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Quick Reference Reference Monday Monday,, Februar February y 12, 12, 2018 2018
10:06 10:06 AM
Action Points • Every time time used, you roll roll xd6 and add it toards toards your !20 roll" #$en you level level u%, you ill ill be able to roll more t$an 1 six sided die at a time" • &nly &nly re%len re%lenis$ is$ $en $en you you level level u%" u%" • 'an be ta(en ta(en be)ore be)ore or a)ter t$e d20 roll, roll, but must must be decided be)ore be)ore t$e t$e *M says, +%ass +%ass or )ail+" )ail+" • Action %oints %oints are used used to trier trier talents, talents, but you don-t et a d6 bonus roll" • 'annot 'annot use action action it$ ta(in ta(in 10 or ta(in ta(in 20" • .ou .ou can only only ta(e ta(e 1 action action %oint %oint %er %er turn" turn" /e%utation • &nly rolled rolled by t$e t$e *M, and and ill roll roll $en needed needed"" • !one by rollin rollin d20, addin addin c$aracter c$aracter re%utation re%utation bonus Modi)ier Modi)ier and P'-s P'-s nt onus Modi)ier Modi)ier,, tryin to beat a taret number o) !' 23" • 4nol 4noled ede e c$ec(s c$ec(s may may a%%l a%%ly y" • 5$e results can be )ame or in)amy, in)amy, $ic$ ill in)luence in)luence c$arisma based based c$ec(s 7 bonus bonus or 9 bonus #ealt$ • Money Money is in )lux, t$us t$us it-s in a number number )orma )ormatt and ill c$ane c$ane o)ten" o)ten" • ;tartin occu%ation 72d and re%resents re%resents your %urc$asin %oer" %oer" • 'an never never o belo belo ust buy it" • ) its above your ealt$ bonus modi)ier modi)ier, you need to to ma(e a roll roll and succeed you you buy it, but but you must reduce your ealt$ bonus by 1" • #$en %urc$asin, %urc$asin, i) t$e ealt$ ealt$ value is 1 to 10 %oints %oints is above above your ealt$ ealt$ bonus score, score, you only lose 1 %oint" ;$ould it be above your ealt$ score o) 11 to 13 %oints $i$er you lose 1d6 %oints" 16 or $i$ you lose 2d6 %oints" • ) you $ave $ave a ealt$ bonus bonus o)
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c$ec(s, usin t$e same s(ill and need to beat !' 10" ) success)ul, it adds a 72 bonus to t$e %erson attem%tin t$e tas( roll" • ;(ill ;ynery 9 #e ill not be usin t$is rule" • ) you $ave s(ills cross )rom class and occu%ation you et a 71 in t$e misc" 'olumn" Feats • .ou et one )or levels and one )or class %retty sim%le" • ;ome )eats $ave %er?uisites be)ore you can ta(e t$em" E?ui%ment • @icensin maybe needed )or certain items" • lac( mar(et items $ave a $i$er !' to %urc$ase it" D 4nolede ;treetise c$ec( is needed to )ind blac(Cmar(et" • .ou can sell t$ins at 9 o)) t$e ealt$ bonus listed in t$e boo(" • #ea%ons can be concealed, attac( action is re?uired to it$dra it" tems can be concealed in an easy to dra location )oreoin t$e attac( action to dra it, but anyone loo(in at you ill ain a bonus to s%ot or searc$" • Armor, 'oncealed is a !' 0 to s%ot it" @i)estyles • ousin • Meals and eatin • ;ervices, auto re%air, bail bonds, layer and medical services" e$icles • 're 9 $o many %eo%le needed to use it %ro%erly, but you may only need one to %ilot or drive it" • Passeners 9 t$e amount o) %eo%le you can cram into it at one time, excludin caro s%ace" • 'aro s%ace 9 t$e amount o) s%ace you can use to carry t$ins sa)ely" • nitiative 9 $o your initiative is modi)ied • Maneuverability 9 $at c$ec(s needed )or usin t$e ve$icle" • ardness 9 t$e amount o) $its it absorbs it$out damain t$e ve$icle" 'ombat • Everyt$in in t$e combat is included" • Everyone starts )lat )ooted, but once you act, you are ready and )lat )ooted oes aay" • i$est initiative oes )irst and initiative is rolled once, not every round" • C to any ea%onGitem you don=t (no $o to use" • !amae can never o belo 1, so no neatives" • 1 attac( action, 1 move action, 1 )ree action or 1 )ull round attac( action" D .ou can )oreo attac( action and ta(e to move actions" D Hsin a s(ill or )eat t$at re?uires an attac( action" D Full round attac( action, you ma(e all attac(s, cannot move" &nly used i) you $ave more t$an 1 attac(" D onClet$al damae I i) it e?uals t$e tarets con score, t$ey must ma(e a F&/5 save !' 13,
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• i) %ass, t$ey are stunned )or 1 round • ) )ail, (noc(ed out )or 1d71 rounds &nly 1 attac( o) o%%ortunity %er round %er taret" .ou it$dra one s?uare, it$out drain attac( o) o%%ortunity, but you can-t ta(e any actions t$at involve dice rollin" 0 P is still conscious, but you are basically disabled, you can only ma(e a minor action or movement action" !yin 9 1 to 9J is bleedin out unable to ta(e actions" Every round, must ma(e F&/5 ;ave !' 20 to stabiliust don=t reain consciousness" 5reat in>ury s(ill can be used to stabili