BLINDED
BLINDED
• Automatically fail any ability checks that require sight. • Your attacks have disadvantage, those targeting you have advantage.
• Automatically fail any ability checks that require sight. • Your attacks have disadvantage, those targeting you have advantage.
F RIGHTENED
F RIGHTENED
• Have disadvantage on ability checks and attack rolls while the source of your fear is in sight. • Can't willingly move closer to the source of your fear.
• Have disadvantage on ability checks and attack rolls while the source of your fear is in sight. • Can't willingly move closer to the source of your fear.
INVISIBLE
INVISIBLE
• Impossible to see without magic or a special sense. Count as heavily obscured for the purposes of hiding. Can still be detected by tracks or noises you make. • Your attacks have advantage, those targeting you have disadvantage.
• Impossible to see without magic or a special sense. Count as heavily obscured for the purposes of hiding. Can still be detected by tracks or noises you make. • Your attacks have advantage, those targeting you have disadvantage.
PARALYZED
PARALYZED
• • • •
Incapacitated and can't move or speak. Automatically fail STR and DEX saves. Attack rolls against you have advantage. Successful attacks against you are critical if the attacker is within 5'.
• • • •
Incapacitated and can't move or speak. Automatically fail STR and DEX saves. Attack rolls against you have advantage. Successful attacks against you are critical if the attacker is within 5'.
POISONED
POISONED
• Have disadvantage on attack rolls and ability checks.
• Have disadvantage on attack rolls and ability checks.
P RONE
P RONE
• Only movement option is crawl. • Have disadvantage on attack rolls. • Attackers have advantage if within 5'; disadvantage otherwise.
• Only movement option is crawl. • Have disadvantage on attack rolls. • Attackers have advantage if within 5'; disadvantage otherwise.
RESTRAINED
RESTRAINED
• Speed is 0, and can't be increased. • Your attacks have disadvantage, those targeting you have advantage. • Disadvantage on DEX saves.
• Speed is 0, and can't be increased. • Your attacks have disadvantage, those targeting you have advantage. • Disadvantage on DEX saves.
STUNNED
STUNNED
• Incapacitated, can't move, and speak only falteringly. • Automatically fail STR and DEX saves. • Attacks targeting you have advantage.
• Incapacitated, can't move, and speak only falteringly. • Automatically fail STR and DEX saves. • Attacks targeting you have advantage.
BLINDED
BLINDED
• Automatically fail any ability checks that require sight. • Your attacks have disadvantage, those targeting you have advantage.
• Automatically fail any ability checks that require sight. • Your attacks have disadvantage, those targeting you have advantage.
F RIGHTENED
F RIGHTENED
• Have disadvantage on ability checks and attack rolls while the source of your fear is in sight. • Can't willingly move closer to the source of your fear.
• Have disadvantage on ability checks and attack rolls while the source of your fear is in sight. • Can't willingly move closer to the source of your fear.
INVISIBLE
INVISIBLE
• Impossible to see without magic or a special sense. Count as heavily obscured for the purposes of hiding. Can still be detected by tracks or noises you make. • Your attacks have advantage, those targeting you have disadvantage.
• Impossible to see without magic or a special sense. Count as heavily obscured for the purposes of hiding. Can still be detected by tracks or noises you make. • Your attacks have advantage, those targeting you have disadvantage.
PARALYZED
PARALYZED
• • • •
Incapacitated and can't move or speak. Automatically fail STR and DEX saves. Attack rolls against you have advantage. Successful attacks against you are critical if the attacker is within 5'.
• • • •
Incapacitated and can't move or speak. Automatically fail STR and DEX saves. Attack rolls against you have advantage. Successful attacks against you are critical if the attacker is within 5'.
POISONED
POISONED
• Have disadvantage on attack rolls and ability checks.
• Have disadvantage on attack rolls and ability checks.
P RONE
P RONE
• Only movement option is crawl. • Have disadvantage on attack rolls. • Attackers have advantage if within 5'; disadvantage otherwise.
• Only movement option is crawl. • Have disadvantage on attack rolls. • Attackers have advantage if within 5'; disadvantage otherwise.
RESTRAINED
RESTRAINED
• Speed is 0, and can't be increased. • Your attacks have disadvantage, those targeting you have advantage. • Disadvantage on DEX saves.
• Speed is 0, and can't be increased. • Your attacks have disadvantage, those targeting you have advantage. • Disadvantage on DEX saves.
STUNNED
STUNNED
• Incapacitated, can't move, and speak only falteringly. • Automatically fail STR and DEX saves. • Attacks targeting you have advantage.
• Incapacitated, can't move, and speak only falteringly. • Automatically fail STR and DEX saves. • Attacks targeting you have advantage.
D&D 5e Conditions
CC-BY-SA Frank Wilcox, Jr (fewilcox) – D&D 5e is © 2014 Wizards of the Coast
Last updated 2015-04-08