Welcome! This is Aikeva, and I created this spreadsheet to help both the old and new players of Grand Chase for Kakao. Players of Grand Chase: Dimensional Chasers may also find this spreadsheet useful as well as the contents should be similar, as well as spoilers on what updates to expect for your region. There are many useful informations out there to help with your journey into and throughout the game on the internet, and since it is a hassle to always find them, I decided to do this. This spreadsheet will contain guides and tips mainly from the Discord Community, as well as my own experience. I will be updating this spreadsheet with new information whenever available, ocassionally. If you like more up-to-date information quickly, head on over to the Discord server for the international community, created and managed by Kiu ( 레비아 x x 큐 x x 소마 #4444). #4444). (Invite link below) I am thankful to that community that helped me with advices and tips, and where I got most of my information from, especially Page and Veena! <3 I hope you find this spreadsheet useful, and do give proper credits if you are sharing this. There will be 'Remarks' on each sheets to credit the respective owners if any. Any other informations without credits are probably done by me. Enjoy your GrandChase Journey!
Spreadsheet created and compiled by: Aikeva Credits, and huge thanks to the respective owners, as well as the amazing Discord Community! Discord Community Invite Link: https://discordapp.com/invite/5pdVa69 Contact me via Discord if you have any feedbacks or suggestions~ suggestions~ Discord:Aikeva#5628 [ALL] = For all servers | [KR] = For Korea Korea server | [AS] = For Asia server server
Spreadsheet Changelogs Date 8th October 2018 4th September 2018
Details - Mass Update on [ALL]Sets
- Updates to Lass, Sieghart, Jin, Arme, Ley, Rufus, Ryan, Amy, and Lime in Tier List
31st August 2018
- Update for Jin, Rufus, Ryan and Veigas in Tier List
27th August 2018
- Added Dimensional Crack (Chasm) Guide
20th ~ 26th August 2018
- Added Raid 04 Guide, Added Veigas
18th August 2018
- Updated Raid 02 Guide
9th August 2018
- Updated [ALL]Tier List from Korean Sources. Check the attached notes for specific changes to the tier.
4th August 2018
- Added [ALL]Traits & Accessories for several S Units (Most used units)
29th July 2018
22nd July 2018
- Added [ALL]Traits & Accessories for SS(SR) Units - Updated [ALL]Hero Tier List for changes to Lass, Sieghart, Elesis, Dio, Amy, and Lime and added Rin. - Added notes to rankings that were changed for reference
Upcoming Updates Details
- Recommended Traits and Accessories for S Units & Explanations
Remarks *Credits to Alex (Ale ✘Oda#1427) and Purubi (Chuse#1743) for sharing the original table
*Credits to source http://blog.naver.com/kpgsh *This table is dated September 3rd, 2018 *Highlighted Ratings dictates that specific hero's field of expertise
*For reference, old tiers that have been updated can be seen by clicking on each specific tiers as notes
*Updates to Lass, Sieghart, Jin, Arme, Ley, Rufus, Ryan, Amy, and Lime
The original Korean Author from source will no longer be updating this Tier List. I might be making a new Tier List.
Hero
Adventure
PvP Attack
PvP Defense
Dimensional Beast
Overall Rating
Jin Ryan Ronan Zero Lass Sieghart Elesis Dio Edel Kanavan Mari Arme Ley Veigas Rufus Lire Amy Lime Rin Serdin
SS-
SS- [1]
S+
SS-
SS- [2]
S+
S-
S- [3]
C
A+
B
S+
SS
C
S+
T.B.A
T.B.A
T.B.A
T.B.A
T.B.A
SS- [4]
SS+ [5]
S+
SS- [6]
SS [7]
S-
S+
SS+ [8]
C
S+
S+
S
S
S
S
S
SS-
SS
B
SS-
T.B.A
T.B.A
T.B.A
T.B.A
T.B.A
T.B.A
T.B.A
T.B.A
T.B.A
T.B.A
S-
S
S-
S
S
S- [9]
A [10]
A
B
A
SS+
SS+ [11]
S+
SS+
SS+
S+
SS-
SS-
S
SS-
S+ [12]
SS-
SS-
SS-
SS-
A-
A
A-
SS
S+
SS
S [13]
S+ [14]
SS [15]
SS- [16]
S+ [17]
SS
SS+
B
SS [18]
A+
SS+
SS-
B
SS-
A
B
B
S+
A
*DISCLAIMER* DO NOT blindly look at the overall rating for your decisions. Some Units gets higher rating because of purely PvP or purely PvE. For example, Ronan and Ryan. Ronan has higher overall rating, but he only excels in PvP, whereas Ryan excels in Adventure. Be sure to check properly which content they are good for before judging.
Remarks *Credits to Rorin ( 이준희#2146) for sharing the original table and to the original source
*This table has been further expanded based on my opinion, as well as some discussions within the Discord Community, and are just recommendations for the best of each unit's passive/active skills. Everyone has their own preferences, but it is not recommended to go for 2 [2-set effect] builds
*This table is dated 8th October 2018 *Recommended Set(s) may vary at all times *With the exception of Elesis, Orange set is the better version of Pink set
Hero Game Mode:
Jin Ryan Ronan Zero Lass Sieghart Elesis Dio Edel Kanavan Mari Arme Ley Veigas Rufus Lire Amy Lime Rin Serdin Captain Bohr Dr. Molly Baronas Poseidon Dullahan Vega Taco'el Briel Kalisa Olivia Hanout Belial Thebes Turmeric Gaian Mecha Rocco Flaune Terragon Nephilim Ras El Agios Berry Sophia Bergamot Charon Nea Narucy Sage Nacho'el Sachi Cleo Ferma Balzac
Recommended Set(s) PvE PvP Orange
Blue
Blue Blue Orange Blue Orange Blue Red Blue Pink Green Blue Green Blue T.B.A Green Blue Orange Blue Gre en Orange Green Gre en Green Orange Blue Red Blue Red Orange Blue Green Blue Blue Blue Blue Blue Blue Blue Blue Blue Blue Green Blue Blue Orange Orange Blue Blue Orange Blue Blue Orange Orange Blue Green Orange Green Green Green Green Green Green Green Orange Blue Blue Blue Blue Who
Why is it recommended? PvE
PvP
Increases 'Fireball' damage + Crit Chance Tanky + Skill CDR for Shield Tanky + Skill CDR for Transformation & Totem Tanky + Skill CDR for Invincibility More chance to proc Passive Critical Effects Tanky + Skill CDR More Critical Chance for Gigaslash re-use & Increases skill damage Tanky + Skill CDR for Enemy Atk Reduction & Cancel Maximizes the passive every 50 seconds Tanky + Skill CDR for Shield & Cancel Quicker Death Star Tanky + Skill CDR for Stun & Dispel/Silence Quicker Flintlock which has high damage + Armor Break Tanky + Skill CDR T.B.A More Chance to proc Overload Tanky + Skill CDR Increases skill damage + Crit chance on each hit Tanky + Skill CDR AS for Passiv e Effects + Set effect stacks also appli es to Haunt and Jee ves Increases skill damage + Crit chance on each hit Increases attack speed and damage to basic attacks Incre ases attack speed + damage to basic attack s + Procs passiv e faster SP Factory More Heal Amount Tanky + Skill CDR Tanky enough to support frontline + Skill CDR More Heal Amount + More chance to proc Passive Crit Effects Tanky + Skill CDR AS for Passive Effects (Cleave + More Damage) Tanky + Skill CDR Tanky + Skill CDR for Silence & Cancel Summons & Link Tanky + Skill CDR for Shield Tanky + Skill CDR for Shield & Cancel Summons Tanky + Skill CDR for Shield Tanky + Skill CDR for Cancel & Silence & Provoke Tanky + Skill CDR for Shield & Invincibility Tanky + Skill CDR Tanky + Skill CDR Tanky + Skill CDR Builds passive stacks faster Tanky + Skill CDR Tanky + Skill CDR S.Dmg + Has Skill CDR in passive Skill Damage Up Tanky + Skill CDR Tanky + Skill CDR Skill Damage Up Tanky + Skill CDR Tanky + Skill CDR Skill Damage Up Skill Damage Up Tanky + Skill CDR Increases attack speed and Basic Damage Increases skill damage 5 basic attacks = Reinforcement of skill (passive skill) Increases attack speed and damage to basic attacks Increases attack speed and damage to basic attacks Increases attack speed and damage to basic attacks Basic attacks are the most important for the Archer. This is why all Archers use the Green Set SP Factory More Heal Amount Tanky + Skill CDR Tanky + Skill CDR Tanky + Skill CDR Tanky + Skill CDR Dat?
Remarks *DISCLAIMER* This table is based on my own opinion and experience, with some from the Discord Community. The PURPLE BOLD ITALIC text are what I chose for my own team. Several of the units have 1 or 2 other recommendations based on other possible play build. (e.g. Jin can be built Offensive, or Defensive, based on your build)
All recommendations will always vary, depending on your personal build. This is just a base template to get you rolling. The BLUE
BOLD ITALIC text is Kiu's
recommendation
*Legends* CritC = Critical Chance AS = Attack Speed CDR = Cooldown Duration Reduction HRI = Healing Received Increased SDR = Skill Damage Received Reduction BDR = Basic Attack Damage Received Reduction
*This table is dated August 4th, 2018
*Upcoming Update: Explanation for Recommendations
Hero Jin Ryan Ronan Zero Lass Sieghart Elesis Dio Edel Kanavan Mari Arme Ley Veigas Rufus Lire Amy Lime Rin Serdin Captain Bohr Dr. Molly Baronas Poseidon Dullahan Taco'el Briel Kalisa Olivia Hanout Belial Thebes Turmeric Gaian Mecha Rocco Flaune Terragon Nephilim Ras El Agios Berry Sophia Bergamot Charon Nea Narucy Sage Nacho'el Sachi Cleo Ferma Balzac
Recommended Traits
Recommended Accessories
5 CritC + 5 SDmg 5 HRI + 3 SDR + 2 BDR 5 CDR + 3 SDR + 2 BDR 5 CritC + 5 CDR 5 CritC + 5 SDmg 5 CDR + 3 SDR + 2 BDR 5 CDR + 3 SDR + 2 BDR 5 CDR + 5 AS 5 AS + 5 CritC T.B.A 5 AS + 5 CritC 5 CritC + 5 SDmg 5 AS + 5 CritC 5 SDmg 5 AS + 5 CritC 5 AS + 5 CritC 5 AS + 5 SDmg 5 CDR + 5 AS 5 CritC + 5 AS T.B.A 5 CDR + 3 SDR + 2 BDR 5 CDR + 3 SDR + 2 BDR 5 CDR + 3 SDR + 2 BDR 5 CDR + 3 SDR + 2 BDR 5 CDR + 3 SDR + 2 BDR 5 CDR + 3 SDR + 2 BDR 5 CDR + 3 SDR + 2 BDR
5 CritC + 5 CDR 5 SDR + 5 BDR 5 SDR + 5 BDR 5 AS + 5 CDR T.B.A 5 AS + 5 SDmg 5 SDmg + 5 CritC 5 CDR + 5 SDmg 5 CritC + 5 SDmg T.B.A 5 SDR + 5 BDR 5 SDR + 5 BDR 5 SDR + 5 BDR 5 SDR + 5 BDR 5 SDR + 5 BDR 5 SDR + 5 BDR 5 SDR + 5 BDR
T.B.A 5 AS + 5 CDR T.B.A -
2 CritC + 1 AS 2 CDR + 1 BDR 2 CDR + 1 BDR 2 CritC + 1 CDR 2 CritC + 1 CDR 2 SDR + 1 BDR 2 SDR + 1 BDR 2 CDR + 1 AS 2 AS + 1 CritC T.B.A 2 AS + 1 CritC 2 CritC + 1 CDR 2 AS + 1 CritC 2 CritC + 1 CDR 2 AS + 1 CritC 2 AS + 1 CritC 2 AS + 1 CritC 2 CDR + 1 AS 2 CritC + 1AS T.B.A 2 CDR + 1 BDR 2 CDR + 1 BDR 2 CDR + 1 BDR 2 CDR + 1 BDR 2 CDR + 1 BDR 2 CDR + 1 BDR 2 CDR + 1 BDR
2 CDR + 1 AS 2 SDR + 1 BDR 2 SDR + 1 BDR 2 CritC + 1 AS 2 CDR + 1 BDR 2 CDR + 1 BDR 2 AS + 1 CDR 2 AS + 1 CDR T.B.A 2 CritC + 1 AS T.B.A 2 SDR + 1 BDR 2 SDR + 1 BDR 2 SDR + 1 BDR 2 SDR + 1 BDR 2 SDR + 1 BDR 2 SDR + 1 BDR 2 SDR + 1 BDR
5 AS + 5 SDmg 5 CDR + 3 SDR + 2 BDR
5 AS + 5 CritC 5 SDR + 5 BDR
-
2 AS + 1 CritC 2 CDR + 1 BDR
2 SDR + 1 BDR
5 AS + 5 SDmg
AS + CC
-
2 AS + 1 CritC
-
5 AS + 5 BDmg 5 AS + 5 BDmg 5 AS + 5 BDmg
5 AS + 5 CritC 5 AS + 5 CritC 5 AS + 5 CritC
5 AS + 5 SDmg -
2 AS + 1 CritC 2 AS + 1 CritC 2 AS + 1 CritC
-
5 AS + 5 SDmg
-
-
2 AS + 1 CritC
-
5 CDR + 5 SDmg 5 CDR + 5 Smg
-
-
2 CDR + 1 BDR 2 CDR + 1 BDR
-
Remarks
Hero
Silver PvE
Game Mode:
Jin
Pink PvP
P.Attack
PvE
Max Health Crit.Chance
Blue PvP
PvE
PvP
Skill.CDR
S.AtkDmgInc
S.AtkDmgRed
Ryan
Max Health
Skill.CDR
S.AtkDmgRed
Ronan
Max Health
Skill.CDR
S.AtkDmgRed
Zero
Max Health
Crit.Chance
S.AtkDmgRed
P.Attack
Crit.Chance
S.AtkDmgInc
Lass
Sieghart
Max Health
Skill.CDR
S.AtkDmgRed
Elesis
Max Health
Skill.CDR
S.AtkDmgRed
Dio
Max Health
Skill.CDR
S.AtkDmgRed
Edel Kanavan
P.Attack
Mari
M.Attack
Arme
M.Attack
Ley
M.Attack
Basic A.Spd Basic A.Spd
Skill.CDR
Basic A.Spd
B.AtkDmgInc
Crit.Chance
S.AtkDmgInc B.AtkDmgInc
M.Attack
Rufus
P.Attack
Basic A.Spd
Lire
P.Attack
Basic A.Spd
Amy
M.Attack
Rin Serdin Captain Bohr Dr. Molly Baronas Poseidon Dullahan Taco'el Briel Kalisa Olivia Hanout Belial Thebes Turmeric Gaian Meca Riccoon Flowaune Terragon Nephilim Ras El Agios Berry Sophia Bergamot Charon Nea Narucy Sage Nacho'el Sachi Cleo Ferma Balzac
Max Health
S.AtkDmgInc
Veigas
Lime
S.AtkDmgInc
Basic A.Spd
Crit.Chance
Skill.CDR
M.Attack
Crit.Chance
M.Attack
Skill.CDR
S.AtkDmgInc
B.AtkDmgInc
S.AtkDmgInc S.AtkDmgInc S.AtkDmgInc S.AtkDmgInc
Remarks
Recommended Units
Reasons
Recommended Sets
Lass
High burst dmg + Low cooldown + Less SP cost + Good debuff ultimate + Useful in all content (Lass is basically a must to get even in KR server at the moment)
Red set for tier 5-7 . But later change to Orange set for tier 8-10 (Raid world 2 or higher)
Ryan
Tanky + Self Heal + Transfer dmg taken from teammates to himself + Self revive Downside : He is easy to counter in PvP with Cleo (Ryan is a PvE tank god until Jin comes)
Blue set to make him even tankier
Mari
Great mob clearing + Robot can tank Downside : She is only great on clearing mobs . Her auto atk is pretty mediocre against single target boss like those in D.Beast (Better than Ras El but is outshined by Ley later on)
Green set to make her clear mobs even faster
*Credits to Kiu (레비아 x 큐 x 소마#4444) for the recommendations *Recommendations are for GC-Asia *Top to Bottom : Most Priority to Least Priority *This list is dated July 8th, 2018
*Recommended Unit(s) may vary at all times
SR
Tanky + Has good buff + Invincible Downside : Long cooldown on skills . Less effective than Ryan in PvE (Great for PvP Defense or against Burst type of bosses like one boss in D.Crack)
Blue set for tankiness
Sieghart
Tanky + Annoying debuff + Annoying CC Downside : Not good in PvE . Better not use him in PvE at all . Elesis will be your buffer Assault later on (Great for PvP Defense)
Blue set for tankiness
Arme
Great burst + AoE slow Downside : Too long CD + Cost too much SP on meteor + Auto attack has too long animation . Better pick Mari than Arme (Great for DPS quest or when you need to burst dmg)
Red set for more crit chance + Maximize every 50s . But later change to Orange set for even more crit chance and skill dmg
Olivia
OP Passive + OP Ultimate Downside : Skill 2 has less chance to increase the star pattern . Low skill dmg . No gathering skill
Green set for more AS = Faster passive
Ronan
S
Bergamot
Great mob clearing thanks to passive Downside : Less single-target focus (Still the best Archer for S rank till now on KR)
Green set for more AS
Sage
Healing burst + SP regen buff that surpasses even Amy who is SS(SR) + SP regen from passive Downside : skill 2 is not that useful (Best PvE healer for S rank. More SP means more skill spam and faster mana gaining to use ultimate)
Green set for more SP regen from passive
Ras El
Great mob clearing thanks to passive + Summoning can somewhat tank Downside : Same as Mari , has mediocre dmg against single target (Still the best S Mage if you dont have Mari)
Green set for faster mob clearing
Captain Boar
Silence that also push enemies + Buff ally + 30% DR passive Downside : No gather skill (Great on PvP defense even till now on KR)
Blue set for tankiness and CDR
Cleo
Great great 1SP Dispel skill that remove enemy's buff and permanently prevent enemies from taking buff until they walk out of effect's area or enemies breaking the staff (Great on PvP attack against buff stacker team) (SS/SR character - Rin will replace her spot in the future though)
Blue set so she wont die too fast from enemy's attack
Charon
Great single target DPS Downside : Not that great to fight against huge wave of mobs (Best auto attack single target DPS for S rank . Great on D.Beast)
Green set for more AS
Hanout
Annoying AoE slow + Annoying AoE stun Downside : Just good for PvP Defense only (Good for PvP Defense)
Blue set for tankiness
Sachi
Good in PvP defense thanks to Cleanse and Revive on passive Downside : No SP regen buff at all . Good ultimate but it doesnt reduce skill SP cost so its not that useful
Red set for crit healing or Blue set to make her harder to be killed in PvP
Remarks
Raid Stage
*Credits to Alex (Ale✘Oda#1427) for sharing in Discord *Credits to Juicetin 'The Dolphin' for the Tips / Guides, which I edited and added more details
Challenge Missions
Tips / Guides
Gameplay Videos
Clear with 0 hero deaths
1-1
Clear within 1 minute 10 seconds Eliminate the boss within 20 seconds Clear with 3 or less party members
A straighforward stage. Clear all the mobs to de-activate the barrier, where you will encounter Rose. You can rush past her and go straight for Captain Bohr at the end of the map
Deploy 3 Ranger Units Use party skill 0 times
1-2
Clear within 3 minutes Eliminate the boss within 40 seconds Clear with 3 or less party members Use hero skills 15 times or less Clear with 0 hero deaths
1-3
Clear within 1 minute 10 seconds Clear with 3 or less party members Use hero skills 10 times or less Deploy 2 Support units Clear with 0 hero deaths
1-4
Clear within 2 minutes 30 seconds Eliminate the boss within 20 seconds Clear with 3 or less party members Deploy 2 Guardian units Use party skill 0 times
1-5
Clear within 2 minutes 20 seconds Clear with 3 or less party members Use hero skills 40 times or less Deploy 2 Mage units Use party skill 0 times
1-6
Clear with 0 hero deaths Clear within 3 minutes 40 seconds Clear with 3 or less party members Use hero skills 20 times or less
3 phases of mob rush, and 1 boss phase. There are a total of 4 unit symbols, 1 at each direction. Head over to one of those symbols to deny that wave of mobs to spawn, and get certain buffs. If none is denied, the phase will spawn all 4 waves. During the boss phase, Bergamot will spawn at the bottom right. Just rush over to him and DPS him quickly to avoid fighting the other enemies Boss fight. Relatively easy. Avoid the breath if you are unable to outheal/tank it. Recommend having 1 or 2 units with AoE to quickly kill the mobs that spawn on the left or right or both sides occasionally. If the mobs touches the boss, it will buff and heal the boss. https://media.discordapp. There are 4 shrines in this map, Offence, Defence, Regeneration and net/attachments/429702387138166795/4297041 Cooldown. Destroying each of those shrine will weaken the boss 20396546048/Raid_Boss_Map_4.2.png? attribute based on which shrine you destroyed. Destroying shine width=637&height=679 [19] also raises the time limit left. If challenging 2minutes and 30seconds mission, just go via the edge and you will reach the boss at top right. A straightforward stage. It is similar to PvP, except the player has to fight 3 phases of a PvP team in a row. If failed to kill within the time limit, Sage will help out in the fight, and she is invulnerable. Just ignore her and quickly finish up. The timer and Sage will reset for each phase. Sort of a Tower Defense s tage.Protect the 5 NPCs as they focus on gathering energy against the wave of mobs. Keep track of the NPCs health on the top of the screen. It is recommended to NOT bring a tank as the 5 NPCs will aggro most of the mobs. Bring a healer just in case, and 3 other DPS. You can ignore the goblin catapults at the top right of the map if you cannot DPS fast enough. 3 phases of boss fight. The first boss, Poseidon, has 2 notable attacks, Laser beam and AoE Ripple on the ground. Try luring Poseidon to a corner of the map, and keep her around there, as the Ripple stays on the ground forever, which will hinder your other phases of the boss fight. You will also receive a Frost Debuff throughout the fight.
Clear with 0 deaths
1-7
Clear within 6 minutes Eliminate the boss within 1 minute 50 seconds Clear with 3 or less party members Use hero skills 40 times or less
The next boss phase, Balzac, also has 2 notable attacks, Fiery Tornado, and a full map AoE Attack. Dodge the tornado when you see him charging for it, if you can't tank or heal enough. THe Frost Debuff you got from Poseidon phase will reduce in stacks over time, and if the stacks get to a low number or gone, you will receive burn DoT, so kill this boss ASAP.
The last boss phase, Beliel, has 3 notable attacks, tornado (similar to Balzac), laser, and suction spin. Watch out for the tornado.
Raid Stage
Challenge Missions
Tips / Guides
Use party skill 0 times
Gameplay Videos Challenge Mode Gameplay by Gianity#1932
Clear with 0 hero deaths Clear within 3 minutes Clear with 3 or less party members Use hero skills 35 times or less
*Recommended Unit(s): Amy / Sage for SP Generation, Lire / Lass / Rufus for (AoE) DPS, Elesis / Sieghart / Ryan for Gathering Boss Fight with 3 Major attack patterns to lookout for: 1. Charged Rush (Charged Attack ) When the boss starts charging, players will be able to see a red line (rectangle) that shows which direction the boss will be charging. Avoid this at all cost if you have low TAP, as this deals an insane amount of DPS to your team. Boss will be stunned on wall collision 2. Spit Fall (Star Fall) Boss will spit out bullets, which will fall on to the field over time. There will be light blue marks to show where it will fall, so players can easily avoid it. 3. Golem Creation (Summons) 2 phases of Golem Creation at around 2/3 and 1/3 of the boss HP. The boss will initiate this skill by roaring, which will push the players' units back, and then fly up to the sky. After a while, golems will drop down. The 1st phase will have 6 golems, while the 2nd phase will have 8 golems. Players will need to quickly take them out, as they will inflict a stackable debuff (Curse of the Temple Guardian) over time during the phases. The longer the player take to finish the mobs, the more stacks of debuff will be applied. Once the mobs are cleared, the boss will then dropped down, signified by a huge red AoE marking. Stand at the edges of the map to avoid.
2-1
*Curse of the Temple Guardian* (Debuff ) This debuff will cause a Physical Damage over Time (DoT) to all units. The more the debuff stacks, the more damage it will deal over time. It is advisable for players to save their SP for gathering + AoE Skills prior to the Golem Creation skill to quickly take them out to prevent more debuff stacks. Cannot be cleanse.
Use party skill 0 times Clear within 3 minutes 20 seconds Eliminate the boss within 40 seconds
2-2
Use hero skills 60 times or less Deploy 2 Assault Units
Use party skill 0 times Clear within 4 minutes Clear with 3 or less party members Use hero skills 40 times or less Deploy 2 Support units
2-3
*Recommended Unit(s): Lass / Olivia for debuff on Molly, Lire for 40 SP Ultimate (combined with Lass Ultimate) 2 phases of Shrine Destruction, 1 phase of Dr. Molly boss. For the first 2 phase, players have to take out as many mobs and altars as possible. Each of these 2 phases have 1 min and 20 seconds , and 3 Shrines. For the last phase, Dr. Molly will spawn in with corresponding buffs of shrines standing, as well as the leftover mobs.
Challenge Mode Gameplay by Gianity#1932
It is advisable to take out all mobs during the phases as they will be brought over to the next wave. Players who have difficulty taking out shrines, should at least focus on the following: Phase 1: Once spawn, head straight all the way to the opposite and take out that shrine. (Defence Shrine) Phase 2: Once spawn, head to the Upper Left shrineand take it out. (Cooldown Reduction Shrine ) Taking out those shrine prevents both Dr. Molly and the mobs from having the defence and CDR buff, which will make the fight easier *Combo Suggestion on Dr.Molly: Use Null Zone to dispel Molly's Shield. Follow-up with Lass Ultimate, and use Lire's Ultimate immediately after. *Recommended Unit(s): Elesis for Skill Cancel, Ranged / Mage DPS units for Spore Flowers Skill Boss Fight. This stage is Elesis's turn to shine (or any other Skill Canceler / Stunner) 3 Major attack patterns to lookout for: 1. Secret Garden (Stun / Immobolize / Damage Over Time) Flaune will start channeling and once channeled finish, vines will appear in an AoE of the targetted unit, and stun those in the AoE while dealing DoT. Avoid this skill by using Skill Cancel / Stunning Flaune before he channels finish. Players can use Cleanse party skill to temporarily avoid the effects. However, once the cleanse buff is over, the vines will immobilise units again. Once captured by vines, players can only wait for the skill duration to be over to get out of the debuff. 2. Explosive Plant (Damage + Debuff ) A circle mark will appear on the ground to signify the exploding plant landing. If any units were hit by it, they will receive a debuff (Poison) that can be stacked by getting hit again with another of this skill. You can remove it with Cleanse party skill. If no units were hit by this skill, a plant creature (same as the one from the start of battle) will spawn. 3. Spore Flowers (Summons) Flaune will teleport to the center of the map, and summon around 6 or more Spore flowers. These flowers will bloom in a few second, and start spitting poison at players' units. Recommended to take them out quickly with range attacks, as they will explode in a melee AoE (which can be very painful against low TAP) *Poison* (Debuff ) Units affected by this debuff will have reduced Healing Received and takes Additional Damage from Flaune's skills. Can be cleanse.
Clear with 0 hero deaths Clear within 4 minutes Eliminate the boss within 40 seconds Clear with 3 or less party members Deploy 2 Mage units
*Recommended Unit(s): Amy for SP Generation + Heal, Tank + Gatherer, 2 AoE DPS units An annoying and fustrating stage. There will be a total of 4 blocks of platforms. Each platform will have a target to defeat within a time limit . Once the countdown of time limit is finished, or if the target is destroyed within the time limit, a Large Starfall will prepare to fall, and players will have to quickly move to the next Block to avoid being destroyed with the platform. Fail to do so, and it's DEFEAT .
Challenge Mode Gameplay by Gianity#1932
1st Block: 1 minute to destroy the barrier with mobs and 2 different patterns of Star Fall. 2nd Block: 1 minute to destroy the barrier with mobs and 3 different patterns of Star Fall 3rd Block: 1 minute to destroy the barrier with mobs and 5 different patterns of Star Fall 4th Block: 2 minutes 30 seconds to defeat Briel . Briel will revive 2 times.
2-4
1st Briel: The Star Falls will be on the upper left. 2nd Briel: The Star Falls will be on the bottom right . 3rd Briel: NO Star Falls, but mobs will spawn in. Keep avoiding the Star Falls, while gathering mobs and using AoE DPS to quickly take them out along with the barrier. Leftover mobs can either perish along with the platform, or follow you to the next platform. Read through Briel's Skill Descriptions to be prepared for his fight. Use party skill 0 times Clear with 0 hero deaths Clear within 6 minutes Clear with 3 or less party members Deploy 2 Guardian units
*Recommended Unit(s): Ronan for easier mechanic dodge (Invulnerable Skill) Lire for Single-Target DPS, and 40 SP Ultimate (combined with Lass Ultimate) Endless Growth 2 Phases of Boss Fight. Phase 1: Gaian + 6 Golem mobs. Defeat all to progress to phase 2. For the 6 golem mobs, they will spawn in 1 by 1 over time. It is recommended to seperate them up when you defeat them if you don't have Ronan, as they turn into blockable rubbles useful in Phase 2. *If the player has Ronan in the lineup, just defeat them together for easier clear.
Phase 2: Fallen Gaian 4 Major Attack patterns: 1. Death Claws (6-Linear Directional Claw Wave) If units are hit by the sharks, players will receive a stackable debuff (Hand of the Fallen ) for each unit hit. It is always recommended to avoid being hit by this attack because of the debuff. The rubble will have flashing mark to signify the Sharks spawning from that rubble, thus it is easy to avoid.
2-5
2. Shockwave (Homing) Gaian teleports to the center, and sends a homing shockwave to the players' units. If units are hit by the shockwave, players will receive a stackable debuff (Hand of the Fallen ) for each unit hit. It is always recommended to avoid being hit by this attack because of the debuff, and the final shock deals a burst of damage. Easily avoid this skill by moving your units behind the rubble facing Gaian. The rubble will be destroyed if blocked successfully. This is why it is recommended to seperate when defeating the golems in Phase 1, since the AoE of the shockwave is big enough to waste 2 or more rubbles. *Alternatively, run away from the shockwave and use Ronan's Invincibility right before the shockwave hits the players' units for easier mechanic dodge. 3. Death Claws Stampede (Half-map AoE Claw Wave) At around 3/5 or 3/4 of Dark Gaian's HP, the Death Claws will upgrade to this attack pattern. If units are hit by the sharks, players will receive a stackable debuff (Hand of the Fallen ) for each unit hit. It is always recommended to avoid being hit by this attack because of the debuff. There will be red markings to signify the start of this attack, and able to easily dodge as well. 4. Rage Mode (Below 1/4 HP Activation) Player units will start receiving a stackable debuff (Curse of the Fallen ) over time. Quickly DPS down Gaian as players will take a huge DoT with the debuff, as well as faster attack frequencies.
*Hand of the Fallen * Each stack received will increase the Magic Damage taken from Gaian's Skill by 1% (A 100 stack = 100% increased damage) Cannot be cleanse.
*Curse of the Fallen*
Challenge Mode Gameplay by Gianity#1932 Gameplay + Guides/Tips by Gianity#1932
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Raid Stage
Challenge Missions
Tips / Guides
Gameplay Videos
Use party skill 0 times
3-1
Clear within 1 minute 50 seconds Eliminate the boss within 30 seconds Clear with 3 or less party members Deploy 2 Support units Clear with 0 hero deaths
3-2
Clear within 2 minutes Clear with 3 or less party members Use hero skills 30 times or less Deploy 2 Support units Use party skill 0 times
3-3
Eliminate the boss within 1 minute 50 seconds Clear with 3 or less party members Use hero skills 20 times or less Clear without any Assault units Clear with 0 hero deaths
3-4
3-man Challenge Mode by Nyx
Use party skill 0 times Eliminate the boss within 2 minutes and 30 seconds Clear with 3 or less party members Use hero skills 30 times or less Clear with 0 hero deaths
3-5
Use party skill 0 times Eliminate the boss within 1 minute 30 seconds Clear with 3 or less party members Deploy 2 Ranger units Clear with 0 hero deaths
3-6
Challenge Mode by Page
Use party skill 0 times Clear within 3 minutes Clear with 3 or less party members Use hero skills 40 times or less Use party skill 0 times
3-7
Clear with 0 hero deaths
Normal Mode by Page
Clear with 3 or less party members Use hero skills 60 times or less Clear without any Assault units
'No Assault' Challenge Mode by Page
Raid Stage
Challenge Missions Clear with 0 hero deaths
4-1
Tips / Guides
Gameplay Videos Challenge Mode Gameplay by Aikeva
Use party skill 0 times Use hero skills 70 times or less Clear within 4 minutes 50 seconds Eliminate the boss within 55 seconds Use party skill 0 times
4-2
No Tank Deployed Mission by Aikeva
Clear with 3 or less party members Clear without any Tank units Clear without using any Hero's Ultimate Skill Clear within 5 minutes Clear with 0 hero deaths
4-3
Challenge Mode Gameplay by Aikeva
Use party skill 0 times Eliminate the boss within 3 minutes Clear without using any Hero's Ultimate Skill Clear without any Archer units Clear with 0 hero deaths
4-4
Challenge Mode Gameplay by Aikeva
Clear with 3 or less party members Eliminate the boss within 3 minutes Use hero skills 40 times or less Clear without any Tank units Clear within 4 minutes
4-5
Challenge Mode Gameplay by Aikeva
Use party skill 0 times Clear with 0 hero deaths Clear with 3 or less party members Deploy 2 Ranger units Clear with 0 hero deaths
4-6
Challenge Mode Gameplay by Aikeva
Use party skill 0 times Eliminate the boss within 3 minutes 30 seconds Use hero skills 80 times or less Deploy 2 Mage units Clear with 3 or less party members
4-7
Use party skill 0 times Clear with 0 hero deaths Deploy 2 Assault units Clear without using any Hero's Ultimate Skill
3-man Party Mission by Aikeva
Remarks *It is advisable to always pick the most difficult one at lo wer stage due to lower BP requirement. It makes a lot of difference. However, if your overall BP is still too low, don't force yourself. Get stronger and come back to challenge. This is one of the more difficult content in GCDC.
*The secondary stats of the sub-weapon is RANDOM . There is a chance to get HP, Physical Defense, Magical Defense, or Physical / Magical Attack (Attack stats depends o n Weapon Class) (e.g. Assault gets Physical Attack, Mage gets Magical Attack)
Difficulty
Stage
Notes
Poseidon
Recommended Unit(s): One of the easier ones as there is no notable stage mechanics to look out for. Just be aware of the large room. Take each corner one by one, do not rush to spawn all together. Poseidon'sshield CANNOT be be dispelled. Quickly DPS her when her shield is down. Her shield has time duration limit. Notable enemy units: Poseidon, Rose, Osiris, Shasha, Captain Claw, Urca, Swen
Hanout
Recommended Unit(s): One of the easier ones as there is no notable stage mechanics to look out for. Just destroy enemies to reach Hanout. Just be aware that at high level, the mobs can be VERY painful. Notable enemy units: Hanout, Ras El, Bergamot, Cindy
Ras El
Recommended Unit(s): One of the easier ones. Watch out for poison DoT throughout the whole stage. Destroy enemies and progress towards Ras El. She will use her Ultimate to summon 3 Black Fire Demons. Notable enemy units: Ras El, Mecha Rocco, S ai, Rocco, Porch, Ponya, Husky
Belial
Recommended Unit(s): Ronan, or Ryan with Invincibility P arty Skill A relatively easy stage, with an annoying stage mechanic. Belial will appear after and during certain waves (fixed) and will charge up for a burst attack. Notice the lightning striking on him as he charges, up to 5 times. 4th and 5th will be fast. At 4th charge, use Invincibility (Ronan) or Ryan Transformation + Invincibility (Party Skill) to avoid. Notable enemy units: Belial, Charon, Bergamot, Poseidon, Cleo, Pepe, Big Imp
Marjoram
Recommended Unit(s): Elesis / Sieghart / Skill Canceler Marjoram and Dr.Merken will spawn in to Skill Channel. Quickly cancel to prevent Hex + Summon (Osiris from Marjoram, Stavrogin from Dr.Merken) Take your time to progress and keep an eye on those 2 spawning in. Save your cancels for them. Notable enemy units: Marjoram, Dr. Merken, Rose, Duchi, Ponya, Mecha Rocco Stavrogin(Summon), Osiris(Summon)
Captain Boar
Recommended Unit(s): Ley / Mari / Ras El Considered a high difficulty stage, due to having Boar appear as mobs along the way with Silence. Watch out for poison plants! Use your summon spawns to kill them quickly as they are low HP. Once they bloom, they can be deadly!! (similar to Raid 2-3) Watch out for ambushes! Progress carefully and slowly, while making sure no poison plants bloom! Notable enemy units: Nephilim, Boar, Poison Plant(!!!), Swen, Charlotte, Kaiga, Porch
Fennel
Recommended Unit(s): Sieghart / Elesis / Gatherer Tanky (and pain) Mobs! Lure the mobs to Mini-Wendy with the bombs to kill them easily! Notable enemy units: Fennel, Olivia, Stavrogin, Husky, K yle, Charlotte. Nicholas, Lilia
Balzac
Recommended Unit(s): Rufus / Bergamot Considered the most difficult (yet straightforward) due to the painful mobs and Balzac. It is advisable to use long range units due to painful bleeding effect. First few wave might seem easy, but as you progress, you get ambush from the back by a creep of mobs that dish out tons of damage, even with Tank. Notable enemy units: Balzac, Belial, Hanaru, Navarus
*There are only 8 stages currently for GCDC SEA / JP. The other 5 stages will be released along with new Tier 17 Weapons. They will be much harder as well.
[1] Rank UP! Previously S+ [2] Rank DOWN! Previously SS [3] Rank DOWN! Previously S [4] Rank UP! Previously S+ [5] Rank UP! Previously SS [6] Rank UP! Previously S+ [7] Rank UP! Previously SS[8] Rank UP! Previously SS [9] Rank UP! Previously A+ [10] Rank UP! Previously A[11] Rank UP! Previously SS [12] Rank UP! Previously S [13] Rank UP! Previously A+ [14] Rank UP! Previously S[15] Rank UP! Previously SS[16] Rank UP! Previously S+ [17] Rank UP! Previously S[18] Rank UP! Previously SS[19] Shrine 1: Skill Cooldown Reduction Shrine 2: Attack Buff Shrine 3: Defence Buff