EXIT FATE WALKTHROUGH – By Kashmeria
This is a walkthrou walkthrouh h !or a" I"#y I"#y ame $reate# $reate# $alle# E%it Fate Fate whi$h is &ery similar to 'uiko#e" ( ) * i" style+ It $a" ,e #ow"loa#e# at htt-.//www+s$!works+$om/e!+-h-
This is my 0rst 0rst time $reati" $reati" a walkthrouh1 walkthrouh1 so -lease -lease #o"2t e%-e$t e%-e$t it to ,e a"ythi" a"ythi" rou"#,reaki"+ I ha&e trie# my ,est to kee- this s-oiler !ree1 ,ut sometimes it was im-ossi,le ,e$ause o! how the e"emies a"# ,osses a--ear+ Throuhout the walkthrouh you will "oti$e that I make a $ha"e whe" listi" the stats o! ,osses+ Orii"ally I liste# what I 0ure# were the most im-orta"t stats ,ut later #e$i#e# aai"st this a"# a##e# all o! them+ At this -oi"t i" time the ,osses shoul# "ot ,e too #i3$ult so i! you wish to k"ow their stats1 ,ri" 4ol with you a"# '$a" them+
Also1 si"$e the !ormats I ha# use# to hel- ora"i5e the walkthrouh wo"2t work here1 i! you "ee# to 0"# somethi" 6ui$kly1 use the $trl7F !eature+ 8lease #o"2t -ost u"til I i&e the OK+ O K+ The !a6 will ,e 6uite a !ew -osts+ With that sai#1 here2s the walkthrouh+
't+ Rei"ar# 4astle There really really is"9t mu$h to to #o here+ here+ There is a Tool Tool sho- to shar-e" shar-e" your wea-o" to Le&el (+ I! you hea# riht !rom the starti" s-ot1 you9ll e&e"tually ru" i"to it+ I! you :ust wa"t to mo&e ahea# with the story1 mo&e le!t le!t !rom the starti" s-ot s-ot a"# keekeehea#i" le!t throuh the #oors1 $ha"i" ;oors o"e time+ There will ,e a s$e"e e&e"tually+ A!ter this your "e%t task is to o to the meeti" room+
Ba"#it 4a&e E"emies. Bat Ba"#its
,e!ore rea$hi" the ,oss as it will ,e #i3$ult to wi" at a lower le&el i! you9re "ot use# to the ,attle system+ There are are three $hests $hests i" this $a&e+ $a&e+ O"e o! them is throuh throuh the 0rst east e%it you ru" a$ross+ The other two are throuh a "orth e%it alo" the way to the ,oss+
A!ter #e!eati" the ,oss you9ll ,e ,a$k at the $astle+ Hea# to the ?eeti" Room or shar-e" your wea-o" i! you ha&e"9t alrea#y+ There will ,e a series o! s$e"es o"$e you o to the ?eeti" Room a"# you will e"# u- i" your 0rst War Battle+
War Battle (
This is a -retty -retty easy ,attle+ I wo"9t o i"to #etails a,out a,out the ,attle as it shoul# ,e -retty easy to u"#ersta"# the ,asi$s+
A!ter a series o! s$e"es1 you lose A"el a"# =o&ia" a"# ai" the el!C,oy Fit$h+
Al!heim Tow" Item sho-. Iro" Bra$er DD 7( 8@F Brow" Her, > heals ( H8 A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"#
,e!ore rea$hi" the ,oss as it will ,e #i3$ult to wi" at a lower le&el i! you9re "ot use# to the ,attle system+ There are are three $hests $hests i" this $a&e+ $a&e+ O"e o! them is throuh throuh the 0rst east e%it you ru" a$ross+ The other two are throuh a "orth e%it alo" the way to the ,oss+
A!ter #e!eati" the ,oss you9ll ,e ,a$k at the $astle+ Hea# to the ?eeti" Room or shar-e" your wea-o" i! you ha&e"9t alrea#y+ There will ,e a series o! s$e"es o"$e you o to the ?eeti" Room a"# you will e"# u- i" your 0rst War Battle+
War Battle (
This is a -retty -retty easy ,attle+ I wo"9t o i"to #etails a,out a,out the ,attle as it shoul# ,e -retty easy to u"#ersta"# the ,asi$s+
A!ter a series o! s$e"es1 you lose A"el a"# =o&ia" a"# ai" the el!C,oy Fit$h+
Al!heim Tow" Item sho-. Iro" Bra$er DD 7( 8@F Brow" Her, > heals ( H8 A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"#
Bla$ksmith. 'har-e" to le&el *
Armor sho-. Leather =a$ket * 7 8@F1 ( WGT Leather Hat (D 7( 8@F1 ( WGT Leather Boots (D 7( 8@F1 ( WGT
?ai$ 'ho-. ?e"# ( Heals o"e ally Lihtray Liht #amae to o"e e"emy '-ark Fire #amae to all e"emies '-lash Water #amae to a row
A!ter talki" with the el#er1 your task is to hea# "orth ,ut why "ot take i" the sihts 0rst E%it the tow" throuh the south a"# e"ter the worl# ma-+
Worl# ?aE"emies. Killer Hor"et '-i#er 8u##le
I suest mo&i" Fit$h to the ,a$k row as he9s a lo" ra"e atta$ker+ I! you hea# south alo" the water1 you9ll 0"# Baysi#e Tow" 0rst+
Baysi#e Tow"
Item 'ho-. Leather Boots (D 7( 8@F1 ( WGT White Glasses DD 7( A44 Brow" Her, > Heals ( H8
?ai$ 'ho-. ?e"# ( Heals o"e ally 'ha#ow$ast @ark #amae s-rea# to o&er all e"emies
There is "ot mu$h to this tow" at this -oi"t i" time+
Go ahea# a"# hea# "orth to the "e%t -la$e o"$e you9re #ow" e6ui--i" yoursel! how you like+
Harli"to"
Item 'ho-. White Ba"#a"a DD 7( 'KL White Glasses DD 7( A44 Iro" Or, DD 7( ?@F Iro" Bra$er DD 7( 8@F Brow" Her, > Heals ( H8
A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e
Bla$ksmith. 'har-e" to le&el *
Armor 'ho-. Leather =a$ket * 7 8@F1 ( WGT Iro" Helmet * 7* 8@F1 7* WGT Leather Hat (D 7( 8@F1 ( WGT Leather Boots (D 7( 8@F1 ( WGT
?ai$ 'ho-. Lihtray Liht #amae to o"e e"emy I$i$le I$e #amae to a $olum" Liht"i" Thu"#er #amae to a#:a$e"t s-a$es
E"emies. Kirar# >th Kirar# 'erea"t
Hea# south+ Alo" the way you9ll 0"# a $hest to the east+ Take the o"ly -ath south a"# the" east+ Whe" there is a !ork1 kee- oi" east !or two $hest the" o ,a$k to the !ork a"# take it -ath south+ The west -ath is :ust a $ir$le so o east i"stea#+
Rest at the IJJ like Fit$h tells you to a"# the" o see the el#er+ A!ter a s$e"e1 you #e$i#e to o to Baysi#e+
Bla$kwater Tow" Item sho-. White 4a-e DD 7( @EX Iro" Or, DD 7( ?@F Iro" Bra$er DD 7( 8@F Brow" Her, > Heals ( H8 ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e
Grie&er $a" ,e !ou"# "ear the #o$ks ,ut $a"9t ,e re$ruite# yet+ Fi"# ?eiko i" tow" a"# talk to her+
Worl# ?aE"emies. Gray Wol! Gree" i-er Go,li"
To the south is ?ay!all 4ity to the west a ,ri#e you $a" $ross+ 'outhwest o! the ,ri#e is Ame" 4or"er+ There is "othi" to #o at Ame" 4or"er1 es-e$ially si"$e e&erythi" you $a" ,y there1 you $a" ,uy at ?ay!all1 riht "ow so hea# to ?ay!all 4ity+
?ay!all 4ity Item 'ho-. White Ba"#a"a DD 7( 'KL White Glasses DD 7( A44 Woole" '$ar! DD 7( '8@ 4o--er Ri" DD 7( ?AG Iro" Or, DD 7( ?@F Iro" Bra$er DD 7( 8@F Brow" Her, > Heals ( H8 ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e E"ery @ri"k ( $ures e"!ee,le
Bla$ksho-. 'har-e" wea-o"s to Le&el
Armor 'ho-. Leather =a$ket * 7 8@F1 ( WGT Iro" Helmet * 7* 8@F1 7* WGT Leather Hat (D 7( 8@F1 ( WGT Leather Boots (D 7( 8@F1 ( WGT
?ai$ 'ho-. ?e"# ( Heals o"e ally Lihtray Liht #amae to o"e e"emy 'ha#ow$ast @ark #amae s-rea# to o&er all e"emies '-ark Fire #amae to all e"emies I$i$le I$e #amae to a $olum" '-lash Water #amae to a row Liht"i" Thu"#er #amae to a#:a$e"t s-a$es
O"$e here $he$k out the sho-s i! you wa"t+ Wilo"a $a" ,e !ou"# i" a house 'he rates your total mai$1 ,ut you are "owhere "ear e"ouh to the mai$ "um,er she9s looki" !or+ Outsi#er a"# ?ike $a" ,e !ou"# i" the Ta&er"+ '-eaki" o! the Ta&er"1 there is a uy there selli" a" item !or D a"s+
Ame" 4or"er Item 'ho-.
Iro" Or, DD 7( ?@F Iro" Bra$er DD 7( 8@F Brow" Her, > Heals ( H8 ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e E"ery @ri"k ( $ures e"!ee,le
Go throuh the 4or"er a"# at the ,or#er uar# you meet =oe1 who :ust ha--e"s to steal your mo"ey a"# your letter+ Time to o 0"# that $ree-+ 4hase him arou"# !or a while a"# the" you9ll s-lit u-+ Hea# i"to the ta&er" to $or"er him+ O"$e you ha&e your stuM ,a$k1 hea# i"to the !orest+
?ay!all Forest E"emies. Gol,i" Li5ar#ma" Gray Wol! Or$
At the !ork o south !or a Feather Hat+ The" take the "orth -ath+ At the "e%t !ork1 o west as the two e&e"tually $o""e$t ,ut west has two $hests ,e!oreha"#+ Get the two $hests a"# hea# south u"til you must o west o" the "e%t s$ree"+ O"$e you rea$h the sa&e $rystal1 hea# south as the "orth e"tra"$e lea#s to a lo$ke# ,uil#i"+ Follow the -ath u"til a s$e"e a"# the" ,a$ktra$k to the sa&e -oi"t+ Take the "orth -ath towar#s the lo$ke# ,uil#i"+ It looks like 4ol #i#"9t lose the ,et a!ter all+
Boss Fiht
?ist ?o"ster Le&el (* H8 D Eleme"t Thu"#er
A -retty easy ,oss i! you9re -ro-erly le&ele# a"# e6ui--e#+ It9s ?ist atta$k #eals #amae to e&ery,o#y+ It $a" also $ast E"!ee,le o" a $hara$ter+ Other tha" that there9s "othi" to this ,oss+
Kee- what L:usal! sai# i" mi"# a,out retur"i" here a"# the" hea# ,a$k #ow" the -ath towar#s the e%it+
?a#rial Item 'ho-. White 4a-e DD 7( @EX White Glasses DD 7( A44 Brow" Her, > Heals ( H8 ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e E"ery @ri"k ( $ures e"!ee,le
There is "othi" to #o #o i" this tow" tow" riht "ow1 "ow1 so :ust hea# hea# throuh the e%it at the west+
Worl# ?a-
E"emies. ?atria" Wol! Grey Wol! Go,li" Or$ Wa"#eri" ?ae
There are are si% "ew -la$es o" the worl# ma- that you $a" $a" hea# to+ 4re#e"$e 4re#e"$e a"# 4re#e"$e $astle are i" the !ar "orth+ I" the south is ?yst9s house a"# Ois$hi" Forest+ I" the !ar west is Wester" 8ass I" the mi##le is your mai" #esti"atio" o! ?atre$h+ Howe&er1 hea# south a"# e"ter ?yst9s house1 whi$h you $a" see !rom the starti" s-ot this is"9t the s-ot resti" aai"st the ate+ I" here you9ll 0"# ?yst+
Je%t1 you miht wa"t to &isit 4re#e"$e i" the !ar "orth as there are some "ew armors a&aila,le+
4re#e"$e Item 'hoBrow" Her, > Heals ( H8 ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e E"ery @ri"k ( $ures e"!ee,le
Armor 'ho-. Nuilte# 4oat ( 7> 8@F1 * WGT
Blue Ro,ePD 7* 8@F1 7( ?@F1 ( WGT Feathere# Hat D 7* 8@F1 ( WGT Hi#e Belt DD 7D H8
?ai$ 'ho-. ?e"# ( Heals o"e ally Lihtray Liht #amae to o"e e"emy 'ha#ow$ast 'ha#ow$ast @ark #amae s-rea# to o&er all e"emies '-ark Fire #amae to all e"emies I$i$le I$e #amae to a $olum" '-lash Water #amae to a row Liht"i" Thu"#er #amae to a#:a$e"t s-a$es
TiMa"y a"# a"# Tee: Tee: $a" ,e !ou"# !ou"# i" the IJJ ,ut ,ut they $a"9t ,e ,e re$ruite# re$ruite# "ow+ "ow+ 'ho- i! you !eel like it otherwise there9s "othi" else to #o here+ 'i"$e ,oth ,or#er ates a"# 4re#e"$e 4astle ha&e "othi" to #o either1 hea# to your "e%t #esti"atio"+
?atre$h Item 'ho-. Hi#e Belt DD 7D H8 White Ba"#a"a DD 7( 'KL White Glasses DD 7( A44 Woole" '$ar! DD 7( '8@ 4o--er Ba#e DD 7( 'TR 4o--er Ri" DD 7( ?AG Iro" Or, DD 7( ?@F Iro" Bra$er DD 7( 8@F
Brow" Her, > Heals ( H8 ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e E"ery @ri"k ( $ures e"!ee,le
Bla$ksmith. 'har-e" wea-o"s to Le&el >
?ai$ 'ho-. Jeutrali5e *D4ures 8oiso" ?emorial *D 4ures Am"esia iour *D 4ures 'low 4learsiht *D 4ures Bli"# ?us$leheal *D 4ures E"!ee,le Joise *D 4ures 'ile"$e
The e"tire -arty s-lits u- !or "ow a"# 4ol tells you to meet u- with him at the IJJ later+ Go ahea# a"# $he$k out the sho-s here i! you wa"t+
The "e%t mor"i" you are tol# to o to see the 4ha"$ellor+ Hea# "orth1 i"to the ,uil#i"1 a"# kee- hea#i" "orth u"til you $ome to two sol#iers ,lo$ki" the #oor+ Hea# west a"# the" whe" you ha&e $o"trol aai"1 talk to all o! your -arty mem,ers+
The" talk to 4ol aai"+ Wat$h the s$e"es that -lay out+ HurrahQ
First thi" to #o is o &isit ?yst o"$e aai" to trier a"other s$e"e+ Jow is the time to ,uil# u- your mo"ey to (P a"s1 ,ut you $a" #o other thi"s i" the mea"time+ Retur" to ?a#rial a"# s-eak with 4i#+ Whe" you try to re$ruit him1 he me"tio"s that he has lost -ie$es o! his musi$+
O"$e you rea$h Ame" 4or"er1 0"# =oe+ He9ll ask to ,orrow 4ol !or a mome"t+
@eke9s ?a"sio" E"emies. Woo# 'ol#ier 'ur-rise Bo%
Ba$k i" ?ay!all 4ity you $a" hire ?ike !or > a"s a"# Outsi#er !or (D a"s+ There is also 4at i" the trai"i" area where you talke# to the o3$er earlier+ Talk to 4at a"# it9ll ru" away+
O"$e you are at Bla$kwater1 talk to the I""kee-er to et the sheet musi$ a"# o retur" it to 4i# to re$ruit him+ A!terwar#s1 hea# ,a$k to ?atre$h+ With Outsi#er i" your -arty1 o s-eak with Fra"$es$a to re$ruit her+
Jow retur" the ,uil#i" you met the 4ha"$ellor a"# you9ll ru" i"to os$h+ A!terwar#s hea# to Eri"9s room to ,e assi"e# a missio"+ Ayara a"# L:usal! are re6uire# mem,ers o! the -arty+
Wester" 8ass E"emies. ?u# Golem Hermit Hill Or$ Or$ ?atria" Wol!
A!ter the short s$e"e there will ,e a"other sa&e $rystal+ 'hortly a!ter that there is a !ork+ Hea# "orth to et two $hests a"# the" take the west -ath+
War Battle *
'tri&e to et a Ra"k A as it makes re$ruiti" 8aris easier+ It may take a !ew tries as the AI is stu-i# at times+
A!ter you ha&e wo"1 there will ,e a $ou-le o! s$e"es a"# =as-er will lea&e you+
Whe" you rea$h the -la$e 'ally is "ormally at1 you9ll 0"# out that she9s "ot there+ A 0sherma" tells you that she9s i" trou,le a"# you #e$i#e to o hel- her+
Treasure Isla"# E"emies.
Whe" you arri&e o" the isla"#1 hea# "orth+
Boss Fiht Bru$e Kirar# *"# %>
Bru$e $a" $ast Fire 'torm !or a !airly oo# amou"t o! #amae a"# also $ause ,li"#+ Fire 'trike hits a $olum" !or oo# #amae also+ Bru$e is o,&iously a threat1 ,ut take
#ow" the uar#s 0rst with rou- s-ells i! you ha&e them+ I! you are "ot -re-are#1 you9ll ,e slauhtere#+ I9m "ot sure i! it was :ust $oi"$i#e"$e or "ot1 ,ut I #i#"9t #e!eat Bru$e u"til @a"iel was the o"ly $hara$ter le!t ali&e+
'ally :oi"s your army a!ter Bru$e ;ees a"# you re$ei&e the treasure+ 'i"$e this took a while1 @a"iel suests hea#i" ,a$k to Eri" ,e!ore $o"ti"ui"+ It #oes"9t $ha"e a"ythi" i! you #e$i#e to re$ruit the mae "ow1 thouh so you miht as well #o so+ I! you talk with 'ally1 she $a" take you ,a$k to Treasure Isla"#1 ?i#ia"9s Isla"# or ,a$k to ?atre$h+ 4hoosi" to o to ?atre$h a$tually #ro-s you oM "e%t to 4re#e"$e $astle+
O" ?i#ia"9s isla"#1 hea# u- to the house+ 8ush the woo#e" $rate #ow" "e%t to the ,ookshel! a"# the" $lim, o" to- o! it so that you $a" et the treasure $hest #ow"+ A!ter a talk with ?i#ia"1 he9ll :oi" your army+ Hea# ,a$k to ?atre$h ,ut &isit ?yst ,e!ore seei" Eri" !or a"other e%-erime"t+
Eri" will tell you that you ha&e a"other meeti" with the $ha"$ellor so o to the IJJ a"# rest aai"+ The "e%t mor"i" hea# to Eri"9s o3$e+
4re#e"$e 4astle am-ire Bat Ba t '-e$tral ?ae om,ie @ea# K"iht
A!ter the le"thy s$e"e1 e"ter the $astle a"# hea# "orth to 0"# the -riest+ Luther1 the -riest :oi"s your -arty a"# you $a" "ow e"ter your soo"CtoC,e $astle+ The e"emies here are rather touh1 so s-e"# some time le&eli" u- i! you9re 0"#i" yoursel! struli"+ struli"+ Hea# east i" the 0rst room !or a $hest a"# the" hea# west+ Follow the straiht !orwar# -ath u"til you $ome to a set o! stairs oi" u- a"# a set oi" #ow"+ Hea# #ow" the stairs !or two $hests a"# the" hea# u- the stairs+ Hea#
throuh the west #oor !or a"other two $hests a"# the" hea# u- the stairs a"# you9ll ,e i" a room with D #oors that ,ri" you ,a$k to the same room+ 'tarti" !rom the west #oor1 o throuh ea$h #oor a"# o"$e o" the east #oor1 o i" re&erse or#er #o"9t re-eat the #oor !arthest to the east+
There will will ,e a s$e"e a"# a"# it9s time !or a"other ,oss 0htQ ++++Or "ot+ "ot+ Luther lea&es lea&es your -arty a"# some more s$e"es -lay out+ Roysto" :oi"s your army "ow+
Worl# ?aE"emies. ?i"otaur Hill Or$ Ore
To To the !ar Jorth Jorth is the $ity o! o! A"see Bersta#t Bersta#t i" the southwest1 southwest1 a"# a"# Gru"thall to the "orthwest+
Gru"thall Item sho-. 'teel Or, D 7* ?@F 'teel Bra$er D 7* 8@F
Brow" Her, > Heals ( H8 'il&er @ust (* Heals > H8 !or e"tire -arty ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e E"ery @ri"k ( $ures e"!ee,le
I" the "orther" -art o! tow" there9s the o-e"i" to what looks like a mi"e+ This is the Hihla"# ?i"e+
Bartolli is the item sho- ow"er a"# he $om-lai"s a,out a shi-me"t "ot ,ei" i"+ Go to A"see "ow+
A"see Item 'ho-. 'to"e Armlet 7( ?8 Ree" Brow" Her, > Heals ( H8 'il&er @ust (* Heals > H8 !or e"tire -arty ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e E"ery @ri"k ( $ures e"!ee,le
I! she9s "ot i" your -arty1 you $a" 0"# 'ally ,y the lare ,oats+ 'he $a" i&e you a ri#e ,a$k to your $astle i! you wa"t+ ?ai a"# =oh""y $a" ,e !ou"# here1 ,ut they $a"9t ,e re$ruite# yet+
E"ter the ,uil#i" i" the "orthwest a"# take the '-lash s-ell water #amae to a row !rom the $hest+ Hea# out the #oor i" the south a"# wake u- the slee-i" #o$k worker+ Get the 'u--lies !rom him a"# retur" to Gru"thall+ Talk to Bartolli a"# he will :oi" your army+ A!terwar#s hea# to Bersta#t+
Bersta#t
Riht as you e"ter1 you9ll ,e met ,y a Hihla"# 'ol#ier+
Hihla"# ?i"es E"emies. Hihla"#ers Guar# Tier Hihla"# '$out
Item 'ho-. Brow" Her, > Heals ( H8 'il&er @ust (* Heals > H8 !or e"tire -arty ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
O"$e you are i" $o"trol aai"1 hea# "orth a"# kee- hea#i" "orth !or * $hests+ Hea# ,a$k a"# the" east+ Whe" the -ath ,ra"$hes1 o east a"# "orth+ The other -aths are #ea#Ce"#s+ U- here1 o u- to the #oor a"# i"&estiate it+ Jow o east a"# take the ,ottom -ath !or two $hests+ Je%t take the u--er -ath a"# $he$k out the ,i hole i" the wall+ 4hoose to o throuh it+ @ow" here there are sha!ts o" either si#e+ Go #ow" the west sha!t as the east o"e is a loo-1 a"# o "orth+
Boss Fiht =oshua Le&el *D H8 ( 'teal Water!all @ro- Gree" Ba"#a"a
=oshua is -retty stro" -hysi$ally ma"y o! his atta$ks are "ame# a"# $a" also use the Water!all s-ell o" you !or -retty oo# #amae as well+ Gi&e him all you9&e ot a"# he9ll e&e"tually !all+ I! you !ail like I #i# the 0rst time1 le&el u- some a"# the" try aai"+ Whe" you wi"1 you ear" the Gree" Ba"#a"a a"# ( a"s+
A!ter the s$e"e1 !ollow the -ath a"# you9ll ,e ,a$k i" Gru"thall+ Lea&e the $ity a"# o ,a$k to Bersta#t+
Bersta#t ?ai$ 'ho-. ?e"#CAll Heals all allies Jeutrali5e *D4ures 8oiso" ?emorial *D 4ures Am"esia iour *D 4ures 'low 4learsiht *D 4ures Bli"# ?us$leheal *D 4ures E"!ee,le Joise *D 4ures 'ile"$e ?e"# ( Heals o"e ally
Wea-o" 'ho-. 'har-e" your wea-o"s to le&el +
Armor 'ho-. Grey Ro,e *D 7> 8@F1 7* ?@F1 * WGT Fi"e 4hai"mail ( 7 8@F1 > WGT 'tu##e# Leather D 7D 8@F1 * WGT 8lume# Helmet 7D 8@F1 * WGT Liht Helm D 7 8@F1 ( WGT Har# Boots DD 7* 8@F1 ( WGT
Remem,er1 you $a" steal Har# Boots !rom Ores+
A!ter the s$e"e here1 =as-er is i" your -arty a"# it9s time to hea# ,a$k to your $astle a"# -re-are !or war+ Take a look i" the west #oor o! the Go&er"or9s House to 0"# 4at aai"+ I! you ha&e !ou"# 4at all !our times me"tio"e# i" this ui#e1 whe" you retur" to your $astle1 you9ll see the $at at the e"tra"$e o! your $astle+ Talk to the $at a"# Klaus will :oi" your army+ Jote that at this -oi"t i" time you $a"9t o throuh ?a#rial "or $a" you sail to Bla$kwater+ Hea# to the ?eeti" Room to a#&a"$e the story+
A!ter the s$e"e1 hea# to your room+ Hey1 what9s that sha#ow o" our ,ookshel! Let9s o take a look a"# see+ The" "e%t mor"i"+++ hey1 #i#"9t @a"iel say to ha&e someo"e uar# the #oor !rom "ow o" Where9s that uar#Q Hea# ,a$k to the ?eeti" Room a"# talk to 4arso"+ Arra"e your u"its a"# o to war+
Okay1 may,e "ot+ It looks like there is a -ro,lem a"# @a"iel #e$i#es to ha&e a small !or$e to o 0"# out what9s u-+ 8i$k your -arty a"# $o"ti"ue o"war#+
Boss Fiht Tre&or Le&el *> H8 'teal. Bla$k Kirar# 8late
'i$k Le&el * H8 D 'teal. ?e"#CAll
@o"9t ,e !oole# ,y these uys+ They $a" ,e touh i! you are"9t -re-are#+ Tre&or will -ro,a,ly hit @a"iel har# with his @ark 'lash atta$k1 so you miht wa"t to take him
out 0rst+ O"$e he9s o"e1 the 0ht is -retty easy+
JOW it9s time !or war+
War Battle This war $a""ot ,e wo"+ A!ter a $ou-le o! rou"#s/amou"t o! #amae is #ealt1 the ,attle will e"# automati$ally+
A!ter the war ,attle1 you9ll ,e ,a$k at your $astle with the missio" to o to the $a-ital+ O"$e i" the $a-ital1 o see Eri"+
?ist ?a5e E"emies. 8rotoC?ist ?ist ?o"ster
Go out throuh the ,a$k #oor a"# hea# "orth to the "e%t s$ree"+ There are a !ew $hests i" this area1 so try a"# 0"# them all+ The o"ly -ath out o! this lare area is to the east+ From this -ath1 it9s -retty straiht !orwar#+
Go "orth a"# -ress aai"st the east wall u"til you $a" mo&e o&er to the $hest that you $a" see+ Go "ortheast !or a"other $hest+ From there1 hea# ,a$k towar#s the 0rst $hest ,ut a,out hal!way #ow"1 you $a" hea# straiht east a"# the" "orth !or a"other $hest+ There is a $hest to the "orth o! the 0rst $hest you ot+
room a"# o straiht "orth a"# the" west to et it+ Hea# to the sa&e -oi"t you $a" see1 a"# the" o throuh the -ath "orth o! it to the "e%t s$ree" !or a s$e"e+
Boss Fiht ?ist Nuee" Le&el > H8 (* 'TR D ?AGD( 8@F >P ?@F ( '8@ A44 D @EX D 'teal. Gol# @ust
This ,oss is -retty har#+ 'he9s !ast1 has hih ?@F a"# #o#es 6ui$k o!te"+ 'he $om-letely #estroye# me my 0rst !ew times 0hti" her+ I! this ha--e"s to you1 I suest le&eli" u- more shar-e"i" your wea-o"s etti" ,etter e6ui-me"t sto$k u- o" a"# use '-lash s-ells or may,e e&e" $omi" ,a$k later i" the ame+ O"$e you ,eat her1 you et a Thu"#er,olt s-ell a"# ** a"s+
What the s$e"e that -lays out a"# Ri$har# a"# Ja:a :oi" your army+ Jow it9s time to o to ?t+ Bos$h+
?t+ Bos$h E"emies. Wil# Bar,aria" Ore
?i"otaur
Hea# "orth o"$e you are i" the mou"tai"s+ This -la$e will ,e a $akewalk i! you #i# the 6uest with Ri$har#+ 'teal a Leather Belt7( H8 !rom the Wil# Bar,aria"s as you will "ee# this to re$ruit ?yst+ 8lus these $a" re-la$e a"y Hi#e Belts you ha&e e6ui--e#+ At the 0rst !ork1 hea# throuh the ,ottom -ath a"# you9ll ,e at your #esti"atio"+ A!ter the s$e"e1 it9s time to hea# ,a$k to the 4a-ital a"# 0"# Eri"1 ,ut let9s sear$h the mou"tai" 0rst+
Take the to- -ath at the !ork a"# !ollow it to a"other !ork+ Take the -ath east a"# you9ll 0"# Joma#+ Whe" you talk to him1 he me"tio"s A&alo"+ 4hoose the se$o"# o-tio" a"# he9ll me"tio" a key+ Lea&e him !or "ow a"# take the -ath "orth+ There will ,e a $hest here a"#++++ uess whatQ That9s all that9s o" the mou"tai"+ It9s time to hea# ,a$k+
Hea# to Eri"9s o3$e a"# talk with her+ A!ter the s$e"e1 o to your room a"# talk to Ayara+ @oes Ayara lea&e or #oes she s-e"# the "iht with @a"iel That9s u- to you to #e$i#e+ A"yways1 the "e%t mor"i"1 hea# ,a$k to ?eeti" Room+
'hiro9s Baseme"t E"emies. 'e"tie"t Reli$
@uri" the s$e"e1 @a"iel messes u- a"# throws you i"to a ,attle+ A!ter the ,attle1 you ha&e to 0"# the $orre$t -atter" to u"lo$k the #oor+ =ust ;i- all o! the swit$hes so that the swit$hes are a$tually o--osite the tor$hes+ The #oor will o-e"+ Go throuh the -u55les1 they shoul#"9t ,e that #i3$ult+ Whe" you et to the room with the 'a&e
8oi"t1 the > #iit $o#e is (*D> or the year that the &ault was ma#e mi"us the ae o! the $reator o! the &ault+
E"ter the #oor a"# you9ll ha&e a ,oss 0ht+ Jow this ,oss 0ht a--ears to ,e :ust like a reular ,attle1 ,ut the 4a-tai" is stro"er tha" the o"es you9&e ra" a$ross i" the -ast+ He has a $olum" strike a"# $a" $ast liht"i"+ The mai" -oi"t o! me"tio"i" him thouh is that you $a" steal a 'il&er Helmet !rom him+
A!terwar#s there will ,e a $ou-le o! s$e"es a"# the" you9ll ,e ,a$k at your $astle+ Hea# ,a$k to the mai" area o! the $astle a"# a"other s$e"e will o$$ur whe" you re$ruit Rors$ha$h+ Jow o to the ?eeti" Room+ Whe" you are rea#y to $o"ti"ue1 talk to Bast+
War Battle > 'ta"# your rou"#+
?ay!all 4ity E"emies. Kirar# *"# Kirar# 'erea"t
A!ter the ,attle1 you9ll ,e i" ?ay!all 4ity+ Bast :oi"s your -arty+ There will ,e ra"#om ,attles i"si#e the $ity+ It shoul# ,e -retty o,&ious where Keyser is at+ Hea# to the Trai"i" Area+ Hea# throuh the west #oor o"$e i"si#e+ Hea# east a"# throuh the #oor !or two $hests+ Hea# ,a$k a"# west+ O! these two #oors1 take the le!t o"e a"# o !orwar# a"other room !or a"other $hest+ Hea# ,a$k a"# take the other #oor+ Take either -ath they ,oth $o""e$t+ Time !or a"other ,oss 0ht+
Boss Fiht Keyser Le&el H8 ((D 'teal. ?ithril Bra$er
Kirar# 'erea"t %>
This ,attle is"9t too #i3$ult o! $ourse1 i! you are"9t -re-are#1 it will ,e+ Keyser himsel! is -retty stro" -hysi$ally a"# #e$e"t mai$ally+ The 'erea"ts $oul# a## u#amae wise1 so you shoul# take them out 0rst+ Kee- your H8 u- a"# he9ll e&e"tually !all+
A!ter the ,attle1 wat$h the s$e"es that -lay out+ 'hiro a"# Bast o3$ially :oi" your army i" mi##le o! the s$e"es+
4ha-ter D
Get Klaus i" your -arty a"# hea# to Bla$kwater+ Talk to Grie&er a"# she9ll :oi" you "ow+ Talk to ?eiko aai" to u-#ate her o" e&e"ts o! the war+ Jow1 you $a" hea# #ow" to ?ay!all 4ity1 ,ut 0rst you shoul# hea# ,a$k to your $astle to et a oo# rou- as you "o lo"er "ee# Klaus i" your rou-+ Form a rou- with $om,i"e# ?AG o&er > "ot i"$lu#i" your E"tourae a"# hea# to ?ay!all+ Talk to Wilo"a with your -arty+ I! your ?AG is o&er >1 she9ll :oi" your -arty+ yet+ Remem,er1 4o--er Ri"s a"# Bro"5e Ri"s i"$rease your ?AG+
O"$e you ha&e #ow" the a,o&e1 o &isit ?yst aai"+ This time he is looki" at a ,ookshel! a"# there is a" o-e" ,ook where he "ormally sta"#s+ Rea# the s-ell ,ook a"# it tells you what all you "ee#+ O-e" the $hest "e%t to you+ What you "ee# !or the ,ook is ( Brow" Her,1 ( ?eme"to !rom a"y item sho-1 ( Brow" 4lay1 ( Leather Belt ( 'ea 'er-e"t To%i" Li6ui#1 a"# that 4hare# =et you :ust -i$ke# u-+ O"$e you ha&e all o! those items1 talk to the '-ell ,ook+ 8er!orm the s-ell a"# a!terwar#s ?yst AJ@ @erek :oi" your army+
Jow hea# ,a$k to your $astle a"# et a oo#1 stro" -arty rea#y+ The "e%t re$ruit re6uire a 0ht aai"st a stro" ,oss+ There is a"other re$ruit you $oul# et "ow1 ,ut the ,oss !or it is way too har# at this -oi"t i" time+ ?ake sure =oe is either i" your -arty or your E"tourae a"# hea# to Ame" 4or"er+ Hea# to @eke9s ma"sio" a"# s-eak with him out !ro"t+
Boss Fiht Iro" Golem Le&el ( H8 ( 'teal. Gra"ite ?ail
?ai$ will ,e your !rie"# this ,attle as he has &ery hih 8@F a"# &ery low ?@F+ He $a" hit -retty har#1 ,ut i! you ha&e a stro" !ro"tli"e1 thi"s shoul#"9t ,e too #i3$ult+
Jow retur" to your $astle a"# e"ter the le!t ,uil#i" i" the $ourtyar#+ '-eak to @eke a"# he9ll :oi" your army+ While you9re riht here at your tele-orter1 why "ot re$ruit the last re$ruit you $a" et at this -oi"t ,esi#es that o"e that is too har# Tele-ort to A"see a"# o talk to =oh""y+ Try to re$ruit him1 ,ut he wa"ts you to wi" D a"s !rom him 0rst+ @o so1 a"# he9s yours+ Jow that you ha&e =oh""y1 your mo"ey trou,les are o&erQ He is lo$ate# i" the Ta&er"1 riht ,elow your room+ 'i"$e there9s a sa&e $rystal i" your room1 you $a" easily loa# u- your ame i! you start losi" mo"ey+ U"less you are !eeli" lu$k1 sti$k to sa&i" a!ter wi""i" a !ew thousa"# a"s worth I "ormally sto- arou"# or > thousa"# ,e$ause lu$k $ha"es 6ui$kly i" this ame+ Take "ote that as the ame -roresses1 the ma%imum ,et will i"$rease so #o"9t #is$ar# =oh""y9s ame later o" ,e$ause he9s "ot rewar#i" e"ouh+ Jow it9s time to hea# to Ois$hi" Forest+
Ois$hi" Forest E"emies. Woo# Beserker Basilisk Bla$k 4o,ra @rao" ?a"
Talk to the uar#s as you e"ter so that they allow you to -ass+ Hea# south a"# !ollow the -ath+ At the !ork1 hea# south a"# $olle$t the three $hests+ Hea# ,a$k ua"# hea# west+ Follow the -ath !or a s$e"e+ A!ter the s$e"e1 take the semiChi##e" -ath east+ Take the $hest a"# hea# ,a$k a"# "orth+
Boss Fiht Frostmo"er Le&el > H8 (* 'teal. Bria"#i"e
This ,oss $oul# ,e #i3$ult1 "ot ,e$ause o! his stre"th or #e!e"se ,ut ,e$ause he $a" !ree5e your -arty mem,ers+ I! a $hara$ter is !ro5e" a"# he atta$ks them1 they will ,e KOe#+ Remem,er1 you #i# :ust -i$k u- a Restore s-ell+ Other tha" that1 lu$k must ,e o" your si#e or you really k"ow how to work the ,attle system+ a"s !or wi""i"+
A!ter the ,attle there will ,e a $ou-le o! s$e"es a"# the" you9ll ha&e $o"trol ,a$k o" the Worl# ?a-+
Worl# ?aE"emies. Basilisk Woo# Berserker @e&ourer
I" the east is your #esti"atio" o! Fara#ay 4ity+ West is 'i,et Tow" o" the other si#e o! the ri&er is 4e"to Tem-le+ Hea# to 'i,et Tow" 0rst+
'i,et Tow" Item 'ho-. Brow" Her, > Heals ( H8 'il&er @ust (* Heals > H8 !or e"tire -arty A"ti#ote * $ures -oiso"
?ai$ 'ho-. 8hoto" Beam D Liht #amae to o"e e"emy E$li-se D @ark #amae s-rea# o&er all e"emies Fire,all D Fire #amae to all e"emies Frostwa&e D I$e #amae to a $olum" Water!all D Water #amae to a row Thu"#er,olt D Thu"#er #amae to a#:a$e"t s6uares
Talk to Hawk i" the west si#e o! tow"+
Fara#ay 4ity Item 'ho-. 'to"e Armlet 7( ?8 Ree" Leather Belt D 7( H8 Gree" Ba"#a"a D 7* 'KL Gree" 4a-e D 7* @EX Gree" Glasses D 7* A44 4otto" '$ar! D 7* '8@ Bro"5e Ba#e D 7* 'TR Bro"5e Ri" D 7* ?AG Brow" Her, > Heals ( H8 'il&er @ust (* Heals > H8 !or e"tire -arty ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e E"ery @ri"k ( $ures e"!ee,le
Wea-o" 'ho-. 'har-e" wea-o"s to Le&el
Armor 'ho-. ?oo" Ro,e (D 7D 8@F1 7 ?@F1 WGT 'il&er Tu"i$ (D 7 8@F1 WGT Bria"#i"e *D 7(( 8@F1 WGT 'il&er Helmet (D 7 8@F1 WGT
'ilk Beret (DD 7> 8@F1 ( WGT 'teel Boots 7 8@F1 * WGT Har# Boots DD 7* 8@F1 ( WGT
Go &isit e"kal i" the west si#e o! tow"+ Jow hea# throuh the ,uil#i" at the to$e"ter o! the tow"+ I"si#e talk to the -erso" at the #esk to 0"# out the way to the hea#master+ Be!ore #oi" that1 hea# u- the stair i" the east si#e a"# o throuh the #oor+ Talk to the uy i" this room to ha&e @a"iel tell him to meet you i" !ro"t o! e"kal9s house later+ Jow o ,a$k a"# talk to e"kal+ Jow o to the house i" the "ortheast a"# talk to ?r+ Walters+ e"kal will $ome i" a"# will :oi" your army+ Hea# ,a$k to the s$hool+
@ream Worl# E"emies. Alme"a 'ol#ier
Hey1 it9s A"elQ
4e"to Tem-le Item 'ho-. Nuart5 Amulet D 7* ?8 Ree"
Brow" Her, > Heals ( H8 'il&er @ust (* Heals > H8 !or e"tire -arty ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e E"ery @ri"k ( $ures e"!ee,le
?ai$ 'ho-. Bala"$e D4ures 4haos E"liht D 4ures ?i"#,low ?elt D 4ures Free5e 4learmi"# D 4ures Berserk Jer&eheal D 4ures 8araly5e Alarm D 4ures 'lee- Restore Re&i&es a KO9e# ally
@uri" the s$e"es that !ollow1 you are i&e" a 8hoto" Beam a"# > a"s+ @eus will still ,e i" your -arty a"# it9s "ow time to hea# east to the a,a"#o"e# ma"sio"+ Jote that 'ha#!ork $a" ,e !ou"# i" the tem-le1 ,ut he $a"9t ,e re$ruite# yet+
Eleme"tal ?a"sio" E"emies. @ee- 8u##le Blue Eleme"tal Bla$k Eleme"tal White Eleme"tal
This e"tire #u"eo" $oul# ,e 6uite $halle"i"+ The e"emies here all use mai$ a"# 6uite o!te"+ Hea# throuh the easter" most #oor a"# the" throuh the #oor o" the !ar si#e o! the room the south #oor+ From here1 o #ow" the ste-s a"# et the two treasure $hests+ Hea# throuh the south #oor+ Follow the -ath a"# i" the "e%t room1 hea# throuh the #oor i" the "ortheast+ Tou$h the tor$h to e%ti"uish it a"# hea# out o! the room+ Go i" the #oor "e%t to this o"e a"# et the $hest i" the room+ Jow hea# throuh the #oor i" the -re&ious room that is ,elow this room+
Jow o take the #oor i" the !ar west+ All o! the ,lue #ots o" the rou"# are a$tually @ee- 8u##les that you9ll ,attle i! you walk o&er them+ At the !ork1 o west a"# the" throuh the #oor !or * $hests+ Jow hea# ,a$k a"# hea# east+ Hea# u- the stairs a"# the" !ollow the -ath u"til you $ome to a room with multi-le #oors+ Hea# throuh the 0rst #oor you $ome to a"# et the $hest you9ll ha&e to ,attle at least ( @ee8u##le to et it+ The" hea# throuh the #oor "e%t to this room+ The ,lue tor$h will ,e i" this room+ Tou$h it1 #e!eat the ,attle1 a"# e%it the room+ Go throuh the #oor "e%t to this room !or a $hest a"# the" hea# south+
Jow that ,oth tor$hes e%ti"uishe#1 you $a" o throuh the #oor at the to- o! the stairs+ Follow the -ath throuh a !ew rooms u"til a s$e"e+ It9s time !or a ,i ,oss 0ht+
Boss Fiht Boris Le&el * H8 'TR > ?AG * 8@F ( ?@F > '8@ >*
A44 D* @EX >D 'teal . 4hai" Belt
Tiamat Le&el H8 'TR ?AG >P 8@F D* ?@F * '8@ D A44 D @EX 'teal. Brass Ri"
I$e Le&el * H8 >D 'TR D ?AG D 8@F > ?@FD '8@ D A44 > @EX D
'teal. Frostwa&e
Orla"#o Le&el * H8 D*D 'TR > ?AG D( 8@F D ?@F > '8@ >P A44 D @EX D( 'teal. Water!all
This ,attle $oul# ,e worse tha" it is1 ,ut there are times that they ea$h use their tur" #oi" "othi"+ They ea$h are o! a #iMere"t eleme"t a"# ha&e -ower!ul atta$ks+ I! you9re steali" items a"# are struli" with this ,attle1 I9# suest oi" a!ter Tiamat a"# Boris9s items+ The other two items you $a" -i$k u- real easily i! you ha&e the mo"ey ,oth $a" ,e ,ouht at 'i,et !or D a"s ea$h+ =ust -lay Bla$k=a$k with =oh""y to wi" the mo"ey 6ui$kly+
?y suestio" is to o a!ter them i" or#er o! H8+ The soo"er you $a" et ri# o! o"e1 the ,etter+
There will ,e a s$e"e a"# "ow it9s time to o see Galius aai"+ 'ur-risi"ly1 without the 4aretakers arou"#1 you $a" still ,attle their $reatio"s i"si#e the ma"sio"+ @eus :oi"s your army a"# it9s time to hea# ,a$k to your $astle+
I" Ois$hi" Forest o" the way ,a$k to the $astle1 o see Ale%+ He asks !or your helwith somethi"+ Follow him #ee-er i"to the woo#s+ A!ter the s$e"e1 talk to
e&ery,o#y o"$e a"# the" talk to Ale%+ Jow talk to e&ery,o#y o"e more time a"# the" talk to Ale% aai"+ A!ter the s$e"e1 Ale% :oi"s your army+ Hea# ,a$k to your $astle "ow+ Be!ore oi" to 0"# Eri"1 talk to Bartolli+ He me"tio"s "ee#i" her,s+ Hea# to 'i,et "ow a"# talk to Hawk to ha&e him :oi" your army+
A!ter the meeti"1 it9s time to hea# ,a$k to Hihla"#+ But 0rst1 remem,er that re$ruit we ski--e# earlier ,e$ause the ,oss was too #i3$ult Let9s o re$ruit that $hara$ter "ow+ Hea# ,a$k to 'hiro9s ma"sio"+ Hea# all the way to where you !ou"# 'hiro at+ 4o"ti"ue south a"# s-eak to the irl here+ Jow i"s-e$t the $olum" i" the u--er riht $or"er+
Boss Fiht The ?a# Ki" Le&el H8 * 'TR (D ?AG 8@F ?@F ( '8@ D A44 ( @EX * 'teal. @iamo"# @ust
This is the touhest thi" you9&e ru" i"to so !ar i! you $ame here ,e!ore I tol# you to+ I! he9s too touh !or you1 you $a" always $ome ,a$k later+ I! you $ame whe" I me"tio"e#1 he will ,e #i3$ult ,ut #oa,le+ O"$e you #e!eat him1 you re$ei&e 4ir$let o! I"sa"ity a"# DD a"s+
A!ter the ,attle1 ?a"#ala :oi"s your army+ Hea# to Hihla"# like you9re su--ose# to+ The a$tual -la$e to o i" Hihla"# is ,a$k to the ?i"es+ There will ,e a -erso" :ust i"si#e o! them waiti" !or you+ Talk to him to a#&a"$e the ame+ A!ter the s$e"es1 hea# ,a$k to your $astle a"# -re-are !or war ,y talki" to Bast+ Keyser1 yes Keyser1 :oi"s your army ,e!ore the war ,attle you9ll ha&e to talk to Bast aai" to start the ,attle+
War Battle D I! you ha&e re$ruite# all o! the re$ruits so !ar1 you will ha&e u"its a"# * $hara$ters to work with+ 'et u- your army a"# start the ,attle+
A!ter the ,attle1 o hea# to the meeti" room a"# talk to Eri"+ A!ter the s$e"es1 you9ll ,e ,a$k i" your room+ Whe" you try to lea&e1 Ayara will ,e waiti" !or you+
A!ter talki" to Eri"1 you must o ,a$k to your $astle a"# s-eak with the S&isitor9 i" the ?eeti" Room+ @uri" the s$e"es1 AJGEL :oi"s your armyQQ
Fa#i" @reams E"emies. Liht 'talker Brai" Lee$h Lurker
4athea#
The -la$e to o is slihtly to the west o! the $a-ital+ Why $oul#"9t we o here ,e!ore Well++++ it is a ,i -la$e+
Boss Fiht Wy&er" Le&el H8 (P 'TR P ?AG > 8@F > ?@F * '8@ > A44 P @EX DD 'teal. @iamo"# @ust
Le!t Wi" 'TR ?AG *
8@F D> ?@F P '8@ DP A44 @EX D 'teal. 8hoto" Beam
Riht Wi" Le&el 'TR ?AG * 8@F ( ?@F D '8@ DP A44 @EX D 'teal. Brass Ba#e
It may look like this is o"e ,oss at 0rst1 ,ut his wi"s are !a$tore# i"to the e6uatio" as they are their ow" taret+ D a"s !or #e!eati" him+
A s$e"e a"# the" you9ll ,e ,a$k outsi#e a"# are su--ose# to hea# ,a$k to your $astle+ Hea# to the meeti" room !or a s$e"e+ Hea# ,a$k to the meeti" room a"# say that you9re rea#y+ Wat$h the s$e"es that -lay out+
4ourthouse ?atre$h 'ol#ier
?atre$h 4or-oral
O"$e you are ,a$k i" $o"trol1 you must ;ee the $ourthouse+ Hea# east !or a $hest ,ut you9ll ha&e to !a$e some sol#iers to et it+ Hea# west a"# et the $hest i" this room ,e!ore hea#i" #ow" the stairs a"# east the #oor is irrele&a"t+ At the 0rst !ork1 hea# east1 a"# the" east aai" at the "e%t !ork+ Hea# south at the "e%t !ork+
'$e"es later a"# you9ll ,e ,a$k at your $astle a"# -re-ari" !or war+ Talk to A"el i! you wa"t to sa&e+ Talk to Bast to arra"e your troo-s+ Talk to =o&ia"1 yes =o&ia"1 to $o"ti"ue with the ame+
War Battle =o&ia" a"# o"e u"it will ,e Guest u"its !or this ,attle+
A!ter the ,attle1 ma"y more s$e"es+ Beau a"# =o&ia" o3$ially :oi"s your Army #uri" this+
4ha-ter
Ba$k i" Baysi#e1 talk to 8etra a"# she9ll :oi" your army+ Je%t o talk to the #o+ Ki" will :oi" i! =oh""y is i" your -arty+ A!terwar#s hea# to Harli"to"+ First o to the IJJ a"# talk to the -erso" sitti" #ow" a"# has a hat+ They9ll me"tio" A&alo"+ Go u-stairs a"# talk to ?ai+ Ask what9s wro" a"# the" try to re$ruit her+
Boss Fiht ?ai Le&el H8 ** 'TR P ?AG (D 8@F D ?@F (*D '8@ P A44 * @EX 'teal. Jothi"
Hea# to the Go&er"or9s Resi#e"$e to $o"ti"ue o" with the ame+ Wat$h the s$e"e a"# the" -i$k a "ew rou-+ Hea# out o! tow" a"# i"to the !orest you use# to es$a-e earlier i" the ame+
Boss Fiht Boris Le&el H8. (D 'TR. (((
?AG. ( 8@F. D ?@F. '8@. DD A44. @EX. > 'teal. Tita"ium Bra$er
Boris has more li!e this time arou"# a"# is a ,ier threat+ His weak"ess is mai$ aai"+ 'teal his ,ra$er a"# the" take him #ow" ,e!ore he takes you #ow"+
A!ter the ,attle1 Boris #ies a"# Orla"#o :oi"s your army+ Hea# ,a$k to Harli"to"+ A!ter the s$e"es1 it9s time to hea# to Gaia9s Heart+ It9s o" the other si#e o! the mou"tai" i" the south+
Gaia9s Heart E"emies. 4a&e Troll @ire '-i#er 4arrio" Worm Beluo"
This -la$e is -retty mu$h a ma5e+ From the sa&e -oi"t that you $ome to1 take the -ath east a"# i"s-e$t the ,o"es+ Jow hea# ,a$k a"# o throuh the #oor at the e"# o! the wester" -ath+ Hea# "orth+
I" this "ew room1 hea# "orth u"til the !ork+ At the !ork1 hea# east as "orth is :ust a #ea#Ce"#+ At the "e%t !ork1 hea# "orth u"til the sa&e -oi"t+ Hea# west !or the $hest a"# the" hea# ,a$k to the sa&e -oi"t+ Hea# "orth i"to the "e%t room+
I" this "e%t room1 hea# east at the !ork+ The"1 !ollow the -ath that hea#s south a"# the" east+ At the !our way i"terse$tio"1 hea# east !or the $hest a"# the" hea# ,a$k+ Jow o "orth a"# !ollow the -ath to a !ork+ Hea# south u"til you see a"other sa&e $rystal+ 'a&e a"# $o"ti"ue -ast it thouh the #oor+
There will ,e a s$e"e i" this "ew1 lit1 room+ That shoul# ,e a $lear war"i" that somethi" is oi" to ha--e"+++
Boss Fiht 8estile"$e Le&el >* H8. ** 'TR. (* ?AG. P 8@F. P ?@F. D '8@. A44. @EX. D* 'teal. Tita"ium Or,
This worm shoul#"9t ,e too #i3$ult+ Gi&e him all you ot a"# he9ll o #ow" e&e"tually+
A!ter the 0ht1 wat$h the s$e"e+
O"$e at the $a-ital1 o talk to that o"e uy with am"esia+ He remem,ers a !ew thi"s+ Retur" to Harli"to" a"# o to the ,la$ksmith+ Talk to the woma" here a"# she me"tio"s remem,eri" the ma"+ Hea# ,a$k to him a"# you9ll re$ruit Ji$olai+ Jow1 you must take Ji$olai to ea$h Bla$ksmith i" or#er !or him to shar-e" your wea-o" to a $ertai" #eree+
War Battle
This ,attle $oul# ,e #i3$ult i! you9re "ot -re-are#+
A!ter the ,attle1 !orm a oo# -arty ,e$ause it9s time !or a ,oss 0ht alrea#y+
Boss Fiht Tre&or Le&el >( H8. ( 'TR. (D ?AG. D> 8@F. *
?@F. P '8@. P A44. @EX. D 'teal. @arkstrike
'i$k Le&el > H8. D 'TR. P ?AG. 8@F. ( ?@F. '8@. * A44. @EX. > 'teal. Lihtstrike
This 0ht is -retty mu$h like the last o"e+ They shoul#"9t ,e too #i3$ult to ,eat this time arou"#+ ?ake sure to steal their items+
Wat$h the s$e"e that o$$ur+ ?erri$k a"# Jashal will :oi" your army #uri" this+
A!terwar#s hea# ,a$k to your $astle a"# i"to the meeti" room+ A"el a"# =o&ia" :oi" your -arty a"# you are to o to Baysi#e+ Go to the ta&er" !or a s$e"e+
Boss Fiht 4li"t Le&el >> H8. (* 'TR. (( ?AG. 8@F. > ?@F. P '8@. P A44. P @EX. 'teal. A#&e"turer9s =a$ket
This uy $a" ,e touh+ His Roulette 'hot $a" #o har# #amae to your e"tire -arty+ He $a" also i"$rease his s-ee# ,y $asti" Haste+ =ust kee- your H8 u- a"# he9ll o #ow" e&e"tually+
A!ter the ,attle1 wat$h the s$e"e a"# the" hea# to your room+ Wat$h the s$e"e that !ollows+ Whe" i" $o"trol1 !orm a -arty a"# hea# ,a$k to where it all starte#+++
Kelsi"er 8ass E"emies. Ore 'ol#ier Or$ 'hama" Ore 4hie!tai"
Jihtmare Hill Gia"t
That9s !u""y+++ last time you were here1 these e"emies woul#9&e KOe# you i" o"e hit+ Jow1 they shoul#"9t ,e too #i3$ult+
Boss Fiht Bru"hil# Le&el > H8. ** 'TR. (* ?AG. (( 8@F. P( ?@F. P* '8@. (>P A44. P( @EX. * 'teal. 'il&er Tiara
Look at her stats+ This is oi" to ,e a har# ,attle to wi"+ Fa$t i" the !a$t that ma"y o! her atta$ks $ause status eMe$ts a"# it9s e&e" worse+
Wat$h the s$e"e a"# the" $o"ti"ue o"war#+ Hea# to 8ort =aro+
8ort =aro Item 'ho-. 4hai" Belt 7* H8 Re# Ba"#a"a 7> 'KL Re# 4a-e 7> @EX Re# Glasses 7> A44 el&et '$ar! 7> '8@ Brass Ba#e 7> 'TR Brass Ri" 7> ?AG ?ithril Or, 7> ?@F ?ithril Bra$er 7> 8@F Brow" Her, > Heals ( H8 Gree" Her, D Heals D H8 'il&er @ust (* Heals > H8 !or e"tire -arty Gol# @ust (D Heals * H8 !or e"tire -arty ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e E"ery @ri"k ( $ures e"!ee,le
?ai$ 'ho-. 4ure (*D Heals o"e ally
Restore Re&i&es a KO9e# ally ?e"#CAll * Heals all allies ?e"# ( Heals o"e ally
Armor 'ho-. Fi"e 'ilk Ro,e 7P 8@F1 7 ?@F1 D WGT Warm 8arka > 7(> 8@F1 WGT K"iht Armour ( 7(P 8@F1 ( WGT 'tri-e# isor D 7 8@F1 > WGT Hea#,a"# >P 7 8@F1 * WGT 'il&er Grea&es * 7D 8@F1 WGT Lo" Boots (D 7> 8@F1 ( WGT
Bla$ksmith. 'har-e" wea-o"s to le&el (+
Hea# to the meeti" room !or some s$e"es+ Ea"#er :oi"s your army+
4ha-ter
War ,attle
A!ter you wi"1 it9s time to $hase the remai"i" army+ Rya" a"# Ayara :oi" your -arty "ow a"# you et to $hoose a -arty ,e!ore hea#i" i"+
?atre$h 4ata$om,s E"emies. ?atre$h K"iht ?atre$h Elite 'ahai" La"# 'hark
This is a reat -la$e to le&el u-+ The ?atre$h u"its are"9t too #i3$ult1 so you shoul# take the time a"# le&el u- a"y $hara$ter you wa"t to use later o"+ Take "ote that $omi" u- later i" the ame there will ,e a #u"eo" where you9ll "ee# multi-le -arties1 so you shoul# start trai"i" more u"its to use+
Whe" you are rea#y to $o"ti"ue o"1 !ollow the -ath u"til you $ome to a !ork+ This is"9t really a !ork si"$e you $a" o"ly o south+ Go south to a"other !ork+ Hea# east a"# !ollow this -ath to the o"ly $hest i" this room+ Jow hea# ,a$k to the !ork a"# $o"ti"ue south+ Follow this -ath to the #oor i" the "orth a"# e"ter the "e%t room+
4olle$t the two $hests i" this room a"# $o"ti"ue throuh the #oor at the "orth e"#+ Hea# west i" this "ew room a"# "orth to a !ork+ Hea# west a"# !ollow this -ath to a"other room+ I"si#e are !our $hests+ Take them a"# the" hea# ,a$k to the !ork+ Hea# east this time to 0"# a sa&e -oi"t+ Guess what that mea"s Hea# "orth a"# !ollow the -ath i"to the "e%t room+ Follow the -ath !or a s$e"e+
Boss Fiht Ghost ?aus Le&el > H8. >D 'TR. > ?AG. (* 8@F. ( ?@F. (P '8@. > A44. > @EX. > 'teal. Fi"e 'ilk Ro,e
That9s "ot a ty-o+ This uy o"ly has ( !or his 8hysi$al @e!e"se1 so hit him with your wea-o"s+ This uy $a" hit -retty har# a"# $a" -ut you to slee-1 ,ut he shoul#"9t ,e too #i3$ult !or you+ He $a" also steal li!e !rom you1 so ,e $are!ul o! this+
A!ter the ,attle1 Eri" a"# =as-er :oi" your army+ O"$e you ha&e $o"trol a!ter the s$e"es1 hea# to the meeti" room o! your $astle+ A!ter the meeti"1 talk to Ea"#er to start the "e%t war ,attle+
War Battle P
This ,attle wo"9t last &ery lo"+ A!ter a $ertai" "um,er o! troo-s are kille#1 your army e"#s u- retreati"+ I was wi-i" the ;oor with them I o"ly lost a,out * troo-s while killi" o&er a thousa"# o! theirs a"# was tol# they were too stro"+
Trar$ia Item 'ho-. Nuart5 Armlet D 7* ?8 Ree" 4hai" Belt 7* H8 Re# Ba"#a"a 7> 'KL Re# 4a-e 7> @EX Re# Glasses 7> A44 el&et '$ar! 7> '8@ Brass Ba#e 7> 'TR Brass Ri" 7> ?AG ?ithril Or, 7> ?@F ?ithril Bra$er 7> 8@F Brow" Her, > Heals ( H8 Gree" Her, D Heals D H8 'il&er @ust (* Heals > H8 !or e"tire -arty Gol# @ust (D Heals * H8 !or e"tire -arty ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e E"ery @ri"k ( $ures e"!ee,le
Wea-o" 'ho-. 'har-e" Wea-o"s u- to Le&el ((
Armor 'ho-. Fi"e 'ilk Ro,e 7P 8@F1 7 ?@F1 D WGT Warm 8arka > 7(> 8@F1 WGT K"iht Armour ( 7(P 8@F1 ( WGT 'tri-e# isor D 7 8@F1 > WGT Hea#,a"# >P 7 8@F1 * WGT 'il&er Grea&es * 7D 8@F1 WGT Lo" Boots (D 7> 8@F1 ( WGT
O"$e you ha&e $o"trol aai"1 you9ll ha&e to talk to Har&ey to $o"ti"ue o"1 ,ut look arou"# the tow" 0rst+ Talk to Frore i" tow" a"# try to re$ruit him+ He says he has to lay low riht "ow+
ish"u 4ita#el E"emies. Tri,al Warrior Hu"ter 'a&ak
Warlo$k
From where you start1 hea# south a"# !ollow the -ath+
U-stairs hea# south !or two $hests+ Jote. O"e o! these items are "e$essary !or re$ruiti" a $hara$ter so make sure you et it+ Jow hea# ,a$k to the stairs+ Hea# west a"# !ollow the -ath to where it ,ra"$hes oM+ Hea# south at this !ork a"# et the $hest+ The" retur" to the !ork a"# hea# east+ I" this room1 hea# throuh the #oor i" the "orth a"# hit the swit$h o" the wall+ Go ,a$k out o! this room a"# hea# east+ Hea# "orth a"# !ollow this -ath to the e"#+
Boss Fiht Beastmaster Le&el DD H8. * 'TR. (*P ?AG. (( 8@F. (* ?@F. ((* '8@. P* A44. (( @EX. P> 'teal. Brow" Her,
White Beast
Le&el D* H8. (( 'TR. (* ?AG. 8@F. PD ?@F. P '8@. (( A44. (> @EX. PD 'teal. 'il&er Ba#e
Bla$k Beast Le&el D* H8. (( 'TR. (* ?AG. 8@F. PD ?@F. P '8@. (( A44. (> @EX. PD 'teal. 'tu##e# Belt
What makes these uys #i3$ult is there s-ee# a"# stre"th+ Fo$us o" taki" o"e #ow" at a time or ,oth tiers with mai$ a"# kee- your $hara$ters ali&e+ I" a##itio" the White Beast $a" i&e you the !ree5i" status so wat$h out+
A!ter the ,attle1 $o"ti"ue i"to the "e%t room+ A!ter the short s$e"e1 it9s time !or the real war ,attle+
War Battle (
This ,attle is :ust like the last o"e ,ut they ha&e less troo-s+ This time you $a" a$tually ,eat them+
A!ter the ,attle1 wat$h the s$e"es+ Har&ey :oi"s your army+ =o&ia" will ,e i" your -arty a"# you9re to o &isit Ashto" 8ort+
First a"# !oremost1 et Tee: i" your -arty+ Tele-ort to Fara#ay 4ity+ Hea# i"to the s$hool a"# 0"# TiMa"y+ Talk to her a"# she9ll :oi" your army+ Jow 0"# @arwi" i" the s$hool+ Gi&e him the Rai"#ow Ore you :ust -i$ke# u- i" the ish"u 4ita#el a"# lea&e !or at least (D mi"utes+ Let9s o re$ruit someo"e else i" the mea"time a"# $ome ,a$k to et him a!terwar#s+ Hea# to 4e"to Tem-le a"# talk to 'ha#!ork+ Try to re$ruit him a"# he9ll $halle"e you to a ra$e+ LO'E to him a"# he9ll :oi" you+ With 'ha#!ork i" your -arty1 o &isit To" Fu i" the IJJ+ He will :oi" your army+ I! this #oes"9t ha--e" "ow1 try a!ter re$ruiti" 'e!+ I a$tually re$ruite# him a!ter 'e! ,ut ,elie&e that you $oul# at this time+
Hea# to see Joma# i" the mou"tai"s aai"+ Aree to hel- him a"# he9ll :oi" you tem-orarily+ Hea# to A&alo"1 whi$h is southwest o! ?ay!all+
A&alo" E"emies. 4rusa#er
U"i$or" E"$ha"ter Tem-lar
Hea# i"si#e a"# e%ami"e the ta,let+ I" this "e%t area there are !our ,uil#i"s you $a" e"ter. West1 Jorthwest1 Jorth1 a"# Jortheast+ Hea# i"to the west a"# "orth ,uil#i"s !or a $hest a -ie$e a"# the" hea# i"to the Jortheast o"e+ The Jorthwest ,uil#i" has "othi" i"si#e o! it+ Hea# throuh either #oor i" this ,uil#i" as they $o""e$t toether+ Hea# "orth #ow" here1 $olle$t the two $hests1 a"# hea# out the #oor i" the west+
Go Jorthwest "ow a"# $lim, u- the stairs here+ Hea# i"si#e a"# $he$k the ta,let+
Hea# #ow" the west stairs a"# !ollow this -ath+ Go out the east #oor a"# ste- o" the swit$h+ Hea# i"to the west room a"# $he$k the se$o"# ,ookshel! !rom the tole!t+
Boss Fiht 8e"t#rao" Le&el > H8. *> 'TR. (> ?AG. (
8@F. (> ?@F. '8@. A44. @EX. 'teal. Blue Ba"#a"a
He shoul#"9t ,e #i3$ult at all with how your le&els are "ow+
A!ter the ,attle1 Joma# :oi"s your army+ Kee- him i" your -arty !or "ow+ Jow retur" ,a$k to @arwi"+ He9ll i&e you the '-e$tral 8rism a"# the" :oi" your army+ Go &isit hea#mistress ?aria" with Joma# i" your -arty+ A!ter a s$e"e1 she9ll :oi" you+ I! this #oes"9t ha--e" "ow1 try a!ter re$ruiti" 'e!+ I a$tually re$ruite# her a!ter 'e! ,ut ,elie&e that you $oul# at this time+ Tele-ort ,a$k to Trar$ia a"# 0"ally talk to 'e!+ Aree to hel- him out+ 'teal a Bla$k Ru,y !rom the Hoar#er outsi#e+
Worl# ?aE"emies. La"# 'hark A5ure Golem Hoar#er
A$ross the ,ri#e a"# to the south1 you $a" 0"# Ashto" 8ort1 ,ut i"ore it !or "ow+ To the "orth is the ish"u 4ita#el+ Jortheast o! this is 'hi&a 8assae ,ut you $a"9t o throuh here yet+ East o! this is the ?ama 4a&er"s+
?ama 4a&er"s E"emies. La&a Bo"es 4ato,le-as Ho,ol,i" Garoyle Im-
O"$e i"si#e1 !ollow the straiht !orwar# -ath u"til you rea$h a sa&e $rystal+ Hea# east to the $hest a"# the" retur" ,a$k to the sa&e -oi"t+ Hea# "orth "ow+ At this !ork1 hea# west !or a $hest a"# the" $o"ti"ue alo" the -ath+ @o"9t o "orth whe" i&e" the o-tio" :ust $o"ti"ue a"# o south+ I" the "e%t room1 et the $hest a"# $o"ti"ue o" the -ath to a"other sa&e -oi"t+ Go east i"to the "e%t room+ Wat$h the s$e"e a"# the" it9s ,oss time+
Boss Fiht 'oth Le&el D H8. *D 'TR. (> ?AG. (> 8@F. (( ?@F. ( '8@. ( A44. ( @EX. (* 'teal. Bla$ke"e# Helmet
His stats are #e$ei&i"+ Whe" he #oes his 4ha""eli" -ower mo&e1 his stats i"$rease+ Take him #ow" 6ui$kly or you9ll start to strule+
A!ter the ,attle1 'e!1 'oth1 a"# 'hi" all :oi" your army+ Jow it9s time to hea# to Ashto" 8ort+
Ashto" 8ort Item 'ho-. Nuart5 Armlet D 7* ?8 Ree" 4hai" Belt 7* H8 Re# Ba"#a"a 7> 'KL Re# 4a-e 7> @EX Re# Glasses 7> A44 el&et '$ar! 7> '8@ Brass Ba#e 7> 'TR Brass Ri" 7> ?AG ?ithril Or, 7> ?@F ?ithril Bra$er 7> 8@F Brow" Her, > Heals ( H8 Gree" Her, D Heals D H8 'il&er @ust (* Heals > H8 !or e"tire -arty Gol# @ust (D Heals * H8 !or e"tire -arty ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e
E"ery @ri"k ( $ures e"!ee,le
?ai$ 'ho-. Lihtshiel# (D tem-orarily -rote$ts aai"st Liht #amae @arkshiel# (D tem-orarily -rote$ts aai"st @ark #amae Fireshiel# (D tem-orarily -rote$ts aai"st Fire #amae I$eshiel# (D tem-orarily -rote$ts aai"st I$e #amae Watershiel# (D tem-orarily -rote$ts aai"st Water #amae Thu"#ershiel# (D tem-orarily -rote$ts aai"st Thu"#er #amae Lihtstrike ( tem-orarily i"!use taret9s wea-o" with Liht eleme"t @arkstrike ( tem-orarily i"!use taret9s wea-o" with @ark eleme"t Firestrike ( tem-orarily i"!use taret9s wea-o" with Fire eleme"t I$estrike ( tem-orarily i"!use taret9s wea-o" with I$e eleme"t Waterstrike ( tem-orarily i"!use taret9s wea-o" with Water eleme"t Thu"#erstrike ( tem-orarily i"!use taret9s wea-o" with Thu"#er eleme"t
Hea# #ow" "ear the IJJ a"# you9ll ha&e a s$e"e with 4li"t+ Retur" to your $astle "ow+ i" !a$t+ Har&ey is the lea#er o! Team O"e1 @a"iel lea#s Team Two1 =o&ia" will lea# Team Three1 a"# Ayara will lea# Team Four+ To $o"ti"ue a!ter the meeti"1 talk to Ea"#er+ I! you ha&e"9t ma#e your teams oo# ,y "ow1 you shoul# #o so+ Take "ote that you9ll ,e a,le to remo&e the e6ui-me"t o! the teams i! you wa"t so Armor is"9t all that im-orta"t+
'hi&a 8assae E"emies. Alme"a 'ol#ier
Alme"a 4a-tai" ?ou"tai" Tier 8arasite ?a"ti$ore 8a"#ora9s Bo% Alme"a 'ummo"er
Joti$ea,le 'teals are. Im-erial ?ail !rom the Alme"a 4a-tai"s+ ?e"u !rom 8a"#ora9s Bo%+ Restore !rom 8arasite+
Like the ame states1 you $a" -ress A to $ha"e ,etwee" -arties+ There is a sa&e -oi"t i" ea$h o! the starti" rooms i" $ase you9re i"tereste#+
I! you mo&e e&ery,o#y as !ar as they $a"1 Har&ey a"# =o&ia" will ,e sto--e# ,y #oors+ @a"iel a"# Ayara $oul# ,e sto--e# ,y #oors ,ut they also $a" a$$ess swit$hes+ Be$ause o! this1 it9s -ossi,le that there is more tha" o"e way to et throuh this area+ This is how I #i# it.
Hit @a"iel9s swit$h to allow Har&ey to mo&e !orwar#+ Follow the -ath u"til you $a" !ork le!t a"# riht+ Go le!t a"# i"to the #oor+ 'wit$h to Ayara a"# hit the swit$h+ This allows @a"iel a"# =o&ia" to a#&a"$e !orwar# ,ut lo$ks Ayara i" her room+ ?o&e @a"iel -ast the #oor that ,lo$ke# his -ath1 ,ut the" ha&e him :ust wait there !or
"ow+ ?o&e =o&ia" !orwar# "orth !or two $hests a"# the" hea# west to the other #oor that was lo$ke#+ Hea# "orth a"# the" east whe" you $ome to the lo$ke# #oor+ I" this "e%t room1 hea# "orth throuh the #oor you $ome to a"# hea# east !or a $hest+ Je%t1 hea# west a"# o i" the #oor+ Hit the swit$h a"# swit$h ,a$k to @a"iel+
Go "orth throuh the #oor !or two $hests+ The" hea# ,a$k a"# o west+ Follow the -ath u"til you $ome to a lo$ke# #oor1 stairs to your west1 a"# a" o-e" #oorway to your east+ Go east !or a $hest+ Jow o u- the stairs a"# !ollow the -ath u"til the !ork+ Go east a"# !ollow the straiht!orwar# -ath u"til a"other !ork+ Go west a"# i"to the swit$h room+ @o"9t tou$h the swit$h :ust yet+ The" swit$h to Har&ey a"# ha&e him hit his swit$h to tur" it to ?oo"+ 'wit$h to =o&ia"+
Je%t1 ha&e =o&ia" a#&a"$e throuh the #oor that was lo$ke# to him ,e!ore+ Go "orth a"# at the !ork o west a"# !ollow the -ath to a"other lo$ke# #oor+ 'wit$h to Ayara+ Ha&e Ayara hit her swit$h a"# the" swit$h ,a$k to =o&ia"+ ?o&e =o&ia" throuh the #oor a"# all the way to a swit$h that you $a" ste- o"+
'wit$h to Har&ey1 hit his swit$h1 a"# swit$h ,a$k to Ayara+ Ha&e her 0"ally e%it this room a"# a#&a"$e !orwar# to a lo$ke# #oor+ 'wit$h to @a"iel ,rie;y to u"lo$k the #oor a"# swit$h ,a$k to her+ Go "orth a"# i"to the 0rst room you $ome a$ross !or a $hest+ 4o"ti"ue o"1 i"ore the "e%t o-e"e# #oor1 a"# o to her swit$h to sta"# o"+
'wit$h to Har&ey a"# mo&e him east to the e"# o! the hall the" south+ 8i$k u- the $hest as you9re hea#i" south+ Follow the -ath all the way to his sta"#i" swit$h+ 'wit$h to @a"iel a"# mo&e ,a$k to the !ork+ Hea# "orth this time a"# you9ll 0"# his sta"#i" swit$h+ O"$e all -arties are sta"#i" o" the swit$hes1 the #oors i" !ro"t o! them will o-e"+ I"si#e are the ,osses !or the -arties most ha&e to tra&el throuh a $ou-le o! small rooms to et to them+ Remem,er1 you $a" swit$h armor ,etwee" -arties a"# also a!ter #e!eati" the ,osses+
Har&ey. Alme"a 'ol#ier % these are "ormal e"emies
?aha#e&i Le&el DD H8. ** 'TR. (( ?AG. (D 8@F. (D ?@F. ((D '8@. ((* A44. ((* @EX. 'teal. Fire,all
This 0ht shoul#"9t ,e too #i3$ult+ Take out the sol#iers 6ui$kly a"# the" take #ow" the ,oss+ 'he he $a" hit -retty har# a"# ,li"# you1 ,ut it shoul#"9t take too lo" i! you9re -re-are#+ a"s !or #e!eati" them+
@a"iel. El#er 'ummo"er Le&el D H8. (* 'TR. (D ?AG. (( 8@F. ( ?@F. ((D '8@. A44. P @EX.
'teal. 4hare# =et
I"#ra Le&el D H8 *D 'TR. (D ?AG. (** 8@F. ((> ?@F. (( '8@. (( A44. (** @EX. D 'teal. Thu"#er,olt
@e!eat the 'ummo"er 0rst si"$e she $a" heal a"# will o #ow" 6ui$kly+ This 0ht shoul# ,e -retty easy+
=o&ia". Alme"a 'ol#ier % aai"1 "ormal e"emies
Ja"#i Le&el D> H8. * 'TR. ( ?AG. (( 8@F. (
?@F. P> '8@. PP A44. (( @EX. 'teal. Frostwa&e
Take out the sol#iers 0rst aai" a"# the" o a!ter the ,oss+ Ja"#i $a" hit -retty har# a"# $a" hit all o! your $hara$ters1 ,ut it shoul#"9t ,e a"ythi" too se&ere+ I! this ,oss $a" $ause !ree5e1 I "e&er ra" i"to it+ The ,oss shoul# !all 6ui$kly+
Ayara. Alma"a 'ol#ier % "ormal e"emies
Kama Le&el D> H8. ( 'TR. (* ?AG. (D 8@F. PP ?@F. ((P '8@. (( A44. (* @EX. P 'teal. 8hoto" Beam
As always1 take $are o! the sol#iers 0rst a"# the" the ,oss+ What makes this o"e #i3$ult is Kama is !ast a"# $a" use Fraile whi$h i&es the !ree5e status to a $hara$ter+ Take #ow" the ,oss 6ui$kly -hysi$al strikes are slihtly ,etter tha" mai$al+ a"s
A!ter you ha&e #e!eate# all o! the ,osses1 there will ,e a series o! s$e"es to wat$h+ Whe" you ha&e $o"trol aai"1 your missio" is to hea# to Le&ier with =o&ia" a"# A"el
Worl# ?aE"emies. ?ou"tai" Tier Gree" Wol! 8a"#ora9s Bo%
'traiht i" !ro"t o! you o" the worl# ma- is your #esti"atio" o! Le&ier+ The Forotte" 4a&e is i" the mou"tai" to the "ortheast o! here1 ,ut you are most #e0"itely "ot rea#y !or it+ To the "orthwest is =ormu"#a"# a"# a ,ri#e that you $a"9t $ross+ To the east is a"other ,ri#e that you $a"9t $ross+
Le&ier Wea-o" 'ho-. 'har-e" wea-o"s to le&el ((
Armor 'ho-. Gol#e" Ro,e > 7( 8@F1 7( ?@F1 WGT Gol#e" est 7*( 8@F1 ( WGT Gol#e" 8late > 7* 8@F1 (D WGT Gol#e" Helmet **D 7(( 8@F1 WGT
Gol#e" Hat * 7 8@F1 > WGT Gol#e" Grea&es (> 7 8@F1 WGT Gol#e" Boots ((D 7 8@F1 WGT
A!ter this s$e"e1 Bast will ,e i" your -arty a"# you must hea# to Tal Gre"+ There is a lit$h that will allow you to walk a$ross the ri&er :ust south o! the !ort1 ,ut I #o"9t re$omme"# it as I ha&e"9t teste# it out+ The leitimate way o! a#&a"$i" is to talk to Ea"#er to ,e se"t to =i"e" Gama+
=i"e" Gama E"emies. Bla$k @eath Brow" 'er-e"t Har-y 'a"# 'hark
Hea# east a"# !ollow the straiht!orwar# -ath u"til you rea$h a !ork there will ,e a !ew &ery small !orks alo" the way1 ,ut they are #ea#Ce"#s a"# hea# o" the u--er -ath !or a $hest+ The" take the o"e ,elow it to $o"ti"ue+ At the "e%t !ork1 $o"ti"ue east !or two $hests a"# the" hea# south+ 4o"ti"ue alo" the -ath u"til you ru" i"to a s$e"e+
Boss Fiht Rash"u Le&el >
H8. *D 'TR. ** ?AG. *P 8@F. (* ?@F. *( '8@. ( A44. (** @EX. ( 'teal. White Fe5
This uy is stro" a"# !ast+ Lu$kily his #e!e"se is"9t too hih+ Gi&e him all you9&e ot a"# ho-e!ully he9ll o #ow" 6ui$kly+ @uri" the ,attle he miht sheath his swor#V+ I ha&e "ot 0ure# out what e%a$tly this #oes1 ,ut ,elie&e that it is -ro,a,ly similar to what the eleme"tals #i# ,a$k whe" you !a$e# them a+k+a+ waste a tur"+
Tal Gre" Wea-o" 'ho-. 'har-e" Wea-o"s to le&el (*
Armor 'ho-. Gol#e" Ro,e > 7( 8@F1 7( ?@F1 WGT Gol#e" est 7*( 8@F1 ( WGT Gol#e" 8late > 7* 8@F1 (D WGT Gol#e" Helmet **D 7(( 8@F1 WGT Gol#e" Hat * 7 8@F1 > WGT Gol#e" Grea&es (> 7 8@F1 WGT Gol#e" Boots ((D 7 8@F1 WGT
?ai$ 'ho-. Ree" * Re$o&ers h- o&er time Lo$k * Tem-orarily lo$ks all status o" taret Haste * Tem-orarily raises s-ee# Barrier * Tem-orarily hal&es -hysi$al #amae 'hiel# * Tem-orarily hal&es mai$al #amae Bli"k * Gi&es a $ha"$e o! #o#i" a"y atta$k 4ureCAll Heals all allies 4ure (*D Heals o"e ally
Wat$h the s$e"es that -lay out+ Whe" you ha&e $o"trol1 you9ll ,e i" Tal Gre" a"# are su--ose# to lea&e+ 4he$k out the tow" 0rst+ The mai$s here are "ew a"# you miht wa"t to take a look at them+ 'u--ose#ly some o! these mai$s are "e$essary !or #e!eati" some o! the !uture ,osses+ O"$e you are #o"e1 it9s time to hea# ,a$k to your $astle+ Rash"u is willi" to es$ort you out+ I! you #o"9t wa"t to o throuh the mou"tai"s aai"1 take him u- o" his oMer+ O"$e at the ,ei""i" o! the #u"eo"1 talk to your ma" to lea&e the area+ A short meeti" a"# the" talk with Ea"#er to start the war ,attle+
War Battle (( I! you9re lu$ky1 they wo"9t mo&e ma"y troo-s a!ter your ,a$k atta$k+ Be $are!ul ,ut ha&e @a"iel9s si#e mo&e 6ui$kly otherwise they9ll wi-e out Bast1 =o&ia"1 a"# ?erri$k+
A!ter the ,attle1 wat$h the s$e"es a"# the" !orm a -arty+ At this ,oss 0ht1 #o"9t e&e" try+
War Battle (*
I! this ,attle looks too oo# to ,e true1 the" it -ro,a,ly is+ A!ter you a#&a"$e to a $ertai" se$tio"1 more troo-s will a--ear a"# you9ll e&e"tually retreat+
Ba$k at the Fort wat$h the s$e"e+ Jow it9s time !or the REAL ,attle+
War Battle (*+( Hmm+++ Tarlia is missi" aai"+ A"other am,ush 8ro,a,ly+ They alrea#y #o out"um,er you+ ?o&e your !or$es u- a"# wat$h out !or that am,ushQ A!ter the am,ush that really #oes $ome1 $are!ully $o"ti"ue o" with the ,attle a"# aim !or Ash+
A!ter the ,attle1 s$e"es a"# Tarlia will :oi" your army+ Form a -arty a"# $o"ti"ue+
Boss Fiht Ri!tate Le&el > H8. 'TR. *D ?AG. * 8@F. ?@F. (P '8@. (P A44. (( @EX. (* 'teal. Bli"k
This ,oss has low -hysi$al #e!e"se ,ut stro" -hysi$ally a"# mai$ally+ Take it #ow" 6ui$kly to ear" Battle 8la" ( a"# a"s+
There will ,e a short s$e"e a"# the"+++
4ha-ter There will ,e some s$e"es+ Bru$e will :oi" your army+ Time !or a"other war ,attle+
War Battle ( This ,attle looks &ery weir#+ 'ur-risi"ly #uri" the ,attle "othi" ha--e"s+ 8erha-s a!ter the ,attle+++
Whe" you ha&e $o"trol1 you $a" mo&e !orwar# i! you wa"t+ Howe&er1 "ow that you ha&e li,erate# Kirar#1 you miht as well look arou"# the $ou"try 0rst+ O" the other si#e o! Ft+ Brahma1 you will 0"# the $ity o! al#u5+ I" the "orth is the $a-ital+ =ust east o! the $a-ital is Ba"#it 4a&e whi$h has $om-letely "othi"1 a"# to the !ar east is =i"e" Gama+ 'to- ,y Tal Gre" a"# talk to Rash"u !or Battle 8la"s (+
al#u5 Item 'ho-. Nuart5 Armlet D 7* ?8 Ree" 4hai" Belt 7* H8 Re# Ba"#a"a 7> 'KL Re# 4a-e 7> @EX Re# Glasses 7> A44 el&et '$ar! 7> '8@ Brass Ba#e 7> 'TR Brass Ri" 7> ?AG ?ithril Or, 7> ?@F ?ithril Bra$er 7> 8@F
Brow" Her, > Heals ( H8 Gree" Her, D Heals D H8 'il&er @ust (* Heals > H8 !or e"tire -arty Gol# @ust (D Heals * H8 !or e"tire -arty ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e E"ery @ri"k ( $ures e"!ee,le
't+ Rei"ar# Item 'ho-. Nuarts Amulet D 7* ?8 Ree" 'tu##e# Belt (*D 7> H8 Blue Ba"#a"a (*D 7 'KL Blue 4a-e (*D 7 @EX Blue Glasses (*D 7 A44 'ati" '$ar! (*D 7 '8@ 'il&er Ba#e (*D 7 'TR 'il&er Ri" (*D 7 ?AG Tita"ium Or, (*D 7 ?@F Tita"ium Bra$er (*D 7 8@F Brow" Her, > Heals ( H8
Gree" Her, D Heals D H8 'il&er @ust (* Heals > H8 !or e"tire -arty Gol# @ust (D Heals * H8 !or e"tire -arty ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e E"ery @ri"k ( $ures e"!ee,le
Wea-o" 'ho-. 'har-e" wea-o"s to le&el (
Armor 'ho-. Royal Ro,e D 7( 8@F1 7( ?@F1 ( WGT Royal 4oat 7 8@F1 ( WGT Royal 8late D 7> 8@F1 *D WGT Gol#e" Helmet **D 7(( 8@F1 WGT Gol#e" Hat * 7 8@F1 > WGT Gol#e" Grea&es (> 7 8@F1 WGT Gol#e" Boots ((D 7 8@F1 WGT
?ai$ 'ho-. Heal D Heals o"e ally Ree" * Re$o&ers h- o&er time Lo$k * Tem-orarily lo$ks all status o" taret Haste * Tem-orarily raises s-ee#
Barrier * Tem-orarily hal&es -hysi$al #amae 'hiel# * Tem-orarily hal&es mai$al #amae Bli"k * Gi&es a $ha"$e o! #o#i" a"y atta$k 4ureCAll Heals all allies Lihtshiel# (D tem-orarily -rote$ts aai"st Liht #amae @arkshiel# (D tem-orarily -rote$ts aai"st @ark #amae Fireshiel# (D tem-orarily -rote$ts aai"st Fire #amae I$eshiel# (D tem-orarily -rote$ts aai"st I$e #amae Watershiel# (D tem-orarily -rote$ts aai"st Water #amae Thu"#ershiel# (D tem-orarily -rote$ts aai"st Thu"#er #amae 4ure (*D Heals o"e ally Lihtstrike ( tem-orarily i"!use taret9s wea-o" with Liht eleme"t @arkstrike ( tem-orarily i"!use taret9s wea-o" with @ark eleme"t Firestrike ( tem-orarily i"!use taret9s wea-o" with Fire eleme"t I$estrike ( tem-orarily i"!use taret9s wea-o" with I$e eleme"t Waterstrike ( tem-orarily i"!use taret9s wea-o" with Water eleme"t Thu"#erstrike ( tem-orarily i"!use taret9s wea-o" with Thu"#er eleme"t
'eriously1 i! Kirar# a$tually use# the stuM that their sho-s sell1 the war with elmo"y woul# ha&e ,ee" o&er lo" ao+ 4he$k out the sho-s a"# the" hea# out+ The $astle has "othi" i" it riht "ow+
=ormu"#a"# E"emies. Frost Gia"t Flyi" Fish Jee#ler Tortoise
@row Fairy
Follow the -ath to the 0rst !ork a"# hea# "orth+ At the "e%t !ork1 hea# west !or a $hest a"# the" "orth+
War Battle ( There9s o"ly two u"its here aai"st your army1 ,ut they are -retty stro" a"# are maes+ Be $are!ul+
Hall o! ?emories E"emies. ?erma" 'talker @ee- '-aw" '$ylla 4hary,#is Bla$k 4at
A!terwar#s there will ,e some s$e"es a"# you9ll ha&e
?ari# Ki" Le&el H8.
'TR. ( ?AG. *>P 8@F. ( ?@F. (> '8@. (> A44. (D @EX. ( 'teal. @:i""i 'hoes
This uy is sort o! !ast a"# has hih mai$al -owers+ 'houl#"9t ,e too #i3$ult1 ,ut he $a" -ut you to slee-+
A!ter the ,attle1 hea# o! the stairs+
To- le!t. 4ha"es r# Bottom le!t. 4ha"es *"# a"# >th To- riht. 4ha"es (st a"# >th Bottom riht. 4ha"es r# a"# >th
4olle$t the $hest o"$e you sol&e it a"# hea# south+ A"other ,oss 0ht
Boss Fiht. Fa!"ir Le&el P
H8. * 'TR. *D ?AG. *(P 8@F. (P ?@F. ( '8@. *> A44. * @EX. ( 'teal. 8ur-le 4a-e
Riht Wi" Le&el H8. ( 'TR. ( ?AG. ( 8@F. * ?@F. (> '8@. ( A44. ( @EX. ( 'teal. Jothi"
Le!t Wi" Le&el H8. ( 'TR. (
?AG. ( 8@F. (D ?@F. *( '8@. ( A44. ( @EX. ( 'teal. Jothi"
This ,attle shoul# "ot ,e har# at all+ =ust look at those stats+
'a&e a"# the" $o"ti"ue o"war#+ At the !ork1 hea# west !or more ,ookshel&es a"# a treasure $hest+ Go ,a$k to the !ork a"# hea# "orth !or a"other ,oss 0ht+
Boss Fiht Tla5olteotl Le&el H8. > 'TR. *DP ?AG. > 8@F. * ?@F. (P '8@. ( A44. ( @EX. ( 'teal. Haste
The o"ly thi" this ,oss has stro" -hysi$al atta$ks a"# $a" i";i$t status eMe$ts to you+
A!ter the ,attle1 $he$k the ,ookshel&es a"# hea# "orth+ ?ore ,ookshel&es a"# a $hest as you $o"ti"ue o"+ I" the "e%t room are more ste- swit$hes+ The swit$hes are -retty straiht!orwar#+
Boss Fiht Tha"atos Le&el. ( H8. D 'TR. ( ?AG. (> 8@F. ( ?@F. *(P '8@. ** A44. ** @EX. ( 'teal. 8ower Gear
This uy has a mo&e that $a" i"sta"tly kill o"e o! your -arty mem,ers+ Other tha" that1 he9s a -ie$e o! $ake+
A!ter the ,attle1 rea# all o! the ,ooks a"# the" $o"ti"ue o"war# throuh a !ew rooms u"til you rea$h a"other s$e"e a"# the 0"al ,oss 0ht+
Boss Fiht 8hasesha-er Le&el * H8. > 'TR. ( ?AG. *P 8@F. ( ?@F. *> '8@. *> A44. *** @EX. *** 'teal. 'olar Flare
This uy is stro" ,ut has ,a# #e!e"se+ He also likes to e&a#e atta$ks either that or I was really u"lu$ky/ha&e a ,a# setu-+
A!ter the 0ht1 rea# the ,ookshel! i" the lower riht to a$ti&ate a s$e"e+ Whe" you ha&e $o"trol1 rea# the rest o! the ,ooks a"# the" e%it the room !or a"other s$e"e+
Howe&er1 ,e!ore you o !a$e them1 lea&e the !orest+
Worl# ?aE"emies.
'"ow Worms I$e Wol! Flyi" Fish
=ormu"#a"# is i" the southeast o! this area+ ?us-elheim :ust "orth o! it+ Hall o! ?emories i" the south $e"tral reio"+ A $a&e a,o&e ?us-elheim that you $a"9t et to yet Luther9s 6uest+ I" the west is Ji; Woo#s1 a,o&e this is Ji;heim1 a"# i" the !ar "orth is the Jorth Alme"a Bor#er+ Go to Ji;heim 0rst+
Ji;heim Item 'ho-. O-al Amulet *D 7> ?8 Ree" Gia"t Belt D 7 H8 8ur-le Ba"#a"a D 7( 'KL 8ur-le 4a-e D 7( @EX 8ur-le Glasses D 7( A44 'ilk '$ar! D 7( '8@ Gol# Ba#e D 7( 'TR Gol# Ri" D 7( ?AG 4rystal Or, D 7( ?@F 4rystal Bra$er D 7( 8@F Brow" Her, > Heals ( H8 Gree" Her, D Heals D H8 'il&er @ust (* Heals > H8 !or e"tire -arty Gol# @ust (D Heals * H8 !or e"tire -arty ?eme"to (* $ures ame"sia A"ti#ote * $ures -oiso"
8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e E"ery @ri"k ( $ures e"!ee,le
Fi"# Kella i" the tow" a"# tell her where you !ou"# Frore+ 'he the" lea&es+ Other tha" that1 there9s "othi" ,ut the item sho- i" this tow"+ Retur" to Tra$ia "ow a"# s-eak to Kella aai"+ Frore ;e# to ?a#rial+ '-eak to him try to re$ruit a"# the" o ,a$k to Kella i" Tra$ia+ 'he9ll lea&e to ?a#rial i" sear$h o! him+ Retur" there to 0"# out he ;e# aai"+ Re-eat these ste-s with Harli"to" 0"# him1 talk to him1 retur" to Kella1 ,ut i"stea# o! retur"i" to Harli"to" hea# to Ji;heim a"# you9ll 0"ally re$ruit Frore+ U"!ortu"ately you "e&er et Kella+ Hea# to ?us-elheim "ow+
?us-elheim Item 'ho-. Nuarts Amulet D 7* ?8 Ree" 'tu##e# Belt (*D 7> H8 Blue Ba"#a"a (*D 7 'KL Blue 4a-e (*D 7 @EX Blue Glasses (*D 7 A44 'ati" '$ar! (*D 7 '8@ 'il&er Ba#e (*D 7 'TR 'il&er Ri" (*D 7 ?AG Tita"ium Or, (*D 7 ?@F Tita"ium Bra$er (*D 7 8@F Brow" Her, > Heals ( H8 Gree" Her, D Heals D H8 'il&er @ust (* Heals > H8 !or e"tire -arty Gol# @ust (D Heals * H8 !or e"tire -arty ?eme"to (* $ures ame"sia
A"ti#ote * $ures -oiso" 8rism Le"s ( $ures ,li"# oi$e Bo% (D $ures sile"$e E"ery @ri"k ( $ures e"!ee,le
Wea-o" 'ho-. 'har-e" wea-o"s to le&el (>
Armor 'ho-. Royal Ro,e D 7( 8@F1 7( ?@F1 ( WGT Royal 4oat 7 8@F1 ( WGT Royal 8late D 7> 8@F1 *D WGT Gol#e" Helmet **D 7(( 8@F1 WGT Gol#e" Hat * 7 8@F1 > WGT Gol#e" Grea&es (> 7 8@F1 WGT Gol#e" Boots ((D 7 8@F1 WGT
Jo$tur" KeeE"emies. Little '$arlet Wraith Ghoul
Har,i"er
There are !our #oors you $a" o throuh i" this 0rst area+ Two at the to- o! stairs1 two o" the rou"#+ Go throuh the #oor o" the rou"# i" the east+ 4olle$t the $hest here a"# the" throuh the #oor at the ,ottom o! these stairs+ 4olle$t this $hest a"# the" hea# ,a$k throuh the two #oors to retur" to the e"tra"$e way+
The other #oor o" the rou"# a"# the #oor at the to- o! the stairs o" the east si#e $o""e$t to ea$h other+ That lea&es the #oor o" the to- o! the stairs i" the west+ I" this "e%t room1 o throuh the #oor i" the $e"ter+ 4olle$t the $hest here a"# the" o ,a$k throuh the #oor+ Hea# throuh the #oor i" the west !rom here+ I" here1 -ass the $e"ter #oor a"# o throuh the #oor i" the east !or a"other $hest+ Hea# ,a$k a"# o throuh the $e"ter #oor+ 4olle$t the $hest a"# o throuh the #oor west o! you+ Jow hea# "orth u"til the s$e"e+
Boss Fiht a"rushal Le&el > H8. >D 'TR. >D ?AG. 8@F. *(( ?@F. *( '8@. *>P A44. *(D @EX. *(D 'teal. @ark ?atter
U"less he s-ams @ark ?atter1 he shoul#"9t ,e too #i3$ult+ Kee- your H8 u- a"# he9ll o #ow" a!ter a while+
A!ter the ,attle1 Luther a"# a"rushal will :oi" your army+
Retur" to al#u5 "ow a"# 0"ally talk to e&ery,o#y i" tow"+ Talk to A&elio" a"# a$$use her o! ,ei" the #rao"+ 'he9ll lea&e a"# o-e" u- ?t+ Ea "e%t to the tow"+ Go there+
?t+ Ea E"emies. @eatha5e 8arao" 4himaera Earth Worm
By "ow this -la$e shoul#"9t ,e too #i3$ult howe&er1 the ,oss $oul# still ,e har#+ At the !ork1 hea# west+ At the "e%t !ork1 hea# west aai" a"# o "orth !or a $hest+ Hea# ,a$k a"# take the other -ath "orth+ A"other !ork ,ut i"ore the "orth -ath a"# $o"tiue east+ Jow a"other !ork with a sa&e $rystal+ Go east a"# take the $hest+ Retur" to the !ork a"# o "orth+ Wat$h the s$e"e a"# -re-are !or ,attle+
Boss Fiht Tiamat Le&el H8. D 'TR. * ?AG. *>> 8@F. ( ?@F. ( '8@. (D
A44. (D @EX. (* 'teal. Lo$k
I! you #i# this ,attle whe" you 0rst $oul# ha&e1 her atta$ks that #eal ,etwee" * to > #amae to all -arty mem,ers woul#9&e ma#e the ,attle e%tremely har#+ Are you la# I tol# you to wait
A!ter the ,attle1 wat$h the s$e"e+ A&elio" kee-s her -romise a"# :oi"s your army+ Hea# to 't+ Rei"ar# with her i" your -arty+ E"ter the small house i" the west si#e o! tow" a"# talk to the ma" sitti" #ow" I$e+ I$e will :oi" your army+
Hea# to Le&ier "ow+ To the east o! the tow" is a small mou"tai"+
Forotte" 4a&e 4olle$t the two $hests a"# the" o talk to the uy i" the ,a$k+ Try to re$ruit him a"# you9ll ,e throw" i"to a ,oss 0ht+
@emili$h Le&el H8. 'TR. (P> ?AG. **> 8@F. (*> ?@F. (P> '8@. (> A44. ((
@EX. ( 'teal. Bla$kCGree" 4loak
He may look weak1 ,ut he will ,e a,le to i"sta"tly kill a si"le -arty mem,er with 'I"khole+
A!ter the ,attle1 'ormaus will :oi" your army+ Jow et Rors$ha$h i" your -arty a"# hea# to Ashto" 8ort+ Talk to the tow"s-erso" i" the southeaster" -art i" tow" to a$ti&ate a s$e"e+ Talk to
'ha#ow 4la" E"emies. 'ha#ow Assassi" 'ha#ow 4la" Ja&ar
A"yways1 sa&e a se-arate 0le at the sa&e $rystal es-e$ially i! you9re ,arely a,le to ,eat the "i":as a"# kee- $omi" ,a$k here e&ery "ow a"# the" to sa&e your ame so you #o"9t lose a"ythi"+ Hea# i"si#e a"# hea# "orth !or a $hest+ Hea# east a"# e%it the ,uil#i" a!ter the !or$e# ,attle+ Jothi" ,ut "i":as i" the 0rst ,uil#i" a $hest i" the !ar east ,uil#i"+ Hea# "orth throuh the -ath+ Take the $hest1 sa&e1 a"# e"ter the ,uil#i"+ A!ter o"e more !or$e# ,attle1 it9s time !or the ,oss+
Boss Fiht
Fu2ku,ei Le&el H8. * 'teal. Jothi"
I $a" o"ly list what I ha&e liste# ,e$ause this ,oss $ha"es stats a"# eleme"t a!ter you killV him+ 'o te$h"i$ally1 you $oul# say he has (* H8+ The se$ret to this ,attle is to use ,uMs+ 8a$k o" all o! the ,uMs you $a" o" o"e $hara$ter a"# the" Lo$k it i" -la$e+ ?o&e o" to the "e%t $hara$ter a"# #o the same thi"+ This will hel-rote$t you aai"st most o! his atta$ks u"til it wears outalthouh he will still ha&e some stro" atta$ks that you9ll ha&e to reme#y with heali" s-ells+ Whe" you 0"ally ,eat him1 you re$ei&eBattle 8la" ( a"# * a"s+
A!ter the ,attle1Gil,ert a"#
4o"ratulatio"sQ I! you ha&e ,ee" !ollowi" this ui#e $om-letely1 you "ow ha&e e&ery si"le -ossi,le re$ruit i"$lu#i" all o! the ma"#atory re$ruits+ Retur" to your $astle :ust to #ou,leC$he$k+
Jow it9s time to o take #ow" those two #emo"s+ Fi"ish -re-ari" your troo-s i+e+ shar-e" wea-o"s1 ,uy mai$s1 ,uy armors1 ,uy items1 le&el u- a"# retur" to Ji; Woo#s+ Remem,er1 you will "ee# -arties1 ,ut you shoul# "ote that the 0rst two rou-s are there to lose+ It will hel- take #ow" the #emo"s i! they9re stro"1 ,ut it9s "ot "e$essary+
Jil! Woo#s Take "ote that I"s-iratio" i"$reases their stats1 so these stats I ha&e liste# $oul# -ossi,ly $ha"e+ I" !a$t1 @emo" 'i$k9s stats are i"$orre$t ,e$ause he use# I"s-iratio" ,e!ore I $oul# s$a" him+ A"yways1 0rst
Boss Fiht @emo" Tre&or Le&el > H8. 'TR. *P ?AG. *>P 8@F. * ?@F. (> '8@. ** A44. *>D @EX. (* 'teal. Gol# Ba#e
Je%t it9s @eus9s ,attle+
@emo" 'i$k Le&el > H8. D 'TR. *> ?AG. *PP 8@F. ** ?@F. *> '8@. *P A44. *>> @EX. *(*
'teal. Gol# Ri"
A"# 0"ally it9s time to ,attle them ,oth toether+ Take "ote that i! you stole !rom them1 they wo"9t ha&e a" item to steal or may,e they "e&er ha# somethi" to steal i" the 0rst -la$e+ Also1 I9m "ot sure ,ut their stats miht ,e i";ue"$e# ,y your -re&ious ,attles aai"st them+
Boss Fiht @emo" Tre&or Le&el > H8. D/ 'TR. * ?AG. * 8@F. ** ?@F. *( '8@. ( A44. **P @EX. (( 'teal. Gol# Ba#e or Jothi"
@emo" 'i$k Le&el * H8. *D/D 'TR. *D> ?AG. * 8@F. (* ?@F. *>
'8@. *** A44. * @EX. ( 'teal. Gol# Ri" or Jothi"
O"$e you 0"ally 0"ish these uys oM1 you9ll re$ei&e @ark ?atter1 'olar Flare1 a"# ( a"s+
A!ter the ,attle1 'i$k a"# Tre&or #ie a"# you9re ,a$k i" your $astle+ Guess where you9re su--ose# to o+ Be!ore you rea$h there thouh1 talk to Eri" i" her room !or Battle 8la" (P+
'-iritual 8la"e E"emies. Jo"CEu$li#ia" Horror 8oltereist Eyestalker ?ara
There are two $rystals i" this starti" s-ot. O"e to sa&e a"# o"e to $ha"e -arty mem,ers+ Hea# all the way south to 0"# a"other $rystal+ Whe" you tou$h this $rystal1 you are tra"s-orte# i"to a"other room that sort o! looks like a re;e$tio" o! this room+ The $o"trols are "ow ,a$kwar#s1 so le!t is "ow riht a"# u- is "ow #ow"+ Are"9t you la# I ha&e ,ee" re!erri" e&erythi" as east a"# west i"stea# o! riht a"# le!t
I! you #i#"9t et o"e ,e!ore1 you $a" steal Rai"#ow Ore !rom the ?ara+
Hea# #ow" the west -ath !or a $hest a"# the" hea# throuh the "ortheast -athway+ There will ,e a"other $rystal that will lea# to a short s$e"e+ The $o"trols will ,e "ormal i" this "e%t area+ There is a $hest i" the east a"# a"other $rystal i" the "orthwest+ O"$e you o throuh the $rystal1 the $o"trols will ,e ,a$kwar#s aai" !or a short room+ Hea# throuh the $rystal i" the "orth+
There is a sa&e $rystal riht i" !ro"t o! you here+ There is a hi##e" -ath :ust a,o&e the sa&e $rystal that $oul# lea# you to a"other $rystal1 ,ut you are -ro,a,ly "ot rea#y !or the o-tio"al ,oss there+ Get the $hest i" the south as you make your way to the $rystal i" the west+ A"other s$e"e+
U-si#e #ow" aai" ,ut the -ath is straiht!orwar#+ The $rystal o" the east is the o"e that9s the sa&e $rystal+
Boss Fiht ?e-histo Le&el H8. > 'TR. ** ?AG. * 8@F. *P ?@F. ** '8@. *>P A44. ** @EX. *(P 'teal. 4he$kere# Ro,e
A!ter all o! the -re-oratio"s you ma#e !or the @emo"s1 this uy shoul# ,e a -ie$e o! $ake+
A!ter the 0ht1 there will ,e some s$e"es a"# you9ll ,e out o! the -la$e+ The sa&e $rystal there will ,ri" you ,a$k to the '-iritual 8la"es whe"e&er you wa"t to hea# ,a$k !or that o-tio"al ,oss+ Hea# to ?us-elheim a"# e"ter the ,uil#i" "e%t to the IJJ Jow o ,a$k to your $astle ?eeti" Room is all I "ee# to say+ At "iht1 o 0"# Jashal i" the to- o! the ,arra$ks this -ro,a,ly $oul#9&e #o"e at a"y time ,ut I :ust !ou"# out a,out it+ A!ter talki" to her1 0"# Ea"#er i" his room to $o"ti"ue+ Je%t mor"i" o talk to
War Battle (> Wat$h out !or Leo"ius9s+ Rei"9s1 a"# Gu#ru"9s u"its+ Other tha" that1 there9s "othi" s-e$ial a,out this ,attle+ This ,attle is a$tually -retty #i3$ult+ Gu#ru"9s u"it was a,le to OHKO a"y o! my u"its a"# ,y the time she ot to me1 I was alrea#y -retty weak+ 'eriously1 ,y the time I 0"ally ,eat her whi$h I9m sure was lu$k i" itsel!1 I was #ow" to :ust ( u"it o! ar$hers a"# @a"iel9s u"it+ A,out hal! o! her u"its were le!t+
It9s "ow time !or the 0"al #u"eo" o! the ame+ Howe&er1 there are thi"s you $a" #o ,e!oreha"#+ hea# out i"to the worl# ma-+
Worl# ?aE"emies. ?usta" '"ow Tortoise
Jot mu$h to this last -ortio" o! Alme"a+ To the "orth is the $a-ital1 the west is =otu"heim1 a"# the south is the ,or#er+ Hea# to =otu"heim+
=otu"heim ?ai$ 'ho-.
HealCAll * Heals all allies 'olar Flare *D Liht #amae to o"e e"emy @ark ?atter *D @ark #amae s-rea# o&er all e"emies I"!er"o *D Fire #amae to all e"emies I$e,last *D I$e #amae to a $olum" A6ua,eam *D Water #amae to a row 'ho$k0el# *D Thu"#er #amae to a#:a$e"t s6uares Heal D Heals o"e ally
There is a $hest i" the "ortheaster" -art o! this tow"+ That9s all that9s here althouh i! you #o the Gri&er thi" later1 this tow" will ha&e more mea"i"+
Jow1 i! you #o"9t wa"t to #o the o-tio"al ,osses1 ski- #ow" to the $a-ital I! "ot make sure you are really -re-are# !or the o-tio"al ,osses+ These ,osses are all o&er le&el P so you9ll wa"t the ,est armor1 le&el (D wea-o"s 1 ma"y hih le&el s-ells1 a"# your le&el i" the s or hiher+ The ,est -la$e to ai" these thi"s is riht i"si#e the last #u"eo"+ @o"9t worry1 as lo" as you stay i" the 0rst room1 you9ll ,e 0"e+ Whe" rea#y1 hea# ,a$k to the '-iritual 8la"es a"# o to throuh that hi##e" -ath I me"tio"e#+ This will lea# you straiht to a $rystal a"# the" straiht #ow" to a ,oss 0ht+
Boss Fiht Hui" Le&el P H8. D 'TR. DD( ?AG. >( 8@F. >* ?@F. D
'8@. D A44. >* @EX. (( 'teal. Asar# 8late
?u"i" Le&el P H8. D 'TR. D ?AG. D> 8@F. D> ?@F. >D '8@. >*P A44. > @EX. 'teal. Asar# Ro,e
?u"i" has slihtly worse -hysi$al #e!e"se ,ut Hui"9s 'tom- is &ery #ea#ly+ It9s uto you whi$h o"e you wa"t to elimi"ate 0rst+ I -erso"ally took at Hui" 0rst so that I was a little sa!er later o" i" the ,attle+
A!ter #e!eati" them1 o ahea# a"# lea&e the -la"es+ 'i"$e you9&e #e!eate# them1 you miht ,e rea#y to take o" the 'ha#ow Bosses+ Hea# to the Or-ha"ae i" Le&ier a"# talk to Eli5a !or ?e"u 'et + The" o u-stairs to @a"iel9s room+ Here you9ll 0"# the 'ha#ow Leio"aires i" ra"#om ,attle+ They are really #i3$ult so I #e$i#e# to -ost their stats as well+
'ha#ow Leio"aires
Le&el P H8. D 'TR. > ?AG. > 8@F. > ?@F. P '8@. D> A44. > @EX. > 'teal. Jothi"
Howe&er1 i! you $a" make it to the -erso" i" the room ,e!ore ru""i" i"to a"y o! the ra"#om ,attles1 you9ll 0"# 'ha#ow @a"iel+
Boss Fiht 'ha#ow @a"iel Le&el P H8. ( 'TR. D( ?AG. D(* 8@F. > ?@F. D( '8@. >D A44. > @EX. D> 'teal. Jothi"
He may look easier tha" what you9&e #ealt with alrea#y1 ,ut his Hea&e"9s Gate $oul# #eal "early * #amae to ALL o! your $hara$ters i! they are"9t -rote$te# ,y Bli"k+ 8a$k o" the ,uMs as !ast as you $a" i! you ho-e to sur&i&e+
A!ter the ,attle1 you will ,e treate# to some s$e"es a"# the" it9s time to mo&e o" to the "e%t o"e+ Jow1 I9m "ot sure i! you "ee# the a$tual $hara$ter with you whe" you o to the "e%t sha#ow ,oss I "oti$e# whe" I ot to Tarlia that I #o"9t "ee# her with me to !a$e 'ha#ow Tarlia ,ut :ust i" $ase you #o1 a## Eri" to your e"tourae or -arty+ O" a si#e "ote1 a## Rya" to your e"tourae u"less you wa"t to use him i" your -arty+ Hea# to ?atre$h a"# o to where you 0rst met Rya"+ The #oor i" the ,a$k $a" ,e o-e"e# i! he9s with you a"# you $a" et Battle 8la" + Jow hea# to Eri"9s o3$e+
Boss Fiht 'ha#ow Eri" Le&el P H8. (*D 'TR. D( ?AG. > 8@F. >P* ?@F. P '8@. > A44. P @EX. 'teal. Jothi"
'ha#ow Eri" is #iMere"t tha" 'ha#ow @a"iel+ 'he has more H8 a"# her atta$ks are more -hysi$al+ O"$e aai" set u- a wall o! ,uMs 6ui$kly a"# kee- yoursel! ali&e+
A!ter the ,attle1 you9ll ,e i&e" some more s$e"es to wat$h+ Je%t it9s time to o 0"# 'ha#ow Ea"#er+ ?ake sure he9s i" your -arty or E"tourae a"# hea# to the 4astle i" 't+ Rei"ar#+ I"si#e the $astle1 hea# straiht u- u"til you rea$h the #ark room+
Boss Fiht 'ha#ow Ea"#er Le&el P H8. (D 'TR. P ?AG. >D 8@F. D(* ?@F. >( '8@. D> A44. P @EX. 'teal. Jothi"
'o his stats are ,etter tha" Eri"9s thus maki" this ,attle more #i3$ult1 -ossi,ly+ E%$e-t !or o"e o! his atta$ks1 it seeme# to me like he was weaker tha" Eri"+ Use the same stratey as the last 0ht+
A!ter the ,attle1 you9ll ,e treate# to some more s$e"es a"# the" it9s time to 0"# the "e%t 'ha#ow Boss+ Get Tarlia with you a"# hea# to ?us-elheim+ Go i"to the IJJ a"# o i"to the ,a$k to 0"# 'ha#ow Tarlia+
Boss Fiht 'ha#ow Tarlia Le&el P
H8. (D 'TR. P ?AG. > 8@F. ?@F. > '8@. D( A44. >( @EX. D> 'teal. Jothi"
As usual1 the stats are ,etter tha" the last ,oss+ Her s-ells $a" a## status whi$h $oul# ,e ,a# !or you at this -oi"t+ Follow the same stratey a"# take her #ow"+
There will ,e more s$e"es a"# the" it9s time to o !a$e 'ha#ow L:usal!+ Hea# to Al!heim a"# o to the se$o"# ;oor o! the IJJ to 0"# him+
Boss Fiht 'ha#ow L:usal! Le&el P H8. * 'TR. DP ?AG. DP 8@F. > ?@F. DD( '8@. D( A44. D>
@EX. * 'teal. Jothi"
Follow the same stratey you9&e ,ee" !ollowi"+ His -hysi$al #e!e"se is his weaks-ot so aim !or that+ His Water '-out $a" sile"$e your $hara$ter a"# @ee- Blue $a" -ut you to slee- so wat$h out !or that+ ?ay,e I was lu$ky1 ,ut I !ou"# him to ,e the easiest o! the 'ha#ow Bosses+ =ust make sure you ha&e -le"ty o! Restores ,e$ause he miht ,e a,le to OHKO a si"le $hara$ter with some o! his s-ells+
A"other rou- o! s$e"es a"# the" it9s time to o a!ter the 0"al 'ha#ow Boss. 'ha#ow
Boss Fiht 'ha#ow @EX. > 'teal. Jothi"
The last o! the 'ha#ow Bosses a"# the o"e with the ,est stats+
A!ter the ,attle1 there will ,e some more s$e"es+ Jow that all o! the 'ha#ow Bosses are #o"e1 there9s "ot too mu$h else you $a" #o+ Hea# to a"aheim1 the $a-ital o!Alme"a+
a"aheim E"emies. Alme"a Elite Alme"a 4olo"el Alme"a Ge"eral Liht"i" Bolt Gra"# 4o":urer @ra$ok"iht Re# @ra$ok"iht 'irius Lu% 'tarshi"e
I! you took o" the sha#ow ,osses1 this #u"eo" shoul# ,e -retty easy !or you+ I! you wa"t to lear" more ,a$krou"# a,out some $hara$ters1 ,ri" Gri&er with you e"tourae works as well+ Tarlia also has a $omme"t1 ,ut it9s "othi" rou"#,reaki"+ O"$e i"si#e take the easter" -ath throuh a #oor a"# i"to a straiht -ath out i"to a"other room+ I" this room hea# east a"# south i"to a room !or a $hest+ Ba$k outsi#e "orth is lo$ke# so o west+ 8ass throuh this room a"# $o"ti"ue west+ I" the "e%t room i"ore the 0rst south a"# o throuh the se$o"# o"e !or a"other $hest+ Jow hea# ,a$k out o! this room a"# hea# ,a$k east+ Hea# "orth o! the sa&e $rystal a"# i"to the "e%t room+ Time !or a ,oss 0ht+ 'i"$e this 0ht is o"eCo"Co"e1 I $a"9t -ost the stats !or it+ a"# * ar" !or #e!eati" the ,oss+
A!ter the ,oss is #e!eati"1 hea# west1 south1 a"# west !or a $hest+ Hea# ,a$k to where the ,oss 0ht was a"# hea# east1 "orth1 west1 a"# "orth !or a"other sa&e $rystal+ Take either -ath south as they $o""e$t i" the "e%t room+ West is lo$ke# so
o east i"to a"other room+ There are two $hests south o! you1 a" em-ty room east1 a"# the -ath "orth that se"#s you west i"to the "e%t room+ West lea#s to a room that has a $hest i" the ,ottom a"# a lo$ke# #oor that will !or$e you ,a$k i"to this room+ Go south i"to the "e%t room+ East lea#s to a $hest a"# west is the #ire$tio" to hea#+ I" the "e%t room1 hea# "orth i"stea# o! east !or a"other sa&e $rystal+ Hea# west at the !ork a"# hea# throuh the "e%t room+ 'a&e at the $rystal+ U- ahea# is the s$e"e with Gri&er+
Boss Fiht Gu#ru" Le&el H8. > 'TR. >> ?AG. >P 8@F. > ?@F. '8@. D A44. (P @EX. *(P 'teal. alkyrie @ress
4om-are# to the sha#ow ,osses1 this is a -ie$e o! $ake+ I! you ha&e"9t !a$e# them1 wat$h out !or her i$e atta$ks+ 'till1 she shoul#"9t ,e too mu$h o! a -ro,lem+
A!ter the 0ht you9ll see a s$e"e i! you ha&e Gri&er with you+ A!terwar#s hea# throuh the #oor+ Go east a"# throuh the south #oor !or a $hest+ The" hea# ,a$k a"# o throuh the #oor i" the west+ Hea# "orth i" the "e%t room a"# the" i" the room a!ter o throuh the "ortheast to 0"# a $hest+ The" o throuh the #oor i" the southwest+ I" this room1 hea# west a"# the" west some more+ O" the west si#e o! this room1 there are two $hests+ A!terwar#s1 hea# "orth+
Boss Fiht Bru"hil# Le&el H8. 'TR. > ?AG. > 8@F. ?@F. > '8@. D*D A44. @EX. * 'teal. Jothi"
Jothi" s-e$ial a,out this 0ht+ Her s-ells use status eMe$ts+
A!ter the 0ht there will ,e a s$e"e where the last ,oss a--ears+
Boss Fiht Ha"# o! Fate Le&el P H8. 'TR. D( ?AG. D(* 8@F. * ?@F. >(
'8@. > A44. P @EX. D> 'teal. Jothi"
There are also Fi"ers o! ea$h $olor who ha&e the same stats they are. Fi"ers Le&el H8. (D 'TR. > ?AG. *> 8@F. *> ?@F. '8@. (( A44. * @EX. *(P 'teal. Jothi"
I really $a"9t suest a #e$e"t stratey si"$e the 'ha#ow Bosses e&e" ma#e this ,attle easy+ Ea$h o! the Fi"ers $ast the stro"est o! their eleme"t to you a"# the Ha"# o! Fate has some -retty stro" atta$ks as well+ Kee- your H8 u- a"# take out the 0"ers 6ui$kly+ Ha"# o! Fate $a" also resurre$t the Fi"ers+ All you ha&e to #o is kill the Ha"# o! Fate to wi" the ,attle1 howe&er+
E":oy the s$e"es that -lay out ,e$ause you ha&e $om-lete# the ame+ There9s o"ly ( e"#i" to the ame1 so it #oes"9t matter how ma"y $hara$ters you re$ruite#+
EJ@ GA?E '8OLIER' 'e$rets/O-tio"al $o"te"t
I! you take Keyser1 Bru$e1 Ea"#er1 =o&ia"1 a"# Rors$ha$h to the show#ow" with Leo"ius the" they all say some li"es #uri" the $o"!ro"tatio"+
I! you ,ri" Grei&er to the show#ow" with Gu#ru" you et to see a lo" ;ash,a$k/mo"tae+ Tarlia o"ly makes a $omme"t o" Gu#ru"s #eath i! Grei&er is "ot -rese"t+
I! you show the Holy Grail to the uy i" Harli"to" who tol# you where A&alo" was you $a" et the Ree" s-ell &ery early+
A ,u"$h o! -eo-le i" the $astle say #iMere"t thi"s a!ter key -lot -oi"ts+ But some :ust say the same thi" always+
I! you talk to Jashal a!ter you et her it i"itiates a" e&e"t with
'ome items you $a" o"ly et ,y talki" to your $hara$ters or ,ri"i" them to see their !amily or other -eo-le+