Dare to be the Enemy Are you satisfied with where you are in life? Are you at a crossroads right now? Perhaps you will find what you want in False Hearts. We are people from different creeds and backgrounds, but we all are chasing something precious. Power, dreams, safety…We all want something. If you decide to join us, realize that this is a dangerous path. We are the world’s enemy, and for good reason. Just take a peek at the darkness that is lurking deep down in the souls of our people.
Be the Enemy
Create False Hearts characters and take on a story from the villain’s perspective.
Let the Dice Decide the Story
Use the Scenario Crafting System to randomly decide major plot points.
Expanded Lore
Learn more about False Hearts and its inner workings. Django Pereboom (order #5981666)
Shunsaku Yano/F.E.A.R
Django Pereboom (order #5981666)
WE ARE FALSE HEARTS. We were the first residents of the hidden world. We were the first to harness the Renegade. Long before the UGN ever existed, False Hearts was lurking in the world’s shadow. They were a secret society of Overeds, lording over the Renegade’s powers. Although nowhere near as large as they are now, False Hearts was still a formidable organization. Our world is the way it is because of False Hearts. They ordered an excavation team to retrieve a sealed sample of the Renegade from the Middle East. This is the same sample that was dispersed into our atmosphere, setting our world on its current downward spiral.
WE SEEK TOTAL CHAOS. It roots out the weak, and makes us stronger. But most importantly, the chaos is where we will find what we truly want. Power is everything for False Hearts. It determines who rules and who serves, who lives and who dies. At best, the organization is a meritocracy. At worst, it is in a perpetual cycle of totalitarianism and anarchy.
Django Pereboom (order #5981666)
WHAT WE DO, WE DO FOR OUR DESIRES. We walk this path so that one day we may take hold of our dreams. No one, be they friend or foe, will stand in our way. Despite the hazards of being a False Hearts member, people stay of their own free will. For despite all the danger, there is opportunity, even hope. The members of False Hearts want what they could not have, or hope that one day they will get back what they lost. Members knew that signing up with False Hearts meant turning their back on the world. Yet they made their decision with a level of resolution that only the driven can muster…
If the world cannot give us what we want, we will have to take it. The world has deemed our actions as evil, but that no longer matters to us.
IF WE MUST BE THE PUBLIC ENEMY, THEN SO BE IT. Django Pereboom (order #5981666)
The Agents of False Hearts
Double Cross
Since your awakening, you have been with False Hearts. For every job you do for False Hearts, your hands get soaked red with the blood of your targets. What False Hearts makes you do brings you sorrow, yet you cannot bring yourself to cut ties with them. You wonder about how you should live out the rest of your life, but you have trouble finding an answer.
Django Pereboom (order #5981666)
You are an FH Child, born into and raised by False Hearts. Having been trained since birth to control the Renegade, you are part of the elite within the world of Overeds. You are special, even if you were only breed to be a soldier.
You are a cell leader within False Hearts. Unlike other members, your combat skills are lacking. However, your mastery over the word makes up for your shortcomings. Words control information, and information controls people. Since all organizations and battles are made up of numerous individuals, being able to control people means you control everything.
Django Pereboom (order #5981666)
You are a FH Merc, a mercenary hired by False Hearts. You were going from battlefield to battlefield, making full use of your Overed abilities until you were hired by False Hearts. Now you are being sent to thrilling new war zones, and getting paid very well. False Hearts is your ideal client, and you’ll stay with them as long as your wants are met.
Having been chased from your home for being an Overed, you were eventually picked up by False Hearts. They needed your abilities, and you gladly complied. Your powers have helped make a place for you in False Hearts. For the organization’s sake, you will obey every order, no matter how dangerous the mission will be. Luckily, your heart has frozen over, making you numb to pain.
Django Pereboom (order #5981666)
Django Pereboom (order #5981666)
...Yes, sir. ...Really? Really really?
Cross your heart and hope I tear you into a million bloody pieces?
...How many more do I have to kill?
Django Pereboom (order #5981666)
What!? But there’s this concert and...
Sure, why not?
No, there will be no complications. I could use a real fight right about now. Copy that.
Django Pereboom (order #5981666)
Good evening...
My dear freaks!
Let us commence with tonight’s festivities!
Django Pereboom (order #5981666)
Double Cross
Django Pereboom (order #5981666)
Double Cross
Table of Contents Player Section
Game Master Section
Playing as False Hearts..........................................2 Sample Characters................................................4 False Hearts Trait Loises......................................14 False Hearts Game Guide.....................................17 FH Character Creation Charts...............................18 False Hearts Unique Items...................................22
Random Scenario System...................................50 Random Scenario Exhausted Loises.....................57 Story Templates.................................................64 Random Scenario Charts.....................................80 Boss Templates..................................................87
Scenarios
The World
The Girl and the Bloody Sword...........................109 Dead Man’s Cruise.............................................124 FH Scenario Guide.............................................136
False Hearts Unveiled.........................................28 Professor Caudwell and His War...........................34 Enemies and Alliances.........................................37 Important Characters - False Hearts.....................39 Gjaum Guide......................................................46
Appendix
Character Sheets..............................................138 Session Sheets.................................................142 Appendix: Data.................................................145 Appendix: Lore.................................................146
Staff Game Design
Shunsaku Yano Far East Amusement Research ( F.E.A.R) (www.fear.co.jp)
Editing
Akio Isoda Shinji Tanaka Takuji Endo Sei-ichi Kaneko
Writing
Shunsaku Yano Takuji Endo Akira Oohata Kouichi Saito Naoto Tanimura Tomohiro Nakamura Kiyomune Miwa Ukyo Kodachi Kou Shigenobu Takanori Kajioka Ren Kanan F. Efta
Django Pereboom (order #5981666)
Cover Art Toko Shino
Opening Comic
Takatoshi Bando RPG Club Lutinis Others
Neko Neko-Byo
English Translation Team
Illustrations
Translation
Tasuku Sugano (http://www.pixiv.net/member. php?id=940311)
Graphic & Text Layout
Toko Shino (http://touco.skr.jp/)
Graphic Design & Layout Takahiro Sato Shinji Tanaka Takashi Nagata Masamichi Sudo
Test Play
Miyu Ootake Fumi Takashima Pantsu Funaki Tomoko Ayakura
Ver. Blue Amusement (www.ver-blue-amusement.com) K.H. Shu Jennifer Sung K.H. Shu
Editor
Martin “Sam” Church
Special Thanks Mark Inman
Players Section
Double Cross
1 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
Playing as False HeArts
Double Cross
This section of the book will introduce the data and mechanics needed to create a False Hearts character. As always, the GM has final say on what can be used during a session.
About The New Mechanics and Data This is the Public Enemy supplement, which introduces the rules and data needed to create playable False Hearts characters.
• Frozen Bullet
This new rulebook contains the following content:
Frozen Bullet is a Black Dog/Salamandra Crossbreed. She specializes in marksmanship, and is able to over support fire from afar. The rifle she has is a special FH-only Item.
New Sample Characters
Five new sample characters have been created using data from this rulebook. Use them for Quick Start games, or as examples for creating your own characters. Each character was created to represent different kinds of False Hearts members. The following is a quick overview of each character.
• Bloody Trump
The Bloody Trump is a high school student who is secretly a False Hearts member. He was designed to be easily used during Scenarios that take place in schools. During battle, Bloody Trump combines Chimaera’s rounded abilities with the tricks of Bram Stoker.
• Purple Moonlight
Purple Moonlight is a FH Child, a character raised by False Hearts. She knows little about the outside world, and finds joy in using her Powers. Like Bloody Trump, Purple Moonlight is best used when the situation calls for a younger character. Purple Moonlight is an Angel Halo Pure-Breed. She excels in long-range area attacks, but is weak in close quarters.
• Lord of Stratagem
Lord of Stratagem is a Cell Leader, a high-level member of False Hearts. Out of all the sample characters, Lord of Stratagem is the highest in rank and acts as leader. Lord of Stratagem is a Hanuman/Neumann Crossbreed. He can enhance the abilities of allies and debuff enemies. In addition, his Spy T-Lois allows him to manipulate information.
2 Django Pereboom (order #5981666)
Frozen Bullet is also a FH agent, but unlike Bloody Trump is a calm and collected adult.
• Fanged Swordsman
Fanged Swordsman is a mercenary hired by False Hearts. Unlike the other four sample characters, he is not an actual member of False Hearts. Thanks to his unique position, Fanged Swordsman can enter a story from any angle. Fanged Swordsman is an Exile/Balor/Morpheus Tri-Breed. Mutating his body and creating a twisted sword, he can get close and cut down people with inhuman efficiency.
New Trait Loises
Seven new Trait Loises (T-Lois for short) have been created especially for False Hearts characters. They are more powerful than normal T-Loises, but also carry more risk.
New Items
New Items have been created for False Hearts. Only characters that acquired a False Hearts T-Lois will be able to acquire these Items.
Players Section
Creating False Hearts Characters This Section will discuss the rules behind creating and using False Hearts (FH for short) characters. As with any session, the GM decides what mechanics will be used. If you want to play using a False Hearts character, please discuss this with your GM.
Character Creation
Same for a few differences, FH characters are created in the same way as the usual UGN characters. However, they will use a different set of charts for some entries. In addition, they can purchase from a special set of Items.
• Items
FH Characters have access to the same selection of weapons that normal player characters do. In addition, if they have one of False Hearts’ special T-Loises, they can also choose to Stock special FH-only Items. These new Items can be found on page 22.
• Life History – Experience Chart
FH characters cannot choose to use the Experience (UGN) chart. Instead, they may opt for the Experience (FH) on page 18. The entry selected will represent what happened to your character after he joined False Hearts. FH Child characters must use the Experience (FH) chart.
• Work and Cover
In order for a character to be considered a part of False Hearts, he or she must have a False Hearts Work. When creating a False Hearts character, please use the chart that can be found on page 21. Here is a brief description of each job: -FH Agent A character that is a full-fledged member of False Hearts. -FH Child A child that was raised by False Hearts. Unlike the UGN Child Works, there are no age restrictions for FH Child Works. -FH Cell Ldr. An agent that leads his own cell. -FH Merc Mercenaries that take contract work from False Hearts. A Merc exists outside of False Hearts’ organizational structure, only staying as long as their contract dictates. -FH Renegade Being A Renegade Being that joined False Hearts. Characters with this Work are subject to the same restrictions as regular Renegade Beings and thus must also acquire the same mandatory Powers.
Note that only FH characters can roll this Experience chart. UGN and other characters cannot use it.
• Life History – Desire Chart
Instead of rolling the Encounter Chart, FH characters roll the Desire Chart on page 19. This will represent the reason why your character joined False Hearts and what drives him to do what he does. -The False Hearts Encounter Chart Although the Desire Chart is used in place of the usual Encounter Chart, a False Hearts Encounter chart has been created. It can be found on page 20. This chart is meant to be used when players want to create Loises with False Hearts NPCs. It should not be used to replace the Desire chart.
• Choosing Loises
When selecting the three Lasting Loises, a FH character must have a Trait Lois. In addition to the T-Loises in the Advanced Rulebook, a FH character may also select from the FH-only T-Loises that are on page 14.
Trait Lois Overview Trait Loises (T-Lois for short) are a mechanic that was introduced in the Advanced Rulebook. For those without this supplement, we will give a general overview of the mechanic, allowing you to create FH characters without the previous supplement.
• What is a Trait Lois?
A Trait Lois is a special Lois that represents a character’s unique characteristic or history. All Trait Loises grant a character special bonuses or skills, but increases the chance of character loss.
• Acquiring a Trait Lois
During Character Creation, select a Trait Lois and record it on the character’s Lois List. That Trait Lois will permenantly occupy that space, meaning that a character will only have enough space for six regular Loises instead of the usual seven. It is recommended that a character only has one Trait Lois.
• Restrictions
A Trait Lois can never be discarded, unless the GM sets up a role-play explanation for its removal. Trait Loises cannot be turned into Tituses, and thus cannot be used to gain any bonuses. When calculating dice during Backtracking, Trait Loises cannot be counted, as they are not acutal Loises but representations of a character’s personal nature. That means a player has fewerer potential dice he can roll to lower the Encroachment Rate. Certain Trait Loises require that a character has a certain Work or Syndrome. If a character does not met the requirements, he cannot acquire that particular Trait Lois.
3 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
When you became an Overed, you joined False Hearts. Not because you wanted to, but because they were the first ones at your side. You don’t believe in the organization’s tenets, but the UGN and its constraints don’t appeal to you either. You are lost. You and your arm are fighting with no true purpose. But you continue your battle, in hopes that one day you will find the path you were meant to walk.
4 Django Pereboom (order #5981666)
Players Section
Name
8
Body Melee Dodge Ride: Ride: 37
Ranged Perception Art: Art:
Stock Pt.
1
Mind RC Will Knowl: Knowl:
2
Saving
4
Chimaera
2
Sense
4 1
Sub-Syndrome
Bram Stoker
Cross
Stats
Max HP
Syndrome
Breed
Bloody Trump
Negotiation Procure Info: FH Info:
Move
5
High Schooler FH Agent A
Social
1
Initiative
2
Cover Work
10
1 1 1
Dash
20
Lois Relation Name T-Lois Super Soldier
Effect +2D10 for Damage Roll. -5 Score for
Checks.
Power No Name 1
Lv
Concentrate: Chimaera
2 The Thirsting Lord 3 Beast’s Strength 4 Reaming Claw 5 Hunting Style
2
DFCLTY Target -
Timing
Skill
Major
Syndrome
Major
Opposed
Single
Major
Opposed
Single
Minor
-
Auto
Self
Auto
Self
1 3 1 1
Minor
6
RNG Encroach Restrict Notes Crit. Value - (LV) (Lowest 7). 2 Ignore [Armor]. Recover [LVx4] HP. Close 4 + [LV x 2] Attack Power. Weapon 2 Changes stats of Fists. Close 3 Close Move. (LV) uses per Scene. 1
7
Weapon Item Fists
Type Melee
Skill
Atk. Power Guard RNG Stock Notes Lv+8 1 Close Applied Reaming Claw.
Acc. 0
Total
0
Lv+8
1
0
Armor Item
Type
Reinforced Clothing
Armor
Total
Dodge -
Initiative -
Armor 1 1
Stock 1 1
Notes
Miscellaneous Items Item
Type
FH Executive Member Connection
Skill
Stock Notes Dice + 2 1
Total
1
Combo Name Rampaging Claw
Condition Under 100%
Timing
Skill
1+2+3
Major
Dice
Critical
Atk. Power
8 (+Encroach Bonus)
8
+ 15
Combination Over 100%
DFCLTY Target
Combination
1+2+3
Timing Major
Opposed
Single
RNG Encroach Close
8
Notes Ignore [Armor]. Recover 4HP. Use after applying Reaming Claw.
DFCLTY Target
Skill
Dice
Critical
8 (+Encroach Bonus)
Atk. Power
7
+ 18
Opposed
Notes
Single
RNG Encroach Close
8
Ignore [Armor]. Recover 8HP. Use after applying Reaming Claw.
5 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
For the ten-plus years you have been alive, False Hearts has been training you, honing your powers until they became an extension of your body. You have no qualms about using your powers. They make you feel stronger, even superior to others. Others pity you, but you pay no heed to their words. You just wave your hand, and they all fall to the ground, silent for the rest of eternity.
6 Django Pereboom (order #5981666)
Players Section
Name
Stats Melee Dodge Ride: Ride: 24
8
Sense Ranged Perception Art: Art:
1
Stock Pt.
Sub-Syndrome
Angel Halo
Pure
1
Body
Max HP
Syndrome
Breed
Purple Moonlight
RC Will Knowl: Knowl:
2
Saving
2
2
Mind
Social Negotiation Procure Info: FH Info:
4 1
Initiative
1
18
Cover Middle Schooler Work FH Child B
Move
23
1 1
Dash
46
Lois Relation Name T-Lois Destructive Child
Effect +1 to Light of Oblivion’s LV. Encroach + 2 (Modifer already applied).
Power No Name 1
Lv
Concentrate: Angel Halo
2 Pinpoint Laser 3 Light of Destruction 4 Hand of Light 5 Light of Oblivion
2
Timing
Skill
Major
Syndrome
Major
Syndrome
Major
1 2 1 3
DFCLTY Target Opposed Area (Select)
Opposed
Major
-
-
Major
Syndrome
Opposed
-
6
RNG Encroach Restrict Notes Crit. Value - (LV) (Lowest 7). 2 Ignore [Armor]. - [5 - LV] Atk. 2 Atk Power: 2 distance attack. View 2 Roll using [Sense]. 2 Atk. Power + [LV x 3]. 5
7
Weapon Item Fists
Type Melee
Skill
Atk. Power Guard RNG Stock Notes -5 0 Close -
Acc. 0
Total
0
-5
0
0
Armor Item
Type
Dodge
Initiative
Armor
Stock
Notes
Total
Miscellaneous Items Item
Type
FH Executive Member Connection
Skill
Stock Notes Dice + 2 1
Total
1
Combo Name Lunatic Ray
Condition Under 100%
Combination
Timing
Skill
1+2+3+4+5
Major
Dice
Critical
Atk. Power
8 (+Encroach Bonus)
8
+7
Combination Over 100%
1+2+3+4+5
Timing Major
DFCLTY Target
RNG Encroach
Opposed
View
Area (Select)
13
Notes Ignore [Armor]. Cannot target Close-Range. Use 2x per Scene.
Skill
Dice
Critical
8 (+Encroach Bonus)
Atk. Power
7
+ 11
DFCLTY Target
RNG Encroach
Opposed
View
Notes
Area (Select)
13
Ignore [Armor]. Cannot target Close-Range. Use 3x per Scene.
7 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
With the right words, you can control a person’s actions. With reliable intelligence, you can secure alliances. Your Overed abilities allow you to efficiently carry out tasks that others would never consider to be complicated. People insult you and your “boring” abilities, but you know you are more powerful than they will ever be. The power to cut through metal and melt through rock may not be yours, but you control people, and their powers will always be at your disposal.
8 Django Pereboom (order #5981666)
Players Section
Name
Syndrome
Breed
Lord of Stratagem
Stats
1
Body
Neumann
1
Sense
Melee Dodge Ride: Ride:
Sub-Syndrome
Hanuman
Cross
RC Will Knowl: Renegade Knowl:
Ranged Perception Art: Art:
Max HP
27
Stock Pt.
Saving
18
5
Mind
Initiative
10
Social Negotiation Procure Info: FH Info: Underworld
2 2
Move
7
Cover FH Cell Leader Work FH Cell Leader D
Dash
12
5 1 4 1 2 24
Lois Relation Name T-Lois Spy
Effect Cover up or falsify intel. Use only once per Scenario.
Power No Name 1
Lv
Concentrate: Hanuman
2 Wind’s Messenger 3 Cheer 4 Advice 5 Weak Point Detection
2
Major
DFCLTY Target Syndrome LV + 1 Auto
Major
Auto
Single
Major
Auto
Single
Timing
2 1 1 2
Skill
Major Major
6
RNG Encroach Restrict Notes Crit. Value - (LV) (Lowest 7). 2 Target LV+1 units. 1x per Scene. 3 + [LV] dice bonus for Major. View 2 -1 Crit. Value, + [LV] dice for Major. View 4 View During Round, + [LVx3] Atk. Power. 2
7
Weapon Item Fists
Type Melee
Skill
Atk. Power Guard RNG Stock Notes -5 0 Close -
Acc. 0
Total
0
-5
0
0
Armor Item
Type
Bullet-proof Stab Vest
Armor
Total
Dodge -
Initiative -
Armor 3 3
Stock 6 6
Notes
Miscellaneous Items Item
Type
FH Executive Member Connection Informant
Connection
Skill
Total
Stock Notes Dice + 2 1 Dice + 2 1 2
Combo Name The Devil’s Command
Condition Under 100% Over 100%
DFCLTY Target
Combination
Timing
Skill
3+4+5
Major
Dice 0 (+Encroach Bonus)
Critical
Atk. Power
Auto
Single
RNG Encroach View
9
Notes
Combination
Timing
-
-
3+4+5
Major
Crit. Value - 1, Dice + 2, Atk. Power + 6.
DFCLTY Target
Skill
Dice
Critical
0 (+Encroach Bonus)
Atk. Power
-
-
Auto
Notes
Single
RNG Encroach View
9
Crit. Value - 1, Dice + 4, Atk. Power + 9.
9 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
Becoming an Overed gave you superhuman powers, but in exchange you lost your home. Your friends turned on you. Your family now only see you as a monster. You joined False Hearts because they needed you. They taught you how to use your powers with mechanical efficiency. Your life is now tainted with the stench of blood, but at least now you have a home. So you keep your heart frigid, so that you will never lose your home again.
10 Django Pereboom (order #5981666)
Players Section
Name
Stats
Syndrome
Breed
Frozen Bullet
4
Body Melee Dodge Ride: Ride:
Ranged Perception Art: Art:
Max HP
30
Stock Pt.
2
Mind RC Will Knowl: Knowl:
4 1
Saving
4
Salamandra
5
Sense
Cover Work
Sub-Syndrome
Black Dog
Cross
Social
Move
12
1
Negotiation Procure Info: FH Info:
1 2
Initiative
2
FH Agent FH Agent B
17
1 1
Dash
34
Lois Relation Name T-Lois Item Master
Effect Acquire Rapid Fire Item (pg. 23).
Power No Name 1
Lv
Concentrate:Salamandra
2 Ioncraft 3 Barrier Cracker 4 Ice God’s Sorrow 5 Flame Blade
2 1 1 3 1
Timing
Skill
Major
Syndrome
DFCLTY Target -
-
Minor Major Major/Reaction
Major
6
/
Auto
Self
Opposed
[Sense]
-
-
/
Opposed
RNG Encroach Restrict Notes Crit. Value - (LV) (Lowest 7). 2 Move during battle. Close 1 80% -
4
Weapon
-
3 2
Weapon
Ignore Guard&Armor. + [LV + 1] dice. Pay 3HP. Atk. Power + [LV x 2].
7
Weapon Item Rapid Fire
Type Skill Ranged
Atk. Power Guard RNG Stock Notes Change Target to Area(Select). 9 50m -
Acc. -1
Total
-1
9
-
0
Armor Item
Type
Reinforced Clothing
Armor
Total
Dodge -
Initiative -
Armor 1 1
Stock 1 1
Notes
Miscellaneous Items Item
Type
FH Executive Member Connection
Skill
Stock Notes Dice + 2 1
Total
1
Combo Name Cold Strike
Condition Under 100%
Timing
Skill
1+4+5
Major
Dice
Critical
Atk. Power
9 (+Encroach Bonus)
8
+ 11
Combination Over 100%
DFCLTY Target
Combination
1+3+4+5
Timing Major
Opposed
Single
RNG Encroach 50m
7
Notes Pay 3 HP.
DFCLTY Target
Skill
Dice
Critical
10 (+Encroach Bonus)
Atk. Power
7
+ 13
Opposed
Notes
Single
RNG Encroach 50m
11
Ignore [Armor] and [Guard]. Pay 3 HP. Use 2x per Scenario.
11 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
You are a mercenary. Nothing more, nothing less. You walk across the battlefield with a beastly sword in hand and a smile on your face. People from all around the world want to have your Overed abilities at their disposal, but you prefer to work with False Hearts. A lot of strange rumors surround the terrorist organization, but you like how they pay well, and they give you worthwhile opponents. Now, who will you fight today?
12 Django Pereboom (order #5981666)
Players Section
Name
Stats Melee Dodge Ride: 4-Wheel Ride: 33
Ranged Perception Art: Art:
4 2
Stock Pt.
Balor
1
Mind RC Will Knowl: Knowl:
1
Saving
4
Morpheus
3
Sense
Cover Work
Sub-Syndrome
Exile
Tri
6
Body
Max HP
Syndrome
Breed
Fanged Swordsman
Social Negotiation Procure Info: FH Info: Military
2
Initiative
2
Move
7
Mercenary FH Merc A
12
2 1 2
Dash
24
Lois Relation Name T-Lois Undead
Effect During Backtrack, if Encroachment Rate is below 119%, character will not become a Gjaum.
Power No Name 1
Concentrate:Exile
2 Giant’s Axe 3 Repulsion Jump 4 Ravenous Fists 5 Infinite Weapons
Lv
2
Timing
Skill
Major
Syndrome
2 1 2 1
DFCLTY Target Opposed -
/
Major
RNG Encroach Restrict Notes Crit. Value - (LV) (Lowest 7). 2 Atk. Power + [LV x 3], Dice - 2. Weapon 3
Minor
-
Auto
Self
Close
Opposed
-
1
Major
Weapon
Minor
-
Auto
Self
Close
3 3
6
-
Move an extra + [LV x 5]m. + [LV + 1] dice. Create a melee weapon.
7
Weapon Item Infinite Weapons
Type Melee
Skill
Atk. Power Guard RNG Stock Notes Created from Infinite Weapons Power. LV + 7 3 Close -
Acc. 0
Total
0
LV + 7
3
0
Armor Item
Type
Reinforced Clothing
Armor
Total
Dodge -
Initiative -
Armor 1 1
Stock 1 1
Notes
Miscellaneous Items Item Mercenary
Type
Skill
Connection
Stock Notes Dice + 2 1
Total
1
Combo Name Shark Bite
Condition Under 100%
Timing
Skill
1+2+4
Major
Dice
Critical
Atk. Power
7 (+Encroach Bonus)
8
+ 14
Combination Over 100%
DFCLTY Target
Combination
1+2+4
Timing Major
Opposed
Single
RNG Encroach Close
8
Notes Use after creating your weapon with Infinite Weapons.
DFCLTY Target
Skill
Dice
Critical
8 (+Encroach Bonus)
Atk. Power
7
+ 18
Opposed
Notes
Single
RNG Encroach Close
8
Use after creating your weapon with Infinite Weapons.
13 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
False Heart Trait Loises
Double Cross
The following are special T-Loises that only False Hearts characters can use. Each offer a powerful ability and the option to buy special False Hearts Items.
No. 53 Super Soldier All I wanted was a battlefield. False Hearts granted my wish. That’s why I’m with them now.
where I’m coming from, but that’s fine. I didn’t expect you to, and really, you don’t need to.
Money, status, fame. I take them when they’re offered, but they don’t excite me. Those things lose meaning when compared to the joy of battle.
You and I just need to follow our hearts’ desire, and do our best in the roles we were given.
Just imagine the excitement. For every enemy you kill, one of your friends dies. The smell of gun smoke fills your nostrils and the clashing of swords can be heard everywhere. All the while, people are screaming in agony as they slowly burn. Now imagine the sensations your body feels. The pain of a bullet going through you. The hatred people look at you with. And let’s not forget the fear that wells up when you fight someone stronger than you. These sensations make me feel alive. ...You look like you don’t understand
14 Django Pereboom (order #5981666)
Description This Trait Lois shows that you are a False Hearts agent that mostly takes on combat missions. No one expects you to be able to fight a political battle with the UGN, or research information. People only expect brute force from you, which is something you can easily provide. Killing is your talent. Your blade can hack open veins, and your gun easily hits vital organs. The skills you possess may be a natural gift of yours, or may be the result of training. But remember, the malice within you
FH Only is slowly eating away at you, and one day it will devour your soul, turning you into a destructive, raging monster. You may have a hold of what you are now, but the day will come when you will no longer care what you are, and that day may not be too far off. Effects Only characters with a False Hearts Work may acquire this T-Lois. All of your damage rolls for Melee and Ranged attacks receive a + 2D bonus. You may also stock one FH Item from page 22, but you must pay the Stock cost. The Item can only be equipped or used by you. Even if it is given to someone else, the Item will grant no bonuses to them. For checks, you receive a -5 penalty to your score. This includes Impulse Checks. This effect will not take a score below zero.
Players Section
No. 54 Item Master Only you can use that gun, which is why it now belongs to you. When you first got that gun, you were so excited you immediately headed for a war zone. Every time you pulled that trigger, nothing but death came out. There was no defeat. You were invincible with that gun. Before the gun came along, you were boring, common, and disposable like garbage. Now look at you. Allies look at you with admiration and envy. Your superiors trust you immensely. You are somebody. You became somebody, all thanks to that gun. ...Sometimes you ask yourself if it’s you that’s needed, or if it’s the gun. You still haven’t found an answer.
Description False Hearts is in the possession of various technologies that are kept secret from the public. They use this technology to produce various items with special abilities, one of which you possess.
Effects Only characters with a False Hearts Work may acquire this T-Lois.
These items are very advanced, but their workings are black boxes to not only outside organizations, but also to False Hearts themselves.
You may select FH-Only Items. Unique Items and Items for other T-Loises cannot be chosen.
You happen to be someone who possesses and mastered one of these black box items. Thanks to your item, you have a higher rate of success than your fellow False Hearts agents. This item is like a part of your body. You have complete mastery over it, and the item itself operates smoothly, as if it understands your needs. As long as you possess this item, you will not be defeated.
No. 55 Undead “Live!” That was his last word before he died. He died because of me. He died protecting me. I thought about dying, but I can’t. If I try to join him, he’ll never forgive me. “...I’ll find peace first.” “...You have to continue suffering alone.” If that is how it is, then I will live. I’ll live with the shame of surviving. Never giving my body to death, never letting impulses take my soul. He will never forgive me if I find peace. No matter what happens, I will not die, I will not give in. Until the day come when he forgives me, I... I...
FH Only
Description This Trait Lois shows that you are a rare Overed, one that can “return” even if your Encroachment Rate has passed 100%. Because of this, it is difficult for you to turn into a Gjaum. You are often given dangerous missions that incur massive increases in your Encroachment Rate, but you have come back from even the bleakest of missions. Out of fear and respect, your fellow agents refer to you as the Undead. The cause of your unique trait is unknown. It may be because of willpower, mutant physiology, mutated virus, or the result of an experiment. On the other hand, some suspect that you’re already a Gjaum, and you’re just good at hiding the signs. In fact, the UGN’s profiles list you as a Gjaum. If the UGN were to commit to a major counter-Gjaum operation, you will be a primary target.
Select one Item that costs 40 Stock points or less. You may Stock that Item without paying the Stock cost.
Items acquired via this T-Lois cannot be used other characters. When you acquire this T-Lois, permanently raise your Base Encroachment Rate by +2. Along with the above Item, you may also stock one FH Item from page 22, but you must pay the Stock cost. The Item can only be equipped or used by you. Even if it is given to someone else, no effects will be granted.
FH Only Effects Only characters with a False Hearts Work may acquire this T-Lois. During Backtrack, as long as the final Encroachment Rate is 119% or below, your character will not turn into a Gjaum. When calculating experience points, the amount you receive is whatever it would normally be if your final Rate is over 100%. As long as you have this T-Lois, you can only choose two effects for discarding Tituses: Negating Bad Statuses, and recovering from Incapacitation. S-Loises can be used as normal. You may also stock one FH Item from page 22, but you must pay the Stock cost. The Item can only be equipped or used by you. Even if given to someone else, no effects will be granted. You cannot acquire another T-Lois with this one. Two copies of Undead are also not allowed. 15
Django Pereboom (order #5981666)
Double Cross Roleplaying Game
No. 56 Destructive Child A long time ago, your instructor said that you were the chosen one. Having been abandoned by your parents, and lacking any feeling of self-worth, hearing those words was a blessing to you. It drove you to work hard. You endured the harsh training and the mind-splitting studying. Years have passed. You have lost a lot of friends. They all died. Some of the, you killed yourself. You used to get along with them, but now you can’t even remember their faces and names. Not that it matters anymore. You got better things to do than remembering the faces of the weak.
before your eyes. The pain has never gone away, not since that day. Perhaps the pain will never go away. Description This Trait Lois shows that you are a False Hearts Child, born and raised by the organization to be an agent. Work with the GM to create the back story that explains how and why you became a Child.
But something has been bothering you recently. Every time to kill the enemy or a useless ally, you feel a slight pain, and you know why you feel it.
Compared to UGN Children, FH Children go through a more efficient (or inhumane, depending on how you interpret the word) development program. They have lost the important parts that make a person human, but these Children wield power that normal Overeds cannot match.
It was because he died. The one Child who was with you the longest, dead
Children that complete the program are then hidden away, used only dur-
No. 57 Spy I am a double-crosser. I betrayed my friends, my lover, and my organization. I threw away every bit of trust and affection I ever received.
Description This Trait Lois shows that you are an agent that specializes in the manipulation of information.
I do feel guilty about what I did. There is some remorse inside of me. But this is the path I chose. If becoming a traitor is what it takes to hide the truth, then I will gladly bear the shame.
You have taken enormous amounts of information and buried them in the darkness. Criminal records, enemy intelligence, paper trails of individuals...The list of information you have erased goes on and on.
That is why I joined False Hearts. They were the ones who gave me the power, and skills needed to hide the truth. In exchange, I take incriminating information and cover it up, hiding it deep in the black fog. What I do, I do for the sake of the world. Some things are best left unknown. Anyways, enough talking. Relax. Your death will be covered up, just like everything else.
16 Django Pereboom (order #5981666)
There are many ways you can go about your work. You have your personal skills, resources from the organization, drugs and brainwashing techniques. Most importantly, you have your Renegade powers. In the modern world, information is power. At times, you are more valuable than a whole combat unit. In fact, the UGN has marked you as a person of interest. Remain vigilant. You are to keep False Hearts and its secrets in the dark.
FH Child Only ing crucial missions. They are False Hearts’ trump cards, so important that one could say the organization cherishes them. Effects Only characters with a False Hearts Child Work may acquire this T-Lois. When you acquire this T-Lois, select one Power that you possess. It cannot be [Timing: Constant]. The selected Power receives a + 1 bonus to both its current level and Max Level, but its Encroach cost is increased by + 2. You may also stock one FH Item from page 22, but you must pay the Stock cost. The Item can only be equipped or used by you. Even if it is given to someone else, the Item will grant no bonuses to them.
FH Cell Leader Only Effects Only characters with a False Hearts Leader Work may acquire this T-Lois. Role-play wise, you have the ability to select one piece of information and either hide or falsify it. You may select anything from physical records to memories. The GM will decide what will result from your cover-up. If other players want to recover the hidden information, they must complete a [Mind] check of Difficulty 30. If this occurs, you may spend Savings point to increase the check’s difficulty. For every one point of Savings spent, add +1 to the Difficulty. Use this effect only once per Scenario. You may also stock one FH Item from page 22, but you must pay the Stock cost. The Item can only be equipped or used by you. Even if it is given to someone else, the Item will grant no bonuses to them.
Players Section
False Hearts Game Guide Common Character Traits
All characters from False Hearts will have a burning desire in their hearts. This desire may be simple greed or revenge, but it could also be a desire for knowledge. In order to get what they want, False Hearts characters have made a conscious decision to use the Renegade’s powers for their own benefit. When playing with a False Hearts character, it is important to articulate his desires and how it affects his social interactions. Establishing Desire A character’s desire will be determined by the Desire chart. It will be the part of his Life History that shows the reason why he joined False Hearts.
sometimes lack whatever we consider as common sense. Using the general concept of Children as a foundation, you can easily create a naïve character, or one that blindly trusts False Hearts. In relation to the Desire chart, Battle Lust, Servitude, and Evolution Desires are much easier to pull off with a FH Child character. FH Cell Leaders Cell Leaders are the False Hearts equivalent of UGN Branch Chiefs. They have recruited several members and use them in their quest for their one desire.
A desire can also be expressed by whatever Loises the character has. For example, a character that wants revenge can create a Lois with his target, while a character that wants to become the strongest in the world could create a Lois with a powerful assassin.
Cell Leaders are of a relatively high rank in False Hearts. As such, the story behind their desires can be made that much more grander. For example, if the Glory Desire was chosen, you can do a story where the Cell Leader commands an entire cell as he attempts to grab political power within False Hearts. If a Cell Leader desires Knowledge, then his cell can be written as a laboratory or research facility.
Use whatever tools you have at hand to create a unique desire for your character.
Become a Cell Leader if you want to give a Desire a more “larger than life” feel.
The Different Archetypes
False Hearts is comprised of many different kinds of people. In this section, we will analyze the Works that are unique to False Hearts characters. FH Agents The agent is the most standard of FH characters. They are people who had a normal life, but joined False Hearts after awakening as an Overed.
FH Mercs FH Mercs are special in that they are not necessarily members of False Hearts. These characters can be written as outside mercenaries, but they should be given desires and a level of power that is fitting for someone who works for a terrorist organization. Use the FH Merc if you want to use a point of view that is slightly detached from False Hearts.
Situation Types
When it comes to back story, you have the most freedom with these kinds of characters. A character’s life before False Hearts, their motivations for joining False Hearts, and their current position in the organization, can be whatever you desire.
During a session, certain patterns and issues will arise when introducing False Hearts characters into the mix. The following will look into common story archetypes and discuss issues that may arise in those kinds of scenarios.
FH Children Like UGN Children, FH Children are characters who were raised by the organization. If the FH agent is the most standard kind of character, then the FH Child is the most unusual kind.
FH vs. UGN In this situation, players will directly confront the UGN in one of two ways:
Having been raised inside training facilities, FH Children have little to no connection to the outside world. They lack the full range of emotions, and may
2) Using a mix of UGN and FH characters, players will compete with one other.
1) All players are using False Hearts characters and fighting UGN NPCs.
The first pattern will not be an issue, but
the second pattern can be problematic. As you know, the UGN and False Hearts are opposing organizations. This overarching political issue can resolve itself if during the session both sides temporarily join forces, but maintaining the animosity over the course of the entire Scenario will introduce chaos to the players. If you intend to keep both sides against each other, warn the players beforehand so that they do not have to guess at who is or may become an ally. FH vs. FH Due to the nature of False Hearts, it is perfectly probable for a cell to try to eliminate others cells in its attempt to realize its desires. If a story is confined to a single cell, you can do a story where a faction attempts to overthrow the current cell leader, and the players must eliminate the traitor. When doing a story about False Hearts’ political infighting, it is important that both the entire table clearly understand the details of each cell in the story.
Gjaums and Loises
Lastly, if you are playing with a False Hearts character, you must understand what Gjaums are (both story-wise and gameplay-wise), and how they are treated in False Hearts. In the UGN, once someone is confirmed to be a Gjaum, he is quickly eliminated before he poses a threat. However, False Hearts will not care what you are as long as you have some sort of merit. In fact, your character’s allies could all be Gjaums, and you don’t realize it. Gjaums do not have to be monstrous on the outside. Many are just monsters on the inside. They have made a conscious choice to discard this world, instead opting for the darkness and whatever benefits it has for their plans. In terms of gameplay, they cannot acquire Loises (T-Loises are fine, as they represent personal traits). Due to this distinction, players cannot use Gjaums. Regardless of affilliation, Player characters will always be the ones that are stuck between two worlds. If a player’s False Hearts character becomes a Gjaum, that character will become a NPC in the story.
17 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
False Hearts Experience Chart 1D100
Result
01 - 05
Loyalty
You are loyal and proud member of False Hearts.
Superior Officer
06 - 10
Rampage
You lost control of your powers and ended up destroying your surroundings.
False Hearts Agent
11 - 15
Lab Rat
16 - 20
Lost Love
You felt love that should have never come to pass.
Lover
21 - 25
Comrade’s Death
Your comrade’s death has emotionally scarred you.
Comrade
26 - 30
Secret
You have a secret, one that even you might be unaware of.
Superior
31 - 35
Despair
The despair you felt that day will never be forgotten.
36 - 40
Loss
You lost someone or something that was more important than the world to you.
Best Friend
41 - 45
Envy
You are envious of people with more normal lives.
Fellow Agent
46 - 50
Disgust
You despise people who have normal lives.
Friend
51 - 55
Amnesia
You are missing a chunk of your memories.
Unforgettable Person
56 - 60
Escape
You tried to escape from False Hearts, but failed.
61 - 65
Legend
Something you did in the past has made you a living legend within the organization.
66 - 70
Dream
You are pursuing a dream or goal.
71 - 75
Former Enemy
You were once part of the UGN.
76 - 80
Treachery
81 - 85
Major Success
You were met with great success during an operation.
Teammate
86 - 90
Suspicion
You have begun to question False Hearts' actions.
Comrade
91 - 95
Failure
96 - 100
Fear
Some part inside you fears False Hearts.
101
Free
Create your own experience.
18 Django Pereboom (order #5981666)
Description
You either volunteered to be a test subject or forced into an experiment.
You were once caught in a trap or tricked.
You once made a mistake, one that still bothers you.
Recommended Lois
Scientist
Enemy
Rival Subordinate Comrade UGN Agent Fellow Agent
Enemy Cell Leader Any
Players Section False Hearts Desire Chart 1D100
Result
0
Peace
01 - 05
Revenge
06 - 10
Victory
11 - 15
Reclamation
16 - 20
Control
21 - 25
Servitude
26 - 30
Battle
All you want is to fight. All you need is a strong opponent.
31 - 35
Escape
You are running from someone, something, or maybe even your past.
36 - 40
Preservation
You want to protect and keep someone or something the way it is.
41 - 45
Elimination
You just want someone or something destroyed.
46 - 50
New World
You dream of an ideal world, and you have devoted your life to creating it.
51 - 55
Survival
56 - 60
Greed
You lust for something valuable, like money or jewels.
61 - 65
Glory
You want recognition and glory, and are willing to do anything for it.
66 - 70
Home
The world did not give you a home, so you decided to build your own.
71 - 75
Evolution
You want to become a better, stronger Overed.
76 - 80
Dream
You have a dream that you want to see realized.
81 - 85
Knowledge
86 - 90
Love
91 - 95
Description You want a peaceful life. You want to exact revenge on someone or something. You want victory over someone or something. You lost someone or something important, and will do anything to get it back. You want to have control over a person or a whole organization. You want someone to give you orders, or a structured set of rules and laws.
You don't want to die. False Hearts has given you a way to survive.
You want to discover the secrets of the world and the potential of humanity. You want love.
Advancement You want to overcome someone or something.
96 - 100
Killing Spree
101
Free
You want to kill everything in sight. Killing is not a means but a goal now. Create your own Desire.
19 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
False Hearts Encounter Chart 1D100
Result
Explanation
01 - 05
Self
You see yourself in this person.
06 - 10
Mentor
11 - 15
Person
Reference
Sakyo Kurosu Kanata Hiura
Adv. Page 78 Adv. Page 80
This person has taught you much.
Eiichi Takajo Yokaze Tsukishiro
Adv. Page 79 Page 41
Guardian
You think of this person as sibling or parent.
Miki Higo Alfred J. Caudwell
Page 41 Adv. Page 77
16 - 20
Benefactor
This person once helped you out.
Kanata Hiura Mizuki Mihara
Adv. Page 80 Page 43
21 - 25
Master
26 - 30
Indebted
31 - 35
You serve this person. He may or may not Tomoe Amafune deserve your loyalty. Eiichi Takajo
Page 41 Adv. Page 79
You still owe this person something.
Yukari Watanuki Mio Kasuga
Page 40 Adv. Page 80
Nice Person
You feel this person is trustworthy.
Ayumu Kurusu Fiona Lancaster
Page 44 Page 45
36 - 40
Family
This person is like family or is family.
41 - 45
Friend
You feel like you can get along with this person.
46 - 50
Comrade
51 - 55
Kyoji Kasuga Laelia Giuly
Adv. Page 79 Adv. Page 78
Sakyo Kurosu Cain A. Caudwell
Adv. Page 78 Adv. Page 78
You share a goal or vision with this person.
Kyoji Kasuga Joshua Bataille
Adv. Page 79 Page 43
Business
You two conduct business together.
Phantasma Robert Short
Page 45 Adv. Page 80
56 - 60
Partner
You often work together with this person.
Johan C. Caudwell Chiaki Nanasato
Adv. Page 77 Page 42
61 - 65
Memory Gap
You met this person before, but where?
Burnet Robert Short
Page 43 Adv. Page 80
66 - 70
Admiration
You secretly admire this person.
Laelia Giuly Cain A. Caudwell
Adv. Page 78 Adv. Page 78
71 - 75
Debt
This person still owes you something.
Ayana Soramori Alfred J. Caudwell
Page 40 Adv. Page 77
76 - 80
Endearment
You feel the need to protect this person.
Mio Kasuga Kanako Kojima
Adv. Page 80 Page 42
81 - 85
Unbreakable Ties
You have known this person for a long Fatum time and you still sometimes cross paths. Keigo Matoba
Page 39 Page 42
86 - 90
Secrets
You two share a secret that neither of you Tet have told anyone else. Recorder
Page 39 Page 45
91 - 95
Rival
96 - 100
Murderous Intent
101
Free
20 Django Pereboom (order #5981666)
Your desire to challenge this person is Shizuma Orito greater than any benevolent feelings you Johan C. Caudwell have for him/her. Looking at this person fills you with a dark emotion.
Vikarala Fatum
Create a relationship of your own choice Any
Adv. Page 79 Adv. Page 77 Page 40 Page 39 Any
Players Section Work Chart – False Hearts Work
Stat
Skill 1
Skill 2
Skill 3
Skill 4
Skill 5
FH Agent A
Body
FH Agent B Sense FH Agent C
Mind
2
FH Agent D
Social
FH Child A
Body
2
-
FH Child B Sense
2
-
FH Child C
Mind
2
-
FH Cell Leader A
Body
2
FH Cell Leader B
Sense
FH Cell Leader C
Mind
2
FH Cell Leader D
Social
2
-
FH Merc A
Body
2
2
2
2
FH Merc B Sense FH Merc C
Mind
FH Merc D Social FH Renegade Being A
Body
FH Renegade Sense Being B FH Renegade Being C
Mind
FH Renegade Social Being D
21 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
FH Items
Double Cross
The following are unique items that were developed by False Hearts. Only characters with a False Hearts T-Lois may Stock these Items. In addition, only the original owners of these Items may use them.
Keen Knife
Cross Thrust
Innocent Blade
Type: Melee/Ranged Skill: / Acc: 0 Atk. Power: 5 Guard: 1 RNG: Close/10M Procure/Stock: -/2
Type: Melee Skill: Acc: -2 Atk. Power: 10 Guard: 3 RNG: Close Procure/Stock: -/5
Type: Melee Skill: Acc: 0 Atk. Power: 8 Guard: 3 RNG: Close Procure/Stock: -/18
Normally disguised as a meterlong cane, this weapon can extend into a two-meter long spear at the flip of a switch.
A sword forged from a unique material that is very responsive to the effects of the Renegade.
A surprisingly sharp combat knife developed by False Hearts.
Attacks with this weapon reduce the Target’s [Armor] stat by – 5. This penalty will not take the stat below zero. When using as a Ranged weapon, refer to the stats on the right of the slash.
Totsuka Sword Type: Melee Skill: Acc: -5 Atk. Power: 16 Guard: 8 RNG: Close Procure/Stock: -/40
A giant sword that normally takes five people to swing. If this weapon is equipped, no other weapons can be equipped and you receive – 5 [Initiative]. Before the Acc. check of a Melee attack with this weapon, declare this weapon’s ability to add +[Body] to the final damage total. Everytime this ability is used, increase Encroach Rate by +2.
22 Django Pereboom (order #5981666)
As long as this weapon is equipped, no other weapons can be equipped. Reaction checks against attacks using this weapon receive a – 1 dice penalty.
Guard Shield
If a Power is combined with a Melee attack that uses this weapon, the accuracy check receives a + 2 dice bonus.
FHG - 666
Type: Melee Skill: Acc: 0 Atk. Power: 1 Guard: 6 RNG: Close Procure/Stock: -/8
Type: Ranged Skill: Acc: 0 Atk. Power: 6 Guard: - RNG: 20M Procure/Stock: -/6
A protective shield that does not hinder the wearer’s movements.
A False Hearts handgun that is powerful, accurate, and easily concealed. It’s also in circulation in the underworld. This gun was supposedly developed using technology that cannot be found elsewhere in the world.
Declare this ability when you Guard. This Item’s Guard stat is increased by + 5. Use this ability only once per Round.
checks that use this weapon receive a +1 dice bonus.
Players Section
Rapid Fire
Laser Rifle
Type: Ranged Skill: Acc: -1 Atk. Power: 9 Guard: - RNG: 50M Procure/Stock: -/10 An anti-personnel and anti-material assault rifle that utilizes special ammunition. No other weapons can be equipped with this one. You cannot target people that are in your Engagement. Before selecting the Target of an attack that uses this weapon, declare this weapon’s ability to change the attack to [Target: Area (Select). Use this ability only once per Scene.
Type: Ranged Skill: Acc: 0 Atk. Power: 6 Guard: - RNG: 200M Procure/Stock: -/12
Type: Ranged Skill: Acc: -3 Atk. Power: 8 Guard: - RNG: 100M Procure/Stock: -/25
Due to the complicated design of this weapon, the user needs a deep understanding of its workings in order to properly fire it. Only characters with four levels in can use this weapon. Attacks with this weapon ignore the [Armor] stat when calculating damage. Use this Item only three times per Scenario.
A rifle that is infected with an EX Renegade. It features a mechanism that increases energy output proportional to the user’s concentration levels.
Devil Gun
Mounted Rail Cannon
FH Armored Vest
Type: Ranged Skill: Acc: -1 Atk. Power: 10 Guard: - RNG: 20M Procure/Stock: -/30
Type: Ranged Skill: Acc: -3 Atk. Power: 20 Guard: - RNG: 1000M Procure/Stock: -/50
Type: Armor Dodge: 0 Initiative: -1 Armor: 5 Procure/Stock: -/8
A handgun that is infected with an EX Renegade. The virus that inhabits this gun always attempts to infect the user and his targets.
A massive rail cannon developed by False Hearts.
A vest that is mainly used by False Hearts’ combat teams. It was designed to withstand impacts.
Increase your Encroach. Rate by +3 every time you use this Item. If an attack with this Item hits its Target, that character’s Encroach. Rate is increased by +5.
This weapon can only be used while aboard a Vehicle. It cannot target characters that are in the same Engagement as its wielder.
R-Cannon
Before rolling the Acc. check of an attack that uses this weapon, you may declare this weapon’s ability and add + [ Sense] to the final damage total. Use this ability only once per Scene.
Use the following ability when the wearer receives the Bad Status Rigor: Negate Rigor. This ability may only be used once per Scenario.
FH Combat Suit
FH Battle Armor
FH Battle Coat
Type: Armor Dodge: 0 Initiative: -2 Armor: 10 Procure/Stock: -/10
Type: Armor Dodge: -5 Initiative: -5 Armor: 15 Procure/Stock: -/40
Type: Armor* Dodge: 0 Initiative: -3 Armor: 5 Procure/Stock: -/15
A combat suit that was developed for False Hearts’ Overed agents.
A powered suit that was developed as anti-Overed equipment. Overeds may also wear this suit.
A coat that was developed to supplement other armors. It is especially resistant against Powers.
If you receive an attack that uses a Power, reduce HP damage by – 5.
Use the following ability before performing a Reaction check against an attack that uses a Power. Reduce expected HP damage by – 5. This ability may only be used once per Scene.
If a check the wearer performs utilizes a Power, that check receives a +1 dice bonus.
23 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
FH Executive Member
Support Staff
Sky Kid
Type: Connection Skill: Procure/Stock: -/1
Type: Connection Skill: REFER Procure/Stock: -/5
A leader in False Hearts that has access to vast amounts of information regarding False Hearts’ operations.
A talented staff that gathers intelligence and supports your operations. Select one Base Stat (Body, Sense, Mind, Social) when acquiring this Item. Use this Item after performing a check against your selected Stat. That check’s score receives a +2 bonus. Use this ability only three times per Scenario.
Type: Vehicle Skill: Procure/Stock: -/5 A personal jet pack. Specialized skills are needed in order to operate the pack with any sort of accuracy.
While operating this Vehicle, you will have permanent Flight and your Move is increased by +5. This vehicle’s Dash is equal to the character’s Dash stat.
FH Blade Bike
FH Light Van
Steel Giganto
Type: Vehicle Skill: Procure/Stock: -/9
Type: Vehicle Skill: Procure/Stock: -/10
A motorcycle that is easily recognizable by its slender frame. False Hearts developed this Vehicle with ease of use as a priority. While operating this Vehicle, utilize the following data: Atk. Power: 12 [Initiative]: -1 Armor: Dash: 200M
A cargo van that was developed by False Hearts. Its armored exterior allows it to survive shootouts.
Type: Vehicle Skill: Procure/Stock: -/50
A multi-legged tank that stands at over twenty meters in height. While operating this Vehicle, utilize the following data:
While operating this Vehicle, utilize the following data:
Atk. Power: 20 [Initiative]: -10 Armor: 20 Dash: 120M
Atk. Power: 8 [Initiative]: -5 Armor: 10 Dash: 120M
While operating this vehicle, you cannot use your equipped weapons.
checks receive a +2 dice bonus.
Your Moves will receive a +10 meter bonus.
Utilize the following data: Atk. Power: 0 [Initiative]: 0 Armor: 0 Dash: REFER
Call System
Power Booster
Stealth Field
Type: Other Procure/Stock: 10
Type: Other Procure/Stock: 10
Type: Other Procure/Stock: 10
A device that can summon a Vehicle of your choosing.
A device that enhances the effects of Powers. These devices are often built into watches, breastplates, or anything wearable.
A miniature device that uses optical and infrared camouflage. These devices are often made to look like wristwatches or goggles.
When acquiring this Item, select one Vehicle that you own. When this Item is used during the Setup Process, your chosen Vehicle will come to you. You will automatically enter your Vehicle.
24 Django Pereboom (order #5981666)
Use this Item right before the accuracy check of a attack. The attack’s damage receives a + [Mind] bonus. Your Encroach. Rate is increased by +3 when this ability is used. Use this ability only once per Scene.
Use this Item with a Minor Action. You will receive Stealth. As long as you have the effects of Stealth, all checks you perform will receive a – 2 dice penalty. This ability may only be used once per Scene.
Players Section
Physical Augmentation
MASK-ED
Reaper’s Gloves
Type: Other Procure/Stock: -/10
Type: Other Procure/Stock: -/20
Type: Other Procure/Stock: -/25
A surgical procedure that increases physical strength. Rumor has it the procedure involves grafting the Renegade directly into the muscle fibers. Use during the Setup Process. For the duration of the Scene, you Fists receive a +3 to both Attack Power and Guard. This effect is cumulative with Powers that modify the data of Fists. Using this ability increases your Encroachment Rate by +3.
A mask that gives you any face you desire. Use with a Major Action. Your face is changed to look like anyone you desire. If anyone attempts to see past your disguise, perform a Opposed check with that person. You can remove your disguise with an Auto Action, but a Major Action must be used again if you want to reapply the disguise.
Black gloves that have been infected by an EX Renegade. It has Power-enhancing attributes. Use this Item right before the accuracy check of any attack that uses your Fists. The attack must be using a Power. That attack’s damage is increased by +10.
CR Bullets
Gray Sacrifice
Gold Beast
Type: Consumable Procure/Stock: -/1
Type: Consumable Procure/Stock: -/5 A drug that puts you in a state of suspended animation.
Type: Consumable Procure/Stock: -/5
Counter-Renegade Bullets. These bullets are the result of research on Counter-Renegade Overeds. Use this Item right before attacking with a [Type: Ranged] weapon. The attack’s damage is increased by +3. This effect can only be applied if the target is an Overed character.
Use with a Minor Action. For the duration of the Scene, you will be considered dead. You will wake up once the Scene ends. To see past this fake death, a character must perform a check of Difficulty 15. Even in this state of suspended animation, you will sustain damage. If you are killed while comatose, you cannot be revived.
Using this Item increases your Encroach. Rate by + 3. Only use this Item three times per Scenario.
A drug that temporarily restores the primal abilities that humanity lost a long time ago. Use with a Minor Action. For the duration of the Scene, accuracy checks of attacks that use your Fists receive a +3 dice bonus. You will also receive the Bad Status Berserk.
Rainbow Talent
Magnetic Field Generator
Violet Power
Type: Consumable Procure/Stock: -/5
Type: Consumable Procure/Stock: -/7
Type: Consumable Procure/Stock: -/10
A device that uses a powerful magnetic field to block attacks. For some reason, only Overeds can use this device.
A drug that synchronizes the Renegade with your biological processes, allowing you to use stronger Powers.
A drug that enhances your abilities, but also shortens your lifespan. When you acquire this Item, select one Base Stat. Use with a Minor Action. For the duration of the Scene, accuracy checks that use your selected Stat receive a +2 dice bonus. At the end of your Main Process, you will lose 5HP.
Use this Item before HP damage is applied to you. Reduce expected HP damage by -10. Using this Item increases your Encroachment Rate by +3.
Use with a Minor Action. For the duration of the Scene, attacks receive a +1D10 damage bonus. Using this Item increases your Encroachment Rate by +3.
25 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
Blade of Destruction
Heaven’s Lightning
Evolving Armor
Type: Melee Skill: Acc: 0 Atk. Power: 10 Guard: 6 RNG: Close Procure/Stock: -/50
Type: Ranged Skill: Acc: -2 Atk. Power: 9 Guard: - RNG: 300M Procure/Stock: -/60
Type: Armor Dodge: 0 Initiative: -2 Armor: 20 Procure/Stock: -/80
A katana that has been infected by a powerful EX Renegade. This blade takes on its true form when its wielder’s Encroachment Rate increases. Its true form is much deadlier, and resembles a monster’s claw.
A cursed gun that supposedly will always kill whatever it is aimed at. As if guided by fate, its bullets will pierce a target’s weak spot and drain his life force.
A powered suit that can evolve thanks to the built-in advanced AI. The suit optimizes itself to allow for the effective use of Powers.
Whenever you attack with this weapon, your Encroachment Rate increases by +2 at the end of your Main Process.
Before rolling the accuracy check of a Ranged attack that uses this weapon, you may declare the following ability:
When acquiring this Item, select one Base Stat (i.e. Body, Sense, Mind, Social).
When your Encroachment Rate is 100% or above, this weapon’s data changes to [Acc. -2], [Atk. Power: 20], and [Guard: 9].
Pay up to 30HP. The accuracy check’s score receives a bonus equal to the amount of HP you paid. You may not reduce your HP to zero or below using this ability. Using this ability increases your Encroachment Rate by +4.
Declare this Item’s ability before you perform any kind of check. That check’s score will receive a + [Your chosen stat] bonus to the final score. This ability may only be used three times per Scenario.
Flower of Truth
Brainwashing Device
Alpha-Trance
Type: Other Procure/Stock: -/80
Type: Other Procure/Stock: -/200
Type: Consumable Procure/Stock: -/100
A pendant adorned with a silver flower. The flower has the ability to synchronize the wearer’s and Renegade’s biological processes.
False Hearts’ brainwashing device. It has no effect on Overeds.
A drug that changes anyone who takes it into an Overed. Overeds that take this drug may sometimes new Powers for a short period of time.
Use this Item right before you perform an accuracy check for a attack. The attack receives a +10 damage bonus.
Use with a Major Action. You will brainwash one non-Overed character that is in your Engagement. You will decide the actions of the brainwashed character. The brainwashed character cannot refuse your commands.
When you acquire this Item, select one Power that meets the following criteria:
If your attack is Guarded against, then for the remainder of the Scene after you finish your attack, the weapons used in the Guard receive a -10 [Guard] penalty. If a weapon’s [Guard] stat is brought to zero or below via this effect, it is destroyed. This ability may only be used once per Scene. When this ability is used, increase your Encroachment Rate by +3.
26 Django Pereboom (order #5981666)
You choose when the effects of this Item are removed. If this Item is destroyed, the brainwashed character returns to normal. This ability may only be used once per Scenario.
-Is not [Timing: Constant] -Is [Restrict: -] Use with a Minor Action. For the duration of the Scene, you may use your selected Power. The Power’s level is set at one. Level bonuses from Encroachment Rate cannot be applied. When this ability is used, increase your Encroachment Rate by +2D10.
The World
Double Cross
27 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
False Hearts Unveiled
Double Cross
False Hearts, the terrorist organization that destroys lives and works to unleash the Renegade. Once wrapped in mystery, its history and secrets will now be revealed
The Hidden Truths The world was changed twenty years ago. The Renegade was unleashed onto the world, and people began whispering the word “Overed.” It was a major turning point in history... ...But that was not the beginning. Overeds existed long before a certain archeology team retrieved the Renegade virus. They formed a secret society, and called it False Hearts. The information transcribed on these pages is the Renegade’s history as False Hearts knows it. These are the organization’s secrets, some of which are kept hidden from even its own agents. But like any secret, this information may have found its way to enemies like the UGN.
Philander’s Excavation Team
The world as we know it came to be when Ryan Philander lead his dig team to the Middle East. Using archeology as a cover story, they entered ancient ruins to retrieve a sample of the Renegade virus sealed away within. They had learned of the virus’ existence from an East Asian woman who claimed to be a representative of a secret society called “False Hearts.” This is the oldest known mention of False Hearts. Evidence shows that False Hearts existed well before the Renegade was liberated from those ruins, but no one knows when the society was created or how it was organized. Some believe that Overeds have always existed in the world – if only in small numbers – and had formed a secret organization that became the predecessor to False Hearts.
Before the Renegade Liberation
False Hearts as it is known now did not exist twenty years ago. They had no concept of cells, agents or Children until after the Overed population increased. Once the population increased, new recruits were inducted into the society based on their individual aptitudes and powers. Even before the Renegade Liberation, False Hearts’ size was always a mystery. But at the center of the society was a committee consisting of a person called “Central Dogma” and 28 Django Pereboom (order #5981666)
twelve executive members. Each of these thirteen members were powerful Overeds.
The Creation of the UGN
The UGN was created by Professor Alfred J. Caudwell specifically for the purpose of fighting False Hearts. He created the concept of the UGN during his battles with Gjaums, when he learned of False Hearts’ existence. In fact, some parts of the UGN’s organizational structure are based off of False Hearts. To be precise, the UGN’s command structure was based on False Hearts’ organizational aspects, but with the less palatable aspects removed. For example, Axis is based off of False Hearts’ central council, but designed to be a halfOvered, half-human committee. In addition, the committee was conceived as an executive council. Axis did not become the UGN’s top executive power until after Professor Caudwell disappeared.
False Hearts’ Turmoil
To many Overeds, False Hearts is a shadow organization, full of secrets and working towards unknown goals. While this true for the most part, False Hearts has the same issues that any organization regularly deals with. In particular, False Hearts is dealing with a power divide that has polarized the entire organization. On one side, there is the current executive leadership. They represent the established order that has been respected since False Hearts’ beginnings. On the other side stands Professor Alfred J. Caudwell himself. With what some take as a mandate of leadership from the head of False Hearts, the Professor is seen as the next leader of False Hearts, and possible savior of the UGN’s founding principles. Both sides have garnered a large number of supporters. Although a state of cold war is being maintained by both sides, it may only be a matter of time until real war erupts.
The World
The Center of False Hearts The Power Hierarchy
It is well known that False Hearts is a web of independent cells that rarely work together. While this lack of coordination is bizarre for an organization, it is also what makes False Hearts so difficult to expose. Despite this organizational setup, there is still a concept of rank. Cells and agents that have closer ties to Central Dogma are treated as “Leaders” in the hierarchy. However, as to be expected from False Hearts’ nature, the power hierarchy of these Leaders is not a clear chain from lowest to highest. Cells under the control of the Liaison Lords are called Master Cells, and the remaining Leader Cells are commanded by the lower-ranked Liaison Agents, who organize their cells into their own hierarchy.
Central Dogma’s Authority
Direct orders from Central Dogma are very rare. Any orders from “higher up” are usually from a Leader or Master Cell. When Kyoka “Planner” Tsuzuki was a Liaison Lord, her orders were treated as highest priority. Despite its continuous silence, if Central Dogma were to issue an order or mission, every agent from the Liaison Lords and below will give it priority over any other operation. To illustrate the power that Central Dogma commands, we can look at its last order, which dealt with Professor Alfred J. Caudwell.
For example, while Cell A may be higher than Cell B, Cell C could be lower than Cell B but higher than (or completely disconnected) to Cell A.
When Professor Alfred J. Caudwell made public his affiliation with False Hearts, his first act in the organization was to take control of every cell under FH Japan. This was seen by the Liaison Lords as a hostile takeover, and they were ready to put Caudwell down. One order from Central Dogma changed those plans.
Major operations and test runs of new technology are typically overseen by one of the Leader Cells. For these operations, the original order may have originated from Central Dogma, but more often than not the order comes from the Leader Cell itself.
“Central Dogma authorizes the actions of Professor Caudwell.” With that one sentence, the Liaison Lords were forced to stand down. With just one sentence, the organization was split into two political factions between the Lords and Professor Caudwell. This is the power of Central Dogma.
Central Dogma
Central Dogma is the center of False Hearts’ organizational web. Being the top of the power structure, every order originates from Central Dogma. However, Central Dogma rarely gives direct orders to an agent. Only the Liaison Lords, the top twelve agents in False Hearts, and special messengers have ever spoken with Central Dogma in person. No one else, not even Master agents, has ever met this person. Nothing is known about Central Dogma. Traits like gender are obviously mysteries, but some question whether Central Dogma is even an Overed, or just a position that is inherited. Since the people that supposedly meet Central Dogma never discuss the person, some suspect that even they never actually meet Central Dogma face to face.
Liaison Lords
Mentioned earlier on this page, the Liaison Lords are the acting executive power of False Hearts. They are the top twelve Liaison Agents within the organization. On top of possessing executive power, they have a more direct means of communicating with Central Dogma. They are referred to as “Liaison Lords” or just “Lords.” The position of Liaison Lord existed since before the Renegade Liberation, before False Hearts’ days as a terrorist organization. They were the original twelve council member positions, but over the past twenty years, many of the seats were filled by newer agents. How many of the original twelve are left is unknown.
The Liaison Lords The Rulers of False Hearts
As mentioned before, Liaison Lords are a group of twelve False Hearts members that have a direct connection with Central Dogma. Before the Renegade Liberation, they acted as advisors to Central Dogma. Every member is a powerful Overed or Gjaum, so strong that the word “superhuman” cannot sufficiently describe the amount of power they wield. In addition to their power, they also retained their ability to think and act logically.
Most Lords command several cells. They also have a Clan, a special order of servants, to do their bidding. Those that forgo minions are more powerful and effective alone than an army of Overeds. Every Lord has their own desire and goals, but they all swear total allegiance to Central Dogma. To those that have never seen Central Dogma, the unwavering loyalty of the Lords is a testament to the absolute power of the mysterious leader.
Still, being an original False Hearts member is not enough to retain the seat of Liaison Lord. As False Hearts grew exponentially, so did the number of people who attempted to take the seat of Lord. A Lord must protect his position using sheer force, breaking the body or spirit of the challenger, or forcing them into subservience. 29 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
Changing of the Guard
Despite being so powerful, some of the original twelve Lords have died or disappeared during the past twenty years. During the street war Professor Caudwell and his Guardians carried out in North America, a few Lords were defeated in battle. Recently, the Lord Jade Jail disappeared, and Kyoka Tsuzuki left False Hearts to form Xenos. The empty seats have been filled by new Lords, some of whom are new-generation Overeds who awakened after the Renegade Liberation. Bloodshed is inevitable when a new Lord is being selected, but a candidate must be recognized by the remaining Lords before he acquires his new position. A prospective Lord must prove that he has power that is worthy of the title. For all of False Hearts’ history, the Liaison Lords have always been the strongest Overeds of the organization.
The Lords’ Opinion of Caudwell
Despite the numerous battles for power and political standing, the Liaison Lords have always been recognized as the highest authority. It was not until the arrival of Alfred J. “Iscariot” Caudwell did the Lords face an actual threat.
When Professor Caudwell made such a grandiose display with his media broadcast, even the Liaison Lords were taken by surprise. None of the Lords expected Caudwell to take any sort of action without their knowledge. Some Lords accused Caudwell of attempting a takeover of False Hearts, while others reprimanded him for acting without permission. In response to these accusations, Professor Caudwell simply replied that he was carrying out the will of Central Dogma. Since False Hearts has always been ruled by the combined will of the twelve Lords, claiming to have directly received orders from a higher power (one that never actually directly expresses its will) caused enormous outrage. Lords like Vikarala did not trust Professor Caudwell and openly displayed animosity towards him. Since the return of Professor Caudwell, Central Dogma has remained silent. Like the rest of the organization, the Liaison Lords are now split into three groups: those that oppose the Caudwell, those that accept Central Dogma’s will, and those that are silently observing the situation. Since Professor Caudwell shows much interest in Japan, some of the Lords send their own subordinates to observe, or they go themselves.
The Caudwell Faction The New Power
The return of Professor Alfred J. Caudwell led to the creation of a new faction within False Hearts. Known as the Caudwell Faction or the Caudwell Cell, this new power is comprised of Professor Caudwell himself, his subordinates, and agents who actively support the Professor. The Caudwell Faction is a sudden development that has rattled any who deal with the Renegade. Some accept the Faction’s existence, some are uncertain about what the new power, and others completely object to the newcomer.
Caudwell’s Political Standing Although Professor Caudwell has taken over command of FH Japan from ex-Liaison Lord Kyoka “Planner” Tsuzuki, he did not take over the seat of Liaison Lord. The Professor is independent from the twelve Liaison Lords, and his standing with them is somewhat precarious. Everything the Professor did during and after his broadcast went against the will of the twelve Lords. False Hearts may be a shadowy and mysterious organization, but it has always been ruled by Central Dogma and the twelve Liaison Lords. So when the Professor did his broadcast, created the Apostles, and placed every Master Wraith under his command, some Liaison Lords became livid. Most notably, the Lord Vikarala, who went straight to Central Dogma to protest the Professor’s unilateral actions. Central Dogma’s response to Vikarala’s objection was “Central Dogma authorizes the actions of Professor Caudwell.” No one knows why the former enemy of False Hearts is so valuable to Central Dogma, and Central Dogma is not forthcoming with any information that could clear the confusion.
30 Django Pereboom (order #5981666)
Central Dogma’s order created a fracture within False Hearts. On one side, there are those that believe that Professor Caudwell is now Central Dogma’s proxy. The other side believes that the Professor’s totalitarian command will weaken False Hearts. Besides these two sides, there are those that found Central Dogma’s will ambiguous and decided to remain neutral.
Professor Caudwell’s Goals
After taking complete control of False Hearts’ operations in Japan, Professor Caudwell initiated several projects. Details of these projects are known only to those involved, but most of the agents in FH Japan sense that the Professor has two goals. The first of the Professor’s goals is the destruction of the UGN. This was made abundantly clear with the broadcast and the subsequent destruction of numerous branches. But Caudwell seeks to also break the UGN spiritually. The broadcast was meant to show how far the UGN has fallen, and it convinced many agents of the hypocrisy the UGN now practices. This has led to may defections from the UGN to the Caudwell Faction of False Hearts. Professor Caudwell’s second goal is still a mystery. According to the rumors, the Professor is looking for some sort of “vessel” or “grail.” No one knows what this item is exactly, but those in False Hearts seem to think that the Professor is searching for an Overed or Renegade Being with unique abilities, EX Renegades, locations of interest, or certain kinds of knowledge. Of course, not all agents play along with Professor Caudwell’s plans. This is False Hearts, after all. Still, Caudwell’s plans will certainly affect the battle between the UGN and False Hearts.
The World
Clans The Lords and their Clans
Within False Hearts there are Clans, cells or cell-like groups of agents who directly serve a Liaison Lord. The term is most often used to refer to groups that existed before the Renegade Liberation. Well-known examples of Clans include Kyoka Tsuzuki’s Kasuga Clan, and Vikarala’s Black Order.
The Origin of Clans
Clans are ancient organizations that existed before the creation of False Hearts. While Clans had Overeds well before the Renegade Liberation, they also have some non-Overed members. When and why they were created is a mystery, as is much of the information pertaining to them. As an example, let’s look at the Kasuga Clan. If records are true, the clan was active during and possibly before Japan’s Heian Era (794 – 1192), and has faithfully served Kyoka Tsuzuki during their entire existence. A Clan serves only one Liaison Lord and acts as that person’s personal soldiers. Each Clan has their own proprietary training techniques and tactics, making them more powerful than the average Overed combat unit. Like FH Children, many Clan members were taken from birth and trained in the ways of their Clan. Even non-Overed members were trained in their clan’s own form of anti-Overed combat. However, as False Hearts grew, the instances of Clan members being sent to False Hearts training facilities increased. While Clan members may be labeled as FH Children or some other title, their loyalties lie more with their Clan than with False Hearts. Granted, some do leave their clan to form their own cell, but those cases are rare. Clan members generally remain as servants to their Lord.
The Kasuga Clan
The Kasuga Clan are the loyal servants of Kyoka Tsuzuki. They have produced countless powerful FH agents like Kyoji Kasuga and Mio Kasuga. Unfortunately, the desertion of Kyoka Tsuzuki has left the Clan in a state of turmoil. With-
out orders from their master, many members have lost their sense of purpose, only staying with False Hearts because they do not know what to do. Since the medieval times, they faithfully served a lady who bears a striking resemblance to Kyoka Tsuzuki, leading some to speculate about Kyoka’s true age. Members of the Kasuga Clan are known for their willpower. When it comes to their personal desires, they do not compromise, even if it means having to kill their fellow Clan members. The only time they would ever yield would be for Kyoka Tsuzuki and her plans. Since Kyoka Tsuzuki departed from False Hearts without leaving any sort of instructions for the Kasuga Clan, members have fallen into a state of disarray. Some continue to serve False Hearts. Others, in an attempt to carry out their mistress’ unspoken will, have decided to work with, or perhaps fight Xenos. The rest of the Clan has fallen into a state of stagnation, unsure of what to do next.
The Black Order
The Black Order serves Vikarala the Dark One with absolute loyalty. They are feared as skilled assassins and soldiers, specializing in stealth and squad-based combat. Although each individual member of the Black Order may be weaker than a member of the Kasuga Clan, as an army they are a force to be reckoned with. The Black Order is known for their secrecy. Very rarely has any information about the Black Order been leaked to outsiders. Even False Hearts agents are not privy to what goes on within the Clan. They are also known for their cutthroat meritocratic system. Only the strong are rewarded, and it is not uncommon for weak Overeds to be discarded and left to die during their childhood training.
Master Agents The Highest Title
Among False Hearts’ many agents, there are those that are referred to as “Masters.” These Master Agents are organization’s most talented people, considered the best in their particular field of expertise. That mastery may only be over a single skill, Syndrome, or a specific kind of combat situation, but a Master Agent is unquestionably the best in some way. His proficiency surpasses the skill level of all other agents and even Liaison Lords.
Acquiring the Codename
Agents cannot simply take the Master designation, for it has special meaning to all False Hearts agents. It is an honor that demands both respect and fear.
Unlike regular agent codenames, which are created for Overeds by their instructor, recruiter, or themselves, the Master designation must be earned. There is no official protocol for rewarding the designation, but often agents become Masters once their peers or people in unique positions (i.e. Liaison Lords or senior Master Agents) recognize their abilities. In some cases, the Master designation is passed down to other agents. For example, Tomoe Amafune took on the Mastermind codename when her predecessor died during a battle with the UGN. Along with the codename, Amafune also took over her predecessor’s research facilities, combat squads, and other assets.
31 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
Upon acquiring the Master designation, agents are entrusted with important roles and major responsibilities. Mastermind oversees memory and psychology research, while Master Dog commands the Moon Dogs. Even if a Master Agent only goes on solo missions, he is still important to False Hearts and is a leading agent.
The Different Kinds of Masters
Master Agents fall into several different categories. First, there are the Masters that oversee a particular field of study or department. The previously mentioned Mastermind and Master Dog fall into this category. Then there are the Masters of a particular ability or skill. Wind Master, Flame Master, and other Syndrome Masters are part of this category. These kinds of Masters are often research subjects for R&D units like Two-Time. Agents like Stealth Master and Master Killer are also placed in this category. Other than the above Masters, there are ones that are difficult to categorize, like Master Wraith and Master Hermit.
These Masters are usually charged with a special mission or are searching for something unique.
The Master Wraith
Among the Master Agents, the Master Wraith is particularly unique. He is a powerful Overed who is given a mission that somehow will affect the very essence of the Renegade. For example, the deceased Master Wraith Jin Kusakabe was ordered to gather information on the Renegade Crystal and the new generation of Overeds. Currently, there is more than one Master Wraith. This situation is completely unprecedented in the history of False Hearts, as historically there is only one Master Wraith at any given time. Despite this breach of tradition, neither Central Dogma nor the Liaison Lords questions the actions of the current Master Wraiths. Some surmise from their silence that the mission of the Master Wraiths, and their motivations for following Professor Caudwell, will change the very foundation of False Hearts.
The People of False Hearts False Hearts is a wide-spread web, with countless members across the globe. Who knows how huge this organization has become? Certainly not the UGN. Perhaps even False Hearts doesn’t even know. Only Central Dogma knows how far the web goes. But even if the entirety of False Hearts cannot be understood, one can still learn about the organization from the viewpoint of its members. While there are a few non-Overed members in False Hearts, this section will look at False Hearts from the perspective of its Overed members.
False Hearts’ Training
False Hearts members enter the organization in a fashion that is similar to how UGN agents joined their organization; they may have been recruited, sought out False Hearts on their own, or they were born into or taken in by a FH cell. However, False Hearts takes a different approach when training and educating their recruits. The following is a general overview of False Hearts’ training and education. The actual training may differ depending on how an agent joined the organization and the inclinations of the instructor. When training a new agent or raising a Child, False Hearts places heavy emphasis on the subject of desire, teaching the recruit to figure out what he desires the most.
Their Understanding of the Renegade and Desires
False Hearts has always seen the Renegade as a means to fulfill their desire and wishes. Unlike the UGN, who teaches Overeds to control the Renegade, False Hearts first trains a person to fully utilize his Renegade powers. They place an emphasis not only on power used in battle, but also the general concept of power. For them, power is the means that will fulfill their desires and wishes.
32 Django Pereboom (order #5981666)
Initiation
A newly-awakened Overed is first instructed about Powers before anything else. The techniques taught during this initial training are similar to what the UGN teaches its recruits. However, False Hearts places more emphasis on practical application rather than the dangers associated with the use of Powers. Recruits are taught how to use Renegade powers for maximum effect. While they are also instructed to hide their powers from the public’s eye, it is for the purpose of remaining inconspicuousness during missions or personal ventures. False Hearts cares little for the coexistence of human and Overeds. Like the UGN, False Hearts teaches Overeds how to control Impulses. However, they perceive Impulses as part of the human nature. They treat it not as a wild beast, but as a person’s greatest desire or a representation of the soul. Thus, False Hearts Overeds are trained to control Impulses only because losing sanity is detrimental to a mission.
Their Position on Impulses and Gjaums
In regards to Gjaum transformation, an agent is not discharged if he turns into a Gjaum. A Gjaum agent is only terminated if he suddenly begins to attack his allies. In fact, Gjaums that can maintain a façade of sanity have become executive agents within the organization. They are not seen as monsters, but as powerful tools that become useless after they lose all rational thought. In essence, False Hearts is a hyperbolic form of meritocracy. It does not matter if an agent loses all sanity or has trouble controlling his Impulse. As long as he maintains some form of logical thought and can function during missions, he will be reviewed positively. In this sort of system, it is only natural that many higher-level agents are Gjaums.
The World With that said, some False Hearts Overeds do make a concerted effort to maintain their humanity and relationships with others. This wish to remain human in heart may be for the sake of their desires, or it may stem from a fear of crossing the threshold.
Daily Life
Nearly all of False Hearts’ agents have some sort of normal life within society. In many cases, a regular office job or student status may only be a cover for their true identity. In addition, False Hearts controls and uses many different businesses as fronts. With the exception of agents from certain cells, False Hearts Overeds live a life that is similar to the lives of UGN Overeds: they carry out the duties expected from them by society, occasionally going through training or undertaking a mission. However, their motivations are what differentiate them from the UGN Overeds; whereas UGN members take up arms to protect the world, False Hearts agents prioritize their own wishes and desires. Everything they do in society or during training is to further their personal goals.
False Hearts Children
Like the UGN Children, FH Children are products of the abnormal side of the world. Children are scouted at a young age or born into a cell, and begin a gruesome training regimen that is meant to draw out their Renegade Powers. During this training period, instructors are to understand and nurture the desires of their charges. To ensure the development of desires, Children are put through several different states of deprivation; they are deprived of food so that they experience hunger; to experience loss, they are given friendships and simulated family environments, which are then subsequently destroyed; Children are forced to compete and fight with their friends. FH Children are practically treated like lab rats, and many experience mental and social issues that would normally never be seen in a person, even if he were to be sociallyisolated. But these issues are accepted in the world of False Hearts, as they give birth to desires and wishes, which in turn becomes power for the Renegade.
Relationships within Cells
Since False Hearts is a very loose and isolated organization, it’s not unusual that the only False Hearts members an agent knows of are the people from his cell. How and when agents interact with one another differs between cells. Some may be living together, while others may have absolutely no interactions with cell members outside of missions. In the latter case, it’s not unusual for an agent to know nothing about his comrades other than their codenames. Private information such as names and daily routine are usually kept secret.
Daily Training
How an agent performs his daily training regimen differs between individuals and cells. Some may utilize the FH training facilities that are set up in every part of a country, while others may use their own cell’s facility if they exist. In some cases, cell members will simply spar with one another.
Missions
The missions that cells undertake are normally given to cell leaders via Liaison Agents, members who command several different cells. However in some cases, cells may receive missions from higher-ranking cells that are closer to Central Dogma, or they receive job requests from executive or R&D cells. Also, a cell leader can plan his own mission based on intel from intelligence cells like Ratfink. When assigning agents to any particular mission, a cell leader usually only selects members that are under his direct command. Cells that only have a handful of members often have to mobilize their entire cell for missions. As such, these cells are never given missions that require more operatives than they actually have. While these missions may not always help an agent advance his personal agenda, he must take them on if he wishes to continue using False Hearts’ resources. That said, False Hearts members can be very egotistical, and they may not carry out a mission as ordered. However, agents are not always punished for violating mission orders.
FH Mercs and Freelance Work
Much like the UGN, False Hearts has a network of freelance Overeds who can help with missions. Whereas the UGN calls these freelance Overeds Illegals, False Hearts calls them Mercs. As their title suggests, they are mercenaries that are contracted by cells or dispatched by Leader Cells for missions. Mercs are often paid with money, information, or Renegade technology/equipment.
33 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
Professor Caudwell and His War
Double Cross
Professor Caudwell’s Awakening
Professor Caudwell’s first encounter with the Renegade occurred a few months after the Renegade Liberation. At the time, the Professor was thirty-one years old, living in the United States with his wife and young daughter. He worked at one of the nation’s top universities as a research scientist. Out of all his peers, he was considered the most talented. This genius had a bright future ahead of him.
The Turning Point
It began when a colleague of Caudwell’s asked the Professor for his help. Caudwell held doctorates in biology and medical science, so he was asked to assist in the autopsy of an unusual corpse. What the Professor was presented with was a body that went through a never before seen mutation. Caudwell was bewildered by what he saw, but was too intrigued not to perform the autopsy. A few days later, the body disappeared from the laboratory. What’s more, the colleague that first asked Caudwell for help, and the fellow scientists that also examined the corpse, had no recollection of ever having seen the body. With all physical data pertaining to the mutated body also gone, the only proof of the body’s existence left was Caudwell’s memories. The Professor thought that the whole experience was an illusion, a simple case of distorted memory. And for a while, he accepted that as fact. However, Caudwell was not the only one who retained his memories. His young daughter overheard and remembered the conversation he had with his colleague. Now suspecting the possibility of an intentional cover-up, Caudwell began his own investigation into the missing body.
The Professor’s Tragedy
Looking for similar cases of disappearing bodies, Caudwell began contacting acquaintances, think tanks, and medical institutions from across the nation. He took care to cover his tracks, but to no avail. Only a resident of the normal side of the world, Caudwell ended up alerting the people behind the cover-up of his actions. A few days after beginning his investigation, Caudwell noticed that he was being watched. Feeling that his life was in danger, he tried to leave the city with his family, but it was already too late. While on the highway, an object “randomly” 34 Django Pereboom (order #5981666)
Professor Alfred J. Caudwell is a central figure in the world of the Renegade. This section will explore his past, his character, and his current battles.
came falling out of the sky and hit Caudwell’s car, killing everyone inside...
The Awakening
The entire family should have died in that burning car, but Alfred Caudwell alone survived. He had awakened as an Overed during or before the crash, so despite having sustained fatal injuries, he was able to completely regenerate. Even though he survived, Caudwell chose not to challenge official records of his death. He hid in the crime-ridden slums of the big city, and began to plan his vengeance against the people behind the cover-up and the murder of his family. Armed with great intellect and Renegade Powers, Caudwell became a vigilante. He kept watch over the underworld, lying in wait for anyone who used superpowers for crime. He came across several Overeds and Gjaums during his career, but they were all either petty criminals or people who only just awakened. None of them led to the mysterious organization that Caudwell was looking for.
New Allies
The time Caudwell spent hunting down criminal Overeds was not wasted, as he acquired many Overed allies over time. Although from different backgrounds and walks of life, none of them ever forgot their morality. With these allies, Caudwell’s fight began to spread out to other parts of the nation. Since the police were unable to fight against superpowered criminals, Caudwell and his allies fought in their stead, protecting the world from crime and the unseen conspiracy. They eventually came to be called the Guardians. The Guardians were comprised of a small number of skilled Overeds, many of whom would become executive members or powerful allies of the future UGN. The following are the more notable members: Jonathan Lancaster At this point of his life, Jonathan Lancaster was little more than a playboy and professional slacker. Still, he was the heir of the Lancaster Corporation and was generally well-informed about certain topics. Jonathan supplied the Guardians with equipment and bases for their operations.
The World Later on in life, after becoming head of the Lancaster family, Jonathan used every resource the Lancaster Corporation had to help set up the UGN.
he set out to defeat the False Hearts cells that operated in other parts of the world, and to unite humanity and Overeds in harmony.
Steven Law Steven Law was the oldest member of the Guardians as well as the emotional support for the group. Simply known as “Old Law,” this defense attorney would later become an executive UGN member, representing the organization during negotiations with the governments of the world.
During his vigilante career, Professor Caudwell continued his research on the Renegade. During his battles with False Hearts, the Professor was able to acquire all the information they had on the virus and various Overed organizations. The terms “Overed” and “Renegade” originated from False Hearts.
Kate Julie Kate Julie was one of the first members of the Guardians. She was still in high school when she awakened as an Overed. During her time with the Guardians, Kate personally took on the role of Professor Caudwell’s secretary and bodyguard, supporting the Professor in both his professional and personal life. Kate had lost her family to Gjaums when she first awakened. Professor Caudwell treated her as a daughter, but others could see that Kate saw the Professor as more than just family. Bernard Blum Bernard Blum was a founding member of the Guardians and father of Therese Blum, a current UGN Axis member. He was an Orcus Overed and a medical doctor. He helped Caudwell analyze the Renegade virus, and acted as his confidant on many matters. Other than the above individuals, there were others like Edward “Night Beast” Bane, a man who became nocturnal because his awakening twisted his physical appearance, and Sherry Winston, a weak-willed little girl who happens to be talented in pyrokinesis. Together, the Guardians used their abilities to protect the weak and helpless. Although they would argue and debate, every member supported each other throughout their ordeals.
The Decisive Battle with False Hearts
Three years after losing his family, Alfred Caudwell and the Guardians finally came face to face with their enemy. They called themselves False Hearts. They were much more adept with powers, and were far more knowledgeable about the Renegade virus. False Hearts’ combat units attacked every active Guardian in North America. Despite being Overeds, the Guardians were still just a ragtag team of amateurs, and were no match for False Hearts’ trained Overeds. Many died during this first encounter with False Hearts. Edward Bane, monstrous in appearance but kind in heart, was killed when the safety of hostage was threatened. Sherry Winston went down fighting. Less fortunate members became Gjaums. The sacrifices of the fallen were not in vain. The Guardians succeeded in destroying the major cell that spearheaded all of False Hearts’ operations in North America, bringing a three year-long battle to an end.
A New Battle
After avenging his family and fellow Guardians, Professor Caudwell took up a new battle, one of unprecedented scale:
It was with this acquired knowledge that Professor Caudwell wrote his thesis on the Renegade and Overeds, the same one that shocked the governments of the world and led to the formation of the UGN.
The Founding of the UGN
The Universal Guardian Network was officially sanctioned four years after the Renegade Liberation. The organization was built upon the foundation that the Guardians created. Many of the UGN’s structural concepts and principles originated with the Guardians.
The Beginnings of the Network
Other than Professor Caudwell’s team, there were other people in different countries who were fighting Gjaums and False Hearts. Initially isolated from one another, these groups eventually learned of each other’s existences formed alliances. As a show of their unity, each group took on the Guardian name. Professor Caudwell believed that when united, small units could stand up against even the greatest of enemies.
The Vision
Professor Caudwell and his team envisioned the UGN as a protector of the people, and bridge between humanity and Overed. They wanted humanity to understand that Overeds were not monsters, but people who care for the world and were willing to fight to protect it. But as the UGN grew and became more involved with governments and other international organizations, Professor Caudwell began to face a whole new set of problems.
The Corruption
When Professor Caudwell and his team were mere vigilantes fighting in the shadows of the big city, they had a very simple goal: fight those who harm the weak and protect the world from evil. The Guardians may have had their disagreements, but they were always united under this one cause. However, the UGN grew, and its nature began to change. Yesterday’s friends had become today’s tools. The existence of Overeds has been covered up in order to “protect” the people. The vision of Overed-human existence had been pushed off to the side… The UGN was the only defense against False Hearts. That is why Professor Caudwell and his men continued to fight, regardless of what losses they suffered. Yet when the fighting was done, the very people that asked for their protection greeted them not with words of gratitude, but with fear and hatred. Governments relied on the UGN to fend off False Hearts and Gjaums. But as time passed, the facade began to peel away, and the distrust and lust for power became apparent. Some saw the UGN’s activities as a threat to humanity, while other governments wanted to utilize the Renegade for their own agendas. 35
Django Pereboom (order #5981666)
Double Cross Roleplaying Game
But regardless of how the world acts, the UGN Overeds had to continue fighting, lest humanity suffer a horrible fate. Many joined the ranks of the organization, and many perished. Beginning members either died, or simply left the UGN.
Professor Caudwell’s “Death”
Professor Caudwell’s “death” in New Zealand occurred five years after the UGN’s founding. Counting back from the present, that was eleven years ago. The original Guardians Bernard Blum and Kate Julie also died during this time. While it is now well known that the Professor is alive and well, there were suspicious inconsistencies that could have brought the truth about the “accident” to light a lot sooner. First, it was noted that there were no records of any ani-
mal research going on at the facility. There were no reports, no data, no physical documents whatsoever. It would be one thing if data was destroyed, but there was no indication that any documentation existed to begin with. Second, powerful Overeds like Kate Julie and the Professor were at the facility, yet there was not a single survivor. The facility itself was thoroughly destroyed, preventing anyone from locating and identifying any bodies. Nobody could tell what exactly destroyed the building so well, as no clues matched any known Powers or weapons. Rumors about the incident spread through the UGN. Some thought that it was the doing of the UGN’s anti-Caudwell faction, while others suspected it the intelligence agencies of countries that wanted control of the UGN.
Professor Caudwell’s Return Professor Caudwell’s return was a shock to any who heard of the man’s name. Those who learned about the hidden world through the Professor’s broadcast were compelled to join False Hearts. For both the UGN and False Hearts, the Professor’s return was a game-changer.
The UGN’s State of Chaos
When Professor Caudwell did his broadcast, it was not a surprise that so many UGN agents and Illegals left to join the Professor’s side at False Hearts. To many at the UGN, Professor Caudwell is a historical figure. His teaching methods are still used when new recruits are being taught Renegade control and how to live life as an Overed. More importantly, the Professor’s ideology permeates the organization. Many UGN members still believe in the possibility of Overed-human coexistence. To control the damage caused, UGN leadership has forbidden agents from talking about the numerous defections, but the stories still survive in the form of whispered rumors.
False Hearts’ Confusion
When agents learned that Professor Caudwell really was a ranking member of False Hearts, they either became really confused or silently objected to the man’s presence. Rightfully so, as the Professor is the founder of the organization that they have been fighting for over ten years. Professor Caudwell had been a high-ranking leader of False Hearts for some time, but because False Hearts is
36 Django Pereboom (order #5981666)
such a loose organization, not every member knew that the Professor was on their side until that infamous world-wide broadcast. Due to the silent mandate from Central Dogma and defacto acceptance from the Liaison Lords, few agents are openly voicing their objections about Professor Caudwell’s preens. Still, many agents, especially the ones in Japan, will air their grievances in hushed voices. Despite this, there are many that accept Professor Caudwell’s presence. False Hearts agents tend to obey those with power, and Professor Caudwell and his Master Wraiths are indeed very powerful. Professor Caudwell’s broadcast also caused the ranks of False Hearts to swell with new members. Many were people or branches that defected from the UGN, but there were civilians who decided to join the fight against the UGN. It was the first major member increase since the Renegade Liberation. However, due to differences in ideology and methodology, there were several cases of in-fighting between cells and agents.
False Hearts’ Situation in Japan
As it currently stands, the de-facto leader of False Hearts’ operations in Japan is Alfred J. “Iscariot” Caudwell. Even if one only looks at the hidden war from a global perspective, being leader of Japan’s operations is an important position to be in. Something major is in Japan, and it will benefit whoever finds it first.
The World
Enemies and Alliances
Double Cross
False Hearts’ Diplomatic Relations False Hearts is a terrorist organization. No matter what individual agents may actually do, it does not change the fact that many see False Hearts as the enemy. Even criminals, who often work with False Hearts when interests are aligned, will not see the organization as an ally. This section will detail the stances other organizations take towards False Hearts, what actions they take when dealing with them, and how they generally view False Hearts.
Renegade Organizations
Since the sanctioning of the UGN, the UGN and False Hearts have been the two major organizations that regularly deal with the Renegade. However, in recent years, Xenos has become a major player as well.
The UGN
The UGN and False Hearts are mortal enemies, their principles running counter to the other. The UGN was formed specifically as a countermeasure against False Hearts, and the two organizations have been fighting since the UGN was officially sanctioned. From the UGN’s point of view, False Hearts are mere terrorists. They turn people into Overeds, and then tempt them to use their new powers for whatever they desire. Whatever the intention may have been, the result is just acts of terrorism. False Hearts sees the UGN as traitors. They protect humans at the expense of Overeds, and impede research and progress with their conspiracy. Granted, not all of False Hearts sees the UGN as a traitor, but they all see UGN as a thorn in False Hearts’ side.
Since the return of Professor Caudwell, many UGN agents have either switched sides to False Hearts or began to operate independently. False Hearts have been approaching UGN agents – especially skilled ones – and trying to get them to either switch sides or work as double agents.
Xenos
Xenos is the other major Renegade organization in existence. False Hearts has not taken an official stance towards Xenos, instead letting individual cells decide if the organization is friend or foe. Likewise, Xenos does not maintain a consistent stance, often switching between being False Hearts’ ally or its enemy. Xenos is led by Kyoka Tsuzuki, a former Liaison Lord. False Hearts agents have extreme opinions about this organization of Renegade Beings. They are either sympathetic or utterly hostile. Few have opinions that fall in the middle of the spectrum.
Governments
The governments of the world and its agencies view False Hearts as a threat. However, individual government officials may not oppose False Hearts. Some are False Hearts agents that successfully installed themselves into a high position of power, while some politicians see the usefulness of False Hearts and cooperate with them.
The Japanese Government
The Japanese government is guarding itself against False Hearts. However, political administration of the defense effort is split between the Ministry of Health, Labour, and Welfare, and National Security. In addition, the military is operating on its own agenda. As it stands, defense is barely coordinated.
Looking at the cause of many conflicts between the UGN and False Hearts, there are a few distinct patterns. Often, either the UGN interferes with one of False Hearts’ plans, or False Hearts interferes with the UGN’s plans, or outright attack their bases. Other times, the two organizations clash during investigations into the Renegade, a particular item, or a person of interest.
37 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
Military and Paramilitary
Like their governments, the armed forces also see False Hearts as an enemy. However, in some countries, the military and the government view the Renegade differently. For example, the United States military is researching military applications of Overeds without consent of the government. In cases like these, the military may negotiate with False Hearts for research data or help with their experiments, as the UGN will not release any information on the weaponization of Overeds.
Strangers
The Strangers are infamous for being heavy-handed and cruel towards Overeds. They will never join forces with False Hearts.
Tempest
Officially, Tempest maintains that they will never work with False Hearts. However, to further their own agenda, they more often than not will turn the blind eye and work with possible False Hearts groups.
Police
Police are often unable to fight against False Hearts. Only a small group of ranking officers will have any knowledge of False Hearts and the Renegade. In Japan, to combat the spike in crime that occurred over the past few years, a list of characteristics of Renegaderelated crime and special orders has been sent to every police station in the nation. Officers have been ordered to hand over any cases that match the list to Section R. However, both Section R and the SIA do not have the power to directly deal with False Hearts. Both agencies must rely on the UGN and the Strangers.
Tindalos
Tindalos only has a vague understanding of False Hearts’ nature. Because they object to the UGN’s methods, they receive no further information about the Renegade or False Hearts. As such, their primary objective continues to be the subjugation of Gjaums. However, Tindalos has recently been receiving intelligence and Renegade technology from a mystery source. This unknown is assisting Tindalos in its transformation into an Overed paramilitary group, while also subtly fostering antiUGN sentiments.
Wild Horses
A former UGN agent runs this group of Overed mercenaries, and thus they will likely never work with False HeartsFormer affiliations aside, mercenaries in general tend to stay away from volatile groups like False Hearts.
Corporations
Few corporations are aware of the Renegade’s existence. Those that know about the virus have either formed an alliance with the UGN, or are attempting to use the virus for their own purposes.
Kamishiro Group
The Kamishiro Group’s central operations revolve around heavy industry and biotechnology, businesses that would 38 Django Pereboom (order #5981666)
benefit greatly from False Hearts’ information and technology. Because of this, some executives are secretly trading information with False Hearts and assisting them with their experiments.
Lancaster Corporation
This multinational European corporation has been working with the UGN since its sanctioning, offering the organization laboratories, training camps, living quarters, and office buildings. The Lancaster Corporation is a major pillar that supports the UGN. The corporation has been False Hearts’ enemy since the UGN’s founding, but this position is beginning to change, if only slightly. The UGN only acquired the Lancaster Corporation’s support because of Professor Caudwell’s personal connection with Chairman Jonathan Lancaster, who truly believed in Caudwell’s dream. After Caudwell’s supposed death, the corporation did not cut off their support, believing the UGN to be the successors of Caudwell’s dream. Now that Professor Caudwell is back as a member of False Hearts, parts of the Lancaster Corporation believe that they should now cut off the unprofitable relations they have with the UGN.
Criminal Organizations
Criminal organizations and False Hearts will work together as long as their interests are aligned.
Guild
The Guild recognizes and fears the power of False Hearts. Since the indiscriminate destruction caused by False Hearts is not always beneficial to them, the Guild may occasionally work with False Hearts, but will not maintain friendly relations with them. Still, both organizations find it better to work with one another rather than to fight.
State of Grace
False Hearts considers the State of Grace to be a group of petty thugs and gives them no heed. On the State of Grace’s side, some members adore False Hearts, while other members are actually former False Hearts agents that left the organization.
Kou-ou Society
This wide-spread alliance of yakuza families has recently been gathering information about the Renegade. Their goal is to utilize Renegade powers in their gang wars and criminal operations. They have been attempting to establish relations with both False Hearts and the State of Grace.
Other S-Ranking
Occasionally, the S-Ranking site will post information that even False Hearts’ intelligence cells could not uncover. Interested in S-Ranking’s information sources, False Hearts is now searching for any information available on S-Ranking’s webmaster.
The World
Important Characters - False Hearts
Double Cross
Fatum “Hi! I have a message from Central Dogma.” Fatum is a messenger for Central Dogma. He delivers confusingly uninformative orders, or vague advice that may sound cryptic in the right circumstance. He appears before not only False Hearts agents, but also UGN members, informing them of Central Dogma’s will. If one were to question this shallow and dubious man about his messages, all he would get is a weak laugh in return. Despite not appearing strong, Fatum is able to enter and disappear from even the most dangerous of places.
Gender: Male Age: 31 Syndrome: ?? Work: FH Agent Cover: Messenger [Body] 4 3 [Sense] 5 3, 2 [Mind] 6 3 [Social] 8 4, 8, 7 HP: 34 Initiative: 14 Encroach: ?? Powers: Unknown
Central Dogma’s Messenger
Tet, the Tempter “Your dream is righteous in nature. Go take hold of it.”
A Liaison Lord
Tet is one of the twelve original Liaison Lords. He is a Renegade Being, and may be as ancient as Kyoka Tsuzuki. Tet communicates telepathically, but because only Overeds can hear him, few are able to respond. As one would expect from the Tempter, Tet is a Gjaum that finds joy in discovering and nurturing the desires of others. He is talented in deception and negotiation. However, nothing is known about his Clan. In regards to Professor Caudwell, Tet maintains a neutral position, instead preferring to gauge the Professor’s powers and desires.
Gender: ?? Age: ?? Syndrome: ?? Work: Negotiator Cover: Liaison Lord [Body] 8 12 [Sense] 10 20 [Mind] 20 15, 20, etc. [Social] 20 20, 10 HP: 56 Initiative: 40 Encroach: ?? Powers: Unknown
39 Django Pereboom (order #5981666)
Double Cross Roleplaying Game
Vikarala, the Dark One “Show me exactly what you are capable of.”
A Liaison Lord
Vikarala is known to be one of False Hearts’ original members. However, Vikarala is only a title, one that has been passed down several times. The current Vikarala is at least the third one to carry the title. Vikarala is also the leader of the Black Order, a False Hearts Clan of assassins. Vikarala’s desire is to create the ultimate Overed. For this purpose, she will willingly destroy and rebuild a person’s mind and body. Being heavily invested in False Hearts’ operations, Vikarala despises Professor Caudwell, and is looking for an opportunity to dispose of him.
Gender: Female Age: 31 Syndrome: Angel Halo/Balor Work: FH Cell Leader Cover: Liaison Lord [Body] 6 7, 5 [Sense] 9 5, 2 [Mind] 10 14, 8 [Social] 9 9, 12 HP:42 Initiative:28 Encroach:189% Powers: «Eyes of Light and Darkness» 1 «Black Hammer» 5, etc.
Yukari “Cold Intellect” Watanuki “We can still use that thing. Capture it alive.”
Two-Time Cell Leader
Yukari Watanuki is the leader of Two-Time, a research cell that is also a leading force in the world of Renegade research. She is known as a cold-blooded, cold-hearted, and cruel leader whose only interest is the science behind the Renegade virus. Yukari is completely uninterested in people, so much so that she forgets the names of her own cell operatives. Yet when it comes to research she’s interested in, she willingly ignores orders and may even secretly work with enemy organizations. As to what Yukari wants from the Renegade, no one in False Hearts knows.
Gender: Female Age: 28 Syndrome: Bram Stoker/Neumann Work: Researcher Cover: Researcher [Body] 2 1 [Sense] 2 3 [Mind] 10 20, etc. [Social] 6 17 3 HP: 34 Initiative: 14 Encroach: 62% Powers: «Blood Reading» 1, «Ultimate Appraisal» 1, etc.
Ayana “Helter Skelter” Soramori “Nice firewall. Very nice. All the more fun to break!”
Ratfink Cell Leader 40 Django Pereboom (order #5981666)
Ayana Soramori is leader of the intelligence cell “Ratfink,” and is possibly the world’s greatest hacker. For over ten years, she has practically ruled over False Hearts’ intelligence operations. She can hack into any network, allowing her to steal, rewrite, and destroy data as she pleases. Ayana is best described as antiestablishment. She is violent, savage and sadistic. Demented even by False Hearts’ standards, her desire is the destruction of all social order. For her accomplishments in cyberwarfare, Ayana was awarded the codename Master Hack, but she refused it because it was “not cool.”
Gender: Female Age: 20 Syndrome: Black Dog/Neumann Work: FH Cell Leader Cover: Hacker [Body] 2 [Sense] 3 4 [Mind] 8 6, 15 [Social] 8 10 20 HP: 32 Initiative: 14 Encroach: 175% Powers: «Domination» 3, «Untouchable» 3, etc.
The World
Yokaze “Wind Master” Tsukishiro “Are you sure? Is that what you truly want?” Yokaze Tsukishiro’s job is to train FH Children and rookie agents. As one can surmise from the Wind Master codename, Yokaze is a top fighter that uses wind, and once operated in a combat unit. A few years ago, she abruptly resigned from active service and requested her current drill instructor position. Yokaze runs a harsh training regimen, asking for difficult feats from her recruits and accepting no compromise. She is feared and called cruel by her students, none of whom truly admire her. However, those who have trained under Yokaze very rarely become Gjaums.
Gender: Female Age: 26 Syndrome: Hanuman Work: FH Agent Cover: FH Drill Instructor [Body] 4 5 [Sense] 8 6 [Mind] 16 14, 10 [Social] 2 HP: 44 Initiative: 32 Encroach: 99% Powers: «Oscillating Sphere» 10, «Balance Break» 3, etc. False Hearts Drill Instructor
Tomoe “Mastermind” Amafune ““Cruel? Me? Why, thank you for the compliment.” Tomoe Amafune is a high-ranking agent and current holder of the Mastermind codename. She is of noble birth, and has the hallmarks of a good upbringing: delicate features, a kind smile, a gracious demur, well-educated, and excellent manners. She would be the perfect lady, if it wasn’t for that rotting stench emitting from her depraved soul. Tomoe’s goal is to become the ruler of False Hearts. To that end, she will eliminate both enemies and friends. She is a natural-born schemer; anyone she can’t beat in a fight, she will find a weakness to blackmail them with, or try to entrap them.
Gender: Female Age: 21 Syndrome: Orcus/Solaris Work: Negotiator Cover: Lady [Body] 1 [Sense] 4 2 [Mind] 8 20, 8, 4 [Social] 16 5, 15, 20 HP: 30 Initiative: 16 Encroach: 144% Powers: «Nerve Hijack» 1, «Brain Hijack» 1, etc.
A Master Agent
Miki “Harmonia” Higo “...I don’t want anyone else to die.” Miki Higo is a False Hearts Child and the leader of her own cell. Her Overed abilities are specialized for command, specifically the fast and accurate relay of information over a wide-spread area. She is considered an excellent commander. During a past mission, one of her agents died. Despite perfectly executing the operation and delivering satisfactory results to her superiors, that one death traumatized her. Miki now has an immense fear of losing people under her command. It’s only a personal gripe for now, but it may lead to serious repercussions some day.
Gender: Female Age: 17 Syndrome: Hanuman/Solaris Work: FH Child Cover: FH Cell Leader [Body] 2 2, 1 [Sense] 3 1 [Mind] 5 2, 2 [Social] 5 1, 5, 3 HP: 29 Initiative: 11 Encroach: 96% Powers: «Valkyrie’s Guidance» 3, «Ripple Formation» 5, etc.
A False Hearts Cell Leader 41
Django Pereboom (order #5981666)
Double Cross Roleplaying Game
Chiaki “Spike Heel” Nanasato “This is just a job. Why are you getting so worked up?”
A False Hearts Agent
Chiaki Nanasato is an agent that that specializes in intrusion, sabotage and other forms of espionage. Her missions involve providing backup or intel to other agents. Chiaki is unusually plain and unassuming, which is actually beneficial, as it allows her to utilize all sorts of disguises, from student to office worker. Chiaki’s personality is best described as somber. She dislikes crowded places and avoids communication with others, instead preferring to be alone with books and music. As one would expect from such a person, Chiaki desires a “tranquil world.”
Gender: Female Age: 19 Syndrome: Orcus/Salamandra Work: FH Agent Cover: College Student [Body] 2 2 [Sense] 5 5 [Mind] 6 4, 1 [Social] 3 2, 4 HP:30 Initiative:16 Encroach:79% Powers: «Luck’s Protection» 1, «Fairy Hand» 3, etc.
Keigo “Paladin” Matoba “Live, and never forget your dreams.”
A False Hearts Agent
Keigo Matoba was once UGN Japan’s top agent. He was their paladin, fighting on the front lines so that every man could come back alive. That all changed a few years ago, when his family became “collateral damage” during one of the UGN’s operations. Keigo defected to False Hearts, hoping that perhaps the Renegade can be used to resurrect his family. False Hearts proved to be the perfect place for his desires, as the organization is willing to perform all sorts of forbidden research. Keigo is now False Hearts’ berserker, and is as strong as the Master agents.
Gender: Male Age: 27 Syndrome: Black Dog/Morpheus Work: FH Agent Cover: FH Agent [Body] 11 20, 10 [Sense] 4 2, 25 [Mind] 5 4 [Social] 2 5 HP: 47 Initiative: 13 Encroach: 160% Powers: «Ball Lightning Shield» 5, «Barrier Cracker» 3, etc.
Kanako “Grapevine” Kojima “I...I don’t want fight anymore.”
A Former False Hearts Agent 42 Django Pereboom (order #5981666)
Grapevine was once FH Egypt’s greatest agent, and a thorn in the UGN’s side. Cold and cunning, this girl easily eluded the UGN’s best efforts to track her down, and created a new identity to use while in hiding. Grapevine escaped to Japan and became a housewife. She married a man who is two years her senior, and worked an average desk job for the Kamishiro Group. Although this life was intended to only be temporary, living in peace and bliss for all these years changed Kanako Kojima. Her only desire now is to protect the life she has with her husband.
Gender: Female Age: 25 Syndrome: Angel Halo/Black Dog Work: FH Agent Cover: Housewife [Body] 2 2, 3, 2 [Sense] 4 3 [Mind] 5 9, 5 [Social] 3 5, 7 HP: 29 Initiative: 13 Encroach: 116% Powers: «Robe of Light» 3, «Lightning Spear» 5, etc.
The World
Burnet “Grrrrrr....Ahhhhhh!” In an underground False Hearts laboratory, a unique Gjaum is locked away in a special chamber. Known as Burnet, this giant beast is said to be the ultimate life form. Few have seen Burnet, but many people above ground claim to have heard its roar, which somehow makes it past the several hundred meters of dirt and bulkheads above it. As one may surmise from its name, Burnet is constantly mutating. It is now a beast with metallic-gold fur, but it was not born that way. What it was, no one remembers. That life has been lost after countless mutations.
Gender: ?? Age: ?? Syndrome: ?? (Chimaera?) Work: ?? Cover: The Ultimate Life Form [Body] 30 20, 20 [Sense] 20 20 [Mind] 5 10, 10 [Social] 1 HP:100 Initiative: 45 Encroach: 666% Powers: Unknown A Gjaum
Joshua “Knight of Four Blades” Bataille “I’m not broken! Not yet!” Among the younger agents, Joshua Bataille stands out as a diehard warrior. He fights using four daggers simultaneously. About a year ago, he lost his arm during a mission, but becuse he developed the Black Dog Syndrome, he was outfitted with a mechanical arm. Joshua’s new arm greatly increases his powers, but he is slowly losing his sanity. His uncontrolled battle lust is making him run wild and ignore orders. Sometimes he loses his memories and emotions as well. Despite these issues, Joshua continues to walk the battlefield. He seeks something, but cannot remember what.
Gender: Male Age: 15 Syndrome: Black Dog/Neumann Work: FH Agent Cover: Middle School Student [Body] 6 6, 4 [Sense] 3 [Mind] 5 1, 2 [Social] 2 1 HP: 37 Initiative: 11 Encroach: 124% Powers: «Multi-Weapon» 1, «Variable Weapon» 1, etc. A False Hearts Agent
Mizuki “Pathfinder” Mihara “I want to learn about this power’s meaning, its possibilities...” Mizuki Mihara is a former UGN agent, and an admirer of Professor Caudwell and his breakthroughs in Renegade science. She defected when Caudwell returned from the dead. Mizuki desires to understand the depths of the Renegade, its purpose and its limits. To do so, she is constantly working to better herself. She is serious to the point of being unable to unwind, but always cares for her subordinates. Mizuki serves in Apostle Seven, the division in charge of scientific research. She will fight as part of her training, but refuses to partake in meaningless murder and destruction.
Gender: Female Age: 16 Syndrome: Neumann/Morpheus/ Salamandra Work: FH Agent Cover: High School Student [Body] 5 4 [Sense] 3 2 [Mind] 6 4, 6, etc. [Social] 3 3, 2 HP: 28 Initiative: 12 Encroach: 72% Powers: «Instant Bomb» 5, «Fire Blade» 5, etc.
An Apostle Member 43
Django Pereboom (order #5981666)
Double Cross Roleplaying Game
Ayumu “Lost Sheep” Kurusu “...What should I do?”
A FH Child
Ayumu Kurusu is a FH Child, born and raised in a False Hearts cell. Despite having lived a life of training and missions, deep down he has always questioned if his actions were right, or at the very least forgivable. Despite his guilt, he stays with False Hearts, as the thought of running away or refusing a mission scares him. Ayumu’s powers are not unique, and the boy only does the minimum needed to survive training and missions. However, being able to restrain his powers in such a manner perhaps testifies to the level of control he has subconsciously achieved.
Gender: Male Age: 16 Syndrome: Exile/Orcus Work: FH Child Cover: High School Student [Body] 4 1, 1 [Sense] 2 [Mind] 2 1 [Social] 3 2 HP:30 Initiative:6 Encroach:34% Powers: «Unyielding Flock» 1, «Domain Shield» 3, etc.
Miyuki “Fenrir’s Bite” Aomine “You will not stand between me and my goals.” Miyuki Aomine serves in Cerberus, the anti-UGN combat unit of ShinKyoku, a cell located in Kyoto. Known for her calm demeanor and ice sword, Miyuki is called “Fenrir’s Bite.” Miyuki’s motives for staying with False Hearts lie with the Shikoten, an item that Shin-Kyoku is holding for research. Supposedly, it can grant any wish. Miyuki intends to use it to resurrect her little brother. Miyuki has an outside life as a student at a private school, but that life has no actual meaning to her.
Gender: Female Age: 16 Syndrome: Salamandra Work: FH Agent Cover: High School Student [Body] 6 4,