Okay, as I hate T4, but like Traveller's Traveller's universe, I started playing the original Traveller Traveller again. I even went as far as to write write a character generator for it. The rules are okay, but but sort of clunky in places. So, I've decided decided to try to convert them to est !nd's "# rules. $lus, I can steal stu% from f rom Star ars that way &!woks(. &)ctually, &)ctually, T4 is sort of the reverse of "#, with the target number and Skill *evel changing places( +as anyone else tried to do the same thing )t any rate, I'm looking for some feedback, particularly about the skills. I've tested them a little, but not much. The thing that's mostly bother bother me is this- I have the the conversion from T as / skill level 0 /" of skill in "#. It seems to work okay, but I wonder if it should instead be / skill level 0 /"1/ 222222222222222222222222222222222222222222222222222222222222222222222222222 2 222222222222222222222222222222222222222 "# Traveller 222222222222222222222222222222222222222222222222222222222222222222222222222 2 222222222222222222222222222222222222222 I( Introduction "# Traveller Traveller is an adaption of Traveller &primarily the lassic rules and setting(, to a game system called '"#' "# is a universal and generic game system published in /33# by est est !nd games. It's widely availible in game shops, and is relatively cheap /5 new. new. The "# system itself is essentially essentially the rule mechanics behind est est !nd 6ame's e7tremely successful 8Star ars8 role playing game There are many advantages advantages of using the "# for Traveller Traveller.. The 9rst and formost, is that is it a :uick, easy, and modern system. ;ot to say that the lassic Traveller Traveller system is bad. It's certainly not, in my mind, it's the ole $laying 6ame, with "# Traveller you can now use Star ars stu% in the Traveller Traveller universe To To brie?y e7plain the the "# system. !ach statistic statistic is rated by the number of dice plus a number of pips. !ach skill is rated the same, starting at the statistic it defaults from. To To perform a skill, you simply roll a number of dice e:ual to the skill rating, and see if you've acheived the target number &from 5 to @/1, which whi ch //2/A being average diBculty( II( Statistics Cust like lassic lassic Traveller, Traveller, there are # stats. stats. Strength, "e7terity, !ndurance, Intelligence, !ducation, and Social Standing. If you are converting from TravellerTraveller- The ;ew !ra, the names are somewhat di%erent, but it's easy to associate them. Strength 2 !:uivalient to the "# Strength
"e7terity 2 This encompasses both the "#'s >e?e7es and oordination !ndurance 2 This is e:uivalent to "#'s !ndurance Intelligence 2 This is e:uivalent to "#'s Intellect statistic !ducation 2 This is e:uivalent to "#'s Dnowledge statistic Social Status 2 This has no easy "# e:uivalent, the closest is on9dence $lus for some characters$sionics 2 Same as "#'s $sionics Optional Statharisma 2 "#'s harm statistic. Eost versions of Traveller don't use this stat, but T-T;! does. III( Skills These skills come from lassic Traveller. See those rules for complete descriptions, but you can probably guess what they are. Several are also in the "# book. If you are using harisma as a stat, and it says &or ha( ,use harisma in place of the stat speci9ed 9rst Skill ;ame 2 ontrolling Stat 222222222222222222222222222222222222222222222222 $ilot 2 "e7 6ambling 2 Int Sport 2 "e7 arousing 2 !ndurance Instruct 2 !ducation =lade 2 de7 ;avigation 2 Intel =rawling 2 Str omputer 2 Intel =ribery 2 Intel &or ha( !ngineering 2 !du Forgery 2 !du 6unnery 2 "e7 Streetwise 2 Int &or ha( Eedical 2 !du *eader 2 Soc &or ha( Forward Obs 2 Intel )dministration 2 !du Steward 2 "e7 &or ha( Cack of all Trades 2 !du Eechanical 2 !du !lectronics 2 !du Tactics 2 Intel Ship's =oat 2 "e7 )tv 2 "e7 6rav 2 "e7 6uncombat 2 "e7 *iason 2 Soc &or ha( Gehicle 2 "e7
$rospecting 2 Intel "emolitions 2 Intel 6ravitics 2 Intel Hero 6 ombat 2 "e7 Ship Tactics 2 Intel Interrogation 2 Intel >ecruiting 2 Soc &or ha( =owcombat 2 "e7 >econ 2 !ndurance +unting 2 Intel ommunications 2 !du =attledress 2 "e7 IG( onverting from Traveller to "# Traveller )( Statistics Traveller "# Traveller & I used the real number instead of Traveller's $suedo2+e7adecimal version( / 0 81/8 < 0 81<8 @ 0 8/"8 4 0 8/"1/8 A 0 8/"1<8 # 0 8<"8 J 0 8<"1/8 K 0 8<"1<8 3 0 8@"8 /5 0 8@"1/8 // 0 8@"1<8 /< 0 84"8 /@ 0 84"1/8 /4 0 84"1<8 /A 0 8A"8 =( Skills Skills vary greatly from the di%erent Traveller systems, so there are di%erent conversion rules. i( lassic Traveller / Skill *evel 0 /" !7ample- +omer has a "e7 of 3, and a >i?e Skill of @. Lnder "# system, he has a "e7 of @" and a >i?e of #" ii( Eega Traveller I don't play EegaTraveller &never have(, but these are from Traveller <@55)", which I think might use the same rules. / Skill *evel 0 < pips onversion hart / 0 1 < pips
< 0 /" 1/ @ 0 <" 4 0 <" 1< A 0 @" 1/ # 0 4" J 0 4" 1< K 0 A" 1/ 3 0 #" etcM iii( Traveller T;! It's been ages since I've played T4, and no longer have the rulebook. I'd be inclined to use the ET chart. Or perhaps, iv( Earc Eillers Traveller &T4( I haven't had much e7perience with it and no longer have the rulebook. I'd be inclined to use the ET chart. G( $ersonal eapons and )rmor )( lassic Traveller eapons !ssentially e:ual to the stats given in the "# book. ) =ody $istol is a .<<, )utopistol is .44 Eag, >evolver is .@AJ Eagnum. The )utori?e and >i?e are .<<@ ;ato. If you want to use J.#evolver 4" SE6 4" Shotgun J" arbine A" >i?e #" )uto>i?e #" )> #"1< *aser arbine J" *aser >i?e K" "agger Str 1< =lade Str 1< Foil Str 1/ Sword Str 1/"1< utlass Str 1<" =roadsword Str 1<"1< &This is actually a two handed sword( lassic Traveller )rmor Nou can wear >e?ec or )blat with loth, Eesh or Cack. Nes, it's very diBcult to wound someone wearing ombat )rmor. That's why they invented
$lasma and Fusion >i?es &which I'll have to add when I get the Traveller =ook( Cack 1/" $roectile and Eelee eapons Only Eesh 1<" vs. $roectile and Eelee eapons Only loth 1@" vs. $roectile and Eelee eapons Only >e?ec 1#" vs *aser eapons Only )blat 1A" vs. *aser eapons Only Gacc Suit 1@" $roectile and Eelee eapons Only ombat )rmor 1J" vs. )ll eapons, 2<" "e7terity =attle "ress 1J" vs. )ll eapons, Str "oubled GI( "amage System Lse whichever system you like. I personally think the A ounds system works better for Traveller.