J. A. Burnstone 2016 Version 1 Wargame rules for fighting the great battles of the English Civil War using hexes "Colonell Sands beinge in the front, the Prince asked him whom he was for; he answered, 'For Kinge and Parliament.' He replyed, 'Not for the Kinge alone? ' He answered, ' No.' Then said the Prince, ' For the King have at you.' The Colonell answered, ' For the Parliament have at you.' And so they discharged each at other. The rest followed them and presently those in ambush fired upon u pon them as also the musqetteers behind the hedges, the horsemen charged not n ot the second time but immediatly fell to their swords so that for the space of almost an hower the skermish was excedinge excedinge hot" The Battle of Powick Bridge, September 1642, recorded in the letters of Nehemiah Wharton
The Tools of Warre T his is a co-operative game of characters, combat
This is a co-operative game of characters,
and chance. Players choose a hero and then use that hero to explore the Old World in a game of action and adventure.
combat and chance. Players choose a hero and then use that hero to explore the Old World in a game of action and adventure.
I t is a DM free system. The idea was to work out a process by which the main work of the DM in running the story, and playing the NPCs and enemies, could be automated. This had been achieved by adding a system of card mechanics and adventure books to the game.
It is a DM free system. The idea was to
W hen its time to delve into dungeons and smite hordes of chittering Skaven or fungus crazed Goblins then the players use decks of cards to generate semi-random environments and groups of foes. T his game owes a lot to D&D, the rpg and the boardgames, but Hold Fast! is very different from those systems too. Let’s just hope we have some fun! Josh
work out a process by which the main work of the DM in running the story, and playing the NPCs and enemies, could be automated. This had been achieved by adding a system of card mechanics and adventure books to the game. When its time to delve into dungeons and
smite hordes of chittering Skaven or fungus crazed Goblins then the players use decks of cards to generate semi-random environments and groups of foes. This game owes a lot to D&D, the rpg and
the boardgames, but Hold Fast! is very different from those systems too. Let’s just hope we have some fun!
Josh
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Choosing an Adventurer The time has come to make your mark in the Old World! Look through the Hero Sheets and
choose a Hero that suits you. Each Hero Sheet contains information on starting equipment as well as a list of what skill pools they draw from. Take 1 skill from an available skill pool to start.
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The Hero Sheet
On this area of the Hero Mat you will find
These are the slots for your Passive Skill
the your Name, Class, Base Armour Class, Speed (in squares) and how many Wounds you recover when called upon to make a Recover Action. Place your Second Wind token on the Recover icon.
and your Reaction Skill.
These are your bonuses (or negatives) to
hit with Melée, Ranged and Spell attacks. Here you will track your Wounds and
Surges. Place your tokens on the appropriate spots. These are your core stats, if you are called
upon to make a check that involves any activity that is not an attack, you will be referred to these. These are the slots for your Inventory and
your Exhausted cards.
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These are the slots for the items held in
your hands and your two Active Skills. These are the slots for your helmet,
armour, accessories and consumables. See the page xx for more information on equipment. This box contains important information
about your character and his/her skills. Refer to this box when you gain new equipment to see whether your character can use it. Also note any special rules for your character, for example on the above sheet Razgrut is noted as being able to attack twice each time he takes an action.