Textbook CoDeSys version 3 A hardware independent introduction to CoDeSys
pbF V3.5
A-2 This book is developed for the Codesys course for Industry. In this course you will learn how to program hardware useing the Codesys V3.5 pbF software. The name is Codesys provided by Festo. This Software is free, and is loaded onto the memory stick wich is handed out in this course. During the course we will use a Festo controller as the controlunit to control MPS station distribution or MecLab Pick and Place station. All Festo Didactic modules can be controlled with this controller.
Order Number: xxx DE Description: Codesys for Industy V3.5 Type: Codesys V3.5 pbF Version: V1.3 Auther: Rinus Simonis Edition: April 2013 © 2012 by Festo Didactic GmbH& Co. KG Rechbergerstraße 3, D-73770 Denkendorf All right resereved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission of the publisher
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
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CONTENTS CHAPTER 1 : Introduction ...................................................................................... 10 1.1 Codesys ............................................................................................................ 11 1.2 Details of Festo................................................................................................. 11 1.3 PC “administrator” Rights ................................................................................ 11 1.4 Installing Codesys V3 provided by Festo......................................................... 11 CHAPTER 2 : Methode to solve control problems .................................................. 12 3.1 From a problem to a Solution ........................................................................... 13 CHAPTER 4 : Quick Start Codesys ......................................................................... 16 4.1 Activating Codesys .......................................................................................... 17 4.2 Creating a New Project..................................................................................... 17 4.3 Device............................................................................................................... 18 4.4 Add POU(PRG)................................................................................................ 20 4.5 Task Configuration ........................................................................................... 27 4.6 Testing the application ..................................................................................... 29 4.7 Communication parameters.............................................................................. 29 4.8 Online testing ................................................................................................... 32 4.9 Basic visualisation ............................................................................................ 34 CHAPTER 5 : Project STRUCTURE ....................................................................... 42 5.1 Project Structure ............................................................................................... 43 5.1.1 PLC............................................................................................................ 44 5.1.2 Application ................................................................................................ 44 5.1.3 Libraries .................................................................................................... 44 5.1.4 Task configurator ...................................................................................... 45 5.1.5 Visualisation manager ............................................................................... 45 5.1.6 Visualisation screens ................................................................................. 45 5.2 Internal processing ........................................................................................... 45 5.3 Task Configuration ........................................................................................... 46 CHAPTER 6 : Hardware connection and testing...................................................... 48 6.1 Controller connection ....................................................................................... 49 6.2 Testing .............................................................................................................. 52 CHAPTER 7 : Motionstep diagram .......................................................................... 54 7.1 The Motion step Diagram................................................................................. 55 7.2 The Grid ........................................................................................................... 55 7.3 The rest position of an actuator ........................................................................ 56 7.4 The Memories .................................................................................................. 56 7.5 The Signals (Sensors) ....................................................................................... 57 7.6 The Actions ...................................................................................................... 57 7.7 Example without using a memory .................................................................... 57 7.8 Example using a memory ................................................................................. 59 7.9 Example using a timer and a memory .............................................................. 60 7.10 Example of a counter for the entire cycle ....................................................... 61 7.11 Example using a counter in the cycle ............................................................. 62 CHAPTER 8 : Sequential function chart .................................................................. 64 8.1 Sequential function chart .................................................................................. 65 Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-4 8.2 The basic symbols............................................................................................ 65 8.3 Unconditional Jump ......................................................................................... 66 8.4 Conditional Jump ............................................................................................. 67 8.5 Parallel Branches ............................................................................................. 68 8.6 Step Memories ................................................................................................. 69 8.7 Actions ............................................................................................................. 70 CHAPTER 9 : recommendations for naming identifiers ......................................... 72 9.1 Identifiers for variables (variable names) ........................................................ 73 9.2 Identifiers for user-defined data types (DUT) ................................................. 74 9.3 Identifiers for functions, function blocks, programs (POU) ............................ 76 CHAPTER 10 : The 5 Programming laguages ........................................................ 78 10.1 Languages ...................................................................................................... 79 10.2 Combined program editor FBD / LD / IL ...................................................... 79 10.2.1 Programming IL...................................................................................... 79 10.2.2 Changing the view .................................................................................. 82 10.3 Instruction List (IL) ....................................................................................... 84 10.3.1 Labels...................................................................................................... 86 10.3.2 Modifiers ................................................................................................ 86 10.3.3 The IL Operators and Modifiers ............................................................. 87 10.3.4 Load (LD) instruction ............................................................................. 88 10.3.5 Store (ST) instruction ............................................................................. 88 10.3.6 Set (S) instruction ................................................................................... 89 10.3.7 Reset (R) instruction ............................................................................... 89 10.3.8 AND instruction...................................................................................... 89 10.3.9 OR instruction......................................................................................... 89 10.3.10 XOR instruction .................................................................................... 90 10.3.11 ADD...................................................................................................... 90 10.3.12 Subtract, SUB ....................................................................................... 90 10.3.13 Multiply, MUL ..................................................................................... 90 10.3.14 Divide, DIV .......................................................................................... 91 10.3.15 Greater Than, GT .................................................................................. 91 10.3.16 Greater than or equal, GE, .................................................................... 91 10.3.17 Equal, EQ,............................................................................................. 92 10.3.18 Not Equal, NE,...................................................................................... 92 10.3.19 Less than or equal, LE, ......................................................................... 92 10.3.20 Less than, LT, ....................................................................................... 93 10.3.21 JuMP, JMP,........................................................................................... 93 10.3.22 CAL instruction .................................................................................... 94 10.3.23 RET instruction..................................................................................... 96 10.3.24 Working with “( )” ................................................................................ 97 10.4 Function block diagram (FBD) ...................................................................... 98 10.4.1 Working FBD/LD/IL editor .................................................................... 99 10.4.2 AND function ....................................................................................... 101 10.4.3 OR function .......................................................................................... 101 10.4.4 EXOR function ..................................................................................... 102 10.4.5 Inversion / negation .............................................................................. 102 10.4.6 RS function block (Reset dominant) ..................................................... 103 Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-5 10.4.7 SR function block (Set dominant) ......................................................... 103 10.4.8 CTD function block (decrement, CounT Down) ................................... 103 10.4.9 CTU function block (increment, CounT Up) ........................................ 104 10.4.10 CTUD function block .......................................................................... 104 10.4.11 RTC function block (Runtime Clock) ................................................. 105 10.4.12 TOF function block (delayed turn-off) ................................................ 106 10.4.13 TON function block (timed turn-on) ................................................... 107 10.4.14 TP function block (pulse timer)........................................................... 108 10.4.15 F_trig function block (falling edge trigger) ......................................... 108 10.4.16 R_trig function block (rising edge trigger) .......................................... 109 10.5 Ladder diagram (LD).................................................................................... 110 10.5.1 Normally open contact .......................................................................... 112 10.5.2 Normally closed contact ........................................................................ 112 10.5.3 Coil ........................................................................................................ 112 10.5.4 Negated coil........................................................................................... 112 10.5.5 Set Coil .................................................................................................. 113 10.5.6 Reset Coil .............................................................................................. 113 10.5.7 Rising edge ............................................................................................ 113 10.5.8 Falling edge ........................................................................................... 113 10.5.9 Timer function ....................................................................................... 113 10.5.10 Box with AND function ...................................................................... 114 10.5.11 Inserting a function block or module call ............................................ 114 10.6 Structured Text (ST)..................................................................................... 115 10.6.1 assignment, :=........................................................................................ 118 10.6.2 Using subprograms ................................................................................ 118 10.6.3 Using function blocks ............................................................................ 119 10.6.4 RETURN instruction ............................................................................. 120 10.6.5 IF … THEN … ELSIF … THEN … ELSE … END_IF instruction .... 120 10.6.6 CASE … or … ELSE … END_CASE instruction ............................... 121 10.6.7 FOR … TO … BY … DO … END_FOR instruction........................... 121 10.6.8 WHILE … DO … END_WHILE instruction ....................................... 122 10.6.9 REPEAT … UNTIL … END_REPEAT instruction............................ 122 10.6.10 EXIT instruction .................................................................................. 123 10.6.11 ADD, + ................................................................................................ 123 10.6.12 Subtract –, SUB ................................................................................... 124 10.6.13 Multiply *, MUL ................................................................................. 124 10.6.14 Divide /, DIV ....................................................................................... 124 10.6.15 Exponent **, EXPT............................................................................. 125 10.6.16 Modulo MOD ...................................................................................... 125 10.6.17 Less than <, LT.................................................................................... 125 10.6.18 Greater than >, GT .............................................................................. 126 10.6.19 Less than or equal <=, LE ................................................................... 126 10.6.20 Greater than or equal >=, GE .............................................................. 126 10.6.21 Equal =, EQ ......................................................................................... 127 10.6.22 Not equal <>, NE ................................................................................ 127 10.6.23 AND, & instruction ............................................................................. 127 10.6.24 XOR instruction .................................................................................. 128 10.6.25 OR instruction ..................................................................................... 128 Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-6 10.6.26 LEN .................................................................................................... 129 10.6.27 LEFT ................................................................................................... 129 10.6.28 RIGHT ................................................................................................ 129 10.6.29 MID .................................................................................................... 129 10.6.30 CONCAT ............................................................................................ 130 10.6.31 INSERT .............................................................................................. 130 10.6.32 DELETE ............................................................................................. 130 10.6.33 REPLACE........................................................................................... 130 10.6.34 FIND ................................................................................................... 131 10.7 Sequential Function Chart (SFC)................................................................. 132 10.7.1 Step ....................................................................................................... 133 10.7.2 Entry and exit actions ........................................................................... 134 10.7.3 Transition or condition ......................................................................... 135 10.7.4 Active step ............................................................................................ 135 10.7.5 Step with Action ................................................................................... 135 10.7.6 Qualifiers .............................................................................................. 136 10.7.7 Implicit variables in SFC ...................................................................... 136 10.7.8 SFC flags .............................................................................................. 137 10.7.9 Branches ............................................................................................... 138 10.7.10 Jumps .................................................................................................. 141 10.8 Continues Function Chart (CFC) ................................................................. 142 10.8.1 Editor functions .................................................................................... 144 10.8.2 Pointer ................................................................................................... 144 10.8.3 Insert Input ............................................................................................ 144 10.8.4 Insert Output ......................................................................................... 144 10.8.5 Insert Box ............................................................................................. 145 10.8.6 Insert Jump............................................................................................ 145 10.8.7 Insert Label ........................................................................................... 145 10.8.8 Insert Return ......................................................................................... 145 10.8.9 Insert Composer .................................................................................... 145 10.8.10 Insert Selector ..................................................................................... 145 10.8.11 Insert Comment .................................................................................. 145 10.8.12 Insert Connection mark source ........................................................... 146 10.8.13 Insert Connection mark Sink .............................................................. 146 10.8.14 Insert Input of box .............................................................................. 146 10.8.15 Insert output of box ............................................................................. 146 10.8.16 Extras Negate ...................................................................................... 147 10.8.17 Extras Set/Reset .................................................................................. 147 10.8.18 Extras EN/ENO .................................................................................. 147 10.8.19 Reset Pins............................................................................................ 147 10.8.20 Remove unused pins ........................................................................... 147 CHAPTER 11 : Quick start Visualization.............................................................. 148 11.1 Visualization in your project ....................................................................... 149 11.1.1 The screen ............................................................................................. 152 11.1.2 Configuration of visualisation object .................................................... 154 11.1.3 Stop button ............................................................................................ 156 11.1.4 Relay ..................................................................................................... 156 Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-7 11.1.5 Lamp...................................................................................................... 156 11.1.6 Activation of the complete application ................................................. 156 CHAPTER 12 : Visualisation ................................................................................. 158 13.1 Editor functions ............................................................................................ 159 13.1.1 Static and dynamic text in a component ................................................ 159 13.2 Variables displayed in the “Text” box ......................................................... 159 CHAPTER 14 : ENI ............................................................................................... 164 14.1 ENI ............................................................................................................... 165 14.1.1 General .................................................................................................. 165 14.1.2 ENI (Engineering Interface) .................................................................. 165 14.1.3 Preconditions: ........................................................................................ 166 14.1.4 Handling Codesys project objects under source control: ...................... 166 14.1.5 Installation, usage of ENI Server .......................................................... 167 CHAPTER 15 : user interface ................................................................................ 168 15.1 The main window ......................................................................................... 169 15.2 Pull down menu‟s ......................................................................................... 169 15.2.1 File......................................................................................................... 169 15.2.2 Edit ........................................................................................................ 170 15.2.3 View ...................................................................................................... 170 15.2.4 Project.................................................................................................... 171 15.2.5 Build ...................................................................................................... 171 15.2.6 Online .................................................................................................... 172 15.2.7 Debug .................................................................................................... 172 15.2.8 Tools ...................................................................................................... 173 15.2.9 Windows................................................................................................ 173 15.2.10 Help ..................................................................................................... 173 15.3 Device/POU ................................................................................................. 174 15.3.1 POU ....................................................................................................... 174 15.3.2 Device, Device tree ............................................................................... 174 15.3.3 Generals................................................................................................. 175 15.3.4 Boot project ........................................................................................... 175 15.3.5 Password................................................................................................ 177 CHAPTER 16 : Library manager ........................................................................... 182 16.1 Libraries ....................................................................................................... 183 16.2 Installation and including in project ............................................................. 183 16.3 Codesys V2.3 libraries ................................................................................. 183 CHAPTER 17 : Trace ............................................................................................. 186 17.1 Trace configuration ...................................................................................... 187 CHAPTER 18 : Installing ADDITIONAL CONTROLLERS................................ 190 18.1 Installing an additional controller................................................................. 191 CHAPTER 19 : Documentation ............................................................................. 194 19.1 Documenting a project ................................................................................. 195 19.2 Project info ................................................................................................... 195 19.3 Project statistics ............................................................................................ 196 19.4 Printer setup.................................................................................................. 196 19.5 Printing ......................................................................................................... 196 19.6 Additional project documentation ................................................................ 196 Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-8 CHAPTER 20 : glossary ........................................................................................ 198 CHAPTER 21 : Shortcuts ...................................................................................... 204
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Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
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CHAPTER 1 : INTRODUCTION
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-11 1.1 Codesys Codesys: The programing standard for PLC‟s according to the IEC 61131-3 Codesys (Controller Development System) is a software tool used to do industrial automization. Its has two main parts: The programming envirolment of Codesys, The run time system for the selected tragets. Each IEC 61131-3 run time system controller can be programmed with Codesys. Intergraded compilers ensure that the program code is processed at optimum speed. More than 200 innovative manufacturers from various industry sectors, program there automated systems with Codesys. The result is that thousands of end users and machine developers over the world use Codesys on a daily basis for automation of processes. At the moment Codesys is the most used IEC 61131-3 development tool in Europe. Codesys can be downloaded from the Festo website once you register on the site. 1.2 Details of Festo Codesys pbF is supplied and used by Festo. Festo Didactic GmbH& Co. KG Rechbergerstraße 3, D-73770 Denkendorf Internet; www.festo-didactic.com e-mail:
[email protected] 1.3 PC “administrator” Rights To install the Codesys software the PC user must have local administrator rights! 1.4 Installing Codesys V3 provided by Festo. Put the CD in the CD-ROM player or put the pen drive in the USB port of your computer. Select the file name Setup_CodesysV3_pbf_Full (…..) The installation will be executed. In this book we assume you make no changes during the installation of the software.
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CHAPTER 2 : METHODE TO SOLVE CONTROL PROBLEMS
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-13 3.1 From a problem to a Solution The development from a control task to an actual working system can be a difficult task, if the correct methods and tools are not used. There are two possible methods that can be used. The first method is by making use of a motion step diagram, and the second method makes use of a sequential function chart. Sequential function chart is a step orientated structure. This method is useful if the same programming language (SFC) is used. In this course we will make use of the motion step diagram to solve the problems. The calculated solutions can be used in all programming languages. Here are the basic principles of the motion step diagram: Inactive
Inactive a0
a1
A
Active
A
b1
b0
b1
b0
B
a0
a1
Active
B
Figure 1
On the left of figure 1 the position of Actuator A. When the actuator is in the rest position, sensor “a0” is activated. If the actuator moves to the activated position, sensor “a1” is activated. On the right of figure 1 the position of Actuator B. When the actuator is in the rest position, sensor “b0” is activated. If the actuator moves to the activated position, sensor “b1” is activated. Note in figure 1 that actuator A piston is at rest in the retracted position. Actuator B piston is at rest in the extended position. In the motion diagram we only indicate when the actuator moves from the rest position to the activated position. (The actual direction of the actuator piston is not shown) The movement of the actuator is used as the starting point of the diagram.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-14 In figure 2 the movement of one actuator is illustrated. 1
2
3/11
A
The bottom line indicates that the actuator is in the rest position. The top line indicates that the actuator is in the actuated position. The vertical lines are called step lines. The first (1) and the last step (3) is always the same. The next step is to indicate the state of the sensors “a0” en “a1” on the diagram.
Figure 2
1
2
A
3/1 1
Start a0 a1
In figure 3, below the movement of the actuator we will first insert the status of the “Start button”, and then follow with the status of the sensors “a0” en “a1”. The bottom line indicates that the sensor has a signal state “0” (off), and the top line indicates that the sensor has a signal state “1” (on). The next step is to determine at which moment a signal must be given, for the actuator to move in a direction. Figure 3
1 A Start a0 a1 A+ A-
2
3/1 1
In figure 4 we indicate at witch step an action must be taken. On step 1, “A+”, and on step 2 “A-”.
The next step is to determine which signal(s) or combinations thereof is needed to perform the action to be taken.
Figure 4
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-15 1 A Start a0 a1 A+ A-
2
3/1 1
A+ = Start • a0 A- = a1
In figure 5 it is indicated that if the “Start” is pushed and “a0” has a signal state of “1”, “A+” will be activated. If “a1”changes to a signal state “1”, “A-” will be activated. The length of the signals is indicated by the horizontal lines from where the action should be performed.
Figure 5
The next step is to convert the Boolean formulas into a program.
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CHAPTER 4 : QUICK START CODESYS
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-17 4.1 Activating Codesys If Codesys in installed in the standard way, it can be opened in the following method: Go to Start; Programs; Festo Software; Codesys V3; and select Codesys V3.5 pbF. After a while Codesys opening screen will be displayed. In figure 6 the opening screen is shown.
Figure 6
4.2 Creating a New Project There are several ways to create a new project. In this book we will use the menu bar for all the actions. Select File, and in the drop down screen select New Project see figure 7
Figure 7
In Window Categories „general‟ should be chosen. Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-18 After name the „name of the project‟ should be written. Choose „Empty project‟. Make sure the proper location is chosen to save your projects. When everything is OK click on „OK‟
Figure 8
Your first project is created. Make sure you safe your project. Only after saving your project, the automatic save function in Codesys will save your work regularly. Good practice is to create a separate folder for each project you create. In this way you have a proper overview of your work. Otherwise Codesys is placing all your work in one folder. The next step is to add a device. 4.3 Device Switch over to the tab Device in the left bottom of the main screen.
Figure 9
Click on “MyFirst” and click with the right mouse button The following window will appear:
Click on Add Device
Figure 10
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Figure 11
Choose Codesys Control Win V3 and click on Add Device. After a moment you see the device window changing into figure 12
Figure 12
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-20 4.4 Add POU(PRG) Click on „Application‟ in the device window. Click with the right your mouse button, choose Add Object and choose POU
Figure 13
Figure 14
Now you have to choose the appropriate language. In figure 14 Instruction list is chosen. When you click on Open the appropriate language editor will open.
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Figure 15
The upper part is to declare the local variables. The lower part is the language editor in which you can write your application. We are going to convert the following Boolean formulas into an application. A += Start · a0 A- = a1
Figure 16
Place the cursor as shown in figure 16 Type the following instructions: LD Start Press Enter Typing the LD command the window will be shown. You can choose a command from this window or just type the next text.
Figure 17
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-22 Typing Start will also open a window. Just push the Enter button.
Figure 18
After pushing the Enter button the next screen will open. This is the Auto Declare screen in which you declare the variables you use in your applica tion.
Figure 19
The Variable „Start‟ is of the type Bool. Just Click on OK to create this variable.
Figure 20
Place the cursor as shown in figure 20. The information about this variable will be shown. Click with the right mouse button. The window shown in figure 21 is shown.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
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Figure 21
Choose ‟insert IL line below‟ now you can enter the AND function
Figure 22
Press Enter, the Auto Declare screen is opened again.
Figure 23
Variable a0 is of the type BOOL. Press OK Your editor screen should look like figure 24. Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
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Figure 24
Place the cursor next to a0 and insert an IL line below (figure 21) In figure 25 is shown how you application should look after entering the instructions „ST A‟
Figure 25
The 3 lines you see in the editor window belong to the first „Network‟ of your application. Now we are going to add a new Network for the next action
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-25 Place the cursor below the first network and right click on your mouse.
Figure 26
Now we can enter the information for the second network.
Figure 27
Your application should look like figure 27. Pushing Function button F11 which is a Build of your project should give no error messages.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
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Figure 28
Our basic application is finished. The next step is to add a Task configuration
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-27 4.5 Task Configuration
Figure 29
To add a Task configuration, choose „Application‟, right click on your mouse, Choose „Add Object‟, Choose „Task Configuration‟ Leave the name as is. Press „Open‟.
Figure 30
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
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Click on Add POU, the input assistant will open.
Choose POU and click on OK. The next step is to test your application using the Soft PLC in your PC.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-29 4.6 Testing the application Activating Codesys V3 in your system tray the Gateway and the “Soft PLC” should be activated. Look in your system tray if the Gateway and the Soft PLC are available and running. After starting the Soft PLC it will run for 1 hour after that you have to activate the PLC again!
Figure 31
4.7 Communication parameters Setting the communication parameters to activate your application. Double click on Codesys_Control_Win_V3
Figure 32
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-30 The next window will open in the main window.
Figure 33
Choose „Gatway-1‟ by clicking on it.
Figure 34
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
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Figure 35
1. Select the PLC 2. Device info appears 3. Set active path
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-32 4.8 Online testing Switch over to POU in the main screen. Choose Online and choose login
Figure 36
On the bottom of your screen you can see that your application is in STOP mode. You can activate it with F5. When the RED Stop is turned into the GREEN RUN your application is running.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-33 Place the cursor after Start in the Colum „Prepared value‟ and click once. The word TRUE will appear. Repeat this in the box after a0.
Figure 37
The prepared value is now TRUE. This value has to be transferred to the soft PLC. This can be done with Ctrl + F7 write values in the Debug menu. You will see that variable A is switched on. Don‟t forget to make Start and a0 false again. Write values with Ctrl + F7 Make a1 true and write the values with Ctrl + F7
Figure 38
Repeat this a few times to get acquainted with these functions
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-34 4.9 Basic visualisation Logout to stop the application. Only then you can add visualisation.
Figure 39
To add visualisation Choose „application‟ right click on your mouse choose „Add Object‟ and choose „Visualisation‟
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
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Figure 40
Choose a proper name for the visualisation. Screen_1 and click on Open. After a while the device window is looking like figure 41.
Figure 41
On the right hand side the visualisation screen_1 is open and ready to edit.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
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Figure 42
To create a button in the visualisation screen click on a symbol on the right side of the screen in the Toolbox window and draw it in the visualisation screen. The following things have to be done: We want to change the colour of the start button when it is pressed. We want to change the status of the variable start from FALSE into TRUE. We want to change the colour of the variable a0 when it is activated. We want to change the status of the variable a0 when it is activated. We want to change the colour of the Actuator A when it is activated. We want to change the colour of the variable a1 when it is activated. We want to change the status of the variable a1 when it is activated. To realise that we need some functions from the properties window
Figure 43
In our case we need these three topics. First we open the Colours
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
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Figure 44
By clicking on the + sign in front of the colours it opens the colours window. Choose the colour for the normal state by double clicking on the right hand side of the Fill colour symbol and choose the appropriate colour. Repeat this for the Alarm state. In the visualisation screen the colour of the start button is changed into the normal state colour.
Figure 45
Open the Colour variable window and double click on the right hand side of the Toggle colour. Then click on the dotted line. The input assistant window will open.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
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Figure 46
After you have chosen the Start variable click on OK. In this state the colour of the start button will change when the status of the Start button is changed. Now we have to open the input configuration window
Figure 47
Under normal conditions the Start button is a Push button and will tap the variable from FALSE to TRUE when the Start button is pushed. When the Start button is released the variable is taped back from TRUE to FALSE. In our example we have to
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-39 activate the Start button and the variable a0. Because we want to make it as easy as possible we are now using the Toggle function for the Start button. Place the cursor on the right hand side of the variable under the Word Toggle and double click.
Figure 48
Click on the dotted line and the input assistant will open. Choose Start again This is how the configuration should look. See figure 49
Figure 49
Repeat these actions for a0 and a1. For the Actuator A you only need the colour change, Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
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Figure 50
Your Visualisation screen could look like this figure 50. When you are ready, perform a login, and activate the application with F5 Push the start button. Activate a0 and after a while activate a1 The colour of the actuator should change. Congratulations, you have just created your first working project in Codesys V3.5. All this information is explained extensively in other Chapters.
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CHAPTER 5 : PROJECT STRUCTURE
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-43 5.1 Project Structure
Project PLC (Soft PLC) PLC logic (handling I/O) Application Libraries Global variables POU„s
Local variables Language Code
Task configuration Task (POU‟s) Visualistion Task Visualisation manager Target visualisation Web Visualistion Visualisation screens
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A-44 5.1.1 PLC PLC is the type of (soft) PLC which is used. PLC logic is how the PLC is handling the logic part (I/O). 5.1.2 Application An application consists always a Library manager When applicable Global variables POU‟s (Program Organisation Unit) (Program, Function, Function Block) 5.1.3 Libraries Libraries can be a collection of functions for certain hardware. 5.1.3.1 Global variables Global variables can be reached from all other POU‟s in the application. They are created in the Global variable editor. Local variables with the same name as a global variable have a higher priority in the processing of a POU. 5.1.3.2 Program Every program consists of a declaration section and a body. In the declaration section the local variables are declared. The body is written in one of the IEC programming languages: IL, ST, SFC, FBD and LD; or CFC. POUs may call other POUs; however recursive calling (calling itself) is prohibited. 5.1.3.3 Function We are all familiar with such functions as, add, square root, sin, cos, equal, etc. Within IEC, an enormous number of these standard functions are defined. You can even define your own functions, such as in the following example, defining the function simple of type REAL: FUNCTION simple: REAL VAR_INPUT A, B: REAL; C: REAL := 1.0; END_VAR simple := A*B/C; END_FUNCTION Once defined, this function can be used endlessly in the same program, in other programs and even in other projects.
5.1.3.4 Function block The same applies to function blocks as for functions; we can defines these ourselves, and use them as often as we wish. Function block instances (copies) are allowed. Each Instance has a unique identifier, and can be declared locally or globally.
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A-45 5.1.4 Task configurator 5.1.4.1 Task In the task the POU can be given a priority. Based on this priority he will be processed. 5.1.4.2 Visualization Task In the visualisation task the different HMI screens are processed. A visualisation task will never interrupt a POU task.
5.1.5 Visualisation manager 5.1.5.1 Target visualisation This will process the visualisation for this target. 5.1.5.2 WEB visualisation When supported will process the visualisation for the WEB 5.1.6 Visualisation screens The actual visualisation screens for this application 5.2 Internal processing The flowchart shows how the processor works when POUs are used.
I/O scan outputs in
poll inputs logic
evaluate logic communication
program scan post outputs
Figure 51
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A-46 5.3 Task Configuration With the Task Configurator we can create tasks to be carried out in a specific order and at specific times. In the Task Configurator each task is given a priority number. The task with the highest priority (priority number 1) will be performed first. Tasks can be performed in the following way: Cyclic, the task is performed cyclically according to the time specified in the “interval” field. Freewheeling, the task will be processed as soon as the program is started and at the end of one run will be automatically restarted in a continuous loop. There is no cycle time defined.
Event, (Boolean event, the task will be started as soon as the variable defined in the Event field gets a rising edge.)
Status, (Boolean event, the task will be started if the variable defined in the Event field is true.)
Triggered by external event, depending on the target, the task is performed if a system event occurs, which is defined in the “event” field. The system event is not the confused with the “Codesys” system events. Watchdog If the target system configuration supports a watchdog, a high and low limit can be set for each task. Active watchdog With an active watchdog, if the task exceeds the watchdog time, the task will be stop with an error signal. Time: (Example t#200ms), if this time is exceeded the task will be stop. Depending on the target settings, the time has to be entered as a percentage value of the cycle time. The time block is gray, and there will be a % sign. Sensitivity: here an integer number is entered that will be displayed as an error when the watchdog time is exceeded. NOTE! If a 0 is entered the watchdog is switched off.
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A-47 Each task can call an unlimited amount of POU‟s. For each task a priority number, between 0 and 31should be given. A watchdog can be defined for each task. With a “large” project with several hundred I/O‟s, between 3 to 5 tasks should be defined. Switching from one task to the next takes approximately 10µs. Codesys processes all POUs and any configured tasks independent of the underlying operating system. If the underlying operating system is capable of multitasking, then it can carry out other tasks parallel to Codesys. Such a parallel task could for example be used to interrupt a running Codesys task that has got stuck in an endless loop. If the underlying operating system is non-multitasking, then the entire controller will have to be reset to factory settings.
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A-48
CHAPTER 6 : HARDWARE CONNECTION AND TESTING
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A-49 6.1 Controller connection In this course we use a CECC, with 14 digital inputs and 8 digital outputs. It also has USB, Ethernet and CANopen interface on-board.
Figure 52
At the back is a 230V AC socket. Place the cord with the plug in the socket and turn the power on. Device supply voltage X1 Pin
Signal
Comment
X1.1
24V
U+ (electronic)
X1.2
0V
U- (GND)
X1.3
GND
Functional earth
X1.4
n.c.
Not connected
I/O interface X2, X3 and X4 Pin
Comment
X2.0 ..X2.1
Fast digital inputs (200kHz)
X2.2 … x2.7
Digital Inputs (1 kHz)
X3.0 … X3.5
Digital Inputs (1 kHz)
X4.0 … X4.7
Digital outputs (500mA)
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A-50 Supply voltage I/O X5 Pin
Signal
Comment
X5.1
24V
U+ (I/O supply)
X5.2
0V
U- (GND)
CAN open interface X6
1)
Pin
Signal
Comment
1
n.c.
Not connected
2
CAN_L1)
CAN Low
3
CAN_GND
CAN ground
4
n.c.
Not connected
5
CAN_SHLD
Connection to functional earth
6
CAN_GND
CAN ground (optional)
7
CAN_H1)
CAN high
8
n.c.
Not connected
9
n.c.
Not connected
If the CECC is located at the end of the cable, connect pin 2 and pin 7 with the help of a termination resistor (120 ohms/0,25W)
Ethernet interface X8 Pin
Signal
Comment
1
TD+
Transmitted Data +
2
TD-
Transmitted Data -
3
RD+
Received Data +
4
n.c.
Not connected
5
n.c.
Not connected
6
RD-
Received Data -
7
n.c.
Not connected
8
n.c.
Not connected
Body
Screen
Load voltage supply IO-Link X11 (CECC-LK) Pin
Signal
Connection for load voltage supply via IO-link
X11.1 24V X11.2
master ports: UA+ Connection for load voltage supply via IO-link
X11.3 0V X11.4
Comment
master ports: UA- (GND)
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A-51 Communication interface IO-Link master (CECC-LK) X12, X13, X14 and X15 Pin
Signal
Comment
X12.1, X13.1, X14.1, X15.1
L+
24V
C/Q
Communication signal IO-Link
X12.2, X13.2, X14.2, X15.2 X12.3, X13.3, X14.3, X15.3
L-
0V
X12.4, X13.4, X14.4, X15.4
24V
UA+
X12.5, X13.5, X14.5, X15.5
0V
UA-
IO-Link device X16 Pin
Signal
Comment
X16.1
L+
24V
X16.2
C/Q
Communication signal IO-Link
X16.3
L-
0V
Status LED‟s Pin
Comment
Run
Status of the application
Net
Device detected
Error
Error
Mod
Reserved
Connecting CECC-LK to your PC Plug the RJ45 crossover Ethernet cable into the Ethernet socket and the other end of the cable into the PC. If you use a Hub, Switch or Router between the PC en de CECC-LK a 1:1 Ethernet cable can be used. Use a screened LAN/Ethernet cable (shielded twisted pair, STP) from Cat 5/5e/6/7 for this.
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A-52 6.2 Testing Create a standard CECC project, use the “CECC template” “I_O_Test” The (POU) program should be of the type Structured Text (ST) write only a semicolon “;” in it. Open the input window and switch on “Always update variables”. Open the output window and switch on “Always update variables”. Download this project to the controller. Activate the program. Now you can “see” in the input window dynamically the actual status of the inputs. When you switch to the output window, you can change the status of each output by placing the new value behind the output and use Ctrl + F7 to send this value to the controller. This project can be used when you want to test only the I/O of the system.
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A-53
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A-54
CHAPTER 7 : MOTIONSTEP DIAGRAM
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A-55 7.1 The Motion step Diagram To create a universal working solution, regardless of which programming language will be used, we make use of a motion step diagram. In the following sections the various parts of the motion diagram is explained. First we make a basic representation of the actuator movement from the rest position to the activated position, and vice versa. Then we will discuss the steps to get from a problem to a solution. 7.2 The Grid The vertical lines in the diagram are called step. This is numbered from 1 to xx; the last step is equal to the step 1. At the top of the diagram between two horizontal lines the action of the actuators is indicated. The bottom line indicates that the actuator is at rest, and the top line indicates the actuator is in the activated position. 1
2
3
4
5
6
7
8
9 (1) 20= 1
A
Step line
B
active position rest position
21= 2 22= 4
C
Value A active Value B active Value C active + Total Digital value
Step lines Figure 53
The active position of the top cylinder marked with the letter A, has a digital value 1. The active position of the second cylinder marked with the letter b, has a digital value 2. The active position of the third cylinder marked with the letter c, has a digital value 4. On each step the corresponding value should be recorded, and eventually added up, from top to bottom.
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A-56 Each step will have a unique number. As soon as two steps have the same value, then a memory has to be used to differentiate between the two steps. This memory is called a “make uneven memory”. There is one exception to the rule. If two consecutive steps have the same value, then a timer is used, and then a memory is not needed. 7.3 The rest position of an actuator In the rest position the xx0 sensor is always activated. (See Figure 45).
Figure 54
The actuators are labels in capital letters and the sensors in small letters. The memories that will be used are drawn under the actuators (cylinders). 7.4 The Memories G1 G2
G1s = G1r = G2s = G2r =
Figure 55
The memory cannot be activated or deactivated on the step where the numbers are the same. The set and reset (of the bi-stable memory must be changed to a mono-stable memory) G set G reset When two consecutive steps have the same number, timers is used to activate and deactivate the actuator. A memory is not needed
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A-57 7.5 The Signals (Sensors) The signals are placed under the memories. Start a0 a1 Figure 56
Above the line the signal is 1, and below the line the signal is 0. The red squares indicate when a signal changes from a 0 to a 1. The signals do not switch on the steps lines. Switch on happens just before the step line, and switch off happens just after the step line. At the Start the red square is just before step 1, because that is the point when it is activated. The stipple line indicates that the Start signal can be on for a longer period. 7.6 The Actions A +1 A-
A+ = A- =
Figure 57
The red dot indicates where the action should start. The horizontal line indicates for how long the action in active. To perform an action, look above for a rising signal (signal that goes from a 0 to a 1). Because this is the first step we also look for the last signal that was activated. The formula for A+ should then be:
A Start a0
The formula for A- should then be:
A a1 When sensors are used twice then a relay which has multiple contacts has to be used.
7.7 Example without using a memory Here is a solution using a motion step diagram using two cylinders and no memory. 1
3
2
4
5 (1) 20=1
A 1
2 =2 Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic B G
0
1
3
2
0
No Memory
A-58
Figure 58
Step 1: Draw the motion of the actuators Step 2: Check for the digital values that appear more than once Step 3: Draw the signals (sensors) Step 4: Draw the actions to take place Step 5: Note the Boolean formulas Step 6: Determine the length that actions are activated Step 7: Check for overlapping actions (shorten if necessary)
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A-59 7.8 Example using a memory Here is a solution using a motion step diagram for two cylinders using a memory. 1
2
3
4
5 (1) 20=1
A 21=2 B G
0
1
3
1
0
One Memory
G1s = Start • a0 G1r = b1
G 1 Start a0 a1 b0 b1 A+
A+ = G1
A-
A- = b0 • G1
B+
B+ = a1 • G1
B-
B- = b1 Figure 59
Step 1: Draw the motion of the actuators Step 2: Check for the digital values that appear more than once Step 3: draw the memories Step 4: draw the signals (sensors) Step 5: Note the memory formulas Step 6: Draw the actions Step 7: Note the Boolean formulas Step 8: Determine the length the action is activated Step 9: Check for overlapping actions (shorten if necessary) Here we see to activate the memory, the primary signal combination “Start AND a0” is used. If we look at the signal needed for “A+” then we can use the same signals. But because “Start AND a0” is used to activate the memory, we use “G1”for “A+”. Here we see how primary and secondary signals are used in the formulas.
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A-60 7.9 Example using a timer and a memory Here is a solution using a motion step diagram for two cylinders using a timer and a memory. 1
2
3
4
5
6 (1) 20=1
A 21=2 B G
0
1
3
3
1
0
One Memory
G1s = Start • G1r = b1 a0 T = b1
G 1 T t Start a0 a1 b0 b1 A + A-
A+ = G1
B + B-
B+ = a1 • G1
A- = b0 • G1
B- = t Figure 60
Step 3 and 4 has the same value “3“. This will only happen when a timer is used. The timer has two parts, the timer “T” and the contact “t”. As soon as the start condition for the timer is true “1”, the timer starts timing. When the preset time has elapsed the timer contact “t” switches. Step 1: Draw the motion of the actuators Step 2: Check for the digital values that appear more than once Step 3: Draw the memories Step 4: Draw the timer (T en t) Step 5: Draw the signals (Sensors) Step 6: Note memory formulas Step 7: Note formula for Timer T Step 8: Draw actions Step 9: Note Boolean formulas Step 10: Determine the length the action is activated
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A-61 Step 11: Check for overlapping actions (shorten if necessary) 7.10 Example of a counter for the entire cycle The whole sequence is repeated 5 times. 1
2
3
4
5 (1) 20=1 cycles 5x
A
21=2 B G G 1 C
0
1
3
1
0
One memory
G1s = Start • a0 G1r = b1
Start a0 a1 b0 b1 A+
A+ = G1• C
A-
A- = b0 • G1
B+
B+ = a1 • G1
B-
B- = b1
Cpuls
Cpuls = b1
Creset
Creset = G1 • b0 • C
Figure 61
Between step 4 and 5 it is indicated that the sequence should be repeated a number of times. Extra steps should be taken to prevent the machine to start automatically when the supply is switched on. Using an extra memory will prevent this from happening. Start must be replaced with G2. The set command is Start en the reset command is C.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-62 7.11 Example using a counter in the cycle In this example cylinder B must move 5 times, then cylinder A is retracted in rest position. Cycle is finished. Cylinder B 5 x
1
2
3
4
5 (1) 20=1
A 21=2 B G G 1 C
0
1
3
1
0
One memory
G1s = a0 + b0 • G1 • C G1r = b1
Start a0 a1 b0 b1 A+
A+ = a0 • C
A-
A- = C • b0 • G1
B+
B+ = a1 • G1
B-
B- = b1
Cpuls
Cpuls = b1
Creset
Creset = Start • a0 • b0 • C
F Figure 62
Between step 3 and 4 it is indicated that cylinder B should repeat a number of cycles. Extra steps should be taken to prevent the machine to start automatically when the supply is switched on. Using an extra memory will prevent this from happening. Start must be replaced with G2. The set command is Start en the reset command is C.
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A-63
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A-64
CHAPTER 8 : SEQUENTIAL FUNCTION CHART
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-65 8.1 Sequential function chart This solution is most suitable for sequential controllers. The BS EN IEC 60848:2002 is the standard in French and English. The BS 5848:1993 is the standard in Dutch and English. Both standards give the description of the symbols, and use a graphic representation of the control problem. In the following sections we will discuss the symbols, the functions, and operations used in the diagrams. 8.2 The basic symbols The function diagram is designed using the following symbols.
Ini
Initiating step
Step Figure 63
Each function diagram starts with an initiating step. Below the step is a horizontal line. This is where a condition is entered. This condition has to be met before going to the next step
Ini Condition
Action
Between the steps is the condition that has to be met before going to the next step. Once the condition is met, the previous step becomes inactive and the next step becomes active. Once in the step the actions will be carried out. In the “ini” step no actions is entered, except for loading timers and counters. If the PLC is in run mode this step becomes active immediately.
Condition
Action
Figure 64
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A-66 More than 1 action can be connected to an action. An action is represented in a square
Action 1
Action 1
Action 1
Action 2
Action 2
Action 3
Action 3
Figure 65
In this way action is linked to one step. To ensure proper functioning of the SFC it is important to have a condition that has to be met between the steps. 8.3 Unconditional Jump In SFC it can happen that a jump function has to be performed between steps. Thus we get the “conditional jump” and the “unconditional jump”. After step 3 a jump function will be performed, and jump back to the "ini” step. Step 4 will never be performed.
Ini
1
2
3 The unconditional jump
4 Figure 66
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A-67 8.4 Conditional Jump A condition jump can also be called a destination jump. Depending on the condition that is true, the corresponding branch will be executed.
Ini
The conditional Jump Here a destination is made between the left and the right branch in SFC, depending on the condition.
1
3 Only one of the branches will be performed. This is referred to as an OR function.
2
4
5
6
Figure 67
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A-68 8.5 Parallel Branches In some cases it is necessary that several branches of the SFC must run simultaneous. It will look as follows:
Ini Start of simultaneous operation
1
3
2
4 End of simultaneous operation
5
6
Figure 68
Both branches are processed at the same time. This is referred to as an AND function.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-69 8.6 Step Memories A sequential function chart is a simplified version of a motion step diagram. Before each step we need to make use of a memory.
Ini
Initialisation step
Start 1
2
3
4
Condition
A+
step 1
a1
Condition
B+
step 2
b1
Condition
A-
step 3
a0
Condition
B-
step 4
b0
Condition
Figure 69
For the program we use the following memories: G0 before step ini, G1 before step 1, G2 before step 2, G3 before step 3, G4 before step 4.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-70 First we need to create the steps G0set = G4 • b0 + ini G0reset = G1 G1set = G0 • Start G1reset = G2 G2set = G1 • a1 G2reset = G3 G3set = G2 • b1 G3reset = G4 G4set = G3 • a0 G4reset = G0 Two memories will always be active. 8.7 Actions Actions with the use of bi-stabile valves, uses the following formula: A+ = G1 A- = G3 B+ = G2 B- = G4 If A used a mono-stabile valve, then the following formula is used: A+ = G1 + G2 (A- = G3 is not used in this application) B+ = G2 B- = G4
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A-72
CHAPTER 9 : RECOMMENDATIONS FOR NAMING IDENTIFIERS
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A-73 Naming of identifiers Identifiers are defined at the declaration of variables (Variable names), user-defined data types and at the creation of POUs (functions, function blocks, programs) and visualizations. You might follow the following recommendations concerning the naming of identifiers in order to make it as unique as possible. 9.1 Identifiers for variables (variable names) The naming of variables in applications and libraries as far as possible should follow the Hungarian notation: For each variable a meaningful, short description should be found, the base name. The first letter of each word of a base name should be a capital letter, the others should be small ones (Example: FileSize). If needed additionally a translation file for other languages can be created. Before the base name, corresponding to the data type of the variable, prefix(is) is added in small letters. Data type
lower limit
upper limit
BOOL
FALSE
TRUE
Information content 1 Bit
Prefix
BYTE
8 Bit
x* b by
WORD
16 Bit
w
DWORD
32 Bit
dw
LWORD
64 Bit
lw
8 Bit 8 Bit 16 Bit 16 Bit 32 Bit 32 Bit 64 Bit 64 Bit
si usi i ui di udi li uli
32 Bit 64 Bit
r lr
SINT USINT INT UINT DINT UDINT LINT ULINT REAL LREAL
-128 0 -32.768 0 -2.147.483.648 0 -263 0
127 255 32.767 65.535 2.147.483.647 4.294.967.295 263 - 1 264 - 1
STRING
s
TIME TIME_OF_DAY DATETIME DATE ENUM POINTER ARRAY
tim tod dt date e p a
16 Bit
Comment
reserved Bit string, not for arithm. operations Bit string, not for arithm. operations Bit string, not for arithm. operations not for arithm. operations
* Pointedly for BOOLean variables x is chosen as prefix, in order to differentiate from BYTE and also in order to accommodate the perception of an IEC-programmer (see addressing %IX0.0). Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-74
Examples: bySubIndex: BYTE; sFileName: STRING; udiCounter: UDINT; In nested declarations the prefixes are attached to each other in the order of the declarations: Example: pabyTelegramData: POINTER TO ARRAY [0..7] OF BYTE; Function block instances and variables of user-defined data types as a prefix get a shortcut for the FB- resp. data type name (Example: sdo). Example: cansdoReceivedTelegram: CAN_SDOTelegram; TYPE CAN_SDOTelegram : (* prefix: sdo *) STRUCT wIndex:WORD; bySubIndex:BYTE; byLen:BYTE; aby: ARRAY [0..3] OF BYTE; END_STRUCT END_TYPE Local constants (c) start with prefix c and an attached underscore, followed by the type prefix and the variable name. Example: VAR CONSTANT c_uiSyncID: UINT := 16#80; END_VAR For Global Variables (g) and Global Constants (gc) an additional prefix + underscore is attached to the library prefix: Examples: VAR_GLOBAL CAN_g_iTest: INT; END_VAR VAR_GLOBAL CONSTANT CAN_gc_dwExample: DWORD; END_VAR Appendix J: - Recommendations on the naming of identifiers Codesys V2.3 10-105 9.2 Identifiers for user-defined data types (DUT) The name of each structure data type consists of a library prefix (Example: CAN), an underscore and a preferably short expressive description (Example: SDOTelegram) of the structure. The associated prefix for used variables of this structure should follow directly after the colon.
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A-75
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-76 Example: TYPE CAN_SDOTelegram : (* prefix: sdo *) STRUCT wIndex:WORD; bySubIndex:BYTE; byLen:BYTE; abyData: ARRAY [0..3] OF BYTE; END_STRUCT END_TYPE Enumerations start with the library prefix (Example: CAL), followed by an underscore and the identifier in capital letters. Regard that in previous versions of Codesys ENUM values > 16#7FFF have caused errors, because they did not get converted automatically to INT values. For this reason ENUMs always should be defined with correct INT values. Example: TYPE CAL_Day :( CAL_MONDAY, CAL_TUESDAY, CAL_WEDNESDAY, CAL_THIRSDAY, CAL_FRIDAY, CAL_SATURDAY, CAL_SUNDAY); Declaration: eToday: CAL_Day; 9.3 Identifiers for functions, function blocks, programs (POU) The names of functions, function blocks and programs consist of the library prefix (Example: CAN), an underscore and an expressive short name of the POU (Example: SendTelegram). Like with variables always the first letter of a word of the POU name should be a capital letter, the others should be small letters. It is recommended to compose the name of the POU of a verb and a substantive. Example: FUNCTION_BLOCK CAN_SendTelegram (* prefix: canst *) In the declaration part a short description of the POU should be provided as a comment. Further on all inputs and outputs should be provided with comments. In case of function blocks the associated prefix for set-up instances should follow directly after the name. Actions get no prefix; just actions which should be called only internally, i.e. by the POU itself, start with „prv_“. Each function - for the reason of compatibility with previous Codesys versions must have at least one parameter. External functions must not use structures as return values. Appendix J: - Recommendations on the naming of identifiers 10-106 Codesys V2.3
Identifiers for Visualizations Note: Currently you must avoid that visualization has the same name like another POU in the project. This would lead to problems in case of changes between visualizations.
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A-77
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A-78
CHAPTER 10 : THE 5 PROGRAMMING LAGUAGES
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A-79 10.1 Languages Codesys V3.5 supports all the languages described in the IEC 61131-3. Text based languages: Instruction List (IL) Structured Text (ST) Graphical Languages: Sequential Function Chart (SFC) Function Block Diagram (FBD) Ladder Diagram (LD) An extra programming language Continuous Function Chart (CFC), which is based on Function Block Diagram, is also available under the graphical language. 10.2 Combined program editor FBD / LD / IL 10.2.1 Programming IL In version 3.5 of Codesys the following languages are combined into one editor FBD/LD/IL Creating a “new” POU. You give the POU a name (1), which type of POU do you want to create (2), choose the language you want to use (3). In the FBD/LD/IL editor you can change the view from one language to another.
F igure 70
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-80
Changing to another view means, the system assumes that the syntax in your file is correct. In other case you can lose information. The shortcuts you can use are: Ctrl + 1 for FBD view Ctrl + 2 for the LD view Ctrl + 3 for the IL view When the POU is created you see a “double” window.
Figure 71
In the upper part of the window you declare the local variables. The application program is entered in the lower part of the screen. Entering Variables: Place the cursor in the Variable window (upper part) and press Shift + F2. The auto declare window will open.
Figure 72
Name of the variable, xA (1), Type of the variable, BOOL (2). The other possibilities of this screen will be explained in another section.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-81 Create xA as BOOL, xB as BOOL, xQ as BOOL. We are going to create the following IL program: LD xA AND xB ST xQ The combined FBD/LD/IL editor is a network oriented editor. For IL this means that the combination of a condition and an action is one network. To write the commands in one network you have to add some lines in that network. Place the cursor in the first line of the program window, the lower part.
Figure 73
Write the instruction LD xA push Enter. Entering the commands will show you an overview of possible instructions.
Figure 74
Place the curses in the column next to xA and click with the right mouse button. A menu will open. Choose „Insert IL line below. Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-82 Now you can enter the next IL line in the network. The whole IL program should look like this:
Figure 75
10.2.2 Changing the view
Figure 76
Choose „FBD/LD/IL‟ from the menu. Choose „View‟ Choose the view you want to see. Ctrl + 1 for Function block diagram Ctrl + 2 for Ladder logic Ctrl + 3 for instruction list
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-83
Ctrl + 1
Ctrl + 2
Ctrl + 3 The screen is divided into 5 columns. Each with its own content. Column
Contains...
Description
1
Operator
This field contains the IL operator (LD, ST, CAL, AND, OR etc.) or a function name. In case of a function block call here also the respective parameters are specified, in this case in the prefix field := or => must be entered.
2
Operand
This field contains exactly one operand or a jump label. If more than one operand is needed (multiple/extensible operators AND A, B, C or function calls with several parameters), those must be written into the following lines where the operator field is to be left empty. In this case add a parameter-separating comma. In case of a function block, program or action call the appropriate opening and/or closing brackets must be added.
3
Address
This field contains the address of the operand as defined in the declaration part. The field cannot be edited and can be switched on or off via Tools, options
4
Symbol comment
This field contains the comment as defined for the operand in the declaration part. The field cannot be edited and can be switched on or off via Tools, options
5
Operand comment
This field contains the comment for the current line. It is editable and can be switched on or off via Tools, options
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-84 Changing the columns shown, choose „Tools‟ and „Options‟
Figure 77
10.3 Instruction List (IL) In version 3.5 FBD/LD/ IL are combined in one editor. This means a common set of commands and elements is used and an automatic internal conversion between the three languages is done. In offline mode the programmer always can switch to one of the other editor views. Notice anyway, that there are some special elements, which cannot get converted and thus will only be displayed in the appropriate language. Also there are some constructs which cannot get converted unambiguously between IL and FBD and therefore will be "normalized" at a conversion back to FBD. These concerns: Negation of expressions and explicit/implicit output assignments. This language supports programming based on an accumulator. All IEC 61131-3 operators are supported as well as multiple inputs / multiple outputs, negations, comments, set / reset of outputs and unconditional / conditional jumps. Each instruction is primarily based on the loading of values into the accumulator by using the LD operator. After that the operation is executed with the first parameter taken out of the accumulator. The result of the operation again is available in the accumulator, from where the user should store it with the ST instruction. In order to program conditional executions or loops IL supports both comparing operators like EQ, GT, LT, GE, LE, NE and jumps. The latter can be unconditional (JMP) or conditional (JMPC / JMPCN). For conditional jumps the accumulator's value is checked on TRUE or FALSE. Syntax: An instruction list (IL) consists of a series of instructions. Each instruction begins in a new line and contains an operator and, depending on the type of operation, one or more operands separated by commas. The operator might be extended by a modifier.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-85 In a line before an instruction there can be an identification mark (label) followed by a colon (:), for example "ml:" in the example shown below. A label can be the target of a jump instruction, for example "JMPC next" in the example shown below. A comment must be placed as last element of a line. Empty lines can be inserted between instructions.
An Instruction List program comprises a series of instructions. Each instruction begins on a new line. Each instruction contains an Operator, if necessary a Modifier, and one or more Operands separated by commas. The Operator can be preceded by a Label. This Label consists of a word ending with a colon (Label:). A comment may also be present on a line as the last element, enclosed entirely between brackets and asterisks (* like this *). Empty lines between instructions are permitted. NOTE! IL is compiled line by line, and does not comply with the Boolean order of operations BNAO (Brackets, Not, And, Or). Example: Label Start: Operator LD ANDN ST
Operand %IX1 %MX5 %QX2
Comment (* Push-button *) (* Not busy *) (* Fan on *)
JMPC Next Label Next:
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-86 10.3.1 Labels An instruction may be preceded by a label terminated with a colon (:). With the JMP instruction we can jump to a label. A label may be no longer than 16 characters. The first character must be a letter. All other characters may be numerals, letters or the underline _ symbol. A label may occur only once in an IL program. However, a label may have the same name as a variable. The difference is that the label terminates with a colon. Example: Begin: LD Start AND Stop JMP Program
(*Start button*) (*Stop button*) (*Label Program*)
Program: LD %IX5 (*Clamp in*) ST %QX2 (*Clamp cylinder*) 10.3.2 Modifiers The following Modifiers may be used. Modifiers are used by adding them to operators without a space. C N ( )
conditional operation. negation of a Boolean operand, deferred operation, execution of the operation (is actually an operator),
The N modifier indicates that the next Boolean operand must be negated. ANDN %IX4 is interpreted as AND NOT Input 4. The (modifier indicates that the result of the operations must be evaluated up to the) modifier. AND (%IX5 OR %IX6) is interpreted as AND (Input 5 or Input 6) with the OR function evaluated before the AND function is executed. The C modifier indicates that the operation may only be executed when the result of the preceding part is true. LD %IX2 AND %IX7 JMPC Ready is interpreted as jump to label Ready only if the result of the AND function is True (1). If this is not the case, then the jump function is not executed.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-87 10.3.3 The IL Operators and Modifiers Operator
Modifiers
LD
N
Loads the (negated) value of the operand into the accumulator.
ST
N
Stores the (negated) content of the accumulator into the operand variable. Sets the operand (type BOOL) to TRUE when the content of the accumulator is TRUE. Sets the operand (type BOOL) to FALSE when the content of the accumulator is TRUE. Bitwise AND of the accumulator and the (negated) operand Bitwise OR of the accumulator and the (negated) operand Bitwise exclusive OR of the accumulator and the (negated) operand Bitwise negation of the accumulator's content Addition of accumulator and operand, result is copied to the accumulator. Subtraction of accumulator and operand, result is copied to the accumulator. Multiplication of accumulator and operand, result is copied to the accumulator. Division of accumulator and operand, result is copied to the accumulator. Check if accumulator is greater than or equal to the operand, result (BOOL) is copied into the accumulator; >= Check if accumulator is greater than or equal to the operand, result (BOOL) is copied into the accumulator; >= Check if accumulator is equal to the operand, result (BOOL) is copied into the accumulator; = Check if accumulator is not equal to the operand, result (BOOL) is copied into the accumulator; <> Check if accumulator is less than or equal to the operand, result (BOOL) is copied into the accumulator; <= Check if accumulator is less than operand, result (BOOL) is copied into the accumulator; < Unconditional (conditional) jump to the label (Conditional) call of a PROGRAM or FUNCTION_BLOCK (if accumulator is TRUE) Early return of the POU and jump back to the calling POU Conditional - if accumulator is TRUE, )early return of the POU and jump back to the calling POU Conditional - if accumulator is FALSE )early return of the POU and jump back to the calling POU Evaluate deferred operation
S R AND OR XOR
N,( N,( N,(
NOT ADD
(
SUB
(
MUL
(
DIV
(
GT
(
GE
(
EQ
(
NE
(
LE
(
LT
(
JMP CAL
CN CN
RET RET
C
RET
CN
)
Meaning
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-88
10.3.4 Load (LD) instruction The Load (LD) instruction loads a value into the current result. The only modifier applicable to the Load (LD) instruction is N (Not). The operand may be a constant or an internal input or output variable. Examples of the contents of the variable “result” after several LD operations: LD False (* result: = False Boolean constant *) LD True (* result: = True Boolean constant *) LD 135 (* result: = integer constant 135 *) LD 116.3 (* result: = real constant 116.3 *) (* NOTE! Imperial decimalization, i.e. dot, not comma *) LD t#6ms (* result: = time constant of 6 milliseconds *) LD Boo_var7 (* result: = Boolean variable *) LD Ana_var9 (* result: = Analogue variable *) LD Tmr_var2 (* result: = Timer variable *) LDN Boo_var3 (* result: = NOT Boolean variable *) (* In this case, the negated value of Boo_var3 is loaded into the variable result *) 10.3.5 Store (ST) instruction The Store (ST) instruction stores the result of an operation in a variable. The result is not affected by this operation. The only modifier applicable to the Store (ST) instruction is N (Not). The operand may be an internal input or output variable Examples of several Store (ST) operations are: Store_Boo: LD False ST Boo_var7 STN Boo_var4
(* Boolean constant False (0) *) (* Boo_var7: = False (0) *) (* Boo_var4: = True (1) *)
Store_ana: LD 156 ST ana_var8
(* Constant integer 156 *) (* ana_var8: = 156 *)
Store_tmr: LD t#9s ST tmr_var1
(* Constant time of 9 seconds *) (* tmr_var1: = t#9s *)
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-89 10.3.6 Set (S) instruction The Set instruction sets the Boolean value True in a Boolean variable when the result of the preceding operation is True. If the previous operation evaluates to False, then nothing changes. Examples: LD True S Boo_var2
(* Boolean constant True (1) *) (* Boo_var2: = True (1) *)
LD S
(* Boolean constant True (1) *) (* Boo_var2: = remains unchanged *)
False Boo_var2
10.3.7 Reset (R) instruction The Reset (R) instruction sets the Boolean value False in a Boolean variable when the result of the preceding operation is False. If the previous operation evaluates to False, then nothing changes. Examples:
LD R R
True Boo_var1 Boo_var2
LD R
False Boo_var3
(* Boo_var1:= True (1) *) (* Boo_var2:= False (0) *) (* Boolean constant True (1) *) (* Boo_var1 becomes False (0) *) (* Boo_var2 remains False (0) *) (* Boolean False not changed by R*) (* Boolean constant True (1) *) (* Boo_var3 := remains unchanged *)
10.3.8 AND instruction The AND instruction enables a logical AND function to be executed. This operation can only be executed with Boolean variables. Examples: LD Boo_var1 AND Boo_var2 ST Boo_var6
(* Boolean variable 1*) (* Boolean variable 2 *) (* Boolean variable 6 *)
10.3.9 OR instruction The OR instruction enables a logical OR function to be executed. This operation can only be executed with Boolean variables. Example: LD Boo_var1 OR Boo_var2 ST Boo_var6
(* Boolean variable 1*) (* Boolean variable 2 *) (* Boolean variable 6 *)
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-90 10.3.10 XOR instruction The XOR instruction enables an exclusive OR function to be executed. This operation can only be executed with Boolean variables. Example: LD Boo_var1 XOR Boo_var2 ST Boo_var6
(* Boolean variable 1*) (* Boolean variable 2 *) (* Boolean variable 6 *)
As opposed to the regular OR function, the result of the exclusive OR is only a logical 1 when only _one_ of the inputs is logical 1. 10.3.11 ADD The ADD instruction results in the sum of two variables. The variables need not be the same type. Example: LD Value_1 ADD Value_2 ST Result
(* Value of a random type *) (* Value of a random type *) (* Value_ + Value_2 *)
When we add an INTeger and a REAL together, the result is a REAL. 10.3.12 Subtract, SUB The Subtraction (SUB) instruction subtracts one variable from another. The variables need not be the same type. Example: LD Value_1 SUB Value_2 ST Result
(* Value of a random type *) (* Value of a random type *) (* Value_ - Value_2 *)
When we subtract an INTeger from a REAL (or vice versa), the result is a REAL. 10.3.13 Multiply, MUL The Multiplication (MUL) instruction multiplies two variables together. The variables need not be the same type. Example: LD Value_1 MUL Value_2 ST Result
(* Value of a random type *) (* Value of a random type *) (* Value_ * Value_2 *)
When we multiply an INTeger and a REAL, the result is a REAL.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-91 10.3.14 Divide, DIV The Division (DIV) instruction divides one variable into another. The variables need not be the same type. Example: LD Value_1 DIV Value_2 ST Result
(* Value of a random type *) (* Value of a random type *) (* Value_ ÷ Value_2 *)
When we divide an INTeger by a REAL (or vice versa), the result is a REAL. 10.3.15 Greater Than, GT The Greater Than (GT) instruction compares two variables, with a Boolean result of True or False. In other words, this tells us whether the value in memory is greater than the operand of the instruction. Examples: LD 16 GT 25 ST Result LD GT ST
„z‟ „B‟ Result
(* Constant 16 *) (* Constant 25 *) (* Result is False *) (* lower case z (dec. 122) *) (* Capital B (dec. 66) *) (* Result: = True *)
We may compare any two values of equivalent type; the result is always a Boolean True or False. 10.3.16 Greater than or equal, GE, The Greater Than or Equal (GE) instruction compares two variables, with a Boolean result of True or False. In other words, this tells us whether the value in memory is greater than or equal to the operand of the instruction. Examples: LD 16 GE 25 ST Result LD ST
„bc‟ GE Result
(* Constant 16 *) (* Constant 25 *) (* Result is False *) (* Lower case bc (dec. 98 99) *) „bc‟(* Lower case bc (dec. 98 99) *) (* Result: = True *)
We may compare any two values of equivalent type; the result is always a Boolean True or False.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-92 10.3.17 Equal, EQ, The Equal (EQ) instruction compares two variables, with a Boolean result of True or False. In other words, this tells us whether the value in memory is equal to the operand of the instruction. Examples: LD 16 EQ 25 ST Result LD ST
„bc‟ EQ Result
(* Constant 16 *) (* Constant 25 *) (* Result is False *) (* Lower case bc (dec. 98 99) *) „bc‟(* Lower case bc (dec. 98 99) *) (* Result: = True *)
We may compare any two values of equivalent type; the result is always a Boolean True or False. 10.3.18 Not Equal, NE, The Not Equal (NE) instruction compares two variables, with a Boolean result of True or False. In other words, this tells us whether the value in memory is not equal to the operand of the instruction. Examples: LD 16 NE 25 ST Result LD NE ST
„bc‟ „bc‟ Result
(* Constant 16 *) (* Constant 25 *) (* Result: = True *) (* Lower case bc (dec. 98 99) *) (* Lower case bc (dec. 98 99) *) (* Result is False *)
We may compare any two values of equivalent type; the result is always a Boolean True or False. 10.3.19 Less than or equal, LE, The Less Than or Equal (LE) instruction compares two variables, with a Boolean result of True or False. In other words, this tells us whether the value in memory is less than or equal to the operand of the instruction. Examples: LD 16 LE 25 ST Result LD LE ST
„bc‟ „bc‟ Result
(* Constant 16 *) (* Constant 25 *) (* Result: = True *) (* Lower case bc (dec. 98 99) *) (* Lower case bc (dec. 98 99) *) (* Result: = True *)
We may compare any two values of equivalent type; the result is always a Boolean True or False.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-93 10.3.20 Less than, LT, The Less Than (LT) instruction compares two variables, with a Boolean result of True or False. In other words, this tells us whether the value in memory is less than the operand of the instruction. Examples: LD 16 LT 25 ST Result
(* Constant 16 *) (* Constant 25 *) (* Result: = True *)
„bc‟ LD STResult
(* Lower case bc (dec. 98 99) *) „bc‟(* Lower case bc (dec. 98 99) *) (* Result is False *)
LD
We may compare any two values of equivalent type; the result is always a Boolean True or False. 10.3.21 JuMP, JMP, The jump (JMP) instruction enables us to jump through the program, with or without conditions. The jump instruction should be used with appropriate reticence, because it lets us leap back and forth throughout the program. Excessive and unregulated use of the jump instruction will certainly earn no beauty prizes for legibility and service-friendliness. In the following example, depending on the value in the variable “Option”, an output is switched on, and processing jumps to a certain program block. At the end of each program block, processing jumps back to label Option. The variable “option” can contain the value 0, 1 or 2. The outputs are defined as Option_0, Option_1 and Option_2. Option: LD Option EQ 1 JMPC Option1
(* Option can have the value 0, 1 or 2 *) (* If the variable Option has the value 1 *) (* If True, jump to label Option1 *)
LD Option EQ 1 JMPC Option2
(* Option can have the value 0, 1 or 2 *) (* If the variable Option has the value 1 *) (* If True, jump to label Option1 *)
LD ST JMP
(* Load the value True into memory *) (* Set output 0 on *) (* Jump to program block 0 *)
True Option_0 Block_0
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-94 Option1: LD True ST Option_1 JMP Block_1
(* Load the value True into memory *) (* Set output 1 on *) (* Jump to program block 0 *)
Option2: LD True ST Option_2 JMP Block_2
(* Load the value True into memory *) (* Set output 2 on *) (* Jump to program block 2 *)
Block_0: LD xxx
(* Start of program block 0 *)
LD ST JMP
(* End of program block 0 *) (* Reset output 0 *) (* Jump back to label Option *)
False Option_0 Option
Block_1: LD xxx
(* Start of program block 1 *)
LD ST JMP
(* End of program block 1 *) (* Reset output 1 *) (* Jump back to label Option *)
False Option_1 Option
Block_2: LD xxx
(* Start of program block 2 *)
LD ST JMP
(* End of program block 2 *) (* Reset output 2 *) (* Jump back to label Option *)
False Option_2 Option
10.3.22 CAL instruction The CAL instruction calls a function block or program. Any parameters that must be transferred to the function block must be stated between brackets after the call. CAL
CTUInst(CU := VarBOOL1, RESET := VarBOOL2, PV := VarINT1)
The results must be processed with the aid of LD and ST. LD CTUInst.Q ST VarBOOL3 LD CTUInst.CV ST VarINT2
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-95
The meaning of the various inputs and outputs of this CounTUp (increment) function block: CTUInst the name of the function. CU the counter input, the value of PV will be incremented by 1 on the rising edge of this input. RESET the reset input, PV will be set to 0 on the rising edge. PV the counted pulses, The current counter value. Q output, this output goes high (1) when the counted value is greater than or equal to CV. CV counter preset, The counter value that will set Q high (1). The identifiers VarBool1, VarBool2 are inputs. VarBool3 is an output. These VarBools (1.2 and 3) are of type BOOL. The identifiers VarINT1 and VarINT2 are variables of Type INTeger. CTUInst is the name of the counter and is of Type CTU. In order to use output Q in the IL program, it has to be read as follows: LD ST
CTUInst.Q VarBool3
(* Read the Status of CTU output Q *) (* Store the status in VarBool3 *)
The same applies to the counted pulses; these must be read as follows: LD ST
CTUInst.PV VarINT1
(*Read the current value of CTU counter output PV *) (* Store this value in VarINT1 *)
The program then looks like this:
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-96 CAL program As long as the program has still to be executed, it must be called via the CAL instruction. Mainprog: LD On_Off JMPC On JMP Off On: CAL JMP Off:
(* Load the status of On_Off *) (* If True, jump to label On *) (* If False lump to label Off *)
(* Label On *) Control (* Start subprogram Control *) Off (* Jump to label Off *) (* Label Off *)
Subprogram Control: LD ST
Button (* Load the status of button *) Lamp: (* Place the status in Lamp *) (* Button 1, Lamp 1, Button 0, Lamp 0 *)
10.3.23 RET instruction The RET instruction is used to jump out of a called subprogram and return to the program that called the subprogram. Any lines after the RET in the subprogram will no longer be executed. Mainprog: …. LD Option CAL Decide ST Outcome
(* Load the contents of the variable option *) (* Call subprogram Decide *) (* Outcome: = result from Decide *)
Subprogram “decide” Option: LD Option JMPC Option1 JMP Option0
(* Option can have the value 0 False or 1 True *) (* If True, jump to label Option1 *) (* If False Jump to label Option0 *)
Option0: LD True ST Option_0 RET
(* Load the value True *) (* Set output 0 on *) (* End of the subprogram *)
Option1: LD True ST Option_1 RET
(* Load the value True into memory *) (* Set output 1 on *) (* End of the subprogram *)
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-97 10.3.24 Working with “( )” Parentheses can be used to influence the order of processing. The example program below demonstrates the following evaluation: Result: = a1 + ( a2 * (a3 –a4) * a5) + a6 LD ADD( MUL( SUB ) MUL ) ADD ST
a1 a2 a3 a4
(* result: = a1 *) (* deferred addition, result := a2 *) (* deferred multiplication, result := a3 *) (* result: = a3 – a4 *) (* execute multiplication, *) (* result: = a2 * (a3-a4) *) a5 (* result: = a2 * (a3-a4) * a5 *) (* execute deferred addition *) (* result: = a1 + (a2 * (a3 – a4) * a5) *) a6 (* result: = a1 + (a2 * (a3 – a4) * a5) + a6 *) Result (* Store the calculated result in Result *)
You need to use the parentheses to force IL to behave according to the generally accepted Boolean rules.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-98 10.4 Function block diagram (FBD) A function block diagram is built up from a collection of functions, also referred to as networks. The relationship between input variables and output variables is described in a function. A function is composed from standard function blocks. Function
Inputs
A function is processed from the top down and from left to right. Each successive function is only processed after the preceding function has been processed to completion. An output is linked to an input by a combination of standard functions. Outputs may never be linked to one another. A function block is represented by a rectangle with the inputs on the left hand side and the output on the-right hand side. The function is indicated by a symbol inside the rectangle. Name of the function
Inputs
&
Output
The variables on the inputs of a function block must be of equivalent type, the output may be of another type. Outputs may be internal variables or output variables; it is also possible for the output to be the name of a subroutine which is called. This name is then used to transfer the result of this subprogram to the program that issued the call. When attaching variables in the editor, you can position the cursor on a “link” and enter a variable name. Question marks do not always appear behind the link.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-99 10.4.1 Working FBD/LD/IL editor After you have created a new POU of the type FBD the following screen will be displayed.
Figure 78
Choose the first network (1) When you use the menu (2) you can click on the symbol, it will be placed in the first network. The other option is to use the Toolbox (3) on the right hand side of the screen.
Figure 79
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-100 Enter the variables by entering the name at the position of the question marks or place the cursor in the variable window push shift F2, open the Auto Declare window and enter the variables Your first network could look like this:
Figure 80
To insert a network use the menu FBD/LD/IL or use the shortcut Ctrl + I
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-101 10.4.2 AND function The AND function results in a logical 1 at the output when all inputs are logical 1.
Output
Inputs
Besides operation on single bits in a logical AND, the AND function also works with multibit variables. Example: The 16 bit variable 1 contains the number 268; the 16 bit variable 2 contains the number 255. These are joined together using a logical AND. The result is 12. 32768
16384
8192
4096
2048
1024
512
256
128
64
32
16
8
4
2
1
Value
15 0 0 0
14 0 0 0
13 0 0 0
12 0 0 0
11 0 0 0
10 0 0 0
9 0 0 0
8 1 0 0
7 0 1 0
6 0 1 0
5 0 1 0
4 0 1 0
3 1 1 1
2 1 1 1
1 0 1 0
0 0 1 0
Bit no. 268 255 12
This function enables you to make a filter so that only specific bits are transferred, with all others set to logical 0. This operation is not the same as subtraction of one variable from another. 10.4.3 OR function The OR function results in a logical 1 at the output when one or more inputs are logical 1.
Output
Inputs
Besides operation on single bits in a logical OR, the OR function also works with multibit variables. Example: The 16 bit variable 1 contains the number 69; the 16 bit variable 2 contains the number 174. These are processed using a logical OR. The result is 239. 32768
16384
8192
4096
2048
1024
512
256
128
64
32
16
8
4
2
1
Value
15 0 0 0
14 0 0 0
13 0 0 0
12 0 0 0
11 0 0 0
10 0 0 0
9 0 0 0
8 0 0 0
7 0 1 1
6 1 0 1
5 0 1 1
4 0 0 0
3 0 1 1
2 1 1 1
1 0 1 1
0 1 0 1
Bit no. 69 174 239
This function enables you to combine two variables so that each bit in the result is set to logical 1 solely when the corresponding bit is logical 1 in at least one of the input variables. All other bits remain logical 0. This operation is not the same as addition of one variable to another.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-102 10.4.4 EXOR function The exclusive OR function results in a logical 1 at the output when only one of the inputs is logical 1.
Inputs
Output
Besides operation on single bits in a logical EXOR, the EXOR function also works with multibit variables. Example: The 16 bit variable 1 contains the number 69; the 16 bit variable 2 contains the number 174. These are processed using an exclusive OR. The result is 235. 32768
16384
8192
4096
2048
1024
512
256
128
64
32
16
8
4
2
1
Value
15 0 0 0
14 0 0 0
13 0 0 0
12 0 0 0
11 0 0 0
10 0 0 0
9 0 0 0
8 0 0 0
7 0 1 1
6 1 0 1
5 0 1 1
4 0 0 0
3 0 1 1
2 1 1 0
1 0 1 1
0 1 0 1
Bit no. 69 174 235
This function enables you to combine two variables so that each bit in the result is set to logical 1 solely when the corresponding bit is logical 1 in just one of the input variables. 10.4.5 Inversion / negation This function enables you to invert the status of a bit. If the bit is a logical 1, then it becomes a logical 0, and vice versa.
Input
Output
As with the other function, this is also possible with multibit variables. Example: The 16 bit variable 1 contains the number 69; the inverted value of this variable is 65466. 32768
16384
8192
4096
2048
1024
512
256
128
64
32
16
8
4
2
1
Value
15 0 1
14 0 1
13 0 1
12 0 1
11 0 1
10 0 1
9 0 1
8 0 1
7 0 1
6 1 0
5 0 1
4 0 1
3 0 1
2 1 0
1 0 1
0 1 0
Bit no. 69 65466
This function is also referred to as the complement.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-103 10.4.6 RS function block (Reset dominant) The RS function block
If input SET to this function block goes True, then output Q1 will also go True. If input RESET1 to this function block goes True when input SET is False, then output Q1 will go False. When input SET and input RESET1 are both True, then output Q1 is False. Output Q1 can be made True using input SET only when input RESET1 is False. 10.4.7 SR function block (Set dominant) The SR function block:
If input SET to this function block goes True, then output Q1 will also go True. If input RESET1 to this function block goes True when input SET is False, then output Q1 will go False. When input SET1 and input RESET are both True, then output Q1 is True. Output Q1 can be made False using input RESET only when input SET1 is False. 10.4.8 CTD function block (decrement, CounT Down) This counter counts down from a specified value to 0.
The inputs CD and LOAD and the output Q are of type BOOL. Input PV and output CV are of type WORD When the input LOAD becomes True (1), the value of PV will be placed in CV. When a rising edge is observed on CD, CV is decremented by 1 (one). As soon as CV reaches the value 0, output Q will become True (1). The value of CV cannot become less than 0.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-104 10.4.9 CTU function block (increment, CounT Up) This counter counts up from 0 to the specified value
The inputs CU and RESET and the output Q are of type BOOL. Input PV and output CV are of type WORD When the input RESET becomes True (1), the value 0 will be placed in CV. When a rising edge is observed on CU, CV is incremented by 1 (one). As soon as CV is greater than or equal to the value of PV, output Q will become True (1). 10.4.10 CTUD function block (Combined increment/decrement, CounT Up & Down) This is a combination of an increment and a decrement.
CU is the input that increments the counter by 1, and is edge-sensitive. RESET is the input that resets the counter. The counter will be continuously reset for as long as this input is True. This will keep the output CV (the number of counted pulses) to 0. In order to use the counter, the RESET input must therefore be False. CD is the input that decrements the counter by 1, and is edge-sensitive. LOAD is the input with that causes the counter to be loaded with the specified value. The counter will be continuously kept at the specified value for as long as this input is True. This forces the output CV (the number of pulses still to be counted) to be kept equal to the preset value PV. In order to use the counter, the LOAD input must therefore be False. So, to use this counter, both the input RESET and the input LOAD must be False. PV is the number of pulses to be counted, specified as an integer. QU is the output from the counter which is True when the number of counted pulses (CV) is greater than or equal to the number of pulses to be counted (PV). QD is the output from the counter which is True when the number of pulses still to be counted (CV) is equal to 0. CV is the number of counted or still to be counted pulses as integer, depending on use as increment or decrement.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-105 10.4.11 RTC function block (Runtime Clock) This function is used to set and read the Runtime Clock.
Input Preset Date and Time (PDT) must be loaded on a rising edge of the Boolean input EN. The Boolean output Q is a copy of the Boolean input EN. When EN becomes True (1), the date and time are taken over from PDT and the clock starts to run. The clock continues to run as long as EN is True (1). The moment EN becomes False (0, the current date and time CDT becomes the default value of 1970-01-01-00:00:00
If no value is supplied for PDT and for as long as EN is True (1), the function block will return the current date and time in CDT.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-106 10.4.12 TOF function block (delayed turn-off) This function provides for a delayed turn-off.
PT is the preset time, and may also be a variable of type TIME. Q is the output of the timer, and is of type BOOL. IN is the input of the timer, and is of type BOOL ET is an output of type Time, and is used to display the elapsed time. On a rising edge of input IN, the timer output Q goes True; once the input is again False, the timer starts to run. If input IN becomes True again before the preset time has elapsed, then output Q stays True. The timer will restart only when the input IN has again become False. After the preset time, the timer output Q goes False.
Graphical the TOF function
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
representation of
A-107 10.4.13 TON function block (timed turn-on) This function provides for a delayed turn-on.
PT is the preset time, and may also be a variable of type TIME. Q is the output of the timer, and is of type BOOL. IN is the input of the timer, and is of type BOOL ET is an output of type Time, and is used to display the elapsed time. The timer starts on a rising edge of input IN. After the preset time, the timer output Q goes True. If input IN goes False during the timer duration, then the timer stops. If input IN goes True again, then the timer restarts.
Graphical representation of the TON function.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-108 10.4.14 TP function block (pulse timer) This function delivers a pulse to the output.
PT is the preset time, and may also be a variable of type TIME. Q is the output of the timer, and is of type BOOL. IN is the input of the timer, and is of type BOOL ET is an output of type Time, and is used to display the elapsed time. On a rising edge of input IN, the timer output Q goes True and the timer starts. After the preset time, the timer output Q goes False. Once input IN has become False and the time has elapsed, the pulse can be used again.
Graphical representation of the TP function. 10.4.15 F_trig function block (falling edge trigger) This function detects the falling edge of a variable.
When the input CLK goes from True to False, output Q gives a short pulse. To visualize this, a delayed turn-off is placed here immediately behind the F_TRIG function block.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-109 10.4.16 R_trig function block (rising edge trigger)
When the input CLK goes from False to True, output Q gives a short pulse. To visualize this, a delayed turn-off is placed here immediately behind the R_TRIG function block.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-110 10.5 Ladder diagram (LD) The ladder diagram is no more than an electrical diagram drawn on its side. In a normal diagram, we have a line, usually the plus, at the top of the page and a line, usually the minus, at the bottom of the page. The components (switches and other contacts) are placed between these lines, from top down. Below these are the controlled components such as coils, lamps, etc. In a ladder diagram we have a line down the left side (the plus) and another down the right side (the minus). Between these lines (also referred to as power rails) are networks on which we place the components. From left to right the symbols for inputs followed by the symbols for the outputs. In a ladder diagram, rather than drawing normal switches, coils and lamps, instead we draw symbols that indicate whether or not there is a signal. As far as the controller is concerned, it does not matter where the signals originate. Whether it's a switch, a button or a foot pedal, the only thing that matters to the controller is that the signal has just two states: a logical 1 (TRUE) for signal (voltage present) and a logical 0 (FALSE) for no signal (voltage not present). This also applies to the output: it makes no difference to the controller whether a coil or a lamp is controlled. The controller ensures that a logical 1 (TRUE) signal (voltage) or a logical 0 (FALSE) signal (no voltage) is on the output. The ladder diagram is usually created on the computer. At some point during the development of the ladder diagram, it was decided that it must be possible to layout the diagram using the standard character set found on most computers (or typewriters). For this reason, the latest standard still specifies that the ladder diagram must be definable using normal characters available in the specified character set. Below is an example of a network, taken from the ladder diagram. On the left we see the condition (input) and on the right the action (output). %I stand for directly assigned input and %Q for directly assigned output. Example:
%IX %QX |--| |-----------------------( )----| Working principle: When input %I is logical 1, then output %Q will also be logical 1; when input %I becomes logical 0, then the output will also become logical 0. In a ladder diagram, the processor processes all networks from top down and left to right. Depending on the status of the input/s, the result is passed to the output/s. The amount of time required by the processor for processing a ladder diagram is dependent on the number of networks in the ladder diagram. One consequence of this is that the signal on an input must stay present at least as long as the time required by the processor to process all of the networks in the ladder diagram. This includes the time the processors needs to store the status of all inputs
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-111 and outputs in temporary memory, and the time the processor needs to copy the status of the outputs from the result memory to the outputs. By adding these three times together, we can determine the cycle time of the ladder diagram. A cycle time of 20 to 30 msec is not exceptional for a ladder diagram. In such cases, the input signal must therefore remain present at least as long, if we are to ensure that the processor does not miss it. And this in turn is the most important disadvantage of the ladder diagram. The following example will illustrate how the ladder diagram works. We use 3 directly assigned inputs: %IX1 = 1, %IX2 = 1, %IX3=0; the directly assigned outputs are %QX1 and %QX2 .
%IX1 %QX1 |--| |-----------------------( )----| | | %IX2 %QX2 |--| |-----------------------( / )----| | | %IX3 %QX1 |--| |-----------------------( )----| The status of the inputs and outputs is read: %IX1 = 1(TRUE), %IX2 = 1(TRUE), %IX3 = 0 (FALSE). Because the processor will now process the ladder diagram for the first time, the outputs are: %QX1=0 (FALSE), %QX2=0 (FALSE). This data gets stored in the temporary memory. The processor now executes the first network: it reads the status of %IX1 from the temporary memory, which is 1 (TRUE). The output must be made the same as the status of the input: %QX1 becomes 1 (TRUE). This information is stored in the result memory. The processor now executes the second network: it reads the status of %IX2 from the temporary memory, which is 1 (TRUE). The output must negate the status of the input: %QX2 becomes 0 (FALSE). This information is stored in the result memory. The processor now executes the third network: it reads the status of %IX3 from the temporary memory, which is 0 (FALSE). The output must be made the same as the status of the input: %QX1 becomes 0 (FALSE). This information is stored in the result memory. This means that the 1 (TRUE) that was already in the result memory gets overwritten with this 0 (FALSE).
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-112 The processor now copies the result memory to the outputs. Output %QX1 is 0 (FALSE) and output %QX2 is 0 (FALSE). This example also demonstrates the importance of the order of the networks in the ladder diagram. In this example, if network 1 and network 3 change places, then output %QX1 is 1 (TRUE) at the end of the cycle. 10.5.1 Normally open contact
This symbol indicates that the corresponding input signal is tested for a logical 1 (TRUE). If this is the case, then this condition is “true”. 10.5.2 Normally closed contact
This symbol indicates that the corresponding input signal is tested for a logical 0 (FALSE). If this is the case, then this condition is “true”. 10.5.3 Coil The coil here signifies not only the coil of a relay or solenoid switch, but also a variable of 1 bit.
This symbol indicates that the corresponding output signal is equal to the result of the conditions included in this network. 10.5.4 Negated coil
This symbol indicates that the corresponding output signal is the inverse of the result of the conditions included in this network. This means that the result of the conditions is negated. If the logical result is a 1 (TRUE) then the output is a logical 0 (FALSE), and vice versa.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-113 10.5.5 Set Coil
This symbol indicates that the corresponding output signal is logical 1 (TRUE) if the condition included in this network result in “true”. Even if the conditions subsequently change, the output remains logical 1 (TRUE). The output can only be made logical 0 (FALSE) by a Reset Coil, otherwise it stays logical 1 (TRUE) for as long as the control program continues to run. 10.5.6 Reset Coil
This symbol indicates that the corresponding output signal is logical 0 (FALSE) if the conditions included in this network result in “true”. Even if the conditions subsequently change, the output remains logical 0 (FALSE). 10.5.7 Rising edge
Function block R_TRIG is used to detect a rising edge. 10.5.8 Falling edge
Function block F_TRIG is used to detect a falling edge. 10.5.9 Timer function
To insert a timer function, use the icon in the menu bar. Then select TON, and hit F2 to open the input assistant. You can then insert one of the other available functions.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-114 10.5.10 Box with AND function
This AND function box with ENable function Enable Output is executed whenever the input EN (enable) is TRUE. The previous result persists when the EN is FALSE. If the output of the AND function is TRUE, and the EN subsequently becomes FALSE, then the output of the AND function remains TRUE. If the EN (enable) again becomes TRUE and one of the inputs of the AND function is FALSE, then the output of the AND function will also become FALSE. The ENO becomes True after the EN becomes True. Select EN and hit F2 to open the Input assistant, then you can select from all other available functions. They are all equipped with an ENable and ENOutput capability.
10.5.11 Inserting a function block or module call To insert a function block or module call, use the button in the editor menu bar. The Input assistant will open. Here you can choose your desired function or module.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-115 10.6 Structured Text (ST) A Structured Text program is a list of ST instructions. Each instruction is terminated by a semicolon (;). Names of variables, constants and reserved words are separated by a passive separator. Permitted passive separators are spaces, tabs and end of line. Comments can be placed anywhere. Comments must start with (* and end with *). When writing ST programs, we must heed the following basic rules:
Write no more than one instruction on one line. |Ensure that complex instructions are made clearer by the use of tabs. Use comments to clarify the program.
Example: NOT like this! number := max_times; cond := X1; IF NOT (cond) THEN RETURN; END_IF;FOR i := 1 TO max_times DO IF i <> 3 THEN reset; END_IF; END_FOR; (* no effect when alarm *) But like this. (* number := the number of times repeated *) (* i := the index of FOR instruction *) (* cond := input X1 from the process *) (* reset is another program *) (* settings *) number := max_times; cond := X1; (* If there is no signal *) IF NOT (cond) THEN RETURN; END_IF (* the reset process *) FOR i := 1 TO max_times DO IF i <> 3 THEN reset; END_IF END_FOR The second example is much more legible and therefore easier to understand than the first example. The time we invest in this is paid back many times over the moment we have to modify the program or try to locate an error.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-116 When we use Structured Text instructions, the variables we use must be the same type. Example: boo_var1 AND boo_var2 NOT (boo_var3) (SIN(30) + 0.72) (t#2s30 + 3.3)
are both of type Boolean is of type Boolean are both of type REAL are of a different types. Time and real, this is obviously wrong
The order of operations can be influenced by the use of parentheses. When no parentheses/brackets are used in an expression, then the operation is executed based on the priority of the operations (Brackets, Not, And, Or). Example: 3 + 5 * 4 = 3 + 20 =23 (3 + 5) * 4 = 8 * 4 = 32
because multiplication precedes addition because the operation between parentheses has priority
Parentheses may be nested with a maximum of 8 (1 + (2 * (3 + (2 * (100 – (3 * (5 * (2 * 2)))))))) = 167
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-117 The table below shows the operations in order of priority Operation Parentheses Use of functions Exponent EXPT(A,B) Negation Complement Multiply Divide Modulo Add Subtract Compare Equality Inequality Boolean AND Boolean AND Boolean exclusive OR Boolean OR
Symbol ( expression ) LN (A), MAX (A,B) etc. A**B AB NOT * / MOD + <, >, <=, >= = <> & AND XOR OR
Priority Highest priority
Lowest priority
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-118 10.6.1 assignment, := The assignment is a colon followed by an equals sign ":=" and it enables us to assign the value of one variable to another variable, or to assign the outcome of an operation to a variable. The assignment is also to define the type of the variable, for example: A := B; Give variable A the value of B B := C * D; Multiply variable C by D and assign the outcome to B. F := COS(H); Determine the cosine of an angle and assign this value to F A := BOOL; C := REAL;
Variable A is of type Boolean Variable C is of type REAL
10.6.2 Using subprograms We can call a subprogram. To do this, we use the name of the called subprogram, followed by the transferred parameters within parentheses. Example: Calling the IL subprogram Calc. (* Main ST program *) (* Calculates an analog value from three binary signals *) Value := Calc (bi0,bi1,bi2); Subprogram Calc. In the Calc subprogram, the variables in0, in1 and in2 are defined as input parameters. And Temporary is a variable used to store an intermediate result. Calcprog: LD in2 BOOL_TO_INT MUL 4 ST Temporary
(* Input 2 *) (* result := 1 or 0 of in2 *) (* result := 4 x INT of in2 *) (* store the intermediate result *)
LD in1 BOOL_TO_INT MUL 2 ADD Temporary ST Temporary
(* Input 1 *) (* result := 1 or 0 of in1 *) (* result := 2 x INT of in1 *) (* result := 4 x INT of in2 + 2 x INT of in1 *) (* store the intermediate result *)
LD in0 BOOL_TO_INT ADD Temporary ST Calc
(* Input 0 *) (* result := 1 or 0 of in0 *) (* result := 4 x ana (in2) +2 x ana (in1) + ana (in0) *) (* send result back to calling program *)
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-119 10.6.3 Using function blocks We can call a function block. To do this, we use the name of the called function block, followed by the transferred parameters within parentheses The result is returned with the function block name followed by a full stop and the returned parameter. Example: Calling the function R_trig in ST, in order to detect a rising edge. We will use input in1 (* trig_in1:= R_trig *) (* calling the function block from ST *) trig_in1(in1); (* Using the result of the rising edge detection to increment a counter *) IF trig_in1.Q THEN count: := count +1; END_IF; Obviously, depending on the number of parameters belonging to the function block in question, the same number of parameters must be specified. If not all parameters are specified, then the function block will use the “old” value or the default value of the unspecified parameter. Example 1: (* Outcome: = Value from ADD function block *) (* The function block adds two values together *) (* sum: = ADD *) (* in1:= 10, in 2: = 5 *) sum(in1,in2); (* outcome here is 10 + 5 = 15 *) outcome: = sum.Q; Example 2: (* Outcome: = Value from ADD function block *) (* The function block adds two values together *) (* sum: = ADD *) (* in1: = 11, in2 is not specified *) sum (in1,); (* because this time only the first parameter is specified, *) (* the “old” parameter is used as second parameter*) (* outcome this time is 11 + 5 = 16 *) outcome: = sum.Q; However, if this example was executed first of all, then the result would be 11 + 0 = 11. This is because the default value (0) then gets used for the unspecified parameter.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-120 10.6.4 RETURN instruction The Return instruction halts program processing, and takes us back to the point here the call was issued, for example: (* Count: = is the input for the counter, Q_Count is the counter output *) IF NOT Count THEN RETURN; ELSE Q_Count := Q_Count + 1; END_IF 10.6.5 IF … THEN … ELSIF … THEN … ELSE … END_IF instruction In this instruction, the THEN clause is executed when the result of the IF is True. When the result is False, then the ELSIF is executed, with the THEN clause executed when the result of the ELSIF is True. When the ELSIF is False, then the ELSE is executed. Whenever the ELSIF clause is not included, then a False result from the IF will cause immediate execution of the ELSE. IF hand AND NOT (alarm) THEN level: = hand_level; ELSIF full THEN level := max_level; ELSE level := pulse * 100; END_IF (* only an IF – THEN – ELSE *) IF NOT (max_level) THEN Valve: = True; ELSE Valve: = False; END_IF (* only an IF – THEN *) IF max_level THEN Alarm: = True; END_IF
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-121 10.6.6 CASE … or … ELSE … END_CASE instruction The CASE instruction is based on an integer variable. The corresponding value is looked up in a list with integer variables, and the corresponding instructions are executed. If no corresponding integer value is found, then the ELSE instruction, if present, is executed. In all other cases, no instructions are executed and the CASE instruction is terminated. Multiple integer values may be combined, provided they are separated by a comma. CASE error_code OF 255: error_message := „Divide by zero‟; system_stop: = True; 1: error_message: = „level too high‟; 23: error_message: = „wrong option‟; ELSE error_message: = „unknown error‟; END_CASE
10.6.7 FOR … TO … BY … DO … END_FOR instruction The FOR instruction enables us to run through a loop a specified number of times. Because the FOR loop itself monitors the number of times the loop is processed, we may not influence this variable. The variable type used in the FOR and BY must be the same (SINT, INT or DIN). The value of the FOR loop variable is tested at the start of the loop. By default, the variable is incremented by 1 each time the loop is processed. We can influence this by supplying a BY value. (* the following codes searches for the word “key” in a list of 100 words *) (* the variable “position” stores the value of i when the word is found *) (* the loop ends when the value of “I” reaches 101 before the word “key” is found *) FOR i: = 1 TO 100 DO IF word[i]: = „key‟ THEN Position: = i; EXIT; END_IF END_FOR Another possibility is to specify the step size with BY, for example when we only want to test the even entries in the table. The number after BY may be any value provided it is the same type as the variable after the FOR instruction. FOR i: = 0 TO 100 BY 2 DO IF word[i]: = „key‟ THEN Position: = i; EXIT; END_IF END_FOR Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-122 10.6.8 WHILE … DO … END_WHILE instruction With the While instruction we create a loop which is processed whenever the condition after the WHILE instruction is True. If this condition is False, then the loop is not executed. In the following example code, the variable Edge is set to False. Each time the door is opened, a counter is incremented. The program code ensures that the variable Edge is reset to False each time the code is processed. Example: Edge: = False; WHILE Door AND NOT (Edge) DO open: = open + 1; Edge: = True; END_WHILE In the WHILE instruction, the condition is evaluated before execution of the loop. If it is True, then the WHILE is executed. If the condition is False, then the WHILE is not executed. Even if the condition becomes False during execution of the instructions between the WHILE and END_WHILE, the loop is still processed to the end. 10.6.9 REPEAT … UNTIL … END_REPEAT instruction The Repeat instruction creates a loop that must be processed at least once, because the condition is tested as True or False only at the end of the loop. Example: A: = 0; REPEAT A: = A +3; UNTIL A: = >= 39; END_REPEAT If the condition evaluates to True at the end of the loop, then the loop is processed again. If the condition is False then the program leaves the loop and continues with the next instruction.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-123 10.6.10 EXIT instruction The EXIT instruction is used to halt a FOR, WHILE or REPEAT instruction before all steps have been processed. The EXIT is mainly used in combination with an IF. (* with the FOR instruction *) FOR i: = 1 TO 100 DO IF word[i] := „key‟ THEN Position: = i; EXIT; END_IF END_FOR (* with the WHILE instruction *) Edge: = False; WHILE Door AND NOT (Edge) DO open: = open + 1; Edge: = True; IF Stop THEN EXIT; END_IF END_WHILE (* with the REPEAT instruction *) A: = 0; REPEAT A: = A +3; IF B: = 11 THEN EXIT; END_IF UNTIL A: = >= 39; END_REPEAT 10.6.11 ADD, + We use the ADD instruction to add operands together, for example: 2+3+5+9 = 19 IN1 + IN2 + IN3 + … + INn; (* 2+3+5+9 *) result: = 2+3+5+9;
or
(*IN1 + IN2 + IN3 + … + INn *) result: = IN1 + IN2 + IN3 + … + INn; ADD(IN1,IN2,IN3,…,INn);
or
result := ADD(2,3,5,9);
result :=
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-124 10.6.12 Subtract –, SUB The subtract instruction subtracts operands from one another, for example: 2-3-5-9 = -15 IN1 - IN2 - IN3 - … - INn; (* 2-3-5-9 *) result := 2-3-5-9;
or
(*IN1 - IN2 - IN3 - … - INn *) result := IN1 - IN2 - IN3 - … - INn; SUB(IN1,IN2,IN3,…,INn);
or
result := SUB(2,3,5,9);
result :=
10.6.13 Multiply *, MUL The multiply instruction results in the arithmetic product of two or more operands, for example: 3 x 4 =12 2 x 5 x 6 = 60 IN1 x IN2 x …. x INn; (* 3 x 4 *) result: = 3 * 4;
or
(*2 x 5 x 6 *) result: = 2 * 5 * 6;
result := MUL(3,4);
or
(*IN1 x IN2 x …. x INn *) result: = IN1 * IN2 * … * INn; or
result := MUL(2,5,6);
result := MUL(IN1,IN2,…,INn);
10.6.14 Divide /, DIV This instruction divides one operand into another, for example: 7 ÷ 3 = 2, -7 ÷ 3 = -2 IN1 ÷ IN2; (* 7 ÷ 3 *) result: = 7 / 3; (* IN1 ÷ IN2 *) result: = IN1 / IN2;
or
result := DIV(7,3);
or
result := DIV(IN1,IN2);
The result of division of two integers is an integer with the result (dividend) rounded down.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-125 10.6.15 Exponent **, EXPT The exponent instruction calculates an exponent of an operand, i.e. raises it to a certain power, for example: 42 = 16 because 4 x 4 =16 33 = 27 because 3 x 3 x 3 =27 IN1 ** IN2; (*4 squared *) result: = 4 ** 2;
or
result := EXPT(4,2);
(*3 cubed *) result: = 3 ** 3;
or
result := EXPT(3,3);
(* IN1 to the power of IN2 *) result: = IN1 ** IN2; or
result := EXPT(IN1,IN2);
10.6.16 Modulo MOD Modulo evaluates the remainder of a division, for example: 17 / 5 = 3 with remainder 2, so Mod is 2 IN1 MOD IN2; (* 17 MOD 5 *) result: = 17 MOD 5;
or
(* IN1 MOD IN2 *) result: = IN1 MOD IN2; or
result := MOD(17,5);
result := MOD(IN1,IN2);
10.6.17 Less than <, LT The LT or < instruction compares 2 operands, resulting in True or False. I.e. whether the first operand is less than the second operand. A
or
result := LT(A,B);
or
result := LT(A,B,C);
The result of a comparison is always a Boolean True or False.
Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-126 10.6.18 Greater than >, GT The GT or > instruction compares 2 operands, resulting in True or False. I.e. whether the first operand is greater than the second operand. A>B; (A>B) & (B>C); (* A > B *) result: = A>B;
or
(*(A>B) & (B>C) *) result: = (A>B) & (B>C);
result := GT(A,B);
or
result := GT(A,B,C);
The result of a comparison is always a Boolean True or False. 10.6.19 Less than or equal <=, LE The LE or <= instruction compares 2 operands, resulting in True or False. I.e. whether the first operand is less than or equal to the second operand. A<=B; (A<=B) & (B<=C); (* A <= B *) result: = A<=B; (*(A<=B) & (B<=C) *) result: = (A<=B) & (B<=C);
or
or
result := LE(A,B);
result := LE(A,B,C);
The result of a comparison is always a Boolean True or False. 10.6.20 Greater than or equal >=, GE The GE or >= instruction compares 2 operands, resulting in True or False. I.e. whether the first operand is greater than or equal to the second operand. A>=B (A>=B) & (B>=C) (* A >= B *) result: = A>=B; (*(A>=B) & (B>=C) *) result: = (A>=B) & (B>=C);
or
or
result := GE(A,B);
result := GE(A,B,C);
The result of a comparison is always a Boolean True or False.
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A-127 10.6.21 Equal =, EQ The EQ or = instruction compares 2 operands, resulting in True or False. I.e. whether the first operand is equal to the second operand. A=B; (A=B) & (B=C); (* A = B *) result: = A=B;
or
(*(A=B) & (B=C) *) result: = (A=B) & (B=C);
result := EQ(A,B);
or
result := EQ(A,B,C);
The result of a comparison is always a Boolean True or False. 10.6.22 Not equal <>, NE The NE or <> instruction compares 2 operands, resulting in True or False. I.e. whether the first operand is not equal to the second operand. A<>B; (A<>B) & (B<>C); (* A <> B *) result: = A<>B; (*(A<>B) & (B<>C) *) result: = (A<>B) & (B<>C);
or
or
result := NE(A,B);
result := NE(A,B,C);
The result of a comparison is always a Boolean True or False. 10.6.23 AND, & instruction The AND or & instruction executes a logical AND function. With variables with more bits, a bitwise logical AND function is executed. IN1 AND IN2, or IN1 & IN2; (* IN1 AND IN2*) result: = IN1 AND IN2 AND … AND INn; AND(IN1,IN2,...,INn);
or
result :=
(* IN1 = 21845 AND 255 *) We can use this to extract the first 8 bits from IN1. result: = IN1 AND 255; or result := AND(IN10.255); 32768 16384 8192 4096 2048 1024 512 256 128 64 32 16 8 4 2 1 Value 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit no. 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 21845 AND 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 255 0 0 0 0 0 0 0 0 0 1 0 1 0 1 0 1 85
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A-128 10.6.24 XOR instruction The XOR instruction executes an exclusive OR function. The result is True when only one of the operands is True. With variables with more bits, a bitwise logical XOR function is executed. IN1 XOR IN2; (* IN1 XOR IN2*) result: = IN1 XOR IN2 XOR … XOR INn; or result: = XOR(IN1,IN2,...INn); (* IN1 = 21845 XOR 255 *) We can use this to perform a logical XOR on 16 bits. result: = IN1 XOR 255; or result: = XOR(IN10.255); 32768 16384 8192 4096 2048 1024 512 256 128 64 32 16 8 4 2 1 Value 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit no. 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 21845 XOR 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 255 0 1 0 1 0 1 0 1 1 0 1 0 1 0 1 0 21930
10.6.25 OR instruction The OR instruction executes a logical OR function. With variables with more bits, a bitwise logical OR function is executed. IN1 OR IN2; (* IN1 OR IN2*) result: = IN1 OR IN2 OR … OR INn; or result: = OR(IN1,IN2,...INn); (* IN1 = 21845 OR 255 *) We can use this to perform a logical OR on 16 bits. result: = IN1 OR 255; or result: = OR(IN10.255); 32768 16384 8192 4096 2048 1024 512 256 128 64 32 16 8 4 2 1 Value 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 Bit no. 0 1 0 1 0 1 0 1 0 1 0 1 0 1 0 1 21845 OR 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 255 0 1 0 1 0 1 0 1 1 1 1 1 1 1 1 1 22015
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A-129 10.6.26 LEN The LEN function returns the length of a string. The result is the number of characters in the string. A:=LEN(„Exercise‟); A is 8 The number of characters in the word “Exercise” is 8. 10.6.27 LEFT The Left instruction extracts the first n characters from a string. A:=LEFT(IN:= „Exercise‟,L:=3); A is “Exe” IN is the string to process. L is the number of positions that we wish to have. The 3 left-most characters in the word “Exercise” are “Exe”. 10.6.28 RIGHT The Right instruction extracts the last n characters from a string. A:=RIGHT(IN:=‟Exercise‟,L:=3); A is “ise” IN is the string to process. L is the number of positions that we wish to have. The 3 right-most characters in the word “Exercise” are “ise”. 10.6.29 MID The MID instruction extracts a series of characters from a string, starting at a specific position. A:=MID(IN:=‟Exercise‟,L:=2,P:=4); A is “rc” IN is the string to process. L is the number of positions that we wish to have. P is the position from which the selection must start. The 2 characters starting from the 4th position in the string “Exercise” are “rc”.
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A-130 10.6.30 CONCAT The CONCAT instruction combines a number of strings to form a single string. A:=CONCAT („Exe‟,„rc‟,„ise‟); A is “Exercise” The number of strings that may be concatenated depends on the programming environment. String 1: “Exe”, STRING 2: “rc”, STRING 3: “ise”, The result is “Exercise” 10.6.31 INSERT The INSERT instruction inserts one string inside another at a specified position. A:=INSERT(IN1:=‟Exercise‟,IN2:=‟ball‟,P:=3); A is “Exeballrcise” String 1”Exercise”, String 2 “ball”, P “3”, The result is “Exeballrcise” 10.6.32 DELETE The DELETE instruction removes a specified number of characters from a string, starting from a specific position. A:=DELETE(IN1=:„Exeballrcise‟,L:=4,P:=3); A is “Exercise” Delete (L) 4s character starting from position (P) 3 in the specified string “Exeballrcise”, the result is “Exercise”. 10.6.33 REPLACE The REPLACE instruction replaces a number of characters in string 1 with string 2, starting from a given position in string 1. A:=REPLACE(IN1:=‟Exercise‟,IN2:=‟X‟,L:=3,P:=3); A:=‟ExXise‟; String 1: “Exercise”, String 2: “X”, Number: “3”, Starting from position: “3”, The result is “ExXise”
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A-131 10.6.34 FIND The FIND instruction searches for a specified string in another string. The result is the position where the search string is first found. If the search string is not found, then the result is 0. A:=FIND(IN1:=‟ ABCBDSBDBD‟,IN2:=‟BD‟); A:=4 IN1: the string in which the search is made IN2: the search string (string to be found) Search for “BD” in “ABCBDSBDBD”: the result is “4”.
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A-132 10.7 Sequential Function Chart (SFC) Sequential Function Chart is included in IEC1131 as a convenient tool for writing step-based programs. Depending on the function, you can make use of any of the other IEC programming languages to define the steps. The SFC elements enable you to split control programs up into sets of actions and conditions (transitions). When a Program Organization Unit (POU) is specified as Sequential Function Chart (SFC), then it must be programmed entirely as Sequential Function Chart (SFC). The steps are processed in chronological order.
Step
3
Transition
Open inlet
Vessel full
Action
Transition condition
Close inlet Heating on
4
65°C
5
Heating off Stir 8 min Stir time elapsed
6
Stop stirring Open outlet Vessel empty
This is part of an SFC; the steps are processed from the top down. An action lasts until the transition condition becomes “true” (1). Then the next action is executed.
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A-133 10.7.1 Step A POU written in SFC consists of a series of steps, linked together by Transitions (conditions for linking). You can use a simple step to carry out an assigned action. When the step is active, the upper right corner of the step is flagged with a small triangle.
A single action is directly assigned to the step shown here. You can also see from the flag in the top right corner, that the step is active. This single action will be executed only once the step is active. You can assign one or more actions to a step. Each action can consist of a number of Boolean variables.
The action “Clamp” is linked to this step. If you link multiple actions to a single step, then they will be processed in the order in which they are linked. The associated actions will be executed twice, at activating the step and the second time at deactivating the step.
Actions are created via Menu Although an action is linked to a program, it is not automatically processed. You must always link the action to a step, as shown here.
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A-134 10.7.2 Entry and exit actions Any step may have an "entry action" linked to it, which is executed once only, immediately the step is activated. When an “entry action” is linked to the step, then this is indicated by an E in the lower left corner of the action.
When an “exit action” is linked, then this action is carried out once at the end of the step, before it becomes inactive. The existence of an “exit action” is indicated by an X in the lower right corner of the action.
A combination of both “entry action” and “exit action” is also permitted. These actions may be programmed in any IEC language. The action can be modified by clicking on the E or the X.
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A-135 10.7.3 Transition or condition Going from step to another, we have the Transitions. A transition or condition must have the value TRUE (1) or FALSE (0). A condition can therefore consist of one Boolean variable, a Boolean address, a Boolean constant or a series of instructions that evaluate to a Boolean result. For example ((I>=100) AND B) or some other valid combination in any IEC programming language. A condition may not contain a program, function block or assignment. 10.7.4 Active step Once a POU has been called, the action with the double frame, the Init step, is executed first. A step in which the action is being executed is referred to as an active step. In online mode, active steps are displayed in blue. The next step becomes active as soon as the condition preceding this step becomes True (1). The actions linked to this step are executed in the following cycle. 10.7.5 Step with Action In addition to the standard step, SFC also offers the use steps with associated actions. Actions are not linked to a specific step, but are stored with the program as separate modules. This enables them to be re-used without restriction throughout all steps in the program. However, these actions do need to be linked to each step by means of the function Associate Action. Enable Use IEC Steps before you insert a step. Successive actions can now be added using the function Associate Action. The right column shows the name of the called action. The left column shows the qualifier of the Action. The qualifiers are discussed in 3.10.6. When an action is deactivated, it is executed one last time. This means that an action that gets deactivated still gets executed at least twice. When called, the deactivation is first executed, and then the active actions are processed each time in alphabetic order.
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A-136 10.7.6 Qualifiers N Non-stored
The action is active as long as the step is active.
R0
overriding Reset
The action gets deactivated.
S0
Set (Stored)
The action will be started when the step becomes active and will be continued after the step is deactivated, until the action gets reset.
L
time Limited
The action will be started when the step becomes active and it will continue until the step goes inactive or a set time has passed.
D
time Delayed
P
Pulse
SD
Stored and time Delayed Delayed and Stored
A delay timer will be started when the step becomes active. If the step is still active after the time delay, the action will start and continue until it gets deactivated The action will be started when the step becomes active/deactive and will be executed once. The action will be started after the set time delay and it will continue until it gets reset. If the step is still active after the specified time delay, the action will start and it will continue until it gets reset The action will be started when the step becomes active and it will continue for the specified time or until a reset.
DS
SL
Stored and time limited
The qualifiers L, D, SD, DS and SL require a time value in the TIME constant format. This value can be specified directly (e.g. “T#5s”) or with a variable of data type TIME (e.g. “t_var”). 10.7.7 Implicit variables in SFC There are several implicit variables in SFC that you can use. Every step has its “own” flag that reports the status of the step. TRUE when active and FALSE when inactive. For a simple step, this is the stepname, and is a Boolean variable. With an IEC step, stepname.x is used. To obtain the activation period of an IEC step we use stepname.t For the status of an action, we use ActionName.x These variables can also be inspected in other programs. For example: In POU SFC1, we wish to know the status of IEC step 1. boolvar1:=sfc1.step1.x The result is that boolvar1 is TRUE or FALSE.
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A-137 10.7.8 SFC flags The following implicit variables (flags) can be used. For this purpose they must be declared and activated in the SFC Settings: SFCInit: BOOL; If this variable gets TRUE, the sequential function chart will be set back to the Init step. All steps and actions and other SFC flags will be reset (initialization). The Init step will remain active, but not be executed as long as the variable is TRUE. SFCInit must be set back to FALSE in order to get back to normal processing. SFCReset: BOOL;
This variable behaves similarly to SFCInit. Unlike the latter however, further processing takes place after the initialization of the Init step. Thus in this case for example a reset to FALSE of the SFCReset flag could be done in the Init step.
SFCError: BOOL;
As soon as any timeout occurs at one of the steps in the SFC, this variable will get TRUE. Precondition: SFCEnableLimit must be TRUE. Notice that any further timeout can not be registered before a reset of SFCError. SFCError must be defined, if you want to use the other time-controlling flags (SFCErrorStep, SFCErrorPOU, SFCQuitError).
SFCEnableLimit: BOOL;
This variable can be used for the explicit activation (TRUE) and deactivation (FALSE) of the time control in steps via SFCError. This means, that If this variable is declared and activated then it must be set TRUE in order to get SFCError working. Otherwise any timeouts of the steps will not be registered. The usage might be reasonable during start-ups or at manual operation. If the variable is not defined, SFCError will work automatically. Of course as a precondition SFCError must be defined!
SFCErrorStep: STRING;
This variable stores the name of a step at which a timeout was registered by SFCError. timeout. Precondition: SFCError must be defined!
SFCErrorPOU: STRING;
This variable stores the name of the SFC POU in which a timeout has occurred. Precondition: SFCError must be defined!
SFCQuitError: BOOL;
As long as this variable is TRUE, the execution of the SFC diagram is stopped and variable SFCError will be reset. As soon as the variable has been reset to FALSE, all current time states in the active steps will be reset. Precondition: SFCError must be defined!
SFCPause: BOOL;
As long as this variable is TRUE, the execution of the SFC diagram is stopped.
SFCTrans: BOOL; This variable gets TRUE, as soon as a transition is actuated.
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A-138 SFCCurrentStep: STRING;
This variable stores the name of the currently active step, independently of the time monitoring. In case of simultaneous sequences the name of the outer right step will be registered.
SFCTip, SFCTipMode: BOOL;
This variables allow using the inching mode within the current chart. When this mode has been switched on by SFCTipMode=TRUE, you can only skip to the next step by setting SFCTip=TRUE (rising edge). As long as SFCTipMode is set to FALSE, it is possible to skip by the transitions.
10.7.9 Branches Steps are processed from top down and from left to right. Alternative branches (OR function) SFC permits the use of an OR function, in which only one of the branches can be active at a time. In the SFC diagram segment below, processing can continue in two directions: to step 6 or to step 16. Step 6 becomes active when step 5 is active and condition B is True. Or step 16 becomes active when step 5 is active and condition D is True. It is possible to define multiple branches alongside one another. The horizontal connecting line is a single line, indicating OR functionality. The programmer must ensure that condition B and the condition D are mutually exclusive (totally different). The first condition from left that is True is used.
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A-139 4
Condition_A
5
Condition_B
Condition_D
16
6 Condition_C
Condition_E
17
7
Condition_F
Condition_G
10
When step 7 is active and condition F is True then step 7 becomes inactive and step 10 active or when step 17 active is and condition G is True then step 17 becomes inactive and step 10 active.
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A-140 Parallel branches (AND function) SFC permits the use of an AND function, in which multiple branches can be active simultaneously. When step 5 in the SFC diagram segment below is active, processing continues simultaneously in two directions, to step 6 and to step 16. Step 6 and step 16 become active when step 5 is active and condition B is True. The horizontal connecting line is a double line, indicating AND functionality. It is possible to define multiple branches alongside one another. In this situation, multiple steps may be active in the SFC.
4 Condition_A
5 Condition_B
16
6
Condition_E
Condition_C
7
17
Condition_G
10
When step 7 and step 17 are active and condition G is True, step 7 and step 17 become inactive, and step 10 becomes active.
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A-141 10.7.10 Jumps Jumps can be made using the JUMP function. The name of the destination step is placed below the JUMP. You can jump either forwards or backwards. Every SFC ends with a jump. Normally the SFC ends with a jump back to Init.
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A-142 10.8 Continues Function Chart (CFC) Continuous Function Chart has much in common with the Function Block Diagram. The main difference is that the networks are not placed on a fixed grid. The processing order is also not predetermined, as with Function Block Diagram. In a Function Block Diagram, each network is individually processed in a fixed sequence from top down and from left to right. The order of operations of the various networks in CFC can be specified by the user with the aid of extra functions. By default, the networks are processed in the order of placement. Each component is assigned a sequence number in the upper right corner. The networks are processed in order of these numbers. The sequence can be modified to follow the topological positions of the networks or the data flow, or individually modified. Below is an example of a CFC
Figure 81
The processing sequence is indicated by the numbers in the grey boxes in the upper right corner of the various components. In this case, it is the sequence in which the various components were placed in the chart. To change the processing order place the cursor on the execution number and right click with the mouse. Choose one of the available options. See figure 82 on the next page.
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A-143
Figure 82
When you right-click in the editor window, you will see a menu in which you can choose the „Execution Order‟. If you select „Order by data flow‟, then the order of operations is automatically modified.
Figure 83
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A-144 10.8.1 Editor functions CFC editor command icons from the toolbox on the right hand side of the screen.
Figure 84
10.8.2 Pointer Move / Copy existing objects, draw connections.
10.8.3 Insert Input
This command inserts an input. The “???” can be directly overwritten, or selected with the aid of the input assistant (hit F2). 10.8.4 Insert Output
This command inserts an output. The “???” can be directly overwritten, or selected with the aid of the input assistant (hit F2).
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A-145 10.8.5 Insert Box
This command inserts a box. The “???” can be directly overwritten, or selected with the aid of the input assistant (hit F2). 10.8.6 Insert Jump
This command inserts a jump. The “???” must be overwritten with the label of the destination for the jump. 10.8.7 Insert Label
This command inserts a label. The “???” must be overwritten with the label that will be the destination for a jump. 10.8.8 Insert Return
This command inserts a Return instruction. In online mode, a Return label is automatically inserted. This jump to the beginning is automatically executed before leaving the POU. 10.8.9 Insert Composer
A composer is used to handle an input of a box which is of type of a structure. The composer will display the structure components and thus make them accessible in the CFC for the programmer. For this purpose name the composer like the concerned structure (by replacing ??? by the name) and connect it to the box instead of using an input element 10.8.10 Insert Selector
A selector in contrast to the composer is used to handle an output of a box which is of type of a structure. The selector will display the structure components and thus make them accessible in the CFC for the programmer. For this purpose name the selector like the concerned structure (by replacing ??? by the name) and connect it to the box instead of using an "output" element. 10.8.11 Insert Comment
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A-146 This command inserts a text field. New lines can be added to the text field, using Ctrl + Enter. 10.8.12 Insert Connection mark source
Connection marks can be used instead of a connection line between elements. This might help to clear complex charts. 10.8.13 Insert Connection mark Sink
For a valid connection a "Connection Mark - Source" element must be assigned at the output of an element and a "Connection Mark - Sink" at the input of another element. Both marks must have the same name (no case-sensitivity). 10.8.14 Insert Input of box
This command adds an input to a box. The lower part of the box must be first being selected. 10.8.15 Insert output of box
This command adds an output to a box. The lower part of the box must be first being selected.
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A-147 10.8.16 Extras Negate
This command negates (inverts) an input or output. By selecting Negate again, a previous negation can be undone. 10.8.17 Extras Set/Reset
This command adds a Set or Reset to an output. The symbol for Set is S and for Reset is R. either of these instructions remains active until the opposite instruction is executed. 10.8.18 Extras EN/ENO
This command adds an enable input (EN) and enable output (ENO) to a block. As soon as the ENable condition is TRUE, the action is executed. After the action, ENable Output also becomes TRUE. When the ENable condition subsequently becomes FALSE, the action is no longer executed. The ENable Output will also be FALSE. 10.8.19 Reset Pins
If unused input or output pins have been removed from a box in the CFC Editor, for example because they are not used, or if the interface of the POU which is represented by the box has been changed, this command can be used to restore replace the display of the removed pins. It can also be used to display the parameters of type VAR_IN_OUT of a function block, which are hidden per default. 10.8.20 Remove unused pins
To remove unused pins of a box.
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A-148
CHAPTER 11 : QUICK START VISUALIZATION
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A-149 11.1 Visualization in your project With the visualization in Codesys it is easy to make the project variable dynamic. To make it clear we need a basic program that includes the following: Start, Stop, one relay, and a lamp. In the program the Start button must activate a relay. When the Stop button is activated then the relays is deactivated. When the relays are activated a lamp must be switched on. Create a project MySecond In ST the programme looks as follows:
Figure 85
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A-150 Once the programme is written and tested we can now create the visualization.
Figure 86
Choose „Application‟, right click on your mouse, choose „Add Object‟, choose visualisation.
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A-151
Figure 87
Give the visualisation object a name. Click on Open. Your device screen is looking like this:
Figure 88
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A-152 In the editor window the visualisation screen is open. On the right hand side of the editor screen you find the toolbox screen.
Figure 89
There are a lot of forms you can use in this option. We will use only the basic forms for this moment. 11.1.1 The screen We have to create two push buttons, one lamp and a relay. For the push buttons we use rounded Rectangle and for the lamp we use an ellipse We use the principle of drag and drop to create these objects Below you see the screen we are going to create.
Figure 90
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A-153 Start button We choose the rounded rectangle in the toolbox on the right hand side of the screen. We click with the left mouse button on it, drag it to the editor screen and there we drop it.
Figure 91
Adjust the shape if you wish.
Figure 92
In the property screen we have to configure the “button” we have placed in the visualisation screen. Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-154 11.1.2 Configuration of visualisation object We are going to configure the “button” in 4 steps. 1 defines the colour for the button not activated and activated. 2 the text you want to see in the button. 3 define the variable which will change the colour of the button. 4 “connecting” the variable which has to be changed activating the button. 1. The start button should have the colour white when not activated and the colour light grey when activated. Click on colours in the properties screen, choose „Normalstate‟
Figure 93
Figure 94
Choose the colour you need. Choose Alarmstate and choose a different colour. The normalstate colour will be shown when the button is not activated. The Alarmstate colour will be shown when the button is activated. 2. The text which will be displayed in the button Click on „Text‟ in the properties window
Figure 95
Write the text „Start‟ in the text window and press „Enter‟
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A-155 3. Define the variable which will change the colour of the button. Click on Colour variable
Figure 96
Figure 97
After you have made your choice, click on OK. We have accomplished the following: When the variable Start changes from False to True the „Alarmstate‟ colour will be displayed. When the variable Start is changing from True to False the „Normalstate‟ colour will be displayed. Now we have to “connect” the variable Start to the button. When the button is pushed the variable Start should change from False to True and reverse. 4. “Connecting” the variable which has to be changed activating the button.
Figure 98
See figure 97 and choose Start. Additional info: Tap is like a push button Tap to FALSE, when you choose this option, after activation of the visualisation for the first time, you have to tap the button to make the signal FALSE. Toggle is like a switch
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A-156 11.1.3 Stop button Repeat all the actions from the Start button. 11.1.4 Relay Repeat the actions 1 to 3 of the buttons 11.1.5 Lamp Repeat the actions 1 to 3 of the buttons 11.1.6 Activation of the complete application Check if the PLC is still running on your PC. Check if the Gateway is still running on you PC Perform a login (Alt + F8) Make sure the application is running on the system Start (F5) Push the Stop button once. (Colour should change) Push the start button. (Colour should change) The relay should be switched on and the Lamp should be switched on. Push the Stop button. (Colour should change) The relay should be switched off and the lamp should be switched off
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A-157
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A-158
CHAPTER 12 : VISUALISATION
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A-159 13.1 Editor functions In the Codesys help you find detailed information about the Visualization in version 3. In this course we will only look at the basics of Visualization. 13.1.1 Static and dynamic text in a component Basically there are two types of text in visualization: 1. Static texts: Static text assigned to a visualization element cannot be changed in online mode (just the language, if multiple language versions are available in the text list, always will be adapted to the language currently used in the visualization). Static text is defined in category 'Texts' in the Properties dialog of the visualization element and is managed in an automatically created text list named 'GlobalTextList'. 2. Dynamic texts Dynamic text can be changed in online mode by the input of a variable or a user input. It is managed in Text lists which must be created by the user. Dynamic text is assigned to a visualization element in category 'Dynamic texts' in the Properties dialog of the element. There one of the available dynamic text lists as well as the ID of the desired text is to be specified.
13.2 Variables displayed in the “Text” box First create an element in the visualisation screen. Choose the element, in the properties window you see different options. Open in the properties menu the “text” field. Now you can enter a text which will be displayed in the element. When you want to display two lines of text in your element do it like this: Products‟Ctrl + Enter‟ Number :‟Enter‟ Will look like this in your element: Products Number :
Figure 99
Let‟s assume in your project you have the following variables defined: VAR Number : INT; END_VAR In your element you want to see the content of this variable. You need special place holders to show the value in your element.
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A-160 In the properties window after „TEXT‟ you enter the following: Products ‟Ctrl + Enter‟ Number :%d ‟Enter‟ The %d will be replaced with the content of the variable you enter after „Text variables‟ in the properties window.
Figure 100
Double click next to the Text variable (1) Click on the box at the right hand side (2). The input assistant opens. Choose the variable you want to show.
Figure 101
After you click on „OK‟ you see the following:
Figure 102
When you go online and look on the screen you will see the following:
Figure 103
Every time the start button is pushed the value next to Number will be higher. Instead of “%d” you can also use “%s” the result is the same.
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A-161 The following “place holders” are available. NOTE! Only use lower case letters! Character after "%"
Argument / Output as
d,i
Decimal number
b
Binary number
o
Unsigned octal number (without leading zero)
x
Unsigned hexadecimal number (without leading 0x)
u
Unsigned decimal number
c
Single character
s
String: This location in online mode will be replaced by the value of the variable which is specified in the 'Text variables' property 'Text variable'.
f
REAL values; syntax: %
.f The „alignment‟ is defined by a minus-sign (left aligned) or a plussign (right aligned, default); „minimal width‟ defines the number of digits before the decimal, „accuracy‟ defines the number of places behind the comma (default: 6);
Example: In an application you use a variable “Level:= real”. You want to display it as follows: %2.5f mm (Two digits before the decimal and five digits after the decimal) In the field after “Text” is text „Fill level :%2.5f mm‟ in the field after „Text variables‟ the variable “POU.Level” In the online mode the following will be displayed, when the content of the variable “Level = 32,89765” “Fill level: 32,89765 mm”
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A-162 If you use “%t” followed by a sequence of special placeholders in squared brackets, time can be displayed in various ways. NOTE! Do not enter any characters before ”%t” in the text field. The “place holders” is upper and lower case, sensitive. Character after "%t” between [ ]
Argument / Output as
ddd
Name of the weekday, abbreviated, for example "Wed"
dddd
Name of the weekday, for example "Wednesday"
ddddd
Weekday as decimal number (0 – 6; Sunday is 0)
MMM
Name of the month, abbreviated, for example "Feb"
MMMM
Name of the month, for example "February"
d
Day of month as number (1 – 31), for example "8"
dd
Day of month as number (01 – 31), for example "08"
M
Month as number (1 – 12), for example "4"
MM
Month as number (01 – 12), for example "04"
jjj
Day of the year as number (001-366), for example "067"
y
Year without specifying the century (0-99), for example "9"
yy
Year without specifying the century (00-99), for example "09"
yyy
Year with specifying the century, for example "2009"
HH
Hour, 24-hours format (01-24), for example "16"
hh
Hour, 12-hours format (01-12), for example "8" for 16 o'clock
m
Minutes (0-59), without preceded null, for example "6"
mm
Minutes (00-59), with preceded null, for example "06"
s
Seconds (0-59), without preceded null, for example "6"
ss
Seconds (00-59), with preceded null, for example "06"
ms
Milliseconds (0-999), without preceded null, for example "322"
t
Identifier for the display in 12-hours format: A (hours <12) resp. P (hours >12), for example "A" in case of 9 o'clock in the morning
tt
Identifier for the display in 12-hours format: AM (hours <12) resp. PM (hours >12), for example "AM" in case of 9 o'clock in the morning
''
Text strings containing one of the above listed placeholders must be included in single quotation marks; all other texts within the format string can be used without quotation marks; for example 'update', because it contains "d" and "t"
Example: %t['Last update:' ddd MMM dd.MM.yy 'at' HH:mm:ss] ->Display in online mode: Last update: Wed Aug 28.08.02 at 16:32:45
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A-163
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A-164
CHAPTER 14 : ENI
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A-165 14.1 ENI Source Control via ENI 14.1.1 General The objects of a Codesys project can be managed via the ENI (Engineering Interface) in an external data base. The usage of such a data base guarantees the consistency of the data, which then can be shared by several users, projects and programs. Also it extends the Codesys functionality by making possible the following items: Revision control for project objects: If an object has been checked out from the data base, modified and checked in again, then in the data base a new version of the object will be created, but the older versions will be kept also and can be called again on demand. For each object and for a whole project the version history will be logged. Two versions can be checked for differences. Multi-User Operation: The latest version of a sample of objects, for example of POUs of a project, can be made accessible for a group of users. Then the objects which are currently checked out by one of the users will be marked as "in the works" and not editable by the other users. Thus several users can work in parallel on the same project without risking overwriting versions mutually. Access by external tools: Besides the Codesys programming system also other tools, which also have an ENI, can access the common data base. Those might be for example external visualizations, ECAD systems etc., which need the data created in Codesys or which also produce data which are needed by other programs. 14.1.2 ENI (Engineering Interface) The ENI is an interface component which allows connecting the Codesys programming system to an external data base. The ENI is composed of a client and a server part. So it is possible to hold the data base on a remote computer, which is required for multi-user operation. The Codesys programming system is a client of the independent ENI Server Process as well as another application, which needs access to the data base, might be such a client. The ENI supports data base systems like for example 'Visual SourceSafe 6.0', as well as a local file system. For the currently supported data base systems as well as for detailed information on the ENI Server please see the separate ENI Server documentation. Objects can be stored in different locations of the data base. They can be checked out for editing and thereby will get locked for other users. The latest version of an object can be called from the data base. Further on in parallel you can store any objects just locally in the project as usual for projects without source control.
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A-166 Working with an ENI project data base 14.1.3 Preconditions: The communication between Codesys and an ENI Server requires TCP/IP, because the ENI Server uses the HTTP protocol. An ENI Server (ENI Server Suite) must be installed and started locally or on a remote computer. A license is required to run it with one of the standard database drivers which have been installed with the server. Just the driver for a local file system can be used with a non-licensed ENI Server version. in the ENI Server service control tool (ENI Control) the connection to the desired data base (see the following list item) must be configured correctly (section 'Data base'). You will automatically be asked to do this during installation, but you can modify the settings later in ENI Control. A project data base, for which an ENI-supported driver is available, must be installed. It is reasonable to do this on that computer, where also the ENI Server is running. Alternatively a local file system can be used, for which an appropriate driver is provided by default. In the data base administration possibly the user (Client) as well as the ENI Server must be registered as valid users with access rights. Anyway this is required for the 'Visual SourceSafe‟, if you use another data base system, please see the corresponding documentation for information on the user configuration. For the current Codesys project the use of the ENI must be activated and the connection to the ENI Server must be configured correctly; this by default is to be done in the Codesys dialog 'Project' 'Source Control' 'Change Source Control...'. The user must log in to the ENI Server with user name and password; this is to be done in the Login-dialog, which can be opened explicitly by the command 'Project' 'Source Control' 'Login... resp. which will be opened automatically in case you try to access the data base without having logged in to the ENI Server before. Notice that in contrast to Codesys V2.3 the user only must log in once to the ENI Server in order to work on several projects in the data base and has not explicitly to log in with each project separately. 14.1.4 Handling Codesys project objects under source control: The 'Source Control' commands (Get Latest Version, Check Out, Check In, Version History, Label Version etc.) which are used for managing the project objects in the ENI project data base, will be available in the current Codesys project as soon as the connection to the data base has been activated and configured correctly. In the beginning of this help page you find a description of the particular commands The current assignment ("binding") of an object to a data base location is shown in the Object Properties, category 'Source Control' and can be modified there. An overview on all objects locations within the data base and also the possibility of editing is given in the 'Advanced Settings' in the Change Source Control... dialog. The general settings for source control actions, for example whether always the latest version of the objects should be called from the data base before a project gets built, can be modified in the Source Control Options dialog.
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A-167 14.1.5 Installation, usage of ENI Server For a guide concerning installation and usage of the ENI Server provided by 3S – Smart Software Solutions GmbH please see the separate server documentation resp. online help. There you will also find a quick start guide. Also consider the possibility of using the ENI Explorer which allows to perform data base actions independently from the currently used data base system.
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A-168
CHAPTER 15 : USER INTERFACE
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A-169 15.1 The main window
Figure 104
This basic screen lay-out can be cosumised. When you place he cursor on the “message” window bar, click and hold the left mouse button pushed. Move it around and then you get some possibilleties to “adjust the location” of the message window. You can rearange alle the windows on the screen. 15.2 Pull down menu‟s 15.2.1 File
Figure 105
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A-170 15.2.2 Edit
Figure 106
15.2.3 View
Figure 107
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A-171 15.2.4 Project
15.2.5 Build
Figure 108
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A-172 15.2.6 Online
Figure 109
15.2.7 Debug
Figure 110
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A-173 15.2.8 Tools
Figure 111
15.2.9 Windows
Figure 112
15.2.10 Help
Figure 113
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A-174 15.3 Device/POU
Figure 114
15.3.1 POU Do not get puzzled with the term "POU": It is basically used for all objects which are used to create a PLC program. POU = Program Organization Unit. POUs which are managed in the POUs view are not device-specific but they might be instantiated for the use on a device (application). For this purpose program POUs must be called by a task of the respective application. POUs, which are ONLY managed in the Device view, i.e. which are inserted in the device tree explicitly below an application, can only be instantiated by applications indented below this application ("child" application). For further information see the descriptions of the device tree and of the “Application” object. BUT "POU" also is the name of a certain sub category of these objects in the “Add Object” menu, at this place just comprising programs, function blocks and functions So, a Program Organization Unit object in general is a programming unit, an object which is managed either non-device-specifically in the "POUs" window or devicespecifically in the "Devices" window and can be viewed and edited in an editor window. A POU object can be a program, function, function block as well as a method, action, interface, DUT (Data Unit Type) or an external file of any format. Regard the possibility to set certain properties (like e.g. build conditions etc.) for each particular POU object. . In order to add a programming object to the project use command “Add Object. 15.3.2 Device, Device tree In the Devices window ("device tree") you can map the hardware on which the application is to run. Each device object represents a specific (target) hardware object. Examples: controller, field bus node, bus coupler, drive, I/O-module, monitor. Each device is defined by a device description and must be installed on the local system in order to be available for inserting in the devices tree. The device description file defines the properties of a device concerning configurability, programmability and possible connections to other devices. However not only device objects are managed in the device tree, but all objects which are needed to run an “Application” on a device (controller, PLC); thus also the "Application" objects as well as "Task Configuration" and "Task" objects. But also pure programming objects like particular POUs, Global Variable lists and Library Manager can - instead of being managed as project-globally insatiable units in the POUs window - be managed ONLY in the device tree and in this case are only available for exactly "their" application or "child applications" of their application.
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A-175 Regard the possibility to run the active application on a "simulation device" which is per default automatically available within the programming system (currently available for the Codesys Control Win V3 target. So no real target device is needed to test the online behaviour of an application. When you switch to simulation mode, the Codesys Control Win V3 entry in the device tree will be displayed in italic letters and you can login with the application. Regard also the possibility to connect to the device in "online configuration mode" without the need of first having loaded a real application there. This is useful for the initial start-up of an I/O system, because you can access and test the I/O's in the PLC configuration before you build and load a real application program. 15.3.3 Generals The root node of the tree always is a symbolic node entry: . The trees of the "PLC Configuration" and "Task Configuration", which in Codesys V2.3 are completely handled in separate windows, are integrated in the devices tree. The PLC configuration is defined by the topological arrangement of the devices in the device tree. Just the configuration of the particular device resp. task parameters is done in corresponding editor dialogs. Thus the hardware structure will be mapped and represented within the devices tree by the corresponding arrangement of device objects, allowing to set up a complex heterogeneous system of multiple networked controllers and underlying field busses.
Figure 115
1. 2. 3. 4. 5.
this is the controller you use the application you are creating global variable list you have created the POU you have created The visualisation screen you have created
Creating a POU automatically will generate a Task Configuration. Creating further POU‟s you need to enter them in the task configuration. Creating a visualisation screen, automatically the visualisation manager is created. 15.3.4 Boot project Boot application (boot project) Currently: At each successful download automatically the active application will be stored in a file "application.app" in the target system folder, thus available as boot Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-176 application. Command 'Create boot application' allows also in offline mode to save the boot application to a file. Note: When you don’t create different folders for your projects, this “application.app” is created in your “common” project folder. That means, every time you create a “boot project” from a project the system will ask you for a name. When you just click on “safe”, the system will ask you if you want to create the file with the same name. “OK” will create the new “application.app” and the previous one is destroyed. A boot application is the project which will be started automatically when the controller gets started ("booted"). For this purpose the project must be available on the PLC in a file .app. This file can be created in offline or online mode by command “Create boot application” (command category 'Online'). This command (category Online) is available in online or offline mode for creating a boot project, also named "boot application". The boot application serves the purpose to provide an application on the PLC, which will be loaded automatically when the PLC gets started. Note: For testing purposes you can create a “test” project and download this into the controller. After you have finished your tests, you switch off and on the controller. Automatically your “test” project will be deleted and the original “boot” project will be started.
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A-177 15.3.5 Password CAUTION! The user passwords are stored irreversibly. If a password gets lost, the respective user account gets unusable. If the "Owner“-password gets lost, the entire project might get unusable! !
Security Project: The access control for projects, particular objects resp. the right to perform certain actions in a project can be configured and managed via dialogs of the Project Settings and object Properties. A project basically can be protected by an encrypted password, see “Project Settings, Security”. Access rights concerning objects always are assigned to particular user groups, not to single users. For each object a list of allowed actions can be defined for each user group. Each particular user however can get an own password. See help pages to “User and Access Rights Management” for more information. PLC: Depending on the device there might be also an access control concerning objects and files on the PLC. See help page “Users and Groups” for the respective user and access rights management possibilities in the device configuration editor.
Figure 116
In “Project” “Project Settings” it is possible to activate the password protection for your project.
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A-178 In users and groups you can create a new group of users and give them their own password to access the system
Figure 117
In this screen you can add users.
Figure 118
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A-179 Account properties: Login name: Log-on name for the new user. Full name: Complete name of the new user. Just to give additional information. Description: Description on the new user. Just to give additional information. Old Password: This field is only editable, when the dialog is used for modifying an existing user account ("Edit User", see below). Before you can modify the password of an existing user, you must enter the currently valid password. Password: Password for the new user. The entry is masked by * characters. Confirm password: The entry made in field 'Password' must be repeated here and you will get an error message if the two entries do not match. Also here the entry is masked by * characters Active: If this option is activated the user account is valid. If the account is not valid, the user cannot log-on. An account might be deactivated automatically if repeatedly a log-on has been tried with incorrect authentication entries. Memberships: In this list all currently existing user groups are listed, beside group "Everyone", to which the new user belongs automatically. By selecting the respective entries ( ) you can define to which groups the new user should belong. To set up the new user close the dialog with OK. If there are incorrect entries (no login name, password mismatch, user already existing) you will get an appropriate error message Modify an existing user account: Use button Edit to open the Edit User dialog. The entry fields are the same as in the Add User dialog (see above). The password fields however - for safety reasons - will show 32 * characters. After having modified the desired entries close the dialog with OK to get applied the new settings. Remove one or several user accounts: Select the respective users in the Users list and use button Remove. Note that you will get no further inquiry! An appropriate error message will appear if you try to delete all users from the group. At least one must remain.
Figure 119
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A-180 Group properties: name: Name for the new group. Description: Description on the new group. Just to give additional information. Members: List of all currently available users and groups. Select those ones ( ) which should be members of the current group. To set up the new group close the dialog with OK. If there are incorrect entries (no name defined, group already existing, in Members having selected a group which would cause a "group cycle", you will get an appropriate error message. Modify an existing group: Use button Edit to open the Edit Group dialog. The entry fields are the same as in the 'Add Group' dialog (see above). After having modified the desired entries close the dialog with OK to get applied the new settings. Remove one or several groups: Select the respective entries in the group‟s tree and use button Remove. Note that you will get no further inquiry! The members of the deleted groups will remain unmodified. An appropriate error message will appear if you try to delete the groups "Everyone" and/or "Owner".
Figure 120
Maximum number of authentication trials: If activated, the user account will be set invalid after the specified number of trials to log in with a wrong password. If not activated, the number of erroneous trials is unlimited. Default: option activated, number of trials: 3; permissible values: 1-10. Automatically log out after time of inactivity: If activated, the user account will be logged out automatically after the specified number of minutes of inactivity (no user actions via mouse or keyboard registered in the programming system). Default: option activated, time: 10 minutes; permissible time values: 1-180 minutes)
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A-181
Figure 121
Figure 122
In this screen all the permissions can be set. Be very care full using password protection. A forgotten password can‟t be restored in any way. Your project is lost!
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A-182
CHAPTER 16 : LIBRARY MANAGER
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A-183 16.1 Libraries Libraries can provide functions and function blocks as well as data types, global variables and even visualizations which can be used in the project just like the other POUs and variables which are defined directly within the project. The default extension for a library file is ".library*, in contrast to ".lib" used for the files in Codesys V2.3 and earlier versions. . Encrypted libraries have the extension *.compiled-library. The management of the libraries in a project is done in the Library Manager, the preceding installation on the system in the Library Repository dialog. The project functions for local and global search and replace also work for included libraries. 16.2 Installation and including in project Libraries can be managed on the local system in one or various repositories (folders, locations). A library cannot be included in a project before it has got installed in a repository on the local system. The installation is to be done in the “Library Repository Dialog” in Codesys. As a precondition for installation, a library must have got assigned a title, version info and a company name in its “Project Information”. Optionally a category can be defined which might serve later for sorting in the Library Manager. If no category assignment is defined in the Project Information, the library automatically will belong to category "Miscellaneous". Further categories might be defined in one or several xml-files *.libcat.xml which can be loaded in the Project Information dialog in order to select one of the categories. Please see also below, “Creating V3 libraries, Encoding, Documentation, Release ”. The “Library Manager” is used to include libraries in a project. In a "standard project" a Library Manager object by default is automatically assigned to the default device. However a Library Manager object can also be added explicitly in the “device tree” (below a device or an application) or “POU‟s” window view. This is to be done like for other objects with the “Add Object” dialog. Libraries referenced in other libraries by default are also displayed in the Library Manager, however also "hidden" libraries are possible, see below “Referenced Libraries, When creating...", 2... If the '.library*' file is available (and not only its compiled version '*.compiledlibrary'), the POUs of the related library may be opened by a double click on their referencing within the library manager. If a library module is called by an application, all libraries and repositories will be searched in that order which is defined in the Library Repository dialog. See below for “unique accessing”. 16.3 Codesys V2.3 libraries Libraries created with Codesys V2.3 (*.lib) and earlier versions are supported further on: An "old" library project (*.lib) can be opened in Codesys V3 and thereby directly converted to a "V3 library" (*.library). If you open an old project, referencing old libraries, you can choose, whether these references should be kept, replaced by others or removed. If they should be kept, the Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-184 respective libraries will be converted to the new format and automatically be installed to the System Library Repository. If they do not contain the necessary “Project Information”, those can be immediately added. The scheme, according to which a particular old library has been handled once when converting an old project, can be saved in the project options. Thus, if the same library appears again when converting an old “Open Project...” project, its handling must not repeatedly be defined but will be done automatically. See help page for a description on how to proceed when opening and converting projects and libraries. In the help file of Codesys V3 you find extensive information about handling libraries
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A-185
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A-186
CHAPTER 17 : TRACE
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A-187 17.1 Trace configuration Sampling Trace is a tool that enables the status of various variables to be recorded during a running project. It is located under the “Application”. The status and value of the specified variables is written into a ring buffer. The size and the way this ring buffer behaves can be configured in the Trace editor advanced settings. When the object Trace is activated, the Trace should be given a name. When the Trace has a name confirm with Open. Below “Application” the trace object will be visible. In this sample we have used the name “Trace_Input”
Figure 123
Figure 124
With “add variable”, top right of the trace input window, we open the Trace configurator.
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A-188
Figure 125
Click on the dotted line (1), the input assistant will open. Now you can make a choice which variable you want to trace. You can change the colour, line type, point type, minimum and maximum value. To change the record settings of the trace, double click on the trace name, in our case ´Trace_Input”
Figure 126
In this window you can configure the variable which is triggering the trace record. You also define the task name for this trace object.
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A-189 Before you can use this trace object you have to download it to the controller. For an extensive description of this function look into the help file of Codesys V3.x
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A-190
CHAPTER 18 : INSTALLING ADDITIONAL CONTROLLERS
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A-191 18.1 Installing an additional controller You can add the target library of a controller trough “tools”, “Options”, “Libraries” Installing of devices on the local system Installation and uninstalling of devices can be done under “Tools” in the “Device Repository... ” dialog. The installation bases on device description files in xml-format. The default extension for a valid device description file is *.devdesc.xml. However also busspecific description files like *.gsd-files (Profibus), *.eds-files (CANbus, ASi) etc. can be installed via the Device Repository dialog. The specific Codesys V3 configuration files *.cfg can be used if an appropriate additional info-file *.info.cfg, describing the respective set of configuration files, is provided. When you choose Device Repository the following window will open.
Figure 127
Figure 128
Click on Install and choose the location where your “new” device information is located and install it. Location: Device repositories can be available on multiple locations on the system. The selection list offers the currently available locations. By default with the Codesys installation at least the "System Repository" is provided. Installed device descriptions: The currently installed devices are listed in a tree structure, each showing the Name, Vendor and Version of the device. The devices tree may be structured by categories like for example "PLCs" and "Miscellaneous"
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A-192 (see above, picture of Device Repository dialog). If applicable open or close the tree entries via the plus- and minus-"buttons". Install...: Use this button to get a device installed for being available in the programming system. The dialog Install Device Description will open where you can browse your system for the respective device description. For the standard devices the file filter is to be set to "*.devdesc.xml". But also description files provided by the manufacturer, like for example *.gsd-files for Profibus DP modules, *.eds- and dcf-files for CAN devices, can be selected by setting the respective filter. As soon as you confirm the selection with OK, the dialog will close and the new device will be added to the devices tree in the 'Device Repository' dialog. CAUTION! The internal device repository must never be altered manually. Do not copy files to or from there! Always use the Device Repository dialog to reinstall, add or remove devices
Uninstall: This command will remove, that is “uninstall” the currently selected device. It will be removed from the device repository and not be available for use in the programming system any longer. The current list of installed devices will be offered when you are going to add a device object via “Add Device-“ or “Add Object” dialog in the “Device tree”. Install DTM...: This command scan the Windows registry for any DTM and display the results in a list for the user to select the DTMs to be added to the repository. This dialog provides a list of the DTMs with information about Name, Version, Vendor and DTM Program ID.To install the DTMs to the device repository select the desired DTM and press OK. General Information about FDT and DTM The FDT technology (FDT = Field Device Tool) is a specification which standardises the communication interface between field devices and the control system. The FDT container program, which is implemented in Codesys, serves as frame application for the so-called DTM (= Device Type Manager). These DTMs are provided by the manufacturers of the fieldbus devices and components and provide functions to call device parameters, to configure and operate devices and to locate errors. DTMs also supply a Graphical User Interface for setting device parameters. DTMs are classified into three categories
Device DTMs which connect to the field device configuration components Communication DTMs which connect to the software communication components. Gateway DTMs to support the communication between devices and controller when different field busses are connected to each other.
DTM implementation in Codesys Codesys Version V3.4 supports implementation of DTMs for CanOpen Devices. DTM integration for Profibus will be available soon.
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A-193 Renew Device Repository: If new versions of import plugins are available some device plugins may be outdated. The affected devices will be marked with a yellow sign. By use of the 'Renew device repository' function all devices in the device repository will be updated. A dialog will ask to confirm if you want to continue.
Figure 129
Figure 129: modules with outdated device descriptions Details...: This button opens a dialog for the currently selected device showing additional information as given by the device description file: Device name, Vendor name, Categories, Type, ID, Version, Order Number, and Description.
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A-194
CHAPTER 19 : DOCUMENTATION
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A-195 19.1 Documenting a project In the main menu, Project -> Document opens a window in which you can specify what you wish to have printed.
Figure 130
In document project you can make your choice what you want to pint. 19.2 Project info Under menu Project -> Project info, you can enter details about your project.
Figure 131
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A-196 19.3 Project statistics The button Statistics gives information about your project. The basic information you have entered under Project info is also displayed here.
19.4 Printer setup Under menu File -> Page Setup a dialogue opens that allows you to define a frame for around your page.
19.5 Printing Under menu File -> Print, only the active file is printed. 19.6 Additional project documentation Should you wish to create additional documentation about your project, you can use one of the following editors supplied as standard in Windows.
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A-197 Of course, you can also use Office Word for an additional description of the project. An alternative is to create a POU to contain only text, so that you can store additional information. The advantage of this is that it is an integral part of the project. Start with a; (* skip a few lines and close with *) Go to the POUs tab, select the “POU Text” and click with your right mouse button. Select the option “Properties” In de window choose Build and choose Exclude from build.
Figure 132
In this case your “POU Text” is a part of your project but is not consuming any CPU time.
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A-198
CHAPTER 20 : GLOSSARY
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A-199 1 % < <= <> = > >= >1 A ABS
XOR Special symbol for directly assigned variables Less than Less than or equal Not equal to Is equal to Greater than Greater than or equal to OR
Access path
The path we have to follow to be able to use "something". Arc cosine Processing part of a step Component that can be controlled by the controller, digital or analogue. Add
ACOS Action Actor ADD Administrator rights AND ASIN ATAN B B (Byte;) Base number BCD Binary Bi-stable Bit Bool Boolean Byte C CAL CFC CLK Code Codesys Codesys SP RTE Complement CONCAT Constant Convergence
Absolute value of a number, the – sign is ignored
Rights on the PC to install software AND Arc sine Arc tangent Group of 8 bits The number of elements that make up a certain number system. Binary Code Decimal (1, 2, 4, 8 code) Number system based on 2 (0 ..1) Having two stable states 1 bit of a word or byte Boolean variable is 1 or 0 (true or false) Boolean variable is 1 or 0 (true or false) 8 bits Call of function or function block Like FBD but without fixed order of operations from left to right or from top down Clock Program code Controller Development System Runtime system (Soft PLC for on the PC) The reverse of (Inverter, Negation) Concatenate, join Variable has a constant (fixed) value Coming together Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-200 COS CTD CTU Cyclic D D (Double) Data Types Declaration DIV Divergence DWORD E Enumeration EQ ET EXOR EXP EXPT F False Fatal_error FBD G GE Global Global Variables GT H Hexadecimal HMI Human Machine Interface (HMI)
Cosine Count down )decrement) Count up (increment) Repeated continuously, in a certain rhythm Group of 32 bits or 4 bytes Operands Assignment of a name and type to an operand Divide Splitting 32 Bits User-defined data type comprising string constants Is equal to Elapsed time See XOR Exponential value Exponent (raise to the power of) Boolean false (0), this is not the same as a 0 in a variable. Non-recoverable error in the system Function Block Diagram (IEC61131-3 programming language) Greater than or equal to Accessible from various places variables that can be used in all POUs Greater than
Number system with base number 16 (0..9..A..F) Human Machine Interface (Visualization) Screen and keyboard, used to display information to, and obtain information from, the user
I
I (Input) IEC 61131-3 IL Initialization Initialization value Instances INT
Input Standard that defines the 5 Programming languages Instruction List (IEC61131-3 programming language) Initial setting Default value after initialization Copies Integer number (12) can also be negative
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A-201 Integer J JMP K Character code Cold start L L (Long) Label LD LE Libraries LN Local
Whole number with or without a + or - sign Jump instruction to label Control codes for a screen or printer Power up, start programs Group of 64 bits or 8 bytes Named place to jump to Ladder diagram (IEC61131-3 programming language) Less than or equal
LOG
Libraries of available functions Natural logarithm Only available locally within this function, function block or program. Variables that can only be used in the POU in which they are declared 10-based logarithm
LT
Less than
LWORD M M (Memory) Multi-bit variable Mod
64 Bits
Local Variables
Mono-stable
Memory also referred to as flag Word or Byte Modulo is the remainder of an integer division 17/5 = 3 with remainder 2. Mod is therefore 2 Indicates that processing is influenced by an extra parameter, for example the letter N of NOT) Has just one stable state (springs back)
MOVE
Conditional variable assignment
MUL N NC NE Negation NOT NO NOT O O (Output) Octal OR Operand
Multiply
Modifier
Normally closed contact Not equal to The reverse of (Inverter) NOT (negation or inverter) Normally open contact NOT (negation or inverter) Output Number system based on 8 (0 ..7) OR Generic name for variables used in a controller. (can also be a bit) Codesys for Industry V3.5 [version 1.3] ۰Festo Didactic
A-202 Operator OR P PLC_PRG POU Persistent Pre-emptive multitasking Project
Operation on a Operand OR
Program automatically activated at start-up Program organization unit (can be considered a "partial" program)) Buffered, after a download. The value is erased by a cold or warm reset This is a multitasking system in which running tasks can be interrupted by events in a planner. Collection of data that together forms the project
Q
Quad word R R REAL Recursive Registration Resources RET Retentive
Retain RTC
Runtime system S S Sensor
4 x a 16-bit word
Reset (make logical 0) Real number (Number containing a decimal point). Always a dot (never a comma) in Codesys! Self-calling Registration as user, login name and password come back Components and functions available for use in a project Return from called function or function block Buffered, the value is retained even after a program stops. On re-start of the program, the buffered value is available for further processing. See retentive Real Time Clock
Operating system on the target system
SIN
Set (make logical 1) Component that supplies information to the controller, digital or analogue. Sequential Function Chart (IEC61131-3 programming language) Sine
SQRT
Square root
ST String
Structured Text (IEC61131-3 programming language) Collection of symbols (letters and/or numbers)
SFC
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A-203 SUB Subroutine T TAN
Subtract Sub-program that can be called from various points.
TOF TON TP Transition Triggered
Delayed turn-off Delayed turn-on Pulse timer Condition applying to a step Initiated by an event, e.g. an input signal, an interrupt, etc. Boolean true (1), this is not the same as a 1 in a variable. Round down to a whole number
True TRUNC
Tangent
U UINT V Variable
Integer number (14), that cannot be negative Operand that can have a value between a minimum and a maximum depending on the type
W W (Word)
Group of 16 bits or 2 bytes
Warm start
Power stays on, programs are started or stopped with the aid of instructions. 16 bit
Word X X XOR 1 %
Used to signify a single bit XOR (exclusive OR) The output is only 1 when one of the inputs is 1. XOR Special symbol for directly assigned variables
<
Less than
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A-204
CHAPTER 21 : SHORTCUTS
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A-205 The predefined keys can be changed/enhanced trough “Tools” – “Customize”.
Figure 133
The predefined keys; Ins Del F1 F2 F3 F4 F5 F6 F7 F8 F9 F10 F11 F12
Overwrite Mode (Text Editor); Insert Declaration) Delete (Clipboard Input Assistant ... (Smart coding) Find Next (Find/Replace) Next Message (Message View) Start [active application] (Online) Next Pane (Window) Force value [active application] (Online) Step Into (Breakpoints) Toggle Breakpoint (Breakpoints) Step Over (Breakpoints) Build (Build) Next Bookmark (Bookmarks)
Shift+Ins Shift+Del Shift+F1 Shift+F2 Shift+F3 Shift+F4 Shift+F5 Shift+F6 Shift+F7 Shift+F8 Shift+F9 Shift+F10 Shift+F11 Shift+F12
Paste (Clipboard) Cut (Clipboard) Auto Declare…(Smart Coding) Find Previous (Find/Replace) Previous Message (Message View) Previous Pane (Window) Stop [active application] (Online) Step Out (Breakpoints) Previous Bookmark (Bookmarks)
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A-206 Ctrl+Ins Ctrl+Del Ctrl+0 Ctrl+1 Ctrl+2 Ctrl+3 Ctrl+4 Ctrl+5 Ctrl+6 Ctrl+7 Ctrl+8 Ctrl+9
Copy (Clipboard) Delete IL line (FBD/LD/IL)
Ctrl+A (FBD/LD/IL) Ctrl+B Ctrl+C Ctrl+D Ctrl+E Ctrl+F Ctrl+G Ctrl+H Ctrl+I Ctrl+J Ctrl+K Ctrl+L Ctrl+M Ctrl+N Ctrl+O Ctrl+P Ctrl+Q Ctrl+R Ctrl+S Ctrl+T Ctrl+U Ctrl+V Ctrl+W Ctrl+X Ctrl+Y Ctrl+Z
Select All (Clipboard); Insert Assignment (FBD/LD/IL); Insert Coil
Ctrl+F1 Ctrl+F2 Ctrl+F3 Ctrl+F4 Ctrl+F5 Ctrl+F6 Ctrl+F7 Ctrl+F8 Ctrl+F9 Ctrl+F10 Ctrl+F11 Ctrl+F12
View as function block diagram (FBD/LD/IL) View as ladder logic (FBD/LD/IL) View as instruction list (FBD/LD/IL)
Insert Box (FBD/LD/IL) Copy (Clipboard) Insert Contact (right) (FBD/LD/IL) Edge Detection (FBD/LD/IL) Find (Find/Replace); Paste below (FBD/LD/IL) Paste right (after) (FBD/LD/IL) Replace (Find/Replace); Paste above (FBD/LD/IL) Insert Network (FBD/LD/IL) Insert Contact (FBD/LD/IL) Insert Jump (FBD/LD/IL) Set/Reset (FBD/LD/IL) New Project…(File); Negation (FBD/LD/IL) Open Project…(File); Toggle network comment state (FBD/LD/IL) Insert Contact Parallel (FBD/LD/IL) Insert Input (FBD/LD/IL) Insert Contact Parallel (below) (FBD/LD/IL) Safe Project (File) Insert Network (below) (FBD/LD/IL) Make Lowercase (Text Editor); Update parameters (FBD/LD/IL) Paste (Clipboard) Set Output Connection (FBD/LD/IL) Cut (Clipboard) Redo (Undo/Redo) Undo (Undo/Redo)
Find Next (Selected) (Find/Replace) Close Editor (Window) Single Cycle (Online) Next Editor (Window) Write values [active application] (online) Logout [active application] (Online)
Toggle Bookmark (Bookmarks)
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A-208 Shft+Ctrl+0 Shft+Ctrl+1 Shft+Ctrl+2 Shft+Ctrl+3 Shft+Ctrl+4 Shft+Ctrl+5 Shft+Ctrl+6 Shft+Ctrl+7 Shft+Ctrl+8 Shft+Ctrl+9 Ctrl+Shft+A Ctrl+Shft+B Ctrl+Shft+C Ctrl+Shft+D Ctrl+Shft+E Ctrl+Shft+F Ctrl+Shft+G Ctrl+Shft+H Ctrl+Shft+I Ctrl+Shft+J Ctrl+Shft+K Ctrl+Shft+L Ctrl+Shft+M Ctrl+Shft+N Ctrl+Shft+O Ctrl+Shft+P Ctrl+Shft+Q Ctrl+Shft+R Ctrl+Shft+S Ctrl+Shft+T Ctrl+Shft+U Ctrl+Shft+V Ctrl+Shft+W Ctrl+Shft+X Ctrl+Shft+Y Ctrl+Shft+Z Ctrl+Shft+F1 Ctrl+Shft+F2 Ctrl+Shft+F3 Ctrl+Shft+F4 Ctrl+Shft+F5 Ctrl+Shft+F6 Ctrl+Shft+F7 Ctrl+Shft+F8 Ctrl+Shft+F9 Ctrl+Shft+F10 Ctrl+Shft+F11 Ctrl+Shft+F12
Insert Empty Box (FBD/LD/IL)
Insert Box with EN/ENO (FBD/LD/IL)
Make Uppercase (Text Editor) Insert Brach (FBD/LD/IL)
Contents (Help) Index (Help) Find Previous (Selected) (Find/Replace)
Previous Editor (Window)
Full Screen (View)
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A-209 Alt+Vorige Alt+Left Alt+Up Alt+Right Alt+Down Alt+0 Alt+1 Alt+2 Alt+3 Alt+4 Alt+5 Alt+6 Alt+7 Alt+8 Alt+9 Alt+F1 Alt+F2 Alt+F3 Alt+F4 Alt+F5 Alt+F6 Alt+F7 Alt+F8 Alt+F9 Alt+F10 Alt+F11 Alt+F12
POUs (View) Devices (View) Messages (View)
Exit (File) Interface Editor (Visual Commands) Unforce values [active application] (Online) Login [active application] (Online)
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