Firestorm Armada
Combined Ship Stat Cards Firestorm Armada v2 Marauders of the Rift Compiled by The Black Ocean www.theblackocean.com 1|Page
Revised: 12/26/2012 11:08 AM
Table of Contents Contents Table of Contents ............................................................................................................................. 2 Key ...................................................................................................................................................... 4 Core Races ........................................................................................................................................... 5 Terran Alliance .................................................................................................................................. 6 Aquan Prime ................................................................................................................................... 14 Sorylian Collective .......................................................................................................................... 22 Dindrenzi Federation ...................................................................................................................... 28 The Relthoza .................................................................................................................................... 36 The Directorate ............................................................................................................................... 43 Alliance of Kurak ................................................................................................................................ 50 Tarakian ........................................................................................................................................... 51 Veydreth .......................................................................................................................................... 54 Xelocian Primate ............................................................................................................................ 57 Terquai Empire ................................................................................................................................ 60 Hawker Industries ............................................................................................................................ 63 Ryushi ................................................................................................................................................ 65 Zenian League ................................................................................................................................... 67 Rense System Navy ........................................................................................................................ 68 Ba’Kash ............................................................................................................................................ 74 Works Raptor ................................................................................................................................... 77 Kedorian .......................................................................................................................................... 80 Marauders ........................................................................................................................................... 83 The Vylia’sal Syndicate .................................................................................................................. 84 Omnidyne Systems ......................................................................................................................... 87 Rift Traders League ......................................................................................................................... 90 Supermax-89 ................................................................................................................................... 93 Oroshan Imperium.......................................................................................................................... 97 Corsairs of the Rift ......................................................................................................................... 100 2|Page
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Pathogen X9-V .............................................................................................................................. 104 Civilian ............................................................................................................................................... 108 Civilian ............................................................................................................................................ 109 Military Installations .......................................................................................................................... 113 Military Installations ....................................................................................................................... 114 Index .................................................................................................................................................. 118 Notes .................................................................................................................................................. 121
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Key The blue Model Assigned Rules are the optional Retro Fit Model Assigned Rules. Black Model Assigned Rules for each ship. Red ship names have statistics but no current model.
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Core Races
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Terran Alliance TERRAN ALLIANCE Titan Class Dreadnought
DR
CR
Mv
HP
6
12
6”
10
Range Band
1
2
3
4
Cost: 270 Points
Starboard/Port
8
10
7
5
CP
AP
PD
MN
Fore (Fixed)
9
11
7
5
6
7
8
0
Turrets
10
12
7
5
Shields = 3
Torps (Any Arc)
6
7
8
9
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS TERRAN ALLIANCE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn MARS: Elite Crew, Impervious, Pride of the Fleet, Sector Shielding, Torpedo Spook
TERRAN ALLIANCE Apollo Class MKII Battleship
DR
CR
Mv
HP
6
10
7”
8
Range Band
1
2
3
4
Cost: 185 Points
Starboard/Port
6
8
4
2
CP
AP
PD
MN
Fore (Fixed)
7
8
6
5
5
5
7
0
Turrets
12
10
6
4
Shields = 3
Torps (Any Arc)
5
6
7
8
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS TERRAN ALLIANCE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn MARS: Sector Shielding, Point Defense Barrage
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TERRAN ALLIANCE Razorthorn Class Battleship
DR
CR
Mv
HP
6
10
6”
8
Range Band
1
2
3
4
Cost: 180 Points
Starboard/Port
6
8
4
2
CP
AP
PD
MN
Fore (Fixed)
7
8
6
5
4
5
7
0
Turrets
10
12
6
4
Shields = 3
Torps (Any Arc)
5
6
7
8
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS TERRAN ALLIANCE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn MARS: Sector Shielding, Bigger Batteries
TERRAN ALLIANCE Ares Class MKII Carrier
DR
CR
Mv
HP
5
8
6”
6
Range Band
1
2
3
4
Cost: 140 Points
Starboard/Port
4
6
2
-
CP
AP
PD
MN
Fore (Fixed)
7
8
6
5
6
4
5
4
Torps (Any Arc)
3
4
5
6
-
-
-
-
-
Shields = 3 Wings = 12
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models TERRAN ALLIANCE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Sector Shielding, Deck Crews
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TERRAN ALLIANCE Zenith Class Fleet Carrier
DR
CR
Mv
HP
5
8
6”
6
Range Band
1
2
3
4
Cost: 130 Points
Starboard/Port
4
6
2
-
CP
AP
PD
MN
Fore (Fixed)
7
8
6
5
4
4
5
4
Torps (Any Arc)
3
4
5
6
Shields = 3
-
-
-
-
-
Wings = 7
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models TERRAN ALLIANCE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Sector Shielding
TERRAN ALLIANCE Templar Class Heavy Cruiser
DR
CR
Mv
HP
4
7
8”
5
Range Band
1
2
3
4
Cost: 85 Points
Starboard/Port
7
8
4
2
CP
AP
PD
MN
Fore (Fixed)
6
7
5
4
4
4
4
0
Torps (Any Arc)
3
4
4
5
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models TERRAN ALLIANCE HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Sector Shielding 8|Page
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TERRAN ALLIANCE Hermes Class MKII Cruiser
DR
CR
Mv
HP
4
6
7”
5
Range Band
1
2
3
4
Cost: 75 Points
Starboard/Port
5
7
3
1
CP
AP
PD
MN
Fore (Fixed)
5
6
4
3
3
3
3
0
Torps (Any Arc)
2
3
4
5
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models TERRAN ALLIANCE CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Sector Shielding
TERRAN ALLIANCE
DR
CR
Mv
HP
Sentinel Class Cruiser
4
6
8”
4
Range Band
1
2
3
4
Cost: 65 Points
Starboard/Port
5
7
3
-
CP
AP
PD
MN
Fore (Fixed)
5
6
4
3
3
3
3
0
Torps (Any Arc)
2
3
4
5
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models TERRAN ALLIANCE CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Sector Shielding
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TERRAN ALLIANCE Aegis Class R&D Cruiser
DR
CR
Mv
HP
4
6
10”
4
Range Band
1
2
3
4
Cost: 70 Points
Fore
5
7
4
2
CP
AP
PD
MN
-
-
-
-
-
5
1
4
0
-
-
-
-
-
Shields = 2
-
-
-
-
-
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL R&D CLASS model Up to 70% of your points can be spent on MEDIUM models TERRAN ALLIANCE R&D CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn Only ONE Squadron of R&D CRUISERS may be taken MARS: Sector Shielding, Shield Projector
TERRAN ALLIANCE Artemis Class Destroyer
DR
CR
Mv
HP
4
6
8”
4
Range Band
1
2
3
4
Cost: 70 Points
Starboard/Port
3
5
-
-
CP
AP
PD
MN
Fore (Fixed)
5
6
7
4
2
1
4
0
-
-
-
-
-
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models TERRAN ALLIANCE DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in a fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable, Sector Shielding
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TERRAN ALLIANCE
DR
CR
Mv
HP
Pilgrim Class Frigate
3
5
11”
2
Range Band
1
2
3
4
Cost: 20 Points
Fore (Fixed)
3
4
2
1
CP
AP
PD
MN
Torps (Any Arc)
1
2
3
4
1
1
1
0
-
-
-
-
-
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +2
Command Distance = 6” This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models TERRAN ALLIANCE FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn
TERRAN ALLIANCE Guardian Class Point Defense Escort
DR
CR
Mv
HP
3
4
6”
2
Range Band
1
2
3
4
Cost: 15 Points
-
-
-
-
-
CP
AP
PD
MN
-
-
-
-
-
1
0
3
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2
Command Distance = 6” This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models TERRAN ALLIANCE ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire.
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TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o
o o o o
o
o o
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Bigger Batteries: The Point Defense systems on this model have a Range of 8” for Point Defense Attacks and Anti-Boarding Point Defense. However, if the target lies within 4” and 8” of this model, Clear Line of Sight is required to the target. Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded. Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Point Defense Barrage: This model can use its Point defense systems to Attack Small Class models during its Squadron Activation using the Exploding Dice Mechanic and requiring a 4, 5 or 6 to hit. Any Attack against another model using Point defense systems can ignore the normal conditions for a Capital model firing at a Small model and the Elusive Target Model Assigned Rule. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead. Sector Shielding: During the Command Segment of its Squadron Activation this model may nominate ONE direction, either the Fore, Aft, Port or Starboard 90 degree Arc of Fire, and increase its Shield value by 1 against any Attack from that direction. The bonus is applied if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET models nominated 90 degree Arc of Fire. The model's Shield value is reduced by 1 against any Attack NOT from the nominated direction. The Shield value on the model will return to its original value during the End Phase of the current Turn.
o
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Shield Projector: A model with the Shield Projector MAR creates a Shield Sphere with a 4" radius. A model with the Shield Projector MAR rolls a number of Shield Revised: 12/26/2012 11:08 AM
Dice equal to its Shield Value to cancel the hits of ANY (friendly or enemy) Primary or Torpedo weapon system Attack, or exploding Mine, that fires into or through the Shield Sphere. Attacks originating from within the Shield Sphere are not affected. If a model is protected by multiple Shield Systems (its own, or those of a Shield Projector), only the HIGHEST Shield Value is used. If a model with the Shield Projector MAR also has the Sector Shielding MAR, it CAN choose to use Sector Shielding on its Shield Sphere. For the remainder of the Turn, if any Attack originates from within this model’s designated Arc and fires into or through the Shield Sphere en route to its target, the target can use the increased Shield value. However any Attack passing through the Sphere which DOES NOT originate from within the designated Arc is affected by the reduced Shield value. o
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Torpedo Spook: If a model is targeted by a Torpedo Attack by at least one model with the Torpedo Spook MAR it must re-roll all successful Point Defense rolls against this Attack and MUST accept the second result.
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Aquan Prime AQUAN PRIME Medusa Class Dreadnought
DR
CR
Mv
HP
8
11
8”
10
Range Band
1
2
3
4
Cost: 270 Points
Starboard/Port
12
16
8
6
CP
AP
PD
MN
Fore
7
8
6
5
7
5
8
6
Aft
7
8
6
5
Torps (Any Arc)
8
8
8
8
Shields = 2 Wings = 12
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS AQUAN PRIME DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Drone Mines, Elite Crew, Energy Transfer, Impervious, Maneuverable, Minefields, Pride of the Fleet
AQUAN PRIME Manta Class Battle Carrier
DR
CR
Mv
HP
7
11
8”
9
Range Band
1
2
3
4
Cost: 230 Points
Starboard/Port
12
15
7
-
CP
AP
PD
MN
Fore
6
8
3
-
7
3
8
5
Aft
6
8
3
-
Shields = 2
Torps (Any Arc)
6
6
6
6
Wings = 9
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on BATTLE CARRIER models AQUAN PRIME BATTLE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Maneuverable, Quick Launch
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AQUAN PRIME Hydra Class MKII Battleship
DR
CR
Mv
HP
7
10
8”
8
Range Band
1
2
3
4
Cost: 220 Points
Starboard/Port
11
14
7
3
CP
AP
PD
MN
Fore
5
7
3
-
5
3
7
5
Aft
5
7
3
-
Shields = 3
Torps (Any Arc)
5
5
7
7
Wings = 4
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS AQUAN PRIME BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Maneuverable, Energy Transfer
AQUAN PRIME Poseidon Class MKI Battleship
DR
CR
Mv
HP
7
10
8”
8
Range Band
1
2
3
4
Cost: 200 Points
Starboard/Port
11
14
7
-
CP
AP
PD
MN
Fore
5
7
3
-
5
3
7
5
Aft
5
7
3
-
Shields = 2
Torps (Any Arc)
6
6
6
6
Wings = 3
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS AQUAN PRIME BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Drone Mines, Maneuverable
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AQUAN PRIME Charybdis Class MKII Carrier
DR
CR
Mv
HP
6
8
7”
6
Range Band
1
2
3
4
Cost: 135 Points
Starboard/Port
7
8
3
-
CP
AP
PD
MN
Fore
4
5
-
-
5
3
6
5
Aft
4
5
-
-
Shields = 2
Torps (Any Arc)
6
6
6
6
Wings = 7
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models AQUAN PRIME CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Maneuverable
AQUAN PRIME Triton Class MKI Carrier
DR
CR
Mv
HP
6
8
7”
6
Range Band
1
2
3
4
Cost: 130 Points
Starboard/Port
7
8
3
-
CP
AP
PD
MN
Fore
4
5
-
-
5
2
6
5
Aft
4
5
-
-
Shields = 2
Torps (Any Arc)
6
6
6
6
Wings = 6
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models AQUAN PRIME CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Maneuverable
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AQUAN PRIME Tsunami Class Heavy Cruiser
DR
CR
Mv
HP
5
7
10”
5
Range Band
1
2
3
4
Cost: 80 Points
Starboard/Port
3
4
1
-
CP
AP
PD
MN
Fore
6
7
4
2
5
2
4
5
Aft
4
5
2
-
Shields = 1
Torps (Any Arc)
4
4
4
4
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models AQUAN PRIME HEAVY CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Maneuverable
AQUAN PRIME Chironex Class MKII Cruiser
DR
CR
Mv
HP
5
6
10”
4
Range Band
1
2
3
4
Cost: 70 Points
Starboard/Port
3
5
-
-
CP
AP
PD
MN
Fore
5
6
3
-
3
3
3
4
Aft
3
4
-
-
Shields = 1
Torps (Any Arc)
4
4
4
4
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models AQUAN PRIME CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Maneuverable
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AQUAN PRIME Storm Class MKI Cruiser
DR
CR
Mv
HP
5
6
10”
4
Range Band
1
2
3
4
Cost: 60 Points
Starboard/Port
3
4
-
-
CP
AP
PD
MN
Fore
5
6
3
-
3
2
3
4
Aft
3
4
-
-
Shields = 0
Torps (Any Arc)
4
4
4
4
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models AQUAN PRIME CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Maneuverable
AQUAN PRIME Stingray Class Destroyer
DR
CR
Mv
HP
5
6
7”
4
Range Band
1
2
3
4
Cost: 75 Points
Starboard/Port
5
6
7
5
CP
AP
PD
MN
Fore
3
4
-
-
2
0
4
4
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models AQUAN PRIME DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in a fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable
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AQUAN PRIME Barracuda Class MKII Frigate
DR
CR
Mv
HP
3
5
11”
2
Range Band
1
2
3
4
Cost: 20 Points
Starboard/Port
3
4
1
-
CP
AP
PD
MN
Fore
1
3
-
-
2
1
1
0
Aft
1
3
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2
Command Distance = 6” This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models AQUAN PRIME FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn
AQUAN PRIME Piranha Class MKI Frigate
DR
CR
Mv
HP
3
5
11”
2
Range Band
1
2
3
4
Cost: 20 Points
Starboard/Port
3
4
1
-
CP
AP
PD
MN
Fore
1
3
-
-
2
0
1
0
Aft
1
3
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2
Command Distance = 6” This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models AQUAN PRIME FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn
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Revised: 12/26/2012 11:08 AM
AQUAN PRIME Remora Class Mine Escort
DR
CR
Mv
HP
4
5
8”
2
Range Band
1
2
3
4
Cost: 20 Points
-
-
-
-
-
CP
AP
PD
MN
-
-
-
-
-
1
0
1
5
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2
Command Distance = 6” This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models AQUAN PRIME ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire.
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Revised: 12/26/2012 11:08 AM
TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o o
o o o
o
o o
21 | P a g e
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Drone Mines: This model can move each Mine it has dropped onto the Game Board, up to 2" in any direction, during the End Phase of each Turn. Any Mine explosion resulting from this movement is resolved immediately. If this model is Lost, any Mines dropped by the model are no longer able to move. Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Energy Transfer: During the Command Segment of its Squadron Activation this model can increase the current Attack Dice (AD) value of ONE Primary weapon system by 2, and reduce the current Attack Dice (AD) value of every other Primary weapon system by 1. The Attack Dice (AD) value of any Primary weapon system on the model will return to their original value during the End Phase of the current Turn. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Minefields: After all models have been deployed this model can place 3 Mines, each with an AD of 5. They MUST be dropped within 12" of the center line of the Game Board. A Mine CANNOT be dropped within 4" of a model, token or any other Mine. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead. Quick Launch: Flight Tokens that Launch from this model can be Activated in the same Turn that they Launch. A model or token cannot activate more than once per Turn.
Revised: 12/26/2012 11:08 AM
Sorylian Collective SORYLIAN COLLECTIVE Broadsword Class Dreadnought
DR
CR
Mv
HP
6
12
6”
10
Range Band
1
2
3
4
Cost: 270 Points
Starboard/Port
15
17
11
6
CP
AP
PD
MN
Fore (Fixed)
7
8
6
5
7
8
6
0
Tier 2 Weapons Starboard/Port
Shields = 2 1
4
6
7
Wings = 1
Fleet Tactics = +1 Command Distance = 7” This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS SORYLIAN COLLECTIVE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Elite Crew, Experienced Engineers, Impervious, Lots of Guns, Pride of the Fleet, Scatter Cannon
SORYLIAN COLLECTIVE Swordbreaker Class Battleship
DR
CR
Mv
HP
6
10
6”
8
Range Band
1
2
3
4
Cost: 195 Points
Starboard/Port
12
14
8
3
CP
AP
PD
MN
Fore (Fixed)
7
8
6
5
5
6
5
0
Torps (Starboard)
5
6
6
6
Shields = 2
Torps (Port)
5
6
6
6
Wings = 0
Fleet Tactics = +1 Command Distance = 7” This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS SORYLIAN COLLECTIVE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn MARS: Experienced Engineers, Reinforced Port/Starboard
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Revised: 12/26/2012 11:08 AM
SORYLIAN COLLECTIVE Xiphos Class MKII Carrier
DR
CR
Mv
HP
5
9
8”
6
Range Band
1
2
3
4
Cost: 125 Points
Starboard/Port
5
7
4
-
CP
AP
PD
MN
Fore (Fixed)
8
9
6
-
4
5
6
0
Torpedoes (Fore)
5
5
6
6
Shields = 2
-
-
-
-
-
Wings = 8
Fleet Tactics = +1 Command Distance = 7” This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on CARRIER models SORYLLIAN COLLECTIVE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Experienced Engineers, Repair Shuttles (1)
SORYLIAN COLLECTIVE Morning Star Class MKI Carrier
DR
CR
Mv
HP
5
9
7”
6
Range Band
1
2
3
4
Cost: 120 Points
Starboard/Port
5
7
4
-
CP
AP
PD
MN
Fore (Fixed)
8
9
6
-
4
5
6
0
Torpedoes (Fore)
3
6
6
6
Shields = 2
-
-
-
-
-
Wings = 8
Fleet Tactics = +1 Command Distance = 7” This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on CARRIER models SORYLLIAN COLLECTIVE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Experienced Engineers
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Revised: 12/26/2012 11:08 AM
SORYLIAN COLLECTIVE Halberd Class Heavy Cruiser
DR
CR
Mv
HP
4
8
10”
5
Range Band
1
2
3
4
Cost: 85 Points
Starboard/Port
7
8
4
2
CP
AP
PD
MN
Fore (Fixed)
6
7
5
4
4
5
4
0
Torpedoes (Fore Fixed)
2
3
4
5
Shields = 0
Torps (Aft)
2
3
4
5
Wings = 0
Fleet Tactics = +1 Command Distance = 7” This is a MEDIUM CAPITAL CLASS model Up to 80% of your points can be spent on MEDIUM models SORYLLIAN COLLECTIVE HEAVY CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Experienced Engineers
SORYLIAN COLLECTIVE
DR
CR
Mv
HP
Skyhammer Class Cruiser
4
7
10”
4
Range Band
1
2
3
4
Cost: 60 Points
Starboard/Port
6
8
3
-
CP
AP
PD
MN
Fore (Fixed)
5
7
4
-
4
4
3
0
Torpedoes (Fore Fixed)
2
4
4
4
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 7” This is a MEDIUM CAPITAL CLASS model Up to 80% of your points can be spent on MEDIUM models SORYLLIAN COLLECTIVE CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Experienced Engineers
24 | P a g e
Revised: 12/26/2012 11:08 AM
SORYLIAN COLLECTIVE Bombard Class Gunship
DR
CR
Mv
HP
4
9
8”
5
Range Band
1
2
3
4
Cost: 75 Points
Fore (Fixed)
7
9
5
3
CP
AP
PD
MN
Torpedoes (Fore Fixed)
6
8
8
8
3
3
4
0
-
-
-
-
-
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 7” This is a MEDIUM CAPITAL CLASS model Up to 80% of your points can be spent on MEDIUM models SORYLLIAN COLLECTIVE GUNSHIPS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be GUNSHIPS MARS: Experienced Engineers
SORYLIAN COLLECTIVE Kestros Class Destroyer
DR
CR
Mv
HP
4
7
8”
4
Range Band
1
2
3
4
Cost: 70 Points
Starboard/Port
1
3
-
-
CP
AP
PD
MN
Fore (Fixed)
4
5
7
3
2
2
3
0
Torpedoes (Fore Arc)
2
4
4
5
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 7” This is a MEDIUM CAPITAL CLASS model Up to 80% of your points can be spent on MEDIUM models SORYLLIAN COLLECTIVE DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS MARS: Experienced Engineers, Hidden Killer, Maneuverable
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Revised: 12/26/2012 11:08 AM
SORYLIAN COLLECTIVE Scythe Class Frigate
DR
CR
Mv
HP
3
5
13”
2
Range Band
1
2
3
4
Cost: 20 Points
Starboard/Port
3
4
1
-
CP
AP
PD
MN
Fore
3
4
1
-
1
2
1
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1
Command Distance = 7” This is a SMALL CLASS model Up to 60% of your points can be spent on SMALL models SORYLLIAN COLLECTIVE FRIGATES are deployed in SQUADRONS of 2 to 5 models This model MUST move 0” straight ahead before making each 45 degree turn
SORYLIAN COLLECTIVE Arrow Class Point Defense Escort
DR
CR
Mv
HP
3
5
8”
2
Range Band
1
2
3
4
Cost: 20 Points
-
-
-
-
-
CP
AP
PD
MN
-
-
-
-
-
1
1
4
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1
Command Distance = 7” This is a SMALL CLASS model Up to 60% of your points can be spent on SMALL models SORYLLIAN COLLECTIVE ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire.
26 | P a g e
Revised: 12/26/2012 11:08 AM
TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o o o o o
o
o o
o
o
27 | P a g e
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Experienced Engineers: This model's Damage Repair Tests are successful on a 1, 2, 3 or 4. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Lots of Guns: This model never suffers any Weapon Damage Critical Hit Effect. Any Hull Point, Crew Point or Assault Point loss associated with any Critical Hit Effect is still applied. Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead. Reinforced Port/Starboard: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Port or Starboard 90 degree Arc of Fire. Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1. Scatter Cannon: This weapon can Attack ONE model within Range Band 1, roll the Attack Dice (AD) ONCE and then apply the result to EVERY other model, NOT including your own, within the Firing Channel of the weapon and Range Band 1. This effect is NOT applied against Wings. When this Ship fires at a target within Range Band 2 to 4, resolve the attack normally. This weapon CANNOT use any Firing Option when it fires in Range Band 1.
Revised: 12/26/2012 11:08 AM
Dindrenzi Federation DINDRENZI FEDERATION Retribution Class Dreadnought
DR
CR
Mv
HP
7
13
8”
12
Range Band
1
2
3
4
Gun Rack
8
11
6
4
CP
AP
PD
MN
Fore (Fixed) x2
11
13
9
7
6
5
7
6
8
8
8
8
Shields = 0
8
8
8
8
Wings = 3
Torps 1 (Fore Fixed) Torps 2 (Fore Fixed)
Cost: 270 Points
Fleet Tactics = +3 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS DINDRENZI FEDERATION DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Elite Crew, Firing Solution (Fore Fixed), Impervious, Pride of the Fleet, Protected Systems, Secured Bulkheads, Superior Design
DINDRENZI FEDERATION Nausicaa Class MKII Battleship
DR
CR
Mv
HP
6
12
7”
10
Range Band
1
2
3
4
Cost: 180 Points
Gun Rack
6
10
4
-
CP
AP
PD
MN
Fore (Fixed)
13
16
10
6
5
5
6
4
Aft
5
2
-
-
Shields = 0
Torps (Fore Fixed)
7
7
7
7
Wings = 0
Fleet Tactics = +3 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS DINDRENZI FEDERATION BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn MARS: Double Mines, Secured Bulkheads 28 | P a g e
Revised: 12/26/2012 11:08 AM
DINDRENZI FEDERATION Conqueror Class MKI Battleship
DR
CR
Mv
HP
6
12
6”
10
Range Band
1
2
3
4
Cost: 170 Points
Gun Rack
6
9
4
-
CP
AP
PD
MN
Fore (Fixed)
13
16
10
6
4
5
6
4
Aft
4
-
-
-
Shields = 0
Torps (Fore Fixed)
7
7
7
7
Wings = 0
Fleet Tactics = +3 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS DINDRENZI FEDERATION BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn MARS: Minefields, Secured Bulkheads
DINDRENZI FEDERATION
DR
CR
Mv
HP
Falchion Class MKII Carrier
5
10
6”
7
Range Band
1
2
3
4
Cost: 115 Points
Gun Rack
4
6
2
-
CP
AP
PD
MN
Fore (Fixed)
7
8
6
5
6
3
5
4
Torps (Fore Fixed)
6
6
6
6
-
-
-
-
-
Shields = 0 Wings = 12
Fleet Tactics = +3 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models DINDRENZI FEDERATION CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Deck Crews, Secured Bulkheads
29 | P a g e
Revised: 12/26/2012 11:08 AM
DINDRENZI FEDERATION
DR
CR
Mv
HP
Claymore Class MKI Carrier
5
10
5”
7
Range Band
1
2
3
4
Cost: 100 Points
Gun Rack
4
6
2
-
CP
AP
PD
MN
Fore (Fixed)
7
8
6
5
5
3
5
4
Torps (Fore Fixed)
6
6
6
6
Shields = 0
-
-
-
-
-
Wings = 6
Fleet Tactics = +3 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models DINDRENZI FEDERATION CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Secured Bulkheads, Torpedo Spook
DINDRENZI FEDERATION
DR
CR
Mv
HP
Victory Class Heavy Cruiser
5
8
8”
6
Range Band
1
2
3
4
Cost: 80 Points
Gun Rack
6
8
3
-
CP
AP
PD
MN
Fore (Fixed)
7
8
6
5
4
3
4
4
Aft
3
4
2
1
Shields = 0
Torps (Fore Fixed)
5
5
5
5
Wings = 0
Fleet Tactics = +3 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DINDRENZI FEDERATION HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Secured Bulkheads
30 | P a g e
Revised: 12/26/2012 11:08 AM
DINDRENZI FEDERATION Fury Class Cruiser
DR
CR
Mv
HP
4
8
9”
4
Range Band
1
2
3
4
Cost: 60 Points
Gun Rack
4
6
2
-
CP
AP
PD
MN
Fore (Fixed)
6
7
5
4
3
3
3
4
Aft
2
-
-
-
Shields = 0
Torps (Fore Fixed)
4
4
4
4
Wings = 0
Fleet Tactics = +3 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DINDRENZI FEDERATION CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Secured Bulkheads
DINDRENZI FEDERATION Gladius Class Gunship
DR
CR
Mv
HP
5
9
8”
6
Range Band
1
2
3
4
Cost: 95 Points
Starboard/Port
8
10
5
3
CP
AP
PD
MN
Fore (Fixed)
7
8
6
5
3
3
4
0
Torps (Fore)
5
5
5
5
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +3 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DINDRENZI FEDERATION GUNSHIPS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be GUNSHIPS MARS: Secured Bulkheads
31 | P a g e
Revised: 12/26/2012 11:08 AM
DINDRENZI FEDERATION Trident Class Destroyer
DR
CR
Mv
HP
4
8
7”
4
Range Band
1
2
3
4
Cost: 70 Points
Starboard/Port
1
3
-
-
CP
AP
PD
MN
Fore (Fixed)
4
6
8
2
3
1
4
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +3 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DINDRENZI FEDERATION DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable, Secured Bulkheads
DINDRENZI FEDERATION Hammer Class Frigate
DR
CR
Mv
HP
3
6
12”
2
Range Band
1
2
3
4
Cost: 25 Points
Gun Rack
3
4
-
-
CP
AP
PD
MN
Fore (Fixed)
4
5
3
2
2
1
2
0
Aft
2
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +3
Command Distance = 6” This is a SMALL CLASS model Up to 40% of your points can be spent on SMALL models DINDRENZI FEDERATION FRIGATES are deployed in SQUADRONS of 2 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
32 | P a g e
Revised: 12/26/2012 11:08 AM
DINDRENZI FEDERATION Buckler Class Gun Escort
DR
CR
Mv
HP
3
5
10”
2
Range Band
1
2
3
4
Cost: 15 Points
Gun Rack
3
4
-
-
CP
AP
PD
MN
-
-
-
-
-
1
1
1
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +3
Command Distance = 6” This is a SMALL CLASS model Up to 40% of your points can be spent on SMALL models DINDRENZI FEDERATION ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire.
33 | P a g e
Revised: 12/26/2012 11:08 AM
TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o o o o
o o o
o
o o
o o
o
34 | P a g e
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Double Mines: This model can drop 2 Mines during the Movement Segment of its Activation. Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Firing Solution: This weapon CAN perform Linked Fire with any other Primary weapon system on this model, against a model that is a valid target for both weapon systems. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Minefields: After all models have been deployed this model can place 3 Mines, each with an AD of 5. They MUST be dropped within 12" of the center line of the Game Board. A Mine CANNOT be dropped within 4" of a model, token or any other Mine. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead. Protected Systems: If this model suffers a Critical Hit roll ID6, on a result of 4, 5 or 6 the Critical Hit Effect is ignored but any Hull Point, Crew Point or Assault Point loss associated with the Critical Hit Effect will still be applied to the model. A model which suffers a Magazine Explosion is still Destroyed, but no other models are damaged. On a result of 1 this model must perform ONE additional roll on the Critical Hit Table, suffering the additional Critical Hit Effect, but NOT the associated damage. Secured Bulkheads: This model reduces the number of hits from any Boarding Assault against it by 2. Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect. Torpedo Spook: If a model is targeted by a Torpedo Attack by at least one model with the Torpedo Spook MAR it must re-roll all successful Point Defense rolls against this Attack and MUST accept the second result. Revised: 12/26/2012 11:08 AM
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Revised: 12/26/2012 11:08 AM
The Relthoza RELTHOZA Apex Class Dreadnought
DR
CR
Mv
HP
7
11
6”
11
Range Band
1
2
3
4
Cost: 270 Points
Starboard/Port
10
12
7
4
CP
AP
PD
MN
Fore (Fixed)
15
18
9
6
7
7
8
0
Aft
5
8
4
2
Torps (Fore Arc)
9
9
10
10
Cloaking Field Wings = 6
Fleet Tactics = +2 Command Distance = 8” This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS RELTHOZA DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Bigger Batteries, Elite Crew, Impervious, Maneuverable, Point Defense Barrage, Pride of the Fleet, Stealth Systems, Systems Network
RELTHOZA Brood Class Battleship
DR
CR
Mv
HP
6
10
6”
9
Range Band
1
2
3
4
Cost: 185 Points
Starboard/Port
11
15
8
4
CP
AP
PD
MN
Fore (Fixed)
4
7
3
1
5
4
6
5
Torps (Fore Arc)
7
7
8
8
-
-
-
-
-
Cloaking Field Wings = 3
Fleet Tactics = +2 Command Distance = 8” This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS RELTHOZA BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Biohazard Ammo (Starboard/Port), Stealth Systems, Systems Network
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RELTHOZA Hive Class Carrier
DR
CR
Mv
HP
5
8
7”
6
Range Band
1
2
3
4
Cost: 120 Points
Starboard/Port
7
10
5
1
CP
AP
PD
MN
Fore (Fixed)
3
6
1
-
4
4
6
0
Torps (Fore Arc)
6
6
7
7
-
-
-
-
-
Cloaking Field Wings = 8
Fleet Tactics = +2 Command Distance = 8” This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on CARRIER models RELTHOZA CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Quick Launch, Stealth Systems, Systems Network
RELTHOZA Scarab Class Heavy Cruiser
DR
CR
Mv
HP
4
7
7”
6
Range Band
1
2
3
4
Cost: 80 Points
Starboard/Port
6
8
4
-
CP
AP
PD
MN
Fore (Fixed)
5
7
3
1
3
5
5
5
Torps (Fore Arc)
4
4
4
5
-
-
-
-
-
Cloaking Field Wings = 0
Fleet Tactics = +2 Command Distance = 8” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models RELTHOZA HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Stealth Systems
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Revised: 12/26/2012 11:08 AM
RELTHOZA Gila Class MKII Cruiser
DR
CR
Mv
HP
4
6
9”
4
Range Band
1
2
3
4
Cost: 70 Points
Starboard/Port
5
7
4
-
CP
AP
PD
MN
Fore (Fixed)
3
6
2
-
3
3
3
4
Torps (Fore Arc)
4
4
4
5
-
-
-
-
-
Cloaking Field Wings = 0
Fleet Tactics = +2 Command Distance = 8” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models RELTHOZA CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Stealth Systems
RELTHOZA Swarm Class MKI Cruiser
DR
CR
Mv
HP
4
6
8”
4
Range Band
1
2
3
4
Cost: 65 Points
Starboard/Port
5
7
4
-
CP
AP
PD
MN
Fore (Fixed)
3
6
2
-
3
3
3
4
Torps (Fore Arc)
3
3
4
5
-
-
-
-
-
Cloaking Field Wings = 0
Fleet Tactics = +2 Command Distance = 8” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models RELTHOZA CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Stealth Systems
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Revised: 12/26/2012 11:08 AM
RELTHOZA Bane Class R&D Cruiser
DR
CR
Mv
HP
4
6
8”
4
Range Band
1
2
3
4
Cost: 55 Points
Fore (Fixed)
5
7
2
1
CP
AP
PD
MN
Torps (Fore Arc)
3
4
4
5
3
5
4
0
-
-
-
-
-
-
-
-
-
-
Cloaking Field Wings = 1
Fleet Tactics = +2 Command Distance = 8” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models RELTHOZA R&D CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn Only ONE Squadron of R&D CRUISERS may be taken MARS: Shunt Matrix, Split Berth, Stealth Systems
RELTHOZA Venom Class Destroyer
DR
CR
Mv
HP
4
6
7”
4
Range Band
1
2
3
4
Cost: 75 Points
Starboard/Port
4
6
8
2
CP
AP
PD
MN
Fore (Fixed)
3
4
1
-
2
1
5
0
-
-
-
-
-
-
-
-
-
-
Cloaking Field Wings = 0
Fleet Tactics = +2 Command Distance = 8” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points can be spent on MEDIUM models RELTHOZA DESTROYERS are deployed in SQUADRONS of 2 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable, Stealth Systems
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Revised: 12/26/2012 11:08 AM
RELTHOZA Drone Class Frigate
DR
CR
Mv
HP
3
5
10”
2
Range Band
1
2
3
4
Cost: 20 Points
Starboard/Port
2
5
1
-
CP
AP
PD
MN
-
-
-
-
-
2
1
1
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2
Command Distance = 8” This is a SMALL CLASS model Up to 60% of your points can be spent on SMALL models RELTHOZA FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn
RELTHOZA Stinger Class Assault Escort
DR
CR
Mv
HP
3
5
12”
2
Range Band
1
2
3
4
Cost: 15 Points
-
-
-
-
-
CP
AP
PD
MN
-
-
-
-
-
1
2
1
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2
Command Distance = 8” This is a SMALL CLASS model Up to 60% of your points can be spent on SMALL models RELTHOZA ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire. MARS: Systems Network
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Revised: 12/26/2012 11:08 AM
TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o
o o o o
o
o o
o
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Bigger Batteries: The Point Defense systems on this model have a Range of 8” for Point Defense Attacks and Anti-Boarding Point Defense. However, if the target lies within 4” and 8” of this model, Clear Line of Sight is required to the target. Biohazard Ammo (Starboard/Port): If the number of hits from an Attack that includes at least one weapon, with the Biohazard Ammo Model Assigned Rule, equals or exceeds the Damage Rating (DR) of the target model, the target model loses 1 additional Crew Point or Assault Point, this is in addition to any Critical Hit effects that result in the loss of Crew Points or Assault Points. Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Point Defense Barrage: This model can use its Point defense systems to Attack Small Class models during its Squadron Activation using the Exploding Dice Mechanic and requiring a 4, 5 or 6 to hit. Any Attack against another model using Point defense systems can ignore the normal conditions for a Capital model firing at a Small model and the Elusive Target Model Assigned Rule. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Quick Launch: Flight Tokens that Launch from this model can be Activated in the same Turn that they Launch. A model or token cannot activate more than once per Turn. Shunt Matrix: When a model with the Shunt Matrix MAR activates it may declare that it is going to perform a Battle Shunt. The model must choose a number of D6 between 2 and 8 that determines the random distance of its Battle Shunt move. It declares which direction it will move in, and what its final orientation will be (this DOES NOT include pointing at a particular target). Roll the chosen number of dice for the Battle Shunt; the total determines the exact distance in inches that the model MUST move in a straight line in the direction that it declared. Once the model has moved it MUST be placed with the orientation that was declared.
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Revised: 12/26/2012 11:08 AM
A Battle Shunt IGNORES the rules for intervening Terrain and Mines. A model CAN declare that it is going to Cut Engines after a Battle Shunt. A model fires normally after a Battle Shunt and CAN perform a Boarding Assault. If a model ends its move in an Asteroid Field it MUST perform a Maneuver Test. If the model ends its move in a Planetoid it is Destroyed automatically. o
o
Stealth Systems: Any Attack against a model with the Stealth Systems MAR must re-roll ALL successful rolls if any weapon in the Attack is firing at Range Band 3 or Range Band 4. This reroll is performed BEFORE any extra rolls for Exploding Dice, and before Hits are discounted by Shield Systems or Point Defense. Only ONE dice is re-rolled for any 6’s scored. The second result MUST be accepted. Split Berth: ALL Wings on models in this model's Squadron MUST be the same Type. ALL Wings on models in this model's Squadron MUST Launch at the same time and MUST form ONE Flight containing a number of Wings equal to the number that just Launched. This Flight may be Deployed within 4” of ANY model that just Launched a Wing. A Flight CANNOT Land on a model with the Split Berth MAR during a game.
o
42 | P a g e
Systems Network: The Cloaking Field on this model will affect any friendly model from the same Squadron, including any attached Escort Squadron model, whose Flight Peg is within 4” of its Flight Peg and which ALSO has the Systems Network MAR. The Cloaking Field must be turned on to be effective and a model can only benefit from a maximum of ONE Cloaking Field.
Revised: 12/26/2012 11:08 AM
The Directorate DIRECTORATE Persecution Class Dreadnought
DR
CR
Mv
HP
6
13
7”
11
Range Band
1
2
3
4
Cost: 270 Points
Starboard/Port
6
9
5
2
CP
AP
PD
MN
Fore (Fixed)
9
13
7
2
6
8
7
6
Cannon 9 13 7 2 Shields = 1 (Fixed Fore) Cannon 6 9 5 2 Wings = 0 (Starboard/Port) Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS DIRECTORATE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn MARS: Disruption Cannon, Firing Solution (Fore Fixed, Starboard/Port), Elite Crew, Impervious, Launch Tubes, Pride of the Fleet, Reinforced Fore
DIRECTORATE Judgment Class Battleship
DR
CR
Mv
HP
6
11
7”
8
Range Band
1
2
3
4
Cost: 180 Points
Starboard/Port
6
9
5
2
CP
AP
PD
MN
Fore
6
9
5
2
4
6
5
5
Fore (Fixed)
9
13
7
2
Shields = 0
Torps 6 6 6 6 Wings = 1 (Starboard/Port) Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 40% of your points can be spent on BATTLESHIPS DIRECTORATE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Counter Measures, Firing Solution, Reinforced Fore
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Revised: 12/26/2012 11:08 AM
DIRECTORATE Overseer Class Carrier
DR
CR
Mv
HP
5
9
7”
6
Range Band
1
2
3
4
Cost: 110 Points
Fore (Fixed)
7
11
5
2
CP
AP
PD
MN
Torps (Starboard/Port)
5
5
5
5
3
5
5
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 6
Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on CARRIER models DIRECTORATE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Espionage, Reinforced Fore
DIRECTORATE Justice Class Heavy Cruiser
DR
CR
Mv
HP
5
7
8”
6
Range Band
1
2
3
4
Cost: 90 Points
Starboard/Port
7
8
5
3
CP
AP
PD
MN
Torps (Starboard/Port
5
5
5
5
3
5
5
0
-
-
-
-
-
-
-
-
-
-
Cloaking Field Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DIRECTORATE HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Reinforced Fore
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Revised: 12/26/2012 11:08 AM
DIRECTORATE Executioner Class MKII Cruiser
DR
CR
Mv
HP
4
7
9”
4
Range Band
1
2
3
4
Cost: 70 Points
Starboard/Port
6
7
3
1
CP
AP
PD
MN
Fore
4
7
-
-
2
4
3
0
Torps (Starboard/Port)
4
4
4
4
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DIRECTORATE CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Reinforced Fore
DIRECTORATE Vanquisher Class MKI Cruiser
DR
CR
Mv
HP
4
7
8”
4
Range Band
1
2
3
4
Cost: 65 Points
Starboard/Port
6
7
3
1
CP
AP
PD
MN
Fore
4
6
-
-
2
4
3
0
Torps (Starboard/Port)
4
4
4
4
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DIRECTORATE CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Reinforced Fore
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Revised: 12/26/2012 11:08 AM
DIRECTORATE Tormentor Class R&D Cruiser
DR
CR
Mv
HP
4
7
8”
5
Range Band
1
2
3
4
Cost: 70 Points
Torps (Starboard/Port
5
5
5
5
CP
AP
PD
MN
-
-
-
-
-
4
2
5
0
-
-
-
-
-
-
-
-
-
-
Cloaking Field Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DIRECTORATE R&D CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn Only ONE Squadron of R&D CRUISERS may be taken MARS: Disruptor, Reinforced Fore
DIRECTORATE Nemesis Class Destroyer
DR
CR
Mv
HP
4
7
9”
4
Range Band
1
2
3
4
Cost: 75 Points
Turrets
5
6
9
2
CP
AP
PD
MN
Torpedoes (Fore Arc)
4
4
4
4
1
1
4
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points can be spent on MEDIUM models DIRECTORATE DESTROYERS are deployed in SQUADRONS of 2 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable, Reinforced Fore
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Revised: 12/26/2012 11:08 AM
DIRECTORATE Enforcer Class Frigate
DR
CR
Mv
HP
3
6
10”
2
Range Band
1
2
3
4
Cost: 20 Points
Starboard/Port
3
4
-
-
CP
AP
PD
MN
Fore
3
5
-
-
1
1
1
0
Torps (Starboard/Port)
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1
Command Distance = 6” This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models DIRECTORATE FRIGATES are deployed in SQUADRONS of 2 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
DIRECTORATE Punisher Class Escort
DR
CR
Mv
HP
3
5
6”
2
Range Band
1
2
3
4
Cost: 15 Points
-
-
-
-
-
CP
AP
PD
MN
-
-
-
-
-
1
0
3
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1
Command Distance = 6” This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models DIRECTORATE ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire.
47 | P a g e
Revised: 12/26/2012 11:08 AM
TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Counter Measures: During the Combat Segment of its Activation, a model with the Counter measures MAR CAN nominate ONE enemy Squadron within 4", the Squadron is considered Out of Command until the End Phase of the current Turn. Disruptor: After the Combat Segment a Squadron containing models with the Disruptor MAR may make a Disruption Attack against a single enemy model. Each model contributing to this Attack MUST have Clear Line of Sight to the target. Roll a D6, adding 1 to the result for each model after the first which is contributing to the Attack. If the target is within Range Band 1, the Attack succeeds on a 4, 5 or 6. If the target is within Range Band 2, the Attack succeeds on a 5 or 6. If the target is within Range Band 3 or 4, the Attack succeeds on a 6. The Range is measured from the furthest contributing model. If the Attack is successful, roll a second D6: On the result of a 1 the target suffers a Point Defence Offline Critical Hit Effect On the result of a 2 the target suffers a Engine Failure Critical Hit Effect On the result of a 3 the target suffers a Weapon Damage Critical Hit Effect On the result of a 4, 5 or 6 the target suffers a Secondary Systems Offline Critical Hit Effect The target model does not take any Hull Point damage associated with taking a Critical Hit. Flight Tokens cannot be the target of a Disruption Attack. A model CANNOT make a Disruption Attack if its Cloaking Field is turned on.
o
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Disruption Cannon: If the number of hits from an Attack, that includes at least one weapon with the Disruption Cannon Model Assigned Rule, equals or exceeds the Critical Rating (CR) of the target model, perform ONE additional roll on the Critical Hit Table, ignore any roll of 2 or 12 and any Hull Point, Crew Point or Assault Point loss associated with this extra roll. Revised: 12/26/2012 11:08 AM
o o
o
o o o o
o o
49 | P a g e
Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Espionage: This model increases its controlling player's Hand of Game Cards by ONE if it has been deployed and is NOT Lost. This can increase a player's Hand size beyond the normal maximum of 5. If Game Cards are not being used this model provides a + 1 bonus to the relevant initiative roll. Multiple instances of the Espionage Model Assigned Rule are not cumulative. Firing Solution: This weapon CAN perform Linked Fire with any other Primary weapon system on this model, against a model that is a valid target for both weapon systems. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Launch Tubes: This model can initiate a Boarding Assault against a target within 8". Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Reinforced Fore: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Fore 90 degree Arc of Fire.
Revised: 12/26/2012 11:08 AM
Alliance of Kurak
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Revised: 12/26/2012 11:08 AM
Tarakian TARAKIAN Ganak Class Battleship
DR
CR
Mv
HP
6
9
6”
10
Range Band
1
2
3
4
Cost: 200 Points
Starboard/Port
11
12
8
7
CP
AP
PD
MN
Fore (Fixed)
8
9
7
6
8
4
8
0
Torps (Fore)
5
5
5
5
Shields = 1
Torps 5 5 5 5 Wings = 4 (Starboard/Port) Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on BATTLESHIPS TARAKIAN BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Protected Systems, Medical Shuttles, Repair Shuttles
TARAKIAN Sulan Class Cruiser
DR
CR
Mv
HP
4
6
8”
5
Range Band
1
2
3
4
Cost: 70 Points
Fore (Fixed)
6
7
5
4
CP
AP
PD
MN
Torps (Fore)
5
5
5
5
4
2
3
0
Torps (Starboard/Port)
5
5
5
5
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models TARAKIAN CRUISERS are deployed in SQUADRONS of 2 to 4 model This model MUST move 1” straight ahead before making each 45 degree turn MARS: Protected Systems
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TARAKIAN Tarl Class Frigate
DR
CR
Mv
HP
3
5
10”
2
Range Band
1
2
3
4
Cost: 30 Points
Fore (Fixed)
4
5
3
2
CP
AP
PD
MN
Torps (Starboard/Port)
4
3
2
1
2
1
1
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1
Command Distance = 6” This is a SMALL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on SMALL models TARAKIAN FRIGATES are deployed in SQUADRONS of 2 to 5 model This model MUST move 0” straight ahead before making each 45 degree turn
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TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o
o
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ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Medical Shuttles: This model, and any friendly model within 8" of this model, can roll lD6 in the Command Segment of its Squadron Activation and restore 1 Crew Point AND 1 Assault Point Damage marker on a roll of 5 or 6. Protected Systems: If this model suffers a Critical Hit roll ID6, on a result of 4, 5 or 6 the Critical Hit Effect is ignored but any Hull Point, Crew Point or Assault Point loss associated with the Critical Hit Effect will still be applied to the model. A model which suffers a Magazine Explosion is still Destroyed, but no other models are damaged. On a result of 1 this model must perform ONE additional roll on the Critical Hit Table, suffering the additional Critical Hit Effect, but NOT the associated damage. Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1.
Revised: 12/26/2012 11:08 AM
Veydreth VEYDRETH Carnivore Class Heavy Cruiser
DR
CR
Mv
HP
4
7
10”
5
Range Band
1
2
3
4
Cost: 85 Points
Starboard/Port
6
7
5
3
CP
AP
PD
MN
Fore
4
6
3
-
3
4
4
4
Torp(Fore)
5
5
4
4
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models VEYDRETH HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Double Mines
VEYDRETH Stalker Class Assault Cruiser
DR
CR
Mv
HP
4
7
10”
4
Range Band
1
2
3
4
Cost: 70 Points
Starboard/Port
5
6
4
2
CP
AP
PD
MN
Fore
4
6
3
-
3
6
3
4
Torp(Fore)
5
5
4
4
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models VEYDRETH ASSAULT CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Double Mines
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VEYDRETH Prowler Class Gunship
DR
CR
Mv
HP
5
8
8”
6
Range Band
1
2
3
4
Cost: 90 Points
Starboard/Port
6
8
5
3
CP
AP
PD
MN
Fore
5
7
4
2
3
4
3
5
Torp(Fore)
5
5
4
4
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models VEYDRETH GUNSHIPS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be GUNSHIPS MARS: Double Mines, Vulnerable
VEYDRETH Hunter Class Destroyer
DR
CR
Mv
HP
4
7
10”
4
Range Band
1
2
3
4
Cost: 65 Points
Starboard/Port
2
4
7
6
CP
AP
PD
MN
Fore
4
6
3
-
2
3
3
0
Torp(Fore)
5
5
4
4
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models VEYDRETH DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable
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Revised: 12/26/2012 11:08 AM
TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o o o
o
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ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Double Mines: Double Mines: This model can drop 2 Mines during the Movement Segment of its Activation. Hidden Killer: Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Vulnerable: If this model suffers a Critical Hit, the Critical Hit Table result CAN be re-rolled by your Opponent, but they MUST accept the new result.
Revised: 12/26/2012 11:08 AM
Xelocian Primate XELOCIAN PRIMATE Shantu Class Dreadnought
DR
CR
Mv
HP
7
11
6”
9
Range Band
1
2
3
4
Cost: 300 Points
Starboard/Port
12
18
6
-
CP
AP
PD
MN
Fore (Fixed)
15
18
12
9
8
6
6
0
Torps (Fore)
8
8
9
9
Shields = 3
-
-
-
-
-
Wings = 4
Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on DREADNOUGHTS XELOCIAN DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Dirty Secrets, Elite Crew, Impervious, Pride of the Fleet, Reinforced Fore
XELOCIAN PRIMATE Hantari Class Cruiser
DR
CR
Mv
HP
4
6
9”
4
Range Band
1
2
3
4
Cost: 65 Points
Starboard/Port
4
6
2
-
CP
AP
PD
MN
Fore (Fixed)
5
6
4
3
4
3
3
0
Torps (Fore)
4
4
5
5
Shields = 2
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models XELOCIAN CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Reinforced Fore
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XELOCIAN PRIMATE Karn Class Frigate
DR
CR
Mv
HP
3
5
12”
2
Range Band
1
2
3
4
Cost: 25 Points
Starboard/Port
2
3
1
-
CP
AP
PD
MN
Fore (Fixed)
3
4
1
-
3
2
1
0
-
-
-
-
-
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +1
Command Distance = 6” This is a SMALL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models XELOCIAN FRIGATES are deployed in SQUADRONS of 2 to 5 models This model MUST move 1” straight ahead before making each 45 degree turn
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Revised: 12/26/2012 11:08 AM
TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o o o o
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ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Dirty Secrets: Whilst this model is in play, its controlling player can look at EACH Hand of Game Cards on the opposing side, and put any ONE card into the relevant discard pile. A model can use the Dirty Secrets Model Assigned Rule a maximum of ONCE per game during the End Phase of a Turn. Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Reinforced Fore: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Fore 90 degree Arc of Fire.
Revised: 12/26/2012 11:08 AM
Terquai Empire TERQUAI EMPIRE Resulka Class Dreadnought
DR
CR
Mv
HP
7
12
7”
10
Range Band
1
2
3
4
Cost: 250 Points
Gun Rack
15
18
10
5
CP
AP
PD
MN
Fore
10
15
5
-
6
7
8
6
Torps (Fore)
5
7
7
9
Shields = 2
-
-
-
-
-
Wings = 3
Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on DREADNOUGHTS TERQUAI DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Countermeasures, Elite Crew, Impervious, Pride of the Fleet, Reinforced Port/Starboard
TERQUAI EMPIRE Arual Class Assault Cruiser
DR
CR
Mv
HP
4
6
9”
4
Range Band
1
2
3
4
Cost: 65 Points
Gun Rack
5
7
2
-
CP
AP
PD
MN
Fore
4
6
1
-
4
6
3
4
Torps (Fore)
3
4
4
5
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models TERQUAI ASSAULT CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Reinforced Port/Starboard
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TERQUAI EMPIRE Makalu Class Torpedo Cruiser
DR
CR
Mv
HP
4
6
9”
4
Range Band
1
2
3
4
Cost: 65 Points
Gun Rack
5
7
2
-
CP
AP
PD
MN
Fore
4
6
1
-
4
3
3
0
Torps (Fore)
5
7
7
9
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models TERQUAI ASSAULT CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Reinforced Port/Starboard
TERQUAI EMPIRE Lhotze Class Cruiser
DR
CR
Mv
HP
4
6
9”
5
Range Band
1
2
3
4
Cost: 65 Points
Gun Rack
5
7
3
1
CP
AP
PD
MN
Fore
4
6
3
1
3
3
4
0
Torps (Fore)
3
4
4
5
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models TERQUAI ASSAULT CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Reinforced Port/Starboard
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Revised: 12/26/2012 11:08 AM
TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o o o o
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ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Counter Measures: During the Combat Segment of its Activation, a model with the Counter measures MAR CAN nominate ONE enemy Squadron within 4", the Squadron is considered Out of Command until the End Phase of the current Turn. Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Reinforced Port/Starboard: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Port or Starboard 90 degree Arc of Fire.
Revised: 12/26/2012 11:08 AM
Hawker Industries HAWKER INDUSTRIES Excelsior Class Battleship
DR
CR
Mv
HP
6
12
6”
8
Range Band
1
2
3
4
Cost: 180 Points
Starboard/Port
6
7
5
-
CP
AP
PD
MN
Fore (Fixed)
9
10
8
7
5
5
6
0
Turrets
8
10
6
4
Shields = 2
Torps (Fore)
6
7
8
9
Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on BATTLESHIPS HAWKER BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn MARS: Espionage, Secured Bulkheads
HAWKER INDUSTRIES
DR
CR
Mv
HP
Resolute Class Cruiser
4
6
8”
4
Range Band
1
2
3
4
Cost: 65 Points
Starboard/Port
4
5
3
-
CP
AP
PD
MN
Turrets
3
6
-
-
3
3
2
0
Torps (Fore)
3
4
5
6
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 60% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models HAWKER CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Secured Bulkheads
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TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o
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ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Espionage: This model increases its controlling player's Hand of Game Cards by ONE if it has been deployed and is NOT Lost. This can increase a player's Hand size beyond the normal maximum of 5. If Game Cards are not being used this model provides a + 1 bonus to the relevant initiative roll. Multiple instances of the Espionage Model Assigned Rule are not cumulative. Secured Bulkheads: This model reduces the number of hits from any Boarding Assault against it by 2.
Revised: 12/26/2012 11:08 AM
Ryushi RYUSHI Shautrai Class Battle Carrier
DR
CR
Mv
HP
7
10
6”
9
Range Band
1
2
3
4
Cost: 180 Points
Starboard/Port
9
12
5
3
CP
AP
PD
MN
Fore
8
10
5
2
7
3
9
0
Torps (Fore)
7
7
7
7
-
-
-
-
-
Shields = 2 Wings = 10
Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on BATTLE CARRIER models RYUSHI BATTLE CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLE CARRIER MARS: Bigger Batteries, Deck Crews
RYUSHI Onnisha Class Carrier
DR
CR
Mv
HP
6
9
6”
7
Range Band
1
2
3
4
Cost: 130 Points
Starboard/Port
8
12
5
1
CP
AP
PD
MN
Fore
6
8
3
-
5
3
7
0
Torps (Fore)
6
6
6
6
Shields = 1
-
-
-
-
-
Wings = 8
Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPPORT FLEET) can be spent on CARRIER models RYUSHI CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Bigger Batteries, Deck Crews
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Revised: 12/26/2012 11:08 AM
TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o
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ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Bigger Batteries: The Point Defense systems on this model have a Range of 8” for Point Defense Attacks and Anti-Boarding Point Defense. However, if the target lies within 4” and 8” of this model, Clear Line of Sight is required to the target. Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded.
Revised: 12/26/2012 11:08 AM
Zenian League
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Revised: 12/26/2012 11:08 AM
Rense System Navy RENSE SYSTEM NAVY Banshee Class Dreadnought
DR
CR
Mv
HP
8
11
6”
10
Range Band
1
2
3
4
Cost: 230 Points
Starboard/Port
8
10
6
5
CP
AP
PD
MN
Fore
13
15
12
9
6
6
6
5
Aft
4
5
3
2
Shields = 0
Torps (Fore Fixed)
6
7
8
9
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on DREADNOUGHTS RSN DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn MARS: Dirty Secrets, Elite Crew, Espionage, Impervious, Pride of the Fleet
RENSE SYSTEM NAVY
DR
CR
Mv
HP
Spectre Class Battleship
6
10
6”
9
Range Band
1
2
3
4
Cost: 175 Points
Starboard/Port
6
8
4
-
CP
AP
PD
MN
Fore (Fixed)
11
13
10
7
6
4
6
3
Aft
4
5
3
2
Shields = 0
Torps (Fore Fixed)
4
5
6
7
Wings = 4
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on BATTLESHIPS RSN BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Reinforced Port/Starboard, Superior Design, Special Forces
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RENSE SYSTEM NAVY Argus Class Carrier
DR
CR
Mv
HP
5
9
6”
6
Range Band
1
2
3
4
Cost: 110 Points
Starboard/Port
4
6
3
-
CP
AP
PD
MN
Torps (Any Arc)
5
5
5
5
4
4
5
0
-
-
-
-
-
-
-
-
-
-
Shields = 0 Wings = 12
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on CARRIER models RSN CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Deck Crews, Quick Launch
RENSE SYSTEM NAVY Cerberus Class Heavy Cruiser
DR
CR
Mv
HP
5
7
8”
6
Range Band
1
2
3
4
Cost: 80 Points
Starboard/Port
4
6
3
-
CP
AP
PD
MN
Fore (Fixed)
8
10
6
5
4
3
4
0
Torps (Any Arc)
5
5
5
5
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models RSN HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Torpedo Spook 69 | P a g e
Revised: 12/26/2012 11:08 AM
RENSE SYSTEM NAVY Spook Class Cruiser
DR
CR
Mv
HP
4
7
9”
4
Range Band
1
2
3
4
Cost: 65 Points
Starboard/Port
3
4
2
-
CP
AP
PD
MN
Fore (Fixed)
8
9
6
5
4
2
3
0
Torps (Any Arc)
4
4
4
4
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models RSN CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Torpedo Spook
RENSE SYSTEM NAVY
DR
CR
Mv
HP
Phoenix Class Destroyer
5
6
8”
5
Range Band
1
2
3
4
Cost: 65 Points
Starboard/Port
4
6
3
-
CP
AP
PD
MN
Fore (Fixed)
4
5
7
6
2
2
3
0
Torps (Fore)
3
4
5
6
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models RSN DESTROYERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable
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RENSE SYSTEM NAVY Bulwark Class Frigate
DR
CR
Mv
HP
3
6
10”
2
Range Band
1
2
3
4
Cost: 20 Points
Starboard/Port
3
4
-
-
CP
AP
PD
MN
Fore
3
5
-
-
1
1
1
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2
Command Distance = 6” This is a SMALL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on SMALL models RSN FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn
RENSE SYSTEM NAVY Siren Class Escort
DR
CR
Mv
HP
4
5
8”
2
Range Band
1
2
3
4
Cost: 20 Points
-
-
-
-
-
CP
AP
PD
MN
-
-
-
-
-
2
2
4
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2
Command Distance = 6” This is a SMALL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on SMALL models RSN ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire. MARS: Target Resolution
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TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o
o o
o o o
o o
o
o
72 | P a g e
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded. Dirty Secrets: Whilst this model is in play, its controlling player can look at EACH Hand of Game Cards on the opposing side, and put any ONE card into the relevant discard pile. A model can use the Dirty Secrets Model Assigned Rule a maximum of ONCE per game during the End Phase of a Turn. Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Espionage: This model increases its controlling player's Hand of Game Cards by ONE if it has been deployed and is NOT Lost. This can increase a player's Hand size beyond the normal maximum of 5. If Game Cards are not being used this model provides a + 1 bonus to the relevant initiative roll. Multiple instances of the Espionage Model Assigned Rule are not cumulative. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead. Quick Launch: Flight Tokens that Launch from this model can be Activated in the same Turn that they Launch. A model or token cannot activate more than once per Turn. Reinforced Port/Starboard: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Port or Starboard 90 degree Arc of Fire. Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect. Revised: 12/26/2012 11:08 AM
o
o
o
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Special Forces: This model can either re-roll ALL misses from any Boarding Assault OR, any Boarding Assault against this model must re-roll ALL hits, and MUST accept the second result. Target Resolution: This model’s Parent Model receives a +1 bonus to hit on its Attack Dice (AD) rolls when firing its Primary and Torpedo weapon systems if the target model’s Flight Peg is within 8” of this model’s Flight Peg. The maximum bonus to any Parent Model from the Target Resolution Model Assigned Rule is +1. Torpedo Spook: If a model is targeted by a Torpedo Attack by at least one model with the Torpedo Spook MAR it must re-roll all successful Point Defense rolls against this Attack and MUST accept the second result.
Revised: 12/26/2012 11:08 AM
Ba’Kash BA’KASH Varnak Class Heavy Cruiser
DR
CR
Mv
HP
5
8
8”
6
Range Band
1
2
3
4
Cost: 90 Points
Starboard/Port
9
8
6
-
CP
AP
PD
MN
Fore
6
5
4
-
3
5
4
4
Torps (Fore)
6
6
5
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models BA’KASH HEAVY CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Pack Hunters (Fore)
BA’KASH Sharnak Class Cruiser
DR
CR
Mv
HP
4
7
8”
5
Range Band
1
2
3
4
Cost: 60 Points
Starboard/Port
6
5
4
-
CP
AP
PD
MN
Fore
5
4
2
-
3
4
3
4
Torps (Fore)
5
5
4
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models BA’KASH CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Pack Hunters (Fore)
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BA’KASH Tashak Class Destroyer
DR
CR
Mv
HP
4
7
10”
5
Range Band
1
2
3
4
Cost: 65 Points
Starboard/Port
6
5
4
-
CP
AP
PD
MN
Fore
4
7
8
-
2
3
4
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models BA’KASH DESTROYERS are deployed in SQUADRONS of 2 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be DESTROYERS MARS: Hidden Killer, Maneuverable
BA’KASH Kelor Class Frigate
DR
CR
Mv
HP
3
6
10”
2
Range Band
1
2
3
4
Cost: 25 Points
Starboard/Port
5
4
2
-
CP
AP
PD
MN
-
-
-
-
-
1
3
2
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2
Command Distance = 6” This is a SMALL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on SMALL models BA’KASH FRIGATES are deployed in SQUADRONS of 2 to 5 models This model MUST move 1” straight ahead before making each 45 degree turn
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TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o o
o
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ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Pack Hunters: Any Attack, that includes at least two weapons with the Pack Hunter Model Assigned Rule, will receive +1 Attack Dice (AD) for each additional weapon, after the first, which has the Pack Hunter MAR. The maximum bonus to any Attack from the Pack Hunters Model Assigned Rule is +2. A model DOES NOT gain the Pack Hunters bonus for performing Linked Fire with itself.
Revised: 12/26/2012 11:08 AM
Works Raptor WORKS RAPTOR Attrition Class Assault Carrier
DR
CR
Mv
HP
5
9
8”
6
Range Band
1
2
3
4
Cost: 160 Points
Starboard/Port
8
11
5
-
CP
AP
PD
MN
Fore (Fixed)
8
11
5
-
5
7
7
6
Torps (Any)
8
8
8
8
Shields = 0
-
-
-
-
-
Wings = 6
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on CARRIER models RAPTOR ASSAULT CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Special Forces, Stealth Systems
WORKS RAPTOR Interdictor Class Torpedo Cruiser
DR
CR
Mv
HP
5
6
8”
5
Range Band
1
2
3
4
Cost: 65 Points
Starboard/Port
5
6
1
-
CP
AP
PD
MN
Fore
5
6
1
-
2
2
3
0
Torps (Any)
6
6
6
6
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models RAPTOR TORPEDO CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Stealth Systems
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WORKS RAPTOR Tyranny Class Corvette
DR
CR
Mv
HP
3
6
15”
2
Range Band
1
2
3
4
Cost: 20 Points
Fore
3
4
1
-
CP
AP
PD
MN
-
-
-
-
-
2
3
1
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2
Command Distance = 6” This is a SMALL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on SMALL models RAPTOR CORVETTES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn MARS: Scout
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TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o
o
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ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Scout: The Fleet with the most models with the Scout Model Assigned Rule can Redeploy any ONE Squadron after ALL Squadrons have been deployed on the Game Board. Stealth Systems: Any Attack against a model with the Stealth Systems MAR must re-roll ALL successful rolls if any weapon in the Attack is firing at Range Band 3 or Range Band 4. This reroll is performed BEFORE any extra rolls for Exploding Dice, and before Hits are discounted by Shield Systems or Point Defense. Only ONE dice is re-rolled for any 6’s scored. The second result MUST be accepted. Special Forces: This model can either re-roll ALL misses from any Boarding Assault OR, any Boarding Assault against this model must re-roll ALL hits, and MUST accept the second result.
Revised: 12/26/2012 11:08 AM
Kedorian KEDORIAN Dei-Nak Class Battleship
DR
CR
Mv
HP
6
12
4”
8
Range Band
1
2
3
4
Cost: 175 Points
Starboard/Port
8
12
6
-
CP
AP
PD
MN
Fore
8
12
6
-
9
5
7
0
Aft
8
12
6
-
Shields = 2
-
-
-
-
-
Wings = 4
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on BATTLESHIPS KEDORIAN BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 1” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Bigger Batteries, Launch Tubes
KEDORIAN Zhou –Nor Class Carrier
DR
CR
Mv
HP
5
10
6”
8
Range Band
1
2
3
4
Cost: 130 Points
Starboard/Port
6
8
5
-
CP
AP
PD
MN
Fore
6
8
5
-
8
4
5
0
Aft
6
8
5
-
Shields = 2
-
-
-
-
-
Wings = 8
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a SUPPORT FLEET) can be spent on CARRIER models KEDORIAN CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 1” straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Bigger Batteries, Launch Tubes
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KEDORIAN Gai-Shar Class Destroyer
DR
CR
Mv
HP
4
8
6”
4
Range Band
1
2
3
4
Cost: 60 Points
Starboard/Port
3
4
6
-
CP
AP
PD
MN
Fore
3
4
6
-
3
1
3
0
Aft
3
4
6
-
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 50% of your points (in a SUPPORT FLEET) can be spent on MEDIUM models KEDORIAN DESTROYERS are deployed in SQUADRONS of 2 models This model MUST move 0” straight ahead before making each 45 degree turn MARS: Hidden Killer, Maneuverable
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TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o o o
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ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Bigger Batteries: The Point Defense systems on this model have a Range of 8” for Point Defense Attacks and Anti-Boarding Point Defense. However, if the target lies within 4” and 8” of this model, Clear Line of Sight is required to the target. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Launch Tubes: This model can initiate a Boarding Assault against a target within 8". Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker.
Revised: 12/26/2012 11:08 AM
Marauders
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Revised: 12/26/2012 11:08 AM
The Vylia’sal Syndicate THE SYNDICATE Waystation
DR
CR
Mv
HP
7
11
0”
15
Range Band
1
2
3
4
Cost: 250 Points
Starboard/Port
10
12
8
8
CP
AP
PD
MN
Fore/Aft
10
12
8
8
10
5
6
0
Turret
6
6
6
6
Turret
6
6
6
6
Shields = 3 Wings = 10
Fleet Tactics = +1 Command Distance = 6” This is a MASSIVE CAPILAL CLASS INSTALLATION model Up to 20% of your points (in a SYNDICATE FLEET) can be spent on INSTALLATIONS SYNDICATE WAYSTATIONS are deployed in SQUADRONS of 1 model This model MUST move 0” straight ahead before making each 45 degree turn Wings are paid for in addition to the INSTALLATION MARS: Deck Crews, Impervious, Large Mass, No FSD, Pride of the Fleet
THE SYNDICATE Phantom Class Battleship
DR
CR
Mv
HP
7
10
5”
8
Range Band
1
2
3
4
Gun Racks
8
8
6
6
CP
AP
PD
MN
Fore
5
6
5
4
5
4
6
0
Turrets
10
12
8
8
Shields = 2
-
-
-
-
Wings = 4
-
Cost: 180 Points
Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 60% of your points (in a SYNDICATE FLEET) can be spent on BATTLESHIPS SYNDICATE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Dirty Secrets, Elite Crew
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THE SYNDICATE Spur Class Heavy Cruiser
DR
CR
Mv
HP
5
7
7”
6
Range Band
1
2
3
4
Cost: 100 Points
Gun Racks
4
5
3
3
CP
AP
PD
MN
Fore
6
9
6
5
4
3
4
0
Turrets
6
8
6
4
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a SYNDICATE FLEET) can be spent on MEDIUM models SYNDICATE HEAVY CRUISERS are deployed in SQUADRONS of 1 model This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be HEAVY CRUISERS You CAN mix CRUISERS, HEAVY CRUISERS and VARIANT CRUISERS in the same squadron You CANNOT mix R&D CRUISERS with CRUISERS in the same squadron MARS: Elite Crew, Espionage
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TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o
o o
o o o o
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ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded. Dirty Secrets: Whilst this model is in play, its controlling player can look at EACH Hand of Game Cards on the opposing side, and put any ONE card into the relevant discard pile. A model can use the Dirty Secrets Model Assigned Rule a maximum of ONCE per game during the End Phase of a Turn. Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Espionage: This model increases its controlling player's Hand of Game Cards by ONE if it has been deployed and is NOT Lost. This can increase a player's Hand size beyond the normal maximum of 5. If Game Cards are not being used this model provides a + 1 bonus to the relevant initiative roll. Multiple instances of the Espionage Model Assigned Rule are not cumulative. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Large Mass: Any Attack against this model receives a + 1 bonus to hit on its Attack Dice (AD) rolls. No FSD: This model CANNOT perform any Shunt move, or deploy using Shunt Deployment, during the game. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead.
Revised: 12/26/2012 11:08 AM
Omnidyne Systems OMNIDYNE Foundry Class Dreadnought
DR
CR
Mv
HP
7
12
5”
12
Range Band
1
2
3
4
Starboard/Port
10
14
8
6
CP
AP
PD
MN
Fore
6
8
6
4
12
6
8
0
Torps (Any)
10
10
10
10
Shields = 3
-
-
-
-
Wings = 8
-
Cost: 320 Points
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a OMNIDYNE FLEET) can be spent on DREADNOUGHTS OMNIDYNE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Pride of the Fleet, Rearm (Assault Robot Torpedoes (10 points)(Omnidyne), Rearm (Biohazard Weapon(Torpedoes)(10 points)(Omnidyne), Repair Shuttles(4), Superior Design
OMNIDYNE Executive Class Battleship
DR
CR
Mv
HP
6
11
7”
9
Range Band
1
2
3
4
Starboard/Port
8
12
6
4
CP
AP
PD
MN
6
7
7
7
6
4
6
0
6
7
7
7
Shields = 3
-
-
-
-
Wings = 4
Torps (Starboard/Port) Torpedoes (Fore) -
Cost: 180 Points
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a OMNIDYNE FLEET) can be spent on BATTLESHIPS OMNIDYNE BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Countermeasures, Superior Design
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OMNIDYNE Auditor Class Gunship
DR
CR
Mv
HP
5
8
8”
5
Range Band
1
2
3
4
Cost: 80 Points
Starboard/Port
6
8
4
4
CP
AP
PD
MN
Torpedoes (Fore)
6
7
7
7
3
3
4
0
-
-
-
-
-
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a OMNIDYNE FLEET) can be spent on MEDIUM models OMNIDYNE GUNSHIPS are deployed in SQUADRONS of 2 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in your fleet can be GUNSHIPS
OMNIDYNE Synergy Class Corvette
DR
CR
Mv
HP
3
4
10”
2
Range Band
1
2
3
4
Cost: 15 Points
Torpedoes (Fore)
2
3
2
-
CP
AP
PD
MN
-
-
-
-
-
1
0
1
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2
Command Distance = 6” This is a SMALL CLASS model Up to 00% of your points (in a OMNIDYNE FLEET) can be spent on SMALL models OMNIDYNE CORVETTES are deployed in SQUADRONS of 2 to 6 models This model MUST move 0” straight ahead before making each 45 degree turn MARS: Pack Hunters (Torpedoes)
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TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o
o o
o
o
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ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Counter Measures: During the Combat Segment of its Activation, a model with the Counter measures MAR CAN nominate ONE enemy Squadron within 4", the Squadron is considered Out of Command until the End Phase of the current Turn. Pack Hunters: Any Attack, that includes at least two weapons with the Pack Hunter Model Assigned Rule, will receive +1 Attack Dice (AD) for each additional weapon, after the first, which has the Pack Hunter MAR. The maximum bonus to any Attack from the Pack Hunters Model Assigned Rule is +2. A model DOES NOT gain the Pack Hunters bonus for performing Linked Fire with itself. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead. Rearm: If a model with Rearm is taken as part of a Fleet, ANY models of the listed Faction or Race CAN gain the listed MAR at the listed Points Cost per model, including the model with the Rearm MAR. A model CANNOT be Rearmed more than ONCE. Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1. Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.
Revised: 12/26/2012 11:08 AM
Rift Traders League RIFT TRADER’S LEAGUE
DR
CR
Mv
HP
Zeus Class Battle Carrier
7
11
6”
8
Range Band
1
2
3
4
Cost: 220 Points
Starboard/Port
6
8
4
2
CP
AP
PD
MN
Fore (Fixed)
7
8
6
5
5
5
8
0
Turrets
12
10
6
4
Shields = 2
Torpedoes (Any)
10
6
-
-
Wings = 8
Fleet Tactics = +1 Command Distance = 5” This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a RIFT TRADER FLEET) can be spent on BATTLE CARRIER models RIFT TRADER BATTLE CARRIER are deployed in SQUADRONS of 1 model This model MUST move 3” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLE CARRIER MARS: Deck Crews, Torpedo Spook
RIFT TRADER’S LEAGUE
DR
CR
Mv
HP
Opportunity Class Cruiser
4
6
9”
4
Range Band
1
2
3
4
Cost: 50 Points
Starboard/Port
3
6
4
-
CP
AP
PD
MN
Torpedoes (Any)
6
6
-
-
4
1
3
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 5” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a RIFT TRADER FLEET) can be spent on MEDIUM models RIFT TRADER CRUISERS are deployed in SQUADRONS of 2 to 5 model This model MUST move 2” straight ahead before making each 45 degree turn
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Revised: 12/26/2012 11:08 AM
RIFT TRADER’S LEAGUE Militia Class Torpedo Escort
DR
CR
Mv
HP
3
5
8”
2
Range Band
1
2
3
4
Cost: 25 Points
Torpedoes (Fore Fixed)
4
2
-
-
CP
AP
PD
MN
-
-
-
-
-
2
0
3
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +2
Command Distance = 5” This is a SMALL CLASS model Up to 50% of your points (in a RIFT TRADER FLEET) can be spent on SMALL models RIFT TRADER ESCORTS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire.
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Revised: 12/26/2012 11:08 AM
TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o
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ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded. Torpedo Spook: If a model is targeted by a Torpedo Attack by at least one model with the Torpedo Spook MAR it must re-roll all successful Point Defense rolls against this Attack and MUST accept the second result.
Revised: 12/26/2012 11:08 AM
Supermax-89 SUPERMAX-89 Reformer Class Dreadnought
DR
CR
Mv
HP
7
11
5”
12
Range Band
1
2
3
4
Cost: 300 Points
Torpedoes (Fore Fixed)
8
8
10
8
CP
AP
PD
MN
Turret X2
10
12
6
4
8
10
8
0
Beam Turret
9
7
4
-
-
-
-
-
-
Shields = 4 Wings = 12
Fleet Tactics = +1 Command Distance = 5” This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a SUPERMAX-89 FLEET) can be spent on DREADNOUGHTS SUPERMAX-89 DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Gravity Weapon (Beam- Turret), Launch Tubes, Point Defense Barrage, Pride of the Fleet, Secured Bulkheads Regenerative (2)
SUPERMAX-89 Servitude Class Destroyer
DR
CR
Mv
HP
5
6
7”
5
Range Band
1
2
3
4
Cost: 80 Points
Torpedoes (Fixed Fore)
-
6
8
8
CP
AP
PD
MN
-
-
-
-
-
3
2
5
0
-
-
-
-
-
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 5” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a SUPERMAX-89 FLEET) can be spent on MEDIUM models SUPERMAX-89 DESTROYERS are deployed in SQUADRONS of 1 to 2 models This model MUST move 1” straight ahead before making each 45 degree turn No more than HALF of the MEDIUM models in a fleet can be DESTROYERS MARS: Disruption Cannon (Torpedoes), Hidden Killer, Maneuverable, Reinforced Fore 93 | P a g e
Revised: 12/26/2012 11:08 AM
SUPERMAX-89 Penitentiary Class Frigate
DR
CR
Mv
HP
4
5
12”
2
Range Band
1
2
3
4
Cost: 30 Points
Starboard/ Port
3
4
1
-
CP
AP
PD
MN
Beam Turret
5
3
-
-
3
1
2
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1
Command Distance = 5” This is a SMALL CLASS model Up to 50% of your points (in a SUPERMAX-89 FLEET) can be spent on SMALL models SUPERMAX-89 FRIGATES are deployed in SQUADRONS of 2 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn MARS: Gravity Weapon (Beam- Turret)
94 | P a g e
Revised: 12/26/2012 11:08 AM
TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o
o o o
o
o o
o
o
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ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Disruption Cannon: If the number of hits from an Attack, that includes at least one weapon with the Disruption Cannon Model Assigned Rule, equals or exceeds the Critical Rating (CR) of the target model, perform ONE additional roll on the Critical Hit Table, ignore any roll of 2 or 12 and any Hull Point, Crew Point or Assault Point loss associated with this extra roll. Gravity Weapon: If this weapon scores more hits than the target's DR the target is moved directly towards the model(s) making the Attack. Massive or Large models move 2", Medium models move 4" and Small models move 8". Gravity Weapons CANNOT cause Hull Damage or Critical Hits. Hidden Killer: This model CANNOT be targeted by ANY weapons firing at Range Band 3 or Range Band 4 if it has Cut Engines. Launch Tubes: This model can initiate a Boarding Assault against a target within 8". Maneuverable: This model can reduce its Turn Limit value by 1". A model with an initial Turn Limit value of 0 has 360 degree movement. If this model has Cut Engines, it can rotate up to 90 degrees around its Flight Peg during its next Squadron Activation instead of removing its Cut Engines marker. Point Defense Barrage: This model can use its Point defense systems to Attack Small Class models during its Squadron Activation using the Exploding Dice Mechanic and requiring a 4, 5 or 6 to hit. Any Attack against another model using Point defense systems can ignore the normal conditions for a Capital model firing at a Small model and the Elusive Target Model Assigned Rule. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead. Reinforced Fore: This model receives + 1 to its Critical Rating (CR) against any Attack if the Flight Peg of each FIRING model in the Attack is entirely within the TARGET model's Fore 90 degree Arc of Fire. Regenerative: At the beginning of its activation any model with Regenerative MAY attempt to restore a number of lost AP. The model restores a number of D3 AP equal to its Regenerative Value. The total number AP on a model can NEVER exceed the model's Initial AP. This MAR is NOT applied to any Wings on the model. Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Revised: 12/26/2012 11:08 AM
o
96 | P a g e
Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1. Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.
Revised: 12/26/2012 11:08 AM
Oroshan Imperium OROSHAN IMPERIUM Armageddon Class Dreadnought
DR
CR
Mv
HP
6
12
7”
11
Range Band
1
2
3
4
Cost: 270 Points
Starboard/Port
6
9
5
4
CP
AP
PD
MN
Fore
10
12
8
4
6
10
6
0
Torps (Any)
10
10
8
8
Shields = 2
Turrets
10
12
6
4
Wings = 4
Fleet Tactics = +1 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a OROSHAN FLEET) can be spent on DREADNOUGHTS OROSHAN DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the DREADNOUGHT MARS: Elite Crew, Impervious, Lots of Guns, Pride of the Fleet, Superior Design
OROSHAN IMPERIUM Defiler Class Cruiser
DR
CR
Mv
HP
4
7
10”
4
Range Band
1
2
3
4
Cost: 70 Points
Fore
6
8
5
4
CP
AP
PD
MN
Torps (Any)
5
5
4
4
4
4
3
0
-
-
-
-
-
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a OROSHAN FLEET) can be spent on MEDIUM models OROSHAN CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Pack Hunters (Torpedoes) 97 | P a g e
Revised: 12/26/2012 11:08 AM
OROSHAN IMPERIUM Slayer Class Frigate
DR
CR
Mv
HP
3
6
12”
2
Range Band
1
2
3
4
Cost: 20 Points
Fore
3
5
2
-
CP
AP
PD
MN
-
-
-
-
-
1
2
1
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1
Command Distance = 6” This is a SMALL CLASS model Up to 50% of your points (in a OROSHAN FLEET) can be spent on SMALL models OROSHAN FRIGATES are deployed in SQUADRONS of 3 to 6 models This model MUST move 0” straight ahead before making each 45 degree turn
98 | P a g e
Revised: 12/26/2012 11:08 AM
TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o o o
o o
99 | P a g e
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Elite Crew: If this model is involved in a Boarding Assault it receives a + 1 bonus to hit on its Attack Dice (AD) rolls during that Boarding Assault. Impervious: If this model is the target of a Boarding Assault reduce the Boarding Assault Strength by HALF after resolving any Anti-Boarding Point Defense fire. Lots of Guns: This model never suffers any Weapon Damage Critical Hit Effect. Any Hull Point, Crew Point or Assault Point loss associated with any Critical Hit Effect is still applied. Pride of the Fleet: If this model suffers a Magazine Explosion result on the Critical Hit Table it does not suffer the Critical Hit Effect, and loses 2 Hull Points instead. Superior Design: If this model suffers any Critical Hit Effect, the loss of any Assault Points or Crew Points is reduced by HALF. This model NEVER has a Raging Fire Marker placed on the model as the result of any Critical Hit Effect.
Revised: 12/26/2012 11:08 AM
Corsairs of the Rift CORSAIRS Racketeer Class Battle Carrier
DR
CR
Mv
HP
6
10
6”
8
Range Band
1
2
3
4
Cost: 180 Points
Fore (Fixed)
9
10
6
6
CP
AP
PD
MN
Torpedoes (Any)
5
6
6
6
6
4
5
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 9
Fleet Tactics = +3 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points (in a CORSAIR FLEET) can be spent on BATTLE CARRIER models CORSAIR BATTLE CARRIER are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLE CARRIER MARS: Deck Crews, Disengage Freight
CORSAIRS Brigand Class Cruiser
DR
CR
Mv
HP
4
7
10”
4
Range Band
1
2
3
4
Cost: 60 Points
Fore
6
8
2
-
CP
AP
PD
MN
Torps (Starboard/Port)
4
4
4
4
4
4
3
4
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +3 Command Distance = 6” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a CORSAIR FLEET) can be spent on MEDIUM models CORSAIR CRUISERS are deployed in SQUADRONS of 2 to 3 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Agile, Assault Blitz 100 | P a g e
Revised: 12/26/2012 11:08 AM
CORSAIRS Outlaw Class Frigate
DR
CR
Mv
HP
3
5
12”
2
Range Band
1
2
3
4
Cost: 20 Points
Fore
3
4
2
-
CP
AP
PD
MN
-
-
-
-
-
1
2
1
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +3
Command Distance = 6” This is a SMALL CLASS model Up to 70% of your points (in a CORSAIR FLEET) can be spent on SMALL models CORSAIR FRIGATES are deployed in SQUADRONS of 2 to 6 models This model MUST move 0” straight ahead before making each 45 degree turn MARS: Agile, Assault Blitz
CORSAIRS Cutthroat Class Assault Corvette
DR
CR
Mv
HP
3
4
12”
2
Range Band
1
2
3
4
Cost: 25 Points
Fore
3
4
-
-
CP
AP
PD
MN
-
-
-
-
-
1
3
1
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +3
Command Distance = 6” This is a SMALL CLASS model Up to 70% of your points (in a CORSAIR FLEET) can be spent on SMALL models CORSAIR CORVETTES are deployed in SQUADRONS of 2 to 5 models This model MUST move 0” straight ahead before making each 45 degree turn MARS: Assault Blitz
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Revised: 12/26/2012 11:08 AM
CORSAIRS Fugitive Class Mine Corvette
DR
CR
Mv
HP
3
4
14”
2
Range Band
1
2
3
4
Cost: 20 Points
Fore
3
4
-
-
CP
AP
PD
MN
-
-
-
-
-
1
1
1
4
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +3
Command Distance = 6” This is a SMALL CLASS model Up to 70% of your points (in a CORSAIR FLEET) can be spent on SMALL models CORSAIR CORVETTES are deployed in SQUADRONS of 2 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn
102 | P a g e
Revised: 12/26/2012 11:08 AM
TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o o
o
103 | P a g e
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Agile: This model can ignore the requirement to take a Maneuver Test if moving more than HALF its modified Movement value during any move in an Asteroid Field. Assault Blitz: Any model or Flight using Anti-Boarding Point Defense fire against this model MUST re-roll ALL successes and accept the new results. Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded. Disengage Freight: This model can recover 1 Hull Point (HP) once per game, at the beginning of its Squadron Activation, but it gains the Vulnerable Model Assigned Rule for the rest of the game if it does so.
Revised: 12/26/2012 11:08 AM
Pathogen X9-V PATHOGEN X9-V
DR
CR
Mv
HP
Infected Battleship
6
10
6”
11
Range Band
1
2
3
4
Cost: 185 Points
Starboard/Port
11
13
6
-
CP
AP
PD
MN
Fore (Fixed)
4
7
-
-
5
10
4
5
Torpepoes (Any Arc)
7
7
8
-
Shields = 0
-
-
-
-
-
Wings = 3
Fleet Tactics = +1 Command Distance = 5” This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a PATHOGEN X9-V FLEET) can be spent on BATTLESHIPS PATHOGEN X9-V BATTLESHIPS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the BATTLESHIP MARS: Biohazard Ammo (Torpedoes, Mines), Infestation, Regenerative (2)
PATHOGEN X9-V Infected Carrier
DR
CR
Mv
HP
4
9
6”
10
Range Band
1
2
3
4
Cost: 100 Points
Starboard/Port
4
5
-
-
CP
AP
PD
MN
Fore (Fixed)
7
8
-
-
4
6
3
4
Torpepoes (Any Arc)
7
7
8
-
Shields = 0
-
-
-
-
-
Wings = 8
Fleet Tactics = +1 Command Distance = 5” This is a LARGE CAPITAL CLASS model Up to 40% of your points (in a PATHOGEN X9-V FLEET) can be spent on CARRIER models PATHOGEN X9-V CARRIERS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn Wings are paid for in addition to the CARRIER MARS: Biohazard Ammo (Torpedoes, Mines), Infestation, Regenerative (1) 104 | P a g e
Revised: 12/26/2012 11:08 AM
PATHOGEN X9-V Infected Cruiser
DR
CR
Mv
HP
4
6
9”
5
Range Band
1
2
3
4
Cost: 60 Points
Starboard/Port
4
5
-
-
CP
AP
PD
MN
Fore (Fixed)
6
6
-
-
3
5
3
0
Torps (Any Arc)
4
4
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1 Command Distance = 5” This is a MEDIUM CAPITAL CLASS model Up to 70% of your points (in a PATHOGEN X9-V FLEET) can be spent on MEDIUM models PATHOGEN X9-V CRUISERS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Biohazard Ammo (Torpedoes, Mines), Infestation, Regenerative (1)
PATHOGEN X9-V Infected Frigate
DR
CR
Mv
HP
3
5
11”
2
Range Band
1
2
3
4
Cost: 25 Points
Starboard/Port
3
4
-
-
CP
AP
PD
MN
Fore
3
-
-
-
1
3
1
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1
Command Distance = 5” This is a SMALL CLASS model Up to 50% of your points (in a PATHOGEN X9-V FLEET) can be spent on SMALL models PATHOGEN X9-V FRIGATES are deployed in SQUADRONS of 2 to 6 models This model MUST move 0” straight ahead before making each 45 degree turn MARS: Infestation, Regenerative (1) 105 | P a g e
Revised: 12/26/2012 11:08 AM
PATHOGEN X9-V Infected Escort
DR
CR
Mv
HP
3
5
10”
2
Range Band
1
2
3
4
Cost: 20 Points
-
-
-
-
-
CP
AP
PD
MN
-
-
-
-
-
1
3
1
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1
Command Distance = 5” This is a SMALL CLASS model Up to 50% of your points (in a PATHOGEN X9-V FLEET) can be spent on SMALL models PATHOGEN X9-V ESCORTS are deployed in SQUADRONS of 1 to 5 models This model MUST move 0” straight ahead before making each 45 degree turn An Escort model can perform Combined Fire with its Parent model, and any other Escort models from the same Squadron, when using Point defense systems for an Attack, Defensive Fire or Anti-Boarding Point defense fire. MARS: Infestation, Regenerative (1)
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Revised: 12/26/2012 11:08 AM
TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o
o
107 | P a g e
ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Biohazard Ammo (Torpedoes, Mines): If the number of hits from an Attack that includes at least one weapon, with the Biohazard Ammo Model Assigned Rule, equals or exceeds the Damage Rating (DR) of the target model, the target model loses 1 additional Crew Point or Assault Point, this is in addition to any Critical Hit effects that result in the loss of Crew Points or Assault Points. InfestationIf this model Captures another model, the Captured model gains the Regenerative (1) and Infestation MARs. A Captured Model with Infestation IMMEDIATELY becomes part of the same Squadron as the model that Captured it. This MAR is NOT applied to any Wings on the model. Regenerative: At the beginning of its activation any model with Regenerative MAY attempt to restore a number of lost AP. The model restores a number of D3 AP equal to its Regenerative Value. The total number AP on a model can NEVER exceed the model's Initial AP. This MAR is NOT applied to any Wings on the model.
Revised: 12/26/2012 11:08 AM
Civilian
108 | P a g e
Revised: 12/26/2012 11:08 AM
Civilian CIVILIAN VESSEL Copernicus Ore Refinery (Trader)
DR
CR
Mv
HP
4
8
7”
5
Range Band
1
2
3
4
Cost: 45 Points
Fore (Fixed)
5
6
4
-
CP
AP
PD
MN
-
-
-
-
-
3
2
4
0
-
-
-
-
-
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +1
Command Distance = 6” This is a MEDIUM CLASS model Up to 50% of your points can be spent on MEDIUM models MEDIUM CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Disengage Freight, Limited Resources
CIVILIAN VESSEL Hopper Planetary Lander
DR
CR
Mv
HP
4
7
7”
4
Range Band
1
2
3
4
Cost: 40 Points
Starboard/Port
4
5
3
-
CP
AP
PD
MN
-
-
-
-
-
2
2
3
0
-
-
-
-
-
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +1
Command Distance = 6” This is a MEDIUM CLASS model Up to 50% of your points can be spent on MEDIUM models MEDIUM CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Disengage Freight, Limited Resources
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CIVILIAN VESSEL Mantis Long Range Cargo Freighter
DR
CR
Mv
HP
4
7
7”
4
Range Band
1
2
3
4
Cost: 30 Points
Fore (Fixed)
4
5
3
-
CP
AP
PD
MN
-
-
-
-
-
2
2
3
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1
Command Distance = 6” This is a MEDIUM CLASS model Up to 50% of your points can be spent on MEDIUM models MEDIUM CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Limited Resources
CIVILIAN VESSEL Nostradamus Class Gas Mining Vessel
DR
CR
Mv
HP
4
8
5”
5
Range Band
1
2
3
4
Cost: 45 Points
Fore (Fixed)
5
6
4
-
CP
AP
PD
MN
-
-
-
-
-
3
2
4
5
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = +1
Command Distance = 6” This is a MEDIUM CLASS model Up to 50% of your points can be spent on MEDIUM models MEDIUM CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 4 models This model MUST move 1” straight ahead before making each 45 degree turn MARS: Combustible Cargo, Limited Resources
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CIVILIAN VESSEL Aries Class Luxury Liner
DR
CR
Mv
HP
3
6
9”
3
Range Band
1
2
3
4
Cost: 25 Points
Starboard/Port
2
3
1
-
CP
AP
PD
MN
-
-
-
-
-
2
1
2
0
-
-
-
-
-
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = +1
Command Distance = 6” This is a SMALL CLASS model Up to 50% of your points can be spent on SMALL models SMALL CIVILIAN VESSELS are deployed in SQUADRONS of 2 to 6 models This model MUST move 0” straight ahead before making each 45 degree turn MARS: Limited Resources
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TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o
o
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ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Combustible Cargo: If this model is Destroyed ALL models that are within 4" of the center of the model, are attacked with a number of Attack Dice (AD) equal to DOUBLE the initial Hull Point (HP) value of the Destroyed model. If the model is affected by more than one explosion as the result of an action only resolve the effects of ONE explosion. Disengage Freight: This model can recover 1 Hull Point (HP) once per game, at the beginning of its Squadron Activation, but it gains the Vulnerable Model Assigned Rule for the rest of the game if it does so. Limited Resources: If this model initiates a Boarding Assault, it receives a -1 penalty to hit on its Attack Dice (AD) during that Boarding Assault.
Revised: 12/26/2012 11:08 AM
Military Installations
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Military Installations MILITARY INSTALLATION Gun Drone
DR
CR
Mv
HP
2
3
2”
2
Range Band
1
2
3
4
Cost: 10 Points
Turret
3
4
2
-
CP
AP
PD
MN
-
-
-
-
-
1
1
2
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = n/a Command Distance = n/a This is a SMALL CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS GUN DRONES are deployed in SQUADRONS of 1 to 4 models This model MUST move 0” straight ahead before making each 45 degree turn These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to. A single Squadron CANNOT contain a mix of Military Installations and other models. MARS: No FSD
MILITARY INSTALLATION Gun Platform
DR
CR
Mv
HP
3
5
2”
3
Range Band
1
2
3
4
Cost: 20 Points
Turret
4
6
3
-
CP
AP
PD
MN
-
-
-
-
-
1
1
3
0
-
-
-
-
-
Shields = 0
-
-
-
-
-
Wings = 0
Fleet Tactics = n/a Command Distance = n/a This is a SMALL CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS GUN PLATFORMS are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to. A single Squadron CANNOT contain a mix of Military Installations and other models. MARS: No FSD 114 | P a g e
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MILITARY INSTALLATION
DR
CR
Mv
HP
Satellite (Energy Weapons)
4
7
2”
4
Range Band
1
2
3
4
Cost: 50 Points
Starboard/Port
4
7
4
2
CP
AP
PD
MN
Fore
4
7
4
2
3
1
3
0
Aft
4
7
4
2
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = n/a Command Distance = n/a This is a MEDIUM CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS SATELLITES (ENERGY) are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to. A single Squadron CANNOT contain a mix of Military Installations and other models. MARS: No FSD
MILITARY INSTALLATION
DR
CR
Mv
HP
Satellite (Torpedo Systems)
4
7
2”
4
Range Band
1
2
3
4
Cost: 45 Points
Torpedoes (All)
4
4
4
4
CP
AP
PD
MN
-
-
-
-
-
3
1
3
0
-
-
-
-
-
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = n/a Command Distance = n/a This is a MEDIUM CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS SATELLITES (TORPEDO) are deployed in SQUADRONS of 1 to 3 models This model MUST move 0” straight ahead before making each 45 degree turn These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to. A single Squadron CANNOT contain a mix of Military Installations and other models. Torpedoes (All) indicates that the Torpedo Systems can fire up to FOUR times each Activation, once into each of the Fore, Port, Starboard and Aft Arcs of Fire. MARS: No FSD 115 | P a g e
Revised: 12/26/2012 11:08 AM
MILITARY INSTALLATION Repair Space Station
DR
CR
Mv
HP
6
9
2”
6
Range Band
1
2
3
4
Cost: 90 Points
-
-
-
-
-
CP
AP
PD
MN
-
-
-
-
-
5
2
5
0
-
-
-
-
-
Shields = 1
-
-
-
-
-
Wings = 0
Fleet Tactics = n/a Command Distance = n/a This is a LARGE CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS REPAIR STATIONS are deployed in SQUADRONS of 1 model This model MUST move 0” straight ahead before making each 45 degree turn These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to. A single Squadron CANNOT contain a mix of Military Installations and other models. MARS: Combustible Cargo, No FSD, Repair Shuttles (4)
MILITARY INSTALLATION Space Station
DR
CR
Mv
HP
6
9
1”
8
Range Band
1
2
3
4
Cost: 130 Points
Starboard/Port
7
8
6
4
CP
AP
PD
MN
Fore
7
8
6
4
6
4
5
0
Aft
7
8
6
4
Torpedoes (All)
4
4
4
4
Shields = 2 Wings = 10
Fleet Tactics = n/a Command Distance = n/a This is a LARGE CLASS INSTALLATION model Up to 20% of your points can be spent on INSTALLATIONS REPAIR STATIONS are deployed in SQUADRONS of 1 model This model MUST move 0” straight ahead before making each 45 degree turn These models use the Fleet Tactics and Command Distance ratings of the Fleet they have been added to. A single Squadron CANNOT contain a mix of Military Installations and other models. Torpedoes (All) indicates that the Torpedo Systems can fire up to FOUR times each Activation, once into each of the Fore, Port, Starboard and Aft Arcs of Fire. MARS: Combustible Cargo, Deck Crews, No FSD 116 | P a g e
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TYPE OF WING
MOVEMENT
TORPEDOES
POINT DEFENSE
ASSAULTERS BOMBERS FIGHTERS INTERCEPTORS
15” 12” 15” 18”
0 3 1 0
1 1 1 2
o
o
o o
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ASSAULT POINTS 1 0 0 0
COST 5 5 5 5
Combustible Cargo: If this model is Destroyed ALL models that are within 4" of the center of the model, are attacked with a number of Attack Dice (AD) equal to DOUBLE the initial Hull Point (HP) value of the Destroyed model. If the model is affected by more than one explosion as the result of an action only resolve the effects of ONE explosion. Deck Crews: Once per game this model can take ID3 previously Destroyed Wings and return them to a Flight that is currently on this model. The model's maximum Fleet Wing complement and the maximum number of Wings in a Flight CANNOT be exceeded. No FSD: This model CANNOT perform any Shunt move, or deploy using Shunt Deployment, during the game. Repair Shuttles: A number of friendly models up to the Repair Shuttles value within 8"of this model, including this model itself, can roll ID6 in the Command Segment of its Squadron Activation and remove ALL Critical Hit Effect markers on a roll of 5 or 6. If no value is listed, treat the value as 1.
Revised: 12/26/2012 11:08 AM
Index A Aegis Class R&D Cruiser, 10 Agile, 100, 101, 103 Apex Class Dreadnought, 36 Apollo Class MKII Battleship, 6 Ares Class MKII Carrier, 7 Argus Class Carrier, 69 Aries Class Luxury Liner, 111 Armageddon Class Dreadnought, 97 Arrow Class Point Defense Escort, 26 Artemis Class Destroyer, 10 Arual Class Assault Cruiser, 60 Assault Blitz, 100, 101, 103 Attrition Class Assault Carrier, 77
B Bane Class R&D Cruiser, 39 Banshee Class Dreadnought, 68 Barracuda Class MKII Frigate, 19 Bigger Batteries, 7, 12, 36, 41, 65, 66, 80, 82 Biohazard Ammo (Starboard/Port), 36, 41 Biohazard Ammo (Torpedoes, Mines), 104, 105, 107 Bombard Class Gunship, 25 Brigand Class Cruiser, 100 Broadsword Class Dreadnought, 22 Brood Class Battleship, 36 Buckler Class Gun Escort, 33 Bulwark Class Frigate, 71
C Carnivore Class Heavy Cruiser, 54 Cerberus Class Heavy Cruiser, 69 Charybdis Class MKII Carrier, 16 Chironex Class MKII Cruiser, 17 Claymore Class MKI Carrier, 30 Combustible Cargo, 110, 112, 116, 117 Conqueror Class MKI Battleship, 29 Copernicus Ore Refinery, 109 Counter Measures, 43, 48, 62, 89 Countermeasures, 87 Cutthroat Class Assault Corvette, 101
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D Deck Crews, 7, 12, 29, 65, 66, 69, 72, 84, 86, 90, 92, 100, 103, 116, 117 Defiler Class Cruiser, 97 Dei-Nak Class Battleship, 80 Dirty Secrets, 57, 59, 68, 72, 84, 86 Disengage Freight, 100, 103, 109, 112 Disruption Cannon, 43, 48, 93, 95 Disruptor, 46, 48 Double Mines, 28, 34, 54, 55, 56 Drone Class Frigate, 40 Drone Mines, 21
E Elite Crew, 6, 12, 14, 21, 22, 27, 28, 34, 36, 41, 43, 49, 57, 59, 60, 62, 68, 72, 84, 85, 86, 97, 99, 122 Energy Transfer, 14, 15, 21 Enforcer Class Frigate, 47 Espionage, 44, 49, 63, 64, 68, 72, 85, 86 Excelsior Class Battleship, 63 Executioner Class MKII Cruiser, 45 Executive Class Battleship, 87 Experienced Engineers, 22, 23, 24, 25, 27
F Firing Solution, 34, 43, 49 Flachion Class MKII Carrier, 29 Foundry Class Dreadnought, 87 Fugitive Class Mine Corvette, 102 Fury Class Cruiser, 31
G Gai-Shar Class Destroyer, 81 Ganak Class Battleship, 51 Gila Class MKII Cruiser, 38 Gladius Class Gunship, 31 Gravity Weapon, 93, 94, 95 Guardian Class Point Defense Escort, 11 Gun Drone, 114
Revised: 12/26/2012 11:08 AM
Gun Platform, 114
H Halberd Class Heavy Cruiser, 24 Hammer Class Frigate, 32 Hantari Class Cruiser, 57 Hermes Class MKII Cruiser, 9 Hidden Killer, 10, 12, 18, 21, 25, 27, 32, 34, 39, 41, 46, 49, 55, 56, 70, 72, 75, 76, 81, 82, 93, 95 Hive Class Carrier, 37 Hopper Planetary Lander, 109 Hunter Class Destroyer, 55 Hydra Class MKII Battleship, 15
I Impervious, 6, 12, 14, 21, 22, 27, 28, 34, 36, 41, 43, 49, 57, 59, 60, 62, 68, 72, 84, 86, 97, 99, 122 Infected Battleship, 104 Infected Carrier, 104 Infected Cruiser, 105 Infected Escort, 106 Infected Frigate, 105 Infestation, 104, 105, 106, 107 Interdictor Class Torpedo Cruiser, 77
J Judgment Class Battleship, 43 Justice Class Heavy Cruiser, 44
K Karn Class Frigate, 58 Kelor Class Frigate, 75 Kestros Class Destroyer, 25
L Large Mass, 84, 86 Launch Tubes, 43, 49, 80, 82, 93, 95 Lhotze Class Cruiser, 61 Limited Resources, 109, 110, 111, 112 Lots of Guns, 22, 27, 97, 99
M Makalu Class Torpedo Cruiser, 61 Maneuverable, 10, 12, 14, 15, 16, 17, 18, 21, 27, 32, 34, 36, 39, 41, 46, 49, 56, 70, 72, 75, 76, 81, 82, 93, 95 Manta Class Battle Carrier, 14 Mantis Long Range Cargo Freighter, 110 Medical Shuttles, 53
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Medusa Class Dreadnought, 14 Militia Class Torpedo Escort, 91 Minefields, 21, 29, 34 Morning Star Class MKI Carrier, 23
N Nausicaa Class MKII Battleship, 28 Nemesis Class Destroyer, 46 No FSD, 84, 86, 114, 115, 116, 117 Nostradamus Class Gas Mining Vessel, 110
O Onnisha Class Carrier, 65 Opportunity Class Cruiser, 90 Outlaw Class Frigate, 101 Overseer Class Carrier, 44
P Pack Hunters, 74, 76, 88, 89, 97 Penitentiary Class Frigate, 94 Persecution Class Dreadnought, 43 Phantom Class Battleship, 84 Phoenix Class Destroyer, 70 Pilgrim Class Frigate, 11 Piranha Class MKI Frigate, 19 Point Defense Barrage, 6, 12, 36, 41, 93, 95 Poseidon Class MKI Battleship, 15 Pride of the Fleet, 6, 12, 14, 21, 22, 27, 28, 34, 36, 41, 43, 49, 57, 59, 60, 62, 68, 72, 84, 86, 87, 89, 93, 95, 97, 99, 122 Protected Systems, 28, 34, 51, 53 Prowler Class Gunship, 55 Punisher Class Escort, 47
Q Quick Launch, 14, 21, 37, 41, 69, 72
R Racketeer Class Battle Carrier, 100 Razorthorn Class Battleship, 7 Rearm, 87, 89 Reformer Class Dreadnought, 93 Regenerative, 93, 95, 104, 105, 106, 107 Reinforced Fore, 43, 44, 45, 46, 49, 57, 59, 93, 95 Reinforced Port/Starboard, 22, 27, 60, 61, 62, 68, 72 Remora Class Mine Escort, 20 Repair Shuttles, 23, 27, 51, 53, 87, 89, 95, 116, 117 Repair Space Station, 116 Resolute Class Cruiser, 63 Resulka Class Dreadnought, 60
Revised: 12/26/2012 11:08 AM
Retribution Class Dreadnought, 28
S Satellite (Energy Weapons), 115 Satellite (Torpedo Systems), 115 Scarab Class Heavy Cruiser, 37 Scatter Cannon, 22, 27 Scout, 78, 79 Scythe Class Frigate, 26 Sector Shielding, 6, 7, 8, 9, 10, 12, 122 Secured Bulkheads, 28, 29, 30, 31, 32, 34, 63, 64, 93 Sentinel Class Cruiser, 9 Servitude Class Destroyer, 93 Shantu Class Dreadnought, 57 Sharnak Class Cruiser, 74 Shautrai Class Battle Carrier, 65 Shield Projector, 10, 12, 13 Shunt Matrix, 39, 41 Siren Class Escort, 71 Skyhammer Class Cruiser, 24 Slayer Class Frigate, 98 Space Station, 116 Special Forces, 68, 73, 77, 79 Spectre Class Battleship, 68 Spook Class Cruiser, 70 Spur Class Heavy Cruiser, 85 Stalker Class Assault Cruiser, 54 Stealth Systems, 36, 37, 38, 39, 42, 77, 79 Stinger Class Assault Escort, 40 Stingray Class Destroyer, 18 Storm Class MKI Cruiser, 18 Sulan Class Cruiser, 51 Superior Design, 28, 34, 68, 72, 87, 89, 96, 97, 99 Swarm Class MKI Cruiser, 38 Swordbreaker Class Battleship, 22
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Systems Network, 36, 37, 42
T Tarl Class Frigate, 52 Tashak Class Destroyer, 75 Templar Class Heavy Cruiser, 8 Titan Class Dreadnought, 6 Tormentor Class R&D Cruiser, 46 Torpedo Spook, 6, 13, 30, 34, 69, 70, 73, 90, 92, 122 Trident Class Destroyer, 32 Triton Class MKI Carrier, 16 Tsunami Class Heavy Cruiser, 17 Tyranny Class Corvette, 78
V Vanquisher Class MKI Cruiser, 45 Varnak Class Heavy Cruiser, 74 Venom Class Destroyer, 39 Victory Class Heavy Cruiser, 30 Vulnerable, 55, 56, 103, 112
W Waystation, 84
X Xiphos Class MKII Carrier, 23
Z Zenith Class Fleet Carrier, 8 Zeus Class Battle Carrier, 90 Zhou –Nor Class Carrier, 80
Revised: 12/26/2012 11:08 AM
Notes This document is a compilation of rules and documents from the following Spartan Games Firestorm Armada documents: • The hardback version of the Firestorm Armada Rulebook (known as version 2 or V2) • The Retro-MARs pdf available from Spartan Games • Firestorm Armada Hardback Edition - Errata and Clarifications (31st August 2012) version • The Marauders of the Rift supplement. Please carefully look over this document. If you find any errors please email
[email protected] with your concerns. There is a revised date on the bottom right hand corner of every page. Please be sure you are using the most current version.
This document contains changes/ corrections from the Firestorm Armada Rulebook v2 detailed below: All MAXIMUM FLEET VALUES (MFV) for the Zenian League have been changed to be consistent with the percentage values detailed on page 112 under the heading Support Fleet. All MAXIMUM FLEET VALUES (MFV) for the Alliance of Kurak have been changed to be consistent with the percentage values detailed on page 106 under the heading Support Fleet. The Model Assigned Rule Assault Robot Torpedoes from the Marauders of the Rift is not included on any ship. On the Omnidyne Dreadnought this MAR is mentioned in the Rearm MAR. We are waiting on an errata for this. 121 | P a g e
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The Model Assigned Rule Security Posts from the Marauders of the Rift is on the Supermax-89 Dreadnought is not included in the book. Therefore its description not included here.
The ship stat cards have been altered to closely conform with the Firestorm Armada Rulebook v2. Please note the changed positions of Wings, Shields, Fleet Tactics, and Command Distance and MARS.
TERRAN ALLIANCE Titan Class Dreadnought
DR
CR
Mv
HP
6
12
6”
10
Range Band
1
2
3
4
Cost: 270 Points
Starboard/Port
8
10
7
5
CP
AP
PD
MN
Fore (Fixed)
9
11
7
5
6
7
8
0
Turrets
10
12
7
5
Shields = 3
Torps (Any Arc)
6
7
8
9
Wings = 0
Fleet Tactics = +2 Command Distance = 6” This is a LARGE CAPITAL CLASS model Up to 30% of your points can be spent on DREADNOUGHTS TERRAN ALLIANCE DREADNOUGHTS are deployed in SQUADRONS of 1 model This model MUST move 2” straight ahead before making each 45 degree turn MARS: Elite Crew, Impervious, Pride of the Fleet, Sector Shielding, Torpedo Spook
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