Juego de Miniaturas Manual en EspañolDescripción completa
Juego de Miniaturas Manual en EspañolDescrição completa
Battles of the Dark AgesFull description
Descrição completa
psychology of successDescription complète
A supplement for Kult
A great book and grimoire of banefull hexes,curses and maledictions.
40K in the Song of Blades style
For the KC Tournament
40K in the Song of Blades styleFull description
Some criatures for Frostgrave matchesFull description
The Frozen City of FelstadDescrição completa
Interesting mini-campaignDescripción completa
The HauntedDescripción completa
13 Weird Fantasy Setting Sketches for Lamentations of the Flame Princess (or any old-school D&D game in need of Weird inspiration) - free pdf fan supplement including setting ideas, plot hooks, a b...
Sneaking around the Frozen City at night means you are less likely to be troubled by enemy warbands. However, you are not the only on ly beings lurking in the darkness …
Set up the board as normal.
Due to the pressing darkness, line of sight in this scenario is reduced to 12 ”. After both warbands have been placed, players take turns placing six additional tokens on the board, three per player. Each token must be at least 6 ” from other tokens, and each must be placed out of line of sight from any models on the board (either beyond 12 ”, or fully behind cover). During the Creature Phase, these tokens will make a single 6 ” movement in a random direction. If at the end of this movement the token becomes visible to a figure controlled by any player, or whenever a figure can see the token at the end of a movement action, roll on the table below and replace the token with the corresponding figure accordingly: d20 result 1-5
Token turns out to be… A figment of the imagination. Nothing to be ashamed about, many people can be startled by inanimate objects when walking in the dark through a ruined city filled with many horrible creatures. Just try not to scream, as that may well attract some real threats … 6-15 An imp. Mischievous and small, imps aren’t exactly the most dangerous creatures out there.. but it still pays to be careful. 16-20 A vampire! Fast and lethal, vampires are amongst the more terrifying monsters one can come across in the city. As they are also rare and solitary creatures, only a single token will turn out to be a vampire: re-roll any further results of 16-20. If, after 5 tokens have been revealed, none has become a vampire, the sixth will automatically and immediately be replaced by a vampire. Once a token has been revealed to be something following the table above, it will behave as normal from the next n ext Creature Phase onwards. If the token became visible at the end of a random movement, it may have a second action as per the normal rules for creatures, and counts as having spent its first action that turn on movement.
Treasure is treated as normal. When rolling for treasure, any player who ki lled the vampire may make an additional roll on the Magic Mag ic Items table, representing an enchanted object the creature carried. Imps or the vampire provide experience as per the normal rules (10 and 50 respectively).