JaceMachine’s d20MODERN
EQUIPMENT WISH BOOK
1
CONTENTS
MODERN
d20
General Equipment Rules Armor & Protective Gear Bags & Boxes Books Clothing Computer & Consumer Items
GENERAL EQUIPMENT RULES ON-HAND OBJECTS
)o account for the mun%ane an% innocuous o*+ects that most people have among their possessions,an% not force ever character to specificall purchase such o*+ects in or%er to emplo them,use the follo-ing rules. "ith the G$/s permission0 a character can make a "ealth check to see if he or she has a mun%ane o*+ect on han%0 as long as the o*+ect has a P1C of 23 or lo-er. ')he G$ %etermines the P1C for an o*+ect that/s not mentione% in this chapter0 using similarl price% o*+ects as a gui%e.( )he "ealth check -orks the same as for *uing the o*+ect0 except that the character takes a 423 penalt on the check0 an% he or she can/t take 23 or take 53. Also0 a character can/t make a "ealth check to see if he or she
Lifestle Professional Equipment !ports Equipment !urveillance Gear !urvival Gear "eapons# $elee "eapons# Range% "eapon Accessories its 'collecte%( In%ex
[email protected]
has a mun%ane o*+ect on han% %uring character generation or *et-een a%ventures, onl %uring pla. If the character succee%s0 his or her "ealth *onus is unaffecte%0 even if the o*+ect/s P1C is higher than his or her "ealth *onus. 1epen%ing on the situation0 the G$ can rule that a certain mun%ane o*+ect is not availa*le6 for an o*+ect to *e o*taina*le0 the character must *e in a place -here the o*+ect logicall -oul% *e. RESTRICTED OBJECTS
!ome o*+ects require licenses to o-n or operate0 or are restricte% in use to qualifing organi7ations or in%ivi%uals. In such cases0 a character must purchase a license or pa a fee to legall o-n the o*+ect. A license or fee is a separate item0 purchase% in a%%ition to 'an% usuall *efore( the o*+ect to -hich it applies. )he four levels of restriction are as follo-s. 2
Licensed# )he o-ner must o*tain a license to o-n or operate the o*+ect legall. Generall0 the license is not expensive0 an% o*taining it has fe- if an a%%itional legal requirements. Restricted: 8nl speciall qualifie% in%ivi%uals or organi7ations are technicall allo-e% to o-n the o*+ect. 9o-ever0 the real o*stacles to o-nership are time an% mone6 anone -ith sufficient patience an% cash can eventuall acquire the necessar license. Military: )he o*+ect is sol% primaril to legitimate police an% militar organi7ations. A militar rating is essentiall the same as restricte% 'see a*ove(0 except that manufacturers an% %ealers are generall un%er tight government scrutin an% are therefore especiall -ar of selling to private in%ivi%uals. Illegal: )he o*+ect is illegal in all *ut specific0 highl regulate% circumstances.
character ma *e a*le to turn to the *lack market 'see *elo-( to o*tain restricte% o*+ects -ithout a license.
The Black Market !ometimes a character -ants to o*tain an o*+ect -ithout going through the hassle of getting a license first. Almost anthing is availa*le on the *lack market. no-le%ge 'street-ise( checks can *e use% to locate a *lack market merchant. )he 1C is *ase% on the location in question# 2< to fin% a *lack market merchant in a *ig cit0 or 530 5<0 or higher in small to-ns an% rural areas. 8*+ects purchase% on the *lack market are more expensive than those purchase% legall. A%% the *lack market P1C mo%ifier from )a*le# Restricte% 8*+ects to the o*+ect/s P1C. 8*taining an o*+ect on the *lack market takes a num*er of %as accor%ing to the )ime Require% column on )a*le# Restricte% 8*+ects. )he process can *e hurrie%0 *ut each %a cut out of the process 'to a minimum of one %a( increases the P1C * an a%%itional ;2.
Table: Restricted Objects Registration Rating License% Restricte% $ilitar Illegal
License or :ee P1C 23 2< 53 5<
Black $arket P1C 2 ;2 ;5 ;= ;>
)ime Req 2%a 5%as =%as >%as
RE!ISITIONIN" E!IPMENT
"hen a hero -orking for 1epartment@ nee%s more equipment than he or she has on
to the o*+ect/s if thefirst character triesa to *u 2it A%% on the *lack marketP1C -ithout o*taining license6 see )he Black $arket.
han%0 the hero ma tr to requisition it. 1epartment@ evaluates -hether the character reall nee%s the o*+ect0 ho- soon the agenc can suppl it0 an% -hether the agenc can reasona*l expect to get it *ack -hen the hero is %one -ith it. )he result is %etermine% * a level check '2%53 ; character level( against a 1C equal to the equipment/s P1C. A%% the character/s Charisma *onus to the check. )a*le# Requisition $o%ifiers lists mo%ifiers that ma affect the check. )he result of the check %etermines -hether an% ho- quickl 1epartment@ can provi%e the hero -ith the requeste% equipment. "ith a success0 the o*+ect is issue% to the hero.
Purchasing a License )o purchase a license or pa necessar fees0 make a "ealth check against the P1C given in )a*le# Restricte% 8*+ects. "ith a success0 the license is issue% to the character after the num*er of %as in%icate%. )o spee% the process0 the hero can make a no-le%ge '*usiness( check against a 1C equal to the license P1C. !uccess results in the license *eing issue% in 2%? hours. '1uring the process of character creation0 a character +ust nee%s to purchase the license or pa the fee6 the time require% takes place game pla As a general rule0*efore a character must*egins.( o*tain the appropriate license *efore *uing a restricte% o*+ect. Legitimate %ealers -ill not sell restricte% o*+ects to a character -ho %oes not have the necessar license. 9o-ever0 a
Generall0 it takes 5> hours to o*tain an o*+ect through requisition0 *ut if the o*+ect is especiall common0 or if the hero *eats the check 1C * < or more0 it is availa*le in 2%> hours. 3
Requisitione% o*+ects are loane%0 not given0 to the hero. 8*viousl0 expen%a*le o*+ects like ammunition %on/t have to *e returne% if use%.
CONCEALED $EAPONS AND OBJECTS
It/s assume% that0 -hen attempting to conceal a -eapon or other o*+ect0 a character is -earing appropriate clothing. 1ra-ing a conceale% -eapon is more %ifficult than %ra-ing a regularl holstere% -eapon0 an% normall requires an attack action. eeping the -eapon in an easier@to@ %ra- position makes concealing it more %ifficult.
Table: Requisitio Modi!iers !ituation 8*+ect is necessar for assignment 8*+ect has o*vious application for assignment 8*+ect has peripheral application for assignment 8*+ect has no o*vious application for assignment 8*+ect is rare 8*+ect restriction License% Restricte% $ilitar Illegal 9ero is proficient in use of o*+ect 9ero returne% all gear un%amage% on previous mission
$o% ;? ;> ;5
Sleight %& Han' Checks
45
)o conceal a -eapon or other o*+ect0 make a !leight of 9an% check. A character concealing an o*+ect *efore he or she hea%s out into pu*lic can usuall take 23 unless he or she is rushe%0 tring to conceal it -hen others might see0 or un%er other unusual constraints. !leight of 9an% can *e use% untraine% in this instance0 *ut the character must take 23.
45 45 4> 4? 4 ;5 ;5
Si(e an' C%nceal)ent )he o*+ect/s si7e affects the check result0 as sho-n on )a*le# Concealing "eapons an% 8*+ects. )he tpe of holster use% or clothing -orn0 an% an attempt to make a -eapon easier to %ra-0 can also affect the check.
MASTERCRA#T OBJECTS
"eapons0 armor0 an% some other tpes of equipment can *e constructe% as mastercraft o*+ects. )he exceptional qualit of these o*+ects provi%es the user a *onus on attack rolls0 %amage0 1efense0 or some other characteristic that improves -hen the o*+ect is use%. A mastercraft o*+ect that provi%es a ;2 *onus can usuall *e purchase% on the open market as a custom version of a common o*+ect. )he increase% cost of such an o*+ect a%%s ;= to the P1C. A rare fe- o*+ects are of mastercraft qualit even -ithout customi7ation,the off@the@shelf version of the o*+ect is of such high qualit that it is al-as provi%es a *onus of ;2. In these cases0 the P1C is not increase% 'such o*+ects are alrea% price% higher than similar o*+ects of lo-er qualit(. $astercraft o*+ects -ith a *onus of ;5 or ;= are not common an% are generall not for sale. If a mastercraft ;5 o*+ect coul% *e foun% for purchase0 its cost -oul% a%% ;? to the normal P1C. )he cost of a mastercraft ;= o*+ect -oul% a%% ; to the normal P1C.
Table: Coceali" #ea$os ad Objects !i7e of -eapon or o*+ect :ine 1iminutive )in !mall $e%ium@si7e Large 9ugeorlarger Clothing is tight or small Clothing is especiall loose or *ulk Clothing is specificall mo%ifie% for concealing o*+ect "eapon is carrie% in 4
!leight of 9an% Con%ition $o%ifier ;25 ; ;> ;3 4> 4 can/tconceal 4> ;5 ;5 ;>
conceale% carr holster "eapon can *e %ra-n normall "eapon can *e %ra-n as free action -ith Duick 1rafeat
OPERATIN" A BIC.CLE
8perating a *iccle uses the same rules as an other vehicle0 *ut -ith a fe- special rules# 8perating a *iccle uses the Balance skill instea% of 1rive0 *ut is other-ise treate% the same -hen using the ehicle rules. A *iccle can onl reach a maximum of street spee% an% %oing so requires a full@ roun% action0 unless going %o-n a significant %o-n-ar% slope 'G$/s %iscretion(. )he ri%er must use a full@roun% action to
45
•
4>
Spotting Concealed Objects
•
oticing a conceale% -eapon or other o*+ect requires a !pot check. )he 1C varies# If the target ma%e a roll -hen concealing an o*+ect0 the 1C of the !pot check to notice the o*+ect is the same as the target/s check result 'an oppose% check0 in other -or%s(. If the target took 23 on his or her !leight of 9an% check0 use this formula# !pot 1C F )arget/s !leight of 9an% skill mo%ifier 'inclu%ing mo%ifiers from )a*le# Concealing "eapons an% 8*+ects( ; 23 An o*server attempting to spot a conceale% o*+ect receives a 42 penalt for ever 23 feet *et-een him or herself an% the target0 an% a 4 < penalt if %istracte%. Patting someone %o-n for a hi%%en -eapon requires a similar check. 9o-ever0 the skill emploe% in !earch0 an% the searcher gets a ;> circumstance *onus for the han%s@on act of frisking the target. !ome %evices ma also
clim* up a significant slope an% can onl move a maximum of alle spee% on such an action. H After ever hour of strenuous ri%ing0 the ri%er must make a Constitution check or *ecome fatigue% for 2%23 minutes per hour of ri%ing. It is a free action to get on or off a *iccle. All attacks ma%e from a *iccle suffer a 45 penalt. )he ri%er cannot use an -eapons that require *oth han%s. Biccles are !mall vehicles0 granting a ;2 *onus to Initiative0 maneuver mo%ifier0 an% 1efense 'the si7e mo%ifier is alrea% inclu%e% in the vehicle statistics on )a*le# ehicles.( Biccle tires have 5 hit points each. • •
•
•
offer *onuses 'a metal %etectorun%er offers certain a *onuscircumstances to !earch checks to fin% metal o*+ects0 for example(.
S*%tting C%nceala+le Ar)%r Conceala*le armor can *e -orn un%er clothing if the -earer -ants it to go unnotice%. 1on/t use the mo%ifiers from )a*le# Concealing "eapons an% 8*+ects -hen -earing conceala*le armor. Instea%0 anone attempting to notice the armor must make a !pot check '1C =3(. LI,IN" IN L!!R.
)he P1Cs given are for average@qualit items. It/s possi*le to purchase similar items -ith luxur features0 generall * increasing the P1C * 2. Although such items are more expensive0 the offer no a%%itional features or game *enefits.
5
kapok resin. )he Chemico Bo% !hiel% onl saextremel limite% service. Chemico Body Armor Type: )actical Equipment Bonus: ;= Nonprof Bonus: ;2 Ma!imum "e! Bonus: ;> Armor #enalty: @= Arcane $pell %ailure: not listed $peed &'( ft): =3 *eight: ? l*s #"C: 2? Restriction: none +ear: 22
ARMOR % PROTECTI&E GEAR Bo% armor comes in a variet of shapes an% si7es0 provi%ing varing %egrees of coverage an% varing heaviness of materials. )hree feats cover proficienc in the use of armor# Armor Proficienc 'light(0 Armor Proficienc 'me%ium(0 an% Armor Proficienc 'heav(.
LIG'T ARMOR :or the character -ho %oesn/t -ant to *e *ogge% %o-n * more cum*ersome armor tpes0 a leather garment or some sort of conceala*le armor is +ust the ticket.
Bu&& C%at )he *uff coat -as a stan%ar% piece of clothing for *oth the foot sol%ier an% the cavalrman throughout PL= ')he Age of Reason(. 9istoricall0 it offere% mo%erate protection against *lo-s from s-or%s0 *ut -as ineffective against musket fire. It is a supple leather coat that covers the torso an% the shoul%ers. Buff Coat
Che)ic% B%'/ Ar)%r
Type: Equipment Bonus: Nonprof Bonus: Ma!imum "e! Bonus: Armor #enalty: Arcane $pell %ailure:
)he Chemico Bo% !hiel%J0 as it -as kno-n0 %ate% from 22. It -as commercial mo%el *o% armor that -as sol% for use in the trenches of "orl% "ar I. It -as a vest@tpe +acket ma%e from fa*ric *on%e% together -ith 6
Archaic ;2 ;2 ; @3 not listed
$peed &'( ft): *eight: #"C: Restriction:
=3 ft. < l*s 22 none
#light Suit an' Hel)et )he flight suit an% helmet com*ination -orn * com*at pilots %ou*les as *o% armor that protects groun%e% pilots. )he flight suit contains kevlar@line% pouches on the chest0 *ack0 arms0 legs0 an% a*%omen0 into -hich armor plates are inserte%. )he helmet protects the hea%. )he armore% flight suit carries over into later Progress Levels. $ost militar pilots in later eras -ear armore% flight suits an% helmets essentiall the same as this PL < version0 though in the %esign appropriate to their societ. %light $uit , -elmet Type: )actical Equipment Bonus: ;5 Nonprof Bonus: ;2 Ma!imum "e! Bonus: ;? Armor #enalty: @3 Arcane $pell %ailure: not listed $peed &'( ft. /( ft): =3 ft.K53 ft. *eight: 5 l*s #"C: 23 Restriction: License ';2(
%ire Resistant $uit )his *ulk0 silver@coate% suit provi%es fire resistance 230 *ut %oes not protect against an other tpe of %amage. It is use% primaril * fire fighters. %ire Resistant $uit Type: )actical Equipment Bonus: ;3 Nonprof Bonus: ;3 Ma!imum "e! Bonus: ;< Armor #enalty: @> Arcane $pell %ailure: >3 $peed &'( ft): =3 *eight: 23 l*s #"C: 2= Restriction: none
7
Leather Ar)%r )his archaic armor consists of a *reastplate ma%e of thick0 lacquere% leather0 along -ith softer leather coverings for other parts of the *o%. Leather Armor Type: Archaic Equipment Bonus: ;5 Nonprof Bo nus: ;2 Ma!imum "e! Bonus: ;? Armor #enalty: @3 Arcane $pell %ailure: not listed
Leather Jacket )his armor is represente% * a heav leather *iker/s +acket. A num*er of other impromptu armors0 such as a foot*all pa%s an% a *ase*all catcher/s pa%s0 offer similar protection an% game statistics. Leather 0ac1et Type: Impromptu
Equipment Bonus: Nonprof Bonus: Ma!imum "e! Bonus: Armor #enalty: Arcane $pell %ailure: $peed &'( ft): *eight: #"C: Restriction:
$peed &'( ft): *eight: #"C: Restriction:
;2 ;2 ; @3 not listed =3 > l*s 23 none
8
=3 2
comes -ith an internal air suppl that lasts for one hour. )he suit takes < minutes to %on -ith someone/s ai% or 23 minutes -ithout. If an BC suit takes > points of %amage from *allistic0 slashing0 or piercing -eapons0 the *enefits it provi%es are negate%. If the suit has *een expose% to some ha7ar%0 it must *e cleane% an% neutrali7e%0 taking 2 hour an% requiring special chemicals 'P1C 2<( an% high@pressure -ater hoses. NBC $uit Type: )actical Equipment Bonus: ;3 Nonprof Bonus: ;3 Ma!imum "e! Bonus: ;< Armor #enalty: > Arcane $pell %ailure: >3 $peed &'( ft): =3 *eight: 23 l*s #"C: 2< Restriction: Restricte% ';5(
Light !n'erc%0er Shirt 1esigne% for %eep un%ercover -ork in -hich it/s critical that the -earer not appear to *e arme% or armore%0 this garment consists of a )@shirt -ith a *an% of light protective material se-n in aroun% the lo-er torso. Light 2nderco3er $hirt Type: Conceala*le Equipment Bonus: ;5 Nonprof Bonus: ;2 Ma!imum "e! Bonus: ; Armor #enalty: @3
Arcane $pell %ailure: $peed &'( ft): *eight: #"C: Restriction:
not listed =3 5 l*s 2= Lic ';2(
#added Pa%%e% armor features laers of cloth an% *atting. Armor use% for training attack %ogs an% extremel heav -inter clothing fall un%er this classification of armor. #added armor Type: Impromptu Equipment Bonus: ;2 Nonprof Bonus: ;2 Ma!imum "e! Bonus: ;
NBC $uit Although technicall not armor0 this oversi7e% suit %oes protect the -earer from nuclear 'ra%iation(0 *iological0 an% chemical ha7ar%s. "hen -orn an% completel seale%0 it grants a ;23 equipment *onus on :ortitu%e saves against ra%iation0 %isease0 chemicals0 or poisons 'air*orne or contact onl(. An BC suit 9
Armor #enalty: Arcane $pell %ailure: $peed &'( ft): *eight: #"C: Restriction:
@= < =3 23 l*s none
.
Pull-!* P%uch ,est Ra' Suit
)his garment0 consisting of a torso apron of light protective material hel% up * a loop aroun% the neck0 can *e store% in an innocuous fann pack. 1eploing the apron is a move action. )his garment provi%es no equipment *onus 'an% has no armor penalt or maximum 1exterit *onus( -hen un%eploe%. #ull42p #ouch 5est Type: Conceala*le Equipment Bonus: ;5 Nonprof Bonus: ;2 Ma!imum "e! Bonus: ;< Armor #enalty: @5 Arcane $pell %ailure: not listed $peed &'( ft): =3 *eight: 5 l*s #"C: 2= Restriction: License ';2(
)he -earer of this suit treats an irra%iate% area or ra%iation source as t-o %egrees -eaker for the purposes of %etermining ra%iation exposure 'severe *ecomes mo%erate0 high *ecomes lo-0 mo%erate *ecomes mil%0 an% the -earer is unaffecte% * lo- an% mil% %egrees of exposure(. )he suit takes 2 minute to %on -ith someone else/s ai% or 5 minutes -ithout. If the ra% suit takes points of %amage from *allistic0 slashing0 or piercing -eapons0 the *enefits it provi%es are negate%. Rad $uit Type: )actical Equipment Bonus: @ Nonprof Bonus: ;< Armor #enalty: @> $peed &'( ft): =3 *eight: 2< l*s #"C: 2 Restriction: none
10
Equipment Bonus: Nonprof Bonus: Ma!imum "e! Bonus: Armor #enalty: Arcane $pell %ailure: $peed &'( ft): *eight: #"C: Restriction:
;= ;2 ;< @2 2< =3 53 l*s 2= none
S*%rts Pa's A num*er of impromptu armors0 such as a foot*all pa%s an% a *ase*all catcher/s pa%s0 offer protection in a pinch. )he exterior of the armor is ma%e of %ura*le har% plastic. )he interior contains the soft pa%%ing0 -hich cushions *lo-s. $ports #ads Type: Impromptu Equipment Bonus: ;5 Nonprof Bonus: ;2 Ma!imum "e! Bonus: ; Armor #enalty: @3 $peed &'( ft): =3 *eight: l*s #"C: <
!n'erc%0er ,est Covering a larger area of the torso0 this vest provi%es *etter protection than the light un%ercover shirt,*ut it/s also more easil notice%. It/s *est use% -hen the armor shoul% remain unseen *ut the -earer %oesn/t expect to face much scrutin0 granting a ;5 *onus on !pot checks to notice the armor. 2nderco3er 5est Type: Conceala*le Equipment Bonus: ;= Nonprof Bonus: ;2 Ma!imum "e! Bonus: ;< Armor #enalty: @5 Arcane $pell %ailure: not listed $peed &'( ft): =3 *eight: = l*s #"C: 2> Restriction: Lic ';2(
Stu''e' Leather )his armor is ma%e from tough *ut flexi*le leather 'not har%ene% leather as -ith normal leather armor( reinforce% -ith close@set metal rivets. !ome heavil stu%%e% motorccle gear can *e consi%ere% stu%%e% leather. $tudded Leather Type: Archaic 11
ME(IUM ARMOR $ost me%ium armor (except for the archaic chainmail shirt( is not terri*l heav0 *ut nonetheless provi%es a significant amount of protection, at the expense of some spee%.
C%nceala+le ,est !tan%ar% issue in man police forces0 this vest provi%es maximum protection in a garment that can *e -orn all %a long un%er regular clothing. "hile it ma go unnotice% * a quick glance0 it is usuall visi*le to anone looking closel for it0 granting a ;> *onus on !pot checks to notice the armor. Type: Conceala*le Equipment Bonus: ;> Nonprof Bonus: ;5 Ma!imum "e! Bonus: ;> Armor #enalty: @=
Breast*late A *reastplate covers our front an% our *ack. It comes -ith a helmet an% greaves 'plates to cover our lo-er legs(. A light suit or skirt of
Arcane $pell %ailure: $peed &'( ft): *eight: #"C: Restriction:
stu%%e% leather *eneath the *reastplate protects our lim*s -ithout overl restricting movement. Breastplate Type: Archaic Equipment Bonus: ;< Nonprof Bonus: ;5 Ma!imum "e! Bonus: ;= Armor #enalty: @> Arcane $pell %ailure: 5< $peed &'( ft): 53 *eight: =3 l*s #"C: 2 Restriction: none
12
not listed 5< > l*s 2< Lic ';2(
Type: Equipment Bonus: Nonprof Bonus: Ma!imum "e! Bonus: Armor #enalty: Arcane $pell %ailure: $peed &'( ft): *eight: #"C: Restriction: +ear:
)actical ;> ;5 ;= @> not listed 53 23 l*s 2 $il ';=( 22
Chain)ail Shirt )his me%ieval@era armor is a long shirt ma%e of interlocking metal rings0 -ith a laer of pa%%ing un%erneath. It/s heav0 making it uncomforta*le to -ear for long perio%s of time.
Type: Equipment Bonus: Nonprof Bonus: Ma!imum "e! Bonus: Armor #enalty: Arcane $pell %ailure: $peed &'( ft): *eight: #"C: Restriction:
#ire&ighter Turn%ut C%at )he :irefighter/s )urnout coats also provi%e fire resistance < to the -earer an% cannot catch fire. %irefighter Turnout Coat Type: Impromptu Equipment Bonus: ;> Nonprof Bonus: ;2 Ma!imum "e! Bonus: ;= Armor #enalty: @= Arcane $pell %ailure: not listed $peed &'( ft): 5< *eight: 2< l*s #"C: 2= Restriction: Lic. ';2(
Archaic ;< ;5 ;5 @< not listed 53 >3 l*s 2 none
N6 IMA7E E1O1B1 Ar)%r 8ne of the man tpes of officiall@issue% *o% armor from the :irst "orl% "ar -as the Experimental 8r%nance Boar% 'E8B( armor. It consiste% of a front plate0 *ack plate0 an% groin protector0 an% -as fairl -i%el issue% 13
Hi'e )his armor is prepare% from multiple laers of leather an% animal hi%es. It is stiff an% har% to move in. !ha%o- creatures an% other primitive in%ivi%uals that are unconcerne% a*out appearance or hgiene commonl -ear hi%e armor. -ide Armor Type: Impromptu Equipment Bonus: ;= Nonprof Bonus: ;5 Ma!imum "e! Bonus: ;>
Armor #enalty: Arcane $pell %ailure: $peed &'( ft): *eight: #"C: Restriction:
La)ellar !imilar to splint armor0 lamellar consists of small0 overlapping plates of metal se-n together or stitche% to a *acking of leather or cloth. Lamellar Type: Archaic
Equipment Bonus: Nonprof Bonus: Ma!imum "e! Bonus: Armor #enalty: Arcane $pell %ailure: $peed &'( ft): *eight: #"C: Restriction:
@= 53 53 5< l*s 23 none
14
;< ;5 ;= @> =3 53 =< l*s 53 none
Light-Dut/ ,est A light-eight tactical vest %esigne% for exten%e% use * riot police an% forces on alert for potential attack0 this armor sacrifices a %egree of protection for a mo%icum of comfort ,at least compare% to other tactical *o% armors. Light4"uty 5est Type: )actical Equipment Bonus: ;< Nonprof Bonus: ;5 Ma!imum "e! Bonus: ;= Armor #enalty: @>
Arcane $pell %ailure: $peed &'( ft): *eight: #"C: Restriction:
Scale Mail )his is a coat an% leggings 'an% perhaps a separate skirt( of leather covere% -ith overlapping pieces of metal0 much like the scales of a fish. It inclu%es gauntlets. $cale Mail Type: Archaic Equipment Bonus: ;> Nonprof Bonus: ;5 Ma!imum "e! Bonus: ;= Armor #enalty: @>
Arcane $pell %ailure: $peed &'( ft): *eight: #"C: Restriction:
not 5< listed l*s 2? Lic ';2(
15
5< 53 =3 l*s 2? none
Tactical ,est )he stan%ar% *o% armor for police tactical units0 this vest provi%es full@torso protection in the toughest flexi*le protective materials availa*le. Type: )actical Equipment Bonus: ;? Nonprof Bonus: ;5 Ma!imum "e! Bonus: ;5 Armor #enalty: @< Arcane $pell %ailure: not listed $peed &'( ft): 5<
*eight: #"C: Restriction:
23 l*s 2 Lic ';2(
#%rce' Entr/ !nit )he most po-erful protection availa*le is *uilt into this suit0 -hich consists of a heav torso +acket -ith ceramic plates over the chest an% *ack0 neck an% groin guar%s0 arm protection0 an% a helmet. 9eav an% cum*ersome0 this armor is generall onl %onne% * tactical officers hea%ing into a %angerous assault. %orced Entry 2nit Type: )actical Equipment Bonus: ; Nonprof Bonus: ;= Ma!imum "e! Bonus: ;3
'EA&) ARMOR :or the *est protection mone can *u0 go -ith heav armor0 *ut -atch out for the armor penalt. NO IMA"E
Ban'e' Mail )his armor is ma%e of overlapping strips of
Armor #enalty: Arcane $pell %ailure: $peed &'( ft): *eight: #"C: Restriction:
metal se-n a *acking of leather areas0 an% chainmail. )hetostrips cover vulnera*le -hile the chain an% leather protect the +oints an% provi%e free%om of movement. !traps an% *uckles %istri*ute the -eight evenl. A suit of this armor inclu%es gauntlets. Banded Mail Type: Archaic Equipment Bonus: ;? Nonprof Bonus: ;= Ma!imum "e! Bonus: ;2 Armor #enalty: @? Arcane $pell %ailure: =< $peed &'( ft): 53 *eight: =< l*s #"C: 2
Restriction: none
16
@ listed not 53 53 l*s 2 Lic ';2(
Lan' $arri%r Ar)%r )he Lan% "arrior com*at sstem -as a ma+or Information Age step in the ongoing effort to increase the efficienc of the in%ivi%ual sol%er. )he primar *enefits of Lan% "arrior armor are foun% in its communications an% sensor gear6 each Lan% "arrior armor has a *uilt@in computer that is capa*le of sen%ing an% receiving text an% image transmissions 'via a %ispla *uilt into the armor(0 inclu%ing images capture% from the scope of a linke% 8IC" assault rifle or )ac$il sniper rifle. A%%itionall0 the %ispla can *e linke% to the scopes on those -eapons to provi%e real@time representations of -hat the scope can see0 allo-ing the -earer to fire aroun% corners -ith ease. In a%%ition to the communications an% %ata equipment0 the armor functions as stan%ar% infantr *attle armor complete -ith *ullet@resistant plating an% kevlar protective gear. )he armor allo-s for instantaneous transmission of coor%inates an% targeting information0 allo-ing teams of Lan% "arrior@ capa*le sol%iers to communicate an% coor%inate -ith ease an% efficienc. Land *arrior Armor Type: )actical Equipment Bonus: ;? Nonprof Bonus: ;= Ma!imum "e! Bonus: ;=
Hal&-Plate )his armor is a com*ination of chain mail -ith metal plates '*reastplate0 epaulettes0 el*oguar%s0 gauntlets0 tassels0 an% greaves( covering vital areas. Buckles an% straps hol% the -hole suit together an% %istri*ute the -eight0 *ut the armor still hangs more loosel than full plate. It inclu%es gauntlets. -alf4#late Type: Archaic Equipment Bonus: ; Nonprof Bonus: ;= Ma!imum "e! Bonus: ;3 Armor #enalty: @
Arcane&'( $pell %ailure: $peed ft): *eight: #"C: Restriction:
=< 53 >< l*s 52 none 17
Armor #enalty: Arcane $pell %ailure: $peed &'( ft./( ft): *eight: #"C: Restriction:
Arcane $pell %ailure: $peed &'( ft): *eight: #"C: Restriction:
@= not listed 53 ft.K 2< ft. 23 l*s 53 Lic ';2(
>3 53 >< l*s 5 none
Plate Mail )his me%ieval@era armor consists of metal plates that cover the entire *o%. It/s heav an% cum*ersome compare% to most mo%ern armor0 *ut it %oes provi%e a great %eal of protection. #late Mail Type: Archaic Equipment Bonus: ; Nonprof Bonus: ;= Ma!imum "e! Bonus: ;2 Armor #enalty: @? Arcane $pell %ailure: not listed $peed &'( ft): 53 *eight: <3 l*s #"C: 5= Restriction: none
O-.%r%i 8@oroi0 also calle% great armor0 is a full suit of armor forme% from small metal plates tie% together -ith colore% leather lacings an% lacquere% to seal them from moisture. )he full suit consists of a corselet '%o@maru0 covering the stomach0 chest0 shoul%ers0 an% *ack(0 large rectangular shoul%er pieces 'so%e(0 an apron of large plates to cover the thighs an% knees 'hai%ate(0 a great helmet -ith a face mask 'ka*uto(0 an% shin guar%s ma%e of metal splints 'sune@ate(. "earing great armor is a *a%ge of honor for *ushi of the samurai caste of Mapan0 an% the fro-n on anone else -earing such a suit.
64+oroi &7reat Armor) Type: Equipment Bonus: Nonprof Bonus: Ma!imum "e! Bonus: Armor #enalty:
Archaic ; ;= ;5 @< 18
*eight: #"C: Restriction:
<3 l*s 5? Lic ';2(
S*ecial Res*%nse ,est Built like the tactical vest0 *ut incorporating groin an% neck protection as -ell as a ceramic plate over the chest0 this armor provi%es a%%itional protection in *attles against heavil arme% opponents. $pecial Response 5est Type: )actical Equipment Bonus: ; Nonprof Bonus: ;= Ma!imum "e! Bonus: ;2 Armor #enalty: @? Arcane $pell %ailure: not listed $peed &'( ft): 5< *eight: 23 l*s #"C: 2 Restriction: Lic ';2(
S*ace Suit )he stan%ar% space suit use% * A!A an% other space programs is a completel enclose% environment suit capa*le of sustaining life in extremes of temperature an% a lack of *reatha*le air. )he suit is large an% *ulk0 compose% of a thick *o% suit an% helmet -ith a transparent mask0 all parts of -hich are capa*le of %eflecting micro@meteors an% other space@*orne pro+ectiles. Insi%e the suit0 internal air tanks an% environmental filters maintain temperature an% pressure. A%%itionall0 a communications sstem not onl allo-s for ra%io transmissions to the space shuttle *ut also allo-s internal sensors to monitor *iological functions that can *e o*serve% from mission control. )he space suit is poor com*at armor0 *ut allo-s for movement an% action in space. $pace $uit Type: )actical
Equipment Bonus: Nonprof Bonus: Ma!imum "e! Bonus: Armor #enalty: Arcane $pell %ailure: $peed &'( ft./( ft):
NO IMA"E
S*lint Mail )his armor is ma%e of narro- vertical strips of metal rivete% to a *acking of leather that is -orn over cloth pa%%ing. :lexi*le chain mail
;? ;= ;= @= not listed 53 ft.K2< ft.
protects the +oints. It inclu%es gauntlets. $plint Mail Type: Archaic Equipment Bonus: ;? Nonprof Bonus: ;= Ma!imum "e! Bonus: ;3 19
Armor #enalty: Arcane $pell %ailure: $peed &'( ft): *eight: #"C: Restriction:
@ >3 53 >< l*s 2 none
S'IEL(S Nou strap a shiel% to our forearm an% grip it -ith our han%.
S)all Shiel' A small shiel%/s light -eight lets ou carr other items in that han% 'although ou cannot use -eapons(. $mall $hield Type: !hiel% Equipment Bonus: ;2 Nonprof Bonus: ;3 Ma!imum "e! Bonus: none Armor #enalty: @2 Arcane $pell %ailure: < *eight: ? l*.
Buckler )his small metal shiel% is strappe% to our forearm. Nou can use a pistol0 longarm0 or melee -eapon -ithout penalt. Nou can also
#"C: Restriction:
use an off@han% -eapon0 *ut ou *ut suffer a 4 2 penalt on attack rolls *ecause of the extra -eight on our arm. )his penalt stacks -ith those for fighting -ith our offhan% an% for fighting -ith t-o -eapons. In an case0 if ou use a -eapon in our off@han%0 ou %on/t get the *uckler/s shiel% *onus for the rest of the roun%. Type: !hiel% Equipment Bonus: ;2 Nonprof Bonus: ;3 Ma!imum "e! Bonus: none Armor #enalty: @5 Arcane $pell %ailure: < *eight: aries #"C: 2
Restriction:
none
20
< none
$%%'en %r Steel "oo%en an% steel shiel%s offer the same protection0 although the respon% %ifferentl to special attacks.
Impromptu Shield )his inclu%es picke% upJ shiel%s like gar*age can li%s or stop signs. )he are *ulk0 un-iel%0 an% ten% to fall apart after a fe- hits 'har%ness <0 = hp(. Impromptu $hield Type: !hiel% Equipment Bonus: ;2 Nonprof Bonus: ;3 none Ma!imum "e! Bonus: @5 Armor #enalty: Arcane $pell %ailure: < *eight: varies #"C: 2 Restriction: none
Large Shield A large shiel% is too heav for ou to use our shiel% han% for anthing else. Large $hield Type: !hiel% Equipment Bonus: ;5 Nonprof Bonus: ;2 Ma!imum "e! Bonus: none Armor #enalty: @5 Arcane $pell %ailure: 2< *eight: 2< l*. #"C: Restriction: none
21
*AGS % *O+ES "ith the -i%e variet of equipment availa*le to mo%ern a%venturers0 it/s often critical to have something to store the equipment in or carr it aroun% in. !ometimes ho- ou carr our possessions is as important as -hat equipment ou have.
Alu)inu) Tra0el Case "hen something has top arrive un%amage% this is ho- to ship it. A travel case is a reinforce% metal *ox -ith foam inserts. "ing@ stle clamps keep it from opening acci%entall. 8(l9 capacity $ie: $e%ium
Ri%t A riot shiel% is a large shiel% ma%e of tough0
*eight: #"C:
transparent plastic0 provi%ing cover -ithout hin%ering sight. Riot $hield Type: !hiel% Equipment Bonus: ;= Nonprof Bonus: ;2 Ma!imum "e! Bonus: none Armor #enalty: @2 Arcane $pell %ailure: =3 *eight: ? l*. #"C: 23 Restriction: Res ';5(
< l*. 23
;(l9 capacity $ie: Large *eight: 23 l*. #"C: 22 <=l9 capacity $ie: Large *eight: 2< l*. #"C: 25
22
-eapon0 the camera *ag provi%es 1R = to everthing insi%e.( Camera *ags come in %ifferent si7es for %ifferent tpes of cameras. )he smallest *ag hol%s up to < l*s. -orth of items0 *ut there are also mo%els -ith 23 l*. an% 2< l*. capacities. =l9 capacity $ie: !mall *eight: 3.
8(l9 capacity $ie: !mall *eight: 2 l*. #"C: <
Brie&case 8nce it -as the sure sign of a *usiness professional@@ a *riefcase still gives the impression of authorit an% responsi*ilit. )he carr up to five poun%s -orth of gear. A *riefcase can *e locke%0 *ut its cheap lock is not ver secure '1isa*le 1evice 1C 53. Break 1C 23(. =l9 capacity $ie: $e%ium *eight: 5 l*. #"C:
8=l9 capacity $ie: $e%ium *eight: 2.< l*. #"C: <
C%ntract%r2s #iel' Bag A com*ination tool *ag an% note*ook computer case0 this has pockets for tools0 pens0 notepa%s0 an% cell phones. It even has a clear plastic flap for maps or plans. $a%e of %ura*le fa*ric0 it hol%s 23 poun%s -orth of equipment an% comes -ith a shoul%er strap. 8(l9 capacity $ie: $e%ium *eight: 5 l*. #"C: ?
Ca)era Bag 8nce use% onl * professional photographers0 the a%vent of affor%a*le %igital still an% vi%eo cameras has ma%e the camera *ag an item foun% in man househol%s. Camera *ags have compartments %esigne% to snugl hol% a camera0 lenses0 an% other miscellaneous photographic equipment0 an% the entire *ag is pa%%e% to prevent %amage to %elicate items. Each comes -ith an a%+usta*le shoul%er strap. 'If %roppe%0 crushe%0 or attacke% -ith a melee 23
of material0 *ut offers no protection from %amage or -etness. =(l9 capacity $ie: Large *eight: 2l*. #"C: <
Da/ Pack #ann/ Pack
)his is a small *ackpack0 the sort often use% * stu%ents to carr their *ooks aroun%0 or * out%oor enthusiasts on short hikes. It hol%s poun%s of gear an% fits comforta*l over one or *oth shoul%ers. >l9 capacity $ie: $e%ium *eight: 5 l* #"C: 23
A small pouch attache% to an a%+usta*le *elt0 this item has *ecome -i%el popular -ith travelers0 campers0 losers0 an% anone -ho nee%s to keep *oth han%s free *ut must carr more than can reasona*l *e hel% in one/s pockets. 1espite its name0 most people -ear it -ith the pouch facing the front or to the si%e0 an% use it to carr passports0 cell phones0 P1As0 maps0 note pa%s0 -allets0 an% other relativel small items. /l9 capacity $ie: !mall *eight: 3.< l*. #"C: >
=l9 capacity $ie: !mall *eight: 3.< l*. #"C: <
Du&&le Bag A clin%rical canvas sack that is open on one en%0 the %uffle *ag is a convenient -a to carr clothing0 *e%%ing0 an% other non@fragile items. It cinches close% at the top an% is secure% * a clasp at the en% of the strap. $a%e popular * militar personnel -ho use the *ag to are carr overseas0 %uffle *ags stilltheir most *elongings commonl ma%e of olive %ra* canvas. 9o-ever0 their popularit -ith stu%ents an% campers means that other0 more fashiona*le color schemes are availa*le. A %uffle *ag can hol% approximatel <3 poun%s 24
*onus on !light of 9an% checks to conceal the *elt. =l9 capacity $ie: )in *eight: @ #"C: >
Han'+ag In the Onite% !tates0 onl -omen commonl carr han%*ags or purses. In some Latin countries0 ho-ever0 men also frequentl carr small totes. Either -a0 han%*ags provi%e another -a to carr 5 poun%s of equipment. )he P1C sho-n is for a *asic *ag6 high@fashion purses can increase the 1C * as much as <. /l9 capacity $ie: !mall *eight: 5 l*. #"C: >
Patr%l B%3 8riginall %evelope% for use * police officers0 this porta*le file ca*inet has foun% favor -ith traveling salespeople. )his har%@si%e% *riefcase takes up the passenger seat of an automo*ile an% provi%es eas access to files0 storage for a laptop computer0 an% a -riting surface. It hol%s < poun%s -orth of equipment an% has an
-igh %ashion -and9ag $ie: !mall *eight: #"C:
5 l*. <
average lock '1isa*le 1evice 1C 5<6 *reak 1C 2<(. =l9 capacity $ie: $e%ium *eight: > l*. #"C:
M%ne/ Belt A thin0 four@inch -i%e *elt -ith several secure pockets meant to *e -orn across the lo-er a*%omen un%erneath clothing0 the mone *elt is a means to clan%estinel carr cash or other printe% materials. It can hol% up to one half@ poun% of paper0 an% provi%es a ;5 equipment 25
Suitcase4 $heele' )he preferre% carring case of travelers the -orl% over0 this suitcase has an exten%a*le han%le on one en% an% -heels on the other so that it ma *e pulle% rather than carrie%. It can *e use% to hol% anthing from clothing an% personal items to professional equipment or *ricks of gol%. Anthing that fits in the case an% %oes not excee% its -eight limit can *e transporte% inconspicuousl. "heele% suitcases generall come in three si7es. )he smallest is suita*le as an overnight *ag 'an% is meant to fit in the overhea% *in of a commercial airline(0 the mi%%le hol%s a fe%as -orth of clothing0 an% the largest is meant for use on exten%e% trips. /=l9 capacity $ie: $e%ium *eight: 5 l*. #"C:
Range Pack )his light-eight *lack *ag has a spacious inner compartment capa*le of hol%ing roughl poun%s of gear an% can hol% an a%%itional > poun%s in six 7ippere% external compartments. )he larger version hol%s 25 poun%s of equipment in the internal compartment an% another ? poun%s in the 7ippere% external pouches. A range pack easil hol%s several pistols an% a su*machine gun0 an% the larger version can hol% %isassem*le% rifles. $tandard >l9 capacity $ie: !mall *eight: 5 l*. #"C:
63ersied 8/l9 capacity $ie: $e%ium *eight: = l* #"C:
=(l9 capacity $ie: Large *eight: = l*. #"C: <=l9 capacity $ie: Large *eight: < l*. #"C: 23 26
T%%l Belt )his stur% leather *elt has numerous pockets an% loops for tools0 nails0 pencils0 an% other necessities for repair an% construction -ork0 making eas)he to pockets keep a*out 23 poun%s of items onithan%. are open0 ho-ever0 an% items can easil fall out if the *elt is tippe%. Tool9elt $ie: !mall *eight: 5 l*. Restriction: none #"C:
P%*ular Press )hese are the novels0 self@help *ooks0 *iographies0 an% other volumes that fill the shelves of *ookstores large an% small throughout the -orl%. $ost are printe% in soft cover form '-hat is generall referre% to as a mass@market paper*ack(0 *ut especiall popular *ooks are also printe% in har%cover. Popular press *ooks generall %o not provi%e an *onus on no-le%ge checks,the are -ritten to *e entertaining rather than particularl e%ucational. But rea%ing an especiall appropriate volume grants the hero a ;2 equipment *onus on no-le%ge checks
*OO,S $an scholars equate the start of the mo%ern era -ith the invention of the print ing press. Books remain the single most effective -a to permanentl co%if an i%ea or fact an% make it availa*le for future generations to reference. )here are man sorts of *ooks in the -orl%# novels0 text*ooks0 memoirs0 %ictionaries0 anthologies,the list coul% go on forever. !ome are popular an% can *e foun% in ever *ookstore6 others are quite rare or even unique. Rare *ooks shoul% *e han%le% on a case@*@case *asis. )heir value0 contents0 an% even composition var too -i%el to create a generali7e% equipment entr. Books are sol% in the %ominant language 'or languages( of the area. Books in other languages ma0 if the G$ approves0 *e availa*le0 *ut the ma *e %ifficult to fin% an% their P1Cs -ill generall *e
pertaining to a ver specific su*+ect. It is usuall necessar for someone to rea% an entire volume *efore receiving an *enefit from a popular press *ook. A popular press *ook is <%23 ; 533 pages long. #opular #ress Boo1 $ie: !mall *eight: 2 l*. #"C: <
2 point higher than normal.
27
Te3t+%%k
Enc/cl%*e'ia
)hese *ooks are -ritten for stu%ents to help them stu% various su*+ects. )he are usuall printe% in har%cover0 an% cost significantl more than popular press *ooks *ecause the have such a limite% au%ience. )ext*ooks are usuall sol% at universit or specialt *ookstores. )he cannot generall *e foun% in mass@ market *ookstores. )ext*ooks are goo% sources of information. In general0 a text*ook provi%es an equipment *onus ranging *et-een ;2 an% ;< to checks ma%e in a single categor of no-le%ge. 8ne text*ook might provi%e a ;> equipment *onus on no-le%ge '*usiness(
An encclope%ia is a collection of *ooks that contain general information a*out a -i%e range of su*+ects. It can therefore *e useful in a *roa% range of situations0 *ut its information is usuall ver superficial. !pen%ing 2 hour rea%ing through an encclope%ia provi%es a ;2 equipment *onus on one no-le%ge check for an categor. Alternativel it can *e use% to provi%e a ;2 equipment *onus on a Research check. Encyclopedia $ie: Large *eight: <3 l*. #"C: 25
checks0 -hile another might provi%e a ;2 equipment *onus on no-le%ge 'philosoph an% theolog( checks. It is rarel important that a character rea% an entire text*ook. If she has > or more ranks in the no-le%ge categor covere% * the *ook0 she nee% onl rea% 2%? 23 pages in or%er to receive the appropriate *onus. A text*ook is <%23 ; >33 pages long. Te!t 9oo1 $ie: !mall *eight: 2 l*. #"C:
Li+rar/ C%llecti%n
A li*rar collection ma *e as small as a fehun%re% volumes 'an% *e store% on a set of large *ookcases( or large enough to fill an entire *uil%ing,or several. In an case0 a 28
character concept. It/s generall assume% that a hero o-ns a reasona*le -ar%ro*e of the sorts of clothes that fit his or her lifestle. !ometimes0 ho-ever0 a character might nee% something out of the or%inar. "hen that/s the case0 he or she -ill have to purchase it like an other piece of gear. Clothes have t-o effects on game mechanics# one on 1isguise checks0 an% one on !leight of 9an% checks. :irst0 clothing is part of a %isguise. !ee the 1isguise skill %escription or more on ho- appropriate %ress affects 1isguise checks. Clothes also help to hi%e firearms0 *o% armor0 an% small o*+ects. )ightl tailore% clothing imposes a penalt on an attempt to conceal an o*+ect6 clothing purposel tailore% to conceal o*+ects provi%es a *onus.
Boo1 ?no@ledge Books are full of interesting an% often helpful information that characters ma -ant to access %uring their a%ventures. !ome *ooks0 such as encclope%ias0 prove helpful in a great man situations0 -hile others0 such as novels0 have ver speciali7e% uses 'if in%ee% the have an practical use *eon% entertainment(. )he trou*le is that rea%ing a *ook is not an especiall quick -a to gain small *its of information. In fact0 it often takes hours to rea% through it +ust to %etermine -hat sort of information it contains0 let alone evaluate its -orth. As a general rule0 in 2 hour a character -ith the appropriate Rea%K"rite Language skill can rea% a num*er of pages equal to her Intelligence score <.
li*rar collection is not something a character can carr aroun% -ith him. !ome collections are speciali7e%0 -ith all their *ooks %evote% to a single topic0 -hile others are quite generali7e%. Li*rar collections are usuall accumulate% over ears as an in%ivi%ual or organi7ation acquires useful *ooks on a particular su*+ect. It is possi*le0 though0 to simpl *u a li*rar full of *ooks at one time. A stan%ar% li*rar collection provi%es a total ;< *onus on no-le%ge checks. At the time the li*rar collection is *ought or accumulate%0 the purchaser 'or the G$( must %eci%e ho- that *onus is %ivi%e%. All five points can *e put into a single no-le%ge categor0 or the can *e split among several. :or example0 one li*rar collection might *e a*le to provi%e ;< to no-le%ge 'arcane lore( an% nothing else0 -hile another is capa*le of provi%ing ;5 to no-le%ge 'histor(0 ;5 to no-le%ge '*usiness(0 an% ;2 to no-le%ge 'civics(. Li9rary Collection $ie: @ *eight: @ #"C: 53
Cl%thing Out&it An outfit of clothing represents everthing a character nee%s to %ress a part# pants or skirt0 shirt0 un%ergarments0 appropriate shoes or *oots0 socks or stockings0 an% an necessar *elt or suspen%ers. )he clothes a character -ears %oes not count against the -eight limit for encum*rance.
CLOT'ING )he items %escri*e% here represent special clothing tpes0 or unusual outfits that a character might nee% to purchase. :or the most part0 clothing choice is *ase% on 29
Business A *usiness outfit generall inclu%es a +acket or *la7er0 an% it ten%s to look sharp an% -ell groome% -ithout *eing overl formal. Business $uit $ie: $e%ium *eight: = l*. Restriction: none #"C: 25
Big&%%t Suit )he ultimate in -oo%lan% chicaner0 a Bigfoot suit is a mo%ifie% gorilla costume covere% in fur in me%ium or %ark *ro-n colors. A figure -earing a Bigfoot suit ma *e mistaken as a real Bigfoot an% possi*l shot at. A character -earing a Bigfoot suit -ith appropriate coloration gains a ;< *onus on 1isguise check. Characters un%er . 9o-ever0 the *ulk suit imposes a penalt of 4> on all 1exterit checks0 1exterit@*ase% skill checks0 an% melee attack rolls. A character -earing the suit in a mun%ane ur*an environment -ill al-as *e assume% to *e a Gu@In@A@!uit. Bigfoot $uit $ie: $e%ium *eight: 2< l*. Restriction: none #"C: 2
Casual Casual clothes range from cut@off +eans an% a )@shirt to neatl presse% khakis an% a han%@knit s-eater. Casual Clothes $ie: $e%ium *eight: 5 l*. Restriction: none #"C:
30
Formal :rom a little *lack %ress to a full appointe% tuxe%o0 formal clothes are appropriate for *lack tieJ occasions. !pecial %esigner creations can have P1Cs much higher than sho-n on the ta*le. %ormal 6utfit $ie: $e%ium *eight: = l*. Restriction: none #"C: 2<
Fatigues Calle% *attle %ress uniformsJ 'or B1Os( in the Onite% !tates Arm0 these are -orn * har%ene% veterans an% -anna*es alike. )he/re rugge%0 comforta*le0 an% provi%e lots of pockets. )he are also printe% in camouflage patterns# -oo%lan%0 %esert0 -inter 'primaril -hite(0 ur*an 'gra patterne%(0 an% *lack are availa*le. "hen -orn in an appropriate setting0 fatigues grant a ;5 *onus on 9i%e checks. %atigues $ie: $e%ium *eight: = l*. Restriction: none #"C:
31
situations0 the G$ ma allo- characters -earing %esigner outfits to *enefit from a ;5 equipment *onus on Bluff0 1iplomac0 Gather Information0 an% Intimi%ate checks.( "esigner Business $uit $ie: $e%ium *eight: = l*. Restriction: none #"C: 2<
"esigner Casual Clothes $ie: $e%ium *eight: 5 l*. Restriction: none #"C: 25
Uniform
"esigner %ormal 6utfit $ie: $e%ium *eight: = l*. Restriction: none #"C: 2
:rom the ca*le gu to a senior Air :orce officer0 people on the +o* ten% to -ear uniforms, making such clothing an essential part of some %isguises0 since a uniform inclines people to trust the -earer. 2niform $ie: $e%ium *eight: 5 l*. Restriction: none #"C:
Designer Out&it
"hillie Suit
In some levels of societ0 the name of an outfit/s %esigner can *e more important than
)he ultimate in camouflage0 a ghillie suit is a loose mesh over@garment covere% in strips of *urlap in -oo%lan% colors0 to -hich other camouflaging elements can easil *e a%%e%. A figure un%er a ghillie suit is nearl impossi*le to %iscern.
the name of its -earer. !ometimes simpl having clothing ma%e * Gucci0 "ang0 or Armani -ill open %oors that no amount of mone coul%. "hen ou a*solutel have to %ress to impress0 the high fashion %esigners -ill clothe ou in stle for a price. 'In certain 32
A character -earing a ghillie suit -ith appropriate coloration gains a ;23 *onus on 9i%e checks. ')he suit/s coloration can *e change% -ith a move action. 9o-ever0 the *ulk suit imposes a penalt of 4> on all 1exterit checks0 1exterit@*ase% skill checks 'except 9i%e(0 an% melee attack rolls. 7hillie $uit $ie: $e%ium *eight: < l*. Restriction: none #"C: ?
D%u+le-si'e' An tpe of clothing can *e ma%e %ou*le@si%e%0 allo-ing quick@change artists to s-itch outfits * turning their clothes insi%e out. It takes one minute to s-ap clothing to the other si%e an% grants a ;5 equipment *onus on 1isguise checks. 1ou*le@si%e% clothing a%%s ;2 to the P1C of an outfit0 *ut %oes not change the -eight. "ou9le4$ided %eature #"C: ;2
62TER*EAR
Stealth
In a%%ition keeping a character an% %r0 coats toan% +ackets provi%e-arm a%%itional concealment for things a character is carring 'the often qualif as loose or *ulk clothing6 see Conceale% "eapons an% 8*+ects(.
"orn * anone -ho -ants to go someplace -ithout *eing seen. Inclu%es long@sleeve% shirt0 cargo pants0 ta*i shoes0 an% ski mask. All these items are tight@fitting an% matte *lack. $tealth 6utfit $ie: $e%ium *eight: 5 l*. Restriction: none #"C:
Coat An outer garment -orn on the upper *o%. Its length an% stle var accor%ing to fashion an% use. Coat $ie: $e%ium *eight: 5 l*. Restriction: none #"C:
33
$ie: $e%ium *eight: = l*. Restriction: none #"C:
Fatigue Jacket A light-eight outer garment fashione% after the fatigue uniforms -orn * militar personnel -hen performing their stan%ar% %uties. %atigue 0ac1et $ie: $e%ium *eight: 5 l*. Restriction: none #"C:
arka )his -inter coat grants the -earer a ;5 equipment *onus on :ortitu%e saves ma%e to resist the effects of col% -eather. #ar1a $ie: $e%ium
*eight: l*. Restriction: = none #"C:
Overcoat
#hotoournalists 5est
A -arm coat -orn over a suit +acket or in%oor clothing. 63ercoat
$a%e of cotton -ith mesh panels to keep the -earer cool0 the photo+ournalist/s vest has 34
numerous o*vious,an% hi%%en,pockets. It counts as loose an% *ulk clothing -hen use% to conceal !mall or smaller -eapons0 an% also grants the speciall mo%ifie% to conceal o*+ectJ *onus -hen use% to conceal )in or smaller o*+ects. !ee Conceale% "eapons an% 8*+ects. #hotoournalists 5est $ie: $e%ium *eight: 2 l*. Restriction: none #"C:
COMPUTER % CONSUMER ELECTRONICS o tpe of equipment *ecomes out%ate% faster than electronics. )o%a/s cutting e%ge technolog -ill *e run of the mill0 or perhaps even o*solete0 -ithin t-o ears. G$s ma -ant to perio%icall take a trip to a local electronics retailer an% +ust look aroun% for items that -oul% *e interesting to a%% to their campaigns. )his *ook currentl contains items an% gear as the are presente% in the $o%ern !R1. Rules for operating computers appear un%er the Computer Ose skill. !ome of the items in this section have monthl su*scription costs as -ell as initial purchase costs. )he P1C accounts for *oth costs6 once a character has o*taine% the item0 he or she %oesn/t have to -orr a*out ongoing su*scription costs.
Ca)eras !till cameras let a character capture a recor% of -hat he or she has seen. 9ere/s a selection.
!indbreaker )his is a light-eight +acket ma%e of -in%@ resistant material. *ind9rea1er $ie: $e%ium *eight: 2 l*. Restriction: none #"C: ?
"#mm )he *est choice for the professional photographer0 this camera can accept %ifferent lenses an% takes the highest@qualit picture. A camera is nee%e% to use the photograph aspect of the Craft 'visual art( skill. )he film use% in a camera must *e %evelope%. '=mm Camera $ie: !mall *eight: 5 l*. #"C: 2 35
spee%s. )he P1C represents the cost of a roll of 5> exposures of high@spee% 'A!A >33( film. %ilm $ie: 1iminutive *eight: @ #"C: =
$igital A %igital camera uses no film6 instea%0 its pictures are simpl %o-nloa%e% to a computer as image files. o film %eveloping is necessar. "igital Camera $ie: !mall *eight: 3.< l*. #"C: 2>
#il) De0el%*ing 5Ser0ice6 In most areas0 %rugstores an% photo shops provi%e 2@hour service6 in others0 it takes 5> hours. In reall remote areas0 film ma have to *e sent a-a for %eveloping0 taking a -eek or longer. )he P1C represents the cost of getting t-o prints of each shot on a roll of film0 or one of each an% an t-o also *lo-n up to a larger si7e. %ilm "e3elopment
$isposable A =
#"C:
=
Cell Ph%ne A %igital communications %evice that comes in a han%@hel% mo%el or as a hea%set0 a cell phone uses a *atter that lasts for 5> hours *efore it must *e recharge%. It -orks in an area covere% * cellular service.
Film )he me%ium upon -hich photographs are store%0 film comes in a variet of si7es an% 36
Cell #hone $ie: 1iminutive *eight: @ #"C:
N%te+%%k !lim0 light-eight0 an% porta*le0 note*ook computers have most of the functions availa*le on %esktop computers. Note9oo1 #C $ie: $e%ium *eight: < l*. #"C: 5=
C%)*uter "hether a %esktop or note*ook mo%el0 a computer inclu%es a ke*oar%0 a mouse0 a monitor0 speakers0 a C1@R8$ %rive0 a %ial@up mo%em0 an% the latest processor. A character nee%s a computer to make Computer Ose checks an% to make Research checks involving the Internet.
Upgrade A character can upgra%e a %esktop or note*ook computer/s processor to provi%e a ;2 equipment *onus on Computer Ose checks. Increase the P1C of a %esktop * ;2 or a note*ook * ;5 to purchase an upgra%e. Computer 2pgrade
$esktop
Bulk *ut po-erful0 these machines common on %esks ever-here. "es1top #C $ie: Large *eight: 23 l*. #"C: 55
$ie: *eight: #"C:
are
37
KA KA !ee relate% text
that telephone line can/t *e use% for another purpose.
Digital Au'i% Rec%r'er )hese tin recor%ers 'a*out the si7e of a %eck of plaing car%s( can recor% up to eight hours of au%io an% can *e connecte% to a computer to %o-nloa% the %igital recor%ing. 1igital au%io recor%ers %on/t have extremel sensitive microphones6 the onl pick up soun%s -ithin 23 feet. "igital Audio Recorder $ie: )in *eight: 2 l*. #"C: 23
Broadband Ca*le mo%ems an% 1!L servi ces *ring high@ spee% Internet access into the homes of millions. A *roa%*an% mo%em gives a character on@%eman%0 high@spee% access to %ata0 allo-ing Computer Ose an% Research checks involving the Inter net to *e ma%e in half the normal time. Broad9and Modem $ie: )in *eight: 2 l*. #"C: =
Laser P%inter Pen@shape% %evices that shine a *right0 tightl focuse% *eam of light 'usuall re%0 *ut sometimes green( that lecturers use to %raattention to a specific area of a %ispla or pro+ecte% image. Laser #ointer $ie: :ine *eight: @ #"C: <
M%'e)
Cellular
A mo%em allo-s a character to connect a computer to the Internet. )o use a mo%em0 a character must have a computer an% an appropriate %ata line 'or a cell phone0 in the case of a cellular mo%em(.
A cellular mo%em allo-s a character to connect her note*ook computer to the Internet an-here he or she can use a cell phone. 9o-ever0 access spee% is slo-0 an% an Computer Ose or Research check involving the
All computers come -ith mo%ems0 -hich allo- connection to %ial@up the Internet *ut -ithout the spee% of *roa%*an% or the flexi*ilit of cellular. A %ial@up mo%em uses a stan%ar% telephone line6 -hile it/s connecte%0
Internet takes 'multipl * 2.<(.half again the normal time Cellular Modem $ie: )in *eight: 2 l*. #"C: ? 38
Multi-#uncti%n PDA7Cell Ph%ne
PDA
)his item com*ines the functions of a P1A0 cell phone0 %igital camera0 %igital au%io recor%er0 an% pager. Multi4%unction #"A.Cell #hone $ie: 1iminutive *eight: 3.< l*. #"C: 2
Personal %ata assistants are han% tools for storing %ata. )he can *e linke% to a note*ook or %esktop computer to move files *ack an% forth0 *ut can/t *e use% for Computer Ose or Research checks. #"A $ie: )in *eight: 3.< l*. #"C: 2?
P%rta+le Har' Dri0e
Pager
A small case 'the si7e of a paper*ack *ook( that contains a har% %rive that can hol% as much %ata as a personal computer. )he machine %oes not have the a*ilit to function as a computer0 though0 +ust as a storage unit. If the porta*le har% %rive is plugge% into a personal computer0 that computer can rea%0 a%% to0 or erase the %ata containe% there. #orta9le -ard "ri3e $ie: !mall *eight: 2 L*. #"C: 25
A cellular %evice capa*le of receiving short text messages '233 or fe-er characters( onl. #ager $ie: 1iminutive *eight: @ #"C:
39
Printer )he color ink+et printer %escri*e% here is suite% for creating har% copies of text an% image files from computers. #rinter $ie: $e%ium *eight: = l*. #"C: 25
P%rta+le Satellite Tele*h%ne )his o*+ect looks much like a *ulk cell phone0 an% functions in much the same -a as -ell. 9o-ever0 *ecause it communicates %irectl via satellite0 it can *e use% an-here on earth0 even in remote areas -ell *eon% the extent of cell phone service. Porta*le satellite phones are ver expensive to use. "hen use% in a place not serve% * regular cellular service0 each call requires a "ealth check '1C ?(. #orta9le $atellite #hone $ie: !mall *eight: 5 l*.
#"C:
2
Scanner A color flat*e% scanner allo-s the user to transfer images an% %ocuments from har% cop into a computer in %igital form. $canner $ie: $e%ium *eight: = l*. #"C: 25
P%rta+le ,i'e% Ca)era Porta*le vi%eo cameras use some format of vi%eotape to recor% activit. )he tape can *e plae% *ack through a CR or via the camera eepiece. #orta9le 5ideo Camera $ie: !mall *eight: 5 l*. #"C: 2? 40
,i'e% Sha'es Incorporating a tin pinhole camera an% a microtransmitter0 these other-ise or%inar sunglasses see -hatever the -earer sees. )here are t-o mo%els,one transmits in *lack an% -hite an% the other in color. )he inclu%e a microtransmitter -ith a range of 2<3 feet. 5ideo $hades Color 5> B,* 5=
rofessional )his high@en% civilian mo%el allo-s a character to program in t-ent %ifferent frequencies from thousan%s of choices,making it likel that the character can fin% a frequenc that/s not *eing use% * anone else -ithin range. )he %evice can *e use% -ith or -ithout a voice@ activate% hea%set 'inclu%e%(. It has a range of 2< miles. #rofessional *al1ie4Tal1ie $ie: )in *eight: 2 l*. #"C: 2<
$alkie-Talkie )his han%@hel% ra%io transceiver communicates -ith an similar %evice operating on the same frequenc an% -ithin range.
LI-EST)LE Lifestle items inclu%e travel expenses0 entertainment an% meals *eon% the or%inar0 an% housing0 for those characters intereste% in *uing a home rather than renting. Lifestle items are sho-n on the ta*le *elo-.
Basic
H%using
)his %ime@store variet has onl a fechannels. Anone else using a similar -alkie@ talkie -ithin range can listen in on the character/s conversations. It has a range of 5 miles. Basic *al1ie4Tal1ie $ie: )in *eight: 2 l*. #"C:
A num*er of tpes of homes are liste% *elo-. )he P1C covers the %o-n pament0 not the total cost of the home. 'A character *uing a home %oes not have to -orr a*out mortgage paments6 the simpl replace the hero/s rent0 -hich is alrea% accounte% for in the "ealth sstem(. )he small house con%o are one@cur*si%e or t-o@ *e%room homes0an%pro*a*l -ith parking.
41
)he large con%o an% me%ium house are three@ *e%room homes -ith garage or carport parking for one or t-o cars. )he large house is a four@*e%room home -ith a t-o@car garage. )he mansion is a five@ or six@*e%room home -ith an extra %en0 spacious rooms throughout0 an% a three@car garage. All of these homes are of tpical construction6 luxur appointments or avant gar%e %esign is availa*le -ith a ;5 increase to the P1C. Location %ramaticall affects a home/s value. )he given P1C assumes a tpical su*ur*an location. An un%esira*le location0 such as a *a% neigh*orhoo% or a remote rural site0 re%uces the P1C * 5. A particularl goo% location in an upscale neigh*orhoo% or cit center increases the P1C * 5. $mall Condo 5 Large Condo =3 $mall -ouse =3 Medium -ouse =5 Large -ouse => Mansion =?
Meals !everal tpical meal costs are provi%e%. )he cost of picking up the ta* for a%%itional %iners a%%s ;5 per person to the P1C. %ast %ood 5 %amily Restaurant > 2pscale Restaurant %ancy Restaurant
Trans*%rtati%n 8 L%'ging Airfare tickets are for a single passenger roun% trip. 8ne@-a tickets are availa*le0 *ut onl re%uce the P1C * 5. Car rentals an% lo%ging rates are per %a.
Entertain)ent P1Cs are given for several entertainment options. )he represent the purchase of a single ticket. A pair of tickets can *e purchase%
Trans*%rtati%n Airfare "omestic coach "omestic first class International coach International first class
together6 %oing so increases the P1C Mo3ie Tic1et = * 5. Theater Tic1et $porting E3ent Tic1et Concert E3ent Tic1et 42
2> 2 2 55
/8 4 '( -# "amage '(D -# "amage To@ $er3ice
Car Rental Economy Car Mid4sie or Truc1 Lu!ury
? 23
52 5>
L%'ging $leay Motel Budget Motel A3erage -otel 2pscale -otel
? 22
$er3ices Bail B%n's
)he *roa% spectrum of services availa*le to characters is onl represente% in overviehere. !ervices are i%entifie% on )a*le# !ervices.
Characters +aile% for crimes can seek *ail. Bail is a monetar guarantee that the suspect -ill sho- up for his trial. )he *ail amount is set * a +u%ge or magistrate0 sometimes imme%iatel follo-ing arrest 'for minor crimes( an% sometimes %as later 'for serious crimes(. If *ail is grante%0 a character can arrange for a *ail *on%,a loan that covers *ail. )he P1Cs represent the fees associate% -ith the loan6 the *on% itself is pai% *ack to the *on% agenc -hen the hero sho-s up for trial. If the hero fails to sho- up0 the agenc loses the *ail loan0 an% ma sen% *ount hunters or other thugs after the character. Bail amounts var %ramaticall0 %epen%ing on the seriousness of the crime0 the suspect/s criminal histor0 his or her role in societ0 his or her famil life0 an% other factors the +u%ge *elieves in%icate that the character -ill or -ill not flee 'or commit other crimes( *efore the trial. An upstan%ing citi7en -ith a goo% +o* an% a famil -ho has never *efore *een charge% -ith a crime gets minimal *ail6 a career criminal -ith nothing to lose gets maximum *ail or ma not *e grante% *ail at all. )he P1Cs sho-n assume the suspect is vie-e% positivel * the court. If not0 increase the P1C * as much as <. "hatever the *ase P1C0 a successful 1iplomac check '1C 2<( * the suspect re%uces the P1C * 5.
Aut% Re*air 9aving a car repaire% can *e expensive6 hoexpensive %epen%s on the amount of %amage the vehicle has suffere%. )he P1Cs for %amage repair assume the vehicle has not actuall *een %isa*le%6 if it has0 increase the P1C * ;=. Repair generall takes 2 %a for ever 23 hit points of %amage %ealt0 an% results in the vehicle *eing returne% to full hit points.
Aut% Re*air 8 4 8( -# "amage 88 4 /( -# "amage
2< 2 43
ropert% Crime
'edical Services(
)he crime involve% onl the %estruction of propert6 no one -as attacke% or seriousl hurt as part of the crime. #roperty Crime Bond 2=
A character/s me%ical insurance is *uilt into his or her "ealth *onus6 the P1Cs represent the ancillar expenses not covere%0 or onl partl covere%0 * insurance. $e%ical services must *e pai% for in full regar%less of -hether the are successful. !ee the )reat In+ur skill for more information on the me%ical services %escri*e% *elo-. In a hospital setting0 the necessar treat In+ur checks are al-as successful. )he P1C is per check.
&ssault Crime )he crime involve% an attack inten%e% to capture0 kill0 or seriousl in+ure the victim. Assault Crime Bond 2?
$eath Crime
Long)*erm Care
!omeone %ie% as a result of the crime. "eath Crime Bond 55
)he P1C represents treatment for regaining hit points or a*ilit score points more quickl than normal on a given %a. Long4Term Care 23
Bri+er/ !ometimes ou can get things %one * greasing a palm or t-o. Belo- are liste% some ranges a PC ma fin% in her a%venturing. Bouncer ? Bureaucrat 23 Informant #olice 6fficer 23
+estore ,it oints )he P1C represents treatment for hit point %amage from -oun%s or in+uries on a given %a. Restore -it points 25
Surger% Legal Services
)he P1C represents the cost of a single surgical proce%ure. $urgery 2<
!o ou/re in some legal trou*le0 an% ou %i%n/t take a single rank in no-le%ge 'civics(0 %i% ouQ "ell0 no -orries. In our mo%ern age -e can *u such things. )he P1C for hiring a La-er is 23 ; la-er/s no-le%ge 'civics( ranks. Goo% luck
oison-$isease )he P1C represents one application of treatment for a poison or %isease. Treat #oison or "isease 23
PRO-ESSIONAL EQUIPMENT )his categor covers a -i%e variet of speciali7e% equipment use% * professionals in a%venture@relate% fiel%s. 44
!ome o*+ects contain the tools necessar to use certain skills optimall. "ithout the use of these items0 often referre% to as kits0 skill checks ma%e -ith these skills are at a 4> penalt. !kills an% the kits the are associate% -ith are liste% *elo-. !ee the %escriptions of the kits for a%%it ional %etails. ote that kits shoul% *e restocke% perio%icall 'P1C < less than the srcinal P1C. ote that some skills0 * their nature0 require a piece of equipment to utili7e.
Breaking an' Entering 9it )his kit is %esigne% for stealth in%ivi%uals -ho tr to get into someplace -ithout *eing seen an% -hile making minimal noise. It inclu%es a contractor fiel% *ag '*lack(0 circular glasscutter0 *oltcutters0 car opening kit0 contact microphone0 penlight0 lockpick set0 lock release gun0 microphone hea%set '-alkie@talkie *ought separatel(0 an% a multipurpose tool. Brea1ing , Entering ?it *eight: <3 l*. #"C: 53
Restriction:
B%lt Cutter
Illegal ';>(
Caltr%*s
An exceptionall heav -ire cutter0 a *olt cutter can snip through pa%locks or chain@link fences. Osing a *olt cutter requires a !trength check '1C 23(. Bolt Cutter $ie: $e%ium *eight: < l*. #"C: ?
Caltrops are four@pronge% iron spikes %esigne% so that one prong is pointing up -hen the caltrop rests on a surface. A character scatters caltrops on the groun% to in+ure opponents0 or at least slo- them %o-n. 8ne *ag of t-ent@ five caltrops covers a single <@foot square. Each time a creature moves through a square containing caltrops at an rate greater than half spee%0 or each roun% a creature spen%s fighting in such an area0 the caltrops make a touch attack roll '*ase attack *onus ;3(. A caltrop %eals 2 point of %amage on a successful hit0 an% the in+ur re%uces foot spee% to half normal 'a successful )reat In+ur check0 1C 2<0 or one %a/s rest removes this penalt(. A charging or running creature must imme%iatel stop if it steps on a caltrop. !ee the avoi% ha7ar% stunt for the effect of caltrops on vehicles. Caltrops &/=) $ie: !mall *eight: 5 l*. #"C: < 45
ketch@all pole0 taser0 %uct tape0 net launcher0 an% an a%%itional net pack. Capture ?it *eight: < l*. #"C: 52 Restriction: Restricte% ';5(
Ca)%u&lage C%)*act )his small plastic item looks like an olive@%ra* makeup compact. Insi%e are three or four pats of grease@paint0 in camouflage colors. Compacts are availa*le in -oo%lan%0 %esert0 -inter0 an% ur*an color schemes. Osing the makeup in con+unction -ith fatigues of the same pattern increases the *onus on 9i%e checks from ;5 to ;>. A camouflage compact contains 23 applications of makeup. Camouflage Compact $ie: 1iminutive #"C: =
Car O*ening 9it )his set of o%%@shape% flat metal *ars can *e slippe% into the -in%o- seam of a car %oor to trip the lock. )he 1C of a 1isa*le 1evice check to accomplish this varies -ith the qualit of the lock6 see the skill %escription.
Car 6pening ?it )in $ie: *eight: 2 l*. #"C: ? Restriction: License ';2(
Ca*ture 9it )his kit is %esigne% for neutrali7ing an% capturing a live0 %angerous target. A%%itional metho%s of incarceration to the hero, cages0 lea%@line% *oxes0 are etc.up )he capture kit inclu%es the follo-ing items# $oss*erg shotgun -ith 25 *ean*ag roun%s0 air rifle0 ? tranquili7er %arts 'poison or tranquili7ers must *e *ought separatel(0 5 sets of han%cuffs0 5< 7ip@ties0
Che)ical 9it A porta*le la*orator for use -ith the Craft 'chemical( skill0 a chemical kit inclu%es the 46
tools an% components necessar for mixing an% anal7ing aci%s0 *ases0 explosives0 toxic gases0 an% other chemical compoun%s. Chemical ?it $ie: $e%ium *eight: ? l*. #"C: 2? Restriction: Restricte% ';5(
De)%liti%ns 9it )his kit contains everthing nee%e% to use the 1emolitions skill to set %etonators0 -ire explosive %evices0 an% %isarm explosive %evices. 1etonators must *e purchase% separatel. "emolitions ?it $ie: $e%ium *eight: < l*. #"C: 2= Restriction: License ';2(
C%ncertina $ire !o name% *ecause it fol%s up like a squee7e*ox0 concertina -ire is the latest generation of *ar*e% -ire. It comes in 53@foot@ long rolls that are stretch across the surface or fence to *e protecte%. :or each 5@foot section that a person tries to cross0 he or she must make a Reflex save '1C 2<( or take 2%? points of %amage 'save for half(. Concertina -ire has har%ness 50 < hp0 an% can onl *e %amage% * slashing -eapons or cut -ith a tool like *olt@ cutters. Concertina *ire &/( ft) *eight: 2< l*. #"C: 22
Disguise 9it )his kit contains everthing nee%e% to use the 1isguise skill0 inclu%ing makeup0 *rushes0 mirrors0 -igs0 an% other accoutrements. It %oesn/t contain clothing or uniforms0 ho-ever. "isguise ?it
$ie: *eight: #"C:
47
< $e%ium l*. 25
Basic )his small kit allo-s a character to make Repair checks to electrical or electronic %evices -ithout penalt. Basic Electrical Tool ?it $ie: Large *eight: 25 l*. #"C: 2>
Delu3e Duct Ta*e
)his kit consists of a num*er of speciali7e% %iagnostic an% repair tools as -ell as thousan%s of spare parts. It grants a ;5 equipment *onus on Repair checks for electrical or electronic %evices an% allo-s a character to make Craft 'electronic( checks -ithout penalt. "elu!e Electrical Tool ?it $ie: 9uge *eight: == l*. #"C: 52
)he usefulness of %uct tape is limite% onl * a character/s imagination. 1uct tape can support up to 533 poun%s in%efinitel0 or up to =33 poun%s for 2%? roun%s. Characters *oun% -ith %uct tape must make a !trength or Escape Artist check '1C 53( to free themselves. A roll provi%es 3 feet of tape0 5 inches -i%e. "uct Tape $ie: )in *eight: 2 l*. #"C: >
E0i'ence 9its La- enforcement agencies aroun% the -orl% use generall the same tools to gather evi%ence. 9aving an evi%ence kit %oes not grant access to a la- enforcement agenc/s crime la*6 it merel assists in the proper gathering an% storing of evi%ence for use * such a la*. "ithout an evi%ence kit0 a character receives a 4> of penalt to use skill. the collect evi%ence option the Investigate
Electrical T%%l 9it
)his collection of han% tools an% small parts tpicall inclu%es a variet of pliers0 %rivers0 cutting %evices0 fasteners0 po-er tools0 an% lea%s an% -ires. 48
Basic
#ake ID
A *asic evi%ence kit inclu%es clean containers0 la*els0 gloves0 t-ee7ers0 s-a*s0 an% other items to gather *its of phsical evi%ence an% prevent them from *ecoming contaminate%. Basic E3idence ?it $ie: $e%ium *eight: ? l*. #"C:
Purchasing a falsifie% %river/s license from a *lack market source can pro%uce mixe% results0 %epen%ing on the skill of the forger. )picall0 a forger has 2 to > ranks in the :orger skill0 -ith a ;2 a*ilit mo%ifier. "hen a character purchases a fake I10 the G$ secretl makes a :orger check for the forger0 -hich serves as the 1C for the oppose% check -hen someone inspects the fake I1. )he P1C of a fake I1 is 23 ; the forger/s ranks in the :orger skill.
Delu3e
%a1e I" $ie: :ine #"C: !ee )ext Restriction: Illegal ';>(
A %eluxe kit inclu%es all the materials in a *asic kit0 plus supplies for anal7ing narcotic su*stances at the scene an% for gathering more esoteric forms of phsical evi%ence such as casts an% mol%s of footprints or vehicle tracks0 as -ell as chemical resi%ues an% organic flui%s. It also contains the necessar %usts0 spras0 *rushes0 a%hesives0 an% car%s to gather fingerprints. It grants a ;5 equipment *onus on Investigate checks un%er appropriate circumstances '-henever the G$ rules that the equipment in the kit can *e of use in the current situation(. Osing a %eluxe kit to anal7e a possi*le narcotic su*stance or *asic chemical requires a Craft 'chemical( check '1C 2<(. In this case0 the ;5 equipment *onus %oes not appl. "elu!e E3idence ?it $ie: $e%ium *eight: l*. #"C: 2<
#ien' Hunter2s 9it
Consi%ere% * some to *e the most %angerous of pre0 fien%s require extreme force an% quick thinking to *ring %o-n. )his kit contains a Beretta $=P shotgun0 23 high@explosive roun%s0 23 -hite phosphorous roun%s0 5 -hite phosphorous grena%es0 5 fragmentation grena%es0 night vision goggles0 hol sm*ols 'various faiths(0 an% < vials of hol -ater0 all containe% in a %uffle *ag. %iend -unters ?it $ie: Large *eight: >3 l*. #"C: 52 Restriction: Restricte% ';5(
49
#%rce' Entr/ 9it !ometimes it/s necessar to enter an area that someone reall %oesn/t -ant ou to get into. )his kit is not su*tle0 *ut effective0 reling on *attering %o-n %oors an% *lasting holes through -alls. Police an% militar personnel are most likel to use this kit. )he force% entr kit contains the follo-ing items# $oss*erg shotgun -ith integrate% flashlight0 23 high@explosive shells0 < *ean*ag roun%s0 *olt@cutters0 liqui% metal em*rittlement spraer0 porta*le ram0 sle%gehammer 'equivalent to -arhammer(0 an% chainsa-. %orced Entry ?it *eight: 2=< l*. #"C: 52 Restriction: Restricte% ';5(
#irst Ai' 9it Availa*le at most %rugstores an% camping suppl stores0 this kit contains enough supplies 'an% simple instructions for their use( to treat an in+ur *efore transporting the in+ure% person to a me%ical professional. A first ai% kit can *e use% to help a %a7e%0 unconscious0 or stunne% character * making a )reat In+ur check '1C 2<(. A first ai% kit can *e use% onl once. !kill checks ma%e -ithout a first ai% kit incur a 4> penalt. %irst Aid ?it $ie: !mall *eight: = l*. #"C: <
#%rger/ 9it )his kit contains everthing nee%e% to use the :orger skill to prepare forge% items. 1epen%ing on the item to *e forge%0 a character might nee% legal %ocuments or other items not inclu%e% in the kit. %orgery ?it $ie: !mall *eight: = l*. #"C: 25
50
*eight: < l*. #"C: 2= Restriction: Restricte% ';5(
,andcuffs 9an%cuffs are restraints %esigne% to lim*s,normall the -rists,of a together. )he fit an $e%ium@si7e human or other creature that appropriate *o% structure.
lock t-o prisoner or !mall has an
"enerat%r4 P%rta+le A single clin%er0 gas@po-ere% generator on -heels that can pro%uce enough electricit to po-er a house for eight hours. It requires t-o gallons of gasoline to operate an% is nois. 8perating it in%oors -ithout proper ventilation can *e lethal %ue to %iend -unters ?it *eight: >3 l*. #"C: 52 Restriction: Restricte% ';5(
Steel )hese heav@%ut cuffs have har%ness 230 23 hit points0 a *reak 1C of =30 an% require a 1isa*le 1evice check '1C 5<( or Escape Artist check '1C =<( to remove -ithout the ke. $teel -andcuffs *eight: 2 l*. #"C:
"lasscutter4 Circular )his special %evice allo-s a person to cut through glass panes -ithout cracking or shattering them in the process. It fits onto the glass -ith a suction cup an% has a rotating arm that cuts a hole from = to 25 inches in %iameter. 8nce the hole is cut0 the suction cup is tugge%0 pulling out the circle of glass. )he user makes a 1exterit check '1C 23( to create a hole -ithout shattering the glass. If the check fails0 the glass shatters -ith a lou% crash. Circular 7lasscutter 51
Microphone -eadset @ith light #"C: 2>
.ip)*ie )hese are single@use %isposa*le han%cuffs0 much like heav@%ut ca*le ties. )he have har%ness 30 > hit points0 an% a *reak 1C of 5<. )he can onl *e remove% * cutting them off '1isa*le 1evice an% Escape Artist checks automaticall fail(. ip4Tie $ie: 1iminutive *eight: 3.< l*. #"C: ? Restriction: Restricte% ';5(
Microphone -eadset @ith camera #"C: 2?
NO IMA"E
H/'raulic C%)*ress%r A h%raulic compressor is use% to provi%e po-er to tools like the +a-s of life0 +ackhammers0 pumps0 an% the like. "ithout a compressor0 man of these items -ill not operate. -ydraulic Compressor *eight: 2 l*. #"C:
H%l/ $ater 9ol -ater %amages un%ea% an% evil outsi%ers almost as if it -ere aci%. )picall0 a flask of hol -ater %eals 5%> points of %amage to an un%ea% creature or an evil outsi%er on a %irect hit0 or 2 point of %amage if it splashes such a creature. Also0 hol -ater is consi%ere% *lesse%0 -hich means it has special effects on certain creatures. A flask of hol -ater can *e thro-n as a grena%e@like -eapon. A flask *reaks if thro-n against the *o% of a corporeal creature0 *ut against an incorporeal creature0 the flask must *e opene% an% the hol -ater poure% out onto it. )hus0 ou can onl %ouse an incorporeal creature -ith hol -ater if ou are a%+acent to it. 1oing so is a range% touch attack that %oes not provoke an attack of opportunit. -oly *ater &%las1) $ie: )in *eight: 2 l*. #"C: 2<
-eadset Microphone )his is a small0 uno*trusive microphone an% earphone hea%set0 often hooke% up to a professional -alkie@talkie or cell phone '-hich must *e purchase% separatel(. It allo-s a person to keep their han%s free -hile engaging in conversation. Better qualit versions also inclu%e a small0 po-erful flashlight attachment or tin vi%eo camera. Microphone -eadset #"C: 2= 52
Instru)ent4 9e/+%ar' A porta*le ke*oar%0 necessar in or%er to use the Perform 'ke*oar% instrument( skill. $ie: Large *eight: 25 l*. #"C: 25
Instru)ent4 Stringe' A guitar0 necessar in or%er to use the Perform 'stringe% instrument( skill. $ie: Large
*eight: #"C:
l*. 2=
Instru)ent4 Percussi%n A set of %rums0 necessar in or%er to use the Perform 'percussion instrument( skill. $ie: 9uge *eight: <3 l*. #"C: 2<
Instru)ent4 $in' A flute0 necessar in or%er to use the Perform '-in% instrument( skill. $ie: )in *eight: 2 l*. #"C:
53
Ja:s %& Li&e
L%ck*ick Set
)his rescue tool is use% * firefighters an% ai% personnel to pr open the mangle% %oors of auto acci%ents. It requires a h%raulic compressor to -ork0 *ut gives a ;23 equipment *onus on !trength checks to open %oors0 *ust through gates0 an% the like. Requires a 9%raulic Compressor in or%er to run it.
A lockpick set inclu%es picks an% tension *ars for opening locks operate% * stan%ar% kes. A lockpick set allo-s a character to make 1isa*le 1evice checks to open mechanical locks '%ea%*olts0 kee% entr locks0 an% so forth( -ithout penalt. Loc1pic1 $et $ie: )in
0a@s of Life *eight: >3 l*. #"C: 2
*eight: 2 l*. #"C: Restriction: License ';2(
54
Balance check '1C 2<( ever roun% the remain -ithin that area or fall prone. Bag of Mar9les *eight: 3.< l*. #"C: =
L%ck Release "un )his small0 pistol like %evice automaticall %isa*les cheap an% average mechanical locks operate% * stan%ar% kes 'no 1isa*le 1evice check necessar(. Also kno-n as a lock pick gun. Loc1 Release 7un $ie: )in *eight: 3.< l*. #"C: 25 Restriction: Restricte% ';2(
Li;ui' Metal E)+rittle)ent S*ra/er Although superficiall resem*ling a flamethro-er0 this tool is use% to spra a special liqui% that makes metal *rittle. It has a range of 23 feet an% can coat a <@foot square of metal in one roun%. After 2%? x 23 minutes0 the liqui% re%uces the har%ness of the metal permanentl * half 'roun% %o-n(. )he tank hol%s enough liqui% to coat <3 square feet of surface. )he liqui% has no effect on an other tpe of su*stance. Liquid Metal Em9rittlement $prayer *eight: <3 l*.
#"C: Restriction:
Mechanical T%%l 9it )his collection of han% tools an% small parts tpicall inclu%es a variet of pliers0 %rivers0 cutting %evices0 fasteners0 an% even po-er tools.
Basic
2 Restricte% ';5(
)his kit0 -hich fits in a porta*le tool*ox0 allo-s a character to make Repair checks for mechanical %evices -ithout penalt. Basic Mechanical Tool ?it *eight: 55 l*. #"C: 2=
$elu/e )his kit fills a goo%@si7e% shop ca*inet. It inclu%es a *roa% variet of speciali7e% han% tools an% a selection of high@qualit po-er tools. It grants a ;5 equipment *onus on Repair checks for mechanical %evices an%
Mar+les4 Bag %& A*out t-o %o7en assorte% glass spheres in a pouch. Commonl use% as a to0 *ut also useful for checking slopes '+ust set one %o-n an% see -hich -a it rolls( or as a non@ %amaging alternative to caltrops0 one *ag covers a <@foot square. Creatures moving through or fighting in the area must make a
allo-s character to make -ithout Craft 'mechanical( or Crafta'structural( checks penalt. "elu!e Mechanical Tool ?it *eight: >< l*. #"C: 53 55
making Repair0 Craft 'mechanical(0 Craft 'electronic(0 or Craft 'structural( checks -ithout appropriate tools to 45 instea% of the normal 4 >. )he tool is useful for certain tasks0 as %etermine% * the G$0 *ut ma not *e useful in all situations. Multi4Tool $ie: )in *eight: 3.< l*. #"C: 2<
Me'ical 9it A*out the si7e of a large tackle *ox0 this is the sort civilian of kit commonl carrie% * militar me%ics an% E$)s. It contains a -i%e variet of me%ical supplies an% equipment. A me%ical kit can *e use% to treat a %a7e%0 unconscious0 or stunne% character0 to provi%e long@term care0 to restore hit points0 to treat a %isease% or poisone% character0 or to sta*ili7e a %ing character 'see the )reat In+ur skill(. !kill checks ma%e -ithout a me%ical kit incur a 4> penalt. Medical ?it $ie: $e%ium *eight: < l*. #"C: 2<
Phar)acist 9it A porta*le pharmac for use -ith the Craft 'pharmaceutical( skill0 a pharmacist kit inclu%es everthing nee%e% to prepare0 preserve0 compoun%0 anal7e0 an% %ispense me%icinal %rugs. #harmacist ?it $ie: $e%ium *eight: < l*. #"C: 2<
Multi*ur*%se T%%l )his %evice contains several %ifferent scre-%rivers0 a knife *la%e or t-o0 can opener0 *ottle opener0 file0 short ruler0 scissors0 t-ee7ers0 an% -ire cutters. )he -hole thing unfol%s into a han% pair of pliers. A multipurpose tool can lessen the penalt for 56
Ra)4 P%rta+le )his mo%ern ram is the perfect tool for *attering %o-n %oors. ot onl %oes it give ou a ;> circumstance *onus on our !trength check to *reak open a %oor0 *ut it allo-s a secon% person to help ou -ithout having to make an ai% another check0 a%%ing another ;5 *onus to our check. #orta9le Ram *eight: =< l*. #"C: 25 Restriction: Restricte% ';5(
Scu+a Di0ing "ear !cu*a gear allo-s a s-immer to remain un%er-ater for a length perio% of time. !cu*a gear consists of a *uoanc compensator an% -eight *elt to keep a %iver/s *uoanc neutral in the -ater0 an air tank an% regulator to allothe %iver to *reathe0 fins to ai% in s-imming0 an% a mask for visi*ilit. "hen using scu*a gear0 a %iver can remain un%er-ater for up to an hour if she %oes not excee% a %epth of =3
R%a' #lare
feet0 minutes sheminutes %oesn/t if excee% a %epth of ?3=3feet0 an% if2< she %oesn/t excee% a %epth of 3 feet. It takes five minutes to %on or remove scu*a gear. !cu*a gear imposes a penalt of 45 on all 1exterit checks0 1exterit *ase% skill checks0 an% melee an% range% attack rolls -hile in the -ater. 8n lan%0 these penalties %ou*le. In a%%ition0 the -earer/s spee% falls to one@quarter the normal spee% 'removing the fins eliminates this spee% penalt(. $C2BA di3ing 7ear $ie: !mall *eight: 5< l*. #"C: 2
Roa% flares are small chemical sticks that pro%uce a *rilliant re% light. )he are lit * striking the cap against the stick. A roa% flare lasts for an hour *efore *eing completel consume% an% fills a <@foot square -ith flickering re% light. Anone struck -ith a roa% flare takes 2%? poin ts of fire %amage. Roa% flares are sol% in packs of three. Road %lare &') *eight: 2.< l*. #"C: =
57
removes this penalt(. "heele% vehicles passing over the strip are automaticall hit, although vehicles equippe% -ith puncture@ resistant tires are not affecte%. $pi1e $trip $ie: 9uge *eight: 55 l*. #"C: 2=
Search-an'-Rescue 9it )his -aist pack contains a first ai% kit0 a compass0 -aterproof matches0 a light-eight spaceJ *lanket0 a stan%ar% flashlight0 <3 feet of %ura*le nlon rope0 t-o smoke grena%es0 an% one signal flare. $earch , Rescue ?it $ie: $e%ium *eight: l*. #"C: 25
Surger/ 9it A*out the si7e of a small *ackpack0 this kit contains the instruments nee%e% for ru%imentar emergenc fiel% surger. A surger kit is use% -hen performing surger 'see the )reat In+ur skill(. A character performing surger -ithout a surger kit takes a @> penalt on the )reat In+ur check. ')his penalt is in a%%ition to the @> penalt that applies if the character %oes not have the !urger feat.( $urgery ?it $ie: $e%ium *eight: < l*. #"C: 2? Restriction: License ';2(
S*ike Stri* )his %evice is %esigne% to help the police en% car chases. )he strip comes rolle% in a spool a*out the si7e of a small suitcase. 1eplo it * rolling it across a roa%-a0 -here it lies like a flat0 segmente% *elt. ')he user can roll it out onto the roa% -ithout entering the lane of traffic.( Ontil the strip is activate%0 the spikes %o not protru%e0 an% cars can pass safel over it. "hen the user activates it 'via a control %evice attache% to the en% of the strip * a 23@ foot@long cor%(0 the spikes exten%. Each time a creature moves through a square containing an activate% spike strip at an rate greater than half spee%0 or each roun% a creature spen%s fighting in such an roll area0'*ase the spike strip makes a touch attack attack *onus ;3(. )he strip %eals 5 points of %amage on a successful hit0 an% the in+ur re%uces foot spee% to half normal 'a successful )reat In+ur check0 1C 2<0 or one %a/s rest 58
,a)*ire Sla/er2s 9it
SPORTS EQUIPMENT
)his kit is speciall tailore% for %ealing -ith un%ea% *loo%suckers. Because not all vampires are vulnera*le to the same things the kit covers a variet of possi*ilities. )he kit contains the follo-ing items# < -oo%en stakes0 $oss*erg shotgun0 < -hite phosphorous shotgun shells0 silver hol sm*ols 'various faiths(0 han% cross*o-0 < *olts -ith -oo%en tips0 small metal mirror0 garlic clove necklace. All this is package% in an aluminum travel case. 5ampire $layers ?it
Extreme sports an% extreme %anger go han%@ in@han%. )he follo-ing items are sports an% recreational equipment that heroes might use in their a%ventures.
*eight: 53 l*. #"C: 2? Restriction: Restricte% ';5( NO IMA"E
$ere:%l& Hunter2s 9it )ext from 1S$ page >> *ere@olf -unters ?it $ie: $e%ium *eight: ? l*. #"C: 2 Restriction: Restricte% ';5(
In-Line Skates In@line skates allo- a character to increase his or her spee% * an a%%itional 53 feet per roun% on level groun% an% an a%%itional =3 feet per roun% on a %o-n-ar% slope. )he character can onl take attack or move actions -hile using in@ line skates 'no full@roun% actions except a %ou*le move(. If the character attempts an fanc maneuvers0 he must make a Balance check '1C 23(6 the 1C can increase *ase% on ho- %ifficult the G$ %etermines the maneuver to *e. A faile% check means that he falls0 taking %amage as if he fell 23 feet verticall for ever 53 feet of movement. In4Line $1ates *eight: < l*. #"C: 22
$inch4 P%rta+le )his small0 porta*le electrical -inch an% ca*le has a soli% hook on the en%. If properl *olte% %o-n 'such as *eing mounte% to the front of a vehicle(0 it has enough strength to pull a car out of a %itch or a small tree out of the groun% 'an equivalent !trength =3(. )he ca*le is 2<3 feet long an% has har%ness > an% < hp. )he ca*le can onl *e %amage% -ith slashing -eapons or a *olt@cutter. #orta9le *inch *eight: 2< l*. #"C: 2? 59
Skate+%ar'
Skis an' Sn%:+%ar's
)he skate*oar% has *ecome a u*iquitous part of cit living. 8n level groun%0 a skate*oar% increases a person/s spee% * an a%%itional 23 feet per roun%. 8n a %o-n-ar% slope0 this increases * an a%%itional 53 feet per roun%. )he character can onl take attack or move actions -hile ri%ing a skate*oar%. An time he %oes anthing fanc0 the ri%er must make a Balance check '1C 2<(. )he 1C can increase *ase% on ho- %ifficult a maneuver he is attempting. A faile% check means that he falls0 taking %amage as if he fell 23 feet verticall for
:or game purposes0 skis an% sno-*oar%s operate the same -a. "hen moving %o-nhill on sno- or ic terrain0 the character/s spee% increases * an a%%itional =3 feet per move action '53 feet -hen using cross@countr skis on more@or@less level terrain(. A person can onl move at half spee% -hile using skis up a slope. An time the character performs some sort of fanc maneuver0 he must make a Balance check '1C 2<(. )he 1C can increase *ase% on ho- %ifficult a maneuver he is attempting. A faile% check means that he falls0
ever 53 feet of movement. $1ate9oard *eight: = l*. #"C:
taking %amage as if he fell 23 feet verticall for ever 53 feet of movement. If the character is skiing on fresh sno-0 this %amage is re%uce% * one %ie. !ki poles can *e use% as impromptu -eapons. $1is , #oles *eight: 23 l*. #"C: 2
F %or %uture Inclusion: Table of skate tricks and DCs
$no@9oard *eight: l*. #"C: 2?
"eneral Pur*%se Bic/cles Biccles are common in ur*an settings an% have the main a%vantage of *eing a*le to skirt past traffic +ams. !ee a%%itional rules on operating a *iccle in 7eneral Equipment Rules. 60
Cre@: #assengers: Cargo &l9): Initiati3e: Maneu3er: Ma! $peed: Armor Class: -ardness: -it #oints: $ie: #"C:
Dia)%n'+ack -<= M%untain Bike )he 1iamon%*ack T@53 is a rugge% mountain *ike that -orks equall -ell on smooth streets or rough terrain. )he ri%er suffers no a%%itional penalties for taking the *ike off@roa%. A mountain *ike is one square -i%e an% one square long. "iamond9ac1 G4/( Mountain Bi1e Cre@: 2 #assengers: 3 Cargo &l9): 3 Initiati3e: @2 Maneu3er: ;> Ma! $peed: >3'>( Armor Class: 22 -ardness: < -it #oints: ?
$ie: #"C:
2 3 3 @2 ;> <3'<( 22 < < !mall 52
'ongoose ro Fu00 B'1 Bike A tpical B$T *ike use% for off@roa% trails an% stunt ri%ing. )he ri%er suffers no a%%itional penalties for going off@roa% -ith this *iccle. A B$T *ike is one square -i%e an% one square
!mall 2>
long. Mongoose #ro %u BMG Bi1e Cre@: 2 #assengers: 3 Cargo &l9): 3 Initiati3e: @2 Maneu3er: ;> Ma! $peed: =3'=( Armor Class: 22 -ardness: < -it #oints: < $ie: !mall #"C: 2=
LeM%n' ,ict%ire Racing Bike )he Le$on% ictoire is a top of the line0 aero%namic 23@spee% *iccle %esigne% for ri%ing on streets an% high-as. A ri%er suffers a 4> penalt on Balance checks if the take the *ike off@roa%. A racing *ike is one square -i%e an% one square long. LeMond 5ictoire Racing Bi1e 61
Bug S:ee*er
SUR&EILLANCE GEAR
A *ug s-eeper is a han%hel% %evice that measures ra%io frequenc signals an% looks for suspiciousJ -avelengths. It gives a ;< equipment *onus on !earch checks -hen tring to fin% microtransmitters. Bug $@eeper $ie: )in *eight: >.< l*. #"C: 52
eeping an ee on suspects or tracking the moves of potential enemies is a crucial part of the mo%ern a%venturer/s +o*.
Caller ID De&eater Black B%3
"hen a phone line contains a caller I1 %efeater0 phones attempting to connect -ith that line sho- up as anonmousJ or unavaila*leJ on a caller I1 unit. !uch a call can still *e trace% as normal0 ho-ever. Caller I" "efeater $ie: )in *eight: 2 l*. #"C: <
)his %evice0 easil conceale% in the palm of one han%0 emits %igital tones that convince the phone sstem to make a long@%istance connection free of charge. )he also let a user *ounceJ a call through multiple s-itches0 making the call har%er to trace 'the 1C of an Computer Ose check to trace the call is increase% Blac1 Bo!* <(. $ie: )in *eight: 3.< l*. #"C: > Restriction: Illegal ';>(
Cellular Interce*t%r A*out the si7e of a small *riefcase0 a cellular interceptor can %etect an% monitor a cell phone conversation -ithin a <@mile area * listening in on the cellular service/s o-n transmitters. Intercepting the calls of a particular cell phone requires a Computer Ose 62
check '1C =<(6 if the user kno-s the phone num*er of the phone in question0 the 1C %rops * 23. 8*viousl0 the phone must *e in use for someone to intercept the call. A cellular interceptor cannot *e use% to intercept regular 'groun% line( phone connections. Cellular Interceptor $ie: )in *eight: 3.< l*. #"C: 5=
C%nceala+le Micr%*h%ne )his tin %evice is a*out the si7e of t-o stacke% %imes. It picks up soun%s up to 23 feet a-a an% transmits them * ra%io -ith a range of <33 feet. A professional -alkie@talkie programme% to its frequenc can pick up the signal. Conceala9le microphone $ie: :ine *eight: @@ #"C: 2<
C%nceala+le Ca)era )his tin camera is a*out the si7e of a match*ox. It has a fixe% focus0 meaning that it can onl photograph o*+ects from a specific %istance 'specifie% -hen the camera is purchase%(. It requires special film0 -hich comes in 5>@exposure rolls 'P1C >(. Conceala9le camera $ie: 1iminutive *eight: 3.< l*. #"C: 2>
C%nceala+le ,i'e% Ca)era A*out 5 inches long an% half that in %iameter0 this tin camera can *e use% -ith or -ithout a snake@ee lens '*elo-(. Onlike a porta*le vi%eo camera0 this conceala*le unit %oes not have a vie-fin%er or an means of recor%ing its images. Instea%0 it passes images on to -hatever %evice it is connecte% to 'a television monitor or recor%ing unit(. Connecting the conceala*le vi%eo camera to a recor%ing or monitoring %evice requires a Craft 'electronics( check '1C 23(. Conceala9le 3ideo camera $ie: 1iminutive *eight: 3.< l*. #"C: 2=
63
4foot Ca9le @. Monitor *eight: <.< l*. #"C: 2
E3*l%si0es Detect%r A*out the si7e of a large megaphone0 this %evice out nitrogen compoun%s,the *asis forsniffs all common explosives. It provi%es a ;23 equipment *onus on all !earch checks involving explosives. E!plosi3es detector $ie: )in *eight: = l*. #"C: 53
Line)an2s Buttset )his %evice resem*les an oversi7e% telephone han%set -ith a numeric kepa% on the *ack an% -ire lea%s hanging from the *ottom. It functions as a porta*le0 reusa*le telephone line tap. "ith a Repair check '1C 23(0 a user can connect to a phone -ire an% hear an conversation that crosses it. A lineman/s *uttset is a common tool for telephone repair personnel. Linemans Buttset $ie: )in *eight: 2 l*. #"C: 2= Restriction: License ';2(
#i+er O*tic Ca)era )his tin camera mounte% on a flexi*le ca*le allo-s a person to peer into places -ithout *eing spotte% or getting in harm/s -a 'such as slipping it un%er a %oor or through an air vent(. It inclu%es a small vie-er an% can *e connecte% to a vi%eo camera or monitor. It requires a Computer Ose check '1C 23( to use properl. '4foot Ca9le @. Monitor *eight: =.< l*. #"C: 2
Micr%*h%ne4 C%ntact 8riginall %esigne% for *om*@%isposal applications0 contact mikes allo- the operator to hear through -alls0 packages0 %oors0 an% so on0 merel * placing the suction@cup microphone in contact -ith the surface in
H4foot Ca9le @. Monitor *eight: >.< l*. #"C: 2 64
#ara9olic Microphone $ie: )in *eight: >.< l*. #"C: 2>
question. It can listen through ? inches of material. Contact Microphone *eight: 2 l*. #"C: 25
Micr%*h%ne4 Laser Micr%*h%ne4 Pick !*
)ring to hear someone from a %istance is fine0 unless there is something in the -a. A laser microphone *passes this * measuring the vi*rations on a glass surface 'such as a -in%o-(. )he listen er can hear past a glass -in%o- an% 23 feet aroun% that area. It %oes not -ork on an other tpe of surface. A laser microphone has a range of 233 feet. Laser Microphone *eight: =.< l*. #"C: 2
)he stan%ar% microphone0 %esigne% to pick up soun%s -ithin a fe- meters. A stan%ar% pick up microphone can hear all soun%s -ithin 23 feet0 granting a ;< equipment *onus on Listen checks. #ic14up Microphone *eight: 3.< l*. #"C: 25
Micr%*h%ne4 Sh%tgun A shotgun mike can pick up soun%s up to 233 feet a-a0 *ut must *e pointe% %irectl at the target. It has a ver narro- corri%or0 roughl three feet across0 an% cannot pick up anthing *eon% that*onus range. shotgun mike gives a ;< equipment onAListen checks. $hotgun Microphone *eight: =.< l*. #"C: 2>
Micr%*h%ne4 Para+%lic )he specific function of this microphone is to pick up quiet soun%s at a %istance. 8ther-ise0 it functions +ust like an or%inar pickup microphone. It has a range of <3 feet. 65
Micr%trans)itter Commonl calle% a *ug0J this tin microphone is the si7e of a nickel an% sen%s a signal to a -aiting transmitter. Average qualit *ugs have a range of 233 feet0 goo% qualit *ugs have a range of =33 feet0 an% ama7ing qualit *ugs can reach one mile. :or ;2 to the P1C0 microtransmitters can *e *uilt into pens0 calculators0 clocks0 an% other mun%ane items. :in%ing a microtransmitter requires a !earch check oppose% * the 9i%e skill of the person -ho plante% it. A goo% qualit microtransmitter grants a ;5 equipment *onus on 9i%e checks. An ama7ing qualit microtransmitter provi%es a ;> equipment *onus on 9i%e checks. Microtransmitter A3erage Juality #"C: 22 7ood Juality #"C: 25 Amaing Juality #"C: 2>
Night ,isi%n "%ggles ight vision goggles use passive light gathering to improve vision in near@%ark con%itions. )he grant the user the a*ilit to see in %arkness0 also calle% %arkvision 'range 253 ft.(,*ut *ecause of the restricte% fiel% of vie- an% lack of %epth perception these goggles provi%e0 the impose a 4> penalt on all !pot an% !earch checks ma%e * someone -earing them. ight vision goggles must have at least a little light to operate. A clou% night provi%es sufficient am*ient light0 *ut a pitch@*lack cave or a seale% room %oesn/t. :or situations of total %arkness0 the goggles come -ith an infrare% illuminator that0flashlight -hen s-itche% on0 isoperates like a stan%ar% -hose light visi*le onl to the -earer 'or anone else -earing night vision goggles(. Night 5ision 7oggles $ie: !mall *eight: = l*. #"C: 2
Metal Detect%r
Night-,isi%n I)ager
)his han%hel% %evice provi%es a ;23 equipment *onus on all !earch checks involving metal o*+ects. Metal "etector $ie: !mall
*eight: #"C:
)his unique electro@optical %evice mounts easil on top of most cameras0 porta*le vi%eo cameras0 an% stan%ar% scopes0 %irecting its image into the %evice/s existing lens. It gives the %evice the %arkvision capa*ilities of night
5 5=l*.
vision goggles. Night43ision imager $ie: )in *eight: 5 l*. #"C: 55 66
hi%%en in a vent0 emergenc sprinkler0 or similar innocuous architectural feature. $na1e4eye lens $ie: 1iminutive *eight: 3.< l*. #"C: 2>
P%lice Scanner A police scanner allo-s a person to listen to emergenc *roa%cast frequencies,fire0 me%ical0 animal control0 an% so forth. It has a range of 23 miles. #olice $canner *eight: 5 l*. #"C: 22
Ta* Detect%r Plug this into a telephone line *et-een the phone an% the outlet0 an% it helps %etect if the line is tappe%. )o %etect a tap0 make a Computer Ose check 'the 1C varies accor%ing to the tpe of telephone tap use%6 see *elo-(. "ith a success0 the tap %etector in%icates that a tap is present. It %oes not in%icate the tpe or location of the atap ho-ever. Also0 it can/t *e use% to %etect lineman/s *uttset. Tap "etector $ie: )in *eight: 2 l*. #"C:
Snake-E/e Lens )his %evice has a tin lens,a*out a quarter@ inch across,on the en% of a flexi*le 23@inch@ long -an%. )he other en% a%apts to a =
Tele*h%ne Ta* )hese %evices allo- a character to listen to conversations over a particular phone line. 67
Line *ap
SUR&I&AL GEAR
)his tap can *e attache% to a phone line at an point *et-een a phone an% the nearest +unction *ox 'usuall on the street near*(. Installing it requires a Repair check '1C 2<(. It *roa%casts all conversations on the line over a ra%io frequenc that can *e picke% up * an professional -alkie@talkie. 1etecting a line tap * using a tap %etector requires a Computer Ose check '1C 5<(. Line Tap $ie: )in
!urvival gear helps characters themselves alive in the great out%oors.
keep
*eight: 3.< l*. #"C: 2= Restriction: License ';2(
+eceiver *ap )his item can *e easil slippe% into a telephone han%set as a Repair check '1C <(. It *roa%casts all conversations over a ra%io frequenc that can *e picke% up * an professional -alkie@ talkie. 1etecting a receiver tap * using a tap %etector requires a Computer Ose check '1C 2<(. Recei3er Tap $ie: )in *eight: 3.< l*. #"C: = Restriction: Restricte% ';5(
Back*ack )his is a goo%@si7e% *ackpack0 ma%e of tough -ater@resistant material. It has one or t-o central sections0 as -ell as several exterior pockets an% straps for attaching tents0 *e%rolls0 or other gear. It can carr up to ?3 poun%s of gear. A *ackpack gives a character a ;2 equipment *onus to !trength for the purpose of %etermining carring capacit. Bac1pac1 $ie: $e%ium *eight: = l*. 'empt( #"C: 23
Tele*h%ne Line Tracer Essentiall a highl speciali7e% computer0 a line tracer hooke% to a phone line can trace phone calls ma%e to that line0 even if there/s a caller I1 %efeater hooke% up at the other en%. All it takes is time. 8perating a line tracer is a full@roun% action requiring a Computer Ose check '1C 23(. !uccess gains one %igit of the target phone num*er0 starting -ith the first num*er of the area co%e.
Telephone Line Tracer $ie: $e%ium *eight: < l*. #"C: 5=
68
Bin%culars Binoculars are useful for -atching opponents0 -il% game0 an% sport ing event s from a long %istance.
Standard !tan%ar% *inoculars re%uce the range penalt for !pot checks to 42 for ever <3 feet 'instea% of 42 for ever 23 feet(. Using binoculars for Spot checks takes five times as long as making the check unaided.
$tandard Binoculars $ie: !mall *eight: 5 l*. #"C:
Canteen A container for carring %rinking -ater. Canteens have airtight caps0 are insulate%0 an% feature either an a%+usta*le shoul%er strap or a *elt clip. )he come in several si7es. Canteen (= qt Capacity $ie: !mall *eight: 3.< l*. #"C: 5
+angefinding In a%%ition to the *enefit of stan%ar% *inoculars0 rangefin%ing *inoculars inclu%e a %igital rea%out that in%icates the exact %istance to the o*+ect on -hich the are focuse%. Rangefinding Binoculars $ie: !mall *eight: = l*. #"C: 2<
Canteen 8qt Capacity $ie: !mall *eight: 2 l*. #"C: = Canteen /qt Capacity $ie: !mall *eight: 2 l*. #"C: =
2lectro)Optical Electro@optical *inoculars function the same as stan%ar% *inoculars in normal light. In %arkness0 ho-ever0 users looking through them see as if the ha% the %arkvision a*ilit grante% * night vision goggles. Electro46ptical Binoculars $ie: !mall *eight: > l*. #"C: 2?
69
Che)ical Light Stick )his %isposa*le plastic stick0 -hen activate%0 uses a chemical reaction to create light for ? hours. It illuminates an area onl < feet in ra%ius. 8nce activate%0 it can/t *e turne% off or reuse%. )he liste% P1C is for a pack of < sticks. Chemical Light $tic1s &=) $ie: )in *eight: 2 l*. #"C: 5
C%)*ass A compass relies on the Earth/s magnetic fiel% to %etermine the %irection of magnetic north. A compass grants its user a ;5 equipment *onus on avigate checks. Compass $ie: 1iminutive *eight: 3.< l*. #"C: <
Cli)+ing "ear All of the tools an% equipment that clim*ing enthusiasts use to make clim*ing easier an%0 in some cases0 possi*le0 inclu%ing ropes0 pulles0 helmet an% pa%s0 gloves0 spikes0 chocks0 ascen%ers0 pitons0 a han%axe0 an% a harness. It takes 23 minutes to remove the gear from its pack an% outfit it for use. Ose this gear -ith the Clim* skill. Clim9ing 7ear $ie: Large *eight: 23 l*. #"C: 22
70
#ire E3tinguisher
#lask
)his porta*le apparatus uses a chemical spra to extinguish small fires. )he tpical fire extinguisher e+ects enough extinguishing chemicals to put out a fire in a 23@foot@*@23@ foot area as a move action. It contains enough material for t-o such uses. %ire E!tinguisher $ie: $e%ium *eight: = l*. #"C:
A small0 thin metal case surroun%ing a glass container a*out the si7e of a paper*ack *ook. It is airtight0 an% generall use% to hol% some form of pota*le liqui%. %las1 $ie: )in *eight: 3.< l*. #"C: <
#lash "%ggles #ishing R%'
)hese ee coverings provi%e total protection against *lin%ing light. %lash 7oggles $ie: )in *eight: 5 l*. #"C: 2<
Rather thanprovi%es a single aitem0 equipment ro%0 purchasing reel0 an% 23this hooks suita*le for fresh-ater fishing in a lake or river. %ishing Rod $ie: $e%ium *eight: 2 l*. #"C: >
#lashlight :lashlights come in a -i%e variet of si7es an% qualit levels. )hose covere% here are professional0 heav@%ut mo%els0 rugge% 71
enough to -ithstan% the rigors of mo%ern a%venturing. :lashlights negate penalties for %arkness -ithin their illuminate% areas.
"as Mask )his apparatus covers the face an% connects to a chemical air filter canister to protect the lungs an% ees from toxic gases. It provi%es total protection from ee an% lung irritants. )he filter canister lasts for 25 hours of use. Changing a filter is a move action. )he P1C for one extra filter canister is ?. 7as Mas1 $ie: !mall *eight: < l*. #"C: 2=
enlight )his small flashlight can *e carrie% on a ke ring. It pro+ects a *eam of light 23 feet long an% < feet -i%e at its en%. #enlight $ie: 1iminutive *eight: 3.< l*. #"C: =
Standard )his heav metal flashlight pro+ects a *eam =3 feet long an% 2< feet across at its en%. $tandard %lashlight $ie: )in *eight: 2 l*. #"C: >
Batter% Flood Practicall a han%hel% spotlight0 this item pro+ects a *right *eam 233 feet long an% <3 feet across at its en%.
Battery %lood $ie: !mall *eight: 5 l*. #"C: ?
"PS Recei0er Glo*al positioning sstem receivers use signals from GP! satellites to %etermine the receiver/s location to -ithin a fe- %o7en feet. A GP! receiver grants its user a ;> equipment *onus on avigate checks0 *ut *ecause the receiver must *e a*le to pick up satellite signals0 it onl -orks out%oors. 7#$ Recei3er $ie: )in *eight: 2 l*.
#"C:
72
2<
Hi* B%%ts A pair of -atertight *oots that come up to mi%@ thigh that are -orn * in%ivi%uals planning to -alk into rivers0 lakes0 se-ers0 s-amps0 or other shallo-0 sogg places. -ip *aders $ie: $e%ium *eight: l*. #"C:
+oad &tlas Roa% atlases are availa*le for the entire Onite% !tates0 sho-ing all ma+or roa%s in each state. )he can also *e purchase% for most ma+or metropolitan areas0 %etailing ever street in the entire region. Road Atlas $ie: )in *eight: 2 l*. #"C: >
*aist $ie: *aders $e%ium *eight: l*. #"C:
Ma*s "hile a compass or GP! receiver can help characters fin% their -a through the -il%erness0 a map can tell a character -here he or she is going an% -hat to expect -hen he or she gets there.
*actical 'ap A tactical map covers a small area,usuall a fe- miles on a si%e,in exacting %etail. Generall0 ever *uil%ing is represente%0 along -ith all roa%s0 trails0 an% areas of vegetation. )actical maps are not availa*le for all areas0 an%0 though inexpensive0 the generall have 73
to *e or%ere% from fe%eral mapping agencies 'taking a -eek or longer to o*tain(. Tactical Map $ie: )in *eight: 3.< l*. #"C: =
&eronautical chart Aeronautical charts %epict topographical features <33/ a*ove mean surface level 'A$!L( an% o*stacles more than =33/ a*ove groun% level 'AGL( 4 the also inclu%e ra%io *eacon frequenc gui%es for significant airfiel%s an% cross-in% calculators. Charts are often laminate% to protect them from the elements an% to allo- the user to -rite on them -ith erasa*le markers or grease pencils. Aeronautical charts provi%e a ;5 equipment *onus to avigate checks use% in planning an aircraft flight *et-een t-o or more points. Aeronautical Chart $ie: )in *eight: 3.< l*. #"C: =
3autical chart autical charts %epict surface features0 su*marine *athmetr0 navigation ha7ar%s an% markers such as *uos or lighthouses0 natural an% cultu ral featu res such as kelp *e%s an% kno-n ship-recks0 an% marinas. Charts are often laminate% to protect them from the elements an% to allo- the user to -rite on them -ith erasa*le markers or grease pencils. autical charts provi%e a ;5 equipment *onus to avigate checks use% in planning a marine or aquatic vessel voage *et-een t-o or more points. Nautical Chart $ie: )in *eight: 3.< l*. #"C: =
74
route to the restrooms an% -here the 8ver@ price% snack shops are. $ou3enir Map $ie: )in *eight: 3.< l*. #"C: 5
+oad map Roa%
maps
%epict
interstates0
high-as0
*-as0 an% ma+or arterial roa%s. )he %o not sho- smaller cit streets. A roa% map provi%es a ;5 equipment *onus to avigate checks for planning trips *et-een cities0 to-ns0 an% other ur*an areas or to features like national an% state parks or historic sites. ')he u*iquitous $ichelin map is an example of a mastercraft roa% map 4 it offers an a%%itional ;2 equipment *onus.( !o th ere. Exciting. Road Map $ie: )in *eight: 3.< l*. #"C: =
S*eciali(e' )a* !peciali7e% maps ma inclu%e soil maps0 geological maps0 vegetation maps0 an% so on. !peciali7e% maps provi%e no *onus to avigate or !urvival checks to avoi% *ecoming lost0 *ut the %o provi%e a ;> equipment *onus to Research checks an% a ;5 to no-le%ge checks in the appropriate fiel% as it pertains to the su*+ect of the map 4 for example0 a vegetation map ma provi%e a ;> to Research checks an% a ;5 to no-le%ge 'earth an% life sciences( checks -hile a militar map -oul% provi%e a ;5 *onus to no-le%ge 'tact ics or militar science( instea%. $peciallied Map $ie: )in *eight: 3.< l*. #"C: >
Souvenir maps !ouvenir maps generall %epict features of recreational or entertainment interest using comical graphics rather than geographical sm*ols an% stan%ar%s. !ouvenir maps provi%e no *onus to avigate or !urvival skill checks. )hough it certainl -ill sho- ou the quickest 75
$ie: )in *eight: 3.< l*. #"C: =
Street atlas A street atlas is a collection of street maps for a num*er of cities or to-ns0 usuall in close proximit to one another0 or a ver large cit. )he *onuses provi%e% are the same as those provi%e% * a street map.
Street )a* !treet maps %epict interstates0 high-as0 *-as0 an% arterial0 collector0 an% local roa%s for a cit or to-n. A street map provi%es a ;5 equipment *onus to avigate checks for the cit or to-n %epicte%. $treet Map $ie: )in *eight: 3.< l*. #"C: 5
$ie: *eight: #"C:
)in 3.< l*. <
T%*%gra*hical )a*
Sur0e/
)opographical maps %epict topograph an%
A surve is a collection of speciali7e% maps0
elevation0 vegetation0 -atercourses0 infrastructure an% *uil%ings. )he are i%entical to the tactical map %escri*e% in the core rules. A topographical map provi%es a ;5 equipment *onus to avigate an% !urvival checks.
usuall a gui%e *ook an% a area. series of maps0consisting covering of a -i%er geographical )he *onuses provi%e% are the same as those provi%e% * a particular tpe of speciali7e% map. 76
$ie: *eight: #"C:
)in 3.< l*. <
Ma**ing *r%gra) Mesh ,est
$apping soft-are allo-s a use to pro%uce a street or topographical map as %escri*e% un%er $aps0 a*ove. )he soft-are also provi%es a selection of *asic -afin%ing tools an% ma interface -ith a GP! unit to share maps an% %ata %irectl. $ost mapping soft-are covers an area roughl the si7e of a state or province.
#"C:
)his is a light-eight vest -ith a series of pockets for items such as a compass0 spare ammunition maga7ines0 pressure *an%ages0 an% a ra%io0 along -ith loops for attaching grena%es0 knives0 or tools. It can hol% up to >3 poun%s of equipment. A mesh vest provi%es a ;5 equipment *onus to !trength for the purpose of %etermining carring capacit. Mesh 5est $ie: $e%ium
23
*eight: #"C:
l*.
"e%gra*hic in&%r)ati%n s/ste) Geographic information sstems com*ine high@ en% graphics tools an% po-erful relational %ata*ases to manage geographic information an% pro%uce top@quali t maps. A geographic information sstem ma *e use% to pro%uce an tpe of map sho-n a*ove for an-here in
P%rta+le St%0e
the -orl%0 su*+ect to G$/s %iscretion.
#"C:
)his small stove -orks on kerosene or -hite gasoline0 an% can easil *e *roken %o-n an% carrie% for *ackpacking.
55
$ie: 77
)in
*eight: #"C:
2 l*.
Slee*ing Bag )his light-eight sleeping *ag rolls up compactl. It can keep a character -arm even in severe -eather an% can also %ou*le as a stretcher in an emergenc.
$ie: *eight: #"C:
Rain P%nch%
$e%ium > l*.
A simple pullover garment -ith a hoo% ma%e of -ater repellant plastic.
$ie:
$e%ium
*eight: #"C#
2 = l*.
R%*e Clim*ing rope can support up to 20333 poun%s. &8=() $ie: Large *eight: 25 l*. #"C: <
Tackle B%3 A small plastic or metal *ox0 a*out a foot long an% a half foot -i%e an% %eep0 that contains materials useful for fishing other printe% materials. It can hol% up to one@half@poun% of paper0 an% provi%es a ;5 equipment *onus on !leight of 9an% checks to conceal the *elt. Tac1le Bo! $ie: !mall *eight: < l*. #"C: ? 78
Tent A tent keeps a character -arm an% %r in severe -eather0 provi%ing a ;5 equipment *onus on :ortitu%e saves against the effects of col% -eather.
>-Pers%n D%)e Tent $ie: *eight: #"C:
Large 23 l*. 2=
/4#erson "ome Tent $ie: $e%ium *eight: > l*. #"C: 22
Trail Rati%ns )rail rations come in a num*er of commercial options. )he all provi%e the necessar energ an% nutrition for survival. )he P1C given is for a case of 25 meals. Trail Rations &8/) $ie: )in *eight: 2 l*. #"C: <
#EAPONS: MELEE
;4#erson "ome Tent $ie: $e%ium *eight: l*. #"C: 5
$elee -eapons are use% in close com*at an% are generall among the simplest -eapons to use. )he feat that provi%es proficienc -ith these -eapons varies from -eapon to -eapon6 some are consi%ere% simple -eapons 'covere% * the !imple "eapon Proficienc feat(6 others are archaic 'covere% * the Archaic "eapons
79
Proficienc feat( or exotic 'covere% * the Exotic $elee "eapons feat(.
A3e4 Orc D%u+le An orc %ou*le axe is a %ou*le -eapon. Nou can fight -ith it as if fighting -ith t-o -eapons0 *ut if ou %o0 ou incur all the normal attack penalties associate% -ith fighting -ith t-o -eapons0 as if ou -ere -iel%ing a one@han%e% -eapon an% a light -eapon. A creature using a %ou*le -eapon in one han%0 such as an ogre using an orc %ou*le axe0 can/t use it as a %ou*le -eapon. 6rc "ou9le A!e Category: Exotic "amage: 2%K2% Critical: 53Kx= Type: !lashing Range: @@ $ie: Large *eight: 5< l*. #"C: 2< Restriction: one
Ba/%net 5#i3e'6 )he statistics given %escri*e a *aonet fixe% at the en% of a longarm -ith an appropriate mount. "ith the *aonet fixe%0 the longarm *ecomes a %ou*le -eapon,clu*like at one en% an% spearlike at the other. A character can fight -ith it as if fighting -ith t-o -eapons0 *ut if the character %oes so0 he or she incurs all the normal attack penalties associate% -ith fighting -ith t-o -eapons0 as if using a one@ han%e% -eapon an% a light -eapon. Bayonet Category: Archaic "amage: 2%>K2%? Critical: 53 Type: Piercing Range: @@ $ie: Large *eight: 2 l*. #"C: Restriction# None
Battlea3e )he *attleaxe has a large metal hea% an% is popular -ith cultists an% other s -ho like to leave *ig0 *loo% -oun%s. Battlea!e Category: Archaic "amage: 2% Critical: 53Kx= Type: !lashing Range: @@ $ie: $e%ium *eight: l*. #"C: 22 Restriction: one
Brass 9nuckles )hese pieces of mol%e% metal fit over the outsi%e of a character/s fingers an% allo- him or her to %eal lethal %amage -ith an unarme% strike instea% of nonlethal %amage. A strike 80
-ith *rass knuckles is other-ise consi%ere% an unarme% attack. "hen use% * a character -ith the Bra-l feat0 *rass knuckles increase the *ase %amage %ealt * an unarme% strike * ;2 an% turn the %amage into lethal %amage. )he cost an% -eight given are for a single item. Brass ?nuc1les Category: !imple "amage: !ee A*ove 1escription Critical: 53 Type: Blu%geoning Range: @@ $ie: )in *eight: 2 l*. #"C: < Restriction: one
onl use one en% of the chain effectivel6 he or she can/t use it as a %ou*le -eapon. Because a chain can -rap aroun% an enem/s leg or other lim*0 a character can make a trip attack -ith it * succee%ing at a melee touch attack. If the character is trippe% %uring his or her o-n trip attempt0 the character can %rop the chain to avoi% *eing trippe%. "hen using a chain0 the character gets a ;5 equipment *onus on his or her oppose% attack roll -hen attempting to %isarm an opponent 'inclu%ing the roll to avoi% *eing %isarme% if the character fails to %isarm the opponent(. A character can select the "eapon :inesse feat to appl his or her 1exterit mo%ifier instea% of !trength mo%ifier to attack rolls -ith a chain. Manri1i4gusari Category: Exotic "amage: 2%?K2%? Critical: 53 Type: Blu%geoning Range: @@ $ie: Large *eight: < l*. #"C: < Restriction: one
Chain 4'anriki)gusari5 Also calle% the manriki@gusari0 this is a simple chain -ith -eighte% en%s. It can *e -hirle% quickl0 striking -ith har% *lo-s from the -eights. 8ne en% can also *e s-ung to entangle an opponent. )he chain can *e use% either as a %ou*le -eapon or as a reach -eapon. A character can fight -ith it as if fighting -ith t-o -eapons0 incurring all the normal attack penalties as if using a one@han%e% -eapon an% a light -eapon. In this case0 the character can onl strike at an a%+acent opponent. If a character uses the chain as a reach -eapon0 he or she can strike opponents up to 23 feet a-a. In a%%ition0 unlike other -eapons -ith reach0 the character can use it against an a%+acent foe. In this case0 the character can
Chain Sa: $ilitar an% police units use po-ere% sa-s to cut through fences an% open %oors rapi%l. )he are sometimes presse% into service as -eapons0 often * people -ho -atch too man movies. Chain $a@ Category: Exotic 81
"amage: =%? Critical: 53 Type: !lashing Range: @@ $ie: Large *eight: 23 l*. #"C: Restriction#one
Clu+ Clea0er
Almost anthing can *e use% as a clu*. )his entr represents the -oo%en nightsticks sometimes carrie% * police forces. Clu9
9eav kitchen knives can *e snatche% up for use as -eapons in homes an% restaurants. )hese -eapons are essentiall similar to the
Category: "amage: !imple 2%? Critical: 53 Type: !lashing Range: 23 ft. $ie: $e%ium *eight: = l*. #"C: > Restriction: one
t-in *utterfl s-or%s use% in some kung fu stles. Clea3er Category: !imple "amage: 2%? Critical: 2@53 Type: !lashing Range: @@ $ie: !mall *eight: 5 l*. #"C: < Restriction: one
82
Cutlass Category: Archaic "amage: 2%? Critical: 2@53 Type: !lashing Range: @@ $ie: !mall *eight: = l*. #"C: 22 Restriction: one
Clu+4 S*ike' Also calle% a $orningstar0 this simple -eapon com*ines the impact of a clu* -ith the piercing force of spikes. $pi1ed Clu9 &Morningstar) Category: !imple "amage: 2% Critical: 53Kx= Type: Blu%geoning0 Piercing
Dagger4 Punching
Range: @@ $ie: $e%ium *eight: l*. #"C: < Restriction: one
Type: Piercing Range: @@ $ie: )in *eight: 5 l*. #"C: < Restriction: one
Also calle% a katar0 the punching %agger puts the full force of the -iel%er/s punch *ehin% it0 making it capa*le of %ea%l strikes. ?atar unching "agger) Category: !imple "amage: 2%> Critical: 53Kx=
Cutlass )he cutlass is a short0 heav0 slightl curve% *la%e useful for *oth sta**ing an% slashing. Its heav *asket hilt gives the -iel%er a ;5 equipment *onus on an checks to resist *eing %isarme%. 83
ou %o0 ou incur all the normal attack penalties associate% -ith fighting -ith t-o -eapons0 as if ou -ere using a one@han%e% -eapon an% a light -eapon. A creature using a %ou*le -eapon in one han% can/t use it as a %ou*le -eapon. "ith a %ire flail0 ou gain a ;5 *onus on our oppose% attack roll -hen attempting to %isarm an enem 'inclu%ing the oppose% attack roll to avoi% *eing %isarme% if ou fail to %isarm our enem(. Nou can also use this -eapon to make trip attacks. If ou are trippe% %uring our o-n trip attempt0 ou can %rop the %ire flail to avoi% *eing trippe%. "ire %lail Category: Exotic "amage: 2%K2% Critical: 53 Type: Blu%geoning Range: @@ $ie: Large *eight: 53 l*. #"C: 2< Restriction: one
#alchi%n )his s-or%0 -hich is essentiall a t-o@han%e% scimitar0 has a curve that gives it a keener e%ge. %alchion Category: Archaic "amage: 5%> Critical: 53Kx=
Type: !lashing Range: @@ $ie: Large *eight: 2? l*. #"C: 25 Restriction: one
#lail4 Light an' Hea0/ "ith a flail0 ou gain a ;5 *onus on our oppose% attack roll -hen to %isarm an enem 'inclu%ing theattempting roll to avoi% *eing %isarme% if ou fail to %isarm our enem(. Nou can also use this -eapon to make trip attacks. If ou are trippe% %uring our o-n trip attempt0 ou can %rop the flail to avoi% *eing trippe%.
#lail4 Dire A %ire flail is a %ou*le -eapon. Nou can fight -ith it as if fighting -ith t-o -eapons0 *ut if 84
Light %lail Category: Archaic "amage: 2% Critical: 53 Type: Blu%geoning Range: @@ $ie: $e%ium *eight: < l*. #"C: Restriction: one
Critical: S Type: Blu%geoning Range: @@ $ie: S *eight: 5 l*. #"C: < Restriction: one
"auntlet4 S*ike' Nour opponent cannot use a %isarm action to %isarm ou of spike% gauntlets. )he cost an% -eight given are for a single gauntlet. An attack -ith a spike% gauntlet is consi%ere% an arme% attack that %eals lethal %amage. $pi1ed 7auntlet Category: !imple "amage: 2%> Critical: 53 Type: Piercing Range: @@ $ie: )in *eight: 5 l*. #"C: ? Restriction: one
-ea3y %lail Category: Archaic "amage: 2%23 Critical: 53 Type: Blu%geoning Range: @@ $ie: Large *eight: 53 l*. #"C: Restriction: one
"auntlet )hese metal gloves protect our han%s an% let ou %eal lethal %amage -ith unarme% strikes rather than nonlethal %amage. A strike -ith a gauntlet is other-ise consi%ere% an unarme% attack. )he cost an% -eight given are for a single gauntlet. $e%ium an% heav archaic armors 'except *reastplates( come -ith gauntlets. 7auntlet Category: !imple "amage: S 85
"reata3e )his *ig0 heav axe is a favorite of large !ha%o- creatures or an*o% else -ho -ants the capa*ilit to %eal out incre%i*le %amage. 7reata!e Category: Archaic "amage: 2%25 Critical: 53Kx= Type: !lashing Range: !ee A*ove 1escription $ie: Large *eight: 53 l*. #"C: 25 Restriction: one
"lai0e A glaive has reach. Nou can strike opponents 23 feet a-a -ith it0 *ut ou can/t use it against an a%+acent foe. 7lai3e Category: Archaic "amage: 2%23 Critical: 53Kx= Type: !lashing Range: !ee A*ove 1escription $ie: Large *eight: 2< l*. #"C: Restriction: one
"reatclu+ A greatclu* is a t-o@han%e% version of a regular clu*. 7reatclu9 Category: Archaic 86
"amage: 2%23 Critical: 53Kx= Type: Blu%geoning Range: !ee A*ove 1escription $ie: Large *eight: 23 l*. #"C: ? Restriction: one
"uisar)e
)his huge s-or%0 inclu%ing the !cottish clamore0 can %eal tremen%ous %amage in the
A guisarme has reach. Nou can strike opponents 23 feet a-a -ith it0 *ut ou can/t use it against a%+acent foes. Because of the guisarme/s curve% *la%e0 ou can also use it to make trip attacks. If ou are trippe% %uring our o-n trip attack0 ou can %rop the
right han%s. 7reats@ord Category: Archaic "amage: 5%? Critical: 53Kx= Type: !lashing Range: @@ $ie: Large *eight: 2< l*. #"C: 2= Restriction: one
guisarme to avoi% *eing trippe%. 7uisarme Category: Archaic "amage: 5%> Critical: 53Kx= Type: !lashing Range: @@ $ie: Large *eight: 2< l*. #"C: Restriction: one
"reats:%r'
87
human using a gnome hooke% hammer0 can/t use it as a %ou*le -eapon. )he hammer/s *lunt hea% is a *lu%geoning -eapon that %eals 2%? points of %amage 'x= crit(. Its hook is a piercing -eapon that %eals 2%> points of %amage 'x> crit(. Nou can use either hea% as the primar -eapon hea%. )he other hea% is the off@han% -eapon. 7nome -oo1ed -ammer Category: Exotic "amage: 2%?K2%> Critical: x=Kx> Type: Blu%geoning. Piercing Range: @@ $ie: $e%ium *eight: ? l*. #"C: 2< Restriction: one
Hal+er' 9al*er%s are extremel rare outsi%e of ceremonial functions or museums0 although some !ha%o- creatures -iel% them. ormall0 ou strike -ith the hal*er%/s axe hea%0 *ut the spike on the en% is useful against charging opponents. Because of the hook on the *ack of the hal*er%0 ou can use it to make trip attacks. If ou are trippe% %uring our o-n trip attempt0 ou can %rop the hal*e r% to avoi% *eing trippe%.
-al9erd Category: "amage: Critical: Type:
Archaic 2%23 53Kx= !lashing. Piercing Range: @@ $ie: Large *eight: 2< l*. #"C: 23 Restriction: one
Hatchet )his light axe is a chopping tool that %eals slashing %amage -hen emploe% as a -eapon. -atchet Category: Archaic "amage: 2%? Critical: 53 Type: !lashing Range: @@ $ie: !mall *eight: > l*. #"C: >
Ha))er4 "n%)e H%%ke' A gnome hooke% hammer is a %ou*le -eapon. Nou can fight -ith it as if fighting -ith t-o -eapons0 *ut if ou %o0 ou incur all the normal attack penalties associate% -ith fighting -ith t-o -eapons0 as if ou -ere using a one@ han%e% -eapon an% a light -eapon. A creature using a %ou*le -eapon in one han%0 such as a
Restriction#one
88
9atana )he katana is the tra%itional Mapanese samurai s-or%. "hen use% -ith the Exotic $elee "eapon Proficienc feat0 it can *e use% -ith one han%. :or a -iel%er -ithout the feat0 the katana must *e use% -ith t-o han%s0 an% the stan%ar% 4> nonproficienc penalt applies. ?atana Category: Exotic "amage: 5%? Critical: 2@53 Type: !lashing
Range: @@ $ie: Large *eight: ? l*. #"C: 25 Restriction: one
9a)a A kama is a -oo%en shaft -ith a scthe *la%e exten%ing at a right angle out from the shaft. ama are tra%itional -eapons in various stles of karate. ?ama Category: Exotic "amage: 2%? Critical: 53 Type: !lashing Range: @@ $ie: !mall *eight: 5 l*. #"C: < Restriction: one
9etch-All P%le A ketch@all pole is %esigne% to capture opponents -ith a minimum of harm. A -iel%er -ho hits an opponent -ith a ketchall pole can imme%iatel initiate a grapple 'as a free action( -ithout provoking an attack of opportunit. In a%%ition to the normal options availa*le to a grappler0 the -iel% er of a ketchall pole can attempt to pull his target to the groun% 'the equivalent of a trip attack0 though no attack roll is necessar(. )he ketch@all pole has reach an% cannot *e use% against a%+acent opponents. A ketch@all pole can onl *e use% against opponents -ithin one si7e categor of the -iel%er. ?etch4All #ole
Category: "amage: Critical: Type: Range: $ie: 89
!imple 2%> 53 Blu%geoning @@ Large
*eight: l*. #"C: 22 Restriction: one
9ni&e )his categor of -eapon inclu%es hunting knives0 *utterfl or *alisongJ knives0 s-itch*la%es0 an% *aonets '-hen not attache% to rifles(. A character can select the "eapon :inesse feat to appl his or her 1exterit mo%ifier instea% of !trength mo%ifier to attack rolls -ith a knife. ?nife Category: !imple "amage: 2%> Critical: 2@53
Type: Piercing Range: 23 ft. $ie: )in *eight: 2 l*. #"C: Restriction: one
9h%*esh )his *i7arre s-or% is popular -ith cultists of Egptian go%s. )he khopesh looks like a normal longs-or% -hose *la%e su%%enl turns sickle@ shape% a*out a foot from the hilt. It is heav an% a-k-ar% to use -ithout a lot of training. Nou can use the khopesh to make trip attacks %ue to its hooklike *la%e. ?hopesh Category: !imple "amage: 2%> Critical: 53 Type: Blu%geoning Range: @@
$ie: Large *eight: l*. #"C: 22 Restriction: one
9ukri Also kno-n as the gurkha knife. )his heav0 curve% %agger has its sharp e%ge on the insi%e of the curve. ?ur1ri ?nife Category: Exotic "amage: 2%> Critical: 2@53 Type: !lashing Range: @@ $ie: !mall *eight: 2 l*.
#"C: < Restriction#one
90
L%ngs:%r' )his classic0 straight *la%e is the -eapon of knighthoo% an% valor. Longs@ord Category: Archaic "amage: 2% Critical: 2@53 Type: !lashing Range: @@ $ie: $e%ium *eight: > l*. #"C: 22 Restriction#one
Lance4 Hea0/ an' Light A lance %eals %ou*le %amage -hen use% from the *ack of a charging mount or vehicle 'like a motorccle or *iccle(. A heav lance has reach. Nou can strike opponents 23 feet a-a -ith it0 *ut ou can/t use it against an a%+acent foe. Light lances are primaril for !mall ri%ers. Light Lance Category: Archaic "amage: 2%? Critical: 53Kx= Type: Piercing Range: @@ $ie: !mall *eight: < l*. #"C: ? Restriction: one
-ea3y Lance Category: Archaic "amage: 2% Critical: 53Kx= Type: Piercing Range: @@ $ie: $e%ium *eight: 23 l*. #"C: Restriction: one
Mace4 Hea0/ an' Light A %evelopment of the clu*0 a mace consists of a strong0 heav -oo%en0 metal@reinforce%0 or metal shaft0 -ith a hea% ma%e of stone0 copper0 *ron7e0 iron or steel. )he hea% is normall a*out the same or slightl thicker than the %iameter of the shaft an% can *e shape% -ith flanges0 or kno*s to allogreater penetration of armour. )he length of maces can var consi%era*l. )he maces of foot sol%iers -ere usuall quite short 't-o or three feet(. )he maces of cavalrmen -ere longer an% *etter %esigne% for *lo-s from 91
*eight: 5 l*. #"C: < Restriction#one
horse*ack. )-o@han%e% maces 'UmaulsU( coul% *e even larger. )he flail is often0 though incorrectl0 referre% to as a mace. $aces are rarel use% to%a for actual com*at0 *ut a large num*er of government *o%ies 'for instance the O.!. Congress (0 universities an% other institutions have ceremonial maces use% as sm*ols of authorit0 in rituals an% processions an% for other purposes. Light Mace Category: !imple "amage: 2%? Critical: 53 Type: Blu%geoning Range: @@ $ie: !mall *eight: ? l*. #"C: > Restriction: one
-ea3y Mace Category: !imple "amage: 2% Critical: 53 Type: Blu%geoning Range: @@ $ie: $e%ium *eight: l*. #"C: < Restriction: one
Maul Bigger than a sle%gehammer0 the maul is a t-o@han%e% -arhammer of enormous si7e. 8gres an% other *rutes favor it. Maul Category: Archaic "amage: 2%23 Critical: 53Kx= Type: Blu%geoning Range: @@ $ie: Large *eight: 53 l*. #"C: 23 Restriction: one
Machete )his long@*la%e% tool looks much like a short0 light-eight s-or%. Machete
Category: "amage: Critical: Type: Range: $ie:
Archaic 2%? 2@53 !lashing @@ !mall 92
Metal Bat%n )his -eapon can *e collapse% to re%uce its si7e an% increase its conceala*ilit. A collapse% *aton is !mall an% can/t *e use% as a -eapon. Exten%ing or collapsing the *aton is a free action. Metal Baton Category: !imple "amage: 2%? Critical: 2@53 Type: Blu%geoning Range: @@
Naginata A naginata is a finel crafte% Mapanese polearm. A naginata has reach. Nou can strike opponents 23 feet a-a -ith it0 *ut ou can/t use it against an a%+acent foe. Naginata Category: Archaic "amage: 2%23 Critical: 53Kx=
$ie: $e%ium *eight: 5 l*. #"C: Restriction#one
Type: !lashing Range: !ee A*ove 1escription $ie: Large *eight: 2< l*. #"C: 2= Restriction: one
93
Nek%'e A neko%e is a strap or glove fitte% -ith spikes in the palm0 favore% as *oth a -eapon an% a clim*ing tool * nin+a. Nour opponent cannot use a %isarm action to %isarm ou of a neko%e. An attack -ith a neko%e is consi%ere% an arme% attack. Osing a pair of neko%es -hile clim*ing gives a ;2 equipment *onus on Clim* checks. )his *onus %oes not stack -ith the ;5 *onus provi%e% * a clim*er/s kit. )he *agh nakh 'tiger/s cla-sJ( is similar to the neko%e0 *ut -iel%e% more like *rass knuckles. Its statistics are the same0 *ut it %oes not give a
Nin?a-t% )he nin+a@to, a short0 straight s-or% similar to a -aki7ashi, is the stan%ar% s-or% reporte%l use% * the nin+a. )rue to a nin+a/s metho%s0 the sca**ar% of the nin+a@to is a multipurpose tool. It is open at *oth en%s0 allo-ing it to *e use% as a *lo-pipe for po-%ers or poisons or as a *reathing tu*e. It is also stiff an% strong0 allo-ing it to *e use% as the rung of a la%%er or even as a -eapon 'use the statistics for a clu*(. Nina4to Category: Exotic "amage: 2%? Critical: 2@53 Type: !lashing Range: @@ $ie: !mall *eight: = l*. #"C: 23 Restriction: one
*onus on Clim* checks. Ne1ode Category: Exotic "amage: 2%> Critical: 53 Type: Piercing Range: @@ $ie: )in *eight: 5 l*. #"C: Restriction: one
94
"amage: 2%> Critical: 53Kx> Type: Piercing Range: @@ $ie: !mall *eight: > l*. #"C: ? Restriction: one
Nunchaku A popular martial arts -eapon0 the nunchaku is ma%e of t-o -oo%e n shafts connecte% * a short length of rope or chain. Nuncha1u Category: Exotic "amage: 2%? Critical: 53 Type: Blu%geoning Range: @@ $ie: !mall *eight: 5 l*. #"C: = Restriction#one
Picka3e )his is a heav0 t-o@han%e% tool commonl use% for mining an% %igging %irt. )he version liste% here is strengthene% for martial use. #ic1a!e Category: Archaic "amage: 2%?
Critical: 53Kx> Type: Piercing Range: @@ $ie: $e%ium *eight: ? l*. #"C: Restriction: one
Pick A pick is %esigne% to concentrate its force on a small0 penetrating point. It is a small0 one@ han%e% instrument that inclu%es rock cutting picks an% picks %esigne% for com*at. #ic1 Category: Archaic 95
Ranseur )his curious@looking polearm has reach. Nou can strike opponents 23 feet a-a -ith it0 *ut ou can/t use it against an a%+acent foe. "ith a ranseur0 ou get a ;5 *onus on our oppose% attack rolls -hen attempting to %isarm an opponent 'inclu%ing the roll to avoi% *eing %isarme% if ou fail to %isarm our opponent(. )he ranseur0 the Uhilte% polearmU0 is essentiall a spear -ith a hilt. )he hilt serve% primaril to *lock opponents -eapons0 an% possi*l trap the -eapon for %isarming. )he hilt -as sometimes also use% secon%aril as an alternate -a to attack. )he hilt often hooke% *ack-ar%s also0 so that it coul% *e use% as a hook. Ranseur Category: Archaic "amage: 5%> Critical: 53Kx= Type: Piercing Range: @@ $ie: Large *eight: 2> l*. #"C: Restriction: one
uartersta&& Nou can strike -ith either en% of a quarterstaff0 allo-ing ou to take full a%vantage of openings in our opponent/s %efenses. A quarterstaff is a %ou*le -eapon. Nou can fight -ith it as if fighting -ith t-o -eapons0 *ut if ou %o0 ou incur all the normal attack penalties associate% -ith fighting -ith t-o -eapons as if ou are using a one@han%e% -eapon an% a light -eapon. A creature using a %ou*le -eapon in one han%0 such as a Large creature using a quarterstaff0 can/t use it as a %ou*le -eapon. Juarterstaff Category: Archaic "amage: 2%?K2%? Critical: 53 Type: Blu%geoning Range: @@ $ie: Large *eight: > l*. #"C: = Restriction: one
Ra*ier )he rapier is a light-eight s-or% -ith a thin *la%e. A character can select the "eapon :inesse feat to appl his or her 1exterit mo%ifier instea% of !trength mo%ifier to attack rolls -ith a rapier. Rapier Category: Archaic "amage: 2%? 96
Critical: 2@53 Type: Piercing Range: @@ $ie: $e%ium *eight: = l*. #"C: 23 Restriction#one
Sa* )his -eapon0 essentiall a smaller version of a clu*0 %eals nonlethal %amage instea% of lethal %amage. $ap Category: !imple "amage: 2%? non@lethal Critical: 53 Type: Blu%geoning Range: @@ $ie: !mall *eight: = l*.
#"C: 5 Restriction#one
Sa+er )he sa*er is a long0 heav s-or% speciali7e% for use in mounte% com*at. Nou gain a ;2 equipment *onus on our attack rolls -hen ou use a sa*er -hile mounte% 'horse or a vehicle such as a motorccle(. $a9er
Category: "amage: Critical: Type:
Archaic 2% 2@53 Piercing0 !lashing Range: @@ $ie: $e%ium *eight: > l*. #"C: 22 Restriction: one
Sc%urge A scourge is a multi@taile%0 *ar*e% -hip. )he scourge is often %ippe% in a poison %elivere% via in+ur. "ith a scourge0 ou get a ;5 *onus on our oppose% attack roll -hen attempting to %isarm an enem 'inclu%ing the roll to avoi% *eing %isarme% if ou fail to %isarm our foe(. Nou can also use this -eapon to make trip attacks. If ou are trippe% %uring our o-n trip attempt0 ou can %rop the scourge to avoi% *eing trippe%. $courge Category: Exotic "amage: 2% Critical: 53 Type: !lashing Range: @@ 97
$ie: $e%ium *eight: 5 l*. #"C: ? Restriction: one
Sci)itar A curve% s-or%. )he curve on this *la%e makes the -eapon/s e%ge effectivel sharper. $cimtar Category: Archaic "amage: 2%? Critical: 2@53 Type: !lashing Range: @@ $ie: $e%ium *eight: > l*. #"C: 25 Restriction: one
Sc/the )he scthe can *e a po-erful -eapon in the right han%s. )he %esign of the scthe focuses tremen%ous force on the sharp point as -ell as allo-ing %evastating slashes -ith the *la%e e%ge.
$cythe Category: Archaic "amage: 5%? Critical: 53Kx> Type: Piercing0 !lashing Range: @@ $ie: Large *eight: 25 l*. #"C: Restriction: one
98
Category: Exotic "amage: 5% Critical: 53Kx= Type: Piercing0 Range: @@ $ie: Large *eight: < l*. #"C: 25 Restriction: one
Sickle )his -eapon is like a farmer/s sickle0 *ut it is strengthene% for use as a -eapon. $ic1le Category: !imple "amage: 2%? Critical: 53 Type: !lashing Range: @@ $ie: !mall *eight: = l*. #"C: = Restriction: one
Sh%rts*ear A smaller spear that can *e thro-n. $hortspear Category: !imple "amage: 5% Critical: 53Kx= Type: Piercing0 Range: 53 ft. $ie: Large *eight: < l*. #"C: < Restriction: one
Shik%)i-(ue )his nin+a -eapon appears to *e a stout *am*oo or -oo%en staff0 *ut a quick t-ist or press of a *utton causes a spearhea% to spring from one en%. "ithout the *la%e0 the shikomi7ue %eals the same %amage as a quarterstaff '2%?0 x5 crit(0 an% can *e use% as a %ou*le -eapon. "ith the *la%e out0 it has the statistics sho-n *elo-. $hi1omi4ue 99
Straight Ra(%r :avore% * ol%@school organi7e% crime mechanics0J this item can still *e foun% in some *ar*ershops an% shaving kits. $traight Raor Category: Archaic "amage: 2%> Critical: 2@53 Type: !lashing Range: @@ $ie: )in *eight: 3.< l*.
#"C: > Restriction#one
S*ear )his primitive %evice is a reach -eapon. A character can strike opponents 23 feet a-a -ith it0 *ut can/t use it against an a%+acent foe.
$pear Category: Archaic "amage: 2% Critical: 53 Type: Piercing Range: @@ $ie: Large *eight: l*. #"C: ? Restriction: one
Stun "un Although the name suggests a range% -eapon0 a stun gun requires phsical contact to affect its target. (The taser is a ranged weapon with a similar effect.) 8n a successful hit0 the stun gun %eals 2%= points of electricit %amage0'%o not a%% the character/s !tr *onus( an% the target must make a :ortitu%e saving thro- '1C 2<( or *e paral7e% for 2%? roun%s. $tun 7un Category: !imple "amage: 2%= '!ee 1escription A*ove(
Critical: Type: Range: $ie: *eight: 100
53 Electricit @@ )in 2 l*.
#"C: < Restriction#one
S:%r'4 Bastar' A *astar% s-or% is too large to use in one han% -ithout special training0 thus it is an exotic -eapon. A $e%ium character can use a *astar% s-or% t-o@han%e% as a martial -eapon0 or a Large creature can use it one@han%e% in the same -a. Bastard $@ord Category: Exotic "amage: 5%23 Critical: 2@53 Type: !lashing Range: 53 ft. $ie: $e%ium *eight: 23 l*. #"C: 2< Restriction: one
S:%r' Cane )his is a light-eight0 conceale% s-or% that hi%es its *la%e in the shaft of a -alking stick or um*rella. Because of this special construction0 a s-or% cane is al-as consi%ere% to *e conceale%6 it is notice% onl -ith a !pot check '1C 2(. ')he -alking stick or um*rella is not conceale%0 onl the *la%e -ithin.( $@ord Cane Category: Archaic "amage: 2%? Critical: 2@53 Type: Piercing Range: @@ 101
$ie: $e%ium *eight: = l*. #"C: Restriction#one
S:%r'4 T:%-Bla'e' A t-o@*la%e% s-or% is a %ou*le -eapon. Nou can fight -ith it as if fighting -ith t-o -eapons0 *ut if ou %o0 ou incur all the normal attack penalties associate% -ith fighting -ith t-o -eapons as if ou -ere using a one@ han%e% -eapon an% a light. A creature using a %ou*le -eapon in one han% can/t use it as a %ou*le -eapon. T@o49laded $@ord Category: Archaic "amage: 2%K2%
Critical: 2@53 Type: !lashing Range: @@ $ie: Large *eight: 2< l*. #"C: 2? Restriction: one
S:%r'4 Sh%rt )his s-or% is popular -ith heroes for its conceala*ilit. $hort $@ord Category: Archaic "amage: 5%? Critical: 2@53 Type: Piercing Range: @@ $ie: !mall *eight: = l*. #"C: 23 Restriction: one
T%n&a )his is the melee -eapon carrie% * most police forces0 use% to su*%ue an% restrain criminals. A character can %eal nonlethal %amage -ith a tonfa -ithout taking the usual 4 > penalt. Tonfa Category: !imple
"amage: Critical: Type: Range: $ie: 102
2%> 53 Blu%geoning @@ $e%ium
*eight: 5 l*. #"C: ? Restriction#one
Three-Secti%n Sta&& 8riginall a farm implement for threshing grain0 this -eapon is compose% of three sections of -oo% of equal lengths0 +oine% at the en%s * chain0 leather0 or rope. )he three@ section staff requires t-o han%s to use. )he three@section staff is a %ou*le -eapon. A character can fight -ith it as if fighting -ith t-o -eapons0 *ut if he or she %oes0 the character incurs all the normal attack penalties associate% -ith fighting -ith t-o -eapons0 as if using a one@han%e% -eapon an% a light -eapon. $ansetsu1on 'three4section staff) Category: Exotic "amage: 2%23K2%23 Critical: 53 Type: Blu%geoning Range: @@ $ie: Large *eight: = l*. #"C: > Restriction#one
Tri'ent )his three@tine% piercing -eapon can *e thro-n +ust as a shortspear can *e0 *ut its range increment is shorter *ecause it/s not as aero%namic. !cu*a %ivers an% aquatic !ha%o- creatures make use of tri%ents. Trident Category: Archaic "amage: 2% Critical: 53 Type: Piercing Range: 23 ft. $ie: $e%ium *eight: < l*. #"C: Restriction: one
!rg%sh4 D:ar0en A %-arven urgrosh is a %ou*le -eapon. Nou can fight -ith it as if fighting -ith t-o -eapons0 *ut if ou %o0 ou incur all the normal attack penalties associate% -ith fighting -ith t-o -eapons as if ou -ere using a one@ han%e% -eapon an% a light. A creature using a 103
%ou*le -eapon in one han% can/t use it as a %ou*le -eapon. )he urgrosh/s axe hea% is a slashing -eapon that %eals 2% points of %amage. Its spear hea% is a piercing -eapon that %eals 2%? points of %amage. Nou can use either hea% as the primar -eapon hea%. )he other is the off@ han% -eapon. If ou use an urgrosh against a charging character0 the spear hea% is the part of the -eapon that %oes %amage. An urgrosh is also calle% a spear@axe. "@ar3en 2rgosh Category: Exotic "amage: 2%K2%? Critical: 53Kx= Type: Piercing0 !lashing Range: @@ $ie: Large *eight: 2< l*. #"C: 2< Restriction: one
A samurai/s -aki7ashi is part of a matche% pair -ith his katana0 an%,like the katana,is an important part of his honor. Its most prominent use is in the suici%e ritual calle% seppuku. *a1iashi Category: Archaic "amage: 2%? Critical: 2@53 Type: !lashing Range: @@ $ie: !mall *eight: = l*. #"C: 22 Restriction: one
$ara3e4 D:ar0en A %-arven -araxe is too large to use in one han% -ithout special training6 thus0 it is an exotic -eapon. A $e%ium character can use a %-arven -araxe t-o@han%e% as a martial -eapon0 or a Large creature can use it one@ "@ar3en *ara!e Category: Exotic "amage: 2%23 Critical: 53Kx= Type: !lashing Range: @@
$ie: $e%ium *eight: 2< l*. #"C: 2< Restriction: one
$aki(ashi )he -aki7ashi short s-or%0 grantingis aa Mapanese ;2 *onusmaster-ork on our attack rolls. A master-ork -eapon/s *onus to attack %oes not stack -ith an enhancement *onus to attack. 104
$arha))er
#EAPONS: RANGE(
)his is a one@han%e% sle%ge -ith a large0 heav hea%. It inclu%es large -ork hammers such as those that can *e foun% aroun% construction sites. *arhammer Category: Archaic "amage: 2% Critical: 53Kx= Type: Blu%geoning Range: @@ $ie: $e%ium
1escriptions of range% -eapons follo-. !ome are consi%ere% simple -eapons 'covere% * the !imple "eapon Proficienc feat(0 some are archaic 'covere% * the Archaic "eapons Proficienc(0 an% some are special in that the %o not require a feat to *e use% effectivel.
*eight: l*. #"C: Restriction: one
Air Pist%ls an' Air Ri&les
$ar #an )his -eapon appears to the untraine% ee as nothing more than a *eautifull crafte% fan. In fact0 the vanes of the fan are crafte% from steel0 an% the tips are nee%le@sharp. "hen first *rought into melee0 the -iel%er ma attempt a Bluff check against an opponent/s !ense $otive check. If the -iel%er -ins the contest0 he a%%s a ;> *onus to the attack roll for his first roun%/s attack's(. 0apanese *ar %an Category: Exotic "amage: 2%? Critical: 53Kx= Type: !lashing Range: @@ $ie: !mall *eight: = l*. #"C: 25 Restriction: one
)heseorlopo-ere% -eapons are use% to fire %arts pellets0 tpicall to %eliver a chemical paloa% 'see Craft 'chemical((. )he are ver quiet -hen fire%. Air pistols require a C8 5 cartri%ge to operate0 -hich allo-s the gun to fire 23 times *efore nee%ing to *e replace% 'P1C =(. Air pistol Category: !imple "amage: 2%5 Critical: 53 Type: Piercing Range: =3ft Rate of %ire: 2 Magaine: 2 Int. $ie: !mall
*eight: 5 #"C: l*s Restriction#one Air rifle Category: 105
!imple
"amage: 2%5 Critical: 53 Type: Piercing Range: <3ft Rate of %ire: 2 Magaine: 2 Int. $ie: !mall *eight:
faile% trip -ith *olas %oes not allo- the target to make a trip attack against ou. Bolas Category: Archaic Range: 23 ft Rate of %ire:2 Magaine: @ $ie: !mall *eight: 5 l*s #"C: = Restriction#one
Bl%:gun )he *lo-gun is a long tu*e through -hich ou fire nee%les. A nee%le can %elive r poison of either the in+ur or contact tpe 'see Craft VchemicalW for poisons(. Blo@gun Category: !imple "amage: 2 Critical: 53 Type: Piercing Range: 23 ft Rate of %ire: 2 Magaine: 2Int. $ie: !mall *eight: 5 l*s #"C: > Restriction: one
B%las A *olas consists of t-o or more -oo%en spheres connecte% * lengths of cor%. )he *olas is a range% -eapon that can *e use% to entangle a !mall or larger opponent. :irst0 ou make a range% touch attack against the target. )he target must *e at least 23 feet a-a0 as the *olas cannot *e use% against a%+acent opponents. If the attack roll succee%s0 the target is entangled. A target can free itself from the *olas as a full@roun% action or make an Escape Artist check '1C 2<( on its turn to escape from the *olas as an attack action. )he *olas has < hit points an% can *e *roken -ith a successful !trength check '1C 53( as a full@ roun% action. If ou entangle a creature -ith the *olas0 ou ma attempt to trip it on our next attack. A 106
Cr%ss+%: A cross*o- requires t-o han%s to use. Pulling a lever %ra-s the *o-. Loa%ing a cross*o- is a move action that provokes attacks of opportunit. Cross9o@ Category: !imple "amage: 2%23 Critical: 2@53 Type: Piercing Range: >3 ft Magaine: 2 Int. Rate of %ire:2 $ie: $e%ium *eight: l*. #"C: Restriction# one
C%)*%un' B%: Bo- hunting remains a popular sport in orth America. A character/s !trength mo%ifier applies to %amage rolls ma%e -hen using this -eapon. Compound Bo@ Category: Archaic "amage: 2% Critical: 53 Type: Piercing Range: >3 ft Rate of %ire: 2
Cr%ss+%:4 "ra**le-#iring )his %evice helps heroes scale unclim*a*le -alls0 *ri%ge chasms0 escape %o-n *uil%ings0 an% the like. A grapple@firing cross*o- is a heav cross*o- mo%ifie% to fire a special0 grapple@hea%e% metal *olt attache% to 233 feet of thin0 light line.
$ie: Large *eight: = l*. #"C: 23 Restriction: one
107
A successful shot at an appropriate target in%icates that the grapple has hooke% onto something0 anchoring the rope firml enough for a character to ascen% it -ith a successful Clim* check '1C 2<(. :ailure *rings one of three results# the grapple simpl faile% to snag anthing0 it has lo%ge% *ut is not secure enough to support a character/s -eight0 or there/s simpl nothing up there for it to catch onto. In the first case0 the user can simpl recoil the rope an% tr again. In the secon% case0 a successful Intelligence check '1C 23( ma%e *efore anone tries to clim* reveals the insta*ilit. )he user cannot free that grapple *ut ma tr to fire another. '!houl% anone tr to clim* the unsta*le rope0 the grapple gives -a after the clim*er has progresse% 5%23 feet. 1etermine %amage normall for the resulting fall.( In the thir% case0 retries automaticall fail. A character can easil anchor a grapple@*olt * han% in a niche or use pitons to secure it on smooth stone. )his provi%es the same ai% for %escent -ithout the nee% to fire the -eapon. Cross9o@ grapple4firing Category: Archaic "amage: 2%= Type: Piercing Range: 253 ft Rate of %ire: 2 Magaine: 2Int. $ie: $e%ium *eight: 25 l*s #"C: 25 Restriction: one
Cr%ss+%:4 Han' )his exotic -eapon is common among spies an% others -ho favor stealth over po-er. Assassins also use these -eapons to launch poison@coate% *olts at the target. Nou can %raa han% cross*o- *ack manuall. Loa%ing a han% cross*o- is a move action that provokes attacks of opportunit. Cross9o@ hand Category: Archaic "amage: 2%> Critical: 2@53
Type: Piercing Range: =3 ft Rate of %ire: 2 Magaine: 2Int. $ie: )in *eight: = l*s #"C: 22 Restriction: one
Cr%ss+%:4 Re*eating )he repeating cross*o- hol%s five cross*o*olts. "hen loa%e%0 ou can shoot the cross*o- accor%ing to our normal num*er of attacks -ithout reloa%ing. Loa%ing a ne- case of five *olts is a full@roun% action that provokes attacks of opportunit. Cross9o@ repeating Category: Archaic "amage: 2%> Critical: 2@53 Type: Piercing Range: =3 ft Rate of %ire: 2 Magaine: 2Int. $ie: )in *eight: = l*s #"C: 22 Restriction: one
108
%lamethro@er Category: one "amage: =%? Type: Piercing Magaine: 23 Int. Rate of %ire: 2 $ie: Large *eight: <3 l*. #"C: 2 Restriction# $ilitar ';=(
Flamethro6er A flamethro-er consists of a pressuri7e% *ackpack containing fuel0 connecte% to a tu*e -ith a no77le. It shoots a <@foot@-i%e0 =3@foot@ long line of flame that %eals =%? points of fire %amage to all creatures an% o*+ects in its path. o attack roll is necessar0 an% thus no feat is nee%e% to operate the -eapon effectivel. An creature caught in the line of flame can make a Reflex save '1C 2<( to take half %amage. Creatures -ith cover get a *onus on their Reflex save.
#lare "un ormall use% as a signaling %evice0 a flare
A har%ness < an% < flamethro-er/s hit points. "hen*ackpack -orn0 thehas *ackpack has a 1efense equal to ; the -earer/s 1exterit mo%ifier ; the -earer/s class *onus. A *ackpack re%uce% to 3 hit points ruptures an% explo%es0 %ealing ?%? points of fire %amage to the -earer 'no save allo-e%( an% =%? points of splash %amage to creatures an% o*+ects in a%+acent <@foot squares 'Reflex save0 1C 2<0 for half %amage(. An creature or flamma*le o*+ect that takes %amage from a flamethro-er catches on fire0 taking 2%? points of fire %amage each su*sequent roun% until the flames are extinguishe%. A fire engulfing a single creature or o*+ect can *e %ouse% or smothere% as a full@
gun can *e use% as a -eapon in a pinch. If fire% in the air0 it releases a *rightl colore% flame that can *e seen for miles0 %epen%ing on surroun%ing terrain. A flare gun automaticall ignites flamma*le items. It shoul% *e note% that the flare gun can technicallJ *e use% -ith 25@gauge shotgun shells. It is 8) recommen%e% as it ma ver -ell cause the -eapon to *e %estroe%0 an% the -iel%er to take the full %amage from the explo%ing shell.. %lare 7un Category: !imple "amage: 2% Critical: 53 Type: Piercing Range: =3 ft
roun% action. 1ischarging a fire extinguisher is a move action an% instantl smothers flames in a 23@foot@*@23@foot area. A flamethro-er can shoot 23 times *efore the fuel suppl is %eplete%. Refilling or replacing a fuel pack has a P1C of 2=.
Rate of %ire: 2 Magaine: 2 Int. $ie: )in *eight: = l*s #"C: 22 109
Restriction:
one
Net A fighting net has small *ar*s in the -eave an% a trailing rope to control nette% opponents. Nou use it to entangle opponents. "hen ou thro- a net0 ou make a range% touch attack against our target. A net/s maximum range is 23 feet0 an% ou suffer no range penalties to thro- it even to its maximum range. If ou hit0 the target is entangle%. An entangle% creature suffers a 45 penalt on attack rolls an% a 4> penalt on effective 1exterit. )he entangle% creature can onl move at half spee% an% cannot charge or run. If ou control the trailing rope * succee%ing at an oppose% !trength check -hile hol%ing it0 the entangle% creature can onl move -ithin the limits that the rope allo-s. If the entangle% creature attempts to cast a spell0 it must succee% at a Concentration check '1C 2<( or the spell fails. )he entangle% creature can escape -ith an Escape Artist check '1C 53( that requires a full@ roun% action. )he net has < hit points an% can *e *urst -ith a !trength check '1C 5<0 also a full@roun% action(. A net is onl useful against creatures -ithin one si7e categor of ou. :or instance0 a !mall character -iel%ing a net can entangle )in0
Ja0elin )his light0 flexi*le spear *uilt for thro-ing can *e use% in melee0 *ut since it/s not %esigne% for it0 characters using it in this manner are al-as consi%ere% nonproficient an% take a 4> penalt on their melee attack rolls. 0a3elin Category: !imple "amage: 2%? Critical: 53 Type: Piercing Range: =3 ft Rate of %ire: 2 $ie: $e%ium *eight: 5 l*. #"C: > Restriction: one
!mall0 an% $e%ium creatures. A net must *e fol%e% to *e thro-n effectivel. )he first time ou thro- our net in a fight0 ou make a normal range% touch attack roll. After the net is unfol%e%0 ou suffer a 4> penalt on attack rolls -ith it. It takes 5 roun%s for a proficient user to fol% a net an% t-ice that long for a nonproficient one to %o so. Net Category: Archaic Range: 23 ft Rate of %ire: 2 $ie: $e%ium *eight: 23 l*s #"C: ? Restriction: one
110
target -ith a large splotch of *right0 %egra%a*le paint. Getting struck -ith a paint*all stings an%0 if the target is not a-are of the circumstance0 the might *elieve the have *een shot -ith an actual *ullet. A critical hit -ith a paint*all gun %eals 2%? points of nonlethal %amage. #aint9all 7un Category: !imple Critical: 53 Range: =3 ft Rate of %ire: !emi Magaine: >3 Int. $ie: !mall *eight: 5 l*s #"C: Restriction: one
Net Launcher )his is a *ulk0 compresse% air rifle -ith a conical mu77le that thro-s a -eighte% net -hen fire%. Police an% animal control personnel use net launchers0 as -ell as *ig game hunters an% the occasional fiel% researcher hoping to *ag a live !ha%o- creature. et launchers have a much greater range than a regular thro-n net. It takes 23 minutes to reset a net that -as previousl fire% or 2 minute to set the net launcher -ith a prepackage% net 'P1C ?0 5 l*. per package(. Net Launcher Category: Grena%e Launcher Range: 23 ft Rate of %ire: 2 Magaine: 2 Int. $ie: Large *eight: 53 l*s
#"C: 2< Restriction: License ';2(
Pe**er S*ra/ A chemical irritant that can temporaril *lin% a target0 pepper spra comes in a single@shot container. )o use it0 make a range% touch attack against the target. )he target must make a :ortitu%e saving thro- '1C 2<( or *e *lin%e% for 2%> roun%s. Pepper spra is limite% to < range increments. #epper $pray
Paint+all "un
Category: !imple "amage: !ee A*ove 1escription Type: !ee A*ove 1escription Range: < ft Rate of %ire: 2 $ie: )in
Paint*all guns offer a -a for the average person to experience -hat it/s like to *e in a live fireJ scenario0 *ut -ithout the possi*ilit of taking lethal %amage. A paint*all %eals no %amage0 *ut a successful hit -ill spatter the 111
*eight: 3.< l*. #"C: < Restriction: one
Sling )he sling0 commonl use% * primitive people0 hurls lea% *ullets to kill small game. It/s not as eas to use as the cross*o- or as po-erful as a *o-0 *ut it/s cheap an% eas to improvise from common materials. Nou can hurl or%inar stones -ith a sling. !tones are not as %ense or as roun% as *ullets0 so ou %eal onl 2%= points of %amage an% suffer a 42 penalt on attack rolls. $ling Category: Archaic
"amage: 2%> Critical: 53 Type: Ballistic Range: <3 ft Rate of %ire: 2. $ie: !mall #"C: = Restriction: one
Shuriken A shuriken is a thro-n0 star@shape% pro+ectile -ith four to eight ra7or@sharp points. A character ma %ra- a shuriken as a free action. $huri1en &Nina $tar) Category: Archaic "amage: 2 Critical: 53
Type: Piercing Range: 23 ft Rate of %ire: 2. $ie: )in *eight: 3.< l*. #"C: = Restriction# one
Slingsh%t Less po-erful than a regular sling0 a slingshot has a strong pair of ru**er *an%s attache% to a @shape% han%le. )he %amage liste% in the ta*le is for lea% *ullets 'as the sling a*ove(0 *ut ou can also hurl other small o*+ects like firecrackers0 paint*alls0 rocks0 an% the like. $lingshot Category: !imple "amage: 2%=
Critical: 53 Type: Ballistic Range: <3 ft Rate of %ire: 2. $ie: )in *eight: 2 l*. 112
#"C: > Restriction: one
Type: Piercing Range: 23 ft Rate of %ire: 2. Magaine: 2 Int. $ie: Large *eight: < l*. #"C: 23 Restriction: one
S*eargun A speargun uses a po-erful set of *an%s to propel a stainless steel shaft at the target. $ost speargun shafts are tie% to a thin0 strong line '1C 53 !trength check to *reak(. )his line is attache% to a reel0 allo-ing the shooter to %ra- the shaft *ack. If ou %eal %amage to our opponent0 the shaft ma lo%ge in the victim if the victim fails a Reflex saving thro- against a 1C equal to 23 ; the %amage %ealt. )he creature moves at onl half spee% an% cannot charge or run -hile a spear is lo%ge% in its *o%. If ou control the trailing rope * succee%ing at an oppose% !trength check -hile hol%ing it0 the harpoone% creature can onl move -ithin the limits that the rope allo-s 'the trailing rope is =3 feet long(. If the speare% creatu re attempts to cast a spell0 it must succee% at a Concentration check '1C 2<( or the spell fails. )he speare% creature can pull the shaft from its -oun% if it takes a full@roun% action0 *ut in so %oing it %eals 5%? points of %amage to itself. Reloa%ing a speargun is a full@roun% action. $peargun Category: !imple "amage: 5%? Critical: 53
Stick/ #%a) S*ra/er )his *ulk an% unusual -eapon looks similar to a flamethro-er0 -ith a fuel tank an% spraer no77le. 9o-ever0 instea% of +ellie% flaming fuel0 the stick foam spraer launches a stream of liqui% goop that hin%ers movement an% can create impromptu *arriers. )he stick foam spraer has a range of 2< feet an% fills a <@foot square per roun%. A creature hit * the stick foam suffers a 45 penalt to attack rolls an% a 4> penalt to effective 1exterit. )he entangle% character must make a Reflex save '1C 2<( or *e glue% to the floor0 una*le to move. A creature simpl moving into a square -ith the foam also must make this save0 *ut %oes not suffer the penalt to attack rolls or 1exterit. Even -ith a successful save0 it can onl move at half spee%. Creatures that are 9uge or larger are unaff ecte% * stick foam. A character -ho is glue% to the floor can *reak free -ith a successful !trength check '1C 53( or * %ealing 2< points of %amage to the stick foam -ith a slashing -eapon. A character 113
tring to scrape stick foam off himself0 or another character assisting0 %oes not nee% to make an attack roll6 hitting the stick foam is automatic0 after -hich the character -ho hit rolls %amage to see ho- much of the goo he scrape% off. A character capa*le of spellcasting -ho is *oun% * the stick foam must make a Concentration check '1C 2<( to cast a spell. )he stick foam *ecomes *rittle an% *reaks apart easil after 23 minutes.
the stream can make a Reflex save '1C 2<( to take half %amage 'if applica*le(. Creatures -ith cover get a *onus on their Reflex save. Regular -ater %eals no %amage0 *ut special su*stances 'such as hol -ater( can *e use% for %ifferent effects. If ou make a full@roun% attack against a target0 it %eals the same amount of %amage as a vial of the su*stance, an attack action %oes not pro%uce enough of a stream to %eal %amage. )he super -atergun has a han%le that must *e pumpe% to shoot0 thus requiring *oth han%s to use effectivel. A super -atergun cannot hol% aci%0 -hich -ill eat through the thin plastic tank in a matter of secon%s. )he entire tank of -ater must contain the given su*stance to *e effective, mixing -ith regular -ater -ill negate the effect. $uper *ater 7un Category: one Range: 23 ft Magaine: < Int. $ie: $e%ium *eight: 5 l*. #"C: > Restriction: one
A variet of pro*lems have *een foun% -ith !tick :oam# •
It can *e lethal if sprae% to-ar% the face0 causing imme%iate suffocation. 9o-ever the foam coul% *e useful for %ening access to certain rooms or corri%ors0 as in the case of a %rug rai% or a prison riot.
Currentl there is no Uanti%oteU0 -hile the foam is non@toxic0 the solvents that unstuck a person are potentiall toxic0 an% so far0 no totall safe an% effective solvent has *een foun%. )he other alternative is to cut the in%ivi%ual out of their clothing -ith a pair of scissors. $tic1y %oam $prayer $tats: ot !upplie%
Taser A taser uses springs or compresse% air to fire a pair of %arts at a target. 8n impact0 the %arts release a po-erful electrical current. 8n a successful hit0 the %arts %eal 2%> points of electricit %amage an% the target must make a :ortitu%e saving thro- '1C 2<( or *e paral7e% for 2%? roun%s. Reloa%ing a taser is a full@roun% action that provokes attacks of opportunit. Taser Category: !imple "amage: 2%> '!ee a*ove %escription(
Su*er $atergun )he super -atergun is a to gun that shoots a thin of -ater. )he tank nee%ing hol%s enough -aterstream to shoot < times *efore to *e refille%. A super -atergun has a maximum range of 23 feet. o attack roll is require% to hit0 an% thus no feat is require% to operate one effectivel. An creature caught in the path of 114
Type: Electricit Range: < ft Magaine: 2 Int Rate of %ire: 2. $ie: !mall *eight: 5 l*. #"C: Restriction: one
$hi* "hips %eal a small amount of lethal %amage. Although a character %oesn/t fireJ the -eapon0 treat a -hip as a range% -eapon -ith a maximum range of 2< feet an% no range penalties. Because a -hip can -rap aroun% an enem/s leg or other lim*0 a character can make a trip attack -ith it * succee%ing at a range% touch attack. )he character %oes not provoke an attack of opportunit -hen using a -hip in this -a. If the character is trippe% %uring his or her o-n trip attempt0 the character can %rop the -hip to avoi% *eing trippe%. "hen using a -hip0 a character gets a ;5 *onus on our oppose% attack roll -hen attempting to %isarm an opponent 'inclu%ing the roll to keep from *eing %isarme% if the character fails to %isarm the opponent(. *hip Category: !imple "amage: 2%5 Type: !lashing Range: 2< ft Rate of %ire: 2. $ie: !mall *eight: 5 l*. #"C: > Restriction: one
$ater Cann%n Ose% for cro-% control an% riot %ispersion0 -ater cannons are essentiall mounte% fire hoses *uilt into vehicles -ith a large tank. A -ater cannon can fire continuousl for 5 minutes *efore nee%ing to *e refille%. A person struck * a -ater cannon takes 2%23 points of nonlethal %amage per roun%0 an% must make a Reflex save '1C 2<( or *e knocke% prone * the force of the *last. A -ater cannon that is attache% to a vehicle cannot *e remove%. Ose these same statistics if attacking someone -ith a fire hose. *ater Cannon Category: !imple Range: 23 ft Magaine: 53 Int. $ie: 9uge *eight: <3 l*. #"C: 2 Restriction: License ';2(
115
B%3 Maga(ine
#EAPON ACCESSORIES
:or -eapons that use *ox maga7ines0 a character can purchase extras. Loa%ing these extra maga7ines ahea% of time an% keeping them in a han% place makes it eas to reloa% a -eapon in com*at. Bo! Magaine $ie: )in *eight: 3.< l*. #"C: >
As if mo%ern -eapons -eren/t %angerous enough0 a num*er of accessories can increase their utilit or efficienc.
Det%nat%r
A %etonator activates an explosive0 causing it to explo%e. )he %evice consists of an electricall activate% *lasting cap an% some sort of %evice that %elivers the electrical charge to set off the *lasting cap. Connecting a %etonator to an explosive requires a 1emolitions check '1C 2<(. :ailure means that the explosive fails to go off as planne%. :ailure * 23 or more means the explosive goes off as the %etonator is *eing installe%.
B%%+/ Tra* 9it )his small package consists of a spring@loa%e% %evice -ith a hair@trigger pin. It can *e -ire% to a *lasting cap or other %etonator 'not inclu%e% -ith the kit(0 an% is use% * attaching the pin to a trip-ire or pull@cor%. If someone trips or cuts the trip-ire0 the spring action sets off the %etonator 'an% hence the explosive(. Boo9y trap 1it $ie: 1iminutive *eight: @@ #"C: >
Blasting Cap )his is a %etonator -ithout a *uilt@in controller. It can *e -ire% into an electrica l %evice0 such as a light s-itch or a car/s ignition s-itch0 -ith a 1emolitions check '1C 23(. "hen the electrical %evice is activate%0 the %etonator goes off. Blasting Cap $ie: )in
*eight: 3.< #"C: > l*. Restriction: License ';2(
116
#"C: Restriction: License ';2(
+adio Control )his %evice consists of t-o parts# the %etonator itself an% the activation %evice. )he activation %evice is an electronic item a*out the si7e of a %eck of car%s0 -ith an antenna0 a safet0 an% an activation s-itch. "hen the s-itch is toggle%0 the activation %evice sen%s a signal to the %etonator * ra%io0 setting it off. It has a range of <33 feet. Radio Control $ie: )in *eight: 3.< l*. #"C: 23 Restriction: License ';2(
!ired )his is the simplest form of %etonator. )he *lasting cap connects * a -ire to an activation %evice0 usuall a small pistol@grip %evice that the user squee7es. )he %etonator comes -ith 233 feet of -ire0 *ut longer lengths can *e splice% in -ith a 1emolitions check '1C 23(. *ired $ie: )in *eight: 2 l*. #"C: ? Restriction: License ';2(
H%lster 9olsters are generall availa*le for all $e%ium@ si7e or smaller firearms.
*imed )his is an Like electronic timer connecte% %etonator. an alarm clock0 it can *eto setthe to go off at a particular time. Timed $ie: )in *eight: 3.< l*. 117
!mall or )in -eapons can *e -aist*an% holsters 'often place% -earer/s -aist*an% against his or )in -eapons can also *e carrie% *oot holsters. Concealed Carry -olster $ie: )in *eight: 3.< l*. #"C: <
carrie% in insi%e the her *ack(. in ankle or
,ip )his holster hol%s the -eapon in an easil accesse%,an% easil seen,location. -ip -olster $ie: )in
*eight: #"C:
Illu)inat%r An illuminator is a small flashlight that mounts to a firearm0 freeing up one of the user/s han%s. It functions as a stan%ar% flashlight. Illuminator $ie: )in *eight: 3.< l*. #"C:
2 l*. <
Concealed Carr% Laser Sight
A conceale% carr holster is %esigne% to help keep a -eapon out of sight 'see Conceale% "eapons an% 8*+ects(. In most cases0 this is a shoul%er holster 'the -eapon fits un%er the -earer/s armpit0 presuma*l *eneath a +acket(.
)his small laser mounts on a firearm0 an% pro+ects a tin re% %ot on the -eapon/s target. A laser sight grants a ;2 equipment *onus on 118
all attack rolls ma%e against targets no farther than =3 feet a-a. 9o-ever0 a laser sight can/t *e use% out%oors %uring the %atime. Laser $ite $ie: )in *eight: 3.< l*. #"C: 2<
Sc%*e
2lectro)Optical
A scope is a sighting %evice that makes it easier to hit targets at long range. 9o-ever0 although a scope magnifies the image of the target0 it has a ver limite% fiel% of vie-0 making it %ifficult to use.
An electro@optical scope functions the same as a stan%ar% scope in normal light. In %arkness0 ho-ever0 the%arkvision user sees a*ilit through it as if* henight or she ha% the grante% vision goggles. Electro46ptical $cope $ie: !mall *eight: = l*. #"C: 2 )he d78 'odern olepla!ing "ame %oesnXt provi%e gui%elines for telescopic scopes0 *ut a set of rules governing the use of such %evices can len% consi%era*le realism to the game. )he follo-ing are suggeste%# •
•
Standard A stan%ar% scope increases the range increment for a range% -eapon * one@half 'multipl * 2.<(. 9o-ever0 to use a scope a character must spen% an attack action acquiring his or her target. If the chara cter changes targets or other-ise lose sight of the target0 he or she must reacquire the target to gain the *enefit of the scope. $tandard $cope $ie: )in
*eight: #"C:
•
•
•
3.< l*. 22
•
119
"hen using a telescopic scope0 a hero cannot use automatic fire0 or the Burst :ire0 1ou*le )ap0 or !trafe feats. A hero gains the *enefits of the 1ea% Aim an% :ar !hot feats -hen using a telescopic scope0 even if she %oes not have those feats or qualif for them. A hero using a telescopic scope takes a @ 23 penalt on !pot checks ma%e to %etect opponents -ithin =3 feet. $aking an attack -hen using a telescopic scope requires a full@roun% action. A telescopic scope provi%es no *enefit at ranges less than <3 feet. 1epen%ing on their qualit0 telescopic scopes provi%e varing equipment *onuses on attack rolls0 accor%ing to the follo-ing ta*le.
Scope x= x x25 Yoom0 x=@ x25
29uipment Bonus ;5 ;> ;? ;?
spee% that propel a *ullet as it is fire%. )his eliminates the noise from the *ullet/s firing0 %ramaticall re%ucing the soun% the -eapon makes -hen it is use%. :or han%guns0 the onl soun% is the mechanical action of the -eapon 'Listen check0 1C 2<0 to notice(. :or longarms0 the supersonic spee% of the *ullet itself still makes noise. 9o-ever0 it/s %ifficult to tell -here the soun% is coming from0 requiring a Listen check '1C 2<( to locate the source of the gunfire. $o%ifing a -eapon to accept a suppressor requires a Repair check '1C 2<(. 8nce a -eapon has *een mo%ifie% in this manner0 a suppressor can *e attache% or remove% as a move action. !uppressors cannot *e use% on revolvers or shotguns. A suppressor purchase% for one -eapon can *e use% for an other -eapon that fires the same cali*er of ammunition. $uppressor istol) $ie: )in *eight: 2 l*. #"C: 25 Restriction: $ilitar ';=(
$C 2> 2? 2 2
S*ee' L%a'er A spee% loa%er hol%s a num*er of *ullets in a ring0 in a position that mirrors the cham*ers in a revolver clin%er. Osing a spee% loa%er saves time in reloa%ing a revolver0 since a character can insert all the *ullets at once. $peed Loader $ie: )in
*eight: #"C:
$uppressor &Rifle) $ie: !mall *eight: > l*. #"C: 2> Restriction: $ilitar ';=(
3.< = l*.
Su**ress%r A suppressor fits on the en% of a firearm0 capturing the gases traveling at supersonic 120
Index
CONTENTS...............................2
C/n&eala$le ;et...........12
T//l ,elt..........................27
General Equipment Rule.........2 C)ainmail S)irt...............13 ,//-......................................27 On!"an# O$%e&t..................2 E.O.,. rm/r..................13 (/pular (re.................27 Retri&te# O$%e&t.................2 irei*)ter Turn/ut C/at. 13 Tet$//-.........................28 Ta$le' Retri&te# "i#e................................14 En&&l/pe#ia..................28 O$%e&t.........................3 +amellar..........................14 +i$rar C/lle&ti/n............28 (ur&)ain* a +i&ene.......3 +i*)t!mpr/mptu S)iel#...........21 C/mputer C/numer +i*)t rm/r................................6 Ri/t..................................22 Ele&tr/ni&...............................35 C)emi&/ ,/# rm/r.......6 ,a* ,/e..........................22 Camera.........................35 ,u C/at...........................6 luminum Trael Cae...22 35mm..............................35 li*)t Suit an# "elmet......7 ,rie&ae.........................23
ann (a&-.....................24 "an#$a*.........................25 /ne ,elt......................25 (atr/l ,/.......................25 Ran*e (a&-....................26 Suit&ae@ )eele#..........26 121
Cell ()/ne......................36 C/mputer........................37
+aer (/inter..................38 /#em............................38 ,r/a#$an# .....................38 Cellular ...........................38 ulti!un&ti/n (<DCell ()/ne.............................39 (a*er..............................39 (<.................................39 (/rta$le "ar#
<...........................49 ,u* SAeeper..................62 ien# "unter? it...........49 Caller >< nter&ept/r.........62 /r&e# Entr it..............50 C/n&eala$le Camera......63 /r*er it......................50 C/n&eala$le i&r/p)/ne63
S&anner..........................40 ;i#e/ S)a#e.................41 al-ie!Tal-ie..................41 ,ai&...............................41 (r/ei/nal....................41 +ietle...................................41 "/uin*...........................41 Entertainment.................42 eal..............................42 Tranp/rtati/n +/#*in* ........................................42 Tranp/rtati/n.................42 Car Rental.......................43 +/#*in*...........................43 ut/ Repair.....................43 ut/ Repair.....................43
Generat/r@ (/rta$le........51 Gla&utter@ Cir&ular.......51 "an#&u........................51 Steel................................51 Fip!Tie.............................52 "#rauli& C/mpre/r....52 "/l ater......................52 >ntrument@ e$/ar#.....53 >ntrument@ (er&ui/n...53 >ntrument@ Strin*e#.......53 >ntrument@ in#............53 aA / +ie.....................54 +/&-pi&- Set...................54 +/&- Releae Gun..........55 +iqui# etal Em$rittlement Spraer...........................55
,ail ,/n#.......................43 (r/pert Crime................44 ault Crime.................44
ar$le@ ,a* /...............55 Tap
Cam/ula*e C/mpa&t.....46 Sp/rt Equipment....................59 Capture it......................46 >n!+ine S-ate.................59 Car Openin* it..............46 S-ate$/ar#.....................60 C)emi&al it....................46 S-i an# Sn/A$/ar#.....60 C/n&ertina ire..............47 General (urp/e ,i&&le
C/n&eala$le ;i#e/ Camera ........................................63 Epl/ie ma*er........66 (/li&e S&anner................67 Sna-e!Ee +en.............67
i)in* R/#.....................71 la-...............................71 la) G/**le.................71 la)li*)t........................71 (enli*)t...........................72 Stan#ar#.........................72
,atter l//#..................72 Ga a-........................72 G(S Re&eier.................72 "ip ,//t........................73 ap...............................73 R/a# tla......................73 Ta&ti&al ap...................73 er/nauti&al &)art ..........74 Nauti&al &)art .................74 R/a# map.......................75 S/uenir map................75 Spe&ialie# map ............75 Street map......................76 T/p/*rap)i&al map ........76 Street atla .....................76 Sure ............................76 appin* pr/*ram...........77 Ge/*rap)i& in/rmati/n tem............................77 e) ;et.......................77 (/rta$le St/e................77 Rain (/n&)/...................78 R/pe...............................78 Sleepin* ,a*..................78 Ta&-le ,/......................78 Tent.................................79 8!(er/n
GreatA/r#.....................87 ar)ammer..................105 Guiarme........................87 ar an........................105 "al$er#...........................88 eap/n' Ran*e# ...............105 "ammer@ Gn/me "//-e# ir (it/l an# ir Rile ........................................88 ......................................105 "at&)et...........................88 ,/la.............................106 ama..............................89 ,l/A*un........................106 atana............................89 C/mp/un# ,/A............107 et&)!ll (/le.................89 Cr/$/A......................107 )/pe)..........................90 Cr/$/A@ Grapple!irin* nie................................90 ......................................107 u-ri................................90 Cr/$/A@ "an#...........108 +an&e@ "ea an# +i*)t..91 Cr/$/A@ Repeatin*...108 +/n*A/r#......................91 a&e@ "ea an# +i*)t...91 a&)ete..........................92 aul................................92 etal ,at/n.....................93 Na*inata.........................93 Ne-/#e...........................94 Nin%a!t/...........................94 Nun&)a-u........................95 (i&-.................................95 (i&-ae...........................95 Huarterta.....................96 Raneur..........................96 Rapier.............................96 Sa$er..............................97 Sap..................................97
lamet)r/Aer................109 lare Gun......................109 aelin...........................110 Net................................110 Net +aun&)er................111 (aint$all Gun................111 (epper Spra................111 S)uri-en........................112 Slin*..............................112 Slin*)/t.......................112 Spear*un......................113 Sti&- /am Spraer....113 Super ater*un...........114 Taer.............................114 ater Cann/n..............115 )ip..............................115
e@ Or&
S&/ur*e..........................97 eap/n &&e/rie............116 S&imitar...........................98 ,//$ Trap it..............116 S&t)e.............................98 ,/ a*aine...............116 Si&-le..............................99 lluminat/r.....................118 SA/r#@ TA/!,la#e#......102 +aer Si*)t....................118 T/na.............................102 S&/pe............................119 T)ree!Se&ti/n Sta.......103 Stan#ar#.......................119 Tri#ent...........................103 Ele&tr/!Opti&al..............119
Glaie..............................86 Greatae.........................86 Great&lu$........................86
:r*/)@
123
Spee# +/a#er...............120 Suppre/r...................120
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