A Abilities Acknowledgements Adverse Conditions Aging Aid Aimed Shots Alchemists Am Bush Ambushing Amulets, Protective Analyze Magic Animals, Training Ape Apep Apotheosis Apprentices Ariel Combat Armor and Shields Armor for Animals Arquebus Artifacts Astral Projection Attacks Attributes Automatic Hits Automatic Rolls Avert Avert, Megahex
I9 I5 M18 I32 W11 M20 W23 I65 M20 W33 W13 I62 I61 I59 I57 W30 M32 M9 M31 M24 I20 W15 M6,M30 I7,I10 M20 M9,I38 W11 W15
B Baboon Banks Bare-Handed Damage Basilisk Bats Battering Rams Bear Bendwyn Beserking Birds Bizarre Magic Items Blast Trap Blast Bloodtrees Blowgun Blunderbuss Blur Bola Bombard Bonuses Books, Casting Spells from Boomerang
I61 I24 M21 I56 I66 I45 I61 I70 M20 I60 W37 W17 W13 I65 M9 M24 W11 M7 M24 I27 W7 M7
Break Weapon Breaking a Rope Broken Ground Broken Weapons Bronze Weapons Buddhism Building New Traps
W13 M19 M18 M22 W7 I31 I46
C Calling Camel Carabao Carnivorous Fish Casting Spells Cavalry Lance Centaurs Cestus Cestus (Han (Hand d to Hand Damag Damage) e) Cestus Change Weapons Changing Jobs Character Cards Chara haract cter er Gener enerat atio ion n Tabl Tablees Chemists Children Chimpanzee Chopping Down the Door Christianity Churches Cidri Clam Cleansing Cliffs Climbing Clothing Clubs Clumsiness Combat Example Concealment Confusion Continuing Spells Control Animal Control Elemental Control Gate Control Person Control Spells Cost of Magical Items Cost of of Ne New Po Potions/Items Cost of Scrolls Cranequins Crawling Create Gate Create Wall Create/Destroy Elemental Creating a Character Creating a Labyrinth
W15 I60 I60 I64 W3 M31 I51 M21 M8 M3 I25 I18,I74 I7 W23 I67 I61 I45 I31 I31 I4 I64 W17 M18 M18 I29 M20 W11 M27 M21 W11 W7 W12 W14,I57 W17 W13 W4 W30 W36 W8 M14 M5 W15 W12 W16,I57 I5,I74 I18
Compiled by George F. Rice (http://ricegf.com ( http://ricegf.com)) and placed into the public domain in May 2010.
Creating a World Creating Magic Items Creating Magic Items Creating Magical Items Creation Spells Crippling Hits Crocodile Crossbows Cros Crosssbow bows, Max Maxim imum um Ran Range ge Crowbars Cults Cultures and Customs Cumulative Spells Curse
I18 W17,W18 W26 W25 W4 M21 I64 M14 M25 M25 I45 I31 I27 W4 W14
D Dagger (Hand (Hand to Hand Damage) Damage) M21 Dagger Marksmanship M21 Damage, Ba Bare-Handed M21 Dark Vision W11 Darkness M19,W11 Dazzle W12 Death Spell W16 Death M22 Death, Little W17 De-e De-enc ncha hant ntin ing g Mag Magic ical al Ite Items ms W37 W37 Defending M18 Delayed Actions M22 Demigods I57 Demons I54 Destroy Creation W12 Dest Destru ruct ctio ion n of of Magi Magica call Ite Items ms W38 W38 Detect Enemies W12 Detect Life W11 Detect Magic W11 Detect Traps I46 Developing New Potions W25 Dexterity I8 Diatryma I60 Disbelief by Animals W5 Disbelieving W5 Disengaging M6,M18,M30 Disengaging, Ha Hand to to Ha Hand M18 Dismounting M30 Dispel Illusions W14 Dissolve Enchantment W16 Dodging M18 Dog I61 Dolphins I61 Door I44 Doubling Rule W30 Draft Animals I61 Dragonet I62 Dragons I52 Drain Strength W13
Drop Weapon Drowning Duels Dura uration tion of Illus llusio ions ns/I /Ima mage gess Dwarves DX Modi Modifi fica cati tion onss on Moun Mounts ts
M22,W11 M19 I28 W6 I50 M31 M31
E Economic System Elementals Elephants Elves Elyntia Encha nchant ntin ing g Armor/ mor/W Weapo eapons ns Engaged Ente Enteri ring ng Hex Hex w/Fa w/Fall llen en Fig Figur uree Equipment Table Equipment Example of a Game Example of a Map Examp xample le of an Outd utdoor oor Area rea Example of a Village Exha Exhaus usti tion on,, Recov Recover erin ing g from from Experience Points Explosive Gem Expunge Eyes Behind
I24 I57 I60 I50 I72 W26 M2,M6 M4 I36 I34 I47 I22 I72 I70 M25, M25,W3 W39 9 I10 W15 W17 W13
F Facing M6 Falling into a Hole M5 Familiar I61 Far Vision W12 Fauna I50 Finding a Job I25 Finding an Employer I34 Finding Magic Items W23 Findin Finding g Magica Magicall Items Items for for Sale Sale W38 W38 Fine Armor M22,I69 Fine Weapons M22 Fire (3 Hex) W13 Fire (7 Hex) W16 Fire W6,W11 Fire as a Weapon M23 Fireball W13 Fireproofing W14 Firing while Kneeling M14 Firing while Prone M14 Fish I64 Fleeing and Initiative M5 Flight M4,W13 Flora I50 Flying and Weight I36 Flying Targets M15,M32
Compiled by George F. Rice (http://ricegf.com ( http://ricegf.com)) and placed into the public domain in May 2010.
Flying Forcing Retreat Forg Forget etti ting ng Old Old Spe Spell lls/ s/Ta Tale lent ntss Freeze Freeze, Megahex Fresh Air Front (Multi-Hex Figure)
M32 M18 I9 W13 W17 W14 M6
G Game Time Gamemaster Gargoyles Gas Bombs Gates Geas Gestures and Incantations Ghosts Ghouls Giant Clam Giant Insects Giant Rope Giant Scorpions Giant Snapping Turtle Giant Spider Giants Glamor Goblins God Gold Weapons Goo Great Ape Gre Greater ater Magi Magicc Ite Item m Cre Creaation tion Grea Greate terr Magi Magicc Ite Item m Cre Creat atio ion n Grenade Gryphon Guilds Gunpowder Weapons
I31,I43 I3,I67 I51 M23 W39 W16 W8 I56 I55 I64 I63 W15 I63 I64 I63 I51 W14 I50 I57 W7 I64 I61 W18 W26, W26,W3 W33 3 M24 I61 I29 M23,I69
H Half-Breeds Halflings Hammertouch Hand to Hand Combat Hand to Hand Damage Hand to Hand Disengaging Height Hex Paper Hidden Doors Hidden Movement Hiring Help Hitting Your Friends Hobgoblins Horses Humanoid Races
I52 I50 W15 M15 M21 M18 M24 I76 I45 M5 I33 M15 I50 I59 I50
Humans Hydra Hymenopterans
I50 I55 I63
I Illusion (4 Hex) Illusion (7 Hex) Illusion Image (4 Hex) Image (7 Hex) Image Immu Immuni nity ty Spel Spells ls and and Obj Objec ects ts Increasing Attributes Indricotherium Initiative Injury and your Job Injury, Re Recovering fr from Injury, Results of Insubstantiality Intelligence Intelligent Monsters Inventing New Potions Inventing New Spells Invisibility Iron Flesh Iron, Silver, and Magic Islam
W14 W16 W5,W12 W14 W15 W5,W11 W31 I10 I60 M3,M5 I25 M25,W39 M18 W16 I8 I52 W25 W23 M5,W13 W15 W7 I31
J Jabbing ing wi with a Pole We Weapon pon Jaguar Jail Jobs Jumping
M13 I61 I27-I28 I25 M5
K Keeping a Door Closed Kneeling Knock (Spell) Kraken
I45 M5,M14 I45 I64
L Laboratories Labyrinth, Entering Languages Lasso Laws Leaning on a 2 Hex Mount Learning New Spells Learning New Talents Left-Handed Weapons Lesser Demon Lesse esserr Ma Magic gic Ite Item m Cre Creat atio ion n
W8 I33 I9,I16 M8 I27 M30 W10 I16 M13 I54 W17,26 7,26,,31
Compiled by George F. Rice (http://ricegf.com ( http://ricegf.com)) and placed into the public domain in May 2010.
Light Lightning Limitations on Illusions Lion Little Death Lizard, Riding Lizards Loans Lock/Knock Long Distance Duels Long Distance Telepathy Long Distance Teleport Long Range Missile Fire Losing Abilities Lost Lying Prone
W11,I43 W14 W6 I61 W17 I60 I64 I25 W12 M26 W16 W17 M25 I17 I23 M5,M14
M Mage Sight W13 Magic & Metal W7 Magic Fist W11 Magic from Horseback M31 Magic It Item Cr Creation Ta Table W26 Magic Methods W10 Magic Rainstorm W13 Magical Creatures I57 Magical Equipment W8 Magical Items W25 Making Up a Party I33 Mammals I60 Mammoth I60 Maps I21,I44 Mechanicians’ Guild I30 Megahex Avert W15 Megahex Freeze W17 Megahex Sleep W16 Men I50 Mercenaries’ Guild I30 Mermen I52 Missile Spells M15,W3,I45 Missile Missile Spells, Maximum Maximum Range M25 Missile Weapons M14,I68 Missiles, Long Range M25 Mnoren I4,I57 Molotail M23 Money I24 Moneylenders I25 Monkey I61 Mounted Combat M29 Moveme Movement nt when Casti Casting ng Spells Spells W8 Movement M4,I43 Multi-Hex Movement M4 Mult Multii-He Hex x Sid Sidee & Rear Rear Hexe Hexess M6 Multi-Hex Targets M14 Multi-Hex Weight I35
Multiple At Attacks pe per Tu Turn Multip Multiple le Hand Hand to Hand Hand Combat Combat Multiply Enchanted It Items Mushrooms Myrmidon
M6,M13,M26 M15 W31 I65 W12,I63
N Naginata Narrow Tunnels Nature Worship Neanderthals Net & Trident New Spells Night-gaunts Noise Non-Human Figures Nuisance Encounters Nunchuks
M7 M24 I31 I55 M7 W23 I56 I47 M24 I38,I65 M9
O Octopus Ogres Open Tunnel Optional Rules Options for Action Orc Religion Orcs Outdoor Encounters Oversize Targets Oxen
I54 I55 W14,I45 M20-22 M3 I31 I50 I23 M14 I60
P Pack Animals & Weight Packed Weapon Panic in Animals Partial Secrecy Party Constituents Peculiar Weapons Pentagram Persuasiveness Petard Pike Pinning a Foe Piranhakeets Plants Playing GM Characters Poison Pole Weapons & Charging Pole Weapons Possession Potion, Youth Potions, Inventing Potions, Ma Making or or Fi Finding Powerful Races
I35 M7 M31 W4,I49 I33 M7,I69 W15 W12 M24 M31 M15 I67 I65 I37 M25 M6 M12,I68 W18 I32 W25 W23 I11
Compiled by George F. Rice (http://ricegf.com ( http://ricegf.com)) and placed into the public domain in May 2010.
Prisoners Prone Prootwaddles Protection, Secret Protective Amulets Pull Pullin ing g a Ride Riderr fro from m a Moun Mountt Punishments
M26 M5,M14 I51 W4,I49 W33 M30 M30 I28
Q Quarterstaff Quick Combat System
M8 M28
R Raises Random Stocking Tables Rats Reaction Rolls Reactions to Injury Ready Weapon Rear (Multi-Hex Figure) Recognizing Record Sheets Recovering Lost Strength Religion Remove Cursed Object Remove Thrown Spell Removing a Magical It Item Removing Traps Repair Reptile Men Rese Resear archi ching ng New New Mag Magic ic Items Items Resuscitation (D (Drowning) Retreat Reveal Magic Reveal/Conceal Revenants Reverse Missiles Reverse Missiles Revival Reviving the Dead Rhakkra Riding Animals Riding Lizard Risk (Jobs) Roc Rolling Down a Steep Hill Rolling for a Hit Rolling for Damage Rolling to Miss an Enemy Rolling to Miss a Friend Rope Rope, Giant Roping Climbers Together Rule of Five
I27 I19 I66 I37 M18 M6-7 M6 I44 I10 M25,W39 I31 W17 W14 W38 I46 W13 I51 W35 W35 M22 M18 W11 W13 I56 W12 W3 W18 M22 I31 I59 I60,I64 I25 I60 M19 M9 M9 M13 M15,W3,W39 W12 W15 M19 W25
Running Battles Running
M26 I43
S Sabertooth Tiger Sasquatch Saurian Saving Rolls Scholar’s Guild Scooping up a Weapon Scorpion (G (Giant Cr Crossbow) Scorpions Scrolls Scuttles Secondary Weapon Secrecy, Partial Secret Protection Seeing Sequence of Actions Setup Shadow (3 Hex) Shadow (7 Hex) Shadow Shadowights Shafts Sha-Ken Shapeshifting Sheltering Sheltering behind behind Fallen Fallen Bodies Shield-Rush Attacks Shifting Shock Shield Side (Multi-Hex Figure) Silent Movement Silver Weapons Skeleton Slau Slaugh ghte teri ring ng Help Helple less ss Figu Figure ress Slaves Sleep Sleep, Megahex Slime Slinker Slippery Floor Slow Movement Snakes Social Structures Spear Thrower Special Combat Talents Special Situations Special Spells Speed Movement Spell Shield Spell Table Spells, Inventing Spellsniffer Spiders
I61 I54 I60 I37 I30 M5 M14 I63,I67 W8 I67 M7 W4,I49 W4,I49 I44 M3 I33 W13 W15 W6,W12 I55 M18 M8 W17 M14,M21 M14,M21 M13 M4 W12 M6 W12 W7 I59 M26 M26 I34 W12 W16 I66 I62 W14 W11 I64 I31 M9 M26 M18 W7 W12 W14 W11 W23 W17 I63,I66
Compiled by George F. Rice (http://ricegf.com ( http://ricegf.com)) and placed into the public domain in May 2010.
Spikes Springing Traps Staff of Power Staff to Snake Staff Stairs, Combat on Steep Slopes Sticky Floor Stocking a Labyrinth Stocking Tables Stone Beetle Stone Flesh Stop Strength, Great Strength, Recovering Summon Bear Summon Demon Summon Dragon Summon Gargoyle Summon Giant Summon Lesser Demon Summon Myrmidon Summon Small Dragon Summon Wolf Summoned Creatures Surprise Sweeping Blows
M18,I45 I46 W16 W12 W11 M24 M19 W14 I18 I19 I63 W14 W14 I8 M25,W39 W12 W16 W16 W13 W14 W15 W12,I63 W15 W11 W5 M5 M26
T Tabl Tablee for for Stoc Stocki king ng Laby Labyri rint nth h Table of Ar Armor an and Sh Shield ieldss Table of Dragons Table of Equipment Table of Jobs Tabl Tablee of of Nui Nuissance ance Cre Creat atur ures es Table of Weapons Taking Prisoners Talents Taxes Telekinesis Telepathy Teleport Teleport, Long Distance Temples The Little Death Thieve’s Guild Thrown Spells Thrown Weapons Tiger Time, Game Torch as a Weapon Towns Trailtwister Trained Animals Trampling
I19 I19 M10,I69 I53 I36 I26 I38, I38,I6 I65 5 M10,I68 M26 I11 I24 W14 W15 W15 W17 I31 W17 I29 M14,W3,W39 M13,I69 I61 I31,I43 M23 I23 W12 I62 M26
Trance Traps Travel Trials Trident & Net Trip Troll Tunnel Creation Tunnels, Narrow Turns Turtle
W16 W17,I45 I43 I27-I28 M7 W12 I54 W14,I45 M24 I43 I64
U Uncle Teeth Universal Antidote Unnoticeability
I64 M22 W15
V Vacation from your Job Vampire Bats Vampires Vertical Surfaces Villages
I25 I66 I55 M18 I23
W Waiting for an Opening Walker Lizard Walking Wall (3 Hex) Wall (7 Hex) Walls Ward Warhorses Wasps Water Buffalo Water Weap We apon on/A /Arm rmor or Ench Enchan antm tmen entt Weapons Table Weapons Weight Werewolves Whip Wights Wills Windlasses Wish Wizard’s Guild Wizard’s Wrath Wolf Word of Command Wraiths Write Scroll Wyverns
M20 I60 I43 W14 W16 M18,W6 W12 I59 I66 I60 M19 W14 W14 M10,I68 M7 M30,I35 I55 M8 I56 I27 M14 M22,W9 I29 W17 I61 W18 I54 W16 I54
Compiled by George F. Rice (http://ricegf.com ( http://ricegf.com)) and placed into the public domain in May 2010.
Y Yak
I60
Z Zomb Zombie ie W18, W18,I5 I59 9
Compiled by George F. Rice (http://ricegf.com ( http://ricegf.com)) and placed into the public domain in May 2010.