AVEVA Marine (12.1)
Outfitting Foundations
TM-2201 www.aveva.com
AVEVA Marine (12.1) Outfitting Foundations TM-2201
www.aveva.com © Copyright 1974 to current year.
2
AVEVA Marine (12.1) Outfitting Foundations TM-2201
Revision Log Date 05/06/2011 04/10/2011 13/10/2011
Revision 0.1 0.2 1.0
Description of Revision Issued for Review 12.1 Reviewed Approved for Training 12.1 Approved for Training 12.1.SP2:
Author
Reviewed
Approved
SM SM SM
AM AM
SH
Section 5.4.3.4 Add to Drawlist option, note added stating Drawlist graphical settings are not applied. Section 5.6 Images updated throughout to show modification to clipping slider bar configuration on Advanced View Control form.
13/01/2012
2.0
Section 5.6.1 Additional note to cover addition of FR, LH and LV allowable range tooltip.
SM
SM
Section 5.9 Updated with additional imperial unit examples Chapter 6 Images modified to show addition of Filter button on Attributes form. Images of Attributes form also changed throughout guide. Section 9.12
Note stating pick
methods being mostly applicable for Structural Modelling removed. 03/07/2012
3.0
Updated to Windows 7
MB
WR
WR
Updates
All headings containing updated or new material will be highlighted. Suggestion / Problems
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AVEVA Marine (12.1) Outfitting Foundations TM-2201 Disclaimer
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4
Contents 1
Int rod uc ti on .......................................................................................................................................11 1.1 Aim .............................................................................................................................................11 1.2 Objectives ..................................................................................................................................11 1.3 Prerequisites ..............................................................................................................................11 1.4 Cou rse Stru ctu re........................................................................................................................11 1.5 Usin g thi s gu id e .........................................................................................................................11 2 How AVEVA Marin e can Help You .............. ......................................................................................13 2.1 How AVEVA Marin e is Stru ctu red ............ .................................................................................14
2.1.1 2.1.2 2.1.3
Monitor .................................................................................................................................14 Admin...................................................................................................................................15 Hull Design ...........................................................................................................................15
2.1.4 2.1.5 2.1.6 2.1.7 2.1.8 2.1.9 2.1.10 2.1.11 2.1.12
Marine Drafting .....................................................................................................................16 Outfitting Draft ......................................................................................................................17 Isodraft .................................................................................................................................18 Spooler ................................................................................................................................18 Paragon ...............................................................................................................................18 Specon .................................................................................................................................18 Lexicon ................................................................................................................................19 Propcon ...............................................................................................................................19 Outfitting ..............................................................................................................................19
2.2 2.3
AVEVA Marin e Databases ................................................................ .........................................20 How AVEVA Marin e Data is Stor ed ........... ................................................................................21
2.3.1 2.3.2 2.3.3 2.3.4 2.3.5 2.3.6 2.3.7 2.3.8
World (WORL)......................................................................................................................21 Site (SITE) ...........................................................................................................................21 Zone (ZONE)........................................................................................................................21 Equipment (EQUI) ................................................................................................................21 Sub-Equipment (SUBE) ........................................................................................................21 Volume (VOLM) ...................................................................................................................22 Sub-Volume (SVOLM) ..........................................................................................................22 Primitives .............................................................................................................................22
2.3.9 2.3.10 2.3.11 2.3.12 2.3.13 2.3.14 2.3.15
Structures (STRU) ................................................................................................................22 Framework (FRMW) .............................................................................................................22 Sub-Framework (SBFR) .......................................................................................................22 Structural Components .........................................................................................................22 Pipe (PIPE) ..........................................................................................................................22 Branch (BRAN) ....................................................................................................................22 Piping Components ..............................................................................................................23
2.4
Navig atin g aroun d th e Database ...... .........................................................................................24
2.4.1 2.5
2.5.1 2.6
Visualisation of Ships Reference System ..............................................................................26
Disp lay in g Coor di nates .............................................................................................................27
2.6.1 3
Design Explorer ....................................................................................................................24
Ship s Referenc e Syst em ...........................................................................................................26
Position wrt World ................................................................................................................27
Con tro ll in g AVEVA Marin e.............. ..................................................................................................29 3.1 Starti ng an Outfi tt in g Sessio n ...................................................................................................29 3.2 My Data.......................................................................................................................................30 3.3 Window Setup ............................................................................................................................31 3.4 Using the Mouse ........................................................................................................................31
3.4.1 3.4.2 3.4.3 3.4.4 3.4.5 3.5
Using Menus ..............................................................................................................................32
3.5.1 3.5.2 3.6
Clicking ................................................................................................................................31 Dragging ..............................................................................................................................31 The Left Mouse Button .........................................................................................................32 The Middle Mouse Button .....................................................................................................32 The Right Mouse Button .......................................................................................................32 Pull-down Menus ..................................................................................................................32 Sub-Menus ...........................................................................................................................33
Usi ng For ms ...............................................................................................................................33
3.6.1 3.6.2
Radio Buttons.......................................................................................................................34 www.aveva.com Check Boxes ........................................................................................................................34
© Copyright 1974 to current year. AVEVA Solutions Limited and its subsidiaries.
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AVEVA Marine (12.1) Outfitting Foundations TM-2201 3.6.3 3.6.4 3.6.5 3.6.6 3.6.7 3.6.8 3.6.9 3.6.10 3.6.11 3.6.12 3.7
Acc ess in g On -Line Help ............................................................................................................36
3.7.1 3.7.2 3.7.3 3.8 3.9 3.10
Text Boxes ...........................................................................................................................34 Tabs .....................................................................................................................................34 Scrollable Lists .....................................................................................................................34 Buttons .................................................................................................................................35 Link Labels ...........................................................................................................................35 Fold Up Panels .....................................................................................................................35 Grids ....................................................................................................................................35 Form Menus .........................................................................................................................36 Actioning Form Inputs...........................................................................................................36 Alert Form ............................................................................................................................36 Contents ..............................................................................................................................37 Search .................................................................................................................................37 About ...................................................................................................................................37
Save Work....................................................................................................................................37 ..................................................................................................................................37 Get Work Claim Lists .................................................................................................................................38
3.10.1 3.10.2 3.10.3 3.10.4
Control .................................................................................................................................38 Claim and Unclaim ...............................................................................................................38 Colour ..................................................................................................................................39 Databases ............................................................................................................................39
3.11 Leavi ng AVEVA Marin e (Exit) ....................................................................................................39 3.12 Sessi on Comm ents Form ..........................................................................................................40 3.13 Dockable Menus ........................................................................................................................41 3.14 Com man d Win do w .....................................................................................................................42 Exercise 1 ..................................................................................................................................................42 4 Disp lay in g Mod el Element s ..............................................................................................................43 4.1 Prin cip les of th e 3D Di spl ay ........... ...........................................................................................43 4.2 Bu il di ng the Draw Li st ...............................................................................................................43
4.2.1 4.2.2 4.2.3 4.2.4 4.3
Setti ng the View Li mi ts ..............................................................................................................45
4.3.1 4.3.2 4.3.3 4.4
Using the 3D View Controls ..................................................................................................45 Using the View Menu............................................................................................................46 Using the 3D View Shortcut Menu ........................................................................................47
Setti ng the View Direc tio n .........................................................................................................47
4.4.1 4.4.2 5
Draw List ..............................................................................................................................43 Using Drag and Drop ............................................................................................................44 From the Icon Menu .............................................................................................................44 From the Design Explorer .....................................................................................................44
Using the View Menu............................................................................................................47 Using the 3D shortcut View Menu .........................................................................................48
3D Views ............................................................................................................................................49 5.1 Multiple 3D Views.......................................................................................................................49 5.2 Manip ul atin g th e View ...............................................................................................................50
5.2.1 5.2.2 5.2.3 5.2.4 5.2.5 5.2.6 5.3
View Represent atio n ..................................................................................................................54
5.3.1 5.4
Using the View Menu............................................................................................................50 Using the 3D View Shortcut Menu ........................................................................................50 Using the Keyboard Function Keys .......................................................................................50 Using the 3D View Controls ..................................................................................................50 Setting the View Centre ........................................................................................................53 Using the 3D View Controls ..................................................................................................53 Using the 3D View Controls ..................................................................................................54
Save & Restore View..................................................................................................................59
5.4.1
The Save and Restore View form .........................................................................................59
5.4.2 5.4.3 5.4.4
Save & Restore View with Multiple 3D Views ........................................................................62 Creating and Using a Saved View Worked Example ..........................................................62 Using a Saved View with Multiple 3D Views ..........................................................................69
5.5 5.6
Advan ced View Contr ol ................................................................ .............................................72 The Adv anced View Cont rol Form ............................................................................................72
5.6.1 5.6.2 5.6.3 5.6.4
Area Limits ...........................................................................................................................73 Drawlist ................................................................................................................................75 Utilities .................................................................................................................................76 www.aveva.com Show Grid ............................................................................................................................78
© Copyright 1974 to current year. AVEVA Solutions Limited and its subsidiaries.
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AVEVA Marine (12.1) Outfitting Foundations TM-2201 5.6.5 5.7
5.7.1 5.7.2 5.7.3 5.7.4 5.7.5 5.7.6 5.8
Advanced View Control
Worked Example ..........................................................................79
Oth er View Menu Opti on s..........................................................................................................85
Print Graphics ......................................................................................................................85 Copy Image..........................................................................................................................85 Save View ............................................................................................................................85 View Settings .......................................................................................................................86 Translucency ........................................................................................................................87 Colours ................................................................................................................................88
Graph ic al Settin gs Opti on s .......................................................................................................89
5.8.1 5.8.2 5.8.3 5.8.4 5.8.5
3D Views ..............................................................................................................................89 Colour ..................................................................................................................................90 Representation .....................................................................................................................91 Advanced Settings in Representation ...................................................................................93 Steelwork .............................................................................................................................96
5.8.6 5.8.7
Cabling .................................................................................................................................97 Plines and P-Points ..............................................................................................................98
5.9 5.10
AVEVA Marin e Uni ts ................................................................ ..................................................98 Measure Distance ....................................................................................................................100
5.10.1 5.10.2
Units ..................................................................................................................................100 Measure .............................................................................................................................101
5.11 Measure Angle .........................................................................................................................104 Exercise 2 ................................................................................................................................................106 6 Att ri bu tes in AVEVA Mari ne ............................................................................................................107 6.1 Name ........................................................................................................................................108 6.2 Type ..........................................................................................................................................108 6.3 Lock ..........................................................................................................................................108 6.4 Owner .......................................................................................................................................108 6.5 Position ....................................................................................................................................109 6.6 Orientation ...............................................................................................................................109 6.7 Level .........................................................................................................................................109 6.8 Obstruction ..............................................................................................................................109 6.9 Height .......................................................................................................................................109 6.10 Diameter ...................................................................................................................................110 6.11 UDA User Defin ed Att ri bu tes ...................................................................................................110 6.12 The Att ri bu tes For m .................................................................................................................110
6.12.1 6.12.2 6.12.3 6.12.4 6.12.5 6.12.6 6.12.7 6.12.8 6.12.9 6.12.10 6.12.11 6.12.12 6.12.13 6.12.14 6.13 6.14
Modi fy in g Attr ib ut es ................................................................................................................116 Att ri bu te Righ t-Mou se Op tion s ................................ ...............................................................117
6.14.1 6.14.2 7
WRT Element .....................................................................................................................111 Display Ppoints ..................................................................................................................112 Track CE ............................................................................................................................112 Categorised/Alphabetical ....................................................................................................112 Expand Nodes and Collapse Nodes ...................................................................................113 Modify Category Filters .......................................................................................................113 Manage Category Filters ....................................................................................................113 Display Standard Attributes ................................................................................................114 Display UDAs .....................................................................................................................114 Display Pseudo Attributes ...............................................................................................114 Columns .........................................................................................................................114 Settings ..........................................................................................................................115 Export to Excel ...............................................................................................................115 Print Preview ..................................................................................................................116 Navigate To ........................................................................................................................117 Set Attribute Value to CE ....................................................................................................117
6.15 AVEVA Marin e Equip ment At tr ib ut es......................................................................................118 6.16 LEVEL Att ri bu tes .....................................................................................................................118 3D Ai d Cons tru cts and Worki ng Planes .........................................................................................119 7.1 Creatin g 3D Aid Cons tru cts .....................................................................................................119 7.2 3D Aid Cons tru ct For m ............ ................................................................................................119
7.2.1 7.2.2 7.2.3 7.2.4
Control ...............................................................................................................................119 Settings ..............................................................................................................................120 Create ................................................................................................................................120 www.aveva.com Modify ................................................................................................................................120
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AVEVA Marine (12.1) Outfitting Foundations TM-2201 7.2.5 7.2.6 7.2.7 7.2.8 7.2.9 7.2.10 7.2.11 7.2.12 7.2.13 7.3
User Grid System .....................................................................................................................125
7.3.1 7.3.2 7.3.3 7.4
Copying 3D Aid Constructs .................................................................................................130 Offset .................................................................................................................................130 Rotate ................................................................................................................................130 Mirror .................................................................................................................................131
Modi fy in g 3D Ai d Cons tru cts ..................................................................................................131
7.5.1 7.5.2 7.5.3 7.5.4 7.5.5 7.5.6 7.5.7 7.5.8 7.5.9 7.5.10 7.6
3D Rectangular Grid ...........................................................................................................126 3D Radial Grid ....................................................................................................................128 Display Grid Co-ordinates ...................................................................................................129
Copying and Modifying 3D Aid Constructs ............................................................................130
7.4.1 7.4.2 7.4.3 7.4.4 7.5
Delete ................................................................................................................................120 Circle Constructs ................................................................................................................121 Line Constructs ..................................................................................................................122 Working Point Constructs ...................................................................................................122 Plane Constructs ................................................................................................................122 Grid Constructs ..................................................................................................................122 Linear Grid .........................................................................................................................123 Radial Grid .........................................................................................................................124 Plant Grid ...........................................................................................................................125
Move ..................................................................................................................................132 Cut .....................................................................................................................................132 Copy ..................................................................................................................................132 Paste .................................................................................................................................132 Toolbar ...............................................................................................................................132 Definition ............................................................................................................................133 Position ..............................................................................................................................133 Radius................................................................................................................................133 Extend................................................................................................................................133 Project onto a Plane ...........................................................................................................133
Working Planes ........................................................................................................................134
7.6.1 7.6.2 7.6.3
Creating Working Planes Explicitly......................................................................................134 Pick ....................................................................................................................................134 Reposition ..........................................................................................................................134
7.7 Work ed Ex ampl e (Creating 3D Aid Cons tr uc ts ) .....................................................................136 7.8 Worked Example Cont inu es (Modifyi ng and Copyin g 3D Aid Constru cts) ...........................138 8 Volumes ...........................................................................................................................................141 8.1 Creating a Volume ...................................................................................................................141 8.2 Creatin g a SubVo lu me .............................................................................................................142 8.3 Creatin g Prim iti ves ..................................................................................................................142
8.3.1 8.3.2 8.3.3 8.3.4 8.3.5 9
Volume Representation using Levels ..................................................................................144 Datum ................................................................................................................................144 Position ..............................................................................................................................144 Rotate ................................................................................................................................144 Align with P-Point ...............................................................................................................145
8.4 Creatin g Prim iti ves (Conti nu ed) ..............................................................................................145 Equipment .......................................................................................................................................149 9.1 Equi pm ent App li cati on ............................................................................................................149 9.2 Design Explorer .......................................................................................................................149 9.3 Toolbars ...................................................................................................................................149
9.3.1 9.4 9.5 9.6
9.6.1 9.6.2 9.7
Creating an Equipment Element .........................................................................................155
The Ax is Syst em (Ship s co or di nate Sys tem) .........................................................................156
9.9.1 9.10
Virtual Hierarchies ..............................................................................................................154
Equipment ................................................................................................................................155
9.8.1 9.9
Creating a SITE ..................................................................................................................151 Creating a ZONE ................................................................................................................152
Creating a Group......................................................................................................................152
9.7.1 9.8
Equipment Toolbars ...........................................................................................................149
Primitives .................................................................................................................................150 AVEVA Marin e Names ................................................................ .............................................150 SITE and ZONE ........................................................................................................................151
Equipment and Primitive Orientation ...................................................................................156
www.aveva.com Creatin g Prim iti ves ..................................................................................................................156
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AVEVA Marine (12.1) Outfitting Foundations TM-2201 9.10.1 9.10.2 9.10.3 9.10.4 9.10.5 9.11 9.12 9.13
List ............................................................................................................................................166 Posi ti on in g Cont rol ..................................................................................................................168 Alternat iv e Pos it io ni ng For ms ................................................................................................172
9.13.1 9.13.2 9.13.3 9.14
Creating an Extrusion .........................................................................................................157 Creating a Revolution .........................................................................................................159 Modifying Stretch / Trim a Primitive.....................................................................................163 Sliding a Primitive ...............................................................................................................164 Checking the P-point Position of a Primitive ........................................................................164
Move Form .........................................................................................................................172 Positioning Using P-points ..................................................................................................178 Positioning Using PINs .......................................................................................................178
Posi ti on in g Equi pm ent Poin t ..................................................................................................178
9.14.1 9.14.2
At Explicit ...........................................................................................................................179 At General ..........................................................................................................................180
9.14.3 9.14.4
Through .............................................................................................................................181 Clearance...........................................................................................................................183
9.15
Orientation
9.15.1 9.15.2 9.15.3 9.16
Connect ....................................................................................................................................187
9.16.1 9.16.2 9.17 9.18 9.19 9.20
...............................................................................................................................184
Orientate Axis.....................................................................................................................184 Orientate Rotate .................................................................................................................185 Orientate Primitive Point .....................................................................................................186 ID Point ..............................................................................................................................187 Explicit ...............................................................................................................................188
Model Editor .............................................................................................................................188 Set Increment Values ...............................................................................................................189 Lo cki ng / Unlo cki ng Obj ects ...................................................................................................190 Equi pm ent Model Edit or Pop-up s ...........................................................................................191
9.20.1 9.20.2
Linear Handle Pop-ups .......................................................................................................191 Rotation Handle Pop-up .....................................................................................................192
9.21 Li near Movem ent (Enter Value) ........... ....................................................................................193 9.22 Li near Movem ent (Ali gn wi th Featur e) ....................................................................................194 9.23 Mov in g th e Model Edit or Handl e .............................................................................................195 9.24 Mov in g Equi pm ent (Snap to Poin t) .........................................................................................196 9.25 Planar Movi ng (Enter Values) .............. ....................................................................................197 9.26 Angu lar Movem ent (Ent er Valu e) ............................................................................................198 9.27 Angu lar Movem ent (Ori ent to Point ) .......................................................................................199 9.28 Angu lar Movem ent (Alig n wit h Dir ect io n) ...............................................................................200 9.29 Angu lar Movem ent (Alig n Wi th) ..............................................................................................201 9.30 Rotat in g th e Mo del Edit or Handl e ...........................................................................................202 9.31 Deleti ng an Equi pm ent Primi ti ve.............................................................................................203 9.32 Deleti ng an Equi pm ent ............................................................................................................204 9.33 Edi tin g Equ ip ment Prim iti ves Gr aphi call y ..............................................................................205 Exerci se 3 (Corr ecti ng Error s u sin g Mod el Edi tor ) ...............................................................................207 9.34 Equipment Nozzles ..................................................................................................................208 9.35 Modi fy in g th e Nozzle Speci fic atio n .........................................................................................209 9.36 Work ed Examp le Creatin g an Equ ip ment ............................................................................210
9.36.1 9.36.2 9.36.3 9.36.4
Create the EQUI Element ...................................................................................................210 Creating Primitives .............................................................................................................211 Create Nozzles...................................................................................................................213 Negative Primitive ..............................................................................................................216
Exerci se 4 - Create Equi pm ent (Pressu re Vessel ) .................................................................................218 9.37 Stand ard Equ ip ment a Work ed Examp le .............................................................................219 9.38 Selection Tables ......................................................................................................................223 9.39 Cop yin g Equi pm ent .................................................................................................................224 Exerci se 5 (Create St and ard Equi pm ent (Heat Exc hang ers)) ...............................................................226 9.40 Modi fy in g a Desi gn Items Syst em Att ri bu te ...........................................................................227 9.41 Creatin g Equi pm ent Poin ts .....................................................................................................229 9.42 Equi pm ent Ass oc iati on s .........................................................................................................232
9.42.1 9.42.2 9.43
Modifying Associations .......................................................................................................234 Association Manager ..........................................................................................................236
Stand ard Mod el Li br ary ...........................................................................................................239
9.43.1
www.aveva.com Placing Items from the Standard Model Library ...................................................................239
© Copyright 1974 to current year. AVEVA Solutions Limited and its subsidiaries.
9
AVEVA Marine (12.1) Outfitting Foundations TM-2201 10 Search Utility ...............................................................................................................................245 10.1 Int rod uc ti on ..............................................................................................................................246
10.1.1 10.1.2 10.1.3 10.2
Item Type ...........................................................................................................................246 Search Filters .....................................................................................................................247 Attribute Filters ...................................................................................................................248
General Functionality on the Search Results Form ...............................................................249
10.2.1 10.2.2 10.2.3
Displaying Search Results in Separate Tabs ......................................................................249 Setting of Columns in the Tabular Control...........................................................................253 Additional right click menus ................................................................................................259
11 Status Control ..............................................................................................................................261 11.1 Act iv ati ng th e Statu s Cont roll er ..............................................................................................262 11.2 Statu s Cont rol Tool bar ............................................................................................................263 11.3 ...............................................................................................263 11.4 Removing Status......................................................................................................................264 11.5 11.6
Status History Stati sti cal Repor..........................................................................................................................264 ts ...................................................................................................................265
11.6.1 11.6.2 11.6.3
Changing the Graphical representation of the report ...........................................................266 Additional Graphical Report Features .................................................................................267 The Element Interaction Toolbar .........................................................................................268
11.7 Savin g a Status Layo ut ............................................................................................................269 12 Generati ng Equi pm ent Repor ts ..................................................................................................271 12.1 Equi pm ent Repor ts ..................................................................................................................271 12.2 Stand ard Repor tin g .................................................................................................................273 12.3 Running a Report from a Saved Template (Worked Example)...............................................274 12.4 Quick Reports ..........................................................................................................................276
12.4.1
Generating the Report ........................................................................................................276
Exercise 6 Reports ..................................................................................................................................276 13 Mass Properties ...........................................................................................................................277 13.1 Mass Properties .......................................................................................................................277
13.1.1 13.1.2 13.1.3
Weight and Centre of Gravity..............................................................................................277 Surface Area ......................................................................................................................281 Volume ...............................................................................................................................284
14 Clash Detection ...........................................................................................................................285 14.1 Set-up and Defaults .................................................................................................................285
14.1.1 14.1.2 14.1.3 14.2 14.3 14.4 14.5
Clashes which are Not Reported ........................................................................................285 Invoke the 3D Clash Utility..................................................................................................285 Invoke the 3D Clash Utility..................................................................................................286
Clashes.....................................................................................................................................287 Obs tru cti on s/Exc lu sio ns .........................................................................................................288 Limits ........................................................................................................................................288 Options .....................................................................................................................................289
14.5.1 14.5.2 14.5.3 14.5.4 14.5.5
Tolerances .........................................................................................................................289 Clash Options.....................................................................................................................290 Presentation .......................................................................................................................290 Clash Colours.....................................................................................................................291 Clashes Ignored Within ......................................................................................................291
14.6 Report .......................................................................................................................................291 Exerci se 7 - Clash Detecti on ..................................................................................................................292 15 Appen di x A (AVEVA Mar in e Pri mi tives ) .....................................................................................293 15.1 The Box Element (BOX) ...........................................................................................................293 15.2 The Cyli nd er Element (CYLI) ............ .......................................................................................293 15.3 The Cone Element (CONE) ......................................................................................................294 15.4 The Dish Element (DISH) .........................................................................................................294 15.5 15.6 15.7 15.8 15.9 15.10 15.11 15.12
The Circ ul ar Toru s Element (CTOR) ............ ...........................................................................295 The Snout Element (SNOU) .....................................................................................................295 The Pyrami d Elemen t (PYRA)..................................................................................................296 The Slop e-Bott om Cyli nd er (SLCY).........................................................................................296 The Nozzle Element (NOZZ).....................................................................................................297 The Rectangu lar Tor us Element (RTOR).............................................................................297 The Extrusion (EXTRU) ........................................................................................................298 Revolution (REVO) ...............................................................................................................298
© Copyright 1974 to current year. AVEVA Solutions Limited and its subsidiaries.
www.aveva.com 10
CHAPTER 1
1
Introduction
The AVEVA Marine basic functions are the common features within the Design modules, and this training course will be taken by all users of the system, and will provide the grounding for further training in the other AVEVA Marine Outfitting applications. The design Modules, Equipment, Piping, etc. all require knowledge of the basic functions. This course is designed to give a comprehensive introduction to the concept and Basic features of AVEVA Marine.
1.1
Aim
Over three days the participants will learn the basic functions to control the graphical view, to create and modify equipment, collision control and reporting.
1.2
Objectives To have a clear understanding of the basic features of AVEVA Marine. To familiarise users with the screen layout and the workings of the user interface. To create and manipulate views of an existing model. To discover the ways in which the model can be interpreted on screen. To understand the various ways in which we can modify the object attributes. To create primitives and understand the primitive attributes. connections. To be able to generate equipment reports. To be able to run clash detection.
1.3
Prerequisites
Trainees should be familiar with Microsoft Windows.
1.4
Course Structure
Training will consist of oral and visual presentations, demonstrations and set exercises. Each workstation will have a training project, populated with model objects. This will be used by the trainees to practice their methods, and complete the set exercises.
1.5
Using this guide
Certain text styles are used to indicate special situations throughout this document, here is a summary; Menu pull downs and button click actions are indicated by bold turquoise text. Information the user has to key-in will b e in bold red text. Annotation for trainees benefit Additional information
System prompts should be bold, italic and in inverted commas i.e. 'Choose function' Example files or inputs will be in the cour i er new font.
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AVEVA Marine (12.1) Outfitting Foundations TM-2201
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CHAPTER 2
2
How AVEVA Marine can Help You
The AVEVA Marine System is a Multi-Discipline 3D Modelling System that allows the user to simulate a fully detailed, full size model. AVEVA Marine allows the user to see a full colour shaded representation of the model as your design progresses, adding an unprecedented level of realism to drawing office techniques. In the model the user can store huge amounts of data referring to position, size, part numbers and geometric relationships for the various parts of the ship. This model becomes a single source of engineering data for all of the sections and disciplines involved in a design project. All this information is stored in databases. There are many different output channels from the databases through which information can be distributed, these range from reports on data stored in the databases, fully annotated and dimensioned engineering drawings, to full colour shaded 3D walk through capabilities which allow visualisation of the complete design model.
AVEVA Marine Databases
Even with the advanced features of AVEVA Marine, the main form of communication between the designer and those who build the ships remains the drawings. Without engineering drawings the task of building a ship would almost be im possible. To meet this requirement, AVEVA Marine can produce numerous types of drawings, ranging from complex 3D illustrations to fully dimensioned arrangement drawings and piping isometrics. All the data in AVEVA Marine design would be of little value without the ability to ensure the quality of the design information. It would be pointless to develop such a large system if it could not improve on existing techniques. AVEVA Marine contributes to the quality of the design in the following ways. Ensures consi stent and reliable component data
In a conventional design environment, using 2D drawing techniques, the size of each fitting must be decided before it can be drawn. This is a time consuming process that often leads to expensive errors, which are only found during the erection stage of the project. With AVEVA Marine, all piping component sizes and geometry are predefined and stored in a catalogue, which cannot be changed by the designer. This ensures that all items are true to size and are consistent throughout the design, no matter how many users there are on the project.
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Adher es t o definable engin eering sp eci ficat ion s
Piping specifications and steelwork catalogues stating precisely the components to be used are compiled for the purpose of ensuring consistent, safe and economic design. Design applications for Piping, HVAC, Cable trays and Steelwork all use specifications to control user selection of the components. Ensures correct geometry a nd connectiv ity
There are many different ways of making design errors, such as incorrect fitting lengths, incompatible flange ratings, or simple alignment errors. AVEVA Marine can check all of these using data consistency procedures built into the system to check all or just individual parts of the design model. Avo id s c om ponen t i nt erferen ces
Despite a wealth of skill and experience in shipbuilding design, traditional drawing office techniques are still subject to human error. Laying out complex pipe runs, and general arrangements in confined areas using conventional 2D methods, inevitably leads to clashes between elements, which are trying to share the same physical space. AVEVA Marine enables the user to avoid such problems in two ways. By viewing the design interactively during the design process, allowing visual checks on the model from different viewpoints resolves any potential problems as they arise. By using the powerful clash checking facility within AVEVA Marine, which will detect clashes anywhere in the model, this can be done interactively or retrospectively. Anno tat io n and d imen sion s obt ain ed dir ect ly fr om the des ign d atab ase
Extracted information from the AVEVA Marine database, such as Arrangement Drawings, Piping Isometrics, Reports, etc. will always be the latest available, as it is stored only in one source. Through the course of a project, information is constantly changing and drawings need to be reissued. When this happens, drawings, reports etc. can be updated and reissued with the minimum amount of effort.
2.1 How AVEVA Marin e is Struc tur ed Because of its large overall size, AVEVA Marine is subdivided into a number of functional modules. Each module accesses the databases for a different purpose. The modules and their purpose are listed below. Monitor Controls entry into AVEVA Marine Admi n Project / User Control Hul l Desig n 3D Hull Design Mari ne D raft in g 2D Hull Drawing Production Out fit tin g D raft 2D Outfit Drawing Production Isodraft Isometric Drawing Production Spooler Spools for Fabrication Paragon Catalogue Construction Specon Specification Construction Lexicon User Defined Attributes Propcon Properties Construction Outfitting 3D Outfitting Design
Outfitting is the currently active module so will not be available in menu selection. Admin and Lexicon are only available if logged in as a free user
2.1.1
Monitor
Monitor is the AVEVA Marine module which controls your entry into AVEVA Marine. Normally users enter AVEVA Marine via the Interface.
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2.1.2
Admin
Large models designed using AVEVA Marine will usually be broken down into individual areas (either physical areas or design areas), depending on the physical size, complexity and configuration of the ship. On a large project, the System Administrator will first agree with the Project and Design Management, the breakdown of the AVEVA Marine project into sections which are: Relevant to the needs of project reporting and control Form reasonable design subdivisions with sensible match-lines and design content Enabling enough designers to work in parallel with simultaneous access to carry out their design tasks In much the same way as in a design office (with its section leader, draughtspersons, etc.), AVEVA Marine has Teams, the members of which are called Users. These Teams can consist of any number of Users and can be organised by discipline or physical work areas. The main features are: Access Control (Teams and Users) Multiple Databases (MDBs) Database management functionality
2.1.3
Hull Design
structures. The system supports important decisions regarding the preliminary geometry definition and arrangement of principal structural members, and provides the framework for associated design guidance. The preliminary structural definition developed by Hull Design can be directly used by other AVEVA Marine Production applications for detailed design and preparation of production information (Hull, Outfit, Assembly Planning etc).
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2.1.4
Marine Draftin g
Marine Drafting is for the creation of drawings using the data in the model database. It contains extensive general 2D drafting functions and special-purpose functions to meet the particular needs of marine drawings. A range of marine-industry-specific functions include is; Symbolic-type hull views, automatically created from the model Automatic section details of model parts Frame and longitudinal position rulers, centre line and base line Shell profile mounting angles Graphical workspace The graphical workspace is built up from the model or a part of the model. Drawing views of the model can contain subviews, can overlap each other, and can have annotations, dimensions and texts. The designer freely creates views in his drawing with defined positions and orientations in the model. Symbolic or 3D drawings The model can be displayed either with a symbolic representation of hull parts such as stiffeners, seams, notches and drain holes, or with full three-dimensional representation. Symbolic views are traditional for classification and hull workshop drawings, while the full representation can be used for assembly and erection drawings. Model view generation, including hidden line removal and generation of shaded images Full associatively Drawing views remain connected to the model and can be automatically updated when model changes are made. This maintains consistency between the model and its related drawings, reducing time spent documenting the design and eliminating common sources of errors.
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2.1.5
Outfit tin g Draft
Outfitting Draft is used to create and manipulate drawings, annotation and dimensioning. The annotation can be in the form of labels attached to design elements, or 2D annotation such as drawing notes, or drawing frames, tables, lines etc. Annotation attached to a design data element on the drawing will move if the 3D position of the element changes. Dimensions are projected distances between connecting points (P-Point) in the 3D design. The dimension itself is calculated automatically and is recalculated every time the drawing is updated. The design database can be interrogated through the drawing database, but it cannot be changed from within the Outfitting Draft module.
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2.1.6
Isodraft Isodraft produces dimensioned symbolic piping isometrics for construction and erection purposes. This module produces isometric drawings in various formats, as required. Its facilities include; Full material lists Automatic spool identification Automatic splitting of complex drawings User-defined drawing sheets Many other options that can be selected at the production stage
2.1.7
Spooler
SPOOLER is the pipework spooling module for AVEVA Marine. It allows the user to split the pipework design into logical sections (spools) ready for fabrication. The spool data can then be output as isometric drawings using ISODRAFT.
2.1.8
Paragon
Paragon is used to input and modify the component catalogue stored in the project database. The catalogues AV in the user would refer to when using conventional design methods. The AVEVA Marine component catalogue is used to specify the geometry, connection information, obstruction and detailing data of Steelwork, Piping, HVAC and Cable Tray components. This module is used to construct the component catalogue just as Design is used to construct the design data. The catalogue data is structured hierarchically in its own database. It should be noted that, where the design data is specific to a particular design, catalogues and specifications may be specific to a company but general to a number of projects in that company. i.e., the same catalogue component may also appear in other designs taking place at the same time
2.1.9
Specon
SPECON, the AVEVA Marine Specification Constructor module, is used to create or modify the Specification (SPEC) elements in Catalogue Databases. These Specifications govern the choice of components from the catalogue. They must have been set up, together with the rest of the Catalogue DB, before design work takes place. In principle, therefore, SPECON will be one of the first modules to be used when a new AVEVA Marine project is initiated, although in practice it is likely that a company-wide library of Catalogues and Specifications will be created independently of any individual design project and accessed by subsequent users to ensure overall standardisation and quality control. SPECON enables the user to input new Specifications, to modify existing Specifications, and to output Specifications to a terminal or to a file (to be printed or input again at a later date). A facility is provided so that the user can make changes to a Specification without losing compatibility between existing design data and earlier versions of that Specification. This is achieved by maintaining valid references to obsolete components in the Specification while preventing their selection inwww.aveva.com new designs. © Copyright 1974 to current year. AVEVA Solutions Limited and its subsidiaries.
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2.1.10 Lexicon This module enables User Definable A , User System Definable Attribute (USDA), User Definable Element Types (UDETS) and Status Values (STAVAL) to be assigned to AVEVA Marine elements so that additional information may be stored in the databases and extracted into drawings and reports.
2.1.11 Propcon This module is used to construct a Properties database. The database contains data for use with design databases as well as stress analysis packages and includes; Material properties Component data
2.1.12 Outfitting Outfitting is the main, graphically driven constructor module within AVEVA Marine. In this module, the model is built and the data stored in one or more databases. The databases contain a three-dimensional description of all items in the model. Component selection is provided through specifications that dictate which catalogue components can be used. The main features are; Create new outfitting elements. Modify existing outfitting elements. Interrogate and View the design model interactively by graphical manipulation. C requirements etc. Run a Clash detection application to check interference between design elements.
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2.2
AVEVA Marin e Databases
The heart of AVEVA Marine consists of a set of hierarchical databases that store the model data. The database system is called Dabacon and is exclusive to AVEVA. The databases are structured specifically for design data storage and each type of database stores different data. Design databases, where data for the model constructed in the Design module is stored, can be of two types: Update, where each user has their own database to work in. Multi Write, where a number of users work in the same database. Generally multi-discipline projects are executed using discipline specific designers who will use specific applications in AVEVA Marine to construct the model components for their specific discipline. A project, therefore, may consist of a number of Design databases for each discipline. When constructing the model, references are made to catalogue; property and user defined attribute data that is held in different types of databases. As this data is common to all users of each discipline, each user will refer to a common set of data for the project. These databases are called Reference databases. In order that each user can see the required design components modelled by other users and refer to the common catalogue, property and user defined attribute data, the Design and Reference databases are grouped together into a Multiple Database (MDB).
There may be several MDB different tasks to perform.
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2.3
How AVEVA Marin e Data is Stored
Despite the huge power and potential of AVEVA Marine, the database is structured in a very simple and logical form. The database is hierarchical, i.e. a tree like structure, as illustrated below. In this hierarchical structure all elements are owned by other elements, with the exception of the WORLD. Elements that are owned by another element, i.e. a ZONE is owned by a SITE, are said to be members of the owning element, i.e. the ZONE is a member of the SITE. Most element types are abbreviated when they appear in the hierarchy; the abbreviations are shown in parenthesis.
2.3.1
Wor ld (WORL)
When the database is first built, it is empty except for a single element named the World . Each database has its own World element as the first element in the hierarchy.
2.3.2
Site (SITE)
Below the World , the second level of the hierarchy is SITE. A SITE may be considered as a significant collection of area of the model, whose size is not necessarily determined by physical area, but by practical considerations. It may, i.e. be the whole project, or one part of a large project. The user can have as many SITEs within an AVEVA Marine project as required for data organisation.
2.3.3
Zon e (ZONE)
The next level below a SITE is a ZONE. Again, a ZONE is not necessarily used to define a physical area; it is more likely to store similar types of item for easy reference, such as a piping system in one ZONE, related equipment in another, and so on. The user can have as many ZONEs owned by a SITE as required for data organisation. SITE and ZONE elements are common to all disciplines. Below ZONE level the hierarchy is discipline
dependent, i.e. the elements depend on which discipline the user is modelling.
2.3.4
Equ ip ment (EQUI)
Equipment items are built up in AVEVA Marine using elements known as primitives. Each piece of equipment can comprise any number of primitive shapes positioned to form the item. The primitives may be owned directly by the EQUI element or by a Sub-Equipment element.
2.3.5
Sub-Equip ment (SUBE)
A SUBE is an optional element to further sub-divide an EQUI. The SUBE can own primitive el ements. www.aveva.com © Copyright 1974 to current year. AVEVA Solutions Limited and its subsidiaries.
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2.3.6
Volu me (VOLM)
Volume items are built up in AVEVA Marine using elements known as primitives. Each piece of a volume can comprise any number of primitive shapes positioned to form the item. The primitives may be owned directly by the VOLM element or by a Sub-Volume element.
2.3.7
Sub -Volu me (SVOLM)
A SVOLM is an optional element to further sub-divide a VOLM . The SVOLM can own primitive elements.
2.3.8
Primitives
Primitives are the basic building blocks of AVEVA Marine. They are used by other disciplines to create catalogue components. There are many types of primitives; each with its own features which when combined with other primitives can represent complex shapes. Examples of primitives are nozzle ( NOZZ), box (BOX), cylinders (CYLI ), pyramids (PYRA) etc.
2.3.9
Stru ct ur es (STRU)
STRU elements are administrative elements, i.e. they exist to own Fram ework elements, and allow the structures to be separated for ease of modelling and reporting. STRU elements are owned by a ZONE
element.
2.3.10 Framework (FRMW) FRMW elements are used to store structural components in the model. A complex structure can be divided
into logical frameworks. Dividing the structure in this way allows structural modelling, and also reporting, to be done more efficiently, i.e. by copying a complete FRMW. Structural components may also be owned by a Sub-Framework element.
2.3.11 Sub-Framework (SBFR) A SBFR is an optional element that can own structural components. They are used to further sub-divide complex projects or for modelling sub-assemblies within a framework.
2.3.12 Structur al Compon ents Structural profiles are represented in AVEVA Marine by section ( SCTN) elements. Profile sizes are selected using a section specification that references standard catalogue data for section sizes complying with various national standards. Plate elements are represented by panel (PANE) elements and curved profiles are modelled using a general section ( GENSEC) component.
2.3.13 Pipe (PIPE) Pipes (PIPE elements) may be considered like lines on a flow sheet. They may run between several end connection points and are usually grouped by a common specification and process. PIPE elements are owned by a ZONE element.
2.3.14 Branch (BRAN) Branch (BRAN ) elements are sections of a pipe, which have known start and finish points. In AVEVA Marine the start and finish points are called the Head and Tail. Heads and tails may be connected to nozzles, tees or other Heads and tails, depending on the configuration of the pipe, or just left open ended.
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2.3.15 Piping Components A BRAN can own a wide variety of components such as gaskets (GASK ), flanges (FLAN ), tees (TEE ), valves (VALV ), elbows (ELBO ), etc. These form the shape and geometry of the BRAN and ultimately the pipeline itself. Piping components are selected using Piping Specifications that reference standard catalogue data. i.e., each time the user wants to use a 100mm bore elbow, AVEVA Marine always accesses the data for it from the component catalogue. The data for these remains constant no matter how many 100mm bore elbows are used in the design.
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2.4
Navig ating arou nd the Database
Navigation in AVEVA Marine refers to moving around within the database hierarchy. In the Design module AVEVA Marine provides two methods of navigating through the hierarchy, the Design Explorer , and the Members Li st .
2.4.1
Design Explo rer
The Design Explorer provides an easy-to-use graphical method of exploring the Design databases and is displayed when AVEVA Marine is opened. ents in the current MDB, which can be expanded and contracted, where applicable, by clicking the + or icons. The icons in the Tree View opposite the element names represent the different database element types. Design Explorer
The expression, Current Element , (sometimes referred to as CE in the text and on user interface forms) is that element of the design the user is currently positioned at.
The Current Element can be identified in the Design Explorer as the highlighted item in the Tree View or the History List which contains a list of recently visited items. A pop-up menu is available using the right mouse click, this allows the user to Add / Remove elements to / from the 3D view, Show Attributes, Rename an element, Delete an element, Add elements to My Data, open a New Explorer (at element or owner element) and Copy and Paste functionality. In this example we have selected New Explorer ; a new Explorer is opened, this time with just the point and below where we chose to open a new explorer from.
The Design Explorer replaces most of the functions of the Members List in AVEVA Marine Design, although if desired to navigate to a database other than the Design database the user must use the Members List selecting Displ ay > Members
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2.4.1.1 Explo rer Setting s The Explorer Settings allow the user to set display characteristics of the Design Explorer. Select Settings > Explorer . The Explorer Settings form appears.
The options are; Auto Col lap se Tr ee
Expand to CE Display Folders Hide non -user System Data Show TUBI/ROD
If selected, whenever the user changes CE, any expanded node not containing the selected CE is automatically collapsed. This applies to all active explorers. Note that this option is disabled if Expand to CE is not selected. When selected this automatically expands the tree when the CE changes (if not already expanded). TBA When selected this hides all non-user System Data to hide information that may not be relevant to the user. When selected this displays all TUBI and ROD elements in Explorer
2.4.1.2 Histo ry Li st The History Add-in appears on the main toolbar in Design, Draft, Spooler and Isodraft. It displays the current element (CE), regardless of the database. The user can set the CE either by typing the element name into the combo box, selecting a previously typed in element from the drop-down list, navigating through the CE history one element at a time using the backwards and forwards buttons or by selecting elements from the CE history list using drop-downs on the backwards / forwards buttons. When typing into the combo box the system attempts to auto complete the name by scanning the open databases for the first 15 matches and displaying them in a pop-up list. The user can then either carry on typing or select an element from the list. When docked vertically the toolbar displays only the backwards and forwards buttons; the combo box is not displayed. Clicking on an element in the list will navigate to the selected element. The left and right arrows next to the history list will navigate up and down the list one element at a time.
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2.5
Ships Reference System
AVEVA Marine incorporates a sophisticated ships coordinate system and the means to represent this through visualisation using the Ship Reference Grids form. There are three orthogonal grids the user gets when displayed the ships reference grid. In this view we are l ooking from the Aft (stern) to the forward (bow). The axes system is labelled FR for Frame and LP for Longitudinal Position The purpose of defining the planes is so that the user can refer to them when modelling either parts of the steel structure or the outfitting objects.
2.5.1
Visuali satio n of Ships Reference System
To display the form for visualising the current ship reference system select Utilities > Ship Reference Grids . The Ship Reference Grids form appears,
The form can be docked but initially it appears undocked The ship reference grids will remain visible even if the form is closed
The form has two main sections: Display Reference Grids for , lets the user display or hide the main gridlines in the 3D graphics window FR Gridlines Displays a longitudinal grid in the XY axes LH Gridlines Displays a horizontal grid in the XZ axes LV Gridlines Displays a vertical grid in the YZ axes Position Grid Planes and Tags T hrough , lets the user define the position through which the system draws
grids and tags FR, LH and LV Tag every
Defines the gridlines through which the system draws the displayed grids and along which it draws the grid tags Lets the user define the spacing of the tags for the relevant gridlines For each Grid Plane the user can alter the colour by clicking in the current colour box. This will open the X/Y/Z Line Colo ur form allowing the user to select the new colour. Indicating the new colour from the form immediately changes the appearance of the grid in the graphical view.
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2.6
Displaying Coordinates
To display co-ordinate axes, click the Display Axes on CE icon from the Utilities Toolbar or select Query > Axes . The user will see the Define Axes form, and the axes will be shown, by default, at the srcin of the current element.
To position the axes, use the Select menu options. CE
positions the axes at the current element.
Owner Pick
positions of the current element. promptsthe theaxes user at to the pickowner an item in the 3D View. This need not be a database element; it can be a graphical aid, a P-Point, etc. The Axes are shown on the picked item. (For a P-Point, only its direction is displayed). Pick Owner prompts the user to pick an item in the 3D View. The axes are shown on the owner of the picked item. Label displays the element name of the element whose axes are shown. Cardin al Dire ction s shows the X, Y, Z axes (with respect to World), rather than the local X, Y, Z axes for the tagged element. Size defines the length of the axes shown. Enter a suitable length for the axes lines, depending on the scale of the viewed item. Changes to the displayed axes take effect immediately. The Close menu options determine whether the axes remain displayed (Retain axes) or are dismissed (Remove axes) when the form is dismissed. Closing the form using the window icons is equivalent to Close > Retain axes
2.6.1
Position wrt World
This is the position with respect to the world i.e. absolute co-ordinates, in AVEVA Marine each element has a default orientation, they all lie in a particular orientation with respect to the axis system labelled X, Y and Z. These axes relate to the World co-ordinates as follows; X = FORWARD -X = AFT Y = PORT -Y = STARBOARD Z = UP -Z = DOWN
X = EAST Y = NORTH Z = UP
-X = WEST -Y = SOUTH -Z = DOWN
Ship Coordinates are displayed at the bottom of the design framework where available if the Hull gentab file has been set up. Further information on gentab file is covered in AVEVA Project Administration (Hull) (TM-2122) Guide
Coordinates are set to X, Y, Z by default but can be changed to E, N, U by selecting Settings > Coordinates
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CHAPTER 3
3
Contr oll ing AVEVA Marin e
3.1
Starting an Outfitting Session To start the AVEVA Marine application, select All Programs > AVEVA Mari ne> Desig n > Marine 12 .1 > Outfit ting
The AVEVA Mari ne - Outf it ting Lo gi n form appears, enter the following data: Project Username Password MDB
Training EQUIP EQUIP EQUIPMENTFWD,
Then click the Login button.
Setting the project to Training on the AVEVA Marine Outfitting Login form will result in the use of the Marine Training Project, this will be referred to as MTP for the remainder of this guide. A default screen layout will be displayed comprising the application pull-down menu and a Design Explorer showing all the objects from the current project database. The user can reposition and, in some cases, resize the Outfitting windows. Once the Outfitting module has been started, t he user must check that the required application is running. This can be seen on the top of the design framework. If it does not the correct application, select Design > from the application pull-down menu to change to the correct application. For this training guide Equipment needs to be selected
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3.2
My Data
The My Data window is used to group data into collections. The user can then carry out operations on all the items in a collection in one action. The My Data window is accessed by selecting Displ ay > My Data from the main pull down menu. Using this window, the user can generate collections of database elements which the user may need to work on. Each time the user accesses the My Data window, in any of the AVEVA Marine modules that use it (Outfitting Draft, Design and Spooler), the data collections generated will be displayed. This enables elements to be easily transferred between these modules. The content of My Data is supported between applications and module switching, as well as between AVEVA Marine sessions. The data is stored, per project in the AVEVA Marine user serialization files (C:\Documents and Settings\
\Local Settings\Application Data\Aveva\PDMS\ProjectSettings). This means that in Design, the user could add elements to My Data and then switch to Draft to use the same data. The window consists of three areas. The Collection s grid
The Actions pane
The Contents g rid
This lists all the collections that have been specified as orphaned "My Data"."My It also lists individual or Data" elements which are not part of a collection. This is used to carry out actions on collections and orphaned elements selected in the Collections grid. This displays all the elements in the collection selected in the Collections grid.
The Collections list displays the status, name and type of each collection and orphaned element. The list may be sorted by name or by type, either by clicking on the appropriate heading, or right-clicking on an empty area in the grid and selecting one of the Arr ang e By menu options. The Contents grid displays the status, name, type and source database of each item in the collection currently selected in the Collections grid. The Contents grid may be sorted by name, type or database, using the same methods as for the Collections grid. Except for the names of collections, all data in the Collections and Contents grids is read only.
There is also a right click option from the Contents section of the form, this displays a context sensitive menu allowing the user to Remove selecte d from Collection , Resolve incon sistency , Edit , Navigate To, 3D_View , Datal Listi ng and Find Referred elements .
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3.3
Window Setup
Entering AVEVA Marine the main window is displayed; The features of the main window shown at this stage are: Main Menu - contains
application command menus. 3D View Wind ow - the
window in which the design model will be displayed. This window has horizontal and vertical tool bars. Prompt Area - the main
prompts are displayed here. Status Area - displays
viewing parameter status information. Prompts are displayed here when graphical interaction is required.
The user can reposition or minimise the main window at any time by using the standard window management facilities provided by your workstation. It is suggested that not to close them f rom the window controls Dismiss Close
3.4
Using the Mouse
the mouse buttons. The buttons perform different tasks depending on the type of window and the position within the window, where the pointer is positioned. The appearance of the pointer will change according to the type of display item that is underneath it. The functions of each of the buttons are described below. A three button mouse is required for AVEVA Marine
There are two techniques when operating the mouse buttons, Clicking and Dragging.
3.4.1
Clicking
The pointer is positioned over a specific point on the screen and then picks whatever is displayed at that point by quickly clicking and releasing a mouse button. This is used to identify items in graphical views, for click
3.4.2
Dragging
Place the pointer over a specific point on the screen and then click and hold down a mouse button while moving the pointer. To complete the operation release the button when the pointer is positioned over a second specific point on the screen. Mainly used for manipulating the design model in graphical views, and for moving complete windows about on the screen.
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3.4.3
The Left Mouse But ton
The left mouse button is the main button for selecting items. On a graphical view, clicking the left hand button with the pointer over a design element results in that element becoming the current element. In a sequence of menus, dragging with the left mouse button activates the command represented by the highlighted menu option when the button is released. On a form, the effect depends on the type of selections that are being made.
3.4.4
The Middle Mouse But ton
The principal use of the middle mouse button in the Design module is to manipulate the 3D graphical view.
3.4.5
The Right Mouse Butt on
Clicking the right mouse button displays a screen menu. The screen menu options depend on the current module. In the Design module the choices relate to view manipulation.
3.5
Using Menus
There are two types of menu, Pull-down Menus and Sub-menus
3.5.1
Pull-do wn Menus
Clicking an item on the menu bar with the left mouse button will display the pull-down menu items. As the pointer is passed over the menu items they are highlighted in turn. There are three types of options on a pull-down menu which result in different actions
Pull down
Options foll owed by a triangular point er:
When this type of option is highlighted moving the pointer to the right, keeping the option highlighted, will display a Sub-menu. Option foll owed by three dots :
When this type of option is highlighted clicking the left- hand mouse button will dismiss the pull-down menu and display a form for data entry or modification. Option shown as plain text:
When this type of option is highlighted clicking the left mouse button will directly perform the action described in the menu item. If no menu item is required, clicking the left mouse button in the 3D View Window will dismiss the pulldown menu
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3.5.2
Sub-Menus
As described above, highlighting a menu item which is followed by a triangular pointer and moving the pointer to the right will display a sub-menu. Sub-menus may contain any of the three menu options described above. If none of the menu items are required, highlighting another option on the pull-down menu will dismiss the sub-menu. Alternatively, clicking the left mouse button in the 3D View Window will dismiss the pull-down as well as the sub-menu.
Pull down
Sub menu
3.6
Using Forms
Many of the forms can be positioned, resized and docked on the screen as required these positions will be remembered for the next time the user enters AVEVA Marine. The forms are moved and docked using the standard windows mouse commands. Forms are used to display information, often about current data settings, enter data and to modify data. Forms typically comprise an arrangement of Buttons, Text Boxes, Radio Buttons, Check Boxes and Scrollable Lists (sometimes collectively referred to as controls).
Input to a form is usually via a combination of mouse and keyboard, the mouse being used to select the appropriate controls and the keyboard to enter the data. When a form is displayed, settings can be changed, reset to initial values, accept and act on data input, or cancelled without applying any changes, depending on the design of the form. www.aveva.com © Copyright 1974 to current year. AVEVA Solutions Limited and its subsidiaries.
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3.6.1
Radio Butt ons
Radio buttons are combined in groups and only permit one selection of the group to be set ON, i.e. the radio button with the black dot in the centre. To set the radio button ON move the pointer over the radio button or associated text and click the left mouse button. Turning a radio button on will automatically turn the other radio button(s) in the group OFF.
3.6.2
Check Boxes
A check box may be either ON, i.e. a checkmark (tick) is displayed in the box, or OFF, i.e. the box has no checkmark displayed. Check boxes do not interact so any combination of check boxes on a form may be ON or OFF. To change the status of a check box, i.e. to set it ON or OFF, move the pointer over the check box or associated text and click the left mouse button.
3.6.3
Text Boxes
Text boxes are the areas where alphanumeric data, i.e. names, dimensions, values, etc., can be entered. A text box will generally have a label describing or qualifying the data required. To enter data into a text box, move the pointer into the box and click the left hand mouse button. Using the keyboard, type in the required data, editing any existing entry as necessary. The Backspace key will clear the box of any content. When complete, acceptance of the input is confirmed the by clicking the Return (or Enter) key. When first displaying a form containing text boxes, the first text box on the f orm will be current and a text pointer (a vertical bar) will be displayed in the box. A text box often contains a default entry when first displayed. Some text boxes will accept only text or only numeric data, and entries with the wrong type of data will not be accepted.
3.6.4
Tabs
Tabs are used to change to a new page of the form.
3.6.5
Scrollable Lists
A scrollable list is displayed as a vertical list of options within a form, with vertical scroll bar on the right hand side of the list and, if appropriate, a horizontal scroll bar along the bottom of the list. If the list contents can be displayed within the limits of the list the scroll bar(s) will be greyed out. To select an option from a scrollable list, click with the left mouse button on the list to display the list items. Moving the pointer up and down the list highlights each list item in turn. To select a list item click the required selection with the left mouse button. Some scrollable lists allow only a single selection, so that selecting any option deselects all others automatically. Other lists allow multiple selections, with all selected options highlighted simultaneously. To deselect a highlighted option on a multi-item list, click on it again. Repeated clicks toggle a selection on and off.
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3.6.6
Buttons
Buttons are raised areas of the f orm with a text label, either on the button or adjacent to it, that conveys the purpose of the button. The button may either take direct action when activated or may di splay a further form. Buttons are activated by moving the pointer over the button and clicking the left mouse button.
3.6.7
Lin k Labels Link labels appear as text options on forms, when the cursor is positioned over them the text is underlined, showing the user that it is available for use. Link labels that are unavailable will be greyed out. When an available link label is selected the colour of the text changes to red. The functions of the link label are very similar to that of a button, either to take direct action or display a further form.
3.6.8
Fold Up Panels Fold-up Panels are used to expand/contract the amount of visible data on a form. When a Foldarrows on the right hand side of the panel header. Clicking the button opens the panel to reveal the options contained within it. These options may be any of the other gadgets. Once unfolded the circle button on the panel header changes to show two Clicking the button will fold-up the panel, hiding its contents.
3.6.9
Grids
Grid gadgets appear on forms where data is displayed in rows and columns, similar to a spreadsheet. The grid gadget has the capability of column grouping, column sorting and column filtering; however, the functionality differs between forms that contain these gadgets. The Drawlist shown is an example of a Grid gadget
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3.6.10 Form Menus Some forms contain a menu bar across the top of the form. Form menus act in the same way as the main menu bar, described previously, with the same options.
3.6.11 Action ing Form I nput s Most forms include at least one control button which is used either to enter the command option represented by the current form setting, to cancel any changes made to the form since initially opened, or to close the form. The OK and Appl y buttons enter the current form settings as command i nputs, OK also closes the form whereas Appl y leaves the f orm displayed for further input. The Cancel and Reset buttons cancel any changes made to the settings of the form. Cancel also closes the form. The Dismiss button simply closes the f orm. Some forms contain more specific types of control buttons, which carry out particular command options (extensions of the Appl y concept); i.e. the Go to , Add and Remove buttons. Where a form does not contain a Dismiss button a Control form menu item is usually provided. This pulldown menu will contain a close option which dismisses the form. Where neither a Dismiss button or Control pull-down menu are provided the form may be dismissed by clicking the Close icon in the top right-hand side of the form with the left mouse button. This should only be where no other option to dismiss the form is provided.
3.6.12 Alert Form An Alert form is used to display information such as error messages, prompts and requests for confirmation of changes. The form will usually have to be acknowledged before proceeding.
3.7
Accessing On-Line Help Most bar menus have a Help option on their right-hand side. Where available, online help gives detailed instructions on the use of the forms and menus via which the user controls each application. Selecting Help on the Main Menu displays the Help menu.
Pressing the F1 key at any time will display the help documentation.
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3.7.1
Contents
This option displays a list of all topics for which on line help is available. This is effectively a Contents List for the whole of the on line help documentation, with search facilities incorporated.
3.7.2
Search
This displays the Help tri-pane window with the Search tab at the front so that the user can find all topics which contain the specified keyword(s).
3.7.3
About
This displays information about the current operating system on the computer, the version of AVEVA Marine and its applications.
3.8
Save Work
When the user makes changes to the Design database, i.e. by adding elements to the model, moving elements, changing attributes or deleting elements, the changes must be saved. Work should be saved regularly to avoid any loss of data due to unforeseen circumstances such as cut in the power supply to your computer. To save your work select Design > Save Work from the Main Menu or click the Save Work icon.
3.9
Get Work
During a users design work in AVEVA Marine, the data on which the user works is a copy of that stored in the design databases. Design changes made by the user are shown immediately in the working copies and may be stored permanently by updating the databases to save your work. Design changes made the by other users during current AVEVA Marine session will not be shown in your working copies unless user updates theseyour explicitly. To do so, select Design > Get Work from the main menu or click the Get Work icon. All databases to which the user has Read access will be updated by the Get Work operation, whereas the Save Work operation affects only those databases to which the user has Write access
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3.10 Claim Li sts By selecting Utilities > Claimlists from the main menu bar, the Multiwrite Claim List form is displayed. The user can only claim elements in a multiwrite database. Claiming an element in a multiwrite database stops other users working on it. If the database has a single user, then this user will be the only person who can write to it. This form is used to control user claims. Multiwrite databases have a claim mode, which is set when the database is created. Any items claimed by current user will be shown with bold font in Design Explorer
Explicit Implicit
The user must claim element theywill can on it. An element which thean user startsbefore changing bework automatically claimed, but the user can also choose to claim it explicitly before it is worked on, using the Claim List form.
The user can only claim significant elements. i.e. in Outfitting the user can claim a whole BRAN , but the user cannot claim Branch members individually or in Marine Draft the user can claim Sheets, or elements above them in the hierarchy. The Claim list pull down has two options, Act iv e Clai ml ist this is claimlist. A list of all the significant elements that the user has claimed will be displayed in the Elements list and Others Cla imli st - the Elements scrolling list will show all claimed elements of all users in the current MDB except those in the Active Claimlist. The user name is also shown in the Elements list next to the element name or refno. An additional option is added to this control for every individual user who has a claimlist. i.e. USERA, USERB Claimlist etc. Clicking on any element in the Elements list will navigate to that element
The user must unclaim any elements which user has claimed before other users can access them. Other users must do a Getwork before they can see . The user cannot unclaim an element that another user has changed until the other user has done a Savework. Changing module or leaving AVEVA Marine will unclaim all elements.
3.10.1 Control Update
. Close
Update the list. The list will be automatically updated each time it is opened, and the Active Claimlist will be updated when the user claims elements using the form. If elements are claimed by other methods, such as modifying, the displayed claim list can be updated using this Update option. Closes the form.
3.10.2 Clai m and Unclaim CE Claims or unclaims the CE and all of the hierarchy below it. CE Members Claims or unclaims the members of CE and all of their CE only
CE Members only
hierarchy below, but not CE. Claims or unclaims CE only, not any hierarchy below it. This can be used, i.e. if the user wants to change an attribute such as a description which will not affect any elements below the current element.
Claims or unclaims each member only and not the hierarchy below.
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AVEVA Marine (12.1) Outfitting Foundations TM-2201 Only active in Outfiting. Allows the user to claim or unclaim elements by graphical picking using event driven graphics. Claims or unclaims all elements in the selected lists. Lists are created using the List form.
Pick
. List
Only elements belonging to the current writeable database can be Claimed and consequently Unclaimed. Also, Unclaim is only active when there are elements in the Active Claimlist
In addition, the Unclaim option has the followings. Unclaims all elements in the form, the Active Claimlist and updates all the claimlists. Unclaims all items selected in the Elements list.
All Selected
3.10.3 Colour Colour is only active in Outfitting. Highlight Displays a colour selection form. When a colour is picked then all the elements in the Elements list will be highlighted in that colour, in all the graphical views. Only elements already in the Drawlist will be highlighted; elements are not automatically added to the Drawlist. Different colours can be used for each user claimlist. Unhighlight Unhighlights the CE, all Elements in the selected claimlist or All elements in the graphical views.
3.10.4 Databases Databases
Allows the user to see all the claimed elements in the MDB, or in the DB selected from the submenu.
3.11 Leaving AVEVA Marin e (Exit) To exit AVEVA Marine select Design > Exit from the Main Menu. If no changes have been made to the Design databases the user will be prompted to confirm your selection with the following form. Selecting Yes will exit AVEVA Marine and selecting No will abort the exit command.
If changes have been made to the Design databases since your last save, selecting Design > Exit will display the following form. Selecting Yes will save the changes before exiting AVEVA Marine. Selecting No will discard the changes before exiting AVEVA Marine and selecting Cancel will abort the exit command.
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3.12 Session C omments F orm Each time the user does a Save Work or module switch, a new session will be created for each of the databases the user has modified. The session number, user name and current date are stored against each session. The user can optionally add a session comment by selecting the Design > Session Comment option from the main menu. The Session Comment form will be displayed.
Use the - and + buttons to move backwards and forwards through the sessions. Any comments added will be displayed in the text pane. Current displays the details for the current session. On Session Numbering, for any database, Session 1 is when the database is created, and Session 2 is when the World is created. This means that the first user session is Session 3
If the user selects Utilities > DB Listi ng or Query > DB Changes , the Database Listin g form will be displayed, which the user can use to compare current data with that at some previous session or date, and query the session in which given attributes and elements were changed.
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3.13 Dock able Menus The Graphical User Interface (GUI) allows the user to dock / undock and show and hide forms. By selecting the Banner part of the form this allows the form to be dragged to a new location, as the form is dragged the Positioning Docking Tool appears.
Dock left portion
Dock upper portion
Dock right portion Dock lower portion
Dock within another form
Positioning Docking Tool
Select the banner for the f orm to be docked, the positioning docking tool appears, holding down the left mouse button move the cursor over the positioning docking tool, as the cursor is moved over one of the allowable positions, a preview is displayed within the graphical display area.
On the docked form banner, there is an Auto Hide icon, this allows the form to be automatically hidden when not in use. The form will be reopened by moving the cursor over the hidden form tab.
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3.14 Com mand Windo w The Command Window can be used to allow the user to type in commands instead of using the forms and menus, select Display > C ommand Lin e to display the Command Window.
Type your command input in the Command Window text box form and press the return key to enter the command. The scrollable list shows the commands entered and any resulting output from AVEVA Marine. Clicking the right mouse button displays a pop-up menu, here the user can Copy, Paste, Paste as Macro, Change the Font Size and also Clear the information within the Command Window. The files thatwindow are created just be dragged in to Macro the command from can theirnow location even if there are spaces in the path. Also any line in the Command Window can be double clicked to copy it as the active line.
Paste as Macro
This allows the user to take a group of text that may have been written in note pad and copied, then the text can be pasted into the Command Window as Paste as Macro.
The buffer size for the Command Window is 1000 lines It is also possible to input macro files by selecting Utilities > Import Macro
Exercise 1 Log into AVEVA Marine Outfitting and experiment with the pull down menus and the 3D graphical user interface.
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CHAPTER 4
4
Displaying Model Elements
4.1
Principles of the 3D Display
In order to view your design in the 3D View Window, there are three basic things to consider: Which elements are required to be viewed, i.e. building the Draw List. Scaling the required elements to fit the 3D View Window, i.e. setting the View Limits. Which direction are the elements to be viewed from, i.e. setting the View Direction. AVEVA Marine uses a Draw List to hold the design elements to be displayed. All elements in the Draw List must be in the Members List, however, not all elements in the Members List need to be in the Draw List. Before any element can be displayed in the 3D View Window it must be added to the Draw List. This may from the Draw List at any time during a Design session.
4.2 4.2.1
Buildi ng the Draw List Draw List
The Drawlist is displayed by clicking the right mouse button while the cursor is over the Pick object to hide icon and selecting Drawlist for the pop-up display.
As items are added or removed from the Graphical 3D view the Drawlist is updated. The user can use the Drawlist to change the colour of a design item or remove it from the display.
The Track changes checkbox must be checked to automatically update the Drawlist contents. (Default is checked)
The Draw List can be built in a number of ways:
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4.2.2
Using Drag and Drop
Design items can be dragged from the Design Explorer into the 3D display using the Left Hand Mouse button. When the user drags the first item AVEVA Marine will automatically scale the screen or in AVEVA The user can continue to add items but items that are not within the current view limits will not be displayed or maybe cropped. Setting limits is discussed later. If a single primitive is required to be added i.e. a reducer from a pipline then this can be achieved by dragging the primitive from the Design Explorer into the 3D graphical display with the Ctrl key pressed.
4.2.3
From the Icon Menu
By selecting the item in the Design Explorer and then clicking the Add CE to Drawli st or Remove CE from Drawlist will control whether the item is di splayed or removed from the Graphical 3D view window. Add CE to Drawlist
Remove CE from Drawlist
4.2.4
From the Design Explo rer
Click any element in the Design Explorer Window with the right mouse button to display the Draw List submenu. The 3D View item has a sub-menu which allows the user to Add, Remove, Highlight or Unhighlight the CE Add Adds the current element to the Draw List. Add Onl y enables a primitive to be added to the 3D view without adding the significant element Add Connec ted Adds the current element plus any connected elements to the Draw List. Add Wit hi n Volu me Adds the current element to the Draw List plus any elements that are partially within the volume of the current element. Remove Elements may be removed from the Remove Only
Highlight
Unhighlight
Draw Lista primitive to be removed to enables the 3D view without removing the significant element Used to highlight the CE, navigate away from the item in order to see the results. Switch off item highlight.
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4.3
Setting the View Limit s
In order to display items on the screen, whether it is a single item, a selection of items or an entire model, the elements have to be scaled to fit the screen. Scaling of the items is performed automatically by AVEVA Marine once the limits of the items to be displayed are known. The limits of an item, or a selection of items, can be considered as a box completely encapsulating the item or items to be viewed.
Limi ts of a singl e Equip ment e lement
4.3.1
Limi ts of several Equipment eleme nts
Using the 3D View Contr ols
The buttons on the 3D View controls, located down the left side of the 3D View window, allow the user to manipulate easily the contents of the view, without using the View pull-down menu or the 3D view shortcut menu (obtained by clicking on the 3D View background with the right mouse button). Limi ts CE & Option s
Sets the view limits to the currently selected element, which will fit neatly into the view area. The button has its own shortcut menu (obtained by clicking on the button with the right mouse button) Obstruction Sets the view limits so that they include all elements in the current Obstruction list (used for clash checking) Clipbox Sets the limits box to have the same defining coordinates as the current clip box. Explicit Defines the view limits as the 3D co-ordinates of two diagonally opposed corners of the limits box. The volume is defined by setting 3D co-ordinates for the opposing corners of a box that defines the limits desired to display, using the From and To options on the form list. The Select form menu enables the user to select elements or their owner to define the limits: CE Owner Pick Pick Owner
set the limits to the current element. sets the limits to the owner of the current element. sets the limits to a selected element. sets the limits to the owner of a selected element.
Having made a selection the limit co-ordinates are displayed on the form and may be adjusted manually.
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Restore Look Explicit
4.3.2
Lets the user restore the view to its previous setting without having to remember the precise setting. This allows the user to key in a Direction
Zoom to Selection
Zoom in to fill the 3D View with the Graphical Selection, or the current element if there is no selection. Alternatively, select Zoom To from the shortcut menu on the currently selected element.
Walk t o Draw List
Zoom in to fill the 3D View with the currently displayed items (i.e. those selected in the Draw List).
Using the View Menu
Selecting View from the Main Menu displays the View pull-down menu. The majority of the View pull down menu items are covered in anther chapter of this manual, however, the Zoom To and Walk To items concern the view limits. Both items have sub-menus.
Selection Identify Element
Entire Draw List
Fills the 3D View Window with the current element or current graphical selection, if one exists. Allows the user to graphically identify an element, by clicking on it with the left mouse button, the element then fills the 3D View Window with the identified element. Graphically identifying an element in this context does not set the selected element to be the current element. Fills the 3D View Window with all elements in the Draw List and centres the view.
Walk To differs from Zoom To in that it sets the v iewing limits, also Walk To removes items between your
eye position and the target item that are not in the immediate vicinity of the target item. Items in the immediate vicinity of the target item will continue to be displayed, so it may be necessary to remove items still obscuring the target item by removing them from the Draw List.
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4.3.3
Using the 3D View Short cut Menu
Clicking the right mouse button with the pointer in the 3D View Window displays the 3D View Shortcut Menu. This menu is similar to the View menu on that Main Menu bar except that some menu options are excluded. The Zoom To and Walk To items have identical sub-menus to the View menu and operate in the same way.
4.4
Setting the View Direction
The viewing direction can be set using the View menu on the Mai n Menu bar or from the 3D View Shortcut Menu.
4.4.1
Using the View Menu
The following choices on the View menu concern setting the view direction.
Look Plan Isometric
displays a sub-menu with six viewing directions. Selecting a direction will set the view direction to one selected. displays a sub-menu with four cardinal directions. Selecting a direction will set the view to a plan view with the selected cardinal direction pointing up the screen. displays a sub-menu containing f our pre-set isometric view directions. Each direction corresponds to Forward (X) pointing towards bottom left, bottom right, top right, and top left of the screen.
Iso 1
Iso 2
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Iso 3
Iso 4
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4.4.2
Using the 3D sho rtc ut View Menu
Clicking the right mouse button with the pointer anywhere in the 3D View Wind ow displays the 3D View Shortcut Menu .
The Look, Plan and Isometric sub-menus are the same as those on the View menu and the options operate in exactly the same way. The current viewing direction is displayed in the Status Area of the 3D View.
Viewing Dire ction o f Iso
Y45X-35Z means a viewing direction of Y 45 degrees X -35 degrees Z , which is the direction of an Iso 3 view. A direction of Y-90Z is the default viewing direction and is the direction obtained when Plan > Y is selected from the right mouse button menu or from the pull down menu.
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CHAPTER 5
5
3D Views
AVEVA Marine provides the ability to view the model in multiple 3D Views, however, the number of views will probably be limited by the physical size of the user s display.
5.1
Multip le 3D Views
Selecting Display > Graphical View from the Main Menu bar creates a new 3D View . The new view initially fills the main AVEVA Marine window but may be modified in size and shape by dragging the view corners or edges, as in standard Windows operations or by selecting Windo w > Cascade / Til e Hori zontally etc. Additional 3D Views may also be created and deleted by selecting Display > View C ontro l from the Main Menu bar and selecting the appropriate option from the form menu of the displayed 3D View Contr ol form.
Each 3D View is numbered in top bar of the window and has a full set of the 3D view manipulation icons on the left-hand side of the view.
All the 3D Views use the same Draw List, however, each view is independent in terms of view manipulation and representation. Only one 3D View can be active at any one time, the currently active view being the one whose top bar, containing the view number, is highlighted. A view may be made current by clicking the top bar, clicking anywhere in the view with the left mouse button, or by selecting Window > 3D View (x) , where x is the view number.
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5.2
Manipulatin g the View
The 3D view can be interactively manipulated using the mouse by Zooming, Panning and Rotating to achieve the desired viewing direction. Each of the three modes uses the middle mouse button or scroll wheel and may be accessed in a number of ways.
5.2.1
Using the View Menu Selecting View > Middl e Button Drag from the Main Menu displays a sub-menu. The desired mode may be selected from the sub-menu and a check mark (tick) appears next to the selected mode the next time the submenu is accessed.
5.2.2
Using the 3D View Short cut Menu Clicking in the 3D View with the right mouse button displays the 3D View Shortcut Menu. Selecting Middle Button Drag displays the same sub-menu as above.
5.2.3
Using the Keyboard Function Ke ys
Clicking the following function keys will activate the Zoom, Pan, Rotate and Walk etc. modes F1 F2 F3 F4 F5 F6 F7 F8 F9 F10
activates the help screen sets the Zoom mode sets the Pan mode switches between parallel and perspective views of the model sets the Rotate mode sets the Walk mode. determines whether the eye point rotates round the model or vice versa switches between a colour-shaded image and a wire line image switches the rotational slider controls on or off toggles between ENU & XYZ display modes
Zoom Rectangle is not available on the function keys
5.2.4
Using the 3D View Contr ols
On the left-hand side of the 3D View there are the following icons. Clicking an icon will set the appropriate for example Zoom Rectangle . If a mode is set using any of the other methods described, the appropriate icon wil modes are persistent, i.e. the mode will remain in operation until the user changes it. The current mode is displayed in the Status Area in the bottom left corner of the 3D view. Current Middle Mouse Button Zoom Rectangle
Sets the middle mouse button action to zoom rectangle on the 3D View (Click and hold down the middle button to drag out a rectangle around the items of interest. Releasing the mouse button will cause the selected objects to fill the 3D View). The rectangle may be started from any corner
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Zoom In / Out
Sets the middle mouse button action to zoom 3D View in / out. (Click and hold down the middle button and move it up and down the 3D View window. Holding down the Ctrl key at the same time speeds up the zoom, or holding down the shift key slows down the zoom) In addition to the two middle mouse button zoom options described above, zooming may be performed with the mouse scroll wheel. Rolling the scroll wheel forward zooms in and rolling the scroll wheel backwards zooms out. Zooming with the scroll wheel can be performed in any of the middle mouse button drag modes. Using a Click on the Middle mouse button will centralise the view.
Rotate
Sets the middle mouse button action to rotate. (Click and hold down the middle button and move it from side to side in the 3D View window. Holding down the Ctrl key at the same time speeds up the zoom, or holding down the Shift key slows down the zoom) Rotate mode enables the elements in the 3D view to be rotated around a vertical or horizontal axis by clicking and holding down the middle mouse button, anywhere in the 3D View, and move the pointer up and down or left and right. Moving the pointer left or right rotates the view around a vertical axis, whilst moving the pointer up or down rotates the view around a horizontal axis. The model may be rotated around the eye point, the position from which the model is being viewed, or the eye may be rotated around the model. The method of operation depends on the setting displayed in the Status Area in the bottom left hand corner of the 3D View. If the status reads Model the eye is rotated around the model. If the status reads Eye the model will be rotated around the eye.
Selecting View > Settin gs > Eye will set Eye if the option is currently unchecked, or set Model if the option i s currently checked.
Function key F7 also toggles between Model and Eye . When the Model option is set the centre of rotation is the centre of the 3D view. See Setting th e View Centre , section 5.2.5 for other options that set the centre of rotation.
Rotating may also be performed using sliders along the bottom and right-hand edges of the 3D View. The slider along the bottom of the view rotates the view around the vertical axis and the slider on the righthand side of the view rotates the view around the horizontal axis. Clicking and holding down the left mouse button on the appropriate slider and moving the pointer in the required direction will rotate the view.
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Selecting View > Setting s > Borders will turn the sliders on if the option is currently unchecked and turn them off if the option is currently checked also Function key F9 also toggles the sliders on and off.
Vertical Axis
Horizontal Axis
Pan
Walk
Sets the middle mouse button action to Pan . (Click and hold down the middle button and move it in the 3D View window. Holding down the Ctrl key at the same time speeds up the zoom, or holding down the shift key slows down the zoom) Pan mode enables the user to move across the 3D View in by clicking and holding down the middle mouse button, anywhere in the 3D View and moving the pointer in any direction. The view will pan in the opposite direction to the pointer in direct correlation to the amount the pointer is moved. Panning may also be achieved by setting the Centre of Interest of the 3D view. Positioning the pointer anywhere and in the 3D view and clicking the middle mouse button will move the selected to the centre of the view, thus effectively panning the view. The view will pan by the distance between the picked point and the centre of the view. Keeping the pointer in the same location and repeatedly clicking the middle mouse button will keep panning the view. In Walk mode the eye poi nt moves towards or away from the model. When in Walk mode, clicking and hol ding down the middle mouse button and moving the pointer up walks the eye point forward, i.e. towards the model, whilst moving the pointer down walks the eye point backwards, i.e. away from the model. Walk mode only works in perspective views. Selecting View > Settin gs > Perspective will set Perspective if the option i s currently unchecked or set Model if the option is currently checked. Function key F4 also toggles between Perspective and Parallel. The current setting is displayed in the Status Area .
Perspective or Parallel
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5.2.5
Setting the View Centre
Selecting any of the Walk To and Zoom To options, either from the View menu or 3D View Shortcut menu, or clicking the Walk To Draw List and Zoom to Selection icons in the 3D View, will set the centre of the view to the relevant selection. The view centre may also be set on a selected element, a graphical selection or a screen pick by selecting View > Set Centre of View from the Main Menu, or Set Centre o f View from the 3D Vi ew Shortcut menu, to display a sub-menu.
Selection - This option centres the view on the current element
or the graphical selection, if one exits. Identify Eleme nt - This option enables the user to select an
element to centre the view on. Having selected the option, click on any element in the 3D View with the left mouse button and that element will be centred in the view. This option does not make the selected element the current element. Screen Pick - This option enables the user to pick a point
anywhere in the 3D View with the left mouse button.The picked point will become the centre of the view. When any method described above is used to set the centre of the view, the centre of rotation is also reset to the view centre.
5.2.6
Using the 3D View Contr ols
Left clicking on the Centre on Selection button , on the left side of a 3D view, sets the view centre to the current Graphical Selection, if one exists, or the CE if not.
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5.3
View Representati on
As well as providing functionality to manipulate the 3D view, AVEVA Marine provides tools that enable the user to modify the view representation.
5.3.1
Using the 3D View Contr ols
The following options for modifying and managing the 3D View representation are available from the 3D View Control buttons.
5.3.1.1 Clipp ing Optio ns Clipping lets the user display only those parts of the model which fall inside a clipping box. The button has its own shortcut menu (obtained by clicking on the button with the right mouse button). The options available from this menu are.
Enable Controls whether the clipped model or the whole model is displayed. The default is for
clipping to be off. Capped - When it is used clipping, only the parts of the model which lie within the clipping box will
be displayed. Where items are intersected by the clipping box, they can have a coloured cap added to show that they extend beyond the displayed region. Note that this feature is not available on all graphics cards. To control whether or not caps are added, set Cap on or off. The default is for capping to be off. Colour To change the colour used for capping The Clip Cap C olou r form is displayed from which
the cap colour may be selected.
CE - Sets the limits of the clipbox to the extents of the CE. The Clip CE button
on the 3D View
performs the same function. Owner - Sets the clipping box to the extents of the owner of the CE. Limits Box
Sets the clipbox limits to the dimensions of the explicitly defined Limits Box, if one
exists. Pick Item - Sets the clipping box to the element the user selects from the 3D View.
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Pick Limit - Sets the extent of the clipping box to be defined by picking two opposing corners of a
box. The corner positions are defined by graphically picking on the 3D View. Positioning options are controlled by the Positioning Control Toolbar .. Explicit - selecting this option displays the Clipping Box form and activates the Positioning Control Toolbar .
If a clipbox has previously been defined its dimensions and srcin are shown on the form, if not, a default sized box is placed at the srcin of the view.
The size of the appropriate textclipbox boxes.may be specified by entering values in the The position, i.e. the centre, of the clipbox may be specified by entering co-ordinates in the relevant text boxes or by graphically picking in the 3D View. Picking options are controlled by the Positioning Control Toolba r. The orientation of the clipbox may be specified by defining a plane through which it passes using the two buttons at the top of the Orientation section of the form or by editing the Y is and Z is text boxes. The extents of the clipbox may be modified by entering a + ve or value in the Extend cli pped volume by text box.
ve
Clicking the Appl y button enables the defined clip box.
Planes - as an alternative to the clipbox, up to six individual planes may be defined to clip the
model. The clipping planes feature and the clipbox are mutually exclusive, i.e. enabling one has the effect of disabling the other and clearing any related forms and aid graphics. Clipping planes may be at any angle, the direction of the plane considered to point into the area of interest. Selecting Planes from the pull down menu displays the Clipping Planes form. The Define clippin g plane pull-down is used to select the plane (1-6) to be defined. Clicking the Pick button enables a clipping plane to be aligned with an item when picked in the 3D View. The Position and Direction fields are automatically filled in based on the position and orientation of the picked item. Once the position and direction of the plane are defined it can be enabled by clicking the Enable plane button. When selected the button is greyed out and the Disable plane button becomes active. Thus the plane can be enabled or disabled. If any manual modifications are made the Position or Direction Enable and Disable plane buttons are to temporarily replaced by thesettings Appl y the changes and Discard ch anges buttons. Once one of these buttons i s selected the display reverts back to the Enable and Disable plane buttons.
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When a plane is defined a labelled graphics aid arrow is displayed at the srcin of the plane. The aid arrow is normal to the plane and points in the plane direction. The Reverse button will reverse the direction of the plane and update the displayed aid arrow and Direction text box.
The location of the plane can be finely adjusted using the gadgets in the Slide plane out or in
area of the form. The left and right arrow keys move the plane by increments of 50mm. An explicit value may be entered in the text box. A +ve value will move the plane in the direction of the aid arrow, i.e. in , and a ve value will move the plane in the opposite direction of the aid arrow, i.e. ou t . Dragging the slider with the left mouse button moves the plane in the indicated direction, i.e. In or Out , by the value displayed in the text box. The Tools tab has the following options:
- this option displays the Clip from Grid form that enables the clip plane this to beform, derived from can grid either lines. explicitly define the clipping planes by entering a To and From From the user position using the default Ships Grid references, of by graphically picking the From and To positions, using the Pick buttons.
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- this option uses the clipbox to define the six planes. For example, Clip CE can be used, and then the six clip planes manually adjusted.
- this option displays a confirmation alert form for removal of all clip plane data.
5.3.1.2 Clip CE The Clip CE button sets the limits of the clipbox to the extents of the CE.
5.3.1.3 Pick Object to Hide This allows the user to pick a single object to hide in the graphical view. If the user clicks with the right mouse button a pull down menu is displayed. The options available from this menu are.
Show Last Hidden Object(s) Show All Hidden Objects -
Unhides last hidden object(s).
Unhides all hidden objects without using a form.
- This displays the Hidden Objects form, by selecting one of the elements it is then highlighted. Several objects can be highlighted in one operation by using the normal windows method of holding the shift key down for multiple selection or the ctrl key for single selection, this then activates the Show Objects button. Clicking the Show Objects button will re-display the objects in the graphical view. Show Hidden Objects
New Local View of Selection
- This creates a new view complete with its own drawlist.
New Clone View - Makes a copy of the current view and current drawlist. Drawlist - This displays the draw list for the current view.
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Representation - This displays the Represent form, allowing the
user to control the representation of the elements inside the graphical view.
5.3.1.4 App ly Representat ion Rule Set This button will apply any set Representation Rules to all the elements in the drawlist, without the need to open the Representation Rules form. For details on Representation Rules, refer to section 5.8.4
5.3.1.5 World Axes Clicking the World Axes button will display the view direction axes in the bottom left corner of the 3D View . The view axes will change to reflect the 3D view direction, as the view direction is manipulated.
The axes can be displayed in X, Y and Z coordinates. The coordinates can be set to E, N, U if required by changing the session coordinates (Setting s > Coordin ates )
The axes cannot be moved in the 3D view, and will always be displayed the same size, irrespective of the 3D view scale.
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5.3.1.6 Resto re View Allows the user to restore up to four views. Clicking the left mouse button on one of these buttons restores the view saved with that view number. These saved views are only applicable to the current session, and will not be available after the user has exited the system. A view must first be saved using the View > Save View submenu for these buttons to be active. Refer to section 5.5.3 Restore View is also available from the main menu, in View > Restore View A sub-menu is If displayed, the user to select of the four views. to be restored. any of theallowing Save View options have one not been selected the corresponding Resto re View option will be greyed out.
5.4
Save & Restore View
AVEVA Marine provides the user with the ability to save and restore 3D views, via the Save & Restore View utility. When a view is saved, the f ollowing view contents and settings are saved: The 3D View Drawlist. The 3D View environment, including the View settings (background colour, etc), the view Graphic Settings (holes drawn, Advanced Representation settings etc.) andshaded the Drawlist graphical settings (Edges, element translucency etc.).
5.4.1
The Save and Restor e View for m
The Save & Restore View form is accessed from the Save & Restore View icon on the 3D View Window Manipulation Toolbar.
From the form, the user can name and save a view, and also has various options for recalling view contents and/or settings.
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5.4.1.1 Save Name Textb ox The Save Name textbox is used for entering the desired name for new view to be saved.
Also, previously saved views are selected using the pulldown list on the Save Name textbox.
The form also includes a 3D preview panel, which shows a preview of the selected saved view. When a new View is saved, it will be displayed in the 3D preview panel.
5.4.1.2 Save Cur ren t View The Save Current View button allows the user to sav e the current 3D View contents and settings. If the view is new, the new name must be entered into the Save Name textbox.
Saved views can also be overwritten, by selecting an existing saved view from the pull-down list, and clicking the Save Curren t View button. A confirmation form is displayed when a saved view is to be overwritten, or if the entered name of a new saved view already exists.
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5.4.1.3 Restore Curren t View The Restore Current View button allows the user to restore the contents and settings of a saved view into the current 3D view. The current 3D view drawlist and view settings will be replaced by the selected saved view.
5.4.1.4 Add To Drawlist The Add To Drawli st button allows the user to add the contents of the drawlist of a saved view into the drawlist of the current 3D view. The current 3D view graphical settings will not be changed.
5.4.1.5 Replace Drawlist The Replace Drawlist button allows the user to replace the drawlist contents of the current 3D view with that of a selected Saved View. The current 3D view graphical settings will not be changed, however any Drawlist graphical settings for elements, such as colour and translucency, will be applied to the 3D view.
5.4.1.6 Delete Saved View The Delete Saved View button will delete the saved view displayed in the Saved Name textbox, selected from the pull-down menu.
5.4.1.7 Delete All Saved Views The Delete All Saved View s button will delete all saved views from the pull-down list.
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5.4.2
Save & Restore View with Multip le 3D Views
The Restore Current View , Add To Draw li st and Replace Drawlist options of the Save & Restore View form can be used when multiple 3D views are present in Design. When this is the case, the user is given the option to update the Drawlist contents / 3D View settings of other 3D views.
5.4.3
Creating and Using a Saved View
Worked Example
In this worked example, a Saved View containing various elements will be created, and the view used, demonstrating the different options on the Save & Restore View form.
5.4.3.1 Create a New Saved View In the Design Explorer , navigate to ZONE 311-EQUI, and add to the 3D View. On the 3D view, set the following: Set the view background colour to white , using View >Setting s > White Backgroun d. Set the view direction to ISO3. The 3D view should look like this.
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Open the Save & Restore View form. In the text box enter ZONE_311_Equipment and click the Save Current View button. The 3D preview window in the f orm is updated to show the saved view.
Close the Save & Restore View form.
The files containing the View settings will be saved in the pdmsuser folder, using the 3D view name. This folder is located in C:\AVEVA\Marine\Data12.1.SP2
5.4.3.2 Modi fy a Saved View Open the Drawlist form using the icon on the 3D View Window Manipulation Toolbar.
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From the Drawlist form, change the colour of EQUI SAS1001 to brightred, and set the translucency level to 70.
Dismiss the Drawlist form. Now open the Save & Restore View form, and select the previously saved view from the pulldown list. Click the Save View button. The Confirm checkbox will appear, click the Yes button. The 3D preview in t he form will update to include the representation changes applied to the equipment.
Dismiss the Save & Restore View form.
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5.4.3.3 Usin g a Saved View In the Command Window, type in REM ALL and hit the Return key. This command will clear the drawlist. From the main menu, select Window > Close All Windows current 3D view.
to close the
From the main menu, select Display > Graphical View . An empty 3D view is now opened, with default settings (black background, plan view direction).
5.4.3.4 Add to Drawli st Add AREA 3M_PIPE to the 3D vi ew.
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Open the Save & Restore View form. With the saved view ZONE_311_Equipment , click the Add t o Drawlist icon.
The drawlist members of the saved view are added to the 3D View. Note that the view direction, view settings, etc. are unchanged, The Drawlist graphical settings of the 3D view, such as element colour and translucency settings, are not applied.
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5.4.3.5 Replace Drawlis t Click the Replace Drawlist button on the Save & Restore Views form.
The Drawlist of the current 3D View is deleted, and replaced with the Drawlist members from the selected saved view (i.e. the Equipment only).
Using the Replace Drawlist option will also apply any drawlist member graphical settings. EQUI SAS1001 is displayed with the colour and translucency set previously. No saved view settings, such as view direction, are applied to the 3D view.
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5.4.3.6 Restore Curren t View Click the Restore Current View button on the Save & Restore Views form.
All settings from the saved view, such as background colour, view direction etc. will now be applied to the 3D View.
Dismiss the Save & Restore Views form.
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5.4.4
Using a Saved View with Mul tip le 3D Views
Before using a saved view in multiple 3D views, the existing 3D contents should be cleared. Clear the contents of the 3D view using the Drawlist form. Highlight all the drawlist members in the Drawlist form grid, and click the Remove selection button. Add ZONE_311_PIPE to the 3D vi ew. Set the background colour to Black , and the view direction to Plan (Y).
Open the Save & Restore View form. In the Save Name text box enter ZONE_311_Pipes and click the Save button. A new Saved View is created.
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From the main menu, select Display > Graphical View . A new additional graphical view is displayed.
Now select Window > Tile Vertically from the main menu to di splay the two views. Both views will have the same Drawlist content. It may be necessary to click the Walk to Drawlist icon in the new view to display the contents.
Click the Save & Restore View button in View (2), to display the Save & Restore View form. Select the saved view ZONE_311_Equipment , and click the Restore Current View button. The Confirm window is displayed, click No . View (2) will be updated with the contents and view settings of the saved view, and View (1) will remain unchanged.
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From the Save & Restore View form, still with saved view ZONE_311_Equipment selected, click the Add t o Drawl ist button.
The Confirm window is displayed, click Yes . View (2) will be unchanged as the drawlist has not changed, but now View (1) updated with the drawlist elements and drawlist graphical settings being added from the saved view.
Close the Save & Restore View form, and re-open the form from the i con in View (1).
Click the Restore Current View button on the form, and the Confirm window is displayed. Click Yes to restore this view settings and drawlist to all views. Now both views are restored with all the settings from the saved view.
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5.5
Advanced View Control
The Advan ced View Cont ro l form allows users to: Specify a view Area Limits, either by using a Hull Block limits, or the limits of the Current Element (CE). Modify the 3D view drawlist contents, by adding or removing selected Hull and Outfitting element types. Show a Ship Reference Grid, together with frame rulers. Apply a clipping area to the view.
5.6
The Advanced View Control Form
The Advan ced View Cont ro l form is accessed from the Save & Restore View icon on the 3D View Window Manipulation Toolbar.
The form is split into three main areas: Area Limits Drawlist Utilities
used to set the area limits of the 3D view.
used to manage the view drawlist contents, by element type. used to apply clipping planes to the view, and to define the plane positions.
These options are covered in the following sections.
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5.6.1
Area Lim its
The Area L im its area of the form controls the limits used by the Drawlist management area. The area extents are displayed as solid aid lines in the 3D View. The user can define the area from the limits in three ways: The limits are taken from the extents of a selected current element. The current element can be an item, such as a Pipe or Equipment, but could also be an owning element such as a Site or Zone, in which case the limits are set at the extents of all the owned elements. Get Limi ts from CE
The limits are taken from the extents of the Hull Block selected from the pull-down menu. The pull-down menu is populated with all the Hull Blocks available in the MDB which contain elements. Empty Hull Block elements are not included in the list.. Get Limit s from Hull Block
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the Positions area of the form, which is collapsible, can be used to set the Area Limits manually. Ship References or World Positions can be used. Positions
The values in the Positions area will update to reflect the positions selected when using limits from a CE or a Hull Block, and can be adjusted to suit. If an out-of-range FR, LH or LV ship position value is entered, the textbox background will turn orange. Hovering the cursor over the textbox will display a tooltip, which the range of input values acceptable forwill theadvise project.
Clicking the From Position or To Positio n link label activates the Positioning Control toolbar, and allows a user to graphically pick the From and To positions. The Lock checkboxes allow the user to l ock the current X, Y and Z v alues if required.
The Copy From P ositi on link label will duplicate the From values into the To fields, where they can be altered as required
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Right-mouse clicking in the Positions area of the form will display the Format options available. The Positions on the form can be displayed in Ship Grid references, X Y Z or E N U formats.
The Wholly Within and Wholly and Partia lly Within radio buttons determine if elements which are either wholly, or wholly and partially, within the Area Limits set will be considered for the Drawlist management functions.
5.6.2
Drawlist
Once the user has specified the required view Area Limits, then elements can be added or removed as required, by element type. This is achieved by using the options available in the Drawlist area of the form.
The Hull Elements and Outfitting Elements areas consists of radio buttons and check boxes. These are used to define which element types are to be added or removed using the Add El emen ts , Remove Elements and Remove All Elements link labels. The ALL and NONE radio buttons set the element type checkboxes to either all selected, or none selected. The element type checkboxes are greyed out, as they are not active with the ALL or NONE radio buttons selected.
The SELECTION checkbox will make the checkboxes active, and allow the user to pick which element types are to be selected. In this example, only HPANEL from the Hull Elements, and ELECT , EQUI and HVAC elements will be considered from the Outfitting Elements. The ELECT option will include any CABLEWAY, CABLETRAY and CABLE outfitting elements.
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With the required element types selected the link labels can be used:
Add Elem ent s
This option will add all the elements of the selected types, within the defined Area.
Remove Elements - This option will remove all the elements of the selected types, within the
defined Area Limits. This option will remove all the selected element types from the entire Drawlist, irrespective of any Area Limit settings. Remove All Elements
5.6.3
Utilities
The Utilities area of the form is used to define and apply a clipping area to the 3D view.
The clipping area is toggled On and Off by using the Clipping Area : On / Off link label. The label text changes to show the current status.
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The slider bar area allows the clipping area planes to be changed, either by using the slider bars to adjust the plane positions, or by entering an Offset value in the text box. The six checkboxes allow the user to define which plane is to be moved, i.e. Aft or Fwd, Port or Stbd, Up or Down . The selected plane to be moved is highlighted in the graphical view. The Aft/Fwd, Stbd/Port and Down/Up checkboxes are mutually exclusive.
The Offset values entered will move the selected plane that value. +ve or ve values will move the plane in different directions. For example, a +ve entry in the Aft / Fwd Offset textbox will move that plane Fwd, an ve entry will move that plane Aft. The slider bar will move the selected plane in increments of 100mm, up to a maximum of 2000mm in either direction, in one operation. The Offset box will show the distance the plane has been moved by the slider bar.
The Show Clipping Planes checkbox will toggle the visibility of the clipping area in the 3D view. Note this does not turn the clipping on or off.
When the form is closed, the Clipping Area is still active. When the form is reopened, the clipping plane settings are remembered from the previous settings.
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The ClipBox Initialize link label will set the clipbox area to match the Area Limits setting of the form. If the clip limits have been changed, clicking this link label will reset the clipping area. When first initialised, the clipping planes are in the same position as the Area Limits box. However, when the clipbox planes are moved, they can be seen in the 3D view as dashed aid lines.
5.6.4
Show Grid
Clicking the Show Grid checkbox will display a Ship Reference Grid, along with a Frame ruler. The extents of the grid are defined by the Area Li mi ts set.
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5.6.5
Advanced View Control
Worked Example
In this worked example, the various features of the Advanced View Control form will be demonstrated.
5.6.5.1 Setting the View Lim its Open the Advan ced View Contr ol form. In this example, the Area Li mi ts will be set as ZONE 311_EQUIP. Make Zone 311_EQUIP the CE, and click the Get Li mits From CE link label.
The Positions area will update to show the From and To positions determined by the limits of ZONE 311_EQUI.
Check the Show Grid checkbox.
Ensure the clipping area is Off , and the Show Clipping Planes checkbox is unchecked. The graphical view will now appear as below, with the Area Limits and Grid displayed.
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5.6.5.2 Add ing Elements to the View The next step is to add some elements into the 3D view, by element type, inside the set Area Limits. Click the Wholly and Partia lly Within radio button.
In the Drawlist area of the form, set the Hull Elements radio button to NONE, and the Outfitting Elements to SELECTION. Check all the element type checkboxes except ROOM (room design elements) and ELEC (electrical elements). Click the Add Element s link label. All the selected outfitting elements, either wholly or partially within the limits of ZONE 311_EQUIP are added to the 3D view. This function may take several seconds to execute. A progress bar is displayed at the bottom right of the window.
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Now, all Hull Elements wholly or partly within the area limits will be added to the 3D view. In the Drawlist area of the form, set the Hull Elements radio button to ALL , and the Outfitting Elements NONE. Click the Add El ements link label. The hull panels are now also added to the 3D view.
to
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5.6.5.3 Apply ing and Modifying a Clippin g Area The Clipping Area can now also be turned on. First, the user must click the Clipbox Initialize link label, to update the Clipping area to reflect the set Area Limits, and then turn the clipping area On by click the Clipping Area link label.
The 3D view is now clipped, with the Clipping Area the same as the Area Limits.
Now, the view needs to be clipped to show a slice between Frame 168 and Frame 175. To set the longitudinal clipping area to the frames, the simplest way to achieve this is to set the Area Limits, and initialize the clipbox to reflect the changes. Modify the Positions area of the form as shown so the From and To positions are from Frame 168 to Frame 175 . Click the Initialize C lipbo x link label.
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The 3D view is clipped as shown.
Now the forward plane needs to be moved forward by 500mm to include the bulkhead at frame 175. This can be achieved by using the slider bar for the plane. Click the Show clipping pl anes checkbox. This will show the active clipping planes in the 3D view, and also activate the slider bars. Click the Fwd checkbox, next to the Fwd/Aft slider bar. This plane position will be changed by the slider bar, or by adding a value in the Offset textbox.
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Left mouse click on the slider bar, holding down the mouse button. Drag the slider to the right (+ve) direction. The slider moves in increments of 100mm, the value is shown in the Offset text box. Drag the slider bar to 500mm . The upper clipping plane is moved forward 500mm. The same result could have been achieved by inputting 500 in the Offset textbox.
Save wor k .
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5.7
Other View Menu Option s Additional options to those described previously are available from the View menu from the Main Menu .
5.7.1
Print Graphi cs This option enables the user to output the contents of the active 3D View to a printer. Selecting View > Print Graphi cs displays a standard Windows print form giving the user the ability to select a printer, select the number of copies and set properties f or the print.
5.7.2
Cop y Image This option enables the user to copy the contents of the 3D View Window to the Windows paste buffer so that it can be pasted into any Windows application that supports picture objects. Selecting View > Copy Image displays a sub-menu containing standard image resolutions from 640x480 to 1600x1200.
5.7.3
Save View This option enables the user to save the current state of a 3D View so that the direction and magnification can be restored when required. Selecting View > Save View > View 1 etc. allows the user to select up to four views to be saved. If View 1 has already been saved, selecting it again will overwrite the previous view and save the new one
These saved views are only applicable to the current session, and will not be available after the user has exited the system. See section 5.3.1.6 for details on restoring these views.
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5.7.4
View Setting s
Allows the user to set up the viewing options for the window. Function key shortcuts are available, as indicated.
5.7.4.1 Shaded Usually the model is viewed in solid shaded colour, however, in some circumstances it may be more beneficial to work in wire-line m ode. Selecting View > Settin gs > Shaded will set shaded mode if the option is currently unchecked and set wireline mode if the option is currently checked. Solid shaded and wire-line modes may also be toggled by selecting Settings > Graphics > View from the Main Menu bar to display the 3D View Options form and checking or un-checking the Shaded checkbox. Function key F8 also toggles between Shaded and Wire-line modes.
Equipment in Shaded mode
Equipment in Wire- line mod e
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5.7.4.2 Backgro und Colour These options on the Settings sub-menu enable the user to select between a black or white background for the currently active 3D View. Select View > Settings > Black Background / White Background White can be the best choice of background colour if the view is to be printed or its contents copied to another application.
5.7.4.3 High Quality This option on the Settings subof the Design module. Select View > Settings > High Quality A high quality image will be slower to draw and manipulate than a standard quality one. This option does not affect the Arc Toler anc e setting on the Graphical Settings form
5.7.4.4 Show Tool tips olt displayed in the Tooltip. Select View > S ettings > Show Tooltip s
5.7.4.5 Animations This feature toggles smooth pan and zoom operations in 3D View when the Zoom To and Walk To options are used. The Zoom operation is animated to show the transition from the srcinal view definition to the final view definition. This feature only operates if the system determines that the hardware is capable of performing a smooth pan and zoom with the size of model displayed in the 3D View. Select View > Setting s > Animations
5.7.5
Translucency
Elements may also be displayed with a variable level of translucency. From the Dra wlist the visual properties of an element can be displayed.
The visual properties shown are those of the element highlighted in the Drawlist , which may not be the current element. The available visual properties are Colour (covered in the next section), Translucency and Edges . The Translucency of the element / el ements can be changed by sliding the pointer to the right to increase the translucency.
Clicking the slider with the left mouse button and moving it along the scale sets the percentage of translucency. The current setting is displayed to the left of the slider.
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Click the Update Display button to view the c hanges in the graphical user interface (GUI)
Equipment with 40% translu cency Edges off
Equipment with 40% translu cency Edges on
The Edges check box allows the user to select whether the edges of the selected object are displayed as normal lines (Edges On) or ignored (Edges Off).
5.7.6
Colours
By default AVEVA Marine displays elements in the 3D View using default Autocolour rules which colour elements depending on the element type. Modifying the Autocolour rules is covered in the AVEVA Marine Project Administration (Outfit) (TM2252) Training Guide
However, colours of individual elements, or groups of elements, may be changed using the following methods.
5.7.6.1 From the Drawlis t Clicking on the Colour button in the Displ ay Settings area of the Drawlist panel will displays a colour palette.
The CE colour and active colour take precedence over the Drawlist display settings colour.
Clicking one of the colour buttons on the Colour form sets the colour property for the element or elements highlighted in the Drawlist .
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5.7.6.2 From the Graphi cal Setting s Form Refer to section 5.8.2 for details of this form.
5.7.6.3 From the Add to Drawli st Toolb ar The Add t o Dr awlis t Tool bar controls the colour of elem ents added to the 3D view. By default, the Auto button is active, so Auto Colour rules are applied to all elements added to the 3D view. Clicking the Auto button on the Add t o Dr awlis t Tool bar deactivates the Auto colour, and the Add t o Drawli st Colou r button, Translucenc y pulldown and Edges button are activated. This allows the user to choose the colour, translucency and edges setting for any new element added to the 3D view.
The Translucency and Edges can also be controlled from this Add to Drawlist Toolbar
5.8
Graphical Settings Options
This form is used to configure the default display options for general 3D graphics, colours, and the display representation of pipework, steelwork and Plines and P-Points. To activate the form select Settings > Graphics
5.8.1
3D Views
These options are used to configure the default options for new 3D Views and to change the options for any views selected on the 3D View Contr ol form. A title for a 3D View can also be set. The Load and Save buttons load from and save to the options files stored in %PDMSUSER%. The settings made from this form apply to the next View to be defined after the settings have been made. i.e. Display > Graphical View Title View Type Rotate
The title desired to give to the View. This will appear in the 3D View Control form. Switches between parallel and perspective views of the model. Determines whether the eye point rotates round the model or vice versa.
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Shaded
Gives a colour-shaded view if selected, wire line otherwise.
Borders Walkthrough
Switches the rotational slider controls on or off. Selects walkthrough mode, in which the eye point moves towards or away from the model (only works in perspective views). In this mode, hold down the middle button and move the mouse up to walk towards the model or down to walk away from the model. Controls the colour of the View background. Click the coloured square to give the 3D View Background Colou r form.
Background Colour
5.8.2
Colour
These options are used to set the defaults colours for the display of the current element, the active element and other visible elements, and the colours used for aid lines and highlighting. CE
Shows the colour used for the current element. Some elements may not show up on the display when they are the current element, as they have no physical presence in the model i.e. gaskets
Act iv e Shows the active colour; that is, the colour of the current
element. Only certain element types can be set to be active or visible. These elements are known as significant elements. They are generally elements one level up from the components or primitives that represent, i.e. Equipment, Branches, etc.
Visible
Shows the visible colour; that is, the colour in which Drawlist elements other than the current element will be displayed.
Aids
Shows the colour used to display graphical aids; i.e., measuring lines.
Highlight
Shows the colour used to highlight elements which have been picked for a subsequent operation; i.e., for deletion or for adding to a list. To change any of these colours;
Clicking any of the colour buttons displays a colour form appropriate to the selection. Selecting a colour button from the palette sets the colour for the selected item. Click Dismiss on the palette form to accept the change, and then close the form.
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Element colours are set globally, i.e. for all views. The user can explicitly specify colours for elements when they are added to the Draw List using the Graphical Selection controls in the Drawlist form
The user can also select whether to use the Auto Colou r rules on this form. These rules are used to assign the colours to the significant elements when they are added to the Draw List. Auto Col ou r
is selected by default, meaning that the default auto-colour rules are to be used.
Dynamic Auto Colour
If selected, then any change to a displayed element re-evaluates the colour rule for that element. i.e., if a currently displayed pipe has spec of "/A" and the spec is changed to "/B", then the colour rules for "/B" will be immediately applied to the pipe. If Dynamic Auto Colour is not selected, the colour rules will not be reevaluated until the pipe (or a new member of it) is added to the Draw List.
Auto Col ou r Rules
5.8.3
Views the Auto Col ou r Rules form, enabling users to set their own colour rules.
Representation
Additional representation properties, apart from colour and translucency previously described, of elements in a 3D View, can be controlled using the Representation Tab. This changes the form to Representation mode. The user can display the 3D model in different representations; i.e., pipework can be represented as centreline (single line) or tube (double line).
The Representation form enables the user to set; Tube and Centreline
These options apply to piping components. If Tube is on, the components and tubing are displayed as double line representation, i.e. colour shaded. If Centreline is on, the components and tubing are displayed as single line representation.
Centrelin e r eprese ntation
Tube representation
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Holes Drawn
This option determines how negative primitives, i.e. holes, cut-outs, etc., are represented in the 3D View. If Holes Drawn is off, the negative primitives are shown as black lines in a shaded view. If Holes Drawn is on, the negative primitives will be shown cutting the appropriate model elements. Holes Drawn is toggled on and off by checking and un-checking the Holes Drawn checkbox.
Equipment with Holes D rawn set to off
Equipment with Holes Drawn set to on
Insulation
This option allows Insulation for piping components and tubing, as defined in the catalogue, to be displayed. Clicking the Insulation list and selecting a value turns the insulation representation on. A percentage of translucency can be applied to the insulation representation by selecting an appropriate value from the list.
Obstruction
This option is similar to Insulation except that it controls the representation of Obstruction volumes. Obstruction volumes are used to represent areas in the model which must be kept clear of. Obstructions could be walkways, escape routes, access volumes for valves and instruments, etc.
Arc To ler anc e This option sets the tolerance for the representation of arcs, i.e. the
surfaces, will be represented. The Arc Tolerance value is set by entering a number in the text box. A value of 0.1 will give When the desired values have been set, click the Appl y button and the 3D graphical view will modify the representation. Level
The level Section of the Representation form enables different drawing levels to be set for groups of elements.
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All elements used for shipbuilding items in the catalogue, i.e. piping components, structural profiles, etc., or in Design, i.e. equipment, panels, etc., have a Level attribute. Different representations of an item can be made and assigned to different levels such that modifying the level displayed in the 3D View will change the representation of the item. i.e., a simple representation of a pump may be constructed of primitives with a Level attribute set to a range of 0 to 3, whilst a more detailed representation of the pump may be constructed of primitives with a Level attribute set to a range of 4 to 10. Entering a value of 0 to 3, inclusive, on the Representation form will display the simple representation of the pump, whilst entering a value of 4 to 10, inclusive, will display the detailed representation. The representation Level is set by entering a value in the appropriate text box. Pipe Nozzle Structure Others Mass Cable
is used for Piping and tubing / HVAC / and Cableway components isisused nozzles and Room Design usedfor forEquipment Structural profiles is used for all other appropriate elements is used to determine the representation used when calculating mass properties is used for Cable elements
To ensure the correct TCTL (True Cut Length) value on SCTN elements with negative geometry taken into account, the user must set the Mass representation level to 6 before querying the True Cut Length, assuming level 6 is used to represent detail geometry in the structural steel catalogue
5.8.4
Advanced Settings in Representation
Clicking the Advan ced button on the Graphics Settings > Represe ntation form will display the Representation Rules form. From this form, the user can Create, Edit, Save and Load various representation rules, to be applied to various element types.
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For example, the image below shows an area of the model, displayed with default representation.
Rules can be set in the Representation Rules form by changing the Representation Setting area of the form to the desired settings, then either adding to the list by clicking the Add t o End o f Lis t button, or replacing a rule in the list by selecting the rule and clicking the Repl ace Selecti on button. In this case the following rules are set: All EQUI elements with a function set to PUMP are displayed in Cyan. All pipes with a bore greater than 80mm are displayed Green, with insulation translucency set at 50% All pipes with a bore Equal to or Less Than 80mm are displayed in Magenta, with insulation turned off. The expression to check against a particular system is: (INSYSTEM[1] eq /SWC) where SWC is the system abbreviation.
The rules are applied to the graphical display by clicking the Appl y button.
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The graphical display is updated to incorporate the rules set.
To restore the display to the default settings, click the Reset Display button
The Representation Rules Set can be saved by selecting File > Save from the Representation Rules form.
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Alternatively, previously created Rule Sets can be loaded into the form by selecting File > Load from the Representation Rules form. Clicking Appl y button on the Representation Rules form will apply the loaded Rules Set to the 3D View.
If the 3D View has is changed, the Representation Rules can be applied to the current drawlist without opening the Representation Rules form by selecting the Appl y Repres ent ati on Rul e Set icon on the 3D Vi ew toolbar.
5.8.5
Steelwork
Sets the following types of representation on or off as required for the Outfitting structure. Profile Insulation Obstruction
If selected, gives a full multi-line profile representation, as defined in the catalogue. If selected, insulation is shown on structural items, as defined in the catalogue. From the list, select obstruction volume representation to be Off, Solid or to have the selected translucency value.
The Volume Options allow either Hull Design and Production Design allow the user to specify whether a volumetric query will return Hull Design data or Hull Production data. The settings for Primary Nodes and Secondary Nodes are specified independently. If either or both types of node are selected, they will be shown as crosses of the specified Size and Colour. Set these options as required.
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5.8.6
Cabling
The Cabling tab on the Graphics Settings form allows the user to change v arious display settings for Cabletray elements. n this allows the user to display the obstruction volume set for the cableway, at a desired translucency value. Cableway Branch Obstructio
The Centreline checkbox will display the centreline representation of the cableways. Note that to display the centrelines, Centreline representation will need to have been set up in the Cableway catalogue.
The Display checkboxes for Head & Tail attach ments , Route Attachments user to display or remove these elements from the 3D View.
and Route Nodes allow the
Clicking the Colour buttons in these sections of the form will display a Colour form, where the displayed colour of these elements can be set.
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5.8.7
Plines and P-Poin ts
Sets the following types of representation on or off as required. Plines
if Display is selected, p-lines will be displayed as arrows of the length specified from the Length text box. Select the Pkey check box to display Pkey numbers next to the arrows.
P-Points
if Display is selected, P-Points will be displayed as arrows of the length specified from the Length check box. Select the Numbers check box to display p-point numbers next to the arrows.
5.9
AVEVA Marin e Units
AVEVA Marine can deal with both metric and imperial units. By default, user input numbers are assumed to be in metric units (millimetres), but the user can enter imperial units, or alternative Metric units simply by changing the format of the input, i.e. Input
Meaning
2.5IN 5.5FT
2.5 in ches 5.5 feet 2 feet 6.1/2 inches
or 2ft6.1/2 2.3M
2.3 metres
For example, after entering a value in inches, hitting the Return key will convert the entered imperial value to metric, the default metric distance units being mm.
By choosing the Settings > Units option, the following form will be displayed. Select from the list the units required for distances, bores, masses etc..
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Once a unit has been selected, in this case the Distance unit has been set to Metres, clicking the Set Dist ance Unit button will set the session distance units to Metres.
The default units displayed in forms can be set to imperial if required, by entering UNITS FINCH DIST in the Command Window. Opening the Current Se ssion Units form will display the Distance options in imperial. Selecting the desired format and clicking the Set Distance Unit button will set this as the default. The Example textbox shows an example the f ormat distances will be displayed in
Users can still enter distances in metric, as long as the units are included, i.e. 3500mm, 3.5m etc. But this distance will now be converted and displayed in the chosen imperial format.
The session units set in the Current Se ssion Units form can be saved as preferred user settings if required. Clicking the Save button will save the settings, and these settings will be applied at the start of any new session. Clicking the Project Defaults button will apply the current projects default unit settings. If the user needs to restore saved user unit settings, clicking the Restore button will apply the saved settings.
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5.10 Measur e Distanc e The Measure Distance form is shown when the user cli cks the Measure Distance icon from the Utilities Toolbar or by selecting Query > Me asure Distanc e from the main pull down menus.
or
The Position Control form and the Measure form both appear, the Position Control form allows the user to select the positioning options as required before the user picks each point.
The Measure Distance form displays the results of the measure, and also gives the user various options on how the measure results are displayed, such as units, the dimensions shown graphically, and the axes which are to be used for the U,V W offset directions. These are explained in the following sections.
5.10.1 Units The Units area of the f orm allows the user to set the measure result units. The Unit Type pull-down allows the user to select which units the dimensions are to be displayed in.
This displays the dimensions in the project default units. Default
Metric Imperial
Displays the dimensions in Metric units Displays the dimensions in Imperial units.
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When selecting either Metric or Imperial units, the Disply Unit pull-down menu is activated. This allows the specific Metric or Imperial units for the dimensions to be selected, for example millimetres, centimetres or metres for Metric.
Metric Display Units
Imperial Display Units
5.10.2 Measure The Measure area of the form gives the user options on how the dimensions are displayed and calculated.
5.10.2.1 Show Linear Dimension checkb ox The Show Linear Dimension checkbox allows the user to toggle the visibility of the point-to-point linear dimension in the graphical display. The U V W offset dimensions are always shown.
Show Linear Dimensions checked
Show Linear Dimensions unchecked
Theform, Distance and not Offset values shown in the output area of the and are affected byare thealways checkbox setting..
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5.10.2.2 WRT Textbox The wr t textbox allows the U V W offsets to be displayed with respect to the local origin axes of a selected element. The wr t textbox can be populated either by entering the name of the element the local axes will be used from, or by navigating to the element in the Design Explorer, entering CE into the box, and clicking the return key. Note the default setting for this textbox is World, which will give the U V W offsets in the World X Y Z directions. In the two examples shown below, the same two points have been picked for measuring, one with wrt World and one wrt a rotated item of Equipment.
This example shows the U V W axes aligned with the X Y Z World axes.
This example shows the U V W axes aligned with the local axes of the highlighted element. Note the linear dimension directly between the selected points is the same in both examples; however the U and V offset dimensions have changed.
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5.10.2.3 Perpendicular To Checkbox With the Perpendicul ar To checkbox checked, instead of displayi ng U V W offsets, the measure will display the linear dimension (if the Show Linear Dimension checkbox is checked) and horizontal and vertical dimensions between the picked points. The output area of the form displays the Distance, and Vertical and Horizontal distances. Note that in Perpendicular To mode, the wrt textbox is unavailable. When the second pick is a point, the distance is taken from point to point, as shown below.
If thepoint, second element is second a linear linear pick (line, etc)tothen dimension is measured theoutside first pick andpicked projected to the pick,edge normal that the pick. The dimension shown from can be the extents of the linear pick element, as shown in the example below.
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If the second picked element is a plane, then the dimension is measured from the first pick point, projected normal to the picked plane. The dimension shown can be outside the extents of the planar element picked, as shown in the example below.
5.11 Measur e Angle The Measure Angle form is allows the user to determine the angle between three graphical point picks. The Measure Angle form is displayed by either clicking the Measure Angle icon from the Utilities Toolbar or by selecting Query > Measure Angle from the main pull down menus.
or
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The Measure Angle form is displayed, the Positioning Control Toolbar is activated. The angle to be measured is defined by three pick points, starting with the route of the angle, followed by the two points which create the angle being measured, as shown in the simple example below. Points can be defined using the pick options available in the Positioning Control Toolbar.
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The angle dimension is shown in the 3D view, and the angle and directions from the first (root) point picked and the second and third points are also show. These directions are wrt World axes by default, however the wr t textbox can be populated with the name of other elements, in which case the directions shown will be with respect to the local axes of this element.
Exercise 2 Experiment with the windows manipulation toolbar, set up the graphical settings to your own personal preference and make sure that the AVEVA Marine units are set to millimetres. Experiment using the Measure Distance and Measure Angle functions, using elements in ZONE A01EQUIP.
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CHAPTER 6
6
Attr ibu tes in AVEVA Marine
As discussed earlier, every element in an AVEVA Marine database has a fixed set of properties known as its attributes. Some attributes are common throughout the range of elements while others differ according to the type of element involved. i.e., a cylinder (CYLI) has Height and Diameter attributes whilst the size of a box (BOX) is determined by Xlength, Ylength and Zlength attributes, as illustrated below. (Up) (Port) (North)
(Fwd) (East)
Diameter Ylength
Zlength
Height
Xlength
When the user creates an element, a set of appropriate attributes are entered into the database. The attributes will varyattributes; according to the type of element but essentially the process is the same. i.e., a cylinder has the following Att ri bu te Name Type Lock Owner Position Orientation Level Obstruction Diameter Height
Default Valu e
Name if specified or hierarchy description CYLI False (the element is not locked) The name of the owning element or its hierarchy description N 0mm E 0mm U 0mm (relative to its owner) Y is Y and Z is Z (relative to its owner) 0 10 (this is a representation level setting) 2 (it is a solid hard element for clashing purposes) Stated in mm Stated in mm
These are all of the attributes of a cylinder, and all cylinders in the database will have precisely the same number of attributes.
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6.1
Name
Every element in AVEVA Marine can be named. Whether named or not, every element will have a unique system generated reference number. If a name is not specified, then a hierarchy description will be displayed in the Design Explorer or Members List. Internally AVEVA Marine uses the reference number since this cannot change. A table of names against reference numbers is maintained for this purpose. All AVEVA Marine names begin with a forward slash character (/) and it is considered to be part of the name. In order to save the user effort of typing this, all of the f orms encountered will add the forward slash for the user when clicking the Return or Enter key after typing a name. The forward slash character is not shown in the Design Explorer or Members List. The World has a special name in AVEVA Marine, /* Names cannot contain spaces and are case sensitive. i.e., /YY9001A is a different name from /YY9001a or /yy9001A. Elements in an AVEVA Marine database are unique, i.e. they cannot have the same name or reference number.
6.2
Type
This attribute refers to the specific type of element it is, i.e. EQUI is an equipment type.
6.3
Lock
The Lock attribute determines if an element may be changed or not. If an element is locked, its Lock attribute is set to the value True, preventing it from being modified until unlocked. By default, Lock is false. If an element is locked it will not be possible to delete the owner(s) of the element unless it is unlocked
6.4
Owner
The different levels in the hierarchy are maintained by an Owner-Member relationship. An EQUI will have Zone as its owner, while a CYLI might well be one of the EQUI members. The owner is that element which is directly related to the current element at the next level up in the hierarchy, as shown below.
owns
owns
owns
owns
The element on the upper level is the Owner of those elements directly below it, i.e. the equipment (EQUI) owns the primitive (CYLI). The lower level elements are Members of the owning element, i.e. the EQUI is a member of the Zone.
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6.5
Position Diameter =
Many items in a database have a Position attribute which is the position of the element in relation to its owner. All primitives have a position attribute which relates to its Point of Origin. As each primitive has a different Point of Origin changing the position attribute will have the effect of moving the cylinder to some other position with its Point of Origin positioned on the new co-ordinates.
=
ll Height ll Point of Origin
6.6
Orientation
By default, a cylinder is created in a vertical direction; that is, with one of its ends facing up. The orientation attribute allows this to be changed to any angle on any axis.
6.7
Level
AVEVA Marine can produce different representations of an item, depending on how it has been modelled and the representation levels used. The default level is 0 to 10 but levels can be set beyond this range if needed. i.e., steelwork profiles can be represented by centreline (stick representation) only or by the full detail of the section profile. By manipulating level settings it is, therefore, possible to have simple or complex representation of elements for Design display or Draft drawings.
6.8
Obstruction
The Obstruction attribute is used to declare whether an element is solid or not. Obstructions can be declared as Hard, Soft or No Obstruction, depending on the value of the Obstruction attribute. The default value of 2 results in a Hard obstruction, 1 results in a Soft obstruction (used for walkways, maintenance access etc.) and 0 is for No Obstruction (used to save computing time when elements are enclosed in another element which acts as an overall obstruction). All primitives in AVEVA Marine have an Obstruction attribute which can be set to 0, 1 or 2. This is used by the clashchecking utility, to determine the types of clash that the element could be involved in. The three values have the following meanings. OBST = 0 OBST = 1 OBST = 2
6.9
Any clashes with this object will be ignored. The object is considered to be a soft obstruction. The object is a hard obstruction, it is solid element to be considered when checking for clashes.
Height
The height of the cylinder.
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6.10 Diameter The diameter of the cylinder.
6.11 UDA User Defined A ttr ibu tes This type of attribute is defined and assigned to elements using the Lexicon module by the System or Project Administrator. A UDA is just like any other attribute but may be specific to the company or the particular project. The setting of the UDA is up to the user, although it may have been set to a default value. Changing this is the same as with all other attributes. Their current values may be found by querying the items attributes. User Defined Attributes can be recognised by the colon placed in front of it. :CAPACITY Spref
(User Defined Attribute) (System Attribute)
6.12 The Attribu tes Form The Att ri bu tes form allows the user to di splay and modify Attributes of elements. The form is opened by either: Selecting Display > Attributes from the main menu, or by right-mouse clicking on the element in the Design Explorer , and selecting Att ri bu tes from the displayed menu.
or
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The Att ri bu tes form displays the attributes of the Current Element. The grid in the Att ri bu tes form can be customised to display the Attributes in different ways, and to filter the attributes shown. These options are available from the rightmouse-click menu. Right mouse-clicking in the grid column headers displays the following options:
6.12.1 WRT Element The WRT Element option is used to specify where the Position and Orientation Attributes of the element are taken with respect to. The sub-menu allows the user to pick the World, the element Owner, and also any relevant hierarchical elements. The WRT Element chosen is displayed in any Position or Orientation attributes.
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6.12.2 Display Ppoints The Display P poin ts option will display the Attributes of any Ppoints owned by the element. If the element has no Ppoints, the Display Points option is greyed out.
Elements which have Ppoints (such as Primitives, pipe fittings etc.) will have the Ppoints displayed in the grid. Expanding the Ppoint in the grid displays the attributes for that Ppoint.
6.12.3 Track CE The Track CE option allows the Attributes grid to dynamically update to display the attributes of the Current Element, as it is selected in the Design Explorer. Clicking Track CE toggles this option on and off.
The Track CE checkbox in the form will have the same effect.
6.12.4 Categorised/Alphabetical The Categorised/Alphabetical option will change the grid display, grouping the Attributes into categories.
The categories are expandable, displaying the Attributes in that category.
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6.12.5 Expand Nodes and Collapse N odes
The Expand Nodes and Collapse Nodes options are used when the grid is in Categorised/Alphabetical mode. Expand Nodes will expand all the categories in the grid, while Collapse Nodes will collapse all the categories, as shown in the previous section.
6.12.6 Modi fy Categor y Filters Clicking the Modify Cate gory Filters option will display a form which allows the user to select which categories are to be shown in the grid. The categories are turned on and off using check boxes. This form can also be displayed by clicking the Category Filters button on the Att ri bu tes form. The Check all and Uncheck all link labels at the top of the form are used to select or unselect all the categories.
or The appearance of the Category Filters button changes when there are attributes hidden from view in the f orm (unchecked). Some Attributes Hidden
No Hidden Attributes
Filtering Categories is possible when the form is not in Categorised/Alphabetical mode, if a category is not checked, any attributes in this category will not be displayed in the grid.
6.12.7 Manage Category Filters Clicking the Manage Category Filters option will display the Manage Filters by Element Type form. This form will display filter settings, as defined by the Modify Category Filters, by Element type. For example, if an Equipment (EQUI) element has had certain categories unselected, displaying the Attributes for any other Equipment (EQUI) elements will have the same filtering applied. The filter can be deleted from the Manage Filters by Element Type form by selecting the filt er, and clicking the Delete Se lected Fi lter(s) link label. Once deleted, displaying the Attributes for EQUI elements will now display all the attributes.
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6.12.8 Display Sta ndard Attri butes By clicking the Displ ay UDAs option, the user can toggle the display of Standard Attrib utes in the grid.
6.12.9 Disp lay UDAs By clicking the Displ ay UDAs option, the user can toggle the display of UDAs (User Defined Attributes) in the grid.
6.12.10
Displ ay Pseudo Attri but es
By clicking the Display Pse udo Attributes option, the user can toggle the display of Pseudo Attri butes in the grid.
6.12.11
Columns
The Columns option displays a sub-menu, which allows two additional columns, the attribute Description and Data Typ e, to be displayed in the grid. Clicking the Description and Data Type options will toggle the display of these columns.
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6.12.12
Settings
The Settings option displays a sub-menu, which allows the user toggle on or off any Unset or Nulref values for Attributes in the grid. Instead of displaying Nulref or unset , these fields will be displayed blank.
6.12.13
Expo rt to Excel
Clicking the Export to Excel option allows the Attributes grid to be exported to an Excel file. A Save As form is displayed, allowing the user to give the Excel file a name and save it in the desired location.
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6.12.14
Print Preview
Clicking the Print Preview option will display a Print Preview form, which gives a preview of the Attributes grid. From the Print Preview form, the user has the option to print the attributes.
6.13 Modif ying Attribu tes
The attributes of the database elements can be modified using the Att ri bu tes form. The attributes which are not editable, for example the Type ad Owner attribute, or attributes for elements the user does not have write permission for, are displayed in the grid with a grey background.
Left-mouse clicking an attribute value in the grid will allow the user to edit the value. Feedback is given to the user on the success of the modified attribute. Successful modifications are highlighted in Cyan. A tool tip is displayed when the cursor is moved over the attribute value, confirming the update is acceptable.
Unsuccessful modifications are highlighted in Salmon. Again, a tooltip is displayed when the cursor is moved over the attribute value, giving feedback on the reason the update has failed..
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6.14 Attribu te Right-M ouse O ption s When right-mouse clicking on an attribute in the form, instead of from the column headers, there are two additional options available, Navigate To and Set Attribu te Value to CE . These options will be available or greyed out, dependent upon if the attribute selected allows modification, or has an external reference which can be navigated to or set as.
6.14.1 Navigate To The Navigate To option will navigate to the attribute setting, if it is referencing another element, and make that element the CE.
If the Track CE checkbox in Attributes form is checked, the form will display the attributes on the element navigated to.
6.14.2 Set Attribute Value to CE The Set Attribu te Valu e to CE option allows the user to navigate to the element the selected attribute is to be set to; selecting Set Attri bu te Value to CE will set the attribute. Note that the Track CE checkbox must be unchecked to use this feature.
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6.15 AVEVA Marin e Equip ment Attr ibu tes When the user creates elements, the attributes the user sets are usually related to position, orientation and size. Taking Equipment as an example, there are a number of other attributes relating to the engineering data, which the user may wish to set. These include: Function , User Wet Weight, User Dry Weight, User Wet C of G, Users Dry C of G, Design code , Paint specific ation , Insulation code
Below equipment level, all primitives have the two extra attributes LEVEL and OBSTRUCTION. These relate to how AVEVA Marine displays the primitives graphically
6.16 LEVEL Attr ibu tes The LEVEL attribute defines the range of detailing levels at which the primitive is visible. i.e., if the user builds an equipment item, the user can display the primitives in layers 1 - 3, the base in layers 5 - 7 and the nozzles in layer 8 - 10. An example of how this works in Steelwork is that the user might draw the centreline representation between, say, levels 0 and 5, and the full section between levels 6 and 10. The levels visible in design determine the picture seen.
The current visible, levels are given by selecting the Setting s > Graphics menu and Representation tab.
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CHAPTER 7
7
3D Aid Construc ts and Working Planes
3D Aid Constructs are 2D graphics that can assist when creating complicated geometry, such as extrusions and revolutions, in 3D model.
7.1
Creating 3D Aid Construc ts
3D aid constructs are 2D graphics that can assist the user when creating complex geometry in your 3D model. The constructs are not database elements and are, therefore, only displayed for the duration of the Design session. However, the constructs may be saved to a file and restored during subsequent Design sessions. The different constructs may be used in conjunction with the Aid pick type on the Positioning Control toolbar to give positional information. Constructs can be deleted, either individually or in their entirety, and may also be modified once created. The types of construct are Circle, Line, Working Point, Plane, and Grid
The colour of 3D Aid Constructs is controlled from the Colours form, i.e. selecting Setting s > Graphics > Colour from the main menu and selecting the Aids colour.
7.2
3D Aid Constru ct Form
Selecting Utilities > C onstr ucts from the main menu displays the 3D Aid Construc ts form.
7.2.1
Control
The Control menu has the following options. List
Selecting the List option displays the Aid Cons tr uc tors form. An explanation of form is given later in this session. Save Selecting the Save option displays the File Browser form that enables the user to save all of the constructs to a named file. Load Selecting the Load option displays the File Browser form that enables the user to restore the constructs from a saved file. Close Selecting the Close option closes the 3D Aid Construct s form. this
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7.2.2
Settings
The Settings menu has the following options. Repeat
Size
If this setting is ON, indicated by a checkmark adjacent to the menu label, the user can continue to create the same type of construct until the user clicks the Esc key. The option is toggled ON and OFF by alternate selections. Selecting the Size option displays the Working Point Size form.
The size of working points can be specified by entering a value in the Diameter text box and the Apply to radio buttons enable the user to apply this value to new working points or those already defined.
7.2.3
Create All of the Create menu options have sub-menus that enable the user to select various construction methods. At the top of each sub-menu, excluding Copy, is a Toolbar option which, when selected, displays a toolbar form containing all the construction methods in the sub-menu.
Copy
Circle Line Work Point Plane
The sub-menu options enable the user to Copy Offset, Copy Rotate and Copy Mirror any aid construct type. For further details of these options see Copying and Modifying 3D Aid Constructs. The sub-menu options enable the user to create circle constructs in different ways, see Circle Constructs. The sub-menu options enable the user to create line constructs in different ways, see Line Constructs. The sub-menu options enable the user to create working point constructs, see Working Point Constructs. The sub-menu options enable the user to create plane constructs, see Plane Constructs.
Grids
7.2.4
The sub-menu options enable the user to create different types of grid construct, see Grid Constructs.
Modify The Modify menu options enable the user to modify constructs once they are created and are covered later in this manual; see Copying and Modifying 3D Aid Constructs.
7.2.5
Delete The Delete menu has the following opti ons;
Pick
This option enables the user to pick a single construct to delete.
All Con st ruct s
This option deletes all constructs. The user will be asked to confirm the decision with the following confirmation form.
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7.2.6
Circle Construct s
Selecting Create > Circl e > Tool bar from 3D Aid Construct s form displays the Circles form.
1
2
3 4
5
6 7
8
9 10 11 12 13 14 15 16 17
1. 2. 3. 4. 5. 6. 7. 8.
Through 3 points Derive from a picked item Fillet Tangential to 3 lines Fixed radius tangential to circle Fixed radius, passing through 2 points Tangential to a circle Tangential to 2 circles
9. 10. 11. 12. 13. 14. 15. 16. 17.
Derived diameter on working plane Fixed diameter Fixed diameter on working plane Derived radius Derived radius on working plane Fixed radius Fixed radius on working plane Define explicitly
Clicking any of the Circle construction method buttons displays relevant prompts in the Prompt Area of the 3D View. The construction methods work in conjunction with the Positioning Control toolbar enabling the user to use model elements, displayed graphics, other 3D aid constructs, etc. in creating a Circle. Where a Circle construction method requires a fixed diameter or radius an appropriate form is displayed when the button is clicked.
The Measure button on these forms enables the user to set the diameter or radius by graphical picks; alternatively, a value can be entered into the text box. Circle construction methods that work in conjunction with a Working Plane require the working plane to be active; otherwise the following error message is displayed.
Working Planes are explained later in this section. The Define explici tly button displays the Modify Circle form, which enables t he user to set the radius, start and end angles, position and orientation of the circle.
See Modifying 3D Aid Constructs for an explanation of this form.
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7.2.7
Line Construc ts
Selecting Create > Lin e>Toolb ar from 3D Aid Constru cts form displays the Lines form.
1
2 3
4
5 6
7
1. 2. 3. 4. 5. 6. 7.
Between two points Angled from copied Derived from a picked item Bisect the picked lines Point to circle tangent Tangential to 2 circles Define explicitly
Clicking any of the Line construction method buttons displays relevant prompts in the Prompt Area of the 3D View. The construction methods work in conjunction with the Positioning Control toolbar enabling the user to use model elements, displayed graphics, other 3D aid constructs, etc. in creating a Line. The Define explici tly button displays the Modify Li ne form, which enables the user to set the position, length and direction of the line. See Modifying 3D Aid Constructs for an explanation of this form.
7.2.8
Working Point Construct s
Selecting Create > Work Point > Toolb ar from 3D Aid Construc ts form displays the Poi nts form. 1. Derive position 2. Define explicitly 1
2
The Derive posi tion button works in conjunction with the Positioning Control toolbar enabling the user to use model elements, displayed graphics, other 3D aid constructs, etc. in positioning a Working Point. The Define explici tly button displays the Modify Work Point form and the Positioning Control toolbar which enables the user to position the Working Point using explicit co-ordinates or graphical picks.
7.2.9
Plane Constr uct s
Selecting Create > Plane>Toolb ar from 3D Aid Construc ts form displays the Planes form. 1. Through 3 points 2. Define explicitly 1
2
The Through 3 points button works in conjunction with the Positioning Control toolbar enabling the user to use model elements, displayed graphics, other 3D Aid constructs, etc. in defining a Plane construct. The Define explicitl y button displays the Modify Plane form and the Positioning Control toolbar which enables the user to size, position and orientate the Plane. The Modify Plane form is identical to the Working Plane form, see Creating Working Planes Explicitly for an explanation
7.2.10 Grid Constructs Selecting Create > Grids > Tool bar from 3D Aid Construc ts form displays the Grids form. 1. Create linear grid 2. Create radial grid 3. Create plant grid 1
2
3
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7.2.11 Linear Grid A Linear grid X direction and even spacing in the Y direction. The X and Y spacing may be different, but they are consistent within one direction. Selecting the Linear grid button from the Grids form displays the Reference Li near Grid form. The Options area of the form enables the user to; Label and Detail the grid with text aids by checking the appropriate check box. Modify the Number of visible lines by entering a value in the text box. The number of lines is equal in the X and Y directions. Set the Spacing on the X and Y directions by entering a value in the appropriate text box. See a Preview of the grid by clicking the Preview button. The Position area of the form enables the user to position the grid srcin, i.e. the centre of the grid, explicitly by entering X/-X, Y/-Y and Z/-Z co-ordinates. As the Positioning Control toolbar is also displayed when the Reference Li near Grid form is opened, the grid srcin may be set by graphical picks. The Orientation area of the form enables the user to orientate the grid in three ways. Clicking the Through three points
button prompts the user to graphically pick three points to define the
plane of the grid. When the orientation points have been picked, the Y is and Z is text boxes are updated with new directions defined by the grid plane. Clicking the Through srcin and two points button prompts the user to graphically pick two points which, together with the srcin point, define the plane of the grid. When the orientation points have been picked, the Y is and Z is text boxes are updated with new directions defined by the grid plane. The orientation can also be set by entering a direction in the Y is and Z is text boxes. The X direction is automatically derived, using the Left-hand Rule and is displayed beneath the two text boxes. It should be noted that only one direction may be altered at a time so it may require two or more entries to re-orientate the grid. If an invalid orientation is defined using this method the following error message is displayed.
Orientating a grid does not alter its position
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7.2.12 Radial Grid A Radial grid angles and diameters. Selecting the Radial gri d button from the Grids form displays the Reference Radial Grid form. The Options area of the form enables the user to; Label and Detail the grid with text aids by checking the appropriate check box. Set the Angles for the radial lines of the grid. If a value is entered into the Angle Increment text box, a set of equally spaced angles between 0° and 360°, using the entered value, are displayed in the larger text box below. Alternatively, angles may be entered individually in the larger text box. Set the Diameters for the circular lines of the grid. Values for the Diameters are entered in the large text box below the Diameters label. The values are absolute, i.e. they are measured from the grid srcin. If the values are entered out of numerical sequence they will be automatically sorted and displayed if the Preview button is clicked.
Radial Grid wi th equal angles
Radial Grid wi th unequal angles
See the Preview of the grid by clicking the Preview button. The Position and Orientation areas of the form function in the same way as described for Linear grids.
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7.2.13 Plant Grid A Plant Grid is similar to a Linear Grid except that the X spacing and Y spacing can vary. Selecting the Plant Grid button from the Grids form displays the Reference Plant Grid form. The Options area of the form enables the user to; Label and Detail the grid with text aids by checking the appropriate check box. Specify the X and Y spacing for the grid lines. One grid line will be created for each entry in the X Spacing and Y Spacing text box. The are relative, i.e. they are measured from the last grid line. Positive values will create lines in the specified (X or Y) directions and negative values will create lines in the opposite direction to that specified ( X or Y).
Plant G rid wi th po sitive X and Y values
See the preview of the grid by clicking the Preview button. The Position and Orientation areas of the form function in the same way as described for Linear grids.
7.3
User Grid System
Select Utilities > User Grid System , this displays the User Grid System form, this new form will all ow the user to select grid systems from the database for display in the graphical view. This allows the user to create project wide and local spatial grids in AVEVA Marine Outfitting. Grids are related to Outfitting areas. Some will be project wide, whilst others would be local to an area / compartment, etc. Grids are particularly important for the layout of structures and relating piping to them, i.e. erection drawings and isometrics.
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If no Grid World (GRIDWL) exists, this could be created in the command window, by key in NEW GRIDWL /MARINE-GRID-SYSTEM, this creates the new grid world in the design explorer.
7.3.1
3D Rectan gul ar Grid
To create a 3D Plant Grid, select Create > 3D Rectangul ar Grid . The Reference 3D Rectangular Grid form appears, key in the axis labels. The axis co-ordinates can be populated by clicking the Autofi ll button.
This displays the Auto fill Rectang ul ar Gri d Sy st em form, key in the offsets and intervals for each axis and then click the OK button. This populates the Reference 3D Rectangular Grid system. To display the grid in the graphical display click the Preview button.
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The Preview is displayed, key in the Name and then click the Save button.
There are various ways to display the grid, this is done by selecting the radio buttons on the Display Grid System form.
Axi s o nl y
Gri dl in e IDs
Spac in gs
Coo rdinat es
To manipulate the axes display, click the Select display axes button. The Plant Grid Axes form is displayed, from the pull down menu select the Z axis offset required and then click the OK button.
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7.3.2
3D Radial Grid
To create a 3D Radial Grid, select Create > 3D Radial Grid . The Reference 3D Radial Gri d form appears, key in the axis labels. The axis co-ordinates can be populated by clicking the Auto fill button.
This displays the Auto fill Radi al Grid Sys tem form, key in the offsets and intervals for the Angles, Radii and Z Axis and then click the OK button. This populates the Reference 3D Radial Grid system. To display the grid in the graphical display click the Preview button.
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The Preview is displayed, key in the Name and then click the Save button.
There are various ways to display the grid, this is done by selecting the radio buttons on the Display Grid System form.
Axi s o nl y
Gri dl in e IDs
Spac in gs
Coo rdinat es
To manipulate the axes display, click the Select display axes button. The Radial Grid Axes form is displayed, from the pull down menu select the Z axis offset required and then click the OK button.
7.3.3
Displ ay Grid Co-ord inates
The Co-ordinates can be displayed at any position for the new created grid system. Select Display > Picked position in g rid Coords , the system prompts for the user to pick position (Snap) snap. Holding down the left mouse button move the cursor over the point to display its co-ordinates. The Display Grid Coords form is displayed showing the co-ordinate position in World and the new co-ordinate system.
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7.4
Copying and Modif ying 3D Aid Construc ts
7.4.1
Copying 3D Aid Construc ts Selecting Create > Copy from the 3D Aid Constru cts form menu displays a sub-menu with three choices.
7.4.2
Offset Selecting the Offset option displays the Aid Copy Off set form. The Graphic Aids area of the form enables the user to select the select the Aid(s) that desired to copy. Click the Pick button and then select the aid(s) with the cursor, pressing the Esc key to end the selection. The number of aids selected is displayed after the Selected: text. The Clear button, when active, clears the selection. Note that the Appl y button is greyed out until the selection has been completed. Having selected the aids, the Copy Settings area of the form enables the user to select whether to Copy or Move the selection (Move is covered later in this section) as well as specifying the number of copies required. The Offset Settings area of the form enables the user to select the Type of offset required and then specify the appropriate Cardinal offsets or Distance and Direction.
If multiple copies have been specified then each aid is offset the specified amount from the previous copy. Clicking the Apply button copies the selected aid(s) the specified number of times by the specified offset(s)
7.4.3
Rotate Selecting the Rotate option displays the Aid Copy Rotat e form. The Graphic Aid and Setting s area of the form function as described f or Offset except that the Rotation Angle, in degrees, must also be specified. The Rotation Axes area of the form enables the user to select or specify the Position and Direction of the rotation axis. The area contains two buttons to assist the user.
1
2
1. Pick Position of Rotation - clicking this button displays the Positioning Control form and enables user to specify options 2. Pick rotat ion l ine - clicking this button enables user to select a 3D Aid whose position will be the srcin of the rotation axis
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The rotation axis srcin may also be specified by manually entering appropriate co-ordinates in the text boxes. If it is used the Pick Position of Rotation button or specify the rotation axis srcin manually, the direction of the rotation axis may be specified in the Direction text box. Using the Pick rotation line button sets the Direction to the di rection of the selected 3D aid. Whichever method it is used to specify the Position and Direction of the rotation axis, the values may be edited manually at any time. If multiple copies have been specified then each aid is rotated the specified angle from the previous copy. Clicking the Appl y button copies the selected aid(s) the specified number of times by the specified angle around the specified rotation axis
7.4.4
Mirror
Selecting the Mirror option displays the Aid Copy Mir ror form. The Graphic Aid and Settings area of the f orm function as described for Offset except that the multiple copies cannot be specified. The Mirror Plane area of the form enables the user to select or specify the Position and Direction of the mirror plane. T he area contains two buttons to assist the user. 1
2
1. Pick position of mirror plane - clicking this button displays the Positioning Control form and enables user to speci options. 2. Pick mirror plane - clicking thi s button enables user to select a 3D Aid whose position will be the srcin of the
mirror plane. The mirror plane srcin may also be specified by manually entering appropriate co-ordinates in the text boxes. If it is used the Pick position of mi rror plane button or specify the rotation axis srcin manually, the direction of the mirror plane, i.e. the direction of the vector normal to the plane, may be specified in the Direction text box. Using the Pick mirror plane button sets the Direction to the direction of the selected 3D aid. Whichever method it is used to specify the Position and Direction of the mirror plane, the values may be edited manually at any time. A vector aid and representation of the plane are displayed using the specified settings. Clicking the Appl y button copies and mirrors the selected aid(s) about the specified mirror plane.
7.5
Modif ying 3D Aid Constru cts
Selecting Modify from the 3D Aid Constructs form menu displays the following menu.
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7.5.1
Move
The Move option displays a sub-menu with Offset, Rotate and Mirror options. These choices display the Aid Move Offset , Aid Move Ro tat e and Aid Move Mi rro r forms respectively. The forms are identical in both appearance and function to the respective Copy forms described previously except that Move is the default in the Copy Settings area of the form and the copies text box is greyed out.
7.5.2
Cut
This option enables the user to Cut (delete) one selected aid.
7.5.3
Copy
This option copies a selected aid to the clipboard.
7.5.4
Paste
This option displays the Positioning Control aid from the clipboard.
7.5.5
toolbar and prompts the user to select a position to paste the
Toolbar
Clicking Toolbar displays the Modify toolbar. 1. Delete picked aid item
1 2
3 4
this option allows user to delete an aid
2. Reposi tion pic ked aid item toolbar options
after picking the aid the Positioning Control
3. Redefine radius of pick ed circle after selecting a circle aid the Positioning Control toolbar is displayed allowing you to graphically change the circle radius. Note that the circle srcin does not change 4. Extend e nd of pi cked line after selecting a line aid the Positioning Control toolbar is displayed allowing you to specify a position through which the line will line does not change
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7.5.6
Definition This option allows the user to modify an aid definition via a form. After selecting this option from the menu the user will be prompted to select an aid to be modified using the cursor. Once the aid is selected an appropriate form is displayed depending on the type of aid that has been selected. The form contains all the data that defines that particular aid type and it can be modified by entering new values.
Examples of 3D Aid Modify fo rms
7.5.7
Position
This option prompts the user to select an aid to re-position. After selection the Positioning Control is displayed and the aid origin can be graphically re-positioned using the f
toolbar
Other data that defines the aid, i.e. radius, orientation, length, etc. is not modified. This option is the same as Repositi on pick ed aid it em on the Modify menu
7.5.8
Radius
This option prompts the user to select a Circle aid. After selection the Positioning Control displayed and
toolbar is
Other data that defines the circle, i.e. position, orientation, etc. is not modified. This option is the same as Redefine radius of pick ed circle on the Modify menu
7.5.9
Extend
This option prompts the user to select a Line aid. After selection the Positioning Control toolbar is displayed and the length of the line may be changed by graphically selecting a point through which the end of the line, nearest the selected point, will pass through. The orientation of the line is not modified. This option is the same as Extend e nd of pi cked line on the Modify menu
7.5.10 Proj ect onto a P lane This option is greyed out unless there is an active Working Plane. If there is an active Working Plane this option enables the user to project the aid onto the Working Plane and orientates the aid to the plane.
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7.6
Worki ng Planes
A Working Plane, which may be a plane or a grid, can be used to control positioning operations. If a working plane is active, picked positions will be projected onto the plane. If a grid is used as a working plane, picked positions can be snapped to the intersections or cell centres of the grid. The user can create a Working Plane explicitly, using the Utilities > Working Plane options from the main menu, or the user can create a 3D Aid Plane or Grid, as described previously, and then make the aid the active Working Plane. Only one Working Plane may be active at any given time
7.6.1
Creating Working Plane s Explicitly
Selecting Utilities > Working Plane from the main menu displays the Working Plane form.
The Control form menu has only one option, Close , which enables the user to dismiss the form. The Define form menu has the following options.
7.6.2
Pick
This option enables the user to pick an existing plane or grid to be the active working plane. Once selected, the Active and Visible checkboxes are automatically checked and the selection becomes the active working plane.
7.6.3
Reposition
This option displays the Positioning Control
toolbar and enables the user to reposition the srcin of the
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7.6.3.1 Plane This option displays the Working Plane form.
The Options area of the form enables the user to Label the plane, display the plane Axes and toggle between a Filled and unfilled graphical representation of the plane, if it is displayed. The Size area of the form enables the user to specify the size of the graphical representation of the plane, when displayed. The size does not affect the actual size of the plane, which is infinite, only the graphical representation of it. The Position & Orientation area of the form enable the user to position the plane srcin and orientate the plane as previously described for Linear Grids.
Clicking the OK button on the form sets the defined plane as the active Working Plane, automatically checking the Active and Visible checkboxes.
7.6.3.2 Lin ear Grid This option displays the Working Plane
Linear Grid form. This form is identical in appearance and
functionality to the Reference Linear Grid form previously described. Clicking the OK button on the form sets the defined grid as the active Working Plane, automatically checking the Act ive and Visible checkboxes.
7.6.3.3 Radial Grid This option displays the Working Plane Radial Grid form. This form is identical in appearance and functionality to the Reference Radial Grid form previously described. Clicking the OK button on the form sets the defined grid as the active Working Plane, automatically checking the Act ive and Visible checkboxes.
7.6.3.4 Plant Grid This option displays the Working Plane Plant Grid form. This form is identical in appearance and functionality to the Reference Plant Grid form previously described. Clicking the OK button on the form sets the defined grid as the active Working Plane, automatically checking the Act ive and Visible checkboxes. If a plane or grid is the active working plane, selecting Plane , Linear Grid , Radi al Grid or Plant Grid from the Working Plane form Define menu will display t he appropriate form with all the data for the current working plane element. If a grid is the active working plane, the Working Grid snap area of the Working Plane form becomes active.
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The options are; On Picked position snaps to nearest grid intersection. Off Grid behaves as a uniform working plane. Centre Picked position snaps to nearest grid cell centre.
7.7
Worked Example (Creating 3D Aid Construc ts)
In this worked example 3D Aid Constructs will be created, copied and modified. Select Utilities > C onstruc ts from the main menu to display the 3D Aid Construc ts form. From the form menu select Create > Grids > Too lbar to display the Grids form.
Click on the Create Li near Grid icon to display the Reference Linear Grid and the Positioning Control toolbar. In the Spacing area of the Reference Lin ear Grid form enter 50 for the X and Y values. Enter a value of 20 for the Number of visible lines , click the Preview button on the form and zoom in to the displayed graphics.
Change your view direction to Iso 3
In the Orientation area of the form enter the f ollowing values in sequence. Z is X press the Return key and note the change in axis and aid direction. Y is Z press the Return key and note the change in axis and aid direction. Z is -Y press the Return key and note the change in axis and aid direction.
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Click the OK button again.
Select Create > Circl e > Toolbar from the 3D Aid Construct s form menu to display the Circles form and click the Fixed ra dius, passing th rough 2 points icon to display the Radius form, enter a value of 250 for the radius.
Set the Positi oning Control toolbar to Aid / Snap and click on the top horizontal grid line where it intersects with the sixth vertical grid line, i.e. 250 from the top right hand corner of the grid, this is the first point in defining the circle. Click on the same vertical grid line where it intersects with the centre horizontal grid line, i.e. 10 spaces below the first point, a distance of 10 x 50mm = 500mm, this is the second point in defining the circle.
There are two possible arcs that can be drawn with the specified radius between these two points. The user is now prompted to select a Polar Control point, i.e. a point that will define where the arc will pass through. Select an intersection of the right hand vertical grid line with any of the horizontal grid lines between the first and second points selected.
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Select Create > Lin e > Toolbar from the 3D Aid Construct s form menu to display the Lines form and click the Betwee n two poi nts icon. Create three lines to form the shape shown in the right hand picture.
Click on the Point to circl e tangent icon on the Lines form and create a li ne as shown.
7.8
Worked Example Continues (Modify ing and Copying 3D Aid Constru cts)
Select Modify > Position from the 3D Aid Constru cts form and select the grid. Make sure the Positioning Control toolbar is set to Aid / Snap and click on the top of the vertical Line aid indicated below. The grid srcin will reposition to the selected point.
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Select Modify > De fini tion from the 3D Aid Constructs form and select the grid again to display the Modify Grid form. Set the Number of visible lines to 22. In the Orientation area of the form enter the following values in sequence, Y is X press the Return key. Z is Z press the Return key. Click the OK button on the form to modify the grid construct.
Create Lines and a Circle to form a shape similar to the picture below,
Create the additional lines as shown below and then delete the grid and the larger circle using Delete > Pick from the 3D Aid Construc ts form menu. The aids should now look like this;
To remove the aids from the graphical user interface (GUI) open the Command Window and Key in AID CLEAR ALL
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CHAPTER 8
8
Volumes
Volumes are 3D forms, which are modelled by the user to create a representation of an outfitting item. They can be positioned directly in the ship model. They are modelled by combining a number of volume primitives. Primitives are simple 3 dimensional forms created by providing a few simple parameters. Combining them allows the user to create complex and realistic volumes easily and quickly. To use Volumes the user must be in the General Application, to switch to the General Application select Design > General Once in the General Application, select Utilit ies > Gene ral , the User General Utilities form appears. Under the Create menu the user has the possibility to create Volume Model , SubVolume or Primitives . The Volume element must belong to a Zone, the SubVolume element must belong to a Volume and the Primitives can belong to a Volume or SubVolume element.
8.1
Creating a Volume
The Volume element (VOLM) must belong to a ZONE, so using the Design Explorer navigate to ZONE 311EQUI.
From the User General Utilities form select Create > Volu me Model The Volume Model form is displayed, K ey in the Name PRELIM-TANK and then click the OK button. The VOLM element is now displayed in the Design Explorer window.
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8.2
Creating a SubVolu me
The SubVolume element (SVOLM) must belong to a Volume element (VOLM), so using the Design Explorer navigate to VOLM PRELIM-TANK . From the User General Utilities form select Create > SubVolum e
The Sub Volume Model form is displayed, Key in the Name HATCH-1 and then click the OK button. The SVOLM element is now displayed in the Design Explorer window.
8.3
Creating Primitives
Primitives can belong to a Volume (VOLM) or a SubVolume element (SVOLM), for the main body of the tank this will belong to the Volume (VOLM) element. Using the Design Explorer navigate to the VOLM PRELIMTANK and then select Create > Primiti ves from the User General Utilities f orm. The Create Primitives form is now displayed, select Cylinder
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The Primitives form appears, if the Parameters button is c licked this displays the attribute that can be applied to the primitive element i.e. Height and Diameter. To close the form select the X icon in the top right hand corner of the form.
Key in the Height 3000 and the Diameter 1000 and click the Create button, the primitive form now expands to display the Datum , Position, Rotate, and Align with P-Point functions and the cylinder is displayed in the graphical display.
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8.3.1
Volume Representation using Levels
The Used for drop down is used to select pre-defined level settings i.e. for reserved space etc. The Levels defines the range of detailing levels at which the primitive is visible. i.e., if the user builds a Volume, the user can display the primitives in layers 1 - 3, the base in layers 5 - 7 and the nozzles in layer 8 - 10. The levels visible in design determine the picture seen. The current visible levels are given by the Settings > Graphics > Representation menu.
8.3.2
Datum
The Datum area allows the Datum point to move i.e. a cylinder has an srcin and six P-Points, this will allow the datum to be sited at any of these points for ease of repositioning etc.
8.3.3
Position The Position area allows each primitive to be positioned with respect to (wrt) another element.
It is often them latereasier to create Volumes at 0, 0, 0 and then reposition
8.3.4
Rotate
The cylinder requires rotating around its U axis by 90 degrees. In the Angle field key in 90, then from the Direction pull down select Abou t U and click the Appl y Rotat ion button. This will form the main body of the tank.
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8.3.5
Ali gn with P-Poin t
The Align with P-Point allows the user to pick a P-Point on another element to align the current element through.
8.4
Creating Primitives (Cont inued)
Click the Next button at the bottom of the f orm; this returns the user back to the Primitives form. Select Dish from the options in the f orm. Key in the Diameter 1000, Radius 250, and the Height 250 and then click the Create button.
In the Position area key in 1500 in a -Y direction, this moves the dish to the end of the cylinder.
Now in the Rotate Area Key in the Angle 90 and from the Direction pull down select Abou t U and then click the Appl y Rotat io n button until the dish is in the correct position. Repeat the Dish creation to for the opposite end.
Now using the Design Explorer navigate now to the SVOLM HATCH-1 and create a cylinder to represent a hatch.
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To create the second Hatch, copy the SVOLM HATCH-1 to create a second hatch.
From the Design Explorer Navigate to the newly created SVOLM Copy-of-HATCH-1 and click the right mouse button and select Rename , key in the new name HATCH-2 and click the Appl y button.
Reposition HATCH-2 using the Modify > Primitives has been repositioned click the Dismiss button.
from the User General Utilities form, once the primitive
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The Position of the Volume Model can be modified by using the Model Editor or by keying in the new position on the command line. For this example, navigate to VOLM PRELIM_TANK in the Design Explorer , and key in Position X 122500mm Y 6000mm Z 7000mm on the command line. Then add the following elements from Design Explorer to 3D View, and set the view direction to Iso2 . The preliminary tank volume is shown positioned. /F204-RSO_XLBH8P-1 /F204-R_TB16_2 /F204-TD_1
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CHAPTER 9
9
Equipment
Equipment items consist of a collection of AVEVA Marine primitives, arranged in such a way that they physically model the real life object to some degree. When a user builds equipment, they need to decide how to model the object, just as if the user was building a plastic model. The only difference in AVEVA Marine terms is that the object is modelled at full size rather than working to a scale.
9.1
Equipment Applic ation To start the equipment application, select Design > Equipment . This sets the menus for the equipment application.
9.2
Design Explorer
From the Design Explorer window the equipment is broken down into a tree structure, starting with equipment, nozzles and then sub-equipment.
9.3 9.3.1
Toolbars Equipment Toolbars
1 2 3
4
5
1. 2. 3. 4. 5.
Create Standard Equipment Modify Properties Modify Position Modify Orientation Navigation Level
The arrow can be used to navigate to different levels of the equipment i.e. Equipment, Sub Equipment or Element
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9.4
Primitives
In order to build an equipment item, it is first needed to be decided what types of primitives to use. As an example, the simple storage vessel shown below could be constructed from a cylinder for the main body, two dishes for the ends, two boxes for the support legs and a nozzle for the piping connection. 2 x Dishes
1 x Cylinder
Equipment 2 x Boxes
1 x Nozzle
These are described in detail in Appendix A.
9.5
AVEVA Marin e Names
Any element in the AVEVA Marine database may be named. Names enable the user to identify elements and to produce meaningful reports from the database. Which elements the user attaches names to, is a matter of choice, but in general the user would be expected to name all major design items such as Equipment, Nozzles, Pipes and Valves. Conventionally, for equipment, the user would probably name the main equipment and all of its nozzles. Nozzles usually carry the equipment name plus a suffix to identify the specific nozzle. i.e. nozzle 1 of an equipment called /YY9001 would probably be called /YY9001-N1, /YY9001/N1 or simply /YY9001/1. Whatever names applied, the name convention is usually defined in the project specification used for the project the user is working on. It is probable that the project will have Autonaming rules set up for items such as nozzles so that the project conventions are followed in every instance. Attaching names to elements may be done in a number of ways. If the user is using the AVEVA Marine applications menus, most creation forms offer anan opportunity to name the element If main the user forgets to name an element, or wants to change element name, select Modify >being Namecreated. from the menu to display the Name form shown below.
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Key in the new required name, select the option to Re-name all, this will rename the equipment, nozzles and sub equipment identifiers to the same name as the equipment, then click Appl y
All of the application forms allow the user to input a name without the preceding slash (/) character. This is because the system adds this automatically during the command processing. Names cannot contain spaces and are case sensitive. i.e., /YY9001A is a different name from /YY9001a or /yy9001A. Elements in an AVEVA Marine database are unique, i.e. they cannot have the same name or reference number
9.6
SITE and ZONE
Before any Equipment, Pipes, Ventilation, etc can be created, a SITE and a ZONE need to be created. These two elements are a way of grouping items in specific areas to allow greater control of the model. A SITE is owned by the WORLD and the ZONE is owned by the SITE. Consider SITE EQUIP_4DK_FWD. This is the site for all Equipment, at 3 deck level, in the forward section of the ship. This SITE can then hold a number of ZONE elements; these could be the compartments within the Site. For example ZONE 409_EQUIP holds all the Equipment in compartment 409..
9.6.1
Creati ng a SITE
Using the Design Explorer window navigate to the WORL level, now select Create > Site from the main pull down menus, the Create Site form appears,
Key in the Name /NEW_EQUI_3DK_FWD, the user could also set the Purpose attribute of the Site from the drop down menu if required.. Click OK , and the SITE is created.
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9.6.2
Creati ng a ZONE
Using the Design Explorer navigate to the newly created SITE level, now select Create > Zone from the main pull down menus, the Create Zon e form appears.
Key in the Name 311_NEW_EQUIP, the user could also select a Purpose from the drop down menu. And then click OK . The ZONE is created.
Remember to create any element, the user needs to be positioned at the correct level in the hierarchy, so before a Zone can be created, the user must be positioned at a Site in the Design Explorer.
9.7
Creating a Grou p
Select Create > Grou p from the main pull down menus, the Groups form appears. Using the tree view, right click on any item to create a group world beneath Design WORL* and select the Create Group world or select the Create pull down menu and select Group world .
The Create Group World form appears, key in the Name /Compartment_311 and the Description Elements in Compartme nt 311 then click OK . The GPWL (Group World) for the Compartment 311 is created.
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Under a group world the user can create group sets, from the context menu, right click the group world created previously and select Create Group Sets . The Create Grou p form appears, key in the Name /OUTFIT and the Description Compartment 311 Outfit then click OK . The GPSET (Group Set) for the Aft pump room is created.
The user can now Add elements to the created Group set, select the Group Set and click the right mouse button to display the pop-up, this pop up allows the user to:Add Cu rr ent Elem ent Add Cu rr ent Elem ent Memb ers Remove Current Element Remov e Curren t Element Members Add Fro m Curr ent Li st Remove From Current List .
In this case, ZONE 311-PIPE has been made the CE, and Add Cu rr ent Elem ent Memb ers has been selected. Other Outfitting elements in Compartment 311, such as cabletray, could also be added to this Group Set if required. All the Pipes owned by ZONE 311-PIPE have been added to the Group Set. The group can now be seen to be populated in the Design Explorer ; this can be used to drag a group into the 3D view.
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9.7.1
Virtu al Hierarc hies
A Virtual Hierarchy is another method of adding elements to a Group Set. It allows an expression to be used which will dynamically add specified elements to the Group Set. Any new elements created later which fall inside the specified expression will be automatically added to the Group Set. The dynamic selection consists of a PML 1 collection expression, and is set against the SCOSEL (Access Control Scope) attribute of the Group Set (GPSET) element. Some examples of expressions which can be used are: ALL PIPE WHERE ( BORE GT 80 ) - This will add all PIPE elements in the MDB which have a
Bore greater than 80 ALL EQUI WHERE ( PURPOSE EQ
) FOR SITE /EQUIP_3DK_FWD . This will add all
Equipment elements, located beneath SITE EQUIP_3DK_FWD ALL ( EQUI HVAC ) - This will add all EQUI and HVAC elements in the MDB
In this instance, the SCOSEL attribute of the Group Set created previously can be updated to dynamically add all EQUI elements belonging to ZONE 311-EQUIP. From the Att ri bu tes form, change the SCOSEL attribute to ALL (EQUI) FOR ZONE /311-EQUIP.
The Group Set now contains all the EQUI elements owned by ZONE 311-EQUIP, and any subsequent EQUI elements added to this Zone will automatically be added to the Group Set.
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9.8
Equipment
To create Equipment elements the user can either use the Equipment applications or commands at the command line. Creating elements using the equipment applications can be done in two main ways:Creating Equipment the user can select the Create > Equip ment menu to create an empty Equipment element, were the user adds different primitives to build up the graphical representation for the Equipment item. Creating Standard Equipment - by selecting the Create > Standard option on the menu bar, this takes the user through a series of steps allowing the user to build up parameterised equipment based on a specification of standard equipment types.
or
9.8.1
Creating an Equip ment Element
Using the Design Explorer navigate to ZONE 311_NEW_EQUI created earlier, which will hold the equipment. Select Create > Equi pment from the main pull down menus, the Equipment Creation form appears.
Key in the Name /PRIMITIVE_EXAMPLES. The user also has the option to define the position of the Equipment, either using Ship Position, or by defining an X, Y, Z position WRT another element, by clicking the Position button to toggle the form between Ship Position and Position m ode.
It is often easier to create Equipment at 0, 0, 0, and then position the completed Equipment at the desired location on the ship.
The user also has the option to set some Attributes for Equipment, including Description and Function. Leave the Position of the Equipment at 0, 0, 0, and leave the Attributes values blank, then click OK . The Equipment is created
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9.9
The Axis System (Ships coor dinate System)
X -X Y
= = =
Forward or East Aft or West Port or North
-Y Z -Z
= Starboard or South = Up = Down After deciding how to represent an equipment item with the appropriate primitives, the user needs to consider both the orientation of the equipment itself and that of its primitives. AVEVA Marine models are built in a 3D world, which allows the user to position and orientate any element. The axis system used in the 3D world relates to either the ships co-ordinate system as the user would expect in ship design or compass directions. As well as using positions the user can also use absolute coordinates for X, Y, and Z. TheAVEVAPlantaxissystemcouldalsobeusedi
heusercanalso AVEVA Marine, the user needs only give the first letter of these directions, i.e. N, S, E, W, U, D or X, -X, Y, -Y, Z, -Z, and the user does not usually need spaces between the different co-ordinate directions; thus N37.5 E27.3 U is a valid direction.
9.9.1
Equipment and Primitive Orientation
Primitives like boxes should be built such that their X, Y and Z lengths are aligned with the default axis system not built in such a way that they need to be rotated from the default axis system. Obviously, some primitives will need to be rotated, but if the user tries to keep these to a minimum then any subsequent changes to the equipment will be easier.
9.10 Creating Primitives The Create Primitives form is opened by selecting Create > Prim iti ves from the main menu. The methods for creating, positioning and rotating Primitives for Equipment are the same as previously described for Volumes.
The following sections will demonstrate the creation of some other types of primitive. © Copyright 1974 to current year. AVEVA Solutions Limited and its subsidiaries.
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9.10.1 Creatin g an Extru sion The Extrusion option allows the user to create a set of extrusion vertices in various ways, depending on the requirements of the design and personal preferences. It also allows the user to set the other attributes necessary to relate these vertices to a 3D extrusion representation. The shape of an extrusion (EXTR) is defined by a loop (LOOP). The 2D geometry of the loop is defined by he Height (HEIG) attribute of the LOOP defines the distance by which the 2D shape is extruded (in the Z direction) to form the 3D extrusion volume. Using the Design Explorer navigate to the equipment element and select Create > Primiti ves from the main pull down menu. The Primitives form is displayed; select the primitive required from the available menu. i.e. Extrusion .
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In the Create Extrusion form key in the T hickness of the extrusion and then select one of the Create Methods. The user can specify the position of a new positive or negative extrusion vertex (VERT) in a variety of ways. Click on the icon which corresponds to the method the user wants to use for the next point.
The following Create Methods are available:1. Pick a point graphically using any of the standard cursor picking methods 1 2 3 4 5 6
2. Create a point by entering its explicit coordinates 3. Specify a distance and direction which define a point relative to the position of the preceding vertex 4. Construct a fillet arc with a specified radius between two picked tangent lines 5. Construct a fillet arc passing through three picked points 6. Construct a fillet arc with a specified radius, passing through two picked points, which curves towards a picked direction
In this example the extrusion will be created by entering explicit coordinates. Click the Explicitl y Defined Position button, the Define Vertex form appears, click the Appl y button and this will create the first vertex point. Create the additional vertices using the positions shown.
The Extrusion Vertexes have an attribute Fradius. If this attribute is changed to 300mm for vertex 2 and 3 then this will modify the extrusion as shown.
Fradius is an attribute that can also can be changed via selecting Modify > Primitives value to Radius field for appropriate vertices and clicking Modify button
Remove the created extrusion from the 3D view. © Copyright 1974 to current year. AVEVA Solutions Limited and its subsidiaries.
and giving any
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9.10.2 Creatin g a Revolut ion This lets the user create a positive or negative volume by rotating a user-defined loop (a 2D profile) through a specified angle around a given axis. The Axes controls let a user define the axis about which the loop will be rotated, and the plane in which the loop is defined (the start of the generated shape). When the user displays the form, it will automatically be in event-driven graphics mode ready to pick a line defining the axis
The line defining the axis of rotation will be created using an aid. From the main menu pull down select Utilities > C onstr ucts , the 3D Aid Construc ts form appears, now select Create > Line > Explic it
The Modify Line form appears, and also in the graphical view a line is shown, select the position of the line and the length. This is the start position which we will use as the rotational axis. Click OK to confirm the lines position and length.
Now using the Design Explorer navigate to t he equipment element and select Create > Primiti ves from the main pull down menu. The Create Primitives form appears, select the primitive required from the available menu. i.e. Solid of Re volu tion .
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The +ve Re volutio n form is displayed. In the Settings area, enter the Angle through which the loop is to be rotated to 90 degrees. The user can either type the angle in explicitly, or use the right button mouse menu to derive the angle by picking existing design items. From the Axes section click the Rotation Lin e button, in the prompt area of the screen a message tells the user to Pick line to rotate about . Select the line previously created to be the axis of rotation.
Now on the +ve Revolut ion form the Point on Plane button is active, select the Point on Plane button and then choose from the Positioning Control toolbar the Explicit Position option.
The Explicit Position form appears. Set the Ship Position form format to XYZ, and key in X 100.00, Y 0.00, Z 0.00. This is the plane in which the loop is defined (the start of the generated shape). The Create section on the +ve Re volut ion form is now displayed Now the user is expected to select one of the described creation methods from below. Pick points
Allows the user to pick points to create a surface to be revolved.
Pick lines
Allows the user to pick lines to create a surface to be revolved.
Define a pol ygon Define a rectangle
Allows the user to define a polygon with a specific number of sides, with given distance or length properties. Allows the user to define a rectangle with given X and Y length.
Define a circle
Allows the user to define a circle with given radius.
Defin e an arc
Allows the user to define an arc with a given radius and angle.
Define an arc by chor d height
Allows the user to define an arc with a given radius and chord height. Allows the user to pick a previously created profile to be copied for another revolution. Allows the user to pick a graphic element to derive an arc.
Pick a profile to copy Derive arc
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Click the Pick points button. In the graphical vi ew it now shows the rotational line and the start position for the shape. If desired this plane can be flipped by clicking on the Flip button.
The Positioning Control
toolbar is displayed once again, click on the Explicit Position icon.
The Explicit Position form is now displayed. Key in the values for the position of each Vertex, clicking Appl y for each new position.
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Once all the Vertex positions have been entered, click the OK button on the +ve Re volu tion form and the Revolution primitive is created.
If Modification checkbox is checked before OK button was clicked +ve Re volu tion form leads the user to Loop Vertex Editor form which could be retrieved from Modify > Primitives and used in both negative .
For more information on how to use the Loop Vertex Editor form functionalities see AVEVA Marine Structural Modelling (Basic) (TM-2221) Guide
The Revolution Vertexes have an attribute Fradius, if we change this for the vertices 3 and 4 then this will modify the extrusion as shown.
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9.10.3 Modifying Stretch / Trim a P rimiti ve A macro file will be provided by the trainer, navigate to WORLD level, then drag the macro file into the Command Window
This function allows the user stretch (increase) or trim (decrease) the dimensions of the constituent primitives of an equipment. Stretching or trimming a primitive is achieved by moving one of the end Ppoints of the primitive to another position. This can be achieved by the following options, displayed by selecting Modify > Stretch/Trim from to thebemain menu. The must make the primitive trimmed the CEuser in the
Design Explorer. All Si des ID P-Point To P-Poin t To Pline Clearance to P-Point Clearance to Pline
Allows the user to stretch / trim the primitive to a given value. Allows the user to stretch / trim the primitive to a given value in the direction of a picked P-Point on the primitive. Allows the user to pick a P-Point to be stretched / trimmed to another picked P-Point. Allows the user to pick a P-Point to be stretched / trimmed to a picked Pline. Allows the user to pick a P-Point to be stretched / trimmed to another picked P-Point with a given clearance. Allows the user to pick a P-Point to be stretched / trimmed to a picked Pline with a given clearance.
Select Modify > Stretch/Trim > To P-Point as shown..
and use the cursor to pi ck the P-Point to be stretched / trimmed
Now use the cursor again to pick the P-Point to stretch / trim the first P-Point to. A confirm dialogue box Click No
If two edge P-Points on the same primitive are selected, the distance between the two points will become zero. The procedure cannot be used to invert a primitive and the procedure is not applicable to nozzles or
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9.10.4 Slid ing a Primi tiv e The facilities available from this submenu let the user slide (move) the current element in the direction of a selected P-Point. Select Modif y > Slide > To P -Poin t and use the cursor to pick the P-Point to be slid (moved) Now use the cursor again to pick the P-Point to slide the first P-Point to. Allows the user to pick a P-Point the primitive to be moved. Allows the user to pick a Pline the primitive to be moved.
To P-Poin t To Pline
A confirm dialogue box appear
Click No
9.10.5 Checking the P-point Position o
f a Primitive
The position (coordinates) of the P-points of a primitive by using the Quer y form. For example for a Box primitive, the position of all P-points from P0 to P6 can be checked. The P-Points are in the centre of each face apart from the srcin of the box, P0, which is in the centre of the box. P4
P3
P2 For the position of all P-points for other primitives refer to Appendix A of this guide.
P0 ZLENGTH
P1 P5
P6
XLENGTH
YLENGTH
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Selecting Query > General from the main menu will display the Query form. Here the user can select the required P-point from the pull-down menu.
The position of the P-point can be queried with respect to various elements, such as Owner and World, by selecting the required element from the Wrt pull-down menu.
The position of the p-point is displayed in the Query form.
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9.11 List Lists are a temporary collection of elements on which operations can be performed that affect all the members of the list. Lists only last for the duration of Design session unless Forms & Display are saved. The current list is displayed on a pull-down on the Default toolbar.
Current List
If there is no current list defined the pull-down will display No list. The pull-down also lets the user select the current list if more than one list has been defined in the current session. Selecting Utilities > Lists from the main menu or cli cking the Create/Modify Lists icon from the Default toolbar displays the Lists/Collections form. or
The first step is to create a list by selecting Add > Li st from the form menu bar. A Create Lis t form is displayed that allows the user to give a Description to the list. The Description of the list will appear in the List pull-down on the form. Any list can be saved selecting Control > Save or restored from the previous change(s) by selecting Control > Restore Elements may be added to the list by using the Add menu on the f orm.
The Add menu allows the user to select members to add to the list. The options are; CE Adds the current element CE Members Adds the elements whose owner is the current element. Identified Adds elements by identifying them with the cursor. Pressing the Esc key on the keyboard ends the selection. Selection Adds elements selected by use of the Add to List form.
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One or more element types, i.e. SCTN, PANE, may be entered in the Selection text box to filter the elements desired to add to the list. The selection may be further refined by adding a valid PML expression to the with Rule text box. Examples of with Rule include; SPREF EQ /DIN-SPEC/HE300Awill add all HE300A sections in the selection source to the list. will add all SCTN elements whose Gtype is not equal to ANG in the selection source to the list. The source of the selection is made by clicking one of the following radio buttons. For Element
From List
Enter an element, i.e. STRU or FRMW, name in the text box or navigate to an element in the Members List and type CE in the text box. The option box on the right allows the user to Select a list name, the Drawlist or the Obstlist from the pull-down.
The selection may also be made by specifying a volume, either explicitly or with 3D picks, and selecting whether elements to be considered are either wholly or partially within the specified volume by checking the appropriate check box. Whatever method is chosen to select the items to add to the list, the selected items will appear in the m ain window of the Lists / Collections form. The format of the displayed list is controlled by the Format pull-down. The list may be displayed as element Name only, Description only or Name + Desc . The elements in the list may be highlighted in the graphical view by checking the Highlight check box at the top of the form. AVEVA Marine commands may be directly applied to the list by entering valid AVEVA Marine syntax in the text box at the bottom of the f orm and clicking the Act io n button. It is recommended that i t is used this option only if the user has a good understanding of AVEVA Marine syntax, otherwise use the list in conjunction with the appware. Examples of entries in the Action text box include; BY X 600 will move each element in the list by 600mm in the
X direction. SPREF /DIN-SPEC/HE200A will change the Specification
Reference of all SCTN elements in the list to /DINSPEC/HE200A. The contents of the list may be manipulated by removing elements from it. Selecting Remove from the Lists/Collections form menu bar gives the user the same options as the Add menu described previously, with the following additions from List All
Removes the highlighted element from the list. Removes all elements from the list.
Choosing the Selection option from the menu displays the Remove from List form which operates in the same way as the Add t o Lis t form described previously. List may be used where element selection is available on the appware forms, usually via an options box. i.e., the Position By form, allows the user to select a List as an option to apply the repositioning. In this case the entered distances would be applied to all members of the current list, which is selected f rom the Lists pull-down box on the main toolbar. © Copyright 1974 to current year. AVEVA Solutions Limited and its subsidiaries.
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9.12 Positionin g Control There are four ways of setting the position attribute, Explicitly, Relatively, Using Ship References or by using the Model Editor. Selecting Position > Explicitly (AT) will display the Positioning Control toolbar and the Explicit Position form.
The Positioning Control toolbar (event-driven graphics) is shown automati cally whenever the user needs to pick positions in event-driven graphics mode. It lets the user specify how cursor picks are to be interpreted as positions. The Working Plane toggle provides a quick way of activating or deactivating the working plane, if one exists.. If set to On, all picked positions will be projected onto the current working plane. The Positioning Control
toolbar has two option lists from which the user can make the required selections.
Pick Type option lets the user control the types of items to which cursor picking will respond. As the user moves the cursor over the 3D View, only items of the specified type will be highlighted as the cursor passes over them. The identities of highlighted elements are shown in the prompt bar, immediately above the graphical view.
The choices are, Any The user can pick any element, aid, Pline or Ppoint. Element Picking is restricted to elements. Aid Picking is restricted to drawing aids. Pline Picking is restricted to structural P-lines (Structural SCTN and GENSEC elements). Ppoint Picking is restricted to P-points. Screen Lets the user pick anywhere in the graphical view, which identifies two co-ordinates. The third co-ordinate is taken f rom the current Working Plane. Graphics Lets the user pick any graphical element (including aids, construction pins, edges of 3D geometry etc.) that is displayed in the view. External Lets the user to pick a point in the laser model point cloud, i.e. graphical data provided by the external system when using the Laser Model Interface. The Pick Method option determines how the position will be derived from subsequent cursor picks. The currently selected mode is shown in the prompt bar.
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The options are, Selects the snap point nearest to the cursor pick point.
Snap
Picked position End
Start Derived position
Applies the offset value, which entered in the adjacent text-box (i.e. 500 gives a point 500 mm from the nearest snap point, measured towards the cursor position; 500 gives a point 500 mm from the nearest snap point, measured away from the cursor position).
Distance
Picked position Start
End
- Value
+ Value
Derived position
Derived position
Derives the mid-point between two snap points along a linear item
Mid-Point
Picked position End
Start =
= Derived position
Subdivides the distance between two snap points into a specified number of parts (as entered in the adjacent text-box). Then derives the fractional position closest to the cursor pick (i.e. 6 gives a point at the nearest sixth of the distance along the line joining the first snap point to the second snap point).
Fraction
Picked position Start
End Derived position
Proportion
The length of the picked item is subdivided into equal parts (6 in this example), each of which behaves as a snap length in its own right. Thus the derived position is at the nearest integral fraction to the picked position
Derives the point whose proportional position between two snap points has been entered in the adjacent text-box (i.e. 0.25 gives a point 25% along the line joining the first snap point to the second snap point). Picked position
Start
End Value
The value is expressed here as a proportion of the distance from start to end
Derived position
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Intersect
Lets the user pick two lines (any directional items) or three planes and then it derives their intersection point. Derived position Linear items picked do not need to intersect. A derived position is determined at the projected intersection of second picked item onto first picked item, so order of picking is significant
Picked position
Second picked position Cursor
Places the derived point exactly where the cursor picks on the element. The Explicit Position form lets the user position an element either by typing in co-ordinates or by reference to the position of another design item. Use of the Datum option allows identification of the specific point on the element to which the position is to apply. Design ate Positi on allows the user
to pick the datum postion of the element using any of the facilities provided by the Positioning Control toolbar. To define a position explicitly, enter the required co-ordinates in the X / -X, Y / -Y and Z / -Z boxes, using the scrollable lists to set the appropriate direction in each case. If necessary, use the, wrt (with respect to) box to identify the element whose co-ordinate system is to be used for the Position data. By default wrt textbox is always set to World (/*) element and possible to type an element name whose co-ordinate system to be referenced, such as other EQUI elements. To define a position by reference to existing design items, use the Positioning Control toolbar and the cursor to identify the required positions by picking them in a graphical view. If required, the Lock checkboxes can be used to fix the current co-ordinate along any axis. To position another element, use the Select pull down menu options to change the focus of the form. Use the CE or Owner option if the user has already navigated to the required item, or use the Pick or Pick Owner option and then pi ck the required item when prompted. The form will display the current position and the user can then change any part of this by entering new values. The position the user gives will be relative to the Datum, which may be the Origin or a selected ID Design point. The Explicit Position button lets the user bypass any graphical picking operation by entering an explicit position. Click it to display the Explicit Position form. This form allows the position to be expressed as a Ships Grid position, and can also be changed to display the position in XYZ or ENU formats by right mouse clicking in the form to display the format options.
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Selecting Position > Using Ships Refe rences will display the Position -Ships Reference form. The Position -Ships Reference form is a tracking f orm which means when the user navigates to an element, the form automatically updates ng its position both in terms of the ships reference system and absolute position X, Y, and Z Selecting Position > Relatively (BY) will display the following menu, as well as the Positioning Control toolbar.
The values the user gives will position the item by that amount relative to its srcin.
Using Equipment or
Volume as O rigin
Using Primitiv e as Origin
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9.13 Alternative Position ing Forms The following forms can also be used to position Equipment elements and their members. In the Equipment module there are two main forms to consider which are available from the application pull-down menu:Move form Drag Move form
- accessed using - accessed using
9.13.1 Move Form
The Move form is used to m ove the current element in a given direction. This can be a specified distance in that direction, to a position relative to another element, or relative to a plane through a given component. Both the Move and Drag Move forms have four common tabs:Distance Through Clearance Towards
9.13.1.1 Distance Tab
Movement Direction
The Distance tab allows the user to move the current element so that its srcin or nominated PPoint moves a distance in a given direction.
Distance
The Parameters section of the Move form allows the user to set the following:Origin using a scrollable to select Origin, Arrive or Leave. Distance Direction WRT sets the frame of reference for the direction of movement With Respect T o a specified element.
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The WRT setting can be influenced by the four buttons as explained:-
Direction with respect to itself
-
Direction with respect to owner or first ancestor that has an orientation
-
Direction with respect to the World
-
Direction with respect to a picked element
For very simple movements the Parameters section of the form can be employed on its own with the Target section using the Relati ve To setting of No Target , for example:-
However the Target section of the form provides additional functionality:Relative To - allows the user to select f rom numerous options to determine how the element is positioned in relation to the target element or position. In Front / Behind
On Top / Under
From / Towards
Distance To Distance On Top
Distance From
Distance Under
Movement Direction
Movement Direction
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AVEVA Marine (12.1) Outfitting Foundations TM-2201 With the Relati ve To option set to something other than No Target , the Select options become available to the user. The setting of this option determines how the remainder of this form will function as shown:Selecting the Element option allows the user to specify the element to be referenced either by keying in the name or by clicking the Pick Target Element button and indicating the element in the 3D View .
Alternatively, selecting the Position option forces the users to click the Pick Target P osit button. user to the Positioning Control toolbar toion perform an This EDGallows pick tothe specify theuse position in the 3D View.
The resulting position is indicated in the 3D View as an aid as shown.
Checking the Plane Through Target check box all ows the user to specify the direction of the Plane. The current element is moved so that its srcin moves a given distance in a given direction, where the distance is measure from intersection of direction of movement and the reference plane. The reference plane is specified relative to the element or position nominated in the Select scrollable list.
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9.13.1.2 Thro ugh Tab
Plane Through
The Through tab allows the user to move the element in a given direction until it reaches a point or is relative to a plane perpendicular to the direction of movement through another point.
Movement Direction
The Parameters section of the form is identical to that detailed for the Move tab with the exception that there i s no Distance input text box.
Unlike the Move tab the Target section must be used to perform an operation. The Target section of the form i s similar to that detailed for the Move tab. However there is no Relative To scrollable list and the Through scrollable list is the same as the Select version on the Move tab.
Checking the Plane Through Target check box allows the user to specify the direction of the Plane. The current element is moved so that its srcin moves to the intersection of the direction of movement and the reference plane. The reference plane is specified relative to the element or position nominated in the Through scrollable list.
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9.13.1.3 Clearance Tab
Movement Direction
The Clearance tab allows the user to move the element in a given direction so that its obstruction volume or a Ppoint is a giv en clearance from another element. The clearance is measured in the same direction as the movement. Clearance
The Parameters section of the Clearance tab differs slightly in that the Origin also contains an All option which allows for any obstruction volumes. The user can also specify the amount of Clearance required. The remainder of this form works in the same fashion as the Move tab.
The illustration below shows how the Clearance tab can be used in conjunction with the Relative To options to great effect. In Front / Behind
Clearance In Front
Clearance Behind
Movement Direction
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On Top / Under
From / Towards
Clear ance o T Clearance On Top
Clearanc e From
Clearance Under
Movement Direction
Movement Direction
Towards Tab
The Towards tab allows the user to move the element a given distance in a direction specified in terms of another element. Distance
Movement Direction Towards Target
The Towards tab is much simpler than the previous tabs, but uses the Parameters and Target sections in an identical manner.
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9.13.2 Positionin g Using P -points All the AVEVA Marine primitives have a number of predefined points on their surfaces known as P-Points. i.e., a cylinder has seven P-Points, P0 (the srcin), P1 and P2 at either end and P3 to P7 positioned radially in the middle of the cylinder, 90 degrees apart.. P0 is normally used for general positioning whereas P1 to P7 are used for connecting or positioning relatively. The user can connect a P-Point on the current element to any other P-Point in the design. The act of connecting both positions and orientates the current element such that the two connected points are at the same position and facing each other. i.e. P1 on the cylinder connect to P4 on the box using Connect > Primi tiv e > ID Poin t
P1 P4
Refer to section 9.16 for further details.
9.13.3 Positioning Using PINs PINs are a set of ten temporary marker points which have a 3D position and direction. They can be moved around using positioning and orientation commands similar to those available for permanent outfitting elements. Once positioned, a pin may either be used as a static reference point or as a temporary P-point. The commands described here only show how to make pins visible and position and orientate them. Once this has been done they can be used for positioning and orientating design elements in any command that uses point as an argument, for example when using Position > Equipment Point > At General , covered in the next section of this guide. PIN 5 AT X1000 PIN5 DIR X WRT SITE PIN 5 PIN 5 OFF PIN 5 COPY IDP @
Pin 5 will be moved to the coordinate position 1000 from the Site srcin. Pin 5 will be orientated in an X direction with respect to the current SITE. Pin 5 will be drawn into all volume views, and can be hit by the cursor. Pin 5 will be erased. Pin 5 will be placed at the same position and orientation as the P-point or pin hit by the cursor.
When a pin is switched off, it is erased from the display, but it still exists and can be referred to by name. Pin positions are not saved between sessions.
9.14 Positionin g Equipment Point The facilities on this submenu let the user reposition an equipment element by repositioning a P-Point of one of its primitives (an Equipment Point).
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9.14.1 At Explicit From the pull down menu select Position > Equip ment Point > At Explicit , in the lower left hand corner a screen prompt appears, asking the user to Identify a poin t on FWC1 002 . By depressing the left hand mouse button and moving the cursor over the equipment the required point can be selected.
Once the point required is selected, the Position form is displayed. The user can then change the X Y and Z positions as required. Clicking the Appl y button will reposition the element with the picked P-point at the new position. If the user wants is not happy with the new position of the element, clicking the Reset button sets the element back to its srcinal position. If the position is suitable and no further positioning is to be carried out, click the Dismiss button.
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9.14.2 At General From the pull down menu select Position > Equipment Point > At Genera l , in the lower left hand corner a screen prompt appears, asking Identify a point on FWC1002. By depressing the left hand mouse button and moving the cursor over the equipment the required point can be selected.
Once the point required is selected, the Position form is displayed, from the pull down menu select the method of repositioning the P-Point and click Appl y. The options available are;
Cursor ID Cursor
ID P-Point
Name
Pin
Give two 'free space' cursor hits to define a new 3-D position. The equipment moves such that the picked P-Point is at the new position. Use the cursor to identify a primitive (sensibly a member primitive of the current equipment element, but could be any primitive). The equipment moves such that the equipment srcin is at the (old) P0 position of the picked primitive. Use the cursor to identify a P-Point (this can be from any Primitive, it does not need to be part of the Equipment being positioned). The equipment moves such that the picked P-Point moves to the position of the P-Point identified at the top of the Position form. Use the cursor to identify a P-Point within the current equipment element. The Name form appears. Enter the name of an element at the position to which desired to move the current element. Click OK button on the Name f orm. The current equipment element moves such that the picked P-Point moves to the srcin of the named element. Pin Number Use the cursorThe to identify P-Point within the current element. form appears. currentaequipment element moves equipment such that the pickedThe P-Point moves to the selected pin.
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In this example, selecting ID P-poin t and clicking Apply prompts the user to identify the design P-point the first picked P-point will be positioned to. Using the left hand mouse button select the required P-Point. If the new position is not suitable, the Reset button can be selected, this will set the equipment back to its srcinal position. If the position is suitable and no further positioning is to be carried out. Click the Dismiss button.
9.14.3 Through From the pull down menu select Position > Equip ment Point > Through , in the lower left hand corner a screen prompt appears, asking Identify a point on FWC1002 . By depressing the left hand mouse button and moving the cursor over the equipment the required point can be selected.
Once the point required is selected, the Move form is displayed, this form moves the current element so that its srcin or other P-Point lies on a plane perpendicular to the direction of movement. The plane is defined relative to a reference point. from The method of repositioning the PPoint can be selected from Through pull down m enu, and clicking Appl y.
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The options available are: Cursor
ID Cursor
ID P-Point
Name
Coordinate
Pin
Use the cursor to define the point to move to (along the move direction, i.e. the reference point). The current element will be moved in the given direction until its srcin or a P-Point lies on a line perpendicular to the direction of movement through the reference point. Use the cursor to pick a primitive to move to (along the move direction, i.e. the reference point). The current element will be moved in the given direction until its srcin or a P-Point lies on a line perpendicular to the direction of movement through the reference point. Use the cursor to pick a P-Point to move to (along the move direction, i.e. the reference point). The current element will be moved in the given direction until its srcin or a P-Point lies on a line perpendicular to the direction of movement through the reference point. Use the cursor to identify a P-Point within the current equipment element. The Name form appears. Enter the name of an element at the position to which the user wants to move the OKits current element, thusform. defining reference point srcininofthe thatgiven element. Clickuntil button on the Name The the current element willas bethe moved direction srcin or a p-point lies on a line perpendicular to the direction of movement through the reference point. The Coordinate form appears, enabling the user to select a direction and a value. This defines a plane at the given coordinate. Then, when the user clicks Appl y on the Move form, the current element will be moved in the direction given on the Move form until its srcin or a P-Point lies on a line perpendicular to the direction of movement through the reference point. Use the cursor to identify a P-Point within the current equipment element. The Pin Number form appears, enabling the user to pick a pin as the reference point. When the user clicks Appl y on the Move form, the current el ement will be moved in the direction given until its srcin or a P-Point lies on a line perpendicular to the direction of movement through the reference point.
In this example, ID P-point has been selected, and the Direction has been set to Z. Now in the lower left hand corner a screen prompt appears, asking Identify design ppoint . Picking the Ppoint at the top of EQUI FWC1003 will move the equipment in the Z direction so the two picked P-points line up in the plane perpendicular to the Z direction.
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9.14.4 Clearance From the pull down menu select Position > Equipment Point > Clea rance , in the lower left hand corner a screen prompt appears, asking Identify a point on FWC1002. By depressing the left hand mouse button and moving the cursor over the equipment the required point can be selected.
Once the point required is selected, the Move form is displayed, this form moves the current element so that its srcin or other P-Point is a given Clearance from another element, in a given Direction . The first pull down is set to show how the distance is related to the point the user will specify in the next pull down. The options available are: Infront / Behind
Can be used for any direction in a plan view.
Distance is measured along direction of movement, relative to a specified point. Onto / Under Can be used with any direction in an elevation view. Distance is measured along direction of movement, relative to a specified point. From / To Can be used for any X, -X, Y or -Y view direction. Distance is measured along direction of movement, relative to a specified point. The second pull down is set to show how the user will specify the reference point from which the clearance is measured.
Cursor ID Cursor ID P-Point Coordinate Name Pin
A cursor-identified 3D position A cursor-identified item whose srcin is at the required position A cursor-identified P-Point at the required position An explicit position whose coordinates the user will enter A named item whose srcin is at the required position A numbered construction pin at the required position
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In this example we have selected Direction X, Clearance 400mm , Infront and ID P-Point . click Appl y . Other combinations will require the user to either pick with the cursor or enter data on the resulting form, depending on how it is chosen to specify the position. Now in the lower left hand corner a screen prompt appears, asking the user to identify the P-point to be used to set the clearance from. Picking the P-point shown on equipment FWC1003 will move FWC1002 in the X direction, to a point where there is 400mm clearance between the two picked P-points.
9.15 Orientation Like positioning, orientating items can be done in a number of ways. The Model Editor is the preferred way to orientate. However, orientation options are also available using the application menus. The orientation options are split into different categories for safety reasons, so that the user does not inadvertently orient the equipment when the user expected to orient a primitive. The options on this menu let the user redefine the orientation of equipment items. The menus are split as follows. Orient ate > Axes Orient ate > Rotate Orientate > Primitive > Point
9.15.1 Orientate Axis This option lets the user orientate an element by specifying the directions of two of its axes. A limits box for the current element is drawn in the 3D View, together with a display of its X, Y, and Z axial directions. Two of the axial directions (X and Y by default) are shown in the data-entry fields in the centre of the form, with the derived third direction immediately them.controls To change thesethe explicitly, usebelow the option to select axes to be set and enter their required directions.
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Entering a value into the X text boxes will automatically update the Y text box, and vice versa.
9.15.2 Orientate Rotate This option lets the user redefine the orientation of an equipment item relative to its current orientation by rotating it through a specified angle about a given axis.
In this example the Equipment has been rotated 30 degrees, with the rotation axis set in the Z (vertical) direction.
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9.15.3 Orient ate Primit ive Point This option lets the user redefine the orientation of a member primitive of an equipment item by reorientating one of its P-Points.
In this example the direction of the P1 P-point of the BOX 6 primitive has been changed from Z to X. The primitive is rotated 90 degrees to face in an X (Forward) direction.
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9.16 Connect The Connect menu lets the user position and orientate an equipment primitive by nominally connecting it to an adjacent primitive. These options do not set up any connection cross-references (which are not applicable to equipment primitives). They only move one primitive to align it with another
The menus are split as follows. Connect > Primitive > ID Point Connect > P rimiti ve > Explici t
9.16.1 ID Point A macro file will be provided by the trainer. Clear the 3D view, then navigate to the World level and drag the macro file Primitive_Connect.txt into the Command Window
This option lets the user position one primitive such that one of its P-Points is coincident with a P-Point of another primitive. The cursor is used to select the P-Points. Using the Design Explorer navigate to the primitive the user wants to move, from the pull down menu select Connect > Primitive > ID Point , in the lower left hand corner a screen prompt appears, asking Pick on a poin t on the current item . By depressing the left hand mouse button and holding the cursor over the primitive the required point can be selected.
Once the point has been selected, the screen prompt changes asking Pick the point to conn ect to , indicate the primitive and point on the primitive to connect to. A Confirm form is displayed, click No and the first primitive P-Point is moved and orientated to the second primitive s P-Point.
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9.16.2 Explicit This option lets the user position one primitive such that one of its P-Points is coincident with a P-Point of another primitive. The P-Points are selected explicitly. Using the Design Explorer navigate to the primitive to be moved, then select the primitive to move to. The Explicit P-point Connection form will be displayed.
Connect Point
This shows the currently selected P-Point on the current primitive; i.e. the one that is to be moved. Use the scrollable list to select an alternative P-Point if required.
To Point
This shows the currently selected P-Point on the primitive that is to be moved to. Use the scrollable list to select an alternative P-Point if required.
Set the Connecting point using the scrollable pull down for the first primitive to 1 (P1), then set the To Point on the second primitive to 3 (P3) and click Appl y
9.17 Model Edito r In the Model Editor display mode, one or more elements can be selected and moved or rotated dynamically by dragging with the mouse pointer. The Model Editor mode is entered by selecting the Model Editor icon on the Model Editor Toolbar. To return from the Model Editor to Design Navigate mode select the icon again.
Alternatively, select Edit > Model Editor leave Model Editor mode.
from the main pull down menu to enter and
If Items are selected in the 3D design whilst in Model Editor Mode the Model Editor handle is displayed.
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9.18 Set Incremen t Values Select Selection > Set Increments from the main menu.
The Set Increments form is displayed, the Linear increment will change the value of the handle when dragged, the Fine linear increment will change the value when the keyboard arrows are used, and the Angular increment will change the value of the handle when dragged. Linear increment
This is specified in the currently active units, or units can be specified by using AVEVA Marine units of measure syntax. The Linear increment controls the step size used when dragging a Graphical Selection using a linear or planar handle. The
Fine linear increment
This has the same function as the linear increment, but with a default step size in 5mm. Fine 'nudges' are achieved by using the '2' and '8' numeric keypad keys or the arrow keys with the mouse button held down.
Angu lar in cr emen t
This controls the angular step size used when dragging a Graphical Selection using a rotation handle. The default step size is 5 degrees.
default step size is 50mm or 2inches.
In the Fine linear increment change the default value 5 to 1 and click the OK button.
Nowmove select1mm the pipe handle, click the arrows on the keyboard and the increments now should just at a modification time.
Linear increment
Fine linear increment
Angu lar in cr emen t
The default setting is 50mm and 5mm for fine adjustment
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9.19 Lock ing / Unlocking Objects The user can lock any outfitting element to prevent it from being modified or deleted. No changes to the element are then possible until it is unlocked. To apply or remove this protection, select Modify > Lock to display the Lock form The name of the Current Element is displayed in the form.showing the name of the current element.
Lock CE
Locks current element only
Lock CE and below
Locks current element and its members
Unlock CE Unlock CE and below
Unlocks current element only Unlocks current element and its members
Select the lock option required and then click Appl y . If a locked object is selected for modification, then an Error message will be displayed in the graphical view.
If the element is locked this will prevent it from being deleted
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9.20 Equipment M odel E ditor Pop-ups A collection of handles which together provide a mechanism for positioning and orientation of selected AVEVA Marine elements. The Locator Handle can be used to drag the entire Graphical Selection to a new position or rotate the entire Graphical Selection through an angle about a selected axis. The Locator Handle can be m oved or rotated independently of the Graphical Selection. This allows the user to set a datum for movement and alignment operations, or to set an axis of rotation about which the Graphical Selection will be rotated. The Linear Movement Handle
A handle situated on the Locator Handle, which when selected for a drag operation, constrains movement of the selection to be along the direction of the selected major axis.
The Planar Movement Ha ndl e A handle situated on the Locator Handle, which when selected for a drag
operation, constrains movement of the selection to be in the plane indicated by the planar movement handle. That is the XY, XZ or YZ plane of the Locator Handle. The Rotation Handle
A handle situated on the Locator Handle, which when selected for a rotation operation, constrains movement of the selection to be about the axis corresponding to the selected rotation handle. Rotation about single
Planar movement Linear movement in
The Locator Handle provides three ways to m ove or rotate a Graphical Selection. Dragging the linear, planar or rotation handles freehand with the mouse pointer Aligning with points, P-points, P-lines or straight lines (edges) on other displayed plant items Typing in world position, offset distance or angular displacement values.
9.20.1 L inear Handle Pop-ups The following options are available, shown by right-mouse clicking on the Model Editor linear movement handles.
Gives the Move Selection form, enabling the user to enter a value to move the graphical selection along the selected linear movement handle. Enter Value
Align wi th Featu re
Allows the user to position the Graphical Selection in relation to another object on the screen, but forces the Graphical Selection to move only along the selected axis.
Offset From Feature
Works in a similar way to Align With Feature, but also gives the user the option to
Snap to Point
specify an offset position from the selected feature. Allows the Graphical Selection to be moved to a Point feature. The Graphical Selection is not constrained to move along the direction of the Linear Handle
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Move Handle
Cancel
Allows the user to move the Locator Handle, using the same movement options as the main Linear Handle menu. These options move the Locator Handle only; they do not move the Graphical Selection. Alternatively a 'freehand' movement of the Move Handle can be accomplished by pressing the H key with the handle selected and the left mouse button held down. Moving the Locator Handle independently of the Graphical Selection enables the user to change the datum position for the next operation on the Graphical Selection. Removes the shortcut menu and deselects the selected Locator Handle.
9.20.2 Rotation Handle Pop-up The following options are available by right-mouse clicking the Model Editor rotation handles.
Enter Value
Orient to Point
Align wi th Direct io n
Align With
This gives the Rotate Selection About form, enabling the user to enter a value to rotate the graphical selection about the selected rotational axis. This allows the user to pick a p-line through a point with which to orient the Rotation Handle. This allows the user to identify features with which the handle is to be aligned. Planes will be displayed to indicate a P-Point direction (pointer symbol) or a p-line direction (symbol). Pressing and releasing the Shift key will reverse the direction of the handle. This displays the Enter Direction For Axis form which allows the user to align the handle with a specified direction, or as close as possible to the given direction, about the axis of the cable tray.
Rotate Handle
Allows the user to rotate the Locator Handle, using the same movement options as the main Rotation Handle menu. These options move the Locator Handle only; they do not move the Graphical Selection. Alternatively a 'freehand' movement of the Rotate Handle can be accomplished by pressing the H key with the handle selected and the left mouse button held down. The Locator Handle may be rotated independently of the Graphical Selection in order to change the frame of reference for the next operation on the Graphical Selection.
Rotate Handle > To World
This option aligns the Locator Handle with the World co-ordinate system, without rotating the Graphical Selection. The Locator Handle Y axis points North and the Z axis points Up.
Cancel
This removes the shortcut menu and deselects the selected Locator Handle.
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9.21 Lin ear Movement ( Enter Va lue) With the equipment item to be moved the CE, selecting the Model Editor icon from the Model E dito r Toolbar will display the Model Editor Modification handle.
Right-mouse clicking over the linear handle displays the popup menu. In this example, Enter Value has been selected.
The Move Selection form appears. The user can key in the distance to move the equipment and then click the Preview button, if the position i s correct then clicking the OK button will move the equipment. If the position is incorrect clicking the Cancel button will return the equipment back to the srcinal position.
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9.22 Lin ear Movement (Align wit h Feature) With the equipment item to be m oved the CE, selecting the Model Editor icon from the Model Editor Toolbar will display the Model Editor Modification handle.
Right-mouse clicking on the linear handle displays the pop-up menu. In this example, Alig n w ith Featu re has been selected. Moving the cursor over the element to be aligned with will show the proposed new positions of the equipment. Once the required position is achieved, left-mouse clicking on the point will move the equipment.
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9.23 Moving the Model Edito r Handle With the equipment item to be moved the CE, selecting the Model Editor icon from the Model Editor Toolbar will display the Model Editor Modification handle.
Right-mouse clicking over the linear handle displays the pop-up menu. In this example, Move Handle > Snap to Point has been selected.
As the cursor is moved around the equipment, the Model Editor handle will snap to possible new positions as the cursor is moved over them, such as on P-points, geometry edges and mid-points. When the desired position is achieved, left-mouse clicking on the point will move the handle.
The linear movement features can now be applied to the new handle position. If the cursor is clicked in the 3D graphical view the handle will return to its srcinal position
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9.24 Moving Equip ment ( Snap to Point) Right-mouse clicking with the cursor over the linear handle will display the pop-up menu. In this example Snap to Point has been selected. Moving the cursor over the foundation will display the possible points to snap to, i.e. end points and mid-points on the foundation geometry. As the cursor moves over the points, the equipment moves to show the proposed new positions. Left-mouse clicking the point required will move the equipment.
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9.25 Planar Movin g (Enter Va lues) With the equipment item to be moved the CE, selecting the Model Editor icon from the Model Editor Toolbar will display the Model Editor Modification handle. Right-mouse clicking with the cursor over the planar movement handles displays the pop-up menu. In this example Enter Value has been selected.
Clicking Enter Value from the pop-up menu displays the Move Selection form. The user can enter the planar distances in the text boxes. Clicking the Preview button shows the proposed new position of the equipment. If the position is correct then clicking the OK button will move the equipment to this point. If the position is incorrect clicking the Cancel button will return the equipment back to the srcinal position.
The planar features work in the same way as the linear features only they use two axis positions instead of one.
Planar U, W axis
Planar V, W axis
Planar U, V axis
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9.26 Angu lar Movement (Enter Value) With the Model Editor Modification handle displayed, right-mouse clicking the rotational movement handle, displays the pop up menu.
Selecting Enter Value displays the Rotate S election about U form. Here the user can enter the angle to rotate the equipment. Clicking the Preview button shows the proposed new angle of the equipment. If the rotation angle is correct then clicking the OK button will rotate the equipment. If t he angle is incorrect, clicking the Cancel button will return the equipment back to the srcinal angle.
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9.27 Angular Movement (Orient to Point) With the mouse button over the rotational movement handle, clicking the right mouse button displays the pop up menu.
In this example, Orient to Poin t is selected. Moving the cursor ov er points on the f oundation will show proposed points the equipment will be orientated to. The equipment is rotated so the linear handle nearest the selected rotation handle is aligned with the point the cursor is currently over. When the cursor is over the desired point, left-mouse clicking will orientate the equipment to this point.
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9.28 Angular M ovement (A lign with Direction) With the mouse button over the rotational movement handle, clicking the right mouse button displays the pop up menu.
In this example, Alig n w ith Dir ect ion is selected. Moving the cursor over edges on the foundation will display planes, and rotate the equipment aligning the linear handle nearest the rotation handle picked with the plane. When the cursor is over the desired edge, left-mouse clicking will orientate the equipment to this new direction.
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9.29 Angular M ovement (A lign With) With the mouse button over the rotational movement handle, clicking the right mouse button displays the pop up menu.
In this example, Alig n w ithis selected. Clicking Align With will display an form. As the rotation handle nearest the X axis of the equipment was selected, the form title is Enter Direction For X Axi s . Entering Y in the Direction text box will align the equipment in this direction. Clicking the Preview button will show the proposed new orientation. If the rotation is acceptable, clicking the OK button will accept the new orientation.
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9.30 Rotatin g the Model Edito r Handle The Model Editor handle can be rotated to allow the Linear, Planar and Angular options of the Model Editor to be applied in different orientations. With the mouse button over the rotational movement handle, clicking the right mouse button displays the pop up menu.
The options available are Rotate H andle > E nter Value / Orient To Point / Ali gn With Direct ion / Ali gn with / To World . These work in the same way as the equipment rotation covered previously, however only the Model Editor handle is rotated, not the equipment. In this example, Enter Value has been selected. This di splays a Rotate Selection.. from, where the handle can be rotated a given angle. Entering the required angle, in this case 30 degrees, and clicking Preview will show the proposed ne w orientation of the Model Editor handle. If the rotation is acceptable, click OK .
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9.31 Deleting an Equipment P rimit ive To delete a primitive, first the user must navigate to the primitive in the Design Explorer to make it the Current Element. The primitive selected is highlighted in the 3D view.
To delete the primitive, the user can either: Right-mouse click on the primitive in the Design Explorer, and select Delete from the pop up menu or
Click the Delete CE icon from the Default toolbar. or
Select Delete > CE from the main menu.
The primitive to be deleted is highlighted in the 3D view, and a Confirm form is displayed.
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Clicking Yes in the Confirm form will delete the primitive.
9.32 Deleting an Equip ment The same methods used to delete a Primitive can be used for deleting an Equipment element. With Equipment elements, the user can navigate to the element in the Design Explorer, but can also graphically pick the equipment in the 3D view to make it the Current Element.
The Equipment to be deleted is highlighted in the 3D view, and a Confirm form is displayed. Clicking Yes will delete the Equipment element.
If an equipment / primitive has been deleted by mistake and the changes have not yet been saved then by clicking the Undo icon from the Model Editor Toolbar, the equipment / primitive will brought back and visible in the Design Explorer and the graphical view once again
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9.33 Editing E quip ment Primitiv es Graphic ally In Equipment Editing mode, individual member primitives (including negative primitives) can be modified graphically using the standard movement handles. The user does not need to be in the Equipment application to be able to use the graphical equipment editing facilities
To enter equipment editing mode and edit an equipment primitive enter Model Editor mode by clicking the Model Editor icon from the Model E ditor Toolbar.
Right-click on the equipment and from the pop up menu and select Edit Me mbers of Equipment . All other elements except the selected Equipment will be displayed translucent in the 3D view.
If the Equipment is built up using sub-equipment elements, right-clicking on the equipment once again will display Edit Members o f SubEquipment in the pop-up menu. Now all elements in the Equipment other than those owned by the selected sub-equipment are displayed translucent. Notice how all other elements except the selected Equipment become translucent in the display.
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When in the Equipment Editing mode, the user is able to graphically pick individual primitives to edit, and the Model Editor handle is displayed at the srcin or the selected primitive. This modification handle works in the same way for primitives as previously described for equipment elements, allowing linear, planar and rotational movements for each individual primitive. In this example, the cylinder has been moved up 800mm.
To leave equipment editing mode, right click on the active equipment and from the pop up select Exit Equipment E dito r
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Exercise 3 ( Correcting Errors u sing Model Editor) The object of this exercise is to correct the errors on two items of Equipment and their foundation. Clear the 3D view, navigate to World level, and add in the datal file . This will add a foundation and two items of equipment (pumps) to the Design Explorer and 3D view. It will be apparent that there are some errors with the items of equipment which will require correcting. These errors consist of the following: Size erro rs Positional errors Orientation errors
Some primitives have one of their size attributes incorrectly set. The task is to identify which attributes are wrong and correct them. The Equipment elements are positioned incorrectly, and also some primitives are incorrectly positioned within the owning Equipment. Equipment and primitives are incorrectly orientated.
The method used, to change the size parameters are influenced by the type of shape the user is changing. Quite appropriately, the different shapes have differing parameters to control their size. Cylinders have Height and Diameter, whilst Boxes have Xlength, Ylength and Zlength. To change the size parameters of a Primitive, the user can navigate to the primitive using the Design Explorer, and then either select Modify > P rimiti ve and set the size from the Modify Primitive form, or the Att ri bu tes form can be used to edit the attribute values.
The foundation 311-FOUND needs to be repositioned to accommodate the two pumps. The whole foundation has to be selected before using the Model Editor to rotate and reposition. The equipment YY9008 needs to be re-assembled the same as YY9007, i.e. two cylinders need to have their Diameter attributes changed, and one cylinder and one extrusion need to be re-assembled in the correct position and orientation. Use equipment YY9007 to find out what the correct diameter attributes should be. YY9008
YY9007 311-FOUND
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9.34 Equip ment Nozzles A nozzle is an interface point between the equipment and the connecting Pipework. Nozzles are positioned and orientated (and given a height dimension) like other primitives, but must be selected from the catalogue via a Specification (for the bore to be assigned). Using the Design Explorer navigate to the equipment element /LOS1011 to which the nozzle will belong. Now to create the nozzle select Create > Nozzles from the main pull down menu.
The Create Nozzle form is displayed, key in the Name for the Nozzle /LOS1011-N3, and key in the Height 200mm
Now click the Nozzle Typ e button and a Nozzle Specification form appears. Set the nozzle specification to DIN DICHTFLAECHE C, Generic Type to ND-16RF, Nominal Bore to 25 and then click Appl y , then Dismiss to close the Nozzle Specification form.
Now on the Create Nozzle form, the nozzle specification and parameter have been set, click Appl y , the nozzle is displayed in the graphical view, positioned at the srcin of the owning Equipment, and will require moving to its correct position and orientation within the equipment.
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9.35 Modif ying the N ozzle Specification Using the Design Explorer navigate to the nozzle that requires to be changed, Select Modify > Nozzle Specification from the main pull down menu. The Nozzle Specification form appears, this allows the user to change the Specification, Generic Type and the Nominal Bore. In this case the Nominal bore has been changed. Click Appl y to activate the changes, the graphical display will change to the new nozzle size.
25NB Nozzle
50NB Nozzle
The Nozzle Attributes form is displayed by selecting Modify > Nozzle Attributes from the main menu. This form can be used to change the nozzle attributes, including Height, Description and Purpose.
These Attributes could also be changed using the standard Att ri bu tes form
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9.36 Work ed Example
Creating an Equip ment
In this worked example, an Equipment element (a simple vertical vessel) will be created. EQUI elements need to be created in a Zone. In this example, the previously created Zone 311_NEW_EQUI will be used.
9.36.1 Create the EQUI Elemen t Clear the 3D view, and make Zone 311_NEW_EQUI the Current Element. From the main menu, select Create > Equip ment , and the Equipment Creation form is displayed. In the Equipment Creation form, enter FWC1500 in the Name text box, leave the Position at X0, Y0, Z0, leave the Attributes empty, and click OK. The EQUI FWC1500 is created.
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9.36.2 Creating Primitives The next stage is to create Primitives which will be used to represent the physical geometry of the vessel. A Cylinder primitive will be used for the main body of the vessel. Make the newly created EQUI the CE, then from the main menu select Create > Primitives . The Create Primitives form is displayed. Select Cylinder from the Primitive Elements options, and the Create Primitive Cylinder form is displayed.
In the Create Primitive Cylinder form, enter 500mm for the Height, and 300mm for the Diameter, and click Create .
The Cylinder is created, and the Modify Primitive Cylinder form is displayed, allowing the user to resize, reposition or reorientate the primitive if required. In this case leave all the settings as they are, and click Next .
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The next stage is to create a Dish primitive to represent the dished end of the vessel. Clicking Next from the Modify Primitive Cylinder form will have returned the user to the Create Primitive form. Select Dish to display the Create Primitive Dish form. Enter 300mm for the dish Diameter, 100mm for the dish Height, and click Create . The Dish is created, positioned at the srcin of the owning Equipment.
Clicking Create changes the form to Modify Primitive Dish mode. The dish needs to be moved 250mm in the Z direction, to be positioned at the top of the cylinder. In the Z position textbox, enter 250mm . The dish is moved 250mm up to the top of the cylinder.
Dismiss the Modify Primitiv e Dish form. © Copyright 1974 to current year. AVEVA Solutions Limited and its subsidiaries.
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9.36.3 Create Nozzles The next stage is to create the two Nozzles at the top of the cylinder. From the main menu, select Create > Nozzle , and the Create Nozzle form is displayed.
To create the first nozzle, enter FWC1500-N1 in the Name textbox. From the form, click the Nozzle Type button to display the Nozzle Specification form, using the pull-down menus complete the form as shown below. Click Appl y , then Dismiss the form.
The Create Nozzle form updates to show the specification and bore set from the Nozzle Specification form. The next step is to set the orientation, position and nozzle height. Key in the Orientation P1 as Z and the Height of the nozzle as 75mm . Enter 425mm in the Z position textbox to position the Dish 425mm in the Z (upward) direction, WRT the owning, then click Appl y . The nozzle is created.
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The second nozzle now needs to be created. Using the same method as before, create the new nozzle, named FWC1500-N2. Set the Nozzle Type as ND-16RF and 15 Nominal Bore, the nozzle P1 orientation as Z, the nozzle height as 200mm , and position the nozzle 425mm in the Z direction, and 125mm in the -Y direction
The second nozzle /YY9991/N2 must be rotated 30 degrees around the first nozzle /FWC1500-N1. Indicate the equipment and then click the Model Editor icon from the Model Editor Toolbar. The Equipment modification handle appears, now click the right mouse button with the cursor over the equipment and select Edit Members of Equipment
Selecting the nozzle to be rotated, FWC1500-N2, in the graphical view will allow the equipment modification handle become available for the nozzle only. Move the cursor over the equipment modification handle and then click the right mouse button, from the pop up menu select Move Handl e > Snap to Poin t
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Move the cursor over the required P-Point (P1 p-point on nozzle N1) as shown and then click the left mouse button. Now that the handle is located at the nozzle in the centre of the equipment, the nozzle can be rotated 30 degrees, with the axis of rotation at the centre of the vessel.
Turn off the Model Editor.
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9.36.4 Negative Primitive Negative primitives can be used to create cut-outs in positive geometry. A Negative primitive must belong to a Positive (solid) primitive. In this example, a negative cylinder is to be added to the cylinder of the equipment. Using the Design Explorer navigate to the cylinder which is to own the negative primitive. Select Create > Primi tiv es from the main pull down menu and the Primitives form is displayed. Click the Switch to Negative Primitives button and the main form changes to Create Negative Primitive mode. Click the Cylinder option from the Primitives form.
The Create Negative Primiti ve Negative Cylin der form is displayed. Key in 250mm for both the Height and Diameter. From the Obstruction pull-down menu, set the Obstruction level to None and click the Create button. The negative primitive is created at the srcin of the owning cylinder, and the Modify Negative Primitive form is displayed. Since the negative cylinder is located completely inside the owning cylinder, it will not be visible in the model
In the Rotation area of the Modify Negat ive Primiti ve form, enter an angle of rotation of 90, and select the Direction of the rotation axis to be U. Click the Apply Rotation button, and the negative cylinder is rotated 90 degrees around the U axis.
Ensure the Holes Drawn option is Off, in Settings > Graphics > Representation. This will allow the negative extrusion outline to be selectable for use with Model Editor.
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The negative cylinder now requires moving to its correct position. Indicate the equipment and then click the Model Editor icon from the Model Editor Toolbar. The Equipment modification handle appears, now click the right mouse button with the cursor over the equipment and select Edit Me mbers of Equipment
Once again click the right mouse button with the cursor over the negative equipment cylinder and select Edit Members of CYLINDER , this allows the negative cylinder to be moved using the equipment modification handles. Move the Negative cylinder to its required position.
To see the hole, select Settings > Graphics , the Graphics Settings form appears. Select the Representation tab and tick the Holes Drawn box and then click Appl y
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Exercise 4 - Create Equipment (Pressure Vessel) Model the pressure vessel shown below. The pressure vessel belongs to Zone 311_NEW_EQUI. Use the equipment name SAS1500. Nozzle
Specification
Generic Type
Nominal Bore
N1 N2 N3 N4 N5 N6
DIN DICHTFLAECHE C DIN DICHTFLAECHE C DIN DICHTFLAECHE C DIN DICHTFLAECHE C DIN DICHTFLAECHE C DIN DICHTFLAECHE C
ND-16RF ND-16RF ND-16RF ND-16RF ND-16RF ND-16RF
150 65 150 150 150 150
Nozzles N5 and N6 extend 900mm from the srcin of the main body of the pressure vessel. The Negative Volumes are 830mm Diameter 900 400 200
2500
2800 2250
1250 850 950 250
550 25 900
1400
750
View Looking Fwd (X )
View L ookin g Aft (-X)
N1
N1
N2
425
N2
N4 N6
N3 30
N3
N5
N1
N6 N5 N2
30
N5 N4
N3
250
45
Plan View (-Z)
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Isometric 3
Isometric 2
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9.37 Standar d Equip ment
a Worked Example
The Standard Equipment utility allows the user to select any standard equipment item from the range of parameterised design templates available to the user. Using the Design Explorer navigate to the Zone in which the Standard equipment is to be created, in this case Zone 311_NEW_EQUI, then select Create > Standard Equipment from the pull down menus or click the Create Standard Equipment icon from the Equipment Toolbar.
or
The Create Equipment form appears, key in the name of the equipment LOS1500 and select the Specification radio button. From the specification scrollable list select AVEVA Standard Equipment .
From the standard list select the standard required, in this case tangential offset
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Then click the Properties button. This will display the Modify Properties form This form shows a Plotfile drawing of the Standard Equipment element, showing the dimensions which can be set.
In the Modify Properties form, enter the required values A=1390, B=510, C=154, D=155, E=340, F=180, G=545, H=70, J=135 and click OK
Click the Appl y button to accept the choice, the Positioning Control icon.
form appears click Explicit Position
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The Explicit Position form is displayed. Key in the X 131000, Y 7000, Z 6350 positions and then click Appl y . The equipment is created with the srcin at the specified position.
The Create Equipment form can now be di smissed. Having given an explicit position for the pump, linear or rotational adjustments could be made using the Model Editor.
If required the attributes for the newly created pump could be changed by using the Att ri bu tes form as covered earlier in the guide.
The equipment attributes will be used later when the user looks at database reporting. The Modify > Properties function can be used at any time to change the parametric sizes of the standard Equipment.
The two Nozzles on the newly created standard equipment will need to have their name and nozzle specification set. Using the Design Explorer navigate to each nozzle in turn , click the right mouse button and from the pop up menu select Rename . The Name form is displayed, key in the new nozzle name (LOS1500-N1 and LOS1500-N2 ) then click Appl y
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To modify the nozzle size and rating, select Modify > Nozzle Specification from the pull down menus. The Nozzle Specification form appears, from the scrollable lists set the specification to DIN DICHTFLAECHE C, Generic Type to ND-16RF, and the Nominal Bore to 100 and then click Appl y
The Nozzle Attributes can also be m odified by selecting Modify > Nozzle Attributes , the Nozzle Attributes form is displayed, once the required attributes have been changed, click the OK button.
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9.38 Selection Tables The Selection Table radio button option on the Create Equipmen t form allows the user to select Equipment from a table. Selection Tables for Equipment elements need to be created in the catalogue. The table can be sorted and filtered to restrict the number of components displayed f or selection. In Selection Table mode, the user can select the main category of equipment to be selected from. These could any project specific equipment catalogues.
Once the overall category is selected, the user can further filter available selection in the grid by using the Type pull-down menu.
If the project has been configured with User Defined Element Types based on Equipment, they will appear in the User Defined Type list. When the equipment element is created, it will be created as the User Defined Type selected from this list.
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9.39 Copying Equipment Rather than create another standard equipment item, or even an equipment created with primitives, the user can use the Copy facilities in the equipment application to create a duplicate pump and then rename it to become a unique element. Using the Design Explorer navigate to the previously created Equipment LOS1500 . Select Create > Copy > Off set from the main pull down menus. The Copy with Offset form is displayed. Key in 1 for the Number of Copies and 1000mm for the U Offset required, and click Appl y
A Confirm window is displayed, giving the user the option to retain the created copies. Click Yes on the form, and the new Equipment element is created.
Use Modi fy > Name to change the name of the equipment to LOS1501 , and the nozzles to LOS1501-N1 and LOS1501-N2
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The Object to be copied can be selected using the Object pull-down menu. The options are CE, List or Pick .
The copy to option can be selected using the to pull-down menu, the options are CE and Rel.
The CE option allows the user to navigate to a desired position in the hierarchy and pick the CE option; the Rel.item. copied elementinwill created as here. option (relative) will create the new copied element in the same position thebe hierarchy theThe copied
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Exercise 5 (Create Standard Equipment (Heat Exchangers)) Create the two stacked exchangers, /SWC1500 and /SWC1501. Create the Equipments under existing Zone 311_NEW_EQUI. These can be built using standard equipment; the two standard equipments should be created without any supports. Use .
Use the dimensions on the drawing below to build these two Heat Exchangers. Build one exchanger and then use copy function for the other. The Nozzles should be rotated and the sizes checked. Check that the Nozzle Names and specification have been changed to correspond with the Equipment Arrangement drawing shown below. Nozzle
Specific ation
SWC1500-N1 SWC1500-N2 SWC1500-N3 SWC1500-N4 SWC1501-N5 SWC1501-N6 SWC1501-N7 SWC1501-N8
DIN DICHTFLAECHE C DIN DICHTFLAECHE C DIN DICHTFLAECHE C DIN DICHTFLAECHE C DIN DICHTFLAECHE C DIN DICHTFLAECHE C DIN DICHTFLAECHE C DIN DICHTFLAECHE C
SWC1500 SWC1501
Generic Type
Nomin al Bore
ND-16RF ND-16RF ND-16RF ND-16RF ND-16RF ND-16RF ND-16RF ND-16RF
100 150 150 100 100 150 100 150
3000 305
550
100 N2
N1
460 460 570 N4
N3 N6
N5
460
460
460 Dish Radius 50
N8
N7 25
1800 View Looking Aft (-X)
The position of the Explicit Position for Equipment SWC1500 is X 122400, Y -3150, Z 7500
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9.40 Modif ying a D esign Ite ms System Attribute A system can be assigned to an Equipment item, for example a system could be applied corresponding to the system of the connecting pipework. More than one system can be assigned to an equipment.
Using The Design Explorer navigate to the Equipment that requires its design system to be modified, in this case SWC1500, created in the previous exercise. Select Utilities > Systems . And the Modify Design System form is displayed. With the Main Systems tab visible, navigate to SYSGRP SWC. With this system highlighted, the System Members grid of the form is populated with all Equipment elements which currently belong to this system.
Right-mouse click /SWC1500 in the Database Items grid and select Add Sel ect ed Element(s) to this System .
It is possible to add Equipment elements to multiple Systems.
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The Modify Design System form in now updated to show the new system in Main Systems tab and System Members grid. There is also a Description and function field that can be populated if required.
The Main Systems tab shows systems directly referenced by the selected element. The Owning Systems tab shows all systems associated with the selected element, including those inherited from elements higher in the Design hierarchy.
Clicking on the Appl y Att ri bu tes button, or right clicking on the equipment in System Members grid and selecting Appl y Att ri bu tes will apply the Systems Description and Function attributes to the Equipment element.
It possible to remove an element from a design system by right clicking and selecting Remove Selected Element(s) fro m this Syst em in the System Members grid, or by modifying the system attribute of the element(s). The system attribute is mdsysf
The form can be closed by clicking the Close button.
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9.41 Creating E quipment P oints This will allow the user to create a design pointset if none exist, this also lets the user create or modify the design points for a template. Each type of design point is stored in an appropriate element (DPCA= Cartesian; DPCY=Cylindrical; DPSP=Spherical) owned by a Design Pointset (DPSE). This will enable the user to create points that will be used for the equipment associations. Using the Design Explorer navigate to the element that requires new points to be added, then from the pull down menu select Create > Point s , the Design Point s form is displayed.
The form lets the user build up and edit a list, each line represents one design point. All editing options are Create , Modify and Delete . To create a new design point, select the required point type from the Create menu. The options are; Cartesian Point Cylindrical Point
Specified in terms of X, Y coordinates only. Specified as position on surface of cylinder at given position and with given
Spherical Point
dimensions. Specified as position on surface of sphere at given position and with given dimensions.
From the Design Points form, Select Create > Cartesian form appears. Key in a description Top Flange Alignment button.
. The Create Cartesian Desig n Point in the Purpose field key-TFFA then click the OK
The Purpose could be set to say TOFA, BOFA etc. for the values to be display in the Equipment Associations form. For this to work the user needs to have the characters FA in the third and fourth character i.e. TOFA, BOFA etc.
From the Point Direction section of the form key i n the Direction of Design Point (Z) Z and the Normal direction (Y) Y
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Now from the form in the Positioning section click the Pick button, and the Positioning Control displayed. Set the Positioning Control settings to Ppoint and Snap
toolbar is
Holding down the left mouse button over the equipment pick the Ppoint to snap to.
The Positioning area of the Design Points form updates to shows the position to be used for Design Point. Click OK and the newly created Design Point is added to the list on the form, has been added to the Design Explorer and can be seen as an aid in the graphical view.
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Several Design Points can be added to the object wherever necessary to suit the desired Equipment Associations, as shown below. Adding Design Point Number 2
Adding Design Point Number 3
Add the same design points to EQUI LOS1501.
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9.42 Equipment Associations Associations can be created between items of Equipment. These Associations can be tested to check if an equipment has moved from a required position, with respect to another Equipment element. Before an equipment association can be created an Ass o ci atio n Wo rld (ASSOWL) and an Asso ci atio n Gr ou p (ASSOGP) must exist. If this is not done then the following error will be displayed. The association world (ASSOGP) ASEQ in order to hold the association.
purpose set to
If no association world exists the command window can be used to key in NEW ASSOWL /BASIC_ASSOCIATIONS and NEW ASSOGP /BASIC_ASSOCIAT IONS_GROUP.
Set the Purpose of the ASSOGP to ASEQ
Drag into the graphical window Equipments LOS1500 and LOS1501 . From the pull down menu select Utilities > Equipment Ass oc iat io ns , the Equipment Associations form is displayed. Click the Select Ass oc iat io n i tem and then pick an element to associate with. In this case pick the equipment LOS1500 .
The Equipment picked is now displayed complete with all the Equipment points avail able for Equipment Associattions, (i.e. all Points which end in FA).
In order for Association Worlds to be visible in the Design Explorer, the user must have the Hide non-user System Data checkbox unchecked in the Explorer Settings form (open the form by selecting Settings > Explorer ).
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There are several different association types that can be selected, the association types are;
Mate
True Distance
Ali gn
Parall el
Elevation
Horizontal Distance
Parall el Offset
Point above line
In this case a new association will be made using the Align option, select the Alig n radio button and then click the Select new Associ ation partner and click LOS1501 in the graphical view.
The Equipment Associations form changes to now show the two equipments and a pull down for the Use reference Plane . This pull down may be used to select previously created Design Points. Select the FFFA point for both Equipments.
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Key in the Association Name BASIC_TEST and then from the S eparation pull down select Max and key in the max allowable distance in this case 0.00. Now click the Create Associatio n button. Now in the Equipment Association form, in the Ass oc iat io ns betwee n th ese objects section, the BASIC_TEST shows the test Results as Passed . Close the Equipment Associations form.
9.42.1 Modifying Associations Using the Design Explorer, navigate to the equipment element that requires its association to be modified, in this case LOS1500. From the pull down menu select Utilities > E quip ment Associations , the Equipment Ass oc iat io ns form is displayed. This shows the association in the Participates in associations section, select the association BASICS_TEST. This now activates the Modify Associations and Delete Associations. Click the Modify Ass oc iat io ns link at the bottom of the Equipment Association form.
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Right-mouse click on the BASIC_TEST Association, and a pop-up menu is displayed. This gives the user the following options: Navigate To the Association in the Design Explorer.
Test this Association
will check the association, and either display Passed or Failed .
will display an Ass oc iat io n Detail form displaying all the Property and Value of each for the association. Ass oc iat io n Det ail s
The association can also be modified, by clicking the Modify Association link label. In this instance, change the separation to 10mm , and the pull-down operator to Equals , then click the Appl y Chang es button.
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Because of the changes the association now fails i.e. Height between the two design points does not equal 10mm.
As well as the Modify Association link label, the user also has the option to delete an association ( Delete Associ ation link label) and also to change the association partner Equipment element ( Change Ass oc iat io n Partn er link label).
Close the Equipment Associations form.
9.42.2 Association Manager The Association Manager allows the user to view all the associations created using the Equipment Associations utility and the standard Aveva Association object in a form. To display the Ass oc iati on Manag er , select Utilities > Associations > Associations .
There could be many associations created in a project so the form allows various filtering methods.
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The Ass oc iat ion Manager form is spilt into 3 areas. The first is the list of the Ass oc iati on s . This shows the Association, Description, Purpose, Status and the 2 associated item names.
The second panel, Restrictions , shows the restrictions that make up the association and the status of the restriction. Many associations are made up of 1 restriction but a few are made up of a number of restrictions, any of which could lead to the failure of the association
The third panel, Ass oc iati on Detail , provides additional information regarding the association.
The Associations section of the Association Manager form, has several right click options,
View Association Items
This option creates a new 3D view just showing the association items.
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This option allows the user to navigate to the Association, or either of the Association items in the Design Explorer. Navigate To
Ass oc iat io n Delete Associ ation Export to Excel
Ass oc iat ion Item 1
Ass oc iat io n It em 2
This deletes the association. This saves the association to an association report in .xls format.
Print Preview
This gives a print preview of the Association, with the option to create a print of the Association.
The Ass oc iat io n Det ail section also has some right-mouse click options, Navigate to Target , Export to Excel and Print Preview . These work in the same way as the options in the Associations area of the form.
Association Stores allow the user to organise their associations into different Associations worlds. For details on the Association World creation refer to
Association Stores allow the user to organise their associations into different Associations worlds. For details on Association World creation refer to Training Guide TM-2252 - Project Administration.
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9.43 Standard Model Library The purpose of the Standard Model Library is to provide an easy to use method of collecting multi-discipline design data that can be copied and then placed elsewhere in the model. While this function is available to all users it may be sensible if the use of the creation functions is restricted to lead users, simply to ensure good housekeeping. Also the user must have write access to the elements in order to add them to the Standard Model Library. The creation of Standard Model Library elements is covered in Training Guide TM-2252 - Project Administration.
9.43.1 Placing Ite ms fro m the Standa rd Model Libr ary The first task is to create a Site named SML_Site , and a Zone named SML_Zone where the placed Standard Model Library item is to be stored.
Navigate to Zone SML_Zone, and from the main menu select from the main pull down menu.
At first use, there will be no Standard Model Library data in the project. In this event, the user is prompted to load sample Standard Model Library test data. Click Yes on the form and the sample data is loaded into the MDB, owned by an Application Data World (APPLDW).
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The Create Standard Model Library Item form is displayed, with the loaded sample data available from the Library and Library Area pull-down menus. The upper section of the form shows the Storage Zone and contains a Zone button that allows the user to navi gate to an alternative if required. If the Item to be placed is a Zone then it will have the same owner as the Storage Zone shown on the form.
If the user is positioned incorrectly in the Design Explorer a warning is provided on the form.
The Toggle Name/Description check box will switch between the Library Items names and descriptions in the grid..
The pull downs adjacent to the Library and Library Area allow the user to select alternative items. The Items held by the selected Area are then listed. Selecting an Item will show the graphical representation on the bottom of the form. Consideration needs to be made for items such as this that contain multi-discipline elements, in this case STRU and EQUI, as to whether this is consistent with the current database structure.
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The New Instance section of the form all ows the user to specify a name and orientation prior to the creation of the elements. The Name given to the new instance acts differently, depending on the collection method that was used to create the Standard Model Library item. For instance if multiple elements have been collected then the name will be used for the owning Zone. This will require the members to renamed accordingly.
However if a single STRU, EQUI, PIPE OR HVAC element has been collected on its own then the name will apply to that element, and the element is created beneath the specified Zone.
Auto-naming can be applied, if a rule exists by checking the box. This will grey out the Name text field as it is no longer appropriate.
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Once the name and orientation information have been completed the user can click the Create and Position link label. The Positioning Control toolbar becomes active all owing the user to make various selections to position the srcin of the element. Specifying a position in the graphical display will result in the creation of the elements, adding them to the graphical view and the Design Explorer. In this example, the Two Pumps vertical arrangement library item has been selected, and the name Pumps_and_Foundation entered into the Name text box.
Clicking the Create and Position link label will activate the Positioning Control toolbar, allowing the user to either graphically pick a position for the new instance, or using the Explicit Position option. In this case, click the Explicit Position button to display the Ship P ositio n form. Leave the position as default (X0, Y0, Z0) then click Appl y .
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The two EQUI elements and the STRU (foundation) are created. As there are multiple elements in the Standard Model Library item selected, they are created beneath a new Zone.
The user may continue placing the same Item as many times as required.
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CHAPTER 10
10 Searc h Utilit y The Search utility form is displayed by selecting Displ ay > Search from the main menu.
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10.1 Introduction The Search tool enables the user to search for model items in the Dabacon database, subject to filters and to be able to list the search results in a table / grid. The user will be able to specify one or more item types (separated by spaces, commas or semi-colons) to search and be able to set scope & attribute filters for the search. The user will be able to select the items listed in the search result table, and perform actions on this selection. To commence the search the user should press the Search button.
As soon as the search is underway the text on the Search button changes to Stop , and this can be pressed at any time to terminate the search It may take a considerable period of time to output a large amount of data into the output table, even after stopping the search. The amount of elements found during the search is shown within the form during the search.
The Search Tool will automatically open the Search Results table and populate the table with the search results.
If the Search Results form is closed, it can be opened at any time by selecting the Display Search Results link label on the Search form
10.1.1 Item Type The user can specify one or more item types to be searched for, separated by spaces in the item type combo-box, such as;
The search tool remembers the history for the current session in the drop down combo-box. The user can clear the history at any time by selecting Clear History at the bottom of the combo-box.
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10.1.2 Search Filter s The user can set various scopes for the search. When the search tool is first opened during a session, then the default scope will have the world element as the ceiling of the search within the current database (i.e. Design , if within the Design application). The In Database pull-down menu can be used to search other MDBs, such as Catalog.
The various search filters which can be set are listed below. It is possible to mix Beneath Item and In Volume filters.
10.1.2.1 Hierarc hic al Search b eneath a C eilin g Thefound user items can enter the name an existinghierarchy. databaseThis itemistonot usea as the ceiling in theThe ownership hierarchy. All will exist in thisofownership volumetric search. database combobox will automatically update if the database item exists in any of the visible databases. Similarly, if the user changes the database type in the combo-box then the database item currently displayed will be checked, and if not found in that database then it will be reset to world. The databases listed in the combo-box are those that are available to the user in the current session. The database item which the user enters will be remembered throughout the session in the combo-box. This history can be cleared.
10.1.2.2 Search within Element List This option allows the user to set a list of elements to be considered in the search. The options available include using the current Drawlist , and the elements contained in My Data .
10.1.2.3 Volumetric Search within an existin g model item, or a 3D box The user can specify an existing model item for the scope of the search This is a volumetric search and not an ownership (hierarchical) type search. The found items will reside within the volume of the specified model item. Alternatively, the user can specify the opposite 2 corners of a 3D box in which to conduct the search. There are options with either of these searches to specify whether the found items exist completely or partially within the specified volume
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10.1.3 Attribute Filters The user can set one or more attribute filters for the search. The specified attributes will apply to each item type listed. If there is more than one attribute filter specified then the found items will satisfy all of the attribute filters.
The system will recognise the type of each attribute entered by the user and provide appropriate operator conditions in the Operator field (i.e. contains, starts with, less then, etc.), and the Value field will be available for the user to enter an appropriate value. The user will not be able to set the operator or value fields before an attribute name is specified. Of particular note are the In List and In Range operators.
10.1.3.1 In Li st op erator This enables the user to specify a list of values (separated by spaces) these can be numeric or non-numeric, depending on the type of the attribute. i.e., Attribute = AREA, Operator = In the list, Value = 0 2 3, would find items which have AREA attribute equal to either 0 or 2 or 3.
10.1.3.2 In Range op erator This enables the user to specify a range of 2 numeric values i.e. an upper and a lower limit which includes the lower and upper limit. So, i.e., Attribute = AREA, Operator = In the range, Value = 1 10, would find items which have AREA attribute equal to any numeric value between and including 1 and 10.
If the Attribute is changed once it is in the grid, then the Operator and Value fields will update accordingly. Attribute filters can be removed from the grid by selecting one or more rows, and then either clicking Delete Filter from the form, or hitting the delete key.
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10.2 General F uncti onality on the Se arch Results F orm The search results will be output to a separate Search Results form (containing a tabular control). T he user can specify the columns that are displayed. Each column represents an attribute of the item. The user will be able to display and hide the search results form. The user can select either one or more rows in the Search Results form and perform specified actions on thi s data. i.e., within Design, the user can drag & drop one or more items into the 3D graphical view. All menu actions can be specified within the Aveva customisable menu builder application. All Search Results functionality is accessible through the right-mouse menus.
This functionality does not apply when there is no data in the output form
10.2.1 Displ aying Search Results in Separate T abs Multiple search results can be displayed in the Search Result s form via selectable tabs. This is activated by the Displ ay Search Results i n Separate Tab checkbox. The effects on the Search Results form are described below.
10.2.1.1 Single Displayed Search Results (Checkbox Unchecked) With the checkbox unchecked, the search result will be displayed in the default tab Search Resul ts 1 . Any further searches performed with the checkbox unchecked will overwrite the results in the Search Results 1.tab.
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10.2.1.2 Searc hes Disp layed in a Separate T ab (Checkb ox Checked) With the Displ ay Search Results i n Separate Tab checkbox checked, a new search will be added to the Search Results form as a new tab, numbered sequentially (Search Results 1, Search Results 2 etc.). Clicking on the tab will display the search results in the form. Earlier results can be re-displayed by clicking the appropriate tab.
10.2.1.3 Saved Searches
The user can save the current search by clicking on the Search Criteria link label.
This will open the Create Saved Search form allowing the user to key in a name for the search. Currently there is only one option below the Location pull down, Local Settings.
Clicking the OK button will add the search to the Saved Searches section of the form. The saved search currently highlighted in the form can be deleted by clicking the Delete Selected Saved Search link label.
This will open the Delete Search form, clicking the YES button will complete the deletion.
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With the Displ ay Search Results i n Separate Tab checkbox checked, a Saved Search will be added to the Search Results form as a new tab, with the name of the saved search as the tab caption.
If a tab for the same saved search already exists, then that tab is used and the search results contained are overwritten. Existing Saved Searches can also be accessed at any time without having the Search Utili ty form open by using the Search toolbar. The user can navigate to the required search via the pull down and click the Run Search button on the tool bar.
10.2.1.4 Synchronizing the Search Form from the Search Results Tab The information in the Search form can be popul ated with the criteria used for a selected search result tab Right-click on the required search result tab and select Synchronize Tab with Search .
The Search form is updated with the criteria used for the selected search results.
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10.2.1.5 When unchecking the Displ ay Search Results i n Separate Ta b checkbox, any subsequent search results will appear in the default tab, Search Results 1 . Other search results tabs created previously will remain in the Search Results form, and can still be displayed.
10.2.1.6 Closing search results tabs
Search results tabs can be closed by selecting the tab to be deleted, and clicking the X adjacent to the tabs in the form.
It is not possible to close the default tab Search Results 1 .
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10.2.2 Setting of Columns in th e Tabular Control Attribute columns can be created, modified and deleted with the Column settings function. The user can change the order of columns, as well as deleting and adding columns.
10.2.2.1 Column Setup Run a standard search for Equipments having FWC within their name.
Now, from the Search Results form, click the right mouse button near the top of the form and select Column Setup . The Column Setup form appears. Now click the Add Colu mn link at the bottom of the form. Key in the attribute and the Heading and then click the OK button.
The Search Result form is now displayed with the new Description column added. There is no need to run the search again to display the Search Results form with the added column.
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10.2.2.2 Clear Results The Clear Results will remove all results from the Search Results form. Click the right mouse button and select Clear Results
10.2.2.3 Enable Grou p Sort ing The Enable Group Sorting option allows the column Headers to be dragged into the top section of the Search Results form and this will sort them. I n the example under item description the unset description has 3 items. From the Search Results form, Click the right mouse button and select Enable Group Sorting
Now drag a column header into the displayed top section.
This will now display the dragged column into sorted groups by what the column header was i.e. Item Description.
More than one Column Header can be dragged into the top section for Group Sorting
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10.2.2.4 Enable Filteri ng If Enable Filtering is activated, in the Search Results form under each heading, there is now the possibility to filter the search results. The column can be filtered with the values in each cell in the column, or a Text Filter can be added, with options such as Include, Begins With etc.
10.2.2.5 Enable Colum n Sor t If the Enable Column Sort option is active t hen the data in the columns can be sorted, alpha-numerically, by clicking the column header, if it is deactivated then the user cannot sort the data in the column by clicking on the header.
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10.2.2.6
or saved. The item is still displayed in the Search Results table.
10.2.2.7 Interactio n Mode The search table can be used to edit the Attributes of one item or many items at the same time.
Read Onl y locks the value of the attributes in the entire search results table, preventing them from being
edited.
assures that only one value can be changed at a time. Common editing functions can be used. Single Cell Edit
Bulk Cell Edit allows the user to apply the
same change to many items. For this option, beside Copy and Paste , functions like Fill Down and Fill Up are present, helping when multiple-changes are required.
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10.2.2.8 Feedback Colo urs Feedback colours are displayed in the Search Results table cells to inform the user if a cell is locked, has been edited successfully, or has failed editing. This visualisation of the cell status is useful when using the Interaction Mode. The colours displayed can be changed if desired using the Read Only Cell Colour , Edit Success Colour and Edit Fail Colour options.
The colours can be returned back to the system default settings by selecting the Reset Default Fee db ack Colou rs option.
Keeping the mouse over the attribute after the change attempt, will display a tooltip informing the user on the status of the change. In cases where the update has failed, the reason for the failure is given.
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10.2.2.9 Reset Cell Feedback Removes feedback colour and feedback information on the cells.
10.2.2.10 Refresh The Refresh option updates the information within the Search Result table.
10.2.2.11 Quic k Reports
This enables the elements in the Search Results form to be used to create a report. Selecting the Quick Reports option will display the Quick Report form, where the user can select from pre-defined Layout Templates to produce reports. The reports produced by this option are covered in detail in Training Guide TM-****, Reporting
10.2.2.12 Expo rt to Excel
This enables the search results table to be saved to a specified Excel file (.xls).
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10.2.2.13 Print Preview This enables the search results to be previewed in a Print Preview window, and then printed.
10.2.3 Addit ional right click menus There are also several additional right mouse button menus, which are activated by selecting the rows required and then clicking the right mouse button, selecting one of the pop-up menu options.
These additional options are: Remove Se lected Row s Navigate To
3D View
This removes the Selected Rows from the Search Results form. This option navigates to the selected item in the Design Explorer to the item and makes it the current element. This allows the user to: Add to 3D View the selected item / items, Add Co nn ect ed item / items, Add Wi thin Vol um e, Remove from the 3D View,from the 3D View. Highlight or Unhighlight
Add To My Data
This allows the user to add the selected item / items to My Data.
The context sensitive menu available shown above is not available during the Bulk Cell Edit Interaction mode.
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CHAPTER 11
11 Status Control Status Control allows the user the ability to control and report on the status of individual model elements as they progress through their lifecycles. Equipment elements, Pipe elements, Hull elements, Catalogue elements, drawings etc can all have a status assigned to allow for full control of all these elements during the design and production stages of their lifecycle. The Status Control data model defines a workflow as a status definition owning a set of Status Values. Individual model objects reference the status value via a status link object as shown below. Status data is stored on the status link objects the user does not need write access to the model object in order to set its status. The status link objects are distributed globally with the model objects they refer to. They are not visible to the end user, but the status data is available as pseudo attributes.
Outfitting or other constructor module database
Dictionary database (Lexicon)
Globally distributed with model objects Status Link World
Status Definition Status Link Element Ref Status Value Ref Comment: Text
Equipment /XX9006
Pseudo Attribute Design Status Value: Checked Design Status Number: 80%
Status Value
For details on the setting up the Status Values refer to the Advanced System Administration guide TM-2121
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A typical example shown below could be applied to the modelling of equipment items.
11.1 Activating the Status Controller From the main pull down menu select Display > Status Controller , the Status Control ler form is displayed. From the Status Layout pull down list select New Layout .
The Select Status Column s form is displayed. Select the check boxes that are required to be displayed and then click the OK button. The Status Columns selection is displayed in the Focus Status toolbar.
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The Default Status Profile is displayed showing all the elements as set in the controllable element types from Lexicon. The elements displayed in the grid can be filtered. In this example, only EQUI elements owned by 311_EQUI are considered.
11.2 Status Control Toolbar
1
2
3
4
5
6
1. 2. 3. 4. 5. 6.
Promote Demote Edit Status Remove Status Status History Statistical Report
11.3 Changing the Eleme nt s Status From the Default Status Profile List select the element / elements that require their status to be changed and then click the right mouse button, a context sensitive menu appears select Edit Status . The Status form is displayed. From the Status section of the form use the pull down list to select the next status transition i.e. Work_Pending , key in a comment if required and then click the Appl y button.
Until an initial status value is set against an element, the Promote and Demote icons are not active.
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Once the initial status value has been set the Promote and Demote options are available either from the right mouse click context sensitive menu or the Promote and Demote icons. This allows the element to promoted or demoted in the sequence of the valid transactions (one sequence at a time). or
If the Edit Status is used more than one valid transaction may be selected.
11.4 Removin g Status If Controlled. The Remove Status option is available either from the right mouse click context sensitive menu or the Remove Status icon. or
11.5 Statu s Histor y The Status History shows a full history of the element / elements as they have been promoted and demoted through their life cycle. The Status Histo ry form shows Session, Date, User, Element, Event, Status Definition, Status Value and Comment field. The Status History option is available either from the right mouse click context sensitive menu or the Status History icon.
or
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If the right mouse button is clicked while over the Status Histo ry list a context sensitive menu will appear, this allows the user to: Refresh
Export to Excel Print Preview
This will refresh the Status History list to show any updates since the form was srcinal opened. This allows the user to export the Status History list to Excel. This allows the user to see a print preview prior to printing.
11.6 Statis tic al Report s The Statistic al Reports option allows the users to see a graphical representation of the status of an element or a number of elements. Highlight the element / elements from the Default Status Profile form then either select Statistic al Report from the right mouse click context sensitive menu, or click the Statisti cal Reports icon.
or
The Statistical Report is displayed
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11.6.1 Changing the Graphical represe ntation of t he report
The graphical representation of the report can be changed, click the right mouse button when the cursor is over the Statistical Report, a context sensitive menu will appear, select Chart Type > Bar Chart . The Graphical representation of the report is changed to the newly selected chart type.
The other options on the context sensitive menu are: Chart Legend Print Save Load Refresh
This allows the user to move the chart legend in the graphical report either to Left, Right, Top, Bottom or turn it Off. This allows the user to print the graphical report This allows the user to save the graphical report to an .xml file This allows the user to load a pre-saved graphical report back from an .xml file This allows the user to refresh the contents of the graph report to show any updates since the report was srcinally updated.
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11.6.1.1 Graphical Representation Examples The following graphical representation styles are available
Bar Chart
Bar Chart 3D
Cylinder Bar Chart 3D
Stack Bar Chart 3D
Cylinder Stack Bar Chart 3D
Column Chart
Column Chart 3D
Cylinder Column Chart 3D
Stack Column Chart 3D
Cylinder Stack Column Chart 3D
Pie Chart
Pipe Chart 3D
11.6.2 Add itio nal Graph ical Repor t Features Moving the cursor over an area on a Graphical Report will highlight the segment, and display details on this segment of the graph, i.e. the segment Status, number of items included, and the percentage of the total number of elements in the report.
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If the graphical report has been generated, there are some additional features available, if the user selects the portion of the report and then clicks the right mouse button a context sensitive menu appears, this allows the user to List Elements
This displays a list of elements from the graphical report that are at this status value
Add To My Data
This will add the elements at this status value to the My Data form as a new collection This will add the elements at this status value to the graphical 3D view in Outfitting
Add To 3D View
Edit Status Status Histor y
This allows the user to edit the status of the elements at this status value to either promote of demote the status This will display the Status History form
11.6.3 The Element I nter actio n Toolbar The Element Interaction Toolbar has three options: This option will select and highlight the Current Element in the Design Explorer in the Status grid. If the Current Element is not contained in the Status Grid this option is unavailable. Select CE in Grid
This option will select and highlight the member or members of the Current Element which are present in the Status Grid. If the Current Element does not own any elements which exist in the Status grid, a message is displayed. Select CE M embers i n Grid
Select Graphical Selection i
n Grid
this option will select and highlight all
elements in the Status grid which are currently selected in the 3D graphical view.
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11.7 Saving a Status La you t Save Status Layou t allows the user to save the current layout and then activate this if required from the Status Layout pull down menu. Click the Save Status Layou t icon and the Save Layout As form is displayed. Key in Equipment_Status and click the OK button. The saved Status Layout is now
visible in the Status Layout pull down menu.
If the Equipment _Status is to be removed then this needs deleting from the C:\Documents and Settings\\Local Settings\Application Data\Aveva\Pdms\MARStatusGridProfiles folder
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CHAPTER 12
12 Generating Equipment Reports The AVEVA Marine database stores a large amount of 3D engineering information about the marine model. The user can extract this data both graphically, in the form of drawings, or in text form, by producing reports. This chapter describes the principles and practice of producing reports. The user can produce a report by running a report template (Reports) or one based on their own selection criteria (Quick Reports) from within the Outfitting module, or by running a unique Equipment Report.
12.1 Equipment Reports To activate the Equipment Reports select Utilities > Equipment Report displayed.
, the Equipment Report form is
The user can add and remove Attributes / Pseudo Attributes from the Avai labl e Attri bu te section of the Equipment Report form and using the right and left arrow keys to move selected or all Available Attributes over to the Chosen Attribute section of the Equipment Report form. 1. 2. 3. 4.
Add Selected Attributes to the Chosen Attributes List Add All Attributes to the Chosen Attribute List Remove Selected Attributes from the Chosen Attribute List Remove All Attributes from the Chosen Attribute List
Once the selected attributes have been moved over to the Chosen Attribute section then can be sorted using the up and down arrow keys. Three different report types are available from the report Type pull down list, Equipment , Nozzles and Electrical Components
The Scope pull down allows the user to have a scope of All or Current Element 1. 2. 3. 4.
Move Selected Attributes to the Top of the List Move Selected Attributes up in the List Move Selected Attributes Down in the List Move Selected Attributes to the Bottom of the List
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By selecting the Output tab at the top of the Equipm ent Report form the Equipment Report is automatically created in an output grid.
Currently either all equipment items in the current MDB, or equipment which is the CE or owned by the CE, are reported on. In the future it would be expected to be able to populate the list of required equipment from the search form To filter the report output the user can use the normal grid functionality. Sorting and modification of columns can also be done using the standard grid options
When the Equipment Report is in the format required it can then be saved to an Excel file using the Export to Excel button. This will bring up the windows file browser and allow the user to navigate to the required directory and then click the Save button to save the equipment report.
The saved .xls file can be opened in Excel and then the user can use the normal Excel functionality to save the file as a csv or tab separated .txt file if required.
After creating the .xls file, it can be opened from the Equipment Report form by clicking the Open in Excel .
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12.2 Stand ard Reporti ng A template specifies what the report will contain, whether it will be sent to the screen or a file, and how it will be structured. There is a directory of example reports supplied with the product. This can be found in the directory $PDMSUI/REPORTS. Under this directory is a TEMPLATES directory. This contains sample templates which can be used to generate standard reports. The templates are AVEVA Marine macros. The best way to see how they are defined is to select Utilities > Standa rd Reporting > Reports > Modify from the main menu, and look at the settings for the fields on the forms displayed. Templates have the file extension .tmp, and the corresponding reports have a file extension .rep. Most of the examples are based on the sample project supplied with the product.
Here is a list of some of the sample templates and the types of report produced:nozz_sched
This is a Nozzle schedule, which lists all Nozzles sorted by name, and shows the P1 bore, connection type and direction, and the position of each Nozzle.
line_list
This report will list Branches, sorted by the name of the Pipe which owns them. The Pipe Specification, the Head and Tail bores and the Head and Tail references are given.
pipe_mto
This report shows material information all Branch members, sorted by type, are Detail Text and Material Text. The Tubeforlength and quantity of each component totalled. There is an Imperial version of this report template.
tube_mto
This report totals all Tubing. The Specification Reference, P1 Bore, Detail Text and Material Text are shown.
steel_mto
This is a m aterial take-off list for structural components.
valve_list
This report is an example of selective reporting.
centre_line
The centre-line length of each Branch is listed. There is an Imperial version of this report template.
tube_gradient
This report gives the gradient of each tubing component.
catalogue_param
This report lists Branch members, with their CATREFs and the parameters of the CATREFs.
catalogue_ptgmref
This report lists Branch members, with their CATREFs followed by the PTREFs and GMREFs of the CATREFs.
tube_area_vol
This report uses derived properties to report on the area and volume of tubing.
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12.3 Runni ng a Report fro m a Saved Template ( Work ed Example) Select Utilities > Standard Reporting > Reports > Run
A Windows file browser will be displayed. Navigate to where the Report Templates are held i.e. C:\AVEVA\Marin e\OH12.0.SPx\pd msui \reports \templates , this shows all the available Template Reports.
OpenThe Detailsby Selectwill the template and click all thefields. button. The Report form bereport displayed. On required this form i.e. the nozz_sched.tmp user will need to complete information requested this form is dependent on the settings of the Runtime Prompts form, defined during the template creation.
The information required by this form is totally dependent on what has been defined within the Template. Other questions that could be asked by this form are shown below. In the above case the following fields should be completed. Filename - If the user specifies a filename, the report will be sent to the given file in the current
directory. If the user leaves this field empty the report will be sent to the screen. Hierarchy - Here the user should specify the elements from where the report should start its search.
The report will be produced for all these elements and elements owned by them.
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The following are other questions that can be asked depending on the set up of the Template:Types - Here the user should state all element Types that are to be reported on. The report will be
produced for all the elements given.
With - Defines the criteria that must match the elements before they will be reported on. This is
sometimes referred to as a filter but works in the same way as the other occurrences in AVEVA Marine.
Volume - Allows the setting of Limits. The report may be generated on elements that are
Completely or Partially Within the limits. C
From - Allows the user to specify where the search will take place. The Default is MDB
Creating a report template is covered in AVEVA Project Administration (Outfitting) (TM-2252) Guide
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12.4 Quick Reports The Create Quick Report form is displayed by selecting Utilities > Quick Reports from the main pull down menu. This form allows the user to create reports with only basic formatting. This template cannot be saved. The user can enter a filename for the output report. If the user just wants to see the report on the screen, leave the File text box blank, or check the Term checkbox, in which case any filename given will be ignored. If Term is checked, a window will be displayed to show the results or the report, unless there is already a form currently displayed to which the results may be written to.
The options performed by the buttons on the Quick Reports form are as f ollows; Types With Columns
AVEVA Marine element types can be specified. i.e. EQUI This option is a way of narrowing down the report. Enter an AVEVA Marine expression These are the AVEVA Marine attributes to be output in the report. The attributes specified will be used as headings to the column. The user can enter expressions, enclosed in round brackets. The following example outputs the type, name, and the first three characters of the
Hierarchy
owner's i.e. or type name (substr (name of owner, 1, that 3)) the user wants to report on. Enter thename. element elements at the top of the hierarchy Because the user can give a list of elements, the user must enter the slash character before each name, except for WORLD. i.e. /311-EQUIP
12.4.1 Generati ng the Report Click the Appl y button when ready to generate the report.
If the Command Window is active this is where the Quick Report will be displayed
Exercise 6 Reports Practice the use of Equipment Reports and Quick Reports Run the reports Equipment_Report.tmp and nozz_sched.tmp to show the type of output created .
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CHAPTER 13
13 Mass Proper ties 13.1 Mass Prop erties Mass Property values may be calculated for AVEVA Marine elements using the Mass properties utility. Selecting Utilities > Mass Properties shows the three options available.
Weigh t and Centre of Gravity Surface Area Volume
13.1.1 Weight and Centre of G ravity
The Weight and Centre of Gravity (CofG) form is divided into four areas, which allow the user to define the element or elements which are to be considered for the Weight and CofG calculation, and determine the calculation settings.
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13.1.1.1 Add Elements
This area is used to determine which elements are added to the Selected Elements grid
The pull-down menu gives various methods of adding elements to the Selected Elements grid.
Adds the Current Element to the grid.
Current Element Element Members
Adds all the elements owned by the Current Element.
Adds the elements owned by the Current Element, plus any implied tubing (TUBI) elements in Pipe or HVAC branch elements. Members wi th TUBI
TU between modelled components. TUBI elements can be displayed in the Design Explorer by checking the Show TUBI/ROD checkbox in the Explorer Settings form.
Current List Graphical Pick
Adds all the elements contained in a List Prompts the user to graphically pick elements in the 3D view to be added to the
grid. Graphical Selection Within Area
Allows the user to add pre-selected elements to the grid.
Adds all elements which are located within a picked AREADE Room Design
element.. Within Volume of CE
Allows the user to add in elements which are within the volume boundary of
the Current Element. Clicking the Add button adjacent to the pull-down menu adds the selection to the grid. The selected elements are displayed in the Selected Elements grid
The Named Element text box all ows the user to enter the name of the element to be added to the Selected Elements grid. Clicking the Add button adjacent to the textbox will add this element to the grid.
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13.1.1.2 Selected Elements Grid The elements selected in the Add El emen ts section of the form are displayed in the Selected Elements grid. Grid gadget options are available, for removing, navigating to etc. by right-mouse clicking on elements in the grid.
Remove Selected Element(s) Remove All Elements Enhance in 3D View Unenhance in 3D View
Removes the selected element or elements from the grid.
Clears all elements from the grid. Highlights all elements in the grid in the 3D View. Un-highlights all the elements in the 3D View.
Activating Navigate To will make the element selected in the grid the Current Element in the Design Explorer. Navigate To
Export to Excel Print Preview
Allows the grid to be saved as an Excel file. Opens the Print Preview window, showing a print preview of the grid. The elements are displayed in the grid. The example below shows the different results when selecting Element Members and Members wi th TUBI from a Pipe Branch element.
Element Members
Members with TUBI
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13.1.1.3 Settin gs The Settings section of the f orms has options for specific Mass Property Settings. The main Settings determine if the calculations are to consider certain criteria: C Wet/Dry settings are primarily for Piping and Equipment with fluids: Dry We igh t is the Normal Component weight Wet Weight will consider the Normal Component weight plus the contained fluid weight. T he following options are available from the Negatives pull-down list: Consider (net) will consider all holes when calculating the mass. Ignore ( gross ) will ignore all holes when calculating the mass. Ignore (r ough ) will ignore all holes when calculating the mass. The specific meaning of 'rough' as
opposed to 'gross' is that rough will be a quicker, but less accurate calculation. This is sometimes useful for large amounts of data or components with complex shapes. Weigh t of has the foll owing options: Eleme nt Only considers the geometry of the el ement only All Mem ber s considers the element plus the geometry of all of the element members Representation Level determines the geometry at a certain representation level to be used for the
calculation. For instance, the Representation for a complex item of equipment may be drawn as a simple block outline at Representation Level 1. The more complex detail may be added at Representation level 6. The complex shape would require a complex calculation of the surface area which would take longer to process.
13.1.1.4 Calcu late Weight an d Centre o f Gravity (CofG) This area of the form will display the calculated total weight and centre of gravity position for the selected elements. Clicking the Appl y button will di splay the total weight and overall centre of gravity of the selected elements. The position of the centre of gravity is shown graphically in the 3D view.
The individual element weights and centre of gravity position are also displayed in the Selected Elements grid.
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13.1.2 Surface Area
The Surface form is divided into five areas, similar to the Weight and Centre of Gravity form, but with the addition of the Within Area option. These options allow the user to define the element or elements which are to be considered for the Surface Area calculation, and determine the calculation settings.
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13.1.2.1 Add Elements
This area is used to determine which elements are added to the Selected Elements grid
The pull-down givesElements various methods elements to themenu Selected grid. of adding
Current Element
Adds the Current Element to the grid.
Adds all the elements owned by the Current Element. All elements in the grid will be treated as individual items, and the surface area of each item is calculated. Any overlaps of elements is ignored. Elemen t Memb ers (UN-UNIONED)
Adds the elements owned by the Current Element, plus any implied tubing (TUBI) elements in Pipe or HVAC branch elements. Again, overlaps between elements are ignored in the calculation, Members wi th T UBI (UN-UNIONED)
Current List
Graphical Pick grid.
Adds all the elements contained in a List Prompts the user to graphically pick elements in the 3D view to be added to the
Graphical Selection Within Volume of CE
Allows the user to add pre-selected elements to the grid. Allows the user to add in elements which are within the volume boundary of
the Current Element. Clicking the Add button adjacent to the pull-down menu adds the selection to the grid. The selected elements are displayed in the Selected Elements grid
The Named Element text box allows the user to enter the name of the element to be added to the Selected Elements grid. Clicking the Add button adjacent to the textbox will add this element to the grid. The Selected Elements section of the form behaves in the same was as described for the Weight and Centre of Gravity form.
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13.1.2.2 Settin gs
The Settings area of the form is similar to the Weight and Centre of Gravity form, with the same options for Negatives and Representation level. There are two other options availavle
The Surface Of pull-down menu has the foll owing options:
Considers the Surface Area of the element plus the geometry of all the element members. An example of this would be a structural Panel (PANE) element which owned a fitting such as a manhole. All Mem ber s
Eleme nt Only
Considers the geometry of the element only.
The Units pull-down is used to select the units the surface area will be displayed in.
13.1.2.3 Withi n Area
The Within Area section of the form allows the user to identify elements contained within an AREADE element limits. AREADE elements are created as part of the Room Design application. Only the elements already added to the Selected Elements grid will be considered. The Area textbox allows the user to input the name of the AREADE element to be used. The Pick button adjacent to the textbox allows the AREADE element to be graphically picked in the 3D view.
The Option pull-down menu has two choi ces:
Calculates the surface area for elements in the Selected Elements list, which also fall inside the specified AREADE element. Surface I nsid e
Surface Outside - Calculates the surface area f or elements in the Selected Elements list, which
also fall outside the specified AREADE element.
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13.1.2.4 Calcul ate Sur face The Calculate Surface section of the form displays the total Surface Area of the selected elements. The surface area of each individual element is also shown in the grid.
Selecting an element in the grid will also display the surface area of that element in the 3D view.
13.1.3 Volume The Volume form is similar to the Surface form, with the same options in the Add El emen ts , the Selected Elements grid and Within Area sections of the form. The only difference are the Units the element volumes are displayed in, which are in cubic mm, cm etc.
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CHAPTER 14
14 Clash Detectio n Clash Detection allows the user to check their design continuously for spatial clashes, that is, to identify different design items that are competing for the same space. To do this, the 3D clash utility within Outfitting is used. This utility is very useful when working in confined spaces where there is a chance that the user may have two or more items competing for the same space. When working with On-Line Clash Detection with Piping, unfinished branches will show any clashes as they occur, enabling the user to correct the error before moving on in the design. Although a pipe may be continuously checked for clashes it still must be Data Consistency checked and any errors found rectified before the user begins a full clash check. Data Consistency is covered in AVEVA Pipework Modelling (TM-2220) Guide
14.1 Set-up and Defaults 14.1.1 Clashes whic h are Not Report ed Clashes are normally reported for each pair of design primitives, piping components or steelwork components that interfere, with the exception of interferences between the f ollowing pairs of items; Primitives belonging to the same equipment. Two structure or substructure primitives having the same owner. Two piping components that are connected. A piping component and the nozzle to which it is connected. Any component or primitive that has its obstruction value set to zero.
14.1.2 Invok e the 3D Clash Util ity There are two ways of using the facility; The On-Line clash utility can be used at the same time as using one of the Applications. It can be switched on by clicking the Auto Clash button on the Utilities Toolbar. This will show any clashes as they occur.
However the user may just check for any clashes after creating or moving elements, using the Clashes option.
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14.1.3 Invok e the 3D Clash Util ity The clasher utility is activated by selecting Utilities > Clashes from the main pull down menu.
The Clashes form is displayed; this form has several tabs for Clashes, O bstructi on/Exclusions, Limi ts , Options and Report , and a 3D graphical view for visualisation of the clash.
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14.2 Clashes The Check field can be populated by keying in a valid element name or by navigating to the required element to be checked using the Design Explorer and then clicking the Check CE link label. The Clash is the element penetrating / hitting / interfering with the obstruction. The clashes results will be displayed in the Clashes window and also graphically in a clipped 3D view.
There is context sensitive button fora Print Preview andmenu Saveavailable to Excel on . clicking the right mouse
The 3D graphical display can be changed using the Clipping, this can be turned on or off by checking the Clip Box, the clipping limits can also be increased or decreased by either keying in a new value or moving the slider
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14.3 Obstructions/Exclusions The Obstruction/Exclusion allows the user to filter the elements to be clash checked, the user adds the elements to the Obstruction/Exclusion list by selecting the item from the Design Explorer and then clicking the Add button making sure that the Current Element has been selected from the pull down list. By default the obstruction list contains All design elements in the current MDB. Items may be removed from the list by using the Remove button. If i.e. a site were added, none of its members would be shown in the list, although they are included. If an element below the site was not to be part of the obstruction list i.e. a zone, then the user must add this to the Exclusion List. This list is created in the same way as the obstruction list but contains elements that are not to be considered as obstructions. There are additional ways to add elements to the list using the context sensitive pull down menu
14.4 Limits Creating an Obstruction/Exclusion list is not the list is not the only way to set the obstructions; the user may wish to have an area around items or a region that is to be used. This can be achieved by using limits tab to create an obstruction box. Any element that lies partly or wholly within the limits box will be checked. A clash between items that lie partially within the limits box will always be reported, even if the point at which the clash occurs lies outside the box. The From and To limits display can be changed by clicking the right mouse button, this will display a context sensitive menu allowing the user to change to Format XYZ , Format ENU or Format Grid
The user may set limits by using one of the options from the pull down list, i.e. Current Element , Picked Elements , Defined by 2 Picks , Current Selection or by Current List . The use of the Clear button will cause the values defining the corners of the box to be set to zero. A setting of zero in all fields will, by default, include all elements and primitives in the current MDB. © Copyright 1974 to current year. AVEVA Solutions Limited and its subsidiaries.
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14.5
Options From the Clashes form, select the Options tab. The Options tab consists of five sections: Tolerances , Clash options , Presentation , Clash colou rs and Clashes Ignored Within .
The Reset System Default s link label will restore the system default back to the srcinal installation settings.
14.5.1 Tolerances
Overla p(Normal cl ash) - where the primitives overlap by more than a
specified amount. Touch Gap - where the primitives overlap by less than a specified
amount, or where they are separated by less than a specified distance. Clearance - where the primi tives are separated by more than the amount
necessary to constitute a touch, but less than a specified clearance distance.
Overlap greater than 5mm
Overlap less than 5mm
A Clash
Gap less than 2mm
Separation more than 2mm but less than 8mm
Touches
A Clearance
If x is the distance by which items overlap or by which they are separated; If clearance distance greater than x, no clash will be found. If clearance distance less than x less than touch gap, a clearance will be found. If touch gap less than x less than touch overlap, a touch will be found. If touch overlap less than x, a clash will be found. www.aveva.com © Copyright 1974 to current year. AVEVA Solutions Limited and its subsidiaries.
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14.5.2 Clash Options
The user may whether or not Touches are included or ignored .
The user may also specify that clashes within a branch are included , igno red adjace nt or are ignored . This means that if a branch clashes with itself then this clash can be ignored. Another option is to set Connections to be are includ ed , are ignored , or with spec are ignored . There is a checkbox to set Clash Midpoint position
on or off.
14.5.3 Presentation
The Group Clash / O bstruc tion checking this box will present the results using the Clash and Obstruction columns as default.
Other presentation aids are also available to the user for:
Clash Item Aid
Clash Obstructio n Aid
Clash Position Aid
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14.5.4 Clash Colours 3D-Clasher makes use of colours to highlight items that, from the set limits, that are deemed to be clashing. The user can change the colour for the Major Clash items, the Obstruction item and the View Background. This allows the obstruction to be shown in a different colour to that of the clashing object, highlighting the clash and the items involved.
14.5.5 Clashes I gno red With in Clashes are normally reported for each pair of design primitives, piping components or steelwork components that interfere, with the exception of interferences between the following pairs of items; Primitives belonging to the same equipment. Two structure or substructure primitives having the same owner. Two piping components that are connected. A piping component and the nozzle to which it is connected. Any component or primitive that has its obstruction value set to zero. The user can now also select from by check box which elements can be ignored within. i.e. if the SITE check box is checked then all elements within a site will be ignored for clashes.
14.6 Report The Report tab allows the user to report to a file when checking for clashes, by default the option will be turned off and needs to be activated by checking the Report to file when checking for clashes check box. The form allows the user several options, This allows the user to show / not show the AT WORLD COORDINATES against each element in the clash report. Position
This allows the user to choose to list clashes only under first (default) / second or both in the database hierarchy Duplicate
This allows the user choose if the clash report will be on Clashes, Clearances and Touches or any combination of the three. Levels
This allows the user to turn ON / OFF the check for various types of element. Listing
Report format
This allows the user to select from predefined formats to change the appearance of the
report. Report to fil e
This allows the user to key in the name of a report or browse to an existing report to allow it
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Exercise 7 - Clash Detection 1. Experiment with the clash detection utility using the various methods shown earlier. 2. Experiment with the Report functionality, changing various settings to see the different results. 3. Auto Clash close the Clashes form, and turn on Auto Clasher. Experiment with moving an item of Equipment so it interferes with other elements or hull structure.
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APPENDIX A
15 Appen dix A (AVEVA Marin e Primi tiv es) 15.1 The Box Element ( BOX)
P4
P3
P2
P0 ZLENGTH P1 P5
P6
XLENGTH
YLENGTH
Special Attributes: XLENGTH Dimension parallel to X-axis YLENGTH Dimension parallel to Y-axis ZLENGTH Dimension parallel to Z-axis
15.2 The Cylind er Element (CYLI) The srcin is at the centroid of the box and the seven P-Points are as shown (with P0 at the srcin) DIAMETER
HEIGHT
Special Attributes: DIAMETER Diameter HEIGHT Axial height
The srcin of the cylinder is at the mid point of the axis, the default orientation of the cylinder is with the axis on the Z-axis, and seven P-Points are as shown.
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15.3 The Cone Elemen t (CONE) DTOP
HEIGHT
DBOTTOM
Special Attributes: DTOP Diameter of top surface DBOTTOM Diameter of bottom surface HEIGHT Axial height
The srcin of the cone is at the mid-point of the axis, the z-axis lies along the longitudinal axis of the cone.
15.4 The Dish Element (DISH)
HEIGHT
DIAMETER
RADIUS = 0
RADIUS = 70
Special Attributes: DIAMETER Diameter of base. HEIGHT Maximum height of dished surface above base. RADIUS If the radius is set to zero, then the Dish is drawn as a section of a sphere. If the radius is
greater than zero, then the Dish is defined as half of an ellipsoid. The srcin of the Dish is at the centre of the base P0, and its Z axis lies along the normal to the base.
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15.5 The Circu lar Torus Element ( CTOR)
P1
P2 ANGLE RINSI
P0
ROUTS
Special Attributes: RINSI Inside radius ROUTS Outside radius ANGLE Subtended angle (not allowed to be greater than 180 degrees)
The srcin of the circular torus is at the centre of the circular arcs of radii RINSI and ROUTS, and is defined in the X-Y plane
15.6 The Sno ut Elemen t (SNOU) DTOP
P1
XOFFSET
P0
HEIGHT
P2 YOFFSET
DBOTTOM Special Attributes: DTOP DBOTTOM XOFFSET YOFFSET HEIGHT
Diameter surface Diameterofoftop bottom surface Displacement of axes along X axis Displacement of axes along Y axis Perpendicular distance between surfaces
The srcin of the Snout is at the mid point of the line joining the centres of the top and bottom surfaces and the Z axis is normal to the top and bottom surfaces.
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15.7 The Pyramid Element (PY RA) YTOP XTOP
P1
P0 YOFFSET
HEIGHT
P2 XBOTTOM YBOTTOM
XOFFSET
Special Attributes: XBOTTOM Dimension of bottom parallel to X axis YBOTTOM Dimension of bottom parallel to Y axis XTOP Dimension of top parallel to X axis YTOP Dimension of top parallel to Y axis HEIGHT Height between top and bottom surfaces XOFFSET Displacement of axes along X axis YOFFSET Displacement of axes along Y axis
The srcin of the Pyramid is at the mid point of the line joining the mid points of the top and bottom surfaces, and its Z axis is normal to the top and bott om faces.
15.8 The Slope-Bot tom Cyli nder (SLCY) DIAMETER
DIAMETER XTSHEAR
P1
P1 YTSHEAR
HEIGHT
P0
P0
XBSHEAR P2
P2
YBSHEAR
Special Attributes: DIAMETER HEIGHT XTSHEAR YTSHEAR XBSHEAR YBSHEAR
Diameter Height along axis, between P1 and P2 Inclination of top face to X axis Inclination of top face to Y axis Inclination of bottom face to X axis Inclination of bottom face to Y axis
The origin of the slope bottom cylinder is at the mid point of the axis (mid way between P1 and P2) and the default orientation is with the axis on the Z axis. www.aveva.com © Copyright 1974 to current year. AVEVA Solutions Limited and its subsidiaries.
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15.9 The Nozzle Element (NOZZ)
HEIGHT
P2 P0 P1
Nozzles are significant to the Design because they provide the link between the Equipment (which owns them) and the Pipe (Branch) which is connected to each one. It may be helpful to think of a nozzle as being a Equipment attachment point. Special Attributes: TEMPERATURE These information attributes can hold relevant Temperature & PRESSURE Pressure ratings. HEIGHT Controls the height of the Nozzle stem (assuming normal Catalogue conventions
are followed.) Connection Reference. Usually set automatically when a Branch is connected to a Nozzle. It stores he name of the connected Branch. If it is not set, the Nozzle is not connected to anything. Provides the physical description of the Nozzle directly from the Catalogue. If it is not set, then the Nozzle has no geometry. 12 character text attribute describing the type of fluid handled by the Nozzle.
CREF
CATREF DUTY
15.10 The Rectang ular Toru s Element (RTOR)
HEIGHT
P2
P1 ANGLE P0
RINSI
ROUTS
Special Attributes: RINSIDE Inside radius ROUTSIDE Outside radius HEIGHT Height between top and bottom surfaces ANGLE
Subtended angle (not allowed to be greater than 180 degrees) The srcin of the rectangular torus is at the centre of the arcs of radii RINSIDE and ROUTSIDE, and is defined in the X-Y plane
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15.11 The Ext ru sio n (EXTRU)
P8 P0
HEIGHT
P2 P3
P1
P7
P4 P6
Special Attributes: HEIGHT
P5
Height between top and bottom surfaces
By default, the first vertex created for the new extrusion will define its srcin
15.12 Revolu tio n (REVO)
P3 P4
P2 P1
360 Degrees Rotati on
Special Attributes: ANGLE
90 Degrees Rotatio n
Subtended angle
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