Herbalism: Defined, Refined, and Usable Herbalism Whether it is the old woman on the village’s edge cutting herbs and spices into a cauldron to soothe a child’s rash or a kindly cleric meticulously mixing rare plants to cure a devoted follower’s leprosy or even a young wizard throwing ingredients in a pot to disastrous results as he learns potion making, herbalists come in all sorts of shapes and from all walks of life. They study the ways of nature and its glorious power’s manifestation in the flora of the world, some to better the lives of those around them, some to master the ways of old, and some to turn a quick coin. The tool “Herbalism Kit” in the PHB defines the kit “contains a variety of instruments such as clippers, mortar and pestle, and pouches and vials used by herbalists to create remedies and potions. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to identify or apply herbs. Also, proficiency with this kit is required to create antitoxin and potions of healing.” (PHB 154) The following is a workable system that allows players to use their proficiency in herbalism beyond the guidelines above. The herbalism kit allows for the creation of multiple items; brews, oils, poultices, salves, and tinctures. Players can use their skill to create any of these types of items providing they have the knowledge and materials to craft them. Most items are less potent than magic, yet more advantageous than going without, in general a crafted item from the herbalism kit boosts an ability that a character possesses rather than instill a new ability as magic does. In some cases though a creation can (as in the case of healing potions) work like magic. Characters with proficiency in herbalism possess a book with their known formulas written in blue ink and the following skills:
Identify animals, herbs, and plants which are ingredients to items they know how to craft without making a check Identify animals, herbs, and plants which are ingredients to items they do not know how to craft with a successful Knowledge Nature(INT) check, DC15 The ability to craft the following items, provided they possess the requisite material: Antitoxin, Assassin’s Blood, Herbalist’s Ink, Potion of Healing (common), and Truth Serum Learn the formula for new items through the following methods: discovery of new formulas through adventuring, formal training from another herbalist, barter/trade formulas with other herbalists, personal research and development, or distillation of an herbalism item
Herbalist’s Book The creation of an item requires a formula, essentially this is a step by step set of directions that gives specific instructions on crafting the item. Formulas can be any mixture of ingredients, as long as the directions lead to the successful creation of an item it is a formula. There are known formulas, forgotten formulas, and those yet to be discovered. Players can come by formulas through a myriad of means; discovery, distillation, invention, trade, and training. Any formula a player possesses can be used to craft an item of that formula provided the player has the requisite ingredients to satisfy the formula. A character can have as many formulas in their herbalism book as they can collect, there is no limit to the amount of items a character can know how to craft with the herbalism skill. The Herbalist’s book is not a magic item and is not required to be anything more than a collection of pages they keep notes in for later reference. A character can have as many or as few herbalist books as they choose and may make as many copies of as they wish. Most herbalists choose to write in a special ink, called “Herbalist Ink”, which is blue and made from Cornflower; the herb referred to as the patron herb of herbalists. If a character loses their book or it is destroyed, they can attempt to recreate it and all the formulas contained in the book. This is done with an Intelligence check DC15 and they are allowed to add all modifiers including proficiency bonus. Each formula they attempt to remember requires a separate check. Any item the character has crafted, and needs to distill to regain the formula automatically succeeds and they can regain the information.
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Items by Type There are several different types of items an herbalist can craft. Each is used in a different way, to better serve its purpose. The type of items an herbalist chooses to craft are of their own choosing, but because a formula for one works does not mean that the same formula can be applied to another; for example a formula for a brew may work, but when used to make a salve it may not. Brew: This a liquid for drinking, it is kept in a standard sized vial and must be used all at once to be effective. Oil: This is a liquid with a design for applying it to the skin of the user. It is often stored in a flask and needs to be used completely to be effective. Poultice: This is a soft mass of plant material applied to the body and then covered to keep in place. It is stored in a jar of glass or clay, it is often reapplied over time as the material dries out and becomes ineffective. Salve: This is an ointment that is rubbed into the skin of the user. It is normally stored in a small jar to be used as needed to maintain its effectiveness. Tincture: This is a liquid extract of herbs that are potent in small amounts. They are often stored in small vials and require only a few drops to be effective.
Ingredients The ingredients of the trade are as numerous as the plants that grow on the planet, then too the fluids of animals can be added to achieve still more effects. There are countless uses for plants and a near limitless possibility of creations to fit a myriad of situations; salves to relieve diseases, incenses to open the mind to visions, drinks that free the soul to travel freely across the planes, oils that allow the body to press beyond its limits, poultices that mend wounds, and more as the creative mind of a skilled herbalist learns the way of the craft. There are of course, standard ingredients, those whose uses are well known and time tested. These ingredients are categorized into their requisite powers. There are 20 separate spheres of influence, each a broad stroke of what its constituent ingredients is capable of achieving, that define the general purpose of an ingredient and give some indication of the effect it will yield. The spheres are loose and the actual effects can vary widely among different ingredients within the same sphere. Although all ingredients within a field pertain to the same type of effects not all ingredients are as potent and as capable of producing the same effect in the same strength. For example, although two ingredients may be in the strength sphere they may not both be well suited to make a brew that allows a character to carry twice its normal allowable weight without becoming encumbered, that is information a character must get from the formula or by trial and error. Charisma: This sphere of influence concerns the ability to interact with others from leadership to performance. Ingredients from this sphere may have effects which alter a character’s ability to perform, cast spells, speak in public, is received by a king, or they may influence the way a crowd sees a leader. The power to alter one’s appearance in subtle ways by changing eye or hair color. They could boost a character’s ability score in a time of need. Cleansing: This sphere of influence concerns the removal of the unwanted from disease to curses. Ingredients from this sphere may have effects like cure the black plague, wash away the evil spirits that reside in an old house, hold a curse at bay long enough to get a victim to a priest, or remove the taint of evil on an heirloom. They could halt the onset of a magic disease in the hopes of finding a cure. Constitution: This sphere of influence concerns health, stamina, and vital force from overcoming injury to ignoring harmful effects. Ingredients from this sphere may have effects like allow a warrior to do extra damage, give a rogue the ability to carry a chest full of gold, give a child the ability to resist an illness, heal a broken bone. They could grant a boost to a character’s ability score in a time of need. Death: This sphere of influence concerns the life energy moving away from the body from preserving a corpse to stopping death at the last breath. Ingredients from this sphere may have effects like stabilizing a dying person, granting a reprieve from death with a short coma that halts all body functions, bring a vicious ruler to death’s door with a sip of wine, or give a dying woman one last moment with her child. They could stop a character from dying by applying a salve over their heart.
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Dexterity: This sphere concerns agility and reflexes from nimble fingers to avoiding obstacles. Ingredients from this sphere may have effects like granting a bonus action in a round of combat, giving an extra 10’ of movement for a minute, granting advantage on a skill check, or allowing a movement to be unhindered. They could grant advantage on dexterity saves. Divination: This sphere concerns the gaining of other worldly knowledge from a moment of prescience to a sign from a deity. Ingredients from this sphere may have effects like allowing astral dreaming, allow a spirit to communicate with the living, grant inspiration, or hide a person from scrying. They could create a fluid for scrying that surpasses all others. Emotion: This sphere concerns emotional effects from calming a raging bull to stirring a placid man. Ingredients from this sphere may have effects like creating love, hatred, prejudice, friendship, or obsession. They could make a king declare war in a fit of rage. Healing: This sphere concerns restoring injury from hit points lost in battle to eyesight lost from disease. Ingredients from this sphere may have effects like healing burns, soothing rashes, mending wounds, or fix broken bones. They could cure a plague before it destroys a town. Holy: This sphere concerns all the outsider’s ways from the gifts of the goodly to the curses of the evil. Ingredients from this sphere may have effects like craft a sacred ointment to bless holy items, free a child from the ravages of the evil eye, or make an oil that allows a cleric’s blessing to last longer. They could grant a vision of one’s deity in a time of need. Intelligence: This sphere concerns mental acuity and the ability to reason in a logical format. Ingredients from this sphere may have effects which help strengthen the mind from solving puzzles to remembering information. They could temporarily raise a character’s intelligence score to help raise saves against spells. Luck: This sphere concerns all that is left to chance from a game of dice to a falling stone. Ingredients from this sphere may have effects like gaining odds in games of chance, bringing the right people around in times of need, allowing the winds of fate to blow destiny in your favor, or alter the course of conversation by a slip of the tongue. They could bedevil an opponent with bad luck and setbacks, while others prepare to move against them. Negative/Positive Energy: This sphere concerns the manipulation of divine energy from the turning of a cleric to the unholy blessing of an evil coven’s temple. Ingredients from this sphere may have effects like create a field of positive energy, embolden those around with the fervor of a deity, empower undead with the energy of hades, or strengthen the taint of evil on an altar. They could grant a cleric extra turning ability in a fit of devotion. Perception: This sphere concerns with the way the world is seen from a watchful eye to an unseen rogue. Ingredients from this sphere may have effects like allow a sneaker to be extra stealthy, dull the eyes of a watchman, grant sight into another plane, make scars unnoticeable to observers, or grant a rogue extra sensitive ears. They could make a hiding character almost invisible to all. Persuasion: This sphere concerns the way inhabitants act from glib leaders to unyielding masses. Ingredients from this sphere may have effects like making someone a skilled orator, allow a crowd to hear the veiled threats of an evil leader without noticing, give sway to one’s words whispered into the king’s ear, or a lawyer the ability to sway a magistrate. They could allow a character to lie in a zone of truth. Poison: This sphere concerns the creation of ways to debilitate from diseases that disfigure to death in a bottle. Ingredients from this sphere may have effects like crafted poison arrows, making antidotes, creating quaffs that only appear to kill, or sickening people at banquets. They could create poisons that never leave and need antidotes daily. Prosperity: This sphere concerns the well-being of the masses from ensuring a farmer’s crop sell to saving a village’s fishing livelihood. Ingredients from this sphere may have effects like creating business opportunities between new partners easier to negotiate, helping business owners choose what products to sell, or making unforeseen profits appear from nowhere. They could give one the ability to find gold by its scent. Protection: This sphere concerns safety from the personal well-being of an adventurer to stopping evil spirits. Ingredients from this sphere may have effects like providing protection from certain damage types, making one immune to diseases, casting out benign evil spirits from a home, or preventing evil to enter a dwelling. They could give a character the advantage on certain saves. Ritual: This sphere concerns tradition from the blessing of crops to the creation of a druids harvesting knife. Ingredients from this sphere may have effects like invoke a deity in prayer, craft an incense that assists in meditation, make a brazier’s fire burn for longer, or create scented chips of incense that invoke elemental’s favor. They could make the inks of a magic circle stronger or permanent or impenetrable.
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Strength: This sphere concerns bodily power and athleticism from a warrior’s strong sword arm to a woman lifting a horse. Ingredients from this sphere may have effects like granting one the ability to carry extra weight without fatiguing or being encumbered, swim a vast distance without making a check, hold a gate so others can escape, jump twice as far as normal. They could raise a character’s ability score in a time of need. Sustenance: This sphere concerns all the necessities of life from a square meal to air for breath. Ingredients from this sphere may have effects like make a small meal seem satisfying, allow one to stay hydrated with half water rations, remind one of the loved ones far away and grant them the will to continue, or give inspiration when all hope is lost. They could make a food so filling one need not eat for weeks. Wisdom: This sphere concerns intuition and perceptiveness from sensing motives to feeling the work of evil in the world. Ingredients from this sphere may have effects like allow one to intuitively sense another’s intention, grant insight into the mind of a magistrate, or sense the past of a place though it is long abandoned. They could raise a character’s ability score in a time of need.
Rarity Level In addition to the spheres of influence each ingredient has a level of rarity associated to it. An ingredient can be common, uncommon, rare, special, or extraordinary. The levels of rarity define how easily an ingredient can be found in the world, some ingredients are easy to procure while others are very difficult to find. Also, an ingredient’s rarity affects the value of the ingredient, more common ingredients are lower value and cheaper to purchase than uncommon ones, in turn uncommon ingredients are lower value and cheaper to purchase than rare ingredients, and thus it goes. The rarity of an ingredient also affects its potency in an item crafted from it. In general the rarer an item is the more potential that its power will have a dramatic effect in the crafted item. In creating formulas, the more pronounced an herbalist desires an effect to be the more likely the herbalist will use higher rarity level ingredients from the desired sphere of influence. For an example a formula using ingredients from the sphere of strength with rarity levels rare, special, and extraordinary is not likely to provide a protection sphere effect. Many ingredients can be purchased or foraged in the correct areas, but special ingredients are difficult to gauge in rarity and can only be purchased in certain areas if at all. The rarest ingredients, extraordinary ingredients, are almost never found for sale and must be foraged in the wild or grown specifically in gardens. Rarity Level Common Uncommon Rare Special Extraordinary
Average Cost per Ounce 2gp 4gp 8gp 12gp Varies*
Actual Cost per Ounce 1d4 2d4 2d8 2d12 Varies* *If purchasable
Ingredient Storage Any ingredient, whether bought or foraged, must be stored if it is to be used later. The proper storage of an ingredient ensures that it will last until it is needed to craft an item. The proper way to store an ingredient is in an air tight container, similar to a jar or a stoppered vial. An ingredient stored in this way remains usable for quite some time, ingredients stored improperly last shorter periods of time. For example, an ingredient stored in a wrapped up cloth will not stay fresh for very long and may become unusable after a matter of days. Storage Method Open Air Semi Sealed Container (Not Glass) Semi Sealed Container (Glass) Air Tight Container Air Tight Magical Container
Average Shelf Life 2 Days 1 Week 2 Weeks 4 Weeks Indefinite
Actual Shelf Life 1d4 Days 1d4-1 Weeks 1d4 Weeks 2d4 Weeks Indefinite
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When an ingredient has passed its shelf life it is no longer a viable ingredient and will not successfully create an item. An herbalist can visually see when an ingredient is no longer usable without making a check. The ingredient is visibly desiccated and brittle, with no sense of life left to it. In the case of buying an ingredient from an apothecary or herbalism type shop, there is no shelf life penalty applied to the ingredient; it is assumed that all such shops have a viable means of storing ingredients. The actual shelf life does not start until a character actually purchases the item and removes it from the store’s protected environment.
Crafting Items Crafting an item requires a formula, the herbalist kit, workspace, all requisite ingredients, and the appropriate time. The formula can be a known formula or a research and development attempt at a formula. The herbalism kit is the standard kit from the Player’s Handbook. The workspace can be anything from an actual lab in a wizard’s tower or apothecary’s store to a humble kitchen in a house or inn. The requisite ingredients are at least one ounce of all ingredients required by the formula to craft the item. The time required to craft the item is a function of the formula’s value, the time required to craft an item is 1 day per 50gp base value of the item; wherein base value is determined as the cost of all ingredients multiplied by 2. Ingredients which do not have a standard average value are factored as having a value of 25gp for the purposes of determining base value. The character is expected to work for 8 hours per day on the item and can pursue other activities during the other time, but cannot leave an item unattended for more than 16 hours without risking the creation process to become unstable and go awry resulting in a total loss of the item and ingredients. Any item still in the creation process left unattended for more than 16 hours has a cumulative failure rate of 25% per 8 hours left unattended; thus the first 8 hour period unattended has a 25% chance of failure, the second 8 hour period has a 50% chance of failure, the third 8 hour period has a 75% chance of failure, and the fourth 8 hour period has a failure chance of 100%. This check is made at the end of each 8 hour period. Once an item fails a check, the item is useless and all ingredients are expended.
Learning New Formulas There are a great many other items to craft aside from the original 5 each character knows, the process of learning formulas for new items is a mixture of time and exposure. Adventurers may come across new formulas in the treasure troves of adversaries, or meet other herbalists in their travels with whom they can swap formulas. There are possibly apothecaries whose knowledge of herbalism may spans generations willing to teach characters new formulas in exchange for rare herbs, new herbal lore, or even gold. Characters can attempt to discover new items by researching the craft and trying new formulas to see what happens. Lastly characters can distill a formula from an item. Regardless, of the method by which a character gains a formula; once they have the formula they can write it in their herbalism book and forever keep it to use as they will. There is no limit to the amount of formulas a character can learn or know. Discovery: Characters can find new formulas throughout the world; temple libraries, tomes of lore, or treasure troves. A character who finds a formula in such a manner need only copy this formula into their herbalist book to craft the item at a later time. Distillation: Characters who find new items can attempt to learn a crafting formula by distillation, provided the creator has crafted the item using the herbalism skill. In distilling an item, the character breaks the item and reverse engineers the formula. To distill a formula a character needs; the item to be distilled, workspace, and time. The distillation process takes twice as long as the crafting time of the item distilled; thus it is a function of the base value, wherein the time required to distill the item is equal to 4 times the base value. Also, as in crafting an item the distillation process must be monitored and requires 8 hours of work daily. It cannot be left unattended for more than 16 hours has a cumulative failure rate of 25% per 8 hours left unattended; thus the first 8 hour period unattended has a 25% chance of failure, the second 8 hour period has a 50% chance of failure, the third 8 hour period has a 75% chance of failure, and the fourth 8 hour period has a failure chance of 100%. This check is made at the end of each 8 hour period. Once an item fails a check, the distillation is a failure. The item is ruined and the character does not know the formula to craft the item
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At the end of the process the character makes an herbalism skill check (DC15) using intelligence and proficiency modifiers. Success on this check means the character has successfully distilled the formula to craft this item and write a formula in their herbalism book to craft the item, failure on this check means the character has not distilled a formula and cannot craft this item. A character is aware of the success or failure of the distillation process and immediately knows if they have a formula for the item. Regardless of success or failure, the item distilled is ruined and its ingredients are worthless. Research: Characters can use their time to research into herbalism and attempt to devise their own formulas for items. To begin this process, players choose the type of item they want to craft; brew, oil, poultice, salve, or tincture and what effect this item will create on the user. Next, they look into the available ingredients and what sort of effects the ingredients generally create. After that they choose a list of ingredients and attempt to craft the item. Players choose ingredients from the spheres of influence which create effects they want the item to create, most formulas involve ingredients from more than one sphere of influence with the predominant sphere of influence being two or more ingredients from different levels of rarity. In developing a new formula, players choose the item type and the desired effect, they then discuss the item with the DM. The DM has the final call about an item, determining if it is too powerful, if it requires ingredients not listed, or if the formula will have effects other than the one the player’s desired effect. After mutually agreeing with the DM on the formula and effect, the character attempts to craft the item using the normal procedures of crafting with the added step of the success determination roll at the end if the crafting process. The success determination roll is made in the very end of the crafting process and determines whether the formula is a failure, success, or has an unintended outcome.
d% Roll 01-10 11-20 21-30 31-98 99 100
Success Determination Outcome Poison, DC15 Con, 1d6 Con damage Formula works as intended, but leaves user with 2 levels of exhaustion after its effect ends Formula works as intended, but leaves user with 1 level of exhaustion after its effect ends Formula works as intended Formula works as intended, but this attempt and no other, has a duration of twice the expected time Formula works as intended, but this formula produces a variant that had double the expected duration
The Success Determination roll is only made on the first attempt to create a specific formula, and its result is always applied to this specific formula. The results of the success determination roll are permanent, they always apply to a formula that a character has attempted to create; thus if a character attempts a formula and receives a result of poison, that particular formula always creates poison. If a character attempts a formula and receives a result of works as intended, this formula always works as intended. For example if a character makes a formula and at the end of crafting makes the success determination roll and rolls 8 they have crafted a poison which deals 1d6 constitution damage; every time they craft this formula it will make this same poison. Likewise, if the same character crafts a different formula and at the end makes the success determination roll and rolls 99; this formula works and this particular crafting has a duration of twice the normal amount of time while all future crafting will result in a standard version of this formula having a normal duration. In both instances, the characters know the exact result of the formula and does not need to roll for success determination if they use that formula again. Research Formula Sample Adam plays a monk, he finds that he often uses all of his Ki Points and wants to make a brew that will refresh his Ki Points. He first looks at the spheres of influence and decides he will need to pick from the spheres; Constitution, Healing, Protection. He wants the base to be Constitution, so he chooses a Rarity Level Common ingredient from the sphere of influence Constitution; Athelas. Adam knows he really wants a healing effect so he chooses the next ingredient a Rarity Level Uncommon from Sphere of Influence Healing; Tansy. Next he wants to account for the protection of Ki so his third ingredient is from Rarity Level rare from the Sphere of influence Protection; Gourd. Finally, Adam wants this brew to be very effective so he decides to use a Rarity Level Special ingredient from the Sphere of Influence Constitution; Rue. Adam then approaches his DM, he explains his idea to the DM stating, he wants a brew to restore Ki Points, then he gives the DM the final list of ingredients. The DM decides that such a brew should be possible with the caveat that it will not restore all the Ki Points. The DM decides the brew will restore one half the Maximum Ki Point Total Adam’s monk possesses and that the brew needs to have an ingredient from the Sphere of Influence Ritual in the formula and that this ingredient must be Rarity Level Special, because the meditation is a ritual for the monk and the replenishment of Ki Points is a ritual.
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Adam agrees, he goes back to the ingredients and finds an ingredient that fits the requirement then alters the formula; Sphere of Influence Ritual; Broom. His character then gathers one ounce of each requisite ingredient and spends the time to craft the brew. When the brew is completed Adam makes a Success Determination Outcome Roll and rolls a 29, his brew works as expected, but it leaves his monk with one level of exhaustion. Adam now has a formula for this brew that will always work this way. Trade: Herbalists and apothecaries swap knowledge and lore freely with each other in an effort to further the craft and hone their personal skill. Trading formulas is common amongst many in the trade and it is the easiest way to learn more common formulas. There is no issue with copying notes from one herbalist book to another, provided it is a language the copier understands. Train: The ability to train may present itself in any manner; academy, apprenticeship, guild, or school. Regardless of the form or formalness of the training players can acquire new formulas by training. In general the cost of a formula is twice the value of the item and takes 1 day per 50gp value of the item to learn.
Formulas The following is a list of common items that can be found or purchased from an apothecary or herbalist. These items can be crafted by a character with the herbalism skill, who meets all the requirements of crafting the item. The list is not complete as there are countless items yet to invent or items whose knowledge is lost. When a character uses an item the same basic rules are applied, regardless of the characters class, level or the item’s effects. Each item description starts with a block of information that gives the item’s name, type, cost, ingredients, and effect. Type: This is the type of herbalism item which the described item is, (B) Brew, (O) Oil, (P) Poultice, (S) Salve, or (T) Tincture. In the following formula list, the type is expressed as a single letter referencing the first letter of the type. Cost: This is the market price of the item expressed in gold pieces (gp), it is the price a character would expect to pay for the item. It is not the cost to craft the item. Ingredients: This is the requisite ingredients required to craft the item, unless specified otherwise the necessary amount of the ingredient required is 1 ounce. A character may possess all the ingredients for an item, but not be able to craft it because they do not have the formula. Effect: This is the effect the user has after using the item, it will contain all the relevant game data to effectively play the use of the item. Accuracy (T)
50gp
Ingredients: Buchu, Corn, Mistletoe, Vervain Effect: Player gains advantage on one attack roll made within 1 hour Alertness (B)
100gp
Ingredients: Aconite, Amaranth, Chicory, Coffee, Golden Rod, Sorrel Wood Effect: Player gains advantage on active perception checks for 1 hour Antitoxin (B)
50gp
Ingredients: Apricot, Mandrake, Rattlesnake Root Effect: Player gains advantage on saves against poison for 1 hour Assassin’s Blood (B)
150gp
Ingredients: Acacia, Belladonna, Dogbane, Hemlock, Mandrake, Pennyroyal, Thistle Effect: Poisoned creature must make a save Con DC10 or take 1d12 poison damage and be poisoned for 24 hours, save reduces damage to half and removes poisoned status Athleticism (O)
150gp
Ingredients: Alyssum, Bay, Cardamom, Ox Sweat, Rowan
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Effect: Player gains advantage on athletics checks for 1 hour Camouflage (S)
150gp
Ingredients: Aconite, Chicory, Edelweiss, Heliotrope, Poppy Effect: Player gains advantage on hide checks for 1 hour Concentration (T)
50gp
Ingredients: Benzoin, Bodhi, Citron, Vetivert Effect: Player gains advantage on concentration checks for 1 hour Courage (T)
50gp
Ingredients: Bachelor’s Buttons, Bamboo, Barley, Bodhi, Groundsel Effect: Player gains advantage on saves against fear for 1 hour Decision (S)
50gp
Ingredients: Arrow Root, Be-Still, China Berry, Copal, Gotu Kola, Horehound, Hyacinth, Indian Paint Brush, Sassafras Effect: Player gains inspiration Divinity Focus (T)
50gp
Ingredients: Anise Star, Curry, Lily, Vervain Effect: Player gains 1 additional use of Channel Divinity; bestows 2 level of fatigue Dodge (O)
300gp
Ingredients: Cat’s Hair, Cattail, Dragon’s Blood (Herb), High John the Conqueror, 100gp of Jet Effect: Player gains a bonus +1 to AC for 1 hour Fortitude (B)
2,500gp
Ingredients: Joe Pye Weed, Oak, 1,000gp of Diamond Effect: Player gains advantage on all Constitution saves for 1 hour Healing (Common) (B)
50gp
Ingredients: Athelas, Banana, Balm of Gilead, Strawberry Effect: Player heals 2d4+2 hp Healing (Greater) (B)
250gp
Ingredients: Athelas, Banana, Balm of Gilead, Strawberry, Troll Blood Effect: Player heals 4d4+4 hp Healing (Superior) (B)
1,250gp
Ingredients: Athelas, Banana, Balm of Gilead, Strawberry, Troll Blood, Slaad Blood Effect: Player heals 8d4+8 hp Healing (Supreme) (B)
6,250gp
Ingredients: Athelas, Banana, Balm of Gilead, Strawberry, Troll Blood, Slaad Blood, Vampire Dust Effect: Player heals 10d4+20
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Herbalist Ink (O)
5gp
Ingredients: Cornflower Effect: Blue ink for writing Hex Bane (T)
75gp
Ingredients: Asafoetida, Henna, Hydrangea, Vervain Effect: Delays onset of curses for 1d12 hours Invisible Ink (O)
30gp
Ingredients: Dogwood, Dragon Blood (Herb) Effect: Ink that cannot be seen until heat is applied to reveal it Jump (B)
25gp
Ingredients: Birch, Cinquefoil, Hemlock Effect: Player gains advantage on jump checks for 1 hour; bestows 1 level of fatigue Panacea (P)
150gp
Ingredients: Aloe, Camphor, Goldenseal, Jobs Tears, Southern Wood, Thistle Milk, Thyme, Willow Effect: Delays the onset of non-magical diseases for 1d12 hours Reflex (O)
2,500gp
Ingredients: Agaric, Bamboo, Celandine, Eyebright, Life Everlasting, Mace, Prickly Ash, Skunk Cabbage, 1,000gp of Cat’s Eye Agate Effect: Player gains advantage on Dexterity saves for 1 hour Restive (P)
75gp
Ingredients: Balm of Gilead, Benzoin, Linden, Thistle (Holy) Effect: Player gains double healing during a short rest Sleep (T)
25gp
Ingredients: Poppy Effect: Player sleeps for 8 hours or until woken by normal means Speed (T)
250gp
Ingredients: Cat Hair, Dragon Blood (Herb), Ginseng, Star Anise Effect: Player gains +10’ movement for 1 hour; bestows 1 level of fatigue Strength (O)
50gp
Ingredients: African Violet, Amaranth, Lemon, Ox Sweat, Snapdragon Effect: Player gains advantage on strength checks for 1 hour; bestows 1 level of fatigue True Sight (S)
50gp
Ingredients: Bluebell, Briony, Lucky Hand, Potato Effect: Player gains advantage on saves against illusions and phantasms for 1 hour
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Truth Serum (B)
150gp
Ingredients: Angelica, Bluebell, Cascara Sagrada, Chamomile, Ebony Effect: Player must make a DC11 constitution save or become poisoned, poisoned creatures cannot knowingly lie for 1 hour; bestows 2 levels of fatigue
Will (T)
2,500gp
Ingredients: Aster, Almond, Asafoetida, Bedstraw, Benzoin, Bistort, Cardamom, Iris, Rue, 1,000gp of Fire Opal Effect: Player gains advantage on all Wisdom saves for 1 hour
Ingredients The following is a list of well-known ingredients, these ingredients can be used to create a nearly limitless amount of items using the Herbalism Skill. This list is not the entirety of ingredients that an herbalist can use to craft items with an Herbalist Kit, such ingredients not appearing on this list are under the direction of the DM as usable ingredients. Each ingredient description starts with a statistic block giving its name, Rarity Level, and Sphere of Influence. Rarity Level: In parentheses after the ingredient’s name is a single letter identification of the Rarity Level; Common (C), Uncommon (U), Rare (R), Special (S), or Extraordinary (E). Sphere of Influence: After the Rarity Level, each Sphere of Influence the ingredient is associated with is listed. Aboleth Slime (E) Intelligence Acacia (U) Protection, Wisdom Aconite (C) Holy, Perception, Poison, Protection, Wisdom African Violet (U) Protection, Strength Agaric (C) Dexterity, Emotion, Agrimony (R) Emotion, Healing, Poison Alder (C) Holy, Ritual Alfalfa (C) Prosperity, Sustenance Allspice (S) Healing, Luck, Prosperity Almond (C) Prosperity, Wisdom Aloe (C) Emotion, Healing, Luck, Protection Aloes, Wood (S) Holy, Protection, Wisdom Althea (R) Charisma, Intelligence, Protection, Wisdom Alyssum (U) Emotion, Protection, Strength Amaranth (S) Healing, Holy, Strength, Perception, Wisdom Anemone (U) Constitution, Healing, Poison
10
Angel Hair, Solar (E) Holy, Perception, Protection, Wisdom Angelica (S) Holy, Positive Energy, Wisdom Anise Seed (C) Charisma, Protection, Persuasion Anise, Star (R) Holy, Negative/Positive Energy, Wisdom Apple (C) Emotion, Healing, Intelligence, Apricot (C) Emotion, Poison, Sustenance Arabic Gum (R) Holy, Negative/Positive Energy Arbutus (U) Protection, Dexterity Arrow Root (C) Divination, Luck Asafoetida (U) Divination, Holy, Ritual, Wisdom Ash (C) Emotion, Healing, Intelligence, Wisdom Aspen (C) Charisma, Perception, Persuasion Aster (U) Emotion, Constitution Athelas (C) Constitution, Divination, Healing, Intelligence, Wisdom Avens (U) Holy, Protection Avocado (C) Charisma, Emotion, Sustenance Bachelor's Buttons (R) Constitution, Emotion Balm, Lemon (R) Charisma, Emotion, Healing Balm of Gilead (S) Healing, Protection Bamboo (C) Charisma, Constitution, Dexterity, Intelligence, Luck, Protection, Strength, Wisdom Banana (U) Healing, Prosperity, Sustenance Banyan (R) Luck, Prosperity Barley (C) Constitution, Emotion, Healing, Protection, Sustenance Basil (C) Charisma, Emotion, Holy, Protection, Wisdom Bay (U) Charisma, Divination, Intelligence, Strength, Wisdom Bean (C) Holy, Protection, Sustenance Bedstraw (C) Emotion, Constitution
11
Beech (C) Charisma Beet (C) Emotion, Sustenance Belladonna (C) Divination, Poison, Benzoin (R) Charisma, Holy, Intelligence, Ritual, Wisdom Bergamot, Orange (R) Luck, Prosperity, Sustenance Be-Still (S) Luck, Perception Betony, Wood (S) Holy, Negative/Positive Energy, Protection, Wisdom Bezoar (R) Healing, Poison Birch (C) Holy, Ritual Bistort (R) Charisma, Divination, Intelligence, Prosperity, Wisdom Bittersweet (R) Healing, Protection Blackberry (C) Healing, Protection Prosperity Bladderwrack (S) Charisma, Intelligence, Prosperity, Wisdom Bleeding Heart (S) Emotion, Negative/Positive Energy Bloodroot (R) Emotion, Protection Bluebell (U) Emotion, Luck Blueberry (C) Protection, Sustenance Blue Flag (S) Luck, Prosperity Bodhi (S) Charisma, Constitution, Dexterity, Intelligence, Strength, Protection, Wisdom Boneset (S) Holy, Protection, Wisdom Borage (S) Charisma, Constitution, Intelligence, Wisdom Bracken (R) Divination, Healing, Protection Brazil Nut (S) Emotion, Intelligence Briony (R) Divination, Protection, Wisdom Bromeliad (U) Protection, Prosperity Broom (S) Divination, Holy, Ritual Buchu (U) Divination, Charisma, Intelligence, Wisdom
12
Buckthorn (C) Holy, Luck, Protection Buckwheat (C) Prosperity, Protection, Ritual Burdock (S) Healing, Protection Cactus (C) Perception, Poison, Protection, Sustenance Calamus (U) Charisma, Healing, Intelligence, Luck, Prosperity, Protection, Wisdom Cambion Blood (S) Negative/Positive Energy, Ritual Camellia (U) Luck, Prosperity Camphor (U) Divination, Healing Caraway (C) Charisma, Emotion, Intelligence, Protection, Wisdom Cardamom (C) Constitution, Emotion, Strength Carnation (U) Healing, Strength Carob (C) Healing, Intelligence, Protection Carrot (C) Emotion, Perception Cascara Sagrada (R) Holy, Positive/Negative Energy, Protection, Wisdom Cashew (C) Prosperity, Sustenance, Wisdom Castor (R) Negative/Positive Energy, Poison, Wisdom Cat Hair (C) Dexterity, Perception Catnip (U) Constitution, Emotion, Luck Cattail (C) Dexterity, Emotion, Protection, Perception Cedar (C) Charisma, Healing, Intelligence, Luck, Wisdom Celandine (R) Dexterity, Emotion, Luck Celery (C) Charisma, Divination, Emotion, Intelligence, Perception, Wisdom Centaury (R) Holy, Negative/Positive Energy, Wisdom Chamomile (C) Luck, Positive/Negative Energy, Sustenance Cherry (C) Divination, Emotion, Sustenance, Wisdom Chestnut (C) Emotion, Dexterity, Strength, Sustenance Chickweed (R) Charisma, Perception, Poison, Strength
13
Chicory (U) Charisma, Luck, Perception, Sustenance Chili Pepper (U) Constitution, Holy, Negative/Positive Energy, Sustenance, Wisdom Chimera Sinew (E) Constitution, Strength China Berry (R) Intelligence, Luck, Prosperity, Perception Chrysanthemum (C) Intelligence, Poison, Wisdom Cinnamon (U) Charisma, Constitution, Dexterity, Divination, Intelligence, Positive/Negative Energy, Poison, Strength, Wisdom Cinquefoil (R) Dexterity, Strength, Wisdom Citron (C) Charisma, Constitution, Dexterity, Intelligence, Strength, Wisdom Clove (C) Emotion, Perception, Wisdom Clover (C) Emotion, Luck, Prosperity, Strength Couatl Feather (E) Dexterity, Protection, Ritual, Sustenance, Wisdom Coconut (R) Cleansing, Constitution, Protection, Sustenance Coffee (C) Dexterity, Perception, Ritual, Sustenance Cohosh, Black (R) Constitution, Emotion, Protection, Strength Coltsfoot (C) Divination, Emotion, Intelligence, Strength Columbine (U) Holy, Perception, Ritual, Strength Comfrey (R) Dexterity, Healing, Prosperity, Protection Copal (C) Cleansing, Intelligence, Perception Coriander (C) Constitution, Holy, Protection, Ritual Corn (C) Divination, Holy, Luck, Ritual, Sustenance Cornflower (C) Charisma, Cleansing, Constitution, Death, Dexterity, Divination, Emotion, Healing, Intelligence, Negative/Positive Energy, Perception, Poison, Strength, Wisdom Cotton (C) Charisma, Healing, Intelligence, Luck, Wisdom Cowslip (S) Healing, Holy, Prosperity, Ritual Crocus (U) Cleansing, Death, Divination, Emotion, Dexterity Cucumber (C) Charisma, Healing, Intelligence, Perception, Sustenance, Wisdom Cumin (R) Emotion, Holy, Negative/Positive Energy, Perception Curry (U) Holy, Negative/Positive Energy, Protection, Ritual
14
Cyclamen (R) Emotion, Holy, Ritual, Wisdom Cyclops Hair (E) Strength Cypress (U) Death, Emotion, Luck, Perception, Ritual Daffodil (C) Charisma, Death, Luck Daisy (C) Divination, Emotion, Luck, Strength Damiana (U) Emotion, Perception, Prosperity Dandelion (C) Constitution, Divination, Healing, Sustenance Death Knight Bone (E) Charisma, Strength Demon Blood (E) Ritual, Deerstongue (R) Charisma, Intelligence, Perception, Wisdom Devil’s Blood (E) Ritual Dill (C) Emotion, Luck, Prosperity, Protection Displacer Beast Hair (E) Perception Dock (R) Constitution, Healing, Prosperity Dog Hair (C) Healing, Protection Dogbane (U) Emotion, Poison Dogwood (R) Dexterity, Holy, Luck, Perception, Protection, Dragon's Blood, Herb (R) Charisma, Constitution, Dexterity, Emotion, Strength, Protection, Wisdom Dragon Blood, True (E) Charisma, Constitution, Dexterity, Intelligence, Strength, Wisdom Dulse (S) Cleansing, Death, Emotion, Ritual Dutchman's Britches (R) Charisma, Emotion, Luck, Prosperity, Sustenance
Ebony (U) Death, Holy, Negative/Positive Energy, Protection, Wisdom Echinacea (C) Charisma, Constitution, Intelligence, Wisdom Edelwiess (S) Dexterity, Perception, Protection Elder (U) Healing, Protection, Wisdom Elecampane (S) Charisma, Intelligence, Wisdom Elm (C) Cleansing, Emotion
15
Empyrean Sweat (E) Charisma, Constitution, Dexterity, Intelligence, Ritual, Strength, Wisdom Endive (U) Death, Emotion, Poison, Eucalyptus (C) Constitution, Healing, Protection Eyebright (U) Charisma, Cleansing, Dexterity, Intelligence, Perception, Wisdom
Fennel (R) Cleansing, Constitution, Healing, Protection Fenugreek (S) Negative/Positive Energy, Prosperity Fern (C) Holy, Luck, Negative/Positive Energy, Ritual Feverfew (R) Cleansing, Healing, Protection Fig (U) Divination, Sustenance, Wisdom Figwort (C) Cleansing, Death, Protection Flax (C) Charisma, Cleansing, Intelligence, Wisdom Fleabane (R) Cleansing, Poison, Protection Foxglove (R) Death, Divination, Poison Frankincense (U) Death, Divination, Holy, Ritual, Wisdom
Gardenia (R) Cleansing, Healing, Ritual Garlic (C) Cleansing, Healing, Protection Gentian (R) Constitution, Strength Geranium (C) Health, Protection, Wisdom Ginger (U) Constitution, Healing, Intelligence, Strength Ginseng (U) Constitution, Dexterity, Emotion, Negative/Positive Energy Goats Rue (R) Cleansing, Constitution, Healing Goldenrod (R) Divination, Luck, Perception Goldenseal (S) Cleansing, Healing, Protection Gorse (S) Luck, Protection, Prosperity Gotu Kola (S) Intelligence, Wisdom Gourd (R) Protection
16
Grain (C) Cleansing, Death, Prosperity, Persuasion, Sustenance Grape (C) Emotion, Sustenance Grass (C) Cleansing, Healing, Intelligence, Wisdom Grimlock Ear Wax (E) Perception, Protection Ground Ivy (C) Divination, Perception Groundsel (S) Constitution, Healing, Perception Hawthorn (U) Charisma, Intelligence, Perception, Wisdom Hawk Feather (C) Perception Hazel (R) Cleansing, Death, Luck, Ritual Heather (U) Charisma, Divination, Holy, Luck Heliotrope (S) Divination, Perception, Prosperity, Wisdom Hellebore, Black (R) Holy, Poison, Protection, Ritual Hemlock (C) Cleansing, Divination, Poison Hemp (C) Cleansing, Divination, Healing Henbane (S) Cleansing, Poison, Negative Energy, Wisdom Henna (R) Cleansing, Healing, Holy, Protection, Ritual Hibiscus (U) Emotion, Protection, Sustenance Hickory (C) Charisma, Death, Luck, Perception High John the Conqueror (S) Constitution, Dexterity, Luck, Strength Holly (U) Cleansing, Holy, Negative/Positive Energy, Prosperity Honesty (R) Charisma, Persuasion Honeysuckle (U) Charisma, Divination, Intelligence, Prosperity, Wisdom, Ritual Hops (C) Healing, Emotion Horehound (R) Emotion, Holy, Intelligence, Ritual Horse Chestnut (S) Luck, Persuasion, Horseradish (C) Cleansing, Constitution, Perception Horsetail (S) Charisma, Persuasion
17
Houseleek (U) Luck, Protection, Ritual Huckleberry (C) Cleansing, Luck, Protection Hyacinth (U) Intelligence, Protection Hydrangea (S) Negative/Positive Energy, Protection Hyssop (C) Cleansing, Divination, Wisdom
Indian Paint Brush (C) Emotion, Perception Iris (U) Cleansing, Wisdom Irish Moss (C) Protection, Prosperity Ivy (C) Healing, Protection
Jasmine (U) Divination, Luck, Prosperity Jobs Tears (S) Healing, Luck, Prosperity Joe Pye Weed (S) Charisma, Constitution, Dexterity, Intelligence, Strength, Wisdom Juniper (C) Cleansing, Holy, Protection
Kava-Kava (U) Divination, Luck, Protection Knotweed (U) Constitution, Strength, Sustenance
Lady's Mantle (R) Death, Emotion, Wisdom Lady's Slipper (R) Protection, Strength, Wisdom Larch (C) Protection, Strength Larkspur (U) Protection, Healing Lavender (C) Cleansing, Death, Divination, Emotion, Holy, Negative/Positive Energy, Protection, Ritual Leek (C) Cleansing, Ritual, Lemon (C) Cleansing, Strength Lemongrass (U) Charisma, Emotion, Intelligence, Negative/Positive Energy, Wisdom Lemon Verbena (R) Cleansing, Ritual Lettuce (C) Dexterity, Persuasion, Luck, Prosperity
18
Licorice (U) Emotion, Persuasion Life Everlasting (S) Charisma, Constitution, Dexterity, Intelligence, Strength, Wisdom Lilac (C) Cleansing, Persuasion, Protection Lily (C) Death, Holy, Luck, Negative/Positive Energy, Ritual Lily of the Valley (R) Charisma, Constitution, Dexterity, Intelligence, Strength, Wisdom Lime (U) Healing, Protection Linden (R) Death, Luck, Protection, Ritual Liverwort (R) Cleansing, Poison Loosestrife (C) Cleansing, Perception Lotus (R) Charisma, Cleansing, Constitution, Death, Dexterity, Emotion, Healing, Holy, Luck, Negative/Positive Energy, Perception, Persuasion, Poison, Prosperity, Protection, ritual, Strength, Sustenance, Wisdom Lovage (R) Emotion, Ritual Love Seed (R) Emotion, ritual Lucky Hand (S) Luck, Prosperity
Mace (R) Charisma, Constitution, Dexterity, Intelligence, Strength, Wisdom Magnolia (C) Cleansing, Persuasion Maidenhair (U) Emotion, Persuasion Male Fern (R) Emotion, Persuasion Mallow (C) Cleansing, Protection Mandrake (U) Charisma, Divination, Healing, Intelligence, Poison, Protection, Prosperity, Persuasion Maple (C) Emotion, Prosperity Marigold (C) Death, Divination, Holy, Protection, Ritual Marjoram (U) Emotion, Healing, Protection Mastic (U) Charisma, Intelligence, Wisdom May Apple (C) MANDRAKE SUBSTITUTE Meadow Rue (R) Divination Meadowsweet (R) Divination, Emotion
19
Mesquite (R) Healing Mimosa (U) Cleansing, Protection Mint (U) Cleansing, Protection, Negative/Positive Energy, Ritual Mistletoe (C) Cleansing, Healing, Holy, Ritual, Wisdom Moonwort (R) Cleansing, Holy, Ritual Moss (C) Luck, Prosperity Mugwort (R) Charisma, Holy, Intelligence, Negative/Positive Energy, Ritual, Strength, Wisdom Mulberry (U) Protection, Strength Mullein (U) Cleansing, Divination, Protection Mustard (C) Charisma, Intelligence, Protection, Wisdom Myrrh (U) Death, Holy, Ritual Myrtle (R) Charisma, Constitution, Dexterity, Intelligence, Strength, Wisdom
Nettle (C) Cleansing, Healing, Protection Norfolk Island Pine (S) Protection, Sustenance
Oak (C) Charisma, Constitution, Dexterity, Holy, Intelligence, Strength, Ritual, Wisdom Olive (C) Healing, Protection Onion (C) Cleansing, Divination, Healing Orange (C) Cleansing, Healing, Protection Orchid (U) Death, Emotion, Persuasion Oregon Grape (R) Death, Divination, Poison Orris (R) Holy, Negative/Positive Energy, Protection, Ritual Owl Feather (C) Perception, Wisdom Ox Sweat (C) Strength Palm, Date (U) Emotion, Persuasion Pansy (C) Charisma, Intelligence, Persuasion, Wisdom Papaya (R) Emotion
20
Parsley (C) Cleansing, Protection Passion Flower (C) Emotion, Persuasion, Sustenance Patchouli (U) Emotion, Perception, Ritual Peach (C) Divination, Poison Pear (C) Constitution, Sustenance Pecan (C) Dexterity, Sustenance Pennyroyal (U) Death, Emotion, Perception, Persuasion, Poison Peony (S) Perception, Persuasion Pepper (C) Cleansing, Healing, Protection Peppermint (U) Charisma, Constitution, Dexterity, Intelligence, Strength, Wisdom Periwinkle (U) Charisma, Intelligence, Negative/Positive Energy, Poison, Wisdom Persimmon (U) Healing Pimento (U) Emotion Pine (C) Cleansing, Protection, Perception Pineapple (R) Luck, Prosperity Pistachio (R) Cleansing, Protection Plum (C) Healing Poke (R) Constitution Pomegranate (R) Divination, Luck, Prosperity Poplar (C) Luck, Prosperity Poppy (R) Luck, Perception, Prosperity Potato (C) Luck Prickly Ash (S) Charisma, Constitution, Dexterity, Intelligence, Strength, Wisdom Primrose (U) Holy, Negative/Positive Energy, Ritual Purple Worm Venom (E) Poison Purslane (U) Dexterity, Persuasion, Perception
Quince (R) Emotion, Perception, Persuasion
21
Radish (C) Emotion, Persuasion, Sustenance Ragweed (C) Constitution Raspberry (C) Death, Divination, Ritual Rattlesnake Root (R) Death, Poison Rhubarb (U) Protection Rose (C) Charisma, Emotion, Intelligence, Perception, Persuasion, Wisdom Rosemary (U) Cleansing, Healing, Protection Rowan (R) Charisma, Constitution, Dexterity, Intelligence, Strength, Wisdom Rue (S) Charisma, Constitution, Dexterity, Intelligence, Poison, Strength, Wisdom
Saffron (S) Charisma, Constitution, Dexterity, Intelligence, Strength, Wisdom Sage (U) Protection, Wisdom Sagebrush (U) Cleansing, Protection St. John's Wort (R) Healing, Holy, Protection, Wisdom Sandalwood (U) Cleansing, Healing, Holy Sarsaparilla (R) Persuasion Sassafras (R) Perception Savory, Summer (S) Charisma, Intelligence, Wisdom Skullcap (U) Death, Poison Senna (U) Persuasion Sesame (R) Sustenance Shallot (S) Cleansing Skunk Cabbage (R) Charisma, Constitution, Dexterity, Intelligence, Strength, Wisdom Slaad Blood (E) Healing Slippery Elm (U) Death, Poison Snake Venom (E) Cleansing, Death, Healing, Poison Snakeroot (S) Death, Poison Snakeroot, Black (S) Divination, Poison
22
Snapdragon (R) Protection, Strength Solomon's Seal (S) Cleansing, Protection Sorrel Wood (S) Perception, Persuasion Southern Wood (R) Healing, Protection, Sustenance Spanish Moss (S) Protection, Sustenance, Wisdom Spearmint (U) Charisma, Constitution, Dexterity, Intelligence, Strength, Wisdom Spider Venom (E) Death, Poison Spiderwort (U) Cleansing, Divination, Poison, Spikenard (S) Poison, Protection Star Anise (R) Dexterity, Luck, Persuasion Strawberry (C) Healing, Sustenance Sugar Cane (C) Emotion, Negative/Positive Energy Sunflower (U) Strength, Sustenance Sweetgrass (S) Divination, Holy, Negative/Positive Energy
Tansy (U) Cleansing, Healing Thistle (U) Cleansing, Poison Thistle, Holy (R) Death, Poison Thistle, Milk (R) Healing, Protection Thyme (U) Cleansing, Healing, Strength Toadflax (C) Cleansing, Healing, Protection Toadstool (C) Death, Divination, Poison Tonka Bean (R) Luck, Protection Troglodyte Skin (E) Poison Troll Blood (E) Healing Turmeric (R) Cleansing Turnip (C) Cleansing, Protection
23
Unicorn Blood (E) Healing, Poison Unicorn Horn (E) Charisma, Intelligence, Ritual, Wisdom Uva Ursa (S) Charisma, Intelligence, Wisdom Valerian (U) Cleansing, Protection Vanilla (C) Charisma, Intelligence, Wisdom Vampire Dust (E) Charisma, Constitution, Dexterity, Healing, Perception Venus Flytrap (S) Protection, Constitution Vervain (S) Divination, Holy, Negative/Positive Energy, Ritual Vetch, Giant (S) Charisma, Perception, Persuasion Vetivert (U) Constitution Violet (U) Luck, Prosperity
Walnut (C) Healing, Intelligence Willow (C) Healing, Protection Wintergreen (U) Cleansing, Healing, Protection Witch Hazel (S) Cleansing Wolf's Bane see Aconite Wood Rose (S) Luck Woodruff (R) Protection, Strength Wormwood (R) Divination, Strength Wyvern Stinger (E) Poison
Yarrow (U) Cleansing, Intelligence Yellow Evening Primrose (U) Luck Yerba Mate (S) Emotion Yerba Santa (S) Charisma, Perception, Persuasion Yew (R) Healing, Holy, Ritual, Strength, Wisdom Yucca (S) Charisma, Constitution
24
Charisma Common Anise Seed Avocado Basil Caraway Celery Cornflower Cucumber Echinacea Hickory May Apple Mustard Pansy Vanilla
Common Aspen Bamboo Beech Cedar Citron Cotton Daffodil Flax Honeysuckle Mugwort Oak Rose
Uncommon Bay Buchu Calamus Chicory Cinnamon Eyebright Hawthorn Heather Lemongrass Mandrake Mastic Peppermint Periwinkle Spearmint
Rare Althea Balm, Lemon Benzoin Bistort Chickweed Deerstongue Dragon’s Blood, Herb Dutchman’s Britches Elecampane Honesty Lily of the Valley Lotus Mace Myrtle Rowan Skunk Cabbage
Special Bladderwrack Bodhi Borage Horsetail Joe Pye Weed Life Everlasting Prickly Ash Rue Saffron Savory, Summer Uva Ursa Vetch, Giant Yucca
Extraordinary Death Knight Bone Dragon’s Blood, True Empyrean Sweat Unicorn Horn Vampire Dust
Common Cornflower Figwort Garlic Grass Horse Radish Hyssop Lavender Lemon Loosestrife Mallow Nettle Orange Pepper Thyme Turnip
Uncommon Crocus Eyebright Holly Iris Mimosa Mint Mullein Rosemary Sagebrush Sandalwood Spiderwort Tansy Thistle Valerian Wintergreen
Rare Coconut Fennel Feverfew Fleabane Gardenia Goats Rue Hazel Henna Lemon Verbena Liverwort Lotus Pistachio Turmeric
Special Dulse Goldenseal Henbane Shallot Solomon’s Seal Witch Hazel Yerba Santa
Extraordinary Snake Venom
Cleansing Common Copal Elm Flax Grain Hemlock Huckleberry Juniper Leek Lilac Magnolia Mistletoe Onion Parsley Pine Toadflax
25
Constitution Common Athelas Barley Cardamom Coriander Dandelion Eucalyptus Oak Ragweed
Common Bamboo Bedstraw Citron Cornflower Echinacea Horse Radish Pear
Uncommon Anemone Aster Catnip Chili Pepper Cinnamon Ginger Ginseng Knotweed Peppermint Spearmint Vetivert
Common Daffodil Grain Lavender Marigold Toadstool
Uncommon Crocus Ebony Endive Frankincense Myrrh Orchid Pennyroyal Skullcap Slippery Elm
Common Bamboo Cattail Citron Cornflower Oak
Uncommon Arbutus Cinnamon Crocus Eyebright Ginseng
Rare Bachelor’s Buttons Coconut Cohosh, Black Dock Dragon’s Blood, Herb Fennel Gentian Goats Rue Lily of the Valley Lotus Mace Myrtle Poke Rowan Skunk Cabbage
Special Bodhi Borage Groundsel High John the Conq. Joe Pye Weed Life Everlasting Prickly Ash Rue Saffron Venus Flytrap Yucca
Extraordinary Chimera Sinew Dragon’s Blood, True Empyrean Sweat Vampire Dust
Rare Foxglove Hazel Lady’s Mantle Linden Lotus Oregon Grape Rattlesnake Root Thistle, Holy
Special Dulse Snakeroot
Extraordinary Snake Venom Spider Venom
Rare Celandine Cinquefoil Comfrey Dogwood Dragon’s Blood, Herb Lily of the Valley Lotus Mace Myrtle Rowan Skunk Cabbage Star Anise
Special Bodhi Edelwiess High John the Conq. Joe Pye Weed Life Everlasting
Extraordinary Couatl Feather Dragon’s Blood, True Empyrean Sweat Vampire Dust
Death Common Cornflower Figwort Hickory Lily Raspberry
Dexterity Common Agaric Cat Hair Chestnut Coffee Lettuce Pecan
Peppermint Purslane Spearmint
Prickly Ash Rue Saffron
26
Divination Common Arrow Root Belladonna Cherry Cornflower Dandelion Hemlock Hyssop Marigold Onion Raspberry
Common Athelas Celery Coltsfoot Daisy Ground Ivy Honeysuckle Lavender May Apple Peach Toadstool
Uncommon Asafoetida Bay Buchu Camphor Cinnamon Crocus Fig Frankincense Heather Jasmine Kava-Kava Mandrake Mullein Spiderwort
Rare Bistort Bracken Briony Foxglove Goldenrod Meadow Rue Meadow Sweet Oregon Grape Pomegranate Wormwood
Special Broom Heliotrope Snakeroot, Black Sweetgrass Vervain
Extraordinary
Common Aloe Apricot Avocado Basil Beet Cardamom Cattail Cherry Clove Coltsfoot Daisy Elm Hops Lavender Passion Flower Rose
Uncommon Alyssum Aster Bluebell Catnip Crocus Damiana Dogbane Endive Ginseng Hibiscus Lemongrass Licorice Maidenhair Marjoram Orchid Palm, Date Patchouli Pennyroyal Pimento
Rare Agrimony Bachelor’s Buttons Balm, Lemon Bloodroot Celandine Cohosh, Black Cumin Dragon’s Blood, Herb Dutchman’s Britches Horehound Lady’s Mantle Lotus Lovage Love Seed Male Fern Meadow Sweet Papaya Quince
Special Bleeding Heart Brazil Nut Dulse Yerba Mate
Extraordinary
Emotion Common Agaric Apple Ash Barley Bedstraw Caraway Carrot Celery Chestnut Clover Cornflower Dill Grape Indian Paint Brush Maple Radish Sugar Cane
27
Healing Common Aloe Ash Barley Carob Cornflower Cucumber Dog Hair Garlic Grass Ivy Mistletoe Olive Orange Plum Thyme Walnut
Common Apple Athelas Blackberry Cedar Cotton Dandelion Eucalyptus Geranium Hops May Apple Nettle Onion Pepper Strawberry Toadflax Willow
Uncommon Anemone Banana Calamus Camphor Carnation Elder Ginger Larkspur Lime Mandrake Marjoram Persimmon Rosemary Sandalwood Tansy Wintergreen
Rare Agrimony Balm, Lemon Bezoar Bittersweet Bracken Comfrey Dock Fennel Feverfew Gardenia Goats Rue Henna Lotus Mesquite St. John’s Wort Southern Wood Thistle, Milk Yew
Special Allspice Amaranth Balm of Gilead Burdock Cowslip Goldenseal Groundsel Jobs Tears
Extraordinary Slaad Blood Snake Venom Troll Blood Unicorn’s Blood Vampire Dust
Common Alder Bean Blackthorn Fern Lavender Marigold Oak
Uncommon Asafoetida Avens Chili Pepper Columbine Curry Ebony Frankincense Heather Holly Myrrh Primrose Sandalwood
Rare Anise, Star Arabic Gum Benzoin Cascara Sagrada Centaury Cumin Dogwood Hellebore, Black Henna Horehound Lotus Moonwort Mugwort Orris St. John’s Wort Yew
Special Aloes, Wood Amaranth Angelica Betony, Wood Boneset Broom Cowslip Sweetgrass Vervain
Extraordinary Angel Hair, Solar
Holy Common Aconite Basil Birch Coriander Juniper Lily Mistletoe Wolf’s Bane
28
Intelligence Common Apple Athelas Caraway Cedar Chrysanthemum Coltsfoot Cornflower Cucumber Flax Honeysuckle Mustard Pansy Vanilla
Common Ash Bamboo Carob Celery Citron Copal Cotton Echinacea Grass May Apple Oak Rose Walnut
Uncommon Bay Buchu Calamus Cinnamon Eyebright Ginger Hawthorn Hyacinth Lemongrass Mandrake Mastic Peppermint Periwinkle Spearmint Yarrow
Rare Althea Benzoin Bistort China Berry Deerstongue Elecampane Horehound Lily of the Valley Mace Mugwort Myrtle Rowan Skunk Cabbage
Special Bladderwrack Bodhi Borage Brazil Nut Joe Pye Weed Life Everlasting Prickly Ash Rue Saffron Savory, Summer Uva Ursa
Extraordinary Aboleth Slime Dragon’s Blood, True Empyrean Sweat Unicorn Horn
Common Arrow Root Blackthorn Chamomile Cotton Daisy Fern Huckleberry Lily Poplar
Uncommon Bluebell Calamus Camellia Catnip Chicory Heather Houseleek Jasmine Kava-Kava Violet Yellow Evening Primrose
Rare Banyan Bergamot, Orange Celandine China Berry Dogwood Dutchman’s Britches Goldenrod Hazel Linden Lotus Pineapple
Special Allspice Be-Still Blue Flag Gorse High John the Conq. Horse Chestnut Jobs Tears Lucky Hand Wood Rose
Extraordinary
Luck Common Aloe Bamboo Cedar Clover Daffodil Dill Hickory Lettuce Moss Potato
Pomegranate Poppy Star Anise Tonka Bean
29
Negative/Positive Energy Common Chamomile Fern Lily
Common Cornflower Lavender Sugar Cane
Uncommon Chili Pepper Curry Ebony Ginseng Holly Lemongrass Mint Periwinkle Primrose
Rare Anise, Star Arabic Gum Cascara Sagrada Castor Centaury Cumin Lotus Mugwort Orris
Special Angelica Betony, Wood Bleeding Heart Cambion Blood Fenugreek Henbane Hydrangea Sweetgrass Vervain
Extraordinary
Common Aspen Carrot Cattail Clove Copal Cucumber Hawk Feather Horse Radish Loosestrife Pine Wolf’s Bane
Uncommon Chicory Columbine Damiana Eyebright Hawthorn Patchouli Pennyroyal Purslane
Rare Chickweed China Berry Cumin Deerstongue Dogwood Goldenrod Lotus Poppy Quince Sassafras
Special Amaranth Be-Still Edelwiess Groundsel Heliotrope Peony Sorrel Wood Vetch, Giant Yerba Santa
Extraordinary Angel Hair, Solar Displacer Beast Hair Grimlock Ear Wax Vampire Dust
Common Aspen Lettuce Magnolia Pansy Radish
Uncommon Licorice Maidenhair Mandrake Orchid Palm, Date Pennyroyal Purslane Senna
Rare Honesty Lotus Male Fern Quince Sarsaparilla Star Anise
Special Horse Chestnut Horsetail Peony Sorrel Wood Vetch, Giant Yerba Santa
Extraordinary
Perception Common Aconite Cactus Cat Hair Celery Coffee Cornflower Ground Ivy Hickory Indian Paint Brush Owl Feather Rose
Persuasion Common Anise Seed Grain Lilac May Apple Passion Flower Rose
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Poison Common Aconite Belladonna Chrysanthemum Hemlock Peach Wolf’s Bane
Common Apricot Cactus Cornflower May Apple Toadstool
Uncommon Anemone Cinnamon Dogbane Endive Mandrake Pennyroyal Periwinkle Skullcap Slippery Elm Spiderwort Thistle
Rare Agrimony Bezoar Castor Chickweed Fleabane Foxglove Hellebore, Black Liverwort Lotus Oregon Grape Rattlesnake Root Thistle, Holy
Special Henbane Rue Snakeroot Snakeroot, Black Spikenard
Extraordinary Purple Worm Venom Snake Venom Spider Venom Troglodyte Skin Unicorn’s Blood Wyvern Stinger
Common Almond Buckwheat Clover Grain Irish Moss Maple Moss
Uncommon Banana Bromeliad Calamus Camellia Damiana Holly Jasmine Mandrake Violet
Rare Banyan Bergamot, Orange Bistort China Berry Comfrey Dock Dutchman’s Britches Lotus Pineapple Pomegranate Poppy
Special Allspice Bladderwrack Blue Flag Cowslip Fenugreek Gorse Heliotrope Jobs Tears Lucky Hand
Extraordinary
Prosperity Common Alfalfa Blackberry Cashew Dill Honeysuckle Lettuce May Apple Poplar
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Protection Common Aconite Anise Seed Barley Bean Blueberry Buckwheat Caraway Cattail Dill Eucalyptus Garlic
Common Aloe Bamboo Basil Blackberry Blackthorn Cactus Carob Coriander Dog Hair Figwort Geranium
Uncommon Acacia African Violet Alyssum Arbutus Avens Bromeliad Calamus Curry Ebony Elder Hibiscus
Huckleberry Ivy Larch Lilac Marigold Mustard Olive Parsley Pine Turnip Wolf’s Bane
Irish Moss Juniper Lavender Mallow May Apple Nettle Orange Pepper Toadflax Willow
Houseleek Hyacinth Kava-Kava Larkspur Lime Mandrake Marjoram Mimosa Mint Mulberry Mullein Rhubarb Rosemary Sage Sagebrush Valerian Wintergreen
Rare Althea Bittersweet Bloodroot Bracken Briony Cascara Sagrada Coconut Cohosh, Black Comfrey Dogwood Dragon’s Blood, Herb Fennel Feverfew Fleabane Gourd Hellebore, Black Henna Lady’s Slipper Linden Lotus Orris Pistachio St. John’s Wort Snapdragon Southern Wood Thistle, Milk Tonka Bean Woodruff
Special Aloes, Wood Balm of Gilead Betony, Wood Bodhi Boneset Burdock Edelwiess Goldenseal Gorse Hydrangea Norfolk Island Pine
Extraordinary Angel Hair, Solar Couatl Feather Grimlock Ear Wax
Solomon’s Seal Spanish Moss Spikenard Venus Flytrap
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Ritual Common Alder Buckwheat Coriander Honeysuckle Leek Marigold Oak
Common Birch Coffee Fern Lavender Lily Mistletoe Raspberry
Uncommon Asafoetida Columbine Curry Frankincense Houseleek Mint Myrrh Patchouli Primrose
Rare Benzoin Gardenia Hazel Hellebore, Black Henna Horehound Lemon Verbena Linden Lotus Lovage Love Seed Moonwort Mugwort Orris Yew
Common Cardamom Citron Coltsfoot Daisy Lemon Ox Sweat Thyme
Uncommon African Violet Alyssum Bay Carnation Cinnamon Columbine Ginger Knotweed Mulberry Peppermint Spearmint
Rare Chickweed Cinquefoil Cohosh, Black Dragon’s Blood, Herb Gentian Lady’s Slipper Lily of the Valley Lotus Mace Mugwort Myrtle Rowan Skunk Cabbage Snapdragon Woodruff Wormwood Yew
Special Broom Cambion Blood Cowslip Dulse Vervain
Extraordinary Couatl Feather Demon Blood Devil’s Blood Empyrean Sweat Unicorn Horn
Strength Common Bamboo Chestnut Clover Cornflower Larch Oak Sunflower
Special Amaranth Bodhi High John the Conq. Joe Pye Weed Life Everlasting Prickly Ash Rue Saffron
Extraordinary Chimera Sinew Death Knight Bone Dragon’s Blood, True Empyrean Sweat
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Sustenance Common Alfalfa Avocado Bean Blueberry Cashew Cherry Coffee Dandelion Grape Pear Radish Sunflower
Common Apricot Barley Beet Cactus Chamomile Chestnut Cucumber Grain Passion Flower Pecan Strawberry
Uncommon Banana Chicory Chili Pepper Fig Hibiscus Knotweed
Rare Bergamot, Orange Coconut Lotus Sustenance Southern Wood
Special Norfolk Island Pine Spanish Moss
Extraordinary Couatl Feather
Common Aconite Ash Bamboo Caraway Cedar Cherry Citron Cornflower Cucumber Flax Grass
Common Almond Athelas Basil Cashew Celery Chrysanthemum Clove Cotton Echinacea Geranium Honeysuckle
Uncommon Acacia Asafoetida Bay Buchu Calamus Chili Pepper Cinnamon Ebony Elder Eyebright Fig
Special Aloes, Wood Amaranth Angelica Betony, Wood Bladderwrack Bodhi Boneset Borage Heliotrope Henbane Joe Pye Weed
Extraordinary Angel Hair, Solar Couatl Feather Dragon’s Blood, True Empyrean Sweat Unicorn Horn
Hyssop Mustard Owl Feather Rose Wolf’s Bane
Mistletoe Oak Pansy Vanilla
Frankincense Hawthorn Iris Lemongrass Mastic Peppermint Periwinkle Sage Spearmint
Rare Althea Anise, Star Benzoin Bistort Briony Cascara Sagrada Castor Centaury Cinquefoil Deerstongue Dragon’s Blood, Herb Elecampane Lady’s Mantle Lady’s Slipper Lily of the Valley Lotus Mace Mugwort Myrtle Rowan St. John’s Wort Skunk Cabbage Yew
Wisdom
Life Everlasting Prickly Ash Rue Saffron Savory, Summer Spanish Moss Uva Ursa
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