AVEVA Everything3D™ (2.1) Foundations TM-1801
Sub-Volume Model (SVOLM) (SVOLM) ............................................................................ .................................................................................................................. ...................................... 142 Structure (STRU)...................................................................................................................................... (STRU)...................................................................................................................................... 142 Framework (FRMW) .................................................................. ................................................................................................................................. ............................................................... 142 Sub-Framework Sub-Framework (SBFR) ........................................................................ .......................................................................................................................... .................................................. 142 Structural Components........................................................................................................................... Components........................................................................................................................... 142 Pipe (PIPE)................................................................................................................................................ (PIPE)................................................................................................................................................ 142 Branch (BRAN)......................................................................................................................................... (BRAN)......................................................................................................................................... 142 Piping Components Components.................................................................. ................................................................................................................................. ............................................................... 142
Hot Keys and 3D View Comm Commands ands .............. .............................. ................................ ................................ .................. .. 143
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CHAPTER 1 1
Introd Int roduct uction ion
AVEVA Everything3D™, enables the user to design a 3D computer model of a project. AVEVA E3D ™ allows the the user user to see a full full colour colour-sh -shad aded ed repre represe senta ntatio tion n of the the model model as the the desi design gn prog progres resse ses, s, addi adding ng an extr extreme emely ly impressive impressive level of realism realism to traditional drawing office techniques. techniques. In the model the user can store huge amounts of data referring to position, size, part numbers and geometric relationships for the various parts of the project. The model becomes a single source of engineering data for all of the sections and disciplines involved in a design project. All this information is stored in databases. There are many different output channels from the databases through which information can be passed on. These range from reports on data stored in the databases, fully annotated and dimensioned engineering drawings, to full colour-shaded 3D walk-through capabilities which allow the user to visualise the complete design model.
1.1
Aim
The aim of this training module is to provide the basic knowledge of the common features that provide the ‘foundations ‘foundations’’ for the AVEVA Everything3D Model module.
1.2 1. 2
Objec Obj ectiv tives es
Familiarise Familiarise trainee trainees s with the basics of the User User Interface. Interface.
Explore Explore the data structure structure of AVEVA E3D.
Explain Explain how to display display and and manipulate manipulate the 3D model.
Explain Explain basic basic techniques techniques for creatin creating g and modifying modifying 3D 3D models. models.
Familiarise the user with general functionalities.
1.3 1. 3
1.4
Prer Pr ereq equi uisi site tes s
Familiarity with Microsoft Windows.
Knowledge of engineering design.
Course Cou rse Str Struct ucture ure
Training will consist of oral and visual presentations, demonstrations and set exercises. Each workstation will have have a trainin training g projec project, t, popula populated ted with model model object objects. s. This will be used by the trainees trainees to practic practice e their their methods, methods, and complete the set exercises.
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AVEVA Everything3D™ (2.1) Foundations TM-1801
1.5 1. 5
Usin Us ing g th this is gu guide ide
Certain text styles are used to indicate special situations throughout this document, here is a summary; Menu pull downs and button press actions are indicated by bold dark turquoise text . Information the user has to key-in will be in bold red text . Where Where additi additiona onall informa informatio tion n is present presented, ed, or referenc reference e is made to other other document documentati ation on the followi following ng annotation will be used:
Additional information documentation Refer to other documentation System System prompts will be bold, italicised, italicised, and presented in inverted inverted commas i.e. 'C hoose function' function' . Example files or inputs will be in the
courie courier r new new font font.
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CHAPTER 2 2
Gettin Get ting g Sta Starte rted d
This chapter chapter will show how to enter an AVEVA E3D session and run through some of the user interface basics to familiarise the user with the Model environment.
2.1
Enter/ Ent er/Log Login in to AVEV VEVA A E3D
AVEVA E3D may be started by using the Start menu icon or the Desktop icon, providing both options were selected selected when the product was installed. Selecting Start > All Programs > AVEVA from the task bar displays three further options: Design, Engineer and and Manage Selecting the Design option displays the Everything3D 2.1.0 shortcut. Clicking the shortcut will start an AVEVA E3D session.
Alternatively, an AVEVA E3D session can be started by double clicking the AVEVA Everything3D 2.1 shortcut icon on the desktop
2.1.1
Entering Enter ing AVEVA AVEVA E3D – A Worke Worked d Example Example
Double click the AVEVA Everything3D 2.1 shortcut on the desktop to start an AVEVA E3D session
The AVEVA E3D initialisation image will be displayed:
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AVEVA Everything3D™ (2.1) Foundations TM-1801 When initialisation is complete, the AVEVA E3D Login form will be displayed:
Project selection Tiles : allows the user to select a project to work on. These tiles scroll horizontally if there are more projects available than fit on the form. Project search Tile : allows the user to search for a project and to display masked project tiles.
Module selection Tiles : starts the selected module with the selected project and credentials.
AVEVA Everything 3D is divided into modules to perform the various functions to produce a 3D Plant design model. The modules and their functions functions are:
Model for 3D modelling.
Draw for 2D drawing production.
Isodraft for Isometric drawing production.
Spool for pipe spooling.
For more information about AVEVA Everything3D Modules, refer to Appendix A.
Click the TRA tile from the Project selection Tiles to select the “Training” “Training” Project
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AVEVA Everything3D™ (2.1) Foundations TM-1801 The Project Information Tile will be displayed displayed next to the selected selected Project tile, and the Project search tile will be replaced by the Project Credentials tile:
To navigate back to the project selection tiles, click on the “>” button located at the right hand side of the Project Information Tile. Three mandatory pieces of information must be supplied before starting the project with a module: The user name, the user password, and an MDB. Optionally, it is possible to open the project as it was at a certain date by selecting a “Stamp”.
Click the down arrow button on the right side of the MDB textbox displays an options list of MDBs for the project. Select A-EQUIPMENT from the options list.
MDB stands for Multiple Databases and defines a group of databases to be loaded for the selected Module. An Everything3D project contains several databases of different types to store the data. In Model, the design data is generally split into different databases of type “DESI”, to separate the different disciplines, or different areas in the project. This allows more granularity in the project organisation, and the control of user rights. The MDBs are created by the administrator with a selection of databases that are required for different tasks and scope of work. For example, in the Training project, selecting selecting the MDB “ A-EQUIPMENT” will load a selection selection of all the design and catalogue databases required for designing the equipment in the project.
A.EQUIPMAN then enter Password A Password A. Select User A.EQUIPMAN Notice the password is hidden with each character being represented by a dot. The e Pas Passw swor ord d ca can n be cha chang nged ed by cli clicki cking ng the Ke Key y Th button next to the password text box.
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AVEVA Everything3D™ (2.1) Foundations TM-1801 The access rights will be applied on the databases loaded by the MDB depending on the User selected in the Project Credentials tile. Each database of the project is owned by a “Team” defined by the administrator. The selected user will have the right to create / modify / delete elements in a loaded database only if they are a member of the Team owning the database. Otherwise, the database will be opened in “Read Only” mode. For example, in the Training project, the administrator has assigned the user “ A.EQUIPMAN” to the team “EQUIP” and therefore the user “ A.EQUIPMAN” will have the right to create / modify / delete elements in all the databases owned by the Team “ EQUIP”.
Click the Model tile to enter the AVEVA E3D Model session for the specified project.
The AVEVA E3D initialization animated image will be displayed for a few seconds while the module is loaded along with the databases from the selected MDB.
The main Application interface will then be displayed. Note that the project data will not be visible until invoked by the user as described in the chapters that follow.
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AVEVA Everything3D™ (2.1) Foundations TM-1801
2.2
The Mod Model el Env Enviro ironme nment nt
The AVEVA E3D user interface is based on the Microsoft® Office Fluent ™ user interface. Starting Model for the first time will use the default screen layout as shown below: Quick Access Toolbar
Tabs
Group
Prompt Area Sliding Forms
3D view
PowerWheel™ PowerCompass ™ Status Bar Notification Area Message Message Area
View Tab Group
This default layout may be modified to suit individual preferences, e.g. additional forms may displayed in the layout, forms may be moved and ‘docked’ and pinned/unpinned as required. Some of these features are described later in this chapter. After exiting AVEVA E3D or changing to a different module, a subsequent return to the Model module will restore the screen layout as it was left in the previous session.
Quick Access Toolbar : provides shortcuts to most common command for a quick access.
Tabs: regr regrou oups ps the appl applica icati tion on butt button ons s by cate catego gory ry.. Disp Display layed ed tabs tabs depend on the selected Discipline.
Groups : each tab is divided into Groups to organise the buttons by task.
Prompt Area: provides provides instructions instructions while performing performing an action. action.
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AVEVA Everything3D™ (2.1) Foundations TM-1801
3D view view: Works Workspa pace ce where where the the Model Model eleme element nts s can can be view viewed ed and worked on. The 3D view can contain one or several 3DViews.
Sliding Sliding forms Sets Sets or Panels Panels: forms are docked docked and tabbed tabbed on on both both sides sides of the 3D View and can be temporarily hidden to clear the 3D view.
PowerWheel ™: prov provid ides es quic quick k acce access ss to most most commo common n comma command nds s directly in the 3D View by a right click.
PowerCompass ™: provides intuitive tools to orientate the view and select different Coordinate Systems.
Status bar : provides quick access to common modelling options.
Message Area : displays the last information, information, warning, or error messages.
Notification Area: display displays s informa informatio tion n about about the status status of a global global project project..
View Tab Group: provides access to the different opened 3D Views from multiple tabs.
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AVEVA Everything3D™ (2.1) Foundations TM-1801
2.3
AVEVA AV EVA E3D Dis Discip cipline lines s
Discipline interfaces are accessed from the Discipline options list on the Quick Access Toolbar . Selecting a discipline from the options list displays the selected disciplines interface.
2.3.1
Selecting Selec ting a Mode Modelling lling Discipl Discipline ine – A Worke Worked d Example Example If not not alre alrea ady sel selecte ected d, sele select ct the the EQUIPMENT discipline in the Discipline options list from the Quick Access Toolbar .
Depending on the discipline, new Tabs will be displayed in the Fluent UI to provide the tools specific to that discipline. For example, selecting the EQUIPMENT discipline will display the EQUIPMENT tab:
Note that the the EQUIPMENT tab tab will be displayed for most of the modelling disciplines. The organization of the discipline tabs offers user friendly access by presenting the same groups in the same order for common tasks like Create, Modify and Delete:
Group Create
Group Group Modify Modify Group Group Delete Delete
This s trai trainin ning g gui guide de cove covers rs som some e gen general eral basic func functio tionali nality, ty, how howeve ever, r, the majo majorit rity y of fun functi ctional onality ity is Thi described in the relevant discipline training guide.
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AVEVA Everything3D™ (2.1) Foundations TM-1801
2.4 2. 4
AVEV VEVA A E3 E3D D Fo Form rms s
Much of the AVEVA E3D user interface interface is driven by forms which are invoked from the buttons buttons on the discipline discipline interface or from other forms. Forms are used to display information or to enter or modify data. Forms Forms come come in a variety variety of sizes sizes and contain contain different different input and modificat modification ion devices, devices, e.g. e.g. textbox textboxes, es, checkboxes, checkboxes, options lists, buttons, buttons, link labels, labels, etc, which are commonly referred to as gadgets. The forms are translucent by default, allowing the model elements on the background to be seen. When a form is clicked and being used, it becomes opaque. The translucency of the forms can be configured in the project options which is covered in a later chapter. Most of the AVEVA E3D Forms are dockable, i.e. can be arranged in a fixed position, in two areas located on the left and the right hand side of the 3D view. These two areas, allow the creation of Sliding Forms Sets , which offer different functionality to display and arrange the opened forms.
A Sliding Forms Set
Tabs
Splitting Bar
Top Segment Bottom Segment
Allows Allows multiple multiple forms to be opened opened in multiple multiple tabs. tabs. May May be split split in two two part parts, s, the Top Top and and Bott Bottom om Segmen ment, allo allow wing two two for forms to be visib sible simultaneously. May May be coll collap apse sed d on one one side side to enla enlarg rge e the the work workin ing g area. May be hidden to clear clear the 3D 3D view. view. May be docked docked on on one side side of the 3D view, view, or made “Floating”, i.e. positioned freely.
For clarity, clarity, when docked docked on one side of the 3D view the Slid Sl idin ing g Fo Form rms s Se Sett wi will ll be ref refer erre red d as to the Left or
R ig ht Pane Panell 2.4.1 2.4 .1
Dockin Doc king g the For Forms ms
The Left and Right Panels can contain one or several forms which will appear as different tabs. Generally, when dockable Forms are initially displayed they will dock at their default position in one of the Panels, on either side of the 3D view. If not contained in a Panel, a Form is said to be “Floating”, and may be reattached by dragging the Title bar of the form inside the Panel. Or, it can be detached from the Panel by dragging the tab to any location in the 3D view.
2.4.2 2.4 .2
Hiding Hid ing the For Forms ms
To enlarge the working space, the forms may be hidden in different ways:
Modifying Modifying the the size size of the Panels. Panels.
Collapsing Collapsing one Panel Panel on one side of the 3D view by clicking clicking on the the active tab. tab.
Hiding Hiding all the forms on the 3D view by clicking clicking the Clear 3D view button button located at the top right hand corner of the application window.
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2.4.3
Docking Dock ing and Hidin Hiding g Forms Forms – A Worke Worked d Example Example In the the tab tab TOOLS, group group Display, clic click k the the Messages Messages Form in a float button button.. This will open open the Messages floatin ing g state.
Button Buttons s opening Forms will remain highlighted highlighted in blue while the form is open Hold the left mouse button on the Title bar of the Messages form, and drag the form inside the Left Panel.
A small grey square will appear at the bottom of the Panel to indicate that the form will be docked above the splitting bar. Release the button to dock the form.
When a form is docked in the Panel amongst others, a new tab will be added in the tab bar of the Sliding Form Set. The forms may then be made visible by clicking on the relevant tab which will be highlighted in blue to indicate the user that it is active.
Drag the mouse when on the border of the panel to increase or decrease its size. Double clicking on the border will restore the Panel to the default size.
Click the active tab to collapse the Panel Click again on the active tab to restore the previous state.
Clear 3D vie view w but button ton to hide Click Click the Clear hide all all docke docked d and and floating forms located on the 3D view. Click again to restore the previous previous state.
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2.4.4
Splitting Splitt ing the Slidin Sliding g Form Forms s Set
The Panels Panels consis consists ts of two areas, areas, the top and the bottom bottom segment, segment, to allow allow the visibil visibility ity of two forms simultaneously. The size of the bottom segment, which is collapsed by default, may be adjusted by dragging the splitting bar upward or downward. When a Panel is split, the two segments can be populated with multiple forms. The two segments will then contain their own group of tabs, and two forms can now be visible, one in each segment.
2.4.5
Arranging Arr anging Forms in Sliding Sliding Form Forms s Sets Sets
With multiple forms opened and docked, it is possible to change the order of the forms in one segment, or to move a form from one segment to another, or to move a form from one Panel to another. In the same manner, the tab may be dragged to the other side of the 3D view and dropped in the top or bottom segment of the right Panel.
2.4.6
Using Slidin Sliding g Form Form Sets Sets – A Worke Worked d Example Example In the Left Panel, position the mouse on the splitting bar located at the bottom of the Panel. The appearance of the cursor will change to a dimensioning icon. Hold the left mouse button down, move the mouse forward to increase the size of the bottom segment. Release the mouse when the sliding bar is near the middle. The bott bottom om segme segment nt is now now ready ready to be popula populated ted with with forms.
Click on the arrow at the middle of the splitting bar. This will collapse the bottom segment. Click again on the arrow to restore the splitting bar to its previous position
In the left Panel, hold the left mouse button down on the Messages tab. Drag the Messages tab towards the upper part of the Model Explorer tab. tab. Note Note the the red red arro arrow ws indi indica cati ting ng the the new new position position while dragging dragging the tab. Release the button when the red arrows are on the top of the Model Explorer tab. The Messages tab is now reordered before the Model Explorer tab
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AVEVA Everything3D™ (2.1) Foundations TM-1801
In the left Panel, hold the left mouse button down on the Messages tab. Drag the tab towards the bottom segment of the Panel. Note the grey square indicating that the tab will be positioned positioned below the splitting bar.
Release the button to position the tab in the bottom segment. Now the Messages form can be viewed along with the Model Explorer form.
2.4.7
Undocking Undo cking the Sliding Forms Sets
The two Panels are by default docked on the left and right hand side of the 3D view. It is however possible to undock them in order to position them freely on the main screen, or a secondary screen. To undock a Panel, right click on one of its tabs and select the Float option. The Sliding Form set can then be moved like any other form by holding the left button on the title bar. To dock the Panel back to its original position, right click on one of its tab and uncheck the Float option.
2.5 2. 5
Powe Po werW rWhe heel el™ overview
A number num ber of Model operations may be b e initiated and controlled c ontrolled thro ugh the use of the PowerWheel™; invoked by right-clicking within the 3D View. Tile
The primary PowerWheel in Model
A function is selected from the PowerWheel by a left-click on the required tile – this may prompt a secondary PowerWh PowerWheel eel for refined refined select selection ion.. For instan instance ce select selecting ing the View Direction tile tile from from the the prima primary ry Power Power Wheel Wheel prompts a secondary PowerWheel to specify the direction of the 3D View. Alternatively, by clicking and holding the right mouse button, the required tile can be indicated by moving the cursor in the appropriate direction and selection confirmed on release of the mouse button. The direction of selection is aided by an indicating line. On selection of the required option in the primary Power Wheel, the action may be repeated for selection in the secondary Power Wheel. This operation will be referred as a “Gesture ” in the next Chapters and in other Training Guides.
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As an extension to the primary Power Wheel, pressing the key key on clic clicki king ng the the righ rightt mous mouse e butt button on prompts an alternative alternative layout with general functions.
The PowerWheel may also be used in context during a Modelling action.
On performing an action requiring to specify points in Snap PowerWhee PowerWheell can be the 3D View, the Object Snap invoked by right clicking while holding the < Shift> key. This PowerWheel allows the user to filter one specific Object Snap temporarily for the current action.
Objec Objectt snaps will be described described in a later chapter. The PowerWheel functions will be described in more detail in specific training courses.
2.6 2. 6
Powe Po werC rCom ompa pass ss™ Overview
The PowerCompass is an intuitive tool allowing the user to control the view direction and to select different coordinate systems. The view direction features of the PowerCompass will be described section 4.2. The coordinate systems will be described in section 6.3.1. It is possible to move the position of the PowerCompass by dragging the blue grip located below the compass.
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AVEVA Everything3D™ (2.1) Foundations TM-1801
2.7
In 3D vie view w Com Comman mands ds Ove Overvi rview ew
Additionally to forms and buttons for user input, it is possible to invoke specific commands by entering them directly in the 3D View. These commands as referred to as “ In 3D view Commands ”.
A list of the In 3D view Commands is presented in Appendix C
2.8
Contex Con textua tuall Edi Editor tor Ove Overv rview iew
Many commands in AVEVA Everything3D will require user input and most of the time it may be done by entering value or selecting options directly in the 3D view. For example, when the MOVE command is used, the user is required to specify positions, and a prompt called the “Contextual Editor ” will be displayed beside the cursor in the 3D View:
Current option
Textboxes Absolute / Relative mode Other options
When the command is invoked, the default option for this command will be the current option. But the user may select alternative options by pressing the < down-arrow> key, then clicking on the appropriate tile or pressing pressing the corresponding corresponding key indicated indicated on the tile. Navigation between text boxes may be achieved by pressing the < tab> key. When coordinates are to be entered, it may be possible to switch the Absolute mode to Relative mode by polar pressing the and <@> keys. Also, it is possible to switch between Cartesian, cylindrical or polar coordinates coordinates by pressing pressing the apostrophe apostrophe < `> key.
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AVEVA Everything3D™ (2.1) Foundations TM-1801
2.9
Acce Ac cessi ssing ng He Help lp Pa Pages ges
The AVEVA Everything3D Help Viewer can be accessed in three different ways:
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By clicking the Help > AVEVA Everything3D Help button from the PROJECT tab
By clicking clicking the ? button at the top right hand corner of the application window
By pressing pressing the key .This will open the Help Viewer with the page opened for the form being currently used.
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AVEVA Everything3D™ (2.1) Foundations TM-1801 The Help Viewer enables enables the user to explore the AVEVA E3D documentation either via the logically grouped items in the Contents tab, from an alphabetical index via the Index tab or search for key words via the the Search tab. The page of the displayed User Documentation in the Help Viewer may may be printed by clicking clicking the Print button in the top right hand corner of the Help Viewer window.
2.10 Closin Closing g AVEVA AVEVA E3D Everyth Everything ing3D 3D may be closed closed by clickin clicking g the standard standard “cross” “cross” button button at the top right right hand corner corner of the application window, or, from the PROJECT tab by selecting the Exit button, or, selecting the close button from the AVEVA E3D icon at the top left hand corner of the application window. When closing AVEVA E3D, if changes have been made but not saved, a dialog box will prompt the user to save the changes or cancel:
Refer to section 5.7 for more information about saving the changes in the database.
2.11 Set up the Training Training Cour Course se
In the TOOLS tab, group Training, click the Setup button. This will open the Training Setup form.
In the Foundations tab, click the Add TRA Site option . Then click the Apply button. This will create a new element “SITE TRA.SITE” visible in the Model Explorer :
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Exer Ex erci cise se 1 1.
Usin Us ing g Sl Slid idin ing g Fo Form rms s
Expand the bottom bottom segment segment of the right Panel. Panel. Drag the splitting splitting bar to the middle middle of the Panel.
2. In the TOOLS tab, group Display, click the Commands Commands button to open the Commands Window. 3. Dock the Commands Window Window in the bottom segment of the right Panel. Panel. 4. Drag the Messages form to the bottom segment of the right Panel. 5. Collapse Collapse the bottom segment of the right Panel. 6. Collapse the right Panel.
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CHAPTER 3 3
Explo Ex plorin ring g the the Data Databa base se
This chapter will describe how the Model data can be browsed and how the different elements can be identified.
3.1 3. 1
The Th e Mo Mode dell Ex Expl plor orer er
The Model Explorer is a form containing a representation of the content of the loaded design databases, in the form of an explorer tree with expandable branches called “nodes”. In the default Model environment, the Model Explorer is is docked in the Panel at the left hand side of the 3D view.
If the Model Explorer is closed, it can be opened from the TOOLS tab, group Explorers:
The AVEVA Everything3D database, called Dabacon, is a hierarchical database where elements contain other elements. To view or hide the content of one element, expand or collapse the node by clicking on the arrow next to the element. Click the arrow icon next to the element SITE TRA.SITE to view its content. This will expand the node of the Model Explorer.
When an element contains other elements, it is referred as the “ Owner ” of the contained elements, and the contained elements are referred to as its “ Members ”. The topmost element which contains all the other elements is called the “ World”. For more options about the Model Explorer, refer to section 9.1
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3.2
The Cur Curren rentt Ele Elemen mentt
A fundamental concept of the Dabacon database is that any action of creation, deletion or modification of an element in the database is performed on one element which has been previously selected by the user. This selected selected element is referred as to the “ Current Element” or “CE”. The action action of selecting selecting the Current Element is called “Navigating to”.
In the Model Explorer , a left click on an element will navigate to this element, making it the Current Element . This will be notified by a blue highlight of the element in the tree.
It is also possible to navigate to an element knowing knowing its name by using the Navigation List located at the top of the Model Explorer: This is typic typically ally used when when the positi position on of the desired desired element element in the hierarchy is not known.
enss itive and this applies while searching for elements in the Note that that element names names in E3D are case s en Navigation List.
3.3
Eleme Ele ment nt ide identi ntific ficati ation on
In the Model Explorer, the elements are identified by an icon, an element type, and its name as follows:
Element Name Element Type Icon representing the Type
3.3.1 3.3 .1
Elemen Ele mentt Ty Types pes
Each element in the database is assigned an element Type which defines its characteristics and behaviour. In the Model Explorer , the type of element is indicated by the first four letters next to the element’s icon.
Depending Depending on its T ype, an element may only exist in a valid position in the hierarchy. hierarchy. For example, example, an element of type “ SITE” can only be owned by an element of type “ WORL”, an element of type “ ZONE” can only be owned by an element of type “ SITE” etc... For more information about database types, refer to Appendix B.
3.3.2 3.3 .2
Elemen Ele mentt Na Names mes
Next Next to the the eleme element nt Type Type is the the Name of the the eleme element nt.. The name name of the the eleme element nt is opt optio ional nal and and can be speci specifi fied ed by the user when the element is created, or can be changed afterwards.
The element element names must com comply ply with a set of rul rules es tha thatt wil willl be described described in the “Creatin “Creating g Elem Element ents” s” chapter. When an element is not named, it will appear in the hierarchy with a number next to its type. This number indicates the order of the element in the hierarchy, from top to bottom, for a given element type. For example, the first element of type CYLI in TANK1 is not named and therefore will be identified by “ CYLI 1” in the hierarchy. Copyright © 2013. AVEVA Solutions Limited and its subsidiaries. All rights reserved.
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AVEVA Everything3D™ (2.1) Foundations TM-1801 In the forms, unnamed element will be referenced by a “system name” containing the Type, the order in the hierarchy, and the name of the owner. For example, the second PYRA in TANK1 will have a constructed name “PYRAMID 2 OF EQUIPMENT /TANK1”
Note that the actual name of an element element in the databa database se is always prefixed prefixed with a forward slash. Most of the forms will automat automaticall ically y add it if omitted. Internally AVEVA E3D does not use names to identify elements, but a unique database reference number so that an element may be re-named at any time. These reference numbers are never re-used if an element element is deleted and therefore, therefore, remain unique throughout throughout the life of the project. On some forms the reference number is used in place of the system name and will look like =23584/2152 .
3.4
Design Des ign Com Common mon ele eleme ments nts
In the Design database, most of the design elements will be stored in a common tree structure composed of SITE elements and ZONE elements. These two element types are common to all discipline discipline and often referred as to “administrative” elements as their main purpose is to organize the project. A typical organization of a project is reproduced in the Training and Sample project, where the purpose of SITE elements is to group the data by Area and Discipline. The ZONE elements can be used as “Sub-groups” inside a SITE. All the other element types stored below a ZONE are discipline dependent. For example the type “EQUI” will be used for the Equipment discipline, the type “ PIPE” for the Piping discipline etc.
3.5
Using Usi ng the Mod Model el Explo Explorer rer – A Wor Worked ked Exam Example ple
EQUIP.ZONE in the Click Click on the element element ZONE EQUIP.ZONE the Mode Modell Explorer to make it the CE .
Click inside the Navigation List in the Model Explorer . Enter TA. Note that while typing, a list will appear showing all the element names starting with the current entry:
Clic Click k on the name TANK1 in the list list to navi naviga gate te to this this element.
Observe Observe the different different element types and their position in the SITE hierarchy : , ZONE, EQUI … Note that the standard element types are associated with a specific icon for a quick identification.
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Exer Ex erci cise se 2 1.
Navi Na viga gatin ting g th the e Hi Hier erar arch chy y
In the Model Explorer, Explorer, collapse collapse the node for for the Model WORL * element.
2.
Expand the Model WORL * element.
3.
Expand the TRA.SITE element to display the ZONE elements owned by the SITE.
4.
Expand the different different element element types types in the the ZONE and note what type of elements they own.
5. In the textbox p and note that only element names with a lower case textbox at at the top of of Model Explorer, Explorer, enter enter p “p” are displayed. 6. Select one of the names and note that model explorer navigates to one of the elements in the PIPE ZONE of the TRA.SITE element.
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CHAPTER 4 4
View Vi ewin ing g the the 3D 3D Mode Modell
After starting s tarting AVEVA AV EVA Everything3D, E verything3D, all the loaded database data base elements will be visible in the Model M odel Explorer and will be accessible by expanding the nodes of the hierarchy, as described in the previous chapter. The 3D View allows the user to manipulate the geometric database elements graphically, or in other terms, to create and visualise in 3D the model elements. By default, the 3D View is empty when starting starting AVEVA E3D. The user will have the possibility possibility to decide which element, or group of elements are to be displayed in a 3D View to suit the scope of his work. This chapter describes how to select the model elements to be displayed; and how to use the basic controls to manipulate the 3D View.
4.1
Selecting Selec ting the the elemen elements ts to to display display in the 3D View View
To display a Model element, it must be selected from the Model Explorer and then added to the 3D View. The content of the 3D View is a collection of database elements called a Drawlist. When adding an element to a 3D View, all its members will also be added. For example if a SITE is added, all PIPE, are also added to the 3D View. The the other elements contained in this SITE, like ZONE, EQUI or PIPE Drawlist associated with the 3D View will be automatically populated, however, only the “significant” elements, i.e. element containing geometric definitions, will populate the Drawlist. Elements may be added or removed from the 3D View at any time during a Model session.
4.1.1
Adding Addi ng Elements Elements to the 3D View View – A Worked Worked Exam Example ple
When an element is made the CE, it may be added to the 3D View by either:
Dragging Dragging and dropping dropping the element from from the Model Explorer Explorer into the 3D View. View.
Right clicking clicking the the element in the Model Model Explorer Explorer and selecting selecting 3D View > Add.
Clicking the Add CE button from the VIEW tab, group Content
Add Connected – this option adds the CE and any elements connected to it to the Drawlist and 3D View. Add Within Volume – this option adds the CE and any elements that are partially or wholly within a ‘volume box’ whose size is derived from the extremities of the CE to the Drawlist and 3D View.
4.1.1.1 4.1.1 .1 Drag Dragging ging and Dropp Dropping ing In the Model Explorer, navigate to the element ZONE CIVIL.ZONE Drag and drop the element into the 3D View Note that the view is zoomed to fit the whole element in the display. If the CE is a component or primitive, e.g. a valve or a cylinder, the owning element, with all its members are also added to the 3D View. However, if the < Ctrl> key is pressed during the drag and drop operation, only the component or primitive will be added to the 3D View.
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AVEVA Everything3D™ (2.1) Foundations TM-1801 Holding ng the key while dragging an element to the 3D View will remove remove all the elements from the Holdi Drawlist Drawli st except the CE. If the added elements are the first elements to be added to an empty Drawlist, the limits of the view will be automatically adjusted around these elements. Subsequent additions to the Drawlist will not affect the limits of the view, i.e. larger elements added later will be clipped in the 3D View. The View limits will then have to be redefined, as explained in a later chapter.
4.1.1.2 4.1.1 .2 Addin Adding g from the Right Right Click Click Menu In the Model Explorer, right click on the element TANK1, located in ZONE EQUIP.ZONE. Select 3D View > Add If the CE is a component or a primitive, selecting the Add Only option option will will add the select selected ed compone component nt or the primiti primitive ve only, only, without adding its owner.
4.1.1.3 4.1.1 .3 Addin Adding g from from the View Tab In the Model Explorer, navigate to the ZONE EQUIP.ZONE. In the VIEW tab, located in the Content group, click the Add CE button. This adds the CE to the Drawlist.
4.1.2
Adding Addi ng other elemen elements ts to the 3D 3D View View – A Worked Worked Example Example
Additional options are available from the Popup menu when right clicking on the CE in the Model Explorer to add to the 3D View elements that are close or related to the CE.
4.1.2.1 4.1.2 .1 Add Conn Connected ected Eleme Elements nts In the the Mode Modell Expl Explor orer, er, Navig Navigate ate to the the Equi Equipme pment nt eleme element nt PUMP1.
3D Vie iew w > Add Righ Rightt clic click k on the the elem elemen entt and and sele select ct 3D Connected. This will add the suction and discharge pipes that are connected to the Pump
How elements elements are connected varies depending depending on the discip discipline line and is outside the scope of this training guide. Refer to specific discipline training guides for element connectivity.
4.1.2. 4.1 .2.2 2 Ad Add d Within Within Vol Volum ume e In the Model Explorer, navigate to the element TANK2 Right click on the element and select 3D View > Add Within Volume This This will will add all all the eleme element nts s parti partial ally ly or whol wholly ly with within in the the volume englobing the element TANK2.
The other options Add support, support, Add Supported Elements and Add Laser Within Volume are covered in the dedicated training manuals.
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4.1.3 4.1 .3
The Dr Drawli awlist st Fo Form rm
The Drawlist Form allows the visualization of the list of elements contained in the 3D View. From this form, all the Add and Remove Remove option options s seen seen previou previously sly are availab available, le, along along with with additi additiona onall options options to modify modify the appearance of the model elements in the 3D View, like colours and translucency.
For more options and settings using the Drawlist form, refer to section 9.3
4.1.4
Colours Colou rs of the Model Elem Elements ents
Although it is possible to modify the colours of elements from the Drawlist form, this is temporary, affecting only the display of the current user, and will be reset when the element is removed from the Drawlist. Unless customized, standard Model elements do not have a colour information stored in the database. The standard colours as they appear in the 3D View are defined by Rules, e.g. all elements of type EQUI are in colour colour gold with with 0% transluc translucency ency.. The Colour Colour Rules Rules may be customi customized zed by the Adminis Administrat trator, or, and are enabled/disa enabled/disabled bled by using the Auto-Colour Auto-Colour toggle in the VIEW tab, group Settings.
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4.1.5
Removing Remo ving Element Elements s from the the 3D View View – A Worked Worked Example Example
There are 3 methods that can be used to remove elements the 3D View. These are stated in the sub sections below.
4.1.5.1 4.1.5 .1 Using the Powe PowerWhee rWheell Items can be removed from the Drawlist and 3D view by selecting the chosen elements in the 3D View and chose the Remove Selection option in the primary PowerWheel. In the 3D View, left click on PUMP1 to select it. Right click to invoke the PowerWheel. Gesture to the Remove Selection tile. This option will remove all the elements included in the current graphical selection, i.e. elements that are outlined in green in the 3D View. Graphical selections will be described in a later chapter.
If the sel selecte ected d elem element ent is a component, component, e.g. a val valve, ve, the owner of the element with all its members will be removed.
4.1.5.2 4.1.5 .2 Using the Model Explor Explorer er Items Items can also be removed removed by select selection ion throug through h the Model Explorer. Right clicking the element TANK2 in the Model Explorer and select 3D View > Remove. If the CE is a component or a primitive, selecting the Remove option will remove the owner of the component or primitive with all its members. To remove only the CE without its owner in the case of a component or primitive, select the Remove Only option.
4.1.5. 4.1 .5.3 3 Usi Using ng the the VIEW VIEW tab The final method is to select an option from the Remove options list, located in the Content group of the VIEW tab; Remove CE, Remove All or Remove Selection. In the Model Explorer, navigate to the element TANK1. Click the Remove options button, located on the VIEW tab and select Remove CE, this will remove TANK1 from the 3D View. Click again the Remove options button then select Remove All. This will remove all the elements in the 3D View and empty the Drawlist.
Selecti ection on opti The Remove Sel option on will will have have the same same effec effectt as the the equi equiva vale lent nt PowerWheel option.
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AVEVA Everything3D™ (2.1) Foundations TM-1801
Exer Ex erci cise se 3
Displ Dis play ayin ing g Mo Mode dell El Elem emen ents ts
In the VIEW tab, group Content, click the Drawlist button to display the Drawlist form. Dock the form in the bottom segment of the left Panel. In Model Explorer expand the TRA.SITE element to show the ZONE elements and expand the EQUIP.ZONE element. element. Navigate to the element TANK1 and drag and drop it into the 3D View. Navigate to the element PUMP1 and click the Add CE button from the VIEW tab, group Content. Right click the EQUIP.ZONE element in Model Explorer to display the pop-up menu and select 3D View > Add to add the ZONE to the Drawlist. Note that only the equipment element TANK2 has been added to the Drawlist. As the other equipment items owned by the EQUI.ZONE were already in the Drawlist only the remaining remaining equipment item has been added.
TANK2 cannot be seen in the 3D View as the display limits were set around TANK1. Right click in the 3D View and gesture to the Extents tile of the PowerWheel. The limits are now set to display all of the equipment elements in the 3D View. Right click on TANK1 in Model Explorer and select 3D View > Add Connected from the pop-up menu. This will add pipe1-b1 to the 3D View as the pipe is connected to the equipment. Right click on TANK2 in Model Explorer and select 3D View > Add Within Volume from the pop-up menu. This adds pipe2-b1 and some of the section (SCTN) elements that make up the TANK2 supports to the 3D View as they are within the volume of the equipment item. Navigate to PIPE.ZONE and click the Add CE to Drawlist button on the Drawlist form to add the remainder of the pipe branches to the 3D View. Add the CIVIL.ZONE to the Drawlist using any method.
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AVEVA Everything3D™ (2.1) Foundations TM-1801
4.2
Contro Con trollin lling g the 3D Vie View w
Most Most of the the cont control rols s to manip manipul ulate ate the view views s will will be acce accesse ssed d direc directly tly from mouse mouse butt button ons s and the PowerWheel, PowerWheel, with their equivalent equivalent in the VIEW tab.
4.2.1 4.2 .1
View Vie w Limits Limits – A Work Worked ed Examp Example le
Model elements may be present in the Drawlist but not visible in the 3D View. The 3D View has invisible limits which will clip and hide all elements elements outside these limits. limits. B y default, the view limits are automatically automatically adjusted to englobe the first elements added to the 3D View as seen in the previous chapter. To view the elements that are outside the View Limits either:-
Right click in in the 3D View to invoke invoke the the PowerWheel PowerWheel and select the Extents option
Click the Extents option in the Limits options button from the VIEW tab, group Control
These options will calculate the dimension of a virtual box that englobes all the elements in the Drawlist, then scale this box in order to make all the elements visible in the 3D view. Add the element PUMP1 to the 3D View Now add the element TRA.SITE to the 3D View, the View will remain focused on PUMP1. Right Right click in the 3D View to invoke invoke the PowerWhe PowerWheel, el, then gesture gesture to the Extents option. option. The view view limits limits will now be extend extended ed to includ include e the entire Drawlist.
4.2. 4. 2.2 2
Zoom Zo omin ing g
Rolling the wheel forward will zoom in and scrolling the wheel backwards zooms out. The Zoom is centered at the location of the cursor. Additional Zoom options can be found in the VIEW tab, group Control :
Window : define a window to zoom in by two clicks in the 3D View Extents: rescale the whole Drawlist to fit on the 3D view. View limits are not modified with this option. Object : zoom zoom to the the eleme element nts s in the the curre current nt graph graphic ical al selection. Zoom Center : specify the center and the ratio of the zoom Copyright © 2013. AVEVA Solutions Limited and its subsidiaries. All rights reserved.
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4.2.3
Rotating Rota ting the 3D 3D View View – A Worke Worked d Example Example
The Rotation of the model is achieved by holding the middle mouse button down and moving the mouse in any direction. By default, the rotation mode is set about the Model, i.e. the observer will rotate in any direction around a fixed position. The center of rotation is determined when the button is pressed. Its position is set where the crosshair touches an element on the 3D View. The center of rotation will be indicated by a pink pin while rotating.
Ensure SITE TRA.SITE is displayed in the 3D View. Explore the Model by rotating and zooming using the different methods described previously.
Observ Observe e the changes in the PowerCompass and the Crosshair Crosshair 4.2.4
View Dire Direction ction – A Work Worked ed Exam Example ple
The direction of the view is set “Freely” when rotating the model as seen previously. It is also possible to set the view direction direction by using a preset, like an isometric direction, direction, an orthogonal orthogonal direction, direction, or a plan direction. This may be done either by using Look button in the VIEW tab, by invoking the PowerWheel, or by using the PowerCompass .
4.2.4. 4.2 .4.1 1 Usi Using ng the the VIEW VIEW tab In the the VIEW tab, group Control, click click the the Look options button and select the first Isometric option. The view is displayed below.
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AVEVA Everything3D™ (2.1) Foundations TM-1801
4.2.4.2 4.2.4 .2 Using the Powe PowerWhee rWheell In the 3D View, right click to invoke the PowerWheel. Gesture to the View Direction tile. This will open a secondary PowerWheel. In the secondary PowerWheel, gesture to the tile on the right. This will set the View Direction looking from East.
4.2.4.3 4.2.4 .3 Using the Powe PowerCom rCompass pass On the PowerCompass, click on the D label to set the View Direction looking Down.
Click on the blue ball between the N and E cardinal points. This will set the View direction to a NE Isometric.
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AVEVA Everything3D™ (2.1) Foundations TM-1801
4.2. 4. 2.5 5
Pann Pa nning ing
Panning enables the contents of the 3D View to be moved across the view in any direction. In the 3D View, holding the < Ctrl> key down and holding the middle mouse button whist moving the cursor will pan the view. The 3D View may also be panned by ‘setting the centre of interest’. interest’. Positioning Positioning the cursor anywhere in the 3D View and clicking the middle mouse button will move the selected point to the centre of the view. Therefore, the view may be panned in any direction by selectively picking a point in the view and clicking the middle mouse button. The view will pan by the distance between the picked point and the centre of the 3D View. Keeping the cursor in the same location and repeatedly clicking the middle mouse button will keep panning the view.
4.2.6 4.2 .6
Centr Ce ntre e Vie View w
Clicki Clicking ng the Centre Centre View button button in the Manipulate Manipulate group of the 3D View tab will move the view so that it is centered on the CE .
4.2.7
Stepping Stepp ing back to prev previous ious vie views ws
AVEVA E3D keeps a record of all the successive view directions and positions used during the current session. At any time, the user may step back to a previous view state, or step forward to a later view state.
- clicking the left arrow label on the PowerCompass will step back to the previous view. - clickin king the the rig right arro rrow labe abel on the PowerCompass will step forward to the next view.
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AVEVA Everything3D™ (2.1) Foundations TM-1801
Exer Ex erci cise se 4
Cont Co ntro roll llin ing g th the e 3D Vi View ew
Remove all the elements elements from the Drawlist. Drawlist. Add the element PUMP1 to the Drawlist Add the element TRA.SITE to the Drawlist and use the Extents tile of the PowerWheel to view the entire Drawlist contents. Rotate freely the 3D View using the middle mouse button. Use the key and the middle button to pan the View. Use the mouse wheel to zoom in and out freely. Repeat with different cursor positions. Click on the middle button to centre the view at the cursor’s position. On the PowerCompass, click the blue ball between the N and the E labels. Limit the View to the Extents. Using the PowerWheel, gesture to the View Direction tile and select one the isometric direction. Observe the changes with different View Direction tiles. On the PowerCompass, click on the N label.
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AVEVA Everything3D™ (2.1) Foundations TM-1801
4.3 4. 3
Clip Cl ippin ping g th the e Vi Vie ew
Clipping allows the user to isolate a region of the model by hiding all parts of the model falling outside a user defined clipping box. The tools and options for clipping are located in the VIEW tab, group Clip:
Create – offers two options to create a clipping box: around a graphical selection, or around the CE. Clip – toggle to enable or disable the clipping by hiding or showing the parts of the model outside the clipping box. Add Within – populates the 3D View with elements that are wholly or partially within the clipping box. Modify – toggle to enable or disable the preview of the clipping box, i.e. a yellow yellow translucent translucent box. Cap – toggle to enable or disable the capping, i.e. closing the sides of the elements that are cut by the clipping box. Laser Models, clipping clipping does not apply on laser data. data. When using Laser
4.3.1
Creating Crea ting a clipp clipping ing box – A Worke Worked d Example Example
A Clipping Box can be created around an Element or Skid to isolate it from the rest of the Model. This is done by using the Create options button, located in the Clip group of the VIEW tab.
Select PUMP1 in the 3D View. In the VIEW tab, group Clip, click the Create options button and select the Current Element option. This will create a clipping box around the pump and hide all other Drawlist elements from the 3D View. Note that the Clip toggle and the Modify toggle will be automatically enabled. Multipl tiple e ele element ments s can also be sele selecte cted d grap graphic hicall ally y in the 3D Mul View to define the clipping box. In the same way, the Current S election option option fro from m the Create option options s bu butto tton n is used used to create the Clipping box. Graphical selections will be described in a later chapter.
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4.3.2
Modifying Modif ying a clipping clipping box box – A Worke Worked d Example Example Once Once the clip clippi ping ng box box has has been been creat created ed,, its its posi positi tion on and and dimensions can be adjusted by double clicking on the box and pulling the grips. In the Clip group of the VIEW tab, ensure the Modify toggle is enabled so that the clipping box is visible. Click the Clip toggle to disable the clipping and view the rest of the model. Double click on the yellow box. This will activate the modification grips. Ensure the snapping is disabled in the status bar, otherwise, press the key:
Click Click the arrow arrow grip grip at the top of the clippi clipping ng box. box. The The dimensi dimension on can then be extended freely, or by snapping to an object, or by entering a value in the 3D view.
1000 then press Enter 1000
Click the arrow grip on the south side of the clipping box. Move the plane approximately to the middle of the pump, then click to release the grip.
Press the key to finish. Enable the Clip toggle and disable the Modify toggle.
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4.3.3 4.3 .3
Cappi Ca pping ng – A Wor Worked ked Ex Examp ample le
When the model is clipped, only the parts of the model inside the clipping box are displayed. Where items are intersected by the clip box, a coloured cap can be added to show that the items extend beyond the displayed region. In the VIEW tab, located in the Clip section, click the Cap toggle to activate the capping.
The capping colour may be changed from the View Settings form. See Chapter 10.2.
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AVEVA Everything3D™ (2.1) Foundations TM-1801
Exer Ex erci cise se 5
Clip Cl ippi ping ng th the e Vi View ew
Navigate to TANK2 in the Model Explorer. Use the Create button in the VIEW tab to create a clipping box around the Current Element. Disable the Clip toggle. Press the key to disable the Object Snapping. Double click on the clipping box and pull the grip for the bottom face of the box to include the slab in the clipping. Disable the Modify toggle. Enable the Clip toggle.
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AVEVA Everything3D™ (2.1) Foundations TM-1801
4.4
Hiding Hid ing ele elemen ments ts – A Wor Worke ked d Examp Example le
Elements in the 3D View may be hidden temporarily without being removed from the Drawlist. The hiding options are located within the Hide options button from the Content section of the VIEW tab:
Hide Selected – hides the elements elements in the graphical selection. selection.
Show Last Hidden – restores the elements that have been last hidden.
Show All Hidden – restores all the elements that have been hidden. Hidden List – displays displays the Hidden Hidden Objects list. These options apply to the elements in the current view. If a primitive or a component is included in the graphical selection, the Hide Selected option will hide the owner of the primitive or component, e.g. the whole EQUI or the whole BRAN.
Disable the clipping by selecting the Clip button. Click PUMP1 in the 3D View. The pump will be highlighted with a green outline. In the VIEW tab, group Content, click the Hide options button and select Hide Selected. Click the Hide options again and select the Show Last Hidden option to restore the pump.
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AVEVA Everything3D™ (2.1) Foundations TM-1801
4.5
Ele lem ment Tooltip ips s
The tooltips provides the user a quick access to essential information by displaying a table containing the data related to an element in the 3D View or the Model Explorer .
To view the Tooltips for an element in the 3D View, hold the key while the cursor is over the element.
Proceed the same way to display the Tooltips from the Model Explorer.
The Tooltips are configurable and the content varies depending on the element type.
Confi Configuring guring tooltips tooltips is outside the scope of this training. 4.6 4. 6
Sett Se ttin ings gs
For more options about the display of the current view, like background colour and lighting, refer to section 9.2 For more options about the representation of elements in the 3D View like colours and level of detail, refer to section 9.4 For more options about the view controls configuration, refer to section 0.
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CHAPTER 5 5
Workin Wor king g with with the the Dat Databa abase se
Before starting to work with the 3D Model, it is important to understand how the data is managed in the background. In this chapter, the basic database concepts will be covered through further operations in the Model Explorer like creating, creating, modifying or deleting deleting elements.
5.1 5. 1
Acc cces ess s Ri Righ ghts ts
After starting an AVEVA E3D session, the user should be aware of their access rights in the different databases. There are two different types of access: Read Only and Read/Write. By default, all the database loaded via the selected MDB are Read Only, i.e. the user can read and use the information contained in the database, but cannot create, modify or delete elements. To be able to read and write in a database, the user needs to be a member of the group of users owning the database, called a Team. In the Model Explorer, navigate to the element SITE-PIPING-AREA01. In the GENERAL tab, loacted in the Create group, click the Zone button to create a ZONE element in the CE. An error message will appear to notify that the element cannot be created because the database is Read Only:
When the user attempts to create, modify or delete an element which is in a Read Only database an error message will be displayed. Also, when multiple users are working on the same project at the same time, some elements might be locked by some users to prevent any modifications modifications or deletion deletion from other users. This mechanism mechanism is called the “ Claim” and will be described in a later chapter. additional layer of access rights rights based on rules called DACs, configured configured by the admini administrator strator,, can An additional also prevent the user from performing some actions depending on the context.
5.2
Creati Cre ating ng ele elemen ments ts
Depending Depending on the discipline discipline and the form used, the database database elements can be created in different ways. When they are not created automatically by the application, the user needs to know some basic rules before creating new elements manually. In most discipline tabs, like GENERAL, PIPING or EQUIPMENT, elements can be created by using the buttons located in the Create group. The basic steps to create an element manually are:
Selecting Selecting the Owner of the the element element to be created. created.
Clicking the creation button.
Naming / Renaming Renaming the the new element. element.
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5.2.1
Selecting Selec ting a Valid Owner – A Worke Worked d Example Example
Before creating an element the user needs to decide where to store the new element in the hierarchy, or in other words, which existing element will own the new one. This must be a valid owner. All element types in AVEVA E3D have a list of possible owners, if the selected element is not in the list, it will not be possible to create the new element and an error message will be displayed. Navigate to Model WORL * in the Model Explorer In the GENERAL tab, located in the Create group, click the Zone button. An error message will appear app ear as a W ORL element is not a valid owners for a ZONE element.
To create an element in a specific position in the hierarchy either:
Navigate Navigate to the valid owner owner directly then click click the creation creation button: this this will create the new element element as the first member of the CE.
Or, navigate navigate to one member of the valid owner then click click the creation button: button: this will create create the new element element below the selected selected m ember.
elements in discip discipline line related training training guides. The valid owners will be specified when creating elements
5.2.2 5.2 .2
Namin Na ming g the the ne new w elem element ent
Any element in an AVEVA E3D database may be given an explicit name. Names enable the user to identify elements and to produce meaningful reports from the database. Which elements are named is a matter of choice, choice, however, however, in general ‘significant ‘significant elements’, e.g. SITE, ZONE, EQUI, SUBE, PIPE, BRAN, STRU, FRMW, SBFR, etc. would be named. It is not usual for primitives to be named. The WORLD is named “ *” and cannot be renamed. Element names in AVEVA E3D must comply with the following rules:
Element Element names begin with with a forward slash, slash, e.g. /MY_MODEL. /MY_MODEL. Generally, Generally, most design design elements elements give the the user the opportunity to name them from the element creation form. The user does not have to enter the forward slash on such forms as it is added automatically when the Return ( Enter ) key is pressed. Element Element names must must be unique unique across across all databases databases in the the MDB.
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Element Element names are case sensitive, sensitive, e.g. e.g. /P1001A, /P1001a, /P1001a, /p1001A and /p1001a /p1001a are all valid, valid, different different names. Element Element names must not contain contain spaces. spaces. Any character character such as forward forward slash (/), Undersc Underscore ore (_), hyphen (-), asterisk (*), etc. may be used as separators.
Element names must be no longer than 50 characters.
5.3
Renaming Rena ming Elem Elements ents – A Worke Worked d Examp Example le
Elements may be named or renamed after their creation using the Properties from on the right of the 3D view by entering a new value in the Name property, provided the user have write access on the element.
Alternatively, an element may be renamed directly from the Model Explorer. This method offers additional options, options, in particular for renaming renaming the element’s members. Right clicking on the element name will invoke a contextual menu and the rename option can be selected to change the name of the selected element. Right click on the element CYLI 1 and select the Rename option. The Rename Element form will appear
TANK1/CYLI1 then click the Apply button Enter TANK1/CYLI1
Note that a list of options is available below the Name Text box. By default, the option is set to “ Only” which means that only the Current Element will be renamed. Often, the name of the members of an element contains the name of their owner to avoid duplicate names. For examples, the nozzles of an equipment named TANK2 can be named “TANK2/N1”, “TANK2/N2” etc…. When renaming an element, it is also possible to rename all its members accordingly at the same time. Right click on the element TANK2 and select the Rename option. The Rename Element form will appear.
Note that the name appearing in the text box will be the text that will be searched and replaced in the members names.
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Select the Re-name all option from the list.
VESS1 in the text box then click the Apply button Enter VESS1
Observe the changes in the Model Explorer.
VESS1 back to TANK2 using the Re-name all option. Change the name of VESS1
5.4
Copy Cop y & Past Paste e an Elem Elemen entt – A Work Worked ed Exam Example ple
The Model Explorer offers the possibility to create new elements by copying existing ones. This can be done by right clicking on the element to copy to invoke the contextual menu and selecting the copy, then the paste options. As mentioned in the previous chapter, a valid owner must be chosen before creating an element, i.e. when the paste option is selected in this case. The paste option will not be available if a valid owner is not selected.
SITE-EQUIPMENT-AREA01 EA01. In Model Explorer, Explorer, expand SITE-EQUIPMENT-AR Right click on D1201 and select Copy from the popup menu.
SITE-EQUIPMENT-AREA01 REA01, this will set the position Navigate to SITE-EQUIPMENT-A of the copy in the hierarchy as the first member, as explain in the section 5.2.1. SITE-EQUIPMENT-AREA01 01 and select Paste. Right click on SITE-EQUIPMENT-AREA
The new created element and its members will be named like the original element, with the prefix “ Copy-of- “. In this case, it is good practice to rename the element using the Re-name all option as described in the previous section.
It is also important to note that the position and orientation of the model elements are always expressed with respect to their owner’s local coordinate system. If the element is is copied below the same owner as the original, it will have the same position and orientation. If the element is copied to a different owner, having a different local coordinate coordinate system, the position position or orientation orientation of the copy will be different than the original. original.
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5.5
Delete Del ete an Elem Element ent – A Wor Worked ked Exa Exampl mple e
The delete options are located in the HOME tab and most of the Discipline tabs, in the Delete group:
It is important to note that deleting a database element will also delete all of the elements in the hierarchy owned by the element. For example, if a SITE is deleted, all of the ZONEs owned by it will be deleted and any elements, such as EQUI, STRU, PIPE, etc. owned by the ZONE will also be deleted.
Delete Selection – Clicking this button, or pressing the < Delete> key, will delete all the elements included in the current graphical selection from the database. Current Element – Clicking this button will delete the CE from the database. Or, alternatively, right click on the element in the Model Explorer then select Delete. CE Members – displays a form to select the members of the CE to delete
In the Model Explorer, navigate to Copy-of-D1201. Right click on the element then select Delete. A confirmation dialog will be displayed.
Click Yes to confirm.
5.6
Modify Mod ifying ing the Hie Hierar rarchy chy
As seen previously, the position of an element in the hierarchy is defined during its creation. In some discipline, the order of the elements is fundamental. For example, in the Piping discipline the elements are arranged in order from top to bottom to respect the “flow” order of the physical pipe. If some element elements s are incorre incorrectly ctly positio positioned ned in the hierarc hierarchy, hy, it is possi possible ble to change change their their order, order, or even even change change their owner at any time.
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AVEVA Everything3D™ (2.1) Foundations TM-1801 In the MANAGE tab, group Modify, three tools allow to modify the hierarchy:
5.6.1
Include : Changes the owner of an element
Reverse : Reverse the order of all the members of the Current Element
Reorder : : Change the order of the members of the Current Element
Changing Chan ging the Owner of of an elemen elementt – A Worke Worked d Example Example
ZONE-EQUIPMENT-AREA01 01 to the ZONE In this example, the element D1201 will be moved from the ZONE ZONE-EQUIPMENT-AREA EQUIP.ZONE. Before proceeding with the change of owner, three important conditions are to be considered:
The destination destination owner owner must be a valid valid owner owner for the elements elements to move. move.
The original original owner and the destinati destination on owner must be in the same databas database. e.
As the element positions positions are defined defined relatively relatively to their owner, if the original original owner and the destinatio destination n owner have different positions, the absolute absolute position of the element will change accordingly. accordingly.
ZONE-EQUIPMENT-AREA01 1 and the ZONE EQUIP.ZONE EQUIP.ZONE are in the same In this this example example,, the ZONE ZONE-EQUIPMENT-AREA0 database and have the same position. Sele Select ct the the desti destina nati tion on owne ownerr in the hierar hierarchy chy by navig navigati ating ng to the the ZONE EQUIP.ZONE Click the Include button from the Modify section of the MANAGE tab to open the Include form.
Ensure the name of the destination owner appears at the top of the form.
The desti destina natio tion n owner owner may be chang changed ed by selec selecti ting ng it in the the hierarchy and clicking the CE button. The Members secti section on of the the Include form form is where here the the user user specifies the element that needs to be included. For this example, select D1201. Select TANK2 in the Include Members list on the left of the Include form. Then select “ After Item” in the list at the bottom of the form.
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This will will positi position on the includ included ed element element,, D1201, after after the the eleme element nt TANK2. To finish, click the Include button and close the form. Note that other options are available from the Include dropdown list:
CE : includes the current element (by default)
CE Members : includes all the members of the Current Element
5.6.2
Identified : prompts the user to pick elements in the 3D View
Reorderin Reor dering g the Hiera Hierarchy rchy – A Worked Worked Examp Example le
The Reorder button button in the Modify group of the MANAGE tab allows to change the sequence of the elements that are under the same owner in the hierarchy. In this example, the element D1201 that have been previously included after the element TANK2 will be reordered reordered before the element PUMP1 in the hierarchy.
First, navigate to the owner of the elements to re-order. Click ZONE EQUIP.ZONE in the Model Explorer. Click Click the Reorder butto button n loca locate ted d in the Modify secti section on of the the MANAGE tab. This opens the Reorder Hierarchy form.
The form form cont contai ains ns two two grids grids with with the the membe members rs of the the Curre Current nt Element. The top grid grid is used used to selec selectt the the eleme element nt to reorde reorder. r. Clic Click k the the element /D1201 in the top grid. The bottom grid is used to select the destination where the element will be reordered to. Click the element /PUMP1 in the bottom grid. In between the two grids, two options are available to reorder the element element before or after after the selected selected element element in the bottom grid. grid. Select the Reorder Before option. To finish, finish, click Apply then OK to close the form.
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5.7 5. 7
Sav Sa ve Wo Work rk
When changes are made to the design model during an AVEVA E3D session, the effects of the changes are applied only to a copy of the design data until the databases are updated. There is no auto-save in AVEVA E3D and, therefore, therefore, the databases databases must be updated explicitly explicitly by the user. It is advisable advisable to save work regularly to ensure that other users can access the most recent model changes in a multi-user environment. Updating the databases to incorporate the current design changes may be achieved by either: Clicking the Save Work button on the Quick Access Toolbar .
Clicking the Save Work button on the PROJECT tab.
Using the standard Windows < Ctrl> + keys functionality. Invoki Invoking ng the PowerWheel by holdi holding ng the key key and and righ rightt clicking in the 3D View, then selecting the Save Work Option.
In all cases cases a confir confirmati mation on message message is display displayed. ed. Clicki Clicking ng the Yes button saves the database database changes. changes.
5.8
Gett Wo Ge Work rk
Model changes made by the current user are immediately visible in the working copies of the databases. However, the changes made by other users users during your current AVEVA E3D session will not not be shown in your working copies unless they are updated explicitly. explicitly. Updating the working copies of the databases, in order to view the changes made by other users, may be achieved achieved by either: Clicking the Get Work button on the Quick Access Toolbar .
Clicking the Get Work button on the PROJECT tab.
Pressing the Ctrl and G keys simultaneously.
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Invoking Invoking the PowerWheel by holding the < Ctrl> key and right clicking in the 3D View, then selecting the Get Work Option.
Note that a Get Work is automatically performed when doing a Save Work.
5.9 5. 9
Undo Un do/R /Red edo o
Undo and Redo buttons are available from the Quick Access Toolbar . The standard standard W indows indows Ctrl + Z and an d Ctrl + Y keys functionality for undo and redo may also be used. It is important to understand that these buttons will only undo or redo database changes i.e. if a position or orient orientati ation on of an element element is modifie modified d or an element element is added added or delete deleted, d, these these are databas database e changes changes,, whereas whereas,, changing the display colour of an element is not a database change.
Get Work commands There is no limit to the undo or redo within a Model session, however, any Save Work or Get will clear the undo and redo history, i.e. it will not be possible to undo beyond the last Save Work.
5.10 5.1 0 The Cla Claim im List List Most Most of the the data databa base ses s in Every Everythi thing ng3D 3D are are “Multiwrite” data databa base ses, s, whic which h means means that that in a multi multi user user environment, one database can be read and modified by several users at the same time. To avoid conflicting data when a user creates or modify an element, it will be temporarily locked in Read Only access for the other users. The locked element is said to be “ Claimed” by the user who is currently working on it. The elements that are claimed by the current user will be notified in the Model Explorer by a name in bold characters:
When an element is claimed, all its members are also claimed. If the current user attempts to delete or modify an element claimed by another user, an error or warning message with detailed information will be displayed:
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AVEVA Everything3D™ (2.1) Foundations TM-1801 The elements are generally automatically claimed by the first user who creates or modify them. However, at any time, a user may claim an element to prevent other users to modify it, provided it is not already claimed by another user. In the other way, the user may “ unclaim” an element he had claimed previously to make it available available to other users for modification modification.. The elements claimed by a user are automatically unclaimed when he exits the application. Each claimed element is included in a list called the “ Claimlist”. It is possible to view the Claimlist of the current user, and the Claimlist of other users, in the Multiwrite Claim Lists form.
5.10.1 5.10. 1 View the Claim Claim List On the MANAGE tab, group Access, clicking the Claimlists button displays the Multiwrite Claim Lists form.
The Claim List options options list has two entries: entries:
Active Claimlist – displays the list of all the significant significant elements claimed by the current user. Others Claimlist –displays all significant elements claimed by all other users in the MDB, except those in the Active Active Claimlist. Claimlist.
5.10.2 Claiming Elements Multiwrite databases have a claim mode that is set when the database is created:
If the claim mode is Explicit the element must be claimed before it can be worked on. If the claim mode is Implicit when a user starts to modify an element it is automatically claimed. In this mode an element may also be claimed explicitly.
Elements can be explicitly claimed using the Claim menu options:
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Current Element - claims the CE and all the elements below it. Current Element Members - claims claims the members of the CE and all the members below it, but not the CE. Curre Cur rent nt Ele Eleme ment nt onl only y - clai claims ms the the CE only only and and not not any any hierarchy hierarchy below it. Current Element Element Members Members only - claims each member of the CE only and not the hierarchy below. Pick - enables items to be claimed by graphically picking them in a 3D View. Curren Currentt Colle Collectio ction n – clai claims ms the the cont conten ents ts of the the curr curren entt collection.
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5.10.3 Unclaiming Elements After performing a Save Work, elements can also be unclaimed using the Unclaim menu option: The Unclaim menu has the same options as the Claim menu except that the options options unclaim instead instead of claim. claim. The menu also has the follow following ing additional options:
All - unclaims all the elements in the Active Claimlist . Selected - unclaims unclaims all the elements selected selected in the elements list.
The Unclaim menu is only active when there are members in the Active Claimlist.
Exiting Exiting AVEVA E3D will unclaim all elements. elements.
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Exer Ex erci cise se 6
Work Wo rkin ing g wi with th th the e Da Data taba base se
This exercise will create a new SITE containing Equipment elements from TRA. SITE using the functionality described in the previous chapter. Copy TRA.SITE in the World
Copy-of-EQUIP.ZONE. Delete each ZONE in SITE Copy-of-TRA.SITE except for Copy-of-EQUIP.ZONE Rename SITE Copy-of-TRA.SITE to EQUIP.SITE. Rename the element Copy-of-TANK2 and all its members to TANK3. Unclaim All.
Save Work.
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CHAPTER 6 6
Modify Mod ifying ing Mod Model el Ele Elemen ments ts
Every AVEVA E3D database element has a fixed set of properties, depending on its type, known as its “Attributes”. Some attributes are common throughout the large range of elements, some are applicable to many elements and some are unique to one type of element. Also, it is possible for administrators to create customized attributes known as User Defined Attributes (UDAs). When the user has a write access on an element, he may modify its attributes in several ways. This chapter will describe how to modify the elements attributes by using the Properties form, the Attributes form, or by manipulating the model elements in the 3D View. First of all, before modifying them, the user needs to select elements. This can be done by navigating to one element in the Model Explorer as seen previously, or, by making a graphical selection in the 3D View.
6.1
Selec Sel ecting ting Ele Elemen ments ts
Visible Visible items in a 3D View may be grouped together together to form a Graphical Selection which are used in a variety of ways in AVEVA E3D. Elements included in a Graphical Selection are highlighted with a solid green line around the extremities of the constituent parts of the item(s). A graphical selection may be created by:
Selecting elements individually.
Using a selection selection fence.
The graphi graphical cal selecti selection on will will consist consists s of “ Significant” element elements, s, i.e. i.e. element elements s that that contain contains s a geometr geometric ic definition. For example, elements of type EQUIPMENT, VALVE, or FLANGE, may be part of a graphical ZONE will not be included in a selection. selection but administrative elements like SITE or ZONE
6.1.1
Selecting Selec ting Elemen Elements ts Individua Individually lly – A Worke Worked d Example Example
Clicking on an element in the 3D View makes it the CE and creates a new graphical selection containing that one item. Holding down the or key and clicking on an unselected element will add it to the graphical selection. Holding down the or key and clicking on a selected element will remove it from the graphical selection.
The and keys will not have any effect if the multiple selection selection mode is enabled, see 6.2.2 To cancel the current selection, press the < Esc> key. Navigating to an element in the Model Explorer will cancel the current selection. The CE will be highlighted in blue in the 3D View but will not be part of a selection. It is possible to make a graphical selection from the Model Explorer by right click on an element and choose 3D View > Select. All the element’s members will be included in the selection if they are significant. This will also add them to the 3D View if they are not already displayed.
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Hold Holdin ing g down down the key, key, clic click k the the TANK1, TANK2 and PUMP1 in the 3D View View to add add them them to the the curre current nt grap graphi hica call selection. Press the key to cancel the selection.
6.1.2 6.1 .2
Using Us ing a Sele Selecti ction on Fenc Fence e
A graphical selection may be created using a fence selection by holding the left mouse button down in the t he 3D View. Pressing the button will define the first corner of the fence, releasing the button will define the opposite corner of the fence. The fence has two selection methods:
To select all the elements that are wholly within, i.e. entirely contained inside the rectangular boundary of the fence, drag the mouse from left to right. The fence will be coloured in blue.
To select elements elements that are both entirely contain contained ed inside the rectangular rectangular boundary of the fence, fence, and items that cross the boundary, drag the mouse from right to left. The fence will then be coloured in Green.
Us Usin ing g the fe fenc nce e wh whil ile e hol holdi ding ng th the e > ke key y wi will ll ad add d or rem remov ove e el eleme ement nts s to the cu curre rrent nt gr graph aphic ical al se sele lecti ction on To cancel the current selection, press the < Esc> key.
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6.2
Modify Mod ifying ing At Attri tribut butes es
For some element attributes, like the Name or the Position, appropriate values are set by the creation or modification of the element when modelling, whilst others may be set or entered by the user via the User Interface, via the Attribute form or the Properties form.
6.2.1
Using the Attribut Attributes es form form – A Worked Worked Exam Example ple
To open the Attributes form either:
Click the Attributes button In the HOME tab, group Display.
Right click click on an element element in the the Model Explorer Explorer and select select Attributes.
In the Model Explorer, right click on the element TANK1 and select Attributes.
The Attributes form will be displayed and showing the attributes of the Current Element. By default, the form is floating but may be docked in a Panel. Sele Select cting ing any eleme element nt in the the Model Model Explore Explorerr or the the 3D View View will will auto automat matic ical ally ly updat update e the the attri attribut butes es for for the Curre Current nt Eleme Element nt.. This This behaviour is controlled by the Track CE tick box and can be disabled to lock the selected element in the form. The values of the attributes may be modified if the associated cell in the Value column is white. Grey cells in the Value column indicates that the attribute is Read Only. This is generally the case for attributes set by the system, or for elements in a Read Only database.
Click on the value “ unset” next to the Description attribute. Notice the attribute value has been highlighted for modification. This is the case for any modifiable attribute. Enter the text Storage Tank T1001 . Notice the value cell has been highlighted in cyan, this is to show the modification was successful.
If the modificat modification ion is unsucce unsuccessf ssful ul then then the value cell would would be highlighted in red. For more options and settings about the Attributes form, refer to section 9.4.2
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6.2.2
Using the Proper Properties ties form form – A Worke Worked d Example Example
Where the Attributes form allows the modification of attributes for the Current Element only, the Properties form operates on the graphical selection, allowing the modification of the attributes of multiple elements in bulk. By default, the Properties form is docked in the right Panel. If not opened, it can be displayed by clicking the Properties toggle located in the Display group of the HOME tab.
Clicking one element in the 3D View will add it as the first element in the current graphical selection, and display its properties in the Properties form.
Selection List Object Selection Mode Category Property Name Value Cell
Property information Like for the Attributes form, the property values may be modified by clicking on a value cell and entering data. The Read Only values will appeared greyed. It is also possible to control the graphical selection mode from the Properties forms with two options:
To select select only one object object at a time, time, set the Object Object Selectio Selection n Mode toggle to “Single”. This is the default mode. To add new selections selections to the current current list of selected selected elements, elements, set the Object Selection Mode toggle to “ Multiple”
selection mode is enabled, the and keys keys will have no effec effectt in during the If the Multiple selection selection process
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When the graphical selection includes multiple elements of different types, the displayed properties will only be those common to all the selected types. The Selection List will initially display the number of elements elements of All types in brackets. It will be then possible to refine the selection by selecting a specific type in the Selection List.
After selecting a type in the list, the display will be updated with all the properties for the selected type. It will be then possible to modify the value of a property to update all the elements of the selected type at once.
Select all the elements in the 3D View using a fence or pressing the and < A> keys.
In the Selection List of the Properties form, select EQUI (3)
In the value cell for the property Function, enter Process then press < Enter > This will update the Function attribute with the new value for all the elements of type EQUI in the current graphical selection.
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Exerci Exe rcise se 7
Modify Mod ifying ing Ele Elemen ments ts Att Attrib ribute utes s
Setting up the Exercises In the TOOLS tab, Group Training, click the Training Setup button to display the Training Setup form. Select the Foundations tab, then click the Delete TRA.SITE and add MESS Site checkbox.
Click the Apply button and close the form. Select the EQUIPMENT discipline from the Quick Access Toolbar . Set the viewing direction to North-East isometric. The SITE TRA.SITE has been deleted and the SITE TRA.SITE.MESS added to the databases and displayed in the 3D View. The SITE has been modified to introduce some design errors which may be grouped into three categories:
Size errors - some primitives primitives have one of their size attributes attributes incorrectly set. set. The task is to identify identify which attribute is wrong and correct its value. Positional errors - equipment items are incorrectly positioned or primitives are incorrectly positioned within the equipment. The task is to correctly position the equipment and the primitives. Orientation errors - equipment items or primitives within an equipment are incorrectly orientated. The task is to correctly orientate equipment and primitives. Note: All equipment and primitives should be orientated orientated on an orthogonal axis.
TRA.MESS.SITE showing Design Errors TANK1 Size corrections In the Model Explorer, expand the element TANK1 and navigate to BOX 1 Open the Attributes form. Set the attribute Ylength to 2850mm Copyright © 2013. AVEVA Solutions Limited and its subsidiaries. All rights reserved.
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TANK2 Size corrections In Model Explorer, expand the element TANK2 and navigate to CONE 1 In the Properties from, expand the Geometry category, and set the property Top diameter to 1500mm
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6.3
Positio Pos itionin ning g Ele Elemen ments ts
The preferred way to modify the position of elements is to move them in the 3D View by either:
Using the Editor mode mode to quickly reposition reposition elements from their origin
Using the Move command to specify a start and end position
Both these methods will require the user to specify positions. It can be just one position for an absolute displa displaceme cement, nt, two positio positions ns or a vector vector for a relative relative displace displacement ment.. In all cases, the user user will will have the possibility possibility to specify the positions by either: either:
Entering Entering coordinates coordinates directly directly in in the 3D view.
Using the the existing geometry geometry of the model model by “Snapping” “Snapping” to graphical graphical items.
Using a combinati combination on of 3D view entries entries and Snapping. Snapping.
6.3.1
Setting Setti ng the Local Local Coordin Coordinate ate System System – A Worke Worked d Example Example
First of all, it is important to understand how the coordinates are expressed in the 3D View and how the user can control the coordinate system to suit his needs for positioning and rotating elements. By default, the coordinates coordinates are expressed expressed relatively to the World, i.e. the origin is set on (0, 0, 0), and the axis are set to East/West ( E/W), North/South (N/S) and Up/Down ( U/D). changed to XYZ axes in the Project Options Note that the World axes may be changed AVEVA Everything3D includes a set of tools to modify the coordinate system in which the positions are LCS . expressed in the 3D View. This is done my manipulating the Local Coordinate System or LCS The LCS is defined by an origin and 3 axis, U , V and W . The LCS plane defined by the U and V axes is called the Working Plane and will be used to project the cursor’s position in 2D to facilitate the positioning and the creation of primitives. The status of the LCS is visible on the PowerCompass, and other visual indication on the 3D view helps the user while modelling: Grid Ruler Crosshair
Axes PowerCompass
World / Local coordinates coordinates switch
Selected Selected Working Plane
PowerCompass : shows the orientation of the LCS axes and the selected Working Plane. Three orthogonal planes are identified by three discs of different colour: blue for the EN or UV plane, green for the NU or UW plane, and red for the EU or VW plane. Grid: displays grid lines on the Working Plane . It may be acti activa vate ted d wit with h the the butt button on in the the stat status us bar, bar, or by pressing the key. It can be configured from the Object Snapping Settings form, tab Grid Settings. Ruler : offers a visual indication of the Grid spacing and the position of the Crosshair projected on the Grid
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Crosshair : is the appearance of the cursor when in the 3D View, showing a representation of the 3 axes direction. It can be configured in the Project Options. Axes: The LCS axes are represented in the 3D View by 3 coloured lines passing through the origin of the LCS. The red line is the U axis, the Green line is the V axis and the blue line is the W axis. The tools to modify the LCS are available from the VIEW tab, group Local Coordinate System :
Also, some of these options are available directly in the 3D View from the PowerCompass:
World: sets sets the LCS to World mode with with its its positio position n at 0, 0, 0, 0, and and an orien orientat tation ion set to the East, North and Up axes.
Current Element : set the LCS to a Local mode with its position and orientation set to those of the Current Element. The axes name on the PowerCompass will be set to U,V and W.
Object : set the LCS to a Local mode with its origin and orientation set to those of an object that the user is prompted to select Move: promp prompts ts the the user user to spec specify ify a posi positi tion on whe where re the the LCS LCS orig origin in wil willl be moved moved to. Other LCS modification modification options will be available available from the Contextual Contextual Editor. 3 Points: prompts the user to specify 3 positions to set the position, the U axis and the V axis of the LCS. Sets the orientation of the Working Plane to the World’s EN plane Sets the orientation of the Working Plane to the World’s NU plane Sets the orientation of the Working Plane to the World’s EU plane Clicking Clicking this button will switch to W orld mode, setting the LCS origin origin and orientation according to the World and changing the axis labels to E/W, N/S and U/D. Clicking this button will switch to Local mode, setting the LCS origin and orientation according to an object that the user will be prompted to select, and changing the axis labels to U/-U, V/-V and W/-W
Clicking on one of the three discs representing the three orthogonal planes will redefine the orientation of the Working plane:
In World mode, clicking clicking on the the discs will set set the working working plane to either either the EN, NU or EU plane
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In Local mode, each each disc is divided divided into four quarters, quarters, clicking clicking on one quarter will set the the positive U and V axes along the sides of the selected quarter:
orientation of the working plane The Grid will follow the new orientation
Using the < F7> key or the toggle in the status bar, enable the display of the Grid Clic Click k on the the Red Red Disc Disc of the the Powe PowerC rCom ompa pass ss.. Note Note the the new new orientation of the Grid and the colour of the Working Plane.
Select the equipment TANK2 in the 3D View. Click on the Object button on the PowerCompass. This will switch the the coord coordin inate ates s to Local mode mode.. Note ote the the chan change ges s in the the PowerCompass, the Grid and the Axes.
Click the quarter between the -V and W axis. Note the change in the PowerCompass, the Grid and the Axes
Reset the Coordinate System to the World using the button on the PowerCompass
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6.3.2 6.3 .2
Specify Spe cifying ing a pos positio ition n
Before moving elements, this section will introduce three different methods to specify a position in the 3D View:
The Object Object Snapping Snapping allows to pick pick a graphical graphical item item on the screen screen
The Contextual Contextual Editor Editor allows to enter enter coordinates coordinates and to lock lock axes
A combination combination of the Snapping Snapping and Contextual Contextual Editor Editor methods
For some commands, a specific method called called “Positioning Control” may be required to specify positions. This will be described in section Exercise 9
6.3.2.1 6.3.2 .1 Objec Objectt Snapping Snapping – A Worke Worked d Example Example To activate or deactivate the object snapping, press the < F3> key or click on the correspondent toggle in the Status bar:
The object snapping filters man be configured using the Object Snapping Settings form: Clickin Clicking g the button button in the Status Status bar will will open the object snap options form.
Object Snap Snap tab, the Elements tab offers In the Object offers filter options to activate the snapping on database P-Point etc... elements like Item or P-Point
The Graphics tab offers filter options to activate the snap snappi ping ng on grap graphi hica call items items like like Endpoint or Midpoint etc…
Chec Checki king ng the diffe differe rent nt opti option on checkb checkbox oxes es will will acti activa vate te the the rele releva vant nt filt filter ers s when hen the the Obje Object ct Snapping is enabled. Note that the Objects Snaps may also be activated or deactivated from this form.
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Each snapping filter filter is associated associated with a specific specific snap icon as represented represented on the Object Snapping Settings form. When the system prompts the user to specify a point, hovering the mouse close to an item included in the selected snap filters will display the associated snap icon on the item. Left clicking clicking when the icon icon is display displayed ed will will valida validate te the position position at the exact exact location of the Snapping item.
Open the Object Snapping Settings form and activate the snap Endpoint in the Graphics tab. filter filter for Endpoint Click Apply then OK.
ID In the 3D View, enter ID
No Note te tha thatt th this is co comm mmand and is us used ed to ret retri riev eve e the abs absol olut ute e coordinates coordi nates of the specified point. Hover the mouse over some edges on model elements to observe the snapping feedback.
Also, it is possible to invoke one specific snap filter temporarily at any time when a specified position is required, even when the Object Snapping is disabled. This is done by right clicking in the 3D View while holding the key: The first PowerWheel will present the main Element filters like Item or PPoint. Gesturing to the More tile will open a second PowerWheel
The second PowerWheel will present the main Graphics filters like Endpoint Endpoint or Midpoint. Midpoint. Additional filters can be accessed from a third PowerWheel by gesturing to the More tile.
Pressing the key will display the previous PowerWheel. The selected filter will be activated exclusively until the end of the current command.
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ID in the 3D View. Enter ID
Maintain the key down and right click in the 3D View. Gesture to the P-Point tile. Observe the snapping while hovering the mouse over the Model.
Chan Ch ange ge th the e Ea East st va valu lue e to 70 7000 00mm. mm. Th The e ne new w pu pump mp po posi siti tion on is pr prev evie iewe wed d as a re red d bo box x ou outl tlin ine. e.
Click Apply to move the pump.
6.3.2.2 6.3.2 .2 Conte Contextua xtuall Edito Editor r The user may enter coordinate values directly in the text boxes of the Contextual Editor when prompted:
specified, fied, the displacement displacement induced by the mouse will be constrained on When a position needs to be speci the current Working Plane, i.e. the W coordinate in Local mode, or the U coordinate in World mode will remain nil. Depending on the command, the coordinates may be expressed in Relative or Absolute mode. In Relative mode, the coordinates will be expressed with respect to the previous specified position. In Absolute mode, the coordinates will be expressed with respect to the current LCS. When permitted, it is possible to switch between Relative and Absolute mode by pressing the < Shift> and <@> keys.
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Previous position (Equipment Origin)
LCS Origin
Relative mode
Absolute mode
To validate an entry and move to the next text box, press the < tab> key. Any validated entry will lock the correspondent textbox with the entered value. The new position will be then constrained along a plane, or, along a single axis if two text boxes are locked. Snapping to a graphical item will not modify the value in a locked text box. displacement induced by the mouse is constrained constrained on the Working Plane, Plane, the snapping may Even if the displacement affect the value of the W coordinate (or U in World mode) if not locked. For example: In this case, the displacement is constrained on the UV plane In this case, the displacement is constrained on the U axis
At any time, the value in a text box can be locked or unlocked by pressing the < Space > key while it is highlighted. By default, the coordinates in the Contextual Contextual Editor are Cartesian Cartesian coordinates. coordinates. But it is also possible possible to switch switch to Cylindrical or Spherical coordinates by pressing the < `> (acute) key.
Cartesian : ENU or XYZ or UVW axes Cylindrical : Distance (D), Angle (A) and Height (U) Spherical : Distance (D), Angle (A) and Angle (A)
6.3.2.3 6.3.2 .3 Combi Combining ning Object Object Snapping Snapping and Contex Contextual tual Editor Editor The use of the Contextual Editor may be combined with the Object Snapping. In this case, it is important to note that any value entered in the Contextual Contextual Editor’s text boxes will lock the corresponding axis to this value.
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This will then constrain the displacement along the plane or the axis defined by the unlocked textboxes. Snappin Snapping g to any object afterwa afterwards rds will will only mod modify ify the the coor coordi dina nate tes s of the the unlo unlock cked ed textboxes. This method is particularly efficient efficient for aligning element elements s with with others others along one axis axis or one plane.
6.3.3 6.3 .3
Using Us ing the Edi Editor tor
The Editor mode mode allows different kind of modification on model elements like moving, rotating or modifying dimensions. This section will describe how to activate the Editor mode, mode, and how to use it in order to modify the position of an element. To activate the Editor mode mode either:
Double Double click click on a model element in the the 3D View View
Click the Editor button button from the HOME tab, group Modify While the Editor mode is active, the Editor button button will remain highlighted in the HOME tab.
The Editor consists of blue modification grips that will appear at the elemen elements ts’’ origi origin n and and orien orientat tated ed acco accord rdin ing g to the the elements’ orientation. Initial Initially, ly, the modific modificati ation on grips grips will will be display displayed ed on every every significant element - i.e. the owner of elements that have a geome geometri tric c defi defini niti tion on - incl includ uded ed in the curre current nt Graphical Selection i.e. elements elements highlighted highlighted in green. For example, an EQUI element is significant because it can contain primitives. Therefore the Editor will be effective on the whole equipment for positioning positioning and rotating. rotating.
Selecting ing Routed Items like Piping or HVAC elements, while the Editor mode is active, will display the Select
Router . The Editor or the Router will not be displayed if a selection includes both Routed and NonRouted items. To deactivate the Editor, press the < Esc> key or click the Editor button button in the HOME tab.
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6.3.3.1 6.3.3 .1 Positi Positioning oning one one element element – A Worke Worked d Example Example To modify the position of the element using the Editor, click on the square grip representing the origin of the equipment. This This will will temporar temporarily ily change the LCS positi position on to the selected grip. Moving the mouse will display a translucent preview of the new position. The displacement is constrained to be parallel to the Working. Plane, which may be changed whilst in the command. The Contextual Editor will be displayed, and “Dynamic Hints” will indicate the displacement values along the Working Plane axes when in Relative Relative Coordinates. Coordinates.
The new position may be using the object snapping, the Contextual Editor or a combination of both as seen in section 6.3.2. Note that, by default, the coordinates in the Context Editor are expressed relatively to the selected selected grip. Also, the snapping snapping discards discards the W orking orking Plane constraint. constraint. To finish and apply the displacement press the < Enter > key or left click.
In the 3D View, double click the :SLAB BASE. This will activate the Editor on this element.
Click the square grip and move the mouse.
0 in the E text box then press the < tab> key. Enter 0 Hove Hoverr the the mouse mouse over over some some elem elemen ents ts in the the 3D View View and and observe observe the feedback. Press to cancel the command.
6.3.3.2 6.3.3 .2 Positi Positioning oning multip multiple le eleme elements nts As the Editor is activated for the current graphical selection, it may be used to reposition multiple elements at once. In this case, when the selection includes several elements, the square grip will appear on each element.
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Holding the key allows to select the grips for the elements to move. They will become red. On the the gri grips can can be the then clic clicke ked d to initi nitiat ate e the the displacement command. The LCS will be positioned on the clicked grip.
6.3.3.3 6.3.3 .3 Editing Sub-E Sub-Elemen lements ts – A Worked Worked Example Example As seen previously, the editor will be initially effective on a significant element, e.g. an Equipment. However, the Editor allows the modification of sub-elements and primitives by navigating through different “Selection Levels”. This may be achieved by a double click or by using the PowerWheel.
In the 3D View, having the Editor disabled, disabled, double click on the element TANK2. This will activate the Editor at at “root” level, i.e. the Equipment. The whole equipment can then be repositioned or rotated using the Editor’s grips.
Once the editor is active on the Equipment, double click on one foot of the equipment. This will navigate navigate to one level below the equipment and the rest of the model will become translucent. The Editor can then be used to edit any element in the same selection level, i.e. Sub-Equipment or primitives, to reposition them individually. Multiple selections can be made on several elements in the same level.
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Double click again on one foot of the Equipment. This will navigate to the level below the Sub-Equipment. The rest of the equipment will become translucent. translucent. Only the two PYRA elements in the Sub-Equipment can then be edited individually. Note that in the case of primitives, the editor can be used to modify the dimensions of the element, but this is out of the scope of this training course. Refer to TM-1 TM-1811 811 Equi Equipme pment nt Mod Modell elling ing for the crea creatio tion n Refer and modification of primitives. To exit the Editor and navigate to the upper levels, press the < Esc> key in the following sequence:
Pressing Pressing the first time will disable the Editor
Pressing Pressing a second time will cancel the current graphical selection
The next consecutive consecutive will navigate to the upper levels
The navigation between selection levels may also be achieved using the PowerWheel by right clicking on a selected element, and selecting the Navigation tile. A gallery will appear in the PowerWheel to select the navigation level
.
Whe When the primitive level below the Sub-Equipmen ment TANK2/SUPPORTS is sele select cted ed,, righ rightt clic click k on one one of the the two two primitives. The PowerWheel will be displayed. Gesture to the Navigation tile. The Navigation Navigation Gallery will appear. appear.
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In the Navigation Gallery, select the SUBEQUIPMENT button. This will navigate to the element TANK2/SUPPORTS without exiting the Editor mode. mode. will appear in a tooltip when hovering hovering The name of the element will over the diffe different rent level buttons
6.3.4 6.3 .4
Using Us ing the Mov Move e comm command and
The move command allows to modify the position of the elements included in the current Graphical Selection base point point and by specify specifying ing a displa displaceme cement nt vector. vector. By defaul default, t, the displa displaceme cement nt is define defined d by a base and a destination point but other options will be available available from the Contextual Contextual Editor. The move command is invoked by either:
Clicking the Move button in the HOME tab, group Modify
Right clicking clicking in the the 3D View and gesture gesture to the the Context tile of the PowerWheel
MOVE in the 3D view Enter MOVE
The Contextual Editor will appear, prompting the user to specify a base point.
This is the first step of the default method consisting in the selection of two points to derive the displacement vector vector from.
Alternatively, pressing the < Down arrow > key will offer two options: to enter a displacement vector relatively to the current LCS origin, or to create a Copy. Specify a point by snapping an item and/or entering values in the Contextual Editor as described in section 6.3.2. Once the base point specified, the next step will prompt the user to specify a second point. Copyright © 2013. AVEVA Solutions Limited and its subsidiaries. All rights reserved.
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When the second point will be specified, the selected elements will be moved by the vector between the base point and the second point. Altern ernati ativel vely, y, pre pressi ssing ng the arrow> key will offer two opti options: ons: to use the base point as the Alt displacement vector relatively to the current LCS origin, to create a Copy from the moved element, or to go back to the first step.
6.3.5 6.3 .5
Other Oth er Pos Positi itioni oning ng aid aids s
Other drawing tools available from the status bar toggles, or pressing the < F#> keys, will help the user to position elements.
Or - Displays of the Grid Or - Activates the Snapping to the Grid (even if the Grid is not displayed) Or - Displays a polar coordinate feedback and snap the displacement to radials Or - Lock the displacement along the U axis or the V axis Or - Displays the dynamic hints Projects the snaps onto the working plane by locking the W displacement to 0
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Exer Ex erci cise se 8
Posi Po sitio tioni ning ng El Elem emen ents ts
TANK1 positional corrections Select TANK1 in the 3D View and activate the Editor. Double click on the Cylinder to make it the CE and activate the Selection level on primitives.
Right click on the Cylinder, gesture to context and select move. Ensure the object snapping filter is active for P-Point. Enable the object snapping.
Specify the base point of the displacement when the snap is on P2 of CYLINDER 1 of EQUIPMENT /TANK1
Click on the snap P3 of BOX 1 of EQUIPMENT /TANK1
Navigate the Selection level to the Equipment by using the PowerWheel’s Navigation tile, or by entering
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PUMP1 positional corrections Select the element PUMP1 in the 3D View and activate the Editor if not already enabled. Click the square grip to select the origin of the pump.
Move the pump to snap the P1 of FLANGE 4 of BRANCH /pipe1-b1
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Navigate the Selection level to the Equipment by using the PowerWheel’s Navigation tile, or by entering OUT
TANK2 positional corrections Select the element TANK2 in the 3D View and activate the Editor if not already enabled. Double click on the Cylinder, select the square grip, then lock the U coordinate to 0.
EQUIPMENT /TANK2 Click on the P1 of CONE 1 of EQUI
Double click on PYRA1 to navigate the the primitive level below the Sub-Equipment SUPPORTS/TANK2
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Select the square grip of the Editor. Lock the displacement to 0 along the E axis and the U axis
Pick the P-Point P1
Select the other Pyramid and use the Move command. Snap the base point to any point on the lower surface of the pyramid
Lock the E and N coordinates to 0 then snap any item on the top of the steel. Copyright © 2013. AVEVA Solutions Limited and its subsidiaries. All rights reserved.
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6.4
Rotati Rot ating ng Ele Elemen ments ts
Many AVEVA E3D elements have an Orientation attribute, e.g. SITE, ZONE, EQUI, SUBE, STRU, PANE, Primitives, etc. Orientation in AVEVA E3D is expressed in terms of axes direction, e.g. Y is N and Z is U, meaning that the element’s Y axis is pointing North and the elements Z axis is pointing Up. Only two axes need to be stated as the third axis direction is known because it conforms to the right hand rule, i.e. in this case X is E. Like any other attribute, the orientation may be modified using the Attributes form or the Properties form. But the preferred way to modify the orientation of elements is to rotate them in the 3D View by either:
Using the Editor mode mode to quickly rotate elements around their origin.
Using the Rotate command to specify a rotation base point.
6.4.1 6.4 .1
Using Us ing the Edi Editor tor
Unlike the positioning, rotating using the Editor can only be applied on a single element selection. Selecting and activating the Editor on one Non-Routed one Non-Routed element element will display rotation grips on the three axes of the element:
Activa Activating ting the Editor on Routed elements like HVAC or Piping components components will display the Router, which functionali functi onalities ties are descri described bed in the Training Manual of the relevant discipline. discipline.
To rotate the element, select the correspondent Grip, enter an angle value in the Contextual Editor, or specify a point using the Object Snapping.
Rotating ng using this method is restricted restricted to the three axis of the element’s LCS Rotati
6.4.2 6.4 .2
Using Us ing the Rot Rotate ate co comm mmand and
The Rotate command allows the rotation of all the elements in a graphical graphical selection, in any direction and from any rotation origin.
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AVEVA Everything3D™ (2.1) Foundations TM-1801 First, the elements to be rotated have to be selected. It may be any significant element displayed in the 3D View, or, it may be several Sub-Elements or primitive below a significant element. Refer to section 6.3.3.3 for the selection of Sub-Elements. Then, as the rotation will be applied around the W axis, the LCS needs to be set accordingly using the tools described described in section 6.3.1 The Rotate command is invoked by either:
Clicking the Rotate button in the HOME tab, group Modify
Right clicking clicking in the the 3D View and gesture gesture to the the Context tile of the PowerWheel
ROTATE in the 3D view Enter ROTATE
The Contextual Editor will appear, prompting the user to specify a base point.
Using the Contextual Contextual Editor’s text boxes or the Object Snapping, specify specify the position of the rotation rotation base point.
Pressi Pressing ng the key will offer an option to create a copy from the rotated element Once the base point specified, the Contextual Editor will prompt to specify an angle
Entering a value in the text box or snapping an item will rotate the selected element(s) by the specified angle around the W axis.
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Exer Ex erci cise se 9
Rota Ro tati ting ng El Elem emen ents ts
TANK1 orientation corrections Click on TANK1 in the 3D View to select it. Activate the LCS mode using the Object button or the PowerCompass. Use the Rotate command, select the base point on the origin of the equipment, then enter 45 in the angle text box.
PUMP1 orientation corrections Use the Editor to rotate the cylinder and align it with the Pump axis, by snapping a point
TANK2 orientation corrections Double click on the equipment TANK2 then on the Nozzle TANK2-n2 to activate the Editor. Use the rotation grip to align the nozzle with the center of the equipment
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6.5
The Pos Positio itioning ning Con Contro troll
Some commands will require a different method to specify positions called the Positioning Control, also referred as to Event Driven Graphics (EDG). In this case it will not be possible to use the Object Snapping or Contextual Editor. The PowerCo PowerCompas mpass s will will be disable disabled d (greyed (greyed)) and the Positi Positioni oning ng Control Control form will will be displayed.
Pick Method
Pick Type
Additional options
Positioning control, right clicking clicking in The PowerWheel is disabled while using the Positioning the 3D View will display a contextual menu. To specify a position using the Positioning Control form:
Select a Pick Type
Select a Pick Pick Method
Hold the the left button button on the element element containing containing the item item to Pick
Release Release the left button button to confirm confirm the selecte selected d position position
When the left button will be pressed and maintained on an element, the selection of the item to be picked will be locked on this element. The Prompt Area will then indicate the type of relevant snap item while the mouse hovers the element. Note that releasing the mouse while the Prompt indicates a snap item will confirm the snapped position. If the button is pressed on the wrong element, move the mouse away from this element before releasing the button to cancel the picking. commands require two or three positions. If the first snap is wrong, the command will need to be Some commands aborted and recalled to start a new picking operation.
6.5. 6. 5.1 1
Pick Pi ck Ty Type pe
The Pick Type acts like a snapping filter and its options are:
Element - picking is restricted to elements origin. Ppoint - picking is restricted to Ppoints or panel vertices. Pline - picking is restricted to structural Plines Graphics – enables edge, surface and corner picks on any graphical element. Aid - picking is restricted to 3D Aid Constructs, including User Grid Systems. Screen – enables a pick anywhere in the 3D View which identifies two co-ordinates, the third coordinate being taken from the current Working Plane or normal to the view direction if there is no active active Working Plane. Laser – – picking is restricted to Laser data points. Any – uses any appropriate pick type.
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6.5.2 6.5 .2
Pick Pic k Metho Method d – A Wor Worke ked d Exampl Example e Snap - selects the snap point nearest to the cursor pick point. Snap points vary for different elements. Mid-Point - derives the mid-point between two snap points along a linear item. Intersect – derives the intersection of two picked lines from any directional elements. The elements do not have to be co-planar. Cursor - places the derived point exactly where the cursor picks on the element. Distance - applies the offset value entered in the textbox. For example a + ve value of 500 derive derives s a point point 500 mm from from the nearest nearest snap snap point, point, measure measured d toward towards s the cursor position, whereas, a – ve value of 500 derives a point 500 mm from the nearest snap point, measured away from the cursor position.
The two additional buttons on the Positioning Control form are:
Working Plane – this button activates the working Plane if one has been derived. Explicit Position – this button displays the Explicit Position form allowing explicit co-ordinates to be entered.
In the Measure section of the HOME tab, click the Measure button. The Measure Distance form will be displayed along the Positioning Control form.
Set the Pick Type to Element and the method to Snap.
In the 3D View, hold the left button down on TANK2. Release Release the button button when the prompt indicat indicates es Snap : CYLINDER 1 of EQUIPMENT /TANK2
The Measure distance start will be indicated on the 3D View Set the Pick Type to Graphics and the Pick Method to Midpoint
In the 3D View, hold the left button down on SLAB. Hover the mouse over one edge of the slab. Release the button when the prompt indicates Snap: EDGE of /Concrete
This will pick the Midpoint of the selected Edge. Copyright © 2013. AVEVA Solutions Limited and its subsidiaries. All rights reserved.
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CHAPTER 7 7
Creati Cre ating ng Add Additio itional nal View Views s
AVEVA E3D provides the ability to view the model, or parts of the model, in multiple 3D Views. In practice; however, the number of useable views will probably be limited by the size of the monitor(s) in use.
View(1)) – Drawlis Drawlist(1 t(1), ), whic AVEVA E3D has one, default 3D View, named 3D View(1 which h canno cannott be dele delete ted d or renam renamed ed.. New 3D Views with the same or different Drawlists can be created and displayed simultaneously. The content of the 3D Views can be linked or separate, depending on the associated Drawlist and each view can be manipulated separately. The tools to create new views are located in the Views section of the VIEW tab:
7.1
Creati Cre ating ng an Em Empty pty Vie View w
In the VIEW tab, group Views, clicking the New button creates a new 3D View with an empty Drawlist, and displays the View Settings form where the new 3D View may be configured. section 9.2 for details of the View Settings Settings form. See section The new 3D View is named, by default, 3D View(x) – Drawlist(y) where x is the sequential number of the 3D View and y is the sequential sequential number of the Drawlist Drawlist associated associated with the 3D View. It will be docked in the same tab group as the current View. Only one 3D View can be current at any one time and is identified by its correspondent tab being highlighted in blue blue.. All All non-c non-cur urre rent nt 3D View Views s have have a light light grey tab. A 3D View View is made made curre current nt by left left clic clicki king ng its correspondent tab, or anywhere in the 3D View if multiple Views are visible.
7.2 7. 2
Copy Co pying ing a 3D Vi View ew
In the VIEW tab, group Views, three copy options are available from the Copy button
To a Separate View – this option creates a copy of the current 3D View and creates a new Drawlist populated with the same contents as the copied 3D View’s Drawlist. For example, copying 3D View(1) - Drawlist(1) to a separate view may create a 3D View named 3D View(2) – Drawlist(2).
To a Cloned View – this option creates a copy of the current 3D View and is associated with the Drawlist of the copied 3D View. For example, copying 3D View View(3 (3)) - Draw Drawli list st(3 (3)) to a clon cloned ed view view may may crea create te a 3D View View name named d 3D View View(4 (4)) – Drawlist(3).
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To a Local View – this option creates a copy of the graphical selection in the current view and a new Drawlist which is populated with the elements in the graphi graphical cal select selection ion.. For example, example, copying copying 3D View(3) View(3) - Drawli Drawlist(3 st(3)) with with a graphical selection to a local view may create a 3D View named 3D View(4) – Drawlist(4) and the 3D View contents would be the graphical selection.
7.3
Grid Plane View
When working with Reference Grids, it is possible to create a new view based on a selected Grid Plane. Selecting a Grid Plane element and clicking the Grid Plane button in the VIEW tab, group Views, will create a new view. The new view will be orientated parallel to the Grid plane. The clipping will be activated with an offset from the two sides of the plane. The new view will be named after the Grid Plane ID, e.g. “ B Grid View”.
Refer to TM-1802 AVEVA Everything3D
™
7.4 7. 4
Model Utilities for the creation of Reference Grids
Disp Di spla lay ying Mu Mult ltip iple le Vi View ews s – A Wo Work rked ed Ex Exam ampl ple e
Only one View can be visible in one Tab Group but it is possible to create multiple Tab Groups to visualize multiple Views simultaneously.
When several Views are opened in the same Tab Group, right clicking on one tab will offer three options to detach the view from the Tab Group:
Close : remove the selected View New Horizontal Tab Group : Move the selected View to a new Horizontal tab New Vertical Tab Group : Move the selected View to a new Vertical tab Float : detach the selected View completely to form an independent window that can be moved anywhere outside the main application window. Once one Vertical or Horizontal Tab Group has been created, the subsequent options will only allow the creation of the same kind of Tab Group, i.e. horizontal or vertical. When multiple Tab Groups are opened, it is possible to drag and drop one tab from one Group to another. Multiple ple views are not retained from session to session, session, only 3D View(1) is persistent. Multi Copyright © 2013. AVEVA Solutions Limited and its subsidiaries. All rights reserved.
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In the Views section of the VIEW tab, click the arrow next to the Copy button and select the To a Separate View option. This will create a new View Tab 3D View(2) – Drawlist(2) and make it the current View.
Remove TANK1 from the current View and note that, because it has a separate Drawlist, it will remain in the other view. Right Click on the tab 3D View(2) – Drawlist(2) and select New Vertical Tab Group The two views will be now displayed side by side.
Close 3D View(2) – Drawlist(2)
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Exerci Exe rcise se 10
Creati Cre ating ng Add Additi itiona onall View Views s
Clear the Drawlist and add the TRA.SITE.MESS element to the 3D View and set the view direction to NE . Create a new Empty View. Close the View Settings form. Add the PIPE.ZONE element to 3D View (2) – Drawlist(2) and set the view direction to North. Create a separate copy of the current view. Make 3D View (2) – Drawlist(2) the current view. Change the viewing direction and remove element pipe1. Note that this has not affected the viewing direction or view contents of 3D View (3). Move the view 3D View (1) – Drawlist(1) to a new vertical Tab Group. Click on TANK2 in 3D View (1) – Drawlist(1) to make it the CE and the graphical selection. Copy the view a local view. Close all the view tabs. Note that 3D View (1) – Drawlist(1) cannot be closed as it is the main 3D View.
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CHAPTER 8 8
8.1 8. 1
Genera Gen erall Uti Utilit lities ies
Sear Se arch ch Ut Utili ility ty
The Search utility enables the databases to be searched for specific items. The scope of the search may be defined defined and the items may be identified by different criteria criteria including name, type, attributes or any combination combination of these.
In the HOME tab, group Search, clickin clicking g the Search button displays the Search form. The form is displayed in a ‘basic search’ mode and may be docked in one Panel on either side of the 3D view.
The items to be searched for may be specified by names that contain a specific string, one or more element types or a combination of both. A string may be entered in the Name Contains textbox. The string may be of any length and contain any permissible permissible name character. character. The names are case sensitive. sensitive. An element type must be entered in the Element Types textbox. By default [ALL] is displayed which will find all element types for the search. One or more item types may be entered in the Element Types textbox. If more than one item type is entered they must be separated by a space, comma or semi-colon, e.g. EQUI PIPE, NOZZ; TEE. The entries may be any valid element type and are not case sensitive. The Scope options list sets the ’ceiling’ for the search, i.e. an element or collection which will be searched for the specified elements. Selecting Current Element will display the CE in the adjacent textbox and updates automatically if a new CE is selected. The Element option enables an element name, with the leading forward slash, to be entered into the textbox. The entry does not change if a new CE is selected. The Current Collection option searches searches the current collection collection for the specified elements. Having made appropriate entries, clicking the Search button initiates the search. The time taken to complete the search will depend on the amount of data in the scope and the number of elements being searched for.
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The results of the search will be displayed in a new form, the Collections form. This form allows many operations like saving and sharing the results of the search, modifying, grouping and sorting the grid’s columns. These functionalities will be described in the sections 8.3 and 8.3.
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8.1. 8. 1.1 1
More Mo re Se Sear arch ch To Tools ols Clicking the More Search Tools link label displays the form form in ‘advan ‘advanced ced search’ search’ mode. This enable enables s the search scope to be refined, attribute and free filters to be applied and searches to be managed. The form opens by default with the Search Scope fold-up fold-up panel open. The In Volume checkbox enables the search to be specified within a volume rather than using an element or collection for the ‘ceiling’ of the search. There There are two metho methods ds to defi define ne the limits limits of the the search volume if the checkbox is checked. The Of Element option enables an element name to be entered in the combo box. Making an element the CE in Model Model Explo Explore rerr and and clic clickin king g the CE button displays the current element name in the combo box. Previously selected elements in the current session are available in the combo box and the list may be cleared cleared by selecting the Clear History option. The Explicit Volume option enables a volume to be explicitly specified by entering Lower and Upper coordinates for opposite corners of a volume box.
Wholly Within and Wholly Wholly & Par Partially tially radio The Wholly button buttons s functio function, n, as describ described ed previou previously sly for Fence Fence Sele Select ctio ion n in sect section ion 5.2.1 5.2.1.2 .2,, and and appli applies es to both both volumetric search options. The Modified checkbox restricts the elements being searched for to those modified in the current session.
8.1.1.1 8.1.1 .1 Attr Attribute ibute Filter Filters s Attribute Filters provide a method of filtering filtering the search crit criter eria ia by spec specif ifyi ying ng rest restri rict ctio ions ns to one one or more more attributes. Expanding the Attribute Filters fold-up panel enables a filter to be added by clicking the Add Filter link link label. By default default the new attribute attribute filter is NAME, however, however, clicking in the Attribute cell enables a valid attribute or UDA to be entered.
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Opening the options list in the Attribute cell displays an all standard attributes and UDAs. If more than one element type is being searched for the options list contains a union of all standard attributes and UDAs.
Opening the options list in the Operator cell cell displays the filter options that may be used. After selecting a filter the filter value may be entered in the Value cell. More than one filter can be applied. Filters may be deleted by selecting them in the left hand column and clicking the Delete Filter link link label.
8.1.1. 8.1 .1.2 2 Fre Free e Filt Filter er A Free Filter enables enables any valid PML (Programmable ( Programmable Macro Language) Language) expression to be used as a filter. Expanding Expanding the Free Filter fold-up fold-up panel panel display displays s a textbox where the free filter is entered.
DRNS NE U OR DRNS NE D may be used. PML expressions such as HBOR EQ 50mm, PSPEC NE /A3B or DRNS The filter may be removed by deleting the expression from the text box. Database se Manage Management ment Reference Manual for more inform information ation about PML expres expressions sions Refer to the Databa
8.1.1.3 8.1.1 .3 Manag Manage e Sear Searches ches Manage Searche Searches s fold The Manage fold-u -up p panel panel enabl enables es regularly used or complex searches to be saved for later use. Manage Searches Searches fold-u Expandi Expanding ng the Manage fold-up p panel panel enables a search to be saved based on the current search criteria. Create “Save “Saved d Sea Search” rch” Base Based d on Curr Current ent Sear Search ch Clicking Clicking the Create Criteria link label displays the Create Saved Search form. Entering Entering a suitable suitable name in the Name textbox activates the OK button and clicking the button saves the search, including element type and scope definition. After searches have been saved they may be select selected ed from the option options s list. list. Clickin Clicking g the Search button runs the current saved search. When saved searches have been defined the Delete Selected Saved Search link label becomes active and clicking it deletes the current saved search.
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Exerci Exe rcise se 11
Searc Se arch h Uti Utilit lity y
In the HOME tab, group Search, click the Search button.
BRAN in the Element Type textbox. Select the Element option for the scope and enter /SITE-PIPINGEnter BRAN AREA01 in the scope textbox. Click the Search Button in the Search form. On the Search form select the More Search Tools link label and expand the Attribute Filters fold-up panel, click the Add Filter link link label to create a new filter. Enter HBOR in the Attribute column, select Greater than 50mm in the Value column. from the Operator column column and enter 50mm Click the Search button to replace the existing Search Results collection. Minimise the Search Scope fold-up panel and expand the Manage Searches fold-up panel. Click the Create “Saved Search” Based on Current Search Criteria link label to display the Create Saved Search form. Enter BRAN with Hbor gt 50mm in the Name textbox and click the OK button. Note that the named is displayed in the options list for future re-use.
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8.3 8. 3
Colle Co llect ction ions s
Collections Collections are lists of database database elements that are selected selected and filtered filtered using a set of criteria. A collection can be used to perform an action on all of the elements in the list, either from the Collections form or from other forms, e.g. Position By and Rotate. Collections also enable the user to view data in a grid format which can have additional columns displayed and may be filtered, sorted, grouped, printed or exported to Excel. Collections are persistent between sessions and disciplines and some collections are persistent between modules, allowing, for instance, to use in Draw a collection created in Model. Shared collections may be accessed by all project users. The Collections form is displayed by clicking the Collections button in the Common group or on the HOME tab in the Search group. It may be docked in a Panel on either side of the 3D view. The Collections form consists of two parts. The upper part displays the available collections under three categories which display display their contents as a tree structure. structure. The lower part of the form displays the contents of a selected collection in a grid.
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8.3.1 8.3 .1
Syste Sy stem m Col Collec lectio tions ns System Collections consist of the Drawlist, the Claimlist and the Current Selection. Expand the System Collections to display the three available coll collec ectio tions ns.. Clic Click k on the Drawlist colle collect ctio ion n to disp display lay its its contents, if any, in the grid. System em and Shared collecti collections ons may be hid hidden den using the Syst Show Current Collection / Show All Collections link labels System System Collec Collectio tions ns are genera generated ted automat automatica ically lly and update updated d dynamically dynamically.. Add SITE SITE-EQUIPMENT-AREA01 to the 3D View and notice how the Drawlist collection is updated. Right Right clickin clicking g in the grid grid display displays s a context context sensitive sensitive pop-up menu:
The options available depend on the collection and element type. View optio The 3D View option n has has a subsub-men menu u whic which h has has the the same same functi functions ons as the Model Explorer pop-up pop-up menu for adding adding or removing elements from the Drawlist. The Navigate To option navigates to the element in the Model Explorer and makes it the CE. information about the Grids Grids in AVEVA E3D, refer to section 8.3 For more information
8.3.2
Create Crea te a Share Shared d Colle Collection ction
Shared Collections are stored in Group Set (GPSET) elements owned by Group World (GPWL) elements and are persistent persistent across modules. modules.
Right click on Shared Collections to prompt a pop-up menu with one active option. Select the New option to display the sub-menu which enables creation of new category. Click the New Category option to create a GPWL named New_Shared_Category , wher where e is a sequ sequen enti tial al number. The new category is displayed in the Shared Collections .
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Right click on the newly created category to display the popup menu with three active options. The New option has a sub-menu which enables another new category to be created or a new collection to be created.
Collection optio Click the New Collection option n to crea create te a new GPSET named New_Shared_Collection , where here is a sequential number. The new collection is displayed below the category in Shared Collections. Clicking the Delete option deletes deletes the category. Clicking the Rename option enables the category name to be edited to a more descriptive name. Right clicking on a collection displays a pop-up menu which enab enable les s the the user user to add add or remo remove ve the the cont conten ents ts of the the coll collec ecti tion on to/fr to/from om the the 3D View, View, create create a New Colle Collecti ction on,, Rename a collection or Delete a collection.
SITE-EQUIPMENT-A MENT-AREA0 REA02 2 in Select SITE SITE-EQUIP in the Model Explorer to make it the current element. Then right click on the new shared collection and select Add CE To Collection. Notice that the SITE is now displayed in the grid to show it is in the collection. SITE-EQUIPMENT-A MENT-AREA0 REA01 1 in Select SITE SITE-EQUIP in the Model Explorer . Then right click on the new shared collection and select Add CE Members to Collection . Notice that the only ZONE-EQUIPMENT-AREA01 EA01 is member member of this this site site ZONE ZONE-EQUIPMENT-AR now displayed in the grid to show it is part of the collection. Navigate to SITE SITE-EQUIPMENT-AREA03 in the Model Explorer . Drag and drop it into the grid or onto the collection name to add it to the collection.
Scope Selection Selection option in the Shared Click Click the Edit Scope Collections pop-up pop-up menu menu to displ display ay the Expression Editor form. form. This This enab enable les s an expr expres essio sion n to be asso associ ciat ated ed with with a shared collection to dynamically update the contents of the collection.
ALL PIPE PIPE, to autom Set Set the the expr expres essi sion on to ALL automat atic ical ally ly popula populate te the collectio collection n with with all of the PIPE elements contained within the MDB. Other example expressions are: ALL PIPE WITH PSPEC EQ /A3B - would add all pipes in the MDB of the Spec A3B. ALL PIPE PIPE WITH PS PSPE PEC C EQ /A3B /A3B AND AND BORE BORE GT 80mm - woul would d add add pipe pipes s with with spec A3B and and a bore bore greater than 80mm.
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Once Once the the expr expres essio sion n is ente entered red,, clic click k the the Evaluate button to populate the Results list with all elements that meet the criteria in the MDB. Clicking the OK button adds the results to the collection for which the expression has been set. If elements that comply with the expression expression are added or deleted to the scope covered by the expression then the collection contents will be dynamically updated. The expression can be removed from the collection by Expression on Editor Editor form, opening opening the Expressi form, dele deleti ting ng the expression and clicking the OK button. The contents of the collection created by the expression are deleted from the collection.
Collections may contain a mixture of elements added via an expr expres essio sion, n, whic which h are dyna dynamic mical ally ly updat updated ed,, and and elements that have been added by manual methods. In the Collections form grid, elements added manually are displayed in normal text whilst items added via the expression are displayed in italic text.
8.3.3 8.3 .3
My Col Collec lectio tions ns My Collections are similar to Shared Collections except that they they are are not not stored stored in the datab databas ase e and and canno cannott be view viewed ed by other other users. My Collections are persistent across sessions and modules for the user who created them. My Collections have the same functionality on right click menus to that described previously for Shared Collections except that a scope selection selection expression expression cannot be applied applied to a collection. collection.
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Exerci Exe rcise se 12
Using Usi ng Col Collec lectio tions ns
Open the Collections Collections form. Create a new Collection in the My Collections sections and rename it Branches Greater than 50mm Use the saved searched created previously to populate the Search Results collection. Copy the Search Results collection to the Branches Greater than 50mm collection. Add the collection Branches Greater than 50mm to the 3D View. Create a new Category in the Shared Collections section and rename it Area01 Equipment . Create a new collection in this category and rename it Electrical Equipment .
ZONE-ELECTRICAL-AREA01 01. In the Collections form, right click on Electrical In Model Explorer, navigate to ZONE-ELECTRICAL-AREA Equipment and select Add CE Members to Collection . In the Shared Collections, create a new category and name it Area01 Structural . Create a new shared collection named All Sections. Right click on the collection and select Edit Scope Selection. In the PML Expression textbox, enter ALL GENSEC WITH ZONE EQ /ZONE-STRUCTURALAREA01. SaveWork.
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8.4 8. 4
Work Wo rking ing wit with h Gr Grid ids s
In AVEVA AVEVA E3D, E3D, like like in the Collections form, form, many many tool tools s will will use a Grid to display display a list list of eleme elements nts.. Depend Depending ing on the tool, the Grids may have one or several of the functions described below. Most of the functionality may be accessed from a contextual menu by right clicking on the Columns’ headers bar.
8.4.1 8.4 .1
Modify Mod ifying ing Val Values ues
If the access rights allows it, attributes may be modified directly in a Grid by double clicking on a cell and entering entering values. Read Only cells will be indicated indicated with a grey background. background. Values from pseudo-attri pseudo-attributes butes and from PML expressions expressions are always always Read Only. Modified Modified values will be indicated indicated by a cyan background. background. It is also possible to modify multiple rows at once in a Grid. This may be achieved by: Copying the value of a cell.
Select Selecting ing multiple multiple cells cells to be modifie modified d and paste paste the copied value. Multiple ple selection selection may be achieved by holding the Multi key or the key
Selecting multiple cells, the top one having the value to copy.
Down n option Right Right clicki clicking ng and select selecting ing the Fill Dow option.. This will will propagate the value of the top cell of the selection. Note that in the same way, the Fill Up option will propagate the value of the bottom cell of the selection.
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AVEVA Everything3D™ (2.1) Foundations TM-1801 When the Attribute associated to a column is a reference to another element, e.g. a specification or a property, a “…” button will appear in the cell.
The user may enter an element’s name manually but it must exist in the database. Or, clicking the “ …” button will open a browser to search for a valid element.
8.4.2 8.4 .2
Sortin Sor ting g a Co Colum lumn n
Clic Clickin king g on the the heade headerr of a colu column mn will will sort sort the column column in alpha alphabet betic ical al order order,, alternatively ascending or descending. Multiple columns may be sorted by holding the key down while clicking on a column header. The sorting precedence order will be then indicated by a number on the column.
8.4.3 8.4 .3
Freezi Fre ezing ng a Col Column umn
When a grid contains a lot of columns it may be practical to freeze one column in order to have it always displayed when scrolling across the other columns. Clicking on the pin icon on a heading will duplicate the column and keep it in a fixed position at the left of the grid.
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8.4.4 8.4 .4
Filter Fil tering ing a col column umn The first row below the column headers is reserved for filtering the correspondent column. By default the filter is set on “Contains”, so entering any text in the cell below the column header will filter all the values containing the text entered for the correspondent column. Clicking Clicking the
in the filter filter cell will cancel the filter filter for the corresponding corresponding column. column.
Clickin Clicking g the the
at the left hand side side of the filteri filtering ng row will will cance cancell all all the the filt filters ers..
Other Other filte filterin ring g option options s are avai availab lable le from from the the
button button on on the right right of the the filteri filtering ng cell. cell. It will be then possible to filter the grid to any individual existing values by checking the relevant check boxes. The Text Filters options allows to modify the filtering criteria when entering text in the filtering cell.
8.4.5 8.4 .5
Addin Ad ding g col column umns s
On some forms, it is possible to add columns to the grid by right clicking on any column header. In the collections collections grid selecting Column Setup will display the Column Setup form.
Clicking the Add Column link label will add a new row in the table to define a new column. To define the values in the column, select select an attribute attribute from the dropdown list of an Expression cell, or enter a valid PML expression. Enter any text in the Heading cell to define the name of the column that will appear in the column’s header. It also also possibl possible e to change change the position positions s of the columns columns using the arrows on the right hand side. Although it may be done directly in the grid by dragging dragging the columns’ headers. headers.
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AVEVA Everything3D™ (2.1) Foundations TM-1801 If values are not set or not valid for some columns, the cell will show a red indicator that may be hover by the mouse to display the reason of the error.
8.4.6 8.4 .6
Arran Ar ranging ging Col Column umns s
The columns may be re-arranged by drag and drop: Press and hold the left mouse button on a column header to rearrange. Drag it to the desired position in between two columns and release the button. It is also possible to position a column below other ones:
8.4.7 8.4 .7
Column Col umn Un Units its
When columns contain numerical values with a physical dimension, e.g. length, weight, it is possible to choose the displayed unit.
In the Collections Grid, a ruler icon will be displayed for the columns having numerical values with a dimension, and the selected unit will be displayed beside the name of column. Clicking on the ruler icon will offer options to change the displayed unit.
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8.4. 8. 4.8 8
Grou Gr oupi ping ng
It may be possible to activate the grouping of rows in some grids.
In the collections grid, right clicking on the heading bar will show the Grouping toggle in the contextual menu.
When the Grouping is enabled, dragging and dropping a column header in the designated area will group the items of the grid by the selected columns. If multiple column are selected for grouping, it may be possible to modify modify the order order of the the grou groupi ping ng by dragg draggin ing g the column column headers in the grouping Area.
The grouping order will be indicated indicated in the columns’ headers
Each group will then appear as individual sections in the grid which may be expanded expanded or collapsed. collapsed.
8.4.9 8.4 .9
Column Col umn Sum Summa marie ries s
When columns columns contai contain n numeric numeric values, values, like like for example example Lengths Lengths or Weights, Weights, it is possib possible le to display display summaries summaries for each group. Summary functions allows to calculate: calculate:
Averages
Counts
Maximum Maximum / Minimum Minimum
Sum
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In the Collections Grid, summaries may be enabled by right clicking in the Headers bar and selecting the Column Summaries option. This will display a Sum symbol in the header of the columns containing numerical values.
Clicking on the Sum symbol will display a list of options. One or several function may be selected. The results will be then displayed in the Grid for each group:
8.4.10 8.4.1 0 Quick Report Report It may be possible to create a report with the columns and values contained in the Grid. In the Collections Grid, right clicking in the columns’ headers bar will display the contextual contextual menu from which the Quick Report option may be selected.
Quick Report Report form The Quick form will will be displ display ayed ed.. A templ template ate may be sele selecte cted d from from the Layout Template tab.
Select Selecting ing a templat template e and clickin clicking g the Open button button will will display display a confirmati confirmation on messag message. e.
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After clicking the yes button, the report will be generated and opened in the Quick Report Designer
The report layout may be modified and printed in the Report Designer. Note that the report will only consider the columns and values in the grid, not the sorting, grouping and summaries.
8.4.11 8.4.1 1 Expo Exporting rting to Excel Excel
As for the quick reporting, the contextual menu invoked from a right click in the headers bar of the Collections grid offers an option to export the grid to Excel. A file browser will be b e displayed and the file may be saved in xls or xlsx format.
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Exerci Exe rcise se 13
Workin Wor king g wit with h Gri Grids ds
Open the Collections form and select the Collection All Sections created previously. Create a new column with MATREF in the Expression cell and Material in the Heading cell. Create a new column with CUTL in the Expression column and Cut Length in the Heading column. Create one more column using NWEI and Nett Weight in the Expression and Heading columns respectively. Click OK . Sort the Name column so that the element named C3 is at the top of the grid. Group the rows by Material. Expand the group for Material : GR355I. Double click in the Material cell for the first element at the top of the group to enable editing. Enter GR275 in the cell and click out of the cell. Multi select the Material cells for the elements C3 to K7 . Copy the first value to the other cells using the Fill Down option. Click the Units button in the Cut Length column header and select different units from the pop-up menu. Export the Grid to Excel.
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8.5 8. 5
Meas Me asur urin ing g to tools ols
The measuring tools allows to evaluate distances and angles. These tools are using the Positioning control described previously.
8.5.1 8.5 .1
Measur Mea sure e Dis Distan tance ce Clicking Clicking the Measure Distance button in the Common group of the Home tab displays the Measure Distance form and activates the Positioning Control form. The Units frame enables enables the user to specify specify the units units the measured measured distance will be displayed in. The Unit Type options list has three entries, Default, Metric and Imperial. Selecting Selecting Default Default displays displays the distance distance values in the current session session units whilst selecting Metric or Imperial activates the Display Units options list. If Metric is selected the user can choose from Millimetres, Centimetres and Metres for the display units. If Imperial is selected the user can choose from Inches, Feet & Inches and Feet (decimal feet) for the display units.
The prompt ‘Measure distance start (Snap) Snap:’ will be displayed in the prompt area of the 3D view. The prompt will change depending on the pick method setting on the Positioning Positi oning Control form, e.g. ‘Measure distance start (Mid-Poi (Mid-Point) nt) Snap:’ Snap: ’ Picking the first measure point displays an aid text Measure distance start at the select selected ed point point and and the prompt prompt change changes s to ‘Measure distance
end end (S nap) nap) S nap:’ nap:’
Pick Pickin ing g the the seco second nd meas measur ure e poin pointt displays the ‘true’ distance and the X, Y and Z components with aid lines and text in the 3D View. These values are also displayed on the Measu easure re Dist Distan ance ce form form with ith the the additi addition on of the directi direction on between between the first mea measure point and seco secon nd measure point.
The direction and offsets are expressed, by default, with respect to the World co-ordinate system. They may be expressed in terms of another frame of reference by entering a named element, CE, Owner or db reference no. in the wrt textbox on the Measure Distance form.
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AVEVA Everything3D™ (2.1) Foundations TM-1801 Once a measure distance task is performed, the form will remain active, enabling other distances to be measured, measured, until the form is closed. closed.
8.5.1.1 8.5.1 .1 Using Graph Graphics ics Picks The graphics in the 3D view m ay also be used to derive points for measuring. measuring. Selecting Selecting pick type Graphics Graphics on the Positioning Control toolbar enables the graphics to be used with any of the pick methods. Clicking and holding the left mouse button over an element in the 3D view highlights the edges of the element and displays a graphics cursor. Moving the cursor over the element(s) changes the cursor shape depending on what is ‘below’ the cursor at the time, for example a surface, a corner or an edge.
Surface
8.5.2 8.5 .2
Corner
Edge
Measur Mea sure e An Angle gle Selecting the Angle entry from the Measure Distance button options list displays the Measure Angle form and activates the Positioning Control form. The prompt ‘Measure angle root of angle (Snap) Snap:’ is displayed. change depending on the pick method setting setting on The prompt will change the Positioning Control form. The root of angle is the centre point of the angle.
Picking the root of angle point displays an aid text Measure angle root of angle at the selected point and the prompt changes to ‘Measure angle first point (Snap) Snap:’
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Picking the first measure point displays an aid text Measure angle first point at the selected point and the prompt changes to ‘Measure angle second point (Snap) Snap:’
Pickin Picking g the second second measure measure point point displays the angle with aid lines and text in the 3D View. These values are also displayed on the the Meas Measure ure Angl Angle e form form with with the the additi addition on of the directi directions ons betwee between n the root of angle point and the first measure point and second measure point. The measure measured d angle angle is express expressed, ed, by default, with respect to the World coordi coordinate nate system. system. The measure measured d angle may be expressed in terms of ano another ther fram frame e of refe referrence ence by ente enteri ring ng a name named d elem elemen ent, t, CE, CE, Owner or db reference no. in the wrt textbox on the Measure Angle form.
8.6 8. 6
Walk Wa lk Mo Mode de & Fl Fly y Mo Mode de
Additionally to the t he classic View Vi ew Controls, the W alk and Fly Fl y Modes allows the user to visualize the 3D Model M odel in a “realistic” review mode, from a moving observer point of view and in perspective mode. To activate or deactivate the Walk mode or Fly Mode, click the Walk Mode or the Fly Mode toggles in the VIEW tab, group Control.
The View will be set to Perspective with a 90 degree field of view.
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AVEVA Everything3D™ (2.1) Foundations TM-1801 In Walk mode, the cursor will appear as a walking man :
In Fly Mode, the cursor will appear as a paper plane
When Laser Models are displayed, enabling the Walk or Fly Modes will activate the HyperBubble
™
mode
for a photorealistic rendering of Laser data.
displaying Laser Data, refer to TM-1821 AVEVA Everythi Everything3D ng3D For more information about displaying
™
2.1 - Using
Laser Models
8.6.1 8.6 .1
Walk Wal k Mod Mode e Con Contro trols ls
In Walk Mode, the displacement may be achieved along a fixed horizontal plane with a variable speed. maximum speed can be set in the Project Options The maximum The Walking Mode navigation controls are operated using the 3 mouse buttons:
Left Button : Walking Pressing the left mouse button down will initiate the walking motion by constraining the displacement on the current horizontal plane, and freeze the location of the black crosshair on the screen. While holding the left button down, the cursor will be representing a walking man, and a dashed line will run between the cursor and the black crosshair. Moving the cursor away from the black crosshair will set the direction direction and speed of the displacement. displacement.
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AVEVA Everything3D™ (2.1) Foundations TM-1801 Holding the key down will increase the walking speed, holding the < Ctrl> key down will decrease the walking speed
When the cursor is above the crosshair, the observer will move forward, below the crosshair he will move backwards.
When the cursor is on the right of the crosshair the observer will rotate to the right, and when the cursor is on the left of the crosshair the observer will rotate to the left.
The distance between the cursor and the crosshair will determine the speed of the walk. The further the cursor is from the crosshair, the faster the walk will be.
Middle button : Rotation Pressing and holding the middle mouse button will allow the rotation in every direction from a fixed position. Moving the mouse will pan the view angle following the mouse position.
Right Button : vertical motion Pressing and holding the right mouse button will allow the displacement in a vertical motion. The displacement will go upward when the cursor is above the crosshair. The displacement will go downward when the cursor is below the crosshair. The speed of the displacement will be controlled by the distance between the cursor and the crosshair. Pressing ng the key or clicking the Walk Mode button button will exit the Walk Mode and restore the view as Pressi it was before the Walk Mode was enabled.
8.6.2 8.6 .2
Fly Mod Mode e Con Contro trols ls
In Fly mode the displacement may be achieved in every direction at a constant speed. speed can be set in the Project Options The Flying speed The Walking Mode navigation controls are operated using 2 mouse buttons.
Left Button : Flying Pressing and holding the left mouse button will activate the flying motion.
When the cursor is above the crosshair, the observer will rotate upward, and when the cursor is below the crosshair crosshair the observer observer will rotate downward. downward.
When the cursor is on the right of the crosshair the observer will turn right, and when the cursor is on the left of the crosshair the observer will turn left.
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The distance between the cursor and the crosshair will determine the speed of the rotation. The further the cursor is from the crosshair, the faster the rotation will be. Holding the key down will increase the walking speed, holding the < Ctrl> key down will decrease the walking speed
Middle Button : Rotation Pressing and holding the middle mouse button will allow the rotation in every direction from a fixed position. The direction of the rotation is determined by the position of the cursor relatively to the black crosshair. The speed of the rotation will be controlled by the distance between the cursor and the crosshair.
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Exercise 14 Empty the Drawlist then Add the shared collection Area01 to the 3D View from the category Areas. Activate the Fly Mode and fly around the model using the commands described previously. Fly to the center of the model then exit the Fly Mode. Activate the Walk Mode and walk around the model using the commands described previously.
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8.7 8. 7
Save Sa ve & Re Rest stor ore e Vie Views ws
Views may be saved and restored by clicking the Save & Restore button in VIEW tab, group Control. This will display the Save & Restore View form.
8.7.1 8.7 .1
Saving Sav ing Vie Views ws
Current Directory Directory frame The Current frame disp display lays s the path path and and directory where the saved views will be stored. Clicking the Select Directory button to the left displays Browse for Folder Folder form the Browse form were were a direc directo tory ry may be found by browsing. browsing. Entering a suitable name in the New View textbox in the Save Current View frame and clicking the Save Current View button to the right of the textbox textbox will save the current view in the specified location.
Saved Views The save saved d view view will will be then then disp display layed ed in the the Saved frame and the save time and date displayed below. The saved saved view view name name is also also disp display layed ed in the View options list in the Saved Views frame. If another view iew is saved aved with the same same name a confirmation message is displayed.
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8.7.2 8.7 .2
Resto Re storing ring Sav Saved ed Vie Views ws
Restoring saved views may be achieved in three ways using the buttons on the Save & Restore View form.
Restore View – if there are existing elements in the current 3D view, the Drawlist is emptied and the Drawlist Drawlist contents and view settings settings from the selected saved view are restored. restored. Add to Drawlist - The Drawlist content of the selected saved view is added to the Drawlist of the current view. view. The view settings, i.e. direction, scale, etc., are not changed to the saved view settings. settings. Replace Drawlist - The Drawlist content of the selected saved view replaces the Drawlist of the current view. view. The view settings, i.e. direction, scale, etc., are not changed to the saved view settings. settings.
8.7.3 8.7 .3
Delet De leting ing Sav Saved ed Vie Views ws
Saved views may be deleted using the buttons on the Save & Restore View form:
Delete Saved View – this option deletes the saved view named in the Save Name option list. A confirmation message is displayed:
Delete All Saved Views – this option deletes all saved views. A confirmation message is displayed:
8.8
Copy Image On the 3D VIEW tab, in the Manipulate group, clicking the Copy Image button copies an image of the contents of the current view to the clipboard from where it can be pasted into any document. The button has an options list of the different resolutions available for the image.
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CHAPTER 9 9
Sett Se ttin ings gs
This chapter will describe the different settings and options that may be applied to the tools seen previously but are not essential for an overall comprehension of the application.
9.1
Explor Exp lorer er Set Settin tings gs
Option ions s > Con Config figur urati ation on > Exp Explor lorer er Se Settin ttings gs display Explorer Settings Settings In the the PROJECT tab, selecting selecting Opt displays s the Explorer form. The The form form cont contai ains ns chec check k boxe boxes s that that togg toggle le the the following settings:
Auto Au to Col Collap lapse se Tre Tree e – If selected, selected, whenever whenever the user changes CE, any expanded node not containing the selected CE is automatically collapsed. This applies to all active explorers. This option is disabled if Expand to CE is not selected. Expa Ex pand nd to CE CE – If sele selecte cted, d, this this opti option on automatically expands the tree when the CE changes changes ( if not already expanded). expanded). Hide nonnon-use userr System System Data – If selected, this option hides all System Data elements in the the MDB, MDB, e.g. e.g. Appl Applic icat atio ion n Data Data World World (APPLDW) and Template World (TPWL), to which the user does not have write access. Show TUBI/ROD – If selected, this option displays all TUBI and ROD elements in the Model Explorer.
TUBII and ROD ele elemen ments ts are Piping and Cab Cable le Tray component components s resp respect ective ively. ly. These ele elemen ments ts are TUB discussed discu ssed in the approp appropriate riate discipline training guide.
9.2
View Settings
On the VIEW tab, in the Settings group, clicking Current View button displays the View Settings form. This form enables settings to be made for the current 3D View and is divided into several frames which are explained in this section.
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Title – the textbox displays the title of the current view which defaults to 3D View. A different title may be entered which will be displayed on the 3D View header, for example: My View(1) – Drawlist(2). Projection – sets the projection to Parallel or Perspective Rotate – sets the Rotation mode to About Model or About Eye. Effects – thes these e opti option ons s enabl enable e the the user user to chang change e the the appe appeara aranc nce e of the the grap graphic hics s disp display lay in a 3D View View.. The checkboxes in this frame are toggles. Unchecking the Shaded checkbox displays the elements in wire line. This may also be achieved by pressing the F8 button. Unchec Uncheckin king g the Outlines checkb checkbox ox removes removes outline outlines s around the elements in the 3D View. Unchecking Unchecking the Shadows checkbox removes the shadows made by the elements in the 3D View.
Leaving g th the e fo form rm ope open n and ma maki king ng Leavin
Outline Tran Transluc slucent ent elem elements ents checkbox Checkin Checking g the Outline displays displays a hard outline edge around translucent translucent elements.
another 3D View current another current upd updates ates the form to the current 3D View’s settings.
Shaded, Outlines and Shadows checked
Shad Sh aded ed unch unchec ecke ked d
Outline Translucent Translucent elements unchecked
Outli Outline nes s unch unchec ecke ked d
Shad Sh adow ows s unch unchec ecke ked d
Outline Translucent Translucent elements checked checked
Tools –these options enable the user to display or hide the PowerCompass and the World Axes. Background – these options enable the user to set the colour and effect of the 3D View background.
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Clicking the Colour button button displays the 3D View Background Colour with 16 major colours. Clicking the More… button displays a larger form with 256 colours that may be chosen. Clicking a colour on either form sets it as the 3D View background colour. By default the Graduated checkbox is checked, which gives a graduated effect to the 3D View background. Unchecking this checkbox removes the effect and makes the 3D View background a solid colour.
Graduated checked
Graduated unchecked
Capping – these options enable the user to set the clipped element capping colour and toggle capping on and off. See section 5.10 for details of clipping and capping. Lighting – these options enable the user to set the Brightness and Reflection for the 3D View graphics using a slider and a relative number between 0 and 1 for each setting. The default settings are 0.7 and 0.8 respectively.
Brightness 0
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Brightness 1
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Reflection 0
Reflection 1
Clicking the Save button will store the current View Settings to be re-applied on the Main 3D View for the next AVEVA E3D sessions. Clicking the Reset button will restore the default settings for the current 3D View.
9.3
Drawlis Dra wlistt Set Setting tings s
The Drawlist has many features to help control the Drawlist for a 3D View and has three areas, as described in the following following sections.
9.3. 9. 3.1 1
Tabs Ta bs
The top part of the form consists of three tabs, each of which has a grid. The Drawlist tab displays all the elements currently in the Drawlist. The Graphical Selection tab displays all elements in the current graphical selection. The Primitives tab displays the primitives of an element selected from the Drawlist tab list. The tab header changes to Primitives of /, where is the name of the element, when an element element is selected selected from the Drawlist Drawlist tab. If more than one element is selected in the Drawlist tab, the first primitives of the first element selected will appear in the Primitives tab and the tab title appropriately changed. The grid in each tab have the same functionality. Each grid has two columns columns showing showing the element Name, eithe eitherr an expl explic icit it name name or the the syste system m gene genera rated ted name, name, and and the the element Type.
The grid entries may be grouped , sorted and filtered to suit the user’s user’s requirements. requirements.
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The grids have a right click pop-up menu which has the following options: Multiple ple selections selections can be made from the grid. Multi
Navigate To – this option navigates to the element, selected in the list, in the Model Explorer, effectively making it the current element. Where more than one element is selected this option navigates to the first one in the list.
Hide Hid e in 3D Vie View w – this option hides the selected element(s) in the 3D View. The elements are not removed from the Drawlist, only removed from the 3D View graphics. The Show checkbox in the Display Settings frame of the Drawlist is unchecked.
Show in 3D View – this option shows the selected elements(s) in the 3D View if they have been hidden. The Show checkbox in the Display Settings frame of the Drawlist is checked.
Remove from 3D View – this option removes the selected element(s) from the Drawlist and 3D View.
Add to Collections – this option adds the selected element(s) to the current collection. Collections form. See section 8.1 for details about the Collections
Export to Excel… – this options opens the Save Drawlist As browser, enabling the grid contents to be saved to a .xls file.
Print Preview… - this option opens the Print Preview form and displays a print preview of the grid. The grid contents may be printed from the form.
9.3.2 9.3 .2
Displa Dis play y Set Settin tings gs The Display Settings frame of the Drawlist enables single element elements s or multipl multiple e element elements s select selected ed in the tab grids grids to have their visual properties in the 3D View modified.
When the display settings settings of a top level element in the Drawlist are modified, all lower level elements elements owned by the element are also modified, however, individual primitives may have their display settings changed from their owner’s colour by making a selection from the P rimitives of / nn> tab. The Show checkbox enables an entry in the Drawlist to be displayed or hidden in a 3D View’s graphics. If unchecked, unchecked, the Show checkbox hides the selected item(s) in the 3D View. Checking the checkbox displays the object in the 3D View, if previously hidden. The Colour button button caption shows the colour of the selected element(s) and displays its colour name. If more than one element is selected the colour of the first element selected is shown, although the operation will change the colour of all selected elements.
Clicking Clicking the Colour button button displays the Colour form form which displays the standard 16 AVEVA E3D colours. Any colour may be selected from the palette palette by clicking the required colour button Clicking the More… button displays a larger Colour form with 256 available colours.
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AVEVA Everything3D™ (2.1) Foundations TM-1801 When a colour is selected the Colour button button on the Drawlist form is updated. The selected elements in the Drawlist will be displayed in the selected colour.
The Edges checkbox toggles the highlighting highlighting of the element’s edges in the 3D View. This setting is often used with semitranslucent translucent elements to ensure a clearer view of the element(s).
The Translucency slider enables the translucency translucency of elements elements to be modified. modified. Setting the translucency of displayed elements elements allows other elements elements that are obscured in the display to be seen through the semi- translucent element. The The numb number er next next to the the slid slider er labe labell shows the percentage percentage of translucency translucency for the selected selected item(s), item(s), i.e. i.e. 0% is a solid solid colour and 100% is completely transparent. The percentage may be set by dragging the slider or by clicking the left or right arrow buttons at each end of the slider until the desired number is reached. If more than one element is selected the translucency of the first element selected is show shown, n, alth althou ough gh the the oper operati ation on will will change the col colour our of all sel selected elements.
9.3. 9. 3.3 3
Opti Op tion ons s
The Options frame of the Drawlist contains three link labels that have the following functions: functions:
Select Sele ct CE in List – this link label selects the CE, as shown in Model Explorer, in the selected tab grid and highlights the entry. If the CE is not in the selected tab list then a warning alert form is displayed.
Add CE to Drawlist – this link label adds the CE, as shown in Model Explorer, to the Drawlist. This may be a significant element, a component or a primitive.
Remove Selection – this link label removes the selected row(s) from the Drawlist. The other tabs are updated automatically. This button is only enabled when one or more rows in any of the tab grids has been selected.
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9.4
Graphi Gra phics cs Se Setti ttings ngs
In the VIEW tab, in the Settings group, clicking the Graphics button displays the Graphics Settings form. The form contains five tabs from which the majority of graphics settings can be made. Each tab is described in the following following sections.
9.4. 9. 4.1 1
Colo Co lour ur Ta Tab b
General Colours Colours frame The General frame enable enables s colour colours s used used for specific purposes in 3D Views to be set. Clicking the button adjacent to the purpose label displays a colo colour ur form form with with butto buttons ns for 16 colours. colours. As describ described ed previously, clicking the More… on the colour form shows 256 colours button. buttons buttons for 256 Selecting a colour button changes the button colour on the tab accordingly. Each colour form has a title describing the purpose it is setting.
The purpose of each button is as follows :
CE – sets the colour of the current element in a 3D View. This colour overrides any other colour that may be set for the element. Active – sets the colour of elements associated with the CE, e.g. if an equipment primitive is the CE then all other primitives owned by that equipment will be displayed in the active colour. Visible – sets the colour of all other elements in the 3D View other than the CE and those elements with the active colour. This setting is only applied if Auto Colour rules rules are inactive.
Aids – sets the colour of the graphical aids used in AVEVA E3D.
Highlight – sets the highlight feedback colour, e.g. for highlighting elements to be deleted.
Tracing – sets the colour for pipes with a tracing specification.
The Auto Colours Settings frame contains functions to control and define the auto colouring of elements in a 3D View.
Auto Colours are a set of rules that define the colour and other representation parameters for elements, e.g. pipe systems may be displayed in different colours according to the fluid code or equipment in different plant areas be displayed displayed in different different colours. Auto Colours are toggled on and off using the th e Auto Colour checkbox checkbox on the tab. The Dynamic Auto Colour checkbox controls the re-evaluation of an elements colour if the attribute that the colour is dependent on is modified. If enabled the colour will be changed dynamically if the attribute is changed and if disabled the colour will change when the element is next added to a Drawlist. Both of these settings are checked by default. Copyright © 2013. AVEVA Solutions Limited and its subsidiaries. All rights reserved.
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AVEVA Everything3D™ (2.1) Foundations TM-1801 Checkin Checking g the Auto Colour Components checkbox checkbox enables enables the auto colour colour rules defined defined for for component component types e.g. VALVES. If a colour rule is set for valves and the Auto Colour Components checkbox is not checked, the rule for Pipes will be applied on the valve components. The Auto Colour Rules… link label displays the Auto Colour Rules form, from which Auto Colour rules may be created, deleted and modified. modified.
9.4. 9. 4.2 2
Repr Re pres esen enta tati tion on Ta Tab b
The The repr repres esen enta tati tion on of eleme element nts s in a 3D View View is controlled controlled from the Representation tab.
Representation n Settings frame The Representatio frame contai contains ns the following controls: The Tube and Centreline checkbox checkboxes es contro controll the representation of pipework in the 3D View. If the the Tube checkbo checkbox x is enabled enabled,, pipewo pipework rk will will be displayed as solid elements. If the Tube checkbox is disabled and the Centreline chec checkbo kbox x enab enable led, d, the the pipew pipewor ork k is displ display ayed ed as centre centrelin lines, es, with with componen components ts shown shown as a symbol symbolic ic representation defined in the catalogue. If both Tube and Centreline checkboxes are enabled both representations are displayed which can give an undesirable outcome.
Tube enabled
Centreline enabled
The Holes Drawn checkbox controls controls how negative negative elements are displayed displayed in the 3D Views. AVEVA E3D does not fundamentally change the solid primitives from which items are created but modifies them with negative primitives that ‘cut’ the solid primitives.
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AVEVA Everything3D™ (2.1) Foundations TM-1801 If the Holes Drawn checkbox is disabled, any negative elements are displayed as black lines in a shaded view. If the Holes Drawn checkbox is enabled, the negative primitives ‘cut’ the primitives to show the ‘holes’. This does not apply to holes in pipe flanges.
Holes Drawn disabled
Holes Drawn enabled
The Flange Bolt Holes Drawn checkbox controls whether holes in piping flanges are displayed, providing they have been set-up in the catalogue. This function works in the same was as Holes Drawn but is independent independent from it.
Flang Flange e Bolt Bolt Holes Holes Drawn Drawn disab disabled led
Flange Flange Bolt Bolt Holes Holes Drawn Drawn enable enabled d
The Tracing checkbox controls controls the displayed displayed colour of pipe elements that have a tracing tracing specification specification applied. If the Tracing checkbox is enabled, the pipe elements with a tracing specification in the 3D View will be displayed in the Tracing highlight colour specified on the Colour tab tab of the form. The Anti-Alias checkbox and the Anti-Alias Level options list controls the ‘feathering’ ‘feathering’ of diagonal lines in the 3D View. If the Anti-Alias checkbox is disabled, diagonal lines will appear ‘jagged’, however, if the AntiAlias checkbox is enabled, diagonal lines will appear smoother.
8 . The higher the The Anti-Alias Level options list has three levels of anti-aliasing that can be used, 2, 4 or 8 number the smoother the diagonal lines will be, however, this does have an overhead on the amount of processing the graphics card has to perform. Insulation Visibility/Translucency Visibility/Translucency optio The Insulation options ns list list cont control rols s the the display of insulation on pipes that have an insulation insulation specification. specification. The default setting is Off , i.e. insulation is not shown. The insulation may be shown as Solid colour, the pipe cannot be seen through the insulation, however, the options list also has entries for showing the insulation at different levels of translucency, i.e. the pipe can be seen through through the insula insulatio tion, n, from 12% through through to 87%. The highe higherr the the percentage percentage the more translucent translucent the insulation insulation becomes.
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Insulation Visibility/Translucency Visibility/Translucency Off Off
Insulation Visibility/Translucency Visibility/Translucency 50% 50%
Visibility/Translucency options The Obstruction Visibility/Translucency options list list contro controls ls the display of obstruction volumes where they have been defined. The defaul defaultt settin setting g is Off , i.e. i.e. obstruc obstructio tion n volumes volumes are not shown. shown. Obstruction volumes may be shown as Solid colour, the element that owns the obstruction volume cannot be seen through it, however, the options list also has entries for showing the obstruction volumes at different levels of translucency, i.e. the element can be seen through the obstruction volume, from 12% through to 87%. The higher the percentage percentage the more translucent the obstruction volume becomes.
Obstruction Visibility/Translucency Visibility/Translucency Off Off
Obstruction Visibility/Translucency Visibility/Translucency 50% 50%
The Representation Rules… link label enables representation rules to be written and set. This functionality is outside the scope of this training guide.
Refer to TM-1802 AVEVA Everything3D
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™
Model Utilities for details of Representation Rules in Model.
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AVEVA Everything3D™ (2.1) Foundations TM-1801 The Level frame on the tab shows the current display level for various item types in the model. The display level may be set by entering a valid display level number in the appropriate textbox. default display display level is 6 . The AVEVA E3D default The Arc Tolerance value contro controls ls the represe representa ntatio tion n of certai certain n curves curves as polygo polygon n segment segments s or facetin faceting g planes. planes. The smaller smaller the arc tolerance, the smoother the curve drawn, however, on very large models this may be an overhead on graphical performance.
Arc Tolerance 1mm
Arc Tolerance 10mm
The value may be set by entering a number in the Arc Tolerance textbox. The default setting is 1mm The Mass Arc Tolerance value controls the accuracy of the calculation of the weight and CoG for elements that does not have a user defined weight.
9.4. 9. 4.3 3
Stee St eelw lwor ork k Ta Tab b The Steelwork tab controls the display of structural profiles and associated elements. The Steelwork Settings frame contains the Profile and Insulation chec checkbo kboxe xes s whic which h enabl enable e and and disable the display of profiles and insulation, if any has been defined in the catalogue.
Profile Obstruction Visibility/Translucency Visibility/Translucency The Profile options options list works as previously described described for general obstruction visibility/translucency. The Primary Nodes and Secondary Nodes frames control the display, size and colour of Primary and Secondary Nodes for structural profiles. The Display checkboxes toggle the display of the nodes, the Size textboxes sets the size of the nodes and the Colour butto buttons ns enabl enable e the colou colourr of the the displayed nodes to be set. Refer to TM-1 TM-1812 812 Eve Everyth rything ing3D 3D Refer
Structural Modelling for details of Primary and Secondary Nodes. ™
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9.4. 9. 4.4 4
Cabl Ca blin ing g Ta Tab b
The Cabling tab controls the display of cableway volumes, centreline representation, head/tail/route attachments and cable nodes. The Display checkboxes toggle the display of the attachments attachments and nodes, the Size textboxes textboxes set the size of the attachments and nodes and the Colour buttons buttons enable the colour colour of the displayed displayed attachments and nodes to be set. Refer to TM-1 TM-1815 815 AVEVA Eve Everyth rything ing3D 3D Refer
™
Cableway and Cable Modelli Cableway Modelling ng trainin training g guide for details of Cabling attachment points and route nodes.
9.4. 9. 4.5 5
Plin Pl ines es an and d Pp Ppoi oint nts s Ta Tab b
Plines & Ppoints Ppoints tab control The Plines controls s the display display of Plines on stru struct ctur ural al prof profil iles es and and Ppoints on prim primit itiives and and pipi piping ng,, HVAC VAC and and cabl cable e tray tray components. The Display checkboxes toggle the display of the Plines and Ppoints and the Pkey and Numbers checkboxes control the display of the Pline name or Ppoint number respectively. The Length valu value e dete determi rmine nes s the the leng length th of the displayed Plines or Ppoints. Refe ferr to TM TM-18 -1812 12 AVE AVEVA VA Ev Every eryth thin ing3 g3D D Re
™
Structural Modelling training guide for details of Structural Plines Pli nes and TMTM-1811 1811 AVEVA Eve Everyth rything ing3D 3D™ Equipment Modelling training guide for details of Ppoints on primi primitives. tives.
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AVEVA Everything3D™ (2.1) Foundations TM-1801 The Graphics Settings form has buttons along the bottom of the form that are applicable to all tabs. The buttons buttons have the following following functions: functions: The Load button loads Graphics Settings from a previously saved file. The Save button saves the current Graphics Settings to a file. The Apply button applies the changes. changes. The Cancel button cancels any changes made and dismisses the form.
9.5
Attri At tribut butes es For Form m Set Settin tings gs
Right clicking in a column heading of the Attributes form will display a contextual menu including additional options and settings for this form:
WRT Ele Elemen mentt : chan change ges s the the elem elemen entt whic which h the the posi positi tion ons s and and orientation orientations s are expressed with respect to Track CE : enables the automatic update of the Attributes grid for the CE Categorised/Alphabetical : regroups the attributes by category or by alphabetical order Expand Nodes : expands all the attributes categories Collapse Nodes : collapses all the attributes categories Modify Category Filters : displays a selection of attribute categories to filter Manage Cate Manage Category gory Filter Filters s : display displays s a list list of element element types having having filtered attributes categories. Display Standard Attributes : displays displays the most common attributes attributes Display UDAs : displays the User Defined Attributes Display Pse Display Pseudo udo Attr Attribute ibutes s : display displays s attribu attributes tes that are read-on read-only ly results results of system system processed processed functions depending on other attributes attributes Columns : displays two optional columns, the attribute description and attribute data type Settings : allows to remove “Unset” or “Nulref” values Export to Excel : exports the attributes grid to an excel file Print Preview : opens a window to setup printing options
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Also, clicking on any row of the attributes grid will display d isplay additional options :
Navigate To : if the attribute value is a reference to another element, this option option will navigate to this referenced element. Set Attribute Value to CE : if the attribute type is a reference this option will set its value with a reference to the CE if the type compatible. Display P-Points : if the element has P-Points they will be displayed in the grids along with their own attributes.
9.6 9. 6
Proj Pr ojec ectt Op Optio tions ns
The project Options are available from the PROJECT tab :
The Project Options contains three groups :
Configuration : offers general settings to configure the user interface
View : configure the appearance and behaviour of the 3D View
Discipline : offer specific settings for Integrator, Piping and Structural
9.6.1 9.6 .1
Config Con figura uration tion
Coordinates : option to set the world axes to ENU or XYZ Explorer Settings : opens the Explorer Settings form (see section 9.1) Forms : sets the transparency, tabs appearance and confirmation dialog Properties : configures the Properties form Units : configures the default units for the current session
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9.6.1.1 9.6.1 .1 Settin Setting g the the Projec Projectt Units Units Session Session Units enable the user to display display the output of values on forms and input values in forms in a unit other than the system units. For example, AVEVA E3D works internally in millimetres, however, distance and bore input and display units can be modified to suit the user during a session. Attribute values are stored in databases in the system units and are converted on input and output to the current session units.
Options ns > On the PROJECT tab, tab, selecti selecting ng Optio Systems > Units displays the Session Units form. The The left left pane pane of the the form form disp displa lay ys a list list of the the available unit types that can be modified and their current setting. Clicking on a unit type in this list displays a list of the available session units in the pane to the right. The current unit is denoted by the notation > unit <. Clicking one of the other available units and then type> Unit button, clicking clicking the Set type> is the the sele select cted ed type type,, make makes s the the selected unit the current session unit for that type and updates the left pane list. By default, Distance units are metric whilst other unit types have a mixture of Metric and Imperial units to relevant to industry practice. For example, Bore has Millimetres and Inch available. Some unit types, e.g. Current, Voltage and Impedance have only one unit available. Imperial distance units can be made the default by including a UNIT element in a Catalogue database. The Save / Restore frame enables the current session units to be set to current project defaults and saved and restored by clicking clicking appropriate button.
Session Units enable the user to display the output of values on forms and input values in forms in a unit other than the system system units. units. For example, example, AVEVA E3D works internally in millimetres, millimetres, however, distance and bore input and display units can be modified to suit the user during a session. Attribute values are stored in databases in the system units and are converted on input and output to the current session units.
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9.6.2 9.6 .2
View Vie w opt options ions Animations & Colours : sets the zoom animations speed, the colours of the 3D View items, the display of the Axes and the Crosshair Selection & Snaps : sets the appearance and behaviour of grips and snap cursors Configuration : sets the mouse navigation controls sensibility Picking Control : sets the picking offset when using EDG (see section 6.5) Elements : selection of an element filter for the picking using EDG Ppoints : selection of filters for picking Ppoints using EDG Controls : sets the colour of the Route Editor PowerCompass : set the projection mode and the size of the PowerCompass
9.6.3
Discipline Disciplin e Options
Integrator : : configuration options for Integrator (refer to TM-1875)
Piping : Piping application application defaults (refer to TM-1810 Pipework Pipework Modelling) Modelling)
Structural : Structural Structural application defaults (refer to TM-1812 Structural Structural Modelling) Modelling)
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APPENDIX A AVEVA E3D Modules AVEVA E3D is divided into modules to perform the various functions to produce a 3D Plant design model. m odel. The modules modules and their function function are described below.
Model Model is the graphically driven data input module for the 3D model in AVEVA E3D. In this module the plant model is built and the data stored in one or more databases. The databases contain a three-dimensional description description of all items in the plant. Component Component selection selection is provided provided through specifications specifications that dictate which catalogue catalogue components can be used. The main features are:
Creation Creation of new model elements. elements.
Modification of existing model elements.
Graphical manipulation of modelled elements.
Creation Creation of reports, reports, e.g. MTO, MTO, weight, weight, Centre Centre of Gravity, Gravity, model status, status, etc. etc.
Clash detecti detection on to find interferences interferences between between model elements. elements.
The module has a number of disciplines to assist designers in building models efficiently. These disciplines are:
General
Equipment
Piping
HVAC
Cabling System
Cable Trays
Structures
Supports
Design Templates. Laser
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Draw Draw is used to create annotated and dimensioned arrangement and detail drawings from the 3D model and also has extensive 2D drawing capabilities. Annotation can be in the form of labels attached to model elements or 2D annotation such as drawing notes, drawing drawing frames, frames, tables tables,, etc. etc. Annota Annotation tion attache attached d to a model model element element on the drawing drawing will will move if the 3D positi position on of the element changes. Dimensions Dimensions are projected distances distances between points in the 3D model and may be attached attached to model elements. elements. Dimensions attached to model elements are calculated automatically and are re-calculated when the drawing is updated, thus reflecting the current model data. The 3D model can be interrogated through the Draw module, however, the model cannot be changed.
Example Draw Output
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Isodraft Isodraft Isodraft produces produces dimensioned dimensioned symbolic piping and HVAC isometrics for constructio construction n and erection purposes in various formats. Isodraft functionality includes:
Full material lists.
Automatic spool identification.
Automatic splitting of complex drawings.
User-defined drawing sheets.
Example Isodraft Output
Spool Spool is used for pipework spooling. It enables the designer to split the pipework design into logical sections (spools) ready for fabrication. The spool data can be output as isometric drawings using Isodraft.
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APPENDIX B AVEVA E3D Database Elements The main element types in an AVEVA E3D Model Database are described below. Most element types are abbreviated, usually to the first four letters of the full name, when they are displayed in the user interface. These abbreviations abbreviations are shown in parentheses.
World (WORL) When the database is first built, it is usually empty except for a single element named the WORLD. Each database has its own WORLD element as the first element in the hierarchy. The World cannot be deleted or re-named.
Site (SITE) Below the WORLD, the second level of the hierarchy is SITE. A SITE may be considered as a significant collection of plant, whose size is not necessarily determined by physical area, but by practical considerations. It may, for example be the whole project, or one part of a large project. There can be as many SITEs within an AVEVA E3D project as required for data organisation.
Zone (ZONE) The next level below a SITE is a ZONE. As with a SITE, a ZONE is not necessarily used to define a physical area, it is more likely to store similar types of items for easy reference, such as a piping system in one ZONE, related equipment in another, and so on. There can be as many ZONEs owned by a SITE as required for data organisation.
SITEs and ZONE elements elements are common to all disciplin disciplines. es. Below Below ZONE level the hierarc hierarchy hy is discipl discipline ine dependent, i.e. the elements depend on which discipline the user is modelling.
Equipment (EQUI) Equipment items are built up in AVEVA E3D using elements known as primitives. Each piece of equipment can comprise any number of primitive shapes positioned in space to represent the equipment item. The primitives may be owned directly by the EQUI element or by a Sub-Equipment element.
Sub-Equipment (SUBE) A SUBE is an optional element to sub-divide an EQUI. The SUBE can own primitive elements.
Primitives Primitives are the basic building blocks of AVEVA E3D. They are used by other disciplines to create catalogue components. There are many types of primitives; each with its own features which when combined with other primitives can represent complex shapes. Examples of primitives are nozzle ( NOZZ), box ( BOX), cylinder ( CYLI), pyramid (PYRA), cone (CONE) and dish (DISH).
Volume Model (VOLM) A VOLM is a ‘simplified’ version of an EQUI element. This allows volumes to be modelled without them being called Equipment items. A VOLM may directly own any primitive except a NOZZ. Copyright © 2013. AVEVA Solutions Limited and its subsidiaries. All rights reserved.
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Sub-Volume Model (SVOLM) A SVOLM is an optional element, similar to a SUBE, to sub-divide a VOLM. A SVOLM may own any primitive except a NOZZ.
Structure (STRU) STRU elements are administrative elements, i.e. they exist to own FRAMEWORK elements, and allow the plant structures to be sub-divided for ease of modelling and reporting.
Framework (FRMW) FRMW elements are used to store structural components in the model. A complex structure can be divided into logical frameworks. Dividing the structure in this way allows structural modelling, and also reporting, to be done more efficiently, e.g. by copying a complete FRMW.
Sub-Framework (SBFR) A SBFR is an optional element that can own structural components. They are used to further sub-divide complex complex projects projects or for modelling sub-assemblies sub-assemblies within a framework. framework.
Structural Components Linear structural profiles are represented in AVEVA E3D by Section ( SCTN) elements, for straight profiles, and Generic Generic Sectio Section n (GENSEC) element elements s for curved curved profil profiles. es. Profile Profile sizes are select selected ed using using a sectio section n specif specifica icatio tion n that that referen references ces standa standard rd catalog catalogue ue data for sectio section n sizes sizes comply complying ing with with variou various s national national standards or company standards. Flat planar items, such as plates and grating, are represented by Panel (PANE) elements.
Pipe (PIPE) Pipes may be considered to be like lines on a flow sheet. They may run between several end connection points and are usually grouped by a common specification and process.
Branch (BRAN) Branch elements are sections of a pipe, which have known start and finish points. In AVEVA E3D the start and finish points are called the Head and Tail. Heads and tails may be connected to Nozzles, Tees or other Heads and Tails, depending on the configuration of the pipe, or left open ended.
Piping Components A Branch may own a wide variety of components such as Gaskets (GASK), Flanges ( FLAN), Elbow ( ELBO), Tees (TEE), Valves (VALV), etc., which are all elements. These form the shape and geometry of the Branch and ultimately the Pipe itself. Piping components are selected using Piping Specifications that reference standard catalogue data. For example, each time a user wants to use a 100mm bore elbow, AVEVA E3D always accesses the data for it from the component catalogue. The data for these elements remains constant no matter how many 100mm bore elbows are used in the design.
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APPENDIX C Hot Keys and 3D View Commands
Function Keys
F1
Aveva Help
F2
Clear 3D View
F3
Object Snap On/Off
F4
Object Snap Projection On/Off
F5
Toggle Walk Mode On/Off
F6
Toggle Fly Mode On/Off
F7
Grid On/Off
F8
Orthogonal drawing On/Off
F9
Grid Snap On/Off
F10
Polar Tracking On/Off
F11
Toggle Shaded/Wireline mode
F12
Dynamic hints On/Off
General Keys Delete
Del Deletes selected elements in 3D View iew with ith confi onfirrmation
Tab
Navigates to Contextual Editor input boxes
Space ace
Locks ocks val value in the in Conte ontext xtu ual Editor input boxe oxes
Home Home or Page Up
Naviga Navigates tes to WORL* WORL* level level in any Explor Explorer er
End or Page Page Down Esc
Naviga Navigates tes to Bottom Bottom Level Level in any Explor Explorer er Exits current CIE Operation / cancels position input/ removes selection/exits selection/exits edit mode
Arro Arrow w UP
Show Showss InIn-3D vie view comm comman and d of las last use used CIE CIE Oper Opera ation tion
Arro Arrow w Down Down
Show Showss avai availa labl ble e Tile Tile Icon Iconss duri during ng CIE CIE Oper Operat atio ion n
Insert
Toggle Feature Highlight function On/Off
Backspace
Removes selection from 3D view
Ente Enterr
conf confir irms ms pos positio ition, n, sele select ctss defau efault lt opti option on,, exe execute cutess com command mand,, etc. etc.
In-3D In3D vie view w Com Comman mand d
Descrip Des criptio tion n
AIDARC AIDBIS
Invokes function to create AID type Arc Invokes function to create an AIDLIN bisecting between two non-parallel AIDLINs
AIDCIR
Invokes function to create AID type Circle
AIDF AIDFIL IL
Invo Invoke kess func functi tion on to crea create te fill fillet etin ing g AIDA AIDARC RC conn connec ecti ting ng two two nonnon-pa para rall llel el AIDL AIDLIN INss
AIDLI DLIN or L
Invokes fun functio tion to create AID AID type Lin Line
AIDPOI AIDTAN
Invokes function to create AID type Point Invokes function to create an AIDLIN tangential to two circles which are non concentric
AIDTEXT
Invokes function to create AID type Text
ANGLE
To calculate angle between any two entities
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BRAC BRACIN ING G CAMERA CANCEL
To spec specif ify y brac bracin ing g gaps gaps for for exis existi ting ng diag diagon onal al elem elemen ents ts or memb member erss Enables to lock view wrt an object. Also disables 3D orbit mode when it is enabled
CO or COPY
Cancels any current operation in-progress Invokes function to copy selected entities with respect to a base point selected and also paste them at required locations in a loop
COPY COPYBA BASE SE
Invo Invoke kess func functi tion on to copy copy sele selecte cted d enti entitie tiess with with resp respec ectt to a base base point point sele selecte cted d
COPY COPYCL CLIP IP
Invo Invoke kess func functi tion on to copy copy sele select cted ed enti entiti tie es with withou outt any any base base poin pointt
CONNECT CUTBASE
Enables function to conn onnect any any two two GENSECs Invokes function to CUT/PASTE selected entities with respect to a base point selected
CUTCLIP
Invokes fun functio tion to CUT/PA /PASTE selecte cted entities
D or LIND LINDIM IM
Invo Invoke kess func functi tion on to crea create te db type type Line Linear ar Dime Dimens nsio ion n
DELETE
To delete selected entities
DISCO DISCONN NNEC ECT T
Enab Enable less func functi tion on to disc discon onne nect ct any any two two conne connecte cted d GENS GENSEC ECss
DIST DIST or DI
To calcu alcula late te dista istanc nce e bet between een any any two two enti entiti tie es
EM or EDIT EDITMO MODE DE
EXTEND
Trig Trigge gers rs Edit Edit Mode Mode Create a ENDATU Fixing at selected End of GENSEC. Specs can be set only for old BS Column and Beam type profiles Enables function to extend the end of a structural element to a reference element.
FILL FILLET ET
To creat reate e a Fill Fille et betwe tween two nonon-conn connec ectted stru struct ctu ural eleme lement ntss
FLY
Enable FLY mode operation
FORC FORCET ETRI RIM M FOVY
To trim trim an atta attach ched ed GENS GENSEC EC to sele select ctiv ive e Plin Pline e of Owni Owning ng GENS GENSEC EC Enables option to enter new Vertical field-of-view angle(Projection mode should be in Perspective to enable this option)
GENS GENSEC ECDEF DEF
Trig Trigge gers rs func functi tion on to set set defa defaul ultt spec specifi ifica catio tion n wrt wrt exis existin ting g GENS GENSEC EC
GFIT GFITT_ T_C CRE
Enab Enable le func functi tion on to cre create ate a GENSE ENSEC C Fitt Fittin ing g
GFIT GFITT_ T_M MOD
Enab Enable le func functi tion on to mod modify ify a GENS GENSEC EC Fit Fitting ting
GRID GRIDCY CY
Invo Invoke kess func functi tion on to crea create te a new new GRID GRID CYLI CYLINC NCER ER for for Radi Radial al Grid Grid only only in In-M In-Mod ode e
GRIDID GRIDPL
Resets IDs of REFGRDs Invokes function to create a new GRID PLANE for REFGRD in IN-Mode(Currently works for a single REFGRD)
ID
Queries Coordinate Positions at snapped position
IN
Triggers IN or Include mode
JMOD
Enables user to modify joints on a SECTION
LCS LCS
Invokes ope operation to change Coordinate system tem betwe tween Local cal and Wor World
LIN LINDIMA DIMA
M or MOVE
Invo Invoke kess func functi tion on to crea create te db type type Alig Aligne ned d Dime Dimens nsiions ons Enables 3D Orbit mode option to look around a locked view in Perspective ProjMode Invokes function to move entities with respect to a base point selected and also paste them at required locations in a loop
MERGE
To merge two members of same element type
MI or MIRR MIRROR OR
To mirr mirror or any any sele select cted ed Stru Struct ctur ural al Elem Elemen ents ts by defin definin ing g a Mirr Mirror or Plane Plane
MITRE
Enables option to Mitre two ends of GENSECs
MLABE ABEL
Invokes a fun functio tion that creates a Label in 3D 3D view
MRE MREDO
Enab Enable less user user to REDO REDO all all prev previious ous acti action onss or to desir esire ed no.of o.of acti action onss
ENDATUM
LOOKROUND
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NEXT
To go Forwards through Views
OUT
Trigger OUT mode by exiting IN mode
OUTALL
takes user all the way out
OSNAPD
Triggers Distance Snap Mode function
P or PAN
Enables REALTIME PAN option
PANA PANARC RC
Enab Enable less func functi tion on to Crea Create te a ARC ARC PANE PANELL usin using g thre three e poin pointt or two two poin pointt meth method odss
PANC PANCIR IRC C
Enab Enable less func functi tion on to Crea Create te a CIRC CIRCUL ULAR AR PANE PANELL with with mult multip iple le opti option onss
PAN PANDIR
Pan Pans View iew towards selecte cted PLAN LAN VIEW directio tions
PAND PANDIS ISC C
Enab Enable less func functi tion on to Crea Create te a DISC DISC PANE PANELL usin using g Cent Centre re+ + or two two point oint meth method odss
PANELNX PANELNXTRDI TRDISC SC PANELNXTRMULT
Create Createss a Negati Negative ve extrus extrusion ion of a PANEL PANEL in Circula Circularr Shape Shape in 3 differ different ent Modes Modes Creates a Negative extrusion of a PANEL in Rectangular Shape using Multiple Points
PANELNX PANELNXTRRE TRRECT CT
Create Createss a Negati Negative ve extrus extrusion ion of a PANEL PANEL in Rectan Rectangul gular ar Shape Shape using using Two Points Points
PANM PANMUL ULT T
Enab Enable less func functi tion on to Crea Create te a RECT RECTAN ANGU GULA LAR R PANE PANELL with with mult multip iple le poin points ts
PANOF PANOFFSE FSET T
Enab Enable less func functi tion on to Crea Create te a an Offse Offsett Perim Perimet eter er of PANE PANELL with with multi multipl ple e point pointss
PANR PANREC ECT T PANRING
Enab Enable less func functi tion on to Crea Create te a RECT RECTAN ANGU GULA LAR R PANE PANELL usin using g two two poin points ts Enables function to Create a RING PANEL using three point to two point methods
PAST PASTEC ECLI LIP P
To past paste e any any copi copied ed or cut cut ele element mentss that that are are avai availa labl ble e in curr curren entt sess sessio ion n
PFI PFITT_CRE
Enable fun functio tion to create a PANEL Fit Fitting
PFIT PFITT_ T_M MOD
Enab Enable le func functi tion on to mod modify ify a PANE PANELL Fitt Fittin ing g
PL or PLI PLINE
Enables function to create a Poly olyline
PLAN
Set the current View to Plan View mode
PR or PROPERT PROPERTIES IES
Open Open Proper Property ty Window Window if not opened opened alread already y in the appli applicati cation on
PREV
To go Back through Views
PROJ PROJMO MODE DE
Togg Toggle less betw betwee een n Proj Projec ecti tion on mode modess Orth Orthog ogon onal al or Pers Perspe pect ctiv ive e
RADIAL
Enables option to create a Radial Grid
REDO REDO
Redo Redo any any oper operat atiion tha that was prev previiousl ously y call called ed back( ck(Perf Perfor orme med d Undo Undo))
REFGRD
Enables option to create a Reference Grid
RO or ROTA ROTATE TE
Invo Invoke kess func functi tion on to rota rotate te any any obje object ct arou around nd any any defi define ned d axis axis
SCALE
SECTION
To Scale a Structural Element by select lectiing a Bas Base Point int Creates a ARC GENSEC and also gives multiple options to choose the way they are created Creates a Curved GENSEC and also gives multiple options to choose the way they are created Creates a RING GENSEC and also gives multiple options to choose the way they are created Creates a Straight GENSEC and gives multiple options to choose the way they are created
SELALL
To select all the elements in 3D View
SPLI PLICE
To Splic lice any Structur tural Eleme lemen nt(s) in multiple ways
SPLIT
To split any Structural Element(s) in multiple ways
STRE STRETC TCH H
To Str Stretch etch any any Stru Struct ctur ural al Elem Elemen entt alon along g a defi define ned d pat path
TOW OWE ER
Enables option to create a Rec Rectangular Tower Grid
TOW OWE ERT
Enables option to create a Triangular Tower Grid
U
To Undo any current operation
SECARC SECCUR SECRING
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UNDO
Enables user to UNDO all operation ion or to desired number coun ounts
WALK
Enables user to WALK around a Model
Z or ZOOM
Enables Zoom options
-VIE -VIEW W or -V
To chan change ge any any View View betw betwee een n Isom Isomet etri ricc or Orth Orthog ogra raph phic ic or Plan Plan View View
-PAN or -P
PANs view wrt base point selection
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