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FINAL FANTASY X ULTIMATE COMPANION GUIDE
0FIENDISH EDITION AUTHOR: PETER BIRD (Pbirdman)
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STANDARD STUFF ================================================================================ ================================================================================ ------------------------------------------------------- MISC INFO -------------------------------------------------------------Welcome everyone to my first instalment of the Ultimate Companion Guide where hopefully everybody will learn a bit about the way the game works My name is Peter Bird or pbirdman as I am known on the GameFAQs website and as you all know this project has been a Work in Progress for many years but many things have gotten in the way of this mammoth project so I think it’s about time to get the ball rolling on actually releasing this thing So hopefully you will get a lot out of this ================================================================================ ================================================================================ ----------------------------------------------- VERSION HISTORY ----------------------------------------------------v0.1 – First Public Release (Standard Stuff / Enemy Database Only) --------- Enemy Database (Beginning areas up to Besaid) v0.2 – Added SS Likki, Kilika and Luca enemy entries v0.3 – Added Mi’ihen Highroad enemy entries + added a Quick Find page for the Bestiary v0.4 – Added Mushroom Rock Road / Djose / Moonflow enemy entries v0.5 – Added Thunder Plains / Macalania Woods / Lake Macalania / Bikanel enemy entries v0.6 – Added Home / Airship / Bevelle / Via Purifico enemy entries v0.7 – Added entries up to the Finale area v0.8 – Added Finale Fiends / Monster Arena / Dark Aeons v0.9 – Added Tough Status / Heavy Status / Updated Neslug / Added Behind the Names Section -------- Added Slice Immunity / Revised Intro Info / Changed Title (Now UCG Fiendish Edition) ================================================================================ ================================================================================ ------------------------------------------------------- CREDITS ----------------------------------------------------------------The following section is dedicated to certain persons / companies which made this guide possible by giving accurate data about the game. #1 - pbirdman (me) - Of course thanks to myself for the thousands of hrs (no kidding) that I have spent disecting this game to uncover data that isn’t even in the official Ultimania Guides - also countless hrs translating data from the Ultimania Guides and of course writing this mammoth Guide #2 - Ultimania Guides - (Battle / Omega / Scenario) from where a lot of story / battle info was found without those guides some data for this game would probably never have been found out #3 - Credits to the Mythology Referance search engine and Wikipedia #4 - Squaresoft (Enix) - For making a truly fantastic game which will never get tiresome #5 - Scribd for actually being a site which can handle Word format though sadly not in Web Page View format which is what this document was originally made in (which is why I can’t do a straight Upload of this document as it all needs resizing) ================================================================================ ================================================================================
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ENEMY DATABASE ================================================================================ ================================================================================ --------------------------------------------------- CONTENTS ----------------------------------------------------------------Pg 004: Beastiary Intro Pg 013: Dream Zanarkand Fiends st Pg 016: Baaj Fiends (1 Visit) Pg 018: Unknown Sea/Besaid Fiends Pg 029: SS Likki Fiends Pg 033: Kilika Fiends Pg 043: Luca Fiends Pg 052: Mi’ihen Highroad Fiends Pg 064: Mushroom Rock Road Fiends Pg 074: Djose Fiends Pg 081: Moonflow Fiends Pg 087: Thunder Plains Fiends Pg 095: Macalania Woods Fiends Pg 103: Lake Macalania Fiends Pg 121: Bikanel Fiends Pg 135: Home Fiends Pg 142: Airship Fiends Pg 145: Bevelle Fiends Pg 148: Via Purifico – Maze Fiends Pg 158: Via Purifico – Underwater Fiends Pg 168: Calm Land Fiends Pg 184: Sunken Cave Fiends Pg 201: Mt Gagazet Fiends Pg 229: Zanarkand Ruins Fiends nd Pg 238: Airship (2 Visit) Fiends Pg 249: Inside Sin Fiends nd Pg 266: Baaj Fiends (2 Visit) Pg 268: Omega Ruins Fiends Pg 288: Inside Sin: Finale Fiends Pg 304: Remiem Temple Aeons (Belgemine) Pg 316: Area Creation General Info Pg 317: Area Creation Fiends Pg 334: Species Creation General Info Pg 335: Species Creation Fiends Pg 354: Original Creation General Info Pg 355: Original Creation Fiends Pg 368: Dark Aeon General Info Pg 369: Dark Aeons Pg 385: Battle Encounter Map: Sunken Cave Pg 386: Behind The Name Section
4|Page ------------------------------------------ BEASTIARY
INTRO -----------------------------------------------------------
Example *1 (*2 /*2) - MP = *3 - Ap = *4 / *4 - Gil = *5 10, 15, 10, 15, 5, 15, 5, 20 - ZL 1 *6 N Status - Anything *7 P+ Status - Immune to Reflect *8 Element - Ice (Weak) *9 Resist - Sleep/Dark/Silence (20%) *10 Doom - 1 Turn *11 Poison - 25% *12 Threaten - 100% *13 Steal - Antidote / Poison Fang *14 Steal Gil - 100 *15 Drop - 1x/2x Speed Sphere, 1x/2x Ability Sphere *16 Bribe - Poison Fang *17 --------------------------------------------------------------------------------------------------------Equip Data: *18 General: Pwr 16, Critical +3 Drop : 50% Slots : 1~2 ----- 1 (90%), 2 (10%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ---------- Always (A/K Only) Dark Ward -------- 5 / 7 Sensor ----------- 4 / 7 Mag Def +3% ---- 2 / 7 Distil Speed ---- 3 / 7 -----------------------------------------------------------------------------------------------------------Actions: *19 Attack - HP / phys - 1 char (Dark: 10% (3)) Gaze - HP / mag - 1 char (Confuse: 10%) GENERAL INFO Inherent: Auto Shell ICV: 48~53 (TS 16) Position: Close
*20
Name --- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y ---- N ------ 3 --- Close ---- 1 ** Gaze ----- 12 ------ X ----- N --- N --- N --- 00% --- N --- N ---- N ------ 3 --- Far ------- 3 Locked Commands: Escape / Flee COUNTER INFO
*21
BASIC ACTIONS *22 Attack ---- 50% Gaze ------ 50% ------------------------------------------------------------------------------------------------------------- ------------------------------Forced Attack: Attack
5|Page SPECIFIC INFO *23 Counter Condition: Example is targeted with a Physical Attack Attack (50%)
KEY: *1 - Name of Enemy Some enemies have letters after them when more than 1 enemy has the same name (this could be because 1 of them is a tutorial battle with different stats/AI/data etc) -------------------------------------------------------------------------------------------------------------------------------------------*2 - HP of the enemy / Overkill Value of enemy HP can only reach a Max of 2,147,483,647 (any value greater than this will result in a negative Value) Overkill is when the final blow that kills the enemy is equal or greater to the Overkill Value If it is then OVERKILL will be displayed on screen Overkill will normally grant the player more Item Spoils and AP (Ability Points) from the enemy ----------------------------------------------------------------------------------------------------------- --------------------------------*3 - This is how much MP an enemy has Every enemy has the Spellspring Ability (0 MP Cost) so reducing their MP won’t affect their ability to cast spells --------------------------------------------------------------------------------------------------------------- ----------------------------*4 - AP amount from a Normal Kill / Ap you get for Overkill ------------------------------------------------------------------------------------------------------------------- ------------------------*5 - This is how much Gil you receive from enemy after battle -------------------------------------------------------------------------------------------------------------------------------------------*6 - This is the enemy Core Stats (Str / Def / Mag / Mag Def / Agil / Luck / Eva / Acc --- Zanmato Level (ZL)) The minimum value of a core stat is 1 (sans Eva – this is 0) If the Def Stat is Bolded then this signifies Armour on enemy Although Armour affects all damage types it is mostly seen from physicals so that’s why it’s used on Def Stat) If an enemy doesn’t have any visible turn then the Agility value will be ―X‖ (All these occasions are counted as Agility Stat 1) The Acc Stat for an enemy is made redundant due to the enemy using a unique accuracy value for each attack ------------------------------------------------------------------------------------------------------- -------------------------------------
6|Page *7 - ―N Status‖ This lists every Negative Status that the enemy is susceptible to (I prefer doing it this way than having to search through a big list to work out what statuses I can put on the target) This is the list of statuses I have put under ―Negative‖ Class Berserk / Confuse / Dark / Death / Delay / Doom / Eject / Petrify / Poison / Provoke / Silence / Sleep / Slow / Threaten / Zombie / Power/Magic/Armour/Mental Breaks -------------------------------------------------------------------------------------------------------------------------------------------*8 - This lists what Positive or Misc Statuses the enemy is Immune to: ―P+ Status‖ This is the list of statuses I have put under ―Positive+ Class Positive: Haste / NulSpells / Protect / Reflect / Regen / Shell Misc: Boost / Bribe / Defend / Distillers / Guard / Life / Scan / Sensor / Sentinel / Shield / Curse / % Damage / Slice Life ======= The KO effect from using a reviving ability on a Zombified target % Damage = Attacks which deal damage/healing based on a % of the target HP (Any Formula 5 or 8 attacks) Slice ====== The slice in half animation after being hit by a Zanmato attack Although Curse is a negative status it has no effect on enemies (even ones with an Overdrive Bar) so I’ve inc it as a Misc status Every enemy in the game is Immune to Auto Life so this status isn’t included -------------------------------------------------------------------------------------------------------------- -----------------------------*9 - This lists any Elemental affinities (Fire / Water / Thunder / Ice / Holy) Weak ==== Damage received by that Element is increased by 50% Strong === Damage received by that Element is reduced by 50% Immune == Damage received by that Element is reduced by 100% Absorb == Damage received by that Element is converted into Healing Points ----------------------------------------------------------------------------------------------------------------- --------------------------*10 - This shows what Resistance an enemy has to any given susceptible Status Resistance Formula: Potency - Resistance = Success Rate The formula is a simple subtraction and not a % based reduction If after the Formula is calculated the % Chance returns a value of =< 0 then the status will never be inflicted If after the Formula is calculated the % Chance returns a value of 100% exact then the game will always drop it down to 99% (example) Stonestrike on a Dingo 100% Chance – 0% Resistance = 100% (99% Chance of inflicting Petrify on Dingo) Stonestrike on a Mandragora 100% Chance – 25% Resistance = 75% (75% Chance of inflicting Petrify on Mandragora) Stone Touch against Varuna 50% Chance – 80% Resistance = -30 (0% Chance of inflicting Petrify on Varuna) ---------------------------------------------------------------------------------------------------------------- ---------------------------*11 - If enemy is susceptible to Doom then this is how many turns it gets before getting Koed ----------------------------------------------------------------------------------------------------------- ---------------------------------
7|Page *12 - If enemy is susceptible to Poison then this is the % of HP removed after every turn The Range of these Values is between 0~255 ------------------------------------------------------------------------------------------------------------------ -------------------------*13 - Threaten Counter This is the integer that the Threaten status is worked off (Ranges from 1~255%) The lower the value the less chance of Threaten working -------------------------------------------------------------------------------------------------------------------------- -----------------*14 - This shows what can be stolen from enemy (Common / Rare) Under Normal conditions: Common Steal = 75% Chance Rare Steal ==== 25% Chance Note: An enemy holds an infinite number of items --------------------------------------------------------------------------------------------------------------- ----------------------------*15 - This is the set value of Gil (Max possible) that can be stolen from the enemy ---- (Int/PAL ver ONLY) ------------------------------------------------------------------------------------------------------------------- ------------------------*16 - This is what Items enemy drops after being defeated (Normal Drop / Normal Overkill Drop), (Rare Drop / Rare Overkill Drop) Chance of Item being dropped = 100% (unless stated) Common Drop Chance ======= 87.5% Rare Drop Chance ========== 12.5% ------------------------------------------------------------------------------------------------------------------- ------------------------*17 - This is the set Bribe Amount attached to the enemy This is the amount received on a successful Bribe ------------------------------- (Orig Jp ver ONLY) This is the integer that the amount received is calculated off ------------- (NA/Int/PAL ver ONLY) ------------------------------------------------------------------------------------------------------------------------ --------------------
8|Page *18 - This section documents any Equipment info that a fiend has: Pwr : This is Pwr value the Weapon has attached to it Critical + Value: This is the Critical + Value that the piece of equipment has Unlike Pwr which only affects Weapons Critical + effects both Weapon + Armour so when working out what Critical+ value a character has you need to add both Weapon and armour values together Drop : This is the chance of an enemy dropping a piece of equipment There is a 50% Chance that the drop will be a Weapon and a 50% Chance the drop will be an Armour There is a 75% Chance that the drop will be Randomised and a 25% Chance that the drop will be a Character Specific Drop A Character Specific Drop is a drop which is allocated for the character who actually kills or creates the killing blow (ie Poisoned the enemy) If an Aeon makes the kill then any Character Specific Drop will be allocated to Tidus So if we assume that the Random drop is split equally between chars that are enabled then the total % chance of the character who makes the kill getting an equip drop is as follows: 4 characters enabled: approx 43% 5 characters enabled: approx 40% 6 characters enabled: approx 37.5% 7 characters enabled: approx 35% Slots : The shows how many slots a piece of equipment can have from the equipment dropped along with the % chance of the slot In this example above there is a 90% Chance that the equipment dropped will have 1 Slot and a 10% Chance it will have 2 Slots Abilities : This shows how many abilities this equipment can have already on plus how many shots the computer takes at the ability list In the example above it shows that there is a 90% Chance it will have 1 Shot at picking a ability and a 10% Chance it will take 2 Shots at the list Every enemy has 8 slots reserved for Abilities (1 of which is classed as a Priority Slot and if filled will ALWAYS be present on a piece of equipment regardless) The other 7 are Random Ability Slots which the game uses as pot shots to determine what appears on equipment – however it’s possible that the game when having 2+ shots can hit the same ability slot For example if an enemy has 7 different abilities to choose from and has 2 Shots at the list it could choose the same ability therefore making only 1 ability appear on the equipment so 2 Shots doesn’t mean you’re guaranteed 2 Abilities just ups the chances The bottom part lists what abilities are in how many slots (out of 7) – any ability classed as Always is in the Priority Slot If only 1 ability is available it will simply be put as 100% chance instead of out of 7 Letters in brackets next to Abilities signify that only those particular characters can receive this Ability: T = Tidus, Y = Yuna, L = Lulu, W = Wakka, A = Auron, K = Kimahri, R = Rikku --------------------------------------------------------------------------------------------------------------------------------------------
9|Page *19 - This is the Actions section which gives info on the Actions an enemy has: Attack - HP / phys - 1 char (Dark: 10% (3)) Gaze - HP / mag - 1 char (Confuse: 10%) Each Action is split up into 5 parts: #1: Name ---------------- This is the official in game name of the Attack (taken from the data files) #2: Damage Class --- This determines what Class of damage is dealt: HP == Damages Targets HP MP == Damages Targets MP CTB = Damages Targets Ticks (CTB Bar speed) (If SB/HB appears before it then it implies that the damage is Slow Based/Haste Based) ----- == Deals no Damage SB (Slow Based) = Damage is only applied if Slow is successful + isn’t Immune to Delay HB (Haste Based) = Damage is only applied if Haste is successful + isn’t Immune to Delay #3: Damage Type --- This determines the Type of damage the attack deals : Phys == Deals Physical Damage (Damage can be reduced/nullified by Protect / Defend / Sentinel / Def +x% / Power Break / Nul Physical / Shield / Invincible) Mag == Deals Magical Damage (Damage can be reduced/nullified by Shell / Mag Def +x% / Magic Break / Nul Magical / Shield / Invincible) Spec == Deals Special Damage (Damage can be reduced/nullified by Shield / Invincible) NOTE: The above only affect HP Type Class damage and not MP/CTB Class damage If a letter (F/I/T/W/H) appears after the Damage Type then this signifies it has Elemental Properties: F ===== Fire Element (Damage can be further increased/reduced/nullified/absorbed by Fire Ward / Fireproof / Fire Eater or equivalent) I ====== Ice Element (Damage can be further increased/reduced/nullified/absorbed by Ice Ward / Iceproof / Ice Eater or equivalent) T ====== Thunder Element (Damage can be further increased/reduced/nullified/absorbed by Thunder Ward / Thunderproof / Thunder Eater or equivalent) W ===== Water Element (Damage can be further increased/reduced/nullified/absorbed by Water Ward / Waterproof / Water Eater or equivalent) H ===== Holy Element (Damage can be further increased/reduced/nullified/absorbed by enemy affinities) #4: Targeting --- This determines how many characters the attack will target: x char(s) = Target x amount of characters All Char == Target Team Rnd ===== Target Random Characters #5: This is additional info on things such as # of times attack hits (if more than 1) or statuses inflicted etc: In this example Attack inflict Dark Status with a 10% Potency and lasts for 3 Turns (number after in brackets) All attacks with Potency of between 1%~253% are labelled as it is If an attack has a 254% Potency then the game converts it to Infinite meaning that it you can only prevent it by having the relevant Proof ability If an attack has a 255% Potency then the game converts it to Always meaning you cannot prevent the status being inflicted (exc in certain conditions) So I don’t use 254% and 255% but instead use Infinite and Always If a duration has a value of 254 Turns then the game also converts this to Infinite Therefore any attacks with an Infinite Duration is put down as (**) signifying Infinite Turns -------------------------------------------------------------------------------------------------------------- ------------------------------
10 | P a g e *20 - This section contains the General Info on Attacks/Target Battle Start: This entry only appears if the fiend in question has a special condition for the start of battle (for example Always Ambushes) Inherent: Any Auto Abilities or Auto Traits are found here (most are self explanatory) Here are the slightly less obvious: First Strike: For an enemy this is an Immediate Action (action is taken 1 Tick before character first turn) Tough: This status stops target getting propelled to the back of the screen due to being hit by a Knock Back attack The only Knock Back Attacks in the game AFAIK are Delay Attack and Delay Buster Delay Attack has a Minor Knock Back Effect in which target would get propelled back a few feet (with Tough status the effect is basically Nullified) Delay Buster has a Major Knock Back Effect in which target is propelled normally to the back of the screen/off the screen (with Tough status the effect is reduced to only a fraction being knocked back) Heavy: This means certain attacks won’t make the enemy get lifted off the ground The only attacks that qualify for this AFAIK are: #1: Energy Rain #2: Tornado #3: Behemoth Uppercut / Pop Fly #4: Circles Glyth Mine Detonation Attacks like Hellfire / Thor’s Hammer are not affected by Heavy Status and therefore are controlled separately in the AI when needed by altering the Animation phase of the attack (These Animation alterations will be listed separately when needed) ICV
: This shows the Initial Counter Value (First Turn Speed) and the Tick Speed of the enemy
Position: This shows the Range at which the enemy is set (there are 4 different ranges): Close ==== Any attack can reach them Center === Only Center / Far / Infinite Type attacks can reach target Far ===== Only Far / Infinite Type attacks can reach target Very Far = Only Infinite Range attacks can reach target Additional Action Data can also be found here: Name -- Pwr -- Acc -- D -- S -- R -- Shat -- P -- C -- BDL -- R – Range -- F Attack -- 16 ---- 90 ---- Y -- N -- N -- 10% -- N -- Y -- N ------ 3 -- Close --- 1 ** Gaze --- 12 ----- X ---- N -- N – N -- 00% -- N -- N -- N ------ 3 --- Far ------ 3 ** =========== This indicates that the name of the action appears on the Help Bar (no astericks means there is no writing at the top) Attack ======= The name of the Attack Pwr ========= This is the Attack Power of the Action (This ranges from 1 ~ 255) If an attack doesn’t cause either HP / MP / CTB damage then this will be marked as X Acc ========= This is the Acc of the Attack If an Attack cannot miss target then it will be marked as X D (Dark) ====== If Yes then this means that if target is under Dark Status then the Acc of the move will be reduced S (Silence) ==== If Yes then this means that if target is under Silence Status then this action cannot be used R (Reflect) ==== If Yes then this means that the Attack can be reflected back at caster Shat ======== This is the PDR (Petrified Destruction Rate) Value of the attack (Ranges from 0~255%)
11 | P a g e This is the chance that the character will be shattered if under Petrify Status (also applies to the Attack that initially inflicts Petrify on the character) If the PDR % = 100% then the game will scale this down to 99% just like the statuses P (Piercing) ==== If Yes then this means attack won’t get reduced from Armour Status C (Critical) ===== This signifies whether the attack can go Critical or not N ============ Attack cannot go Critical Y ============ Attack can go Critical (affected only by the Luck Stat) +n =========== Attack can go Critical (affected by Luck Stat combined with the n Value) BDL ========== If Yes then the attack can deal more than 9,999 Damage (99,999 Max) R (Rank) ======= This is the Attack Speed of the Action (Lower Value means the faster the next turn will come up) RNG ========== This tells the Range of Attack (Close / Center / Far / Infinite) Although every enemy attack has a Range attached to it this is actually redundant as the enemy attacks are Scripted to be used regardless of Ranges so an enemy could use a Close Range attack and hit a target that is Very Far away as long as the AI of the enemy states it This is purely noted for either enemy vs data or just for the want of being thorough F (Formula Type) = This Value determines what Damage Formula to use for Attack: 00 ============ None 01 ============ Strength based Formula (Normal) 02 ============ Strength based Formula (Ignore Def) 03 ============ Magic based Formula (Normal) 04 ============ Magic based Formula (Ignore Mag Def) 05 ============ % based: Current Class * Pwr / 16 06 ============ Special (Pwr * 50) 07 ============ Healing Formula 08 ============ % based: Max Class * Pwr / 16 09 ============ Special (Pwr * 50 w/ Variance) 10 ============ % based: Max MP * Pwr / 16 <<< NOT USED >>> 11 ============ Agility: Tick Speed * Pwr / 16 <<< NOT USED >>> 12 ============ % based: Current MP * Pwr / 16 <<< NOT USED >>> 13 ============ Agility: Current Ticks * Pwr / 16 14 ============ Strength based Formula (Ignore Def wo/ Variance) <<< NOT USED >>> 15 ============ Spec Magic (w/ Variance) 16 ============ HP: Current/Max HP * Pwr / 10 17 ============ Celestial HP 1 (Tidus/Wakka/Kimahri/Rikku) 18 ============ Celestial MP (Yuna / Lulu) 19 ============ Celestial HP 2 (Auron) 20 ============ Spec Magic (wo/ Variance) <<< NOT USED >>> 21 ============ Special: Gil * Pwr / 10 22 ============ Special: Pwr * Enemy Kills 23 ============ Special: Pwr * 9999 Although those are all the Formulas available for the game to use not all of them are used For example 10 and 12 seemed to have been ignored and any % type damage to be used with 05 and 08 ----------------------------------------------------------------------------------------------------------------------- --------------------*21 - Overdrive / Hidden Counter Info If a fiend has a Overdrive Bar or some kind of Hidden Counter then any and all info regarding these counters will be documented here --------------------------------------------------------------------------------------------------- -----------------------------------------
12 | P a g e *22 - Basic Actions All Info regarding Basic Actions of an enemy is documented here inc Enemy Attack patterns In this example the enemy simply has a 50% chance to use both attacks At the bottom of the field if applicable there is a section for the enemy Forced Attack A Forced Attack is basically used when an enemy is put under a non controllable state (Berserk / Confuse / Provoke) When under these statuses Basic Actions/Specific Actions are normally disregarded and the enemy will simply use whatever is in this entry However sometimes the Forced Actions will be scripted in the AI so it will use a set pattern or carry on using the Basic Actions with some alterations therefore ignoring whatever would normally be allocated to the Forced attack slot ------------------------------------------------------------------------------------------------------------------- ------------------------*23 - Specific Actions All Info regarding Actions which are performed under certain situations (eg - counters) are documented here Actions like counters will have a % chance next to them (this is the chance of the counter occuring) If a Specific Action is a Counter Attack then it will say Counter Condition If a Specific Action occurs on it’s next normal turn then it will just say Condition The Condition is the part where it states how the following attack will be triggered ================================================================================ ================================================================================
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MONSTER AI/PATTERNS + DATA -----------------------------------------------
(DREAM ZANARKAND FIENDS) Sinscale (Green) (100 / 500) - MP = 0 - Ap = 0 - Gil = 0 5, 1, 1, 1, 8, 1, 0, 1 - ZL 4 N Status - Anything exc Provoke / Threaten P+ Status - Immune to Bribe / Scan Element - Normal Doom - 1 Turn Poison - 25% Capture - No Actions: Attack - HP / phys - 1 char Spines - HP / phys - 1 char Wings Flicker - Charge Round for Spines
GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name --- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range -- F Attack --- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N ---- N ------ 3 --- Close --- 1 ** Spines --- 40 ----- X ----- N --- N --- N --- 10% --- N --- N ---- N ------ 3 --- Far ------ 1 ** W Flick --- X ------ X ----- N --- N --- N --- 00% --- N --- N ---- N ------ 3 --- Far ------ 0 Locked Commands: Escape / Flee BASIC ACTIONS st (Sinscale (Green)) – 1 Encounter / w/ Sinspawn Ammes Does Nothing ----------------------------------------------------------------------------------------------------------------- --------------------------nd
(Sinscale (Green)) – 2 Encounter Sinscale A: Spines >> Does Nothing All other Sinscales: Does Nothing ------------------------------------------------------------------------------------------------------------- ------------------------------rd
(Sinscale (Green)) – 3 Encounter (w/ Tanker) YES --- Has Wings Ficker been used by ANY Sinscale? --- NO I I I Wings Flicker --- 66% I Attack ------------- 33% >>>>>>>>>>>>>>>> I YES --- Is it Flickering Sinscale Turn? --- NO I I Spines >> Back to top Does Nothing ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack
14 | P a g e SPECIFIC ACTIONS Counter Condition: Sinspawn is killed (See Below) Respawn (100%) A - Kill 1 at once --------- 1 Returns B - Kill 2 at once --------- 1 Returns C - Kill 3 at once --------- 1 Returns D - Kill 4 at once --------- 1 Returns
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Sinspawn Ammes (2,400 / 1,000) - MP = 400 - Ap = 0 - Gil = 0 1, 1, 5, 1, 9, 10, 0, 1 - ZL 1 N Status - Berserk / Confuse / Dark / Delay / Provoke / Silence / Slow / All Breaks P+ Status - Immune to Bribe / Scan / % Based Damage Element - Normal Capture - No Actions: Demi
- HP / mag - All Char (25% Current HP)
GENERAL INFO Inherent: First Strike, Tough, Heavy ICV: -1 (TS 15) Position: Close Name --- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Demi ------ 4 ------ X ----- N --- Y --- N --- 10% --- Y --- N ---- N ------ 3 --- Infinite --- 5 Locked Commands: Escape / Flee BASIC ACTIONS Demi ---------------------------------------------------------------------------------------------------------------- ---------------------------Forced Attack: Does Nothing
15 | P a g e Tanker (1,000 **1 / 1,000) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 1, 1, X, 15, 0, 1 - ZL 1 N Status - Delay P+ Status - Immune to Protect / Haste / NulSpells / Reflect / Regen / Shell ----------------- Immune to Boost / Bribe / Defend / Distillers / Guard / Scan / Sentinel / Shield / Slice Element - Normal Capture - No **1 - Tanker HP doesn’t always add up correct (example) Tidus Damages for 130 and then tosses Potion to heal for 200 Auron/Tidus combined damage after the Potion throw is approx 470 Tanker then is destroyed even though it’s HP has not yet reached 0 GENERAL INFO Inherent: Tough, Heavy ICV: 84 (TS 28) Position: Close After [x] amounts of turns Tanker becomes a legal target: Auron = On 2nd Turn Tidus = On 4th Turn BASIC ACTIONS Does Nothing
16 | P a g e st
(BAAJ FIENDS – 1 Visit) Sahagin A (100 / 200) - MP = 5 - Ap = 0 - Gil = 0 3, 1, 1, 1, 5, 1, 0, 25 - ZL 1 N Status - Anything Exc Doom / Poison P+ Status - Immune to Bribe / Scan / Sensor Element - Thunder (Weak) Threaten - 100% Capture - No Actions: Attack
- HP / phys - 1 char
GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ----- 90 ----- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 Locked Commands: Escape / Flee BASIC ACTIONS Attack
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Geosgaeno (32,767) - MP = 128 - Ap = 0 - Gil = 0 36, 50, 40, 50, 5, 15, 0, 50 - ZL 4 N Status - Poison P+ Status - Immune to Bribe / Life / Scan / % Damage / Slice Element - All Elements (Weak) Resist - Poison (95%) Poison - 10% Steal - Water Gem, 2x Water Gem Capture - No Actions: Half HP - HP / spec - 1 char (50% Current HP) ----------------------------------------------------------------------------------------------------------------------------- ------<<< NOT USED >>> One HP - HP / spec - 1 char (93.75% Current HP)
GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Half HP ----- 8 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 5 One HP ---- 15 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 5 Locked Commands: Escape / Flee
17 | P a g e BASIC ACTIONS Half HP I Half HP I Battle Ends
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Klikk (1,500 / 400) - MP = 5 - Ap = 5 / 7 - Gil = 50 14, 1, 1, 1, 4, 15, 0, 50 - ZL 1 N Status - Anything Exc Poison / Sleep P+ Status - Immune to Bribe / Scan / Sensor Element - Normal Doom - 3 Turns Threaten - 100% Steal - Grenade, 2x Grenade Steal Gil - 100 Drop - 2x/4x Ability Sphere Capture - No Actions: Attack
- HP / phys - 1 char
GENERAL INFO ICV: 60~66 (TS 20) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 Locked Commands: Escape / Flee BASIC MOVES Attack SPECIFIC ACTIONS Counter Condition: Klikk HP is < 750 (50%) --- 1 Time Only HP is restored to 1,500 (100%)
18 | P a g e (UNKNOWN SEA / BESAID FIENDS) Piranha x1 (50 / 225) - MP = 1 - Ap = 1 / 2 - Gil = 2 Piranha x2 (100 / 225) - MP = 2 - Ap = 1 / 2 - Gil = 3 Piranha x3 (150 / 225) - MP = 3 - Ap = 1 / 2 - Gil = 5 6, 1, 1, 1, 12, 15, 0, 1 - ZL 1 ---------------------------------------------------------- 1x Piranha 8, 1, 1, 1, 9, 15, 0, 1 - ZL 1 ---------------------------------------------------------- 2x Piranha 10, 1, 1, 1, 6, 15, 0, 1 - ZL 1 ---------------------------------------------------------- 3x Piranha N Status - Anything Exc Poison / Sleep Element - Fire (Strong), Thunder (Weak) ----------------------------------------- 1x Piranha ---------------- Water (Immune), Fire (Strong), Thunder (Weak) ----------------- 2x/3x Piranha Resist - Dark/Silence (20%) Doom - 1 Turn Threaten - 100% Steal - Grenade, 2x Grenade Steal Gil - 100 Drop - 1x/2x Power Sphere, 1x/2x Ability Sphere (80% Drop Rate) --- 1x Piranha - 1x/2x Mana Sphere, 1x/2x Ability Sphere (80% Drop Rate) --- 2x Piranha - 1x/2x Speed Sphere, 1x/2x Ability Sphere (80% Drop Rate) --- 3x Piranha Bribe - Water Gem ------------------------------------------------------------------ 1x/2x Pirahna - 2x Water Gem --------------------------------------------------------------- 3x Pirahna Capture - Yes Actions: Attack GNAW
- HP / phys - 1 char - HP / phys - 1 char
GENERAL INFO ICV: 39~43 (TS 13) --- Piranha x1 ICV: 45~50 (TS 15) --- Pirahna x2 ICV: 48~53 (TS 16) --- Pirahna x3 Position: Close Name ---- Pwr ---- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 GNAW --- 16 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 BASIC ACTIONS (x1 Piranha) Attack
I (x2/x3 Piranha) I GNAW I I -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack
19 | P a g e Tros (2,200 / 600) - MP = 10 - Ap = 8 / 12 - Gil = 100 10, 1, 1, 1, 12, 15, 0, 20 - ZL 4 N Status - Delay / Poison / Sleep / Slow / All Breaks -------- Orig Jp / NA ver N Status - Delay / Poison / Slow / All Breaks ------------------ Int / PAL ver P+ Status - Immune to Bribe / Life / % Damage / Slice Element - Normal Poison - 0% Steal - Grenade, 2x Grenade Steal Gil - 1,000 Drop - 2x/4x Power Sphere (0% Drop Rate - If in a Pincer Formation) Capture - Yes Actions: Attack - HP / phys - 1 char Tentacles - HP / phys - 1 char Nautilus Charge - HP / phys - All Char Flank - Retreats behind Pillar -----------------------------------------------------------------------------------------------------------------<<< NOT USED >>> Bash - HP / phys - 1 char -----------------------------------------------------------------------------------------------------------------Trigger Commands: Stand By - HP / spec - 1 char (HP Restore) Pincer Attack - Moves both Tidus and Rikku to either side of Tros
GENERAL INFO Inherent: Tough ICV: 39~43 (TS 13) Position: Center (When Flanking) Position: Close (When not Flanking) Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 1 ** Tentacles ----- 24 ------ X ----- N --- N --- N --- 10% --- N --- N --- N ------- 3 ---- Far ------- 1 ** N Charge ----- 48 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1 Flank ----------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 ** Bash ----------- 48 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1 ----------------------------------------------------------------------------------------------------------------------------- --------------** Stand By ------ 1 ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 6 ** P Attack ------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 0 Locked Commands: Escape / Flee TRIGGER COMMANDS After Tros has Flanked for the first time Trigger Commands become available st Flank 1 Time ------- Stand By available nd Flank 2 + Times --- Stand By and Pincer Attack available **1 **1 --- Pincer Attack is only selectable if both Tidus and Rikku are alive (Tidus can only select it) STAT CHANGE When Tros is between a Pincer Attack his Luck Stat changes: Luck is reduced from 15 > 1
20 | P a g e BASIC ACTIONS YES --- Has Pincer Attack been used? --- NO I I Attack (50%) / Tentacles (50%) I I <<<<<<<<<<<<<<<<<<<< I YES --- Has Tros received =>350 Damage since last NC? --- NO I I Flank Attack (50%) / Tentacles (50%) I I N Charge **2 Return to Condition I Return to Condition **2 - If Pincer Attack has been used then it will use Attack/Tentacles instead (50% each)
21 | P a g e Condor A (95 / 143) - MP = 35 - Ap = 2 / 4 - Gil 12 10, 1, 1, 1, 11, 15, 10, 1 - ZL 1 N Status - Anything Exc Threaten P+ Status - Immune to Bribe Element - Fire (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 3 Turns Poison - 25% Steal - Phoenix Down / Smoke Bomb Steal Gil - 100 Drop - 1x/2x Speed Sphere Capture - No ---------------------------------------------------------------------------------------------------------- ------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver) Slots : 1~2 ----- 1 (90%), 2 (10%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----- Always (A/K) Piercing -------- Always (A/K) Dark Ward ------- 5 / 7 Sensor ------- 6 / 7 Sensor ---------- 4 / 7 Mag Def +3% --- 2 / 7 Str +3% ----- 1 / 7 (T/W/A/K/R) Distil Speed --- 3 / 7 Mag +3% --- 1 / 7 (Y/L) ------------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char (Dark: 10% (3)) Attack B - HP / phys - 1 char
GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B --- 16 ------ 90 --- Y --- N --- N --- 10% ---- N --- Y --- N ------- 3 --- Close ---- 1 Locked Commands: All exc Attack (can only target enemy) --- Slope Road Battle Only BASIC ACTIONS (Besaid - Slope Road) Does Nothing ------ 66% Decision A ---------- 33%
I (Besaid – Waterfall Road) I Attack A I I [DECISION A] I YES ----- Is Wakka present? ----- NO I I I I Attack A -- Target Wakka Attack A I I --------------------------------------------------------------------------------------- ----------------------------------------------------Forced Attack: Attack B
22 | P a g e Dingo A (125 / 188) - MP = 10 - Ap = 2 / 4 - Gil = 16 13, 1, 1, 120, 10, 15, 5, 1 - ZL 1 N Status - Anything Exc Threaten P+ Status - Immune to Bribe Element - Fire (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 3 Turns Poison - 25% Steal - Potion, Sleeping Powder Steal Gil - 100 Drop - 1x/2x Power Sphere Capture - No ------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (90%), 2 (10%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Sleep Ward ----- 4 / 7 Thunderstrike --- 2 / 7 Distil Power ----- 3 / 7 Silence Ward --- 2 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 Mag Def +3% --- 2 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) -------------------------------------------------------------------------------------------------------------------------Actions: Attack A Attack B
- HP / phys - 1 char (Sleep/Silence: 10% (3)) - HP / phys - 1 char
GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B ---16 ------ 90 --- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close ---- 1 Locked Commands: All exc Attack (can only target enemy) ---- Slope Road Encounter Only BASIC ACTIONS (Besaid – Slope Road) Vs Characters Does Nothing
I (Besaid - Waterfall Road) I Attack A --- 50% I Attack A --- 50% --- Character with Lowest HP I I
Vs Valefor Does Nothing -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B
23 | P a g e Water Flan A (320 / 480) - MP = 30 - Ap = 2 / 4 - Gil = 18 3, 120, 15, 1, 5, 15, 0, 1 - ZL 1 N Status - Anything Exc Threaten P+ Status - Immune to Bribe Element - Water (Absorb) / Thunder (Weak) Resist - Sleep/Silence/Dark (20%) Doom - 3 Turns Poison - 25% Steal - Fish Scale / Dragon Scale Steal Gil - 100 Drop - 1x/2x Mana Spheres Capture - No ------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (90%), 2 (10%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing -------- Always (A/K) Waterstrike --- 100%
INT/PAL VER Weapon: Armour: Piercing ------- Always (A/K) Water Ward --- 6 / 7 Waterstrike --- 4 / 7 Waterproof ---- 1 / 7 Distil Mana --- 3 / 7 --------------------------------------------------------------------------------------------------------------------------Actions: Water - HP / mag/W - 1 char
GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name --- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Water --- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3 BASIC ACTIONS (Besaid - Slope Road) YES --- Is own HP <160 (50%)? --- NO I I Water --- Target self I <<<<<<<<<<<<<< I YES --- Flan been hit 4 times --- NO I I Water Does Nothing
I (Besaid – Waterfall Way) I Water I I I I I I I
24 | P a g e ??? (Kimahri) (750 / 300) - MP = 10 - Ap = 3 / 4 - Gil = 100 10, 15, 8, 5, 15, 15, 0, 10 - ZL 4 N Status - Anything Exc Eject / Threaten P+ Status - Immune to Bribe / Scan / Sensor / Slice Element - Normal Doom - 3 Turns Poison - 25% Steal - Potion Steal Gil - 100 Drop - 2x/4x Ability Spheres Capture - No ----------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing --------- Always (A/K Only) Def +5% -------- 100% Sensor ---------- 100% ---------------------------------------------------------------------------------------------------------------Actions: Attack Jump
- HP / phys - 1 char - HP / spec - 1 char
GENERAL INFO ICV: 36~40 (TS 12) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------ 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 ** Jump ------ 32 ------ X ----- N --- N --- N --- 50% --- Y --- Y --- N ------- 3 --- Close ---- 1 Locked Commands: Escape / Flee BASIC ACTIONS Attack I Attack I Attack <<<< I I Jump >>>>> --------------------------------------------------------------------------------------------------------------------- ----------------------Forced Attack: Attack
25 | P a g e Garuda A (1,400 / 2,100) - MP = 50 - AP = 8 / 12 - Gil = 30 13, 1, 10, 1, 7, 15, 0, 1 - ZL 1 N Status - Anything Exc Confuse / Provoke / Sleep / Threaten / Zombie P+ Status - Immune to Bribe Element - Normal Resist - Silence (20%) Doom - 3 Turns Poison - 25% Steal Gil - 100 Drop - 1x/2x Power Spheres Capture - No ------------------------------------------------------------------------------------------- ----------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (75%), 2 (25%) Weapon: Armour: Piercing --------- Always (A/K) Dark Ward ----- 100% Str +3% --------- 5 / 7 (T/W/K/A/R) Mag +3% ------- 5 / 7 (Y/L) Dark Touch ---- 2 / 7 -------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Sonic Boom - HP / phys - All Char
GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---------- 16 ----- 90- --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Sonic Boom --- 8 ----- 130 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 Locked Commands: Escape / Flee / Dismiss (Dismiss only in first Garuda A encounter) BASIC ACTIONS Attack ------------ 44% Decision 1 ------ 33% Sonic Boom –-- 22% [DECISION 1] YES ----- Is Wakka present? ----- NO I I Attack – Targets Wakka Sonic Boom ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack
26 | P a g e Condor B (95 / 143) - MP = 15 - Ap = 2 / 4 - Gil – 12 9, 1, 1, 1, 11, 15, 10, 1 - ZL 1 N Status - Anything Element - Fire (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Phoenix Down / Smoke Bomb Steal Gil - 100 Drop - 1x/2x Speed Sphere Bribe - 3x Smoke Bomb Capture - Yes ----------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver) Slots : 1~2 ----- 1 (90%), 2 (10%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----- Always (A/K) Piercing -------- Always (A/K) Dark Ward ------- 5 / 7 Sensor ------- 6 / 7 Sensor ---------- 4 / 7 Mag Def +3% --- 2 / 7 Str +3% ----- 1 / 7 (T/W/A/K/R) Distil Speed --- 3 / 7 Mag +3% --- 1 / 7 (Y/L) ------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char
GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close --- 1 BASIC ACTIONS Attack --------------- 66% Decision 1 ---------- 33% [DECISION 1] YES ----- Is Wakka present? ----- NO I I Attack --- Target Wakka Attack
27 | P a g e Dingo B (125 / 188) - MP = 10 - Ap = 2 / 4 - Gil = 16 13, 1, 1, 120, 10, 15, 5, 1 - ZL 1 N Status - Anything Element - Fire (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Potion, Sleeping Powder Steal Gil - 100 Drop - 1x/2x Power Sphere Bribe - 4x Sleeping Powder Capture - Yes ------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (90%), 2 (10%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Sleep Ward ----- 4 / 7 Thunderstrike --- 2 / 7 Distil Power ----- 3 / 7 Silence Ward --- 2 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 Mag Def +3% --- 2 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) -------------------------------------------------------------------------------------------------------------------------Actions: Attack A Attack B
- HP / phys - 1 char (Sleep/Silence: 10% (3)) - HP / phys - 1 char
GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B ---16 ----- 90 ---- Y --- N --- N --- 10% ---- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Vs Characters Attack A --- 50% --- Character with Lowest HP Attack A --- 50% ------------------------------------------------------------------------------------------------------------ -------------------------------Vs Aeons (sans Valefor) Attack B Vs Valefor Does Nothing ---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Attack B
28 | P a g e Water Flan B (315 / 473) - MP = 30 - Ap = 2 / 4 - Gil = 18 3, 120, 15, 1, 5, 15, 0, 1 - ZL 1 N Status - Anything Element - Water (Absorb) / Fire/Ice (Strong) / Thunder (Weak) Resist - Sleep/Silence/Dark (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Fish Scale / Dragon Scale Steal Gil - 100 Drop - 1x/2x Mana Spheres Bribe - 2x Water Gem Capture - Yes ------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (90%), 2 (10%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing -------- Always (A/K) Waterstrike --- 100%
INT/PAL VER Weapon: Armour: Piercing ------- Always (A/K) Water Ward --- 6 / 7 Waterstrike --- 4 / 7 Waterproof ---- 1 / 7 Distil Mana --- 3 / 7 --------------------------------------------------------------------------------------------------------------------------Actions: Water - HP / mag/W - 1 char
GENERAL INFO Inherent: Tough ICV: 48~53 (TS 16) Position: Close Name --- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Water --- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 BASIC ACTIONS Water
29 | P a g e (SS LIKKI FIENDS) Sin’s Fin (2,000 / 1,000) - MP = 100 - Ap = 10 / 15 - Gil = 100 1, 1, 1, 1, 6, 15, 0, 1 - ZL 4 N Status - Delay / All Breaks P+ Status - Immune to Haste / NulSpells / Protect / Reflect / Regen / Shell / Bribe / Slice Element - Normal Steal - Potion Steal Gil - 100 Drop - 2x/4x Mana Spheres Capture - No ---------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~2 ----- 1 (75%), 2 (25%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Piercing --------- Always (A/K) Icestrike --------- 100%
Armour: Thunder Ward --- 2 / 7 Water Ward ------ 2 / 7 Ice Ward --------- 2 / 7 Fire Ward -------- 1 / 7 -----------------------------------------------------------------------------------------------------------------------Actions: Move (Angle A) - Camera Angle (Forwards) Move (Angle B) - Camera Angle (Left Side) Move (Angle C) - Camera Angle (Right Side)
GENERAL INFO Inherent: Tough, Heavy ICV: 48~53 (TS 16) Position: Far Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Move -------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 0 Locked Commands: Escape / Flee BASIC ACTIONS Move (Angle A) <<< I I Move (Angle C) I I I Move (Angle A) I I I Move (Angle B) I I I >>>>>>>>>>> SPECIFIC ACTIONS Counter Condition: ALL 3 Sinspawns have been killed Respawn (100%) - Drops 3 of them
30 | P a g e Sinscale (Blue) (200 / 400) - MP = 0 - Ap = 2 / 3 13, 1, 1, 1, 12, 1, 0, 1 - ZL 1 N Status - Anything Exc Doom / Threaten Element - Normal Poison - 25% Steal - Potion Steal Gil - 100 Drop - 1x/2x Power Sphere Bribe - 10x Potion Capture - No
- Gil = 22
Actions: Attack - HP / phys - 1 char Spines - HP / phys - 1 char Wings Flicker - Charge Round for Spines
GENERAL INFO Inherent: Heavy ICV: 39 (TS 13) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 1 ** Spines ------------ 40 ------ X ----- N --- N --- N --- 10% --- N --- N --- N ------- 3 ---- Far ------- 1 ** Wings Flicker ---- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 0 BASIC ACTIONS Vs Characters >>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<< I I I I YES --- Are ANY Sinscales Wings Flickering? --- NO I I I I I I Attack Wings Flicker I I I I I <<< Spines I I I >>>>>>>>> ------------------------------------------------------------------------------------------------------------------------------------------Vs Valefor >>>>>>>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<<<<<<<<<<<<< I I I I YES --- Are ANY Sinscales Wings Flickering? --- NO I I I I I I Does Nothing Wings Flicker I I I I I <<<<< Spines I I I >>>>>>>>> ------------------------------------------------------------------------------------------------------------------------- -----------------Forced Attack: Attack
31 | P a g e Sinspawn Echuilles (2,000 / 400) - MP = 20 - Ap = 12 / 18 - Gil = 115 10, 1, 15, 1, 5, 15, 0, 15 - ZL 4 N Status - Dark / Delay / Doom / Poison / Silence / Slow / Threaten / All Breaks P+ Status - Immune to Bribe / Slice Element - Normal Doom - 3 Turns Poison - 25% Threaten - 255% Steal - Potion Steal Gil - 100 Drop - 2x/4x Ability Spheres Capture - No ----------------------------------------------------------------------------------------------- ----------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~2 ----- 1 (75%), 2 (25%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing --------- Always (A/K) Water Ward --- 100% Waterstrike ----- 100% ------------------------------------------------------------------------------------------------- ----------------------Actions: Drain Touch - HP / phys - 1 char (HP Drain) Blender - HP / mag/W - All Char
GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Drain Touch --- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1 ** Blender --------- 10 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1 Locked Commands: Escape / Flee BASIC ACTIONS Drain Touch + Respaen Sinscale *1 <<< I I Drain Touch + Respawn Sinscale *1 I I I Blender I I I >>>>>>>>>>>>>>>>>>>>>>>>>>> *1 – Respawn 2 Sinscales (Max 4 on screen at any 1 time)
32 | P a g e Sinscale (Water) (100 / 300) - MP = 0 - Ap = 2 / 3 - Gil = 24 11, 1, 1, 1, 1, 1, 0, 100 - ZL 1 N Status - Anything Exc Berserk / Confuse / Petrify / Sleep / Threaten P+ Status - Immune to Bribe Element - Normal Doom - 3 Turns Poison - 25% Steal - Potion Steal Gil - 100 Drop - 1x/2x Mana Sphere Capture - No Actions: Assault
- HP / phys - 1 char
GENERAL INFO ICV: 84~96 (TS 28) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Assault ---- 16 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------ 1 RESPAWN INFO Any Sinscales that are killed/disappear will be replaced on the same turn that Sinspawn Euchilles uses Drain Touch (2 at a time) BASIC ACTIONS Assault >>> Sinscale disappears
33 | P a g e (KILIKA FIENDS) Ragora A (520 / 1,170) - MP = 15 - Ap = 20 / 40 - Gil = 48 18, 1, 1, 1, 10, 15, 0, 1 - ZL 1 N Status - Anything Exc Threaten ----------------------------- Orig Jp ver N Status - Anything Exc Dark / Threaten / Zombie -------- NA+ ver P+ Status - Immune to Bribe Element - Fire (Weak) Resist - Dark/Sleep/Silence (20%) -------------------------- Orig Jp ver Resist - Sleep/Silence (20%) ---------------------------------- NA+ ver Doom - 3 Turns Poison - 25% Steal - Antidote / Remedy Steal Gil - 100 Drop - 1x/2x Mana Sphere Capture - No -------------------------------------------------------------------------------------------------- --------------------Equip Data: General: Pwr 16, Critical +3 Drop : 6% Slots : 1~2 ----- 1 (75%), 2 (25%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ----------- Always (A/K) Poison Ward ----- 5 / 7 Str +3% ----------- 4 / 7 (T/W/A/K/R) HP +5% ----------- 2 / 7 Mag +3% --------- 4 / 7 (Y / L) Poison Touch --- 3 / 7 -------------------------------------------------------------------------------------------------- ---------------------Actions: Seed Cannon - HP / phys - 1 char
GENERAL INFO Inherent: Heavy ICV: 42~46 (TS 12) **1 Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Seed Cannon --- 16 ----- 85 ----- Y --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 1 Ronso Rage: Seed Cannon st
Locked Commands: All sans Lancet / Jinx (Kimahri 1 turn only) ---- Orig Jp ver st Locked Commands: All sans Lancet (Kimahri 1 turn only) ------------ NA/Int/PAL ver **1 - Ragora ICV is compared against Kimahri’s ONLY BASIC ACTIONS Seed Cannon Note: Until the first Seed Cannon is used only Kimahri is active – after the whole party is active
34 | P a g e Dinonix (140 / 210) - MP = 25 - Ap = 9 / 18 - Gil = 27 14, 1, 1, 120, 13, 15, 5, 1 - ZL 1 N Status - Anything Element - Fire (Strong) / Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Soft, Petrify Grenade Steal Gil - 100 Drop - 1x/2x Speed Spheres, 1x/2x Power Spheres Bribe - 2x Petrify Grenade Capture - Yes ---------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (75%), 2 (25%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Slow Ward ----- 5 / 7 Icestrike ---------- 2 / 7 Distil Speed ----- 3 / 7 Def +3% -------- 2 / 7 Waterstrike ------ 2 / 7 Thunderstrike --- 2 / 7 Thunderstrike --- 1 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Waterstrike ------- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Mag +3% -------- 1 / 7 (Y/L) -----------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char (Petrify: 10%, Silence: 10% (3)) Attack B - HP / phys - 1 char GENERAL INFO ICV: 39~43 (TS 13) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A --- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Close ----- 1 Attack B --- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ----- 1 BASIC ACTIONS Vs Characters Attack A ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) Attack B Vs Valefor Does Nothing -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B
35 | P a g e Killer Bee (110 / 165) - MP = 5 - Ap = 9 / 18 - Gil = 23 8, 1, 1, 1, 8, 15, 10, 1 - ZL 1 N Status - Anything Element - Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Antidote / Poison Fang Steal Gil - 100 Drop - 1x/2x Speed Sphere Bribe - Poison Fang Capture - Yes ------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (75%), 2 (25%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour Piercing --------- Always (A/K) Piercing ---------- Always (A/K) Poison Ward --- 5 / 7 Firestrike --------- 2 / 7 Distil Speed ---- 3 / 7 MP +5% --------- 2 / 7 Thunderstrike --- 2 / 7 Firestrike -------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------- 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ---------------------------------------------------------------------------------------------------------------------------Actions: Poison Dart - HP / phys - 1 char (Poison: 40%)
GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F P Dart ----- 16 ----- 100 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------- 1 BASIC ACTIONS Poison Dart
36 | P a g e Ragora B (780 / 1,170) - MP = 15 - Ap = 20 / 40 - Gil = 48 18, 1, 1, 1, 8, 15, 0, 1 - ZL 1 N Status - Anything Exc Dark / Zombie Element - Water (Immune), Fire (Weak) Resist - Sleep/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Antidote / Remedy Steal Gil - 100 Drop - 1x/2x Mana Sphere Bribe - 8x Remedy Capture - Yes ----------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 6% Slots : 1~2 ----- 1 (75%), 2 (25%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ----------- Always (A/K) Poison Ward ----- 5 / 7 Str +3% ----------- 4 / 7 (T/W/A/K/R) HP +5% ------------ 2 / 7 Mag +3% --------- 4 / 7 (Y / L) Poison Touch --- 3 / 7 ------------------------------------------------------------------------------------------------------------Actions: Seed Cannon - HP / phys - 1 char
GENERAL INFO Inherent: Tough ICV: 36~40 (TS 12) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Seed Cannon --- 16 ----- 85 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 1 Ronso Rage: Seed Cannon BASIC ACTIONS Seed Cannon
37 | P a g e Yellow Element (300 / 450) - MP = 100 - Ap = 9 / 18 - Gil = 33 1, 120, 18, 1, 5, 15, 0, 1 - ZL 1 N Status - Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten / All Breaks Element - Thunder (Absorb), Fire/Ice (Strong), Water (Weak) Resist - Silence (20%) Doom - 1 Turn Threaten - 100% Steal - Electro Marble / Thunder Marble Steal Gil - 100 Drop - 1x/2x Mana Sphere Bribe - 6x Thunder Marble Capture - Yes ----------------------------------------------------------------------------------------------------- ------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (75%), 2 (25%) Abilities: 0~2 ----- 0 (50%), 1 (50%) ORIG JP/NA VER Weapon: Piercing ----------- Always (A/K) Thunderstrike --- 100%
INT/PAL VER Weapon: Armour: Piercing ----------- Always (A/K) Thunder Ward --- 100% Thunderstrike --- 4 / 7 Distil Mana ------- 3 / 7 ------------------------------------------------------------------------------------------------------------- -------------Actions: Thunder
- HP / mag/T - 1 char
GENERAL INFO Inherent: Tough ICV: 48~53 (TS 16) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Thunder --- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 BASIC ACTIONS Thunder
38 | P a g e Lord Ochu (4,649 / 800) - MP = 39 - Ap = 40 / 60 - Gil = 420 15, 1, 23, 1, 8, 20, 0, 10 - ZL 1 N Status - Anything Exc Berserk / Confuse / Dark / Poison / Provoke Element - Fire (Weak) Doom - 1 Turn Threaten - 100% Steal - Potion Steal Gil - 300 Bribe - 80x Remedy Drop - 1x/2x MP Sphere, 1x/2x HP Sphere Capture - No -----------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Piercing ----------- Always (A/K) Poison Touch --- 4 / 7 Str +5% ----------- 3 / 7 (T/W/A/K/R) Mag +5% --------- 3 / 7 (Y/L)
Armour: Berserk Ward ---- 1 / 7 Confuse Ward ---- 1 / 7 Dark Ward -------- 1 / 7 Poison Ward ----- 1 / 7 Silence Ward ---- 1 / 7 Sleep Ward ------ 1 / 7 Stone Ward ------ 1 / 7 -------------------------------------------------------------------------------------------------------- -----------------Actions: Poison Claw Water Earthquake A Earthquake B Lord Ochu Falls
- HP / phys - HP / mag/W - HP / spec - HP / phys - ---- / mag
- 1 char (Poison: 100%) - 1 char - All Char - 1 char - 1 char (Sleep: Always (3), Regen: Always (2))
GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name ------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Poison Claw ---- 16 ------ 90 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far -------- 1 ** Water ------------- 12 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite ---- 3 ** Earthquake A --- 8 -------- X ---- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 5 ** Earthquake B --- 0 -------- 0 ---- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far -------- 1 ** Falls Asleep ----- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0
39 | P a g e BASIC ACTIONS Vs Characters YES --- Has LO received =>2,500 Damage since last quake? --- NO I I Lord Ochu Falls Asleep --- Target self Poison Claw – Start of Battle only I Poison Claw <<<<<< I I Water I I I Poison Claw I I I Poison Claw I I I Water >>>>>>>>> ------------------------------------------------------------------------------------------------------------ -------------------------------Vs Aeons YES --- Has LO received =>2,500 Damage since last quake? --- NO I I Lord Ochu Falls Asleep --- Target self Water – Start of Battle only I Water <<<<<<<<< I I Poison Claw I I I Water I I I Water I I I Poison Claw >>>>>>> NOTE: Both patterns run side by side so if Lord Ochu has used 4 attacks using the character pattern then th an Aeon is summoned - Lord Ochu then will start at the 5 attack on the Aeon pattern SPECIFIC ACTIONS Counter Condition: Lord Ochu is woken up whilst asleep Earthquake A (100%) ---- Anyone sans Valefor Earthquake B (100%) ---- Valefor ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Conditions: Lord Ochu is targeted under Sleep Status but doesn’t wake up + Lord Ochu is targeted after Waking up naturally Earthquake A (100%) ---- Anyone sans Valefor Earthquake B (100%) ---- Valefor
40 | P a g e Sinspawn Geneaux (3,000 / 900) - MP = 30 - Ap = 48 / 72 - Gil = 300 15, 1, 10, 1, 7, 1, 0, 100 - ZL 4 ------------------- In Shell 15, 1, 10, 1, 10, 15, 0, 100 - ZL 4 ------------------- Outside Shell N Status - Delay / Silence / Slow / All Breaks P+ Status - Immune to Bribe / Life / % Damage / Slice Element - Water (Absorb), Fire (Weak) Steal - Potion Steal Gil - 800 Drop - 2x/4x Power Sphere, 3x/6x Power Sphere Capture - No --------------------------------------------------------------------------------------------------- ------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing --------- Always (A/K) Dark Ward --- 100% Dark Touch --- 100% -------------------------------------------------------------------------------------------------------------- --------Actions: Staccato Venom Sigh Water Tentacles Absorb Magic Transform
- HP / phys - All Char - HP / phys - 1 char (Poison: 100%) - HP / mag - All Char - HP / mag/W - 1 char - Magic is nullified by tentacles - Sinspawn Geneaux comes out of his Shell
GENERAL INFO Inherent: Tough, Heavy ICV: 45~50 (TS 15) --- In Shell TS 14 --------------------- Out of Shell Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Sigh --------- 16 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Venom ------ 16 ------ X ----- N --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 3 ** Staccato ---- 16 ------ X ----- N --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 1 ** Water -------- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 Transform --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N------- 3 --- Far ------- 0 ** T A Magic --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 Locked Commands: Escape / Flee
41 | P a g e BASIC ACTIONS Sinspawn HP is => 2,400 (80%) Nothing <<< I I Sigh I I I >>>>>>>
Sinspawn HP is < 2,400 (80%) Transforms (Counter (100%)) I Venom --- Targets character with Highest HP << I I Water ----- Targets character with Lowest HP I I I Staccato I I I >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SPECIFIC ACTIONS Counter Condition: Geneaux is targeted with a Magical Attack Tentacles Absorb Magic (100%)
42 | P a g e Tentacles (450 / 500) - MP = 10 - Ap = 5 / 7 - Gil = 30 14, 1, 1, 1, 10, 10, 0, 20 - ZL 4 N Status - Delay / Slow / All Breaks P+ Status - Immune to Bribe / Life Element - Water (Absorb), Thunder/Ice (Strong) Steal - Potion Steal Gil - 100 Drop - 1x/2x Ability Sphere Capture - No --------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 0% Slots : 1~2 ----- 1 (75%), 2 (25%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing --------- Always (A/K) Ice Ward ---------- 2 / 7 Icestrike ---------- 2 / 7 Water Ward ------ 2 / 7 Waterstrike ------ 2 / 7 Thunder Ward --- 2 / 7 Firestrike --------- 1 / 7 Fire Ward --------- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ----------- 1 / 7 (T/W/A/K/R) Mag +3% --------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char
GENERAL INFO Inherent: Tough, Heavy ICV: 42~46 (TS 14) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------ 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Attack
43 | P a g e (LUCA FIENDS) Worker (300 / 600) - MP = 1 - Ap = 7 / 10 - Gil = 85 12, 100, 1, 1, 10, 15, 0, 15 - ZL 1 N Status - Delay / Slow P+ Status - Immune to Bribe / Life / % Damage Element - Thunder (Weak) Steal - Potion Steal Gil - 100 Drop - 1x/2x Hi Potion, 1x/2x X Potion Capture - No ----------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ---------- Always (A/K) SOS NulBlaze ----- 2 / 7 Icestrike ---------- 2 / 7 SOS NulFrost ------ 2 / 7 Thunderstrike --- 2 / 7 SOS NulTide ------- 2 / 7 Waterstrike ------ 2 / 7 SOS NulShock ---- 1 / 7 Firestrike --------- 1 / 7 ------------------------------------------------------------------------------------------------------ -----------------Actions: Attack - HP / phys - 1 char
GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 Locked Commands: Escape / Flee BASIC ACTIONS Attack
44 | P a g e Oblitzerator (6,000 / 600) - MP = 10 - Ap = 36 / 54 - Gil = 580 16, 1, 1, 1, 1, 1, 0, 10 - ZL 4 N Status - Delay / Slow / All Breaks P+ Status - Immune to Regen / Distillers / Bribe / Life / Slice Element - Fire/Water/Ice/Holy (Strong), Thunder (Weak) Steal - Potion Steal Gil - 600 Drop - 1x/2x Elixir, 2x/4x Elixir Capture - No --------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing ----------- Always (A/K) Def +3% --- 100% Thunderstrike --- 100% -------------------------------------------------------------------------------------------------------------- --------Actions: Blitzball Rush Blind Ball Mute Ball Doze Ball
- HP / spec - HP / spec - HP / spec - HP / spec
- Rnd Char (Hits 10 Times) - 1 char (Dark: Infinite% (1)) - 1 char (Silence: Infinite% (1)) - 1 char (Sleep: Infinite% (1))
GENERAL INFO Inherent: Tough, Heavy ICV: 84~93 (TS 28) --- Agil 1 TS 12 --------------------- Agil 16 TS 9 ---------------------- Agil 26 Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Blitzball Rush ---- 4 ------- X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1 ** Blind Ball --------- 10 ------ X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1 ** Mute Ball ---------- 7 ------- X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1 ** Doze Ball ---------- 7 ------- X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1 Locked Commands: Escape / Flee STAT CHANGE st Oblitzerator has taken it’s 1 turn Magic is increased from 1 > 30 Oblitzerator HP < 2,000 (33%) Agility is increased from 1 > 16 Oblitzerator HP < 500 (8%) Agility is increased from 16 > 26
45 | P a g e BASIC ACTIONS YES --- Has Crane been used on Oblitzerator? --- NO I I Does Nothing Blitzball Rush SPECIFIC ACTIONS Counter Condition: Oblitzerator is targeted by a Formula 1 Type attack (Str: Normal) Blind Ball (33%) ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Oblitzerator is attacked by a Formula 2 Type attack (Str: Ignore Def) Doze Ball (33%) --------------------------------------------------------------------------------------------------------------------- ----------------------Counter Condition: Oblitzerator is attacked by a Formula 3 Type attack (Mag: Normal) Mute Ball (33%) NOTE - If Crane has been used then these counters will be disabled
46 | P a g e Crane (65,535 / 65,535) - MP = 0 - Ap = 0 - Gil = 0 1, 1, 1, 1, 1, 1, 100, 20 - ZL 4 N Status - Immune to Everything P+ Status - Immune to Haste / NulSpells / Protect / Reflect / Regen / Shell / Boost ------------------ Bribe / Distillers / Life / Scan / Shield / % Damage / Slice Element - Thunder (Absorb), Fire/Water/Ice/Holy (Immune) Capture - No Actions: Use Crane - HP / phys - 1 char (93.75% Current HP) Crane Responds - Crane is gathering power Crane Activated - Crane is fully powered
GENERAL INFO ICV: 84~96 (TS 28) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Use Crane ----- 15 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 5 C Responds --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 C Activated ---- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 st
Targeting: Crane becomes a valid target on Tidus 1 Turn Commands: Only Level 1 Element Spells [Fury] / Use Crane can target Crane TRIGGER COMMAND Once Crane has been Activated the Use Crane attack can be used successfully by Tidus Only BASIC ACTIONS Does Nothing SPECIFIC ACTIONS Counter Condition: Crane is hit by Thunder Crane Responds (100%) -------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: Crane has Responded 3 Times Crane Activated (100%) ---------------------------------------------------------------------------------------------------- ---------------------------------------Counter Condition: Crane has been hit by Thunder Fury Crane Activated (100%)
47 | P a g e Sahagin Chief (170 / 340) - MP = 5 - Ap = 2 / 3 12, 1, 1, 1, 8, 1, 0, 25 - ZL 1 N Status - Anything Exc Doom / Petrify / Poison P+ Status - Immune to Bribe Element - Thunder (Weak) Threaten - 100% Steal - Potion Steal Gil - 100 Drop - 1x/2x Power Sphere Capture - No
- Gil = 20
Actions: Attack - HP / phys - 1 char
GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ------ 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 Locked commands: Escape / Flee BASIC ACTIONS Attack
48 | P a g e Vouivre A (255 / 383) - MP = 1 - Ap = 14 / 21 - Gil = 50 20, 1, 1, 1, 3, 1, 0, 1 - ZL 1 N Status - Anything P+ Status - Immune to Bribe / Scan / Sensor Element - Normal Doom - 3 Turns Poison - 25% Threaten - 100% Steal - Potion Steal Gil - 100 Drop - 1x/2x Power Sphere Capture - No -----------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig/NA ver), 4% (Int/PAL ver) Slots : 1~2 ----- 1 (75%), 2 (25%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ----------- Always (A/K) Slow Ward ----- 6 / 7 Icestrike ----------- 100% HP +5% --------- 1 / 7 ---------------------------------------------------------------------------------------------------- ---------------------Actions: Attack - HP / phys - 1 char
GENERAL INFO ICV: 72~80 (TS 24) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 Locked Commands: Escape / Flee BASIC ACTIONS Attack
49 | P a g e Garuda B (1,800 / 500) - MP = 10 - Ap = 28 / 42 - Gil = 0 18, 1, 12, 1, 10, 15, 0, 20 - ZL 1 N Status - Anything Exc Berserk / Confuse / Petrify / Sleep P+ Status - Immune to Bribe Element - Normal Doom - 3 Turns Poison - 10% Threaten - 100% Steal - Potion Drop - 1x/2x Power Spheres Capture - No --------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ---------- Always (A/K) Dark Ward ----- 100% Icestrike ---------- 2 / 7 Thunderstrike --- 2 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 ------------------------------------------------------------------------------------------------------- ---------------Actions: Attack - HP / phys - 1 char Sonic Boom - HP / phys - All Char GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 ** Sonic Boom --- 12 ----- 130 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 Locked Commands: Escape / Flee BASIC ACTIONS Sonic Boom ------------------------------------------------------------------------------------------------------------------- ------------------------Forced Attack: Attack SPECIFIC ACTIONS Counter Conditions: Garuda B HP => 720 (40%) Garuda B has been HP damaged Attack (30%) --------------------------------------------------------------------------------------------------------------------------- ----------------Counter Conditions: Garuda B HP < 720 (40%) Garuda B has been HP damaged Attack (100%)
50 | P a g e (MI’IHEN HIGHROAD FIENDS) Raldo A (240 / 360) - MP = 10 - Ap = 20 / 40 - Gil = 42 19, 1, 1, 120, 5, 15, 0, 1 - ZL 1 N Status - Anything Exc Threaten P+ Status - Immune to Bribe / Scan Element - Ice (Weak) Doom - 3 Turns Poison - 25% Steal - Potion, Hypello Potion Steal Gil - 100 Drop - 1x/2x Power Sphere Capture - No ------------------------------------------------------------------------------------------------- ------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Berserk Ward --- 5 / 7 Firestrike --------- 2 / 7 Distil Power ----- 3 / 7 Def +3% ---------- 2 / 7 Icestrike ---------- 2 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ------------------------------------------------------------------------------------------------------ ---------------------Actions: Attack A - HP / phys - 1 char (Berserk: 10%) Attack B - HP / phys - 1 char
GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B --- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Locked Commands: All exc Attack (only target enemy) BASIC ACTIONS Attack A ---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Attack B
51 | P a g e Bomb A (850 / 560) - MP = 30 - Ap = 22 / 44 - Gil = 70 19, 1, 20, 1, 11, 15, 0, 1 - ZL 1 N Status - Anything Exc Eject / Sleep / Threaten Element - Fire (Absorb), Ice (Weak) Resist - Dark/Silence (20%) Doom - 2 Turns Poison - 25% Steal - 2x Bomb Fragment / 3x Bomb Fragment Steal Gil - 100 Drop - 1x/2x Power Sphere Bribe - 16x Bomb Core Capture - Yes -------------------------------------------------------------------------------------------- ---------------------------Equip Data: General: Pwr 18, Critical +3 Drop : 15% Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing -------- Always (A/K) Firestrike ------ 100%
INT/PAL VER Weapon: Armour: Piercing -------- Always (A/K) Fire Ward --- 100% Firestrike ------ 6 / 7 Distil Power --- 1 / 7 ------------------------------------------------------------------------------------------------------------------------Actions: RUSH - HP / phys/f - 1 char Fire - HP / mag/f - 1 char Self Destruct - HP / phys/F - 1 char (Deals 600 Damage) Grow2 - Bomb grows to Size 2 Grow3 - Bomb grows to Size 3
GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F RUSH --------- 16 ----- 120 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far -------- 1 ** Fire ------------- 12 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N -------- 3 --- Infinite --- 3 ** S Destruct ---- 12 ------ X ---- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far ------- 6 Grow2/3 -------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far ------- 0 Ronso Rage: Self Destruct
52 | P a g e BASIC ACTIONS Vs Characters <<<<< BOMB A SIZE >>>>> Size 1 ------------------------------ Size 2/3 I I RUSH Fire ----------------------------------------------------------------------------------------------------------------------------- -------------Vs Aeons Fire ----------------------------------------------------------------------------------------------------------------------------- -------------Forced Attack: Fire SPECIFIC ACTIONS st Counter Condition: Bomb has been targeted by a HP damaging Single Target Attack (1 Time) **1 Grow2 (100%) --- Target Self ----------------------------------------------------------------------------------------------------------------------------- --------------nd Counter Condition: Bomb has been targeted by a HP damaging Single Target Attack (2 Time) **1 Grow3 (100%) --- Target Self ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Bomb has been targeted by a HP damaging Single Target Attack (3rd Time) **1 Self Destruct (100%) **1: Attack Reels also triggers the Counters Self Destruct / Doublecasting / Single Target Attacks from a character under either Poison/Zombie Status won’t trigger the counter
53 | P a g e Dual Horn A (1,875 / 560) - MP = 18 - Ap = 42 / 63 - Gil = 105 22, 1, 3, 1, 12, 15, 0, 1 - ZL 1 N Status - Anything Element - Normal Resist - Silence (20%) Doom - 2 Turns Poison - 25% Threaten - 100% Steal - Potion, Hi Potion Steal Gil - 100 Drop - 1x/2x Ability Sphere Bribe - 60x Hi Potion Capture - Yes ------------------------------------------------------------------------------------ ---------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing ------------- Always (A/K) Firestrike ----------- 6 / 7 Silence Touch --- 1 / 7
INT/PAL VER Weapon: Armour: Piercing ---------- Always (A/K) HP +5% --- 100% Firestrike --------- 4 / 7 Silence Touch --- 2 / 7 Distil Ability ------ 1 / 7 --------------------------------------------------------------------------------------------------------------------- -------Actions: Attack - HP / phys - 1 char Gore - HP / phys - 1 char GENERAL INFO ICV: 39~43 (TS 13) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Gore ------ 25 ----- 150 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 1 Ronso Rage: Fire Breath BASIC ACTIONS Vs Characters Attack --- 66% Gore ----- 33% ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) Attack Vs Valefor Does Nothing -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack
54 | P a g e Floating Eye (140 / 210) - MP = 200 - Ap = 21 / 42 - Gil = 44 1, 1, 18, 120, 10, 15, 11, 1 - ZL 1 N Status - Anything Element - Thunder (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Echo Screen / Musk Steal Gil - 100 Drop - 1x/2x Speed Sphere Bribe - Musk Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- -Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Confuse Ward --- 5 / 7 Firestrike --------- 2 / 7 Distil Speed ----- 2 / 7 MP +5% ----------- 2 / 7 Thunderstrike --- 2 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% ------- 1 / 7 (Y/L) Str +5% ---------- 1 / 7 (T/W/A/K/R) ----------------------------------------------------------------------------------------------------------------------------- --Actions: Gaze - HP / mag - 1 char (Confuse: 10%)
GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Gaze ----- 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 BASIC ACTIONS Gaze
55 | P a g e Ipiria (180 / 270) - MP = 35 - Ap = 24 / 48 - Gil = 46 15, 1, 1, 120, 13, 15, 7, 1 - ZL 1 N Status - Anything Element - Fire (Strong) / Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Soft / Petrify Grenade Steal Gil - 100 Drop - 1x/2x Speed Sphere / 1x/2x Power Sphere Bribe - 3x Petrify Grenade Capture - Yes ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Slow Ward --- 5 / 7 Icestrike ---------- 2 / 7 Distil Speed ----- 3 / 7 Def +3% ------ 2 / 7 Waterstrike ------ 2 / 7 Thunderstrike --- 2 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Waterstrike ------ 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Mag +3% -------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------- -Actions: Attack A - HP / phys - 1 char (Petrify: 10%, Silence: 10% (3)) Attack B - HP / phys - 1 char GENERAL INFO ICV: 39~43 (TS 13) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A --- 16 ----- 90 ---- Y --- N --- N ---- 00% --- N --- Y --- N ------- 3 --- Close ---- 1 Attack B --- 16 ----- 90 ---- Y --- N --- N ---- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Attack A ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) Attack B Vs Valefor Does Nothing ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B
56 | P a g e Mi'ihen Fang (160 / 240) - MP = 20 - Ap = 20 / 40 - Gil = 33 16, 1, 1, 120, 13, 15, 5, 1 - ZL 1 N Status - Anything Element - Fire/Water (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Potion, Sleeping Powder Steal Gil - 100 Drop - 1x/2x Power Spheres Bribe - 5x Sleeping Powder Capture - Yes ------------------------------------------------------------------------------------------- ------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Sleep Ward ------ 3 / 7 Thunderstrike --- 2 / 7 Distil Power ----- 3 / 7 Silence Ward ---- 2 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 Mag Def +3% --- 2 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ---------------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char (Sleep/Silence: 10% (3)) Attack B - HP / phys - 1 char
GENERAL INFO ICV: 39~43 (TS 13) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B --- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Attack A --- 50% --- Character with Lowest HP Attack A --- 50% ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons Attack B Vs Valefor Does Nothing -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B
57 | P a g e Raldo B (240 / 360) - MP = 10 - Ap = 20 / 40 - Gil = 42 19, 1, 1, 120, 5, 15, 0, 1 - ZL 1 N Status - Anything Element - Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Potion, Hypello Potion Steal Gil - 100 Drop - 1x/2x Power Sphere Bribe - 10x Hypello Potion Capture - Yes -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Berserk Ward --- 5 / 7 Firestrike --------- 2 / 7 Distil Power ----- 3 / 7 Def +3% ---------- 2 / 7 Icestrike ---------- 2 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ---------------------------------------------------------------------------------------------------------------------------Actions: Attack A - str / phys - 1 char (Slow: 10% (3)) Attack B - str / phys - 1 char GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B --- 16 ------ 90 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1 BASIC ACTIONS Attack A -------- 50% Decision 1 ----- 50% [DECISION 1] YES ------- Is Auron present? -------- NO I I Attack A - Targets Auron Attack A – Targets Character with Lowest HP -------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons I Vs Valefor Attack B I Does Nothing -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B
58 | P a g e Vouivre B (255 / 383) - MP = 22 - Ap = 24 / 48 - Gil = 60 20, 1, 21, 120, 6, 15, 0, 15 - ZL 1 N Status - Anything Element - Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Potion, Silver Hourglass Steal Gil - 100 Drop - 1x/2x Power Sphere Bribe - 10x Silver Hourglass Capture - Yes ------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Slow Ward --- 6 / 7 Icestrike ---------- 2 / 7 Distil Power ----- 3 / 7 HP +5% ------ 1 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------- 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ---------------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char (Slow: 10% (3)) Attack B - HP / phys - 1 char Breath - HP / mag/F - All Char GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B ---- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Breath --------- 18 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 BASIC ACTIONS Vs Characters Attack A ------ 50% --- Character with the Lowest HP Attack A ------ 33% Breath --------- 17% ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) I Vs Valefor Attack B ----- 50% I Breath Breath -------- 50% I ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B
59 | P a g e White Element (390 / 585) - MP = 120 - Ap = 20 / 40 - Gil = 48 1, 120, 22, 1, 5, 15, 0, 1 - ZL 1 N Status - Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten / All Breaks Element - Ice (Absorb), Thunder/Water (Strong), Fire (Weak) Resist - Silence (20%) Doom - 1 Turn Threaten - 100% Steal - Antarctic Wind, 2x Antarctic Wind Steal Gil - 100 Drop - 1x/2x Mana Sphere Bribe - 7x Arctic Wind Capture - Yes ----------------------------------------------------------------------------------------- ---------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 0~2 ----- 0 (50%), 1 (50%) ORIG JP/NA VER Weapon: Piercing -------- Always (A/K) Icestrike ------- 100%
INT/PAL VER Weapon: Armour: Piercing ------- Always (A/K) Ice Ward --- 6 / 7 Icestrike ------- 4 / 7 Iceproof ---- 1 / 7 Distil Mana --- 3 / 7 ---------------------------------------------------------------------------------------------------------------------------Actions: Blizzard - HP / mag/I - 1 char
GENERAL INFO Inherent: Tough ICV: 48~53 (TS 16) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Blizzard --- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 BASIC ACTIONS Blizzard
60 | P a g e Ifrit (Mi’ihen Highroad) (3,500 / 2,550) - MP = 200 - Ap = 0 - Gil = 0 15, 20, 10, 10, 10, 15, 10, 15 - ZL 1 N Status - Doom P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice Element - Fire (Absorb) Doom - 5 Turns Capture - No ----------------------------------------------------------------------------------------------------------------Prize: Win ---- Echo Ring (Silence Ward / HP+10%) Lose --- Seeker Ring (HP+10% / 1FS) -----------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char Attack B - HP / phys - 1 char Meteor Strike - HP / mag - 1 char
GENERAL INFO ICV: 42 (TS 14) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ---- 20 ----- X ------ N --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Far ------ 1 Attack B ---- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close --- 1 ** M Strike ----- 28 ----- X ------ N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far ------ 3 OVERDRIVE BAR COUNTER Once Ifrit Overdrive Bar reaches 100% - it just carries on with BASIC ACTIONS Ifrit uses Attack A ------------------------------------------- +0% Increase Ifrit uses Attack B / Meteor Strike ----------------------- +2% Increase Ifrit is targeted ------------------------------------------------ +3% Increase BASIC ACTIONS Attack A I Meteor Strike <<<< I I Attack B I I I >>>>>>>>>>>>
61 | P a g e Chocobo Eater (10,000 / 800) - MP = 5 - Ap = 90 / 135 - Gil = 970 25, 25, 20, 35, 12, 15, 0, 25 - ZL 4 ---- Standing Up 25, 25, 20, 35, 12, 15, 0, 25 - ZL 4 ---- On it’s Back N Status - Dark / Delay / Poison / Provoke / Slow / All Breaks P+ Status - Immune to Bribe / Life / % Damage / Slice Element - Fire (Weak) Resist - All Breaks (50%), Poison (40%) Poison - 5% Steal - Potion Steal Gil - 1,000 Drop - 2x Lvl 1 Key Sphere (Drop Rate 0% - Killed Normally / Drop Rate 100% - Pushed Off Cliff) Capture - No -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (50%), 2 (50%) Weapon: Armour: Piercing ----------- Always (A/K) Ice Ward ---------- 2 / 7 Str +10% --------- 3 / 7 (T/W/A/K/R) Thunder Ward --- 2 / 7 Mag +10% ------- 3 / 7 (Y/L) Water Ward ------ 2 / 7 Str +5% ----------- 2 / 7 (T/W/A/K/R) Fire Ward --------- 1 / 7 Mag +5% --------- 2 / 7 (Y/L) Sensor ------------ 2 / 7 -------------------------------------------------------------------------------------------------------------- --------------Actions: Attack Fist of Fury Blizzard Thwack A Thwack B You’re Next Shove Get’s Up
- HP / phys - 1 char - HP / phys - 1 char - HP / mag/I - 1 char - HP / phys - All Char (18.5% Current HP) - ---- / spec - All Char (Pushes chars off cliff) - Charge Round For Fist Of Fury - Chocobo Eater is pushed along the ground - Chocobo Eater returns to his feet
GENERAL INFO Inherent: Tough ICV: 39~43 (TS 13) Position: Close Name ------------ Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range ---- F Attack ------------ 16 ----- 90 ---- Y --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Close ----- 1 ** Fists of Fury ---- 32 ----- X ----- N --- N --- N --- 10% ---- N --- N --- N ------- 3 --- Far -------- 1 ** Blizzard ---------- 12 ----- X ----- N --- Y --- Y --- 10% ---- Y --- N --- N -------- 3 --- Infinite --- 3 Thwack A -------- 3 ------ X ----- N --- N --- N --- 10% ---- N --- N --- N ------- 3 --- Far -------- 5 Thwack B -------- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0 ** You’re Next ------ X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0 Shove ------------- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0 Get’s Up ---------- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0 Locked Commands: Escape / Flee BATTLE GRID
62 | P a g e The Battle Scene is separated into 4 different Sections (Grids) If Characters are pushed off Section 1 then they will Fall off the Cliff (No Rewards but NOT Game Over) If Chocobo Eater is pushed off Section 4 then it will Fall off the Cliff (Normal Rewards but NO Overkill) Section 1 ---- Mi’ihen Cliff Edge Section 2 ---- Outside Agency (Starting Point) Section 3 ---- Grassy Area Section 4 ---- Water Cliff Edge BASIC ACTIONS Chocobo Eater is Standing Up Vs Characters <<< BATTLE GRID >>> Section 1/2 ----------------- Section 3 -------------------- Section 4 I I I Attack (75%) / Combo 1 (25%) Decision 2 Decision 3 I Decision 1 << I I >>>>>>> [DECISION 1] Thwack **1 --- 70% Attack ---------- 22.5% Combo 1 ------ 7.5%
[DECISION 2] Attack ------------ 45% Thwack A ------- 40% Combo 1 -------- 15%
[DECISION 3] Thwack A --- 80% Attack -------- 15% Combo 1 ---- 5%
[COMBO 1] You’re Next **2 I Fists Of Fury **3 **1 - Section 1 (Thwack B) / Section 2 (Thwack A) **2 - Using Provoke or switching character position doesn’t change CE selected target **3 - Fist of Fury is aimed at the selected character - if character is KO’ed then CE Does Nothing on its turn If character isn’t in the frontline then it will target whoever is in the selected character position ------------------------------------------------------------------------------------------------------------------------------------------- Vs Aeons Attack -------------- 50% Combo 1 ---------- 50% [COMBO 1] You’re Next I Fists Of Fury **4 I Return to Pattern **4 - If the Aeon is dismissed then CE will target a Random Character
63 | P a g e Chocobo Eater is on it’s Back <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< I I YES – Has CE been damaged for more than 500 Points? ------- NO I I I I Shove > Get’s Up I I I I I PATTERN A I I <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< I I I nd YES --- Is it’s CE 2 Turn on it’s back? --- NO I I I I Get’s Up > Attack Does Nothing I I I >>>>>>>>>>>>>>>>>>>>> ------------------------------------------------------------------------------------------------------------------------ -------------------Forced Attack: Scripted Scripted Provoke AI: Uses Basic Actions (Attack / You’re Next will target Provoker) SPECIFIC ACTIONS (Standing Up) Counter Condition: Chocobo Eater suffers => 1,201 Damage Falls Over (100%) ----------------------------------------------------------------------------------------------------------------------------- --------(On it’s Back) Counter Conditions: Chocobo Eater HP is < 4,500 (45%) CE is damaged (Damage dealt doesn’t cause it to slide back to next Grid) Blizzard (100%)
64 | P a g e (MUSHROOM ROCK ROAD FIENDS) Funguar (540 / 810) - MP = 60 - Ap = 44 / 88 - Gil = 42 1, 1, 26, 1, 4, 15, 0, 1 - ZL 1 N Status - Anything Exc Dark / Zombie Element - Thunder/Water/Ice (Strong), Fire (Weak) Resist - Sleep/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Silence Grenade, Ether Steal Gil - 100 Drop - 1x/2x Mana Sphere Bribe - 2x Turbo Ether Capture - Yes --------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing --------- Always (A/K) Sleep Ward --- 4 / 7 Str +3% --------- 4 / 7 (T/W/A/K/R) MP +5% ------- 3 / 7 Mag +3% ------- 4 / 7 (Y/L) Sleep Touch --- 3 / 7 ---------------------------------------------------------------------------------------------------------------------------Actions: Fire - HP / mag/F - 1 char Pollen - ---- / mag - All Char (Sleep: 80% (2))
GENERAL INFO Inherent: Tough ICV: 60~66 (TS 20) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F ** Fire ------- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Pollen ---- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3 BASIC ACTIONS Fire SPECIFIC ACTIONS Counter Condition: Funguar has been targeted (Characters Only) Pollen (33%)
65 | P a g e Gandarewa (148 / 220) - MP = 160 - Ap = 32 / 64 - Gil = 62 1, 1, 23, 120, 9, 15, 12, 1 - ZL 1 N Status - Anything Element - Water (Weak) Resist - Sleep/Silence/Dark (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Electro Marble, 2x Electro Marble Steal Gil - 100 Drop - 1x/2x Mana Sphere Bribe - 3x Thunder Marble Capture - Yes --------------------------------------------------------------------------------------------------------------------------- ---Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Mag Def +3% --- 4 / 7 Thunderstrike --- 6 / 7 Thunderstrike --- 4 / 7 Thunder Ward --- 3 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Distil Mana ------- 3 / 7 Mag +3% -------- 1 / 7 (Y/L) --------------------------------------------------------------------------------------------------------------------------- -----Actions: Thunder - HP / mag/T - 1 char
GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Thunder ---- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 BASIC ACTIONS Thunder
66 | P a g e Garuda C (4,000 / 560) - MP = 50 - Ap = 170 / 255 - Gil = 140 21, 1, 40, 1, 14, 15, 0, 1 - ZL 1 N Status - Anything Exc Confuse / Petrify / Provoke / Sleep Element - Normal Resist - Silence (20%) Doom - 3 Turns Poison - 25% Threaten - 100% Steal - Smoke Bomb / 2x Smoke Bomb Steal Gil - 100 Drop - 1x/2x Power Sphere, 2x/4x Power Sphere Bribe - 99x Smoke Bomb Capture - Yes ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (75%), 2 (25%) Weapon: Armour: Piercing -------- Always (A/K) Dark Ward --- 100% Str +3% -------- 5 / 7 (T/W/K/A/R) Mag +3% ------ 5 / 7 (Y/L) Dark Touch --- 2 / 7 ----------------------------------------------------------------------------------------------------------------------------- Actions: Attack - HP / phys - 1 char (Dark: 10% (3)) Sonic Boom - HP / phys - All Char
GENERAL INFO ICV: 39~43 (TS 13) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ----- 1 ** Sonic Boom --- 8 ------ 130 -- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 1 BASIC ACTIONS Attack A --------- 44% Decision 1 ------ 33% Sonic Boom –-- 22% [DECISION 1] YES --- Is Wakka present? --- NO I I Attack - Targets Wakka Sonic Boom
67 | P a g e Lamashtu (275 / 413) - MP = 21 - Ap = 32 / 64 - Gil = 72 23, 1, 20, 120, 6, 15, 0, 1 - ZL 1 N Status - Anything Element - Fire (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Potion, Silver Hourglass Steal Gil - 100 Drop - 1x/2x Power Spheres Bribe - 10x Silver Hourglass Capture - Yes -----------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing ---------- Always (A/K) Icestrike ---------- 2 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7
INT/PAL VER Weapon: Armour: Piercing ---------- Always (A/K) Slow Ward --- 6 / 7 Distil Power ----- 3 / 7 HP +5% ------- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Waterstrike ------ 1 / 7 ------------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char (Slow: 10% (3)) Attack B - HP / phys - 1 char Breath - HP / mag/I - All Char GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B --- 16 ------ 90---- Y --- N --- N --- 10% ---- N --- Y --- N ------- 3 --- Close ---- 1 Breath -------- 18 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3 BASIC ACTIONS Vs Characters Attack A ------ 50% --- Character with the Lowest HP Attack A ------ 33% Breath --------- 17% -------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons (sans Valefor) I Vs Valefor Attack B ----- 50% I Breath Breath -------- 50% I ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B
68 | P a g e Raptor (200 / 300) - MP = 45 - Ap = 32 / 64 - Gil = 48 18, 1, 1, 120, 14, 15, 7, 1 - ZL 1 N Status - Anything Element - Fire/Thunder (Strong), Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Soft / Petrify Grenade Steal Gil - 100 Drop - 1x/2x Speed Sphere / 1x/2x Power Sphere Bribe - 3x Petrify Grenade Capture - Yes --------------------------------------------------------------------------------------------------------------- -----------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Slow Ward --- 5 / 7 Icestrike ---------- 2 / 7 Distil Speed ----- 3 / 7 Def +3% ------ 2 / 7 Waterstrike ------ 2 / 7 Thunderstrike --- 2 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Waterstrike ------ 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Mag +3% -------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------- Actions: Attack A - HP / phys - 1 char (Petrify: 10%, Silence: 10% (3)) Attack B - HP / phys - 1 char GENERAL INFO ICV: 39~43 (TS 13) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ---- 16 ----- 90 ---- Y --- N --- N --- 00% ---- N --- Y --- N ------ 3 --- Close ---- 1 Attack B ---- 16 ----- 90 ---- Y --- N --- N --- 10% ---- N --- Y --- N ------ 3 --- Close ---- 1 BASIC ACTIONS Vs Characters Attack A -------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons (sans Valefor) Attack B Vs Valefor Does Nothing -------------------------------------------------------------------------------------------------------------- -----------------------------Forced Attack: Attack B
69 | P a g e Red Element (450 / 675) - MP = 130 - Ap = 32 / 64 - Gil = 55 1, 120, 23, 1, 6, 15, 0, 1 - ZL 1 N Status - Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten / All Breaks Element - Fire (Absorb), Thunder/Water (Strong), Ice (Weak) Resist - Silence (20%) Doom - 1 Turn Threaten - 100% Steal - Bomb Fragment, 2x Bomb Fragment Steal Gil - 100 Drop - 1x/2x Mana Sphere Bribe - 8x Bomb Core Capture - Yes ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 0~2 ----- 0 (25%), 1 (75%) ORIG JP/NA VER Weapon: Piercing ---- Always (A/K) Firestrike --- 100%
Weapon: Armour: Piercing ------ Always (A/K) Fire Ward --- 6 / 7 Firestrike ----- 4 / 7 Fireproof --- 1 / 7 Distil Mana --- 3 / 7 ------------------------------------------------------------------------------------------- --------------------------------Actions: Fire - HP / mag/F - 1 char
GENERAL INFO Inherent: Tough ICV: 48~53 (TS 16) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Fire ----------- 12 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 BASIC ACTIONS Fire
70 | P a g e Thunder Flan (450 / 675) - MP = 50 - Ap = 24 / 48 - Gil = 50 1, 120, 17, 1, 6, 15, 0, 1 - ZL 1 N Status - Anything Element - Thunder (Absorb), Fire/Ice (Strong), Water (Weak) Resist - Sleep/Silence/Dark (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Electro Marble / 2x Electro Marble Steal Gil - 100 Drop - 1x/2x Mana Sphere Bribe - 8x Thunder Marble Capture - Yes ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing ----------- Always (A/K) Thunderstrike --- 100%
INT/PAL VER Weapon: Armour: Piercing ----------- Always (A/K) Thunder Ward --- 6 / 7 Thunderstrike --- 4 / 7 Thunderproof ---- 1 / 7 Distil Mana ------ 3 / 7 ----------------------------------------------------------------------------------------------------------------------------- Actions: Thunder - HP / mag/T - 1 char
GENERAL INFO Inherent: Tough ICV: 48~53 (TS 16) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Thunder ------ 12 ------ X ----- N –- Y --- Y --- 10% ---- Y --- N --- N ------- 3 --- Infinite --- 3 BASIC ACTIONS Thunder
71 | P a g e Sinspawn Gui (1) (12,000 / 800) - MP = 30 - Ap = 400 / 600 - Gil = 1,000 Sinspawn Gui (2) (6,000 / 800) - MP = 30 - Ap = 0 - Gil = 1,000 29, 1, 20, 30, 10, 15, 0, 100 - ZL 4 -------------------------------- Sinspawn Gui (1) 15, 1, 20, 1, 10, 15, 0, 100 - ZL 4 --------------------------------- Sinspawn Gui (2) N Status - Power Break / Provoke P+ Status - Immune to Nul Spells / Bribe / Life / Slice Element - Normal Steal - Potion Steal Gil - 1,000 Drop - 3x/6x Lvl 1 Key Sphere --------------------------------- Sinspawn Gui (2) Capture - No -----------------------------------------------------------------------------------------------------------------------Equip Data: ------------------------------------------------------------------- Sinspawn Gui (2) General: Pwr 16, Critical +3 Drop : 100% Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing ------- Always (A/K) Sleepproof --- 100% Sleepstrike --- 100% -------------------------------------------------------------------------------------------------------- -----------------
Head (1) (4,000 / 800) - MP = 200 - Ap = 48 / 72 - Gil = 200 Head (2) (1,000 / 800) - MP = 200 - Ap = 48 / 72 - Gil = 200 1, 1, 20, 1, 15, 1, 0, 1 - ZL 4 N Status - Immune to Everything P+ Status - Immune to Nul Spells / Life / Slice --------------------- Orig Jp / NA ver P+ Status - Immune to Nul Spells / Distillers / Life / Slice ------- Int / PAL ver Element - Normal Steal - Potion Steal Gil - 200 Capture - No ------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 0% Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ----------- Always (A/K) Ice Ward ---------- 2 / 7 Firestrike --------- 2 / 7 Thunder Ward --- 2 / 7 Icestrike ---------- 2 / 7 Water Ward ------- 2 / 7 Thunderstrike --- 2 / 7 Fire Ward ---------- 1 / 7 Waterstrike ------ 1 / 7 --------------------------------------------------------------------------------------------------------------------------
72 | P a g e Arm (800 / 500) - MP = 1 - Ap = 37 / 55 - Gil = 300 1, 1, 1, 1, X, 1, 0, 1 - ZL 4 N Status - Armour Break P+ Status - Immune to Nul Spells / Bribe / Slice ------------------ Orig Jp / NA ver P+ Status - Immune to Nul Spells / Distillers / Bribe / Slice ---- Int / PAL ver Element - Normal Steal - Potion Steal Gil - 300 Capture - No --------------------------------------------------------------------------------------------- --------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 0% Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ----------- Always (A/K) Ice Ward ---------- 2 / 7 Firestrike --------- 2 / 7 Thunder Ward --- 2 / 7 Icestrike ---------- 2 / 7 Water Ward ------ 2 / 7 Thunderstrike --- 2 / 7 Fire Ward --------- 1 / 7 Waterstrike ------ 1 / 7 ------------------------------------------------------------------------------------------------------------- ------------(ALL PARTS) Actions: Attack - HP / phys - 1 char Demi - HP / mag - All Char (25% Current HP) Thunder - HP / mag/T - 1 char Venom - HP / spec - 1 char (Poison: 100%, Slow: 100% (0))
GENERAL INFO Inherent: Tough, Heavy ---- All Parts ICV: 36~40 (TS 12) --------- Head ICV: 42~46 (TS 14) --------- Sinspawn Gui ICV: 84~93 (TS 28) --------- Arms Position: Close (Sinspawn Gui / Arms) Position: Center (Head) Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F Attack -------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 1 ** Demi ---------- 4 ------ X ------ N --- Y --- N --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 5 ** Thunder ----- 12 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Venom ------- 24 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far -------- 3 Regeneration: Once BOTH Arms are Koed after 3~4 Gui Turns the Arms Regenerate 3 Turns (50%) 4 Turns (100%) Locked Commands: Escape / Flee STATUS CHANGE When Sinspawn Gui Blocks it’s stats are altered: Gui Def Stat is inc from 1 > 100
73 | P a g e Gui gains Armour and Defend Statuses BASIC ACTIONS (Sinspawn Gui Battle #1) Sinspawn Gui HP is => 4,000 (33%) Attack I Attack << I I Demi I I I >>>>>
I (Sinspawn Gui Battle #2) I Sinspawn Gui HP = 6,000 (100%) I Attack <<<<<< I I I I Demi I I I I I >>>>>>>> I I I Sinspawn Gui HP is < 4,000 (33%) I Sinspawn Gui HP is <6,000 (100%) Attack – Only used if First Attack of Battle I Attack (50%) / Go to Next (50%) <<< I I I I YES --- Is Head Alive? --- NO I Demi I I I I I I Attack <<< Attack (50%) / Go to Next (50%) <<<< I >>>>>>>>>>>>>>>> I I I I I Demi I Demi I I I I I I I >>>>>> >>>>>>>>>>>>>>>>>> I I ------------------------------------------------------------------------------------------------------------------------- ------------------(Head) --- BOTH Battles Thunder <<<<<<<<<<< I I Head Starts Moving I I I Venom I I I >>>>>>>>>>>>>> -------------------------------------------------------------------------------------------------------------------------------------------(BOTH Battles) Forced Attack: Scripted Scripted Provoke AI: Uses Basic Actions (Attack will target Provoker) SPECIFIC ACTIONS Counter Condition: Sinspawn Gui is targeted by a Physical Attack (Only when 1 / 2 Arm(s) are present) Blocks (100%) **1 ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Head is Damaged =>1 Damage while ―Head is Moving‖ Head Stops Moving (100%) > Return to Thunder in Basic Actions **1: This inc Full Party and Counter Attacks
74 | P a g e (DJOSE FIENDS) Basilisk (2,025 / 924) - MP = 20 - Ap = 140 / 210 - Gil = 125 14, 1, 35, 1, 9, 15, 0, 1 - ZL 1 N Status - Anything Exc Petrify Element - Thunder (Strong) Resist - Sleep/Dark/Silence (20%) Doom - 2 Turns Poison - 5% Threaten - 100% Steal - Petrify Grenade Steal Gil - 100 Drop - 1x/2x Ability Sphere, 2x/4x Ability Sphere Bribe - 24x Petrify Grenade Capture - Yes --------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing --------- Always (A/K) Stone Ward ---- 6 / 7 Stone Touch --- 4 / 7 MP +5% --------- 1 / 7 Str +3% --------- 3 / 7 (T/W/A/K/R) Mag +3% ------- 3 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------Moves: Attack - HP / phys - 1 char Stone Gaze - ---- / spec - 1 char (Petrify: 50%) GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close ---- 1 ** Stone Gaze ---- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far ------- 3 Ronso Rage: Stone Breath BASIC ACTIONS 1 --- # of Characters Active in battle? --- >1 I I Attack Stone Gaze **1 I Decision 1 << I I >>>>>>> [DECISION 1] Attack ----------- 66% --- Target Non Petrified Character Stone Gaze --- 33%
75 | P a g e **1 - If in a battle with multiple Basilisks then this attack is only for the first Basilisk to strike – the next basilisk will use Decision 1 ----------------------------------------------------------------------------------------------------------------------------- -------------Vs Aeons (sans Valefor) I Vs Valefor Attack ----------- 75% I Does Nothing --- 66% Stone Gaze --- 25% I Stone Gaze ------ 33% -------------------------------------------------------------------------------------------------- -----------------------------------------Forced Attack: Stone Gaze
76 | P a g e Bite Bug (200 / 300) - MP = 10 - Ap = 40 / 80 - Gil = 62 13, 1, 1, 1, 15, 15, 12, 1 - ZL 1 N Status - Anything Element - Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Antidote / Poison Fang Steal Gil - 100 Drop - 1x/2x Speed Sphere Bribe - 2x Poison Fang Capture - Yes ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing --------- Always (A/K) Poison Ward --- 6 / 7 Firestrike --------- 2 / 7 Distil Speed ---- 3 / 7 MP +5% --------- 1 / 7 Thunderstrike --- 2 / 7 Firestrike -------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------- --Actions: Poison Dart - HP / phys - 1 char (Poison: 40%)
GENERAL INFO ICV: 36~40 (TS 12) Close: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F P Dart ---- 16 ----- 100 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1 BASIC ACTIONS Poison Dart
77 | P a g e Bunyip A (400 / 600) - MP = 15 - Ap = 48 / 96 - Gil = 97 22, 1, 1, 120, 6, 15, 0, 1 - ZL 1 N Status - Anything Element - Water/Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Hi Potion, Hypello Potion Steal Gil - 100 Drop - 1x/2x Power Sphere Bribe - 16x Hypello Potion Capture - Yes ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Berserk Ward --- 5 / 7 Firestrike ---------- 2 / 7 Distil Power ----- 3 / 7 Def +3% ---------- 2 / 7 Icestrike ----------- 2 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------- 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ------------------------------------------------------------------------------------------------------------------------ --------Actions: Attack A - HP / phys - 1 char (Slow: 10% (3)) Attack B - HP / phys - 1 char GENERAL INFO ICV: 48~53 (TS 16) Close: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B --- 16 ------ 90 --- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close ---- 1 BASIC ACTIONS Attack A -------- 50% Decision 1 ----- 50% [DECISION 1] YES ------- Is Auron present? -------- NO I I Attack A - Targets Auron Attack A ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) I Vs Valefor Attack B I Does Nothing ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B
78 | P a g e Garm (240 / 360) - MP = 35 - Ap = 48 / 96 - Gil = 88 17, 1, 1, 120, 16, 15, 7, 1 - ZL 1 N Status - Anything Element - Fire/Thunder (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Hi Potion, Sleeping Powder Steal Gil - 100 Drop - 1x/2x Power Sphere Bribe - 7x Sleeping Powder Capture - Yes ------------------------------------------------------------------------------------------------------- ----------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Sleep Ward ------ 3 / 7 Thunderstrike --- 2 / 7 Distil Power ----- 3 / 7 Silence Ward ---- 3 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 Mag Def +3% --- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) -------------------------------------------------------------------------------------------------------- -------------------------Actions: Attack A - HP / phys - 1 char (Sleep/Silence: 10% (3)) Attack B - HP / phys - 1 char GENERAL INFO ICV: 36~40 (TS 12) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B --- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Vs Characters Attack A --- 50% --- Character with Lowest HP Attack A --- 50% ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) Attack B Vs Valefor Does Nothing ----------------------------------------------------------------------------------------------------------------- --------------------------Forced Attack: Attack B
79 | P a g e Simurgh (200 / 300) - MP = 27 - Ap = 48 / 96 - Gil = 73 13, 1, 1, 1, 17, 15, 0, 1 - ZL 1 N Status - Anything Element - Fire (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Smoke Bomb, 2x Smoke Bomb Steal Gil - 100 Drop - 1x/2x Speed Sphere Bribe - 5x Smoke Bomb Capture - Yes ------------------------------------------------------------------------------------------------ ------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing --------- Always (A/K) Piercing ------- Always (A/K) Dark Ward ------- 6 / 7 Sensor ---------- 6 / 7 Sensor --------- 4 / 7 Mag Def +3% --- 1 / 7 Str +3% -------- 1 / 7 (T/W/A/K/R) Distil Speed --- 3 / 7 Mag +3% ------ 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------- ----------------------Actions: Attack A - HP / phys - 1 char (Dark: 30% (3)) Attack B - HP / phys - 1 char
GENERAL INFO ICV: 33~36 (TS 11) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ---- 16 ----- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Attack B ---- 16 ------ 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Attack ---------------- 66% Decision A ---------- 33% [DECISION A] YES --- Is Wakka present? --- NO I I Attack A --- Target Wakka Attack A -------------------------------------------------------------------------------------------- -----------------------------------------------Forced Attack: Attack B
80 | P a g e Snow Flan (600 / 900) - MP = 120 - Ap = 48 / 96 - Gil = 93 1, 120, 19, 1, 7, 15, 0, 1 - ZL 1 N Status - Anything Element - Ice (Absorb), Thunder/Water (Strong), Fire (Weak) Resist - Sleep/Silence/Dark (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - 2x Antarctic Wind, Arctic Wind Steal Gil - 200 Drop - 1x/2x Mana Sphere Bribe - 10x Arctic Wind Capture - Yes -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing ------- Always (A/K) Icestrike ------- 100%
INT/PAL VER Weapon: Armour: Piercing ------- Always (A/K) Ice Ward --- 5 / 7 Icestrike ------- 4 / 7 Iceproof ---- 2 / 7 Distil Mana --- 3 / 7 ---------------------------------------------------------------------------------------------------------------------------Actions: Bizzard - HP / mag/I - 1 char
GENERAL INFO Inherent: Tough ICV: 45~50 (TS 15) Close: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Bizzard --- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 BASIC ACTIONS Blizzard
81 | P a g e (MOONFLOW FIENDS) Bunyip B (400 / 600) - MP = 15 - Ap = 48 / 96 - Gil = 97 10, 1, 1, 120, 6, 15, 0, 1 - ZL 1 N Status - Anything exc Threaten P+ Status - Immune to Scan / Bribe Element - Water/Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 3 Turns Poison - 25% Steal - Hi Potion, Hypello Potion Steal Gil - 100 Drop - 1x/2x Power Sphere Capture - No -----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Berserk Ward --- 5 / 7 Firestrike ---------- 2 / 7 Distil Power ----- 3 / 7 Def +3% ---------- 2 / 7 Icestrike ----------- 2 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) --------------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char
GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 st
Locked Commands: All exc Mix (Rikku Only - 1 Turn) BASIC ACTIONS Attack
82 | P a g e Ochu (7,200 / 924) - MP = 35 - Ap = 180 / 270 - Gil = 520 22, 1, 14, 1, 6, 15, 0, 1 - ZL 1 N Status - Anything Exc Berserk / Confuse / Dark / Provoke / Zombie Element - Water (Absorb), Fire (Weak) Resist - Poison (100%), Sleep/Silence (20%) Doom - 2 Turns Poison - 5% Threaten - 100% Steal - Remedy, 2x Remedy Steal Gil - 400 Drop - 1x/2x Power Sphere, 2x/4x Mana Sphere Bribe - 70x Remedy Capture - Yes ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Piercing ------------ Always (A/K) Poison Touch --- 4 / 7 Str +5% ----------- 3 / 7 (T/W/A/K/R) Mag +5% --------- 3 / 7 (Y/L)
Armour: Stone Ward ------ 1 / 7 Berserk Ward ---- 1 / 7 Confuse Ward --- 1 / 7 Poison Ward ----- 1 / 7 Sleep Ward ------ 1 / 7 Silence Ward ---- 1 / 7 Dark Ward -------- 1 / 7 -------------------------------------------------------------------------------------------------------- ----------------------Actions: Attack - HP / phys - 1 char (Poison: 80%) Ochu Dance - ---- / mag - All Char (Dark/Silence: 80% (3), Confuse: 20%, Slow: 20% (5))
GENERAL INFO ICV: 33~36 (TS 11) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----------- 16 ---- 120 ---- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Ochu Dance --- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 BASIC ACTIONS Ochu HP is => 3,600 (50%) Attack Ochu HP is < 3,600 (50%) Attack ------------ 66% Ochu Dance --- 33%
83 | P a g e Bunyip Chest (1 / 1) Moonflow Chests (1 / 99,999) 1, 1, 1, 1, X, 15, 0, 1 - ZL 1
- MP = 1 - MP = 1
(Bunyip Chest) N Status - Anything exc Threaten P+ Status - Immune to Bribe / Scan Element - Normal Resist - Dark/Silence/Sleep (20%) Doom - 3 Turns Poison - 25% Steal - 2x Bomb Core *1 Capture - No
- Ap = 0 - Ap = 0
- Gil = 0 - Gil = 0
I (Moonflow Chestss) I N Status - Delay / Petrify I P+ Status - Immune to Haste / NulSpells / Protect / Reflect I ------------------ Regen / Shell / Boost / Bribe / Curse / Defend I ------------------ Distillers / Guard / Scan / Sentinel / Shield I Element ------ Normal I Steal *1 - Mega Potion (60%) I ------------------ Dragon Scale (30%) I ------------------ Stamina Tablet (10%) I Capture - No
Actions: Open - Chest Opens **1 - All these Items are set as Common + Rare so Pickpocket or Master Thief won’t make any difference to the outcome
GENERAL INFO Inherent: Tough (Moonflow Chests) ICV: 84~93 (TS 28) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Open ------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 Locked Commands: All Categories exc Special Locked Specials: Use / Luck / Spare Change / Copycat / Bribe BASIC ACTIONS Does Nothing SPECIFIC ACTIONS Counter Condition: Chest is targeted with Steal Open (100%)
84 | P a g e Ixion (Moonflow) (6,000 / 924) - MP = 450 - Ap = 0 - Gil = 0 22, 1, 23, 1, 17, 15, 0, 1 - ZL 1 N Status - Doom P+ Status - Immune to Reflect / Bribe / Distillers / Scan / Sensor / % Damage / Slice Element - Thunder (Absorb) Doom - 5 Turns Capture - No ------------------------------------------------------------------------------------------------------------------Prize: Win ---- Summoner Soul + 2x Dragon Scale Lose --- Summoner Soul + 6x Smoke Bomb -------------------------------------------------------------------------------------------------------------------Actions: Attack Aerospark Thors Hammer Haste
- HP / phys - HP / phys - HP / spec/T - HB CTB / mag
- 1 char - 1 char (Dispel: Haste / NulSpells / Protect / Shell / Regen / Reflect) - All Char - 1 char (CTB Restore) (Haste: Infinite% (**))
GENERAL INFO ICV: 33 (TS 11) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack --------- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Aerospark ---- 22 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 ** T Hammer ---- 40 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Haste ----------- 8 ------ X ------ N --- Y --- Y --- 00% --- Y --- N --- N ------- 4 --- Infinite --- 13 Animation: Thor’s Hammer uses an altered animation when used against Anima Locked Commands: All exc Summon / Escape (Yuna ONLY) OVERDRIVE BAR COUNTER After Thors Hammer is used the counter is dropped to 1% Ixion uses Attack / Aerospark / Haste ---- +5% Increase Ixion recieves Action -------------------------- +5% Increase BASIC ACTIONS Vs Aeon Ixion HP is => 3,000 (50%) YES ----- Is OD Bar at 100%? ----- NO I I Thor’s Hammer Attack (66%) / Aerospark (33%)
I Ixion HP is < 3,000 (50%) I YES ----- Is OD Bar at 100%? ----- NO I I I I Thors Hammer I I <<<<<<<<<<<<< I I I YES ---- Is Ixion under Haste? ---- NO I I I I Attack (66%) / Aerospark (33%) Haste ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Yuna Attack
85 | P a g e Extractor (4,000 / 600) - MP = 10 - Ap = 660 / 990 - Gil = 2,400 23, 1, 15, 1, 15, 15, 0, 30 - ZL 4 N Status - Delay / Provoke / Slow / Threaten / All Breaks P+ Status - Immune to Regen / Bribe / Life / Slice Element - Fire/Ice/Water/Holy (Strong), Thunder (Weak) Resist - Provoke (50%) Threaten - 255% Steal - Potion Steal Gil - 1,800 Drop - 1x/2x Mega Phoenix, 2x/4x Mega Phoenix Capture - No ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ----------- Always (A/K) SOS NulBlaze ----- 2 / 7 Waterstrike ------ 2 / 7 SOS NulFrost ------ 2 / 7 Icestrike ---------- 2 / 7 SOS NulTide ------- 2 / 7 Thunderstrike --- 2 / 7 SOS NulShock ---- 1 / 7 Firestrike --------- 1 / 7 ------------------------------------------------------------------------------------------------------------------------------Actions: Aqua Shooter Depth Charge Rise Dive
- HP / mag/w - 1 char - HP / spec - All Char (Dark: 50% (3)) - Extractor readies Depth Charge - Extractor disables Depth Charge
GENERAL INFO ICV: 36~40 (TS 12) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** A Shooter ----- 16 ------ X ----- N --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 3 ** D Charge ------ 16 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 Rise ------------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 Dive ------------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3---- Far ------- 0 Locked Commands: Escape / Flee STATUS CHANGE Extractors Stats are altered when Provoked: Magic Stat is increased from 15 > 30 (Upon being Provoked) Magic Stat is lowered from 30 > 20 (Before Aqua Shooter is performed) Magic Stat is lowered from 20 > 15 (After Extractor Cools Down)
86 | P a g e BASIC ACTIONS Aqua Shooter I Aqua Shooter I >>>>>>>>>>>>>>>>>>>>>>>> Rise (Readying Depth Charges) I I I YES --- Has Extractor used Dive? --- NO I I I I Aqua Shooter (50%) / Go to Next (50%) Depth Charge <<< I I I I I Aqua Shooter >>>>>>>>>> I I <<<<<<<<<<<<<<<< --------------------------------------------------------------------------------------------------------------------- ----------------------Forced Attack: Scripted Scripted Provoke AI: The Extractor is Provoked (Aqua Shooter Damage Increases) I Aqua Shooter I Aqua Shooter I The Extractor Cools Down (Aqua Shooter Damage Decreases) >>>>>>> Return to BASIC ACTIONS NOTE: If Provoke is broken before the Extractor Cools Down then Extractor will keep using Aqua Shooter until it’s targeted SPECIFIC ACTIONS Conditions: Extractor has used Rise Extractor has been damaged =>501 Dive (Extractor comes back down) (100%) NOTE: If after Rise the Extractor is Healed then the Healing Points will be added to the Drop Back Down Counter to make a new total: (example) If you throw a Potion at Extractor then you will now need to deal at least 701 Damage to make Extractor Drop Back Down 200 + 501 = 701 If you throw an X Potion on Extractor then the only way to get him back down again is to use Provoke NOTE: After Extractor uses Dive then the total resets to 501
87 | P a g e (THUNDER PLAINS FIENDS) Aerouge (200 / 300) - MP = 220 - Ap = 92 / 184 - Gil = 144 1, 1, 16, 120, 11, 15, 13, 1 - ZL 1 N Status - Anything Element - Water (Weak) Resist - Sleep/Silence/Dark (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Electric Marble, Thunder Marble Steal Gil - 100 Drop - 1x/2x Mana Sphere Bribe - 4x Thunder Marble Capture - Yes --------------------------------------------------------------------------------------------- ----------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Mag Def +5% ---- 4 / 7 Thunderstrike --- 6 / 7 Thunderstrike --- 4 / 7 Thunder Ward --- 2 / 7 Str +5% ---------- 1 / 7 (T/W/A/K/R) Distil Mana ------- 3 / 7 Thunderproof ---- 1 / 7 Mag +5% -------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------------Actions: Thundara - HP / mag/T - 1 char
GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Thundara ---- 24 ------ X ---- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 3 --- Infinite --- 3 BASIC ACTIONS Thundara ------- 66% Decision 1 ------ 33% [DECISION 1] YES ---- Is Wakka Present? ------- NO I I Thundara --- Targets Wakka Thundara --- Targets Char with Lowest Mag Def
88 | P a g e Buer (230 / 345) - MP = 250 - Ap = 92 / 184 - Gil = 132 1, 1, 22, 120, 12, 15, 12, 1 - ZL 1 N Status - Anything Element - Water (Weak) Resist - Sleep/Silence/Dark (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Hi Potion, Musk Steal Gil - 100 Drop - 1x/2x Speed Sphere Bribe - 2x Musk Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- --Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing ---------- Always (A/K) Firestrike --------- 2 / 7 Thunderstrike --- 2 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Mag +3% -------- 1 / 7 (Y/L)
INT/PAL VER Weapon: Armour: Piercing ---------- Always (A/K) Confuse Ward --- 6 / 7 Distil Speed ----- 2 / 7 MP +5% ---------- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Waterstrike ------ 1 / 7 Str +5% ---------- 1 / 7 (T/W/A/K/R) Mag +5% --------- 1 / 7 (Y/L) -----------------------------------------------------------------------------------------------------------------------------------Actions: Gaze - HP / mag - 1 char (Confuse: 10%)
GENERAL INFO ICV: 39~43 (TS 13) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Gaze ----- 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 3 BASIC ACTIONS Gaze
89 | P a g e Gold Element (1,200 / 1,800) - MP = 180 - Ap = 92 / 184 - Gil = 107 1, 120, 32, 1, 7, 15, 0, 1 - ZL 1 N Status - Berserk / Confuse / Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten ---------------- All Breaks Element - Thunder (Absorb), Fire/Ice (Strong), Water (Weak) Resist - Silence (20%) Doom - 1 Turn Threaten - 100% Steal - Electro Marble, 2x Electro Marble Steal Gil - 100 Drop - 1x/2x Mana Sphere Bribe - 20x Thunder Marble Capture - Yes ---------------------------------------------------------------------------------------------------------------- ------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 0~2 ----- 0 (25%), 1 (75%) ORIG JP/NA VER Weapon: Piercing ----------- Always (A/K) Thunderstrike --- 100%
INT/PAL VER Weapon: Armour: Piercing ----------- Always (A/K) Thunder Ward --- 6 / 7 Thunderstrike --- 4 / 7 Thunderproof --- 1 / 7 Distil Mana ------ 3 / 7 ----------------------------------------------------------------------------------------------------------------------------- Actions: Thunder - HP / mag/T - 1 char Thundara - HP / mag/T - 1 char
GENERAL INFO Inherent: Tough ICV: 45~50 (TS 15) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Thunder --------12 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N -------- 3 --- Infinite --- 3 ** Thundara ----- 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N -------- 3 --- Infinite --- 3 BASIC ACTIONS Thunder -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Thundara
90 | P a g e Iron Giant (3,600 / 924) - MP = 1 - Ap = 800 / 1,200 - Gil = 600 30, 1, 1, 1, 7, 15, 0, 1 - ZL 1 N Status - Anything Exc Berserk / Confuse / Silence / Threaten Element - Thunder (Strong) Resist - Dark (95%), Sleep (50%) Doom - 2 Turns Poison - 25% Steal - Light Curtain Steal Gil - 500 Drop - 2x/4x Power Sphere, 3x/6x Power Sphere Bribe - Stamina Tonic Capture - Yes --------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 31% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~2 ----- 1 (75%), 2 (25%) Weapon: Armour: Piercing --------- Always (A/K Only) SOS Regen ----- 3 / 7 Str +5% --------- 6 / 7 (T/W/A/K/R) HP +5% ---------- 3 / 7 Mag +5% ------- 6 / 7 (Y/L) HP +10% --------- 1 / 7 Str +10% ------- 1 / 7 (T/W/A/K/R) Mag +10% ----- 1 / 7 (Y/L) ---------------------------------------------------------------------------------------------------------------------------Moves: Attack - HP / phys - 1 char Leaping Swing - HP / phys - 1 char Reaper - HP / phys - All Char GENERAL INFO Inherent: Tough ICV: 45~50 (TS 15) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------- 16 ----- 110 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Far ------- 1 ** L Swing ----- 25 ----- 95 ----- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 1 ** Reaper ----- 13 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 BASIC ACTIONS Vs Characters Attack (targets lowest HP char) <<<<<<< I I Attack (targets lowest HP char) I I I Attack (targets lowest HP char) I I I Reaper >>>>>>>>>>>>>>>>>>>>>>>> I ------------------------------------------------------------------------------------------------------------- ------------------------------Vs Aeons Attack ----------------------------------------------------------------------------------------------------------------------------- -------------Forced Attack: Leaping Swing
91 | P a g e Kusariqqu (445 / 668) - MP = 31 - Ap = 92 / 184 - Gil = 112 32, 1, 35, 120, 7, 15, 0, 1 - ZL 1 N Status - Anything Element - Water (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Hi Potion, Silver Hourglass Steal Gil - 100 Drop - 1x/2x Power Sphere Bribe - 20x Silver Hourglass Capture - Yes ----------------------------------------------------------------------------------------- ---------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Slow Ward --- 6 / 7 Icestrike ---------- 2 / 7 Distil Power ----- 3 / 7 HP +5% ------ 1 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ----------- 1 / 7 (T/W/A/K/R) Waterstrike ------- 1 / 7 Mag +3% --------- 1 / 7 (Y/L) ---------------------------------------------------------------------------------------------------- -------------------------Actions: Attack A - HP / phys - 1 char (Slow: 10% (3)) Attack B - HP / phys - 1 char Breath - HP / mag/T - All Char GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name --------- Pwr ---- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B ---- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Breath --------- 18 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 BASIC ACTIONS Vs Characters Attack A ------ 50% --- Character with the Lowest HP Attack A ------ 33% Breath --------- 17% ---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons (sans Valefor) I Vs Valefor Attack B ----- 50% I Breath Breath ------- 50% I ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B
92 | P a g e Larva (1,498 / 924) - MP = 1,000 - Ap = 262 / 393 - Gil = 330 10, 40, 19, 45, 10, 15, 0, 1 - ZL 1 N Status - Death / Delay / Doom / Eject / Petrify / Provoke / Silence / Threaten / Zombie / All Breaks Element - Thunder (Absorb), Water (Weak) Doom - 2 Turns Threaten - 100% Steal - Lunar Curtain, 2x Lunar Curtain Steal Gil - 300 Drop - 1x/2x Ability Sphere Bribe - 10x Shining Thorn Capture - Yes ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ----------- Always (A/K) Thunder Ward --- 100% Thunderstrike --- 100% --------------------------------------------------------------------------------------------- --------------------------------Actions: Thundara - HP / mag/T - 1 char Fire - HP / mag/F - 1 char
GENERAL INFO Inherent: Tough ICV: 42~46 (TS 14) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Fire ----------- 12 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Thundara --- 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 STAT CHANGES When Larva hits itself with Thundara it raises various stats: Magic Stat +4 Points each hit ---------- (12 Max) Defence Stat +5 Points each hit ------- (15 Max) Magic Defence +3 Points each hit ---- (9 Max) Note: If Larva uses Thundara on self whilst under Reflect then the increases wont be added BASIC ACTIONS Larva HP is => 749 (50%) Thundara Larva HP is < 749 (50%) Thundara ---- 50% Thundara ---- 50% --- Targets Itself --------------------------------------------------------------------------------------------------------------------------- ----------------Forced Attack: Fire
93 | P a g e Melusine (265 / 405) - MP = 65 - Ap = 92 / 184 - Gil = 108 20, 1, 1, 120, 17, 15, 8, 1 - ZL 1 N Status - Anything Element - Fire/Thunder (Strong), Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Soft, Petrify Grenade Steal Gil - 100 Drop - 1x/2x Speed Sphere, 1x/2x Power Sphere Bribe - 4x Petrify Grenade Capture - Yes ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Slow Ward --- 5 / 7 Waterstrike ------ 2 / 7 Distil Speed ----- 3 / 7 Def +3% ------ 2 / 7 Icestrike ---------- 2 / 7 Thunderstrike --- 2 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Waterstrike ------ 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Mag +3% -------- 1 / 7 (Y/L) -------------------------------------------------------------------------------------------------------- ----------------------Actions: Attack A - HP / phys - 1 char (Petrify: 10%, Silence: 10% (3)) Attack B - HP / phys - 1 char GENERAL INFO ICV: 33~36 (TS 11) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Close ---- 1 Attack B ------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Vs Characters Attack A ---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons (sans Valefor) Attack B Vs Valefor Does Nothing -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B
94 | P a g e Qactuar (500 / 750) - MP = 1 - Ap = 350 / 525 - Gil = 1,500 19, 1, 1, 255, 15, 15, 17, 1 - ZL 2 N Status - Death / Doom / Eject / Petrify / Poison / Provoke / Sleep / Slow / Threaten P+ Status - Immune to Bribe / Life / % Damage Element - Normal Resist - Sleep (80%), Death/Petrify/Poison (25%) Doom - 2 Turns Poison - 1% Threaten - 100% Steal - Chocobo Feather Steal Gil - 1,000 Drop - 1x/2x Speed Sphere, 2x/4x Speed Sphere Capture - Yes ------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing --------- Always (A/K) HP +5% ---------- 3 / 7 Str +5% --------- 4 / 7 (T/W/A/K/R) HP Stroll --------- 2 / 7 Mag +5% ------- 4 / 7 (Y/L) MP Stroll --------- 2 / 7 Initiative --------- 3 / 7 -------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char 1,000 Needles - HP / spec - 1 char Run Away - Escapes From Battle
GENERAL INFO ICV: 36~40 (TS 12) Position: Close Name ---------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---------------- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close --- 1 ** 1,000 Needles ----- 20 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------ 6 ** Run Away ----------- X ------- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------ 0 BASIC ACTIONS Qactuar HP => 250 (50%) Attack -------------- 50% 1000 Needles ---- 25% Run Away --------- 25% Qactuar HP < 250 (50%) Run Away ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: 1,000 Needles
95 | P a g e (MACALANIA WOODS FIENDS) Blue Element (1,500 / 2,250) - MP = 220 - Ap = 240 / 480 - Gil = 180 1, 120, 27, 1, 9, 15, 0, 1 - ZL 1 1, 170, 27, 90, 9, 15, 0, 1 - ZL 1 - Red Butterfly Encounter N Status - Berserk / Confuse / Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten ----------------- All Breaks Element - Water (Absorb), Fire/Ice (Strong), Thunder (Weak) Resist - Silence (20%) Doom - 1 Turn Threaten - 100% Steal - 2x Fish Scale, 3x Fish Scale Steal Gil - 100 Drop - 1x/2x Mana Sphere Bribe - 9x Water Gem Capture - Yes -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 0~2 ----- 0 (25%), 1 (75%) ORIG JP/NA VER Weapon: Piercing ------- Always (A/K) Waterstrike --- 100%
INT/PAL VER Weapon: Armour: Piercing -------- Always (A/K) Water Ward --- 6 / 7 Waterstrike --- 4 / 7 Waterproof --- 1 / 7 Distil Mana --- 3 / 7 ---------------------------------------------------------------------------------------------------------------------------Actions: Watera - HP / mag/W - 1 char
GENERAL INFO Inherent: Tough ICV: 45~50 (TS 15) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Watera --- 24 ------ X ---- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 3 --- Infinite --- 3 BASIC ACTIONS Watera
96 | P a g e Chimera A (5,250 / 1,432) - MP = 130 - Ap = 1,220 / 1,830 - Gil = 970 25, 1, 22, 1, 9, 15, 0, 1 - ZL 1 25, 90, 22, 90, 9, 15, 0, 1 - ZL 1 - Red Butterfly Encounter N Status - Anything Exc Confuse / Sleep Element - Fire/Water (Strong) Resist - Dark/Silence (20%) Doom - 2 Turns Poison - 10% Threaten - 100% Steal - Arctic Wind, Thunder Marble Steal Gil - 700 Drop - 1x/2x Ability Sphere, 2x/4x Ability Sphere Bribe - 10x Mana Tablet Capture - Yes -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (75%), 2 (25%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing -------- Always (A/K) Piercing ------- Always (A/K) Mag Def +10% --- 100% Mag +5% ------ 5 / 7 Mag +5% ----- 4 / 7 Mag +10% ---- 2 / 7 Mag +10% --- 2 / 7 -------------------------------------------------------------------------------------------------------------------------- --Actions: Thundara - HP / mag/T - 1 char Megiddo Flame - HP / mag/F - 1 char RUSH - HP / phys - 1 char (25% Current HP) Aqua Breath - HP / mag/W - All Char (386 ~ 436 Damage) GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F RUSH --------- 4 ----- 120 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far -------- 5 ** Thundara ---- 24 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite ---- 3 ** M Flame ----- 35 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3 ** A Breath ----- 17 ------ X ---- N --- N --- N --- 00%---- N --- N --- N ------- 3 --- Far -------- 4 Ronso Rage: Aqua Breath BASIC ACTIONS ---- Chimera starts off at a random point in the attack pattern Vs Characters / Aeons (sans Valefor) I Vs Valefor Thundara <<<<<<<<<< I Thundara <<<<<< I I I I I RUSH I I Does Nothing I I I I I I Aqua Breath I I Aqua Breath I I I I I I Megiddo Flame >>>>>>>> I Megiddo Flame >>>> ----------------------------------------------------------------------------------------------------------------- --------------------------Forced Attack: Thundara
97 | P a g e Iguion (370 / 555) - MP = 70 - Ap = 240 / 480 - Gil = 138 23, 1, 1, 120, 19, 15, 8, 1 - ZL 1 23, 90, 1, 170, 19, 15, 8, 1 - ZL 1 - Red Butterfly Encounter N Status - Anything Element - Fire/Water (Strong), Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Soft, Petrify Grenade Steal Gil - 100 Drop - 1x/2x Speed Sphere, 1x/2x Power Sphere Bribe - 5x Petrify Grenade Capture - Yes -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Slow Ward --- 6 / 7 Icestrike ---------- 2 / 7 Distil Speed ----- 3 / 7 Def +5% ------ 1 / 7 Waterstrike ------ 2 / 7 Thunderstrike --- 2 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Waterstrike ------ 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Mag +3% -------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char (Petrify: 30%, Silence: 30% (3)) Attack B - HP / phys - 1 char Attack C - HP / phys - 1 char GENERAL INFO ICV: 30~33 (TS 10) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ------- 16 ---- 120 --- Y --- N --- N --- 00% --- N --- Y ---- N ------- 3 --- Close ---- 1 Attack B ------- 16 ---- 120 --- Y --- N --- N --- 10% --- N --- Y ---- N ------- 3 --- Close ---- 1 Attack C ------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y ---- N ------- 3 --- Close ---- 1 BASIC ACTIONS Vs Characters Attack A ---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons I Vs Valefor Attack B I Does Nothing ---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Attack C
98 | P a g e Murussu (580 / 870) - MP = 20 - Ap = 240 / 480 - Gil = 165 25, 1, 1, 120, 7, 15, 0, 1 - ZL 1 25, 90, 1, 170, 7, 15, 0, 1 - ZL 1 - Red Butterfly Encounter N Status - Anything Element - Fire/Thunder (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Hi Potion, Hypello Potion Steal Gil - 100 Drop - 1x/2x Power Sphere Bribe - 24x Hypello Potion Capture - Yes ------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Berserk Ward --- 6 / 7 Firestrike ---------- 2 / 7 Distil Power ----- 3 / 7 Def +5% ---------- 1 / 7 Icestrike ----------- 2 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ---------------------------------------------------------------------------------------------------- ---------------------------Actions: Attack A - HP / phys - 1 char (Slow: 10% (3)) Attack B - HP / phys - 1 char GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B ---- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y ---- N ------ 3 --- Close ---- 1 BASIC ACTIONS Vs Characters Attack A -------- 50% Decision 1 ----- 50% [DECISION 1] YES ------- Is Auron present? -------- NO I I Attack A - Targets Auron Attack A - Targets Character with Lowest HP ---------------------------------------------------------------------------------------------------------- --------------------------------Vs Aeons (sans Valefor) I Vs Valefor Attack B I Does Nothing ------------------------------------------------------------------------------------------------ -------------------------------------------Forced Attack: Attack B
99 | P a g e Xiphos (2,700 / 1,432) - MP = 5 - Ap = 520 / 780 - Gil = 220 20, 1, 1, 1, 17, 15, 0, 1 - ZL 1 20, 90, 1, 90, 17, 15, 0, 1 - ZL 1 - Red Butterfly Encounter N Status - Anything Exc Poison / Sleep Element - Normal Resist - Dark (50%), Silence (20%) Doom - 2 Turns Threaten - 100% Steal - Hi Potion, Mega Potion Steal Gil - 200 Drop - 1x/2x Ability Sphere, 2x/4x Ability Sphere Bribe - Megalixir Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- Equip Data: General: Pwr 16, Critical +3% Drop : 50% Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ------------- Always (A/K) Def +5% --- 100% Str +3% ------------- 6 / 7 (T/W/A/K/R) Mag +3% ----------- 6 / 7 (Y/L) SOS Overdrive --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- -Actions: Attack - HP / phys - 1 char
GENERAL INFO Inherent: Tough ICV: 33~36 (TS 11) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Attack --- Target Random Character I I YES --- Is character attacked still present + Alive? --- NO I I Attack – Targets Same Char Attack --- Target Random Character I I Return to Condition Return to Condition ---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Valefor Does Nothing
100 | P a g e Wasp (360 / 540) - MP = 30 - Ap = 240 / 480 - Gil = 142 17, 1, 1, 1, 18, 15, 13, 1 - ZL 1 17, 90, 1, 90, 18, 15, 13, 1 - ZL 1 - Red Butterfly Encounter N Status - Anything Element - Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Hi Potion, Poison Fang Steal Gil - 100 Drop - 1x/2x Speed Sphere Bribe - 3x Poison Fang Capture - Yes -----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ----------- Always (A/K) Poison Ward --- 6 / 7 Firestrike --------- 2 / 7 Distil Speed ----- 3 / 7 MP +10% ------ 1 / 7 Thunderstrike --- 2 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ---------------------------------------------------------------------------------------------------- ---------------------------Actions: Poison Dart - HP / phys - 1 char (Poison: 40%)
GENERAL INFO ICV: 33~36 (TS 11) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F P Dart ----- 16 ---- 100 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Far ------- 1 BASIC ACTIONS Poison Dart
101 | P a g e Spherimorph (12,000 / 2,000) - MP = 100 - Ap = 3,240 / 4,860 - Gil = 4,000 20, 100, 20, 1, 15, 15, 0, 30 - ZL 4 N Status - Doom / Poison / Threaten / Zombie / All Breaks P+ Status - Immune to Bribe / Life / Scan / Sensor / Slice Element - All Elements (Various) Resist - Poison (90%) Doom - 20 Turns Poison - 5% Threaten - 25% Steal - Ether, Turbo Ether Steal Gil - 1,600 Drop - 1x/2x Lvl 2 Key Sphere Capture - No ------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (50%), 2 (50%) Weapon: Armour: Piercing ----------- Always (A/K) Ice Ward ---------- 2 / 7 Waterstrike ------ 2 / 7 Thunder Ward --- 2 / 7 Icestrike ---------- 2 / 7 Water Ward ------ 2 / 7 Thunderstrike --- 2 / 7 Fire Ward -------- 1 / 7 Firestrike --------- 1 / 7 -------------------------------------------------------------------------------------------------------------------------Actions: Attack Fire Thunder Water Blizzard Fire (All) Water (All) Thunder (All) Blizzard (All) Press Elemental Shift
- HP / phys - 1 char - HP / mag/F - 1 char - HP / mag/T - 1 char - HP / mag/W - 1 char - HP / mag/I - 1 char - HP / mag/F - All Char - HP / mag/W - All Char - HP / mag/T - All Char - HP / mag/I - All Char - HP / phys - All Char (50% Current HP) - Changes Element Pattern
GENERAL INFO ICV: 36~40 (TS 12) Position: Close Name ------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------------------- 16 ----- 90 ----- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 ** Lvl 1 Spell (Single) --- 12 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Lvl 1 Spell (Multi) ----- 16 ----- X ------ N --- Y --- Y --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Press --------------------- 8 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 5 ** Elemental Shift -------- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 Locked Commands: Escape / Flee
102 | P a g e ELEMENT PATTERNS Spherimorph will always use 1 of the following Element Patterns: Fire (Weak), Thunder/Water/Ice/Holy (Absorb) / Uses Blizzard / Elemental Shift Counters --- 25% Thunder (Weak), Fire/Water/Ice/Holy (Absorb) / Uses Water / Elemental Shift Counters ------ 25% Water (Weak), Fire/Thunder/Ice/Holy (Absorb) / Uses Thunder / Elemental Shift Counters --- 25% Ice (Weak), Fire/Thunder/Water/Holy (Absorb) / Uses Fire / Elemental Shift Counters ---------- 25% BASIC ACTIONS Spherimorph HP is => 6,000 (50%) Attack Spherimorph HP is < 6,000 (50%) Attack ------ 50% Press ------- 50% SPECIFIC ACTIONS ------ (Applies to HP Class Damage ONLY unless otherwise stated) Counter Condition: A - Hit by a Elemental Attack Spherimorph is Weak against B - Hit by a Elemental Special Attack whilst under the same NulStatus Elemental Shift (100%) ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: A - Hit by a Physical Attack B - Hit by a Special Attack C - Hit by Elemental Magic ------------------------------------------------------------- (Aeons Only) Level 1 Element Spell (Single) (100%) -------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: A - Hit by a Magical Attack / Scan **2 B - Hit by a Elemental Special Attack Level 1 Element Spell (Multi) (100%) ------------------------------------------------------------------------------------------------------------------------------------------Reflected Magic: If ANY Reflected Magic is used on Spherimorph then Spheri simply counters with whatever Counter was used last If this it at the beginning then it won’t use anything because there has been no counters used **3 **2 - Elemental Magic is not inc for Aeon **3 - If Spherimorph is hit by a Counter Attack then it will set the last counter used as Element Spell (Single)
103 | P a g e (LAKE MACALANIA FIENDS) Evil Eye A (310 / 465) - MP = 300 - Ap = 300 / 600 - Gil = 205 1, 1, 26, 120, 15, 15, 13, 1 - ZL 1 N Status - Anything Element - Fire (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Hi Potion, Musk Steal Gil - 200 Drop - 1x/2x Speed Sphere Bribe - 3x Musk Capture - Yes ---------------------------------------------------------------------------------------- -------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing ---------- Always (A/K) Firestrike --------- 2 / 7 Thunderstrike --- 2 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Mag +3% -------- 1 / 7 (Y/L)
INT/PAL VER Weapon: Armour: Piercing ---------- Always (A/K) Confuse Ward --- 6 / 7 Distil Speed ----- 2 / 7 MP +10% --------- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Waterstrike ------ 1 / 7 Str +5% ---------- 1 / 7 (T/W/A/K/R) Mag +5% -------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------- ----------------------------Actions: Gaze A - HP / mag - 1 char (Confuse: 30%) Gaze B - HP / mag - 1 char (Confuse: 10%)
GENERAL INFO ICV: 36~40 (TS 12) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Gaze A/B ---- 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3 BASIC ACTIONS Gaze A ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Gaze B
104 | P a g e Ice Flan (1,350 / 2,025) - MP = 160 - Ap = 300 / 600 - Gil = 188 1, 120, 21, 1, 9, 15, 0, 1 - ZL 1 N Status - Anything Element - Ice (Absorb), Thunder/Water (Strong), Fire (Weak) Resist - Sleep/Silence/Dark (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Arctic Wind, 2x Arctic Wind Steal Gil - 200 Drop - 1x/2x Mana Sphere Bribe - 9x Ice Gem Capture - Yes --------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing ---------- Always (A/K) Icestrike ---------- 100%
INT/PAL VER Weapon: Armour: Piercing ------ Always (A/K) Ice Ward --- 5 / 7 Icestrike ------ 4 / 7 Iceproof ---- 2 / 7 Distil Mana --- 3 / 7 ---------------------------------------------------------------------------------------------------------------------------Actions: Blizzara - HP / mag/I - 1 char
GENERAL INFO Inherent: Tough ICV: 45~50 (TS 15) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Blizzara ----- 24 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 BASIC ACTIONS Blizzara
105 | P a g e Mafdet (710 / 1,065) - MP = 25 - Ap = 300 / 600 - Gil = 172 29, 1, 1, 120, 9, 15, 0, 1 - ZL 1 N Status - Anything Element - Thunder/Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Hi Potion, Hypello Potion Steal Gil - 200 Drop - 1x/2x Power Sphere Bribe - 28x Hypello Potion Capture - Yes -----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Berserk Ward --- 6 / 7 Firestrike ---------- 2 / 7 Distil Power ----- 3 / 7 Def +5% --------- 1 / 7 Icestrike ----------- 2 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------- 1 / 7 Mag +3% -------- 1 / 7 (Y/L) --------------------------------------------------------------------------------------------------- -----------------------------Actions: Attack A - HP / phys - 1 char (Slow: 10% (3)) Attack B - HP / phys - 1 char GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B --- 16 ----- 90 ---- Y --- N --- N --- 10% ---- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Attack A -------- 50% Decision 1 ----- 50% [DECISION 1] YES ------- Is Auron present? -------- NO I I Attack A - Targets Auron Attack A - Targets Character with Lowest HP -------------------------------------------------------------------------------------------------------- -----------------------------------Vs Aeons (sans Valefor) I Vs Valefor Attack B I Does Nothing ------------------------------------------------------------------------------------------------------------------------- ----------------Forced Attack: Attack B
106 | P a g e Snow Wolf (400 / 600) - MP 50 - Ap = 300 / 600 - Gil = 192 20, 1, 1, 120, 20, 15, 8, 1 - ZL 1 N Status - Anything Element - Fire (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Sleeping Powder, 2x Sleeping Powder Steal Gil - 200 Drop - 1x/2x Power Spheres Bribe - 11x Sleeping Powder Capture - Yes --------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ------------ Always (A/K) Piercing ---------- Always (A/K) Sleep Ward ------ 3 / 7 Thunderstrike ---- 2 / 7 Distil Power ----- 3 / 7 Silence Ward ---- 3 / 7 Waterstrike ------- 2 / 7 Firestrike --------- 1 / 7 Mag Def +5% --- 1 / 7 Firestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ----------- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ----------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ------------------------------------------------------------------------------------------------- -----------------------------------Actions: Attack A - HP / phys - 1 char (Sleep/Silence: 10% (3)) Attack B - HP / phys - 1 char GENERAL INFO ICV: 30~33 (TS 10) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B ---- 16 ----- 90 --- Y --- N --- N --- 10% ---- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Attack A --- 50% - Character with Lowest HP Attack A --- 50% -------------------------------------------------------------------------------------------------------- -----------------------------------Vs Aeons (sans Valefor) Attack B Vs Valefor Does Nothing ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B
107 | P a g e Crawler (16,000 / 4,000) - MP = 1 - Ap = 4,400 / 6,600 - Gil = 7,000 25, 100, 30, 50, 20, 15, 0, 30 - ZL 4 N Status - Delay / Slow P+ Status - Immune to Regen / Bribe / Life / Slice Element - Thunder (Weak), Fire/Ice/Water/Holy (Strong) Steal - Lunar Curtain, 2x Lunar Curtain Steal Gil - 4,000 Drop - 1x/2x Elixir, 2x/4x Elixir Capture - No -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ---------- Always (A/K) Thunder Ward --- 2 / 7 Alchemy ---------- 3 / 7 Water Ward ------ 2 / 7 Firestrike --------- 1 / 7 Ice Ward ---------- 2 / 7 Thunderstrike --- 1 / 7 Fire Ward --------- 1 / 7 Waterstrike ------ 1 / 7 Icestrike ---------- 1 / 7 ------------------------------------------------------------------------------------ --------------------------------------Actions: Assault Gattling Gun Mana Beam Countdown Mana Beam In 3/2/1 Turns Mana Beam Interrupted Bit
- HP / phys - 1 Char - HP / phys - Rnd Chars (8 Random Hits) - HP / mag - All Char - Counts down to Mana Beam / Releasing Negator - How many turns until Mana Beam - Tries to use Mana Beam whilst Negator is present - Releases Negator
Negator (1,000 / 1,000) - MP = 1 - Ap = 220 / 330 - Gil = 300 1, 1, 1, 1, X, 1, 0, 1 - ZL 4 N Status - Delay / Slow / All Breaks P+ Status - Immune to Regen / Bribe / Life / Scan / Slice Element - Fire/Ice/Water/Holy (Strong) Steal - Hi Potion, 2x Hi Potion Steal Gil - 200 Drop - 1x/2x Potion, 1x/2x Hi Potion Capture - No ------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 15% Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Piercing ----------- Always (A/K) Thunderstrike --- 100%
Armour: Thunder Ward --- 2 / 7 Water Ward ------ 2 / 7 Ice Ward ---------- 2 / 7 Fire Ward --------- 1 / 7 ---------------------------------------------------------------------------------------------------------------------
108 | P a g e GENERAL INFO Inherent: First Strike, Tough --- Crawler Inherent: Tough ------------------- Negator ICV: -1 (TS 10) -------------------- Crawler ICV: 84~93 (TS 28) -------------- Negator Position: Close -------------------- Crawler Position: Center ------------------ Negator Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Gattling Gun ----- 4 ------ 100 --- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 ** Assault ------------ 32 ---- 120 --- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 1 ** Mana Beam ------ 36 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3 Countdown -------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0 Bit -------------------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0 Locked Commands: Escape / Flee Locked Commands: White Magic / Black Magic / Doublecast / Summon / Grand Summon / Fury --- Whilst Negator is present BASIC ACTIONS Countdown >> Bit I YES --- Is Negator present? --- NO I I Gatling Gun Countdown >> Mana Beam in 3 I I Return to Condition Countdown >> Mana Beam in 2 I Countdown >> Mana Beam in 1 I Decision 1 I Return to Condition [DECISION 1] YES ----- Is Negator present? ----- NO I I Mana Beam Interrupted Mana Beam SPECIFIC ACTIONS Counter Condition: Crawler has been HP Damaged by 4 Magical Attacks Countdown >> Bit (100%) ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Conditions: Negator is not present Crawler is targeted by a Thunder based attack Assault (100%) ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Conditions: Negator is not present Crawler is targeted (exc Thunder based attacks) Assault (50%) ―Countdown >> Bit‖ takes Priority over ―Assault‖ if BOTH Counters are triggered at the same time
109 | P a g e Seymour (6,000 / 1,400) - MP = 100 - Ap = 2,000 / 3,000 - Gil = 5,000 20, 1, 25, 25, 20, 15, 0, 100 - ZL 4 --------- Seymour Battle #1 (Pre Anima) 20, 1, 32, 25, 20, 15, 0, 100 - ZL 4 --------- Seymour Battle #2 (Post Anima) N Status - Poison, Slow, Armour/Magic/Mental Break P+ Status - Immune to Bribe / Life / % Damage / Slice Element - Normal Poison - 10% Resist - Magic Break (50%), Poison (40%) Steal - Turbo Ether, Elixir Steal Gil - 1,600 Drop - 1x/2x Black Magic Sphere, 1x/2x Special Sphere Capture - No ----------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing ----------- Always (A/K) Silenceproof --- 100% Silencestrike ---- 100% -----------------------------------------------------------------------------------------------------------Actions: Fira Thundara Watera Blizzara Multi Fira Multi Thundara Multi Watera Multi Blizzara Firaga Thundaga Bizzaga Waterga Shell Summon
- HP / mag/F - 1 Char - HP / mag/T - 1 Char - HP / mag/W - 1 Char - HP / mag/I - 1 char - HP / mag/F - 2 Char - HP / mag/T - 2 Char - HP / mag/W - 2 Char - HP / mag/I - 2 Char - HP / mag/F - 1 char - HP / mag/T - 1 char - HP / mag/I - 1 char - HP / mag/W - 1 char - ---- / mag - 1 char (Shell: Infinite% (**)) - Summons Anima
GENERAL INFO Inherent: First Strike ICV: -1 (TS 10) Position: Close Name -------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F ** Lvl 2 Spell (Single) ---- 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Lvl 2 Spell (Multi) ------ 36 ----- X ----- N --- Y --- Y --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3 ** Lvl 3 Spell --------------- 42 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Shell ----------------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3 Locked Commands: Escape / Flee
110 | P a g e STAT CHANGE Using the Trigger Command ―Talk‖ characters can increase their stats by talking to Seymour: Tidus ----- Strength Stat ------------ + 10 Yuna ----- Magic Defence Stat --- + 10 Wakka --- Magic Defence Stat --- + 10 BASIC ACTIONS Vs Characters Seymour Battle #1 (Pre Anima)
I Seymour Battle #2 (Post Anima) I Shell --- Target Self I Multi-Blizzara <<<<< I I I I Blizzara <<<<< I Multi-Thundara I I I I I I Thundara I I Multi-Watera I I I I I I Watera I I Multi-Fira I I I I I I Fira I I >>>>>>>>>>>> I I I >>>>>>>>> I I ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (both Battles) Blizzaga <<<<<<< I I Thundaga I I I Waterga I I I Firaga I I I >>>>>>>>>>>> SPECIFIC ACTIONS Counter Condition: (Seymour Battle #1 ONLY) Seymour HP =< 3,000 (50%) Summons Anima (100%)
111 | P a g e Guado Guardian A (2,000 / 2,000) - MP = 10 - Ap = 290 / 435 - Gil = 300 10, 1, 15, 1, 12, 15, 0, 100 - ZL 4 N Status - Anything Exc Berserk / Confuse / Doom / Provoke / Sleep Element - Normal Resist - Silence (20%), Death (10%) Poison - 25% Threaten - 100% st Steal - Hi Potion (After 1 Steal the Steal Rate = 0%) Steal Gil - 100 Drop - 1x/2x Ability Sphere Bribe - 10x Ether Capture - No ------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~3 ----- 2 (100%) Weapon: Armour: Piercing -------- Always (A/K) HP +10% -------- 3 / 7 Sensor --------- 3 / 7 HP +5% ---------- 2 / 7 Str +5% -------- 2 / 7 (T/W/A/K/R) Mag Def +5% --- 2 / 7 Str +3% -------- 2 / 7 (T/W/A/K/R) Mag +5% ------ 2 / 7 (Y/L) Mag +3% ------ 2 / 7 (Y/L) -------------------------------------------------------------------------------------------------------------------------Actions: Blizzard - HP / mag/I Thunder - HP / mag/T Protect - ---- / mag Shremedy - ---- / mag Remedy - ---- / mag Hi Potion - HP / spec Auto Potion - HP / spec
- 1 char - 1 char - 1 char (Protect: Infinite% (**)) - 1 char (Confuse: 50%) - Cures Berserk / Confuse / Dark / Petrify / Poison / Silence / Sleep / Slow - 1 char (HP Restore: 1,000 HP) - 1 char (HP Restore: 1,000 HP)
GENERAL INFO Inherent: First Strike ICV: -1 (TS 13) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F ** Lvl 1 Element --- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Shremedy -------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3 ** Protect ------------ X ------- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 3 ** Hi Potion --------- 20 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 6 ** Auto Potion ------ 20 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 6 ** Remedy ----------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 3
112 | P a g e BASIC ACTIONS Protect --- Target Self I I NO ---- Is Seymour HP below 4,800?**2 ----- YES I I I Hi Potion - Targets Seymour > Return to Top Condition I >>>>>>>>>>>>>>> I NO ---- Is Seymour under Poison Status? --- YES I I I Remedy - Targets Seymour > Return to Top Condition I >>>>>>>>>>>>>>> I NO ---- Is Himself under Silence/Poison Status? --- YES I I Decision 1 > Return to Top Condition Remedy - Targets Self > Return to Condition [DECISION 1] Does Nothing ---- 50% Blizzard ------------ 16.5% Thunder ------------ 16.5% Shremedy --------- 16.5% **2 - If both Guado Guardian have had their Potions Stolen then this condition will be skipped SPECIFIC ACTIONS Condition: Seymour is targeted by a Physical Attack Guard (100%) Each Guado has a 50% chance of guarding ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Guado sustains ANY type of HP damage Auto Potion (100%) Steal from the Guado Guardian to disable this counter ------------------------------------------------------------------------------------------------------------------------ -------------------Counter Condition: Seymour HP =< 3,000 (50%) Guado HP = 0 (100%)
113 | P a g e Anima (18,000 / 1,400) - MP = 50 - Ap = 2,500 / 3,750 - Gil = 3,000 25, 1, 20, 1, 25, 20, 0, 30 - ZL 4 N Status - Immune to Everything P+ Status - Immune to Bribe / Scan / Slice Element - Normal Steal - 3x Silence Grenade, Farplane Shadow Steal Gil - 1,000 Drop - 1x/2x Ability Sphere Capture - No -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ----------- Always (A/K Only) Sleep Ward ----- 3 / 7 Sleeptouch ------ 3 / 7 Dark Ward ------- 2 / 7 Darktouch -------- 2 / 7 Silence Ward --- 2 / 7 Silencetouch ---- 2 / 7 --------------------------------------------------------------------------------------------------------------------------Actions: Pain - HP / mag - 1 Char (Death: 100%) (459 ~ 518 Damage) Oblivion - HP / spec - All Char -------------------------------------------------- Orig Jp/NA ver Oblivion - HP / spec - All Char (Hits 16 Times) ---------------------------- Int/PAL ver Boost - Increases Damage received by 50% Seymour Dismisses Anima - Seymour removes Anima ---------------------------------------------------------------------------------------------------------------<<< NOT USED >>> Attack A - HP / phys - 1 char (Sleep: 100% (2)) Attack B - HP / phys - 1 char (Silence: 100% (2)) Attack C - HP / phys - 1 char (Dark: 100% (2))
GENERAL INFO Inherent: First Strike, Tough, Heavy ICV: -1 (TS 9) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Pain -------- 28 ------ X ---- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far -------- 15 ** Oblivion --- 75 ------ X ---- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far -------- 1 --- Orig / NA ver ** Oblivion ---- 4 ------- X ---- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far -------- 1 --- Int / PAL ver ** S D Anima --- X ---- X ---- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far -------- 0 -----------------------------------------------------------------------------------------------------------------------------------------Attack ----- 16 ------- X ---- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far -------- 1 (Str: Normal) Animation: Hellfire / Thors Hammer uses alternate animation when used against Anima Locked Commands: Escape / Flee
114 | P a g e OVERDRIVE COUNTER Once Anima has used Oblivion the OD Bar is dropped to 1 Anima uses Pain / Boost ---------- +5% Anima is targeted -------------------- +5% Anima Boost unlike your own Aeons DOES NOT increase the rate of the OD Bar when hit BASIC ACTIONS Boost I I <<<<<<<<<<<<<<<<<<< YES --- Is Anima OD at 100%? --- NO I I I I Oblivion Pain I >>>>>>>>> I <<<<<<<<<<<< I I I YES --- Is Anima OD at 100%? --- NO I I I I Oblivion Boost I >>>>>>>> I <<<<<<<<<<<< I I I >>>>>>>>>>>>>>>>>>>> SPECIFIC ACTIONS Counter Condition: Anima HP = 0 Seymour Dismisses Anima (100%)
115 | P a g e Guado Guardian B (Temple Road) (1,200 / 1,432) - MP = 330 - Ap = 290 / 580 - Gil = 480 1, 1, 14, 1, 20, 15, 0, 1 - ZL 1 N Status - Dark / Death / Delay / Doom / Eject / Petrify / Poison / Provoke / Zombie ----------------- Power/Armour/Mental Break P+ Status - Immune to Bribe Element - Normal Resist - Death/Petrify/Poison (25%) Doom - 5 Turns Poison - 25% Steal - Hi Potion, X Potion Steal Gil - 200 Drop - 1x/2x Ability Sphere Capture - No -----------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~3 ----- 2 (100%) Weapon: Armour: Piercing --------- Always (A/K) HP +5% ---------- 3 / 7 Sensor ---------- 3 / 7 MP +5% ---------- 2 / 7 Str +3% --------- 2 / 7 (T/W/A/K/R) Mag Def +3% --- 2 / 7 Str +5% --------- 2 / 7 (T/W/A/K/R) Mag +3% ------- 2 / 7 (Y/L) Mag +5% ------- 2 / 7 (Y/L) ------------------------------------------------------------------------------------ ------------------------------------Actions: Thundara Blizzara Auto Potion Berserk Summon
- HP / mag/T - 1 char - HP / mag/I - 1 char - HP / spec - 1 char (HP Restore: 1,000 HP) - ---- / spec - 1 char (Berserk: 120%) - Summons Allies
GENERAL INFO Auto Abilities: First Strike ICV: -1 (TS 10) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F ** Lvl 2 Spell ----- 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N ---- N ------ 3 ---- Infinite --- 3 ** Berserk --------- X ------ X ----- N --- Y --- N --- 00% --- N --- N ---- N ------ 3 ---- Far ------- 0 ** Auto Potion --- 20 ----- X ----- N --- N --- N --- 00% --- N --- N ---- N ------ 3 ---- Far ------- 6 Summon ------- X ------ X ----- N --- N --- N --- 00% --- N --- N ---- N ------ 3 ---- Far ------- 0
116 | P a g e BASIC ACTIONS Summon **1 I YES --- Is Snow Wolf / Mafdet / Evil Eye Present? --- NO I I Berserk ------- 50% - Targets Ally Thundara ---- 60% Thundara ---- 33% Blizzara ------ 40% Blizzara ------ 16.5% **1 - Can Summon Evil Eye x2, Mafdet + Ice Flan, Snow Wolf + Mafdet ---------------------------------------------------------------------------------------------------------- ---------------------------------Forced Attack: Thundara SPECIFIC ACTIONS Counter Condition: Guado is HP damaged Auto Potion (100%) Stealing from Guado Guardian disables this counter
117 | P a g e Wendigo (18,000 / 1,432) - MP = 32 - Ap = 2,000 / 3,000 - Gil = 3,000 40, 1, 1, 1, 18, 15, 0, 1 - ZL 1 N Status - Berserk / Dark / Doom / Sleep / Provoke / Silence / Threaten / All Breaks P+ Status - Immune to Reflect / Bribe Element - Normal Resist - Dark/Sleep/Silence (20%) Doom - 5 Turns Threaten - 100% Steal - Hi Potion, X Potion Steal Gil - 1,400 Drop - 1x/2x Power Sphere, 2x/4x Power Sphere Capture - No --------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (75%), 2 (25%) Weapon: Armour: Piercing ------------- Always (A/K) HP +10% ----- 6 / 7 Counter Attack ---- 100% SOS Haste --- 1 / 7 ------------------------------------------------------------------------------------- ---------------------------------------Actions: Attack A Attack B Attack C Attack D Counter Attack Cancel Counter
- HP / phys - 1 char - HP / phys - 1 char - HP / phys - 1 char - HP / phys - 1 char - Raises Hands - Lowers Hands
GENERAL INFO ICV: 33~36 (TS 11) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ----- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1 Attack B ----- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1 Attack C ----- 20 ------ X ----- N --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------ 1 Attack D ----- 24 ------ X ----- N --- N --- N --- 50% --- N --- N --- N ------- 3 ---- Close --- 1 C Attack ----- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 C Counter --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 Locked Commands: Escape / Flee
118 | P a g e BASIC ACTIONS Wendigo DOES NOT have its hands raised (PATTERN A) Wendigo HP => 9,000 (50%) Attack B --------- 66% Attack D --------- 33% - Targets character with lowest HP Wendigo HP is < 9,000 (50%) Attack A --------- 66% Attack D --------- 33% --- Targets character with lowest HP
Wendigo HAS its hands raised (PATTERN B) YES --- Is this Wendigo 3rd turn with his hands raised? **1 --- NO I I Cancel Counter Does Nothing I I PATTERN A PATTERN B **1 - Turns are not counted whilst under Provoke / Sleep ---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Attack A SPECIFIC ACTIONS Conditions: Wendigo HP < 9,000 (50%) th Its Wendigo 4 Turn since lowering his hands **2 Counter Attack **2 - Turns are not counted whilst under Provoke / Sleep ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Conditions: (CHARACTERS ONLY) Wendigo Hands are Raised Wendigo is Physically Attacked Attack C (100%)
119 | P a g e Guado Guardian B (w/ Wendigo) (1,200 / 1,432) - MP = 330 - Ap = 290 / 580 - Gil = 480 1, 1, 14, 1, 20, 15, 0, 1 - ZL 1 N Status - Dark / Death / Delay / Doom / Eject / Petrify / Poison / Provoke / Zombie / ----------------- Power/Armour/Mental Break P+ Status - Immune to Bribe Element - Normal Resist - Death/Petrify/Poison (25%) Doom - 5 Turns Poison - 25% Steal - Hi Potion, X Potion Steal Gil - 200 Drop - 1x/2x Ability Sphere Capture - No --------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~3 ----- 2 (100%) Weapon: Armour: Piercing --------- Always (A/K) HP +5% ---------- 3 / 7 Sensor ---------- 3 / 7 MP +5% ---------- 2 / 7 Str +3% --------- 2 / 7 (T/W/A/K/R) Mag Def +3% --- 2 / 7 Str +5% --------- 2 / 7 (T/W/A/K/R) Mag +3% ------- 2 / 7 (Y/L) Mag +5% ------- 2 / 7 (Y/L) ------------------------------------------------------------------------------------- ---------------------------------------Actions: Thundara Blizzara Auto Potion Protect Shell Berserk Eye Drops
- HP / mag/T - HP / mag/I - HP / spec - ---- / mag - ---- / mag - ---- / spec - ---- / spec
- 1 char - 1 char - 1 char (HP Restore: 1,000 HP) - 1 char (Protect: Infinite% (**)) - 1 char (Shell: Infinite% (**)) - 1 char (Berserk: 120%) - 1 char (Cures Darkness)
GENERAL INFO ICV: 30~33 (TS 11) Position: Close Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F ** Lvl 2 Element ----- 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Berserk ------------- X ------ X ----- N --- Y --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 ** Protect -------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Shell ----------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Auto Potion ------- 20 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 6 ** Eye Drops --------- X ------ X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 2 ---- Far -------- 6 Locked Commands: Escape / Flee
120 | P a g e BASIC ACTIONS w/ Wendigo YES --- Is Wendigo under Dark Status? --- NO I I Eye Drops - Targets Wendigo I I I Return to Top I <<<<<<<<<<<<<< I YES --- Is Wendigo under Berserk Status? --- NO I I I Berserk - Targets Wendigo I I Thundara ------- 37.5% Return to Top Blizzara --------- 37.5% Decision 1 ----- 25% I Return to Top [DECISION 1] YES --- Is Auto Potion Enabled? **1 ---- NO I I Auto Potion - Targets Wendigo Blizzara **1 - Steal from the Guado to disable Auto Potion ----------------------------------------------------------------------------------------------------------------------------- -------------W/o Wendigo Thundara --- 50% Blizzara ----- 50% ---------------------------------------------------------------------------------------------------------------------- --------------------Forced Attack: Thundara SPECIFIC ACTIONS Counter Condition: Guado is Damaged Auto Potion (100%) Stealing from the Guado disables this counter ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Conditions: Guado Guardian A HP = 0 Wendigo is Alive Protect (100%) --- Targets Wendigo **2 ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Conditions: Guado Guardian B HP = 0 Wendigo is Alive Shell (100%) --- Targets Wendigo **2 **2 - Petrifying the Guado will disable this counter
121 | P a g e (BIKANEL ISLAND FIENDS) Zu A (12,000 / 12,000) - MP = 50 - Ap = 1,200 / 1,800 - Gil = 1,200 32, 20, 30, 20, 8, 15, 0, 1 - ZL 1 N Status - Berserk / Dark / Delay / Doom / Eject / Poison / Silence / Slow / All Breaks P+ Status - Immune to Reflect / Bribe / Life Element - Normal Resist - Poison (25%), Dark/Silence (20%) Doom - 3 Turns **1 Poison - 25% Steal - 3x Smoke Bomb, 4x Smoke Bomb Steal Gil - 800 Drop - 1x/2x Power Sphere + , 2x/4x Power Sphere + - 2x/0x Al Bhed Potion , 2x/0x Al Bhed Potion Capture - No -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (75%), 2 (25%) Weapon: Armour: Piercing --------- Always (A/K) Dark Ward --- 100% Dark Touch ---- 5 / 7 Str +3% --------- 2 / 7 (T/W/K/A/R) Mag +3% ------- 2 / 7 (Y/L) -----------------------------------------------------------------------------------------------------------------------------Actions: Attack Crawl Sonic Boom Charging Landing
- HP / phys - 1 char (Dark: 30% (3)) - HP / phys - 1 char - HP / phys - All Char - Charge Round For Sonic Boom - Zu drops from the air
**1 – If the Doom Counter hits 0 while Zu A is still in the air then he’ll fall to the ground but not get KO’ed – the following turn he’ll be KO’ed GENERAL INFO Inherent: Heavy ICV: 45~50 (TS 15) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F Attack ------ 16 ----- 120 --- Y --- N --- N --- 100% --- N --- Y --- N ------- 3 --- Close --- 1 Crawl ------- 10 ----- 70 ---- Y --- N --- N --- 00% ---- N --- N --- N -------- 3 --- Far ------ 1 -- Orig Jp/NA ver Crawl ------- 10 ----- 70 ---- Y --- N --- N --- 100% --- N --- N --- N ------- 3 --- Far ------- 1 -- Int/PAL ver ** S Boom ---- 13 ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far ------- 1 ** Charging --- X ------- X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far ------- 0 Landing ---- X ------- X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far ------- 0 Locked Commands: Escape / Flee If Zu is hit by a damageable blow whilst in the Air and it would have normally killed him then Zu will automatically land with 1 HP remaining Zu can still be instantly killed / defeated by Eject
122 | P a g e BASIC ACTIONS Zu HP is => 4,000 (33%) YES --- Are all 3 characters enabled? --- NO I I Attack <<<<<<<< Attack I I Attack I I I Attack I I I Charging I I I Sonic Boom I I I >>>>>>>>>>>> Zu HP is < 4,000 (33%) Crawl SPECIFIC ACTIONS Counter Condition: Zu HP < 4,000 (33%) Landing (100%)
123 | P a g e Alcyone (430 / 645) - MP = 42 - Ap = 310 / 620 - Gil = 240 16, 1, 1, 1, 26, 15, 15, 1 - ZL 1 N Status - Anything Element - Fire (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Smoke Bomb, 2x Smoke Bomb Steal Gil - 200 Drop - 1x/2x Speed Sphere + - 1x/2x Al Bhed Potion Bribe - 2x Mega Phoenix Capture - Yes ------------------------------------------------------------------------------------------------------- --------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing -------- Always (A/K) Dark Ward ------- 6 / 7 Sensor ------------ 6 / 7 Sensor ---------- 4 / 7 Mag Def +5% --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Distil Speed --- 3 / 7 Mag +3% -------- 1 / 7 (Y/L) ------------------------------------------------------------------------------------------------------------ ------------------Actions: Attack A Attack B
- HP / phys - 1 char (Dark: 30% (3)) - HP / phys - 1 char
GENERAL INFO ICV: 27~30 (TS 9) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ---- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Attack B ---- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Attack ---------------- 66% Decision A ---------- 33% [DECISION A] YES ----- Is Wakka present? ----- NO I I Attack A --- Target Wakka Attack A ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B
124 | P a g e Cactuar (800 / 1,200) - MP = 1 - Ap = 8,000 / 12,000 - Gil = 1,500 23, 1, 1, 255, 24, 15, 20, 1 - ZL 2 N Status - Doom / Eject / Provoke / Slow P+ Status - Immune to Bribe / Life / % Damage Element - Normal Doom - 2 Turns Steal - Chocobo Feather, Chocobo Wing Steal Gil - 1,000 Drop - 2x/4x Speed Sphere, 3x/6x Speed Sphere Capture - Yes ------------------------------------------------------------------------------------------------------- --------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Piercing --------- Always (A/K Only) Initiative --------- 100%
Armour: HP +10% -------- 3 / 7 HP Stroll --------- 2 / 7 MP Stroll --------- 2 / 7 -----------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char 10,000 Needles - HP / spec - 1 char (Deals 10,000 Damage) Run Away - Escapes From Battle
GENERAL INFO ICV: 27~30 (TS 9) Position: Close Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----------------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close ---- 1 ** 10,000 Needles ---- 200 ---- X ----- N --- N --- N --- 00% --- N --- N --- Y -------- 3 --- Far ------- 6 ** Run Away ------------ X ------ X ----- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far ------- 0 BASIC ACTIONS (Cactuar Mini quest) Attack ----------------- 50% 10,000 Needles ---- 50%
I (All Others) I Cactuar +> 400 (50%) I Attack ---------------- 33% I 10,000 Needles --- 33% I Run Away ----------- 33% I I Cactuar < 400 (50%) I Run Away ----------------------------------------------------------------------------------------------------------------------------- --------------BOTH Encounters Forced Attack: 10,000 Needles
125 | P a g e Mech Guard (1,280 / 1,432) - MP = 1 - Ap = 310 / 465 - Gil = 600 25, 1, 1, 1, 10, 15, 0, 1 - ZL 1 N Status - Berserk / Confuse / Dark / Delay / Doom / Eject / Petrify / Provoke / Silence / Slow / All Breaks Element - Thunder (Weak) Resist - Dark/Silence (20%) Doom - 1 Turn Steal - 2x Grenade, 3x Grenade Steal Gil - 300 Drop - 1x/2x Hi Potion Bribe - 50x Grenade Capture - No ----------------------------------------------------------------------------------------------------------------------------- Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver) Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ----------- Always (A/K) SOS NulBlaze ----- 2 / 7 Icestrike ---------- 2 / 7 SOS NulFrost ----- 2 / 7 Thunderstrike --- 2 / 7 SOS NulTide ------ 2 / 7 Waterstrike ------ 2 / 7 SOS NulShock --- 1 / 7 Firestrike --------- 1 / 7 ----------------------------------------------------------------------------------------------- --------------------------------Actions: Attack A - HP / phys - 1 char Attack B - HP / phys - 1 char
GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ----- 16 ---- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1 Attack B ----- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1 If a character uses Steal / Mug on Mech Guard then it will malfunction and get KO’ed BASIC ACTIONS Attack A -------------------------------------------------------------------------------------------------------------------------------------------Vs Valefor Does Nothing ---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Attack B
126 | P a g e Mech Gunner (2,800 / 1,432) - MP = 1 - Ap = 540 / 810 - Gil = 800 31, 10, 1, 10, 6, 15, 0, 1 - ZL 1 N Status - Dark / Delay / Doom / Eject / Petrify / Provoke / Silence / Slow / All Breaks Element - Thunder (Weak) Resist - Dark/Silence (20%) Doom - 1 Turn Steal - Al Bhed Potion, 2x Al Bhed Potion Steal Gil - 800 Drop - 2x/4x Hi Potion Bribe - 40x Al Bhed Potion Capture - No ------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Piercing ----------- Always (A/K) Icestrike ---------- 2 / 7 Thunderstrike --- 2 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7
Armour: SOS NulTide ------- 1 / 7 SOS NulShock ---- 1 / 7 SOS NulBlaze ----- 1 / 7 SOS NulFrost ------ 1 / 7 SOS Protect -------- 1 / 7 SOS Shell ----------- 1 / 7 SOS Reflect -------- 1 / 7 --------------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char Attack B - HP / phys - 1 char
GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ---- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1 Attack B ---- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1 If a character uses Steal / Mug against Mech Gunner then it’ll Malfunction and get KO’ed BASIC ACTIONS Attack A ------------------------------------------------------------------------------------------------------------------------------------------Vs Valefor Does Nothing ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B
127 | P a g e Mushussu (680 / 1,020) - MP = 38 - Ap = 310 / 620 - Gil = 270 36, 1, 42, 120, 9, 15, 0, 1 - ZL 1 N Status - Anything Element - Fire (Strong), Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Hi Potion, Silver Hourglass Steal Gil - 200 Drop - 1x/2x Power Sphere + 1x/2x Al Bhed Potion Bribe - 5x Gold Hourglass Capture - Yes --------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Slow Ward --- 6 / 7 Icestrike ---------- 2 / 7 Distil Power ----- 3 / 7 HP +10% ----- 1 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------- 1 / 7 Mag +3% -------- 1 / 7 (Y/L) -------------------------------------------------------------------------------------------------- ---------------------------Actions: Attack A - HP / phys - 1 char (Slow: 30% (3)) Attack B - HP / phys - 1 char Attack C - HP / phys - 1 char Breath - HP / mag/F - All Char GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B --- 16 ---- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Attack C ------ 16 ----- 90 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Breath -------- 19 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 3 BASIC ACTIONS Vs Characters Attack A ------ 50% --- Character with the Lowest HP Attack A ------ 33% Breath --------- 17% ---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons (sans Valefor) I Vs Valefor Attack B ----- 50% I Breath Breath -------- 50% I ---------------------------------------------------------------------------------------------------------------- --------------------------Forced Attack: Attack C
128 | P a g e Sand Wolf (450 / 675) - MP = 55 - Ap = 310 / 620 - Gil = 225 23, 1, 1, 120, 23, 15, 9, 1 - ZL 1 N Status - Anything Element - Fire/Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - 2x Sleeping Powder Steal Gil - 300 Drop - 1x/2x Power Sphere + - 1x/2x Al Bhed Potion Bribe - 12x Sleeping Powder Capture - Yes ------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Sleep Ward ------ 3 / 7 Thunderstrike --- 2 / 7 Distil Power ----- 3 / 7 Silence Ward ---- 3 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 Mag Def +5% --- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) --------------------------------------------------------------------------------------- ----------------------------------------Actions: Attack A - HP / phys - 1 char (Sleep/Silence: 10% (3)) Attack B - HP / phys - 1 char
GENERAL INFO ICV: 27~30 (TS 9) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B ---- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Attack ---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Valefor Does Nothing -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B
129 | P a g e Sand Worm (45,000 / 1,432) - MP = 100 - Ap = 2,000 / 3,000 - Gil = 1,000 30, 5, 28, 5, 8, 15, 0, 1 - ZL 1 N Status - Dark / Delay / Doom / Eject / Poison / Silence / Sleep / All Breaks Element - Fire (Strong), Water/Ice (Weak) Resist - Sleep (80%), Dark/Power Break (50%) Doom - 5 Turns Poison - 10% Steal - 2x Shadow Gem, 2x Stamina Spring Steal Gil - 800 Drop - 2x/4x Ability Sphere, 1x/2x Lvl 1 Key Sphere Bribe - 15x Winning Formula Capture - Yes -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%) Abilities: 1~3 ----- 1 (75%), 2 (25%) Weapon: Armour: Piercing --------- Always (A/K) HP +10% ------ 6 / 7 Slow Touch ---- 4 / 7 Auto Potion --- 1 / 7 Str +5% --------- 3 / 7 (T/W/K/A/R) Mag +5% ------- 3 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------Actions: Attack Earthquake A Earthquake B Swallow Regurgitate Readying Quake
- HP / phys - 1 char - HP / phys - 1 char - HP / mag - All Char (Delay (Weak): Infinite%) - ---- / spec - 1 char (Eject: Infinite%) - ---- / spec - 1 char (Delay (Strong): Infinite%) - Charge Round for Earthquake
GENERAL INFO Inherent: Tough ICV: 45~50 (TS 15) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1 ** Earthquake B --- 28 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3 ** Earthquake A --- 00 ----- 00 ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------- 1 ** Regurgitate ------ X ------ X ------ N --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Far -------- 0 ** Swallow ----------- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 ** R Quake ---------- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 Animation: Hellfire / Thor’s Hammer use an alternate animation when used against Sand Worm
130 | P a g e STATUS CHANGE While Sand Worm is Readying Quake some of his Immunities change: Sleep Resist is increased from 80% > Immune Sand Worm becomes Immune to Bribe After Earthquake has been used his Immunities change back: Sleep Resist is lowered from Immune > 80% Sand Worm loses Immunity to Bribe BASIC ACTIONS Vs Characters Attack <<<<<<<<< I I Attack I I I Attack I I I Attack I I I Attack I I I Readying Quake I I I Earthquake B I I I >>>>>>>>>>>> ---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons YES ------ Is SW Readying Quake? ------- NO I I Earthquake B – Against All Others Attack Earthquake A – Against Valefor SPECIFIC ACTIONS Counter Condition: Sand Worm has been targeted 10 times (Characters Only) Swallows Character (100%) **1 I <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< I I YES --- Has Worm been targeted 5 more times **2? --- NO I I I I Regurgitate - Counter (100%) I I I <<<<<<<<<<<<<<<< I I I I I YES - Is an Aeon present? - NO I BASIC ACTIONS I I I I I I Attack Does Nothing I I I I >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> **1 - Targeting while under Poison / Zombie Status or using Doublecast / Self Destruct WILL NOT increase the counter - Actions made by Aeons or Actions made when Worm is Readying Quake don’t count **2 - Actions made by Aeons or Actions made when Worm is Readying Quake don’t count
131 | P a g e Zu B (18,000 / 1,432) - MP = 50 - Ap = 1,200 / 1,800 - Gil = 1,200 37, 20, 35, 20, 20, 15, 0, 1 - ZL 1 N Status - Berserk / Dark / Delay / Doom / Eject / Poison / Silence / Slow / All Breaks P+ Status - Immune to Life Element - Normal Resist - Dark (95%), Poison (25%), Silence (20%) Doom - 5 Turns Poison - 25% Steal - 3x Smoke Bomb, 4x Smoke Bomb Steal Gil - 1,000 Drop - 1x/2x Power Sphere + , 2x/4x Power Sphere + - 2x/3x Al Bhed Potion , 4x/6x Al Bhed Potion Bribe - 2x Skill Sphere Capture - Yes -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (75%), 2 (25%) Weapon: Armour: Piercing --------- Always (A/K) Dark Ward --- 100% Dark Touch ---- 4 / 7 Str +5% --------- 3 / 7 (T/W/K/A/R) Mag +5% ------- 3 / 7 (Y/L) ----------------------------------------------------------------------------------------------- ----------------------------Actions: Attack Crawl Sonic Boom Charging Landing
- HP / phys - 1 char (Dark: 30% (3)) - HP / phys - 1 char - HP / phys - All Char - Charge Round for Sonic Boom - Zu drops from the air
GENERAL INFO ICV: 30~33 (TS 10) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ---- 120 ---- Y --- N --- N --- 100% --- N --- Y --- N ------ 3 --- Close ---- 1 Crawl ----- 10 ----- 70 ---- Y --- N --- N --- 00% ----- N --- N --- N ----- 3 --- Far -------- 1 --- Orig Jp/NA ver Crawl ----- 10 ----- 70 ---- Y --- N --- N --- 100% --- N --- N --- N ------ 3 --- Far -------- 1 --- Int/PAL ver ** S Boom -- 13 ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far -------- 1 ** Charging -- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far -------- 0 Landing --- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far -------- 0 If Zu is hit by a damageable blow whilst in the Air and it would have normally killed him then Zu will automatically land with 1 HP remaining Zu can still be instantly killed / defeated by Zanmato / Eject / Doom / Bribe STATUS CHANGE When Zu is on the Ground it becomes Immune to Bribe
132 | P a g e BASIC ACTIONS Vs Characters Zu HP is => 6,000 (33%) Attack <<<<<<<< I I Attack I I I Attack I I I Charging I I I Sonic Boom I I I >>>>>>>>>>>>> Zu HP is < 6,000 (33%) Crawl ------------------------------------------------------------------------------------- ------------------------------------------------------Vs Aeons Zu HP is => 6,000 (33%) Attack Zu HP is < 6,000 (33%) Does Nothing --- Vs Valefor Crawl -------------- Vs All Other Aeons SPECIFIC ACTIONS Counter Condition: Zu HP < 6,000 (33%) Landing (100%)
133 | P a g e Sandragora (12,750 / 1,432) - MP = 3 - Ap = 540 / 1,080 - Gil = 336 25, 1, 1, 1, 12, 15, 0, 1 - ZL 1 N Status - Berserk / Death / Delay / Doom / Eject / Petrify / Poison / Sleep / Magic/Armour/Mental Break Element - Water (Absorb), Fire (Weak) Resist - Sleep (80%), Death/Petrify/Poison (25%) Doom - 2 Turns Poison - 25% Steal - 2x Remedy, 10x Musk Steal Gil - 300 Drop - 1x/2x Mana Sphere + 1x/2x Al Bhed Potion Bribe - 99x Remedy Capture - No ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 6% Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ----------- Always (A/K) Poison Ward ----- 5 / 7 Poison Touch --- 5 / 7 HP +5% ------------ 1 / 7 Str +3% ----------- 2 / 7 (T/W/A/K/R) HP +10% ----------- 1 / 7 Mag +3% --------- 2 / 7 (Y/L) ------------------------------------------------------------------------------------------------------------------------------Actions: Seed Burst - HP / phys - 1 char (Confuse: 100%)
GENERAL INFO Inherent: Tough ICV: 39~43 (TS 13) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Seed Burst ----- 9 ----- 130 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 Ronso Rage: Seed Cannon BASIC ACTIONS Seed Burst
134 | P a g e Bikanel Chests (1 / 99,999) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 1, 1, X, 15, 0, 1 - ZL 1 N Status - Delay / Petrify P+ Status - Immune to Positive Statuses / Boost / Bribe / Defend / Distillers / Guard ----------------- Scan / Sentinel / Shield / Curse Element - Normal Steal: **1 X Potion (70%) Ether (30%) Capture
- No
**1 - All these Items are set as Common/Rare so Pickpocket or Master Thief won’t make any difference to the outcome Actions: Open - Chest Opens
GENERAL INFO Inherent: Tough ICV: 84~93 (TS 28) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Open ------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 BASIC ACTIONS Does Nothing SPECIFIC ACTIONS Counter Condition: Chest is targeted with Steal Open (100%)
135 | P a g e (HOME FIENDS) Bomb B (2,200 / 1,432) - MP = 45 - Ap = 620 / 1,240 - Gil = 470 20, 1, 17, 1, 11, 15, 0, 1 - ZL 1 N Status - Anything Exc Eject / Sleep / Threaten Element - Ice (Weak), Fire (Absorb) Resist - Dark/Silence (20%) Doom - 2 Turns Poison - 25% Steal - 2x Bomb Core, 3x Bomb Core Steal Gil - 400 Drop - 1x/2x Power Sphere Bribe - 14x Fire Gem Capture - No ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 18, Critical +3 Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver) Slots : 1~2 ----- 1 (66%), 2 (33%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing --------- Always (A/K) Firestrike -------- 100%
INT/PAL VER Weapon: Armour: Piercing -------- Always (A/K) Fire Ward --- 100% Firestrike ------ 6 / 7 Distil Power --- 1 / 7 ---------------------------------------------------------------------------------------------------------------------------Actions: RUSH Fire Self Destruct Grow2 Grow3
- HP / phys/F - 1 char - HP / mag/F - 1 char - HP / phys/F - 1 char (Deals 1,000 Damage) - Bomb grows to Size 2 - Bomb grows to Size 3
GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F RUSH --------- 16 ---- 120 --- Y --- N --- N --- 00% ---- N --- Y --- N ------ 3 --- Far -------- 1 ** Fire ------------ 12 ------ X ---- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 3 --- Infinite --- 3 ** S Destruct --- 20 ------ X ---- N --- N --- N --- 00% ---- Y --- N --- N ------- 3 --- Far -------- 6 Grow2/3 ------- X ------- X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far -------- 0 Ronso Rage: Self Destruct
136 | P a g e BASIC ACTIONS <<<<< BOMB B SIZE >>>>> Size 1 ------------------------------ Size 2/3 I I RUSH Fire ----------------------------------------------------------------------------------------------------------------- --------------------------Forced Attack: Fire SPECIFIC ACTIONS st Counter Condition: Bomb has been targeted by a HP damaging Single Target Attack (1 Time) **1 Grow2 (100%) --- Target Self ----------------------------------------------------------------------------------------------------------------------------- --------------nd Counter Condition: Bomb has been targeted by a HP damaging Single Target Attack (2 Time) **1 Grow3 (100%) --- Target Self ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Bomb has been targeted by a HP damaging Single Target Attack (3rd Time) **1 Self Destruct (100%) --- Target Self **1: Attack Reels also triggers the Counters Self Destruct / Doublecasting / Single Target Attacks from a character under either Poison/Zombie Status won’t trigger the counter
137 | P a g e Chimera B (9,000 / 1,432) - MP = 200 - Ap = 2,000 / 3,000 - Gil = 980 30, 1, 25, 1, 10, 15, 0, 1 - ZL 1 N Status - Anything Exc Confuse / Poison / Sleep Element - Fire/Water (Strong) Resist - Dark/Silence (20%) Doom - 2 Turns Threaten - 100% Steal - 3x Arctic Wind, 3x Thunder Marble Steal Gil - 600 Drop - 1x/2x Ability Sphere, 2x/4x Ability Sphere Bribe - 15x Underdog Secret Capture - No ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (75%), 2 (25%) ORIG JP/NA VER Weapon: Piercing ----------- Always (A/K) Mag +5% -------- 5 / 7 Mag +10% ------ 2 / 7
INT/PAL VER Weapon: Armour: Piercing ------ Always (A/K) Mag Def +10% --- 100% Mag +5% ---- 4 / 7 Mag +10% --- 2 / 7 Distil Mana --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------Actions: Thundara - HP / mag/T - 1 char Thundaga - HP / mag/T - 1 char Megiddo Flame - HP / mag/F - 1 char RUSH - HP / phys - 1 char (25% Current HP) Aqua Breath - HP / mag/W - All Char (481 ~ 544 Damage) GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F RUSH --------- 4 ----- 120 --- Y --- N --- N ---- 00% --- N --- Y --- N ------ 3 ---- Far ------- 5 ** Thundara ---- 24 ----- X ----- N --- Y --- Y --- 10% ---- Y --- N --- N ------ 3 ---- Infinite --- 3 ** Thundaga --- 42 ----- X ----- N --- Y --- Y --- 10% ---- Y --- N --- N ------ 3 ---- Infinite --- 3 ** M Flame ----- 35 ----- X ----- N --- N --- N --- 00% ---- N --- N --- N------- 3 ---- Far ------- 3 ** A Breath ----- 17 ----- X ----- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 4 Ronso Rage: Aqua Breath BASIC ACTIONS ---- Chimera starts off from a Random point in the attack pattern Vs Characters/Aeon I Vs Valefor Thundara <<<<<< I Aqua Breath I I I I RUSH I I Megiddo Flame I I I I Aqua Breath I I Thundara I I I I Megiddo Flame >>>>> I Does Nothing >>> Carries on by Doing Nothing -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Thundaga
138 | P a g e Dual Horn B (3,795 / 1,432) - MP = 22 - Ap = 820 / 1,230 - Gil = 520 27, 1, 8, 1, 17, 15, 0, 1 - ZL 1 N Status - Anything Element - Normal Resist - Silence (20%) Doom - 2 Turns Poison - 25% Threaten - 100% Steal - Hi Potion, Mega Potion Steal Gil - 400 Drop - 1x/2x Ability Sphere Bribe - 25x Mega Potion Capture - No ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (75%), 2 (25%) ORIG JP/NA VER Weapon: Piercing ------------- Always (A/K) Silence Touch ---- 4 / 7 Firestrike ----------- 3 / 7
INT/PAL VER Weapon: Armour: Piercing ----------- Always (A/K) HP +10% ---- 5 / 7 Silence Touch --- 3 / 7 HP +5% ------ 2 / 7 Firestrike ---------- 2 / 7 Distil Ability ------- 2 / 7 ----------------------------------------------------------------------------------------------------------------------------- -Actions: Attack - HP / phys - 1 char Gore - HP / phys - 1 char
GENERAL INFO ICV: 39~43 (TS 13) Position: Close Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ----- 1 ** Gore ------ 25 ---- 150 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far -------- 1 Ronso Rage: Fire Breath BASIC ACTIONS Attack --- 66% Gore ----- 33% ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack
139 | P a g e Evil Eye B (430 / 645) - MP = 310 - Ap = 480 / 960 - Gil = 280 1, 1, 25, 120, 17, 15, 13, 1 - ZL 1 N Status - Anything Element - Fire (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Musk, 2x Musk Steal Gil - 200 Bribe - 4x Musk Capture - No ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing ---------- Always (A/K) Firestrike --------- 2 / 7 Thunderstrike --- 2 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Mag +3% -------- 1 / 7 (Y/L)
INT/PAL VER Weapon: Armour: Piercing ---------- Always (A/K) Confuse Ward --- 6 / 7 Distil Speed ----- 2 / 7 MP +5% ---------- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Waterstrike ------ 1 / 7 Str +5% ----------- 1 / 7 (T/W/A/K/R) Mag +5% --------- 1 / 7 (Y/L) ------------------------------------------------------------------------------------------------------------------------------Actions: Gaze A - HP / mag - 1 char (Confuse: 30%) Gaze B - HP / mag - 1 char (Confuse: 10%)
GENERAL INFO ICV: 33~36 (TS 11) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Gaze A/B ---- 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 BASIC ACTIONS Gaze A -------------------------------------------------------------------------------------------------------------- -----------------------------Forced Attack: Gaze B
140 | P a g e Guado Guardian C (2,600 / 1,432) - MP = 600 - Ap = 540 / 1,080 - Gil = 380 1, 1, 24, 1, 20, 15, 0, 1 - ZL 1 N Status - Anything Exc Confuse / Sleep / Threaten / Magic Break Element - Normal Resist - Death/Petrify/Poison (25%), Silence (20%) Doom - 5 Turns Poison - 25% Steal - Hi Potion, 2x X Potion Steal Gil - 200 Drop - 1x/2x Ability Sphere Bribe - 30x X Potion Capture - No ----------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~3 ----- 1 (33%), 2 (66%) Weapon: Armour: Piercing -------- Always (A/K) HP +5% ---------- 3 / 7 Sensor ---------- 3 / 7 MP +5% ---------- 2 / 7 Str +3% --------- 2 / 7 (T/W/A/K/R) Mag Def +3% --- 2 / 7 Str +5% --------- 2 / 7 (T/W/A/K/R) Mag +3% ------- 2 / 7 (Y/L) Mag +5% ------- 2 / 7 (Y/L) ------------------------------------------------------------------------------------------------------------Actions: Fire Fira Reflect NulFrost Confuse Silence
- HP / mag/F - HP / mag/F - ---- / mag - ---- / mag - ---- / spec - ---- / spec
- 1 char - 1 char - 1 char (Reflect: Infinite% (**)) - All Char (NulFrost: Infinite% (1 Block)) - 1 char (Confuse: 100%) - 1 char (Silence: 150% (3))
GENERAL INFO ICV: 30~33 (TS 10) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Fire ---------- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Fira ---------- 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** NulFrost ---- X ------- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 2 --- Infinite --- 3 ** Confuse ---- X ------- X ----- N --- Y --- Y --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Silence ----- X ------- X ------ N --- Y --- Y --- 00% --- N --- N --- N ------ 3 --- Far -------- 3 ** Reflect ----- X ------- X ------ N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 3
141 | P a g e BASIC ACTIONS YES ---------------- Is Lulu present in battle? ------------------ NO I I I I Fira --------- 50% ------ Targets Character with Lowest HP I Confuse --- 33% ------ Targets Lulu I Silence ---- 16.5% ---- Targets Lulu I I <<<<<<<<<<<<<<<<<<<<<<<< I YES --- Is Bomb Present + is someone NOT under Reflect? --- NO I I I Decision 1 Reflect --------- 66% --- On Non Reflected Ally Decision 1 ---- 33%
[DECISION 1] <<< Guado Guardian C is? >>> On His Own --------------- w/ Bomb --------------- w/ Any Other Fiend I I I Fira Fira --------- 66% Fira --- Targets character with lowest HP NulFrost --- 33% ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Fire
142 | P a g e st
(AIRSHIP FIENDS – 1 Visit) Evrae (32,000 / 2,000) - MP = 500 - Ap = 5,400 / 8,100 - Gil = 2,600 36, 1, 30, 1, 20, 15, 0, 100 - ZL 4 N Status - Dark / Delay / Doom / Slow / Power/Mental Break P+ Status - Immune to Bribe / Life / % Damage / Slice Element - Fire/Thunder/Water/Ice (Strong) Doom - 30 Turns Resist - Dark/Slow (50%) Steal - Water Gem, 2x Water Gem Steal Gil - 2,000 Drop - 1x/2x Black Magic Sphere Capture - No ------------------------------------------------------------------------------------------- --------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing ---------- Always (A/K) Stone Ward --- 100% Stone Touch --- 100% --------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Swooping Scythe - HP / phys - All Char Poison Breath - HP / mag - All Char (Poison: 100%) Photon Spray - HP / mag - Rnd Char (8 Hits) Stone Gaze - CTB / mag - 1 char (Slow: Always (100), Petrify: 100%) Haste - CTB / mag - 1 char (CTB Restore) (Haste: Infinite% (**)) Inhale - Charging Round For Poison Breath Out Of Breath Range - Signifies Evading Poison Breath Move ----------------------------------------------------------------------------------------------------------------------<<< NOT USED >>> Critical Strike - HP / phys - 1 char
GENERAL INFO ICV: 30~33 (TS 10) Position: Close (w / Airship Close by) Position: Very Far (w/ Airship Far away) Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----------------- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Swooping Scythe --- 8 ------ 100 --- N --- N --- N --- 50% --- N --- N --- N ------- 3 --- Infinite --- 1 ** Photon Spray -------- 3 ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Poison Breath ------- 36 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Stone Gaze ---------- 10 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far - 3 (Slow Based) ** Haste ------------------- 8 ------- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 4 --- Infinite --- 13 Inhale ------------------ X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0 ** Out of B Range ------ X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 Critical Strike -------- 16 ------ 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 1 Locked Commands: Escape / Flee
143 | P a g e STONE GAZE COUNTER Evrae receives a Formula 1 Type Action --- +2 Points Evrae receives a Formula 3 Type Attack --- +1 Point BASIC ACTIONS Range: Close
I Range: Very Far I YES --- Has Haste been used as a counter? --- NO I YES -- Has Haste been used as a counter? -- NO I I I I I Attack Dec 1 I Swooping Scythe >> Close Range Photon Spray I I I Attack Dec 1 I I I I >>>>>>>>>>>>>>>> <<<<<<<<<<<<<<<<< I I I Inhale I I I Poison Breath I I I Return to Condition I I I [DECISION 1] I YES --- Is Stone Gaze Counter => 6? --- NO I I I I Stone Gaze **1 Attack I I **1: If Evrae has used Haste on itself then the SG counter will be frozen for the remainder of the battle If SG counter has already reached 6 before the counter was frozen then it’ll still use Stone Gaze for this action SPECIFIC ACTIONS Counter Conditions: A – Evrae HP is < 10,667 (33%) B – Evrae has been targeted with Delay Attack 3 Times C – Evrae has been targeted with Delay Buster 1 Time Haste (100%) --- Used only once ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Conditions: Evrae has already used Haste Evrae has been inflicted with Slow Haste (100%) ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Conditions: (Range: Very Far Only) Evrae has already used Haste Evrae is targeted Swooping Scythe >> Return to Close Range (100%)
144 | P a g e Cid (410 / 1) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 1, 1, 11, 1, 0, 1 - ZL 4 N Status - Anything exc Eject / Provoke / Threaten P+ Status - Immune to Bribe / Sensor / Scan / Slice Element - Normal Doom - 3 Turns Poison - 25% Capture - No Actions: Guided Missiles Move In Pull Back Cancel
- HP / spec - 1 char (12 Hits) (187 ~ 211 Damage) - Moves the Airship towards Evrae - Moves the Airship away from Evrae - Cancels the Move In/Pull Back action
GENERAL INFO ICV: 40~42 (TS 14) Position: Close Name ---------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F ** Guided Missiles ---- 4 ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Infinite --- 6 ** Move In -------------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Infinite --- 0 ** Pull Back ------------ X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Close ---- 0 ** Cancel --------------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Infinite --- 0 TRIGGER COMMANDS When ever Tidus or Rikku has his/her turn the Trigger Command is available The first time either gets their turn the ―Airship Movement‖ message is displayed The Trigger Commands are simply these: #1 - Pull Back – Moves the Airship away from Evrae from a Close Range to an Infinite Range #2 - Move In – Moves the Airship towards Evrae from an Infinite Range to a Close Range #3 - Cancel – Cancels either the Pull Back or Move in Command BASIC ACTIONS Range: Close YES --- Has the ―Pull Back Trigger‖ been used? --- NO I I Pull Back Does Nothing
Range: Very Far YES --- Has the ―Move In‖ Trigger been used? --- NO I I Move In Guided Missiles **2 **2 - If Guided Missiles have been used 3 Times then Cid will ―Do Nothing‖
145 | P a g e (BEVELLE FIENDS) Note: Both the Rifle / Flamethrower held by the Warrior Monks are counted as Targets (although Unselectable) So when a Monk is killed so is the Rifle so if Slayer OD Mode is equipped when the Monks are killed then the character will get Double the increase because the Rifle/Flamethrower Target will add to the Overdrive Increase Warrior Monk (1,400 / 2,100) - MP = 20 - Ap = 420 / 480 - Gil = 460 20, 1, 20, 1, 17, 15, 0, 1 - ZL 1 (Warrior Monk (Flamethrower)) 20, 1, 20, 1, 19, 15, 0, 1 - ZL 1 (Warrior Monk (Rifle)) N Status - Anything Exc Silence / Provoke / Power/Magic Break P+ Status - Immune to Bribe Element - Normal Resist - Dark (95%), Sleep (50%), Petrify/Poison/Zombie (25%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - 2x Hi Potion, Purifying Salt Steal Gil - 200 Drop - 1x/2x Ability Sphere Capture - No --------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA ver), 4% (Int/PAL ver) Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ------------ Always (A/K) Mag Def +5% --- 4 / 7 Str +5% ------------ 6 / 7 Death Ward ----- 3 / 7 Magic Counter --- 1 / 7 ------------------------------------------------------------------------------------------------------------- --------------------Actions: Rifle - HP / phys - 1 char Flamethrower - HP / mag/F - All Char GENERAL INFO Inherent: Tough ICV: 30~33 (TS 10) --- Monk w Rifle ICV: 33~36 (TS 11) --- Monk w Flamethrower Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Rifle --------------- 16 ----- 120 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 1 Flamethrower --- 22 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3 Locked Commands: Escape / Flee (During the Bevelle Assault phase) BASIC ACTIONS Warrior Monk (Rifle) Rifle
I Warrior Monk (Flamethrower) I Flamethrower
146 | P a g e YKT-63 (4,200 / 2,108) - MP = 1 - Ap = 1,870 / 2,805 - Gil = 1,300 30, 1, 1, 60, 22, 15, 0, 1 - ZL 1 N Status - Dark / Delay / Doom / Eject / Provoke / Armour/Mental Break Element - Fire/Water (Weak) Resist - Dark (95%) Doom - 15 Turns Steal - Remedy, Ether Steal Gil - 1,000 Drop - 1x/2x Hi Potion, 1x/2x Mega Potion Bribe - 8x Elixir Capture - No ---------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 11% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 0~2 ----- 0 (50%), 1 (50%) Weapon: Armour: Piercing ---------- Always (A/K) Ice Ward ---------- 2 / 7 Str +5% ---------- 5 / 7 (T/W/A/K/R) Thunder Ward --- 2 / 7 Mag +5% -------- 5 / 7 (Y/L) Water Ward ------- 2 / 7 Str +3% ---------- 2 / 7 (T/W/A/K/R) Fire Ward --------- 1 / 7 Mag +3% -------- 2 / 7 (Y/L) -------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Thrust Kick - ---- / spec - 1 char (Eject: Infinite%) GENERAL INFO ICV: 30~33 (TS 10) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----- 16 ----- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** T Kick ------ X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 Ronso Rage: Thrust Kick Locked Commands: Escape / Flee (During the Bevelle Assault phase) BASIC ACTIONS Vs Characters YES --- Is YKT-63 on it’s own in battle? --- NO I I Decision 1 Attack
I Vs Aeons (sans Valefor) I Attack I I Vs Valefor I Does Nothing I [DECISION 1] I YES --- Is there >1 characters opposing YKT? --- NO I I I I Thrust Kick Attack I ---------------------------------------------------------------------------------------------------------------------- --------------------Forced Attack: Attack
147 | P a g e YAT-99 (2,700 / 2,108) - MP = 1 - Ap = 1,870 / 2,805 - Gil = 1,300 40, 1, 32, 120, 9, 15, 0, 1 - ZL 1 N Status - Delay / Doom / Eject / Slow / Armour/Mental Break Element - Fire/Water (Weak) Doom - 15 Turns Steal - Remedy, Ether Steal Gil - 1,000 Drop - 1x/2x Phoenix Down, 1x/2x Mega Phoenix Bribe - 10x Ether Capture - No ------------------------------------------------------------------------------------------------ --------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 11% Slots : 2~3 ---- 2 (50%), 3 (50%) Abilities: 0~2 ----- 0 (50%), 1 (50%) Weapon: Armour: Piercing ---------- Always (A/K) Ice Ward ---------- 2 / 7 Str +5% ---------- 5 / 7 (T/W/A/K/R) Thunder Ward --- 2 / 7 Mag +5% -------- 5 / 7 (Y/L) Water Ward ------- 2 / 7 Str +3% ---------- 2 / 7 (T/W/A/K/R) Fire Ward --------- 1 / 7 Mag +3% -------- 2 / 7 (Y/L) --------------------------------------------------------------------------------------------------- ------------------------Actions: Single - HP / phys - 1 char All - HP / mag - All Char GENERAL INFO ICV: 45~50 (TS 15) Position: Center (w/ Frontal Allies) Position: Close (wo/ Frontal Allies) Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Single ------ 16 ----- 120 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------ 1 All ----------- 16 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------ 3 Locked Commands: Escape / Flee (During the Bevelle Assault phase) BASIC ACTIONS Vs Characters YAT-99 is at a “Center” Attack Range YES --- Has YAT-99 been targeted? --- NO I I Single --- Targets Attacker All YAT-99 is at a “Close” Attack Range Single -------------------------------------------------------------------------------------------------------------------- -----------------------Vs Aeons Single
148 | P a g e (VIA PURIFICO FIENDS - MAZE) Aqua Flan (2,025 / 3,038) - MP = 1 - Ap = 240 / 480 - Gil = 340 1, 100, 22, 1, 9, 15, 0, 1 - ZL 1 N Status - Anything exc Berserk / Confuse Element - Absorb (Water), Thunder (Weak) Resist - Sleep/Silence/Dark (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - 2x Fish Scale, 2x Dragon Scale Steal Gil - 300 Drop - 1x/2x Mana Sphere Bribe - 15x Water Gem Capture - No --------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing -------- Always (A/K) Waterstrike --- 100%
INT/PAL VER Weapon: Armour: Piercing -------- Always (A/K) Water Ward --- 100% Waterstrike --- 4 / 7 Distil Mana --- 3 / 7 ----------------------------------------------------------------------------------------------------------------------------Actions: Watera - HP / mag/W - 1 char
GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Watera ----- 24 ------ X ---- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 3 --- Infinite --- 3 BASIC ACTIONS Watera
149 | P a g e Bat Eye (380 / 570) - MP = 280 - Ap = 240 / 480 - Gil = 320 1, 1, 29, 120, 16, 15, 13, 1 - ZL 1 N Status - Anything Element - Fire (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Hi Potion, 2x Silence Grenade Steal Gil - 200 Drop - 1x/2x Speed Sphere Bribe - 12x Silence Grenade Capture - No ------------------------------------------------------------------------------------ ---------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Str +3% ----------- 2 / 7 (T/W/A/K/R) Distil Speed ---- 2 / 7 Confuse Ward --- 6 / 7 Mag +3% --------- 2 / 7 (Y/L) Firestrike -------- 1 / 7 MP +5% ---------- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Thunderstrike --- 1 / 7 Waterstrike ------ 1 / 7 Waterstrike ------ 1 / 7 Str +5% ----------- 1 / 7 (T/W/A/K/R) Str +5% ----------- 1 / 7 (T/W/A/K/R) Mag +5% --------- 1 / 7 (Y/L) Mag +5% --------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------- -----------------------Actions: Gaze - HP / mag - 1 char (Confuse: 10%)
GENERAL INFO ICV: 36~40 (TS 12) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Gaze ------ 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 3 BASIC ACTIONS Gaze
150 | P a g e Cave Iguion (550 / 825) - MP = 1 - Ap = 240 / 480 - Gil = 300 24, 1, 1, 120, 21, 15, 9, 1 - ZL 1 N Status - Anything Element - Fire/Water (Strong), Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Soft, Petrify Grenade Steal Gil - 200 Drop - 1x/2x Speed Sphere, 1x/2x Power Sphere Bribe - 6x Petrify Grenade Capture - No ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Slow Ward --- 6 / 7 Str +3% ----------- 2 / 7 (T/W/A/K/R) Distil Speed ----- 3 / 7 Def +5% ------ 1 / 7 Mag +3% --------- 2 / 7 (Y/L) Thunderstrike --- 2 / 7 Thunderstrike --- 1 / 7 Firestrike --------- 1 / 7 Waterstrike ------ 1 / 7 Waterstrike ------ 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Str +5% ---------- 1 / 7 (T/W/A/K/R) Mag +5% -------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------- ------------------------------Actions: Attack A - HP / phys - 1 char Attack B - HP / phys - 1 char GENERAL INFO ICV: 30~33 (TS 10) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A --- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Attack B --- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Attack A ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) I Vs Valefor Attack B I Does Nothing -------------------------------------------------------------------------------------------------------------- -----------------------------Forced Attack: Does Nothing
151 | P a g e Maze Larva (2,222 / 2,108) - MP = 1,111 - Ap = 1,850 / 2,775 - Gil = 620 11, 40, 24, 45, 14, 15, 0, 1 - ZL 1 N Status - Dark / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten / All Breaks Element - Water (Absorb), Thunder (Weak) Resist - Dark/Silence (20%) Doom - 2 Turns Threaten - 100% Steal - 2x Fish Scale, 2x Dragon Scale Steal Gil - 500 Drop - 1x/2x Ability Sphere Bribe - 14x Water Gem Capture - No ------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ---------- Always (A/K) Sleep Ward ------ 5 / 7 Sleep Touch --- 100% Mag Def +5% --- 2 / 7 ------------------------------------------------------------------------------------------------------------------------------Actions: Watera - HP / mag/W - 1 char Fire - HP / mag/F - 1 char GENERAL INFO Inherent: Tough ICV: 39~43 (TS 13) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Fire ----------- 12 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Watera ------- 24 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 STAT CHANGES When Maze Larva hits itself with Watera it raises various stats: Magic Stat +4 Points each hit --------- (12 Max) Defence Stat +5 Points each hit ------ (15 Max) Magic Defence +3 Points each hit --- (9 Max) Note: If Maze Larva uses Watera on self whilst under Reflect then the increases wont be added BASIC ACTIONS Maze Larva HP is => 1,111 (50%) Watera Maze Larva HP is < 1,111 (50%) Watera ---- 50% --- Targets Character Watera ---- 50% --- Targets Itself ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Fire
152 | P a g e Sahagin B (1,380 / 2,070) - MP = 20 - Ap = 200 / 400 - Gil = 180 28, 15, 24, 1, 15, 15, 0, 1 - ZL 1 N Status - Anything Element - Thunder (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - 2x Fish Scale, 2x Dragon Scale Steal Gil - 200 Drop - 1x/2x Power Sphere Bribe - 8x Water Gem Capture - No ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing -------- Always (A/K) Water Ward ------- 4 / 7 Waterstrike ---- 4 / 7 HP +5% ------------ 3 / 7 Str +3% -------- 3 / 7 (T/W/A/K/R) Mag +3% ------ 3 / 7 (Y/L) --------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Water Spurt - HP / mag/W - 1 char
GENERAL INFO ICV: 36~40 (TS 12) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack -------- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 W Spurt ------ 22 ----- 100 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 BASIC ACTIONS Attack ------ 50% W Spurt --- 50% ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Valefor W Spurt -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack
153 | P a g e Swamp Mafdet (850 / 1,275) - MP = 1 - Ap = 0 - Gil = 0 ----------------------- Orig Jp ver Swamp Mafdet (850 / 1,275) - MP = 1 - Ap = 240 / 480 - Gil = 290 --------- NA/Int/PAL ver 30, 1, 1, 120, 6, 15, 0, 1 - ZL 1 N Status - Anything Element - Thunder/Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Hi Potion, Hypello Potion --------------------------------------------------------- NA/Int/PAL ver Steal Gil - 200 -------------------------------------------------------------------------------------- Int/PAL ver Drop - 1x/2x Power Sphere ---------------------------------------------------------------- NA/Int/PAL ver Bribe - 33x Hypello Potion ------------------------------------------------------------------ NA/Int/PAL ver Capture - No -------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Berserk Ward --- 6 / 7 Firestrike --------- 2 / 7 Distil Power ----- 3 / 7 Def +5% --------- 1 / 7 Icestrike ---------- 2 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------------(All Versions) Actions: Attack A - HP / phys - 1 char Attack B - HP / phys - 1 char GENERAL INFO ICV: 48~53 (TS 16) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ---- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Attack B ---- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Vs Characters Attack A ---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons (sans Valefor) I Vs Valefor Attack B I Does Nothing ---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Does Nothing
154 | P a g e Isaaru (10 / 10) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 1, 1, X, 15, 0, 1 - ZL 5 N Status - Anything exc Threaten P+ Status - Immune to Bribe / Scan / Sensor Element - Normal Resist - Dark/Silence/Sleep (20%) Doom - 3 Turns Poison - 25% Capture - No Actions: Summon 2 Summon 1 Summon 5
- Summons Grothia - Summons Pterya - Summons Spathi
GENERAL INFO Inherent: First Strike, Tough ICV: -1 (TS 28) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Summons --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 Locked Commands: Everything exc Summon (Yuna Only) BASIC ACTIONS Summon
155 | P a g e Grothia (8,000 / 2,550) - MP = 600 - AP = 0 - Gil = 0 23, 10, 21, 1, 18, 15, 0, 1 - ZL 1 N Status - Doom P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice Element - Fire (Absorb) Doom - 5 Turns Capture - No Actions: Attack A Attack B Fira Hell Fire
- HP / phys - HP / phys - HP / mag/F - HP / spec/F
- 1 char - 1 char - 1 char - All Char
GENERAL INFO ICV: 33 (TS 11) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ----- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Attack B ----- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Fira ----------- 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Hellfire ------- 70 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 3 OVERDRIVE COUNTER Grothia Starts with a FULL Overdrive Bar After using Hellfire the counter is dropped to 1% Grothia uses Attack / Fira ---- +5% Increase Grothia receives Action ------- +3% Increase BASIC ACTIONS Vs Aeons YES --- Is OD Bar at 100%? --- NO I I Hellfire Attack A --- 66% Fira --------- 33% ---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Yuna Attack B
156 | P a g e Pterya (12,000 / 2,550) - MP = 1,000 - Ap = 0 - Gil = 0 20, 10, 18, 10, 21, 15, 0, 1 - ZL 4 N Status - Doom P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice Element - Normal Doom - 5 Turns Capture - No Action: Attack A Attack B Sonic Wings Energy Ray
- HP / phys - HP / phys - HP / phys - HP / mag
- 1 char - 1 char - 1 char (Delay (Weak): Infinite%) - All Char
GENERAL INFO ICV: 30 (TS 10) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A -------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1 Attack B --------- 8 ------ 60 ---- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Far ------- 1 ** Sonic Wings ---- 8 ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1 ** Energy Ray ---- 26 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3 OVERDRIVE COUNTER After Energy Ray is used the counter is dropped to 1% Pterya uses Attack / Sonic Wings ---- +10% Increase Pterya receives Action ------------------- +15% Increase BASIC ACTIONS Vs Aeons YES --- Is the OD Bar at 100%? --- NO I I Energy Ray Attack A --------- 66% Sonic Wings --- 33% --------------------------------------------------------------------------------------------------------------------- ----------------------Vs Yuna Attack B
157 | P a g e Spathi (20,000 / 2,550) - MP = 1,500 - Ap = 0 - Gil = 0 31, 1, 38, 1, 20, 15, 0, 1 - ZL 1 N Status - Doom P+ Status - Immune to Distillers / Scan / Sensor / Bribe / % Damage / Slice Element - Normal Doom - 5 Turns Capture - No Actions: Mega Flare - HP / spec - All Char Countdown - Countdown to Mega Flare
GENERAL INFO Inherent: Tough ICV: 30 (TS 10) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Mega Flare --- 44 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 Countdown ---- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 OVERDRIVE COUNTER Once Mega Flare is used the counter is reset Spathi uses Countdown --- +20% Increase BASIC ACTIONS Countdown 5 <<<<<<<<<< I I Countdown 4 I I I Countdown 3 I I I Countdown 2 I I I Countdown 1 I I I Mega Flare I I I >>>>>>>>>>>>>>>>
158 | P a g e (VIA PURIFICO – UNDERWATER) Octopus (4,500 / 2,108) - MP = 1 - Ap = 750 / 1,050 - Gil = 220 27, 1, 5, 1, 10, 15, 0, 1 - ZL 1 N Status - Anything Exc Sleep / Threaten Element - Water (Absorb), Thunder (Weak) Doom - 5 Turns Poison - 25% Steal - 2x Dragon Scales, 2x Water Gem Steal Gil - 100 Drop - 1x/2x Mana Sphere Bribe - 20x Healing Spring Capture - No ------------------------------------------------------------------------------------------------------ ----------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 1 --------- 1 (100%) Abilities: 0~1 ----- 0 (100%) Weapon: Armour: Piercing -------- Always (A/K) Water Ward ---- 4 / 7 Str +5% -------- 4 / 7 (T/W/A/K/R) HP +5% --------- 3 / 7 Mag +5% ------ 4 / 7 (Y/L) Waterstrike --- 3 / 7 ----------------------------------------------------------------------------------------------------------------------------- -Actions: Attack A - HP / phys - 1 char (Slow: Infinite% (**)) Attack B - HP / phys - 1 char Attack C - HP / phys - 1 char
GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ----- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1 Attack B ----- 16 ---- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1 Attack C ----- 20 ----- X ----- N --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------ 1 BASIC ACTIONS Attack A --- 33% Attack B --- 33% Attack C --- 33% --- Targets Character with Lowest HP ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B
159 | P a g e Phlegyas (1,680 / 2,108) - MP = 50 - Ap = 650 / 975 - Gil = 410 26, 1, 33, 20, 12, 15, 0, 1 - ZL 1 N Status - Anything Element - Fire/Water (Strong), Thunder (Weak) Resist - Silence (95%), Sleep (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - 2x Dragon Scale, Water Gem Steal Gil - 300 Drop - 1x/2x Power Sphere Bribe - 6x Healing Spring Capture - No ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing -------- Always (A/K) MP +10% ------- 6 / 7 Mag +5% ------ 4 / 7 (Y/L) Auto Med ------- 1 / 7 Str +5% -------- 3 / 7 (T/W/A/K/R) -----------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Sonic Wave - HP / mag - All Char Charging - Charge Round for Sonic Wave GENERAL INFO Inherent: Tough ICV: 39~43 (TS 13) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N------- 3 --- Close ---- 1 ** S Wave ----- 14 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 3 ** Charging ---- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 0 BASIC ACTIONS YES --- Has Phlegyas used Charging 3 Times --- NO I I Sonic Wave Attack ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack SPECIFIC ACTIONS Counter Condition: Phlegyas has been targeted Charging (100%) **1 **1 - Under Provoke Status Phlegyas still Charges up when targeted However this Charging is not shown (but it still adds to the Charge counter)
160 | P a g e Remora (3,000 / 2,108) - MP = 22 - Ap = 830 / 1,245 - Gil = 535 30, 30, 25, 1, 11, 15, 0, 1 - ZL 1 N Status - Anything Exc Confuse / Sleep Element - Water (Strong), Thunder (Weak) Resist - Dark (95%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Dragon Scale, 2x Dragon Scale Steal Gil - 400 Drop - 1x/2x Mana Sphere Bribe - 20x Water Gem Capture - No ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~2 ---- 1 (100%) Weapon: Armour: Piercing ------- Always (A/K) Def +5% ----------- 6 / 7 Str +5% ------- 4 / 7 Zombie Ward ---- 1 / 7 Str +3% ------- 3 / 7 ----------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Rush - HP / phys - 1 char Maelstrom - HP / mag - All Char GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack --------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Rush ---------- 24 ----- 85 ----- Y --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 1 ** Maelstrom --- 32 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 3 MAELSTROM COUNTER After Maelstrom has been used the counter resets Remora uses Attack / Rush --- +1 Increase Remora receives Action ------- +1 Increase BASIC ACTIONS YES --- Is Maelstrom Counter =>9? --- NO I I Maelstrom ---- 50% Attack ------ 75% Attack --------- 37.5% Rush -------- 25% Rush ---------- 12.5% ----------------------------------------------------------------------------------------------------------------------------------- -------Forced Attack: Attack
161 | P a g e Sahagin C (380 / 570) - MP = 20 - Ap = 560 / 1,120 - Gil = 200 13, 1, 1, 1, 18, 15, 0, 1 - ZL 1 N Status - Anything Element - Water (Immune), Fire (Strong), Thunder (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - 2x Fish Scale, 2x Dragon Scale Steal Gil - 200 Drop - 1x/2x Power Sphere Bribe - 3x Water Gem Capture - No --------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing -------- Always (A/K) Water Ward ------- 4 / 7 Waterstrike ---- 4 / 7 HP +5% ------------ 3 / 7 Str +3% --------- 3 / 7 (T/W/A/K/R) Mag +3% ------- 3 / 7 (Y/L) --------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char
GENERAL INFO ICV: 33~36 (TS 11) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------ 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 BASIC ACTIONS Attack
162 | P a g e Evrae Altana (16,384 / 2,000) - MP = 200 - Ap = 5,800 / 8,700 - Gil = 3,000 32, 1, 27, 1, 25, 15, 0, 100 - ZL 4 N Status - Dark / Delay / Slow / Zombie / All Breaks P+ Status - Immune to Bribe / Life / Slice Element - Holy (Weak) Resist - Dark/Slow (50%) Steal - 2x Water Gem, Healing Spring Steal Gil - 2,200 Drop - 1x/2x Black Magic Sphere Capture - No -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing ----------- Always (A/K) Stone Ward --- 100% Stone Touch ---- 100% --------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Stone Gaze - HP / mag - 1 char (Petrify: 50%, Sleep: 50% (0)) Photon Spray - HP / mag - Rnd Char (8 Hits) GENERAL INFO Inherent: Auto Zombie, Tough, Heavy ICV: 27~30 (TS 9) Position: Close Name ------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------------ 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 ** Stone Gaze ----- 16 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Photon Spray --- 4 ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 Locked Commands: Escape / Flee TRIGGER COMMANDS / BATTLE AREAS (BATTLE AREAS) This battle is set amongst 3 individual sections of areas Area 1: Where you Start, Area 2: Battle Area after first gate, Area 3: Battle Area after second gate BASIC ACTIONS 1~2 --- How Many Characters in battle? --- 3 I I Photon Spray Stone Gaze <<<<<<< I I Photon Spray >>>>>>> SPECIFIC ACTIONS Counter Conditions: Evrae is in Area 1 / 2 Evrae is HP Damaged Attack (100%)
163 | P a g e Gate Lock (500 / 2,000) - MP =1 - Ap = 0 - Gil = 0 1, 1, 1, 1, X, 1, 0, 1 - ZL 4 N Status - Immune to Everything P+ Status - Immune to Positive Statuses / Boost / Bribe / Defend / Distillers / Guard ------------------ Life / Scan / Sensor / Sentinel / Shield / % Damage / Slice Element - All Elements (Immune) Capture - No Trigger Commands: Open Lock - HP / spec - 1 char (Deals 50 Damage)
GENERAL INFO Inherent: Nul Magical, Tough, Heavy ICV: 84~93 (TS 28) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Open Lock --- 1 ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Infinite --- 6 TRIGGER COMMANDS At any time during Area 1 or Area 2 Battles any of Tidus / Rikku or Wakka can use Trigger Commands #1 - Open Gate This has to be selected twice in order to open the Big Gates (theres a lock on both the Left and Right side of the gate) BASIC ACTIONS Does Nothing
164 | P a g e Seymour Natus (36,000 / 3,500) - MP = 200 - Ap = 6,300 / 9,450 - Gil = 3,500 30, 1, 25, 1, 21, 15, 0, 100 - ZL 4 N Status - Poison / Provoke / Power Break P+ Status - Immune to Bribe / Life / % Damage / Slice Element - Normal Poison - 4% Resist - Poison (50%) Steal - 2x Tetra Elemental, 3x Tetra Elemental Steal Gil - 1,200 Drop - 2x/4x Lvl 2 Key Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing ----------- Always (A/K) SOS Shell --- 100% Firestrike --------- 2 / 7 Thunderstrike --- 2 / 7 Icestrike ---------- 2 / 7 Waterstrike ------ 1 / 7 -----------------------------------------------------------------------------------------------------------------------------Actions: Multi Fira Multi Thundara Multi Watera Multi Blizzara Flare Protect Break Banish
- HP / mag/F - HP / mag/T - HP / mag/W - HP / mag/I - HP / mag - ---- / mag - ---- / spec - ---- / spec
- 2 char - 2 char - 2 char - 2 char - 1 char - 1 char (Protect: Infinite% (**)) - 1 char (Petrify: Infinite%) - 1 char (Eject: Infinite%)
GENERAL INFO Inherent: Tough ICV: 30~33 (TS 10) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Multi Spell ---- 36 ------ X ---- N --- Y --- Y --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3 ** Flare ----------- 60 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 5 ---- Infinite --- 3 ** Protect --------- X ------- X ---- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Break ----------- X ------- X ---- N --- Y --- Y --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3 ** Banish ---------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- Y ------ 3 ---- Far -------- 3 Locked Commands: Escape / Flee
165 | P a g e STATUS CHANGE Using the Trigger Command ―Talk‖ characters can increase their stats by talking to Seymour: Tidus ----- Strength Stat ------------ + 10 Auron ---- Strength Stat ------------ + 10 Yuna ----- Magic Defence Stat --- + 10 ---------------------------------------------------------------------------------------------------------------------------- ---------------When Mortibsorption is used some of S Natus statuses are changed: % Damage: Immune >> Not Immune (Mortibsorption is used) % Damage: Not Immune >> Immune (Once Mortibsorption has been used) BASIC ACTIONS Vs Characters Seymour HP is +> 23,999 (66%) Multi Blizzara **1/**2 <<< I I Multi Thundara **1/**2 I I I Multi Watera **1/**2 I I I Multi Fira **1/**2 I I I >>>>>>>>>>>>>>> Seymour HP is between 12,000 ~ 23,999 (33%~66%) **3 Break Seymour HP below 12,000 (33%) **3 Flare --------------------------------------------------------------------------------------------- ----------------------------------------------Vs Aeons Banish >>>> Target is removed **1 - If more than 1 character is Active then Seymour will never select the same character for both spells **2 - If there are only 2 characters remaining then Multi Spell can still target a KO person – so it looks like Seymour has only casted his spell once Note: This only seems to happen when the left most character is Koed **3 - The Attack pattern will only change to this pattern if Seymour is directly struck either by Character / Mortibsorption Poison damage won’t alter the attack pattern ---------------------------------------------------------------------------------------------------------------------- --------------------Forced Attack: Scripted Scripted Provoke AI: Use BASIC ACTIONS but any attack will target Provoker SPECIFIC ACTIONS Counter Condition: Seymour HP < 24,000 (66%) **4 Protect (100%) **4 - Protect will not trigger if Seymour was brought under 24,000 HP by Poison / Mortibsorption Protect can still be triggered under 24,000 HP if Seymour is still actively using his Multi Element pattern and is targeted by a character
166 | P a g e Mortibody (4,000 **1 / 36,000) - MP = 50 - Ap = 0 - Gil = 0 22, 50, 20, 1, 28, 20, 0, 100 - ZL 4 N Status - Delay / Power/Armour Break P+ Status - Immune to Bribe / Distillers / Life / % Damage / Slice Element - Normal Resist - Armour Break (50%) Capture - No Actions: Shattering Claw - HP / phys - 1 char Fire (All) - HP / mag/F - All Char Thunder (All) - HP / mag/T - All Char Water (All) - HP / mag/W - All Char Blizzard (All) - HP / mag/I - All Char Cura - HP / mag - 1 char Mortibsorption - HP / spec - 1 char (HP Drain) Desperado - HP/spec - All Char (Dispel: Haste, NulSpells, Protect, Reflect, Regen, Shell ) (468~529Dam) ----------------------------------------------------------------------------------------------------------------- --------------------------<<< NOT USED >>> Magic Re-Enabled - HP / spec - 1 char (HP Restore) + cures Silence status (Restores 1,000 HP) **1: nd After 2 Mortibsorption Max HP == 3,000 rd After 3 Mortibsorption Max HP == 2,000 th After 4 + Mortibsorption Max HP = 1,000
GENERAL INFO Inherent: Tough ICV: 27~30 (TS 9) Position: Close Name ------------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F ** Shattering Claw ----- 16 ---- 100 ---- N --- N --- N --- 90% --- N --- N --- N ------ 3 ---- Far -------- 3 ** Lvl 1 Spell (Multi) --- 16 ------ X ----- N --- Y --- Y --- 00% --- N --- N --- N ------ 3 ---- Far -------- 3 ** Cura -------------------- 40 ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------ 3 ---- Infinite --- 7 ** Desperado ----------- 10 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far -------- 9 ** Mortibsorption ------- 10 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far -------- 16 ------------------------------------------------------------------------------------------------------------------------- ------------------** Magic Re-Enabled - 20 ------ X ----- N --- N --- N --- 00% --- Y --- N --- N ------ 3 ---- Far -------- 6 DESPERADO COUNTER Some statuses when on characters make this counter go up Haste / NulBlaze / NulTide / NulShock / NulFrost / Reflect / Shell --- +1 Point
167 | P a g e BASIC ACTIONS Vs Characters YES --- Are 3 characters under Haste Status? --- NO I I Desperado I <<<<<<<<<<<<<<<<<<<<< I YES --- Is Desperado Counter =>4? --- NO I I Decision 1 I I ------------------------------- <<<<< What move is Seymour about to make >>>>> -----------------------------------I I I I I I (Multi-Fira) (Multi Watera) (Multi Thundara) (Multi-Blizzara) (Break) (Flare) I I I I I I I I I I I I Fire (All) Water (All) Thunder (All) Blizzard (All) Shattering Claw Cura NOTE: Cura targets Seymour [DECISION 1] <<<<< Desperado Counter Value >>>>> 4 ---------------------------------- 5 ---------------------------------- 6 --------------------------------- 7+ I I I I Go to HP Pattern --- 75% Go to HP Pattern --- 50% Desperado ----------- 75% Desperado --- 100% Desperado ----------- 25% Desperado ----------- 50% Go to HP Pattern --- 25% --------------------------------------------------------------------------------------------------------------------- ----------------------Vs Aeons Does Nothing SPECIFIC ACTIONS Counter Condition: Mortibody HP = 0 Mortibsorption (100%) --- Target Seymour
168 | P a g e (CALM LAND FIENDS) Anacondaur (5,800 / 4,060) - MP = 70 - Ap = 1,380 / 2,070 - Gil = 750 27, 1, 48, 1, 16, 15, 0, 1 - ZL 1 N Status - Anything Exc Confuse / Petrify / Slow Element - Thunder (Absorb) Resist - Sleep (95%), Poison/Zombie (25%) Doom - 2 Turns Poison - 25% Threaten - 100% Steal - Petrify Grenade, 2x Petrify Grenade Steal Gil - 600 Drop - 1x/2x Power Sphere Bribe - 16x Healing Water Capture - Yes ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing --------- Always (A/K) Stone Ward --- 100% Stone Touch --- 5 / 7 Str +5% --------- 2 / 7 (T/W/A/K/R) Mag +5% ------- 2 / 7 (Y/L) ------------------------------------------------------------------------------------------------------------------------ -----Actions: Attack A Attack B Sonic Tail Stone Gaze A Stone Gaze B
- HP / phys - HP / phys - HP / mag - HP / spec - HP / spec
- 1 char - 1 char - All Char - 1 char (Petrify: 100%) - 1 char (Petrify: 50%)
GENERAL INFO ICV: 36~40 (TS 12) Position: Close Name ---------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ------------- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Attack B ------------- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Sonic Tail ----------- 17 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------ 3 ** Stone Gaze A/B --- X ------- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------ 3 Ronso Rage: Stone Breath
169 | P a g e BASIC ACTIONS YES --- Has Anancondaur been actioned =>3 times? --- NO I I Sonic Tail I I <<<<<<<<<<<<<<<<<<<<<<< I 1 --- How many Active characters are in battle? --- >1 I I Attack B Stone Gaze A **1 (First Attack Only) I Decision 1 I Return to Top Condition [DECISION 1] Attack A ----------- 66% --- Target Non Petrified Character Stone Gaze A --- 33% **1 - If in a battle with multiple Anacondaurs then this attack is only for the first Anacondaur to strike – the next Anacondaur will use Decision 1 ---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons YES --- Has Anancondaur been actioned =>3 times? --- NO I I Sonic Tail I I <<<<<<<<<<<<<<<<<<<<<<< I YES ---------- Is Valefor present? ------------ NO I I Does Nothing ---- 66% Attack A ---------- 66% Stone Gaze A --- 33% Stone Gaze A --- 33% ---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Stone Gaze B
170 | P a g e Chimera Brain (9,800 / 4,060) - MP = 250 - Ap = 1,200 / 1,800 - Gil = 1,000 34, 10, 32, 10, 14, 15, 0, 1 - ZL 1 N Status - Anything Exc Confuse / Death / Sleep Element - Fire/Water (Strong) Resist - Silence (95%), Poison/Zombie/Magic Break (25%) Doom - 2 Turn Poison - 10% Threaten - 100% Steal - Ice Gem, 2x Thunder Gem Steal Gil - 800 Drop - 1x/2x Ability Sphere, 2x/4x Ability Sphere Bribe - 2x Lvl 4 Key Sphere Capture - Yes --------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (75%), 2 (25%) ORIG JP/NA VER Weapon: Piercing ------- Always (A/K) Mag +10% --- 4 / 7 Mag +5% ----- 3 / 7
INT/PAL VER Weapon: Armour: Piercing -------- Always (A/K) Mag Def +10% --- 100% Mag +10% ---- 4 / 7 Mag +5% ----- 2 / 7 Distil Mana --- 1 / 7 --------------------------------------------------------------------------------------------- ---------------------------------Actions: Attack - HP / phys - 1 char Thundara - HP / mag/T - 1 char Thundaga - HP / mag/T - 1 char Megiddo Flame - HP / mag/F - 1 char Aqua Breath - HP / mag/W - All Char (744 ~ 840 Damage) GENERAL INFO ICV: 39~43 (TS 13) ---- Agility 12 / 14 ICV: 36~40 (TS 12) ---- Agility 15 ICV: 33~36 (TS 11) ---- Agility 18 Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack -------- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Thundara ---- 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Thundaga --- 42 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** M Flame ----- 35 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 3 ** A Breath ----- 17 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 4 Ronso Rage: Aqua Breath STAT CHANGE Chimera Brain starts the battle with a Random Agility Stat: Agility 12 (25%) Agility 14 (25%) Agility 15 (25%) Agility 18 (25%)
171 | P a g e BASIC ACTIONS Chimera Brain starts out with 1 of the 4 attacks below and then follows the pattern: Thundara <<<<<<<<< I I Attack I I I Aqua Breath I I I Megiddo Flame I I I >>>>>>>>>>>>>> -------------------------------------------------------------------------------------------------------------------------------------------Vs Valefor Thundara <<<<<<<<<< I I Thundaga I I I Aqua Breath I I I Megiddo Flame I I I >>>>>>>>>>>>>>> -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Thundaga
172 | P a g e Coeurl (6,000 / 4,060) - MP = 480 - Ap = 1,300 / 1,950 - Gil = 1,100 38, 1, 26, 40, 18, 15, 0, 1 - ZL 1 N Status - Anything Exc Petrify / Threaten Element - Thunder/Ice (Strong) Resist - Silence/Sleep (95%), Death/Poison/Zombie/Magic Break (25%) Doom - 2 Turns Poison - 25% Steal - Mana Spring Steal Gil - 800 Drop - 1x/2x Mana Sphere, 2x/4x Mana Sphere Bribe - 2x Friend Sphere Capture - Yes ------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ---------- Always (A/K) Death Ward ------ 3 / 7 Death Touch --- 4 / 7 Def +10% ---------- 2 / 7 Mag +10% ------ 2 / 7 Mag Def +10% --- 2 / 7 Str +5% ---------- 1 / 7 (T/W/A/K/R) Mag +5% -------- 1 / 7 (Y/L) --------------------------------------------------------------------------------------------------------------------------------Actions: Blizzara - HP / mag/I - 1 char Thundara - HP / mag/T - 1 char Drain - HP / mag - 1 char (HP Drain) Silence - ---- / spec - 1 char (Silence: 150% (3)) Blaster - ---- / spec - 1 char (Petrify: 180%) GENERAL INFO Inherent: Tough ICV: 33~36 (TS 11) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Blizzara ----- 24 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------ 3 ---- Infinite --- 3 ** Thundara --- 24 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------ 3 ---- Infinite --- 3 ** Drain --------- 20 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------ 2 ---- Infinite --- 3 ** Silence ------ X ------- X ------ N --- Y --- Y --- 00% --- N --- N --- N ------ 3 ---- Far ------- 3 ** Blaster ------ X ------- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 0 BASIC ACTIONS (CHARACTERS) =>3,000 <<<<<<, Coeurl HP >>>>>> < 3,000 I I Thundara --- 50% Drain --------- 33% Blizzara ----- 25% Blaster ------- 33% Silence ------ 25% Blizzara ----- 16.5% Thundara --- 16.5%
I (AEONS) I Blizzara ----- 33% I Thundara --- 33% I Drain --------- 33% I I I I --------------------------------------------------------------------------------------------------------------------------- ----------------Forced Attack: Blaster
173 | P a g e Flame Flan (1,500 / 2,250) - MP = 200 - Ap = 480 / 960 - Gil = 448 1, 180, 20, 1, 6, 15, 0, 1 - ZL 1 N Status - Anything Element - Fire (Absorb), Thunder/Water (Strong), Ice (Weak) Resist - Sleep/Silence/Dark (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Fire Gem, 2x Fire Gem Steal Gil - 400 Drop - 1x/2x Mana Sphere Bribe - 10x Fire Gem Capture - Yes -------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing -------- Always (A/K) Firestrike ------- 100%
INT/PAL VER Weapon: Armour: Piercing -------- Always (A/K) Fire Ward --- 5 / 7 Firestrike ------ 4 / 7 Fireproof ---- 2 / 7 Distil Mana ---- 3 / 7 ---------------------------------------------------------------------------------------------------------------------------Actions: Firaga - HP / mag/F - 1 char
GENERAL INFO Inherent: Tough ICV: 48~53 (TS 16) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Firaga ------ 42 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3 BASIC ACTIONS Firaga
174 | P a g e Malboro (27,000 / 4,060) - MP = 1 - Ap = 2,200 / 3,300 - Gil = 1,500 32, 1, 32, 1, 10, 15, 0, 1 - ZL 2 N Status - Delay / Doom / Eject / Provoke / All Breaks P+ Status - Immune to Haste Element - Water/Ice (Immune), Fire (Weak) Doom - 3 Turns Steal - Remedy Steal Gil - 1,200 Drop - 2x/4x Mana Sphere Bribe - 4x Wings To Discovery Capture - Yes --------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%) Abilities: 1~3 ----- 2 (100%) Weapon: Piercing ----------- Always (A/K) Dark Touch ------ 2 / 7 Silence Touch --- 2 / 7 Sleep Touch ----- 2 / 7 Poison Touch --- 1 / 7
Armour: Stone Ward -------- 1 / 7 Confuse Ward ----- 1 / 7 Berserk Ward ------ 1 / 7 Sleep Ward --------- 1 / 7 Silence Ward ------- 1 / 7 Dark Ward ----------- 1 / 7 Poison Ward -------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------Actions: Gastric Juice - HP / phys - 1 char (988 ~ 1,115 Damage) Bad Breath - ---- / spec - All Char (Poison: 150%, Slow: 130% (3), Dark/Silence: 100% (3)) -------------------------------------------------- (Confuse: 80%, Berserk: 30%) GENERAL INFO Inherent: Tough ICV: 42~46 (TS 14) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F G Juice -------- 16 ---- 130 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 2 ** Bad Breath ---- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 Ronso Rage: Bad Breath BAD BREATH COUNTER After Bad Breath is used the counter is reset Malboro is targeted (non fire based) ---- +1 Increase Malboro is targeted (fire based) ---------- +2 Increase BASIC ACTIONS (CHARACTERS) I (AEONS) YES --- Is Bad Breath Counter => 7? --- NO I Gastric Juice I I I Bad Breath Gastric Juice I -----------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Gaestric Juice Mech Scouter (Normal) (2,750 / 4,125) - MP = 1 - Ap = 480 / 720 - Gil = 384
175 | P a g e Mech Scouter (Burning) (2,750 / 4,125) - MP = 1 - Ap = 530 / 795 - Gil = 215 30, 1, 1, 1, 14, 15, 0, 1 - ZL 1 N Status - Berserk / Confuse / Dark / Delay / Doom / Eject / Petrify / Provoke / Silence / Slow / All Breaks Element - Thunder (Weak) Resist - Dark/Silence (20%) Doom - 1 Turn Steal - 3x Grenade, 4x Grenade (Normal) Steal - 3x Grenade, 3x Grenade (Burning) Steal Gil - 200 (Burning) / 300 (Normal) Drop - 1x/2x Hi Potion, 1x/2x Mega Potion Bribe - Door To Tomorrow Capture - No ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver) Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ---------- Always (A/K) SOS NulBlaze ----- 2 / 7 Icestrike ---------- 2 / 7 SOS NulFrost ------ 2 / 7 Thunderstrike --- 2 / 7 SOS NulShock ---- 2 / 7 Waterstrike ------ 2 / 7 SOS NulTide ------- 1 / 7 Firestrike --------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- Actions: Attack A - HP / phys - 1 char Attack B - HP / phys - 1 char GENERAL INFO ICV: 39~43 (TS 13) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ---- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1 Attack B ---- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1 If a character uses Steal / Mug against Mech Scouter then it will Malfunction and get KO’ed BASIC ACTIONS Mech Scouter (Normal) Vs Characters / Aeons (sans Valefor) Attack A
I Mech Scouter (Burning) I Vs Characters I Attack A I I Vs Aeons (sans Valefor) I Attack B ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Valefor (BOTH Mechs) Does Nothing ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B (BOTH Mechs)
176 | P a g e Nebiros (700 / 1,050) - MP = 65 - Ap = 480 / 960 - Gil = 320 22, 1, 1, 1, 22, 15, 16, 1 - ZL 1 N Status - Anything Element - Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Poison Fang, 2x Poison Fang Steal Gil - 200 Drop - 1x/2x Mana Sphere Bribe - 6x Poison Fang Capture - Yes ------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Poison Ward --- 100% Firestrike --------- 2 / 7 Distil Speed ----- 3 / 7 Thunderstrike --- 2 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------- ---------------------------Actions: Poison Dart - HP / phys - 1 char (Poison: 40%)
GENERAL INFO ICV: 30~33 (TS 10) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F P Dart ------- 16 ----- 100 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------- 1 BASIC ACTIONS Poison Dart
177 | P a g e Ogre (9,400 / 4,060) - MP = 3 - Ap = 1,080 / 1,620 - Gil = 980 28, 1, 1, 1, 17, 15, 0, 1 - ZL 1 N Status - Anything Exc Slow / Power Break Element - Fire (Weak) Resist - Sleep/Dark (95%), Death/Petrify/Poison/Zombie (25%) Doom - 2 Turns Poison - 25% Threaten - 100% Steal - Stamina Spring, 2x Stamina Spring Steal Gil - 800 Drop - 1x/2x Power Sphere Bribe - 50x Stamina Spring Capture - Yes --------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 1~2 ----- 1 (50%), 2 (50%) Abilities: 1~2 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ------------- Always (A/K) HP +10% ----- 6 / 7 Str +5% ------------- 5 / 7 (T/W/A/K/R) SOS Haste --- 1 / 7 Mag +5% ----------- 5 / 7 (Y/L) Counter Attack --- 2 / 7 ----------------------------------------------------------------------------------------------------------------------------- -----Actions: Attack A Attack B Attack C Counter Attack Cancel Counter
- HP / phys - 1 char - HP / phys - 1 char - HP / phys - 1 char - Raises Hands - Lowers Hands
GENERAL INFO ICV: 33~36 (TS 11) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ----- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1 Attack B ----- 20 ------ X ----- N --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------- 1 Attack C ----- 24 ------ X ----- N --- N --- N --- 50% --- N --- N --- N ------- 3 ---- Close --- 1 C Attack ----- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 C Counter --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0
178 | P a g e BASIC ACTIONS Ogre DOES NOT have its hands raised (PATTERN A) Attack A --------- 50% Attack C --------- 50% --- Targets character with lowest HP Ogre HAS its hands raised (PATTERN B) YES --- Is this Ogre 3rd turn with his hands raised? **1 --- NO I I Cancel Counter Does Nothing I I PATTERN A PATTERN B **1 - Turns are not counted whilst under Provoke / Sleep ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack C SPECIFIC ACTIONS Conditions: Ogre HP < 4,700 (50%) th It’s Ogre 4 Turn since lowering his hands **2 Counter Attack >> PATTERN B **2 - Turns are not counted whilst under Provoke / Sleep ----------------------------------------------------------------------------------------------------------------------------- -------------Counter Conditions: (CHARACTERS ONLY) Ogre Hands are Raised Ogre is Physically Attacked Attack B (100%)
179 | P a g e Shred (1,950 / 2,925) - MP = 30 - Ap = 480 / 960 - Gil = 368 35, 1, 1, 180, 10, 15, 0, 1 - ZL 1 N Status - Anything Element - Thunder/Water/Ice (Strong), Fire (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Hypello Potion, 2x Hypello Potion Steal Gil - 300 Drop - 1x/2x Speed Sphere Bribe - 50x Hypello Potion Capture - Yes ----------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Berserk Ward --- 100% Firestrike --------- 2 / 7 Distil Power ----- 3 / 7 Icestrike ---------- 2 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ------------------------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char (Slow: 30% (3)) Attack B - HP / phys - 1 char Attack C - HP / phys - 1 char GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B ---- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1 Attack C ------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1 BASIC ACTIONS Attack A -------- 50% Decision 1 ----- 50% [DECISION 1] YES ------- Is Auron present? -------- NO I I Attack A - Targets Auron Attack A --- Targets Character with Lowest HP ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) I Vs Valefor Attack B I Does Nothing ----------------------------------------------------------------------------------------------------------------------------- -------------Forced Attack: Attack C
180 | P a g e Skoll (1,000 / 1,500) - MP = 60 - Ap = 480 / 960 - Gil = 420 28, 1, 1, 180, 28, 15, 10, 1 - ZL 1 N Status - Anything Element - Fire/Thunder (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Dream Powder, 2x Dream Powder Steal Gil - 400 Drop - 1x/2x Power Sphere Bribe - 12x Dream Powder Capture - Yes ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Silence Ward --- 4 / 7 Thunderstrike --- 2 / 7 Distil Power ----- 3 / 7 Sleep Ward ----- 3 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ------------------------------------------------------------------------------------------- -----------------------------------Actions: Attack A - HP / phys - 1 char (Sleep/Silence: 30% (3)) Attack B - HP / phys - 1 char Attack C - HP / phys - 1 char
GENERAL INFO ICV: 27~30 (TS 9) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B ---- 16 ---- 120 --- Y --- N --- N --- 10% ---- N --- Y --- N ------ 3 ---- Close --- 1 Attack C ------- 16 ----- 90 ---- Y --- N --- N --- 10% ---- N --- Y --- N ------ 3 ---- Close --- 1 BASIC ACTIONS Vs Characters Attack A --- 50% --- Character with Lowest HP Attack A --- 50% ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons I Vs Valefor Attack B I Does Nothing ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack C
181 | P a g e Shiva (Calm Lands) (15,000 / 1,432) - MP = 900 - Ap = 0 - Gil = 0 20, 180, 20, 180, 21, 15, 0, 1 - ZL 1 N Status - Doom P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice Element - Ice (Absorb) Doom - 5 Turns Capture - No ------------------------------------------------------------------------------------------------------Prize: Win ---- Aeon Soul + 30x Power Spheres Lose --- Aeon Soul + 30x Speed Spheres ------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Heavenly Strike - HP / phys - 1 char (Threaten: 100%) Blizzara - HP / mag/I - 1 char
GENERAL INFO ICV: 0 (TS 10) Position: Close Name --------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack --------------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Blizzara ------------- 24 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Heavenly Strike --- 30 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 1 OVERDRIVE COUNTER Shiva Overdrive Bar starts at 0% Once Heavenly Strike is used the Overdrive Bar is dropped to 1% Shiva uses Attack / Blizzara --- +10% Increase Shiva receives Attacks ---------- + 2% Increase BASIC ACTIONS YES --- Is OD Bar at 100%? --- NO I I Heavenly Strike Attack ----- 75% Blizzara --- 25%
182 | P a g e Defender X (64,000 / 4,060) - MP = 1 - Ap = 6,600 / 9,900 - Gil = 3,500 42, 30, 5, 1, 20, 15, 0, 1 - ZL 1 N Status - Berserk / Dark / Doom / Provoke / Armour/Magic/Mental Break P+ Status - Immune to Bribe / % Damage Element - Normal Doom - 10 Turns Resist - Dark (95%) Steal - 4x Lunar Curtain Steal Gil - 1,200 Drop - 1x/2x Lvl 2 Key Sphere, 2x/4x Lvl 2 Key Sphere Capture - No -------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing -------- Always (A/K) SOS Protect --- 100% Str +5% --------- 5 / 7 (T/W/A/K/R) Str +5% -------- 5 / 7 (T/W/A/K/R) Mag +5% ------- 5 / 7 (Y/L) Mag +5% ------ 5/ 7 (Y/L) Str +10% ------- 1 / 7 (T/W/A/K/R) Str +10% ------ 1 / 7 (T/W/A/K/R) Mag +10% ----- 1 / 7 (Y/L) Mag +10% ---- 1 / 7 (Y/L) Str +3% --------- 1 / 7 (T/W/A/K/R) Distil Power --- 1 / 7 Mag +3% ------- 1 / 7 (Y/L) --------------------------------------------------------------------------------------------------- -----------------------------Actions: Attack Haymaker Blast Punch Slowga Mighty Guard
- HP / phys - HP / phys - HP / spec - SB CTB / mag - ---- / spec
- 1 char - 1 char - 1 char (Delay (Weak): Infinite%) (50% Current HP) - All Char (Slow: Infinite% (**)) - 1 char (Protect/Shell: Always (**), Nul All: Always (1 Block))
GENERAL INFO Inherent: Tough ICV: 30~33 (TS 10) Position: Close Name --------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack --------------- 16 ----- 160 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Haymaker ---------- 30 ------ X ----- N --- N --- N --- 35% --- N --- N --- N ------- 3 --- Far ------- 1 ** Blast Punch -------- 8 ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 5 ** Mighty Guard ------ X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3 ** Slowga ------------- 16 ------- X ----- N --- Y --- N --- 00% --- Y --- N --- N ------- 3 --- Far -------- 13 Locked Commands: Escape / Flee
183 | P a g e BASIC ACTIONS YES --- Is HP <16,000 (25%) + under Armour Break? --- NO I I Mighty Guard --------- 50% **1 Attack <<<<<< Use NO Selection --- 50% I I Attack I I I Attack I I i Haymaker I I I >>>>>>>>> **1 - If Defender X is under either Provoke / Protect / Shell Status then it won’t use Mighty Guard ---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Blast Punch SPECIFIC ACTIONS Counter Condition: Defender X has been targeted 5 times without taking a turn Slowga (100%) ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: A - Defender X has been targeted by Dark Buster B - Defender X has been targeted by 2 Physical Attacks C - Defender X has been targeted by 3 Magical Attacks Blast Punch (100%) **2 **2 - All counters run side by side with each other so its possible for DX to use Blast Punch 3 times on a run depending on previous actions Note: If Slowga and Blast Punch are to be used at the same time than Slowga takes Priority and Blast Punch will occur after the next app action
184 | P a g e (SUNKEN CAVE FIENDS) Dark Element (1,800 / 2,700) - MP = 280 - Ap = 810 / 1,620 - Gil = 520 1, 190, 30, 1, 11, 15, 0, 1 - ZL 1 N Status - Berserk / Confuse / Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten ----------------- All Breaks Element - Normal Resist - Silence (20%) Doom - 1 Turn Threaten - 100% Steal - Shining Thorn, 2x Shining Thorn Steal Gil - 400 Drop - 1x/2x Mana Sphere Bribe - 3x Return Sphere Capture - Yes -----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1 --------- 1 (100%) Abilities: 0~2 ----- 0 (75%), 1 (25%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ------- Always (A/K) Fire Ward --------- 2 / 7 Firestrike --------- 2 / 7 Distil Mana --- 3 / 7 Ice Ward ---------- 2 / 7 Icestrike ---------- 2 / 7 Firestrike ------ 2 / 7 Water Ward ------ 1 / 7 Thunderstrike --- 2 / 7 Icestrike ------- 1 / 7 Thunder Ward --- 1 / 7 Waterstrike ------ 1 / 7 Waterstrike --- 1 / 7 Thunderproof ---- 1 / 7 --------------------------------------------------------------------------------------------- ---------------------------------Actions: Fira Thundara Watera Blizzara Drain Osmose Bio Reflect
- HP / mag/F - 1 char - HP / mag/T - 1 char - HP / mag/W - 1 char - HP / mag/I - 1 char - HP / mag - 1 char (HP Drain) - MP / mag - 1 char (MP Drain) - ---- / mag - 1 char (Poison: Infinite%) - ---- / mag - 1 char (Reflect: Infinite% (**))
GENERAL INFO Inherent: Tough ICV: 42~46 (TS 14) Position: Close Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Lvl 2 Element ---- 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Drain --------------- 20 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 2 --- Infinite --- 3 ** Osmose ----------- 10 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 2 --- Infinite --- 3 ** Bio ------------------ X ------- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Reflect ------------- X ------- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 3
185 | P a g e BASIC ACTIONS Dark Element IS NOT under Reflect: Reflect -------- 50% --- Targets Itself Drain ---------- 16.5% Osmose ------ 16.5% Bio ------------- 16.5% Dark Element IS under Reflect: Fira ------------- 25% --- Targets Itself Thundara ----- 25% --- Targets Itself Watera -------- 25% --- Targets Itself Blizzara ------- 25% --- Targets Itself --------------------------------------------------------------------------------------------------------------------- ----------------------Forced Attack: Does Nothing
186 | P a g e Defender (12,000 / 4,060) - MP = 1 - Ap = 2,700 / 4,050 - Gil = 1,300 40, 1, 5, 1, 11, 15, 0, 1 - ZL 1 N Status - Berserk / Dark / Delay / Doom / Eject / Provoke / Silence / Armour/Magic/Mental Break Element - Normal Resist - Dark (95%) Doom - 10 Turns Steal - Lunar Curtain, 2x Lunar Curtain Steal Gil - 1000 Drop - 2x/4x Power Sphere Bribe - 20x Stamina Tablet Capture - No ------------------------------------------------------------------------------------------------------------- --------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing ---------- Always (A/K) Str +5% ---------- 4 / 7 Str +3% ---------- 3 / 7
INT/PAL VER Weapon: Armour: Piercing -------- Always (A/K) SOS Protect --- 4 / 7 Str +5% -------- 4 / 7 Def +10% ------ 3 / 7 Str +3% -------- 2 / 7 Distil Power --- 1 / 7 ------------------------------------------------------------------------------------------------------------- ----------------------Actions: Attack - HP / phys - 1 char Haymaker - HP / phys - 1 char
GENERAL INFO Inherent: Tough ICV: 42~46 (TS 14) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack -------- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Haymaker --- 30 ----- X ------ N --- N --- N --- 35% --- N --- Y --- N ------- 3 --- Far ------- 1 BASIC ACTIONS Attack --------- 50% Decision 1 --- 50% [DECISION 1] YES --- Is Auron present in battle? --- NO I I Haymaker --- Targets Auron Haymaker --- Targets Character with Lowest HP ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Haymaker
187 | P a g e Epaaj (8,700 / 4,060) - MP = 25 - Ap = 970 / 1,455 - Gil = 950 28, 20, 1, 20, 28, 15, 0, 1 - ZL 1 N Status - Anything Exc Poison / Sleep / Power Break Element - Normal Resist - Dark (95%), Silence (20%) Doom - 2 Turns Threaten - 100% Steal - Hi Potion, 2x Hi Potion Steal Gil - 900 Drop - 1x/2x Ability Sphere, 2x/4x Ability Sphere Bribe - 25x Farplane Wind Capture - Yes -------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3% Drop : 50% Slots : 2~4 ----- 1 (40%), 2 (50%), 3 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ------------- Always (A/K) Def +5% --- 100% Str +5% ------------- 5 / 7 (T/W/A/K/R) Mag +5% ----------- 5 / 7 (Y/L) SOS Overdrive --- 2 / 7 -------------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char (Poison: 80%) Blades - HP / phys - 1 char GENERAL INFO Inherent: Tough ICV: 27~30 (TS 9) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------- 16 ----- 110 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Far ------- 1 ** Blades ------- 36 ---- 180 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 BLADE COUNTER Once Blades has been used the counter is reset Epaaj uses Attack ------------ +1 Increase **1 Epaaj is Targeted ------------- +1 Increase **1 – Attacking Aeons DOESN’T add to the counter BASIC ACTIONS (CHARACTERS) YES --- Blade Counter is at 7? --- NO I I Blades Attack ------------------------------------------------------------------------------------------------------------------ -------------------------Vs Aeons (sans Valefor) I Vs Valefor Attack I Does Nothing ------------------------------------------------------------------------------------------------------------------------------------ ------Forced Attack: Blades
188 | P a g e Ghost (9,999 / 4,060) - MP = 350 - Ap = 1,450 / 2,175 - Gil = 840 1, 120, 33, 1, 14, 15, 0, 1 - ZL 1 N Status - Delay / Doom / Eject / Silence / Power/Magic Break Element - Holy (Weak), Fire/Thunder/Water/Ice (Varies) **1 Resist - Silence (95%) Doom - 7 Turns Steal - 2x Phoenix Down, Farplane Shadow Steal Gil - 700 Drop - 1x/2x Mana Sphere Bribe - 38x Mega Phoenix Capture - Yes ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing -------- Always (A/K) Mag +5% ----- 4 / 7 Mag +10% --- 3 / 7
INT/PAL VER Weapon: Armour: Piercing ------- Always (A/K) No Encounters --- 3 / 7 Mag +5% ----- 3 / 7 Death Ward ------- 2 / 7 Mag +10% ---- 3 / 7 MP +10% ----------- 2 / 7 Distil Mana --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- Actions: Fira - HP / mag/F - 1 char Thundara - HP / mag/T - 1 char Watera - HP / mag/W - 1 char Blizzara - HP / mag/I - 1 char Doom - ---- / spec - 1 char (Doom: Infinite%) **1 - Fire/Thunder/Water/Ice Element Affinity changes every battle: Changes 3 Types (Immune / Resist / Weak) GENERAL INFO Inherent: Tough ICV: 39~43 (TS 13) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Lvl 2 Element ---- 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Doom --------------- X ------ X ---- N --- Y --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3 Ronso Rage: Doom BASIC ACTIONS Doom I YES ------------ Is there any targets NOT under Doom ------------ NO I I Doom --------- 33% --- Target Non Doomed Character Fira ----------- 25% Fira ------------ 16.5% Thundara ---- 25% Thundara ---- 16.5% Watera ------- 25% Watera ------- 16.5% Blizzara ------ 25% Blizzara ------ 16.5%
189 | P a g e Imp (880 / 1,320) - MP = 300 - Ap = 770 / 1,540 - Gil = 610 1, 1, 25, 180, 24, 15, 16, 1 - ZL 1 N Status - Anything Element - Water (Weak) Resist - Sleep/Silence/Dark (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Thunder Gem, 2x Thunder Gem Steal Gil - 500 Drop - 1x/2x Mana Sphere Bribe - 4x Lvl 1 Key Sphere Capture - Yes -----------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1 ---- 1 (100%) Abilities: 1 ---- 1 (100%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Thunder Ward --- 4 / 7 Thunderstrike --- 6 / 7 Thunderstrike --- 4 / 7 Thunderproof --- 3 / 7 Str +5% ---------- 1 / 7 (T/W/A/K/R) Distil Mana ------- 3 / 7 Mag +5% -------- 1 / 7 (Y/L) ------------------------------------------------------------------------------------------- -----------------------------------------Actions: Thundaga - HP / mag/T - 1 char
GENERAL INFO ICV: 27~30 (TS 9) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Thundaga ---- 42 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 BASIC ACTIONS Thundaga -------- 66% Decision 1 ------- 33% [DECISION 1] YES ---- Is Wakka Present? ------- NO I I Thundaga --- Target Wakka Thundaga --- Character with Lowest Mag Def
190 | P a g e Magic Urn (999,999 / 999,999) - MP = 9,999 - Ap = 0 1, 255, 40, 255, X, 1, 0, 1 - ZL 1 N Status - Doom P+ Status - Immune to Positive Statuses / % Damage Element - Normal Doom - 200 Turns (Middle Eye) Doom - 3 Turns (Outer Eyes) Steal - Potion (Middle Eye) Capture - No
- Gil = 0
Actions: Wrong - HP / mag - All Char Self Destruct - HP / mag - All Char Bingo - Gives Item GENERAL INFO Inherent: First Strike, Tough ICV: -1 (TS 28) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Bingo ---------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0 ** Wrong -------- 30 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3 ** S Destruct --- 50 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 3 Magic Urn can only be defeated by either Zanmato or Doom **1 BASIC ACTIONS Does Nothing SPECIFIC ACTIONS (Middle Eye) Counter Condition: Eye is targeted by a Single Target Attack (sans Steal / Mug / Self Destruct) Decision A (60%) / Decision B (40%) I A -------- -------- B I I Phoenix Down ---- 60% Wrong Stamina Tablet --- 20% Elixir ----------------- 20% (Outer Eyes) Counter Condition: Eye is targeted by a Single Target Attack Phoenix Down --------- 44% Soul Spring ------------- 11% 4x Frag Grenade ------ 11% (Qty not shown on screen) 3x Lunar Curtain ------- 11% (Qty not shown on screen) 4x Silver Hourglass --- 11% (Qty not shown on screen) Wrong -------------------- 11% ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Magic Urn is targeted by a Full (Multi Hit) Party Attack Counter Condition: Any Eye has been attacked/targeted twice in the same battle Wrong (100%) -------------------------------------------------------------------------------------------------------------------------- -----------------Counter Condition: Middle Eye is targeted with Steal / Mug / Self Destruct / Attack Reels / Doublecast Self Destruct (100%)
191 | P a g e Mech Hunter (5,500 / 4,060) - MP = 1 - Ap = 820 / 1,230 - Gil = 673 36, 10, 1, 10, 8, 15, 0, 1 - ZL 1 N Status - Dark / Delay / Doom / Eject / Petrify / Provoke / Silence / Slow / All Breaks Element - Thunder (Weak) Resist - Dark/Silence (20%) Doom - 1 Turn Steal - Al Bhed Potion, 2x Al Bhed Potion Steal Gil - 800 Drop - 1x/2x Phoenix Down, 1x/2x Mega Phoenix Bribe - 60x Al Bhed Potion Capture - No ----------------------------------------------------------------------------------------------------------------------------- Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Piercing ----------- Always (A/K) Icestrike ---------- 2 / 7 Thunderstrike --- 2 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7
Armour: SOS NulTide ------- 1 / 7 SOS NulShock ---- 1 / 7 SOS NulBlaze ----- 1 / 7 SOS NulFrost ------ 1 / 7 SOS Protect -------- 1 / 7 SOS Shell ----------- 1 / 7 SOS Reflect -------- 1 / 7 -------------------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char Attack B - HP / phys - 1 char
GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ----- 16 ---- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1 Attack B ----- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1 If a character uses Steal / Mug on Mech Hunter then it’ll Malfunction and get KO’ed BASIC ACTIONS Attack A -------------------------------------------------------------------------------------------------------- ----------------------------------Vs Valefor Does Nothing ----------------------------------------------------------------------------------------------------------------------------- ------------Forced Attack: Attack B
192 | P a g e Nidhogg (2,000 / 3,000) - MP = 46 - Ap = 810 / 1,620 - Gil = 602 43, 1, 50, 180, 10, 15, 0, 1 - ZL 1 N Status - Anything Element - Fire (Strong), Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Hi Potion, Gold Hourglass Steal Gil - 400 Drop - 1x/2x Power Sphere Bribe - 12x Gold Hourglass Capture - Yes ------------------------------------------------------------------------------------------------------------------ -----------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA) / 4% (Int/PAL) Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (75%), 2 (25%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing --------- Always (A/K) Slow Ward --- 100% Icestrike ---------- 2 / 7 Distil Power ---- 3 / 7 Waterstrike ------ 2 / 7 Firestrike -------- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------- --Actions: Attack A - HP / phys - 1 char (Slow: 30% (3)) Attack B - HP / phys - 1 char Breath - HP / mag/F - All Char
GENERAL INFO ICV: 42~46 (TS 14) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ----- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1 Attack B ----- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1 Breath ------- 19 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 3
193 | P a g e BASIC ACTIONS Vs Characters Decision 1 ---- 50% Attack A ------- 33% Breath --------- 17% [DECISION 1] YES -------- Is Yuna Present? ---------------- NO I I Attack --- Targets Yuna Attack --- Targets Character with Lowest HP ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) Attack A ----- 50% Breath ------- 50% Vs Valefor Breath -------------------------------------------------------------------------------------------------------------------------- -----------------Forced Attack: Attack B
194 | P a g e Thorn (4,080 / 4,060) - MP = 120 - Ap = 830 / 1,660 - Gil = 530 1, 1, 25, 1, 8, 15, 0, 1 - ZL 1 N Status - Death / Delay / Doom / Eject / Petrify / Provoke / Sleep / Slow / Threaten ----------------- Power/Armour/Mental Break Element - Thunder/Water/Ice (Strong), Fire (Weak) Resist - Sleep (95%), Death/Petrify (25%) Doom - 1 Turn Threaten - 100% Steal - 2x Silence Grenade, Ether Steal Gil - 300 Drop - 1x/2x Mana Sphere Bribe - 16x Turbo Ether Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- -Equip Data: General: Pwr 16, Critical +3 Drop : 4% Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing --------- Always (A/K) Sleep Ward --- 5 / 7 Sleep Touch --- 3 / 7 MP +5% ------- 2 / 7 Str +3% --------- 3 / 7 (T/W/A/K/R) Mag +3% ------- 3 / 7 (Y/L) Str +5% --------- 1 / 7 (T/W/A/K/R) Mag +5% ------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------- -Actions: Fira - HP / mag/F - 1 char Pollen - ---- / mag - All Char (Sleep/Dark: 80% (3)) GENERAL INFO Inherent: Tough ICV: 45~50 (TS 15) --- Agility 7 / 8 ICV: 42~46 (TS 14) --- Agility 10 Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Fira --------- 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Pollen ------ X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 STAT CHANGE Thorn starts the battle with a random Agility Stat Agility 7 (33%) Agility 8 (66%) Agility 10 (0%) BASIC ACTIONS Fira SPECIFIC ACTIONS Counter Condition: Thorn is hit by a Physical Attack (Characters Only) Pollen (100%)
195 | P a g e Tonberry (13,500 / 4,060) - MP = 1 - Ap = 6,500 / 9,750 - Gil = 2,000 40, 10, 43, 10, 14, 15, 0, 1 - ZL 1 N Status - Doom / Sleep P+ Status - Immune to Life Element - Normal Resist - Sleep (20%) Doom - 25 Turns Steal - Hi Potion, Farplane Shadow Steal Gil - 400 Drop - 1x/2x Power Sphere, 1x/2x Lvl 2 Key Sphere Bribe - 2x Amulet Capture - Yes -----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 0~2 ----- 0 (50%), 1 (50%) Weapon: Armour: Piercing ---------- Always (A/K) Death Ward ---- 100% Slow Touch ----- 4 / 7 Death Touch --- 3 / 7 ------------------------------------------------------------------------------------------------------------------------------Actions: Attack Voodo Karma Waddle
- HP / phys - 1 char - HP / spec - 1 char (Deals 10,000 Damage) - HP / spec - 1 char - Tonberry Walks Forward
GENERAL INFO Inherent: Tough ICV: 39~43 (TS 13) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------ 20 ----- X ----- N --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Far -------- 1 ** Voodoo ---- 200 ---- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 6 ** Karma ------ 10 ----- X ----- N --- N --- N --- 00% --- N --- N --- Y ------- 3 --- Far -------- 22 Waddle ----- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0 BASIC ACTIONS Vs Characters YES --- Has Tonberry Waddled 4 times? --- NO I I Attack ------------- 66% Waddle Does Nothing --- 33% ---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons Voodoo SPECIFIC ACTIONS Counter Condition: Tonberry has been targeted while still in the Waddling phase Karma (33%)
196 | P a g e Valaha (8,700 / 4,060) - MP = 29 - Ap = 1,320 / 1,980 - Gil = 720 36, 1, 21, 1, 23, 15, 0, 1 - ZL 1 N Status - Anything Exc Death / Slow / Magic Break Element - Fire (Strong) Resist - Dark (95%), Sleep (80%), Petrify/Poison (25%) Doom - 2 Turns Poison - 25% Threaten - 100% Steal - Hi Potion, 2x Hi Potion Steal Gil - 600 Drop - 1x/2x Ability Sphere Bribe - 60x X Potion Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- -Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~2 ----- 1 (75%), 2 (25%) ORIG JP/NA VER Weapon: Piercing ----------- Always (A/K) Silence Touch --- 4 / 7 Firestrike --------- 3 / 7
INT/PAL VER Weapon: Armour: Piercing ----------- Always (A/K) HP +10% --- 100% Silence Touch --- 3 / 7 Firestrike ---------- 2 / 7 Distil Ability ------- 2 / 7 ----------------------------------------------------------------------------------------------------------------------------- ---Actions: Attack Gore Flame Ball Charging
- HP / phys - 1 char - HP / phys - 1 char - HP / mag/F - All Char - Charge Round for Flame Ball
GENERAL INFO ICV: 27~30 (TS 9) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------ 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1 ** Gore -------- 25 ---- 150 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Far ------- 1 ** F Ball ------- 19 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3 Ronso Rage: Fire Breath
197 | P a g e BASIC ACTIONS Vs Characters YES --- Has Valaha used Gore? --- NO I I Charging Attack --- 66% I Gore ----- 33% Flame Breath I BASIC ACTIONS ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) Attack Vs Valefor Charging <<<<<<< I I Flame Ball I I I >>>>>>>>>>> ----------------------------------------------------------------------------------------------------------------------------- -------------Forced Attack: Flame Ball
198 | P a g e Yowie (900 / 1,350) - MP = 95 - Ap = 810 / 1,620 - Gil = 480 26, 1, 1, 180, 29, 15, 10, 1 - ZL 1 N Status - Anything Element - Fire/Thunder/Water (Strong), Ice (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - Soft, Petrify Grenade Steal Gil - 400 Drop - 1x/2x Speed Sphere, 1x/2x Power Sphere Bribe - 12x Petrify Grenade Capture - Yes ------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Slow Ward --- 100% Icestrike ---------- 2 / 7 Distil Speed ----- 3 / 7 Waterstrike ------ 2 / 7 Thunderstrike --- 2 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Waterstrike ------ 1 / 7 Str +3% ----------- 1 / 7 (T/W/A/K/R) Mag +3% --------- 1 / 7 (Y/L) ---------------------------------------------------------------------------------------- ----------------------------------------Actions: Attack A - HP / phys - 1 char (Petrify: 30%, Silence: 30% (3)) Attack B - HP / phys - 1 char Attack C - HP / phys - 1 char
GENERAL INFO ICV: 24~26 (TS 8) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ------- 16 ----- 120 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Close --- 1 Attack B ------- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1 Attack C ------- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1 BASIC ACTIONS Vs Characters Attack A -------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons (sans Valefor) I Vs Valefor Attack B I Does Nothing -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack C
199 | P a g e Lady Ginnem (10 / 10) - MP = 1 - Ap = 0 - Gil = 0 7, 1, 1, 1, 1, 15, 2, 10 - ZL 5 N Status - Anything exc Threaten P+ Status - Immune to Bribe / Scan / Sensor Element - Normal Resist - Dark/Silence/Sleep (20%) Doom - 3 Turns Poison - 25% Capture - No Actions: Summon 6
- Summons Yojimbo
GENERAL INFO Inherent: First Strike, Tough ICV -1 (TS 28) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Summons --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 Locked Commands: Escape / Flee Lady Ginnem in game name is ―Mira‖ BASIC ACTIONS Summon
200 | P a g e Yojimbo (33,000 / 4,060) - MP = 2.000 - Ap = 0 - Gil = 0 34, 80, 35, 1, 32, 15, 0, 1 - ZL 1 N Status - Doom P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice Element - Normal Doom - 5 Turns Capture - No
Yojimbo Dog (Koma Inu) (1 / 1) - MP = 1 - Ap = 0 - Gil = 0 25, 1, 1, 1, 1, 15, 0, 1 - ZL 1 N Status - Anything exc Delay / Eject / Threaten P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice Element - Normal Resist - Dark/Silence/Sleep (20%) Doom - 5 Turns Poison - 25% Capture - No (BOTH) Actions: Daigoro Kozuka Wakizashi Zanmato
- HP / phys - HP / phys - HP / phys - HP / spec
- 1 char - 1 char - 1 char - All Char (Deals 10,000 Damage)
GENERAL INFO ICV: 24 (TS 8) ------- Yojimbo ICV: 84 (TS 28) ----- Yojimbo Dog (Koma Inu) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Daigoro ------- 20 ----- X ----- N --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------- 1 ** Kozuka ------- 16 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1 ** Wakizashi --- 28 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1 ** Zanmato ---- 200 ----- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 6 Locked Commands: Escape / Flee OVERDRIVE COUNTER Yojimbo Overdrive Bar starts at 0% After using Zanmato the Overdrive Bar is dropped to 3% Yojimbo uses Daigoro / Kozuka / Wakizashi --- 2% Increase Yojimbo receives Attacks ---------------------------- 3% Increase BASIC ACTIONS 0% ~ 24% I Daigoro
25% ~ 49% I Daigoro --- 75% Kozuka ---- 25%
<<< OVERDRIVE BAR >>> 50% ~ 79% 80% ~ 99% 100% I I I Daigoro ------ 60% Daigoro ------ 50% Zanmato Kozuka ------ 20% Kozuka ------- 25% Wakizashi --- 20% Wakizashi --- 25%
201 | P a g e (MT GAGAZET FIENDS) Biran Ronso (Various / 2,500) - MP = 200 - Ap = 4,500 / 6,750 - Gil = 1,500 st V, 30, V, 50, 32, 15, 0, 100 - ZL 4 -------------------- 1 Turn nd V, 30, V, 50, V, 15, 0, 100 - ZL 4 --------------------- 2 + Turn N Status - Berserk / Doom / All Breaks P+ Status - Immune to Reflect / Bribe / Life / Slice Element - Normal Doom - 20 Turns Steal - 1x/2x Lvl 3 Key Sphere Steal Gil - 500 Drop - 1x/2x Return Sphere, 1x/2x Friend Sphere Capture - No --------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~3 --- 2 (50%), 3 (50%) Abilities: 1 ------ 1 (100%) Weapon: Armour: Piercing ----- 100% MP +20% --- 100% ------------------------------------------------------------------------------------- --------------------------------------------Actions: Bulldoze - HP / phys - 1 char Thunder - HP / mag/T - 1 char Blizzard - HP / mag/I - 1 char Berserk - ---- / mag - 1 char (Berserk: 120%) Mighty Guard A - ---- / spec - All Char (Protect/Shell: Infinite% (**), Null All: Infinite% (1 Block)) ------------------------------------------------------------------------------------------------------------------------------------<<< NOT USED >>> Mighty Guard B - HP / spec - All Char (Protect/Shell: Always (Auto))
Yenke Ronso (Various / 2,500) - MP = 200 - Ap = 4,500 / 6,750 - Gil = 1,500 st V, 30, V, 50, 32, 15, 0, 100 - ZL 4 ---------------------- 1 turn nd V, 30, V, 50, V, 15, 0, 100 - ZL 4 ----------------------- 2 + Turn N Status - Doom / All Breaks P+ Status - Immune to Reflect / Bribe / Life Element - Normal Doom - 20 Turns Steal - 1x/2x Lvl 3 Key Sphere Steal Gil - 500 Drop - 1x/2x Return Sphere, 1x/2x Friend Sphere Capture - No ----------------------------------------------------------------------------------------- ----------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~3 --- 2 (50%), 3 (50%) Abilities: 1 ------ 1 (100%) Weapon: Armour: Piercing --- 100% MP +20% --- 100% ---------------------------------------------------------------------------------------------------------- --------------------
202 | P a g e Actions: Bulldoze Fire Breath Aqua Breath White Wind Haste
- HP / phys - HP / spec/F - HP / spec/W - HP / spec - HB CTB / mag
- 1 char - 1 char - 1 char - All Char (HP Restore) - 1 char (CTB Restore) (Haste: Infinite% (**))
GENERAL INFO ICV: 24~27 (TS Various) Position: Close Name --------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Bulldoze ------------ 16 ------ X ----- N --- N --- N --- 00% --- N --- Y --- N ------ 3 --- Far -------- 1 ** Lvl 1 Element ----- 12 ------ X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------ 3 --- Infinite ---- 3 ** Fire Breath --------- 16 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 3 ** Aqua Breath ------- 16 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 3 ** White Wind --------- 80 ---- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far --------- 3 ** Haste ----------------- 8 ----- X ------ N --- Y --- Y --- 00% --- Y --- N --- N ------- 4 --- Infinite ---- 13 ** Mighty Guard ------ X ----- X ------- N --- N --- N --- 00% --- Y --- N --- N ------ 4 --- Close ------ 3 ** Berserk -------------- X ----- X ------ N --- Y --- N --- 00% --- N --- N --- N ------- 3 --- Far --------- 0 ** Mighty Guard B --- 0 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far --------- 3 Ronso Rages: Self Destruct / Thrust Kick / Doom / Mighty Guard **1 Fire Breath / Aqua Breath / Stone Breath / White Wind **2 Locked Commands: Escape / Flee **1 - Can only obtain Mighty Guard after Biran has used it **2 - Can only obtain White Wind after Yenke has used it STAT CHANGE Some of Biran/Yenke Ronso stats are altered depending on what Kimahri’s Stats are at the time: Biran/Yenke Defence Stat is raised from 30 > 254 ----- When using Guard Biran Yenke Defence Stat is lowered from 254 > 30 --- After using Guard
203 | P a g e BASIC ACTIONS Both Biran/Yenke Alive Vs Biran YES --- Is HP <25% Remaining? --- NO I I Mighty Guard **3 >>> Thunder I I I Bulldoze I I I Blizzard I I I Bulldoze I I <<<<<<
I Vs Yenke I YES --- Is HP <25% Remaining? --- NO I I I I White Wind **3 >> Fire Breath I I I I I Aqua Breath I I I I I Bulldoze I I I I <<<<< I I
**3 - Only casts one time / Will only effect both targets if standing together ----------------------------------------------------------------------------------------------------------------------------- --------------Either Biran/Yenke is Koed Vs Biran I Vs Yenke YES --- Is Biran under Berserk? --- NO I Haste I I I I Bulldoze Berserk --- Target self I Follow on from previous pattern BIRAN/YENKE STAT FORMULAS Biran and Yenke’s HP, Str, Mag, Agility stats are ALL dependant on Kimahri’s [HP Formula] Kimahri Str x Str x Str = Value 1 Kimahri Mag x Mag x Mag = Value 2 (Value 1 + Value 2) / 2 x 16 / 15 = Value 3 (Value 3 / 32 + 30) x 586 / 730 = HP Value [Str/Mag Formula] Kimahri HP - 644 / 200 = Str//Mag Value Biran Hp = HP Value x 8 Biran Str = Str Value: (0 = 11, 1 = 12, 2 = 13, 3 = 15, 4 = 17, 5 = 19, 6 = 21, 7 = 22, 8 = 23, 9 = 24, 10 = 25, 11+ = 27) Biran Mag = Half of Yenke Stat Biran Agility = Kimahri Agility - 4 Yenke Hp = HP Value x 6 Yenke Str = Half of Biran Stat Yenke Mag = Mag Value: (0 = 8, 1 = 8, 2 = 9, 3 = 10, 4 = 12, 5 = 14, 6 = 16, 7 = 17, 8 = 19, 9 = 20, 10 = 21, 11+ = 22) Yenke Agility = Kimahri Agility - 8
204 | P a g e Achelous (5,100 / 7,500) - MP = 85 - Ap = 730 / 1,095 - Gil = 420 33, 10, 52, 20, 20, 15, 0, 1 - ZL 1 N Status - Anything Exc Slow / Threaten Element - Water (Immune), Fire (Strong), Thunder (Weak) Resist - Sleep (20%) Poison - 25% Doom - 1 Turn Steal - 2x Water Gem, Healing Spring Steal Gil - 300 Drop - 1x/2x Power Sphere Bribe - 16x Healing Spring Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- ----Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ---------- Always (A/K) MP +10% ------- 5 / 7 Str +5% ---------- 3 / 7 Auto Med ------- 2 / 7 Mag +5% -------- 2 / 7 Mag +10% ------ 2 / 7 ----------------------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char Attack B - HP / phys - 1 char Sonic Wave - HP / mag - All Char Charging - Charges For Sonic Wave GENERAL INFO Inherent: Tough ICV: 30~33 (TS 10) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ---- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Attack B ---- 16 ------ 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** S Wave ----- 14 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Charging ---- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 BASIC ACTIONS YES --- Has Achelous used Charging 3 Times --- NO I I Sonic Wave Attack A --------------------------------------------------------------------------------------------------------------------------- ----------------Forced Attack: Attack B SPECIFIC ACTIONS Counter Condition: Achelous has been targeted Charging (100%) **1 **1 - Under Provoke Status Achelous still Charges up when Targeted However this Charging is not shown (but it still adds to the Charge counter)
205 | P a g e Ahriman (2,800 / 4,200) - MP = 400 - Ap = 2,200 / 4,400 - Gil = 650 1, 1, 38, 180, 24, 15, 18, 1 - ZL 1 N Status - Anything Exc Dark Element - Normal Resist - Sleep/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - 2x Musk, 3x Musk Steal Gil - 500 Drop - 1x/2x Speed Sphere Bribe - 6x Farplane Wind Capture - Yes ------------------------------------------------------------------------------------ -------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (75%), 2 (25%) ORIG JP/NA VER Weapon: Piercing ---------- Always (A/K) Firestrike --------- 2 / 7 Thunderstrike --- 2 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Mag +3% -------- 1 / 7 (Y/L)
INT/PAL VER Weapon: Armour: Piercing ---------- Always (A/K) Confuse Ward --- 100% Distil Speed ----- 2 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Waterstrike ------ 1 / 7 Str +5% ---------- 1 / 7 (T/W/A/K/R) Mag +5% -------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------- ---------Actions: Gaze A - HP / mag - 1 char (Confuse: 30%) Gaze B - HP / mag - 1 char (Confuse: 10%) Ultrasonics - HP / mag - All Char
GENERAL INFO ICV: 27~30 (TS 9) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Gaze A/B ----- 12 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 Ultrasonics --- 18 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 BASIC ACTIONS Gaze A -------- 66% Ultrasonics --- 33% ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Gaze B
206 | P a g e Bandersnatch (1,800 / 2,700) - MP = 75 - Ap = 820 / 1,640 - Gil = 880 32, 1, 1, 180, 32, 15, 11, 1 - ZL 1 N Status - Anything Element - Fire (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - 2x Dream Powder, 3x Dream Powder Steal Gil - 800 Drop - 1x/2x Power Sphere Bribe - 20x Dream Powder Capture - Yes ---------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (75%), 2 (25%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Silence Ward --- 4 / 7 Thunderstrike --- 2 / 7 Distil Power ----- 3 / 7 Sleep Ward ----- 3 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Icestrike ---------- 1 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char (Sleep/Silence: 30% (3)) Attack B - HP / phys - 1 char Attack C - HP / phys - 1 char GENERAL INFO ICV: 24~26 (TS 8) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B ---- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1 Attack C ------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1
BASIC ACTIONS Vs Characters Attack A --- 50% --- Character with Lowest HP Attack A --- 50% ------------------------------------------------------------------------------------------------------------- -----------------------------Vs Aeons (sans Valefor) I Vs Valefor Attack B I Does Nothing --------------------------------------------------------------------------------------------------------------------------- ----------------Forced Attack: Attack C
207 | P a g e Bashura (17,000 / 6,972) - MP = 5 - Ap = 1,860 / 2,790 - Gil = 730 34, 45, 1, 1, 16, 15, 0, 1 - ZL 1 N Status - Anything Exc Death / Power Break Element - Fire (Weak) Resist - Dark (95%), Sleep (80%), Petrify (50%), Poison/Zombie (25%) Doom - 3 Turns Poison - 25% Threaten - 80% Steal - Soul Spring, 2x Soul Spring Steal Gil - 800 Drop - 1x/2x Power Sphere Bribe - 80x Stamina Spring Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- --Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ------------ Always (A/K) HP +10% ----- 4 / 7 Str +5% ------------ 4 / 7 (T/W/A/K/R) SOS Haste --- 3 / 7 Mag +5% ---------- 4 / 7 (Y/L) Counter Attack --- 3 / 7 ----------------------------------------------------------------------------------------------------------------------------- ---Actions: Attack A Attack B Attack C Psych Up Counter Attack Cancel Counter
- HP / phys - 1 char - HP / phys - 1 char - HP / phys - 1 char - Alters Strength, Defence and Magic Defence Stats - Raises Hands - Lowers Hands
GENERAL INFO ICV: 36~40 (TS 12) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ----- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 Attack B ----- 20 ----- X ------ N --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Far ------- 1 Attack C ----- 24 ----- X ------ N --- N --- N --- 50% --- N --- N --- N ------- 3 --- Close ---- 1 ** Psych Up ---- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 C Attack ----- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 C Counter --- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0
208 | P a g e STAT CHANGE When Bashura uses Psych Up his Strength and Defence Stat are altered: Strength Stat is increased by 2 each cast (Max 4 times) The Defence + Magic Defence Stats depends on how high his HP is at the time of casting x = Default Stat Value (Defence Stat of 45 and Magic Defence of 1) ------------------ I Defence / Magic Defence Stat ------- I HP => 50% I x ---- 10 --- 15 --- 20 --- 25 ------------ I HP < 50% I x ----- 3 ----- 6 ---- 9 ---- 12 ------------ I ------------------ I ----------------------------------------------- I # of Psychs I 0 ---- 1 ----- 2 ---- 3 ----- 4+ ----------- I Note: If the HP border is crossed after Psych Up has been used then the Stat won’t change until Bashura does another Psych BASIC ACTIONS Bashura DOES NOT have its hands raised (PATTERN A) Psych Up --- 33% Attack A ----- 33% Attack C ----- 33% --- Targets character with lowest HP Bashura HAS its hands raised (PATTERN B) YES --- Is this Bashura 3rd turn with his hands raised? **1 --- NO I I Cancel Counter Does Nothing I I PATTERN A PATTERN B **1 - Turns are not counter under Provoke / Sleep ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack C SPECIFIC ACTIONS Conditions: Bashura HP is < 8,500 (50%) th It’s Bashura 4 Turn since lowering his hands **2 Counter Attack >> PATTERN B **2 – Turns are not counter whilst under Provoke / Sleep -------------------------------------------------------------------------------------------------------------------------------------------Counter Conditions: Bashura Hands are Raised Bashura is Physically Attacked Attack B (100%) (CHARACTERS ONLY)
209 | P a g e Behemoth (23,000 / 6,972) - MP = 480 - Ap = 6,540 / 9,810 - Gil = 1,350 43, 1, 37, 1, 23, 15, 0, 1 - ZL 2 N Status - Delay / Doom / Eject / Poison / Provoke / Sleep / Zombie / Power/Magic Break Element - Normal Resist - Sleep/Power Break (80%), Poison (50%), Zombie (25%) Doom - 5 Turns Poison - 25% Steal - Ether, Mana Tablet Steal Gil - 1,000 Drop - 1x/2x Power Sphere Bribe - 30x Lvl 2 Key Sphere Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- -Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (75%), 2 (25%) Weapon: Armour: Piercing ------------ Always (A/K) SOS Shell ------- 3 / 7 Str +5% ------------ 3 / 7 (T/W/A/K/R) SOS Protect ---- 2 / 7 Mag +5% ---------- 3 / 7 (Y/L) SOS Reflect ---- 2 / 7 Zombie Touch ---- 3 / 7 SOS Overdrive --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ----Actions: Attack A Attack B Heave Thundara
- HP / phys - HP / phys - HP / phys - HP / mag/T
- 1 char - 1 char - 1 char - 1 char
GENERAL INFO Inherent: Tough ICV: 27~30 (TS 9) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ----- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1 Attack B ----- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1 ** Heave -------- 28 ----- X ------ N --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Far ------- 1 ** Thundara ---- 24 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3 Ronso Rage: Mighty Guard BASIC ACTIONS Vs Characters Attack A ---- 33% Heave ------- 33% Thundara --- 33%
I Vs Aeons I Attack A ---- 66% I Thundara --- 33% I I -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B
210 | P a g e Dark Flan (12,800 / 19,200) - MP = 250 - Ap = 3,750 / 7,500 - Gil = 1,080 1, 220, 30, 200, 11, 15, 0, 1 - ZL 1 N Status - Dark / Doom / Eject / Silence / Slow / Threaten / Zombie / All Breaks Element - All Elements (Strong) Resist - Slow (95%), Silence (80%), Dark (20%) Doom - 1 Turn Threaten - 100% Steal - Star Curtain, 2x Star Curtain Steal Gil - 800 Drop - 1x/2x Mana Sphere, 2x/4x Mana Sphere Bribe - 2x White Magic Sphere Capture - Yes -----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing ---------- Always (A/K) Mag +5% -------- 6 / 7 Mag +10% ------ 1 / 7
INT/PAL VER Weapon: Armour: Piercing ------- Always (A/K) MP +10% --- 5 / 7 Distil Mana --- 3 / 7 MP +20% --- 2 / 7 Mag +5% ----- 3 / 7 Mag +10% --- 1 / 7 -------------------------------------------------------------------------------------------------- ----------------------------Actions: Drain - HP / mag - 1 char (HP Drain) Flare - HP / mag - 1 char Osmose - MP / mag - 1 char (MP Drain) Demi - HP / mag - All Char (25% Current HP) White Wind - HP / spec - All Char (HP Restore) + Cures Berserk / Confuse / Petrify / Poison / Provoke / ------------------------------------ Threaten / Zombie) Bio - ---- / mag - 1 char (Poison: Infinite%)
GENERAL INFO Inherent: Tough ICV: 42~46 (TS 14) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F ** Flare ------------ 60 ----- X ----- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 5 ---- Infinite --- 3 ** Drain ----------- 20 ------ X ----- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 2 ---- Infinite --- 3 ** Osmose –----- 10 ------ X ----- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 2 ---- Infinite --- 3 ** Demi ------------ 4 ------ X ------ N --- Y --- N --- 10% ---- Y --- N --- N ------ 3 ---- Infinite ---- 5 ** Bio -------------- X ------ X ------ N --- Y --- Y --- 00% ---- Y --- N --- N ------- 3 ---- Infinite ---- 3 ** White Wind --- 8 ------ X ------ N --- N --- N --- 00% ---- N --- N --- N ------- 3 ---- Far -------- 5 Ronso Rage: White Wind
211 | P a g e BASIC ACTIONS Demi -------- 50% Flare -------- 12.5% Bio ---------- 12.5% Drain ------- 12.5% Osmose --- 12.5% SPECIFIC ACTIONS Counter Condition: HP is < 4,267 (33%) st White Wind (100%) --- 1 time White Wind (33%) ----- 2+ time
212 | P a g e Grat (4,000 / 6,000) - MP = 25 - Ap = 980 / 1,960 - Gil = 520 28, 50, 1, 50, 12, 15, 0, 1 - ZL 1 N Status - Anything Exc Dark / Delay / Slow / Zombie Element - Water (Immune), Fire (Weak) Resist - Sleep (80%), Death (50%), Petrify/Poison (25%), Silence (20%) Doom - 2 Turns Poison - 25% Threaten - 100% Steal - 4x Antidote, 3x Remedy Steal Gil - 400 Drop - 1x/2x Mana Sphere Bribe - 40x Remedy Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- -Equip Data: General: Pwr 16, Critical +3 Drop : 6% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (80%), 2 (20%) Weapon: Armour: Piercing ----------- Always (A/K) Poison Ward --- 4 / 7 Poison Touch --- 6 / 7 HP +10% -------- 2 / 7 Str +5% ----------- 1 / 7 (T/W/A/K/R) HP +5% ---------- 1 / 7 Mag +5% --------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------- ---Actions: Seed Cannon - HP / phys - 1 char Seed Burst - HP / phys - 1 char (Confuse: 100%)
GENERAL INFO Inherent: Tough ICV: 39~43 (TS 13) Position: Close Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Seed Cannon ---- 16 ----- 85 ---- Y --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1 ** Seed Burst -------- 9 ----- 130 ---- Y --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1 Ronso Rage: Seed Cannon BASIC ACTIONS Seed Cannon <<<< I I Seed Burst I I I >>>>>>>>>>> ----------------------------------------------------------------------------------------------------------------------------------------- --Forced Attack: Seed Burst
213 | P a g e Grenade (7,500 / 5,384) - MP = 63 - Ap = 1,350 / 2,700 - Gil = 540 26, 1, 24, 150, 17, 15, 0, 1 - ZL 1 N Status - Anything Exc Eject / Sleep / Threaten / Zombie Element - Fire (Absorb), Ice (Weak) Resist - Dark/Silence (95%), Death/Petrify (50%), Poison (25%) Doom - 2 Turns Poison - 25% Steal - 2x Fire Gem, 3x Fire Gem Steal Gil - 400 Drop - 1x/2x Power Sphere Bribe - 12x Shining Gem Capture - Yes -------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 18, Critical +3 Drop : 15% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~2 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing ---------- Always (A/K) Firestrike --------- 100%
INT/PAL VER Weapon: Armour: Piercing -------- Always (A/K) Fire Ward --- 6 / 7 Firestrike ------ 6 / 7 Fireproof --- 1 / 7 Distil Mana --- 1 / 7 ------------------------------------------------------------------------------------------------ -------------------------------Actions: RUSH - HP / phys/F - 1 char Fira - HP / mag/F - 1 char Self Destruct - HP / phys/F - 1 char (Deals 600 Damage) Grow2 - Grenade grows to Size 2 Grow3 - Grenade grows to Size 3
GENERAL INFO ICV: 33~36 (TS 11) Position: Close Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F RUSH -------------- 16 ---- 120 ---- Y --- N --- N --- 00% --- N --- Y --- N ------ 3 ---- Far -------- 1 ** Fira ------------------ 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Self Destruct ------ 12 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------- 6 Grow2/3 ------------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 Ronso Rage: Self Destruct
214 | P a g e BASIC ACTIONS Vs Characters <<<<<< GRENADE SIZE >>>>>> Size 1 ------------------------------ Size 2/3 I I RUSH Fira ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons Fira ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Fira SPECIFIC ACTIONS st Counter Condition: Grenade has been targeted by a HP damageing Single Target Attack (1 Time) **1 Grow2 (100%) --- Target Self ---------------------------------------------------------------------------------------------------------------------- ---------------------nd Counter Condition: Grenade has been targeted by a HP damageing Single Target Attack (2 Time) **1 Grow3 (100%) --- Target Self --------------------------------------------------------------------------------------------------------------- ----------------------------Counter Condition: Grenade has been targeted by a HP damageing Single Target Attack (3rd Time) **1 Self Destruct (100%) **1: Attack Reels also triggers the Counters Self Destruct / Doublecasting / Single Target Attacks from a character under either Poison/Zombie Status won’t trigger the counter
215 | P a g e Grendel (9,500 / 6,972) - MP = 62 - Ap = 2,600 / 3,900 - Gil = 730 41, 50, 23, 1, 31, 15, 0, 1 - ZL 1 N Status - Anything Exc Slow / Magic Break Element - Fire (Strong) Resist - Dark (95%), Sleep (80%), Death (50%), Petrify/Poison/Zombie (25%) Doom - 2 Turns Poison - 25% Threaten - 100% Steal - Hi Potion, Mega Potion Steal Gil - 600 Drop - 1x/2x Ability Sphere, 2x/4x Ability Sphere Bribe - 60x Mega Potion Capture - Yes ------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%) Abilities: 1~3 ----- 1 (75%), 2 (25%) ORIG JP/NA VER Weapon: Piercing ----------- Always (A/K) Silence Touch --- 5 / 7 Firestrike ---------- 2 / 7
INT/PAL VER Weapon: Armour: Piercing ------------ Always (A/K) HP +10% --- 100% Silence Touch --- 3 / 7 Firestrike ----------- 2 / 7 Distil Ability ------- 2 / 7 -------------------------------------------------------------------------------------------------------------------------------Actions: Attack Gore Flame Ball Charging
- str / phys - 1 char - str / phys - 1 char - mag / mag/F - All Char (476 ~ 537 Damage) - Charge Round for Flame Ball
GENERAL INFO ICV: 24~26 (TS 8) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack --------- 16 ---- 120 --- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close ---- 1 ** Gore ----------- 25 ---- 150 --- Y --- N --- N --- 00% --- N --- Y --- N -------- 3 --- Far ------- 1 ** F Ball ---------- 19 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far ------- 4 Ronso Rage: Fire Breath
216 | P a g e BASIC ACTIONS Vs Characters Charging I Flame Ball I Charging I Flame Ball I YES --- Has Grendel used Gore? --- NO I I Charging Attack --- 66% I Gore ----- 33% Flame Breath I Return to Condition -------------------------------------------------------------------------------------------------------------- -----------------------------Vs Aeons (sans Valefor) Attack **1 Vs Valefor Charging <<<<<<< I I Flame Ball I I I >>>>>>>>>>> **1 - If Aeon was summoned before Grendel took its first Charge/Flame Ball round then it will use Charging and then Flame Ball before using ―Attack‖ ---------------------------------------------------------------------------------------------------------------------------- ---------------Forced Attack: Flame Ball
217 | P a g e Maelspike (10,000 / 7,500) - MP = 35 - Ap = 600 / 900 - Gil = 330 40, 50, 33, 1, 14, 15, 0, 1 - ZL 1 N Status - Anything Exc Confuse / Sleep / Slow / Threaten Element - Water (Immune), Thunder (Weak) Poison - 25% Doom - 1 Turn Steal - 2x Water Gem, 3x Water Gem Steal Gil - 400 Drop - 1x/2x Mana Sphere Bribe - Attribute Sphere Capture - Yes --------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing ---------- Always (A/K) Def +5% ----------- 3 / 7 Str +5% ---------- 5 / 7 Def +10% --------- 2 / 7 Str +3% ---------- 2 / 7 Zombie Ward ---- 2 / 7 ----------------------------------------------------------------------------------------------------------------------------- ----Actions: Attack - HP / phys - 1 char Rush - HP / phys - 1 char Maelstrom - HP / mag - All Char
GENERAL INFO ICV: 39~43 (TS 13) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack -------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1 ** Rush ---------- 24 ----- 85 ---- Y --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 1 ** Maelstrom --- 32 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 3 MAELSTROM COUNTER After Maelstrom has been used the counter resets Maelspike uses Attack / Rush ---- +1 Increase Maelspike recieves Action --------- +1 Increase BASIC ACTIONS YES --- Is Maelstrom Counter =>9? --- NO I I Maelstrom ---- 50% Attack -------- 75% Attack ---------- 37.5% Rush ---------- 25% Rush ----------- 12.5% ------------------------------------------------------------------------------------------------------------------------- ------------------Forced Attack: Attack
218 | P a g e Mandragora (31,000 / 5,384) - MP = 120 - Ap = 6,230 / 9,345 - Gil = 1,200 34, 12, 40, 15, 13, 15, 0, 1 - ZL 1 N Status - Anything Exc Dark / Slow / Zombie / Provoke / Threaten Element - Water (Absorb), Fire (Weak) Resist - Silence (95%), Sleep (80%), Death (50%), Petrify/Poison (25%) Doom - 3 Turns Poison - 5% Steal - 2x Remedy, 3x Remedy Steal Gil - 900 Drop - 1x/2x Mana Sphere Bribe - 24x Return Sphere Capture - Yes ------------------------------------------------------------------------------------------- --------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (66%), 2 (33%) Weapon: Armour: Piercing ----------- Always (A/K) Stone Ward ------ 1 / 7 Poison Touch --- 6 / 7 Berserk Ward ---- 1 / 7 Str +5% ---------- 1 / 7 (T/W/A/K/R) Confuse Ward --- 1 / 7 Mag +5% -------- 1 / 7 (Y/L) Poison Ward ----- 1 / 7 Sleep Ward ------ 1 / 7 Silence Ward ---- 1 / 7 Dark Ward -------- 1 / 7 -------------------------------------------------------------------------------------------- --------------------------------------Actions: Attack - HP / phys - 1 char (Poison: 80%) Earthquake A - HP / phys - All Char (Delay (Weak): Infinite%) Earthquake B - HP / phys - 1 char Ochu Dance - ---- / mag - All Char (Dark/Silence: 80% (3), Confuse: 20%, Slow: 20% (5)) GENERAL INFO ICV: 39~43 (TS 13) Position: Close Name ------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------------ 16 ---- 120 ---- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 1 ** Earthquake A --- 22 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far ------- 3 ** Earthquake B --- 00 ----- 00 ---- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far ------- 1 ** Ochu Dance ----- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 BASIC ACTIONS Mandragora HP is => 15,500 (50%) YES --- Has M been targeted 10 times? --- NO I I Earthquake A (sans Valefor) Attack Earthquake B (Valefor) Mandragora HP is < 15,500 (50%) YES --- Has M been targeted 10 times? --- NO I I Earthquake A (sans Valefor) Attack ----------- 66% Earthquake B (Valefor) Ochu Dance --- 33%
219 | P a g e Mech Defender (8,700 / 5,384) - MP = 1 - Ap = 950 / 1,425 - Gil = 880 40, 15, 1, 10, 7, 15, 0, 1 - ZL 1 N Status - Berserk / Confuse / Dark / Delay / Doom / Eject / Petrify / Provoke / Silence / Slow / All Breaks Element - Thunder (Weak) Resist - Dark/Silence (20%) Doom - 1 Turn Steal - 2x Al Bhed Potion, 3x Al Bhed Potion Steal Gil - 800 Drop - 1x/2x Phoenix Down, 1x/2x Mega Phoenix Bribe - 99x Al Bhed Potion Capture - No ----------------------------------------------------------------------------------------------------------------------------- -------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Piercing ----------- Always (A/K) Icestrike ----------- 2 / 7 Thunderstrike --- 2 / 7 Waterstrike ------ 2 / 7 Firestrike --------- 1 / 7
Armour: SOS NulTide ------- 1 / 7 SOS NulShock ---- 1 / 7 SOS NulBlaze ----- 1 / 7 SOS NulFrost ------ 1 / 7 SOS Protect -------- 1 / 7 SOS Shell ----------- 1 / 7 SOS Reflect -------- 1 / 7 -------------------------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char Attack B - HP / phys - 1 char
GENERAL INFO ICV: 45~50 (TS 15) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ----- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close --- 1 Attack B ----- 16 ----- 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close --- 1 If a character uses Steal / Mug on Mech Defender then it’ll Malfunction and get KO’ed BASIC ACTIONS Attack A ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Valefor Does Nothing -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Attack B
220 | P a g e Mech Leader (3,700 / 5,550) - MP = 1 - Ap = 830 / 1,245 - Gil = 530 31, 5, 28, 5, 19, 15, 0, 1 - ZL 1 N Status - Berserk / Confuse / Dark / Delay / Doom / Eject / Petrify / Provoke / Silence / Slow / All Breaks Element - Thunder (Weak) Resist - Dark/Silence (20%) Doom - 1 Turn Steal - 2x Grenade, 2x Frag Grenade Steal Gil - 300 Drop - 1x/2x Hi Potion, 1x/2x Mega Potion Bribe - 2x Door To Tomorrow Capture - No ----------------------------------------------------------------------------------------------------------------------------- -------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver) Slots : 1~3 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ---------- Always (A/K Only) SOS NulTide ------ 3 / 7 Icestrike ----------- 2 / 7 SOS NulShock ---- 2 / 7 Thunderstrike --- 2 / 7 SOS NulBlaze ----- 1 / 7 Waterstrike ------ 2 / 7 SOS NulFrost ------ 1 / 7 Firestrike --------- 1 / 7 -------------------------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys - 1 char Attack B - HP / phys - 1 char Electrocute - HP / mag/T - 1 char
GENERAL INFO ICV: 30~33 (TS 10) Position: Close Name ------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A -------- 16 ----- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1 Attack B -------- 16 ----- 90 ------ Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1 ** Electrocute ---- 32 ------ X ------- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3 If a character uses Steal / Mug against Mech Leader then it’ll Malfunction and get KO’ed BASIC ACTIONS Vs Characters Attack A ------- 50% Electrocute --- 50% ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) Electrocute Vs Valefor Does Nothing ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Attack B
221 | P a g e Splasher x1 (200 / 900) - MP = 2 - Ap = 140 / 280 - Gil = 100 Splasher x2 (400 / 900) - MP = 4 - Ap = 300 / 600 - Gil = 140 Splasher x3 (600 / 900) - MP = 6 - Ap = 440 / 880 - Gil = 200 14, 1, 1, 1, 20, 15, 10, 1 - ZL 1 -------------------------------------------------- 1x Splasher 19, 1, 1, 1, 17, 15, 8, 1 - ZL 1 -------------------------------------------------- 2x Splasher 24, 1, 1, 1, 15, 15, 6, 1 - ZL 1 -------------------------------------------------- 3x Splasher N Status - Anything Exc Poison / Sleep Element - Water (Immune), Fire (Strong), Thunder (Weak) Resist - Dark/Silence (20%) Doom - 1 Turn Threaten - 100% Steal - Grenade, Frag Grenade Steal Gil - 100 Drop - 1x/2x Power Sphere Bribe - 4x Dragon Scale ----------------------------------------------------- 1x Splasher - 8x Dragon Scale ------------------------------------------------------ 2x Splasher - 12x Dragon Scale ---------------------------------------------------- 3x Splasher Capture - Yes -----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver) Slots : 1 --------- 1 (100%) Abilities: 0~1 ----- 0 (100%) Weapon: Armour: Piercing -------- Always (A/K) Def +3% --- 4 / 7 Str +5% -------- 4 / 7 (T/W/A/K/R) HP +5% ---- 3 / 7 Mag +5% ------ 4 / 7 (Y/L) Waterstrike --- 3 / 7 ------------------------------------------------------------------------------------------------------- -------------------------Actions: Attack A - HP / phys Attack B - HP / phys GNAW - HP / phys Self Destruct - HP / phys
- 1 char (Poison: 100%) - 1 char - 1 char (Poison: 100%) - 1 char
GENERAL INFO ICV: 30~33 (TS 10) --- 1x Splasher ICV: 33~36 (TS 11) --- 2x Splasher, ICV: 36~40 (TS 12) --- 3x Splasher Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B ---- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 GNAW --------- 16 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 ** S Destruct ---- 30 ----- X ----- N --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far -------- 1 BASIC ACTIONS x1 Splashers I x2/x3 Splasher Attack A I GNAW ----------------------------------------------------------------------------------------------------------------------------- ------------Forced Attack: Attack B
222 | P a g e SPECIFIC ACTIONS Counter Condition: Splasher HP = 0 **1 Self Destruct (50%) **1 - If Splasher is killed by Capturing (10 Times Max) then it WILL NOT use SD --- INT/PAL ver Only
223 | P a g e Seymour Flux (70,000 / 3,500) - MP = 512 - Ap = 10,000 / 15,000 - Gil = 6,000 30, 40, 15, 40, 38, 15, 0, 100 - ZL 4 N Status - Poison / Silence P+ Status - Immune to Bribe / % Damage / Slice Element - Normal Poison - 2% Resist - Poison (90%), Silence (50%) Steal - Elixir Steal Gil - 3,900 Drop - 1x/2x Lvl 4 Key Sphere Capture - No --------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing ------ Always (A/K) SOS Shell --- 100% Darkstrike --- 100% ---------------------------------------------------------------------------------------------------------------------------------Actions: Lance Of Atrophy - HP / phys - 1 char (Zombie: 100%) Flare - HP / mag - 1 char Protect - ---- / mag - 1 char (Protect: Infinite% (**)) Reflect - ---- / mag - 1 char (Reflect: Infinite% (**)) Dispel - ---- / mag - All Char (Removes Curse / Haste / Protect / NulSpells / Reflect / ---------------------------------------------- Regen / Shell / Breaks) Banish - ---- / spec - 1 char (Eject: Infinite%) Failed Counterstrike - When Seymour Casts Reflect On Himself Seymour Waits - Skips A Turn
Mortiorchis (4,000 **1 / 36,000) - MP = 512 - Ap = 0 - Gil = 0 30, 100, 40, 1, 38, 15, 0, 100 - ZL 4 N Status - Immune to Everything P+ Status - Immune to Haste / Bribe / % Damage / Slice Element - Normal Capture - No Actions: Cross Cleave - HP / phys - All Char (Delay (Strong): Infinite%) Total Annihilation - HP / mag - All Char (Hits 5 Times) Full Life - HP / mag - 1 char (Cures KO) Slowga - SB CTB / mag - All Char (Slow: Infinite% (**)) Mortibsorption - HP / spec - 1 char (HP Drain) (HP Restore: 100%) Auto Attack Mode - Charge Round For Total Annihilation Ready To Annihilate - Charge Round For Total Annihilation -------------------------------------------------------------------------------------------------------------- -----------------------------<<< NOT USED >>> Osmose - MP / spec - 1 char (MP Drain) (100% Max MP) Biora - HP / spec - 1 char (Poison: 100%) (75% Current HP) Magic Re-Enabled - HP / spec - 1 char (HP Restore: 1,000 HP) + cures Silence
224 | P a g e **1: nd After 2 Mortibsorption Max HP == 3,000 rd After 3 Mortibsorption Max HP == 2,000 th After 4 + Mortibsorption Max HP = 1,000 GENERAL INFO Inherent: Tough (BOTH) ICV: 21~23 (TS 7) Position: Close Name ------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Lance Of Atrophy ---- 16 ----- X ------ N --- N --- N --- 30% --- N --- N --- N ------ 3 ---- Far ------- 1 ** Cross Cleave --------- 52 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 1 ** Total Annihilation ---- 44 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 3 ** Flare -------------------- 80 ----- X ------ N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Far ------- 3 ** Full Life ---------------- 16 ------ X ----- N --- N --- Y --- 00% --- N --- N --- N ------ 3 ---- Far -------- 8 ** Protect ------------------ X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Reflect ------------------ X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Slowga ----------------- 16 ----- X ----- N --- N --- Y --- 00% --- N --- N --- N ------- 3 ---- Far ------- 13 ** Dispel ------------------- X ------ X ----- N --- Y --- N --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Mortibsorption -------- 10 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 16 ** Banish ------------------- X ----- X ----- N --- N --- N --- 00% --- N --- N --- Y ------- 3 ---- Far ------- 3 ----------------------------------------------------------------------------------------------------------------------------- -------------** Osmose ---------------- 16 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------- 8 ** Magic Re-enabled --- 20 ----- X ------ N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far -------- 6 ** Biora -------------------- 12 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 5 Animation: Hellfire / Thor’s Hammer / Delta Attack use altered animation on Seymour Flux/Mortiorchis Locked Commands: Escape / Flee STAT CHANGES Using the Trigger Command ―Talk‖ characters can increase their stats by talking to Seymour: Kimahri --- Strength Stat +10 Yuna ------ Mag Def Stat +10 SPECIFIC ACTIONS < SEYMOUR FLUX > Counter Condition: Seymour HP is < 52,500 (75%) Protect (100%) **2 ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Seymour HP is < 35,000 (50%) Reflect (100%) **2 ** 2 - Protect / Reflect will not trigger if Seymour was brought under the HP barrier by Poison NOTE: If Reflect and Protect was not triggered because of the above conditions then when Seymour is damaged by a character – Seymour will counter by Doublecasting Protect and Reflect =============================================================================== < MORTIORCHIS > Counter Condition: Mortiorchis HP = 0 Mortibsorption (100%) --- Target Seymour Flux -------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: Mortiorchis is targeted by Delay Attack / Delay Buster Slowga (100%)
225 | P a g e BASIC ACTIONS Vs Characters (Seymour Flux) Lance of Atrophy << I I Lance of Atrophy I I I Dispel I I I >>>>>>>>>>>
Seymour HP is => 34,499 (50%) I (vs Mortiorchis) I What move has Seymour actioned? I I I I (Lance of Atrophy) (Dispel) I I I I Decision 1 Cross Cleave I I I
[DECISION 1] YES --- Is Character under Zombie status? --- NO I I Full Life --- Targets Zombie Full Life Note: if Flux / Mortiorchis gets 2+ Turns in a row then they will ―Do Nothing‖ on that turn ------------------------------------------------------------------------------------------------------------------------------------------Seymour HP is < 35,000 (50%) **3 (Seymour Flux) I (Vs Mortiorchis) Flare - Targets Self I Auto Attack Mode I I I YES Is Seymour under Reflect Status? NO I Ready to Annihilate <<<< I I I I I Seymour Waits Reflect - Target Self I Total Annihilation I I I I I I Flare --- Target Self Flare --- Target Self I >>>>>>>>>>>>>> I I I Return to Condition Return to Condition I ---------------------------------------------------------------------------------------------------------------- ---------------------------Vs Aeons Seymour Flux ------- Banish >>> Target is removed Mortiorchis ----------- Does Nothing **3 - The Attack pattern will only change to this pattern if Seymour is directly struck either by Character / Mortibsorption Poison damage won’t alter the attack pattern
226 | P a g e Sanctuary Keeper (40,000 / 6,400) - MP = 256 - Ap = 11,000 / 16,500 - Gil = 6,500 37, 100, 40, 100, 32, 15, 0, 50 - ZL 4 N Status - Berserk / Dark / Poison / Slow / Threaten / All Breaks P+ Status - Immune to Life / Bribe / % Damage / Slice Element - Normal Resist - Dark (100%), Poison (90%), Power/Magic Break (50%) Poison - 5% Threaten - 100% Steal - Turbo Ether, 2x Turbo Ether Steal Gil - 3,300 Drop - 1x/2x Return Sphere Capture - No --------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing ---------- Always (A/K) MP +10% --- 100% Half MP Cost --- 100% --------------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 Char Tail Sweep - HP / phys - All Char (Delay (Strong): Infinite%) (Dispel: Haste) Mana Breath - HP / mag - 1 Char Photon Wings - HP / spec - All Char (Curse: Infinite%, Dark/Silence/Sleep: 50% (3), Confuse: 25%) --------------------------------------------- (937~1,058 Damage) Curaga - HP / mag - 1 char (HP Restore) Haste - HB CTB / mag - 1 char (CTB Restore) (Haste: Infinite% (**)) Protect - ---- / mag - 1 char (Protect: Infinite% (**)) Reflect - ---- / mag - 1 char (Reflect: Infinite% (**)) Regen - ---- / mag - 1 char (Regen: 100% (10)) Esuna - ---- / mag - 1 char (Cures Berserk / Confuse / Dark / Petrify / Poison / Silence / --------------------------------------------- Sleep / Slow) GENERAL INFO Inherent: Tough ICV: 24~26 (TS 8) Position: Close Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack -------------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Close ----- 1 ** Tail Sweep ------- 12 ----- 100 --- Y --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far -------- 1 ** Mana Breath ----- 48 ------ X ----- N --- N --- N --- 00% --- N --- N --- Y ------ 3 ---- Far -------- 3 ** Curaga ------------ 80 ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 7 ** Photon Wings --- 20 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far -------- 9 ** Haste --------------- 8 ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 13 ** Esuna -------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 3 ** Protect ------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 3 ** Regen -------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 3 ** Reflect ------------- X ------ X ------ N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite ---- 3 Locked Commands: Escape / Flee
227 | P a g e STAT CHANGES When Sanctuary Keeper uses Curaga its Magic Stat is increased from 40 > 180 Before using Mana Breath its Magic Stat is reduced from 180 > 40 BASIC ACTIONS Photon Wings <<<<<<<<<<<<<<<<<<<<< I I Attack – Target char with highest HP I I I Attack I I I Mana Breath I I I Decision 1 I I I Decision 1 I I I >>>>>>>>>>>>>>>>>>>>>>>>>>> [DECISION 1] Sanctuary Keeper HP over 20,000 (50%) Is self under Armour Break Status? --- YES >>>>> Protect --- Targets self **2 NO I Is self under Dark / Poison Status? ---- YES >>>>> Esuna --- Targets self NO I Curaga --- Targets self
Sanctuary Keeper HP under 20,000 (50%) **3 NO --- Is self under Reflect Status? I YES I I I Are any characters under Reflect Status? --- NO >>>> Reflect --- Targets Character with lowest HP I YES I I >>>>>>>>>>>>I I Is self under Armour Break Status? --- YES >> Protect --- Targets Character with Reflect Status **1 / **2 NO I Is self under Dark / Poison Status? --- YES >>>>>> Esuna --- Targets Character with Reflect Status **2 NO I Is self under Regen Status? --- YES >>>>>>>>>>> Curaga --- Targets Reflected Character **2 NO I Regen --- Targets Reflected Character **2
**1 – If Protect Status is already presant on Sanctuary Keeper then it will Skip this decision
228 | P a g e **2 – If Sanctuary Keeper isn’t under Reflect Status then it will target Itself **3 – This applies to the first time only – once 20,000 HP mark has been breached it will use this pattern even if his HP goes back above 20,000 SPECIFIC ACTIONS Counter Condition: SK has been targeted with a HP Class attack =>3 times Hits = 3 --- Tail Sweep (20%) Hits = 4 --- Tail Sweep (40%) Hits = 5 --- Tail Sweep (60%) Hits = 6 --- Tail Sweep (80%) Hits = 7 --- Tail Sweep (100%) ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: SK is inflicted with Slow Haste (100%) **4 YES --- Is Any Character under Reflect Status? --- NO I I Haste - Targets Character under Reflect Haste - Targets self **4 - If Slow was inflicted by a Counter Attack then Haste will be used as a counter the next damageable attack
229 | P a g e (ZANARKAND RUINS FIENDS) Note: Both the Rifle / Flamethrower held by the Fallen Monks are counted as Targets (although Unselectable) So when a Monk is killed so is the Rifle so if Slayer OD Mode is equipped when the Monks are killed then the character will get Double the increase because the Rifle/Flamethrower Target will add to the Overdrive Increase Fallen Monk (3,300 / 4,950) - MP = 1 - Ap = 1,200 / 2,400 - Gil = 540 28, 40, 33, 40, 22, 15, 0, 1 - ZL 1 - Fallen Monk (Flamethrower) 28, 40, 33, 40, 27, 15, 0, 1 - ZL 1 - Fallen Monk (Rifle) N Status - Dark / Doom / Eject / Petrify / Poison / Sleep / Armour/Mental Break P+ Status - Immune to Bribe Element - Normal Resist - Dark (95%), Sleep (80%), Petrify/Poison (50%) Doom - 15 Turns Poison - 25% Steal - 2x Candle Of Life, Purifying Salt Steal Gil - 200 Drop - 1x/2x Ability Sphere Capture - No ------------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver) Slots : 1~3 ----- 1 (10%), 2 (50%), 3 (40%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ------------ Always (A/K) Zombie Ward ---- 6 / 7 Str +5% ------------ 4 / 7 Mag Def +5% --- 1 / 7 Magic Counter --- 3 / 7 ------------------------------------------------------------------------------------------------------- ------------------------------Actions: Rifle Flamethrower
- HP / phys - 1 char (Zombie: 80%) - HP / mag/F - All Char
GENERAL INFO Inherent: Auto Zombie, Tough ICV: 27~30 (TS 9) ----- Monk w Rifle ICV: 30~33 (TS 10) --- Monk w Flamethrower Position: Close Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Rifle ---------------- 16 ----- 140 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 1 Flamethrower ---- 22 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 3 BASIC ACTIONS Fallen Monk (Rifle) Rifle Fallen Monk (Flamethrower) Flamethrower
230 | P a g e Defender Z (42,300 / 8,848) - MP = 1 - Ap = 6,000 / 9,000 - Gil = 2,400 45, 70, 5, 70, 16, 15, 0, 1 - ZL 1 N Status - Berserk / Dark / Delay / Doom / Eject / Provoke / Armour/Magic/Mental Break Element - Normal Resist - Dark (20%) Doom - 10 Turns Steal - 2x Lunar Curtain Steal Gil - 1,800 Drop - 1x/2x Lvl 2 Key Sphere, 1x/2x Lvl 3 Key Sphere Bribe - 5x Designer Wallet Capture - No ----------------------------------------------------------------------------------------------------------------------------- ------Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing -------- Always (A/K) SOS Protect --- 6 / 7 Str +5% ---------- 5 / 7 Str +5% -------- 5 / 7 Def +10% ------ 1 / 7 Str +3% ---------- 1 / 7 Str +10% ------ 1 / 7 Str +10% -------- 1 / 7 Distil Power --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- --------Actions: Attack - HP / phys - 1 char Haymaker - HP / phys - 1 char Blast Punch - HP / spec - 1 char (Delay (Weak): Infinite%) (50% Current HP) GENERAL INFO Inherent: Tough ICV: 36~40 (TS 12) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---------- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Haymaker ----- 30 ------ X ----- N --- N --- N --- 35% --- N --- Y --- N ------- 3 --- Far ------- 1 ** Blast Punch --- 8 ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 5 BASIC ACTIONS Defender Z HP is => 21,150 (50%) Attack --------- 66% Decision 1 --- 33% [DECISION 1] YES --- Is Auron present in battle? --- NO I I Haymaker --- Targets Auron Haymaker --- Targets Character with Lowest HP Defender Z HP is < 21,150 (50%) Attack ----------- 33% Haymaker ----- 33% Blast Punch --- 33% ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Blast Punch
231 | P a g e YAT-97 (3,700 / 5,550) - MP = 1 - Ap = 3,200 / 4,800 - Gil = 1,080 43, 1, 38, 120, 12, 15, 0, 1 - ZL 1 N Status - Doom / Eject / Slow / Mental Break Element - Fire/Water (Weak) Doom - 15 Turns Steal - 3x Holy Water, 2x Ether Steal Gil - 1,000 Drop - 2x/4x Phoenix Down, 1x/2x Mega Phoenix Bribe - 16x Ether Capture - No ----------------------------------------------------------------------------------------------------------------------------- ---Equip Data: General: Pwr 16, Critical +3 Drop : 11% Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%) Abilities: 0~2 ----- 0 (50%), 1 (50%) Weapon: Piercing ---------- Always (A/K) Str +5% ---------- 100% (T/W/A/K/R) Mag +5% -------- 100% (Y/L)
Armour: Ice Ward ---------- 2 / 7 Thunder Ward --- 2 / 7 Water Ward ------- 2 / 7 Fire Ward --------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- -----Actions: Single - HP / phys - 1 char All - HP / mag - All Char
GENERAL INFO ICV: 39~43 (TS 13) Position: Center (w/ Frontal Allies) Position: Close (wo/ Frontal Allies) Name ---- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Single ----- 16 ---- 120 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1 All ---------- 16 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3 BASIC ACTIONS Vs Characters YAT-97 is at a “Center” Attack Range YES --- Has YAT-97 been targeted? --- NO I I Single - Targets Attacker All YAT-97 is at a “Close” Attack Range Single -------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons Single
232 | P a g e YKT-11 (6,200 / 8,848) - MP = 1 - Ap = 3,200 / 4,800 - Gil = 1,080 34, 1, 1, 60, 25, 15, 0, 1 - ZL 1 N Status - Dark / Doom / Eject / Provoke / Slow Element - Fire/Ice (Weak) Resist - Dark (95%) Doom - 15 Turns Steal - 3x Holy Water, 2x Ether Steal Gil - 1,000 Drop - 2x/4x Hi Potion, 1x/2x Mega Potion Bribe - 12x Elixir Capture - No ---------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 11% Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%) Abilities: 0~2 ----- 0 (50%), 1 (50%) Weapon: Piercing ---------- Always (A/K) Str +5% ---------- 5 / 7 (T/W/A/K/R) Mag +5% -------- 5 / 7 (Y/L)
Armour: Ice Ward ---------- 2 / 7 Thunder Ward --- 2 / 7 Water Ward ------ 2 / 7 Fire Ward -------- 1 / 7 ---------------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Thrust Kick - ---- / spec - 1 char (Eject: Infinite%) GENERAL INFO ICV: 27~30 (TS 9) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----------- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1 ** Thrust Kick ----- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 0 Ronso Rage: Thrust Kick BASIC ACTIONS Vs Characters YES --- Is YKT-11 on it’s own in battle? --- NO I I Decision 1 Attack
I Vs Aeons (sans Valefor) I Attack I I Vs Valefor I Does Nothing I [DECISION 1] I YES --- Is there >1 characters opposing YKT? --- NO I I I I Thrust Kick Attack I I ---------------------------------------------------------------------------------------------------------------- -------------------------Forced Attack: Attack
233 | P a g e Spectral Keeper (52,000 / 8,000) - MP = 500 - Ap = 12,000 / 18,000 - Gil = 7,000 36, 100, 1, 100, 36, 15, 0, 8 - ZL 4 N Status - Provoke / Silence / Mental Break P+ Status - Immune to Bribe / Life / % Damage / Slice Element - Normal Steal - Ether, Turbo Ether Steal Gil - 3,700 Drop - 1x/2x Lvl 4 Key Sphere Capture - No -------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (50%), 2 (50%) Weapon: Armour: Piercing ----------- Always (A/K) Fireproof --------- 2 / 7 Firestrike --------- 2 / 7 Thunderproof --- 2 / 7 Thunderstrike --- 2 / 7 Iceproof ---------- 2 / 7 Icestrike ---------- 2 / 7 Waterproof ------ 1 / 7 Waterstrike ------ 1 / 7 --------------------------------------------------------------------------------------------------------------------------------Actions: Berserk Tail Attack A Attack All Glyth Mine
- HP / phys - 1 char (Berserk: 50%) - HP / phys - 1 char - HP / phys - Front 3 Circles - Plants Mine on Circle(s)
Circle (10,000 / 10,000) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 1, 1, 8, 1, 255, 1 - ZL 4 N Status - Dark / Delay / Silence / Sleep / Slow P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage / Slice Element - Normal Capture - No Actions: Attack B - HP / spec - 2 Tiles (Death: Always) (100% HP) Attack C - ---- / spec - 2 Tiles
TRIGGER COMMANDS During battle characters can use 1 Trigger Command: Move: - Move to an Empty Circle SPECIFIC ACTIONS Counter Condition: Spectral Keeper is targeted by a HP Class attack (Characters Only) Attack All (100%) - Targets front 3 Circles (if no character is present on circle it will attack Circle itself) -------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: Spectral Keeper is targeted by a HP Class attack (Aeons Only) Attack A (100%)
234 | P a g e GENERAL INFO Battle Start: ---------------------------------- All Characters start on 0 Ticks Inherent: Tough, Heavy ------------------ Spectral Keeper Inherent: Invincible, Tough, Heavy --- Circle ICV: 21 (TS 7) ----------------------------- Spectral Keeper ICV: 45 (TS 15) --------------------------- Circle Position: Close ---------------------------- Spectral Keeper Position: Center --------------------------- Characters on Circle Name ------------ Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F ** Berserk Tail ---- 16 ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far ------- 1 Attack A --------- 24 ---- 100 ---- Y --- N --- N --- 00% ---- N --- Y --- N ------- 3 --- Far ------- 1 Attack B --------- 16 ------ X ----- N --- N --- N --- 00% ---- N --- N --- Y ------- 3 --- Far ------- 8 Attack C --------- X ------- X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far ------- 0 Attack All ------- 32 ----- 126 --- N --- N --- N --- 120% --- N --- N --- N ------- 3 --- Far ------- 1 ** Glyth Mine ------ X ------- X ----- N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far ------- 0 Locked Commands: Escape / Flee / Guard / Sentinel Animation: Hellfire / Thor’s Hammer / Delta Attack use alternate animation against Spectral Keeper Each ―Circle‖ is labelled ―Boss [x]‖ Circle 1~6 = Circles for Characters Circle 7 === Circle for Aeons GLYTH MINE COUNTER Once Glyth Mine has been used the counter is reset Spectral Keeper recieves HP Damage --- +1 Point Spectral Keeper uses Attack A -------------- +1 Point BASIC ACTIONS (Spectral Keeper) Vs Characters YES --- Is GM Counter => 4? --- NO I I Glyth Mine **1 Berserk Tail
I (Circle) I I YES --- Has Glyth Mine been used? --- NO I I I I Decision 1 Does Nothing I I [DECISION 1] Vs Aeons I YES --- Is Character standing on GM Circle? --- NO YES --- Is GM Counter => 3? --- NO I I I I I I Attack B Attack C Glyth Mine **1 Attack A I I **1 - Spectral Keeper won’t use Glyth Mine whilst another Glyth Mine is still present ---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Scripted Scripted Provoke AI: Berserk Tail --- Target Provoker Attack All ------ Always centers on Provoker
235 | P a g e Yunalesca (132,000 **1 / 10,000) - MP = 500 - Ap = 14,000 / 21,000 - Gil = 9,000 st nd rd **1 - 1 Form HP = 24,000, 2 Form HP = 48,000, 3 Form HP = 60,000 20, 50, 30, 50, 40, 20, 0, 1 - ZL 4 N Status - Threaten P+ Status - Immune to Bribe / Distillers / Life / % Damage / Slice Element - Normal Threaten - 25% Steal - Stamina Tablet, Farplane Wind Steal Gil - 4,200 Drop - 1x/2x Lvl 3 Key Sphere Capture - No ---------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing ---------- Always (A/K) Zombieproof --- 100% Zombiestrike --- 100% --------------------------------------------------------------------------------------------------------------------------------Actions: Dispelling Slap Hell Biter Mind Blaster A Mind Blaster B Absorb Cura Curaga Osmose Regen Mega Death Blind Silence Sleep Metamorphosis A Metamorphosis B
- HP / phys - 1 char (Dispel: Haste / Protect / Shell) - HP / phys - All Char (Zombie: 100%) - HP / mag - All Char (Confuse: 50%) - HP / mag - All Char (Curse: Infinite%, Confuse: 50%) - HP / spec - 1 char (50% Max HP) - HP / mag - 1 char (HP Restore) - HP / mag - 1 char (HP Restore) - MP / mag - All char (MP Restore) (100% Max MP) - ---- / mag - 1 char (Regen: 100% (10)) - ---- / mag - All Char (Death: 100%) - ---- / spec - 1 char (Dark: 100% (3)) - ---- / spec - 1 char (Silence: 100% (3)) - ---- / spec - 1 char (Sleep: 100% (3)) nd - Changes into 2 Form rd - Changes into 3 Form
GENERAL INFO Inherent: Tough, Heavy ICV: 21~23 (TS 7) Position: Close Name --------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C ------ BDL --- R --- Range --- F Dispelling Slap --- 16 ------ X ----- N --- N --- N --- 00% --- N --- +10 --- N ------- 3 ---- Far ------- 1 ** Hellbiter ------------ 16 ------ X ----- N --- N --- N --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 1 ** Mind Blast --------- 16 ------ X ----- N --- N --- N --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 1 ** Osmose ------------ 16 ------ X ----- N --- N --- N --- 00% --- Y --- N ------ N ------- 3 ---- Far ------- 8 ** Cura ----------------- 40 ------ X ----- N --- Y --- Y --- 00% --- Y --- N ------ N ------- 3 ---- Infinite --- 7 ** Curaga -------------- 80 ------ X ----- N --- Y --- Y --- 00% --- Y --- N ------ N ------- 3 ---- Infinite --- 7 ** Absorb --------------- 8 ------- X ----- N --- N --- N --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 8 ** Blind ------------------ X ------- X ----- N --- Y --- Y --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 3 ** Silence --------------- X ------- X ----- N --- Y --- Y --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 3
236 | P a g e ** Sleep ----------------- X ------ X ------ N --- Y --- Y --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 3 ** Regen ---------------- X ------ X ------ N --- Y --- Y --- 00% --- Y --- N ------ N ------- 3 ---- Infinite --- 3 ** Mega Death -------- X ------ X ------ N --- N --- N --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 3 Metamorphosis ---- X ------ X ------ N --- N --- N --- 00% --- N --- N ------ N ------- 3 ---- Far ------- 0 Locked Commands: Escape / Flee Animation: Hellfire / Thor’s Hammer / Delta Attack use alternate animation against Yunalesca BASIC ACTIONS st 1 FORM Dispelling Slap <<<<<<<<<<<<<<<<<<<<<<<<<<<<< I I Absorb --- Targets character with Highest Current HP I I I >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> -------------------------------------------------------------------------------------------------------------------- -----------------------nd 2 FORM Vs Characters I Vs Aeons Cura (50%) / Regen (50%) I Absorb <<< I I I I Decision 1 <<<< I Hellbiter I I I I I I >>>>>>>>> I >>>>>> I [DECISION 1] <<< How many Zombies are in the party? >>> 0 ------------------------- 1------------------------- 2 ----------------------- 3 I I I I Hellbiter --- 90% Hellbiter --- 60% Hellbiter --- 33% Regen --- 50% Regen ----- 5% Regen ----- 20% Regen ----- 33% Cura ------ 50% Cura ------- 5% Cura -------- 20% Cura -------- 33% ----------------------------------------------------------------------------------------------------------------------------- --------------rd 3 FORM -------- Vs Characters I Vs Aeons Decision 2 <<<< I Mind Blast B < I I I I I Decision 2 I I Absorb I I I I I I Mind Blast A I I Osmose I I I I I I Decision 2 I I Absorb >>>> I I I Mega Death >>> I I [DECISION 2] <<< How many Zombies are in the party? >>> 0 ------------------------- 1------------------------- 2 ----------------------- 3 I I I I Hellbiter --- 90% Hellbiter --- 70% Hellbiter --- 50% Hellbiter --- 33% Regen ----- 5% Regen ------ 15% Regen ----- 25% Regen ----- 33% Curaga ---- 5% Curaga ----- 15% Curaga ---- 25% Curaga ---- 33%
237 | P a g e SPECIFIC ACTIONS st <<< 1 FORM >>> Counter Condition: Yunalesca is targeted by a Physical Attack Blind (100%) ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Yunalesca is targeted by a Magical Type Attack Silence (100%) -------------------------------------------------------------------------------------------------------------------- -----------------------Counter Condition: Yunalesca is targeted by a Special Type Attack Sleep (100%) -------------------------------------------------------------------------------------------------------------- -----------------------------Counter Condition: Yunalesca HP = 0 Meteamorphosis A >>> Hellbiter (100%) nd
<<< 2 FORM >>> Counter Condition: Yunalesca is targeted Dispelling Slap (50%) ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Yunalesca HP = 0 Metamorphosis B >>> Mega Death (100%) rd
<<< 3 FORM >>> Counter Condition: Yunalesca has been targeted Dispelling Slap (100%)
238 | P a g e nd
(AIRSHIP – 2 Visit) Left Fin (65,000 / 10,000) - MP = 999 - Ap = 16,000 / 24,000 - Gil 10,000 30, 100, 30, 50, 20, 15, 0, 1 - ZL 4 N Status - Armour/Mental Break P+ Status - Immune to Haste / Bribe / Life / % Damage / Slice Element - Normal Steal - Mega Potion, Supreme Gem Steal Gil - 1,000 Drop - 1x/2x HP Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing --------- Always (A/K) Poisonproof --- 100% Poisonstrike --- 100% ----------------------------------------------------------------------------------------------------------------------------------Actions: Smack - HP / phys - All Char Ram - HP / phys - All Char (Delay (Strong): Infinite%) Gravija A - HP / mag - All Char (75% Current HP) Gravija B - ---- / spec - All Char Negation A - ---- / mag - 1 char (Dispel: Positive Statuses / Negative Statuses sans Auto ------------------------------------------------------ Life / Curse / Death / Doom) Negation B - ---- / mag - Everyone (Dispel: Same as Negation A) Core Gathers Energy - Charging Round For Gravija Sin Remains Motionless - Skips A Turn --------------------------------------------------------------------------------------------------------------------------------------<<< NOT USED >>> Sin Draws Back - Animation Sin Draws Closer - Animation GENERAL INFO Inherent: Tough, Heavy ICV: 30~33 (TS 10) Position: Very Far ---- Sin Far Away Position: Close -------- Sin Close by Name --------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Smack --------------- 34 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Infinite --- 1 Ram ------------------ 28 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 1 ** Gravija A ------------ 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- Y ------ 3 --- Far -------- 5 ** Gravija B ------------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ----- 3 --- Infinite --- 0 ** Negation A ---------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Infinite --- 0 ** Negation B ---------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far ------- 0 ** S R Motionless ---- X ------- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Infinite --- 0 ** C G Energy -------- X ------- X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0 S Draws Back ----- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0 S Draws Closer --- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0 Locked Commands: Escape / Flee
239 | P a g e HIT COUNTER / NEGATION COUNTER VALUE (Hit Counter) After Ram/Smack has been used this counter is reset Character performs an Action ------ +1 Pt Aeon performs an Action ------------ +2 Pts -------------------------------------------------------------------------------------------------------------------------- -----------------(Negation Counter) Certain Statuses when Activated/Inflicted make the Counter Value go up: Left Fin Statuses: st Armour Break / Mental Break --- +2 Pts (1 Break inflicted) nd Armour Break / Mental Break --- +1 Pt (2 Break Inflicted) Character: Protect Status ------ +0 Pt (middle character) Shell Status --------- +1 Pt (per character) Reflect Status ------ +1 Pt (per character) Protect Status ------ +1 Pt (right character) Protect Status ------ +2 Pts (left character) Haste Status -------- +1 Pt (per character) +2 Total Points – 3 = NCV (Negation Counter Value) BASIC ACTIONS (Range: Close) th YES --- Is this Left Fin 4 Turn? --- NO I I Core Gathers Energy Decision 1 I I Gravija A Return to Condition I Return to Condition [DECISION 1] <<<<< Hit Counter >>>>> 0 1 2+ I I I S R M --- 66% Ram ----- 66% Ram --- 100% Ram ----- 33% S R M --- 33%
I (Range: Very Far) I YES --- Is Core Energized? --- NO I I I I Gravija B Decision 2 I I [DECISION 2] I YES --- Is Hit Counter =>7? --- NO I I I I Smack Sin Remains Motionless I I I I I I
SPECIFIC ACTIONS (Range: Close) Counter Condition: Left Fin is Targeted Negation B (NCV / 16 = % Chance) ---------------------------------------------------------------------------------------------------------------------- ---------------------(Range: Very Far) Counter Condition: Left Fin is under Mental Break status Negation A (80%)
240 | P a g e Right Fin (65,000 / 10,000) - MP = 999 - Ap = 17,000 / 25,500 - Gil = 10,000 30, 100, 30, 50, 20, 15, 0, 1 - ZL 4 N Status - Armour/Mental Break P+ Status - Immune to Haste / Bribe / Life / % Damage / Slice Element - Normal Steal - X Potion, Shining Gem Steal Gil - 1,000 Drop - 1x/2x Lvl 3 Key Sphere Capture - No ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing -------- Always (A/K) Stoneproof --- 100% Stonestrike --- 100% -----------------------------------------------------------------------------------------------------------------------------Actions: Smack - HP / phys - All Char Ram - HP / phys - All Char (Delay: Infinite% - Strong) Gravija A - HP / mag - All Char (75% Current HP) Gravija B - ---- / spec - All Char Negation A - ---- / mag - 1 char (Dispel: Positive Statuses / Negative Statuses sans Auto ----------------------------------------------------- Life / Curse / Death / Doom) Negation B - ---- / mag - Everyone (Dispel: Same as Negation A) Core Gathers Energy - Charging Round For Gravija Sin Remains Motionless - Skips A Turn ----------------------------------------------------------------------------------------------------------------------------------<<< NOT USED >>> Sin Draws Back - Animation Sin Draws Closer - Animation
GENERAL INFO Inherent: Tough, Heavy ICV: 30~33 (TS 10) Position: Very Far ---- Sin Far Away Position: Close -------- Sin Close by Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Smack -------------- 34 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 1 Ram ----------------- 28 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 ** Gravija A ----------- 12 ------ X ---- N --- N --- N --- 00% --- N --- N --- Y ------- 3 --- Infinite --- 5 ** Gravija B ------------ X ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 0 ** Negation A --------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 0 ** Negation B --------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 ** S R Motionless --- X -------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 0 ** C G Energy -------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0 S Draws Back ----- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0 S Drws Closer ---- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0 Locked Commands: Escape / Flee
241 | P a g e HIT COUNTER / NEGATION COUNTER VALUE (Hit Counter) After Ram/Smack has been used this counter is dropped to 0 Character performs an Action ------ +1 Pt Aeon performs an Action ------------ +2 Pts ----------------------------------------------------------------------------------------------------------------------------- --------------(Negation Counter) Certain Statuses when Activated/Inflicted make the Counter Value go up: Left Fin Active Statuses: st Armour Break / Mental Break --- +2 Pts (1 Break inflicted) nd Armour Break / Mental Break --- +1 Pt (2 Break Inflicted) Character: Protect Status ------ +0 Pt (middle character) Shell Status --------- +1 Pt (per character) Reflect Status ------ +1 Pt (per character) Protect Status ------ +1 Pt (right character) Protect Status ------ +2 Pts (left character) Haste Status -------- +1 Pt (per character) +2 Total Points – 3 = NCV (Negation Counter Value) BASIC ACTIONS Right Fin HP => 16,250 (25%) (Range: Close) I (Range: Very Far) th YES --- Is this Right Fin 4 Turn? --- NO I YES --- Is Core Energized? --- NO I I I I I Core Gathers Energy Decision 1 I Gravija B Decision 2 I I I Gravija A Return to Condition I I [DECISION 1] I [DECISION 2] YES --- Is Hit Counter =>4? --- NO I YES --- Is Hit Counter =>5? --- NO I I I I I Ram Sin Remains Motionless I Smack Sin Remains Motionless I -------------------------------------------------------------------------------------------------------------------- ----------------------Right Fin HP is < 16,250 (25%) **1 I (Range: Very Far) I th YES --- Is this Right Fin 4 Turn? --- NO I YES --- Is Core Energized? --- NO I I I I I Core Gathers Energy Ram I Gravija B Decision 3 I I I Gravija A Return to Condition I [DECISION 3] I I YES --- Is Hit Counter =>3? --- NO Return to Condition I I I I Smack Sin Remains Motionless I **1 - Once this threshold has been breached then Right Fin will continue to use this pattern even if HP goes back above 25% (Range: Close)
242 | P a g e SPECIFIC ACTIONS (Range: Close) Counter Condition: Right Fin is targeted Negation B (NCV / 12 = % Chance) ----------------------------------------------------------------------------------------------------------------------- --------------------(Range: Very Far) Counter Condition: Right Fin is under Mental Break status Negation A (80%)
Cid (410 / 1) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 1, 1, 11, 1, 0, 1 - ZL 4 N Status - Anything exc Eject / Provoke / Threaten P+ Status - Immune to Scan / Sensor / Bribe / Slice Element - Normal Doom - 3 Turns Poison - 25% Capture - No Actions: Move In Pull Back Cancel
- Moves the Airship towards Sin Fin - Moves the Airship away from Sin Fin - Cancels the Move In/Pull Back action
GENERAL INFO ICV: 40~42 (TS 14) Position: Close Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Move In ------------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Infinite --- 0 ** Pull Back ----------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Close ---- 0 ** Cancel -------------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Infinite --- 0 TRIGGER COMMANDS When ever Tidus or Rikku has his/her turn the Trigger Command is available The Trigger Commands are simply these: #1 - Pull Back – Moves the Airship away from Sin Fin from a Close Range to an Infinite Range #2 - Move In – Moves the Airship towards Sin Fin from an Infinite Range to a Close Range #3 - Cancel – Cancels either the Pull Back or Move in Command BASIC ACTIONS Range: Close YES --- Has the ―Pull Back Trigger‖ been used? --- NO I I Pull Back Does Nothing Range: Very Far YES --- Has the ―Move In‖ Trigger been used? --- NO I I Move In Does Nothing
243 | P a g e Sinspawn Genais (20,000 / 2,000) - MP = 200 - Ap = 1,800 / 2,700 - Gil = 10,000 30, 80, 35, 50, 25, 15, 0, 1 - ZL 4 --- In Shell 30, 80, 35, 50, 26, 15, 0, 1 - ZL 4 --- Outside Shell N Status - Doom / Silence / Slow / Zombie / Power/Magic Break P+ Status - Immune to Reflect / Bribe / Life / Slice Element - Water (Absorb), Fire (Weak) Doom - 30 Turns Resist - Silence (100%), Zombie (80%) Steal - Star Curtain, Shining Gem Steal Gil - 1,000 Drop - 1x/2x Return Sphere Capture - No --------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing --------- Always (A/K) Zombieproof --- 100% Zombiestrike --- 100% ----------------------------------------------------------------------------------------------------------------------------Actions: Thrashing Venom Sigh Waterga Cura Magic Absorbed Enters Shell Exits Shell
- HP / phys - All Char - HP / phys - 1 char (Poison: 100%) - HP / mag - All Char (Dark: 100% (3)) - HP / mag/W - 1 char - HP / mag - 1 char (HP Restore) - Absorbs Magic (Nullifying Effect) - Enters it’s Shell - Comes out of it’s Shell
GENERAL INFO Inherent: First Strike, Tough, Heavy ICV: -1 (TS 9) Position: Close Name --------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Venom -------------- 32 ------ X ----- N --- N --- N --- 00% --- N --- Y --- N ------ 3 --- Far -------- 3 ** Thrashing ---------- 32 ------ X ----- N --- N --- N --- 00% --- N --- Y --- N ------ 3 --- Far -------- 1 ** Sigh ------------------ 24 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 3 ** Cura ------------------ 40 ----- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------ 3 --- Infinite ---- 7 ** Waterga ------------- 42 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------ 3 --- Infinite ---- 3 ** Magic Absorbed --- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0 Enters Shell -------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0 Exits Shell ---------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0 Sinspawn Genais does not have to be killed to finish battle STATUS CHANGE Sinspawn Genais is Inside Shell: Sinspawn Genais becomes Immune to Demi / Gravija Sinspawn Genais is Outside Shell: Sinspawn Genais loses Immunity to Demi / Gravija
244 | P a g e BASIC ACTIONS Sinspawn Genais HP is => 10,000 (50%) Exits Shell I Venom <<<< I I Venom I I I Thrashing I I I >>>>>>>
Sinspawn Genais HP is < 10,000 (50%) Enters Shell I YES --- Is Genais HP => 12,000? --- NO I I Exit Shell Sigh I I Return to HP Pattern Return to Condition SPECIFIC ACTIONS (Inside Shell) Counter Condition: Sinspawn Genais is targeted (sans Gravija) Cura (100%) ---------------------------------------------------------------------------------------------------------------------- ---------------------(Outside Shell) Counter Condition: Sinsapwn Genais is targeted by a Formula 3 Type attack Waterga (100%) ------------------------------------------------------------------------------------------------------------------------ -------------------Counter Condition: Sin’s Head is Targeted by a Magical Attack Magic Absorbed (100%)
245 | P a g e Sin’s Head (36,000 / 3,000) - MP = 999 - Ap = 18,000 / 27,000 - Gil = 10,000 1, 100, 30, 100, 20, 15, 0, 1 - ZL 4 N Status - Armour/Mental Break P+ Status - Immune to Haste / Reflect / Bribe / Life / % Damage / Slice Element - Normal Steal - 3x Stamina Spring, 4x Stamina Spring Steal Gil - 1,000 Drop - 1x/2x MP Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities: 1~2 ----- 1 (100%) Weapon: Armour: Piercing ------ Always (A/K) Slowproof --- 100% Slowstrike --- 100% ---------------------------------------------------------------------------------------------------------------------------Actions: Fire - HP / mag/F - All Char Thunder - HP / mag/T - All Char Water - HP / mag/W - All Char Blizzard - HP / mag/I - All Char Gravija - HP / mag - All Char (75% Current HP) Negation - ---- / mag - Everyone (Dispel: Positive Statuses / Negative Statuses sans ---------------------------------------------------- Auto Life / Curse / Death / Doom) Core Gathers Energy - Charging Round For Gravija Core Is Inactive - Skips Its Turn
GENERAL INFO Inherent: Tough, Heavy ICV: 30~33 (TS 10) Position: Very Far (Sinspawn Genais present) Position: Close (Sinspawn Genais is dead) Name ------------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Lvl 1 Multi Spells ---- 16 ----- X ------ N --- Y --- Y --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Gravija ----------------- 12 ----- X ------ N --- N --- N --- 00% --- N --- N --- Y ------- 3 --- Far ------- 5 ** Negation --------------- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 0 ** C Gathers Energy --- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 ** C is Inactive ----------- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 0 Locked Commands: Escape / Flee
246 | P a g e NEGATION (NEGATION COUNTER VALUE) Certain Statuses when Activated/Inflicted make the Counter Value go up: Sins Head Active Statuses: Armour Break -------- +3 Pts Mental Break --------- +3 Pts Character: Protect Status ------ +0 Pt (middle character) Shell Status --------- +1 Pt (per character) Reflect Status ------ +1 Pt (per character) Protect Status ------ +1 Pt (right character) Protect Status ------ +2 Pts (left character) Haste Status -------- +2 Pts (per character) Total Points – 3 = NCV (Negation Counter Value) --------------------------------------------------------------------------------------------------------------------- ----------------------(MAXIMUM NEGATIONS IN A ROW) Everytime Sin’s Head takes a turn this counter is re-calculated Using the table above, depending on how many points are calculated determines how many times Negation can be used in a row Total Points: 4~6 === 1 Time Max Total Points: 7~9 === 2 Times Max Total Points: 10~12 = 3 Times Max Total Points: 13~15 = 4 Times Max th Total Points: 16~18 = 5 Times Max (16 Points = 50% Chance for the 5 Negation) Total Points: 19~21 = 6 Times Max Every attempt of Negation is subject to the Negation Counter chance formula (see below) BASIC ACTIONS YES --- Is Sinspawn Genais KO’d / Inside Shell? --- NO I I Core Gathers Energy Core is Inactive I Gravija SPECIFIC ACTIONS Counter Condition: Sin’s Head is targeted Negation (NCV / 8 = % Chance) -------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: Sin’s Head is targeted Lvl 1 Element Multi Spell (100 – [Sin Current HP / 36,000 * 100] = % Chance) Multi Spells are casted in this order: Fire > Blizzard > Thunder > Water Negation takes priority over Lvl 1 Element Spell if both are triggered at the same time
247 | P a g e Overdrive Sin (140,000 / 16,000) - MP = 999 - Ap = 20,000 / 30,000 - Gil = 12,000 30, 40, 30, 40, 30, 15, 0, 1 - ZL 4 N Status - Armour/Mental Break P+ Status - Immune to Haste / Life / Bribe / % Damage / Slice Element - Normal Steal - Ether, Supreme Gem Steal Gil - 1,200 Drop - 1x/2x Lvl 3 Key Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities: 1~3 ----- 1 (50%), 2 (50%) Weapon: Armour: Piercing --------- Always (A/K ) Silenceproof --- 100% Darkstrike ------ 3 / 7 Silencestrike --- 2 / 7 Sleepstrike ----- 1 / 7 Slowstrike ------ 1 / 7 ----------------------------------------------------------------------------------------------------------------------------Actions: Gaze A Gaze B Gaze C Gaze D Giga Graviton Drawn To Sin
- HP / spec - All Char - HP / spec - All Char (Petrify: 30%) - HP / spec - All Char (Confuse: 30%) - HP / spec - All Char (Zombie: 30%) - HP / mag - All Char (Death: Always) (100% Max HP) - Ship Is Drawn Closer To Sin
GENERAL INFO Inherent: First Strike, Tough, Heavy ICV: -1 (TS 8) nd Position: Very Far (Before 2 Drawn to Sin) nd Position: Center (After 2 Drawn to Sin) rd Position: Close (After 3 Drawn to Sin) Name ---------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Gaze A -------------- 50 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 Gaze B/C/D -------- 20 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Giga Graviton ------ 16 ------ X ----- N --- N --- N --- 00% --- N --- N --- Y ------- 3 --- Far ------- 8 ** Drawn to Sin -------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 Locked Commands: Escape / Flee
248 | P a g e BASIC ACTIONS Drawn to Sin I Drawn to Sin I Drawn to Sin I Does Nothing I Does Nothing I I <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< I I YES --- Is Sin at Open Mouth Stage 3? --- NO I I I I Does Nothing Open Mouth (+1 Stage) I I I I Giga Graviton > Game Over Does Nothing I I I >>>>>>>>>>>>>>> SPECIFIC ACTIONS (Range: Close) Counter Condition: Sin has been targeted 6 Times (Characters ONLY) Gaze (100%) **1 **1 - Gaze B (33%), Gaze C (33%), Gaze D (33%) ---------------------------------------------------------------------------------------------------------------------- --------------------Counter Condition: Sin has been targeted 3 Times (Aeons ONLY) Gaze A (100%)
249 | P a g e (INSIDE SIN FIENDS) Adamantoise (54,400 / 11,036) - MP = 40 - Ap = 12,500 / 18,750 - Gil = 2,200 38, 90, 31, 90, 15, 15, 0, 1 - ZL 3 N Status - Berserk / Confuse / Dark / Doom / Eject / Petrify / Poison / Provoke / Silence / Sleep / ------------------ Armour/Mental Break P+ Status - Immune to Life / % Damage Element - Fire (Absorb) Resist - Petrify (80%), Confuse/Poison (75%), Sleep/Dark/Silence (20%) Doom - 5 Turns Poison - 5% Steal - Healing Water, Stamina Tablet Steal Gil - 1,500 Drop - 2x/4x Power Sphere, 4x/8x Power Sphere Bribe - 6x Special Sphere Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- --Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities: 0~2 ----- 0 (75%), 1 (25%) Weapon: Piercing ----------- Always (A/K) Half MP Cost --- 100%
Armour: SOS Protect --- 3 / 7 SOS Shell ------ 3 / 7 HP +20% ------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ---Actions: Attack - HP / phys - 1 char Earthquake - HP / phys - All Char (Delay Strong): Infinite%) Breath - HP / mag/F - All Char
GENERAL INFO Inherent: Tough ICV: 36~40 (TS 12) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---------- 16 ----- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Earthquake --- 12 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 ** Breath ---------- 34 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3
250 | P a g e BASIC ACTIONS (Sea of Sorrows Encounter) Vs Characters Adamantoise HP => 27,500 (50%) Attack ---------- 75% Earthquake --- 25%
I (All Other Encounters) I Vs Characters I YES --- Is Adamantoise under Armour Break? --- NO I I I I Breath I I I Adamantoise HP < 27,500 (50%) I <<<<<<<<<<<<<<<<<<<< Attack ---------- 33% I I Earthquake --- 33% I YES ----- Is Adamantoise under Mental Break? ----- NO Breath ---------- 33% I I I I Earthquake I I I I <<<<<<<<<<<<<<<<<<<<<<<<<<<<< <<<<<< I I I I HP is => 27,200 (50%) HP is < 27,200 (50%) I Attack ---------- 75% Attack ------------ 33% I Earthquake --- 25% Earthquake ----- 33% I Breath ------------ 33% ---------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (ALL Battles) Breath ------------------------------------------------------------------------------------------------------------------------- -----------------Forced Attack: Breath
251 | P a g e Barbatos (95,000 / 13,560) - MP = 480 - Ap = 17,500 / 26,250 - Gil = 1,550 42, 90, 38, 15, 28, 15, 0, 1 - ZL 2 ------------------------------------- Orig / NA ver 42, 100, 38, 60, 28, 15, 0, 1 - ZL 2 ------------------------------------- Int / PAL ver N Status - Eject / Doom / Zombie / Armour Break / Provoke P+ Status - Immune to Life Element - Normal Resist - Zombie (90%), Armour Break (50%) Doom - 5 Turns Steal - Star Curtain, Blessed Gem Steal Gil - 1,200 Drop - 1x/2x Power Sphere, 1x/2x Return Sphere Bribe - 20x Teleport Sphere Caqpture - Yes ----------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 2~4 ----- 2 (10%), 3 (50%), 4 (40%) Abilities: 1~2 ----- 1 (75%), 2 (25%) Weapon: Armour: Piercing --- 100% HP +20% --- 100% -----------------------------------------------------------------------------------------------------------------------------------Actions: Attack A Attack B Body Splash Mortar
- HP / phys - HP / phys - HP / phys - HP / mag
- 1 char - 1 char - All Char - All Char
GENERAL INFO Inherent: Tough ICV: 27~30 (TS 9) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A --- 16 ----- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1 Attack B --- 16 ------ 90 ----- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ---- 1 ** B Splash --- 10 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ----- 3 ---- Far ------- 1 --- Orig / NA ver ** B Splash --- 13 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ----- 3 ---- Far ------- 1 --- Int/PAL ver ** Mortar ------ 24 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 3
252 | P a g e BASIC ACTIONS Vs Characters Barbatos HP is => 23,750 (25%) Attack A ---------- 75% Body Splash ---- 25% Barbatos HP is < 23,750 (25%) Attack A ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons Barbatos HP is => 23,750 (25%) Attack B Barbatos HP is < 23,750 (25%) Attack A ------------------------------------------------------------------------------------------------------------------- ------------------------Forced Attack: Attack B SPECIFIC ACTIONS Condition: Barbatos HP is < 47,500 (50%) Mortar --- One Time Only --------------------------------------------------------------------------------------------------------------- ----------------------------Condition: Barbatos HP is < 23,750 (25%) Mortar --- One Time Only -------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: Barbatos is put under Armour Break Mortar (100%)
253 | P a g e Behemoth King (67,500 / 13.560) - MP = 700 - Ap = 16,800 / 25,200 - Gil = 1,850 46, 25, 44, 25, 27, 15, 0, 1 - ZL 2 N Status - Doom / Provoke / Magic/Armour Break Element - Normal Resist - Magic/Armour Break (80%) Doom - 5 Turns Steal - Healing Spring, 2x Twin Stars Steal Gil - 1,400 Drop - 1x/2x Power Sphere, 1x/2x Lvl 3 Key Sphere Bribe - 14x Three Stars Capture - Yes -----------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities: 1~3 ----- 1 (75%), 2 (25%) Weapon: Armour: Piercing ------------ Always (A/K) SOS Shell ------- 3 / 7 Zombie Touch ---- 5 / 7 SOS Protect ---- 2 / 7 SOS Overdrive --- 2 / 7 SOS Reflect ---- 2 / 7 -----------------------------------------------------------------------------------------------------------------------------------Actions: Attack A - HP / phys Attack B - HP / phys Heave - HP / phys Tail - HP / phys Meteor - HP / phys Thundara - HP/ mag/T Thundaga - HP / mag/T Flare - HP / mag Mighty Guard - ---- / spec
- 1 char - 1 char - 1 char - All Char - All Char - 1 char - 1 char - 1 char - Itself (Protect/Shell: Always (**), Nul All: Always (1 Block))
GENERAL INFO Inherent: Tough ICV: 27~30 (TS 9) Position: Close Name ------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F Attack A --------- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------ 3 ---- Close ----- 1 Attack B --------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ----- 1 ** Tail ---------------- 23 ---- 160 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 1 ** Heave ------------ 28 ------ X ---- N --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Far -------- 1 ** Meteor ------------ 45 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far -------- 1 ** Thundara ------– 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Thundaga ------- 42 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Flare -------------- 60 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 5 ---- Infinite --- 3 ** Mighty Guard --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3 Ronso Rage: Mighty Guard
254 | P a g e BASIC ACTIONS YES ----- BK HP < 22,500 (33%)? ----- NO I I Mighty Guard (One Time Only) I I I Decision 2 Decision 1 I I Return to Condition Return to Condition
Vs Characters [DECISION 1] Attack A ---- 33% Heave ------- 33% Thundara --- 33% [DECISION 2] Tail ----------- 33% Heave ------- 33% Flare --------- 33%
Vs Aeons [DECISION 1] Attack A ----- 33% Thundara ---- 33% Thundaga --- 33% [DECISION 2] Tail ----------- 33% Thundaga --- 33% Flare --------- 33%
---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Attack B SPECIFIC ACTIONS Counter Condition: Behemoth King HP = 0 Meteor (100%) **1 If BK is killed by Zanmato then it will not use Meteor If BK is killed with a Counter Attack it will not use Meteor If BK is Captured (10 Times only) then it WILL NOT use Meteor --- INT/PAL ver ONLY
255 | P a g e Demonolith (45,000 / 13,560) - MP = 9,999 - Ap = 11,000 / 16,500 - Gil = 1,470 33, 1, 99, 1, 18, 15, 0, 1 - ZL 1 N Status - Dark / Delay / Doom / Eject / Silence / Slow / Threaten / All Breaks Element - Fire/Thunder/Water/Ice (Strong), Holy (Weak) Resist - Dark/Silence/Power Break (50%) ----------------------------------- Orig Jp / NA ver Resist - Power Break (80%), Dark/Silence (50%) -------------------------- Int / PAL ver Doom - 10 Turns Threaten - 100% Steal - 2x Petrify Grenade Steal Gil - 1,000 Drop - 1x/2x Mana Sphere, 1x/2x Lvl 3 Key Sphere Bribe - 40x Lvl 3 Key Sphere Capture - Yes ---------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities: 1~3 ---- 1 (75%), 2 (25%) Weapon: Armour: Piercing --------- Always (A/K) Stone Ward -------- 4 / 7 Stone Touch --- 6 / 7 No Encounters --- 2 / 7 Stonestrike ----- 1 / 7 Stoneproof --------- 1 / 7 ---------------------------------------------------------------------------------------------------------------------------------Actions: Attack Claw Breath Pharaohs Curse
- HP / phys - HP / phys - ---- / mag - ---- / spec
- 1 char - 1 char (Curse: Infinite%, Zombie: 120%) - All Char (Petrify: 80%) - 1 char (Curse: infinite%, Dark/Silence: 150% (**), Poison: 130%)
GENERAL INFO Inherent: Tough ICV: 33~36 (TS 11) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Claw ----------- 16 ---- 120 ---- Y --- N --- N --- 30% --- N --- Y --- N ------- 3 --- Far ------- 1 Attack ---------- 20 ----- X ----- N --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Far ------- 1 ** Breath ---------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** P Curse -------- X ------ X ----- N --- Y --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 BASIC ACTIONS YES --- Demonolith has been targeted 3 times? --- NO I I Breath > Counter = 0 Claw ------ (Characters) Attack ---- (Aeons sans Valefor) Does Nothing (Valefor) SPECIFIC ACTIONS Counter Condition: Demonolith has been targeted by a Physical / Magical Attack (Character Only) Pharaohs Curse (100%)
256 | P a g e Exoray (7,400 / 11,100) - MP = 300 - Ap = 2,400 / 4,800 - Gil = 840 1, 1, 24, 1, 14, 15, 0, 1 - ZL 1 N Status - Anything Exc Berserk / Confuse / Dark / Zombie Element - Thunder/Water/Ice (Absorb), Fire (Weak) Resist - Sleep/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - 3x Silence Grenade, Ether Steal Gil - 500 Drop - 1x/2x Mana Sphere Bribe - 30x Turbo Ether Capture - Yes ------------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA ver) / 4% (Int/PAL ver) Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing --------- Always (A/K) Sleep Ward --- 6 / 7 Sleep Touch --- 4 / 7 MP +10% ----- 1 / 7 Str +5% --------- 3 / 7 (T/W/A/K/R) Mag +5% ------- 3 / 7 (Y/L) --------------------------------------------------------------------------------------------------------------------------------------Actions: Firaga - HP / mag/F - 1 char Pollen - ---- / mag - All Char (Poison: 80%, Dark/Silence: 80% (3))
GENERAL INFO Inherent: Tough ICV: 39~43 (TS 13) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F ** Firaga ----- 42 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Pollen ------ X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3 BASIC ACTIONS Firaga SPECIFIC ACTIONS Counter Condition: Exoray is hit by a Physical attack (Characters Only) Pollen (100%)
257 | P a g e Gemini A (Sword) (36,000 / 13,560) - MP = 1 - Ap = 7,800 / 11,700 - Gil = 1,111 33, 50, 1, 30, 21, 15, 0, 9 - ZL 1 N Status - Dark / Doom / Eject / Poison / Provoke / Silence / Sleep / Armour/Magic/Mental Break P+ Status - Immune to Life Element - Fire/Thunder (Absorb) Resist - Poison (90%), Sleep (80%), Dark/Silence (20%) Doom - 3 Turns Poison - 20% Steal - Light Curtain, 2x Light Curtain Steal Gil - 800 Drop - 1x/2x Power Sphere, 2x/4x Power Sphere Bribe - 10x Mana Tonic Capture - Yes
Gemini B (Club) (36,000 / 13,560) - MP = 1 - Ap = 7,800 / 11,700 - Gil = 1,111 33, 50, 1, 30, 21, 1, 0, 1 - ZL 1 N Status - Dark / Doom / Eject / Poison / Provoke / Silence / Sleep / Armour/Magic/Mental Break P+ Status - Immune to Life Element - Water/Ice (Absorb) Resist - Poison (90%), Sleep (80%), Dark/Silence (20%) Doom - 3 Turns Poison - 20% Steal - Light Curtain, 2x Light Curtain Steal Gil - 800 Drop - 1x/2x Power Sphere, 2x/4x Power Sphere Bribe - 10x Stamina Tonic Capture - Yes (BOTH GEMINIS) ---------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 31% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities: 1~3 ----- 1 (75%), 2 (25%) Weapon: Armour: Piercing --------- Always (A/K) SOS Regen ----- 4 / 7 Str +10% ------- 100% (T/W/A/K/R) HP +10% --------- 3 / 7 Mag +10% ----- 100% (Y/L) ----------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys Leaping Swing - HP / phys Reaper - HP / phys Double Reaper - HP / phys
- 1 char - 1 char - All Char - All Char (Delay (Weak): Infinite%) (2,161 ~ 2,441 Damage)
258 | P a g e GENERAL INFO Inherent: Tough ICV: 30~33 (TS 10) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack -------- 16 ----- 110 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Far ------- 1 ** L Swing –---- 25 ----- 95 ----- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Far ------- 1 ** Reaper ------ 13 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 ** D Reaper --- 32 ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 2 DOUBLE REAPER COUNTER Once Double Reaper has been used the counter is reset Once Attack is used on an Aeon the counter is reset st
Gemini A/B is targeted inbetween taking a turn (1 Time) -------- +1 Point nd Gemini A/B is targeted inbetween taking a turn (2 + Time) ----- +2 Points NOTE: Targeting 1 Gemini will still raise the counter for the other one BASIC ACTIONS (Gemini (Solo Battle)) Vs Characters Attack --------------- 33% Leaping Swing --- 33% Reaper -------------- 33%
Vs Aeons (BOTH Battles) Attack
I (Gemini (Both Together)) I Vs Characters I I YES --- Is DR Counter => 15? --- NO I I I I Does Nothing Attack -------------- 33% I I Leaping Swing --- 33% I Does Nothing Reaper ------------- 33% I I I Double Reaper **1
**1 - If both Geminis are under Provoke / Sleep Status then Gemini’s will Do Nothing - As long as 1 Gemini is NOT under Provoke / Sleep then Gemini will still use Double Reaper even though the other Gemini is either Provoked or Sleeping ------------------------------------------------------------------------------------------------------- ------------------------------------Forced Attack: Leaping Swing
259 | P a g e Great Malboro (64,000 / 13,560) - MP = 1 - Ap = 21,000 / 31,500 - Gil = 1,900 36, 1, 42, 1, 18, 15, 0, 1 - ZL 2 N Status - Delay / Doom / Eject / Provoke / All Breaks P+ Status - Immune to Haste / Life Element - Water/Ice (Immune), Fire (Weak) Resist - Power/Magic/Armour/Mental Break (50%) Doom - 5 Turns Steal - Remedy, Mana Tonic Steal Gil - 1,500 Drop - 1x/2x Mana Sphere Bribe - 8x Wings To Discovery Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- -Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities: 1~3 ----- 2 (100%) Weapon: Piercing ------------ Always (A/K) Dark Touch ------- 2 / 7 Silence Touch --- 2 / 7 Sleep Touch ----- 2 / 7 Poison Touch --- 1 / 7
Armour: Stone Ward -------- 1 / 7 Confuse Ward ----- 1 / 7 Berserk Ward ----- 1 / 7 Sleep Ward -------- 1 / 7 Silence Ward ------ 1 / 7 Dark Ward --------- 1 / 7 Poison Ward ------ 1 / 7 ----------------------------------------------------------------------------------------------------------------------------------Actions: Gaestric Juice - HP / phys - 1 char (1,395 ~ 1,575 Damage) Munch - HP / phys - 1 char Full Auto - HP / mag - All Char (871 ~ 984 Damage) Bad Breath - ---- / spec - All Char (Poison: 150%, Slow: 130% (3), Dark/Silence: 100% (3), ---------------------------------------- Confuse: 80%, Berserk: 30%)
GENERAL INFO Battle Start: Always Ambush --- Tower of the Dead / Omega Ruins / Monster Arena Encounters Only Inherent: Tough ICV: 33~36 (TS 11) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F G Juice ----- 16 ---- 130 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 2 F Auto -----– 10 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 2 Munch ------- 32 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 ** B Breath ----- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 Ronso Rage: Bad Breath
260 | P a g e BASIC ACTIONS Bad Breath – [Only if the battle was an Ambush] I Go To Appropriate HP Chart Below Great Malboro HP is => 32,000 (50%) Vs Characters YES --- Is any Char under Poison Status? --- NO I I G Juice G Juice --------- 66% Bad Breath ---- 33%
Great Malboro HP is < 32,000 (50%) Vs Characters YES --- Is any Char under Poison Status? --- NO I I G Juice --------- 33% Bad Breath --------- 33% F Auto ---------- 33% G Juice --------------- 22% Munch ---------- 33% F Auto ---------------- 22% Munch ---------------- 22% ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons Gastric Juice -------------------------------------------------------------------------------------------------------------------------------------------Forced Attack: Full Auto SPECIFIC ACTIONS Counter Condition: Great Malboro is targeted with Delay Attack/Delay Buster (Characters Only) Munch (100%)
261 | P a g e Land Worm (80,000 / 13,560) - MP = 160 - Ap = 22,000 / 33,000 - Gil = 2,200 55, 10, 50, 10, 21, 15, 0, 1 - ZL 1 N Status - Dark / Delay / Doom / Poison / Silence / Sleep / All Breaks Element - Normal Resist - Sleep (80%), Power/Magic Break (50%), Dark/Silence (20%) Doom - 10 Turns Poison - 2% Steal - Stamina Spring Steal Gil - 1,600 Drop - 1x/2x Power Sphere, 1x/2x Lvl 4 Key Sphere Bribe - 2x Dark Matter Capture - No -----------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities: 1~3 ----- 1 (75%), 2 (25%) Weapon: Armour: Piercing --------- Always (A/K) HP +10% ----- 5 / 7 Slow Touch ---- 4 / 7 Auto Potion --- 2 / 7 Str +5% --------- 2 / 7 (T/W/K/A/R) Mag +5% ------- 2 / 7 (Y/L) Slowstrike ------ 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- --------Actions: Attack Earthquake A Earthquake B Swallow Regurgutate Readying Quake
- HP / phys - 1 char - HP / phys - 1 char - HP / mag - All Char (Delay (Weak): Infinite%) - ---- / spec - 1 char (Eject: Infinite%) - ---- / spec - 1 char (Delay (Strong): Infinite%) - Charge Round for Earthquake
GENERAL INFO Inherent: Tough ICV: 30~33 (TS 10) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1 ** Earthquake B --- 28 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 3 ** Earthquake A --- 00 ----- 00 ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------- 1 ** Regurgitate ------ X ------- X ----- N --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Far -------- 0 ** Swallow ----------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 ** R Quake ---------- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 Animation: Hellfire / Thor’s Hammer use an altered animation when used against Land Worm
262 | P a g e STATUS CHANGE While Land Worm is Readying Quake some of his Immunities change: Sleep Resist is inc from 80% > Immune Land Worm becomes Immune to Bribe After Earthquake has been used his Immunities change back: Sleep Resist is lowered from Immune > 80% Land Worm loses Immunity to Bribe BASIC ACTIONS Vs Characters Attack <<<<<<<<< I I Attack I I I Attack I I I Attack I I I Attack I I I Readying Quake I I I Earthquake A I I I >>>>>>>>>>> -------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons YES ------ Is LW Readying Quake? ------- NO I I Earthquake A - Against All Others Attack Earthquake B - Against Valefor SPECIFIC ACTIONS Counter Condition: Land Worm has been targeted 10 times (Characters Only) Swallows Character (100%) **1 I <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< I I YES --- Has Worm been targeted 5 more times **2? --- NO I I I I Regurgitate - Counter (100%) I I I <<<<<<<<<<<<<<<< I I I I I YES - Is an Aeon present? - NO I BASIC ACTIONS I I I I I I Attack Does Nothing I I I I >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> **1 - Targeting while under Poison / Zombie Status or using Doublecast / Self Destruct WILL NOT increase the counter - Actions made by Aeons or Actions made when Worm is Readying Quake don’t count **2 - Actions made by Aeons or Actions made when Worm is Readying Quake don’t count
263 | P a g e Wraith (22,222 / 13,560) - MP = 3,500 - Ap = 3,100 / 6,200 - Gil = 1.070 1, 150, 24, 30, 25, 15, 0, 1 - ZL 1 ----- Orig / NA ver 1, 150, 24, 50, 25, 15, 0, 1 - ZL 1 ----- Int / PAL ver N Status - Delay / Doom / Eject Element - Holy (Weak), Fire/Thunder/Water/Ice (Various) **1 Doom - 3 Turns Steal - Farplane Shadow, Farplane Wind Steal Gil - 500 Drop - 1x/2x Mana Sphere, 2x/4x Mana Sphere Bribe - 60x Farplane Wind Capture - Yes ----------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 15% Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing --------- Always (A/K) Piercing ------- Always (A/K) No Encounters --- 4 / 7 Mag +10% ----- 4 / 7 Mag +10% ---- 4 / 7 Death Ward ------- 3 / 7 Mag +5% ------- 3 / 7 Mag +5% ------ 2 / 7 Distil Mana --- 1 / 7 ---------------------------------------------------------------------------------------- --------------------------------------Actions: Firaga - HP / mag/F - 1 char Thundaga - HP / mag/T - 1 char Waterga - HP / mag/W - 1 char Blizzaga - HP / mag/I - 1 char Doom - ---- / spec - 1 char (Doom: Infinite%) Death - ---- / spec - 1 char (Death: Infinite%) **1 - Fire/Thund/Wat/Ice affinity change every battle: Change 4 Types (Absorb / Immune / Resist / Weak) GENERAL INFO Inherent: Tough ICV: 27~30 (TS 9) Position: Close Name -------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Lvl 3 Element Spell --- 42 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Doom ---------------------- X ------ X ----- N --- Y --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Death ---------------------- X ------ X ----- N --- Y --- Y --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 Ronso Rage: Doom BASIC ACTIONS Doom I YES --- Are there any targets NOT under Doom Status? --- NO I I Doom --------- 33% Target Non Doomed Char Firaga -------- 25% Death --------- 33% Thundaga --- 25% Firaga -------- 8% Blizzaga ------ 25% Thundaga --- 8% Waterga ------ 25% Waterga ----- 8% Blizzaga ----- 8%
264 | P a g e Seymour Omnis (80,000 / 15,000) - MP = 999 - Ap = 24,000 / 36,000 - Gil = 12,000 20, 180, 35, 100, 40, 20, 0, 1 - ZL 4 N Status - Armour/Mental Break P+ Status - Immune to Bribe / Distillers / Life / % Damage / Slice Element - Fire/Thunder/Water/Ice (Various) **1 Steal - Shining Gem, Supreme Gem Steal Gil - 4,400 Drop - 1x/2x Lvl 3 Key Sphere, 2x/4x Lvl 3 Key Sphere Capture - No ------------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities: 1~3 ----- 1 (25%), 2 (75%) Weapon: Piercing ---------- Always (A/K) Magic +20% --- 100%
Armour: SOS Haste ----- 3 / 7 SOS Protect --- 2 / 7 SOS Shell ------ 2 / 7 -------------------------------------------------------------------------------------------------------------------------------------Actions: Fira - HP / mag/F - Up to 4 Chars Watera - HP / mag/W - Up to 4 Chars Thundara - HP / mag/T - Up to 4 Chars Blizzara - HP / mag/I - Up to 4 Chars Firaga - HP / mag/F - Up to 4 Chars Waterga - HP / mag/W - Up to 4 Chars Thundaga - HP / mag/T - Up to 4 Chars Blizzaga - HP / mag/I - Up to 4 Chars Ultima - HP / spec - All Char Dispel - ---- / mag - All Char (Dispel: Haste / Nul Spells / Protect / Reflect / Regen / Shell / ------------------------------------- All Breaks / Curse) **1 – Seymour Omnis Element Affinities are dependant on how many element symbols he is connected to by the Mortiphasm: 0: (Normal), 1: (Strong), 2: (Immune), 3: (Absorb), 4: (Absorb + Weak To Opposing E) Mortiphasm (1 / 1) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 1, 1, 1, 1, 1, 1 - ZL 1 N Status - Immune to Everything P+ Status - Immune to Positive Statuses / Bribe / Life / Scan / Sensor / % Damage / Slice Element - Normal Capture - No SPECIFIC ACTIONS Counter Condition: Mortiphasm is targeted by a Physical Attack Turns Left (100%) -------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: Mortiphasm is targeted by a Wht/Blk Magic Menu Attack Turns Right (100%) TARGET COUNTER Seymour is actioned ---------------- +1 Point Seymour damages himself ------- +1 Point
265 | P a g e GENERAL INFO Inherent: Tough, Heavy --- Seymour Omnis / Mortiphasm ICV: 21~23 (TS 7) ---------- Seymour Omnis ICV: 84~93 (TS 28) -------- Mortiphasm Position: Close (Seymour Omnis) Position: Far (Mortiphasm) Name --------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Lvl 2 Element Spell ---- 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Lvl 3 Element Spell ---- 42 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Ultima --------------------- 64 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Dispel ---------------------- X ------ X ----- N --- Y --- N --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 3 Locked Commands: Escape / Flee Mortiphasm Coloured Symbols: Red (Fire), Yellow (Thunder), Light Blue (Water), Dark Blue (Ice) STAT CHANGE When Seymour Omnis uses Dispel his stats are altered: st Defence Stat is reduced from 180 > 100 (1 time) nd Defence Stat is reduced from 150 > 100 (2 + time) After Seymour Omnis has used Ultima stats are altered: Defence Stat is increased from 100 > 150 BASIC ACTIONS (Seymour Omnis) Seymour Omnis HP => 20,000 (25%) Positions 4 Symbols I YES -------- Is Target Counter => 6? -------- NO I I Dispel 4 Element Attack (**2 / **3 / **4) I Ultima I Positions 4 Symbols >> TC is reset ---------------------------------------------------------------------------------------- --------------------------------------------------Seymour Omnis HP is < 20,000 (25%) YES -------- Is Target Counter => 3? -------- NO I I Dispel 4 Element Attack (**2 / **3 / **4) I Ultima I Positions 4 Symbols >> TC is reset Positioning Symbols follows this Order: Fire >>> Ice >>> Water >>> Thunder **2 - Elements Offensive: (Element Connected To) - 1 / 2 - Level 2 Spell, 3 / 4 - Level 3 Spell **3 - Targets in order: Right Character > Middle Character > Left Character > Random Active Character **4 - Seymour will still target Koed characters (although no action is taken it still reduces the Spell count) -------------------------------------------------------------------------------------------------------------------- -----------------------(Mortiphasm) Does Nothing
266 | P a g e nd
(BAAJ TEMPLE – 2 Visit) Geosgaeno (32,767 / 32,767) - MP = 128 - Ap = 4,200 / 6,300 - Gil = 1,000 36, 50, 40, 50, 48, 15, 0, 50 - ZL 4 N Status - Poison P+ Status - Immune to Bribe / Life / Scan / % Damage / Slice Element - All Elements (Weak) Resist - Poison (95%) Poison - 10% Steal - Water Gem, 2x Water Gem Steal Gil - 1,000 Drop - 2x/4x Power Spheres Capture - No ----------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1 -------- 1 (100%) Weapon: Armour: No Encounters --- 100% Auto Reflect --- 100% ------------------------------------------------------------------------------------------------------------------------------------Actions: Stone Punch - HP / phys - 1 Char (Petrify: 50%) KO Punch - HP / phys - 1 Char (Curse: Infinite%, Death: 50%) Swallow - ---- / spec - 1 Char (Dispel: Dark / Poison / Silence / Slow / Zombie / All Breaks) Regurgitate A - HP / spec - All Char (Damage = Eaten Character Current HP – 1) Regurgitate B - HP / spec - 1 char (Damage = Eaten Character Current HP) Regurgitate C - HP / spec - All Char (Damage = Fixed Enemy HP (9,999)) ------------------------------------------------------------------------------------------------------------------------------------<<< TRIGGER COMMANDS >>> Struggle - HP / phys - 1 char ------------------------------------------------------------------------------------------------------------------------------------<<< NOT USED >>> Regurgitate D - HP / spec - 1 char Regurgitate E - ---- / spec - All Char GENERAL INFO ICV: 19~19 (TS 6) Position: Close Name ------------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Stone Punch ---------- 16 ---- 100 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 ** KO Punch -------------- 16 --- 100 --- Y --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far ------- 1 Swallow ----------------- X ------ X ---- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far ------- 0 Regurgitate A/B/C --- 10 ----- X ----- N --- N --- N --- 00% --- N --- N --- Y -------- 3 --- Far ------ 16 ------------------------------------------------------------------------------------------------------------------------------------------Regurgitate D ---------- 4 ------ X ---- N --- N --- N --- 00% --- N --- N --- Y -------- 3 --- Far ------ 16 Regurgitate E ---------- X ------ X ---- N --- N --- N --- 00% --- N --- N --- Y -------- 3 --- Far ------ 16 ----------------------------------------------------------------------------------------------------------------------------- --------------Struggle ----------------- W ----- X ---- N --- N --- N --- 00% --- Y --- W --- W ------- 3 --- Close --- 1 Locked Commands: Escape / Flee Locked Commands: Everything exc Struggle / Defend --- Character that is Swallowed SWALLOW COPIED STATUSES
267 | P a g e When Geosgaeno swallows a character it will copy certain statuses (even if Geosgaeno would normally be Immune to them) Dark --------- 2 Turns Haste -------- 10 Turns Silence ----- 2 Turns Protect ------ 10 Turns Slow -------- 10 Turns Shell --------- 10 Turns Zombie Regen ------- 10 Turns Poison Reflect ------ 10 Turns 4 Breaks Nul Spells --- 1 Block BASIC ACTIONS Decision 1 I Decision 1 I Decision 1 I YES --- Are ALL characters under Doom Status? --- NO I I KO Punch Swallow **1 <<<<<<<< I I Decision 2 I I I Decision 1 I I I Decision 1 I I I Decision 1 (50%) / Go to Next (50%) I I I >>>>>>>>>>>>>>
[DECISION 1] YES --- Geosgaeno HP is < 16,385? --- NO I I KO Punch ------- 70% Stone Punch Stone Punch --- 30%
[DECISION 2] YES --- Has character used Struggle? --- NO I I Regurgitate B (Geosgaeno is Alive) Regurgitate A Regurgitate C (Geosgaeno is KOed) **1 – Will not target a character under Doom Status
268 | P a g e (OMEGA RUINS FIENDS) Black Element (7,600 / 11,400) - MP = 500 - Ap = 3,150 / 6,300 - Gil = 1,040 1, 240, 28, 1, 20, 15, 0, 1 - ZL 1 -------------------- Orig / NA ver 1, 250, 33, 30, 20, 15, 0, 1 - ZL 1 -------------------- Int / PAL ver N Status - Berserk / Confuse / Death / Delay / Doom / Eject / Provoke / Silence / Slow / Threaten ----------------- All Breaks P+ Status - Immune to Scan / Sensor Element - Normal Resist - Silence (20%) Doom - 1 Turn Threaten - 100% Steal - Hi Potion, 4x Shining Gem Steal Gil - 800 Drop - 1x/2x Mana Sphere, 1x/2x Return Sphere Bribe - 2x Black Magic Sphere Capture - Yes ----------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities: 0~2 ----- 0 (75%), 1 (25%) ORIG JP/NA VER Weapon: Piercing ---------- Always (A/K) Firestrike --------- 2 / 7 Icestrike ---------- 2 / 7 Thunderstrike --- 2 / 7 Waterstrike ------ 1 / 7
Armour: Piercing --------- Always (A/K) Distil Mana ---- 3 / 7 Firestrike ------- 2 / 7 Icestrike -------- 1 / 7 Waterstrike ---- 1 / 7
Fire Ward --------- 1 / 7 Ice Ward ---------- 1 / 7 Thunder Ward --- 1 / 7 Fireproof ---------- 1 / 7 Iceproof ----------- 1 / 7 Thunderproof ---- 1 / 7 Waterproof ------- 1 / 7 ------------------------------------------------------------------------------------------------------------------------------------Actions: Flare - HP / mag - 1 char Demi - HP / mag - All Char (25% Current HP) Berserk - ---- / mag - 1 char (Berserk: 120%) GENERAL INFO Inherent: Tough ICV: 30~33 (TS 10) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range ---- F ** Flare ---------- 60 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N ------- 5 ---- Infinite --- 3 ** Demi ---------- 4 ------ X ------ N --- Y --- N --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 5 ** Berserk ------- X ------ X ----- N --- Y --- N --- 00% --- N --- N --- N ------- 3 ---- Far -------- 0 BASIC ACTIONS YES --- Are ALL Targets under Berserk? --- NO I I Demi ---- 50% Berserk --- 50% Flare ---- 50% Flare ------- 33% Demi ------- 16.5% ---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Does Nothing
269 | P a g e Floating Death (6,700 / 10,050) - MP = 520 - Ap = 7,100 / 14,200 - Gil = 1,265 1, 1, 45, 120, 33, 15, 18, 1 - ZL 1 ------------------- Orig / NA ver 1, 10, 47, 150, 33, 15, 18, 1 - ZL 1 ------------------ Int / PAL ver N Status - Anything Exc Dark P+ Status - Immune to Scan / Sensor Element - Normal Resist - Sleep/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - 4x Musk, 5x Musk Steal Gil - 700 Drop - 2x/4x Mana Sphere, 3x/6x Mana Sphere Bribe - 10x Gamblers Spirit Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- ----Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER Weapon: Piercing ---------- Always (A/K) Firestrike --------- 2 / 7 Thunderstrike --- 2 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Mag +3% -------- 1 / 7 (Y/L)
INT/PAL VER Weapon: Armour: Piercing ---------- Always (A/K) Confuseproof --- 3 / 7 Distil Speed ----- 2 / 7 Confuse Ward --- 2 / 7 Firestrike --------- 1 / 7 MP +10% --------- 2 / 7 Icestrike ---------- 1 / 7 Thunderstrike --- 1 / 7 Waterstrike ------ 1 / 7 Str +5% ---------- 1 / 7 (T/W/A/K/R) Mag +5% -------- 1 / 7 (Y/L) -----------------------------------------------------------------------------------------------------------------------------------Actions: Gaze A - HP / mag - 1 char (Confuse: 30%) Gaze B - HP / mag - 1 char (Confuse: 10%) Ultrasonics - HP / mag - All Char
GENERAL INFO ICV: 24 (TS 8) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Gaze A/B ----- 12 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 Ultrasonics --- 18 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 BASIC ACTIONS Gaze A --------- 66% Ultrasonics ---- 33% -------------------------------------------------------------------------------------------------- -----------------------------------------Forced Attack: Gaze B
270 | P a g e Halma (13,000 / 13,560) - MP = 1 - Ap = 5,300 / 10,600 - Gil = 1,030 46, 1, 1, 120, 23, 15, 0, 1 - ZL 1 -------- Orig / NA ver 46, 30, 1, 150, 23, 15, 0, 1 - ZL 1 ------- Int / PAL ver N Status - Anything P+ Status - Immune to Scan / Sensor Element - Thunder/Water/Ice (Strong), Fire (Weak) Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - 3x Hypello Potion, 2x Shadow Gem Steal Gil - 400 Drop - 1x/2x Power Sphere, 2x/4x Power Sphere Bribe - 20x Supreme Gem Capture - Yes ------------------------------------------------------------------------------------- --------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ----------- Always (A/K) Piercing ---------- Always (A/K) Berserkproof ---- 4 / 7 Firestrike --------- 2 / 7 Distil Power ----- 3 / 7 Berserk Ward --- 3 / 7 Icestrike ---------- 2 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Icestrike ---------- 1 / 7 Waterstrike ------ 1 / 7 Thunderstrike --- 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Waterstrike ------ 1 / 7 Mag +3% -------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------------------------------------------- -------Actions: Attack A - HP / phys - 1 char (Slow: 30% (3)) Attack B - HP / phys - 1 char
GENERAL INFO ICV: 27~30 (TS 9) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A/B –-- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close ---- 1 BASIC ACTIONS Vs Characters Attack A ----------------------------------------------------------------------------------------------------------------------------- --------------I Vs Aeons (sans Valefor) I Vs Valefor Attack B I Does Nothing I ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Does Nothing
271 | P a g e Machea (18,000 / 13,560) - MP = 59 - Ap = 8,300 / 12,450 - Gil = 1,450 35, 55, 1, 10, 39, 15, 0, 1 - ZL 1 ------------ Orig / NA ver 40, 70, 1, 30, 39, 15, 0, 1 - ZL 1 ------------ Int / PAL ver N Status - Anything Exc Sleep / Poison / Power Break P+ Status - Immune to Scan / Sensor Element - Normal Resist - Dark (95%), Silence (20%) Doom - 3 Turns Threaten - 100% Steal - 2x Hi Potion, Stamina Tonic Steal Gil - 800 Drop - 1x/2x Mana Sphere, 1x/2x Lvl 3 Key Sphere Bribe - 60x Chocobo Wing Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- -Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 2~4 ----- 1 (25%), 2 (50%), 3 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing ------------ Always (A/K) Def +10% ----- 6 / 7 Str +5% ------------ 4 / 7 (T/W/A/K/R) Def +20% ----- 1 / 7 Mag +5% ---------- 4 / 7 (Y/L) SOS Overdrive --- 3 / 7 ------------------------------------------------------------------------------------ -------------------------------------------Actions: Attack - HP / phys - 1 char (Poison: 80%) Blades - HP / phys - 1 char GENERAL INFO ICV: 21~23 (TS 7) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------- 16 ---- 110 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Far -------- 1 ** Blades ------ 36 ---- 180 --- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 1 BLADE COUNTER Once Blades has been used the counter is reset Epaaj uses Attack --------------- +1 Increase **1 Epaaj is Targeted ---------------- +1 Increase **1 – Attacking Aeons DOESN’T add to the counter BASIC ACTIONS (CHARACTERS) YES --- Blade Counter is at 7? --- NO I I Blades Attack ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons (sans Valefor) I Vs Valefor Attack I Does Nothing ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Blades
272 | P a g e Master Coeurl (13,000 / 13,560) - MP = 540 - Ap = 6,500 / 9,750 - Gil = 2.030 42, 1, 38, 40, 23, 15, 0, 1 - ZL 1 ---------------------- Orig / NA ver 42, 50, 38, 50, 28, 15, 0, 1 - ZL 1 --------------------- Int / PAL ver N Status - Anything Exc Threaten Element - Thunder/Ice (Immune) Resist - Sleep/Silence/Dark (20%) Doom - 2 Turns Poison - 25% Steal - 2x Farplane Shadow, 4x Farplane Shadow Steal Gil - 1,700 Drop - 1x/2x Lvl 1 Key Sphere, 1x/2x Freind Sphere Bribe - Warp Sphere Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- ---Equip Data: General: Pwr 16, Critical +3 Drop : 23% Slots : 2~4 ----- 2 (40%), 3 (50%), 4 (10%) Abilities: 1~3 ----- 1 (75%), 2 (25%) Weapon: Armour: Piercing ------------- Always (A/K) Deathproof -------- 2 / 7 Death Touch ------ 4 / 7 Curseproof -------- 2 / 7 Deathstrike -------- 1 / 7 Death Ward ------- 1 / 7 Mag +10% --------- 1 / 7 Def +10% --------- 1 / 7 Str +5% ------------- 1 / 7 (T/W/A/K/R) Mag Def +10% --- 1 / 7 Mag +5% ----------- 1 / 7 (Y/L) --------------------------------------------------------------------------------------------------------------------------- --------Actions: Blizzaga - HP / mag/I - 1 char Thundaga - HP / mag/T - 1 char Drain - HP / mag - 1 char (HP Drain) Silence - ---- / spec - 1 char (Silence: 150% (3)) Confuse - ---- / spec - 1 char (Confuse: 100%) Blaster - ---- / spec - 1 char (Death: Always) GENERAL INFO Inherent: Tough ICV: 27~30 (TS 9) ---- Agility 23, Agility 28 Position: Close Name -------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Lvl 3 Element Spell --- 42 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N -------- 3 --- Infinite --- 3 ** Drain --------------------- 20 ----- X ------ N --- Y --- Y --- 10% --- Y --- N --- N -------- 2 --- Infinite --- 3 ** Silence/Confuse ------- X ------ X ----- N --- Y --- Y --- 00% --- N --- N --- N -------- 3 --- Far -------- 3 ** Blaster -------------------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0 BASIC ACTIONS (CHARACTERS) =>6,500 ------------ Master Coeurl HP ------------ < 6,500 (50%) I I Blizzaga ------ 50% Drain ------ 33% Thundaga ---- 25% Blaster ---- 33% Silence -------- 25% Confuse --- 33%
I (AEONS) I Thundaga --- 33% I Blizzaga ----- 33% I Drain --------- 33% I I I ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: Blaster
273 | P a g e Master Tonberry (48,000 / 13,560) - MP = 1 - Ap = 20,000 / 30,000 - Gil = 2,400 47, 10, 52, 1, 18, 15, 0, 1 - ZL 1 --------------------- Orig / NA ver 47, 40, 52, 40, 18, 15, 0, 1 - ZL 1 -------------------- Int / PAL ver N Status - Doom / Sleep P+ Status - Immune to Life Element - All Elements (Strong) Resist - Sleep (99%) Doom - 25 Turns Steal - Mana Spring, Tetra Elemental Steal Gil - 600 Drop - 1x/2x Power Sphere, 1x/2x Teleport Sphere Bribe - 3x Pendulum Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- -Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities: 0~2 ----- 0 (25%), 1 (75%) Weapon: Armour: Piercing -------- Always (A/K) Deathproof ---- 4 / 7 Slowstrike ----- 4 / 7 Death Ward --- 3 / 7 Deathstrike --- 3 / 7 ----------------------------------------------------------------------------------------------------------------------------- --Actions: Attack - HP / phys - 1 char Voodoo - HP / spec - 1 char (Deals 10,000 Damage) Karma - HP / spec - 1 char Waddle - Master Tonberry Moves Forward
GENERAL INFO Inherent: Tough ICV: 33~36 (TS 11) ---- Orig Jp/NA ver ICV: 30~33 (TS 10) ---- Int/PAL ver Position: Close Name --- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C ----- BDL --- R --- Range --- F Attack --- 20 ----- X ----- N --- N --- N --- 10% ----- N --- Y ------ N ----- 3 --- Far -------- 1 --- Orig Jp/NA ver Attack --- 16 ----- X ----- N --- N --- N --- 100% --- N --- +25 --- Y ----- 3 --- Close ----- 1 --- Int/PAL ver ** Voodoo -- 200 --- X ----- N --- N --- N --- 00% ----- N --- N ------ N ---- 3 --- Far --------- 6 ** Karma ---- 10 ---- X ----- N --- N --- N --- 00% ----- N --- N ------ Y ----- 3 --- Far --------- 22 Waddle --- X ----- X ----- N --- N --- N --- 00% ----- N --- N ------ N ----- 3 --- Far --------- 0 STAT CHANGE ------- Int/PAL ver ONLY After Master Tonberry has walked forward 4 times his Defence and Magic Defence Stat increases: Defence ------------ 40 > 130 Magic Defence --- 40 > 130
274 | P a g e BASIC ACTIONS Vs Characters YES --- Has MT Waddled 4 times? --- NO I I Attack Waddle ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons Voodoo SPECIFIC ACTIONS Counter Condition: Master Tonberry has been targeted whilst Waddling (Character) Karma (100%) ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Master Tonberry has been targeted (Aeons) Voodoo (100%)
275 | P a g e Puroboros (20,000 / 13,560) - MP = 180 - Ap = 3,200 / 6,400 - Gil = 970 36, 40, 25, 1, 28, 15, 0, 1 - ZL 1 ----------------- Orig Jp/NA ver 40, 60, 32, 20, 28, 15, 0, 1 - ZL 1 --------------- Int/PAL ver N Status - Anything Exc Eject / Sleep / Threaten P+ Status - Immune to Scan, Sensor Element - Normal ---------------------------------------------------- Orig Jp ver Element - Fire (Absorb) -------------------------------------------- NA/Int/PAL ver Resist - Dark/Silence (20%) ------------------------------------ Orig Jp/NA ver Resist - Death/Petrify (120%), Dark/Silence (20%) ------- Int/PAL ver Doom - 3 Turns Poison - 25% Steal - 3x Fire Gem, 4x Fire Gem Steal Gil - 600 Drop - 1x/2x Mana Sphere, 1x/2x Lvl 1 Key Sphere Bribe - 36x Shining Gem Capture - Yes --------------------------------------------------------------------------------------------------------------------------- -----Equip Data: General: Pwr 18, Critical +3 Drop : 3% (Orig Jp/NA ver) / 4% (Int/PAL ver) Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities: 1~2 ----- 1 (100%) ORIG JP/NA VER Weapon: Piercing -------- Always (A/K) Firestrike ------ 100%
INT/PAL VER Weapon: Armour: Piercing -------- Always (A/K) Fireproof ---- 5 / 7 Firestrike ------ 6 / 7 Fire Eater --- 2 / 7 Distil Power --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- --Actions: RUSH Firaga Self Destruct Grow2 Grow3
- HP / phys/F - 1 char - HP / mag/f - 1 char - HP / phys/F - (Deals 2,500 Damage) - Puroboros grows to Size 2 - Puroboros grows to Size 3
GENERAL INFO ICV: 27~30 (TS 9) Position: Close Death: Pyreflies Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F RUSH -------------- 16 ---- 120 --- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Far ------- 1 ** Fira ------------------ 24 ----- X ---- N --- Y --- Y --- 10% --- Y --- N --- N -------- 3 ---- Infinite --- 3 ** Self Destruct ------ 50 ----- X ---- N --- N --- N --- 00% --- Y --- N --- N -------- 3 ---- Far ------- 6 Grow2/3 ------------- X ------ X ---- N --- N --- N --- 00% --- N --- N --- N -------- 3 ---- Far ------- 0 Ronso Rage: Self Destruct
276 | P a g e BASIC ACTIONS Vs Characters <<<<< PUROBOROS SIZE >>>>> Size 1 ------------------------------ Size 2/3 I I RUSH Firaga ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons Firaga ---------------------------------------------------------------------------------------------------------------------------------------- ---Forced Attack: Firaga SPECIFIC ACTIONS st Counter Condition: Puroboros has been targeted by a HP damageing Single Target Attack (1 Time) **1 Grow2 (100%) --- Target Self ----------------------------------------------------------------------------------------------------------------------------- --------------nd Counter Condition: Puroboros has been targeted by a HP damageing Single Target Attack (2 Time) **1 Grow3 (100%) --- Target Self ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Puroboros has been targeted by a HP damageing Single Target Attack (3rd Time) **1 Self Destruct (100%) **1: Attack Reels also triggers the Counters Self Destruct / Doublecasting / Single Target Attacks from a character under either Poison/Zombie Status won’t trigger the counter
277 | P a g e Spirit (10,000 / 13,560) - MP = 700 - Ap = 4,300 / 8,600 - Gil = 1,300 1, 60, 42, 1, 24, 15, 0, 1 - ZL 1 ------------ Orig / NA ver 1, 90, 42, 30, 24, 15, 0, 1 - ZL 1 ----------- Int / PAL ver N Status - Berserk / Confuse / Delay / Doom / Eject / Provoke / Threaten / Power/Magic/Mental Break P+ Status - Immune to Scan / Sensor Element - Thunder (Absorb), Fire/Ice/Water/Holy (Strong) Resist - Confuse (95%) Doom - 3 Turns Threaten - 100% Steal - Stamina Spring, 2x Stamina Spring Steal Gil - 600 Drop - 1x/2x Mana Sphere, 1x/2x Friend Sphere Bribe - 10x Twin Stars Capture - Yes ----------------------------------------------------------------------------------------------------------------------------- ----Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp/NA ver), 4% (Int/PAL ver) Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities: 1~3 ----- 1 (90%), 2 (10%) Weapon: Armour: Piercing --------- Always (A/K) Mag Def +20% --- 4 / 7 Sleep Touch -– 6 / 7 Sleepproof --------- 3 / 7 Sleepstrike ---- 1 / 7 ------------------------------------------------------------------------------------------------------------------------------- ---Actions: Fira - HP / mag/F - 1 char Thundara - HP / mag/T - 1 char Watera - HP / mag/W - 1 char Blizzara - HP / mag/I - 1 char Thundaga - HP / mag/T - 1 char Poison Mist - HP /mag - All Char (Poison: 130%, Confuse: 50%) White Wind - HP / spec - All Char (HP Restore: 50% Current HP) + Cures Berserk / Confuse / Petrify --------------------------------------- Poison / Provoke / Threaten / Zombie
GENERAL INFO Inherent: Tough ICV: 27~30 (TS 9) Position: Close Name --------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Lvl 2 Element Spell ----- 24 ----- X ---- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 3 --- Infinite --- 3 ** Thundaga ----------------- 42 ----- X ---- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 3 --- Infinite --- 3 ** Poison Mist --------------- 12 ----- X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far -------- 3 ** W Wind --------------------- 8 ------ X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far ------- 5 Ronso Rage: White Wind
278 | P a g e BASIC ACTIONS Spirit HP is => 3,333 (33%) Fira ------------ 25% Thundara ---- 25% Watera ------- 25% Blizzara ------ 25% Spirit HP is < 3,333 (33%) Thundaga --- On Itself ----------------------------------------------------------------------------------------------------------------------------- --------------Forced Attack: White Wind SPECIFIC ACTIONS Counter Condition: Spirit is targeted with an action by a character / itself Poison Mist (33%)
279 | P a g e Varuna (56,000 / 11,036) - MP = 1 - Ap = 19,500 / 29,250 - Gil = 1,780 13, 50, 38, 10, 26, 15, 0, 1 - ZL 1 -------- Orig / NA ver 13, 70, 38, 40, 26, 15, 0, 1 - ZL 1 --------- Int / PAL ver N Status - Doom / Eject / Petrify / Power/Mental Break P+ Status - Immune to Reflect Element - Fire/Thunder/Water/Ice (Strong), Holy (Weak) Resist - Petrify (80%) Doom - 7 Turns Steal - Farplane Wind, Shining Gem Steal Gil - 1,300 Drop - 1x/2x Mana Sphere, 1x/2x Lvl 2 Key Sphere Bribe - 20x Megalixir Capture - Yes ------------------------------------------------------------------------------------------------------------------ ------------Equip Data: General: Pwr 16, Critical +3 Drop : 50% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities: 0~2 ----- 0 (66%), 1 (33%) Weapon: Armour: Piercing ---------------- Always (A/K) Mag Def +10% --- 4 / 7 Magic +10% ---------- 6 / 7 SOS Shell ----------- 3 / 7 Double Overdrive --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ---Actions: Firaga - HP / mag/F - 1 char Thundaga - HP / mag/T - 1 char Waterga - HP / mag/W - 1 char Blizzaga - HP / mag/I - 1 char Emblem of Fate - HP / mag - All Char Demi - HP / mag - All Char (25% Current HP) Death - ---- / mag - 1 char (Death: 80%) Slow - SB CTB / mag - 1 char (Slow: 100% (**)) Haste - HB CTB / mag - 1 char (CTB Restore) (Haste: Infinite% (**)) Dispel - ---- / mag - All Char (Dispel: Curse / Haste / NulSpells / Protect / Reflect / ------------------------------------------------- Regen / Shell / All Breaks) Silence - ---- / spec - 1 char (Silence: 150% (3)) Pharohs Curse - ---- / spec - 1 char (Curse: Infinite%, Dark/Silence: 150% (**) / Poison: 130%) Mana Focus - Charge Round For Emblem Of Fate
GENERAL INFO Inherent: First Strike (Inside Sin / Omega Sin Only), Tough ICV: -1 (TS 9) ----------- Inside Sin / Omega Ruins ICV: 27~30 (TS 9) ----- Monster Arena Position: Close Name ---------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Lvl 3 Element Spell ----- 42 ------ X ---- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Emblem of Fate --------- 34 ------ X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Demi ------------------------ 4 ------- X ---- N --- Y --- N --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 5 ** Haste ----------------------- 8 ------- X ---- N --- Y --- Y --- 00% --- Y --- N --- N ------- 4 --- Infinite --- 13 ** Death ----------------------- X ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Silence ---------------------- X ------- X ---- N --- Y --- Y --- 00% --- N --- N --- N ------- 3 --- Far -------- 3
280 | P a g e ** Slow ------------------------- X ------- X ---- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 13 ** Pharohs Curse ----------- X ------- X ---- N --- Y --- N --- 00% --- N --- N --- N ------- 3 --- Far --------- 3 ** Dispel ----------------------- X ------- X ---- N --- Y --- N --- 00% --- Y --- N --- N ------- 3 --- Infinite ---- 3 ** Mana Focus -------------- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far -------- 0 EMBLEM OF FATE COUNTER After Emblem of Fate the counter is reset Varuna gets Targeted from characters / Varuna ---- +1 Increase BASIC ACTIONS Inside Sin / Omega Ruin Encounters Haste --- Inside Sin / Omega Ruins Only I YES --- Is EOF Counter =>15? --- NO I I Mana Focus Decision 1 --- 25% I Decision 2 --- 25% Emblem of Fate Firaga -------- 12.5% I Thundaga --- 12.5% I Waterga ----- 12.5% I Blizzaga ----- 12.5% I I Return to Condition Return to Condition
[DECISION 1] YES --- Is Auron present in battle? --- NO I I Slow – Targets Auron I <<<<<<<<<<<<<<< I YES --- Is Yuna present in battle? --- NO I I Silence – Targets Yuna I <<<<<<<<<<<<<<< I YES --- Is Tidus present in battle? --- NO I I Pharaohs Curse – Targets Tidus I <<<<<<<<<<<<<<<< I Demi [DECISION 2] YES --- Is Varuna under Haste Status? --- NO I I Death ---- 50% Haste Dispel --- 50%
281 | P a g e Zaurus (7,850 / 11,775) - MP = 1 - Ap = 5,000 / 10,000 - Gil = 950 38, 30, 1, 120, 46, 15, 14, 1 - ZL 1 ---- Orig / NA ver 38, 50, 1, 150, 46, 15, 14, 1 - ZL 1 ----- Int / PAL ver N Status - Anything P+ Status - Immune to Scan / Sensor Element - Normal Resist - Sleep/Dark/Silence (20%) Doom - 1 Turn Poison - 25% Threaten - 100% Steal - 2x Petrify Grenade, 3x Petrify Grenade Steal Gil - 500 Drop - 1x/2x Speed Sphere, 2x/4x Speed Sphere Bribe - 10x Rename Card Capture - Yes ------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 3% (Orig Jp / NA) / 4% (Int/PAL) Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities: 1~3 ----- 1 (90%), 2 (10%) ORIG JP/NA VER INT/PAL VER Weapon: Weapon: Armour: Piercing ---------- Always (A/K) Piercing ---------- Always (A/K) Slow Ward --- 4 / 7 Icestrike ---------- 2 / 7 Distil Speed ----- 3 / 7 Slowproof ---- 3 / 7 Waterstrike ------ 2 / 7 Thunderstrike --- 2 / 7 Firestrike --------- 1 / 7 Firestrike --------- 1 / 7 Thunderstrike --- 1 / 7 Waterstrike ------ 1 / 7 Str +3% ---------- 1 / 7 (T/W/A/K/R) Mag +3% -------- 1 / 7 (Y/L) ----------------------------------------------------------------------------------------- --------------------------------------Actions: Attack A - HP / phys - 1 char (Petrify: 30%, Silence: 30% (3)) Attack B - HP / phys - 1 char
GENERAL INFO ICV: 18~20 (TS 6) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack A ------- 16 ---- 120 ---- Y --- N --- N --- 00% --- N --- Y --- N ------- 3 --- Close --- 1 Attack B ------- 16 ---- 120 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close --- 1 BASIC ACTIONS Vs Characters Attack A --------------------------------------------------------------------------------------------------------------- ----------------------------Vs Aeons (sans Valefor) I Vs Valefor Attack B I Does Nothing ---------------------------------------------------------------------------------------------------------------------- ---------------------Forced Attack: Does Nothing
282 | P a g e Basilisk Mimics (40,000 / 13,560) - MP = 10 - Ap = 0 - Gil = 50,000 Dual Horn Mimic (60,000 / 13,560) - MP = 10 - Ap = 0 - Gil = 50,000 Mech Mimic (40,000 / 13,560) - MP = 10 - Ap = 0 - Gil = 50,000 Garuda Mimic (40,000 / 13,560 - MP = 10 - Ap = 0 - Gil = 50,000 42, 1, 58, 255, 22, 15, 0, 1 - ZL 1 --- Basilisk Mimic 54, 1, 26, 1, 25, 15, 0, 1 - ZL 1 --- Dual Horn Mimic 33, 150, 38, 150, 29, 15, 0, 1 - ZL 1 --- Mech Mimic 42, 255, 12, 1, 22, 15, 0, 1 - ZL 1 --- Garuda Mimic N Status - Doom / Eject P+ Status - Immune to Haste / Nul Spels / Bribe / Scan / Sensor Element - Normal ----------------------------- Dual Horn/Mech/Garuda Mimics Element - All Elements (Strong) --------- Basilisk Mimic Doom - 5 Turns Capture - No Actions: Attack - HP / phys - 1 char
GENERAL INFO Inherent: Tough -------- Garuda ICV: 30~33 (TS 10) --- Basilisk/Garuda ICV: 27~30 (TS 9) ----- Dual Horn ICV: 24~26 (TS 8) ----- Mech Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------ 20 ----- X ----- N --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------- 1 Locked Commands: Escape, Flee, Copycat BASIC ACTIONS Attack
283 | P a g e Omega Ruin Chests (Non Mimic) (1 / 99,999) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 1, 1, X, 15, 0, 1 - ZL 1 N Status - Delay / Petrify P+ Status - Immune to Positive Statuses / Boost / Bribe / Defend / Distillers / Guard ----------------- Scan / Sentinel / Shield / Curse Element - Normal Steal: **1 Mega Potion (70%) Turbo Ether (30%) Capture
- No
**1 - All these Items are set as Common + Rare so Pickpocket or Master Thief won’t make any difference to the outcome Actions: Open - Chest Opens
GENERAL INFO Inherent: Tough ICV: 84~93 (TS 28) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Open ------- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 BASIC ACTIONS Does Nothing SPECIFIC ACTIONS Counter Condition: Chest is targeted with Steal Open (100%)
284 | P a g e Ultima Weapon (70,000 / 13,560) - MP = 1 - Ap = 40,000 / 50,000 - Gil = 20,000 --------- Orig / NA ver (99,999 / 13,560) - MP 99 - Ap = 40,000 / 50,000 - Gil = 20,000 ---------- Int / PAL ver 50, 60, 45, 60, 28, 15, 0, 1 - ZL 4 ----- Orig / NA ver 50, 60, 45, 60, 32, 15, 0, 1 - ZL 4 ----- Int / PAL ver N Status - Dark / Doom / Silence P+ Status - Immune to Life / Scan / Sensor / % Damage / Slice Element - Normal Doom - 99 Turns Resist - Dark/Silence (95%) Steal - 10x Door To Tomorrow, 20x Door To Tomorrow Steal Gil - 2,000 Drop - 3x/6x Lvl 3 Key Spheres Bribe - 99x Pendulum Capture - No -----------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1 -------- 1 (100%) Weapon: Armour: Double Overdrive --- 100% Break MP Limit --- 100% ------------------------------------------------------------------------------------------------------------------------------------Moves: Attack Holy Core Energy Shimmering Rain Confuse Silence Break Sleep
- HP / phys - HP / mag/H - HP / mag - HP / spec - ---- / spec - ---- / spec - ---- / spec - ---- / spec
- 1 Char - 1 Char - 1 Char - All Char - 1 Char (Confuse: 100%) - 1 Char (Silence: 100% (3)) - 1 Char (Petrify: Infinite%) - 1 Char (Sleep: 100% (3))
GENERAL INFO Inherent: Tough, Heavy ICV: 24~26 (TS 8) --- Int/PAL ver ICV: 27~30 (TS 9) --- Orig Jp/NA ver Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F Attack ----------- 16 ----- 120 --- Y --- N --- N --- 10% ---- N --- Y --- N ------- 3 --- Close ---- 1 ** Shim Rain ------ 30 ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far -------- 3 ** Core Energy --- 44 ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far -------- 3 ** Holy -------------- 100 ----- X ---- N --- Y --- Y --- 100% --- Y --- N --- N ------ 4 --- Infinite ---- 3 ** Confuse ---------- X ------ X ----- N --- Y --- Y --- 00% ----- N --- N --- N ------ 3 --- Far -------- 3 ** Silence ------------ X ------ X ----- N --- Y --- Y --- 00% ----- N --- N --- N ------ 3 --- Far -------- 3 ** Break -------------- X ------ X ----- N --- Y --- Y --- 00% ----- N --- N --- N ------ 3 --- Far -------- 3 ** Sleep -------------- X ------ X ----- N --- Y --- Y --- 00% ----- N --- N --- N ------ 3 --- Far -------- 3 Locked Commands: Escape / Flee Animation: Hellfire / Thor’s Hammer uses alternate animation when used against Ultima Weapon BASIC ACTIONS
285 | P a g e Vs Characters Attack <<<<<<<<<<<<<<<<<<<< I Confuse (33%) / Break (33%) / Silence (33%) I Core Energy I Confuse (33%) / Sleep (33%) / Holy (33%) I Attack I Shimmering Rain I >>>>>>>>>>>>>>>>>>>>>>
I I I I I I I I I I I
------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons Attack <<<<<<<< I I Core Energy I I I Shimmering Rain I I I Core Energy I I I Attack I I I Shimmering Rain I I I >>>>>>>>>>
286 | P a g e Omega Weapon (99,999 / 13,560) - MP = 1 - Ap = 50,000 / 60,000 - Gil = 30,000 ------- Orig Jp/NA Ver (999,999 / 66,666) - MP = 999 - Ap = 50,000 / 60,000 - Gil = 30,000 ------- Int/PAL ver 54, 80, 50, 20, 32, 15, 0, 1 - ZL 4 ------------------------------------------------------------- Orig JP/NA ver 64, 90, 57, 80, 38, 15, 0, 1 - ZL 4 ------------------------------------------------------------- Int/PAL ver N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage / Slice Element - All Elements (Strong) ------------------------------------------------------------ Orig Jp/NA ver Element - All Elements (Absorb) ----------------------------------------------------------- Int/PAL ver Doom - 222 Turns Steal - 30x Gamblers Spirit Steal Gil - 3,000 Drop - 3x/6x Lvl 4 Key Sphere Capture - No --------------------------------------------------------------------------------------------------------------------------------------Equip Data: General: Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities: 1 -------- 1 (100%) Weapon: Armour: Triple Overdrive --- 100% Break HP Limit --- 100% ---------------------------------------------------------------------------------------------------------------------------------------Actions: Attack Core Energy Ultima Shimmering Rain Nova Demi Confuse Break
- HP / phys - HP / mag - HP / mag - HP / spec - HP / spec - HP / mag - ---- / spec - ---- / spec
- 1 Char - 1 Char - All Char - All Char - All Char - All Char (25% Current HP) - 1 Char (Confuse: 100%) - 1 Char (Petrify: Infinite%)
GENERAL INFO Inherent: Tough, Heavy ICV: 21~23 (TS 7) --- Int/PAL ver ICV: 24~26 (TS 8) --- Orig Jp/NA ver Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C ------- BDL --- R --- Range --- F Attack -------- 16 ----- 90 ---- Y --- N --- N --- 10% ----- N --- Y ------- N ------ 3 ---- Close --- 1 (Orig Jp/NA) Attack -------- 16 ----- X ------ N --- N --- N --- 100% --- N --- +25 --- Y ------- 3 ---- Close --- 1 (Int/PAL ver) ** Shimm Rain --- 30 --- X ----- N --- N --- N --- 00% ----- N --- N ------ N ------- 3 ---- Far ------ 3 ** C Energy ------- 44 --- X ----- N --- N --- N --- 00% ----- N --- N ------ N ------- 3 ---- Far ------ 3 ** Nova ------------ 60 --- X ----- N --- N --- N --- 00% ----- N --- N ------ N ------- 3 ---- Far ------- 3 ** Ultima ---------- 70 ---- X ---- N --- Y --- N --- 10% ----- Y --- N ------ N -------- 6 ---- Infinite --- 3 ** Demi ------------ 4 ----- X ---- N --- Y --- N --- 10% ----- Y --- N ------ N -------- 3 ---- Infinite --- 5 ** Confuse -------- X ----- X ---- N --- Y --- Y --- 00% ----- N --- N ------ N ------- 3 ---- Far -------- 3 ** Break ----------- X ----- X ---- N --- Y --- Y --- 00% ----- N --- N ------ N ------- 3 ---- Far -------- 3 Ronso Rage: Nova Locked Commands: Escape / Flee Animation: Hellfire / Thor’s Hammer use alternate animation when used against Omega Weapon NOVA COUNTER
287 | P a g e Once Nova is used this counter is reset Omega uses Any Action (sans Attack) ---- +2 Points Omega uses Attack ----------------------------- +5 Points BASIC ACTIONS Vs Characters >>>> Attack (33%) / Core Energy (66%) <<<<< I I I I <<<<<< <<<<< I I I >> Attack (33%) / Confuse (33%) / Break (33%) I I I I I I <<<<< I <<<<<<<<<<< I >>>> Attack (33%) / Shimmering Rain (66%) I I I I I <<<<<<< I <<<< I >> Attack (33%) / Demi (33%) / Ultima (33%) I I I I I I <<<<< >>>>>>>>>>>>>>>>>>>>> ---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons >> Attack (33%) / Core Energy (66%) << I I I I <<<<< <<<< I I I >> Attack (33%) / Shimmering Rain (66% I I I I I <<<< >>>>>>>>>>>>> SPECIFIC ACTIONS Condition: Nova Counter =>30? Nova
288 | P a g e (INSIDE SIN – FINALE) Braska’s Final Aeon (180,000 **1 / 20,000) - MP = 100 - Ap = 0 - Gil = 0 st nd **1 - 1 Form = 60,000, 2 Form = 120,000 st 45, 100, 50, 100, 44, 15, 0, 10 - ZL 5 (Orig Jp/NA ver), ZL 6 (Int/PAL ver) ---- 1 Form nd 50, 100, 50, 100, 44, 15. 0, 10 - ZL 5 (Orig Jp/NA ver), ZL 6 (Int/PAL ver) ---- 2 Form N Status - Berserk / Confuse / Poison / Provoke / Silence / Zombie / All Breaks P+ Status - Immune to Regen / Bribe / Distillers / Life / % Damage / Slice Element - Normal Resist - Poison (90%), Silence (75%), Zombie (50%) Poison - 1% Steal - Ether, Turbo Ether Capture - No Actions: Left Arm Strike Left Arm Strike 2 Blade Blitz Jecht Beam Triumphant Grasp A Triumphant Grasp B Jecht Bomber A Jecht Bomber B Ultimate Jecht Shot Draws Sword
- HP / phys - HP / phys - HP / phys - HP / mag - HP / spec - HP / spec - HP / spec - HP / spec - HP / spec - Animation
- 1 char (Delay (Weak): Infinite%) - 1 char (Delay (Weak): Infinite%) - All Char (Delay (Weak): Infinite%) - 1 char (Petrify: 100%) - 1 char (Zombie: 100%) (Hits 2 Times) - 1 char (Hits 2 Times) - 1 char - 1 char - All Char
GENERAL INFO Inherent: Tough ICV: 18~20 (TS 6) Position: Close Name ---------------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C ------ BDL --- R --- Range --- F Left Arm Strike ----------- 16 ------ X ---- N --- N --- N --- 100% --- N --- Y ------ Y ------ 3 ---- Far ------- 1 Blade Blitz ----------------- 16 ---- 150 --- Y --- N --- N --- 00% ---- N --- N ------ N ------ 3 ---- Far ------- 1 ** Jecht Beam ----------------- 8 ------ X ---- N --- N --- N --- 00% ---- N --- +10 --- N ------ 3 ---- Far ------- 3 ** Triumphant Grasp A ---- 12 ------ X ---- N --- N --- N --- 00% ---- N --- +10 --- N ------ 3 ---- Far ------- 1 ** Triumphant Grasp B ---- 14 ------ X ---- N --- N --- N --- 00% ---- N --- Y ------ Y ------ 3 ---- Far ------- 1 ** Jecht Bomber A ---------- 24 ------ X ---- N --- N --- N --- 00% ---- N --- N ------ N ------ 3 ---- Far ------- 1 ** Jecht Bomber B ---------- 24 ------ X ---- N --- N --- N --- 00% ---- N --- N ------ Y ------ 3 ---- Far ------- 1 ** Ultimate Jecht Shot ----- 22 ------ X ----- N --- N --- N --- 00% ---- N --- N ------ N ----- 3 ---- Far ------- 1 Draws Sword -------------- X ------- X ---- N --- N --- N --- 00% ---- N --- N ------ N ------ 3 ---- Far ------- 0 Animation: Hellfire / Thor’s Hammer uses alternate animation when used against BFA Locked Commands: Escape / Flee (OVERDRIVE COUNTER) BFA starts battle with the Overdrive Bar set at 1% After Triumphant Grasp / Jecht Bomber / Ultimate Jecht Shot has been used the counter is dropped to 1% After Power Decreases the counter is dropped to 1% BFA is hit by Power Wave ------------------------------- +20% BFA receives Action --------------------------------------- +5% BFA uses Arm Strike / Blitz Blade / Jecht Beam --- +1%
289 | P a g e (TRIGGER COMMAND) At any time in the battle Tidus can use the Trigger command ―Talk‖ If Tidus uses Talk on BFA then BFA Overdrive Bar is dropped from x% > 1% Tidus can only use ―Talk‖ Command 3 Times (Only Effective for 2 Times though) Talk #1 – ―I won’t lose‖ >>>>>>>>>>>>>>>>>> ―Tidus voice seems to effect Jecht‖ Talk #2 – ―You won’t beat me this time‖ >>>>>> ―Jecht seems torn‖ Talk #3 – ―Words don’t seem to reach him‖ BASIC ACTIONS st 1 Form YES --- Is OD Bar at 100%? --- NO I I Triumphant Grasp A (Characters) **2 Left Arm Strike --- 66% Jecht Bomber A (Aeons) Jecht Beam -------- 33% ----------------------------------------------------------------------------------------------------------------------------- --------------nd 2 Form BFA HP is => 60,000 (50%) YES --- Is OD Bar at 100%? --- NO I I st nd Triumphant Grasp B (Characters) **2 Blade Blitz (Only if 1 attack in 2 Form) Jecht Bomber B (Aeons) I Decision 1 <<< I I >>>>>>>> [DECISION 1] Left Arm Strike 2 --- 60% Blade Blitz ----------- 20% Jecht Beam --------- 20%
BFA HP is < 60,000 (50%) YES --- Is OD Bar at 100%? --- NO I I Ultimate Jecht Shot (Characters) Blade Blitz ------- 66% Jecht Bomber B (Aeons) Jecht Beam B --- 33%
**2 - BFA Will NOT target a character under Petrify Status SPECIFIC ACTIONS st ================ 1 FORM ================== Counter Condition: BFA HP = 0 Draws Sword (100%)
290 | P a g e Yu Pagoda (5,000 **1 / 5,000) - MP = 5,000 - Ap = 0 - Gil = 0 **1 - Yu Pagoda Max HP is set depending on how much damage it receives before it dies eg - If it receives 6,333 damage in total before it dies – it’s new max hp once regenerated will be 6,333 st 1, 1, 20, 50, 40, 15, 0, 1 - ZL 5 --- BFA Battle + All Other Battles 1 Turn only nd 1, 1, 20, 50, 30, 15, 0, 1 - ZL 5 --- All Other Battles (2 + Turn) N Status - Delay / Slow P+ Status - Immune to NulSpells / Protect / Reflect / Regen / Shell / Bribe / Life / Scan / Slice Element - Normal Resist - Slow (50%) Capture - No Actions: Curse - HP / mag - 1 char (Curse: Infinite% / Poison: 100% / Dark/Silence/Sleep: 100% (3)) Power Wave A - HP / spec - 1 char (HP Restore + Removes Dark / Poison / Silence / Slow / Zombie / ----------------------------------------- All Breaks) Power Wave B - HP / spec - 1 char (HP Restore + Remove Poison / Zombie / Reflect) **2 Osmose - MP / spec - 1 char (MP Drain) (100% Max MP) Regeneration - ---- / spec - 1 char (Yu Pagoda becomes active (Dispel: Slow)) **2 - If Cindy is under Reflect from Sandy’s Reflect then Reflect won’t wear off until Cindy has taken an action following the Power Wave B GENERAL INFO Inherent: Tough ICV: 21~23 (TS 7) Position: Center (BFA Battle) Position: Close (All Other Battles) Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Curse ------------- 16 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Osmose ---------- 16 ------ X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far ------- 8 ** Power Wave ---- 30 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 6 Locked Commands: Escape / Flee Regeneration: Once Deactivated Yu Pagoda Regenerates after an UNKNOWN period BASIC ACTIONS (All Other Battles) YES --- Both Pagodas are Alive? --- NO I I Power Wave A --- BFA Decision 1 Power Wave B --- All Other
[DECISION 1] <<< Which Pagoda is alive? >>> Mon A ------------------------- Mon B I I Osmose --- 70% Curse ------ 70% Curse ------ 30% Osmose --- 30%
I (Possessed Magus Sisters Battle) I YES --- Both Pagodas Alive? --- NO I I I I Decision 2 Decision 1 I I I I [DECISION 2] I YES --- Is MS OD Bar Full? --- NO I I I I Does Nothing Power Wave B **3 I I**3: Target Sister with OD Bar <100%
291 | P a g e Possessed Valefor (Yuna Valefor HP / 1,000) Var, Var, Var, Var, Var, 1, Var, Var - ZL 3 N Status - Delay P+ Status - Immune to Bribe / Scan / Slice Element - Normal Capture - No Actions: Attack - HP / phys Sonic Wings - HP / phys Energy Ray - HP / spec Energy Blast - HP / spec Possessed by YY
- MP = 1
- Ap = 0
- Gil = 0
- 1 char - 1 char (Delay (Weak): Infinite%) - All Char - All Char - 1 char
Var - Uses Yuna Valefor Current Stat
GENERAL INFO Inherent: First Strike ICV: -1 (TS Var) Position: Close Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack -------------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 --- Close ---- 1 ** Sonic Wings ------ 16 ----- X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 --- Infinite --- 1 ** Energy Ray ------- 55 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far ------- 15 ** Energy Blast ------ 48 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far ------- 15 ** Possessed YY ---- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 Locked Commands: Escape / Flee OVERDRIVE COUNTER Possessed Valefor OD Bar starts on 1% After Energy Blast / Energy Ray has been used the counter is dropped to 1% P Valefor receives Power Wave ------------------------ +20% (15%~30%) **1 P Valefor uses Attack / Sonic Wings ------------------ +5% (0%~10%) **1 P Valefor receives HP Damage (inc attempted) --- +5% (0%~10%) **1 **1 – This first number would seem to be what the bar is normally increased by however it has been known to randomly go up either side of this figure as shown in brackets BASIC ACTIONS Possessed by Yu Yevon I YES ------ Is OD Bar at 100%? ------ NO I I Energy Ray/Energy Blast **2 Attack ----------- 50% Sonic Wings --- 50% **2: Will use Energy Blast if Yuna Valefor has unlocked it otherwise it’ll use Energy Ray
292 | P a g e Possessed Ifrit (Yuna Ifrit HP / 2,000) - MP = 1 Var, Var, Var, Var, Var, 1, Var, Var - ZL 3 N Status - Delay P+ Status - Immune to Bribe / Scan / Slice Element - Fire (Absorb) Capture - No
- Ap = 0
- Gil = 0
Actions: Attack - HP / phys - 1 char Meteor Strike - HP / spec - 1 char Hellfire - HP / spec/F - All Char Possessed by YY - 1 char Var - Uses Yuna Ifrit Current Stat
GENERAL INFO Inherent: First Strike ICV: -1 (TS Var) Position: Close Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----------------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 1 ** Meteor Strike -------- 17 ----- X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 ---- Far ------- 1 ** Hellfire ----------------- 58 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------ 15 ** Possessed by YY --- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 Locked Commands: Escape / Flee OVERDRIVE COUNTER Possessed Ifrit OD Bar starts on 1% After Hellfire has been used the counter is dropped to 1% P Ifrit receives Power Wave ------------------------ +20% (15%~30%) **1 P Ifrit uses Attack / Meteor Strike ----------------- +5% (0%~10%) **1 P Ifrit receives HP Damage (inc attempted) --- +5% (0%~10%) **1 **1 - This first number would seem to be what the bar is normally increased by however it has been known to randomly go up either side of this figure as shown in brackets BASIC ACTIONS Possessed by Yu Yevon I YES --- Is OD Bar at 100%? --- NO I I Hellfire Attack ------------ 50% Meteor Strike --- 50%
293 | P a g e Possessed Ixion (Yuna Ixion HP / 3,000) - MP = 1 Var, Var, Var, Var, Var, 1, Var, Var - ZL 3 N Status - Delay P+ Status - Immune to Bribe / Scan / Slice Element - Thunder (Absorb) Capture - No Actions: Attack Aerospark Thors Hammer Possessed by YY
- Ap = 0
- Gil = 0
- HP / phys - 1 char - HP / phys - 1 char (Dispel: Haste / NulSpells / Protect / Reflect / Regen / Shell) - HP / spec/T - All Char - 1 char
Var – Uses Yuna Ixion Current Stat
GENERAL INFO Inherent: First Strike ICV: -1 (TS Var) Position: Close Name ------------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------------------- 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close --- 1 ** Aerospark -------------- 16 ----- X ----- N --- N --- N --- 00% --- Y --- Y --- N -------- 3 ---- Far ------ 1 ** Thors Hammer -------- 60 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------- 15 ** Possesswed by YY --- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 Locked Commands: Escape / Flee OVERDRIVE COUNTER Possessed Ixion OD Bar starts on 1% After Thors Hammer has been used the counter is dropped to 1% P Ixion receives Power Wave ------------------------ +20% (15%~30%) **1 P Ixion uses Attack / Aerospark --------------------- +5% (0%~10%) **1 P Ixion receives HP Damage (inc attempted) --- +5% (0%~10%) **1 **1 - Thisfirst number would seem to be what the bar is normally increased by however it has been known to randomly go up either side of this figure as shown in brackets BASIC ACTIONS Possessed by Yu Yevon I YES --- Is OD Bar at 100%? --- NO I I Thor’s Hammer Attack -------- 50% Aerospark --- 50%
294 | P a g e Possessed Shiva (Yuna Shiva HP / 4,000) - MP = 1 Var, Var, Var, Var, Var, 1, Var, Var - ZL 3 N Status - Delay P+ Status - Immune to Bribe / Scan / Slice Element - Ice (Absorb) Capture - No Actions: Attack Heavenly Strike Diamond Dust Possessed by YY
- Ap = 0
- Gil = 0
- HP / phys - 1 char - HP / phys - 1 char (Delay (Strong): Infinite%) - HP / spec/I - All Char - 1 char
Var – Uses Yuna Shiva Current Stat
GENERAL INFO Inherent: First Strike ICV: -1 (TS Var) Position: Close Name ------------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------------------ 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 1 ** Heavenly Strike ----- 17 ------ X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 ---- Far ------- 1 ** Diamond Dust ------- 60 ------ X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------- 15 ** Possessed by YY --- X ------- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 Locked Commands: Escape / Flee OVERDRIVE COUNTER Possessed Shiva OD Bar starts on 1% After Diamond Dust has been used the counter is dropped to 1% P Shiva receives Power Wave ----------------------- +20% (15%~30%) **1 P Shiva uses Attack / Heavenly Strike ------------- +5% (0%~10%) **1 P Shiva receives HP Damage (inc attempted) --- +5% (0%~10%) **1 **1 - This first number would seem to be what the bar is normally increased by however it has been known to randomly go up either side of this figure as shown in brackets BASIC ACTIONS Possessed by Yu Yevon I YES --- Is OD Bar at 100% --- NO I I Diamond Dust Attack ---------------- 50% Heavenly Strike --- 50%
295 | P a g e Possessed Bahamut (Yuna Bahamut HP / 5,000) Var, Var, Var, Var, Var, 1, Var, Var - ZL 3 N Status - Delay P+ Status - Immune to Bribe / Scan / Slice Element - Normal Capture - No Actions: Attack Impulse Mega Flare Possessed by YY
- MP = 1
- Ap = 0
- Gil = 0
- HP / phys - 1 char - HP / phys - All Char - HP / spec - All Char - 1 char
Var – Uses Yuna Bahamut Current Stat
GENERAL INFO Inherent: First Strike, Tough ICV: -1 (TS Var) Position: Close Name ------------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------------------ 16 ----- 90 ---- Y --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Close ---- 1 ** Impulse ---------------- 16 ----- X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 ---- Far ------- 1 ** Mega Flare ----------- 65 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------- 15 ** Possessed by YY --- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 Locked Commands: Escape / Flee OVERDRIVE COUNTER Possessed Bahamut OD Bar starts on 1% After Mega Flare has been used the counter is dropped to 1% P Bahamut receives Power Wave ----------------------- +20% (15%~30%) **1 P Bahamut uses Attack / Impulse ------------------------ +5% (0%~10%) **1 P Bahamut receives HP Damage (inc attempted) --- +5% (0%~10%) **1 **1 - This first number would seem to be what the bar is normally increased by however it has been known to randomly go up either side of this figure as shown in brackets BASIC ACTIONS Possessed by Yu Yevon I YES --- Is OD Bar at 100%? --- NO I I Mega Flare Attack ----- 50% Impulse --- 50%
296 | P a g e Possessed Anima (Yuna Anima HP / 168) - MP = 1 Var, Var, Var, Var, Var, 1, Var, Var - ZL 3 N Status - Delay P+ Status - Immune to Bribe / Scan / Slice Element - Normal Capture - No Actions: Pain Oblivion Oblivion Possessed by YY
- Ap = 0
- Gil = 0
- HP / mag - 1 char (Death: 100%) - HP / spec - All Char ------------------------- Orig Jp/NA ver - HP / spec - All Char (Hits 16 Times) ---- Int/PAL ver - 1 char
Var – Uses Yuna Anima Current Stat
GENERAL INFO Inherent: First Strike, Tough, Heavy ICV: -1 (TS Var) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Pain ------------ 28 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------ 15 ** Oblivion ------- 75 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ----- 1 (Orig Jp/NA ve)r ** Oblivion -------- 4 ------ X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 ---- Far ------ 1 (Int/PAL ver) ** Poss by YY --- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 0 Animation: Hellfire / Thor’s Hammer / Delta Attack use an alternate animation on Anima Locked Commands: Escape / Flee OVERDRIVE COUNTER Possessed Anima OD Bar starts on 1% After Oblivion has been used the counter is dropped to 1% P Anima receives Power Wave ------------------------ +20% (15%~30%) **1 P Anima uses Pain ---------------------------------------- +5% (0%~10%) **1 P Anima receives HP Damage (inc attempted) --- +5% (0%~10%) **1 **1 - This first number would seem to be what the bar is normally increased by however it has been known to randomly go up either side of this figure as shown in brackets BASIC ACTIONS Possessed by Yu Yevon I YES --- Is OD Bar at 100%? --- NO I I Oblivion Pain
297 | P a g e Possessed Yojimbo (Yuna Yojimbo HP / 169) Var, Var, Var, Var, Var, 1, Var, Var - ZL 3 N Status - Delay P+ Status - Immune to Bribe / Scan / Slice Element - Normal Capture - No Actions: Kozuka Wakizashi Zanmato Possessed by YY
- MP = 1
- Ap = 0
- Gil = 0
- HP / phys - 1 char - HP / phys - 1 char - HP / spec - All Char (Deals 10,000 Damage) - 1 char
Var – Uses Yuna Yojimbo Current Stat
GENERAL INFO Inherent: First Strike, Tough ICV: -1 (TS Var) Position: Close Name ------------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Kozuka ---------------- 14 ------ X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 --- Far -------- 1 ** Wakizashi ------------ 14 ------ X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 --- Far -------- 1 ** Zanmato -------------- 200 ---- X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far -------- 6 ** Possessed by YY --- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far -------- 0 Locked Commands: Escape / Flee OVERDRIVE COUNTER Possessed Yojimbo OD Bar starts on 1% After Zanmato has been used the counter is dropped to 1% P Yojimbo receives Power Wave ------------------------ +10% (5%~15%) **1 P Yojimbo uses Kozuka / Wakizashi ------------------- +5% (0%~10%) **1 P Yojimbo receives HP Damage (inc attempted) --- +5% (0%~10%) **1 **1 - This first would seem to be what the bar is normally increased by however it has been known to randomly go up by approx 5% either side of this figure as shown in brackets BASIC ACTIONS Possessed by Yu Yevon I YES --- Is OD Bar at 100%? --- NO I I Zanmato Kozuka ------ 50% Wakizashi --- 50%
298 | P a g e MAGUS SISTERS Possessed Cindy (Yuna Cindy HP / 2,000) - MP = 1 Var, Var, Var, Var, Var, 1, Var, Var - ZL 4 N Status - Delay P+ Status - Immune to Bribe / Scan / Slice Element - Normal Capture - No
- Ap = 0
- Gil = 0
Moves: Camisade - HP / phys - 1 char Drain - HP / mag - 1 char (HP Drain) Curaga - HP / mag - 1 char (HP Restore) Delta Attack - HP / spec - All Char ------------------------ Orig Jp/NA ver Delta Attack - HP / spec - All Char (Hits 6 Times) --- Int/PAL ver Possessed by YY - 1 char --------------------------------------------------------------------------------------------------------------<<< NOT USED >>> Camisade B - HP / phys - 1 char Var – Uses Yuna Cindy Current Stat
GENERAL INFO Inherent: First Strike ICV: -1 (TS Var) Position: Close Name ------------ Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Camisade- ------ 21 ----- X ----- N --- N --- N --- 30% --- Y --- Y --- N ------- 3 ---- Close ---- 1 ** Drain ------------- 20 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 2 ---- Infinite --- 3 ** Curaga ---------- 80 ----- X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 7 ** Delta Attack --- 60 ----- X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 ---- Far --- 15 (Orig Jp/NA ver) ** Delta Attack --- 10 ----- X ----- N --- N --- N --- 00% --- Y --- Y --- N -------- 3 ---- Far ------ 15 (Int/PAL ver) ** Poss by YY ---- X ----- X ------ N --- N --- N --- 00% --- N --- N --- N -------- 3 ---- Far -------- 0 --------------------------------------------------------------------------------------------- ----------------------------------------------** Camisade B --- 21 ---- X ------ N --- N --- N --- 00% --- Y --- Y --- N -------- 3 ---- Far -------- 1 Locked Commands: Escape / Flee OVERDRIVE COUNTER Possessed Cindy OD Bar starts on 1% After Delata Attack has been used the counter is dropped to 1% P Cindy receives Power Wave ------------------------ +50% (40%~60%) **1 **2 P Cindy receives HP Damage (inc attempted) --- +15% (5%~25%) **1 **2 P Cindy uses Drain -------------------------------------- +15% (5%~25%) **1 P Cindy uses Camisade -------------------------------- +5% (0%~10%) **1 **1 - The first number would seem to be what the bar is normally increased by however it has been known to randomly go up either side of this figure as shown in brackets **2 - Occasionally Cindy will get a 100% refill from one of these actions
299 | P a g e BASIC ACTIONS Possessed by Yu Yevon I YES --- Are ALL 3 OD Bars at 100%? --- NO I I Delta Attack Decision 1
[DECISION 1] YES --- Cindy HP is <66% Max HP? --- NO I I Drain Decision 2
[DECISION 2] YES --- Mindy/Sandy HP is => 50% Max HP? --- NO I I Camisade Curaga – Target Mindy / Sandy **3 **3 - If both sisters are under 50% HP then Mindy will take priority
300 | P a g e Possessed Sandy (Yuna Sandy HP / 2,000) Var, Var, Var, Var, Var, 1, Var, Var - ZL 4 N Status - Delay P+ Status - Immune to Bribe / Scan / Slice Element - Normal
- MP = 1
- Ap = 0
- Gil = 0
Actions: Razzia - HP / phys - 1 char Reflect - ---- / mag - 1 char (Reflect: Infinite% (**)) Haste - HB CTB / mag - 1 char (CTB Restore) (Haste: Infinite% (**)) Possessed by YY - 1 char ---------------------------------------------------------------------------------------------------------------------------<<< NOT USED >>> Razzia B - HP / phys - 1 char Var – Uses Yuna Sandy Current Stat
GENERAL INFO Inherent: First Strike ICV: -1 (TS Var) Position: Close Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Razzia ----------------- 21 ------ X ---- N --- N --- N --- 30% --- Y --- Y --- N ------- 5 --- Close ---- 1 ** Haste ------------------- 8 ------- X ---- N --- Y --- Y --- 00% --- Y --- N --- N ------- 4 --- Infinite --- 13 ** Reflect ----------------- X ------- X ---- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Possessed by YY --- X ------- X ---- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0 -------------------------------------------------------------------------------------------------------------------------------------------** Razzia B -------------- 21 ------ X ---- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 --- Far -------- 1 Locked Commands: Escape / Flee OVERDRIVE COUNTER Possessed Sandy OD Bar starts on 1% After Delata Attack has been used the counter is dropped to 1% P Sandy receives Power Wave ----------------------- +50% (40%~60%) **1 P Sandy receives HP Damage (inc attempted) --- +15% (5%~25%) **1 P Sandy uses Reflect / Haste / Razzia -------------- +5% (0%~10%) **2 **1 - The first number would seem to be what the bar is normally increased by however it has been known to randomly go up by approx 10% either side of this figure as shown in brackets **2 - The first number would seem to be what the bar is normally increased by however it has been known to randomly go up by approx 5% either side of this figure as shown in brackets
301 | P a g e BASIC ACTIONS Possessed by Yu Yevon I YES --- Are ALL 3 OD Bars at 100%? --- NO I I Delta Attack **3 Decision 1
[DECISION 1] YES --- Is Cindy under Reflect Status? --- NO I I Decision 2 Reflect - Target Cindy
[DECISION 2] YES --- Is Self / Mindy not under Haste Status? --- NO I I Haste - Target either Self / Mindy **4 Razzia **3 - Uses Cindy Mag Stat **4 - If Self or Mindy are under Reflect Status then Haste will not be casted
302 | P a g e Possessed Mindy (Yuna Mindy HP / 2,000) - MP = 1 Var, Var, Var, Var, Var, 1, Var, Var - ZL 4 N Status - Delay P+ Status - Immune to Bribe / Scan / Slice Element - Normal Capture - No
- Ap = 0
- Gil = 0
Actions: Passado - HP / phys - 1 char (Hits 15 Times) Flare - HP / mag - 1 char Possessed by YY - 1 char Var – Uses Yuna Mindy Current Stat
GENERAL INFO Inherent: First Strike ICV: -1 (TS Var) Position: Close Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Passado --------------- 2 ------ X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 --- Far ------- 1 ** Flare ------------------- 60 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 5 --- Infinite --- 3 ** Possessed by YY --- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0 Locked Commands: Escape / Flee OVERDRIVE COUNTER Possessed Mindy OD Bar starts on 1% After Delata Attack has been used the counter is dropped to 1% P Mindy receives Power Wave ------------------------ +50% (40%~60%) **1 P Mindy receives HP Damage (inc attempted) --- +15% (5%~25%) **1 P Mindy uses Passado / Flare ------------------------- +5% (0%~10%) **2 **1 – The first number would seem to be what the bar is normally increased by however it has been known to randomly go up by approx 10% either side of this figure as shown in brackets **2 – The first number would seem to be what the bar is normally increased by however it has been known to randomly go up by approx 5% either side of this figure as shown in brackets BASIC ACTIONS Possessed by Yu Yevon I YES --- Are ALL 3 OD Bars at 100%? --- NO I I Delta Attack **3 Decision 1 [DECISION 1] YES --- Is Cindy under Reflect Status? --- NO I I Flare - Target Cindy Passado --- 50% Flare -------- 50% **3 – Uses Cindy Mag Stat
303 | P a g e Yu Yevon (99,999 / 99,999) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 200, 1, 44, 1, 0, 1 - ZL 5 N Status - Delay / Doom / Poison / Slow / Zombie / All Breaks P+ Status - Immune to Scan / Life / Bribe / Slice Element - Normal Doom - 3 Turns Poison - 10% Capture - No Moves: Ultima Curaga Gravija Osmose
- HP / mag - HP / mag - HP / mag - MP / spec
- All Char - 1 char (HP Restore) - All Char + Himself (75% Current HP) - All Char (100% Max MP)
GENERAL INFO Inherent: First Strike ICV: -1 (TS 6) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Osmose ------- 16 ------ X ----- N --- N --- N --- 00% --- Y --- N --- N ------- 3 --- Far ------- 8 ** Gravija --------- 12 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 5 ** Ultima ---------- 70 ------ X ----- N --- Y --- N --- 10% --- Y --- N --- N ------- 6 --- Infinite --- 3 ** Curaga --------- 80 ------ X ----- N --- Y --- Y --- 00% --- Y --- N --- N ------- 3 --- Infinite --- 7 Locked Commands: Escape / Flee BASIC ACTIONS Does Nothing I YES --- Curaga has been used 7 Times? --- NO I I Osmose Gravija I I Ultima Return to Condition I Return to Condition SPECIFIC ACTIONS Counter Condition: Yu Yevon is HP Damaged Curaga (100%)
304 | P a g e (REMIEM TEMPLE) Belgemine (10 / 10) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 1, 1, 1, 15, 0, 1 - ZL 5 N Status - Anything exc Threaten P+ Status - Immune to Bribe / Scan / Sensor Element - Normal Resist - Dark/Silence/Sleep (20%) Doom - 3 Turns Poison - 25% Capture - No Actions: Summon 1 Summon 2 Summon 3 Summon 4 Summon 5 Summon 6 Summon 7 Summon 8
- Summons Valefor - Summons Ifrit - Summon Ixion - Summon Shiva - Summons Bahamut - Summons Yojimbo - Summons Anima - Summons Magus Sisters
GENERAL INFO Inherent: First Strike, Tough ICV: -1 (TS 28) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Summons --- X ------ X ------ N --- N --- N --- 00% --- N --- N --- N ------ 3 --- Far -------- 0 BASIC ACTIONS Summon
305 | P a g e Valefor (20,000 / 20,000) - MP = 500 - Ap = 0 - Gil = 0 35, 85, 48, 1, 17, 15, 0, 1 - ZL 4 N Status - Doom P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice Element - Normal Doom - 5 Turns Capture - No ----------------------------------------------------------------------------------------------------------------------st Reward: 1 Time ---- 4x Lightning Gem **1 All Other --- 4x Power Spheres --------------------------------------------------------------------------------------------------------- --------------Actions: Attack - HP / phys Sonic Wing - HP / phys Energy Ray - HP / mag Energy Blast - HP / spec
- 1 char - 1 char (Delay (Weak): Infinite%) - All Char - All Char
**1 - Summoners Soul will also be awarded if it was not obtained earlier - Aeon Soul will be also awarded if it was not obtained earlier but Summoner Soul was
GENERAL INFO ICV: 30 (TS 10) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----------- 16 ---- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Close --- 1 ** Sonic Wings ---- 8 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------ 1 ** Energy Ray ----- 26 ---- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 3 ** Energy Blast --- 40 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------ 3 ---- Far ------- 3 OVERDRIVE COUNTER Valefor Overdrive Bar starts at 1% After using Energy Blast the Overdrive Bar is dropped to 1% Valefor uses Attack / Sonic Wings / Energy Ray --- +10% Increase Valefor recieves a Magical Attack ---------------------- +15% Increase Valefor recieves Any Other Attack --------------------- +5% Increase BASIC ACTIONS YES --- Is the OD Bar at 100%? --- NO I I Energy Blast Attack ----------- 66% Sonic Wings --- 33% SPECIFIC ACTIONS Conditions: Overdrive Bar is between 30~99% Valefor is hit by a Magical Attack Energy Ray
306 | P a g e Ifrit (28,000 / 28,000) - MP = 800 - Ap = 0 - Gil = 0 29, 40, 45, 40, 18, 15, 10, 15 - ZL 1 N Status - Doom P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice Element - Fire (Absorb) Doom - 5 Turns Capture - No -------------------------------------------------------------------------------------------------------st Reward: 1 Time ---- 30x X Potion **1 All Other --- 5x Mana Sphere --------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Meteor Strike - HP / mag - 1 char Hellfire - HP / spec/F - All Char **1 - Aeon Soul will also be awarded if it hasn’t been obtained yet
GENERAL INFO ICV: 33 (TS 11) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close ---- 1 ** Meteor Strike ---- 28 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far ------- 3 ** Hellfire ------------ 70 ----- X ----- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far ------- 3 OVERDRIVE COUNTER Ifrit Overdrive Bar starts at 0% After using Hellfire the Overdrive Bar is dropped to 1% Ifrit uses Attack / Meteor Strike ---- +7% Increase Ifrit recieves Attacks ------------------ +3% Increase STAT CHANGE When Ifrit Overdrive Bar rises his stats change: Magic Stat is decreased from 45 > 35 (Overdrive Bar rises over 1%) Magic Stat is increased from 35 > 45 (Just before Hellfire is used) BASIC ACTIONS YES --- Is OD Bar at 100%? --- NO I I Hellfire I <<<<<<<<<<<<< I YES --- Has Ifrit been targeted with a Physical Attack? --- NO I I Meteor Strike Attack
307 | P a g e Ixion (30,000 / 30,000) - MP = 720 - Ap = 0 - Gil = 0 40, 40, 50, 40, 12, 15, 10, 15 - ZL 1 N Status - Doom P+ Status - Immune to Reflect / Bribe / Distillers / Scan / Sensor / % Damage / Slice Element - Thunder (Absorb) Doom - 5 Turns Capture - No ---------------------------------------------------------------------------------------------------------st Reward: 1 Time ---- 10x Chocobo Feather All Other --- 8x Power Sphere ---------------------------------------------------------------------------------------------------------Actions: Attack Aerospark Thors Hammer Ixion Evades Ixion Defends
- HP / phys - 1 char - HP / phys - 1 char (Dispel: Haste / NulSpells / Protect / Reflect / Regen / Shell) - HP / spec/T - All Char - Enhances Evasion - Enhances Defence
GENERAL INFO ICV: 39 (TS 13) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---------- 16 ----- 90 ---- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Aerospark ----- 22 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 ** T Hammer ----- 40 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 3 ** Evades ---------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 ** Defends --------- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 0 OVERDRIVE COUNTER Ixion Overdrive Bar starts at 0% After using Thors Hammer the Overdrive Bar is dropped to 1% Ixion receives a Magical Attack whilst Defending ----------------------------------- 25% Increase Ixion receives a Physical Attack whilst Evading ------------------------------------- 25% Increase Ixion uses Attack / Aerospark or recieves Attacks (exc above conditions) --- 5% Increase STAT CHANGES ―Ixion Defends‖ --- Inc Def and Magic Def stats from 40 > 255 (Returns to 40 after finishing Defending) ―Ixion Evades‖ --- Inc Evasion from 10 > 255 (Returns to 10 after finishing Evading) BASIC ACTIONS YES --- Is OD Bar at 100% --- NO I I Thor’s Hammer Double Strike **1 I <<<<<<<<<<<<< Attack --------- 25% I Aerospark --- 25% I Defends ------ 25% I Evades ------- 25% I I I >>>>>>>>>>>>>> **1 - Ixion will use Attack and then a Random Move (Any of the 4 Basic Moves)
308 | P a g e Shiva (20,000 / 20,000) - MP = 950 - Ap = 0 - Gil = 0 25, 1, 31, 1, 22, 15, 50, 15 - ZL 1 N Status - Doom P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice Element - Ice (Absorb) Doom - 5 Turns Capture - No ---------------------------------------------------------------------------------------------------st Reward: 1 Time ---- 60x Mega Potion All Other --- 6x Star Curtain ---------------------------------------------------------------------------------------------------Actions: Attack Heavenly Strike Blizzara Blizzaga Diamond Dust
- HP / phys - HP / phys - HP / mag/I - HP / mag/I - HP / spec/I
- 1 char - 1 char (Delay (Weak): Infinite%) - 1 char - 1 char - All Char
GENERAL INFO ICV: 30 (TS 10) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** H Strike ----- 30 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Far ------- 1 ** Blizzara ----- 24 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Blizzaga ---- 42 ------ X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** D Dust ------ 40 ------ X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 --- Infinite --- 3 OVERDRIVE COUNTER Shiva Overdrive Bar starts at 0% After Diamond Dust the Overdrive Bar drops to 1% Shiva uses Blizzaga ------------------------------------- 20% Increase Shiva uses Attack / Blizzara / Heavenly Strike --- 10% Increase Shiva recieves HP Damage **1 ----------------------- 5% Increase **1 - Doesn’t include HP Healing or potential Damage (ie Miss) BASIC ACTIONS YES --- Is OD Bar at 100%? --- NO I I Diamond Dust Go to HP Pattern
=>10,000 ------------ Shiva HP ------------ < 10,000 (50%) I I Attack --------------- 50% Attack ---------------- 25% Heavenly Strike --- 25% Heavenly Strike --- 25% Blizzara ------------- 25% Blizzara -------------- 25% Blizzaga -------------- 25% --- Target self
309 | P a g e Bahamut (35,000 / 35,000) - MP = 1,500 - Ap = 0 - Gil = 0 32, 1, 47, 1, 18, 15, 0, 15 - ZL 1 N Status - Doom P+ Status - Immune to Bribe / Distillers / Scan / Sensor / Slice Element - Normal Doom - 5 Turns Capture - No --------------------------------------------------------------------------------------------------------------st Reward: 1 Time ----- Flower Sceptre All Other --- 8x Mana Sphere ---------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Impulse - HP / spec - All Char (Delay (Weak): Infinite%) Mega Flare - HP / spec - All Char Countdown - Countdown to Mega Flare GENERAL INFO Inherent: Tough ICV: 33~36 (TS 11) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ---------- 16 ---- 120 --- Y --- N --- N --- 10% --- N --- Y --- N -------- 3 --- Close ---- 1 ** Impulse -------- 25 ----- X ----- N --- N --- N --- 00% --- Y --- N --- N -------- 3 --- Far ------- 1 ** M Flare -------- 44 ----- X ----- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far ------- 3 ** Countdown --- X ------ X ----- N --- N --- N --- 00% --- N --- N --- N -------- 3 --- Far -------- 0 OVERDRIVE COUNTER Bahamut Overdrive Bar starts at 0% Bahamut uses Countdown --- 20% Increase BASIC ACTIONS Countdown 5 <<<<<<<<<< I I Countdown 4 I I I Countdown 3 I I I Countdown 2 I I I Countdown 1 I I I Mega Flare I I I >>>>>>>>>>>>>>>> SPECIFIC ACTIONS Counter Condition: Bahamut is targeted (1~4 times) Attack (100%) ---------------------------------------------------------------------------------------------------------------------- ---------------------th Counter Condition: Bahamut is targeted for the 5 time Impulse (100%) >> Counter dropped to 0
310 | P a g e Yojimbo (32,000 / 32,000) - MP = 1,200 - Ap = 0 - Gil = 0 30, 1, 45, 1, 25, 15, 50, 15 - ZL 1 N Status - Doom P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice Element - Normal Doom - 5 Turns Capture - No ----------------------------------------------------------------------------------------------------------------------st Reward: 1 Time ----- 8x Shadow Gem All Other --- 10x Power Sphere -----------------------------------------------------------------------------------------------------------------------Yojimbo Dog (Koma Inu) (1 / 1) - MP = 1 - Ap = 0 - Gil = 0 25, 1, 1, 1, 1, 15, 0, 1 - ZL 1 N Status - Anything exc Delay / Eject / Threaten P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice Element - Normal Resist - Dark/Silence/Sleep (20%) Doom - 5 Turns Poison - 25% Capture - No Actions: Daigoro Kozuka Wakizashi Zanmato
- HP / phys - HP / phys - HP / phys - HP / spec
- 1 char - 1 char - 1 char - All Char (Deals 10,000 Damage)
GENERAL INFO Inherent: Tough (BOTH) ICV: 27~30(TS 9) ------- Yojimbo ICV: 84~93 (TS 28) ---- Yojimbo Dog (Koma Inu) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Daigoro --------- 20 ----- X ----- N --- N --- N --- 10% --- N --- Y --- N ------- 3 ---- Far ------- 1 ** Kozuka --------- 16 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------ 1 ** Wakizashi ----- 28 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 1 ** Zanmato ------ 200 ---- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------- 6 OVERDRIVE COUNTER Yojimbo Overdrive Bar starts at 0% After using Zanmato the Overdrive Bar is dropped to 3% Yojimbo uses Daigoro / Kozuka / Wakizashi --- 2% Increase Yojimbo recieves Attacks --------------------------- 3% Increase BASIC ACTIONS 0% ~ 24% I Daigoro
<<< OVERDRIVE BAR >>> 25% ~ 49% 50% ~ 79% 80% ~ 99% I I I Daigoro --- 75% Daigoro ----- 60% Daigoro ------ 50% Kozuka ---- 25% Kozuka ------ 20% Kozuka ------ 25% Wakizashi --- 20% Wakizashi --- 25%
100% I Zanmato
311 | P a g e Anima (54,000 / 54,000) - MP = 3,000 - Ap = 0 - Gil = 0 38, 1, 60, 1, 15, 15, 0, 1 - ZL 1 N Status - Doom P+ Status - Immune to Bribe / Distillers / Scan / Sensor / % Damage / Slice Element - Normal Doom - 5 Turns Capture - No -----------------------------------------------------------------------------------------------------st Reward 1 Time ----- 60x Stamina Spring All Other --- 10x Mana Sphere -----------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Pain - HP / mag - 1 char (Death: 100%) Oblivion - HP / mag - All Char (Delay (Weak): Infinite%) -------------------------------- Orig Jp/NA ver Oblivion - HP / spec - All Char (Delay (Weak x16): Infinite%) (Hits 16 Times) ------ Int/PAL ver Demi - HP / mag - All Char (25% Current HP) Dispel - ---- / mag - 1 char (Dispel: Curse / Haste / NulSpells / Protect / Reflect / Regen / Shell / -------------------------------- All Breaks)
GENERAL INFO Inherent: Tough ICV: 36~40 (TS 12) Position: Close Name ----- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ----- 16 ----- 95 ---- N --- N --- N --- 00% --- N --- Y --- N ------- 3 ---- Far ------ 1 ** Pain -------- 20 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------ 3 ** Demi -------- 4 ----- X ----- N --- Y --- N --- 10% --- Y --- N --- N ------- 3 ---- Infinite --- 5 ** Oblivion --- 85 ----- X ----- N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------ 3 -- Orig JP / NA ver ** Oblivion ---- 6 ----- X ------ N --- N --- N --- 00% --- N --- N --- N ------- 3 ---- Far ------ 3 -- Int / PAL ver ** Dispel ------ X ----- X ------ N --- Y --- N --- 00% --- Y --- N --- N ------- 3 ---- Infinite --- 3 Animation: Hellfire / Thor’s Hammer use alternate animations when used against Anima OVERDRIVE COUNTER Anima Overdrive Bar starts at 0% After using Oblivion the Overdrive Bar is dropped to 1% Anima recieves Attack --------- 5% Increase BASIC ACTIONS YES --- Is OD Bar at 100%? --- NO I I Oblivion Attack -------- 40% Pain ----------- 30% Demi ---------- 20% Dispel -------- 10%
312 | P a g e MAGUS SISTERS --------------------------------------------------------------------------------------------------st Reward: 1 Time ----- 40x Shining Gem All Other --- 12x Power Sphere ---------------------------------------------------------------------------------------------------Mindy (20,000 / 20,000) - MP = 7,000 - Ap = 0 - Gil = 0 21, 1, 28, 1, 20, 15, 0, 1 - ZL 1 N Status - Doom P+ Status - Immune to Bribe / Distillers / Scan / Sensor / Slice Element - Normal Doom - 5 Turns Capture - No Actions: Passado Fira Thundara Watera Blizzara Firaga Thundaga Waterga Blizzaga Flare Ultima
- HP / phys - HP / mag/F - HP / mag/T - HP / mag/W - HP / mag/I - HP / mag/F - HP / mag/T - HP / mag/W - HP / mag/I - HP / mag - HP / mag
- 1 char (Hits 15 Times) - 1 char - 1 char - 1 char - 1 char - 1 char - 1 char - 1 char - 1 char - 1 char - All Char
GENERAL INFO ICV: 2 Ticks after Yunas (TS 10) Position: Close Name -------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Passado ------------ 2 ------ X ----- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 --- Far ------- 1 ** Lvl 2 Element ----- 24 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Lvl 3 Element ----- 42 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 3 --- Infinite --- 3 ** Flare ----------------- 60 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N ------- 5 --- Infinite --- 3 ** Ultima --------------- 70 ----- X ----- N --- Y --- N --- 10% --- Y --- N --- N ------- 6 --- Infinite --- 3 When Mindy is Koed unlike other enemies she can be revived (OD Bar will be invisible after revive) OVERDRIVE COUNTER Mindy OD Bar starts at 0% After Delta Attack has been used the Overdrive Bar is dropped to 1% Mindy uses ANY Action -------------- 10% Increase Mindy recieves Damage -------------- 5% Increase BASIC ACTIONS => 5,000 ----------- Mindy HP ------------ < 5,000 (25%) I I Passado ---- 16.5% Passado ----- 16.5% Fira ----------- 16.5% Firaga -------- 16.5% Thundara --- 16.5% Thundaga --- 16.5% Watera ------ 16.5% Waterga ---- 16.5% Blizzara ----- 16.5% Ultima ------- 16.5%
313 | P a g e Sandy (35,000 / 35,000) - MP = 3,000 - Ap = 0 - Gil = 0 35, 1, 18, 1, 24, 15, 0, 1 - ZL 1 N Status - Doom P+ Status - Immune to Bribe / Distillers / Scan / Sensor / Slice Element - Normal Doom - 5 Turns Capture - No Actions: Attack - HP / phys - 1 char Razzia - HP / phys - 1 char
GENERAL INFO ICV: 2 Ticks after Yunas (TS 9) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack ------- 16 ----- 120 --- Y --- N --- N --- 10% --- N --- Y --- N ------- 3 --- Close ---- 1 ** Razzia ------- 21 ------ X ---- N --- N --- N --- 00% --- Y --- Y --- N ------- 3 --- Far ------- 1 When Sandy is Koed unlike other enemies she can be revived (OD bar will be invisible after revive) OVERDRIVE COUNTER Sandy OD Bar starts at 0% After Delta Attack has been used the Overdrive Bar is dropped to 1% Sandy uses Attack / Razzia ---------- 10% Increase Sandy recieves Damage --------------- 5% Increase BASIC ACTIONS Attack --- 75% Razzia --- 25%
314 | P a g e Cindy (48,000 / 48,000) - MP = 8,000 - Ap = 0 - Gil = 0 48, 1, 38, 1, 15, 15, 0, 1 - ZL 1 N Status - Doom P+ Status - Immune to Bribe / Distillers / Scan / Sensor / Slice Element - Normal Doom - 5 Turns Capture - No Actions: Camisade - HP / phys - 1 char Delta Attack - HP / spec - All Char -------------------------------------- Orig Jp/NA ver Delta Attack - HP / spec - All Char (Hits 6 Times) ------------------- Int/PAL ver Drain - HP / mag - 1 char Holy - HP / mag/H - 1 char Cura - HP / mag - 1 char (HP Restore) Demi - HP / mag - All Char (25% Current HP) White Wind - HP / spec - All Char (HP Restore) (50% Current HP) + Removes Berserk / Confuse / ----------------------------------------- Petrify / Poison / Provoke / Threaten / Zombie Osmose - MP / mag - 1 char (MP Drain) Dispel - ---- / mag - All char (Dispel: Haste / NulSpells / Protect / Reflect / Regen / Shell / ------------------------------------------ All Breaks / Curse) Shell - ---- / mag - 1 char (Shell: Infinite% (**)) Protect - ---- / mag - 1 char (Protect: Infinite% (**)) Regen - ---- / mag - 1 char (Regen: 100% (10)) Mighty Guard - ---- / spec - All Char (Protect/Shell: Always (6), Nul All: Always (1 Block))
GENERAL INFO ICV: 36 (TS 12) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F ** Camisade --------- 21 ----- X ---- N --- N --- N --- 00% ---- Y --- Y --- N ------- 3 --- Far -------- 1 ** Osmose ----------- 10 ----- X ---- N --- Y --- Y --- 10% ---- Y --- N --- N -------- 2 --- Infinite --- 3 ** Drain --------------- 20 ----- X ---- N --- Y --- Y --- 10% ---- Y --- N --- N -------- 2 --- Infinite --- 3 ** Holy --------------- 100 ---- X ---- N --- Y --- Y --- 100% --- Y --- N --- N ------- 4 --- Infinite --- 3 ** Cura --------------- 40 ----- X ---- N --- Y --- Y --- 00% ---- Y --- N --- N -------- 3 --- Infinite --- 7 ** Demi --------------- 4 ------ X ---- N --- Y --- N --- 10% ---- Y --- N --- N -------- 3 --- Infinite --- 5 ** White Wind ------ 8 ------- X ---- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far ------- 5 ** Mighty Guard --- X ------- X ---- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far ------- 3 ** Dispel ------------- X ------- X ---- N --- Y --- N --- 00% ---- Y --- N --- N ------- 3 --- Infinite --- 3 ** Shell --------------- X ------- X ---- N --- Y --- Y --- 00% ---- Y --- N --- N ------- 3 --- Infinite --- 3 ** Protect ------------ X ------- X ---- N --- Y --- Y --- 00% ---- Y --- N --- N ------- 3 --- Infinite --- 3 ** Regen ------------- X ------- X ---- N --- Y --- Y --- 00% ---- Y --- N --- N ------- 3 --- Infinite --- 3 ** Delta Attack --- 60 ------ X ---- N --- N --- N --- 00% --- N --- Y --- N -------- 3 --- Far ------ 1 (Orig / NA ver) ** Delta Attack --- 10 ------ X ---- N --- N --- N --- 00% --- N --- Y --- N -------- 3 --- Far ------- 1 (Int / PAL ver) When Cindy is Koed unlike other enemies she can be revived (OD Bar will be invisible after revive) OVERDRIVE COUNTER Cindy OD Bar starts at 0% Once Delta Attack has been used the counter is dropped to 1% Cindy uses Action (sans WW and MG) ---------- 10% Increase Cindy uses White Wind / Mighty Guard ---------- 5% Increase Cindy is damaged ------------------------------------- 5% Increase
315 | P a g e BASIC ACTIONS YES --- All Sisters OD Bars are at 100%? --- NO I I Delta Attack I <<<<<<<<<<<<<<<<<< I YES --- ALL Sisters present are under 50% HP? --- NO I I White Wind ---------- 25% I Go to Next ----------- 75% I I <<<<<<<<<<<<<<<<<<<<<<<< I rd YES --- Is this Cindy 3 or +7 turn? --- NO I I Mighty Guard --- Target Allies I <<<<<<<<<<<< I Defence Action ----- 75% Offensive Action ---- 25%
[DEFENSIVE ACTION] YES --- Is Any Ally not under Shell Status? --- NO I I Shell - Target Non Shell Ally I <<<<<<<<<<<<<<<<<<<< I YES --- Is Any Ally not under Protect Status? --- NO I I Protect - Target Non Protect Ally Regen ---- 66% Cura ------ 33% [OFFENSIVE ACTION] Camisade ----- 16.5% Holy ------------- 16.5% Drain ----------- 16.5% Osmose ------- 16.5% Dispel ---------- 16.5% Demi ----------- 16.5%
316 | P a g e --------------------------
MONSTER ARENA AI/PATTERNS + DATA ---------------------------------
(AREA CREATIONS) Gemeral Info Cost = 6,000 Gil (sans Don Tonberry) Cost = 8,000 Gil (Don Tonberry) Stratoavis --------: Capture 1 of every Besaid Fiends -------------------- 99x Stamina Tonic Malboro Menace: Capture 1 of every Kilika Fiends ---------------------- 99x Poison Fang Kottos -------------: Capture 1 of every Mi’ihen Highroad Fiend -------- 99x Soul Spring Coeurlrgina ------: Capture 1 of every Mushroom Rock Rd Fiends --- 99x Candle of Life Jormungand -----: Capture 1 of every Djose Fiends ---------------------- 99x Petrify Grenade Cactuar King ----: Capture 1 of every Thunder Plains Fiends ---------- 99x Chocobo Wing Espada ------------: Capture 1 of every Macalania Fiends ---------------- 60x Shining Gem Abyss Worm -----: Capture 1 of every Bikanel Fiends -------------------- 99x Shadow Gem Chimerageist ----: Capture 1 of every Calm Lands Fiends -------------- 60x Farplane Wind Don Tonberry ---: Capture 1 of every Sunken Cave Fiends ------------ 40x Silver Hourglass Catoblepas ------: Capture 1 of every Mt Gagazet Fiends --------------- Blossom Crown Abaddon ---------: Capture 1 of every Inside Sin Fiends ----------------- 99x Lunar Curtain Vorban ------------: Capture 1 of every Omega Ruins Fiends ----------- 60x Designer Wallet
317 | P a g e Stratoavis (320,000 / 10,000) - MP = 115 - Ap = 8,000 - Gil = 0 73, 41, 32, 82, 32, 18, 5, 100 - ZL 4 N Status - Doom / Slow / All Breaks P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 200 Turns Resist - Slow/All Breaks (90%) Steal - 3x Smoke Bomb, 2x Stamina Spring Drop - 2x/4x Amulet, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- --------------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 2~3 ----- 5 (25%), 6 (75%) Weapon: Armour: Mag +20% --- Always HP +30% --- Always Mag +5% ----- 4 / 7 HP +10% --- 4 / 7 Mag +10% --- 2 / 7 HP +20% --- 2 / 7 Mag +20% --- 1 / 7 HP +30% --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack - HP / phys - 1 char Crawl - HP / phys - 1 char Paen O T Heavens - HP / phys - All Char (Delay (Strong): Infinite%, Dark: Infinite% (30))(93.75%MaxHP) Charging - Charge For Paeans Of The Heavens Land - Stratoavis Lands
GENERAL INFO ICV: 24~26 (TS 8) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Attack ------------ 16 ---- 120 --- Y --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 Crawl ------------ 10 ----- 70 ---- Y --- N --- N --- 00% ----- N --- N --- N ------ 3 --- Far ----- 1 Orig Jp/NA ver Crawl ------------ 10 ----- 70 ---- Y --- N --- N --- 100% --- N --- N --- N ------ 3 --- Far -------- 1 - Int/PAL ver ** P O T Heaven - 15 ----- X ---- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 8 ** Charging --------- X ----- X ---- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0 ** Landing ---------- X ------ X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 --- Far -------- 0 If Stratoavis is hit by a damagable blow whilst in the Air and it would have normally killed him then Stratoavis will automatically land with 1 HP remaining Stratoavis can still be instantly killed / defeated by Zanmato
318 | P a g e BASIC ACTIONS Stratoavis HP is over 106,665 (33%) Vs Characters Attack A <<<<<<<<<<<<< I I Attack A I I I Charging I I I Paen of the Heavens I I I >>>>>>>>>>>>>>>>> --------------------------------------------------------------------------------------------------------------------------------- ----------Vs Aeons Attack A BOTH Stratoavis HP is below 106,666 (33%) Attack B SPECIFIC ACTIONS Counter Condition: Stratoavis HP is < 106,666 (33%) Lands (100%)
319 | P a g e Malboro Menace (640,000 / 12,000) - MP = 200 - Ap = 8,000 - Gil = 0 60, 24, 53, 63, 34, 15, 0, 120 - ZL 4 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Water (Absorb), Fire (Weak) Doom - 200 Turns Steal - 4x Remedy, 2x Mana Spring Drop - 2x/4x Mana Tonic, 1x/2x Dark Matter ---------------------------------------------------------------------------------------------------------------------------------------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities : 1~4 ----- 3 (75%), 4 (25%) Weapon: Armour: Poisonstrike --- Always Poisonproof --- Always Darkstrike ------ 1 / 7 Darkproof ------ 1 / 7 Silencestrike --- 1 / 7 Silenceproof --- 1 / 7 Sleepstrike ----- 1 / 7 Sleepproof ----- 1 / 7 Slowstrike ------ 1 / 7 Slowproof ------- 1 / 7 Stonestrike ----- 1 / 7 Stoneproof ------ 1 / 7 Zombiestrike --- 1 / 7 Zombieproof --- 1 / 7 Poisonstrike ---- 1 / 7 Poisonproof ---- 1 / 7 -----------------------------------------------------------------------------------------------------------------------------------------Actions: Chow Time - HP / phys - 1 Char Gastric Juice Blast - HP / phys - All Char (Petrify: 50%) (6,356 ~ 7,177 Damage) Mega Gastric Juice - HP / spec - 1 Char (Full Break: Infinite%) (6,356 ~ 7,177 Damage) Putrid Breath - HP / phys - All Char (Confuse/Poison: Infinite%, Slow: Infinite% (**), ---------------------------------------------- Dark/Silence: Infinite% (8))
GENERAL INFO Battle Start: Always Ambush Inherent: Tough ICV: 0 (TS 8) Position: Close Name ------------- Pwr --- Acc ---- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F ** Putrid Breath ---- 22 ------ X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 6 --- Far ------- 3 ** Chow Time ------- 50 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 1 ** G J Blast ---------- 16 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 2 ** M G Juice --------- 16 ---- 240 --- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 2 PUTRID BREATH COUNTER After using Putrid Breath the counter is dropped to 0 Malboro Menace is targeted ----------------- +1 Point
320 | P a g e BASIC ACTIONS Vs Characters Putrid Breath I YES --- Is Putrid Breath Counter =>7? --- NO I I Putrid Breath I <<<<<<<<<<<<<<<<<< I YES --- Malboro Menace HP is above 320,000? --- NO I I Chow Time --------------- 50% Chow Time --------------- 33% Mega Gaestric Juice --- 50% Mega Gaestric Juice ---- 33% I Gaestric Juice Blast ----- 33% Return to Top Condition I Return to Top Condition ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Aeons Gaestric Juice Blast ----- 66% Mega Gaestric Juice ---- 33%
321 | P a g e Kottos (440,000 / 15,000) - MP = 20 - Ap = 8,000 - Gil = 0 88, 60, 12, 1, 36, 25, 0, 150 - ZL 4 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 200 Turns Steal - 4x Stamina Spring, 2x Soul Spring Drop - 20x/40x Healing Spring, 1x/2x Dark Matter -------------------------------------------------------------------------------------------------------------------- -------------------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities : 1~3 ----- 4 (50%), 5 (50%) Weapon: Counter Attack ------ Always Evade + Counter --- 3 / 7 Magic Counter ------ 2 / 7 Counter Attack ------ 2 / 7
Armour: HP +30% --- Always HP +10% --- 4 / 7 HP +20% --- 2 / 7 HP +30% --- 1 / 7
NOTE: Evade + Counter will never be found on this equipment because as Counter Attack is the Priority Ability that ability is put on first and E+C will never be put on the same equipment as Counter Attack ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack A - HP / phys - 1 char Attack B - HP / phys - 1 char Counter Attack - Readys Attack A
GENERAL INFO Inherent: First Strike ICV: -1 (TS 7) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F Attack A ----- 16 ----- X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 Attack B ----- 24 ----- X ----- N --- N --- N --- 50% ----- N --- N --- N ------ 3 --- Close ---- 1 BASIC ACTIONS Counter Attack I I <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< Attack B – Targets Character with Highest Str Stat I I I >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> SPECIFIC ACTIONS Counter Condition: Kottos is targeted Attack A (100%)
322 | P a g e Coeurlregina (380,000 / 10,000) - MP 80 - Ap = 8,000 - Gil = 0 1, 40, 70, 40, 75, 15, 0, 100 - ZL 4 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 200 Turns Steal - 2x Farplane Wind, Blessed Gem Drop - 3x/6x Shining Gem, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities : 1~3 ----- 1 (90%), 2 (10%) Weapon: Deathstrike --- 4 / 7 Double AP ---- 3 / 7
Armour: Deathproof ---- Always Darkproof ------ 1 / 7 Poisonproof --- 1 / 7 Silenceproof --- 1 / 7 Sleepproof ----- 1 / 7 Slowproof ------ 1 / 7 Stoneproof ----- 1 / 7 Zombieproof --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Thundaga - HP / mag/T - 1 char Drain - HP / mag - 1 char Flare - HP / mag - 1 char Chaos - ---- / spec - 1 char (Confuse/Doom/Curse: Infinite%) Hyper Blaster - ---- / spec - 1 char (Death: Always) GENERAL INFO Inherent: Tough ICV: 15~16 (TS 5) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F ** Thundaga -------- 42 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N -------- 3 --- Infinite --- 3 ** Drain -------------- 20 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N -------- 2 --- Infinite --- 3 ** Flare -------------- 60 ----- X ----- N --- Y --- Y --- 10% --- Y --- N --- N -------- 5 --- Infinite --- 3 ** Chaos ------------- X ------ X ---- N --- N --- N --- 00% --- N --- N --- Y -------- 3 --- Far ------- 3 ** Hyper Blaster --- X ------ X ---- N --- N --- N --- 00% --- N --- N --- Y -------- 3 --- Far ------- 0 BASIC ACTIONS (CHARACTERS) => 190,000 HP --- Coeurlregina HP --- is < 190,000 I I Chaos -------------- 66% Drain ------------- 33% Hyper Blaster ---- 33% Chaos ------------ 33% Hyper Blaster --- 33% -------------------------------------------------------------------------------------------------- -----------------------------------------Drain --------------- 25% (AEONS) Thundaga --------- 25% Flare --------------- 25% Hyper Blaster --- 25%
323 | P a g e Jormungand (520,000 / 10,000) - MP = 63 - Ap = 8,000 - Gil = 0 77, 33, 80, 186, 53, 15, 6, 130 - ZL 4 N Status - Doom / Slow / All Breaks P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 200 Turns Resist - All Breaks (90%) Steal - 4x Petrify Grenade, Three Stars Drop - 2x/4x Supreme Gem, 1x/2x Dark Matter ---------------------------------------------------------------------------------------------------------------------------------------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities : 1~4 ----- 3 (75%), 4 (25%) Weapon: Armour: Stonestrike --- Always Stoneproof --- Always Darkstrike ------- 1 / 7 Darkproof ------- 1 / 7 Silencestrike --- 1 / 7 Silenceproof --- 1 / 7 Sleepstrike ----- 1 / 7 Sleepproof ----- 1 / 7 Slowstrike ------ 1 / 7 Slowproof ------- 1 / 7 Poisonstrike --- 1 / 7 Poisonproof --- 1 / 7 Zombiestrike --- 1 / 7 Zombieproof --- 1 / 7 Stonestrike ----- 1 / 7 Stoneproof ------ 1 / 7 -----------------------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 Char Space Time Vorpal - HP / mag - All Char Cold Stare - HP / spec - 1 Char (Petrify: Infinite%)
GENERAL INFO ICV: 18~20 (TS 6) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Attack --------- 16 ---- 150 ---- Y --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** Cold Stare --- 20 ------ X ----- N --- N --- N --- 00% ----- N --- N --- Y ------- 3 --- Far ------- 3 ** S T Vorpal --- 40 ------ X ----- N --- N --- N --- 100% --- N --- N --- N ------- 3 --- Far ------- 3 BASIC ACTIONS Vs Characters YES --- Is a target under Petrify Status? --- NO I I Attack - Targets Petrified Character Attack ------------------- 33% Cold Stare -------------- 33% Space Time Vorpal --- 33% ---------------------------------------------------------------------------------------------------------------- ---------------------------Vs Aeons Attack --------- 75% Cold Stare --- 25%
324 | P a g e Cactuar King (100,000 / 10,000) - MP = 0 - Ap = 8,000 - Gil = 0 255, 100, 255, 255, 80, 15, 240, 180 - ZL 4 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - All Elements (Immune) Doom - 200 Turns Steal - 2x Chocobo Wing, Designer Wallet Drop - 3x/6x Blessed Gem, 1x/2x Dark Matter ---------------------------------------------------------------------------------------------------------------------------------------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 1~3 ----- 7 (100%) Weapon: Armour: Str +20% --- Always Def +20% --- Always Str +5% ----- 4 / 7 Def +5% ----- 4 / 7 Str +10% --- 2 / 7 Def +10% --- 2 / 7 Str +20% --- 1 / 7 Def +20% --- 1 / 7 -----------------------------------------------------------------------------------------------------------------------------------------Moves: 10,000 Needles - HP / spec - 1 char (Deals 10,000 Damage) 99,999 Needles - HP / spec - 1 char (Deals 509,949 Damage) Run Away - Escapes the battle
GENERAL INFO ICV: 15~16 (TS 5) Position: Close Name ---------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F ** 10,000 Needles --- 200 ----- X ---- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 6 ** 99,999 Needles --- 51 ------- X ---- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 23 ** Run Away ----------- X ------- X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0 BASIC ACTIONS YES --- CK has Done Nothing 2 times? --- NO I I 99,999 Needles --- 50% 99,999 Needles --- 50% 10,000 Needles --- 33% 10,000 Needles --- 33% Run Away ---------- 16.5% Does Nothing ----- 16.5% SPECIFIC ACTIONS Counter Condition: Cactuar King is targeted 10,000 Needles (100%) - Random Target
325 | P a g e Espada (280,000 / 15,000) - MP = 120 - Ap = 8,000 - Gil = 0 44, 100, 31, 160, 51, 15, 12, 100 - ZL 4 N Status - Slow / All Breaks P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Resist - Slow (50%) Steal - 4x Farplane Shadow, Farplane Wind Drop - 1x/2x Rename Card, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 1~3 ----- 5 (25%), 6 (75%) Weapon: Armour: Str +20% --- Always Def +20% --- Always Str +5% ----- 4 / 7 Def +5% ----- 4 / 7 Str +10% --- 2 / 7 Def +10% --- 2 / 7 Str +20% --- 1 / 7 Def +20% --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Hades Claw - HP / phys - 1 char (Death/Poison: Infinite%) Blade Shower - HP / phys - 1 char
GENERAL INFO Inherent: Auto Regen ICV: 18~20 (TS 6) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F ** Hades Claw ----- 16 ----- 180 --- Y --- N --- N --- 100% --- N --- Y --- Y ------- 2 ---- Far ------- 1 ** Blade Shower --- 60 ------ X ---- N --- N --- N --- 100% --- N --- Y --- Y ------- 4 ---- Far ------- 1 BASIC ACTIONS YES --- Has Hades Claw been actioned 4 times? --- NO I I Blade Shower Hades Claw SPECIFIC ACTIONS Counter Condition: Espada has been targeted Hades Claw (100%) - Random Target
326 | P a g e Abyss Worm (480,000 / 12,000) - MP = 200 - Ap = 8,000 - Gil = 0 60, 24, 93, 63, 22, 15, 0, 120 - ZL 4 N Status - Doom / Sleep P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Resist - Sleep (80%) Doom - 200 Turns Steal - 4x Shadow Gem, Stamina Tablet Drop - 1x/2x Stamina Tonic, 1x/2x Dark Matter ---------------------------------------------------------------------------------------------------------------------------------------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 1~3 ----- 5 (25%), 6 (75%) Weapon: Armour: Str +20% --- Always Def +20% --- Always Str +5% ----- 4 / 7 Def +5% ----- 4 / 7 Str +10% --- 2 / 7 Def +10% --- 2 / 7 Str +20% --- 1 / 7 Def +20% --- 1 / 7 -----------------------------------------------------------------------------------------------------------------------------------------Actions: Attack Earthquake A Earthquake B Swallow Regurgitate Readying Quake
- HP / phys - 1 char - HP / mag - All Char (Delay (Weak): Infinite%) - HP / phys - All Char - ---- / spec - Eats Character (Eject: Infinite%) - HP / phys - Eaten Character (Delay (Strong): Infinite%) (Deals 10,000 Damage) - Charge Round For Earthquake
GENERAL INFO Inherent: Tough ICV: 30~33 (TS 10) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Attack ------------- 16 ----- X ------ N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** Earthquake A --- 28 ----- X ------ N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far ------- 3 ** Earthquake B --- 00 ----- 00 ----- N --- N --- N --- 00% ----- Y --- N --- N ------- 3 --- Far ------- 1 ** Regurgitate ------ 200 --- X ------ N --- N --- N --- 00% ----- N --- Y --- N ------- 3 --- Far -------- 6 ** Swallow ----------- X ------ X ------ N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far ------- 0 ** R Quake ---------- X ------ X ------ N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far -------- 0 Animation: Hellfire / Thor’s Hammer use an alternate animation when used against Abyss Worm STATUS CHANGE From the start of battle Abyss Worm is Immune to Sleep until he uses Earthquake From then on follow pattern below: While Abyss Worm is Readying Quake some of his Immunities change: Sleep Resist is increased from 80% > Immune After Earthquake has been used his Immunities change again: Sleep Resist is lowered from Immune > 80%
327 | P a g e BASIC ACTIONS Vs Characters Attack <<<<<<<<< I I Attack I I I Attack I I I Readying Quake I I I Earthquake A I I I >>>>>>>>>>>> ---------------------------------------------------------------------------------------------------------------------- ---------------------Vs Aeons YES ------ Is AW Readying Quake? ------- NO I I Earthquake A - Against All Others Attack Earthquake B - Against Valefor SPECIFIC ACTIONS Counter Condition: Abyss Worm has been targeted 5 times (Characters Only) Swallows Character (100%) **1 I <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< I I YES --- Has Worm been targeted 2 more times **2? --- NO I I I I Regurgitate - Counter (100%) I I I <<<<<<<<<<<<<<<< I I I I I YES - Is an Aeon present? - NO I BASIC ACTIONS I I I I I I Attack Does Nothing I I I I >>>>>>>>>>>>>>>>>>>> >>>>>>>>>>>>>>>>> **1 - Targeting while under Poison / Zombie Status or using Doublecast / Self Destruct WILL NOT increase the counter - Actions made by Aeons or Actions made when Worm is Readying Quake don’t count **2 - Actions made by Aeons or Actions made when Worm is Readying Quake don’t count
328 | P a g e Chimerageist (120,000 / 10,000) - MP = 30 - Ap = 8,000 - Gil = 0 66, 10, 68, 10, 29, 15, 0, 180 - ZL 4 N Status - Doom / All Breaks P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Fire/Thunder/Water/Ice (Immune) Doom - 200 Turns Resist - All Breaks (50%) Steal - 2x Mana Spring, 2x Stamina Spring Drop - 1x/2x Return Sphere, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities : 1~3 ----- 3 (75%), 4 (25%) Weapon: Armour: Icestrike ------- 3 / 7 Ice Eater ------- 3 / 7 Firestrike ------ 2 / 7 Fire Eater ------ 2 / 7 Waterstrike --- 2 / 7 Water Eater --- 2 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack Blizzara Thundara Megiddo Flame Aqua Breath
- HP / phys - HP / mag/I - HP / mag/T - HP / mag/F - HP / mag/W
- 1 char - 1 char - 1 char - 1 char - All Char (3,135 ~ 3,539 Damage)
GENERAL INFO ICV: 24~26 (TS 8) Position: Close Name -------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range ---- F Attack -------------- 16 ------ X ---- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ----- 1 ** Lvl 2 Element ---- 24 ------ X ---- N --- Y --- Y ---- 10% ----- Y --- N --- N ------ 3 --- Infinite ---- 3 ** M Flame ----------- 35 ----- X ----- N --- N --- N --- 00% ----- N --- N --- N ------ 3 --- Far -------- 3 ** Aqua Breath ------ 17 ----- X ----- N --- N --- N --- 00% ----- N --- N --- N ------ 3 --- Far -------- 4 BASIC ACTIONS: Chimera Brain starts out with 1 of the 4 attacks below and then follows the pattern: Megiddo Flame << I I Decision 1 I I I Attack I I I Aqua Breath I I I >>>>>>>>> [DECISION 1] Thundara ---- 50% Blizzara ------ 50%
329 | P a g e Don Tonberry (480,000 / 10,000) - MP = 120 - Ap = 8,000 - Gil = 0 95, 100, 75, 100, 37, 15, 0, 80 - ZL 4 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 200 Turns Steal - 2x Candle Of Life, Designer Wallet Drop - 3x/6x Farplane Wind, 1x/2x Dark Matter ------------------------------------------------------------------------------------------------ ---------------------------------------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities : 2~4 ----- 4 (50%), 5 (50%) Weapon: Armour: Deathstrike ------- Always Deathproof ---- Always Darkstrike -------- 1 / 7 Darkproof ------ 1 / 7 Silencestrike ---- 1 / 7 Silenceproof --- 1 / 7 Sleepstrike ------ 1 / 7 Sleepproof ----- 1 / 7 Slowstrike ------- 1 / 7 Slowproof ------ 1 / 7 Poisonstrike ---- 1 / 7 Poisonproof ---- 1 / 7 Zombiestrike --- 1 / 7 Zombieproof --- 1 / 7 Stonestrike ----- 1 / 7 Stoneproof ----- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack - HP / phys - 1 char Voodoo - HP / spec - 1 char Karma - HP / spec - 1 char Waddle - Takes a Stroll
GENERAL INFO Inherent: Tough ICV: 21~23 (TS 7) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat --- P --- C --- BDL --- R --- Range --- F Attack -------- 20 ------ X ----- N --- N --- N --- 10% --- N --- Y --- N ------ 3 --- Far -------- 1 ** Voodoo ----- 255 ------ X ---- N --- N --- N --- 00% --- N --- N --- Y ------- 3 --- Far -------- 3 ** Karma ------- 100 ------ X ---- N --- N --- N --- 00% --- N --- N --- Y ------- 3 --- Far -------- 22 BASIC ACTIONS (CHARACTERS) YES --- Has DT Waddled 4 times? --- NO I I Attack Waddle -------------------------------------------------------------------------------------------------------------------------------------------Vs Aeons Voodoo SPECIFIC ACTIONS Counter Condition: Don Tonberry has been targeted whilst Walking Forward (Characters Only) Karma (100%)
330 | P a g e Catoblepas (550,000 / 10,000) - MP = 160 - Ap = 8,000 - Gil = 0 76, 33, 58, 27, 47, 15, 0, 180 - ZL 4 N Status - Doom / All Breaks P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 200 Turns Resist - All Breaks (50%) Steal - 3x Healing Springs, Stamina Tonic Drop - 1x/2x Three Stars, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities : 2~4 ----- 3 (75%), 4 (25%) Weapon: Armour: Deathstrike ------- Always Deathproof ---- Always Darkstrike -------- 1 / 7 Darkproof ------ 1 / 7 Silencestrike ---- 1 / 7 Silenceproof --- 1 / 7 Sleepstrike ------ 1 / 7 Sleepproof ----- 1 / 7 Slowstrike ------- 1 / 7 Slowproof ------ 1 / 7 Poisonstrike ---- 1 / 7 Poisonproof ---- 1 / 7 Zombiestrike --- 1 / 7 Zombieproof --- 1 / 7 Stonestrike ----- 1 / 7 Stoneproof ------ 1 / 7 ------------------------------------------------------------------------------------------------------------- ----------------------------Actions: Attack Pop Fly Flare Ultima
- HP / phys - HP / phys - HP / mag - HP / mag
- 1 char - 1 char (Delay (Strong): Infinite%) - 1 char - All Char
GENERAL INFO Inherent: Tough ICV: 18~20 (TS 6) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Attack ------- 16 ------ X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** Pop Fly ------ 36 ----- X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Far -------- 1 ** Flare --------- 60 ----- X ----- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 5 --- Infinite ---- 3 ** Ultima ------- 70 ----- X ----- N --- Y --- N --- 100% --- Y --- N --- Y -------- 3 --- Infinite ---- 3 BASIC ACTIONS Vs Characters Attack ------- 50% Pop Fly ----- 25% Flare --------- 25%
I Vs Aeons I Attack ---- 75% I Flare ------ 25% I
SPECIFIC ACTIONS Counter Condition: Catoblepas HP = 0 Ultima (100%) Catoblepas WILL NOT use Ultima if the killing blow was a Counter Attack
331 | P a g e Abaddon (380,000 / 10,000) - MP = 780 - Ap = 8,000 - Gil = 0 40, 180, 95, 160, 120, 15, 0, 130 - ZL 4 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 200 Turns Steal - 3x Purifying Salts, Shining Gem Drop - 1x/2x Mana Tablet, 1x/2x Dark Matter ------------------------------------------------------------------------------------------------ ---------------------------------------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 1~3 ----- 7 (100%) Weapon: Armour: Mag +20% --- Always Mag Def +20% --- Always Mag +5% ----- 4 / 7 Mag Def +5% ----- 4 / 7 Mag +10% --- 2 / 7 Mag Def +10% --- 2 / 7 Mag +20% --- 1 / 7 Mag Def +20% --- 1 / 7 -----------------------------------------------------------------------------------------------------------------------------------------Actions: Firaga Thundaga Waterga Blizzaga Flare Emblem Of The Cosmos Demi Pharaoh’s Curse Mana Focus
- HP / mag/F - 1 char - HP / mag/T - 1 char - HP / mag/W - 1 char - HP / mag/I - 1 char - HP / mag - 1 char - HP / mag - All Char - HP / mag - All Char (25% Current HP) - ---- / spec - 1 char (Curse: Infinite%, Dark/Silence: 150% (**), Poison: 130%) - Charging Round For Emblem Of The Cosmos
GENERAL INFO Inherent: Auto Reflect, Auto Nul All, Tough ICV: 12~13 (TS 4) Position: Close Name --------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F ** Lvl 3 Element ------ 42 ----- X ----- N --- Y --- Y --- 10% ---- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Flare ----------------- 60 ----- X ----- N --- Y --- Y --- 10% ---- Y --- N --- N -------- 5 ---- Infinite --- 3 ** E O T Cosmos ---- 34 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 ---- Far -------- 3 ** Demi ------------------ 4 ------ X ---- N --- Y --- N --- 10% ----- Y --- N --- N ------- 3 ---- Infinite ---- 5 ** Pharaoh’s Curse --- X ------ X ---- N --- Y --- N --- 00% ----- N --- N --- N ------ 3 ---- Far -------- 3 ** Mana Focus --------- X ------ X ---- N --- N --- N --- 00% ----- N --- N --- N ------ 3 ---- Far -------- 0 EOTC COUNTER Abaddon uses Pharaoh’s Curse / Demi / Flare ----- +1 Point Abaddon recieves Action ----------------------------------- +1 Point
332 | P a g e BASIC ACTIONS YES --- Is EOTC Counter =>6? --- NO I I Mana Focus Firaga ---------------- 14.25% - Targets Himself I Waterga -------------- 14.25% - Targets Himself Emblem ot Cosmos Blizzaga -------------- 14.25% - Targets Himself I Thundaga ------------ 14.25% - Targets Himself Return to Condition Flare ------------------- 14.25% - Targets Himself Demi -------------------- 14.25% Pharaoh’s Curse ---- 14.25%
333 | P a g e Vorban (630,000 / 10,000) - MP = 120 - Ap = 8,000 - Gil = 0 95, 100, 75, 100, 33, 15, 0, 80 - ZL 4 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 200 Turns Steal - 2x Healing Spring, Stamina Tablet Drop - 1x/2x Friend Sphere, 1x/2x Dark Matter ---------------------------------------------------------------------------------------------------------------------------------------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 1~3 ----- 7 (100%) Weapon: Armour: Str +20% --- Always Def +20% --- Always Str +5% ----- 4 / 7 Def +5% ----- 4 / 7 Str +10% --- 2 / 7 Def +10% --- 2 / 7 Str +20% --- 1 / 7 Def +20% --- 1 / 7 -----------------------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Body Splash - HP / phys - All Char Mortar - HP / mag - All Char
GENERAL INFO Inherent: Tough ICV: 24~26 (TS 8) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Attack ------- 16 ----- X ------ N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** B Splash --- 10 ----- X ------ N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far ------- 1 ** Mortar ------ 24 –--- X ------- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 3 (Orig / NA ver) ** Mortar ------ 28 ---- X ------- N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far -------- 3 (Int / PAL ver) BASIC ACTIONS Attack ------------ 66% Body Splash --- 33% SPECIFIC ACTIONS Counter Condition: Vorban recieves Action (Valefor Only) Body Splash (100%) ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Vorban recieves Action (All Other Aeons) Attack (100%) ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Vorban recieves Action (Characters Only) Mortar (50%)
334 | P a g e (SPECIES CREATIONS) General Info Cost = 8,000 Gil (ALL sans Fenrir) Cost = 0 Gil (Fenrir) - The actual cost to enter is still 8,000 but after battle you don’t lose any Gil Fenrir ----------- Capture 3 of each: Dingo / Mi Fang / Garm / Snow Wolf / Sand Wolf / Skoll / Bandersnatch Prize: 99x Chocobo Feather Ornitholestes ------- Capture 3 of each: Dinonix / Ipiria / Raptor / Melusine / Iguion / Yowie / Zaurus Prize: 99x Stamina Spring Pteryx ---------------- Capture 4 of each: Condor / Simurgh / Alcyone Prize: 99x Mega Phoenix Hornet ---------------- Capture 4 of each: Killer Bee / Bite Bug / Wasp / Nebiros Prize: 60x Mana Tonic Vidatu ---------------- Capture 4 of each: Ganderewa / Aerouge / Imp Prize: 99x Mana Spring One Eye ------------- Capture 4 of each: Floating Eye / Buer / Evil Eye / Ahriman / Floating Death Prize: 60x Stamina Tablet Jumbo Flan --------- Capture 3 of each: Water / Thunder / Snow / Ice / Flame / Dark Flans Prize: 60x Twin Stars Nega Elemental --- Capture 3 of each: Yellow / White / Red / Gold / Blue / Dark / Black Elements Prize: 99x Star Curtain Tanket --------------- Capture 3 of each: Raldo / Bunyip / Murussu / Mafdet / Shred / Halma Prize: 99x Gold Hourglass Fafnir ---------------- Capture 4 of each: Vouivre / Lamashtu / Kusariqqu / Mushussu / Nidhogg Prize: 99x Purifying Salts Sleep Sprout ------- Capture 5 of each: Funguar / Thorn / Exoray Prize: 99x Healing Spring Bomb King ---------- Capture 5 of each: Bomb A / Grenade / Puroboros Prize: 60x Turbo Ether Juggernaut --------- Capture 5 of each: Dual Horn A / Valaha / Grendel Prize: 99x Light Curtain Ironclad ------------- Capture 10 of each: Iron Giant / Gemini A / Gemini B Prize: 60x Mana Tablet
335 | P a g e Fenrir (850,000 / 99,999) - MP = 300 - Ap = 10,000 - Gil = 0 73, 40, 12, 165, 200, 30, 60, 200 - ZL 4 N Status - Doom, Magic/Mental Break P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Fire/Thunder/Water/Ice (Strong) Doom - 200 Turns Resist - Magic/Mental Break (99%) Steal - 2x Chocobo Feather, Chocobo Wing Drop - 1x/2x Agility Sphere, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------- ----------------------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities : 2~4 ----- 4 (50%), 5 (50%) Weapon: Armour: Deathstrike ------- Always Deathproof ---- Always Darkstrike -------- 1 / 7 Darkproof ------ 1 / 7 Silencestrike ---- 1 / 7 Silenceproof --- 1 / 7 Sleepstrike ------ 1 / 7 Sleepproof ----- 1 / 7 Slowstrike ------- 1 / 7 Slowproof ------ 1 / 7 Poisonstrike ---- 1 / 7 Poisonproof --- 1 / 7 Zombiestrike --- 1 / 7 Zombieproof --- 1 / 7 Stonestrike ----- 1 / 7 Stoneproof ----- 1 / 7 -----------------------------------------------------------------------------------------------------------------------------------------Actions: Fangs Of Ruin - HP / phys - 1 char Fangs Of Chaos - HP / phys - 1 char (Confuse: Infinite%) (93.75% Current HP) Fangs Of Hell - HP / phys - 1 char (Death: Always) GENERAL INFO ICV: 9~10 (TS 3) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C ------ BDL --- R --- Range --- F ** F O Ruin -------- 16 ----- X ----- N --- N --- N --- 100% --- N --- +30 --- Y ------- 3 --- Close ---- 1 ** F O Chaos ----- 15 ------ X ---- N --- N --- N --- 100% --- N --- +10 --- Y ------- 3 --- Close ---- 5 ** F O Hell --------- 16 ---- 200 --- N --- N --- N --- 100% --- N --- Y ------ Y ------- 3 --- Close ---- 1 BASIC ACTIONS (ALL (sans Valefor)) Decision 1 -------- 66% Fangs Of Hell --- 33% [DECISION 1] YES ---------- Are any Target under Confuse Status? ---------- NO I I Fangs Of Ruin --- Tar Non Confuse Char **1 Fangs Of Chaos --- Tar Char with Highest Str Stat ----------------------------------------------------------------------------------------------------------------------------- --------------Vs Valefor Fangs Of Chaos --- 66% Fangs Of Ruin ------ 33% **1 --- Fenrir will only use Fangs of Ruin against a Confused char if the char confused is the only char left
336 | P a g e Ornitholestes (800,000 / 99,999) - MP = 300 - Ap = 10,000 - Gil = 0 83, 55, 30, 170, 130, 20, 80, 200 - ZL 4 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Fire (Absorb), Water (Immune) Doom - 200 Turns Steal - Rename Card, Chocobo Wing Drop - 2x/4x Gamblers Spirit, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities : 1~3 ----- 1 (90%), 2 (10%) Weapon: Double Overdrive --- 100%
Armour: Def +20% --- Always Def +5% ----- 4 / 7 Def +10% --- 2 / 7 Def +20% --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Drain Touch - HP / phys - 1 char (HP Drain) Poison Touch - HP / phys - 1 char (Poison: Infinite%) (75% Current HP)
GENERAL INFO ICV: 12~13 (TS 4) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F ** Drain Touch ----- 16 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Close ---- 1 ** Poison Touch --- 12 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Close ---- 5 BASIC ACTIONS Ornitholestes HP is >= 400,000 (50%) Poison Touch --- 75% Drain Touch ------ 25% Ornitholestes HP is < 400,000 (50%) Drain Touch ------ 66% Poison Touch --- 33%
337 | P a g e Pteryx (100,000 / 99,999) - MP = 0 - Ap = 10,000 - Gil = 0 90, 100, 5, 100, 60, 15, 60, 200 - ZL 4 N Status - Doom / All Breaks P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 200 Turns Resist - All Breaks (90%) Steal - 4x Smoke Bomb, Candle Of Life Drop - 1x/2x Evasion Sphere, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 1~3 ----- 5 (25%), 6 (75%) Weapon: Armour: Str +20% --- Always Def +20% --- Always Str +5% ----- 4 / 7 Def +5% ----- 4 / 7 Str +10% --- 2 / 7 Def +10% --- 2 / 7 Str +20% --- 1 / 7 Def +20% --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Beak - HP / phys - 1 char (Delay (Strong): Infinite%) Beak Of Woe - HP / spec - 1~All Char (Curse: Infinite%)
GENERAL INFO Inherent: Auto Regen ICV: 18~20 (TS 6) Position: Close Name ------ Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F ** Beak -------- 16 ------ X ---- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** B O Woe ---- 8 ------ X ---- N --- N --- N --- 100% --- N --- Y --- Y ------- 2 --- Close ---- 1 BASIC ACTIONS Beak Of Woe x3 **1 I YES --- Are any Targets not under Curse Status? --- NO I I Beak Of Woe - Targets Non Cursed Character Beak I I Return to Condition Return to Condition
**1 --- Targets in order: Right Character >> Middle Character >> Left Character
338 | P a g e Hornet (620,000 / 50,000) - MP = 180 - Ap = 10,000 - Gil = 0 63, 70, 88, 95, 102, 33, 17, 160 - ZL 4 N Status - Doom / Silence / All Breaks P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 200 Turns Resist - Silence/All Breaks (95%) Steal - 4x Poison Fang, 2x Purifying Salts Drop - 1x/2x Accuracy Sphere, 1x/2x Dark Matter ---------------------------------------------------------------------------------------------------------------------------------------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 1~3 ----- 5 (25%), 6 (75%) Weapon: Armour: Str +20% --- Always Def +20% --- Always Str +5% ----- 4 / 7 Def +5% ----- 4 / 7 Str +10% --- 2 / 7 Def +10% --- 2 / 7 Str +20% --- 1 / 7 Def +20% --- 1 / 7 -----------------------------------------------------------------------------------------------------------------------------------------Actions: Attack Venomous Stab Bewitching Stab Curaga
- HP / phys - HP / phys - HP / phys - HP / mag
- 1 char (Death: 100%, Sleep/Dark/Silence: 80% (3)) - 1 char (Poison: Infinite%) - 1 char (Confuse: Infinite%) - 1 char
GENERAL INFO ICV: 12~13 (TS 4) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Nothing ----- 16 ------ X ---- N --- N --- N --- 100% ---- N --- Y --- Y ------- 3 --- Close ---- 1 ** B Stab ------ 16 ------ X ---- N --- N --- N --- 100% ---- N --- Y --- Y -------- 3 --- Close ---- 1 ** V Stab ------ 16 ------ X ---- N --- N --- N --- 100% ---- N --- Y --- Y -------- 3 --- Close ---- 1 ** Curaga ------ 80 ----- X ---- N --- Y --- Y ---- 00% ----- Y --- N --- N -------- 3 --- Infinite --- 7 STAT CHANGE When a Character is hit by Venomous Stab his Poison % Stat is increased from 25 to 67 until battle ends This also changes even if the target hit is Immune to Poison (even Aeons)
339 | P a g e BASIC ACTIONS Hornet HP is >= 310,000 (50%) <<< CHARACTER STATUS CONDITIONS >>> Normal ------------------------ All Poisoned ------------------ All Confused ---------------- All Poisoned + Confused I I I I Attack ----------- 33% Attack ------------ 66% Attack ----------- 66% Attack ------- 100% Venom Stab --- 33% **1 Bewitch Stab --- 33% **2 Venom Stab --- 33% **1 Bewitc Stab --- 33% **2
Hornet HP is < 310,000 (50%) <<< CHARACTER STATUS CONDITIONS >>> Normal ------------------------ All Poisoned ------------------ All Confused ---------------- All Poisoned + Confused I I I I Attack ------------ 25% Attack ------------ 50% Attack ----------- 50% Attack ---- 75% Venom Stab ---- 25% **1 Bewitch Stab --- 25% **2 Venom Stab --- 25% **1 Curaga --- 25% Bewitch Stab --- 25% **2 Curaga ---------- 25% Curaga --------- 25% Curaga ---------- 25% **1 - Hornet will only use Venonous Stab on a target NOT under Poison Status **2 - Hornet will only use Bewitching Stab on a target NOT under Confuse Status
340 | P a g e Vidatu (95,000 / 10,000) - MP = 840 - Ap = 10,000 - Gil = 0 12, 230, 77, 230, 33, 15, 80, 110 - ZL 4 N Status - Doom / Armour/Magic/Mental Break P+ Status - Immune toBribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 200 Turns Resist - Magic Break (99%), Armour/Mental Break (80%) Steal - 4x Thunder Gem, Mana Tonic Drop - 1x/2x MP Sphere, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities : 1~3 ----- 1 (90%), 2 (10%) Weapon: Double Ap --- 100%
Armour: MP +30% --- Always MP +10% --- 4 / 7 MP +20% --- 2 / 7 MP +30% --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Ultima - HP / mag - All Char Osmose - MP / mag - 1 char (MP Drain)
GENERAL INFO Inherent: Auto NulAll, Auto Regen ICV: 24~26 (TS 8) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F ** Osmose ---- 10 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 2 --- Infinite --- 3 ** Ultima ------- 70 ------ X ----- N --- Y --- N --- 100% --- Y --- N --- Y ------- 3 --- Infinite --- 3 BASIC ACTIONS Osmose ---- 50% --- Targets character with Highest Current MP Ultima ------- 50%
341 | P a g e One Eye (150,000 / 15,000) - MP = 270 - Ap = 10.000 - Gil = 0 55, 58, 77, 183, 38, 15, 10, 85 - ZL 4 N Status - Delay / Doom / Armour/Power Break ---------------------- Orig Jp ver N Status - Doom / Armour/Power Break -------------------------------- NA / Int / PAL ver P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Fire/Thunder/Water/Ice (Immune) Doom - 200 Turns Steal - 3x Lunar Curtain, Blessed Gem Drop - 1x/2x Magic Defence Sphere, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities : 1~3 ----- 1 (90%), 2 (10%) Weapon: Triple Ap --- 100%
Armour: MP +30% --- Always MP +10% --- 4 / 7 MP +20% --- 2 / 7 MP +30% --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Black Stare - HP / phys - 1 char (Curse: Infinite%) Shockwave - HP / mag - All Char (Confuse: Infinite%, Slow: Infinite% (**), ------------------------------------ Sleep/Dark/Silence: Infinite% (10))
GENERAL INFO Inherent: Auto Regen ICV: 21~23 (TS 7) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F ** Shockwave ---- 30 ----- X ----- N --- N --- N --- 00% ----- N --- N --- Y ------- 3 --- Far ------- 3 ** Black Stare ---- 60 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 1 BASIC ACTIONS Shockwave I YES --- Has Black Stare been used 5 times in a row? --- NO I I Shockwave Black Stare ---- 75% --- Tar Char with Lowest HP I Shockwave ---- 25% I I Return to Condition Return to Condition
342 | P a g e Jumbo Flan (1,300,000 / 99.999) - MP = 999 - Ap = 10,000 - Gil = 0 3, 255, 98, 80, 60, 15, 0, 1 - ZL 4 N Status - Dark / Doom / Slow P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Fire/Thunder/Water/Ice (Absorb) Resist - Dark (20%) Doom - 200 Turns Steal - 4x Lunar Curtain, Mana Tonic Drop - 1x/2x Magic Sphere, 1x/2x Dark Matter ------------------------------------------------------------------------------------------------------- --------------------------------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 1~3 ----- 7 (100%) Weapon: Magic Booster --- 100%
Armour: Ice Eater ------- 3 / 7 Fire Eater ------- 2 / 7 Water Eater ---- 2 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Firaga Thundaga Waterga Blizzaga Flare Ultima Curaga Reflect Regen
- HP / mag/F - 1 char - HP / mag/T - 1 char - HP / mag/W - 1 char - HP / mag/I - 1 char - HP / mag - 1 char - HP / mag - All Char - HP / mag - 1 char (HP Restore) - ---- / mag - 1 char (Reflect: Infinite% (**)) - ---- / mag - 1 char (Regen: 100% (10))
GENERAL INFO Inherent: Nul Physical, Auto Reflect, Tough ICV: 18~20 (TS 6) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F ** Lvl 3 Element ---- 42 ----- X ----- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 3 --- Infinite --- 3 ** Flare --------------- 60 ----- X ----- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 5 --- Infinite --- 3 ** Ultima -------------- 70 ----- X ----- N --- Y --- N --- 100% --- Y --- N --- Y ------- 3 --- Infinite --- 3 ** Curaga ------------- 80 ----- X ----- N --- Y --- Y --- 00% ----- Y --- N --- N ------- 3 --- Infinite --- 7 ** Reflect -------------- X ------ X ----- N --- Y --- Y --- 00% ----- Y --- N --- N ------- 3 --- Infinite --- 3 ** Regen --------------- X ------ X ----- N --- Y --- Y --- 00% ----- Y --- N --- N ------- 3 --- Infinite --- 3
343 | P a g e BASIC ACTIONS Jumbo Flan HP is => 650,000 (50%) Firaga --------- 16.5% --- Targets Itself Thundaga ---- 16.5% --- Targets Itself Waterga ------ 16.5% --- Targets Itself Blizzaga ------ 16.5% --- Targets Itself Flare ----------- 16.5% --- Targets Itself Ultima --------- 16.5% Jumbo Flan HP is between 325,000 ~ 649,999 (25%~50%) Flare ----------- 50% --- Targets Itself Ultima --------- 25% Decision 1 --- 25% Jumbo Flan HP is < 325,000 (25%) Decision 1 --- 50% Ultima --------- 50% [DECISION 1] YES --- Is any Target under Reflect Status? --- NO I I I Reflect >> Curaga --- Tar Reflected char I >>>>>>>>>>>>>>>> I YES --- Is Jumbo Flan under Regen Status? --- NO I I Curaga - Targets Reflected Character Regen - Targets Reflected Character
344 | P a g e Nega Elemental (1,300,000 / 15,000) - MP = 20 - Ap = 10,000 - Gil = 0 1, 140, 80, 62, 44, 15, 0, 150 - ZL 4 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - All Elements (Absorb) Doom - 200 Turns Steal - 4x Star Curtain, Twin Stars Drop - 2x/4x Twin Stars, 1x/2x Dark Matter -------------------------------------------------------------------------------------------------------------------------- -------------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 2~4 ----- 7 (100%) Weapon: Armour: Thunderstrike --- Always Thunder Eater --- Always Icestrike ---------- 3 / 7 Ice Eater ---------- 3 / 7 Firestrike --------- 2 / 7 Fire Eater --------- 2 / 7 Waterstrike ------ 2 / 7 Water Eater ------ 2 / 7 -----------------------------------------------------------------------------------------------------------------------------------------Actions: Firaga - HP / mag/F - 1 char Thundaga - HP / mag/T - 1 char Waterga - HP / mag/W - 1 char Blizzaga - HP / mag/I - 1 char Drain - HP / mag - 1 char (HP Drain) Flare - HP / mag - 1 char Ultima - HP / mag - All Char Osmose - MP / spec - 1 char (MP Drain) Reflect - ---- / mag - 1 char (Reflect: Infinite% (**)) Bio - ---- / mag - 1 char (Poison: Infinite%) GENERAL INFO Inherent: Tough ICV: 18~20 (TS 6) Position: Close Name --------------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F ** Osmose ------------------ 10 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N -------- 2 --- Infinite --- 3 ** Drain ---------------------- 20 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N -------- 2 --- Infinite --- 3 ** Lvl 3 Element Spell ---- 42 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N -------- 3 --- Infinite --- 3 ** Flare ---------------------- 60 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N -------- 5 --- Infinite --- 3 ** Ultima -------------------- 70 ------ X ----- N --- Y --- N --- 100% --- Y --- N --- Y --------- 3 --- Infinite --- 3 ** Reflect/Bio --------------- X ------- X ----- N --- Y --- Y --- 00% ----- Y --- N --- N -------- 3 --- Infinite --- 3 BASIC ACTIONS YES --- Is Nega Elemental under Reflect? --- NO I I Firaga -------- 16.5% --- Tar Itself Reflect ----- 33% --- Tar Itself Thundaga --- 16.5% --- Tar Itself Drain ------- 33% Waterga ----- 16.5% --- Tar Itself Osmose --- 33% Blizzaga ----- 16.5% --- Tar Itself Flare --------- 16.5% --- Tar Itself Bio ----------- 16.5% --- Tar Itself SPECIFIC ACTIONS Counter Condition: Nega Elemental is targeted with a Physical or Special Damage Type action Ultima (100%)
345 | P a g e Tanket (900,000 / 10,000) - MP = 0 - Ap = 10,000 - Gil = 0 103, 100, 3, 250, 41, 15, 0, 100 - ZL 4 N Status - Doom / Armour/Mental Break P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Resist - Mental Break (99%), Armour Break (90%) Doom - 200 Turns Steal - 4x Light Curtain, 4x Lunar Curtain Drop - 1x/2x Defence Sphere, 1x/2x Dark Matter ---------------------------------------------------------------------------------------------------------------------------------------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 1~3 ----- 7 (100%) Weapon: Armour: Str +20% --- Always Def +20% --- Always Str +5% ----- 4 / 7 Def +5% ----- 4 / 7 Str +10% --- 2 / 7 Def +10% --- 2 / 7 Str +20% --- 1 / 7 Def +20% --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack - HP / phys - 1 char (Berserk: Infinite%, Delay (Strong): Infinite%) Rush Attack - HP / phys - 1 char (Berserk: Infinite%, Delay (Strong): Infinite%)
GENERAL INFO ICV: 21~23 (TS 7) Position: Close Name ------------ Pwr --- Acc --- D --- S --- R --- Shat ----- P ---- C ------ BDL --- R --- Range --- F ** Attack ------------ 16 ------ X ----- N --- N --- N --- 100% --- N --- +20 ---- Y ------- 5 --- Close ---- 1 ** Rush Attack ---- 16 ------ X ----- N --- N --- N --- 100% --- N --- +20 ---- Y ------- 1 --- Close ---- 1 BASIC ACTIONS Tanket HP is => 450,000 (50%) Attack ------------ 50% Attack ------------ 50% --- Targets Character with Lowest HP
Tanket HP is < 450,000 (50%) Rush Attack --- 50% Rush Attack --- 50% --- Targets Character with Lowest HP
346 | P a g e Fafnir (1,100,000 / 13,000) - MP = 30 - Ap = 10,000 / 8,000 - Gil = 0 76, 30, 109, 130, 38, 15, 0, 160 - ZL 4 N Status - Doom / All Breaks P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Fire/Thunder/Ice (Absorb) Resist - All Breaks (95%) Doom - 200 Turns Steal - 2x Gold Hourglass, 2x Stamina Spring Drop - 20x/40x Light Curtain, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 1~4 ----- 5 (25%), 6 (75%) Weapon: Armour: Thunderstrike --- Always Ice Eater ------- 3 / 7 Icestrike ---------- 3 / 7 Fire Eater ------ 2 / 7 Firestrike --------- 2 / 7 Water Eater --- 2 / 7 Waterstrike ------ 2 / 7 ------------------------------------------------------------------------------------------------------ -----------------------------------Actions: Nothing (Attack) - HP / phys - 1 char Triple Attack - HP / spec - 1 char Breath Ice - HP / spec/I - All Char Breath Thunder - HP / spec/T - All Char Nothing (Breath Fire) - HP / spec/F - All Char Attack3 - HP / phys - 1 char GENERAL INFO ICV: 21~23 (TS 7) Position: Close Name -------------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P ---- C ---- BDL --- R --- Range --- F Attack -------------------- 16 ------ X ---- N --- N --- N --- 100% --- N --- +10 --- Y ------ 3 --- Close ---- 1 ** Triple Attack ------------ 16 ------ X ---- N --- N --- N --- 100% --- N --- +10 --- N ------ 1 --- Close ---- 1 Breath Ice/Thunder --- 22 ------ X ---- N --- N --- N --- 00% ----- N ---- N ----- N ------ 1 --- Far ------- 3 Breath Fire -------------- 22 ------ X ---- N --- N --- N --- 00% ----- N ---- N ----- Y ------ 1 --- Far ------- 3 Attack3 ------------------- 16 ------ X ---- N --- N --- N --- 100% --- N --- +10 --- N ------ 1 --- Close ---- 1 NOTE: For the whole triple attack it’s only the actual Triple Attack rank that apllies to the whole action BASIC ACTIONS <<<<<<<<<<<<<<<<<<<<<<<<<<<<<< I I Attack --- Target Character with Lowest HP I I I Triple Attack >> Breath Ice >> Attack3 I I I Triple Attack >> Breath Fire >> Attack3 I I I Triple Attack >> Breath Thunder >> Attack3 I >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
347 | P a g e Sleep Sprout (98,000 / 10,000) - MP = 820 - Ap = 10,000 - Gil = 0 3, 167, 112, 203, 26, 15, 0, 1 - ZL 4 N Status - Doom / Power Break P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Fire (Weak) Doom - 200 Turns Steal - 4x Poison Fang, Farplane Wind Drop - 1x/2x Teleport Sphere, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities : 1~4 ----- 3 (75%), 4 (25%) Weapon: Armour: Sleepstrike ------- Always Sleepproof ----- Always Darkstrike -------- 1 / 7 Darkproof ------ 1 / 7 Silencestrike ---- 1 / 7 Silenceproof --- 1 / 7 Stonestrike ------ 1 / 7 Stoneproof ----- 1 / 7 Slowstrike -------- 1 / 7 Slowproof ------- 1 / 7 Poisonstrike ----- 1 / 7 Poisonproof ---- 1 / 7 Zombiestrike ---- 1 / 7 Zombieproof --- 1 / 7 Sleepstrike ------ 1 / 7 Sleepproof ------ 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Firaga - HP / mag/F - 1 char Thundaga - HP / mag/T - 1 char Waterga - HP / mag/W - 1 char Blizzaga - HP / mag/I - 1 char Flare - HP / mag - 1 char Ultima - HP / mag - All Char Goodnight - HP / mag - All Char (Berserk/Poison/Power/Armour Break: Infinite%, Sleep: Infinite% (99))
GENERAL INFO Inherent: Auto Regen, Tough ICV: 27~30 (TS 9) Position: Close Name -------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range ---- F ** Goodnight --------- 20 ------ X ----- N --- N --- N --- 00% ---- N --- N --- Y ------- 3 ---- Far ------- 3 ** Lvl 3 Element ----- 42 ------ X ---- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 3 ---- Infinite --- 3 ** Flare ----------------- 60 ------ X ---- N --- Y --- Y --- 10% ----- Y --- N --- N ------ 5 ---- Infinite --- 3 ** Ultima --------------- 70 ------ X ---- N --- Y --- N --- 100% --- Y --- N --- Y ------- 3 ---- Infinite --- 3
348 | P a g e BASIC ACTIONS Goodnight I Decision 1 <<< I I >>>>>>> [DECISION 1] Firaga -------- 16.5% Waterga ----- 16.5% Thundaga --- 16.5% Blizzaga ----- 16.5% Flare ---------- 16.5% Ultima -------- 16.5% SPECIFIC ACTIONS Counter Condition: Sleep Sprout is Targeted by a Physical Attack Goodnight (100%)
349 | P a g e Bomb King (480,000 / 10,000) - MP = 780 - Ap = 10,000 - Gil = 0 73, 200, 71, 200, 46, 15, 0, 150 - ZL 4 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Fire (Absorb), Gravity (Immune) Doom - 200 Turns Steal - 4x Fire Gem, Shining Gem Drop - 1x/2x Door To Tomorrow, 1x/2x Dark Matter ---------------------------------------------------------------------------------------------------------------------------------------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 1~3 ----- 7 (100%) Weapon: Armour: Str +20% --- Always Def +20% --- Always Str +5% ----- 4 / 7 Def +5% ----- 4 / 7 Str +10% --- 2 / 7 Def +10% --- 2 / 7 Str +20% --- 1 / 7 Def +20% --- 1 / 7 -----------------------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Fire - HP / mag/F - 1 char Fira - HP / mag/F - 1 char Firaga - HP / mag/F - 1 char Ultima - HP / mag - All Char Grow2 - Animation Grow3 - Animation Grow4 - Animation ----------------------------------------------------------------------------------------------------------------------<<< NOT USED >>> Self Destruct - HP / phys/F - 1 char (Deals 1,800 Damage)
GENERAL INFO ICV: 18~20 (TS 6) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Attack --------- 16 ------ X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** Fire ------------ 12 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 3 --- Infinite --- 3 ** Fira ------------ 24 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 3 --- Infinite --- 3 ** Firaga --------- 42 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 3 --- Infinite --- 3 ** Ultima --------- 70 ------ X ----- N --- Y --- N --- 100% --- Y --- N --- Y -------- 3 --- Infinite --- 3 Grow2/3/4 ---- X ------- X ----- N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far ------- 0 ---------------------------------------------------------------------------------------- ---------------------------------------------------** S Destruct --- 36 ------- X ----- N --- N --- N --- 00% ----- Y --- N --- N ------- 3 --- Far ------- 6
350 | P a g e BASIC ACTIONS <<<<< BOMB KING SIZE >>>>> Size 1 ------------------------------ Size 2 ----------------------------- Size 3 ------------------------------ Size 4 I I I I Rush ---- Vs Characters Fira Firaga Ultima Fire ------ Vs Aeons SPECIFIC ACTIONS Counter Condition: Bomb King has been damaged 3 times by a targeted attack Grow2 (100%) ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Bomb King has been damaged 6 times by a targeted attack Grow3 (100%) ----------------------------------------------------------------------------------------------------------------- --------------------------Counter Condition: Bomb King has been damaged 9 times by a targeted attack Grow4 (100%)
351 | P a g e Juggernaut (1,200,000 / 15,000) - MP = 20 - Ap = 8,000 - Gil = 0 98, 140, 70, 62, 42, 15, 0, 150 - ZL 4 N Status - Doom / All Breaks P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Fire (Absorb) Resist - All Breaks (95%) Doom - 200 Turns Steal - 4x Lunar Curtain, Shining Gem Drop - 1x/2x Strength Sphere, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 1~3 ----- 5 (25%), 6 (75%) Weapon: Armour: Str +20% --- Always Def +20% --- Always Str +5% ----- 4 / 7 Def +5% ----- 4 / 7 Str +10% --- 2 / 7 Def +10% --- 2 / 7 Str +20% --- 1 / 7 Def +20% --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack Crush Spike Salvo Charging
- HP / phys - 1 char - HP / phys - 1 char (Death: Infinite%) - HP / mag/F - All Char - Charge Round
GENERAL INFO Inherent: Nul Magical ICV: 21~23 (TS 7) Position: Close Name -------- Pwr --- Acc --- D --- S --- R --- Shat ---- P ---- C ----- BDL --- R --- Range --- F ** Attack -------- 16 ------ X ----- N --- N --- N --- 100% --- N --- +20 --- Y ------ 3 --- Close ---- 1 ** C Spike ------ 32 ------ X ----- N --- N --- N --- 100% --- N --- +20 --- Y ------ 3 --- Far -------- 1 ** Salvo --------- 80 ------ X ----- N --- N --- N --- 00% ---- N ---- N ----- Y ------- 3 --- Far -------- 3 ** Charging ----- X ------- X ----- N --- N --- N --- 00% ---- N ---- N ----- N ------- 3 --- Far -------- 0
352 | P a g e BASIC ACTIONS Vs Characters Charging I Salvo I YES --- Has Crush Spike been used 4 times? --- NO I I Charging Attack ----------- 50% I Crush Spike --- 50% Salvo I I Return to Condition Return to Condition ----------------------------------------------------------------------------------------------------------------- --------------------------Vs Aeons Charging **1 I Salvo **1 I Attack <<<< I I >>>>>>> **1 - This is only used at start of battle so if this combo has been used already for the normal characters then it won’t be used again for Aeons
353 | P a g e Ironclad (2,000,000 / 99,999) - MP = 0 - Ap = 10,000 - Gil = 0 100, 220, 1, 180, 65, 15, 0, 180 - ZL 4 N Status - Doom / Armour/Magic/Mental Break P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Fire/Thunder/Water/Ice (Immune) Doom - 200 Turns Resist - Armour/Magic/Mental Breaks (95%) Steal - 4x Light Curtain, Stamina Tablet Drop - 1x/2x HP Sphere, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 1~3 ----- 7 (100%) Weapon: Armour: Str +20% --- Always HP +30% --- Always Str +5% ----- 4 / 7 HP +10% --- 4 / 7 Str +10% --- 2 / 7 HP +20% --- 2 / 7 Str +20% --- 1 / 7 HP +30% --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Shinryudan - HP / phys - 1 Char Bushinzan - HP/MP / phys - All Char Reppageki - HP / phys - 1 Char GENERAL INFO Inherent: Tough ICV: 15~16 (TS 5) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R ---- Shat ----- P --- C --- BDL --- R --- Range --- F ** Reppageki ---- 16 ----- 200 --- N --- N --- N --- 100% ---- N --- Y --- Y ------- 3 --- Far -------- 1 ** Shinryudan --- 25 ------ X ----- N --- N --- N --- 100% ---- N --- Y --- Y ------- 3 --- Far -------- 1 ** Bushinzan ---- 14 ------ X ----- N --- N --- N --- 100% ---- N --- Y --- Y ------- 3 --- Far -------- 1 BASIC ACTIONS Vs Characters Reppageki <<<<<<<<<<<<<<<<<<<<<<<<< I I Bushinzan I I I Shinryudan --- Target char with Highest HP I I I >>>>>>>>>>>>>>>>>>>>>>>>>>>>>> ----------------------------------------------------------------------------------------------------------------------------- -------------Vs Aeons Reppageki SPECIFIC ACTIONS Counter Condition: Iron Clad is targeted Reppageki (100%)
354 | P a g e (ORIGINAL CREATIONS) Cost = 15,000 Gil (sans Nemesis) Cost = 25,000 Gil (Nemesis) Earth Eater --------- Unlock 2 Area Creation Bosses ----------------------------- 60x Three Stars Greater Sphere --- Unlock 2 Species Creation Bosses ------------------------- 60x Supreme Gem Catastrophe ------- Unlock 6 Area Creaton Bosses ------------------------------ 99x Door to Tomorrow Th’uban ------------- Unlock 6 Species Creation Bosses ------------------------- 99x Gamblers Spirit Neslug -------------- Capture 1 of EVERY Fiend ------------------------------------ 99x Winning Formulas Ultima Buster ----- Capture 5 of EVERY Fiend ------------------------------------- 99x Dark Matter Shinryu ------------- Capture 2 of each: Splasher / Achelous / Maelspike ---- 30x Megalixir Nemesis ----------- Capture 10 of EVERY Fiend + Defeat ALL AREA / SPECIES / ORIGINAL Bosses Prize: 10x Master Spheres
355 | P a g e Earth Eater (1,300,000 / 99,999) - MP = 30 - Ap = 50,000 - Gil = 0 117, 200, 186, 210, 47, 15, 0, 120 - ZL 5 --- Standing Up 117, 200, 186, 210, 47, 15, 0, 120 - ZL 5 --- On it’s Back N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 255 Turns Steal - Gamblers Spirit, Lvl 1 Key Sphere Drop - 1x/2x Fortune Sphere, 1x/2x Dark Matter ---------------------------------------------------------------------------------------------------------------------------------------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities : 1 -------- 1 (100%) Weapon: Armour: Triple Overdrive --- 100% Auto Potion --- 100% ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack - HP / phys - 1 char Megaton Punch - HP / spec - 1~2 char (Death: 100%) Flare - HP / mag - 1 char Fall Back - Falls Over Stand Up - Stands Backs Up
GENERAL INFO Inherent: Auto Reflect, Tough ICV: 18~20 (TS 6) Position: Close Name --------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Attack --------- 16 ------ X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** M Punch ------ 32 ------ X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 1 ** Flare ----------- 60 ------ X ----- N --- Y --- Y --- 10% ----- Y --- N --- N ------- 5 --- Infinite --- 3 Fall Back ----- X ------- X ----- N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far -------- 0 Stand Up ----- X ------- X ----- N --- N --- N --- 00% ----- N --- N --- N ------- 3 --- Far -------- 0
356 | P a g e BASIC ACTIONS Earth Eater is Standing Up Attack -------------------- 50% Megaton Punch x2 --- 50% **1 Earth Eater is on his back Does Nothing I Does Nothing I Stands Up **1 - It is possible for EE to select the same target twice for the MP x2 move but if it KO the target on the first strike then it will forfeit it’s second attack (just like when you use Doublecast) Therefore MP can be seen to be used only once on a normal turn instead of twice SPECIFIC ACTIONS Counter Condition: Earth Eater is targeted and HP damaged whilst Standing up Megaton Punch (100%) --- Random Target ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Earth Eater is targeted and damaged whilst on his back Flare (100%) --- Targets Itself ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Earth Eater suffers over 100,000 damage Falls Over (100%)
357 | P a g e Greater Sphere (1,500,000 / 99,999) - MP = 999 - Ap = 50,000 - Gil = 0 87, 130, 102, 120, 55, 15, 0, 200 - ZL 5 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - All Elements (Various) Doom - 255 Turns Steal - Gamblers Spirit, Return Sphere Drop - 1x/2x Luck Sphere, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 1 -------- 1 (100%) Weapon: Armour: One MP Cost --- 100% Auto Phoenix --- 100% ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack Flare Ultima Firaga Thundaga Waterga Blizzaga Hydraulic Press Elemental Shift
- HP / phys - 1 char - HP / mag - 1 char - HP / mag - All Char - HP / mag/F - All Char - HP / mag/T - All Char - HP / mag/W - All Char - HP / mag/I - All Char - HP / phys - All Char (93.75% Max HP) - Changes Its Element Status
GENERAL INFO ICV: 18~20 (TS 6) Position: Close Name --------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Attack --------------- 16 ------ X ---- N --- N --- N --- 100% --- N --- Y --- Y -------- 3 --- Close ---- 1 ** Hydraulic Press --- 15 ------ X ---- N --- N --- N --- 100% --- N --- N --- Y -------- 3 --- Far ------- 8 ** Lvl 3 Element ------ 42 ------ X ---- N --- Y --- Y --- 10% ----- Y --- N --- N -------- 3 --- Infinite --- 3 ** Flare ----------------- 60 ------ X ---- N --- Y --- Y --- 10% ----- Y --- N --- N -------- 5 --- Infinite --- 3 ** Ultima --------------- 70 ------ X ---- N --- Y --- N --- 100% ---- Y --- N --- Y -------- 3 --- Infinite --- 3 ** Elemental Shift ---- X ------- X ---- N --- N --- N --- 00% ----- N --- N --- N -------- 3 --- Far ------- 0 ELEMENT PATTERNS Greater Sphere will always use 1 of the following Element Affinity + Pattern: Fire (Weak), Thunder/Water/Ice/Holy (Absorb) / Uses Blizzaga / Ultima Counters ----- 25% Thunder (Weak), Fire/Water/Ice/Holy (Absorb) / Uses Waterga / Ultima Counters ----- 25% Water (Weak), Fire/Thunder/Ice/Holy (Absorb) / Uses Thundaga / Ultima Counters --- 25% Ice (Weak), Fire/Thunder/Water/Holy (Absorb) / Uses Firaga / Ultima Counters -------- 25% BASIC ACTIONS Attack ---------------- 50% Hydraulic Press --- 50%
358 | P a g e SPECIFIC ACTIONS ------ (Applies to HP Class Damage ONLY unless otherwise stated) Counter Condition: A - Hit by a Elemental Attack Greater Sphere is Weak against Elemental Shift (100%) ------------------------------------------------------------------------------------------------------------------------ -------------------Counter Condition: A - Hit by a Physical Attack B - Hit by a Magical Attack ------------------------------------------------------------------------------ (Characters Only) C - Hit by Scan D - Hit by a Elemental Special Type Damage Attack (not Weak against) Ultima (100%) --------------------------------------------------------------------------------------------------- ----------------------------------------Counter Condition: A - Hit by a Special Damage Attack (not Elemental, Potion, Hi Potion, Mega Potion, Al bhed Potions) Hydraulic Press (100%) -------------------------------------------------------------------------------------------------------------------------------------------Counter Condition: A - Hit by Potion / Hi Potion / Mega Potion / Al Bhed Potion) Flare (100%) ------------------------------------------------------------------------------------------- ------------------------------------------------Counter Condition: A - Hit by a Magic Attack ------------------------------------------------------------------------------------ (Aeons Only) Lvl 3 Element Magic (100%) - Element Used is the opposing element to what he is Weak to ---------------------------------------------------------------------------------------------------------------------- ---------------------Reflected Magic: If ANY Reflected Magic is used on Greater Sphere then he simply counters with whatever Counter was used last (sans exceptions) If this it at the beginning then it won’t use anything because there has been no counters used **3 / **4 **3 - If the current counter is either Flare / Hydraulic Press and GS is healed during Reflecting Magic then he’ll counter with Flare **4 - If Greater Sphere is hit by a Counter Attack then it will set the last counter used as Ultima
359 | P a g e Catastrophe (2,200,000 / 99,999) - MP = 380 - Ap = 50,000 - Gil = 0 120, 80, 77, 80, 34, 15, 0, 150 - ZL 5 ------ Inside shell 120, 80, 77, 80, 50, 30, 0, 150 - ZL 5 ------ Outside Shell N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 255 Turns Steal - Gamblers Spirit, Lvl 2 Key Sphere Drop - 1x/2x Designer Wallet, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities : 1~4 ----- 7 (100%) Weapon: Armour: Darkstrike --------- 1 / 7 Darkproof ------ 1 / 7 Silencestrike ----- 1 / 7 Silenceproof --- 1 / 7 Stonestrike ------- 1 / 7 Stoneproof ----- 1 / 7 Slowstrike -------- 1 / 7 Slowproof ------- 1 / 7 Poisonstrike ----- 1 / 7 Poisonproof ---- 1 / 7 Zombiestrike ---- 1 / 7 Zombieproof --- 1 / 7 Sleepstrike ------ 1 / 7 Sleepproof ------ 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Hundred Thorns Toxic Spray Toxic Cloud Demi Transform
- HP / phys - All Char - HP / phys - 1 char (Full Break: Infinite%) - HP / mag - All Char (Confuse/Poison/Curse: Infinite%) - HP / mag - All Char (25% Current HP) - Comes Out Of Shell
GENERAL INFO Inherent: Tough, Heavy ICV: 24~26 (TS 8 --- Inside Shell / TS 6 --- Outside Shell) Position: Close Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C ----- BDL --- R --- Range --- F ** Hundred Thorns ---- 16 ------ X ---- N --- N --- N --- 100% --- N --- +30 --- Y ------- 3 --- Far ------- 1 ** Toxic Cloud ---------- 43 ------ X ---- N --- N --- N --- 100% --- N ---- N ----- Y ------- 3 --- Far ------- 3 ** Toxic Spray ---------- 52 ------ X ---- N --- N --- N --- 100% --- N ---- N ----- Y ------- 3 --- Far ------- 3 ** Demi -------------------- 4 ------- X ---- N --- Y --- N --- 10% ---- Y ---- N ------ N ------ 3 --- Infinite --- 5 Transform ------------- X ------- X ---- N --- N --- N --- 00% ---- N ---- N ------ N ------ 3 --- Far ------- 0 BASIC ACTIONS => 1,760,000 (80%) --- Catastrophe HP --- < 1,760,000 (80%) I I Does Nothing <<< Transform (Counter (100%)) I I I Toxic Cloud I Toxic Spray <<<<<<< I I I I >>>>>>>> Demi I I I Hundered Thorns >>>>>
360 | P a g e Th’uban (3,000,000 / 99,999) - MP = 85 - Ap = 50,000 - Gil = 0 102, 80, 212, 80, 53, 15, 0, 180 - ZL 5 N Status - Doom P+ Status - Immune to Reflect / Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 255 Turns Steal - Gamblers Spirit, Teleport Sphere Drop - 1x/2x Underdogs Secret, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities : 1~3 ----- 1 (75%), 2 (25%) Weapon: Triple Ap ------------- 4 / 7 Triple Overdrive --- 3 / 7
Armour: HP +30% --- Always HP +10% --- 4 / 7 HP +20% --- 2 / 7 HP +30% --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------- ------------------Actions: Swipe - HP / phys - 1 char Condemn - HP / phys - All Char (DB Delay (Strong): Infinite%) (Dispel: Auto Life / Haste / -------------------------------------------- NulSpells / Protect / Reflect / Regen / Shell) Rainbow - HP / spec - All Char (Curse: Infinite%, Sleep/Silence/Dark: 50% (3), Confuse: 25%) Convergence - HP / mag - 1 char (111,524 ~ 125,929 Damage) Haste - HB CTB / mag - 1 char (CTB Restore) (Haste: Infinite% (**)) Protect - ---- / mag - 1 char (Protect: Infinite% (**)) Shell - ---- / mag - 1 char (Shell: Infinite% (**)) Regen - ---- / mag - 1 char (Regen: 100% (10))
GENERAL INFO Inherent: Tough ICV: 18~20 (TS 6) Position: Close Name ------------ Pwr --- Acc --- D --- S --- R --- Shat ---- P ---- C ----- BDL --- R --- Range ---- F Attack ------------ 16 ------ X ---- N --- N --- N --- 100% --- N ---- Y ------ Y ------ 3 --- Close ----- 1 ** Condemn -------- 12 ------ X ---- N --- N --- N --- 100% --- N --- +25 --- Y ------- 3 --- Far -------- 1 ** Rainbow --------- 14 ------ X ---- N --- N --- N --- 100% --- N ---- N ------ Y ------ 3 --- Far -------- 1 ** Convergence --- 63 ------ X ---- N --- N --- N --- 100% --- N ---- N ------ Y ------ 3 --- Far -------- 4 ** Haste -------------- 8 ------- X ---- N --- Y --- Y --- 00% ----- Y ---- N ------ N ------ 4 --- Infinite --- 13 ** Protect ------------ X ------- X ---- N --- Y --- Y --- 00% ----- Y ---- N ------ N ------ 3 --- Infinite --- 3 ** Shell --------------- X ------- X ---- N --- Y --- Y --- 00% ----- Y ---- N ------ N ------ 3 --- Infinite --- 3 ** Regen ------------- X ------- X ---- N --- Y --- Y --- 00% ----- Y ---- N ------ N ------ 3 --- Infinite --- 3
361 | P a g e BASIC ACTIONS Attack <<<<<< I I Rainbow I I I Decision 1 I I I Convergence I I I >>>>>>>>> [DECISION 1] YES --- Is Th’uban under Protect Status? --- NO I I I Protect --- Target Self >>>>>>>>>>>>>> I YES --- Is Th’uban under Shell Status? --- NO I I I Shell --- Target Self >>>>>>>>>>>>> I YES --- Is Th’uban under Regen Status? --- NO I I Does Nothing Regen --- Target Self SPECIFIC ACTIONS Counter Condition: Th’uban has been targeted by a CTB Class Attack Haste (100%) --- Targets Self ----------------------------------------------------------------------------------------------------------------------------- --------------Counter Condition: Th’uban has been targeted by a HP Class Attack Condemn (100%) ----------------------------------------------------------------------------------------------------------------------------- --------------Reflected Magic: If ANY Reflected Magic is used on Th’uban then he simply counters with whatever Counter was used last If this it at the beginning then it won’t use anything because there has been no counters used **1 / **2 **1 - Once Decision 1 has been used the counter returns to Does Nothing **2 - If Th’uban is hit by a Counter Attack then it will set the last counter used as Condemn
362 | P a g e Neslug (4,000,000 / 12,000) - MP = 999 - Ap = 50,000 - Gil = 0 130, 80, 130, 80, 43, 20, 0, 1 - ZL 4 ----- w/ its Shell 130, 80, 130, 80, 120, 20, 0, 1 - ZL 4 --- wo/ its Shell N Status - Silence P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Steal - Gamblers Spirit, Friend Sphere Drop - 1x/2x Pendulum, 1x/2x Dark Matter Capture - No ---------------------------------------------------------------------------------------------------------------------------------------Equip Data: General : Pwr 16, Critical +3 Drop : 100% Slots : 2~3 ----- 2 (50%), 3 (50%) Abilities : 1~3 ----- 1 (90%), 2 (10%) Weapon: Piercing ---- Always (A/K) Triple Ap --- 100%
Armour: HP +30% --- Always HP +10% --- 4 / 7 HP +20% --- 2 / 7 HP +30% --- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack - HP / phys - 1 char Megaton - HP / phys - 1 char (Confuse: Infinite%) Slime - HP / spec - All Char (Armour/Mental Break: Always, Poison/Curse: Infinite% ----------------------------------------------- Silence/Slow: Infinite% (0), SB Delay (Strong): Infinite%) Curaga - HP / mag - 1 char Broken Shell - Animation Hides in Shell - Animation Emerges From Shell - Animation GENERAL INFO Inherent: Tough, Heavy ICV: 21~23 (TS 7) --- W/ Shell TS 4 --------------------- Wo/ Shell) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F Attack ----------- 16 ----- X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** Megaton -------- 32 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 1 ** Slime ------------ 60 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 3 ** Curaga ---------- 80 ----- X ----- N --- Y --- Y --- 00% ----- Y --- N --- N ------- 3 --- Infinite --- 7 Broken Shell --- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0 Hide in Shell --- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0 Emerge --------- X ------ X ----- N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far -------- 0
363 | P a g e STATUS CHANGE When Neslug Hides in Shell he gains the following statuses **1 #1 - Auto Regen #2 - Nul Physical **1 - These statuses are only applied when he hides in Shell BEFORE his Shell is actually broken He can still go into Hide In Shell phase after his shell has been broken but he will NOT gain the 2 Auto Abilities ----------------------------------------------------------------------------------------------------------------------------- --------------Once Neslug Shell is Broken if he is hit by a Purifying Salt then his Def / Mag Def Stat are altered: Def Stat is lowered from 80 > 1 Mag Def Stat is lowered from 80 > 1 BASIC ACTIONS Neslug Outside Shell YES -------- Are All Chars under Slow Status? -------- NO I I Attack ------- 66% --- Tar Char with Highest Cur MP Attack ------ 33% --- Tar Char with Highest Cur MP Megaton --- 33% Megaton --- 33% Slime ------- 33% Vs Valefor Attack --- 66% Slime ---- 33% Neslug Hides in Shell Curaga SPECIFIC ACTIONS Counter Condition: Neslug HP is between 1,000,000~1,999,999 (25%~50%) Hides in Shell (100%) **2 ---------------------------------------------------------------------------------------------------------------------- ---------------------Counter Condition: Neslug HP is < 1,000,000 (25%) Broken Shell (100%) -------------------------------------------------------------------------------------------------------------------------------------------Conditions: Neslug is Hiding in Shell Neslug HP returns to => 3,000,000 (75%) Emerges from Shell **2 - After Shell Breaks he can still Hide but with no Shell
364 | P a g e Shinryu (2,000,000 / 99,999) - MP = 72 - Ap = 50,000 - Gil = 0 92, 60, 86, 98, 70, 15, 0, 200 - ZL 5 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 255 Turns Steal - Gamblers Spirit, Three Stars Drop - 1x/2x Wings Of Discovery, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 2~4 ----- 2 (25%), 3 (50%), 4 (25%) Abilities : 1 -------- 1 (100%) Weapon: Armour: Double Ap --- 100% Auto Med --- 100% -----------------------------------------------------------------------------------------------------------------------------------------Actions: Attack - HP / phys - 1 char Shining - HP / mag - Rnd Chars (Hits 8 Times) Eraser - ---- / mag - 1 char (Petrify: Always)
GENERAL INFO ICV: 15~16 (TS 5) Position: Close Name ------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F ** Shining ------- 9 ------ X ----- N --- N --- N --- 100% --- N --- N --- N ------- 3 --- Far ------- 3 Attack -------- 16 ----- X ------ N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** Eraser -------- X ------ X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 3 BASIC ACTIONS 1 ---------- # of char Alive in Battle? ---------- 2~3 I I Attack ----- 66% Attack ---- 33% Shining --- 33% Shining --- 33% Eraser ---- 33% SPECIFIC ACTIONS Counter Condition: Shinryu has been damaged Attack (100%)
365 | P a g e Ultima Buster (5,000,000 / 99,999) - MP = 140 - Ap = 50,000 - Gil = 0 168, 1, 178, 71, 72, 15, 0, 130 - ZL 5 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - Normal Doom - 255 Turns Steal - Gamblers Spirit, Lvl 3 Key Sphere Drop - 1x/2x Winning Formula, 1x/2x Dark Matter ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities : 1~3 ----- 5 (25%), 6 (75%) Weapon: Armour: Triple Ap ------------ 3 / 7 Break MP Limit --- 100% Triple Overdrive --- 2 / 7 Overdrive > Ap ---- 2 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Head (80,000 / 1) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 178, 1, 80, 15, 0, 1 - ZL 1 N Status - Doom / Eject P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage Element - Normal Doom - 3 Turns Arm (80,000 / 1) - MP = 1 - Ap = 0 - Gil = 0 1, 1, 1, 1, X, 15, 0, 1 - ZL 1 N Status - Doom / Eject P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage Element - Normal Doom - 3 Turns Actions: Attack - HP / phys - 1 char Ultima - HP / mag - All Char Contamination - HP / spec - 1 char (Poison/Zombie: Always / Confuse/Full Break: Infinite% / ----------------------------------------- Slow: Infinite% (**)) Head Moves Suspiciously - Charge Round For Contamination Head Stops Moving - Cancels Charging
366 | P a g e GENERAL INFO Inherent: Tough, Heavy --- Head / Arm ICV: 15~16 (TS 5) ---------- Ultima Buster ICV: 15 (TS 5) --------------- Head / Arms Position: Close (Ultima Buster / Arm) Position: Center (Head) Name -------------- Pwr --- Acc --- D --- S --- R ---- Shat ---- P --- C --- BDL --- R --- Range --- F Attack -------------- 16 ------ X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** Ultima -------------- 70 ------ X ----- N --- Y --- N --- 100% --- Y --- N --- Y ------- 3 --- Infinite --- 3 ** Contamination --- 75 ------ X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far ------- 3 Regeneration: Once BOTH Arms are Koed after 3~4 Gui Turns the Arms Regenerate 3 Turns (50%) 4 Turns (100%) STATUS CHANGE When Ultima Buster Arms blocks physical attacks its stats are altered: (this inc Counters / Full Party Attacks) Ultima Buster Defence is raised from 1 > 255 Ultima Buster gains Armour and Defend Statuses BASIC ACTIONS (Ultima Buster) Decision 1 I Decision 1 <<<<< I I Ultima > Attack I I I >>>>>>>>>>
[DECISION 1] Attack --- 50% Ultima --- 50%
I (Head) I Attack **1 <<<<<<<<< I I I I Head Starts Moving I I I I I Contamination I I I I I >>>>>>>>>>>>>> I I I I I
**1 - Ultima Buster performs this Attack for the Head SPECIFIC ACTIONS Counter Condition: Sinspawn Gui is targeted by a Physical Attack (Only when 1 / 2 Arm(s) are present) Blocks (100%) **1 ------------------------------------------------------------------------------------------------------------------------------------------ -Counter Condition: Head is damaged when Head is Moving Head Stops Moving > Return to Attack (100%) **1: This inc Full Party and Counter Attacks
367 | P a g e Nemesis (10,000,000 / 99,999) - MP = 9,999 - Ap = 55,000 - Gil = 0 255, 150, 255, 150, 200, 1, 0, 150 - ZL 5 N Status - Doom P+ Status - Immune to Bribe / Life / Scan / Sensor / % Damage Element - All Elements (Absorb) Doom - 255 Turns Steal - Lvl 4 Key Sphere, Warp Sphere Drop - 1x/2x Warp Sphere, 1x/2x Dark Matter ---------------------------------------------------------------------------------------------------------------------------------------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (50%), 4 (50%) Abilities : 1 -------- 1 (100%) Weapon: Armour: Break Damage Limit --- 100% Break HP Limit --- 100% ----------------------------------------------------------------------------------------------------------- ------------------------------Actions: Attack - HP / phys - 1 char Ultra Spark - HP / spec - All Char (Poison/Curse/Power Break: Infinite%, Slow: Infinite% (**)) Armageddon - HP / spec - All Char (Deals 1,093,071~1,234,259 Damage) Ethereal Cannon - HP / mag - 1 char Ultima - HP / mag - All Char GENERAL INFO Inherent: Tough ICV: 9 (TS 3) Position: Close Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Attack ----------------- 16 ------ X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** Ultra Spark ----------- 32 ------ X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 --- Far -------- 1 ** Armageddon --------- 36 ------ X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 --- Far -------- 2 ** Ultima ------------------ 70 ------ X ----- N --- Y --- N --- 100% --- Y --- N --- Y ------ 3 --- Infinite --- 3 ** Ethereal Cannon --- 255 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 --- Far -------- 3 Ronso Rage: Nova ARMAGEDDON COUNTER Once Armageddon is used the Counter is reset Nemesis uses Ethereal Cannon / Ultra Spark / Attack (Decision 1) --- +2 Points Nemesis uses Attack -------------------------------------------------------------- +3 Points BASIC ACTIONS YES --- Is A Counter =>20 --- NO I I Armageddon Decision 1 ---- 66% Attack ---------- 33% [DECISION 1] Use in order: Ethereal Cannon > Ultra Spark > Attack > Repeat SPECIFIC ACTIONS Counter Condition: Nemesis is targeted by a Special Damage Type Attack Ultima (100%)
368 | P a g e ------------------------------------ DARK AEONS AI/PATTERNS + DATA -------------------------------General Info: Dark Valefor: Unlocked: After gaining Full control of Airship (Entrance to Besaid Village) Triggered: Auto Dark Ifrit: Unlocked: After gaining Full control of Airship (Bikanel Island (Home Cliff Edge)) Triggered: Talk to Al Bhed near Home entrance and accept request then walk to the Cliff Edge Dark Ixion: Unlocked: After viewing Calm Lands Cutscene (Story) (Thunder Plains (North)) Triggered Battle #1: Talk to the Guard by the Lightning Tower Triggered Battle #2: Walk into the Shadow of Dark Ixion Dark Shiva: Unlocked: After Seymour Natus (Macalania Temple Entrance) Triggered: Auto Dark Bahamut: Unlocked: After gaining Full control of Airship (Zanarkand Ruins (Room where you battled Lady Y)) Triggered: Auto Dark Yojimbo: st Unlocked: After completeing events in Sunken Cave (1 Visit) (Sunken Cave) Battle #1 = Walk out of back room Battle #2 = continue walking until next junction Battle #3 = Green Room nd Battle #4 = 2 Big Room st Battle #5 = 1 Big Room To properly defeat him he needs to be killed 5 times in a row without re-loading Dark Anima: Unlocked: After Viewing Campfire scene at start of Zanarkand Ruins (Mt Gagazet Gate) st Triggered: Complete Mt Gagazet 1 Trial again then walk up to Dark Anima at Mt Gagazet gate Dark Magus Sisters: Unlocked: After gaining Full control of the Airship (Mushroom Rock Road (Lower Road) Triggered: Approach summoner in middle of road to initiate the chasing game st Get caught before losing the 1 summoner (Fight All 3 Sisters together) st Get caught after losing 1 summoner (Fight Mindy / Sandy together) (Fight Cindy on her own) Complete the game (Fight each sister on their own) Penance: Unlocked: Defeat ALL Dark Aeons (Dark Ixion twice+Dark Yojimbo 5 times in a row) (Airship Destination) Triggered: Select Destination
369 | P a g e Dark Valefor (800,000 / 99,999) - MP = 999 - Ap = 10,000 / 15,000 - Gil = 0 148, 120, 186, 220, 105, 48, 10, 250 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - All Elements (Strong) Steal - 2x X Potion, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Armour: Break Damage Limit --- 2 / 7 Break HP Limit --- 3 / 7 First Strike ---------------- 1 / 7 Auto Regen ------- 3 / 7 Firestrike ------------------ 1 / 7 Ribbon ------------- 1 / 7 Icestrike ------------------- 1 / 7 Thunderstrike ------------ 1 / 7 Waterstrike --------------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack - HP / phys - 1 char Sonic Wings - HP / phys - 1 char (Delay (Weak): Infinite%) Energy Ray - HP / mag - All Char Energy Blast - HP / spec - All Char (47,136 ~ 53,225 Damage) GENERAL INFO ICV: 12~13 (TS 4) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F Attack ----------- 20 ------ X ---- N --- N --- N --- 10% ----- N --- Y --- N ------ 3 ---- Far ------- 1 ** Sonic Wings --- 8 ------- X ----- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 1 ** Energy Ray ---- 26 ------ X ---- N --- N --- N --- 00% ---- N --- N --- N ------ 3 ---- Far ------- 3 ** Energy Blast --- 4 ------- X ---- N --- N --- N --- 100% --- N --- N --- Y ------ 3 ---- Far ------- 15 Locked Commands: Escape / Flee OVERDRIVE COUNTER Dark Valefor Overdrive Bar starts at 0% Once Energy Blast is used the OD Bar is dropped to 1% Dark Valefor uses Attack / Sonic Wings / Energy Ray --- +5% Increase Dark Valefor recieves Action ------------------------------------ +15% Increase BASIC ACTIONS YES --- Is OD Bar at 100%? --- NO I I Energy Blast Attack ----------- 50% Sonic Wings --- 25% Energy Ray ---- 25%
370 | P a g e Dark Ifrit (1,400,000 / 99,999) - MP = 999 - Ap = 20,000 / 30,000 - Gil = 0 220, 173, 177, 163, 124, 27, 8, 230 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Fire (Absorb), Water/Thunder (Immune), Ice (Strong) Steal - 2x Mega Phoenix, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Firestrike ------------------ 5 / 7 Break Damage Limit --- 2 / 7
Armour: Break HP Limit --- 3 / 7 Fire Eater ---------- 3 / 7 Ribbon -------------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack - HP / phys - 1 char Meteor Strike - HP / mag - 1 char (Delay (Strong): Infinite%) (20,310 ~ 22,933 Damage) Hell Fire - HP / spec - All Char (30,465 ~ 34,401 Damage)
GENERAL INFO ICV: 12~13 (TS 4) Position: Close Name ------------ Pwr --- Acc --- D --- S --- R --- Shat ----- P ----- C ---- BDL --- R --- Range --- F Attack ------------ 16 ------ X ---- N --- N --- N --- 100% --- N ---- +25 --- Y ------- 3 --- Close ---- 1 ** Meteor Strike ---- 2 ------ X ---- N --- N --- N --- 00% ----- N ----- N ----- Y ------- 3 --- Far ------- 15 ** Hellfire ------------ 3 ------- X ---- N --- N --- N --- 00% ----- N ----- N ---- Y -------- 3 --- Far ------- 15 Locked Commands: Escape / Flee OVERDRIVE COUNTER Dark Ifrit Overdrive Bar starts at 0% Once Hellfire is used the OD Bar is dropped to 1% Dark Ifrit uses Meteor Strike --- +10% Increase Dark Ifrit recieves Action --------- +5% Increase BASIC ACTIONS YES --- Is OD Bar at 100%? --- NO I I Hellfire Meteor Strike SPECIFIC ACTIONS Counter Condition: Dark Ifrit recieves Action Attack (100%)
371 | P a g e Dark Ixion (1,200,000 / 99,999) - MP = 999 - Ap = 20,000 / 30,000 - Gil = 0 176, 220, 133, 188, 180, 36, 0, 250 - ZL 5 ------- Battle #1 182, 222, 146, 198, 180, 36, 0, 250 - ZL 5 ------- Battle #2 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Thunder (Absorb), Fire/Ice (Immune), Water (Strong) Steal - 2x Stamina Tablet, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Thunderstrike ------------ 5 / 7 Break Damage Limit --- 2 / 7
Armour: Break HP Limit --- 3 / 7 Thunder Eater ---- 3 / 7 Ribbon -------------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack A - HP / phys - 1 char (Armour/Mental Break: Infinite% / Sleep: Infinite% (99)) Attack B - HP / phys - 1 char (Armour/Mental Break/Confuse: Infinite%) Thundaja - HP / mag - 1 char (Delay (Strong): Infinite%) Aerospark - HP / phys - 1 char (Dispel: Haste / NulSpells / Protect / Reflect / Regen / Shell / Auto Life) Thor’s Hammer - HP / spec - All Char (Full Break: Infinite%) (Deals 17,100 ~ 19,308 Damage)
GENERAL INFO ICV: 9~10 (TS 3) Position: Close Name --------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F Attack A/B ---------- 16 ---- 254 --- Y --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ---- 1 ** Thundaja ----------- 200 ---- X ----- N --- N --- N --- 00%- ---- N --- N --- Y ------ 3 --- Far -------- 3 ** Aerospark ---------- 40 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 1 ** Thors Hammer ---- 3 ------ X ----- N --- N --- N --- 00% ----- N --- N --- Y ------- 3 --- Far -------- 15 OVERDRIVE COUNTER Dark Ixion Overdrive Bar starts at 0% Once Aerospark is used the OD Bar is dropped to 1% ---------- Battle #1 Once Thor’s Hammer is used the OD Bar is dropped to 1% --- Battle #2 Dark Ixion uses Thundaja ------------------- +5% Increase --------- Battle #1 Dark Ixion uses Attack B / Aerospark --- +10% Increase -------- Battle #2 Dark Ixion recieves Action ------------------ +10% Increase
372 | P a g e BASIC ACTIONS (BATTLE 1) YES --- Is OD Bar at 100%? --- NO I I Aerospark Thundaja
SPECIFIC ACTIONS (BATTLE 1) Counter Condition: Dark Ixion is targeted Attack A (100%)
I (BATTLE 2) I YES --- Is OD Bar at 100%? --- NO I I I I Thor’s Hammer Attack -------- 66% I Aerospark --- 33%
373 | P a g e Dark Shiva (1,100,000 / 99,999) - MP = 999 - Ap = 20,000 / 30,000 - Gil = 0 173, 163, 244, 255, 255, 73, 0, 250 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Ice (Absorb), Water/Thunder (Immune), Fire (Strong) Steal - 2x Mana Tablet, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Sphere Capture - No ---------------------------------------------------------------------------------------------------------------------------------------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Icestrike ------------------- 5 / 7 Break Damage Limit --- 2 / 7
Armour: Break HP Limit --- 3 / 7 Ice Eater ----------- 3 / 7 Ribbon -------------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack - HP / phys - 1 char (Dispel: Haste / NulSpells / Protect / Reflect / Regen / Shell / Auto Life) Heavenly Strike - HP / phys - 1 char (Death/Berserk/Confuse: Infinite%) Diamond Dust - HP / spec - All Char (79,802 ~ 90,110 Damage)
GENERAL INFO ICV: 9~10 (TS 3) Position: Close Name ---------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P ---- C ----- BDL --- R --- Range --- F Attack ---------------- 16 ----- X ------ N --- N --- N --- 00% ---- N --- +25 ---- Y ------- 1 --- Close --- 1 ** Heavenly Strike ---- 32 ----- X ----- N --- N --- N --- 100% --- N ----- N ----- Y ------- 2 --- Far ------ 1 ** Diamond Dust ------ 3 ------- X ----- N --- N --- N --- 00% ---- N ----- N ----- Y ------- 3 --- Far ------ 15 Locked Commands: Escape / Flee OVERDRIVE COUNTER Dark Shiva Overdrive Bar starts at 0% Once Diamond Dust is used the OD Bar is dropped to 1% Dark Shiva performs/recieves Action --- +10% Increase BASIC ACTIONS YES --- Is OD Bar at 100%? --- NO I I Diamond Dust Attack --------------- 66% Heavenly Strike --- 33%
374 | P a g e Dark Bahamut (4,000,000 / 99,999) - MP = 999 - Ap = 30,000 / 40,000 - Gil = 0 245, 234, 222, 233, 255, 102, 0, 250 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Normal Steal - 2x Twin Stars, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Spheres Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Armour: Break Damage Limit --- 2 / 7 Break HP Limit --- 3 / 7 Double Ap ---------------- 2 / 7 Auto Protect ------- 3 / 7 Double Overdrive ------- 2 / 7 Ribbon -------------- 1 / 7 One MP Cost ------------ 1 / 7 ----------------------------------------------------------------------------------------------------------- ------------------------------Actions: Attack - HP / phys - 1 char Impulse - HP / spec - All Char (Slow: Always (**) / Petrify/Full Break: Infinite% / ------------------------------------ SB Delay (Strong): Infinite%) Mega Flare - HP / spec - All Char (DB Delay (Strong): Infinite%) (Dispel: Haste / NulSpells / Protect / ------------------------------------ Reflect / Regen / Shell) (Deals 40,070 ~ 45,246 Damage) GENERAL INFO Inherent: Tough ICV: 9~10 (TS 3) Position: Close Name ----------- Pwr --- Acc --- D --- S --- R --- Shat ---- P ----- C ---- BDL --- R --- Range --- F Attack ----------- 16 ------ X ---- N --- N --- N --- 100% --- N --- +25 --- Y ------- 3 --- Close ---- 1 ** Impulse ---------- 8 ------- X ---- N --- N --- N --- 00% ---- N ----- N ---- Y ------- 3 --- Far ------- 1 ** Mega Flare ----- 2 ------- X ---- N --- N --- N --- 00% ---- N ----- N ---- Y ------- 3 --- Far ------- 15 Locked Commands: Escape / Flee OVERDRIVE COUNTER Dark Bahamut Overdrive Bar starts at 0% Once Mega Flare is used the OD Bar is dropped to 1% Dark Bahamut uses Attack / is targeted --- +10% Increase BASIC ACTIONS YES --- Is OD Bar at 100% --- NO I I Mega Flare Attack SPECIFIC ACTIONS Counter Condition: Dark Bahamut has been targeted 5 times Impulse (100%)
375 | P a g e Dark Yojimbo (1,600,000 / 99,999) - MP = 999 - Ap = 8,000 / 10,000 - Gil = 0 244, 210, 131, 144, 243, 114, 0, 255 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Normal Steal - 2x Stamina Tonic, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Armour: Break Damage Limit --- 2 / 7 Break HP Limit --- 3 / 7 Counter Attack ----------- 2 / 7 Curseproof ------- 3 / 7 Magic Counter ----------- 2 / 7 Ribbon ------------- 1 / 7 Overdrive > Ap ---------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- -------------
Dark Yojimbo Dog (100 / 300) - MP = 1 - Ap = 0 - Gil = 0 244, 1, 1, 1, 1, 1, 1, 30 - ZL 1 N Status - Anything exc Berserk / Confuse / Threaten P+ Status - Immune to Bribe / Scan / Sensor / Slice Element - Normal Capture - No Actions: Daigoro - HP / spec - 1 char (Petrify/Poison: Infinite%) Kozuka - HP / phys - 1 char (Full Break: Infinite%, Slow: Infinite% (**)) Wakizashi - HP / phys - All Char Zanmato - HP / spec - All Char (Dispel: Auto Life) -------------------------------------------------------------------------------------------------------------------------------------------<<< NOT USED >>> Wakizashi - HP / phys - 1 char
GENERAL INFO Battle Start: Auto Ambush (Battle #1 Only) Inherent: Tough ICV: 9~10 (TS 3) Position: Close Name --------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F ** Daigoro -------------- 8 ------- X ---- N --- N --- N --- 00% ---- N --- N --- Y ------- 3 --- Far -------- 1 ** Kozuka -------------- 16 ------ X ---- N --- N --- N --- 00% ---- N --- N --- Y ------- 3 --- Far -------- 1 ** Wakizashi (All) --- 28 ------ X ---- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 1 ** Zanmato ------------ 250 ---- X ---- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 1 ----------------------------------------------------------------------------------------------------------------------------- --------------** Wakizashi (1) ------ 32 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------- 3 --- Far -------- 1 Locked Commands: Escape / Flee
376 | P a g e OVERDRIVE COUNTER Dark Yojimbo Overdrive Bar starts at 0% (BATTLE 1) Once Zanmato is used the OD Bar is dropped to 6% Dark Yojimbo does Action -------- +6% Increase Dark Yojimbo recieves Action --- +2% Increase (BATTLE 2) Once Zanmato is used the OD Bar is dropped to 10% Dark Yojimbo does Action -------- +10% Increase Dark Yojimbo recieves Action --- +2% Increase (BATTLE 3) Once Zanmato is used the OD Bar is dropped to 16% Dark Yojimbo does Action -------- +16% Increase Dark Yojimbo recieves Action --- +2% Increase (BATTLE 4) Once Zanmato is used the OD Bar is dropped to 20% Dark Yojimbo does Action ------- +20% Increase Dark Yojimbo recieves Action -- +2% Increase (BATTLE 5) Once Zanmato is used the OD Bar is dropped to 26% Dark Yojimbo does Action ------- +26% Increase Dark Yojimbo recieves Action -- +2% Increase BASIC ACTIONS YES --- Is OD Bar at 100%? --- NO I I Zanmato Daigoro ------------ 33% Kozuka ------------- 33% Wakizashi (All) --- 33%
377 | P a g e Dark Anima (8,000,000 / 99,999) - MP = 999 - Ap = 30,000 / 40,000 - Gil = 0 155, 230, 255, 255, 183, 85, 0, 255 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Fire/Thunder/Water/Ice (Absorb) Steal - 2x Three Stars, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Spheres Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Armour: Break Damage Limit --- 2 / 7 Break HP Limit --- 3 / 7 Triple Ap ------------------ 2 / 7 Deathproof -------- 3 / 7 Deathstrike --------------- 2 / 7 Ribbon ------------- 1 / 7 One MP Cost ------------ 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack - HP / phys - 1 char (Petrify/Poison/Zombie/Curse: Infinite%) Pain - ---- / mag - 1 char (Death: Always) Mega Graviton - HP / mag - All Char (Doom: Infinite% / Slow: Infinite% (**) / --------------------------------------------- Sleep/Dark/Silence: Infinite% (99)) (43.75% Max HP) Oblivion - HP/MP / spec - All Char (16 Hits) (DB Delay (Strong): Infinite%) (Dispel: Haste / -------------------------------------------- NulSpells / Protect / Reflect / Regen / Shell) (81,280 ~ 91,776 Damage) GENERAL INFO Inherent: Nul Magical, Tough, Heavy ICV: 9~10 (TS 3) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Attack ------------- 16 ----- X ----- N --- N --- N --- 100% ---- N --- Y --- Y ------- 3 --- Far -------- 1 ** Pain ---------------- X ------ X ----- N --- N --- N --- 00% ----- N --- N --- Y ------- 3 --- Far -------- 3 ** Oblivion ----------- 2 ------- X ----- N --- N --- N --- 00% ----- N --- N --- Y ------- 3 --- Far -------- 4 ** M Graviton ------- 7 ------- X ----- N --- N --- N --- 00% ----- N --- N --- Y ------- 3 --- Close ----- 8 Animation: Hellfire / Thor’s Hammer uses an alternate animation when used against Dark Anima Locked Commands: Escape / Flee OVERDRIVE COUNTER Dark Anima Overdrive Bar starts at 0% Once Oblivion is used the OD Bar is dropped to 1% Dark Anima uses Attack / Pain / Mega Graviton --- +10% Increase Dark Anima recieves Action ----------------------------- +5% Increase BASIC ACTIONS YES --- Is OD Bar at 100%? --- NO I I Oblivion Attack -------------- 33% Pain ----------------- 33% Mega Graviton --- 33%
378 | P a g e (DARK MAGUS SISTERS) Dark Mindy (2,000,000 / 99,999) - MP = 999 - Ap = 10,000 / 12,000 - Gil = 0 148, 187, 248, 132, 233, 130, 240, 255 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Normal Steal - Teleport Sphere, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Armour: Break Damage Limit --- 2 / 7 Break HP Limit --- 3 / 7 One MP Cost ------------ 2 / 7 Auto Haste -------- 3 / 7 Magic Booster ----------- 2 / 7 Ribbon -------------- 1 / 7 Triple Overdrive -------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Passado - HP / spec - 1 char (Hits 15 Times) (Death: Infinite%) Mega Graviton - HP / mag - All Char (Doom: Infinite% / Slow: Infinite% (**) / ----------------------------------------- Sleep/Dark/Silence: Infinite% (99)) (43.75% Max HP) Calamity - ---- / spec - 1 char (Poison/Full Break/Curse: Infinite%, Dark/Silence: Infinite% (**))
GENERAL INFO ICV: 9~10 (TS 3) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat ----- P ----- C ---- BDL --- R --- Range --- F ** Passado -------- 4 ------- X ---- N --- N --- N --- 100% ---- N --- +15 --- Y ------ 3 --- Far -------- 1 ** Calamity -------- X ------- X ---- N --- N --- N --- 00% ----- N ------ N --- Y ------ 3 --- Far -------- 3 ** M Graviton ----- 7 ------- X ---- N --- N --- N --- 00% ----- N ------ N --- Y ------ 3 --- Close ----- 8 Locked Commands: Escape / Flee OVERDRIVE COUNTER Dark Mindy Overdrive Bar starts at 100% Once Mega Graviton/Delta Attack is used the OD Bar is dropped to 1% Dark Mindy uses Passado / Calamity -------- +20% Increase Dark Mindy recieves Action --------------------- +5% Increase BASIC ACTIONS (ALL 3 Alive/Active) YES --- Is OD Bar at 100%? --- NO I I Use No Selection Passado --- 50% Calamity ---- 50%
I (1~2 Alive/Active) I YES --- Is OD Bar at 100%? --- NO I I I I Mega Graviton Passado --- 50% I Calamity --- 50%
379 | P a g e Dark Sandy (2,500,000 / 99,999) - MP = 999 - Ap = 10,000 / 12,000 - Gil = 0 186, 201, 207, 168, 201, 80, 100, 255 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Normal Steal - Friend Sphere, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Armour: Break Damage Limit --- 2 / 7 Break HP Limit --- 3 / 7 Evade + Counter -------- 2 / 7 Auto Shell --------- 3 / 7 Magic Counter ----------- 2 / 7 Ribbon ------------- 1 / 7 Triple Overdrive --------- 1 / 7 ----------------------------------------------------------------------------------------------------------------------------- ------------Actions: Attack - HP / phys - 1 char (Petrify: Infinite%) Razzia - HP / phys - 1 char (Dispel: Auto Life) (169,710 ~ 191,631 Damage) Mega Graviton - HP / mag - All Char (Doom: Infinite% / Slow: Infinite% (**) / ----------------------------------------- Sleep/Dark/Silence: Infinite% (99)) (43.75% Max HP)
GENERAL INFO ICV: 9~10 (TS 3) Position: Close Name ---------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Attack ---------- 36 ------ X ---- N --- N --- N --- 100% --- N --- Y --- Y -------- 3 --- Close ---- 1 ** Razzia --------- 100 ----- X ---- N --- N --- N --- 100% --- N --- N --- Y -------- 3 --- Far ------- 4 ** M Graviton ----- 7 ------- X ---- N --- N --- N --- 00% ----- N --- N --- Y -------- 3 --- Close ---- 8 Locked Commands: Escape / Flee OVERDRIVE COUNTER Dark Sandy Overdrive Bar starts at 100% Once Mega Graviton/Delta Attack is used the OD Bar is dropped to 1% Dark Sandy uses Attack / Razzia ------ +20% Increase Dark Sandy recieves Action ------------- +5% Increase BASIC ACTIONS (ALL 3 Alive/Active) YES --- Is OD Bar at 100%? --- NO I I Use No Selection Attack --- 50% Razzia --- 50%
I (1~2 Alive/Active) I YES --- Is OD Bar at 100%? --- NO I I I I Mega Graviton Attack --- 50% I Razzia --- 50%
380 | P a g e Dark Cindy (3,000,000 / 99,999) - MP = 999 - Ap = 10,000 / 12,000 - Gil = 0 175, 223, 171, 105, 185, 40, 0, 255 - ZL 5 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - Normal Steal - Return Sphere, Elixir Drop - 1x/2x Dark Matter, 1x/2x Master Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +6 Drop : 100% Slots : 3~4 ----- 3 (25%), 4 (75%) Abilities : 1~2 ----- 2 (100%) Weapon: Armour: Break Damage Limit --- 2 / 7 Break HP Limit --- 3 / 7 Gillionaire ----------------- 2 / 7 Auto Phoenix ----- 3 / 7 Alchemy ------------------- 2 / 7 Ribbon ------------- 1 / 7 Triple Overdrive --------- 1 / 7 ----------------------------------------------------------------------------------------------------------- ------------------------------Actions: Attack - HP / phys - 1 char (Dispel: Haste/NulSpells/Protect/Reflect/Regen/Shell / Auto Life) Camisade - HP/MP / phys - 1 char (116,554 ~ 131,609 Damage) Mega Graviton - HP / mag - All Char (Doom: Infinite% / Slow: Infinite% (**) / ------------------------------------------------ Sleep/Dark/Silence: Infinite% (99)) (43.75% Max HP) Delta Attack - HP / spec - All Char (Hits 6 Times) (Dispel: Auto Life) (785,203 ~ 1,773,250 ------------------------------------------------ Total Damage: 4,711,218 ~ 10,639,500) GENERAL INFO ICV: 9~10 (TS 3) Position: Close Name ------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range --- F Attack ------------- 36 ------ X ---- N --- N --- N --- 100% --- N --- Y --- Y -------- 3 --- Close ---- 1 ** Camisade -------- 100 ---- X ---- N --- N --- N --- 100% --- N --- N --- Y -------- 3 --- Far -------- 4 ** M Graviton ------- 7 ------- X ---- N --- N --- N --- 00% ----- N --- N --- Y -------- 3 --- Close ----- 8 ** Delta Attack ----- 80 ------ X ---- N --- N --- N --- 00% ----- N --- Y --- Y -------- 3 --- Far ------- 15 OVERDRIVE COUNTER Dark Cindy Overdrive Bar starts at 100% Once Mega Graviton/Delta Attack is used the OD Bar is dropped to 1% Dark Cindy uses Attack / Camisade ------- +20% Increase Dark Cindy recieves Action ------------------- +5% Increase BASIC ACTIONS (ALL 3 Alive/Active) YES --- Is OD Bar at 100%? --- NO I I Delta Attack Attack ------- 50% Camisade --- 50%
I (1~2 Alive/Active) I YES --- Is OD Bar at 100%? --- NO I I I I Mega Graviton Attack -------- 50% I Camisade --- 50%
381 | P a g e Penance (12,000,000 / 99,999) - MP = 999 - AP = 60,000 / 65,000 - Gil = 0 255, 240, 255, 200, 255, 10, 0, 255 - ZL 6 N Status - Immune to Everything P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - All Elements (Absorb) Steal - Elixir, 2x Megalixir Drop - 3x/6x Master Sphere Capture - No ----------------------------------------------------------------------------------------------------------------------------- ----------Equip Data: General : Pwr 16, Critical +10 Drop : 100% Slots : 4 ----- 4 (100%) Abilities : 1 ----- 1 (100%) Weapon: Armour: Break Damage Limit --- 100% Ribbon --- 100% ------------------------------------------------------------------------------------------------------------------------ -----------------Actions Obliteration Immolation Judgement Day Seperation
- HP / phys - All Char (Slow: Infinite% (**)) - HP/MP / phys - 1 char (Armour/Mental Break: Infinite%) - HP/MP / spec - All Char (7,287,145 ~ 8,228,401 Damage) - Animation
GENERAL INFO Inherent: Auto Protect, Tough, Heavy ICV: 9 (TS 3) Position: Close Name ----------------- Pwr --- Acc --- D --- S --- R --- Shat ---- P --- C --- BDL --- R --- Range --- F ** Oblteration ----------- 24 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 ---- Close ---- 1 ** Immolation ----------- 32 ----- X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 ---- Close ---- 1 ** Judgement Day ---- 240 ---- X ----- N --- N --- N --- 100% --- N --- N --- Y ------ 3 ---- Close ---- 15 Seperation ------------ X ------ X ----- N --- N --- N --- 00% ----- N --- N --- N ------ 3 ---- Far ------- 0 Animation: Energy Blast / Hellfire / Thor’s Hammer use an alternate animation when used on Penance
382 | P a g e STATUS CHANGES Penance HP < 9,000,000 (75%) it statuses change: #1 - Auto Protect is removed #2 - Haste status is gained (Duration: 1 Turn) JUDGEMENT DAY COUNTER Penance < 9,000,000 HP (75%) Once Judgement Day is used the counter is dropped to 0 Penance gets a turn ----------- +1 Point (This is added before he uses his attack) Penance is HP Damaged ---- +1 Point BASIC ACTIONS Penance HP => 9,000,000 (75%) Obliteration
Penance HP < 9,000,000 (75%) YES -------- Is JD Counter =>20? -------- NO I I Immolation (0/1 Arm presant) Immolation Judgement Day (2 arms presant) SPECIFIC ACTIONS Counter Condition: Penance HP < 9,000,000 (75%) Seperation (100%)
383 | P a g e (Right Arm / Left Arm) Arms (500,000 / 99,999) - MP = 999 - Ap = 10,000 - Gil = 0 st 255, 200, 150, 200, 150, 10, 120, 255 - ZL 6 --- Before 1 Turn st 255, 200, 150, 200, 255, 10, 120, 255 - ZL 6 --- 1 + Turn N Status - Doom P+ Status - Immune to Bribe / Distillers / Life / Scan / Sensor / % Damage / Slice Element - All Elements (Absorb) Doom - 200 Turns Steal - Elixir Drop - 1x Dark Matter, 1x Master Sphere Capture - No Actions: Attack A - HP / phys - 1 char (Dispel: Haste / NulSpells / Protect / Reflect / Regen / Shell / Auto Life) Attack B - HP / phys - 1 char (Petrify: Infinite%) Calamity - ---- / spec - 1 char (Poison/Full Break/Curse: Infinite% / Dark/Silence: Infinite% (**)) Mighty Guard - ---- / spec - All Char (Protect/Shell/Regen: Infinite% (**)) Mega Graviton - HP / mag - All Char (Doom: Infinite% / Slow: Infinite% (**) / ----------------------------------------------- Sleep/Dark/Silence: Infinite% (99)) (75% Max HP) Slowga - SB CTB / mag - All Char (Slow: 100% (**)) Atrophy - Animation Regeneration - Animation
GENERAL INFO Inherent: Tough, Heavy st nd ICV: 12~13 (TS 4 --- 1 Turn / TS 3 --- 2 + Turn) Position: Close Name -------------- Pwr --- Acc --- D --- S --- R --- Shat ----- P --- C --- BDL --- R --- Range ---- F Attack -------------- 36 ------ X ----- N --- N --- N --- 100% --- N --- Y --- Y ------- 3 --- Close ----- 1 ** Slowga ------------ 16 ------ X ------ N --- Y --- Y --- 00% ---- N --- N --- N -------- 4 --- Infinite --- 13 ** M Graviton ------- 12 ------ X ------ N --- N --- N --- 00% ---- N --- N --- Y -------- 3 --- Close ----- 8 ** Calamity ----------- X ------ X ------ N --- N --- N --- 00% ---- N --- N --- Y -------- 3 --- Far --------- 3 ** Mighty Guard ----- X ------ X ------ N --- N --- N --- 00% ---- N --- N --- N -------- 3 --- Close ----- 3 Atrophy ------------ X ------- X ------ N --- N --- N --- 00% ---- N --- N --- N ------- 3 --- Far --------- 0 ** Regeneration ----- X ------ X ------ N --- N --- N --- 00% ---- N --- N --- N -------- 3 --- Far -------- 0 Regenerate: Normal Kill = 12 Ticks Doom Kill == 24 Ticks Animation: Energy Blast / Hellfire / Thor’s Hammer uses an alternate animation on Penance Arms Mega Graviton is called Tera Graviton in the Int Ver
384 | P a g e BASIC ACTIONS (Left Arm) YES --- Are ALL char under Slow Status --- NO I I Attack A ------------ 66% Attack A ----------- 33% Mega Graviton --- 33% Mega Graviton --- 33% Slowga ------------- 33% ----------------------------------------------------------------------------------------------------------------------------- --------------(Right Arm) YES --- Is Penance under Regen? --- NO I I Attack B ---- 66% Attack B ---------- 33% Calamity --- 33% Calamity ---------- 33% Mighty Guard --- 33% NOTE: Just before Left/Right Arm performs an action it gets put into Haste status and after every action it removes the Haste This gives the effect of having Auto Haste but just not in a constant effect (this is why it seems that the arms actions are Rank 1 when in fact they’re not)
STILL TO CHECK 1: Guado Guardian B (Temple Road) --- Check all possible outcomes from multiple conditions in AI 2: Yu Pagoda ----------------------------------- Regeneration Chance 3: Possessed Aeons -------------------------- OD Bar increases (Find exact numbers)
385 | P a g e -----------------------------------(Sunken Cave)
BATTLE ENCOUNTER MAPS -----------------------------------------------
386 | P a g e -------------------------------------- BEHIND THE NAME INTRO -----------------------------------------------This section is all about the meaning behind the names of fiends in the game It may not be a surprised to some people to learn that a lot of the names have some kind of Mythocal / Religious or True meaning behind them so I have delved into this subject and have posted my findings for various fiends in the section below ================================================================================ ================================================================================ ---------------------------------------------------- ENEMY NAMES -------------------------------------------------------[Abaddon] Meaning: Abaddon is one of the infernal names used in Satanism, and is first in the list—only as it comes first alphabetically—and means "the destroyer." Hell; Apollyon (angel of hell) [Achelous] Meaning: In Greek mythology, Achelous (Greek: ), was the patron deity of the river by the same name, which is the largest river of Greece, and thus the chief of all river deities, every river having its own river spirit. His name translates as "he who washes away care". [Ahriman] Meaning: [Persian] Alternative name of Angra Mainyu, the personified principle of darkness. (Persian) [from ah (Avestan) conscious life + riman the corruptor, disturber of order in the cosmos, the corruptor of mind] Personification of the evil spirit in the world. According to Mazdean philosophy, life originates from two principles: Ahura Mazda (the light principle) and Ahriman (darkness). Shahrestani, 12th century Islamic scholar, in Al-Melall Va Al-Nehal (Nations and Sects) writes that "Magis were of three sects: Geomarathians, Zurvanians and Zoroastrians. They all shared the view that two principles govern the universe: Ahura Mazda and Ahriman. Ahura Mazda is the being who pre-existed and Ahriman the created one." He further narrates allegorically that "Ahura-Mazda wondered how it would be if he had a rival. From this thought Ahriman, the evil spirit, was born, who revolted against the light and declined to abide by its laws. A battle took place between the armies of the two. The Angels came forward as mediators and agreed upon a truce that the underworld be given to Ahriman for seven thousand years and then to the Ahura-Mazda for another seven thousand years. The creatures who previously existed all vanished. Then Man, Gaeo-Marth, and an animal, taurus, appeared. They both died. From man's head, sprouted a rhubarb and from rhubarb male and female, Mashia and Mashiana, were born, who were mankind's progenitors. From the head of the taurus all animals originated. Their belief is that light gave mankind two choices: to remain as bodiless spirits keeping away from Ahriman, or to clothe themselves with bodies to fight against him; mankind chose the latter. The destruction of Ahriman's army would be the day of resurrection
387 | P a g e [Alcyone] Meaning: Alcyone (Greek: ) was a Greek demi-goddess, sometimes regarded as one of the Pleiades. More often she was thought of as the daughter of Aeolus and wife of Ceyx, she had a son called Eosphorus and the king of Thessaly. They were very happy together, but, when Ceyx perished in a shipwreck, Alcyone (whose name means "queen who wards off storms") threw herself into the sea. Out of compassion, the gods changed them into the halcyon birds. When Alcyone made her nest on the beach, waves threatened to destroy it. Aeolus restrained his winds and made the waves be calm during seven days in each year, so she could lay her eggs. These became known as the "halcyon days", when storms never occur. The halcyon has become a symbol of tranquillity. [Bandersnatch] Meaning: Imaginary monster, imaginary creature with an evil disposition; nonconformist, one with unconventional and often annoying habits The Bandersnatch is a fictional creature mentioned in Lewis Carroll's poems Jabberwocky and The Hunting of the Snark. [Barbatos] Meaning: In demonology, Barbatos is an Earl and Duke of Hell, ruling thirty legions of demons and has four kings as his companions to command his legions. He gives the understanding of the voices of the animals, says past and future, conciliates friends and rulers, and he can lead men to hidden treasures that have been hid by the enchantment of magicians. [Basilisk] In European bestiaries and legends, a basilisk is a legendary reptile reputed to be king of serpents and said to have the power of causing death by a single glance. According to the Naturalis Historia of Pliny the Elder, the basilisk is a small snake that is so venomous that it leaves a wide trail of deadly venom in its wake, and its gaze is likewise lethal. [Bunyip] Meaning: A bellowing water monster from Aboriginal legend, believed to bring diseases. It lives at the bottom of the water holes, swamps, lakes and rivers of the Australian outback. The creature is roughly the size of a calf and requires calm water to live in. Unless its food sources are interfered with, the bunyip usually leaves human beings alone. However, if necessary it has the strength to pull a person down into the water and drown him. The name comes from an Aboriginal word meaning "devil" or "spirit" [Catastrophe] Meaning: A few words -- disaster, calamity, cataclysm [Catoblepas] Meaning: The catoblepas is a legendary creature from Ethiopia, described first by Pliny the Elder and later by Claudius Aelianus. It has the body of a buffalo and a head of a hog. Its back were full of scales that protected the beast, and its head was always pointing downwards. Its stare or breath can either turn people into stone, or kill them [Chimera] Meaning: Mythological monster with a goat's body and a lion's head and a snake's tail; imaginary monster made up of inappropriate parts; delusion, wild illusion; person or organ comprised of tissues of different genetic constitution
388 | P a g e [Coeurl] Meaning: Alien Race; Its resemblance is comparable to a large cat, except that its forelegs are twice as long as its hind legs, and he possesses tentacles (most likely two) attached to its shoulders. These tentacles terminate in seven finger-like protrusions. Its skin coloration is not mentioned, but it may be inferred from the title of the story that it is black. It sustains itself by feeding upon a substance it calls the Id of other beings, which is not related to the Freudian concept but is actually organic phosphate [Condor] Condor is the name for the largest species of New World vultures. They are the largest flying land birds in the Western Hemisphere. [Dingo] Meaning: A wild or semi-domesticated Australian dog with a sandy-coloured coat [Espada] Meaning: Sword, consisting of a long straight or curved blade fixed to a hilt; blade; falchion, type of sword; one who is skilled in a use of a sword [Fafnir] Meaning: A mythical dragon in the Norse Edda. In the long and involved saga of the Children of the Mist (Niflungar, best known as the Wagnerian Nibelungen), Fáfnir slew his father for his golden treasure, which had been cursed by the dwarf Andvari [from and spirit + vari watcher or guardian]. Fáfnir assumed the form of a dragon and lay guarding the gold on Gnipaheden (high heath). His brother Regin, desiring to share the gold, persuaded his ward, the hero Sigurd, to kill the dragon and cook its heart for him. When Sigurd did so, he burnt his finger. Instinctively putting it in his mouth, he found that, as soon as the dragon's heartblood touched his tongue, he became able to understand the language and messages of the birds [Fenrir] Meaning: In Norse mythology, a monstrous wolf. He was the son of the god Loki and a giantess. The gods bound Fenrir to a rock with a magical chain, where he is destined to remain until doomsday, or Ragnarok, when he will break his chains and fall upon the gods. In one version of the myth, he will devour the sun and swallow the chief god, Odin, only to be slain by Vidar, Odin's son. Fenrir figures prominently in Norwegian and Icelandic poetry of the 10th–11th century. [Gandarewa] Meaning: A Persian water-demon who continually tries to devour the good things of creation. Eventually he will be defeated by the hero Keresaspa. [Garuda] Meaning: The Garuda is a golden-bodied bird recorded by the Buddhist culture. Garuda has an eagle's beak and wings, and a human body. His face is white, his wings are scarlet, and his body is golden. Garuda is possibly the oldest of the great birds. It is so large that it can blot out the sun, darkening the sky. The beneficent Garuda, also called the "Bird of Life", is the mount of Vishnu. [Gemini A/B] Meaning: Astronomy, a northern constellation (the Twins), said to represent the twins Castor and Pollux
389 | P a g e [Hornet] Meaning: Hornets are the largest eusocial wasps, reaching up to 45 millimetres (1.8 inches) in length. The true hornets make up the genus Vespa, and are distinguished from other vespines by the width of the vertex (part of the head behind the eyes), which is proportionally larger in Vespa; and by the anteriorly rounded gasters (the section of the abdomen behind the wasp waist) [Imp] Meaning: An imp is a mythological being similar to a fairy, frequently described in folklore and superstition. Imps are usually described as mischievous more than seriously threatening, and as lesser beings rather than more important supernatural beings. The attendants of the devil are sometimes described as imps. They are usually described as lively and having small stature. They are usually, but not invariably, assigned male gender. [Jormungand] Meaning: In Norse mythology, Jormungand is one of the three children of the god Loki and his wife, the giantess Angrboda. The gods were well aware that this monster was growing fast and that it would one day bring much evil upon gods and men. So Odin deemed it advisable to render it harmless. He threw the serpent in the ocean that surrounds the earth, but the monster had grown to such an enormous size that it easily spans the entire world, hence the name Midgard Serpent. It lies deep in the ocean where it bites itself in its tail, and all mankind is caught within his coils. At the destruction of the universe, Jormungand and Thor will kill each other. [Lamashtu] Meaning: In Mesopotamian religion, the most terrible of all female demons. The daughter of the sky god Anu, Lamashtu killed children, consumed human flesh and blood, blighted plants, spoiled rivers and streams, sent nightmares, caused miscarriages, and brought disease. She had seven names and was often described in incantations as "seven witches." She was portrayed on amulets as a lion-or bird-headed female figure kneeling on an ass, holding a double-headed serpent in each hand and suckling dogs or pigs at her breasts [Melusine] Meaning: Melusine (or Melusina) is a figure of European legends and folklore, a feminine spirit of fresh waters in sacred springs and rivers. She is usually depicted as a woman who is a serpent or fish (much like a mermaid) from the waist down. She is also sometimes illustrated with wings, two tails or both, and sometimes referred to as a nixie. [Nemesis] Meaning: Goddess of punishment and revenge [Nidhogg] Meaning: In Norse myth, Nidhogg ("tearer of corpses") is a monstrous serpent that gnaws almost perpetually at the deepest root of the World Tree Yggdrasil, threatening to destroy it. The serpent is always bickering with the eagle that houses in the top of the tree. Nidhogg lies on Nastrond in Niflheim and eats corpses to sustain itself. It is not the only serpent whose task it is to destroy the World Tree; other serpents include Graback, Grafvolluth, Goin and Moin.
390 | P a g e [Ornitholestes] Meaning: Ornitholestes ("bird robber") was a small theropod dinosaur of the late Jurassic of Western Laurasia (the area that was to become North America). Almost everything known of this species comes from a single skeleton of Ornitholestes [Penance] Meaning: Punishment inflicted on oneself as an outward expression of repentance for wrongdoing. A sacrament in which a member of the Church confesses sins to a priest and is given absolution. a religious observance or other duty imposed as part of this sacrament [Phlegyas] Meaning: The son of Ares and Chryse, mythical ancestor of the Phlegyans, a people of Thessaly. He was also the king of the Lapiths and father of Ixion and Coronis. When Coronis became the mother of Asclepius by Apollo, Phlegyas became so angry at Apollo that he torched his temple at Delphi. Apollo killed him and send him to the underworld. [Raptor] Meaning: New Latin -raptor (as in velociraptor)] : a usually small-to-medium-sized predatory dinosaur (as a velociraptor or deinonychus) [Remora] Meaning: A slender sea fish which attaches itself to large fish by means of a sucker on top of the head. [Simurgh] Meaning: [Persian] In Persian legend Simurgh is a gigantic, winged monster in the shape of a bird; a kind of peacock with the head of a dog and the claws of a lion. Its natural habitat is a place with plenty of water. According to legend, the creature is so old that it has seen the world destroyed three times over. In all that time, Simurgh has learned so much that it is thought to possess the knowledge of all ages. [Skoll] Meaning: In Norse mythology, Skoll was a wolf that chased the sun (Sol) through the sky every day, trying to eat her. Sköll has a brother, Hati, who chases the moon. Both are brothers. Skoll also ends up eating the Sun at the beginning of Ragnarok [Th’uban] Meaning: An Islamic demon that looks like a dragon
391 | P a g e [Varuna] Meaning: Though he only has about a dozen hymns addressed to him in the Rig Veda, Varuna seems to be one of the most important of the Vedic gods. In pre-Vedic times, he was the supreme lord of the cosmos, the keeper of divine order, the bringer of rain, the enforcer of contracts. He is called omnipotent and omniscient; he is responsible for the sun to move in the sky, for day and night to stay separate, and for the earth to keep its form; he watches the flight of every bird, is present at every gathering, and knows every thought. His name means "he who covers", and this probably refers to the sky. Varuna is the keeper of the cosmic order, a force called rta. It is rta which keeps everything working as it should, and Varuna's role as the one who governs rta makes him very important indeed. He is very closely linked to the god Mitra. Varuna is one of the Adityas and considered to be an asura, when those beings were still god-like and had not yet degenerated into demons. [Wraith] Meaning: Spirit of one dead, ghost, specter, ghost of a dead person; ghostly image of someone; apparition of a living person that predicts the person's imminent death, exact resemblance of a living person just before death ; faint trace; something that is pale or weak and has no clear shape; gaseous or vaporous column that is hardly visible [Xiphos] Meaning: The Xiphos is a double-edged, single-hand sword used by the ancient Greeks. It was a primary battlefield weapon for the Greek armies along with the spear or javelin. The blade was around 60 cm long. The xiphos was good for both cutting and stabbing attacks due to its leaf shaped blade. It was generally used only when the spear was discarded. [Yowie] Meaning: In a modern context, Yowie is the generic term for the unidentified hominid reputed to lurk in the Australian wilderness. It is an Australian crypted similar to the Himalayan Yeti and the North American Bigfoot Rather confusingly, Yowie (or "Yowie-Whowie") is also the name of a completely different mythological character in native Australian Aboriginal folklore. .
THE END .