SAVAGE MASS EFFECT Beyond the BORDERS
Past all RECKONING
Searching the STARS
Finding the UNKNOWN
B% &i' a! E()loding Di#e *do!+ Co'
A Savage Worlds RPG Conversion o !"e Mass Ee#! Universe$
This game references the Savage Worlds game Worlds game system, available from Pinnacle Entertainment Group at www.peginc.com. Savage Worlds and Worlds and all associated logos and trademarks are copyrights of Pinnacle Entertainment Group. Used with permission. Pinnacle makes no representation or warranty as to the quality, viability, or suitability for purpose of this product.
SAVAGE MASS EFFECT In !"e %ear ,-./0 e()lorers on Mars dis#overed !"e re'ains o an an#ien! s)a#e1aring s)a#e1aring #ivili2a!ion$ In !"e de#ades !"a! ollo3ed0 !"ese '%s!erio4s ar!ia#!s revealed s!ar!ling ne3 !e#"nologies0 ena5ling !ravel !o !"e 4r!"es! s!ars$ T"e 5asis or !"is in#redi5le !e#"nolog% 3as a or#e !"a! !"a! #on!rolled #on!rolled !"e ver% a5ri# a5ri# o s)a#e s)a#e and !i'e$ T"e% #alled i! !"e !"e grea!es! dis#over% in "4'an "is!or%$
T"e #ivili2a!ions o !"e gala(% #all i!$$$
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SAVAGE MASS EFFECT
Presidium District on The Citadel
The Year is 2185 AD. Thirty-five years rior! rior! h"#an$ind discovered a cache of technology on %ars! %ars ! &"ilt &y a technologically advanced &"t long-e'tinct race called the Protheans. St"dying and adating this technology! h"#anity has #anaged to &rea$ free of the solar syste# and has esta&lished n"#ero"s colonies and enco"ntered vario"s e'traterrestrial secies (ithin the %il$y )ay gala'y. *tili+ing alien artifacts $no(n as %ass ,elays! the vario"s sace-faring races are a&le to travel instantly across vast stretches of the gala'y. "#anity has for#ed the "#an Syste#s Alliance! one of #any indeendent &odies that #a$e " the collective of /itadel sace. The "#an Syste#s Alliance is a rising o(er in the galactic stage. The only (ar they have articiated in (as the First /ontact )ar in 2150. A h"#an e'loration e'edition (as activating dor#ant #ass relays (hich (as a ractice considered "nsafe &y citadel races. The t"rians attac$ed the s#all fleet and roceeded to cat"re the closest h"#an (orld! Shan'i. Facing starvation the h"#an garrison s"rrendered to the T"rian ierarchy. ierarchy. 3ne #onth later! later! the h"#an Second Fleet resonded &y annihilating the t"rian fleet aro"nd Shan'i. 4n resonse the t"rians reared for f"ll scale (ar. (ar. The citadel co"ncil sa( that h"#anity (o"ld either &e annihilated or anne'ed ann e'ed &y the t"rians and steed in. The h"#ans (ere then given an e#&assy in the /itadel /o"ncil. /itadel sace is r"led &y a &ody of govern#ent $no(n as the /o"ncil! (hich is #ade " of #e#&ers of the three ro#inent alien races the asari! a race of #ono-gendered aliens (hich rese#&ling &l"es$inned h"#an fe#ales6 the short-lived and a#hi&ian salarians6 and the rator-li$e t"rians. 3ther alien secies incl"de the retilian $rogan! the #ethodical and 7"adr"edal elcor! elcor! and the envirols"ited 7"arians and vol"s. Do+ens of other aliens are asserted to e'ist thro"gho"t the gala'y. Pla%er G4ide 1 Page 6
SAVAGE MASS EFFECT
The Citadel
aprx. 2000 BCE - lo&al conflict on the 9rogan ho#e-(orld of T"chan$a res"lts in a n"clear (inter! red"cing the secies to ri#itive clans. aprx. 0900 BCE - The Asari &eco#e the first to discover the /itadel. The Salarians arrive shortly after and together they coloni+e it and &egin develoing the society that (o"ld &eco#e /itadel Sace. aprx. 0183 AD - Salarians resc"e the 9rogan fro# the self-created n"clear (inter &y giving the# advanced technology and relocating the# to a #ore hosita&le lanet in order to "se the# as soldiers. The 9rogan o"lation 7"ic$ly e'lodes. At the sa#e ti#e! the /o"ncil (as engaged in a rolonged galactic (ar (ith the ,achni. o(ever! once the 9rogan o"lation gro(s! they are a&le to s"ccessf"lly eradicate the ,achni fro# e'istence! ending the ,achni )ars. aprx. 1100 AD - 4n (hat (o"ld &eco#e $no(n as the 9rogan ,e&ellions! the 9rogan "sed their ne(fo"nd o(er to esta&lish colonies &y force. )hen they started a conflict (ith the T"rians! the T"rians resonded &y infecting the 9rogan (ith the genohage! (hich #ade only 1 in 1::: 9rogan &irths s"ccessf"l. Pla%er G4ide 1 Page .
SAVAGE MASS EFFECT
The Illusive Man
The T"rians are re(arded (ith a seat on the /itadel /o"ncil. aprx. 1900 AD - ;"arians create an evolving artificial intelligence call the eth. )hen the eth evolve to the oint of &eing self-a(are! the ;"arians fear re&ellion and act 7"ic$ly in an atte#t to destroy the eth. They are too late! ho(ever! as the eth fight for their s"rvival and (in the res"lting (ar! driving the ;"arians off the lanet and into a no#adic lifestyle on the ;"arian Flotilla. 2069 AD - "#ans esta&lish their first settle#ent on the #oon on <"ly 2=th! the 1::th anniversary of the first l"nar landing. 2103 AD - "#ans esta&lish their first settle#ent on %ars. 2148 AD - "#anity discovers a s#all cache of highly advanced alien technology hidden dee &eneath the s"rface of %ars. B"ilding on the re#nants of this long e'tinct race > $no(n as the Protheans > h"#anity 7"ic$ly #asters the science of #ass effect fields! leading to the develo#ent of faster than light travel. 2149 AD - Sreading o"t thro"gh their o(n solar syste#! h"#anity "ses the discovered Prothean data to discover that /haron! Pl"to?s #oon! is act"ally a #assive iece of dor#ant Prothean technology > a #ass relay > encased in ice. 3nce activated! h"#anity discovers that the #ass relay allo(s instantaneo"s travel across tho"sands of light years to a synchroni+ed #ass relay in another art of the gala'y. Pla%er G4ide 1 Page 8
SAVAGE MASS EFFECT
Ilium
There they discover several #ore dor#ant relays. 3ver the ne't decade h"#anity e'ands raidly! esta&lishing colonies and activating dor#ant relays to oen " #ore and #ore "ne'lored regions of sace. "#ans esta&lish the Syste#s Alliance to coordinate e'loration and coloni+ation of e'tra-solar (orlds. 2151 AD - A Shiing accident at Singaore 4nternational Saceort e'oses do(n(ind co##"nities to containers of d"st-for# ele#ent +ero. Alliance &egins constr"ction of Arct"r"s Station. 2155 AD - To defend its raidly e'anding e#ire! h"#anity asse#&les a #assive fleet and constr"cts an enor#o"s #ilitary sace station at the ne'"s of several $ey #ass relays@even tho"gh they have yet to enco"nter another intelligent sace-faring secies. The Alliance &egins to #ove into the co#leted ortions of the Arct"r"s Station. 2156 AD - 4t is discovered that so#e children in Singaore are e'hi&iting tele$inetic a&ilities. 2157 AD - "#anity #a$es first contact (ith another sace-faring c"lt"re the T"rians. *nfort"nately! the enco"nter is far fro# eacef"l. 3ver the ne't several #onths a &rief! &"t tense! conflict ens"es (hich (o"ld co#e to &e $no(n as the First /ontact )ar to "#ans and the ,elay
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SAVAGE MASS EFFECT
Cerberus Station C1= 4ncident to T"rians. D"ring the conflict! the Alliance?s Shan'i colony &eco#es occ"ied &y the T"rians.
This conflict dra(s the attention of the /itadel /o"ncil > a #"lti-secies govern#ent &ody that #aintains eace and sta&ility thro"gho"t the $no(n gala'y. The /o"ncil intervenes &efore hostilities escalate f"rther! revealing the e'istence of the greater galactic co##"nity to h"#anity and &ro$ering a eace &et(een the# and the T"rians. 2159 AD - The /itadel /o"ncil sees Saren Arteri"s as intelligent! c"nning! and caa&le and na#e hi# a SP/T,! #a$ing hi# the yo"ngest T"rian to receive the First Contact Did Not Go Well honor. 2160 AD - Syste#s Alliance Parlia#ent for#ed. 2165 AD - "#anity contin"es to e'and! fo"nding #ore colonies and esta&lishing trade alliances (ith #any of the other secies (ho recogni+e the a"thority of the /itadel /o"ncil. The /o"ncil #a$es official recognition of h"#anity?s gro(ing o(er and infl"ence in the galactic co##"nity. "#anity is granted an e#&assy on the /itadel! the olitical and econo#ic heart of the gala'y. 2170 AD - Batarian slavers attac$ the Alliance colony of %indoir.
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SAVAGE MASS EFFECT 2176 AD - Pirates and slavers attac$ the "#an caital of the S$yllian Eerge in (hat (o"ld &eco#e $no(n as the S$yllian Blit+. 2177 AD - Thresher #a(s devo"r the Alliance colony of A$"+e. 2178 AD - An Alliance fleet (ies o"t an ar#y of slavers on the #oon of Torfan in retaliation for the S$yllian Blit+. 2183 AD - den Pri#e! one of the first "#an settle#ents o"tside of their ho#e syste#! is attac$ed and sac$ed &y the eth. *nder the direction of a rog"e SP/T, na#ed Saren Arteri"s! they gain control of a Prothean Beacon for "n$no(n reasons. 3nly a relative handf"l of s"rvivors escae the colony. /o##ander Sheard! carrying ne(s of the sac$ of den Pri#e and Saren?s stat"s as a rog"e SP/T,! is na#ed as the first "#an SP/T, in history. e is tas$ed (ith finding Saren! discovering his intentions! and &ringing the rog"e agent to "stice. Power Generator The eth stri$e again! this ti#e attac$ing a research settle#ent on Feros. Sheard and his tea# deal (ith the threat. The records of the event are sealed! and #"ch of the "&lic 7"estions the /o"ncil?s insistence on confidentiality. Sheard then heads to Goveria! follo(ing Saren?s financial interests and a fe( reorts of eth sightings. The records of the incident on Goveria are also sealed! tho"gh a fe( s"rvivors of the Pea$ 15 Facility clai# to have &een attac$ed &y eth as (ell as "nidentified! insectoid creat"res. 2184 AD - After nearly si' #onths of li#ited sightings! al#ost e'cl"sively on frontier (orlds! the eth s"ddenly la"nch an attac$ against the /itadel itself. The fleet is lead &y a #assive! "nidentified vessel. /o##ander Sheard! in con"nction (ith the Alliance?s cele&rated Fifth Fleet "nder co##and of Ad#iral ac$ett and the /itadel Fleet! &eats &ac$ the assa"lt. The #assive eth flagshi is destroyed! and the attac$ is ro"ted. /as"alties n"#&er in the h"ndreds of tho"sands. At the cli#a' of the assa"lt! Saren Arteri"s and
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SAVAGE MASS EFFECT
Common Races of Citadel Sace
The asari (ere the first secies to discover the /itadel. )hen the salarians arrived! it (as the asari (ho roosed the esta&lish#ent of the /itadel /o"ncil to #aintain eace thro"gho"t the gala'y. Since then! the asari have served as the #ediators and centrists of the co"ncils. An all-fe#ale race! the asari rerod"ce thro"gh a for# of arthenogenesis. ach asari can att"ne her nervo"s syste# to !sari Commando Pla%er G4ide 1 Page ;
SAVAGE MASS EFFECT a that of another individ"al of any gender! and of any secies! to rerod"ce. This caa&ility has led to "nsee#ly and inacc"rate r"#ors a&o"t asari ro#isc"ity. Asari can live for over 1::: years! assing thro"gh three stages of life. 4n the %aiden stage! they (ander restlessly! see$ing ne( $no(ledge and e'erience. )hen the %atron stage &egins! they H#eldH (ith interesting artners to rod"ce their offsring. This ends (hen they reach the %atriarch stage! (here they ass"#e the roles of leaders and co"ncilors. Attractive: Asari start (ith the Attractive edge.
The $rogan evolved in a hostile and vicio"s environ#ent. *ntil the invention of g"no(der (eaon! Heaten &y redatorsH (as still the n"#&er one ca"se of $rogan fatalities. After(ards! it (as Hdeath &y g"nshotH. )hen the salarians discovered the#! the $rogan (ere a &r"tal! ri#itive secies str"ggling to s"rvive a self-inflicted n"clear (inter. The salarians c"lt"rally "lifted the#! teaching the# to "se and &"ild #odern technology so they co"ld serve as soldiers in the ,achni )ar.
Wre"# $ro%an &attlemaster
Ii&erated fro# the harsh conditions fro# their ho#e(orld! the 7"ic$-&reeding $rogan e'erienced an "nrecedented o"lation e'losion. They &egan to coloni+e near&y (orlds! even tho"gh these (orlds (ere already inha&ited. The 9rogan ,e&ellions lasted nearly a cent"ry! only ending (hen the t"rians "nleashed the genohage! a salarian-develoed &io(eaon that cr"shed all $rogan resistance. The genohage #a$es only one in 1::: regnancies via&le! and today the $rogan are a slo(ly dying &reed. *nderstanda&ly! the $rogan har&or a gr"dge against all other secies! secially the t"rians. > Very T!"#: All $rogan start (ith the ardy a&ility. Ba$ %ep!tati&: $rogan have a -2 charis#a to all others e'cet their o(n clan.
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SAVAGE MASS EFFECT
The ho#e(orld and caital of h"#anity is entering a ne( golden age. The reso"rce (ealth of a do+en settled colonies and a h"ndred ind"strial o"tosts flo(s &ac$ to arth! f"eling great (or$s of ind"stry! co##erce! and art. The great cities are greening as arcology s$yscraers and teleco##"ting allo( #ore efficient "se of land. arth is still divided a#ong nation-states! tho"gh all are Dr Cha'was ( $aiden !len'o affiliated &eneath the overarching &anner of the Syste#s Alliance. )hile every h"#an enoys longer and &etter life then ever! the ga &et(een rich and oor (idens daily. Advanced nations have eli#inated #ost genetic disease and oll"tion. Iess fort"nate regions have not rogressed &eyond 2:th cent"ry technology! and are often s#og-cho$ed! overo"lated sl"#s. Sea levels have risen t(o #eters in the last 2:: years! and violent (eather is co##on d"e to environ#ental da#age inflicted d"ring the late 21st cent"ry. The ast fe( decades! ho(ever! have seen significant i#rove#ent d"e to recent technological advances. 'pecia( A)i(itie*: As er S)J
Driven fro# their ho#e syste# &y the geth nearly three cent"ries ago! #ost 7"arians no( live a&oard the %igrant Fleet! a flotilla of fifty tho"sand vessels ranging in si+e fro# assenger sh"ttles to #o&ile sace stations. o#e to 10 #illion 7"arians! the flotilla "nderstanda&ly has scarce reso"rces. Beca"se of this! each 7"arian #"st go on a rite of assage $no(n as the Pilgri#age (hen Tali )as Normand* ( Catain +sin,Mal they co#e of age. They leave the fleet and only ret"rn vas Idenna once they have fo"nd so#ething of val"e they can &ring &ac$ to their eole. 3ther secies often tend to loo$ do(n on the 7"arians for creating the geth and for the negative i#act their fleet has (hen it enters a syste#. This has led to #ay #yths and r"#ors a&o"t the 7"arians! incl"ding the &elief that "nder their cloths and &reathing #as$s! they are act"ally cy&ernetic creat"res a co#&ination of organic and synthetic arts.
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SAVAGE MASS EFFECT +a&$y: All 7"arians &egin lay (ith the %r. Fi' 4t edge. They do not need to #eet the rere7"isites. They also &egin lay (ith a dK in the ,eair s$ill. ,!&e Deicie&cy: start lay (ith an environ#ental s"it. 4f a 7"arian loses s"it integrity 4 ta$es a (o"nd! he #"st i##ediately #a$e a Eigor roll or &eco#e ill. This has the sa#e effect as gaining the Ane#ic indrance. e #"st #a$e a ne( Eigor roll every day. T(o s"ccesses ends the illness. A res"lt of a critical fail"re and he gains a fatig"e level (hich re#ains "ntil he has t(o s"ccessf"l Eigor ,olls in a ro(.
The second secies to oin the /itadel! the salarians are (ar#-&looded a#hi&ians (ith a hyeractive #eta&olis#. Salarians thin$ fast! tal$ fast! and #ove fast. To salarians! other secies see# sl"ggish and d"ll(itted. *nfort"nately! their #eta&olic seed leaves the# (ith a relatively short lifesan! salarians over the age of =: are a rarity. The salarians (ere resonsi&le for advancing the develo#ent of the ri#itive $rogan secies to "se as soldiers d"ring the ,achni )ars. They (ere also &ehind the creation of the genohage &io(eaon the t"rians "sed to 7"ell the 9rogan ,e&ellions several cent"ries later. Catain $irrahe Salarians are $no(n for their o&servational caa&ility and non-linear thin$ing. This #anifests as an atit"de for research and esionage. They are constantly e'eri#enting and inventing! and it is generally acceted that they al(ays $no( #ore then they let on.
/!ic itte$: Salarians &egin lay (ith a dK in S#arts. /!ic %e(exe*: Salarians &egin lay (ith the ;"ic$ dge. '(i"#t B!i($: not as hysically develoed as other races Salarians re7"ire t(o oints er ste to raise Strength d"ring character generation.
,o"ghly 12:: years ago! the t"rians (ere invited to oin the /itadel /o"ncil to f"lfill the role of galactic eace$eeer. The t"rians have the largest fleet in /itadel sace! and they #a$e " the single largest ortion of the /o"ncilHs #ilitary forces. As their territory and infl"ence has sread! the t"rians have co#e to Secter Nihlus $r*i' rely on the salarians for #ilitary intelligence and the asari for dilo#acy. Desite a so#e(hat colonial Pla%er G4ide 1 Page -,
SAVAGE MASS EFFECT attit"de to(ards the rest of the gala'y! the r"ling ierarchy "nderstands they (o"ld lose #ore than they (o"ld gain if the other t(o races (ere ever re#oved. T"rians co#e fro# an a"tocratic society that val"es disciline and ossesses a strong sense of ersonal and collective honor. There is lingering ani#osity &et(een t"rians and h"#ans over the First /ontact )ar of 2150! (hich is $no(n as the ,elay C1= 4ncident to the t"rians. 3fficially! ho(ever! the t(o secies are allies and they enoy civil! if cool! dilo#atic relations. Di*cip(i&e$ +&r: T"rians &egin lay (ith a dK sirit.
Asari 9rogan fe#ale 9rogan #ale "#an fe#ale "#an #ale ;"arian fe#ale ;"arian #ale Salarian fe#ale Salarian #ale T"rian fe#ale T"rian #ale
5HC 5HK KH 5HC 5H1: 5H1 5H5 5HC 5HC 5HC 5H1:
1C5 2=: 28: 1C5 185 125 1=5 85 M: 1:: 15:
2:L 15L 2:L C5L C5L 15L 15L 5L 5L 2:L 2:L
2:: C: 25 2: 2: 25 25 1: 1: 2: 2:
5:: K: =: 0: K: K: K: 2: 2: 8: 8:
M:: M: 0: 11: 1:: 1:: 1:: C5 C5 1C: 1C:
Parthenogenesis ,erod"ction = %onth estation
Deficient 4##"ne Syste# Deficient 4##"ne Syste# yeractive #eta&olis# yeractive #eta&olis#
Ii$e t"rians! the 7"arians are a de'tro-rotein secies of reverse chirality fro# h"#ans and asari. The food of levo-rotein races s"ch as h"#ans or asari is at &est inedi&le and at (orst oisono"s! #ost li$ely triggering a dangero"s allergic reaction.
Arcane Bac$gro"nd > only the Arcane Bac$gro"nd Biotics and Arcane Bac$gro"nd Tech are "sed in this setting. See Biotics and Tech sections. /ha#ion and olyN*nholy )arrior are not "sed er E$"e*: All of the Po(er dges are "sed e'cet for the So"l Drain edge. All Po(er dges have the traings of Bio-A# or 3#ni-tool "grades.
Puttin% That -lectronics S'ill To .se Pla%er G4ide 1 Page -6
SAVAGE MASS EFFECT
Do"&ting Tho#as > This indrance is not "sed as there are no s"ernat"ral ele#ents in this setting.
"ts > Fear is not a #aor co#onent of this setting and is not "sed. lectronics S#arts > *sed for the Arcane Bac$gro"nd Tech and all non seciali+ed "ses s"ch as hac$ing and co#"ter syste#s "se. GEAR Starting F"nds 1::: /redits. All rices listed are credits.
Sleeer *nits 1: otel ,oo# 5:N12:N=:: Aart#ent #onth 5::N8::N2::: Storage *nit S#all shoe &o'! %edi"# large tr"n$! Iarge gro"nd vehicle 5N2:N1:: er #onth Bac$ Pac$! S"rvival 8: (t 1 "ses on &ac$ side! center &ac$ and l"#&ar store oint. %edi-gel 1:: (t 1N1:! O2 to healing rolls aly once er in"ry %,s 1 day 1: (t 1 ydration "nit 5::! (t 2 > s"lies eno"gh (ater for = eole er day in non-hostile environ#ents. - 1::: 3#ni-tools are #"lti"rose diagnostic and #inifact"ring tools "sed for a variety of &attlefield tas$s! s"ch as hac$ing! decrytion! scanning or reair. They are also necessary to erfor# tech o(ers. )hen e7"ied! an o#nitool aears over a erson?s left or right hand and forear# as a hologra#. The act"al hysical device is very s#all and fits into a slot on all ar#or tyes or s#all &racelets (hen ar#or isnHt (orn. Eersatile and relia&le! an o#ni-tool can &e "sed to analy+e and ad"st the f"nctionality of #ost standard e7"i#ent! incl"ding (eaons and ar#or! fro# a distance. The fa&rication #od"le can raidly asse#&le s#all three-di#ensional o&ects fro# co##on! re"sa&le ind"strial lastics! cera#ics! and light alloys. This allo(s for field reairs and #odifications to #ost standard ite#s! as (ell as the re"se of salvaged e7"i#ent. )itho"t an 3#ni-tool the follo(ing s$ills are rolled at a -2 enalty ealing &asic s"lies! 4nvestigation "nless co#"ter ter#inal is availa&le! Ioc$ic$ing to hel &y-ass and decryt! ,eair co"nts as &asic tools.
/mni0Tool
Trappi&"*: Aldrin Bl"e(ire! Sirta /ha#eleon! l$oss /o#&ine /iher! Aria$e Iogic Arrest! Ar#ali Ge'"s! Serrice Savant. Pla%er G4ide 1 Page -.
SAVAGE MASS EFFECT
=ARD ARMOR
=ARD ARMOR
7IG=T ARMOR
7IG=T ARMOR
INFANTR@ BATT 7E SUIT
INFANTR@ BATT 7E SUIT
7IG=T ARMOR
INFANTR@ BATT7E SUIT INFANTR@ BATT7E SUIT 7IG=T ARMOR
! Tin* Samlin% of !rmor )ariet*
nviron#ental S"its rotect against to'ins! &acteria etc. All Ar#or can incl"de environ#ental seals at do"&le the s"itHs cost. Iight ar#or is #ade of $inetic red"ction (eaves. An 4nfantry Battle S"it is #"ch li$e the Iight ar#or &"t incl"des light(eight a&lative cera#ic lates on the chest! ar#s and legs. ard Ar#or is a f"lly ar#ored s"it (ith environ#ental seals and can (ithstand the rigors of vac""# co#&at. Standard e7"i#ent for all ar#or incl"des an on-&oard #ini-fra#e and a co##"nications! navigations! and sensing s"ite. The #ini-fra#e is designed to accet and dislay data fro# a (eaonHs s#art targeting syste# to #a$e is easier to locate and eli#inate ene#ies O2 to Gotice ,olls! and a &on"s to Shooting ,olls (ith high-end (eaons. Pla%er G4ide 1 Page -8
SAVAGE MASS EFFECT
E S"it O1 Iight O= 4nfantry Battle S"it OK ard Ar#or O8
1: 1: 2: C:
1:: 25: 8:: 2=::
Protects against adverse at#osheric effects /overs torso! ar#s! legs /overs torso! ar#s! legs /overs torso! ar#s! legs
Trappi&"*: Gote! so#e ar#or tyes co#e in several grades s"ch as the Aldrin 3ny'. i"#t Arr Aldrin 3ny'! Aldrin Agent ! lan"s ,is$ D"elist! ahne-9edar Scorion! Serrice Phanto#! Ar#a' Predator! Aria$e %ercenary. ,&a&try Batt(e '!it Aldrin 3ny'! Aldrin Agent! Devlon S"rvivor! ahne-9edar Scorion! Serrice Phanto#! l$oss Assassin! ahne-9edar Silver&ac$! Devlon Ii&erator. +ar$ Arr Aldrin 3ny'! Aldrin Agent! Serrice eist! ahne-9edar Scorion! Serrice Phanto#! Devlon <"sticar! Sirta Eiridian! Devlon Ar&iter.
9inetic Barriers add an e'tra layer of to"ghness that #"st &e "nched thro"gh to even reach the ar#or of the (earer. 4f any attac$ does da#age greater than the shield to"ghness! the e'cess is alied to the to"ghness of the (earer. Any da#age res"lt that does this has over(hel#ed the $inetic &arrier and it goes do(n. 4t co#es &ac$ " on the (earerHs ne't action card! ne't ro"nd.
Shield 4 Shield 44 Shield 444
8 12 1K
/o#es standard (ith all ar#or tyes e'cet an E S"it. 8:: 2:::
To"ghness is noted (ith one e'tra entry! the shield To"ghness! as so To"ghness 12 K 12s
Tech !rmor Power With Flare
Pla%er G4ide 1 Page -9
SAVAGE MASS EFFECT
Snier Rifle and !ssault Rifle
All #odern infantry (eaons fro# istols to assa"lt rifles "se #icro-scaled #ass accelerator technology. Proectiles consist of tiny #etal sl"gs s"sended (ithin a #ass-red"cing field! accelerated &y #agnetic force to seeds that inflict $inetic da#age. )hen the #ass effect field collases "on i#act all of the &"ilt " $inetic energy is violently released. To-of-the-line (eaons also feat"re s#art targeting that allo(s the# to correct for (eather and environ#ent. Firing on a target in a ho(ling gale feels the sa#e as it does on a cal# day on a ractice range. S#art targeting does not #ean the &"llet (ill a"to#atically find the #ar$ every ti#e the trigger is "lled6 it only #a$es it easier for the #ar$s#an to ai#. All #odern (eaons have a store #ode (hich ena&les the# to foldNco#ress into a rectang"lar &o'li$e shae. )hen so stored! they cannot fire and are e'tre#ely d"ra&le. Yo" can hit the# (ith a sledge ha##er (ith little effect.
Pla%er G4ide 1 Page -:
SAVAGE MASS EFFECT The only li#iting factor to (eaons is heat &"ild-". All infantry (eaons sort t(o #ass accelerators. This has the d"al effect of increasing the rate of fire (hile slitting the heat load. For istols! this heat &"ild-" is a non-iss"e. Shotg"ns #ay &e fired t(o ro"nds in a ro(! then #"st have a cool do(n ro"nd. Assa"lt rifles can only fire on f"ll-a"to for t(o ro"nds in a ro(. They are other(ise "nhindered. Snier rifles can only fire t(o ro"nds in a ro( &efore they #"st cool do(n.
Pistol Shotg"n Assa"lt ,ifle Snier ,ifle
12N2=N=8 12N2=N=8 2=N=8NMK 5:N1::N2::
2dKO1 1-CdKO1 2d8O1 2d1:O1
2 1 C 1
25: 15: =:: 1C::
1 C 5 8
dK
AP 1! do"&le ta SP 2 AP C! A"to! C,B AP 5! SP 1! sna fire! )
AP only alies (hen shields are do(nQ
Eect: /hoose one6 half range! red"ce da#age one die tye! )t inceased &y 'C! -1 shooting rolls Trappi&"*: i*t(* lan"s ,is$ Stri$er! l$oss /o#&ine dge! 9ahne-9ader 9essler. '#t"!&* Aria$e 9atana! Ar#a' Avalanche! Devlon Firestor#. A**a!(t %i(e* Aria$e Ts"na#i! Ar#a' /rossfire! Devlon ,ator. '&iper %i(e* Aria$e Gaginata! Ar#a' P"nisher! Devlon Stri$er.
Eect: As listed in the )eaons Ta&le a&ove. Trappi&"*: i*t(* Aria$e ,ai$o"! Devlon Stinger! aliat Stiletto. '#t"!&* lan"s ,is$ "rricane! l$oss /o#&ine Sci#itar ! ahne-9ader Stor#. A**a!(t %i(e* lan"s ,is$ Banshee! l$oss /o#&ine Avenger! ahne-9ader Small !rms Iancer. '&iper %i(e* lan"s ,is$ a##er! l$oss /o#&ine ,eaer! ahne-9ader Avenger.
Eect: /hoose one6 O1 shooting rolls! O1 da#age! ,3F increase of 1! )t -5:L Trappi&"*: i*t(* Ar#a' Bra(ler! 9assa ,a+er! ,osen$ov 9arov! /arnife' and /annon. '#t"!&* aliat Tornado! 9assa Ar#ageddon ! ,osen$ov So$olov. A**a!(t %i(e* aliat Th"nder! 9assa Brea$er! ,osen$ov 9ovalyov. '&iper %i(e* aliat 7"ali+er! 9assa aroon! ,osen$ov Eol$ov.
Pla%er G4ide 1 Page -/
SAVAGE MASS EFFECT 4t is ossi&le to r"n into hand (eaons. So#e old favorites have &een enhanced (ith #odern technology s"ch as adding an electrical charge! a #ono-fila#ent edge! or vi&ro-tech. 4n s"ch cases! the hand (eaon does O2 da#age and is do"&le the cost.
The a##o #aga+ine is a si#le &loc$ of #etal. The g"nHs internal co#"ter calc"lates the #ass needed to reach the target &ased on distance! gravity! and at#osheric ress"re! then shears off an aroriate si+ed sl"g fro# the &loc$. A single &loc$ can s"ly tho"sands of ro"nds! #a$ing a##o a non-iss"e d"ring any engage#ent. To si#"late this! a##o is treated #"ch li$e that of allies fo"nd in on age M8 of S)J (ith the follo(ing e'cetions A##o is red"ced at the end of each ga#e session. A##o only r"ns o"t on a d"ce if the (eaon started the ga#e session at the lo( a##o rating.
Anti-Personnel Ar#or Piercing /he#ical /ryo 4ncendiary Phasic ,adioactive
1 1 1 1 2
1: =:: 8:: 12:: 12:: 1=:: =:::
Gor#ally free (ith (eaon "rchase. AP 2 Eigor ,oll or 1dK additional da#age Eigor roll or terrain treated as Diffic"lt for ne't 1: #in. /hec$ for caching fire K on 1dK! 1d1: da#ageNro"nd SP = SP 2! AP 1! O1 Da#age
eavy )eaons can &e also &e fo"nd in this setting &"t are often only availa&le to #ilitary "nits. eavy (eaons have li#ited a##"nition as listed in the ta&le &elo(. All heavy (eaons re7"ire a #ini#"# Strength of dK.
1eav* Weaon2 M0345 Firestorm
Pla%er G4ide 1 Page -;
SAVAGE MASS EFFECT
%-1:: renade Ia"ncher %-00 ,oc$et Ia"ncher %-=51 Firestor#
1
=::: 1:
1:
2=N=8NMK
=d8
1
8:::
1:
15
/one Te#
2d1:
1
K:::
15
1:
%-K22 Avalanche
12N2=N=8
CdK
1
8:::
1:
2:
%-=M: Blac$stor# 12N2=N=8
=dK
1
K:::: 2:
1:
CdK
1
K:::
1:
Arc Proector
12N2=N=8
=N8N1K
-
15
As er grenade
4gnores Shields and Ar#or Eigor roll or terrain treated as Diffic"lt for ne't 1: #in. SP 8! AP 12! %ed B"rst Te# 4gnores Shields! Iarge B"rst Te#
-100 re&a$e a!&c#er > %an"fact"red &y lan"s ,is$ /ontrol Services this ,aid-fire grenade la"ncher is favored &y Blood Pac$ vorcha #ercenaries. /aa&le of ta$ing do(n #"ltile ene#ies (ith a single (ell-laced shot. -77 %cet a!&c#er - ,aid-fire #issile la"ncher (ith otional see$ing roectiles. %an"fat"red &y Ar#a' Arsenal .n'nown Protot*e 1eav* Weaon
-622 Ava(a&c#e - /ryo ,o"nd technology is "sed to #odify standard (eaon sl"gs. A cooling laser collases the a##"nition into Bose-instein condensate! a #ass of s"er-cooled s"&ato#ic articles caa&le of sna-free+ing i#acted o&ects. Scientists have fo"nd a (ay to aly this technology on a large scale &y generating a #ass effect contain#ent &"&&le. 4t is nic$na#ed the /ryo-Blaster. -451 ire*tr - The Firestor# is an e'cellent otion for cro(d control. This (eaon is e'tre#ely effective against s(ar#ing! #elee-&ased "nits s"ch as h"s$s and varren. -490 B(ac*tr - The Blac$stor#! collo7"ially called the &lac$ hole g"n encases a fe( articles of #atter (ithin a high-o(ered #ass-increasing field! elevating the# to near-infinite #ass. This creates a gravitational sing"larity that dra(s near&y ene#ies and o&ects in(ard for a short Pla%er G4ide 1 Page ,<
SAVAGE MASS EFFECT ti#e. The raidly-increasing gravity near the sing"larityHs event hori+on of the sing"larity ris o&ects aart. The #ass effect field soon desta&ili+es and ret"rns to nor#al #ass! (ith e'losive res"lts. /harging ta$es 1 ho"r. Arc rectr - The Arc Proector ioni+es targets (ith a non-visi&le laser to ready the# for a highvoltage electrical attac$. As the lightning-li$e &olt hits its first target! a sohisticated a"to-targeting syste# aints s"cceeding targets (ith the ioni+ation laser! allo(ing the electricity to ta$e the ath of least resistance and arc &et(een the#. An entire ene#y stri$e tea# can &e shoc$ed to death (ith a fe( "lls of the trigger.
Arc Proector /aacitor Avalanch /yro ,o"nds Firestor# /anister Blac$stor# /harge ,oc$ets See$ing ,oc$ets igh 'losive ,oc$ets
Type Frag 4ncendiary
t 1N5 R
2:::N1: 2:::N2: 2::N1: GNA 1:::N15 K:::N15 8:::N15
C*t Daa"e 05 =d= 05 CdK
/an &e charged off a %ass drive s"ch as fro# a starshi AP 2! S#all B"rst Te#late! ) O2 Shooting ,olls! S#all B"rst Te#late! AP K! Snafire! ) %ed B"rst Te#late! AP M! Snafire! )
te* %ed B"rst Te#late Iarge B"rst Te#late
All Ar#or has s#art (eaon store oints that are $eyed to secific tyes of (eaons "s"ally set " &efore co#&at sit"ations &"t easily c"sto#i+a&le in the field. Favorite (eaons can &e set " for left hand or right hand retrieval (ith no ro&le#. The (eaon store oints seed deloy#ent and holstering &y "sing ro'i#ity signals fro# the (earer?s glove! *D! handle of the (eaon and #o"nt oint. All of these coordinate to near instantly "t a (eaon handle in the hand of the (earer (hen she reaches &ac$ for one! or holster a (eaon to the store oint (hen one is ret"rned. Since the (earer reaches over left or right sho"lder! to the left side or right side of the lo(er &ac$ or " to(ards the #iddle of the &ac$ the syste# can easily trac$ and resent the correct (eaon. The Ri%ht Tool For the 6ob Pla%er G4ide 1 Page ,-
SAVAGE MASS EFFECT Bac$ store oints can hold one of each of the follo(ing assa"lt rifle left or right side &ac$! snier rifle left or right side &ac$! shot g"n lo(er l"#&ar #o"nt! heavy (eaon #iddle of the &ac$. i store oints can hold a istol. Ar#or co#es (ith one hi store oint left or right hi &"t after #ar$et c"sto#i+ations to add a second are availa&le.
Pistols !re /ften the First Weaons Drawn
The in ga#e effect of this is that Bac$ store oints red"ce the nor#al #"lti-(eaon enalty of dra(ing a (eaon to "st -1 (ith the added effect that the revio"s (eaon can also &e sto(ed or holstered at the sa#e ti#e. i store oints (or$ so fast! having s#art lin$s that ractically #a$e the istol handle "# into the ar#or?s glove! that there is no #"lti-action enalty for dra(ing a istol. o(ever! there is still a -1 action enalty if another (eaon is stored at the sa#e ti#e "nless a s"ccessf"l agility chec$ is #ade. This reflects the coordination of dra(ing and firing a (eaon (hile the other hand is reaching &ac$ and "tting another (eaon a(ay. Pistols are often the first (eaon to sho( (hen a conversation goes horri&ly (rong. 9eying (eaons to secific store oints ta$e t(o actions to set " and an o#ni-tool to do in the field. This is "sef"l (hen a layer ta$es an ene#y do(n and really (ants his oonent?s (eaon. 3ther(ise a fo"nd (eaon can &e stored on an e#ty store oint &"t (ill not &e a&le to &e retrieved "ntil the store oint is set" correctly. This is "sef"l to 7"ic$ly gra& that &ea"tif"l shotg"n laying on the ta&le for later "se. )eaons in their co#act for# are any(here fro# 1NC to 1N2 their deloyed si+e. )hen co#acted they are 7"ite d"ra&le and a character carrying a f"ll load o"t on all (eaon store oints sho"ld not fear if she gets $noc$ed do(n! ta$es a fall or rolls for cover. er (eaons are sec"rely loc$ed in lace they (ere thin$ing of co#&at and +ero sit"ations (ith this design! and can ta$e a serio"s &eating in co#act for#. Store oints co"ld also &e co##andeered for s#all s"rvival ac$s for carrying co#act s"lies! hydration "nits etc. S"ch ac$s (o"ld "se " the left or right store oint along (ith the center heavy (eaon and l"#&ar shotg"n store oints. This (o"ld leave "st one left or right store oint and a hi store oint for (eaons. 4nfiltration "nits e'ected to &e in the field for #ore than a co"le of days (o"ld tyically &e o"tfitted li$e this.
Pla%er G4ide 1 Page ,,
SAVAGE MASS EFFECT
&iotic Power2 Sin%ularit*
The ter# &iotics refers to o(ers that are accessed and a"g#ented &y "sing &io-a#s! or "sers thereof. The effects are rod"ced thro"gh &iological #ani"lation of dar$ energy. The vario"s effects range fro# the a&ility to raise $inetic &arriers! to creating s#all gravitational vorte'es! to raising ene#ies hellessly into the air. Biotic a&ilities arise fro# a creat"re (ith s#all oc$ets of ele#ent +ero thro"gho"t their nervo"s syste#. The nat"ral electrical nervo"s i#"lses create #ass effect fields fro# these oc$ets! creating the effects seen as &iotic a&ilities. 'os"re to ele#ent +ero in the (o#& can so#eti#es lead to &iotic a&ilities arising s"ch as in the case of the first h"#an &iotics! &"t often leads to conditions s"ch as cancer. Biotic a&ilities are of varying rarity in #any secies. So#e! li$e the asari! are nat"rally &iotic! (hile others! li$e h"#anity! (ere e'osed thro"gh artificial #eans. Bio-a#s are artificial devices "sed to increase the ro&a&ility of &iotic a&ilities s"rfacing in an individ"al. +!a& Bitic ;*er* "#an Biotics are those (ho (ere e'osed to ele#ent +ero ee+o in "tero and! &eating the odds! develoed ee+o nod"les thro"gho"t their nervo"s syste#. A&o"t one in one h"ndred e'os"res in h"#ans (ill res"lt in a erson (ith #oderate! sta&le &iotic a&ilities that are (orth training. 3nly Pla%er G4ide 1 Page ,6
SAVAGE MASS EFFECT asari are nat"ral &iotics and do not re7"ire ee+o e'os"re! tho"gh not all choose to develo their a&ilities. ach &iotic is first trained and then (ired for an i#lant > "s"ally at "&erty > to "se their talents to any "sef"l degree. Basically a &iotic has to develo conscio"s control of their nervo"s syste#! (hich is a long slo( rocess. 3nce trained! a &iotic can generate and control dar$ energy to #ove o&ects! generate rotective &arriers or restrain ene#ies. This is done "sing a techni7"e called hysical #ne#onics?6 the &iotic "ses a hysical gest"re to ca"se the right ne"rons and ee+o nod"les to fire and create the desired effect. The Alliance first trained h"#an &iotics via the BAaT rogra# at <"# ero in 21K:! 7"ietly hiring t"rian #ercenaries as teachers! &"t after an instr"ctor died! BAaT (as sh"t do(n. The Alliance #ilitary event"ally set " other training rogra#s to handle &iotics! &"t the records ertaining to BAaT re#ain classified. %ost #odern h"#an &iotics "se the Alliance?s IC i#lant! (hich is safe to "se &"t not artic"larly o(erf"l. o(ever! so#e older &iotics are st"c$ (ith I2 i#lants! (hich can allo( for #"ch greater o(er &"t at a cost. I2 i#lants are notorio"s for ca"sing #edical co#lications s"ch as insanity! #ental i#air#ent! or e'tre#e hysical ain. 4t is ossi&le to "grade? fro# an I2 to an IC i#lant! &"t the roced"re is dangero"s and "nethical. %any I2s are angry at the (ay the Alliance has in their vie( a&andoned the# and (ant rearations for their s"ffering. "#an &iotics can face re"dice fro# those (ho are religio"sly or hilosohically oosed to their hysiological #odifications. This is #ostly d"e to ignorance so#e eole (rongly &elieve that &iotics can read and control eole?s #inds. )hile h"#an &iotics get so#e involve#ent fro# the Parlia#entary S"&co##ittee for Transh"#an St"dies! they don?t have #"ch olitical reresentation. So#e "nsta&le &iotics see the#selves as the f"t"re of h"#anity? and have t"rned their &ac$ on the galactic co##"nity to &eco#e terrorists. o(ever! the Alliance #ilitary (elco#es &iotics (ith oen ar#s and offers h"ge recr"it#ent incentives. Beca"se of the #assive hysical efforts involved in &iologically generating dar$ energy! &iotic soldiers have a larger daily calorie ration and are given energy drin$s to $ee their &lood s"gar and electrolytes ". The electrical fields in their &odies #ean they are also rone to s#all static discharges (hen they to"ch #etal. "#an Biotics are classed according to their strength and i#lantation •
•
•
•
$aiden !len'o
I1. These &iotics can #ani"late s#all o&ects &"t aren?t strong eno"gh to &e offensively via&le. I2. The I2 i#lants (ere first i#le#ented in 21K0. The res"lts vary (ildly > so#e I2s are hardly stronger than an I1! others are strong &"t "nsta&le! (hile a fe( are o(erf"l and sta&le! &"t s"ffer disco#fort fro# their i#lants. I2s are all aro"nd the sa#e age. IC. 4n 210:! the IC i#lant (as develoed. IC &iotics are consistently sta&le (ith #oderate a&ility6 (hile not as strong as an I2! ICs are safe fro# dangero"s side effects. Beca"se of the i#le#entation date! all ICs are 25 or yo"nger. IC-,. Short for IC-retrofit?! this is an I1 or I2 (ho has "ndergone e'tre#ely dangero"s s"rgery to relace their i#lant (ith a ne(er #odel. Pla%er G4ide 1 Page ,.
SAVAGE MASS EFFECT •
IC-J. 4#lants installed in an "ns"ita&le candidate.
Bitic*
•
•
•
Al#ost all asari are &iotic to so#e degree. Their hysiology! (hich ena&les the# to "nite their nervo"s syste# (ith a #e#&er of a different secies! gives the# a level of nat"ral control over their a&ilities that h"#ans have to str"ggle for over years of training. Biotic a&ility is #andatory for asari (ho (ant to go into #ilitary service. Salarian &iotics are "n"s"al and highly ri+ed. The salarian #ilitary does not ris$ the# in the front lines &"t "ses the# in the intelligence services. 4n t"rians! &iotic a&ility is also "n"s"al. They are vie(ed (ith so#e s"sicion &y the general infantry and tend to &e deloyed in secialist gro"s called /a&als? for $ey #issions. The fe( $rogan &iotics tend to &e e'tre#ely o(erf"l and often train to &eco#e $rogan &attle#asters.
;"arian &iotics are very rare. This is li$ely d"e to their life a&oard the Flotilla. le#ent +ero is s"ch a rare reso"rce that it is ro&a&ly too recio"s to &e sent? on enco"raging &iotic otential in 7"arians! and &eca"se the 7"arians live a&oard shis! any engine accident severe eno"gh to release d"st-for# ele#ent +ero (o"ld also &e fatal to the cre(. e Bac"r!&$ E$"e Arca&e Bac"r!&$ =Bitic*> Arcane S$ill Biotics Eigor Starting Po(er Points 1: Starting Po(ers 2 Biotics #ani"late #ass effect fields "sing do+ens of ele#ent +ero nod"les (ithin their nervo"s syste# that react to electric sti#"li fro# the &rain. A#lifiers allo( &iotics to synchroni+e the nod"les so they can for# fields large and strong eno"gh for ractical "se. 3nly the o(ers listed in the Biotics section #ay &e selected. Bac(a*#: )hen a Biotic rolls a 1 on their Biotics die regardless of their )ild Die! he is a"to#atically Sha$en. This can ca"se a (o"nd.
Pla%er G4ide 1 Page ,8
&iotics are )ersatile Combatants
SAVAGE MASS EFFECT
Govice 2 Self C 1Nro"nd An electric &l"e glo( s"rro"nding the &iotic. Barrier creates a $inetic &arrier s"rro"nding the &iotic that is effective alone or can enhance an already active shield. S"ccess grants the &iotic = oints of Shield and a raise grants 8.
&iotic vs &iotic
Seasoned 2 Eigor C 1Nro"nd electric &l"e glo( s"rro"nds target and they are lifted a #eter into the air. Iift is a &iotic o(er that is "sed to raise a target off their feet! dra#atically li#iting their co#&at effectiveness (hile the o(er ersists. The (eight a &iotic can lift is e7"al to 1: l&s ti#es his Eigor die tye! or 5: l&s ti#es his Eigor (ith a raise. All hysical actions have a >2 enalty. 4f the character rolls a 1 on his trait die! regardless of )ild Die! he has lost control of his &ody and &egins to t"#&le in three di#ensions. Treat the character as Sha$en! &"t he #"st #a$e an Agility roll to recover rather than Sirit. )hile "nder the effect of Iift! the victi#Hs #ove#ent rate is effectively +ero. Iiving targets #ay resist (ith an oosed agility roll. 4f the roll is greater than the &ioticHs s$ill total! the victi# has #anaged to gra& onto so#ething. 4f the creat"re loses! ho(ever! it is lifted as "s"al and does not get another atte#t to &rea$ free. Gote if the victi# is not adacent to anything that co"ld &e "sed to revent lifting they do not get the Agility roll to save the#selves. 3ccasionally a victi# #ight #anage to gra& onto so#ething solid to revent itself fro# &eing lifted. The victi# (o"ld have to &e adacent to an o&ect to ta$e advantage of this. An Agility roll is re7"ired to gra& on in ti#e. 4f s"ccessf"l! the victi# #ay #a$e an oosed Strength roll vers"s the casterHs arcane s$ill. 4f the victi# is (ins this contested roll! he #anages to gra& onto (hatever (as availa&le and is not lifted.
Pla%er G4ide 1 Page ,9
SAVAGE MASS EFFECT Govice 1- K 12N2=N=8 4nstant a shi##ering electric &l"e a"ra on the target (ith electric sar$s ,eave e#loys #ass effect fields to &iotically attac$ the targetHs nervo"s or synthetic syste#s. The da#age of ,eave is 2dK. A$$iti&a( %eave Attac*: The &iotic #ay attac$ " to three ti#es &y sending a li$e a#o"nt of Po(er Points. This #"st &e decided &efore the o(er is "sed. The reave attac$s #ay &e sread a#ong targets as the character chooses. *sing #"ltile reave attac$s does not inc"r any attac$ enalties. A$$iti&a( Daa"e: The &iotic #ay also increase the da#age to CdK &y do"&ling the Po(er Point cost er reave attac$. This #ay &e co#&ined (ith the additional reave attac$s! so "sing C reave attac$s of CdK da#age costs K Po(er Points. UThis is the &olt o(er fro# S)J.V
Eeteran 2 Secial 4nstant a series of e'losive tiny sing"larities e'tending o"t fro# the &iotic. Shoc$(ave creates a da#aging strea# of #icro-sing"larities that aear and collase (ith e'losive force. Place a r"ler in front for the character. Along &iotic Power2 Shoc'wave the r"ler! lay s#all &"rst te#lates one right after the other (ith their edges to"ching. Anyone (ithin a te#late #"st #a$e an oosed agility roll vers"s the arcane s$ill roll of the &iotic or s"ffer CdK da#age.
Pla%er G4ide 1 Page ,:
SAVAGE MASS EFFECT Eeteran = Eigor C 1Nro"nd a &lac$ h"##ing &all s"rro"nded &y an electrical &l"e field Sing"larity is as er the Iift o(er &"t it affects a %edi"# B"rst Te#late and ca"ses 1dK da#age to all victi#s er ro"nd. The o(er e'tends to a Iarge B"rst Te#late and ca"ses 2dK da#age to all victi#s er ro"nd on a raise.
Seasoned 2-K 2=N=8NMK 4nstant each victi# is yan$ed a #eter into the air and the# sla##ed into the gro"nd thro"gh violent #ani"lation of gravitational forces. There is a &"rst of &l"e energy in a col"#n aro"nd each victi#. This is an area effect o(er that can "t do(n #any oonents at once. The character first ! &iotic .nleashes With Slam ic$s (here he (ants to center the sla# ! then #a$es the aroriate s$ill roll. Gor#al ranged attac$ #odifiers aly. The area of effect is a %edi"# B"rst Te#late. 4f the roll is failed! the s la# deviates as a la"nched roectile. Targets (ithin the sla# s"ffer 2dK da#age. *nli$e other attac$s! rises on the attac$ roll do not add to da#age to area effect attac$s. A$$iti&a( Eect*: For do"&le the Po(er Points! sla# does CdK da#age or the si+e is increased to a Iarge B"rst Te#late. For trile the oints! it does &oth. Gote this leaves victi#s rone. U4t is other(ise the &last o(er fro# S)J.V
Pla%er G4ide 1 Page ,/
SAVAGE MASS EFFECT Govice 2 Eigor C 1Nro"nd An electric &l"e glo( s"rro"nding the target. Stasis ca"ses an ene#y to &e te#orarily loc$ed in a #ass effect field! free+ing the target in lace and #a$ing the# "na&le to #ove or erfor# actions.
Seasoned 2 Eigor C 1Nro"nd An electric &l"e glo( s"rro"nding the target. Thro( is the a&ility to #ove a single o&ect or creat"re incl"ding oneHs self &y #ani"lating #ass effect fields. The (eight a &iotic can lift is e7"al to 1: l&s ti#es his &iotic Power2 Throw 7bein% used for ersonal fli%ht8 Eigor die tye! or 5: l&s ti#es his Eigor (ith a raise. iti&" Creat!re*: Iiving targets #ay resist (ith an oosed agility roll. 4f the roll is greater than the &ioticHs s$ill total! the victi# has #anaged to gra& onto so#ething. 4f the creat"re loses! ho(ever! it is lifted as "s"al and does not get another atte#t to &rea$ free. 3ccasionally a victi# #ight #anage to gra& onto so#ething solid to revent itself fro# &eing lifted. The victi# (o"ld have to &e adacent to an o&ect to ta$e advantage of this. An Agility roll is re7"ired to gra& on in ti#e. 4f s"ccessf"l! the victi# #ay #a$e an oosed Strength roll vers"s the casterHs arcane s$ill. 4f the victi# (ins this contested roll! he #anages to gra& onto (hatever (as availa&le and is not #oved! &ashed! or other(ise affected that ro"nd. Drppi&" t#i&"*: Partic"larly r"thless characters often "se Iift to dro their foes or &ash the# into (alls and the li$e. A creat"re affected &y this o(er can &e #oved " to the &ioticHs Eigor in inches er t"rn in any direction. Droed creat"res s"ffer falling da#age as "s"al. Eicti#s (ho are &ashed into (alls or other solid o&ects s"ffer the &ioticHs EigorOdK as da#age. 4f a &iotic (ith a d12 Eigor s#ashes a &atarian into a (all! for e'a#le! the &atarian s"ffers d12OdK da#age.
Pla%er G4ide 1 Page ,;
SAVAGE MASS EFFECT This o(er is artic"larly fearso#e (hen "sed to yan$ an oonent o"t fro# cover d"ring a firefight.
Govice 2 Eigor 4nstant A visi&le (ave-li$e attern e'tending fro# the &iotic. )ar rod"ces a large fan of alternating #ass effect fields that da#ages its targets (ith strong ! alternating gravitational forces. )hen "sed! lace the thin end of the /one Te#late at the characterHs front. Targets (ithin the te#late #ay #a$e Agility rolls vers"s the &ioticHs arcane s$ill roll to avoid the &la+e. Those (ho fail s"ffer 2d1: da#age. This co"nts as a eavy )eaon.
Pla%er G4ide 1 Page 6<
SAVAGE MASS EFFECT
$asumi 1ac's ! Securit* S*stem
lectronics S#arts Starting Power Points: 5 'tarti&" er*: none Trappi&"*: *se of 3#ni Tool! Po(er dges are 3#ni-tool "grades! Po(er Points reresent s#arts! talent! and sohisticated hac$ing rogra#s. lectronic (arfare lays a very i#ortant role in Savage %ass ffect. The a&ility to t"rn ene#y #echs on their "sers! or sh"t do(n t"rrets can &est &e reresented &y the Arcane Bac$gro"nd r"les. AII layers &egin (ith the Arcane Bac$gro"nd Tech. All they need to "se it is an 3#ni-tool and a o(er. This Arcane Bac$gro"nd can &e co#&ined (ith other Arcane Bac$gro"nds.
Pla%er G4ide 1 Page 6-
SAVAGE MASS EFFECT
TEC+ <E%' A, +aci&" Eeteran C S#arts C 1Nro"nd T"rn an ene#ies #echs on hi#Q A4 hac$ing is an oosed roll of the characterHs electronics s$ill vers"s the targetHs Sirit. The "ser #"st score a s"ccess and &eat the targetHs roll to gain co#lete control. The victi# (ill attac$ friends and even co##it s"icide if it is a si#le E4 device s"ch as drones and #echs. Sentient synthetics s"ch as the eth are allo(ed another oose Sirit roll to &rea$ the hac$ if ordered to attach allies or co##it s"icide.
Never For%et the Imortance of -lectronic Warfare
Eeteran C
S#arts 4nstant This o(er da#ens Tech Talents and Biotics. The Tech ic$s a single target (ithin range and #a$es an oosed arcane s$ill roll. The tech s"ffers a -2 #odifier if the target o(er is of another tye e.g. Tech vs Biotic. )ith a s"ccess! he drains 1dKO1 Po(er Points fro# the victi#. 3G a raise! the victi# loses 1d8O2 Po(er Points. The victi# cannot &e red"ced &elo( +ero Po(er Points. Drained Po(er Points are si#ly lost. Drained Po(er Points recharge as nor#al. This o(er (or$s only on creat"res (ith an Arcane Bac$gro"nd.
Seasoned 2-K 2=N=8NMK 4nstant This is an area effect o(er that can "t do(n #any synthetic oonents at once. The character first Pla%er G4ide 1 Page 6,
SAVAGE MASS EFFECT ic$s (here he (ants to center the energy drain ! then #a$es the aroriate s$ill roll. Gor#al ranged attac$ #odifiers aly. This o(er &yasses shields. The area of effect is a %edi"# B"rst Te#late. 4f the roll is failed! the energy drain deviates as a la"nched roectile. Targets (ithin the energy drain s"ffer 2dK da#age. *nli$e other attac$s! raises on the attac$ roll do not add to da#age to area effect attac$s. A$$iti&a( Eect*: For do"&le the Po(er Points! energy drain does CdK da#age or the si+e is increased to a Iarge B"rst Te#late. For trile the oints! it does &oth. Gote this leaves victi#s rone. U4t is other(ise the &last o(er fro# S)J.V Tali Scans -ncr*ted Files for -vidence
Govice 2 12N2=N=8 Secial Ge"ral Shoc$ st"ns any living or synthetic oonent (ith an overload to their ne"ral ath(ays or E4NA4 rogra#s (ithin a %edi"# B"rst Te#late. 4f the Tech scores a s"ccess! targets (ithin the area of effect #"st #a$e Eigor rolls or &e Sha$en. )ith a raise! the victi#s #"st #a$e Eigor rolls at -2.
Govice 2 To"ch C 1Nro"nd This o(er can only &e "sed on s#all ar#s. 4t overcharges the #icro #ass accelerators for a short a#o"nt of ti#e. 4t affects "st one (eaon er "se. )hile the o(er is in effect! the (eaonHs da#age is increased &y O2! or O= (ith a raise.
Pla%er G4ide 1 Page 66
SAVAGE MASS EFFECT Seasoned C KN12N2= 4nstant 3verload hits the target (ith (ith a cacohony of directed electronic signals. )hile this o(er does not da#age organic targets it lays havoc (ith shields! (eaons and synthetics. 3n a s"ccessf"l arcane s$ill roll the !lwa*s 9et the Tech Do 1er Thin% target ta$es CdK da#age to itHs shields. Da#age that e'ceeds the shield to"ghness &yasses ar#or and acts as da#age to synthetic targets and is alied directly to their to"ghness. Any activated (eaon not stored also overheats. This even effects istols sh"tting the# do(n for the rest of the ro"nd. 3n a raise the da#age is =dK.
Seasoned 5 Self C 1Nro"nd )ith a s"ccess! the character is &arely detecta&le &y eyes! otics and other sensors. e aears &"t a vag"e o"tline. A character #ay detect the cloa$ed tech if he has a reason to loo$ and #a$es a Gotice roll at -=. 3nce detected! he #ay attac$ the tech at -= as (ell. )ith a raise! the tech is co#letely invisi&le to the eye! otics and other sensors. The enalty to Gotice hi# or hit hi# is -K. 4n either case! the o(er affects the character and his ersonal ite#s and anything he s"&se7"ently ic$s " if he can carry it.
Govice 2 To"ch C 1Nro"nd Tech ar#or &oosts the e'isting shields a tech has. S"ccess grants the &iotic = oints of Shield and a raise grants 8. The tech can also "se this o(er to a"to#atically reactivate his shields if they are c"rrently do(n. Pla%er G4ide 1 Page 6.