#====================================================================== #============================================= =================================# ========# Field Effects (E14): #============================================= #===================== ================================================= =================================# ========# Ever since Ash's Pikachu activated the the sprinklers of Brock's Gym, we've seen in the Pokemon Anime countless creative ways in which trainers have been able t o use the terrain to their advantage. Unfortunately, the presence of terrain has been almost entirely absent in Pokemon games until the recent addition of X and Y's Electric/Grassy/Misty Terrains. Reborn is taking this idea one step further. As you travel around the region, yo u may encounter many different terrain types that could dramatically change the flow of a battle. How will you use them to overcome your opponents? #====================================================================== #============================================= =================================# ========# Index: #============================================= #===================== ================================================= =================================# ========# 1. Electric Terrain 2. Grassy Terrain 3. Misty Terrain 4. Pitch Black Field 5. Chess Board 6. Big Top Arena 7. Burning Field 8. Swamp field 9. Rainbow Field 10. Corrosive Field 11. Corrosive Mist Field 12. Desert Field 13. Icy Field 14. Rocky field 15. Forest Field 16. Super-heated Field 17. Factory Field 18. Short-circuit Field 19. Wasteland 20. Ashen Beach 21. Water Surface 22. Underwater 23. Cave 24. Glitch Field #============================================= #===================== ================================================= =================================# ========# General #============================================= #===================== ================================================= =================================# ========# Transforming or destroying any field effect grants a x1.3 power bonus. #============================================= #===================== ================================================= =================================# ========# Field Effect Listing #============================================= #===================== ================================================= =================================# ========# #-------------------------------#------------------------------- Electric Field ------------------------------------------------------------# "The field is hyper-charged!" * Grounded Pokemon cannot fall asleep * Created by Electric Terrain * Electric mo moves fr from gr grounded Po Pokemon in increase ba base po power x1 x1.5 * The follo ollowi wing ng move moves s now now appl apply y addi additi tion onal al Elect lectri ric c type type dam damage: age: Explosion Selfdestruct Surf Muddy Water Hurricane Smack Down * Focus Punch will always fail * The st stat-changing ef effect of of th the fo following mo moves is is am amplified:
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Charge Eerie Impulse Magnet Rise lasts for 8 turns The following moves gain a x1.3 increase in power: Explosion Self Destruct The following moves gain a x2 increase in power: Magnet Bomb The following moves will terminate this field effect: Mud Sport Nature Power becomes Thunderbolt Camouflage changes the user's type to Electric
#-------------------------------- Grassy Field --------------------------------# "The field is in full bloom." * Grounded Pokemon restore 1/16th Max HP each turn * Created by Grassy Terrain * Grass moves from grounded Pokemon increase base power x1.5 * Fire moves against grounded Pokemon increase base power x1.5 * The ability Grass Pelt is activated * The follow moves gain a x1.5 increase in power: Fairy Wind Silver Wind * The following moves suffer a x0.5 decrease of power: Muddy Water Surf * The base accuracy of the following moves becomes 80: Grass Whistle * The following moves gain double their normal stat-changing effects: Growth Coil (This boost will not stack with Growth's Sun boost) * In the absence of Rain or Water Sport, the following moves will transfor m this field into a Burning Field: Eruption Heat Wave Flame Bu rst Lava Plume Searing Shot Fire Pledge * The following moves will transform this field into a Corrosive Field: Sludge Wave * Nature Power becomes Energy Ball * Camouflage changes the user's type to Grass #-------------------------------- Misty Terrain -------------------------------# "Mist settles on the field." * All Pokemon are immune to status conditions * Created by Misty Terrain * Dragon moves decrease in base power x0.5 (The above two changes deviate from main series' Misty Terrain. Canonically, these affects apply only to grounded Pokemon) * The ability Marvel Scale is activated * Pokemon with the ability Dry Skin recover 1/16 Max HP each turn * Pixilate's base power boost becomes x1.5 (from x1.3) * The follow moves gain a x1.5 increase in power: Fairy Wind Mystical Fire Moonblast Magical Leaf Doom Desire Icy Wind Aura Sphere Mist Bal l * The following moves suffer a x0.5 decrease of power: Dark Pulse Night Daze Shadow B all * The base accuracy of the following moves becomes 100: Sweet Kiss Lovely Kiss * The stat changing effect of the following moves is amplified:
Cosmic Power Aromatic Mist * Sweet Scent lowers Defense and SpDef * Wish restores 75% of the user's Max HP (from 50%) * Aqua Ring restores 1/8 Max HP each turn (from 1/16) * The following moves will terminate this field effect: Whirlwind Gust Razor Wind Hurricane Defog Tailwind * The following moves will transform this field into a Corrosive Field: Clear Smog Smog * Prevents use of Selfdestruct and Explosion * Nature Power becomes Moonblast * Camouflage changes the user's type to Fairy #-------------------------------- Pitch Black Terrain -------------------------------# "Darkness is gathering..." * The following moves gain a x1.5 increase in power: Dark Pulse Night Daze Night Sl ash Shadow Ball Shadow Claw Shadow Force Shadow Sneak Shadow Punch Aurora Beam Signal Beam Flash Cannon Luster Purge Dazzling Gleam Mirror Shot Doom Desire Technoblast Power Gem * The following moves gain double their normal stat-changing effects: Flash * The base accuracy of the following moves becomes 100: Dark Void * Moonlight restores 75% of the user's Max HP * Synthesis and Morning Sun restores 25% of the user's Max HP * Solar Beam fails entirely * All effects of this terrain are temporarily annulled by Sunny Weather * Nature Power becomes Dark Pulse * Camouflage changes the user's type to Dark #-------------------------------- Chess Board --------------------------------# "Opening variation set." * The following moves become 'Chess Attacks,' gaining a x1.5 increase in p ower and applying additional Rock type damage. Psychic Strength Ancient Power * Chess Attacks deal x2 damage to Pokemon with the following abilities: Oblivious Simple Unaware Klutz * Chess Attacks deal x2 damage to Pokemon suffering from Confusion (This does not stack with the above abilities) * Chess Attacks deal x0.5 damage to Pokemon with the following abilities: Adaptability Synchronize Anticipation Telepath y * The following moves gain double their normal stat-changing effects: Calm Mind * Nasty Plot boosts Sp.Atk by a total of 3 stages * Trick Room lasts for 8 turns * The following moves gain a x1.5 increase in power: Fake Out Feint Feint Attack * Nature Power becomes Ancient Power * Camouflage changes the user's type to Psychic #-------------------------------- Big Top --------------------------------# "Now presenting...!" * Fighting Type attacks and the following moves become High Striker attack
s, which have deal a random increment of damage between x0.8 and x2.5 Strength Wood Hammer Dual Chop Heat Crash Sky Drop Bulldoze Icicle Crash Body Slam Stomp Giga Impact Pound Smack Down Iron Tail Meteor Mash Crabhammer Dragon Rush Bounce Slam Heavy Slam * Pokemon with the abilities Sheer Force, Huge Power, Pure Power and Guts will always hit high rolls on High Striker attacks. * A Pokemon's Attack stage impacts the probability of High Striker rolls * The move Acrobatics will always deal double damage. * Sound-based attacks receive a x1.5 increase in power. * The moves Fly and Bounce gain -1 priority on landing only. * The following moves gain a x2 increase in power: Payday * The follow moves gain a x1.5 increase in power: Vine Whip Power Whip Fiery Dance Petal Dance * The length of Encore's effect is doubled. * The stat-changing effect of the following moves is amplified: Dragon Dance Quiver Dance Swords Dance Feather Dance * The base accuracy of the following moves becomes 100: Sing * The effect of Rain Dance lasts 8 turns * The move Belly Drum increases Defense and Sp. Def by 1 stage each * Nature Power becomes Acrobatics * Camouflage changes the user's type to Normal #--------------------------- Burning Field --------------------------------# "The field is ablaze!" * Grounded non-fire types take type-scaling Fire damage at the end of each turn * Created by Grass Pledge + Fire Pledge * Pokemon with the following abilities are immune to the field damage: Magma Armor Flame Body Flash Fire Flare Boost Water Veil Heatproof * Pokemon in an Aqua Ring are immune to the field damage * Pokemon with the following abilities take x2 field damage: Ice Body Leaf Guard Grass Pelt * Fire moves from grounded Pokemon increase base power x1.5 * Grass moves against grounded Pokemon decrease in base power x0.5 * Ice moves decrease in base power x0.5 * The following moves will terminate this field effect: Surf Muddy Water Sludge Wave Gust Whirlwind Razor Wind Defog Sand Tomb Water Sport Water Pledge Hurricane Water Spout Tailwind * Sand and Rain weather effects terminate this field effect. * The abilities Flash Fire, Flare Boost, and Blaze are activated * The base accuracy of the following moves becomes 100: Will-o-wisp * No Pokemon can be frozen * The following moves gain double their normal stat-changing effects: Smokescreen * The following moves gain a x1.5 increase in power and apply additional F ire type damage: Smack Down Smog Clear Smog
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Nature Power becomes Flamethrower Camouflage changes the user's type to Fire
#--------------------------- Swamp Field --------------------------------# "The field is swamped." * At the end of each turn the speed of each grounded Pokemon is reduced on e stage * Created by Water Pledge + Grass Pledge * Pokemon with the following abilities are immune to the field slow: Clear Body Quick Feet Swift Swim White Smoke * The effect of Gooey is doubled. * Ingrain damages its user instead of heals * Pokemon with the ability Dry Skin recover 1/16 Max HP each turn * Aqua Ring restores 1/8 Max HP each turn (from 1/16) * Poison moves against grounded Pokemon increase base power x1.5 * The follow moves gain a x1.5 increase in power: Mud Bomb Mud Shot Mud Slap Muddy Water Surf Sludge Wave Gunk Shot Brine Smack Down * Prevents use of Selfdestruct and Explosion * The base accuracy of the following moves becomes 100: Sleep Powder * Sleeping Pokemon suffer 1/16 Max HP damage each turn * Nature Power becomes Muddy Water * Camouflage changes the user's type to Water #--------------------------- Rainbow Field --------------------------------# "What does it mean?" * The secondary effect chance of all moves is doubled * Created by Fire Pledge + Water Pledge, or by cancelling Rainy or Sunny w eather with its opposite * Cloud Nine will randomly boost one stat at the end of each turn * The ability Marvel Scale is activated * Wonderskin will evade all status moves (from 50%) * Normal moves increase base power x1.5 and apply damage of a random type * The follow moves gain a x1.5 increase in power: Silver Wind Mystical Fire Dragon Pulse Tri Atta ck Sacred Fire Fire Pledge Water Pledge Grass Pledge Aurora B eam Judgment Relic Song Hidden Power Secret Power Weather Ball Mist Ball Heart Stamp Moon Blast Zen Headbutt * The following moves suffer a x0.5 decrease of power: Dark Pulse Night Daze Shadow B all * The following moves' stat-boosting effect is amplified: Meditate Cosmic Power * Wish restores 75% of the user's Max HP (from 50%) * Nightmare and Bad Dreams have no effect. * Sleep Pokemon recover 1/16 Max HP each turn * Sonicboom deals 140 flat HP damage * Nature Power becomes Aurora Beam * Camouflage changes the user's type to Dragon #--------------------------- Corrosive Field --------------------------------# "The field is corrupted!"
* Contains entry hazard dealing type-scaling Poison damage to grounded non Poison and Steel types * Pokemon with the following abilities ignore entry damage: Toxic Boost Poison Heal Immunity * Ingrain and Grass Pelt damage their users each turn * The abilities Poison Heal and Toxic Boost are activated for grounded Pok emon * Grass type attacks deal additional poison type damage * The following moves deal additional Poison type damage and increase powe r x1.5: Smack Down Mud Slap Mudshot Muddy Water Mud Bomb Whirlpool * The following moves increase in base power x2: Grass Knot Acid Acid Spray * The stat changing effect of the following moves is amplified: Acid Armor * Activates Venom Drench and Venoshock * The base accuracy of the following moves becomes 100: Sleep Powder Poison Powder Stun Spore Toxic * Sleeping non-Poison/Steel Pokemon suffer 1/16 Max HP damage each turn * Toxic Spikes cannot be absorbed * Nature Power becomes Acid * Camouflage changes the user's type to Poison #--------------------------- Corrosive Mist Field -------------------------------# "Corrosive mist settles on the field!" * All Pokemon are poisoned at the end of each round * Aqua Ring and Dry Skin damage their users each turn Poison Types will be healed by Dry Skin instead * The abilities Poison Heal and Toxic Boost are activated * Special Flying attacks and the following moves deal additional Poison ty pe damage: Bubble Bubble beam Energy ball * The following moves increase in base power x1.5: Smog Clear Smog Acid Spray Bubble Bubble Beam * The stat changing effect of the following moves is amplified: Acid Armor * Activates Venom Drench and Venoshock * The base accuracy of the following moves becomes 100: Toxic * The ability Aftermath damages for 50% HP (from 25%) * Fire moves increase base power x1.5 * The following moves increase in base power x2: Selfdestruct Explosion * The following moves will terminate this field effect: Gust Whirlwind Defog Hurricane Tailwind Razor Wind Selfdestruct Explosion * The following moves will terminate this field effect, KOing all active P okemon: Heat Wave Eruption Lava Plume Searing Shot Fire Pledge Flame Burst * The stat changing effect of the following moves is amplified: Smokescreen * The following moves will transform this field into a Corrosive Field: Gravity
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Nature Power becomes Acid Spray Camouflage changes the user's type to Poison
#--------------------------- Desert Field --------------------------------# "The field is rife with sand." * The abilities Sand Veil, Sand Rush and Sand Force are activated * Sunny Day, Drought, Sand Storm and Sandstream last for 8 turns * The following moves increase in base power x1.5: Heat Wave Needle Arm Pin Missile Dig Sand Tomb * The stat changing effect of the following moves is amplified: Sand attack * Dry Skin damages its user each turn * Sand Tomb deals 1/6 Max HP damage per turn (from 1/8) * Water moves from grounded Pokemon decrease base power x0.5 * Electric moves against grounded Pokemon decrease base power x0.5 * Nature Power becomes Sand Tomb * Camouflage changes the user's type to Ground #--------------------------- Icy Field --------------------------------# "The field is covered in ice." * Grounded Pokemon increase Speed when using the following moves All attacking, physical-contact priority moves Feint Rollout Steamroller Defense Curl * Ice type attacks have a double chance to freeze * Ice moves increase in base power x1.5 * Fire moves decrease in base power x0.5 * The following moves suffer a x0.5 decrease of power: Scald * Rock type attacks deal additional Ice type damage * Burn damage is halved * The following moves will transform this field into the Water Surface: Heat Wave Flame Burst Lava Plume Eruption Searing Shot Fire Pledge * The following moves will terminate this field effect: Earthquake Magnitude * Hail lasts for 8 turns * Activates Ice Body and Snow Cloak * Refrigerate's base power boost becomes x1.5 (from x1.3) * Nature Power becomes Ice Beam * Camouflage changes the user's type to Ice #--------------------------- Rocky Field --------------------------------# "The field is littered with rocks." * While a substitute is up or evasion is increased, Pokemon may dodge Bull etproof-blockable attacks behind rocks. * Missing a physical contact attack causes 1/8 Max HP recoil damage Does not effect Rock Head Pokemon * Stealth Rock damage is doubled * Flinched Pokemon suffer 1/16 Max HP damage Does not effect Sturdy or Steadfast Pokemon * The following moves apply additional Rock type damage: Earthquake Magnitude Rock Climb Strength * Rock moves increase in base power x1.5 * The follow moves gain a x2 increase in power: Rock Smash * The stat-changing effect of the following moves is amplified:
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Rock Polish Nature Power becomes Rock Slide Camouflage changes the user's type to Rock
#--------------------------- Forest Field --------------------------------# "The field is abound with trees." * Effect Spore's activation chance is doubled to 60% * Activates Overgrow, Swarm, Grass Pelt and Leaf Guard * Grass and special Bug moves increase base power x1.5 * Infestation deals 1/6 Max HP damage per turn (from 1/8) * The following moves increase in base power x1.5: Attack Order * The following moves deal additional Grass type damage and increase power x2: Cut * The following moves suffer a x0.5 decrease of power: Surf Muddy Water * Forest's Curse additionally Curses the target * Sap Sipper gradually restores HP * Ingrain's healing effect is doubled * The stat changing effect of the following moves is amplified: Growth Defend Order * Heal Order restores 66% of the user's Max HP (from 50%) * Sticky Web's effect is doubled. * In the absence of Rain or Water Sport, the following moves will transfor m this field into a Burning Field: Eruption Heat Wave Flame Bu rst Lava Plume Searing Shot Fire Pledge * Nature Power becomes Wood Hammer * Camouflage changes the user's type to Grass #--------------------------- Superheated Field --------------------------------# "The field is super-heated!" * Fire moves increase base power x1.2 * Ice moves decrease in base power x0.5 * Water moves decrease in base power x0.8 * The following moves suffer a x0.625 decrease of base power (totaling x0. 5) and generate steam, lowering all active Pokemons' accuracy one stage: Surf Muddy Water Water Pl edge Water Spout * The following moves increase in base power x1.875 (totaling x1.5): Scald * In the absence of Rain or Water Sport, the following moves will transfor m this field into a Burning Field: Eruption Heat Wave Flame Bu rst Lava Plume Searing Shot Fire Pledge Explosion Selfdestruct * The following moves will terminate this field effect: Blizzard Glaciate * Hail is terminated * Outrage, Thrash, and Petal Dance fatigue after a single turn * Nature Power becomes Heat Wave * Camouflage changes the user's type to Fire #--------------------------- Factory Field --------------------------------# "Machines whir in the background." * Electric moves increase base power x1.2 * Motor Drive and Download's boosts are doubled
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Technician applies on base powers up to 80 The follow moves gain a x1.5 increase in power: Steam Roller Techno Blast * The follow moves gain a x2 increase in power: Flash Cannon Gyro Ball Gear Grind Magnet Bomb * The stat changing effect of the following moves is amplified: Metal Sound Iron Defense Shift Gear Autotomi ze * Magnet Rise lasts for 8 turns * The following moves will transform this field into a Short-circuit Field : Discharge Explosion Selfdestruct Magnitude Fissure Earthquake * Nature Power becomes Gear Grind * Camouflage changes the user's type to Steel #--------------------------- Short-circuit Field -------------------------------# "Bzzt!" * Static's activation chance is doubled to 60% * Volt Absorb gradually restores HP * Activates Plus and Minus * Electric attacks amplify a random increment of base power between x0.5 a nd x2 * The following moves gain a x1.5 increase in power: Dazzling Gleam * The follow moves gain a x1.3 increase in power: Dark Pulse Night Daze Night Sl ash Shadow Ball Shadow Claw Shadow Force Shadow Sneak Shadow Punch * The following moves deal additional Electric type damage and increase po wer x1.5: Surf Muddy Water Gyro Ba ll Magnet Bomb Flash Cannon Gear Grind * The following moves will transform this field into a Factory Field: Charge Beam Discharge Wild Cha rge Parabolic Charge * The stat changing effect of the following moves is amplified: Metal Sound Flash * The base accuracy of the following moves becomes 80: Zap Cannon * Magnet Rise lasts for 8 turns * Nature Power becomes Discharge * Camouflage changes the user's type to Electric #--------------------------- Wasteland --------------------------------# "The waste is watching..." * Entry hazards are consumed at the end of the turn, returning a special e ffect to the side they were on: Stealth Rocks deal type-scaling Rock damage double the normal ef fect to Pokemon Spikes deal 33% max HP to grounded Pokemon Toxic Spikes deal 12.5% max HP to ground Pokemon, and, if applic able, poison them Sticky Web severely lowers Pokemon's speed
* The following moves gain a boost of x1.2 and have a chance to inflict a random status condition on any non-poison/steel targets without Immunity, Poison Heal or Toxic Boost Gunk Shot Sludge Sludge Wave Sludge Bomb * Effect Spore, Poison Point and Stench's activation chances are doubled * Liquid Ooze deals double damage * Activates Poison Heal and Toxic Boost * Gooey additionally poisons on contact * Activates Venom Drench and Venoshock * Spit-up gains a x2 boost in power * Swallow's healing effect is doubled, curing the user of status at maximu m stock * The follow moves gain a x1.5 increase in power: Vine Whip Power Whip * The follow moves gain a x1.5 increase in power and deal additional Poiso n type damage: Mud Bomb Mud Slap Mud Shot * The following moves suffer a x0.25 decrease in power: Magnitude Earthquake Bulldoze * Nature Power becomes Sludge Wave * Camouflage changes user's type to Poison * Secret Power may inflict Burn, Paralysis, Freeze or Poison #--------------------------- Ashen Beach --------------------------------# "Ash and sand line the field." * The following moves stir up ash, lowering all active Pokemons' accuracy one stage: Special Flying attacks Twister Fire Spin Leaf Tornado Razor Wi nd Whirlpool * Fighting types are immune to confusion * Pokemon with the following abilities ignore accuracy and evasion changes when attacking, unless an opponent has Unnerve Own Tempo Sand Veil Pure Power Steadfast * Activates Sand Veil, Sand Rush and Sand Force * The following moves' stat-boosting effect is amplified: Calm Mind Sand Attack Kinesis Meditate * Sand Storm and Sandstream last for 8 turns * Psych-up cures the user's status * Focus Energy boosts the critical hit rate 3 stages (from 2) * The follow moves gain a x2 increase in power: Mud Slap Mud Shot Mud Bomb * The follow moves gain a x1.5 increase in power: Hidden Power Land's Wrath Surf Muddy Water * The follow moves gain a x1.3 increase in power: Zen Headbutt Stored Power Aura Sphere Focus Blast * The follow moves gain a x1.2 increase in power: Psychic * Nature Power becomes Mediate * Camouflage changes user's type to Ground * Secret Power may lower accuracy #--------------------------- Water Surface --------------------------------# "The water's surface is calm." * Grounded non-water types' Speed is halved, except for Swift Swimmers * Ground attacks always fail
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Spikes and Toxic Spikes sink into the water, vanishing Dive lasts only one turn Water Veil cures all status conditions Activates Swift Swim, Hydration, Torrent Splash lowers the opponent's accuracy Aqua Ring restores 1/8 Max HP each turn (from 1/16) Grounded Pokemon with Dry Skin and Water Absorb gradually restore HP Whirlpool deals 1/6 Max HP damage per turn (from 1/8) and confuses the t Water and Electric moves increase base power x1.5 Fire moves against grounded Pokemon decrease base power x0.5 The follow moves gain a x1.5 increase in power: Whirlpool Dive Surf
Muddy Wa
The following moves transform this field into the Underwater field: Dive Gravity The follow moves transform this field into an Icy Field: Blizzard Glaciate Nature Power becomes Whirlpool Camouflage changes user's type to Water Secret Power may lower speed
#--------------------------- Underwater --------------------------------# "Blub blub..." * Non-water types' Speed is quartered, except for Swift Swimmers * Fire attacks always fail * All weather is annulled * Water attacks deal neutral damage to Water type Pokemon * Non-Water physical attacks' damage is halved * Non-Water types that are weak to Water take type-scaling damage each tur n * Pokemon with the following abilities are immune to the field damage: Magic Guard Swift Swim * Pokemon with the following abilities take x2 field damage: Magma Armor Flame Body * Dive lasts only one turn * Water Veil cures all status conditions * Activates Swift Swim, Hydration, Torrent * Aqua Ring restores 1/8 Max HP each turn (from 1/16) * Dry Skin and Water Absorb gradually restore HP * Whirlpool deals 1/6 Max HP damage per turn (from 1/8) and confuses the t arget * Ground type attacks deal additional Water damage * Water moves increase base power x1.5 * Electric moves increase base power x2 * The follow moves gain a x1.5 increase in power: Water Pulse * The following moves transform this field into the Water Surface field: Dive Fly Bounce Sky Drop * Nature Power becomes Water Pulse * Camouflage changes user's type to Water * Secret Power may lower attack #--------------------------- Cave --------------------------------# "The cave echoes dully..." * Ground type attacks can hit airborne Pokemon * Earthquake and Magnitude collapse the cave, instantly KOing all active P okemon * Fly and Bounce each last only one turn
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Stealth Rock damage is doubled Rock moves increase in base power x1.5 Flying moves decrease in base power x0.5 Sound-based attacks receive a x1.5 increase in power The following moves gain an additional x1.5 increase in power: Rock Tomb Nature Power becomes Rock Tomb Camouflage changes user's type to Rock Secret Power may flinch
#--------------------------- Glitch Field --------------------------------# "1n!taliz3 .b//////attl3" * The physical/special move split is undone * Special Attacks, for both the attacker and defender, calculate off of th e higher stat between SpAtk and SpDef * Dark, Steel, and Fairy type attacks become Normal type * The type chart is altered as follows Dragon always deals neutral damage Bug now hits Poison types super-effectively Ice now hits Fire types neutrally Ghost now cannot hit psychic types Poison now hits Bug types super-effectively * Critical hit rate increases by one stage if an attacker is faster than i ts target * Rage locks the user into the move indefinitely * Psychic moves increase in base power x1.2 * Blizzard is set to 90 accuracy * Metronome will never choose a move with less than 70 base power * Explosion and Selfdestruct reduce targets' defense by half * Nature Power becomes Metronome * Camouflage changes user's type to Bird * Secret Power may lower speed