Mattheew Jackson (order #4646727)
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Credits Additional Writing: Christopher Peter Layout: Paul Dinsdale, Wayne Deitrick Cover Art: Danrey Borja Cover Design: Bob Noberini, Jennefer Noberini, Danrey Borja Interior Art: Danrey Borja Art Direction: Jennefer Noberini, Wayne Deitrick Editing: Christopher Peter As always, special thanks to the members of the Fight! Group. I remain thankful for your willingness to invest your time and energy into this game. Once again, this book was made possible because of the love of my wife, who supports me in all I do. Thanks also to my two sons. All the Japanese they know they learned from fighting games. Copyright 2012 Christopher Peter. This book was published by Divine Madness Press in Worcester, Massachusetts. For more information about Fight!, please visit http://divinemadnesspress.wordpress.com. Join in the discussion at http://groups.google.com/group/fightrpg. All artwork copyright 2011 original artists. No part of this book may be reproduced, in part or in whole, without permission from the publisher (except for brief quotes used in reviews). All content is fictional, and any similarity, real or imagined, to persons living or dead, is coincidental.
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TABLE OF CONTENTS Introduction................................................................................................................................ Pg 3 Amarao Azure, designed by Duan Bailey.....................................................................................Pg 6 Damien Darkraven, designed by Eric Gaster.............................................................................. Pg 12 Ganton Blade, designed by Christopher McDonough................................................................ Pg 18 Innocence, designed by Duan Bailey......................................................................................... Pg 24 Kaozan the Red Tiger, designed by Duan Bailey......................................................................... Pg 30 Leonides, designed by Christopher Peter................................................................................... Pg 36 Marie Legendre, designed by Christopher Peter........................................................................ Pg 42 Mira Whitewitch, designed by Tseng Chi-Chieh......................................................................... Pg 48 Rafaella Roderick, designed by Christopher Peter...................................................................... Pg 54 Akiko Sakai, designed by Chris Lee............................................................................................ Pg 60 Cannon McCabe, designed by Christopher Peter....................................................................... Pg 68 Hoss, designed by David Yellopeg.............................................................................................. Pg 74 Kaida Carson, designed by Christopher Peter............................................................................ Pg 80 Killer Queen, designed by Alejo G. Marello................................................................................ Pg 86 Mateo de Cordoba, designed by Alejo G. Marello....................................................................... Pg 94 Skyrina Wourlde, designed by Matt Miller............................................................................... Pg 102 Therese Rush, designed by Christopher Peter.......................................................................... Pg 108 Chastity, designed by Christopher Peter.................................................................................. Pg 114 Gabriella Alvarez, designed by Christopher Peter.................................................................... Pg 120 Hugo Herrera, designed by Christopher Peter.......................................................................... Pg 126 Modesty, designed by Christopher Peter..................................................................................Pg 132 Red Magnum, designed by Matt Miller.....................................................................................Pg 138 Vesta Angelborn, designed by Christopher Peter..................................................................... Pg 144 Colt Freeborn, designed by John Kings IV................................................................................ Pg 150 Dr. Silver Maxwell, designed by Peter Larson........................................................................... Pg 158 Hannah St. Germaine, designed by Christopher Peter............................................................. Pg 166 Jinsokuna Kitsune, designed by Alejo G. Marello......................................................................Pg 172 Ten, designed by Ben Sattler................................................................................................... Pg 180 Desdemona, designed by Christopher Peter............................................................................ Pg 186 Jack Sage, designed by Kyle Yaworski...................................................................................... Pg 192 Shirokura Akemi, designed by Christine Dinsdale.................................................................... Pg 198 Shirokura Genji, designed by Wayne Deitrick.......................................................................... Pg 204 Deacon, designed by Christopher Peter................................................................................... Pg 210 Helene Matisse, designed by Peter Larson.............................................................................. Pg 216 Hiroto, designed by Christopher Peter..................................................................................... Pg 224 Jason Stone, designed by Stephen Rubio................................................................................ Pg 230 Siersi, designed by Stacie Winters........................................................................................... Pg 236 Daiichi Takeda, designed by Seven Tan.................................................................................... Pg 244 Rei Oshiro, designed by Christopher Peter............................................................................... Pg 252 Appendix: Example Thugs....................................................................................................... Pg 258 Mattheew Jackson (order #4646727)
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Introduction Here comes a new Challenger! In fact, here come several dozen Challengers! This book contains 39 fully detailed Fighters, as well as 30 different Thugs, providing loads of resources for players and Directors alike. The Fighters contained herein represent a wide variety of character types. There are traditional fighting game characters, historical characters, characters from futuristic settings, and characters from dark supernatural settings. Furthermore, every Power Level is represented here, with an emphasis on lower Power Levels to make the book useful for the widest range of campaigns as possible. In order to demonstrate how characters can develop over time, two of the included Fighters contain the specific details of their whole development, from Power Level 1 to Power Level 8. With these examples, players can see how a basic character concept can be established at the beginning of a Fighter’s career and then become fully realized as the campaign progresses. This book can be used for a number of purposes. The Fighters in this book can be used as opponents in a game, either because one of them sparks an idea for the Director or because the Director needs a quick NPC to use for a tournament bracket or an unprepared fight scene. Players can use these characters as models, providing loads of example Special Moves and Super Moves and ideas about how to build a
Mattheew Jackson (order #4646727)
character. Or players might just like some of these Fighters enough to choose them as their own characters. Finally, this book can be used outside of a campaign setting altogether. Given Fight!’s strong emphasis on detailed tactical combat, your group might just choose some Fighters of similar Power Level and have an impromptu tournament instead of a traditional roleplaying session. Your group can spend an evening playing a fighting game without ever turning on the TV! However you choose to use it, Challengers provides lots of useful tools for all Fight! campaigns and dozens of opponents waiting to test their mettle in the crucible of combat!
Format for the Fighter Character Sheets All of the Fighters’ character sheets contain the following entries. Some characters have additional entries as well. Name: The full name of the character. As in many fighting games, a shortened version of the name would appear at the top of the “screen” to describe the character. Genre: Fighters in this book are classified by five different sub-genres found in fighting video games. Some characters have two genres listed, as their concepts exist
3
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Introduction on the border between the two, or because they could be used equally well in either genre. But really, this category is simply a guideline; any character can be made to fit into any genre of fighting game setting, usually by just tweaking a few details. Standard: This default category encompasses Fighters that could reasonably be found in most fighting game settings occurring in the late 20th/early 21st century or its equivalent, in a world that fundamentally resembles our own (with the exception of the addition of high-powered martial artists, of course). Extreme: These character concepts go beyond the normal presumptions for “typical” fighting game characters. Sometimes this kind of Fighter exists as an exceptional character in an otherwise “normal” campaign setting, but just as often the campaign setting itself is sufficiently unusual, as all Fighters in the setting feature unusual appearances, unusual Special Moves, or unusual backgrounds (or some combination of all three). At the time of this publication, many new fighting video games fit into this sub-genre. Future: Future Fighters are found in campaigns in which the technology of the setting in general is significantly advanced beyond the early 21st century. Furthermore, such campaigns often feature space travel, alien races, and other tropes of the science fiction genre.
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Historical: Historical Fighters have backgrounds that place them earlier than the late 20th century. They are usually situated in periods of history in which great conflict occurred or in which martial expertise was prized by the dominant culture. Such settings often feature more weapon use than other fighting game settings. Medieval Japan is certainly one of the most common historical settings in this regard. Horror: There have been enough fighting video games with an emphasis on monsters and dark supernatural character concepts to justify the existence of this particular sub-genre. These character concepts usually involve magic, monstrous appearances, mystical backgrounds, and often a lack of traditional heroic motivations. Height, Weight, Blood Type, Fighting Style: These are just descriptive elements, present in almost all fighting video game character descriptions. Reason for Fighting: Because of the significance of fighting as a way of looking at the world in the genre, the character’s reason for fighting is an important descriptor for his or her driving motivation and primary psychological traits. Background: This section provides enough of background to understand the character and incorporate him or her into a campaign setting. In some cases, backgrounds are brief and allow a lot of room for customization. In other cases, backgrounds
2
Introduction are quite detailed. Even with these characters, however, there is nothing that requires you to use the background as written. Appearance: A physical description of the character. Opening Pose, Taunt, Win Quotes, Victory Poses: All of these details provide visuals of how the Fighter acts before, during, and after a fight. They are all standard tropes of fighting video games, and they often give additional insights into the character’s personality and drive. They are also fun role-playing details to include in and around fight scenes. Strategy Guide: This paragraph includes important notes about how the character’s Special Moves can be used most effectively, as well as highlighting the character’s weaknesses, ideal Ranges at which to fight, ways to use Fighting Spirit, and/or Combo ideas. Development Guidelines: This section highlights ideas for advancing the Fighter to a higher Power Level. It includes weaknesses that need to be addressed, thematic elements to highlight, and ideas for new Special Moves. Campaign Notes: This section mentions relationships with other characters in this book or important mechanical presumptions about the character’s original cam-
paign setting, such as the rules for tag teams, for example. Some of the Fighters in this book come from full-length campaigns and thus include campaign details to better explain the place of the character in the campaign world. Of course, all of these details can be changed or ignored in order to make a character work better for your own campaign. Character Notes: This section provides details of a character’s Qualities, Weaknesses, and Quirks. This also includes important NPCs affiliated with the character. The Fighter’s formal character sheet follows using a format that is similar to the one found in the core rules. Some graphical effects are included for Life Bar and Fighting Spirit, though these have no ingame effect. Special Moves are presented at the end of the character sheet. Here, all game data for each move is provided, along with the move’s description and the controller input, which again has no game effect (though controller inputs are appropriately correlated to the Special Move’s level). Damage and Accuracy are included here based on the Fighter’s Basic Qualities and the Elements of the Special Move, but these attributes do not include the Combat Bonuses of a higher PL character.
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: 257 Mattheew Jackson (order #4646727)
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APPENDIX EXAMPLE THUGS
The following pages contain 30 fully devel-
+ $ oped Thug types corresponding to a number
Alien Soldiers
5"=3 . 6 of common archetypes found in the fight-
Warrior Alien F= ""= Assault Robot ! "!# $ %&$ ' as manga and anime. Many of the Thug 4 & ! Mecha and Thug 5 examples are intended for small
Thug Groups or even as single opponents to Combat Vehicles low Power Level teams of Fighters. oppose (! " F1 F" ": ! )$* %$ + In order to keep them as generic as possible, Armored Personnel Carrier & !
they were given only the Weaknesses that Attack Helicopter seemed essential to define them. To take Tank any ,# -# . # F" ""= of these Thugs andF.5- 6 make them more /# interesting combatants, add a single Move Fantasy Opponents Element as a Quality. If you give them more Weaknesses, remember that it is only fair 5%3 . 3 <-$0 6 Fantasy Soldier the Fighters get aF. chance to exploit that 0 !,1 ":F" Medieval Soldier !< .)2* "* these Weaknesses inside or outside of com- ,!" ! )' Mounted Soldier bat. Giant Ogre Dragon The ,),# 3 F. F= ":F" Criminal Element ! " Horrible Monster ing game genreF. and associated media such
& &0 Hooligan 9
Animals
Street Thug Unruly Mob of Untrained Angry People 5%3 . 3 <-$0 6 Swarm of Small Animals Hulking Brute 4,!1
#
F1 F" ""$ Predator Animal 5 # !# ! ) * )$* %$ + Dinosaur 1
Law Enforcement Other 5<3 . 3 @-"0 6 and Military ( )6 # F. 2! 7 )8 "
Cat Girl
F=
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Security Guard 8 ) 0 Cultist Police Officer Soldier Special Forces Soldier Powered Armor Guard
Pirate Covert Operative Ninja Angel
4 258 Mattheew Jackson (order #4646727)
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APPENDIX EXAMPLE THUGS Thug 1
Weaknesses: None
45<3 . 3 #0 6 The hooligan is not exactly a “thug,” 69 1
F1
F=
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which tends to imply a criminal. Rather, Cat Girl the hooligan is just a big guy with a bad $* %$ + ,!*
Initiative: 1d6 Accuracy: +0 and who can actually hold his own once Damage: 1d4 he’s there. :5@3 . 3 ?0 6 Defense: 3 Life Save: 1 Security Guard :,!1 - * ! F11 F= ""$F$ Qualities: Cute 5 # !# 4 * )$* %$ + ;
0 F... F= ""$F< Life Save: 2 5 # !# = * ) ! !# $ %&$ ' sents an agile girl with claws, but without Qualities: None & &0 ) much fighting experience. Weaknesses: None
temper who’s not afraid to get in a fight,
Often well-intentioned but equally often
Cultist
ill-trained, the security guard tries to keep Initiative: 1d4 people away from confidential or propri >5"=3 . 6 Accuracy: +0 etary material. More competent security ) 3 / . / # "=3 . 0 Damage: 1d4 guards for more secure facilities could use Defense: 2 the Police Officer or Soldier instead. Life Save: 3 Qualities: None Street Thug Weaknesses: None Initiative: 1d4 Ancient religions, weird cults, eldritch Accuracy: +0 plots to destroy the universe – they all Damage: 1d4 need fanatical people who can match vioDefense: 3 lence with irrationality and a lack of real Life Save: 2 fighting style. Qualities: None
Hooligan
Initiative: 1d4 Accuracy: +1 Damage: 1d4 Defense: 2 Life Save: 2 Qualities: None
Mattheew Jackson (order #4646727)
Weaknesses: None This is a typical gang member or violent biker, but it can also be used for yankis, bosozoku, or thugs that shout funny things as they are defeated.
: 259
2
APPENDIX
EXAMPLE THUGS
Thug 2 + $
Damage: 1d4 Defense: 4 5"=3 . 6 Life Save: 3 Fantasy Soldier F. ""= Qualities: Mobile F= Initiative: 1d6 ! "!# $ %&$ ' Weaknesses: None Accuracy: +1 & ! This is the medieval soldier above mount
Damage: 1d10 ed on a horse. You don’t need to count Defense: 3 the mount and rider as two Life (! " F1 F" separate ": Save: 3 ! )$* %$ + combatants. The horse provides superior Qualities: None & !
positioning and speed, accounted for in Weaknesses: None the attributes above. soldier is a member of some non-huThis ,# -# . # F.5- 6 F" ""= man fantasy race such as goblins or orcs. /# Pirate It could also be used for a fearsome tribe Initiative: 1d6 of primitive humans. By modifying QualiAccuracy: +2 5%3 . 3 <-$0 6 ties and Weaknesses, this could instead be Damage: 1d8 used 0 !,1 F.such as an elf. !< ":F" as a noble warrior .)2* "* ,!" ! )' Defense: 4 Life Save: 2 Medieval Soldier Qualities: None Initiative: 1d6 ,),# 3 F. ":F" Weaknesses: None F= Accuracy: +1 ! " In many ways, pirates are really “historical & &0 Damage: 1d6 street thugs” on boats, but genre fiction 9 Defense: 5 often makes pirates more competent Life Save: 2 combatants. 5%3 . 3 <-$0 6 Qualities: Increased Stun 4,!1
#
F1 F" ""$ Weaknesses: None 5 # !# ! ) * )$* %$ + Police Officer This represents an historical warrior with 1
Initiative: 1d6 armor and melee weapons. Adding the Accuracy: +0 Ranged Quality makes archers instead. 5<3 . 3 @-"0 6 Damage: 1d8 could be usedF. equally well for EuThis ( )6 # F= ""= Defense: 4 ropean knights or Japanese samurai or 2! 7 )8 " Life Save: 3 8 ) 0 ashigaru. Qualities: Ranged, Gun Weaknesses: Code Mounted Soldier Police officers carry firearms and have the Initiative: 1d6 power of the law on their side. This could Accuracy: +2 also be used as a more competent security guard.
4 260 Mattheew Jackson (order #4646727)
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APPENDIX EXAMPLE THUGS
Swarm of Small Animals
Qualities: Ranged, Gun
45<3 . 3 #0 6 Weaknesses: None
1d6 Initiative: 69 1
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This Thug can be used for any alien sol $* %$ + ,!* Accuracy: +1 dier, probably equipped with high-tech Damage: 1d6 armor, powerful energy weapons, and a Defense: 3 desire to subjugate other species. Life Save: 4 :5@3 . 3 ?0 6 Qualities: Hard to Evade, Harry Weaknesses: Unintelligent :,!1
- * ! F11 F= ""$F$ This Thug represents a small swarm of 5 # !# 4 * )$* %$ + ;
0 F... F= ""$F< Defense: 6 5 # !# = * ) ! !# $ %&$ ' dozen or more animals. Life Save: 4 & &0 ) Qualities: Ranged Unruly Mob of Untrained
Weaknesses: None This represents a mass produced combat Angry People robot of approximate human size and >5"=3 . 6 Initiative: 1d4 shape. This Thug could also be used for ) 3 / . / # "=3 . 0 Accuracy: +0 an army of animated terra cotta soldiers Damage: 1d6 (though without the Ranged Quality). Defense: 4
Thug 3
Life Save: 4 Qualities: Knocks Down Weaknesses: None Similar to the swarm of animals, this Thug represents 4-6 untrained people fighting as a single combatant. With this Thug, Fighters could face off against hundreds of opponents at once if needed.
Warrior Alien Initiative: 1d6 Accuracy: +1 Damage: 1d6 Defense: 4 Life Save: 2
Covert Operative
Initiative: 1d8 Accuracy: +2 Damage: 1d6 Defense: 5 Life Save: 4 Qualities: Skilled x 2 Weaknesses: None This Thug can be used for a combattrained spy, whether modern or historical, such as the Shinsengumi.
: 261 Mattheew Jackson (order #4646727)
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APPENDIX
EXAMPLE THUGS
Hulking Brute + $ Initiative: 1d6
Defense: 5 Life Save: 3 Qualities: Hit Stun, Robust, Powerful 5"=3 . 6 Accuracy: +2 F. F= ""= Weapon Damage: 1d8 ! "!# $ %&$ ' Weaknesses: Unintelligent, Style WeakDefense: 4 & ! ness Life Save: 5
This Thug can be used for panthers, bears, Qualities: Hit Stun wolves, or any fantasy equivalent of a ": Weaknesses: (! " F" None F1 predatory animal with sharp claws and ! )$* %$ + This Thug can be a stand-in for any lower& !
teeth. level Thug who happens to be bigger and tougher than his or her companions. This ,# -# . # F.5- 6 F" ""= Soldier can be the street gang’s huge bruiser, the /# Initiative: 1d6 martial art school’s enormous champion, Accuracy: +2 or the guy the cops bring in to scare crimiDamage: 1d8 nals into talking. 5%3 . 3 <-$0 6 Defense: 5 0 !,1 F. !< ":F" Life Save: 3 .)2* "* ,!" ! )' Ninja Qualities: Ranged, Gun Initiative: 1d6 Weaknesses: None Accuracy: +2 ,),# 3 F. F=from Soldiers are distinguished Police ":F" OfDamage: 1d8 ! " ficers by their superior weaponry and bet& &0 Defense: 5 ter combat training. This Thug can also be 9 Life Save: 4 used for competent terrorists or historical Qualities: Skilled, Fast Recovery soldiers that also use guns. 5%3 . 3 <-$0 6 Weaknesses: None 4,!1
#
F1 F" ""$ These attributes assume the genre trope 5 # !# ! ) * )$* %$ + Special Forces Soldier that ninja are at least the equivalent of 1
Initiative: 1d6 well-trained soldiers. If more generic Accuracy: +3 mook ninja are desired, the kind that 5<3 . 3 @-"0 6 Damage: 1d8 attack in ridiculousF. numbers, the Thug 1 ( )6 # F= ""= Defense: 4 Street Thug can be used instead. 2! 7 )8 " Life Save: 4 8 ) 0 Qualities: Ranged, Skilled Predator Animal Weaknesses: None Initiative: 1d6 Though better trained than average solAccuracy: +2 diers, Special Forces can be represented Damage: 1d12 simply by improving non-combat Skills.
4 262 Mattheew Jackson (order #4646727)
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APPENDIX EXAMPLE THUGS Even better trained soldiers could be Thug 4, though such unitsF1 would be truly excep 69 1 tional. $* %$ + ,!*
Life Save: 5 Qualities: Hit Stun, Mobile, Harry ""= F= Weaknesses: Unintelligent This Thug represents an aggressive but not huge dinosaur such as a velociraptor. 45<3 . 3 #0 6
Thug 4 Angel
Giant Ogre
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even greater power. These attributes can strong humanoid opponent. Special powjust as easily be used for demons or oni. ers could be given by changing around >5"=3 . 6 Qualities.
Armored Personnel Carrier
) 3 / . / # "=3 . 0
Initiative: 1d6 Accuracy: +3 Damage: 1d10 Defense: 7 Life Save: 5 Qualities: Competent Villain, Ranged Weaknesses: None This represents a single armored vehicle without excessive weaponry, often used to transport soldiers. It would usually be used as a Thug Group of one.
Dinosaur
Powered Armored Guard
Initiative: 1d8 Accuracy: +3 Damage: 1d8 Defense: 6 Life Save: 6 Qualities: Ranged, Gun Weaknesses: None This Thug represents an elite trooper equipped with a full suit of powered armor that increases his strength, durability, and weapon options.
Initiative: 1d10 Accuracy: +3 Damage: 1d10 Defense: 5
: 263 Mattheew Jackson (order #4646727)
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APPENDIX
Thug 5 + $ Attack Helicopter F.
5"=3 . 6
EXAMPLE THUGS Weaknesses: Noteworthy Appearance This Thug represents any other horrific beast, usually a non-traditional, tentacled F= ""= monstrosity from beyond the stars.
Initiative: 1d10 & ! Accuracy: +5 Mecha
Damage: 1d12 Initiative: 1d10 Defense: 7 Accuracy: +4 Life (! " F1 F" ": Save: 5 Damage: 1d12+1 ! )$* %$ + Qualities: Ranged, Gun, Competent Villain & !
Defense: 7 Weaknesses: None Life Save: 6 represents a helicopter gunship, This ,# -# . # F.5- 6 F" ""= Qualities: Ranged, Gun /# armed with chain guns and rockets. Weaknesses: None This is a large humanoid robot designed Dragon for combat. Mecha are often manned 5%3 . 3 <-$0 6 Initiative: 1d10 vehicles, but this could also a Accuracy: 0 !,1 F. !< be used for":F" +4 generic giant robot with an artificial intel.)2* "* ,!" ! )' Damage: 1d12 ligence. Defense: 7 Save: 7 Life ,),# 3 F. F= ":F" Tank ! " Qualities: Ranged, Competent Villain Initiative: 1d8 & &0 Weaknesses: None Accuracy: +2 9 This can be used for a dragon or any other Damage: 1d12 traditional huge fantasy monster. By Defense: 8 5%3 . 3 <-$0 6 changing the Qualities, it could also be Life Save: 6 4,!1
#
F1 F" ""$ used for a large dinosaur like a tyranno5 # !# ! ) * )$* %$ + Qualities: Ranged, Gun, Robust, Compesaurus. 1
tent Villain Weaknesses: None Horrible Monster 5<3 . 3 @-"0 6 A main battle tank, fully armored and 1d10 Initiative: ( )6 # F. F= attributes ""= with heavy weaponry. These 2! 7 )8 " Accuracy: +4 could be used for modern tanks or futuris 8 ) 0 Damage: 1d12+1 tic designs. Defense: 6 Life Save: 6 Qualities: Robust, Competent Villain, Hit Stun ! "!# $ %&$ '
4 264 Mattheew Jackson (order #4646727)
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