d2o rll; thi s ab ility must be activated activated befre befre the the rl l is ma de. When an a ndrid uses this pwer, pwer, her circuit ry-tatt ry-tatts s glw with lig ht equivalen ha ha f a h in ill umi nain f f und.
Of the numerus wnders and hrrrs that emerge frm frm the technlgical ruins f Numeria, the andrids wh peri dically crawl frm frm the wreckage are amng the mst eerie and amazing. Thugh they appear t be almst human, these articial wnders are f a cmpletely freign and utterly alien nature . Andrids are created, nt brn, and cme int the the wrld fully mature. The strange, alien "frges in which new andrids are created are hidden in strange ruins in Numeria, and mst andrids have little t n memries f these r egins. Strange circuitry-like markings that lk like faintly glwing tatts, a faint metallic sheen t the eyes, and watery, almst translucent red bld are all ways ways t tell an andrid frm a humanprviding its awkward mannerisms haven't haven't revealed the truth truth alr eady. A typical andrid is 6 feet tall and weighs 00 punds.
ANO0 HAE C6 RP Andrids are defined by their class levelsthey d nt have racial Hit Dice. All andrids have the fllwing racial traits. traits. Dexery, Iegece, Carma: Andrids have swi reexes and are very intelligent, but have diculty relating t thers. thers. have Exceptial See: Andrids have darkvis in t a range f 6o feet feet and lw-light visin. They als gain a racial bnus n Perceptin checks. Ctructed z RP): See abve. Emtile - RP): See abve. abve. Naite Surge 3 RP): See abve. Laguage: Andrids begin play speaking Cmmn. Andrids with high Intelligence can chse any languages they want except secret languages, such as Druidic .
PATHFINDER CAMAIGN �ETTINf: NNER 5EA BESIARY
OY ITH A broken mask ives this smoky host fiure a bitter unwaverin aze.
CE Medium undead (incrpreal) I nit +8; Senses darkvisin 6o ., sense apstate; apstate; Perceptin Perceptin
F A 6, u h 6, a-fed a-fed (+ (+ deei n, +4 Dex) Dex) hp 52 (8d8+I6) Fot +4, ef +6, Will +8 Defensive Defensive Abil ities cha nne l resistance +4, incrpreal; Immune undead traits Weaknesses Razmi ri aversin aversin
FF Speed y 6o . (pe rfec rfect) t) Melee incrprea l tuch +10 (1d8 (1d8 pl us energy drain a nd rend faith) Special Attacks Attacks energy drain (1 l evel, evel, DC 16)
TATT St , Dex 18, on , nt nt 10, Wis 11, ha 14 Base Atk +6; MB +Io; MD Feats Blind -Fight, Cmbat Reexes, mprved mprved n itiative itiative,, rn Will Skills Fly +23, +23, Knwledge (religin) +11, Perceptin +11, tealth +IS Languages Cmmn, Hall it
Y Envionment any (Razmiran) Oganization slit ary, ary, pa ir, r gang (36) Teasue n n e
A AT azmii Avesion Ex The Razmiri cnditining cnditining received received in l ife ife is dicul t fr an apstasy wrai th t vercme. f cnfrnted by a Razm iri pri est r anyne successful successful ly disguised in that garb, the apstasy wraith m ust make a Will save. The DC f this save save i s equ al t 10 + 1/2 1/2 the Hit Di ce + the Charism a mdier f the hi ghest-level Razm iri pries t present. The apstasy wraith
needs t make this savin g thrw nly nce per encu nter, nter, regardless f the n um ber f Razmiri priests present. f the saving th rw rw fail fail s, the apstasy wraith is frced frced t ee as if aected aected by the Turn U ndea d feat. feat. f the save is su ccessful ccessful , it vercmes vercmes its aversin aversin and g ains a +2 bnus n attack rlls and de als dub le damage aga inst Razmiri priests priests (r (r thse disgui sed as such) fr fr the d uratin f the enc unter. end Faith Su On a successful successful incrprea l tuch attack agai nst a fe fe with divine spe llcastin g abi lities, the abi lity t cha nnel en ergy, ergy, r ther ther divinely granted special a bil ities, he ap ay waih in heen pie and nemp wad wad all thi ngs religi us disrupts the targets targets cnn cnn ectin with his deity. deity. The victim must m ake a successful successful DC 16 Will save r be un abl e t use use a ny such ab il ity fr 1 rund. Th e save DC is Charisma-based. Sense Apostate Su An apstasy wraith ca n sense the presence and directin f Razmiri priests as if usin g the locate creature spel l (CL 2oth 2oth).). This a bil ity cannt be dispelled.
When the suls f the fllwers f the Living Gd Razmir reach Pharasma's Curt, mst are bund fr fr the Inner Cu rt, where their ultimate fate as believers f a false gd is decided. These mrtal suls are s traumatized by the knwledge knwledge f the false nes s f thei r faith faith that they knw nly the desi re t avenge avenge themselves upn thse wh s duped them in life. These suls disavw the legitimacy f all gds, and return t the Material Plane t sw their vengeance. An apstasy wraith exists in a state f cnstant cnict, trn between its burning shame at falling fr such duplicity in life and its scrn and hatred tward believers fr whm faith prved t be genuine. Their pri mary mtivatin is t wreak vengeance upn the false priesthd f Razmir, but that faith's mental cnditining is s eective as t make it difcult fr an apstasy wraith t even apprach its quarry. If able t vercme its aversin, its wrath is terrible. terrible. Otherwise , an apst asy wraith gladly gladly vents vents its rage upn fllwers fllwers f ther gds in i n an ert ert t make them the m seeeven if nly nly fr fr a mmentthe mmentthe despair des pair f nding ne's faith faith misplace d.