EXPERIENCE
®
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
CHARACTER RECORD SHEET
ECL
character name
TYPE
AC BONUS
alignment
MAX DEX
ABILITY NAME
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
ABILITY SCORE
deity ABILITY MODIFIER
size TEMPORARY SCORE
TEMPORARY MODIFIER
DEX
AC BONUS
WEIGHT
TOTAL
10 +
SHIELD BONUS
+
DAMAGE REDUCTION
WIS PAGE REF.
AC BONUS
WEIGHT
CHA INITIATIVE
NOTES
SAVING THROWS
PROTECTIVE ITEM
AC BONUS
WEIGHT
DEX MODIFIER
TOTAL
CHARISMA
=
MISC. MODIFIER
+
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
SPECIAL PROPERTIES
BASE SAVE
TOTAL
ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER
TEMPORARY MODIFIER
FORTITUDE
(CONSTITUTION)
=
+
+
+
+
REFLEX
(DEXTERITY)
=
+
+
+
+
WILL
=
+
+
+
+
NOTES
(WISDOM)
□ □ □ □
CONDITIONAL MODIFIERS
□ □ □ □ □ □
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
BASE ATTACK BONUS
SPELL RESISTANCE
GRAPPLE
=
MODIFIER
RACIAL TRAITS
□ □ □
NOTES
CLASS FEATURE
TOTAL
PAGE REF.
+ BASE ATTACK BONUS
+
STRENGTH SIZE MODIFIER MODIFIER
+
□
SPEED
□
MISC. MODIFIER
□ □
NOTES
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □
CLASS FEATURE
PAGE REF.
NOTES
RANGE
AMMUNITION
TYPE
□
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE
PAGE REF.
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □ □ □ □
NOTES
RANGE
AMMUNITION
CLASS FEATURE
TYPE
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
PAGE REF.
ATTACK
NOTES
ATTACK BONUS
DAMAGE
CRITICAL
□ □ □ □ □
RANGE CLASS FEATURE
TYPE
NOTES
□
PAGE REF. AMMUNITION
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
NOTES
ATTACK CLASS FEATURE
ATTACK BONUS
DAMAGE
CRITICAL
NOTES AMMUNITION
TYPE
NOTES
PAGE REF.
□ □ □ □
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE
□
□
PAGE REF.
RANGE
□ □ □
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □
NOTES
RANGE
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
+
DEFLECTION MISC. MODIFIER MODIFIER
+
TOUCH
+
FLAT-FOOTED
ARMOR CLASS
ARMOR CLASS
CONDITIONAL AC MODIFIERS
WISDOM
CLASS FEATURES
MODIFIER
PROTECTIVE ITEM
+
NATURAL ARMOR
campaign
WOUNDS/CURRENT HP
INT
CLASS FEATURE
+
SIZE MODIFIER
weight
HP
CON
SPECIAL PROPERTIES
DEX MODIFIER
NONLETHAL DAMAGE
INTELLIGENCE
SPELL FAILURE
height
HIT POINTS
CONSTITUTION
CHECK PENALTY
ARMOR BONUS
=
ARMOR CLASS
STRENGTH
DEXTERITY
SHIELD/PROTECTIVE ITEM
gender
TOTAL
AC
STR
SPECIAL PROPERTIES
age
race
CLASS SKILLS?
ARMOR/PROTECTIVE ITEM
class and level
player
ARMOR / PROTECTIVE ITEMS
TYPE
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□
SKILLS SKILL NAME
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
/
MAX RANKS
(CLASS/CROSS-CLASS)
KEY ABILITY
SKILL MODIFIER
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
ABILITY MODIFIER
RANKS
MISC MODIFIER
□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
LIFT OVER HEAD EQUALS MAX LOAD
2 X MAX LOAD
PUSH OR DRAG 5 X MAX LOAD
PAGE REF.
NOTES
FEAT
PAGE REF.
FEAT
PAGE REF.
NOTES
NOTES
LANGUAGES
LIFT OFF GROUND
PAGE REF.
FEAT
PAGE REF.
NOTES
HEAVY LOAD
PAGE REF.
FEAT
PAGE REF.
FEAT
CARRYING CAPACITY
PAGE REF.
FEAT
PAGE REF.
FEAT
TOTAL WEIGHT CARRIED
FEAT
PAGE REF.
FEAT
MEDIUM LOAD
PAGE REF.
WEIGHT
FEAT
LIGHT LOAD
FEAT
PAGE REF.
NOTES
ITEM
FEAT
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POWERS POWER SAVE POWER
CONTAINERS CONTAINER
CAPACITY
WEIGHT
WEALTH MONEY
CP— SP— GP— PP—
GEMS
ART
OTHER
DC MOD
POWER POINTS
LEVEL
NORMAL
PRIMARY DISCIPLINE
CURRENT
SAVE RANGE DURATION DISPLAY PAGE REF.
POWER
LEVEL
SAVE RANGE DURATION DISPLAY PAGE REF.
EXPERIENCE
®
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
CHARACTER RECORD SHEET
ECL
character name
TYPE
AC BONUS
alignment
MAX DEX
ABILITY NAME
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
ABILITY SCORE
deity ABILITY MODIFIER
size TEMPORARY SCORE
TEMPORARY MODIFIER
DEX
AC BONUS
WEIGHT
TOTAL
10 +
SHIELD BONUS
+
DAMAGE REDUCTION
WIS PAGE REF.
AC BONUS
WEIGHT
CHA INITIATIVE
NOTES
SAVING THROWS
PROTECTIVE ITEM
AC BONUS
WEIGHT
DEX MODIFIER
TOTAL
CHARISMA
=
MISC. MODIFIER
+
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
SPECIAL PROPERTIES
BASE SAVE
TOTAL
ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER
TEMPORARY MODIFIER
FORTITUDE
(CONSTITUTION)
=
+
+
+
+
REFLEX
(DEXTERITY)
=
+
+
+
+
WILL
=
+
+
+
+
NOTES
(WISDOM)
□ □ □ □
CONDITIONAL MODIFIERS
□ □ □ □ □ □
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
BASE ATTACK BONUS
SPELL RESISTANCE
GRAPPLE
=
MODIFIER
RACIAL TRAITS
□ □ □
NOTES
CLASS FEATURE
TOTAL
PAGE REF.
+ BASE ATTACK BONUS
+
STRENGTH SIZE MODIFIER MODIFIER
+
□
SPEED
□
MISC. MODIFIER
□ □
NOTES
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □
CLASS FEATURE
PAGE REF.
NOTES
RANGE
AMMUNITION
TYPE
□
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE
PAGE REF.
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □ □ □ □
NOTES
RANGE
AMMUNITION
CLASS FEATURE
TYPE
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
PAGE REF.
ATTACK
NOTES
ATTACK BONUS
DAMAGE
CRITICAL
□ □ □ □ □
RANGE CLASS FEATURE
TYPE
NOTES
□
PAGE REF. AMMUNITION
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
NOTES
ATTACK CLASS FEATURE
ATTACK BONUS
DAMAGE
CRITICAL
NOTES AMMUNITION
TYPE
NOTES
PAGE REF.
□ □ □ □
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE
□
□
PAGE REF.
RANGE
□ □ □
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □
NOTES
RANGE
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
+
DEFLECTION MISC. MODIFIER MODIFIER
+
TOUCH
+
FLAT-FOOTED
ARMOR CLASS
ARMOR CLASS
CONDITIONAL AC MODIFIERS
WISDOM
CLASS FEATURES
MODIFIER
PROTECTIVE ITEM
+
NATURAL ARMOR
campaign
WOUNDS/CURRENT HP
INT
CLASS FEATURE
+
SIZE MODIFIER
weight
HP
CON
SPECIAL PROPERTIES
DEX MODIFIER
NONLETHAL DAMAGE
INTELLIGENCE
SPELL FAILURE
height
HIT POINTS
CONSTITUTION
CHECK PENALTY
ARMOR BONUS
=
ARMOR CLASS
STRENGTH
DEXTERITY
SHIELD/PROTECTIVE ITEM
gender
TOTAL
AC
STR
SPECIAL PROPERTIES
age
race
CLASS SKILLS?
ARMOR/PROTECTIVE ITEM
class and level
player
ARMOR / PROTECTIVE ITEMS
TYPE
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□
SKILLS SKILL NAME
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
/
MAX RANKS
(CLASS/CROSS-CLASS)
KEY ABILITY
SKILL MODIFIER
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
ABILITY MODIFIER
RANKS
MISC MODIFIER
□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
LIFT OVER HEAD EQUALS MAX LOAD
2 X MAX LOAD
PUSH OR DRAG 5 X MAX LOAD
PAGE REF.
NOTES
FEAT
PAGE REF.
FEAT
PAGE REF.
NOTES
NOTES
LANGUAGES
LIFT OFF GROUND
PAGE REF.
FEAT
PAGE REF.
NOTES
HEAVY LOAD
PAGE REF.
FEAT
PAGE REF.
FEAT
CARRYING CAPACITY
PAGE REF.
FEAT
PAGE REF.
FEAT
TOTAL WEIGHT CARRIED
FEAT
PAGE REF.
FEAT
MEDIUM LOAD
PAGE REF.
WEIGHT
FEAT
LIGHT LOAD
FEAT
PAGE REF.
NOTES
ITEM
FEAT
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POWERS POWER SAVE POWER
CONTAINERS CONTAINER
CAPACITY
WEIGHT
WEALTH MONEY
CP— SP— GP— PP—
GEMS
ART
OTHER
DC MOD
POWER POINTS
LEVEL
NORMAL
PRIMARY DISCIPLINE
CURRENT
SAVE RANGE DURATION DISPLAY PAGE REF.
POWER
LEVEL
SAVE RANGE DURATION DISPLAY PAGE REF.
EXPERIENCE
®
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
CHARACTER RECORD SHEET
ECL
character name
TYPE
AC BONUS
alignment
MAX DEX
ABILITY NAME
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
ABILITY SCORE
deity ABILITY MODIFIER
size TEMPORARY SCORE
TEMPORARY MODIFIER
DEX
AC BONUS
WEIGHT
TOTAL
10 +
SHIELD BONUS
+
DAMAGE REDUCTION
WIS PAGE REF.
AC BONUS
WEIGHT
CHA INITIATIVE
NOTES
SAVING THROWS
PROTECTIVE ITEM
AC BONUS
WEIGHT
DEX MODIFIER
TOTAL
CHARISMA
=
MISC. MODIFIER
+
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
SPECIAL PROPERTIES
BASE SAVE
TOTAL
ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER
TEMPORARY MODIFIER
FORTITUDE
(CONSTITUTION)
=
+
+
+
+
REFLEX
(DEXTERITY)
=
+
+
+
+
WILL
=
+
+
+
+
NOTES
(WISDOM)
□ □ □ □
CONDITIONAL MODIFIERS
□ □ □ □ □ □
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
BASE ATTACK BONUS
SPELL RESISTANCE
GRAPPLE
=
MODIFIER
RACIAL TRAITS
□ □ □
NOTES
CLASS FEATURE
TOTAL
PAGE REF.
+ BASE ATTACK BONUS
+
STRENGTH SIZE MODIFIER MODIFIER
+
□
SPEED
□
MISC. MODIFIER
□ □
NOTES
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □
CLASS FEATURE
PAGE REF.
NOTES
RANGE
AMMUNITION
TYPE
□
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE
PAGE REF.
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □ □ □ □
NOTES
RANGE
AMMUNITION
CLASS FEATURE
TYPE
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
PAGE REF.
ATTACK
NOTES
ATTACK BONUS
DAMAGE
CRITICAL
□ □ □ □ □
RANGE CLASS FEATURE
TYPE
NOTES
□
PAGE REF. AMMUNITION
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
NOTES
ATTACK CLASS FEATURE
ATTACK BONUS
DAMAGE
CRITICAL
NOTES AMMUNITION
TYPE
NOTES
PAGE REF.
□ □ □ □
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE
□
□
PAGE REF.
RANGE
□ □ □
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □
NOTES
RANGE
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
+
DEFLECTION MISC. MODIFIER MODIFIER
+
TOUCH
+
FLAT-FOOTED
ARMOR CLASS
ARMOR CLASS
CONDITIONAL AC MODIFIERS
WISDOM
CLASS FEATURES
MODIFIER
PROTECTIVE ITEM
+
NATURAL ARMOR
campaign
WOUNDS/CURRENT HP
INT
CLASS FEATURE
+
SIZE MODIFIER
weight
HP
CON
SPECIAL PROPERTIES
DEX MODIFIER
NONLETHAL DAMAGE
INTELLIGENCE
SPELL FAILURE
height
HIT POINTS
CONSTITUTION
CHECK PENALTY
ARMOR BONUS
=
ARMOR CLASS
STRENGTH
DEXTERITY
SHIELD/PROTECTIVE ITEM
gender
TOTAL
AC
STR
SPECIAL PROPERTIES
age
race
CLASS SKILLS?
ARMOR/PROTECTIVE ITEM
class and level
player
ARMOR / PROTECTIVE ITEMS
TYPE
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□
SKILLS SKILL NAME
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
/
MAX RANKS
(CLASS/CROSS-CLASS)
KEY ABILITY
SKILL MODIFIER
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
ABILITY MODIFIER
RANKS
MISC MODIFIER
□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
LIFT OVER HEAD EQUALS MAX LOAD
2 X MAX LOAD
PUSH OR DRAG 5 X MAX LOAD
PAGE REF.
NOTES
FEAT
PAGE REF.
FEAT
PAGE REF.
NOTES
NOTES
LANGUAGES
LIFT OFF GROUND
PAGE REF.
FEAT
PAGE REF.
NOTES
HEAVY LOAD
PAGE REF.
FEAT
PAGE REF.
FEAT
CARRYING CAPACITY
PAGE REF.
FEAT
PAGE REF.
FEAT
TOTAL WEIGHT CARRIED
FEAT
PAGE REF.
FEAT
MEDIUM LOAD
PAGE REF.
WEIGHT
FEAT
LIGHT LOAD
FEAT
PAGE REF.
NOTES
ITEM
FEAT
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POWERS POWER SAVE POWER
CONTAINERS CONTAINER
CAPACITY
WEIGHT
WEALTH MONEY
CP— SP— GP— PP—
GEMS
ART
OTHER
DC MOD
POWER POINTS
LEVEL
NORMAL
PRIMARY DISCIPLINE
CURRENT
SAVE RANGE DURATION DISPLAY PAGE REF.
POWER
LEVEL
SAVE RANGE DURATION DISPLAY PAGE REF.
EXPERIENCE
®
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
CHARACTER RECORD SHEET
ECL
character name
TYPE
AC BONUS
alignment
MAX DEX
ABILITY NAME
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
ABILITY SCORE
deity ABILITY MODIFIER
size TEMPORARY SCORE
TEMPORARY MODIFIER
DEX
AC BONUS
WEIGHT
TOTAL
10 +
SHIELD BONUS
+
DAMAGE REDUCTION
WIS PAGE REF.
AC BONUS
WEIGHT
CHA INITIATIVE
NOTES
SAVING THROWS
PROTECTIVE ITEM
AC BONUS
WEIGHT
DEX MODIFIER
TOTAL
CHARISMA
=
MISC. MODIFIER
+
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
SPECIAL PROPERTIES
BASE SAVE
TOTAL
ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER
TEMPORARY MODIFIER
FORTITUDE
(CONSTITUTION)
=
+
+
+
+
REFLEX
(DEXTERITY)
=
+
+
+
+
WILL
=
+
+
+
+
NOTES
(WISDOM)
□ □ □ □
CONDITIONAL MODIFIERS
□ □ □ □ □ □
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
BASE ATTACK BONUS
SPELL RESISTANCE
GRAPPLE
=
MODIFIER
RACIAL TRAITS
□ □ □
NOTES
CLASS FEATURE
TOTAL
PAGE REF.
+ BASE ATTACK BONUS
+
STRENGTH SIZE MODIFIER MODIFIER
+
□
SPEED
□
MISC. MODIFIER
□ □
NOTES
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □
CLASS FEATURE
PAGE REF.
NOTES
RANGE
AMMUNITION
TYPE
□
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE
PAGE REF.
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □ □ □ □
NOTES
RANGE
AMMUNITION
CLASS FEATURE
TYPE
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
PAGE REF.
ATTACK
NOTES
ATTACK BONUS
DAMAGE
CRITICAL
□ □ □ □ □
RANGE CLASS FEATURE
TYPE
NOTES
□
PAGE REF. AMMUNITION
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
NOTES
ATTACK CLASS FEATURE
ATTACK BONUS
DAMAGE
CRITICAL
NOTES AMMUNITION
TYPE
NOTES
PAGE REF.
□ □ □ □
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE
□
□
PAGE REF.
RANGE
□ □ □
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □
NOTES
RANGE
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
+
DEFLECTION MISC. MODIFIER MODIFIER
+
TOUCH
+
FLAT-FOOTED
ARMOR CLASS
ARMOR CLASS
CONDITIONAL AC MODIFIERS
WISDOM
CLASS FEATURES
MODIFIER
PROTECTIVE ITEM
+
NATURAL ARMOR
campaign
WOUNDS/CURRENT HP
INT
CLASS FEATURE
+
SIZE MODIFIER
weight
HP
CON
SPECIAL PROPERTIES
DEX MODIFIER
NONLETHAL DAMAGE
INTELLIGENCE
SPELL FAILURE
height
HIT POINTS
CONSTITUTION
CHECK PENALTY
ARMOR BONUS
=
ARMOR CLASS
STRENGTH
DEXTERITY
SHIELD/PROTECTIVE ITEM
gender
TOTAL
AC
STR
SPECIAL PROPERTIES
age
race
CLASS SKILLS?
ARMOR/PROTECTIVE ITEM
class and level
player
ARMOR / PROTECTIVE ITEMS
TYPE
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□
SKILLS SKILL NAME
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
/
MAX RANKS
(CLASS/CROSS-CLASS)
KEY ABILITY
SKILL MODIFIER
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
ABILITY MODIFIER
RANKS
MISC MODIFIER
□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
LIFT OVER HEAD EQUALS MAX LOAD
2 X MAX LOAD
PUSH OR DRAG 5 X MAX LOAD
PAGE REF.
NOTES
FEAT
PAGE REF.
FEAT
PAGE REF.
NOTES
NOTES
LANGUAGES
LIFT OFF GROUND
PAGE REF.
FEAT
PAGE REF.
NOTES
HEAVY LOAD
PAGE REF.
FEAT
PAGE REF.
FEAT
CARRYING CAPACITY
PAGE REF.
FEAT
PAGE REF.
FEAT
TOTAL WEIGHT CARRIED
FEAT
PAGE REF.
FEAT
MEDIUM LOAD
PAGE REF.
WEIGHT
FEAT
LIGHT LOAD
FEAT
PAGE REF.
NOTES
ITEM
FEAT
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POWERS POWER SAVE POWER
CONTAINERS CONTAINER
CAPACITY
WEIGHT
WEALTH MONEY
CP— SP— GP— PP—
GEMS
ART
OTHER
DC MOD
POWER POINTS
LEVEL
NORMAL
PRIMARY DISCIPLINE
CURRENT
SAVE RANGE DURATION DISPLAY PAGE REF.
POWER
LEVEL
SAVE RANGE DURATION DISPLAY PAGE REF.
EXPERIENCE
®
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
CHARACTER RECORD SHEET
ECL
character name
TYPE
AC BONUS
alignment
MAX DEX
ABILITY NAME
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
ABILITY SCORE
deity ABILITY MODIFIER
size TEMPORARY SCORE
TEMPORARY MODIFIER
DEX
AC BONUS
WEIGHT
TOTAL
10 +
SHIELD BONUS
+
DAMAGE REDUCTION
WIS PAGE REF.
AC BONUS
WEIGHT
CHA INITIATIVE
NOTES
SAVING THROWS
PROTECTIVE ITEM
AC BONUS
WEIGHT
DEX MODIFIER
TOTAL
CHARISMA
=
MISC. MODIFIER
+
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
SPECIAL PROPERTIES
BASE SAVE
TOTAL
ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER
TEMPORARY MODIFIER
FORTITUDE
(CONSTITUTION)
=
+
+
+
+
REFLEX
(DEXTERITY)
=
+
+
+
+
WILL
=
+
+
+
+
NOTES
(WISDOM)
□ □ □ □
CONDITIONAL MODIFIERS
□ □ □ □ □ □
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
BASE ATTACK BONUS
SPELL RESISTANCE
GRAPPLE
=
MODIFIER
RACIAL TRAITS
□ □ □
NOTES
CLASS FEATURE
TOTAL
PAGE REF.
+ BASE ATTACK BONUS
+
STRENGTH SIZE MODIFIER MODIFIER
+
□
SPEED
□
MISC. MODIFIER
□ □
NOTES
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □
CLASS FEATURE
PAGE REF.
NOTES
RANGE
AMMUNITION
TYPE
□
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE
PAGE REF.
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □ □ □ □
NOTES
RANGE
AMMUNITION
CLASS FEATURE
TYPE
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
PAGE REF.
ATTACK
NOTES
ATTACK BONUS
DAMAGE
CRITICAL
□ □ □ □ □
RANGE CLASS FEATURE
TYPE
NOTES
□
PAGE REF. AMMUNITION
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
NOTES
ATTACK CLASS FEATURE
ATTACK BONUS
DAMAGE
CRITICAL
NOTES AMMUNITION
TYPE
NOTES
PAGE REF.
□ □ □ □
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE
□
□
PAGE REF.
RANGE
□ □ □
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □
NOTES
RANGE
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
+
DEFLECTION MISC. MODIFIER MODIFIER
+
TOUCH
+
FLAT-FOOTED
ARMOR CLASS
ARMOR CLASS
CONDITIONAL AC MODIFIERS
WISDOM
CLASS FEATURES
MODIFIER
PROTECTIVE ITEM
+
NATURAL ARMOR
campaign
WOUNDS/CURRENT HP
INT
CLASS FEATURE
+
SIZE MODIFIER
weight
HP
CON
SPECIAL PROPERTIES
DEX MODIFIER
NONLETHAL DAMAGE
INTELLIGENCE
SPELL FAILURE
height
HIT POINTS
CONSTITUTION
CHECK PENALTY
ARMOR BONUS
=
ARMOR CLASS
STRENGTH
DEXTERITY
SHIELD/PROTECTIVE ITEM
gender
TOTAL
AC
STR
SPECIAL PROPERTIES
age
race
CLASS SKILLS?
ARMOR/PROTECTIVE ITEM
class and level
player
ARMOR / PROTECTIVE ITEMS
TYPE
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□
SKILLS SKILL NAME
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
/
MAX RANKS
(CLASS/CROSS-CLASS)
KEY ABILITY
SKILL MODIFIER
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
ABILITY MODIFIER
RANKS
MISC MODIFIER
□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
LIFT OVER HEAD EQUALS MAX LOAD
2 X MAX LOAD
PUSH OR DRAG 5 X MAX LOAD
PAGE REF.
NOTES
FEAT
PAGE REF.
FEAT
PAGE REF.
NOTES
NOTES
LANGUAGES
LIFT OFF GROUND
PAGE REF.
FEAT
PAGE REF.
NOTES
HEAVY LOAD
PAGE REF.
FEAT
PAGE REF.
FEAT
CARRYING CAPACITY
PAGE REF.
FEAT
PAGE REF.
FEAT
TOTAL WEIGHT CARRIED
FEAT
PAGE REF.
FEAT
MEDIUM LOAD
PAGE REF.
WEIGHT
FEAT
LIGHT LOAD
FEAT
PAGE REF.
NOTES
ITEM
FEAT
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POWERS POWER SAVE POWER
CONTAINERS CONTAINER
CAPACITY
WEIGHT
WEALTH MONEY
CP— SP— GP— PP—
GEMS
ART
OTHER
DC MOD
POWER POINTS
LEVEL
NORMAL
PRIMARY DISCIPLINE
CURRENT
SAVE RANGE DURATION DISPLAY PAGE REF.
POWER
LEVEL
SAVE RANGE DURATION DISPLAY PAGE REF.
EXPERIENCE
®
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
CHARACTER RECORD SHEET
ECL
character name
TYPE
AC BONUS
alignment
MAX DEX
ABILITY NAME
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
ABILITY SCORE
deity ABILITY MODIFIER
size TEMPORARY SCORE
TEMPORARY MODIFIER
DEX
AC BONUS
WEIGHT
TOTAL
10 +
SHIELD BONUS
+
DAMAGE REDUCTION
WIS PAGE REF.
AC BONUS
WEIGHT
CHA INITIATIVE
NOTES
SAVING THROWS
PROTECTIVE ITEM
AC BONUS
WEIGHT
DEX MODIFIER
TOTAL
CHARISMA
=
MISC. MODIFIER
+
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
SPECIAL PROPERTIES
BASE SAVE
TOTAL
ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER
TEMPORARY MODIFIER
FORTITUDE
(CONSTITUTION)
=
+
+
+
+
REFLEX
(DEXTERITY)
=
+
+
+
+
WILL
=
+
+
+
+
NOTES
(WISDOM)
□ □ □ □
CONDITIONAL MODIFIERS
□ □ □ □ □ □
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
BASE ATTACK BONUS
SPELL RESISTANCE
GRAPPLE
=
MODIFIER
RACIAL TRAITS
□ □ □
NOTES
CLASS FEATURE
TOTAL
PAGE REF.
+ BASE ATTACK BONUS
+
STRENGTH SIZE MODIFIER MODIFIER
+
□
SPEED
□
MISC. MODIFIER
□ □
NOTES
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □
CLASS FEATURE
PAGE REF.
NOTES
RANGE
AMMUNITION
TYPE
□
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE
PAGE REF.
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □ □ □ □
NOTES
RANGE
AMMUNITION
CLASS FEATURE
TYPE
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
PAGE REF.
ATTACK
NOTES
ATTACK BONUS
DAMAGE
CRITICAL
□ □ □ □ □
RANGE CLASS FEATURE
TYPE
NOTES
□
PAGE REF. AMMUNITION
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
NOTES
ATTACK CLASS FEATURE
ATTACK BONUS
DAMAGE
CRITICAL
NOTES AMMUNITION
TYPE
NOTES
PAGE REF.
□ □ □ □
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE
□
□
PAGE REF.
RANGE
□ □ □
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □
NOTES
RANGE
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
+
DEFLECTION MISC. MODIFIER MODIFIER
+
TOUCH
+
FLAT-FOOTED
ARMOR CLASS
ARMOR CLASS
CONDITIONAL AC MODIFIERS
WISDOM
CLASS FEATURES
MODIFIER
PROTECTIVE ITEM
+
NATURAL ARMOR
campaign
WOUNDS/CURRENT HP
INT
CLASS FEATURE
+
SIZE MODIFIER
weight
HP
CON
SPECIAL PROPERTIES
DEX MODIFIER
NONLETHAL DAMAGE
INTELLIGENCE
SPELL FAILURE
height
HIT POINTS
CONSTITUTION
CHECK PENALTY
ARMOR BONUS
=
ARMOR CLASS
STRENGTH
DEXTERITY
SHIELD/PROTECTIVE ITEM
gender
TOTAL
AC
STR
SPECIAL PROPERTIES
age
race
CLASS SKILLS?
ARMOR/PROTECTIVE ITEM
class and level
player
ARMOR / PROTECTIVE ITEMS
TYPE
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□
SKILLS SKILL NAME
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
/
MAX RANKS
(CLASS/CROSS-CLASS)
KEY ABILITY
SKILL MODIFIER
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
ABILITY MODIFIER
RANKS
MISC MODIFIER
□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
LIFT OVER HEAD EQUALS MAX LOAD
2 X MAX LOAD
PUSH OR DRAG 5 X MAX LOAD
PAGE REF.
NOTES
FEAT
PAGE REF.
FEAT
PAGE REF.
NOTES
NOTES
LANGUAGES
LIFT OFF GROUND
PAGE REF.
FEAT
PAGE REF.
NOTES
HEAVY LOAD
PAGE REF.
FEAT
PAGE REF.
FEAT
CARRYING CAPACITY
PAGE REF.
FEAT
PAGE REF.
FEAT
TOTAL WEIGHT CARRIED
FEAT
PAGE REF.
FEAT
MEDIUM LOAD
PAGE REF.
WEIGHT
FEAT
LIGHT LOAD
FEAT
PAGE REF.
NOTES
ITEM
FEAT
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POWERS POWER SAVE POWER
CONTAINERS CONTAINER
CAPACITY
WEIGHT
WEALTH MONEY
CP— SP— GP— PP—
GEMS
ART
OTHER
DC MOD
POWER POINTS
LEVEL
NORMAL
PRIMARY DISCIPLINE
CURRENT
SAVE RANGE DURATION DISPLAY PAGE REF.
POWER
LEVEL
SAVE RANGE DURATION DISPLAY PAGE REF.
EXPERIENCE
®
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
CHARACTER RECORD SHEET
ECL
character name
TYPE
AC BONUS
alignment
MAX DEX
ABILITY NAME
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
ABILITY SCORE
deity ABILITY MODIFIER
size TEMPORARY SCORE
TEMPORARY MODIFIER
DEX
AC BONUS
WEIGHT
TOTAL
10 +
SHIELD BONUS
+
DAMAGE REDUCTION
WIS PAGE REF.
AC BONUS
WEIGHT
CHA INITIATIVE
NOTES
SAVING THROWS
PROTECTIVE ITEM
AC BONUS
WEIGHT
DEX MODIFIER
TOTAL
CHARISMA
=
MISC. MODIFIER
+
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
SPECIAL PROPERTIES
BASE SAVE
TOTAL
ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER
TEMPORARY MODIFIER
FORTITUDE
(CONSTITUTION)
=
+
+
+
+
REFLEX
(DEXTERITY)
=
+
+
+
+
WILL
=
+
+
+
+
NOTES
(WISDOM)
□ □ □ □
CONDITIONAL MODIFIERS
□ □ □ □ □ □
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
BASE ATTACK BONUS
SPELL RESISTANCE
GRAPPLE
=
MODIFIER
RACIAL TRAITS
□ □ □
NOTES
CLASS FEATURE
TOTAL
PAGE REF.
+ BASE ATTACK BONUS
+
STRENGTH SIZE MODIFIER MODIFIER
+
□
SPEED
□
MISC. MODIFIER
□ □
NOTES
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □
CLASS FEATURE
PAGE REF.
NOTES
RANGE
AMMUNITION
TYPE
□
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE
PAGE REF.
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □ □ □ □
NOTES
RANGE
AMMUNITION
CLASS FEATURE
TYPE
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
PAGE REF.
ATTACK
NOTES
ATTACK BONUS
DAMAGE
CRITICAL
□ □ □ □ □
RANGE CLASS FEATURE
TYPE
NOTES
□
PAGE REF. AMMUNITION
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
NOTES
ATTACK CLASS FEATURE
ATTACK BONUS
DAMAGE
CRITICAL
NOTES AMMUNITION
TYPE
NOTES
PAGE REF.
□ □ □ □
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE
□
□
PAGE REF.
RANGE
□ □ □
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □
NOTES
RANGE
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
+
DEFLECTION MISC. MODIFIER MODIFIER
+
TOUCH
+
FLAT-FOOTED
ARMOR CLASS
ARMOR CLASS
CONDITIONAL AC MODIFIERS
WISDOM
CLASS FEATURES
MODIFIER
PROTECTIVE ITEM
+
NATURAL ARMOR
campaign
WOUNDS/CURRENT HP
INT
CLASS FEATURE
+
SIZE MODIFIER
weight
HP
CON
SPECIAL PROPERTIES
DEX MODIFIER
NONLETHAL DAMAGE
INTELLIGENCE
SPELL FAILURE
height
HIT POINTS
CONSTITUTION
CHECK PENALTY
ARMOR BONUS
=
ARMOR CLASS
STRENGTH
DEXTERITY
SHIELD/PROTECTIVE ITEM
gender
TOTAL
AC
STR
SPECIAL PROPERTIES
age
race
CLASS SKILLS?
ARMOR/PROTECTIVE ITEM
class and level
player
ARMOR / PROTECTIVE ITEMS
TYPE
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□
SKILLS SKILL NAME
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
/
MAX RANKS
(CLASS/CROSS-CLASS)
KEY ABILITY
SKILL MODIFIER
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
ABILITY MODIFIER
RANKS
MISC MODIFIER
□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
LIFT OVER HEAD EQUALS MAX LOAD
2 X MAX LOAD
PUSH OR DRAG 5 X MAX LOAD
PAGE REF.
NOTES
FEAT
PAGE REF.
FEAT
PAGE REF.
NOTES
NOTES
LANGUAGES
LIFT OFF GROUND
PAGE REF.
FEAT
PAGE REF.
NOTES
HEAVY LOAD
PAGE REF.
FEAT
PAGE REF.
FEAT
CARRYING CAPACITY
PAGE REF.
FEAT
PAGE REF.
FEAT
TOTAL WEIGHT CARRIED
FEAT
PAGE REF.
FEAT
MEDIUM LOAD
PAGE REF.
WEIGHT
FEAT
LIGHT LOAD
FEAT
PAGE REF.
NOTES
ITEM
FEAT
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POWERS POWER SAVE POWER
CONTAINERS CONTAINER
CAPACITY
WEIGHT
WEALTH MONEY
CP— SP— GP— PP—
GEMS
ART
OTHER
DC MOD
POWER POINTS
LEVEL
NORMAL
PRIMARY DISCIPLINE
CURRENT
SAVE RANGE DURATION DISPLAY PAGE REF.
POWER
LEVEL
SAVE RANGE DURATION DISPLAY PAGE REF.
EXPERIENCE
®
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
CHARACTER RECORD SHEET
ECL
character name
TYPE
AC BONUS
alignment
MAX DEX
ABILITY NAME
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
ABILITY SCORE
deity ABILITY MODIFIER
size TEMPORARY SCORE
TEMPORARY MODIFIER
DEX
AC BONUS
WEIGHT
TOTAL
10 +
SHIELD BONUS
+
DAMAGE REDUCTION
WIS PAGE REF.
AC BONUS
WEIGHT
CHA INITIATIVE
NOTES
SAVING THROWS
PROTECTIVE ITEM
AC BONUS
WEIGHT
DEX MODIFIER
TOTAL
CHARISMA
=
MISC. MODIFIER
+
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
SPECIAL PROPERTIES
BASE SAVE
TOTAL
ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER
TEMPORARY MODIFIER
FORTITUDE
(CONSTITUTION)
=
+
+
+
+
REFLEX
(DEXTERITY)
=
+
+
+
+
WILL
=
+
+
+
+
NOTES
(WISDOM)
□ □ □ □
CONDITIONAL MODIFIERS
□ □ □ □ □ □
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
BASE ATTACK BONUS
SPELL RESISTANCE
GRAPPLE
=
MODIFIER
RACIAL TRAITS
□ □ □
NOTES
CLASS FEATURE
TOTAL
PAGE REF.
+ BASE ATTACK BONUS
+
STRENGTH SIZE MODIFIER MODIFIER
+
□
SPEED
□
MISC. MODIFIER
□ □
NOTES
ATTACK CLASS FEATURE
PAGE REF.
NOTES
RANGE
AMMUNITION
TYPE
ATTACK BONUS
DAMAGE
CRITICAL
PAGE REF.
□ □ □
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □ □ □ □
NOTES
RANGE
AMMUNITION
CLASS FEATURE
TYPE
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
PAGE REF.
ATTACK
NOTES
ATTACK BONUS
DAMAGE
CRITICAL
□ □ □ □ □
RANGE CLASS FEATURE
TYPE
NOTES
□
PAGE REF. AMMUNITION
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
NOTES
ATTACK CLASS FEATURE
ATTACK BONUS
DAMAGE
CRITICAL
NOTES AMMUNITION
TYPE
NOTES
PAGE REF.
□ □ □ □
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
CLASS FEATURE
□
□
PAGE REF.
RANGE
□ □ □
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □
NOTES
RANGE
©2004 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
AMMUNITION
+
DEFLECTION MISC. MODIFIER MODIFIER
+
TOUCH
+
FLAT-FOOTED
ARMOR CLASS
ARMOR CLASS
CONDITIONAL AC MODIFIERS
WISDOM
CLASS FEATURES
MODIFIER
PROTECTIVE ITEM
+
NATURAL ARMOR
campaign
WOUNDS/CURRENT HP
INT
CLASS FEATURE
+
SIZE MODIFIER
weight
HP
CON
SPECIAL PROPERTIES
DEX MODIFIER
NONLETHAL DAMAGE
INTELLIGENCE
SPELL FAILURE
height
HIT POINTS
CONSTITUTION
CHECK PENALTY
ARMOR BONUS
=
ARMOR CLASS
STRENGTH
DEXTERITY
SHIELD/PROTECTIVE ITEM
gender
TOTAL
AC
STR
SPECIAL PROPERTIES
age
race
CLASS SKILLS?
ARMOR/PROTECTIVE ITEM
class and level
player
ARMOR / PROTECTIVE ITEMS
TYPE
NOTES
□
__________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
□
SKILLS SKILL NAME
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
/
MAX RANKS
(CLASS/CROSS-CLASS)
KEY ABILITY
SKILL MODIFIER
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
ABILITY MODIFIER
RANKS
MISC MODIFIER
□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
LIFT OVER HEAD EQUALS MAX LOAD
2 X MAX LOAD
PUSH OR DRAG 5 X MAX LOAD
PAGE REF.
WEIGHT
WEALTH MONEY
CP— SP— GP— PP—
GEMS
ART
PAGE REF.
NOTES
WEAPON SPECIAL ABILITY DEFENDING KEEN LUCKY MIGHTY CLEAVING PSYCHOKINETIC SUNDERING VICIOUS
CONTAINERS CAPACITY
FEAT
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
MIND BLADE SPECIAL ABILITY
CONTAINER
PAGE REF.
NOTES
FEAT NOTES
LANGUAGES
LIFT OFF GROUND
PAGE REF.
FEAT
PAGE REF.
NOTES
HEAVY LOAD
PAGE REF.
FEAT
PAGE REF.
FEAT
CARRYING CAPACITY
PAGE REF.
FEAT
PAGE REF.
FEAT
TOTAL WEIGHT CARRIED
FEAT
PAGE REF.
FEAT
MEDIUM LOAD
PAGE REF.
WEIGHT
FEAT
LIGHT LOAD
FEAT
PAGE REF.
NOTES
ITEM
FEAT
OTHER
ENHANCEMENT BONUS VALUE +1 +1 +1 +1 +1 +1 +1
COLLISION MINDCRUSHER PSYCHOKINETIC BURST SUPPRESSION WOUNDING
+2 +2 +2 +2 +2
BODY FEEDER MINDFEEDER
+3 +3
SPECIAL ABILITIES PAGE REF.
EXPERIENCE
®
EXPERIENCE
NEEDED FOR NEXT LEVEL
LEVEL ADJUSTMENT
CHARACTER RECORD SHEET
ECL
character name
TYPE
AC BONUS
alignment
MAX DEX
ABILITY NAME
CHECK PENALTY
SPELL FAILURE
SPEED
WEIGHT
ABILITY SCORE
deity ABILITY MODIFIER
size TEMPORARY SCORE
TEMPORARY MODIFIER
DEX
AC BONUS
WEIGHT
TOTAL
10 +
SHIELD BONUS
+
DAMAGE REDUCTION
WIS PAGE REF.
AC BONUS
WEIGHT
CHA INITIATIVE
NOTES
SAVING THROWS
PROTECTIVE ITEM
AC BONUS
WEIGHT
DEX MODIFIER
TOTAL
CHARISMA
=
MISC. MODIFIER
+
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
SPECIAL PROPERTIES
BASE SAVE
TOTAL
ABILITY MAGIC MISC. MODIFIER MODIFIER MODIFIER
TEMPORARY MODIFIER
FORTITUDE
(CONSTITUTION)
=
+
+
+
+
REFLEX
(DEXTERITY)
=
+
+
+
+
WILL
=
+
+
+
+
NOTES
(WISDOM)
□ □ □ □
CONDITIONAL MODIFIERS
□ □ □ □ □ □
PROTECTIVE ITEM
AC BONUS
WEIGHT
SPECIAL PROPERTIES
CLASS FEATURE
PAGE REF.
BASE ATTACK BONUS
SPELL RESISTANCE
GRAPPLE
=
MODIFIER
RACIAL TRAITS
□ □ □
NOTES
CLASS FEATURE
TOTAL
PAGE REF.
+ BASE ATTACK BONUS
+
STRENGTH SIZE MODIFIER MODIFIER
+
□
SPEED
□
MISC. MODIFIER
□ □
NOTES
ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
□ □
CLASS FEATURE
PAGE REF.
NOTES
RANGE
AMMUNITION
TYPE
□
NOTES
□
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CLASS FEATURE
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ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
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NOTES
RANGE
AMMUNITION
CLASS FEATURE
TYPE
NOTES
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ATTACK
NOTES
ATTACK BONUS
DAMAGE
CRITICAL
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RANGE CLASS FEATURE
TYPE
NOTES
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ATTACK CLASS FEATURE
ATTACK BONUS
DAMAGE
CRITICAL
NOTES AMMUNITION
TYPE
NOTES
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CLASS FEATURE
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ATTACK
ATTACK BONUS
DAMAGE
CRITICAL
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RANGE
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AMMUNITION
+
DEFLECTION MISC. MODIFIER MODIFIER
+
TOUCH
+
FLAT-FOOTED
ARMOR CLASS
ARMOR CLASS
CONDITIONAL AC MODIFIERS
WISDOM
CLASS FEATURES
MODIFIER
PROTECTIVE ITEM
+
NATURAL ARMOR
campaign
WOUNDS/CURRENT HP
INT
CLASS FEATURE
+
SIZE MODIFIER
weight
HP
CON
SPECIAL PROPERTIES
DEX MODIFIER
NONLETHAL DAMAGE
INTELLIGENCE
SPELL FAILURE
height
HIT POINTS
CONSTITUTION
CHECK PENALTY
ARMOR BONUS
=
ARMOR CLASS
STRENGTH
DEXTERITY
SHIELD/PROTECTIVE ITEM
gender
TOTAL
AC
STR
SPECIAL PROPERTIES
age
race
CLASS SKILLS?
ARMOR/PROTECTIVE ITEM
class and level
player
ARMOR / PROTECTIVE ITEMS
TYPE
NOTES
□
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□
SKILLS SKILL NAME
Appraise r Autohypnosis Balance r Bluff r Climb r Concentration r Craft r ( ______________ ) Craft r ( ______________ ) Craft r ( ______________ ) Decipher Script Diplomacy r Disable Device Disguise r Escape Artist r Forgery r Gather Information r Handle Animal Heal r Hide r Intimidate r Jump r Knowledge (Psionics) r Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Knowledge ( __________ ) Listen r Move Silently r Open Lock Perform ( _____________) Perform ( _____________) Profession (___________ ) Profession (___________ ) Psicraft Ride r Search r Sense Motive r Sleight of Hand Spellcraft Spot r Survival r Swim r Tumble Use Magic Device Use Psionic Device Use Rope r
/
MAX RANKS
(CLASS/CROSS-CLASS)
KEY ABILITY
SKILL MODIFIER
int wis dex* cha str* con int int int int cha int cha dex* int cha cha wis dex* cha str* int int int int int wis dex* dex cha cha wis wis int dex int wis dex* int wis wis str* dex* cha cha dex
c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______ c = ______+______+______
ABILITY MODIFIER
RANKS
MISC MODIFIER
□ Mark this box with an X if the skill is a class skill for the character. r Denotes a skill that can be used untrained. *Armor check penalty, if any, applies. (Double penalty for Swim.)
POSSESSIONS LOCATION
PAGE REF.
WEIGHT
ITEM
LOCATION
PAGE REF.
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
NOTES
LIFT OVER HEAD EQUALS MAX LOAD
2 X MAX LOAD
PUSH OR DRAG 5 X MAX LOAD
PAGE REF.
NOTES
FEAT
PAGE REF.
FEAT
PAGE REF.
NOTES
NOTES
LANGUAGES
LIFT OFF GROUND
PAGE REF.
FEAT
PAGE REF.
NOTES
HEAVY LOAD
PAGE REF.
FEAT
PAGE REF.
FEAT
CARRYING CAPACITY
PAGE REF.
FEAT
PAGE REF.
FEAT
TOTAL WEIGHT CARRIED
FEAT
PAGE REF.
FEAT
MEDIUM LOAD
PAGE REF.
WEIGHT
FEAT
LIGHT LOAD
FEAT
PAGE REF.
NOTES
ITEM
FEAT
INITIAL LANGUAGES=Common + racial languages + Int bonus EACH ADDITIONAL LANGUAGE (Speak Language)=1 skill point
POWERS POWER SAVE POWER
CONTAINERS CONTAINER
CAPACITY
WEIGHT
WEALTH MONEY
CP— SP— GP— PP—
GEMS
ART
OTHER
DC MOD
POWER POINTS
LEVEL
NORMAL
PRIMARY DISCIPLINE
CURRENT
SAVE RANGE DURATION DISPLAY PAGE REF.
POWER
LEVEL
SAVE RANGE DURATION DISPLAY PAGE REF.