Combat (P.35) Both figures roll d20+Fight+mods Highest wins (Tie both hit) Damage = Winners initial roll-Targets Armour Winner CAN push loser back 1” (out of combat)
Modifiers Supporting figures
Mod +2
Notes Supporting figures can not be in combat with another figure
Critical Hit
If a natural 20 is rolled, auto hit, double damage Shooting
As above but use Defenders Fight skill not Armour Modifiers Intervening Terrain
Mod +1
Light Cover Heavy Cover Hasty Shot Large Target Shooting into combat
+2 +4 +1 -2
Notes Cumulative Figure in base contact is in cover
Shooter moved
Wounded
Any figure with 4 or less health
Only 1 Action
-2 to all die rolls
Undead are not effected
Randomly determine target then shoot
Spellcasting (P.42)
Creature Actions (P.45)
Can not cast while in combat
Creatures:
Nominate target
Never attack another creature
Roll d20 + Casters Mod
Always Force Combat st
Must be equal or greater than Casting Number
Is Creature in combat
1 Action Fight
If less caster suffers: Failed by Damage 1-4 0 5-9 1 10-19 2 20 5 Empowering
Is there a figure in 10” and LOS Other
Move towards Random direction
Caster can trade Health point to boast spell rolls. Resisting Spells