1
2
INDEX CREATING A CHARACTER
4
ABILITIES
5
SKILLS
5
SKILL TESTS
6
EXPERIENCE TRACKS
6
OTHER CHARACTERISTICS
7
EQUIPPING ITEMS
7
BELT CHECKS
8
ITEM REPAIR
8
COMBAT
8
MONSTER REACTION
9
HIT LOCATION
9
OFFSET DAMAGE TO A SHIELD
9
DEFENCE BONUS
9
MONSTER CHARACTERISTICS
10
MONSTER ABILITIES
10
INSTEAD OF ATTACKING
12
CHANGE EAPON
12
CAST A SPELL
12
USE A BELT ITEM
12
ESCAPING
12
CHOOSING QUESTS
1!
COMPLETING AND FAILING QUESTS
1!
TIME TRACK
14
BEFORE "OUR NEXT QUEST
14
TURNS
16
NOTES ON MAPPING
16
TABLES A#
18#45
HAND" SHEETS
46#47
CHARACTER SHEET
48#49
COMBAT TRACK SHEET
50
MAPPING SHEETS
51#52
!
D100DUNGEON-ASOLOEXPERIENCE A $%&'() *&+ $*$%, -*.% / M*,(& K&(- 32017 21 T% -*.% ( $)*%+ (&- ( /::;< * $%&'()< *&+ :.% +('%= * (> (+%+ +('% 1+6 *&+ ?: %& (+%+ +('% 2+10 *&+ ( ?:)+ /% *& *+@*&*-% ( :&% : % +10 ( * $%,'%&()% +('% ?( &./%, ,*&-(&- ,:. 00#90 ": ": ?()) &%%+ : ',%*% *& A+@%&,%, *&+ *%, :.% +&-%:& ,*(&(&- %*' : :, -*.% ?()) *, / ,:))(&- :& * Q% T*/)%< % % % % -:*) :, ?(&&(&- % ',,%& -*.% *&+ * :, *+@%&,%, ':.$)%% % % ?()) -,:? (& ,%&- *&+ .* -*(& &::,(% *&+ %@%& /%':.% * L%-%&+ ;&:?& ,:- : % )*&+
CREATINGACHARACTER CHARACTERISTICS # T%,% *,% ! '*,*'%,((' %+ (& % -*.%< STRENGTH STR< DEXTERIT" DEX *&+ INTELL INTELLIGE IGENCE NCE INT INT %& * $)*% $)*%,, ',%*% ',%*% * '*,* *,*''%, %, :, :, % % (, (, (.% (.% % % *( *(-& *& *& :&% :&% '*,*'%,((' ?( 50 $,(.*, $:(&< *&:%, ?( 40 $:(&< *&+ % ,%.*(&(&- '*,*'%,((' ?( !0 $,(.*, $:(& $:(& << :? :? % %%% *,% *,% *( *(-& -&%+ %+ ( %&( %&(,% ,%) ) $ : % % (&+(@(+*)< :, (&*&'% * $)*%, ':)+ *$$) 50 $:(& : STR *&+ 40 : DEX *&+ !0 : INT :, 50 : DEX< 40 : INT *&+ !0 : STR SKILL BONUS - E*' '*,*'%, /%-(& % -*.% ?( 2 ;()) /:&% : ,%$,%%& :.% %>$%,(%&'% -*(&%+ (& % ?:,)+ /%:,% /%':.(&- *+@%&,%, C::% 2 ;()) ,:. % ;()) %'(:& : % '*,*'%, %% *&+ ?,(% 5 (& %*' N:% * *)) '*,*'%, *@% *)) : % ;()) )(%+ :& % '*,*'%, %%< / :.% ?()) -,*& %. * /:& : % REPUTATION # N:? *++ 1 $:(& : REP ,%$*(:& : % '*,*'%, %% S:.% % ,%?*,+ R%$*(:& ?%& % *,% ''%)) ':.$)%%+< ?()% :%, ,%+'% ,%$*(:& :)+ % /% *()%+ R%$*(:& '*& &%@%, /% ,*(%+ */:@% 10 :, /% ):?%,%+ : /%):? 1 EQUIPMENT # C*,*'%, /%-(& % -*.% ?( :.% /*(' %($.%&< * % *@% .*&*-%+ : ',*$%+ :-%%, R:)) :&'% :& T*/)% *&+ ,%% (.% :& T*/)% A :, *,(&- %($.%&< ( : *$$%& : ,:)) * %':&+ $(%'% : *,.:, * ( *(-&%+ : * ):'*(:& :@% *),%*+ %($$%+ *,.:, (& : .* %(%, ;%%$ % &%? *,.:, ,:))%+ +('*,+ % :)+ $(%'% : *,.:, :, ,:)) *-*(& R%':,+ *)) +%*() ,:. % */)% : % ':,,%' ):'*(:& :& % ,:& : % '*,*'%, %%< %*' +: : *& (%. ':&+((:& *+% (& :&% $($ : ( ,%$*(, ,*'; A++ 20 O()< 10 ::+ *&+ 15 P('; : % S$$)(% *,%* : % *+@%&,% %%< *&+ ! L%%, H%*)(&- P:(:& R%:,% 4 ): HP : '*,*'%, B%) S): FINISHING # A++ 20 H%*) P:(& HP< ! FATE *&+ ! LIES : % C*,*'%, S%% 4
ABILITIES %& * '*,*'%,((' * ,%*'%+ 50 $:(& ( -(@% % '*,*'%, *& */()( U&() % */()( ( &):';%+ % '*,*'%, ( &*/)% : % ( *&+ :)+ % '*,*'%,((' +,:$ /%):? 50 * *& (.% +,(&- *& *+@%&,% % */()( ( ):';%+ *&+ '*& &: /% %+
MIGHTY BLOW D,(&- ':./* ?%& * &*,*) *& &.:+((%+ ,%) 6 ( ,:))%+ :& % +*.*-% +('% % +('% ( ,:))%+ *-*(& *&+ % ?: ,%) *,% *++%+ :-%%, :, * (&*) ,%)< ( *&:%, &*,*) 6 ( ,:))%+ :& % %':&+ +('% : ,:)) *-*(& *&+ : :& PERFECT AIM D,(&- * ':./* ,:&+ ?%& ,:))(&- :, HIT LOCATION : .* ,% ,:)) % +('% :&'% *&+ '::% %(%, :, (, :, %':&+ ,%) SPELL CASTER U&() % SPELL CASTER ABILIT" ( &):';%+ '*,*'%, '*& :&) % .*-(' ,:- % % : ',:)) O&'% &):';%+ % '*,*'%, $%)) /::; /%':.% *'(@% *&+ % '*,*'%, .* % *& $%)) % *@% ':))%'%+ E@%& /%:,% % $%)) '*%, */()( ( &):';%+< '*,*'%, .* ()) *++ $%)) : %(, $%)) /::;< % (.$) '*& % %. % T% $%)) $%)) * * *,% *@*()*/ *@*()*/)% )% : * '*,*' '*,*'%, %, ( /*%+ /*%+ :& %(, %(, ',,%& ',,%& INT @*)%< :, (&*&'% * '*,*'%, ?( *& I& : 55 '*& % *)) $%)) )(%+ (& $%)) /::; ?((& % INT level ,*&-% : 50 % (, 5< ?()% * '*,*'%, ?( * I& : 67 '*& *++ % *)) : % $%)) % *@% (& %(, $%)) /::; (&')+(&- *&+ $ : % 60 INT level %% '*,*'%, %% I * '*,*'%, ):% I& (& ' * ?* * * $%)) *)) :(+% ( $*,*.%%, %& % $%)) ( &: ):< / (.$) '*&&: /% %+ *-*(& &() % '*,*'%, I& @*)% ( ,*(%+ (- %&:- : (&')+% % $%)) *-*(& Example: A character with Int 67 has filled his spell book with 6 spells, but suffers a curse and loses 12 IN, his Int is now !!, the sixth spell in his book is no lon"er a#ailable to him and cannot be used$ %ater the character slips on a &in" of 'isdom (Int)1*+ makin" his Int now 6!, the sixth spell is now a#ailable a"ain$ S$%)) *,% *++%+ : % /::; * % *,% *'(,%+< :)+ * $)*%, &: ):&-%, ?*& * $%)) :, ?( : ,%$)*'% * $%)) ( ( ,%.:@%+ ,:. % /::;< $%)) '*& &%@%, ?*$ $:((:& (& %(, $%)) /::; *&+ *,% *++%+ * % (, *@*()*/)% $*'% (& % $%)) /::; T: % * $%)) % '*,*'%, . $%&+ % ': HP *&+ $%,:,. * $%)) % /%):?
CAST SPELL T% T% INT # S$%)) B:& B:& SC*J F R:)) :& TABLE C # CURSESJ CURSESJ (a"ic+
SKILLS C*,*'%, *@% *''% : *)) % ;()) )(%+ :& %(, '*,*'%, %%< * % -*(& %>$%,(%&'% % ;()) -*(& )%@%) (& .)($)% : 5 $ : * .*>(.. : 20 U&)% * ;()) * * /:& ( +:% &: *++ : % '*,*'%,((' / % '*,*'%, '*& ()) %*,& %>$%,(%&'% %% E>$%,(%&'% T,*'; %& * % ( '*))%+ :, % ,)% ?()) +%*() ?(' ;()) '*& /% %+< % $)*%, % *)) : % ;()) )(%+ *&+ '*& *$$) *)) : % /%&%( :% ;()) $,:@(+% : % %
5
SKILLTESTS A (.% (& % -*.% * '*,*'%, ?()) &%%+ : .*;% * % : $%,:,. * *; :, *'(%@% -:*) T% -*.% .%'*&(' ?()) .*;% ,%%,%&'% : ;()) * T% S, #5 :, T% I& 10 (& %(%, '*% % $)*%, %.$:,*,() *$$)(% % .:+((%, : %(, '*,*'%,((' *&+ ,:)) % +100< % ,%) ( ':.$*,%+ : % C*,*'%,((' *&+ ( ( *$$%& : /% %*) : :, /%):? % '*,*'%, ',,%& @*)% % *; * /%%& *'':.$)(%+< ( ( ( (-%, %& % *; * *()%+ E*' *; ?()) )( % %%' :, * ''% *&+ *(),% * S 5 -$J F #1 $J (& ( '*% ( % '*,*'%, ''%%+ % ,%'%(@% 5 G:)+ P(%'% GP :, ( % *()%+ % ):% 1 H%* P:(& HP S:.% ,%) : * % -(@% % $)*%, * ':('%< :, (&*&'% * S 5 -$T*/)% IJ ,%) :%, * ':('% *&+ % $)*%, '*& *@% %(%, % 5-$ :, ,:)) :& T*/)% I / &: /:< % )* ./:) *)?* :%, * ':('%< ?()% * ,%) : F #5 $< # 1 S,J :%, &: ':('% *&+ % $)*%, ( :,'%+ : %, /: ':&%%&'% T% ':..* < &%@%, :%, * ':('% Example: -arr. has found a trapped chest and will attempt to pick its lock$ -arr. has a /ex of 6! and the skills %ocks ()!+ and raps ()1*+$
TRAPPED CHEST T% D%> #10 S!0 -$ ,:)) >1 T*/)% TAJ F#10 $J (%ocks, raps+ o open the chest /exterit. is tested and is reduced b. 1* points (/ex 01*+, -arr. has bonuses in both of the skills listed and with a /ex of 6! he deducts the 1* and adds )! for his %ocks skill and )1* for his raps skill to "i#e a /exterit. #alue of 7* for this test (6!1*, )!, )1* 7*+ $ -arr. rolls the d1** and scores 63, 4ust enou"h, the chest opens and he a#oids the trap$ -arr. looks at the result for a success 5:)* "p8 roll x1 able A9 and chooses to roll once on able A &EA&E A$
EXPERIENCETRACKS T% C*,*'%,((' *&+ ;()) *@% E>$%,(%&'% ,*'; * ,*'; * '*,*'%, %>$%,(%&'% ,:- % -*.%< * % $%,:,. *; *&+ *'':.$)( :/%'(@% %(, ;&:?)%+-% *&+ ;()) (& % *; .* (.$,:@% %& * &*,*) ,:)) &.:+((%+ +('% ,:)) ( .*+% +,(&- * %< (&')+(&- ':./* % * ( %*) : :, )% *& 10 % $)*%, .* *+% (& *& (&-)% $($ :& % '*,*'%,((' %>$%,(%&'% ,*'; * ?* (&@:)@%+ +,(&- % % :, *& 2 $($ :& *& : % %>$%,(%&'% ,*'; : *& ;()) (&@:)@%+ +,(&- % % Example: ;udith is attemptin" to a#oid a
6
est: /ex 01* 5: A#oid rap9 5=:0> hp9 (raps,Aware,%uck.+
O&'% % E>$%,(%&'% ,*'; * /%%& ':.$)%%) *+%+< *++ 5 : % '*,*'%,((' :, ;()) ?%,% *$$)('*/)%< %& %,*% *)) : % *+(&- :& % ,*'; *&+ /%-(& *-*(& ?:,;(&- :?*,+ % &%> %>$%,(%&'% (.$,:@%.%& O&'% * ;()) ,%*'%+ 20 :, C*,*'%,((' * ,%*'%+ 80 % '*& &: ):&-%, /% (&',%*%+ *&+ *@% ,%*'%+ %(, .*>(..
OTHERCHARACTERISTICS O%, '*,*'%,((' *,% +%(&%+ / % (%. * '*,*'%, * ',,%&) %($$%+ *&+ .* $,:@(+% * /:& : ;()) :, '*,*'%,(('
DEFENCE (DEF) # ( :*))%+ *&+ +%+' ,:. *& **';%, +*.*-% ,%) DAMAGE (DMG) # ( :*))%+ *&+ *++%+ : :, +*.*-% +('% ,:)) *%, .*;(&- * ''%) **'; HEALTH POINTS (HP) BONUS – %& * '*,*'%, ( ',%*%+ % /%-(& ?( 20 H%*) P:(& * %(, $,(.*, '*,*'%,((' S:.% (%. ':))%'%+ -(@% % $)*%, * /:& : %(, HP STR, DE, INT BONUS # A++%+ : % '*,*'%,((' *&+ % :*) ( *$$)(%+ : % *$$)('*/)% *+%+ %'(:& : % '*,*'%, %% FATE POINTS # F*% $:(& *,% ,*,% /)%(&- * % -:+ *@% :%,%+ * '*,*'%, /%'*% % *@% *))%& (&: %(, *@:, T% '*& /% $%& : ,%#,:)) *& +('% : * ,:)) % *@% .*+% +*.*-% +('% +6< % $%,'%&()% +('% 00< % %& +('% 1#9< :, ':./(&*(:& : *& +('% %+ :, % ,:)) I % $)*%, ( &*$$ ?( % &%? ,%) % '*& $%&+ *-*(& *&+ *-*(& *% $:(& (& :,+%, : ,%#,:)) *& : % +('% LI!ES (L) # L(;% * '* * &(&% )(@% *&+ '*& '%* +%* :& %@%,*) :''*(:&< :, '*,*'%, *,% /)%%+ ?( % *.% )'; *&+ *@% * &./%, : )(@% ?(' '*& /% %+ %*' (.% % ?:)+ ):% %&:- HP : /% ;())%+ I * '*,*'%, HP ( ,%+'%+ : %,: :, )% % $)*%, .* % :&% : %(, )(@% : '%* +%* *&+ (&%*+ ,%:,% %(, HP : %(, .*>(.. S*+) ?%& * '*,*'%, * &: )(@% ,%.*(&(&- *&+ ):% %(, )* HP % *@% +(%+ *&+ ( ( (.% : *, * &%? '*,*'%,
EQUIPPINGITEMS A (%. *,% *'(,%+ % $)*%, * % :$(:& : %(%, /*';$*'; % (%. ,%':,+ :& % , %@%,% : % C*,*'%, S%% :, E($ %& *& (%. ( %($$%+ ( . /% ,%':,+%+ (& % ':,,%' ): :& % '*,*'%, %% *&+ :&) :&% (%. $%, ): ( *)):?%+ %*$:& %(%, &%%+ 1 *&+ :, 2 *&+ : ?(%)+< ?%& %($$(&- :&% *&+%+ (%. % $)*%, '*& ,%':,+ :&% ?%*$:& (& % '*,*'%, .*(& ?%*$:& ): *&+ :&% (& % : ?%*$:& ): T?: *&+%+ ?%*$:& *)?* % /: ): *&+ $,%@%& % % : * (%)+ ?(' ( *)?* %($$%+ : % : ?%*$:& ): *&+ ?: *&+%+ ?%*$:& :&) % :&% ,%$*(, ,*'; % .*(& ?%*$:& ,*';
7
BELTCHECKS A (.% % ,)% .* (&,' : : .*;% * B%) C%';< ,:)) 1+10 *&+ *& (%. %($$%+ (& % ): * .*'% % ,%) ,:))%+ ( +%,:%+ ,%.:@% ,:. '*,*'%, %%
ITEMREPAIR %& (%. *,% %($$%+ %,% ( * ,(; % .* -% +*.*-%+ T% '*,*'%, %% $,:@(+% %*' (%. ?( * ,%$*(, ,*';< *&+ * +*.*-% ( +%*) : % (%. *& %*) &./%, : $($ . /% *+%+ %& % ,*'; ( )) % (%. ( /%:&+ ,%$*(, *&+ ( +%,:%+ ,%.:@%+ ,:. C*,*'%, S%% I *& (%. ( &%($$%+ * * /%%& +*.*-%+ ( . /% ,%':,+%+ (& % /*';$*'; ,%@%,% (+% : % C*,*'%, S%% ?( % +*.*-% ( * *(&%+ *&+ : . *+ % &%? (%. ,%$*(, ,*'; *'':,+(&-)
COMBAT %& * M:&%, *$$%*, ( ( *++%+ : % C:./* T,*'; *&+ $,:@(+(&- % .:&%, ( +%%*%+ ?()) ,%.*(& :& % ,*';< % &%> .:&%, %&':&%,%+ ( *++%+ +(,%') /%):? % )* +%%*%+ .:&%,< ',%*(&- * )( : +%%*%+ .:&%,< ( * .:&%, :, '*,*'%, %'*$% *& %&':&%,< % .:&%, ( ,%.:@%+ ,:. % ,*'; (..%+(*%) :&) +%%*%+ .:&%, ,%.*(& :& % ,*'; T% ,*'; :%, '*,*'%, ,%?*,+ * .:&%, *,% +%%*%+ *&+ ?%& ' * ,%?*,+ :)):? % +%*() :@% *++%+ : * +%%*%+ .:&%, % '*,*'%, -*(& * ,%?*,+ ": ?()) &:('% * % $,:-,% : % ,*'; ( ):? : *, *&+ $%%+ $ * .:,% .:&%, *,% +%%*%+ T% ':./* ,*'; ':&(&% :@%, (&: * &%? % *&+ ?%& )) : /%-(& *&:%, %& ':./* ( (..(&%& :)):? % %$ /%):? T% '*,*'%, **'; (,< :)):?%+ / % .:&%,< :?%@%, *)) **'; *$$%& (.)*&%:) *&+ : %@%& ( % '*,*'%, ;()) % .:&%, ( ?()) ()) *@% ( **'; ,:))
8
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T% '*,*'%, ,:)) * +100 : **'; % .:&%, *&+ . ':,% %*) : :, /%):? ( S, :, D%> +%$%&+(&- :& % ?%*$:& /%(&- %+ H*&+ %*$:& H % STR< R*&-%+ %*$:& R % DEX : ( % .:&%, I % '*,*'%, * ?: ?%*$:& %($$%+ %(%, .* /% %+< / &: /: I % ,%) ':,% * ( -: : %$ ! :%,?(% -: : %$ 4
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R:)) % +*.*-% +('% +6 *&+ % ):'*(:& +('% +10 :-%%, *&+ *$$) % +*.*-% .:+((%, : % ):'*(:& ,:))%+< % %*$:& DMG .:+((%, ( *& *&+ *& +*.*-% /:& $,:@(+%+ / :%, %($$%+ (%. : % +*.*-% +('%< %& +%+' % .:&%, DEF ,:. % .:+((%+ +*.*-% +('% T% ,%.*(&(&- *.:& ( % &./%, : HP * ( +%*) : % .:&%, :, .:&%, ( %&':&%,(&- .:,% *& :&% ' * $*';
4
N:? ,:)) :, % .:&%, **';< ,:)) 1+100 %*) : :, /%):? % .:&%, A*'; *)% A @*)% I % ,%) ':,% * ( -: : %$ 5 :%,?(% *, * &%? ':./* ,:&+
5
R:)) % +*.*-% +('% +6 *&+ % ):'*(:& +('% +10 :-%%, *&+ *$$) % +*.*-% .:+((%, : % ):'*(:& ,:))%+ : % +*.*-% +('%< %& *$$) % .:&%, DMG .:+((%, *&+ +%+' % '*,*'%, DEF @*)% :, *& *,.:, ?:,& :& % ):'*(:& * * /%%& ( T% ,%.*(&(&- *.:& ( % &./%, : HP * ( +%*) : % '*,*'%,< :? %@%, % '*,*'%, '*& :% $ : 2 +*.*-% : *,.:,?%*$:& %($$%+ : % ):'*(:& ,'; (& % :,. : ,%$*(, +*.*-% *&+ *+% (& 1 $($ :& % ,%$*(, ,*'; :, %*' $:(& : +*.*-% +%)%'%+ : % *,.:, I % .:&%, ,@(@%+ * &%? ':./* ,:&+ /%-(&
MONSTERREACTION A % *, : %*' ':./* ,:&+ ,:)) :, % .:&%, ,%*'(:& D"# R$ll
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OFFSETDAMAGETOASHIELD %& * (%)+ ( %($$%+ * '*,*'%, '*& % ( : : % * &./%, : +*.*-% %*) : ( S(%)+ ,*(&-< F:, E>*.$)% A (%)+ ?( * +%%&'% ,*(&- : S4 ':)+ /% %+ : +%)%' $ : 4 $:(& : +*.*-% ,:. *& **'; ,(;(&- *& ):'*(:& E*' $:(& *+% *) * $($ : % (%)+ ,%$*(, ,*';
DEFENCEBONUS S:.% (%. $,:@(+% * '*,*'%, ?( * D%%&'% B:& ,*%, *& $,:@(+(&- DEF : * ): T% '*,*'%, %% +%(&% * DEF ,*(&- * * B:& / (&- * ./:) A)) ./:) (& % DEF ':).& *,% *++%+ :-%%, :&) *++ % DEF ,*(&- * *@% * :& % '*,*'%, %% :, * ':./(&%+ :*) ?(' ( ,%':,+%+ * % /::. : % '*,*'%, E($$%+ I%. %'(:& * % '*,*'%, D%%&'% B:& :, DB D,(&- ':./* ?%& * .:&%, ,:)) %*) : :, )% *& % '*,*'%, DB :& ( +*.*-% +('%< % +*.*-% ,:))%+ ( ,%+'%+ / % '*,*'%, DB Example: /enn. has a /efence ?onus of 2 and a monster with a /@ #alue of )2 has 4ust scored a hit to her head () dama"e+, luckil. for /enn. she is wearin" a ail oif with a /E= of 2$ he rolls the monsters /ama"e dice and scores a 2$ he modifies the result with the monster /@ #alue )2 and ) because the strike hit her head for a total of 7 (2)2)7+, howe#er because the monster rolled a natural 2 which is eBual to and less than her /efence ?onus (2+ she can instantl. deduct her dama"e bonus from the monsters dama"e score which brin"s the dama"e score down to 2 (702!+, lastl. because she is wearin" the oif she can now deduct its /E= (2+ from monsters dama"e score (!02+ and she suffers dama"e$
9
MONSTERCHARACTERISTICS M:&%, *@% %(, :?& % : C*,*'%,((' * *,% %+ :, ':./* *&+ :? % ,%?*,+ * *,% :%,%+ :)+ ( /% ;())%+ * :?& /%):?
GIANT RATS 7C8 A25 DEF0 HP!22 DMG #2 KT*/)% PJ (/isease,
*.$)% % G(*& R* -*(& * /:& : %(, A :, %*' (&+(@(+*) HP ,%.*(&(&- /%:&+ % (, pack *&+ % ?()) (&)(' +(%*% ?%& % ':,% * &*,*) 1 :& %(, +*.*-% +('% /isease O&'% * .:&%, * /%%& +%%*%+ % $)*%, '%'; % %'(:& .*,;%+ KJ :, K())%+ *&+ ,:)) :& % */)% :, % ,%?*,+< :.%(.% % +('% ,:)) ( .:+((%+ *&+ :.%(.% * ':('% : */)% ( :%,%+< *)) ,%) .* /% *++%+ : % '*,*'%, %%
MONSTERABILITIES ATTACKS – T% M:&%, ?()) **'; * &./%, : (.% %*) : ( **'; ,*(&- +,(&- * ,:&+ : ':./*< :&'% *)) **'; *@% /%%& .*+%< ,:)) * +*.*-% +('% :, %*' **'; * ( :, * ':./(&%+ +*.*-% :*) DARK MAGIC S$%)) C*%, :&+ (& % +&-%:& *@% *&%+ %.%)@% ?( D*,; M*-(' R:)) 1+10 * % *, : %*' ':./* ,:&+ : %% ?(' .*-(' $%)) % ?()) % :, % ,:&+ "2) D9 S'+9e: 20 M:&%, A< 0-.) S;6$<= Cl$9: 4 M:&%, DEF< -3) Ev+l T$>*;: 2 M:&%, DMG< 1-/) D+% L+?e: E*' HP '*,*'%, ):% *++ : M:&%,< 9#0 De'; B$l': C*,*'%, ):% 2 HP DEATH TOUCH - D%* T:' ( *& **'; * (-&:,% :.% : % '*,*'%, DEF< ?()% %&':&%,(&- % .:&%, % C*,*'%, * #2 DEF DISEASE – %& * .:&%, ':,% * &*,*) 1 :& %(, +*.*-% +('% % (&%' % '*,*'%, ?( +(%*% *&+ % $)*%, *+% (& :&% $($ :& % +(%*% ,*'; : % '*,*'%, %% E*' (.% % (.% ,*'; ( ,%,%%+ % '*,*'%, . ,:)) * +10 *&+ ( % ':,% %*) : :, )% *& % &./%, : +(%*% $($ *+%+ % %, 1 HP : +*.*-% ETHEREAL - T% .:&%, * &: /*&'%< &:,.*) ?%*$:& ?()) (.$) $* ,:- %. A)) **'; .*+% *-*(& *& %%,%*) .:&%, . /% ?( * )%-%&+*, ?%*$:& :, * :,. : $%))
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',:)) (& :,+%, : (&)(' *& ;(&+ : +*.*-%
FEAR – T% .:&%, .* ,(;% %*, (& *& '*,*'%, * ':.% *'% : *'% ?( ( A % *, : %*' ':./* ,:&+ % '*,*'%, . .*;% * %*, % FEAR T% I& #15 S A*'; * N:,.*)J F F:,%( &%> **';J (?ra#er.+ FIRE T% .:&%, (& *++((:& : ( &:,.*) **'; * :.% :, : (,% **'; * .* ,(;% * '*,*'%,< %*' (.% * &*,*) 1 ( ,:))%+ :, ( +*.*-% % '*,*'%, .* /% % *)(- / ( (,% **'; A!OID FIRE T% D%> #5 S N: E%'J F#2HPJ (/od"e+ FLY - A '*,*'%, (-(&- * )(&- .:&%, %, #10 STR ?%& .*;(&- *& **'; ,:)) I (&- * ,*&-%+ ?%*$:& D%> &: %%' FREE@E - T% .:&%, (& *++((:& : ( &:,.*) **'; * :.% :, : ,%%% **'; * .* ,(;% * '*,*'%,< %*' (.% * &*,*) 1 ( ,:))%+ :, ( +*.*-% % '*,*'%, .* /% ,:%& A!OID FREE@E T% D%> S N: E%'J F #1HP< #2 DEF N%> C:./* R:&+J (/od"e+$ LARGE T% M:&%, ( %>'%$(:&*)) )*,-% *&+ ?()) :%& +%*) .:,% +*.*-% ?%& ( ( * '*,*'%, *& .*))%, .:&%,< %,%:,% *)) +*.*-% +('% ,%) : 1 *&+ 2 *,% ,%#,:))%+ PACK A % *, : %*' ':./* ,:&+ %*' .:&%, ()) *)(@% /%:&+ % (, *++ 5 : ( A Example if an encounter has > monsters still ali#e, the. "et AC)1! when the. attack$ PHASE - T% .:&%, '*& $*% (& *&+ : : ,%*)( .*;(&- ( * *,+ *,-% : ,(;% T% '*,*'%, %, #10 : %(, S, *&+ D%> ?()% **';(&- * .:&%, ?( % P*% */()( POISON - %& * .:&%, ':,% * &*,*) 1 :& %(, +*.*-% +('% % (&%' % '*,*'%, ?( P:(:& *&+ % $)*%, *+% (& :&% $($ :& % $:(:& ,*'; : % '*,*'%, %% E*' (.% % (.% ,*'; ( ,%,%%+ % '*,*'%, . ,:)) * +10 *&+ ( % ':,% %*) : :, )% *& % &./%, : $:(:& $($ *+%+ % %, 1 HP : +*.*-% *&+ ,%.:@% :&% $($ ,:. % $:(:& ,*'; RESURRECTION T% .:&%, :&'% ;())%+ .* ,%,,%' *&+ ':.% /*'; : )(% *-*(& %& * .:&%, * /%%& ;())%+ *&+ /%:,% ( * /%%& )::%+< ,:)) 1+10< ( * 1 ( ,:))%+ ( (..%+(*%) ,%,& : )(% * ?%& ( ?* (, %&':&%,%+ F)) HP *&+ % '*,*'%, . :&'% *-*(& +: /*)% REGENERATE – T% .:&%, * % */()( : ,%:,% ): HP< %*' (.% % ,:)) * &*,*) 1 :& % +*.*-% +('% % +%*) &: +*.*-% / (&%*+ ,%:,% ): 1HP STUNNED – T% .:&%, **'; .* '*% * '*,*'%, : /%':.% &&%+ E*' (.% % .:&%, +%*) +*.*-% : % C*,*'%,< % . .*;% * D*%+ % DA@ED T% STR#15 S N: E%'J F F:,%( &%> **';< N: E'*$%< '*&&: % /%) ):J (/od"e+$ SURPRISE – T% .:&%, .* ,$,(% % '*,*'%, ?%& ( (, *$$%*, A % *, : * ':./* ?( * .:&%, * * % S,$,(% A/()( .*;% * ,$,(% % SURPRISE T% I
 S N: E%'J F M:&%, * ,%% **';< %& *, ':./* &:,.*))J (Aware+$ TOUGH - T% .:&%, ( $*,(')*,) ,%()(%& *&+ .*/% .*+% : :&% :, *@% @%, :- ;(& %&%@%, (-(&- * .:&%, * * % T:- A/()( : +%*) %*' HP : +*.*-% ?()) (&%*+ ,%(,% 2 +*.*-% ,%)
11
WEB A % %&+ : %*' ':./* ,:&+ % .:&%, ( *)(@% % '*,*'%, .*;% *& A@:(+ %/ T% A!OID WEB T% D%> 20 S A*'; * N:,.*)J F F:,%( &%> **';< N: E'*$%J (/od"e+
UNARMEDCOMBAT T%,% ( &: &*,.%+ ':./*< *& A+@%&,%, * * &: ?%*$:& ( :,'%+ : )%% %*' %&':&%,< % .:&%, *,% :: (%,'% *&+ :- : /% ;())%+ ?( /*,% *&+
INSTEADOFATTACKING C*,*'%, *@% :%, :$(:& (&%*+ : .*;(&- *& **'; +,(&- %$ 2 : % ':./* ,:&+
CHANGEWEAPON *%@%, * '*,*'%, * %($$%+ * ( .*(& ?%*$:& :, : %*$:& * % (.% : ':./* +%%,.(&% % ?%*$:& % . % :, % ':./*< :?%@%, % .* :,%( ( **'; :, * ,:&+ : '*&-% ( ?%*$:&< .*;% % *)%,*(:& :& % '*,*'%, %%
CASTASPELL I&%*+ : .*;(&- *& **'; % '*,*'%, '*& (&%*+ '* * $%)) ,:. %(, $%)) /::; %% % S$%)) C*%, A/()(
USEABELTITEM I&%*+ : .*;(&- *& **'; * '*,*'%, '*& .* % *& (%. ,:. ( /%) ): E)(>(,< P:(:& *&+ S',:)) *,% % :&) (%. * '*& /% %($$%+ : * /%)
ESCAPING T: %'*$% * .:&%, % '*,*'%, :,%( ( **'; :, % ,:&+ *&+ .*;% *& %'*$% % #
ESCAPE COMBAT T% D%> #10 SR%.:@% M:&%,J F#2 HPJ (Escape+ %& * .:&%, *%.$ : %'*$% % $)*%, '*& (.$) *)):? ( : %'*$%< % .* ()) $%,:,. *& **'; ( % ?(< :?%@%, ( % .:&%, ( &: ;())%+ / ( **'; ( ( ,%.:@%+ ,:. $)* *&+ +:% &: $,:@(+% *& XP :, T,%*,% A)%,&*(@%) % '*,*'%, .* :,%( %(, **'; : /):'; % .:&%, %'*$% *&+ :,'% ( : ,%.*(& (& % ':./* / .*;(&- * /):'; %'*$% % #
BLOCK ESCAPE T% STR#10 SS*, C:./* * S%$ !J FR%.:@% M:&%,J (Escape+ M:&%, * *,% ,%.:@%+ ,:. ':./* . /% ,%.:@%+ ,:. % ':./* ,*'; * % &: ):&-%, :%, % '*,*'%, * ,%?*,+
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CHOOSINGAQUESTS A%, ',%*(&- * ,% '*,*'%, % $)*%, %)%' % (, % )(%+ :& % Q% T*/)% TABLE Q QUESTS * %(, *,(&- %< *%, % (, % * /%%& $)*%+< % :)+ '::% % %':&+ % )(%+ *&+ : :& &() *)) 5 % %&()%+ D&-%:& T,*(&(&- *@% * )%* /%%& *%.$%+ *&+ % '*,*'%, * -*(&%+ :.% %>$%,(%&'% *&+ -%*, : *, *%.$(&- :.% : % .:,% '*))%&-(&- % *&+ /%-(& ,:))(&- * +100 :, %(, &%> % A%, % (, 5 % *@% /%%& *%.$%+ % $)*%, ,:)) :& TABLE Q QUESTS :, %(, ,% %< ,:)) * &./%, : (.% %*) : % '*,*'%, R%$*(:& @*)%< % .:,% ,%$*(:& * '*,*'%, * % .:,% ( %,@('% *,% ,%(,%+ *&+ % .:,% % % *@% : '::% ,:. %& : ':.$)%% * % ('; ( '%'; /:> :& % Q% */)% : ;%%$ ,*'; : ?(' % : *@% ?:& I : *$$%& : ,:)) * % * * /%%& (';%+< : .* ,:)) *-*(& S:.% % *@% *& %&':&%, .:+((%,< %% % :,'% * $)*%, : .:+( %(, +('% ,:)) ?%& ,:))(&- :& TABLE E ENCOUNTERS T% $)*%, . % ( .:+((%, * *& (.% +,(&- % % ?%& ,:))(&- :& T*/)% E ENCOUNTER O&'% * % * /%%& ':%& ?,(% ( :& % ,%@%,% : :, C*,*'%, %% &+%, C,,%& Q% *&+ *++ *& *%.$ : % % ):-< %& *;% * /)*&; +&-%:& %% -,(+ $*$%, ?( %&,*&'% .*,;%+ * % /::.< % % ( &:? ,%*+ : /%-(&
COMPLETINGANDFAILINGQUESTS E*' Q% * *& :/%'(@% * +%%,.(&% :? * '*,*'%, ?()) ?(& % -*.%< :&'% % :/%'(@% ( .% % ',,%& % * /%%& *'':.$)(%+ *&+ % '*,*'%, ,%'%(@% % ,%?*,+ )(%+ *&+ *++ 1 $:(& : % ':.$)%%+ %'(:& : %(, Q% ):- S:.%(.% (& * -*.% ( /%%, : ' :, ):% *&+ ;&:?(&- ?%& : ( ( *& (.$:,*& $*, : % -*.% *&+ ,@(@*) : :, '*,*'%, T%,%:,% * *& (.% %>'%$ ?%& (& ':./* % $)*%, '*& %&+ % -*.%< % *++ 1 $:(& : % *()%+ %'(:& : %(, Q% L:- *&+ %, % *() ': *:'(*%+ ?( % ',,%& % I % ': '*&&: /% .% % '*,*'%, ( &: $%,.(%+ : %&+ % -*.% *&+ . $,% :&< %@%& ( ( .%*& % ?()) $%,( * * ,%)< %% /%):? :, :? ': *,% $*(+ •
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%& * *() ': *; -$< % $)*%, +(@(+% ( '*,*'%, ',,%& -:)+ &: (&')+(&- *& -:)+ (& (%. :, (&@%.%& (& *) ,:&+(&- $ *&+ * ( % &./%, : -:)+ $(%'% -$ % '*,*'%, ):% C: * %%' ;()) ' * #5 S;()) :, #10 S;()) . /% +%+'%+ ,:. *& ;()) * * %&:- : * /:& : /% ,%.:@%+ F:, (&*&'% #5 S;()) ?:)+ ,%(,% % ':%& ;()) : *@% * % )%* * 5 /:& I #5 ?* ,%.:@%+ ,:. * ;()) * *+ * 10 /:& %& % ;()) ?:)+ /% ,%+'%+ +:?& : * 5 /:& T% *() ': : #1 CHA< ,%+'% * $,(.*, '*,*'%,((' / % *.:& :?& C: * ,%+'% REP R%$*(:& '*& :&) /% *()%+ ( % '*,*'%, * .:,% *& 1 REP< * ,%$*(:& '*& &%@%, /% ,%+'%+ : /%):? 1
1!
TIMETRACK T(.% ( (.$:,*& : ,*'; (& % +&-%:&< * '*,*'%, *%.$ : :)@% '%,*(& *; (.% ('; *?* *&+ %,% ( * '*&'% * ?*&+%,(&.:&%, .* ,$,(% %. :, %(, )*&%,& .* &%%+ ,%%))(&- T% (.% ,*'; ':@%, * )) 12 :, * +* %& % ,)% (&,' * $)*%, : *++ (.% : % ,*'; ( ?()) )::; :.%(&- )(;% ( 1 (& ( '*% % $)*%, *+% (& :&% '):'; : % (.% ,*'; :& %(, *+@%&,% %% A @*,(: (.% % ,*'; ?()) ,(--%, *& %%' *&+ *; % $)*%, : $%&+ * )*; : :() < %* :.% ::+ :, ,:)) : %% ( % %&':&%, * ?*&+%,(&- .:&%, %& % )* '):'; *'% ( *+%+ % $)*%, ,%,%% % ,*'; / ,%.:@(&- *)) : % *+(&*&+ )%*@(&- ( /)*&; *&+ ,%.:@(&- *& /:&% (& % /:& %'(:& I * '*,*'%, '*& &: $%&+ % ,%(,%+ )*;< /%'*% %(, $$) ( %.$ % *,% ,:?& (&: +*,;&% *&+ *,% :)%) ,%)(&- : ?* )()% )(- % +&-%:& .* /% %.((&- (%)< &() % '*& $%&+ * )*; : :() *-*(& *)) : %(, '*,*'%,(% *,% ,%+'%+ / 20 A * ,%.(&+%, *+% (& % & * % :$ : % '*,*'%, %% %& * '*,*'%, +:% &: $%&+ * ::+ ,:. %(, $$) % ):% 1 HP * % /%':.% *(-%+ *&+ ?%*; E*' (.% % ?*&+%,(&- .:&%, ./:) :? :& % T(.% T,*'; %,% ( * '*&'% * * .:&%, .* *$$%*,< % $)*%, ,:)) 1+10 *&+ ( % ,%) ( %*) : :, /%):? % &./%, :?& * .:&%, * *$$%*,%+< ,:)) :& T*/)% E : %% ?* * ,&%+ $
BEFOREYOURNEXTQUEST B%:,% * &%? % % $)*%, . $%,:,. * &./%, : *; (& $,%$*,*(:& :, % :,':.(&*+@%&,% T% R%$*(:& REP $)* * -,%* $*, (& % $,:'%+,% *&+ % (-%, ( ( % /%%, ':('% % '*,*'%, *
") REFRESH TRACKS – R%.:@% *)) K% *&+ L%@%, ,:. %(, ,*'; K% *&+ L%@%, :&) :$%& +::, (& * $%'((' +&-%:& *&+ *,% &: '*,,(%+ :@%, : :, &%> %< R%,% % T(.% ,*'; : +: &: &%%+ : %* * ::+ :, % :() *&+ ,%.:@% *& O/%'(@% T% '*,*'%, .* %%; % %,@('% : * %*)%, *&+ ,%.:@% %*' P:(:& $($ :, 40 -$ *&+ %*' D(%*% P($ :, 65 -$ *&+ ,%:,% ): HP :, 20 -$ %*' 2) REPAIR ITEMS ": '*& ,%$*(, %*' $($ : +*.*-% *& (%. * *(&%+ / $%&+(&- 15 : % (%. :*) @*)% ,:&+%+ ,%.:@% $($ E>*.$)% *& (%. ?:, 120-$ ?:)+ ': %*' $($ 24-$< .: (%. *@% % R%$ R%$*(, C: )(%+ :, :, ':&@%&(%&'% 0) SELL ITEMS ": '*& ,%.:@% *& (%. ,:. % E($$%+< B%)< B*';$*'; *&+ P:(:& %'(:& : % '*,*'%, %% *&+ ,%'%(@% % :)+ (%. @*)% (& -$ .) BUY REQUIRED ITEMS S:.% (%. *,% %%&(*) *&+ &%%+ : /% %($$%+ :, % &%> *+@%&,% ": '*& / * .*>(.. : 20 :, R%$*(:& : (%. ,:. Tle R – REQUIRED / $*(&- % -$ ': )(%+ *&+ *++(&- %. : % *$$,:$,(*% %'(:& : :, C*,*'%, S%%
14
) SEARCH THE MARKETS R:)) :& */)% ?( % ./:) * &./%, : (.% %*) : :, '*,*'%, R%$*(:& @*)% *&+ '::% :&% (%. : / ": '*& ,:)) :& *& : % */)% / % .*>(.. &./%, : (.% : '*& ,:)) ( /*%+ :& :, REPUTATION @*)% Example ElricDs haracter has a &E< of and decides to roll on TABLE A - ARMOUR twice and TABLE W WEAPONS once$ 3) TRAINING – ": .* %%; ,*(&(&- ,:. * ':)*, :, ':*' : (.$,:@% ;()) :, '*,*'%,((' ":, REPUTATION +%%,.(&% % *)( : % ,*(&%, *&+ %,%:,% : .* *+% (& * .*>(.. &./%, : $($ :& % %>$%,(%&'% ,*'; %*) : :, REPUTATION @*)% $)( *.:&- %(%, ;()) :, '*,*'%,((' I ': 200 GP : *+% %*' $($ :& * S;()) %>$%,(%&'% ,*'; *&+ 2000 GP : *+% (& %*' $($ :& * C*,*'%,((' %>$%,(%&'% ,*'; Example: ElricDs &E< is and decides to shade in one characteristic pip and 2 skill pips which costs him a total of 2>**"p$ 1) MAGIC TUITION – ": . *@% :, $%)) /::; &):';%+ : % ( %*,% ": .* ,:)) * &./%, : (.% %*) : :, REPUTATION @*)% : %% ?(' $%)) *,% *@*()*/)% :, : : )%*,& ,:. % (*,+ C:&'() ": .* '::% :&) :&% : % $%)) ,:))%+ *&+ ( ': 800-$ /) EMPIRE BUILDING – B()+(&- *& %.$(,% '*& %',% *.% *&+ :,&% *&+ ?( % ,(- $)*&(&- : '*,*'%, .* %@%& /()+ *& %.$(,% * ,(@*) * : ,:*) B%?%%& % '*,*'%, '*& (&@% %(, G:)+ (& @*,(: (&@%.%& $,:-,*.< %,% *,% :, *,%* : (&@%.%& F(&*&'%< H:)+(&-< *,< *&+ T,*+% G::+ T% '*,*'%, (&@% / $,'*(&- *,% (& % :, +(%,%& $% : (&@%.%&< % *.:& : -:)+ %*' *,% ( ?:, ( :?& :& % E.$(,% /()+(&- %'(:& : % C*,*'%, S%% %& * *,% ( /:- % '*,*'%, +%+' % -:)+ ,:. ( -:)+ $(%'% *&+ *++ :&% *,% : % %)%'%+ (&@%.%& A%, * % * /%%& $)*%+ ,%-*,+)% ( ( *()%+ :, ''%%+%+ % '*,*'%, ,:)) :& % (&@%.%& */)% ',: ,%%,%&'% % ,%) ?( % (&@%.%& % *@% *,% (& Example: 'ilma has in#ested shares in =inance and 2 shares in -oldin"s, she rolls the dice and cross references the result firstl. with =inance and then with -oldin"s$ T% (&@%.%& T*/)% INESTMENTS ?()) %(%, (&,' *& (&@%.%& : )::% :&% *,% :, $($< *@% &: -*(&< :, -*(& :&% *,% :, $($ %& * *,% ( ): :, -*(&%+ (.$)% , %.:@% :, *++ :&% *,% : % (&@%.%& :*)< ?%& * $($ ( ): :, -*(&%+ %(%, ,%.:@% :& $($ :, *+% :&% $($ : % (&@%.%& A $($ ( ?:, 15 : * *,%< : ?%& % (&@%.%& ,*'; ( ))< : '*& ,%.:@% *)) $($ *&+ *++ :&% *,% : % (&@%.%& :*) %& $($ *,% ,%.:@%+ *&+ : +: &: *@% %&:- : .%% % ,%(,%+ *.:& (% : &%%+ : ,%.:@% 4 $($< / : :&) *@% ! *+%+ :& % ,*';< ,%.:@% (, * .*& $($ * : '*&< %& +%+' :&% *,% *&+ ,%()) % ,*'; : 5 $($ *&+ ':&(&% ,%.:@(&- $($ &() : *@% .% % ,%(,%.%& I&@%.%& ,:)) %%' %*' *,% * '*,*'%, * (&@%%+< : ( * '*,*'%, ( (&,'%+ : ):% ! $($ *&+ % *@% 4 *,%< % ?()) ):% 12 $($ (& * (&@%.%& Example: 'ilma has hares in finance and 2 pips shaded$ he needs to remo#e > pips, first she erases the 2 pips from the track, lea#in" a balance of 2 pips that still need to be paid$ he deducts 1 share (lea#in" 2 shares in finance+ and shades in all ! pips of the track$ %astl. she erases the 2 outstandin" pips$ 15
A%, *)) (&@%.%& ,:)) *@% /%%& .*+% % '*,*'%, ( ,%% : %)) :, / *,% :, % @*)% :?&< $($ '*& &%@%, /% /:-< / % '*& /% :)+ :, 15 : * )) *,% @*)% A& *+@%&,%, :?%@%, .* &: :)+ .:,% *& 10 *,% (& *& :&% (&@%.%&
TURNS O&'% * % * /%%& %)%'%+ % $)*%, /%-(& $)*(&- ,& *&+ :)):? * &./%, : %$ * +%*()%+ /%):? 1 ADUST EQUIPMENT T% $)*%, '*& %($ :, &%($$%+ *& &./%, : (%. ,:. %(, %($.%& ): : *&+ ,:. %(, /*';$*'; 2 TIME TRACK # S*+% 1 : % (.% ,*';< ( ( ,(--%, *& %%' : . +%*) ?( ( (, ! EITS # '::% *& %>( : .:@% ,:- *&+ ,:*% % .*$ : % %>( ( ,% ,:. : I * +::, /):'; :, ?*< ( . /% :$%& (& :,+%, : $,:'%%+ ": .* *%.$ : :$%& +::, * .*& (.% * : )(;%< :)):? % (&,'(:& :, % +::, :& TABLE D DOORS I : ?*& : '*&-% : *&:%, %>( < (.$) ,:*% % .*$ : % &%? %>( ( ,% ,:. : : . :/%,@% *& -%:-,*$(' %*,% * .* /):'; ( %>( :, ,%(,% * % : % *&+ ':&(&% &() * %>( ( %(%, ')%*, &: +::, :, % +::, ( :$%& .*,; :& .*$ 4 AREA I % *,%* * *),%*+ /%%& .*$$%+ : .* % *& : % %*,% ( :)+< ( * .:&%, ( $,%%&< : . %&':&%, ( I % *,%* *& /%%& .*$$%+ ,:)) :& TABLE M MAPPING :, % *,%* *&+ *++ ( : % .*$< % :,(%&*(:& : % *,%* * : /% *++%+ : % .*$ * ( ( :?& :& TABLE M MAPPING : *,% &: $%,.(%+ : ,:*% * ,%) I %,% *,% *& +::, ,:)) :& TABLE D D::, *&+ .*,; % ,%) &%> : %*' +::, I % *,%* ( %)):?< $,:'%%+ I % *,% ( R%+ ,:)) :, *& %&':&%,< ( ( ( -,%%& ,:)) *&+ :)):? % (&,'(:& :& TABLE G GEOGRAPHIC *&+ ( ( ( /)% '%'; :, ',,%& % : %% ( ( * *& (-&(('*&'% 5 SEARCH ": .* &:? %*,' % *,%* *&+ & :, *&(&- : (&%,% / ,:))(&- :& TABLE F FIND : %% ?* : .(- (&+ ": .* :&) %*,' *& *,%* :&'% +,(&- * %< .*,; %*' *,%* : *@% %*,'%+ ?( *& S (& * '(,')% : :? * ( * /%%& %*,'%+ %%, : %*,'%+ *& *,%* :, &: % ,& ( &:? :@%, *&+ * &%? :&% /%-(& ,:. %$ 1
NOTESONMAPPING %& M*$$(&- : :)+ /% ,%':,+(&- * *'',*%) * : '*&< *++ % %*,% ?( ,%%,%&'% &./%, :, .:,% +%*()%+ *,%* T% -,(+ $*$%, % ! > ! *,% /):'; :, %*' *,%* : ,:)) :& T*/)% M M*$$(&- (' ':):,%+ *,%* ,:))%+ :& % */)% .* /% (.$:,*& )*%, :& )(;% ?%& %*,'(&- *&+ :)+ /% ,%':,+%+ :& % .*$< % % :$ ,(- ':,&%, *&+ ,%':,+ % *,%* * " :, "%)):?< GR :, G,%%&< B :, B)% *&+ R :, ,%+ T% *,%* *@% /%%& +,*?& : *)) %>( ?()) )(&% $ ?( %*' :%,< % .%% +(,%') (& %(, .(++)% *&+ *,% : % *.% +(.%&(:& %& *& %>( ( +,*?& * +:% &: )(&% $ ?( *& *,%* *),%*+ .*$$%+ (% %&+ (& ,:'; % %>( ( * +%*+ %&+ *&+ +:% &: -: *&?%,% I ( ,%':..%&+%+ * : *+% +&-%:& ,:'; ?( * * *+(&- %% +(*-,*. %& * +::, ( :?& :& * %'(:&< *++ ( : % .*$ *&+ ,:)) :, ?* ;(&+ : +::, ( ( A++ ( 16
+%*() ( ( ( &: :$%& O$%& +::, :)+ /% .*,;%+ OPEN< % :%, +::, $% :)+ /% .*,;%+ ?( %(, $% *&+ %& *++ %(, ,%%,%&'% &./%, (% TLD 54 :, MS 44 I : %'*$% * .:&%,< .*,; % .:&%, (& * %'(:&< % &%> (.% : %&':&%, (< ( ?()) /% /*'; : )) %*) S:.% -%:-,*$(' %*,% $*& *',: *& *,%* ,:. ':,&%, : ':,&%, /):';(&- %>( :& :$$:(% (+% D,*? :& % %*,% *&+ .*,; %. :& % .*$ ?( * ,%%,%&'% &./%, O%, *@% :.%(&- : (&%,*' ?(< )(;% )%@%,< ?%& % *@% /%%& (&%,*'%+ ?( M*,; * '):% : % /::. ,(- : % *,%* ?( *& I :& % .*$ S:.%(.% % +&-%:& ?()) /):'; :, $,:-,%< .*/% % :&) *@*()*/)% +::, ( .*-('*)) %*)%+ MS *&+ : +:& *@% *& :$%& ',:)) :, $%))< :, $%,*$ *)) %>( *,% /):';%+< (& %% ,*,% :'',,%&'% : *,% $%,.(%+ : *++ * %',% $**-% ,:- *& :)(+ ,:'; : *& *,%* : *@% .*$$%+ : ':&(&% ?( % %
17
A – ARMOUR D100
S):
1#4
L%-
5#8
D%%&'%
C:&+((:&
*)%
R%$ C:
LEATHER TASSET
0 DEF
2! -$
5 -$
T:,:
LEATHER CUIRASS
0 DEF
!4 -$
7 -$
9#12
H*&+
LEATHER GAUNTLETS
0 DEF
27 -$
6 -$
1!#16
A,.
LEATHER ARM GUARDS
0 DEF
21 -$
5 -$
17
O %*$
BUCKLER SHIELD
1
67 -$
14 -$
18#21
*(
LEATHER GIRDLE
0 DEF
25 -$
5 -$
22#25
H%*+
LEATHER CAP
0 DEF
28 -$
6 -$
26#29
F%%
LEATHER BOOTS
0 DEF
22 -$
5 -$
!0#!2
T:,:
STUDDED LEATHER BRIGANDINE
1 DEF
4! -$
9 -$
!!#!5
H%*+
STUDDED LEATHER HELMET
1 DEF
!6 -$
8 -$
!6#!8
H*&+
STUDDED LEATHER GLO!ES
1 DEF
!2 -$
7 -$
!9#41
F%%
STUDDED LEATHER SOLLERETS
1 DEF
!1 -$
7 -$
42#44
L%-
STUDDED LEATHER CHAUSSES
1 DEF
!8 -$
8 -$
45#47
A,.
STUDDED LEATHER BRACERS
1 DEF
!7 -$
8 -$
48#50
*(
STUDDED LEATHER BELT
1 DEF
!4 -$
7 -$
51
O %*$
2
75 -$
15 -$
52#54
F%%
MAIL SABATONS
2 DEF
4! -$
9 -$
55#57
H*&+
MAIL HANDWRAPS
2 DEF
47 -$
10 -$
58#60
T:,:
MAIL SHIRT
2 DEF
58 -$
12 -$
61#6!
H%*+
MAIL COIF
2 DEF
44 -$
9 -$
64#66
*(
PADDED MAIL BELT
2 DEF
41 -$
9 -$
67#69
L%-
MAIL CUISSE
2 DEF
4! -$
9 -$
70#72
O %*$
!
8! -$
17 -$
7!#75
A,.
MAIL SLEE!ES
2 DEF
49 -$
10 -$
76#77
T:,:
SCALE MAIL HAUBERK
! DEF
60 -$
12 -$
78#79
*(
SCALE MAIL FAULD
! DEF
55 -$
11 -$
80#81
F%%
SCALE MAIL BOOT
! DEF
51 -$
11 -$
82#8!
L%-
SCALE MAIL POLEYN
! DEF
58 -$
12 -$
84#85
A,.
SCALE MAIL !AMBRACE
! DEF
56 -$
12 -$
86#87
O %*$
4
97 -$
20 -$
88#89
H*&+
SCALE MAIL GLO!ES
! DEF
54 -$
11 -$
90#91
H%*+
SCALE MAIL ARMET
! DEF
52 -$
11 -$
92
H*&+
PLATE MAIL MANIFERS
4 DEF
68 -$
14 -$
9!
A,.
PLATE MAIL BRACERS
4 DEF
66 -$
14 -$
94
T:,:
PLATE MAIL BREASTPLATE
4 DEF
79 -$
16 -$
95
L%-
PLATE MAIL GREA!ES
4 DEF
6! -$
1! -$
96
O %*$
5
104 -$
21 -$
97
F%%
PLATE MAIL SABATONS
4 DEF
6! -$
1! -$
98
H%*+
PLATE MAIL GREAT HELM
4 DEF
67 -$
14 -$
99
*(
PLATE MAIL GIRDLE
4 DEF
66 -$
14 -$
100
B*';
LEGENDARY CLOAK R:)) :& Tle L :, ( L%-%&+
0 DEF
500
100
18
I%.
TARGE SHIELD
HEATER SHIELD
KITE SHIELD
PA!ISE SHIELD
B – BOOSTS 1#5
STRONGER: A ,-% : $:?%, ):? ,:- % /:+< *++ STR : % T(.% T,*';
6#10 FASTER: S%&% *,$%& *&+ * %%)(&- :@%,?%). : ?( @(-()*&'%< *++ DE : % T(.% T,*'; 11#15 WISDOM: T:- /%':.% ')%*,%, * * ,*&-%&% $*% % .(&+< *++ INT : % T(.% T,*'; 16#20 TOUGHNESS: ":, ;(& /%':.% .:,% ,%()(%&< *++ " DEF : % (.% ,*'; 21#25 MIGHTIER: A %%)(&- : %>,%.% $:?%, :@%,?%). :< *++ " DMG : % (.% ,*'; 26#!0 ITEM: A ,-% : $:?%, ,(;% % )::, (& ,:& : : *&+ *& I%. *$$%*,< R:)) :& TABLE I – ITEM : %% ?* * .*-('*)) *$$%*,%+ !1#!5 DOOR RELEASED S:.%?%,% (& % +&-%:& :&% : % +::, : ':)+ &: :$%& ( :$%&%+< O& :, .*$ '*&-% *& +::, * ( ()) '):%+ : O$%& !6#!7 HEAL MINOR WOUNDS: S:.% : :, ?:&+ %*) (&*&)< ,%:,% $ : ! ): HP !8#!9 TREAT DISEASE: R%.:@% $ : ! *+%+ D(%*% $($ ,:. :, '*,*'%, %% 40#41 TREAT POISON: R%.:@% $ : ! *+%+ P:(:& $($ ,:. :, '*,*'%, %% 42#4! BLESSED: T% -:+ %%. : *@:, : * % .:.%&< *++ 1 F*% P:(& 44#45 MEND: C::% * (&-)% +*.*-%+ (%. *&+ ,%.:@% $ : 1 *+%+ $($ :& ( ,%$*(, ,*'; 46#47 ARMOUR: A ,-% : $:?%, ,(;% % )::, (& ,:& : : *&+ * ,%*,% *$$%*,< R:)) :& TABLE A – ARMOUR : %% ?* * .*-('*)) *$$%*,%+ 48#49 BRAWN: S*+% (& 1 $($ :& :, STR E>$%,(%&'% T,*'; 50#51 NIMBLENESS: S*+% (& 1 $($ :& :, DEX E>$%,(%&'% T,*'; 52#5! WIT: S*+% (& 1 $($ :& :, INT E>$%,(%&'% T,*'; 54#55 ADEPT: R:)) +10 :, * ;()) *&+ *+% (& 2 $($ :& ( E>$%,(%&'% T,*'; 56#57 TRANSPORTATION: ": .* .:@% : *& *,%* :& % .*$ 58#59 HEAL WOUNDS: S:.% : :, ?:&+ %*) (&*&)< ,%:,% $ : 5 ): HP 60
LE!ERS ACTI!ATED A L%@%, :.%?%,% (& % +&-%:& ( *'(@*%+< *+% (& 1 $($ : % )%@%, ,*'; :& :, '*,*'%, %%
61
CLEANSE POISON: R%.:@% $ : 5 *+%+ P:(:& $($ ,:. :, '*,*'%, %%
62
CLEANSE DISEASE: R%.:@% $ : 5 *+%+ D(%*% $($ ,:. :, '*,*'%, %%
6!
FA!OURED: T% -:+ %%. : *@:, : * % .:.%&< *++ 2 F*% P:(&
64
REPAIR: C::% * (&-)% +*.*-%+ (%. *&+ ,%.:@% $ : ! *+%+ $($ :& ( ,%$*(, ,*';
65
WEAPON: A ,-% : $:?%, ,(;% % )::, (& ,:& : : *&+ * ?%*$:& *$$%*,< R:)) :& TABLE W – WEAPON : %% ?* * .*-('*)) *$$%*,%+
66
BRAWNIER: S*+% (& 2 $($ :& :, STR E>$%,(%&'% T,*';
67
QUICKNESS: S*+% (& 2 $($ :& :, DEX E>$%,(%&'% T,*';
68
WISDOM: S*+% (& 2 $($ :& :, INT E>$%,(%&'% T,*';
69
SKILLED: R:)) +10 :, * ;()) *&+ *+% (& 4 $($ :& ( E>$%,(%&'% T,*';
70
UNDYING: ":, /:+ ( ())%+ ?( *& &:$$*/)% ,-% : ,@(@%< *++ " LI!ES
71
HEAL ALL WOUNDS: ":, ?:&+ %*)< ,%:,% *)) ): HP
72
DESTROY DISEASE: R%.:@% *)) *+%+ D(%*% $($ ,:. :, '*,*'%, %%
7!
DESTROY POISON: R%.:@% *)) *+%+ P:(:& $($ ,:. :, '*,*'%, %%
74
FIED: C::% * (&-)% +*.*-%+ (%. *&+ ,%.:@% *)) *+%+ $($ :& ( ,%$*(, ,*';
75
GODLY AMBI!ALENCE: T% -:+ *@:, :< *++ ! F*% P:(&
76
TREASURE: A ,-% : $:?%, ,(;% % )::, (& ,:& : : *&+ * ,%*,% *$$%*,< R:)) :& TABLE TA – TREASURE : %% ?* * .*-('*)) *$$%*,%+
77
POWERFUL: S*+% (& 4 $($ :& :, STR E>$%,(%&'% T,*';
19
78
AGILE: S*+% (& 4 $($ :& :, DEX E>$%,(%&'% T,*';
79
APTITUDE: S*+% (& 4 $($ :& :, INT E>$%,(%&'% T,*';
80
ACCOMPLISHED: R:)) +10 :, * ;()) *&+ *+% (& 6 $($ :& ( E>$%,(%&'% T,*';
81
UNFADING: ":, /:+ ( ())%+ ?( *& &:$$*/)% ,-% : ,@(@%< *++ 2 LI!ES
82
SPELL: A& A,'*&% M*-(' *;% :@%, :, .(&+ *&+ %&+ :, %&% (& : * (';%&(&-< &*/)% : :$< % *&'(%& ?:,+ *,% %'%+ +%%$) (&: :, .%.:, R:)) :& TABLE S – SPELLS *&+ *++ % $%)) : :, $%)) /::; %@%& ( ( &: % /%%& &):';%+
8!
TIME REWIND: E@%,(&- *,:&+ : :$ *&+ :, * .:.%& *&+ * ()%&'% %&-)< #1 :& % T(.% T,*'; I-&:,% *& (.% ,%)*%+ (&,'(:&< (% *&+%,(&- .:&%, :, ,%%))(&-
84
TREASURE: A ,-% : $:?%, ,(;% % )::, (& ,:& : : *&+ * ,%*,% *$$%*,< R:)) :& TABLE TB – TREASURE : %% ?* * .*-('*)) *$$%*,%+
85
MIGHTY: E@%,(&- %%. )% : * /,+%&< *++ 2 STR : :, $,(.*, '*,*'%,(('
86
QUICKENING: E@%,(&- %%. */,$) %*(%,< *++ 2 DE : :, $,(.*, '*,*'%,(('
87
SAPIENCE: A ++%& *?*,%&% ,-% ,:- :, .(&+< *++ 2 INT : :, $,(.*, '*,*'%,(('
88#89 SKILFUL: R:)) 1+10 *&+ -*(& 5 (& % ;()) ,:))%+ 90
IMMORTAL: ":, /:+ ( ())%+ ?( *& &:$$*/)% ,-% : ,@(@%< *++ 0 LI!ES
91
HEALTHINESS: A %%)(&- : :@%,?%).(&- *.(&* ):? +%%$ (&(+%< A++ 2 : :, $,(.*, HP
92
ARCANE ABSORPTION: O&% : :, %($$%+ (%. ,:)) 1+10 :, ):'*(:&< ( ): ( %.$ , %#,:)) /%-(& : ,%*' ?( :.% ,%.&*& .*-('< (, -):?(&- +(%,%& ':):, *&+ %& ?*,.(&- Q(';) : , ( *?* * ( *, : /,& :, ;(& *&+ ?*' ( +*&'% ?( % *,'*&% %&%,- * ( ( /%(&- (./%+ ?( A ):?< (% ..(&- &:(% ()) % *(, *&+ ?( % @(/,*(&- ')*%,(&- -%,% ( .*;% :& % +&-%:& )::, : *,% ,$,(%+ ( *& +,*?& *& &&%'%*, *%&(:& A%, * %? .:.%& ( ':.% : *& */,$ *) *&+ )* ())< * : ?(% -):? *+% ,:. ( ": ,%*' +:?& *&+ *;% ( ,:. % )::, *&+ (&*&) %%) ( /%&%(< ,:)) 1+10 :, ( .*-('*) /%&%( *&+ *++ I./%+ : ( &*.% (% I./%+ C,:/:?< :, I./%+ S'*)% M*() G):@% *++ 200-$ : ( @*)% *&+ 40-$ : ( ,%$*(, @*)% 1 ! STR 2 ! DEX ! ! INT 4 2 HP 5 1 DEF 6 1 DMG 7 5 STR 8 5 DEX 9 5 INT 10 SPELL R:)) :& TABLE S # SPELL *++ % $%)) &*.% * * (> * % %&+ : % I%. N*.%< I% I./%+ S:, S?:,+ : F(,%/*))
9!
TIME CONTROL: E@%,(&- *,:&+ : :$ *&+ :, * .:.%& *&+ * ()%&'% %&-)< #2 :& % T(.% T,*'; I-&:,% *& (.% ,%)*%+ (&,'(:&< (% *&+%,(&- .:&%, :, ,%%))(&-
94
MIGHT: E@%,(&- %%. )% : * /,+%&< *++ . STR : :, $,(.*, '*,*'%,(('
95
DETEROUS: E@%,(&- %%. */,$) %*(%,< *++ . DE : :, $,(.*, '*,*'%,(('
96
MINDFULNESS: A ++%& *?*,%&% ,-% ,:- :, .(&+< *++ . INT : :, $,(.*, '*,*'%,(('
97
ACQUISITION: R:)) 1+10 *&+ -*(& 10 (& % ;()) ,:))%+
98
ABSOLUTION: A++ 4 : :, $,(.*, HP
99
TREASURE: A ,-% : $:?%, ,(;% % )::, (& ,:& : : *&+ * ,%*,% *$$%*,< R:)) :& TABLE TC – TREASURE : %% ?* * .*-('*)) *$$%*,%+
100
DI!INE BLESSING: ,%:,% *)) ): HP< -*(& 2 FATE *&+ 2 LI!ES
20
C – CURSES 1
DI!INE WRATH: R%+'% : HP, : 1 FATE $:(& : 0< *&+ ):% 2 LI!ES :, ( : +: &: *@% % )(@% : ):% :, *+@%&,% ( :@%,100
2
ARCANE DE!ASTATION: S*+% (& 4 $($ : *)) : :, E($$%+ *&+ B*';$*';%+ (%. * *@% * R%$*(, T,*';
!
LASTING ILLNESS: A %%)(&- : :@%,?%).(&- %,*&'% ):? +%%$ (&(+%< %, #4 : :, $,(.*, HP
4
UNSKILLED: R:)) +10 :, * ;()) *&+ %, #10 ,:. ( /:&< ( % ;()) +:% &: *@% * %&:- : * /:& (&%*+ %, #7HP
5
CLUELESS: A /, : $(+( ,-% ,:- :, .(&+< -. INT : :, $,(.*, '*,*'%,(('
6
AWKWARD: ":, */()((% %%. (&+%,%+ #4 DE : :, $,(.*, '*,*'%,(('
7
POWERLESS: E@%,(&- %%. .:,% : * /,+%&< -. STR : :, $,(.*, '*,*'%,(('
8
STILLING OF TIME: F:, * ?()% : *,% %&(,%) '; (& (.% *&+ '*&&: .:@% )J
9
ARCANE DESTRUCTION: S*+% (& 2 $($ : *)) : :, E($$%+ *&+ B*';$*';%+ (%. * *@% * R%$*(, T,*';
10
WORSE FOR WEAR: A %%)(&- : :@%,?%).(&- %,*&'% ):? +%%$ (&(+%< %, #2 : :, $,(.*, HP
11
ENDING: A $:?%,) $*(& %&-) :, /:+ *&+ : ',%*. : (& $*(& #! LI!ES :, ( : +: &: *@% % )(@% : ):% :, *+@%&,% ( :@%,
12
CUMBERSOME: R:)) +10 :, * ;()) *&+ %, #5 ,:. ( /:&< ( % ;()) +:% &: *@% * /:& (&%*+ %, #5HP
1!
CLUELESS: A /, : $(+( ,-% ,:- :, .(&+< -2 INT : :, $,(.*, '*,*'%,(('
14
AWKWARD: ":, */()((% %%. (&+%,%+ #2 DE : :, $,(.*, '*,*'%,(('
15
POWERLESS: E@%,(&- %%. .:,% : * /,+%&< -2 STR : :, $,(.*, '*,*'%,(('
16
GOLD STRIKE: A ,-% : $:?%, ,(;% : * : *&+ ( :, -:)+ $:' %&+(&- *)) : :, -:)+ '*%,(&- *',: % +&-%:& )::,< : $('; $ *)) : '*& (&+ 01J *&+ (&+ * *) ( .((&- ,:&+ $
17
HALT TIME: F:, * ?()% : *,% %&(,%) '; (& (.% *&+ '*&&: .:@% )2J
18
SPELL BLAST: A,'*&% M*-(' )%*@% :, .(&+ *&+ %&+ :, %&% (& : * ,.:()< &*/)% : :$< *&'(%& ?:,+ :&'% )%*,&%+ )%*@% :, .%.:, R%.:@% % )* $%)) (& :, SPELL BOOK :, ( : +: &: *@% *& $%)) %, #5HP
19
DEMISE: A $:?%,) $*(& %&-) :, /:+ *&+ : ',%*. : (& $*(& #2 LI!ES :, ( : +: &: *@% % )(@% : ):% :, *+@%&,% ( :@%,
20
UNA!AILING: R:)) 1+10 :, * ;()) *&+ ,%.:@% ! *+%+ $($ ,:. ( E>$%,(%&'% T,*'; :, ( : +: &: *@% % *+%+ $($ : ,%.:@% %, #! HP
21
MINDLESS: R%.:@% ! *+%+ $($ :& :, INT E>$%,(%&'% T,*'; :, ( : +: &: *@% % *+%+ $($ : ,%.:@% %, #! HP
22
CLUMSY: R%.:@% ! *+%+ $($ :& :, DE E>$%,(%&'% T,*'; :, ( : +: &: *@% % *+%+ $($ : ,%.:@% %, #! HP
2!
WEAKER: R%.:@% ! *+%+ $($ :& :, STR E>$%,(%&'% T,*'; :, ( : +: &: *@% % *+%+ $($ : ,%.:@% %, #! HP
24
MYSTIC STRIKE: A ,-% : $:?%, ,(;% : * : *&+ ( :, /%)< .*;% * /%) '%'; *&+ ( *& (%. ( %($$%+ %,% ( ( +%,:%+
25
DI!INE STRIKE: T% -:+ *@% /%%& *&-%,%+< #! FATE P:(& ( : *@% &: *% $:(& : ):% %, #7 HP
26
BROKEN: ": %*, * ',*';(&- ,:. :, %($.%& R:)) L:'*(:& T% (%. * /%%& +*.*-%+ *+% (& 4 $($ :& ( ,%$*(, ,*';
27
POISONED: P:(:& /%-(& : ,& ,:- :, @%(&< *+% (& 7 P:(:& $($ :& :, '*,*'%, %%
28
PESTILENCE: A S(';&% :@%,':.% : *+% (& 7 D(%*% $($ :& :, '*,*'%, %%
29
INTENSE DAMAGE: A $*(& %&-) :, %&(,% /%(&- #4 HP
21
!0
DYING: A $:?%,) $*(& %&-) :, /:+ *&+ : ',%*. : (& $*(& #1 LI!ES :, ( : +: &: *@% % )(@% : ):% :, *+@%&,% ( :@%,
!1
UNA!AILING: R:)) +10 :, * ;()) *&+ ,%.:@% 2 *+%+ $($ ,:. ( E>$%,(%&'% T,*'; :, ( : +: &: *@% % *+%+ $($ : ,%.:@% %, #2 HP
!2
MINDLESS: R%.:@% 2 *+%+ $($ :& :, INT E>$%,(%&'% T,*'; :, ( : +: &: *@% % *+%+ $($ : ,%.:@% %, #2 HP
!!
CLUMSY: R%.:@% 2 *+%+ $($ :& :, DE E>$%,(%&'% T,*'; :, ( : +: &: *@% % *+%+ $($ : ,%.:@% %, #2 HP
!4
WEAKER: R%.:@% 2 *+%+ $($ :& :, STR E>$%,(%&'% T,*'; :, ( : +: &: *@% % *+%+ $($ : ,%.:@% %, #2 HP
!5
WEAPON DESTROYED: A ,-% : $:?%, ,(;% : * :&% : :, E($$%+ %*$:& I : *@% .:,% *& :&% R:)) 1+10< E@%& MAIN *&+ ( *%'%+ *&+ O++ OFF *&+ ?%*$:& ( *%'%+ *&+ ( +(*$$%*, ,%.:@% ( ,:. :, '*,*'%, %%
!6
BREAK: ": %*, * ',*';(&- ,:. :, %($.%& R:)) L:'*(:& T% (%. * /%%& +*.*-%+ *+% (& ! $($ :& ( ,%$*(, ,*';
!7
ANGRY GODS: T% -:+ *@% /%%& *&-%,%+< #2 FATE P:(& ( : *@% &: *% $:(& : ):% %, #5HP
!8
POISONED: P:(:& /%-(& : ,& ,:- :, @%(&< *+% (& 5 P:(:& $($ :& :, '*,*'%, %%
!9
PLAGUE: A S(';&% :@%,':.% : *+% (& 5 D(%*% $($ :& :, '*,*'%, %%
40
LE!ERS DEACTI!ATED A L%@%, : *@% *),%*+ *'(@*%+ :.%?%,% (& +&-%:& ( +%*'(@*%+< ,%.:@% 1 $($ : % )%@%, ,*'; ,:. :, '*,*'%, %% :, ( : +: &: *@% * $($ : ,%.:@% +%, #1HP
41#42
DAMAGE: A $*(& %&-) :, %&(,% /%(&- #2 HP
4!#44
TIME FREE@E: F:, * ?()% : *,% %&(,%) '; (& (.% *&+ '*&&: .:@% )1J
45#46
USELESS: R:)) +10 :, * ;()) *&+ ,%.:@% 1 *+%+ $($ ,:. ( E>$%,(%&'% T,*'; :, ( : +: &: *@% * *+%+ $($ : ,%.:@% %, #1 HP
47#48
WITLESS: R%.:@% 1 *+%+ $($ :& :, INT E>$%,(%&'% T,*'; :, ( : +: &: *@% * *+%+ $($ : ,%.:@% %, #1 HP
49#50
NIMBLELESS: R%.:@% 1 *+%+ $($ :& :, DE E>$%,(%&'% T,*'; :, ( : +: &: *@% * *+%+ $($ : ,%.:@% %, #1 HP
51#52
WEAKENED: R%.:@% 1 *+%+ $($ :& :, STR E>$%,(%&'% T,*'; :, ( : +: &: *@% * *+%+ $($ : ,%.:@% %, #1 HP
5!#54
ARMOUR DESTROYED: A ,-% : $:?%, ,(;% : * :&% : :, E($$%+ $(%'% : A,.:, R:)) L:'*(:& &() *,.:, ( ,:))%+ *&+ ( +(*$$%*, ,%.:@% ( ,:. :, '*,*'%, %%
55#56
BREAK: ": %*, * ',*';(&- ,:. :, %($.%& R:)) L:'*(:& T% (%. * /%%& +*.*-%+ *+% (& 1 $($ :& ( ,%$*(, ,*';
57#58
DI!INE ANGER: T% -:+ *@% /%%& *&-%,%+< # 1 F*% P:(& ( : *@% &: *% $:(& : ):% %, #!HP
59#60
POISON: P:(:& /%-(& : ,& ,:- :, @%(&< *+% (& ! P:(:& $($ :& :, '*,*'%, %%
61#62
DISEASED: A S(';&% :@%,':.% : *+% (& ! D(%*% $($ :& :, '*,*'%, %%
6!#64
MINOR DAMAGE: A $*(& %&-) :, %&(,% /%(&- #1 HP
65#69
DOOR SEALED S:.%?%,% (& % +&-%:& :&% : % +::, : :$%&%+< ( &:? .*-('*)) %*)%+ O& :, .*$ '*&-% *& +::, * ( :$%& : MAGIC SEALED MS
70#74
DESTROYED: A ,-% : $:?%, ,(;% : * :&% : :, (%. R:)) L:'*(:& *&+ ( +(*$$%*, ,%.:@% ( ,:. :, '*,*'%, %%
75#79
FATIGUED: A %%)(&- : %>*(:& :@%,?%). :< *++ # " DMG : % (.% ,*';
80#84
!ULNERABLE: ":, ;(& /%':.% +%)('*%< *++ # " DEF : % (.% ,*';
85#89
DUMBNESS: T:- /%':.% .-- * * ,*&-%&% $*% % .(&+< *++ # INT : % T(.% T,*';
90#95
SLOWER: A %%)(&- : /,+%& ()) :, /%(&-< *++ # DE : % T(.% T,*';
96#100
WEAKER: A ?%*;&% ):? ,:- % /:+< *++ # STR : % T(.% T,*';
22
D – DOORS # ": &%%+ : *@% * $('; (& :,+%, : $('; * ):'; 1#29 OPEN OPEN
T% +::, ( :$%&
!0#!1 LOCKED LD
R:)) %*) : :, )% *& % &./%, : ;% : *@% : :$%&< ( ''%) +%)%% 1 ;%= :, $('; % ):'; LOCKED DOOR T% D%> S O$%&J F#1 P(';< 1 J (%ocks+
!2#!! TRAP LOCKED TLD T: :$%& % TRAP LOCKED DOOR T% D%> SO$%&J F#1 P(';< #1 $< 1 J (%ocks,raps+ !4#!5 AMMED D
T: :$%& % AMMED DOOR T% S, S O$%&J F#1HP<1J (tron"+
!6#!7 LE!ER LD
R:)) %*) : :, )% *& % &./%, : L%@%, : *@% : :$%&< S O$%&< R%.:@% 1 )%@%, $($J F C):%+T: :$%& % AMMED DOOR T% S, S O$%&J F#1HP<1J (tron"+
!8#!9 TRAPPED TD
T: :$%& % TRAPPED DOOR T% D%> S O$%&J F#1HPJ (raps+
40#41 MAGIC SEALED MS O$%& ?( *& O$%& S$%))< S',:)) 42#4! OPEN OD
T% +::, ( :$%&
44#45 MAGIC SEALED MS O$%& ?( *& O$%& S$%))< S',:)) 46#47 LOCKED LD
R:)) %*) : :, )% *& % &./%, : ;% : *@% : :$%&< ( ''%) +%)%% 1 ;%= :, $('; % ):'; LOCKED DOOR T% D%> #5 S O$%&J F#1 P(';< 1 J (%ocks+
48#49 AMMED D
T: :$%& % AMMED DOOR T% S, #5 S O$%&J F#1HP<1J (tron"+
50#51 LE!ER LD
R:)) %*) : :, )% *& % &./%, : L%@%, : *@% : :$%&< S O$%&< R%.:@% 1 )%@%, $($J F C):%+T: :$%& % AMMED DOOR T% S, #5 S O$%&J F#1HP<1J (tron"+
52#5! TRAPPED TD
T: :$%& % TRAPPED DOOR T% D%> #5 S O$%&J F#2HPJ (raps+
54#55 TRAP LOCKED TLD T: :$%& % TRAP LOCKED DOOR T% D%> #5 SO$%&J F#1 P(';< #1 $< 1 J (%ocks,raps+ 56#57 OPEN OPEN
T% +::, ( :$%&
58#59 LOCKED LD
R:)) %*) : :, )% *& % &./%, : ;% : *@% : :$%&< ( ''%) +%)%% 1 ;%= :, $('; % ):'; LOCKED DOOR T% D%> #10 S O$%&J F#1 P(';< 1 J (%ocks+
60#61 TRAPPED TD
T: :$%& % TRAPPED DOOR T% D%> #10 S O$%&J F#!HPJ (raps+
62#6! LE!ER LD
R:)) %*) : :, )% *& % &./%, : L%@%, : *@% : :$%&< S O$%&< R%.:@% 1 )%@%, $($J F C):%+T: :$%& % AMMED DOOR T% S, #10 S O$%&J F#1HP<1J (tron"+
64#65 TRAP LOCKED TLD T: :$%& % TRAP LOCKED DOOR T% D%> #10 SO$%&J F#1 P(';< #1 $< 1 J (%ocks,raps+ 66#67 MAGIC SEALED MS O$%& ?( *& O$%& S$%))< S',:)) 68#69 AMMED D
T: :$%& % AMMED DOOR T% S, #10 S O$%&J F#1HP<1J (tron"+
70#71 OPEN OPEN
T% +::, ( :$%&
72#7! AMMED D
T: :$%& % AMMED DOOR T% S, #15 S O$%&J F#1HP<1J (tron"+
74#75 LOCKED LD
R:)) %*) : :, )% *& % &./%, : ;% : *@% : :$%&< ( ''%) +%)%% 1 ;%= :, $('; % ):'; LOCKED DOOR T% D%> #15 S O$%&J F#1 P(';< 1 J (%ocks+
76#77 MAGIC SEALED MS O$%& ?( *& O$%& S$%))< S',:)) 78#79 TRAPPED TD
T: :$%& % TRAPPED DOOR T% D%> #15 S O$%&J F#!HPJ (raps+
80#81 TRAP LOCKED TLD T: :$%& % TRAP LOCKED DOOR T% D%> #15 SO$%&J F#1 P(';< #1 $< 1 J (%ocks,raps+ 82#8! OPEN OPEN
T% +::, ( :$%&
2!
84#85 LE!ER LD
&oll eBual to or less than the number of %e#ers .ou ha#e to open, 5: pens, &emo#e 1 le#er pip9 5=: losed8o open test JAMMED DOOR est: tr 01! 5: pen9 5=:01-<,)1 9 (tron"+
86#87 OPEN OPEN
T% +::, ( :$%&
88#89 MAGIC SEALED MS O$%& ?( *& O$%& S$%))< S',:)) 90#91 LOCKED LD
R:)) %*) : :, )% *& % &./%, : ;% : *@% : :$%&< ( ''%) +%)%% 1 ;%= :, $('; % ):'; LOCKED DOOR T% D%> #20 S O$%&J F#1 P(';< 1 J (%ocks+
92#9! AMMED D
T: :$%& % AMMED DOOR T% S, #20 S O$%&J F#1HP<1J (tron"+
94#95 LE!ER LD
R:)) %*) : :, )% *& % &./%, : L%@%, : *@% : :$%&< S O$%&< R%.:@% 1 )%@%, $($J F C):%+T: :$%& % AMMED DOOR T% S, #20 S O$%&J F#1HP<1J (tron"+
96#97 TRAPPED TD
T: :$%& % TRAPPED DOOR T% D%> #20 S O$%&J F#4HPJ (raps+
98#100 TRAP LOCKED TLD T: :$%& % TRAP LOCKED DOOR T% D%> #20 SO$%&J F#1 P(';< #1 $< 1 J (%ocks,raps+
E – ENCOUNTER D"## MONSTER ENCOUNTERED
A! DEF
DMG
HP
LOOT
SPECIAL
1#10
GIANT RATS C
25
0
#2
!22
KT*/)% PJ
(/isease,
11#20
GIANT BATS C
25
0
#!
2!!
KT*/)% PJ
(=l., urprise,
21#25
GIANT ANTS C
20
2
#2
!2! !
KT*/)% PJ
(
26#!0
GIANT SPIDER C
!0
2
#1
6
KT*/)% PJ
('eb+
!1#!!
GOBALOTES H
25
0
#2
!!2
KT*/)% IJ
(
!4#!7
GOBLINS H
25
1
#1
2!!
KT*/)% A IJ
(
!8#41
GOBLIN ARCHER H
25
1
#1
2!!
KT*/)% AIJ
GOBLIN ARLOCK H
!0
1
#1
7
KT*/)% ITAJ
4!#44
BEAR C
40
2
0
10
KT*/)% P 5J
45#46
RAT MAN H
!0
2
0
!!4
KT*/)% AIJ
RAT MAN CHAMPION H
40
2
0
9
KT*/)% AIJ
/isease
48#49
GOOATMAN H
40
!
1
11
KT*/)% AIJ
50#51
GOOATMAN ARCHER H
40
2
1
9
KT*/)% AIJ
GOOATMAN PRIEST H
40
1
1
15
KT*/)% ITAJ
!5
0
0
444 5
KN:(&-J
!5
1
0
!44
KT*/)% I 5J
!5
1
1
445 5
KT*/)% PI 5J
42
47
52
urprise /ark a"ic /isease,
5!#55
OMBIESUD
56#57
TRICKSTERS D
58#59
IMPS D
58#61
ORC H
45
!
1
10
KT*/)% AI 10J
62#65
ORC ARCHER H
45
2
1
9
KT*/)% AI 10J
66
SPIDER QUEEN C
40
!
2
14
KT*/)% P 10J
'eb, urprise,
67
SKELETON SPIDERS UD
45
4
2
15
KT*/)% P 10J
&e"enerate, &esurrection, 'eb, urprise
68
G AMPIRE BAT UD
45
!
1
10
KT*/)% P 10J
GIANT APES C
40
2
2
889
KT*/)% P 10J
71
OMBIE MASTER UD
50
1
1
16
KT*/)% TA 10J
72
SKELETON UD
50
4
1
1!
KT*/)% A 15J
69#70
24
urprise
F)< S,$,(%< P*%< &esurrection
7!
GIANT SNAKE C
55
!
2
16
KT*/)% P 10J
74
ORC CHAMPION H
55
5
2
16
KT*/)% AI 15J
75
GHOUL UD
50
!
!
18
KT*/)% P 10J
76
IGHT UD
55
4
!
20
KT*/)% ITAJ
=l., =ear, &esurrection
77
ORC ARLCOK H
50
4
2
22
KT*/)% ITAJ
/ark a"ic
78
DEMON D
55
4
2
20
KT*/)% PI 15J
79
GHOST UD
60
4
2
24
KT*/)% TA 15J
80
AMPIRE UD
65
5
!
25
KT*/)% ITA 15J
81
RATH UD
60
4
!
28
KT*/)% TBJ
82
NECROMANCER H
60
5
2
25
KT*/)% I 20TBJ
8!
DEMON LORD D
55
4
2
29
84
OGRE C
60
5
!
!0
KT*/)% P20TB5J
=ear, %ar"e
85
MINOTAUR C
65
6
!
!!
KT*/)% P20TB5J
=ear, %ar"e
86
GIANT C
65
6
4
!5
KT*/)% P20TB10J
=ear, %ar"e, tun
87
TROLL C
60
5
!
!6
KT*/)% P20TB10J
%ar"e, =ear, &e"enerate
88
EIL ARLOCK H
65
6
!
!4
KT*/)% P20TB15J
/ark a"ic
89
LICHE LORD UD
70
7
!
!5
90
GARGO"LE D
65
7
!
!8
KT*/)% PTB20J
=ear, tun, ou"h
91
"RM C
70
6
4
40
KT*/)% P20TCJ
=ear, Attacks 2, %ar"e
92
FIRE "RM C
75
7
4
42
KT*/)% P20TCJ
=ire, =ear, Attacks 2, %ar"e
9!
FROST "RM C
75
7
4
45
KT*/)% P20TCJ
=reeFe, =ear, Attacks 2, %ar"e
94
HITE DRAGON C
80
7
5
47
KT*/)% P20TC5J
=l., =ear, Attacks 2, %ar"e
95
GREEN DRAGON C
80
8
5
49
KT*/)% P20TC5J
96
RED DRAGON C
85
8
5
44
KT*/)% P20TC10J
=ire, =l., =ear, Attacks 2, %ar"e
97
BLUE DRAGON C
80
7
5
45
KT*/)% P20TC10J
=reeFe, =l., =ear, Attacks 2, %ar"e
98
BLACK DRAGON C
85
8
5
47
KT*/)% P20TC15J
/ark a"ic, =l., =ear, Attacks 2, %ar"e
99
SKELETON DRAGON UD
90
9
6
48
KT*/)% P20TC15J
Ethereal, =l., =ear, Attacks 2, %ar"e
100
GOLDEN DRAGON C
90
9
6
50
KT*/)% PTC20J
=ire /eath ouch, Ethereal, =ear /ark a"ic, =l., urprise,
KT*/)% PI 20TBJ =ire, %ar"e, =ear, =l.
KT*/)% I20TB15J /ark a"ic, &e"enerate, &esurrection
ou"h, tun, =l., =ear, Attacks 2, %ar"e, =ire
25
F – FIND D100 0 : ROLL 10 : ROLL 5 : ROLL 20 : ROLL 1#5
2 A : .:@% *?* :.% &; : %*, * ')('; *&+ ?:&+%, ( : *@% ,(--%,%+ * ,*$< ,:)) 1+10 :& TABLE G
6#10
2 ( :, /*';%+ ,&%+ * M:&%, .$ : ,:. ( (+(&-< ,:)) :& TABLE E ENCOUNTER *&+ (-< ( * SURPRISE
11#15
2 M:@(&- ,:- :.% : % ,//( ,%?& *,:&+ % )::, * .*)) &*;% )*% : *&+ /(% :, *&+ (&%'(&- ( @%&:. (&: * @%(&< *+% (& ?: $($ : :, P:(:& ,*';
16#20
1 S%*,'(&- ,:- :.% : % )*,-%, %*$ : +%/,( : */,$) :$ * : % $()% ( .*+% $ : +(%*%+ *&+ ,:(&- ':,$%< *+% (& 2 $($ : :, D(%*% T,*';
21#25
1 ()% %*,'(&- *,:&+ * $(%'% : :, %($.%& -% '*- (& * ',%@('% : % +&-%:& ?*))< '*,%)) : $,(% ( ,%% / (
* %,%+ :.% .(&:, +*.*-%< ,:)) :&% +10 :, ):'*(:& : % (%. *&+ *+% (& 1 $($ : ( ,%$*(, ,*';< ( &: (%. ( %($$%+ ,:)) *-*(& &() : %)%' *& (%. * ( %($$%+
26#!0
1 ": *''(+%&*)) ./)% *&+ * )) )*&+(&- :& :, (+%< .*;% * /%) '%';
!1#!5
1 ": (&+ &:(&- : *& (&%,%
!6#40
1 A%, * ): : +(--(&- ,:- )()% .:,% *& &; : +: (&+ :.%(&- : @*)%< ,:)) :& TABLE I ITEMS
41#45
1 T( *,%* ( +*&; *&+ :) .%))(&-< ?(' ( &: ,$,(% ?%& : ':.% *',: * T:./ (++%& /%(&+ :.% /,:;%& ,&(,% I : ?( : '*& $%&+ :.% (.% :$%&(&- (< 1 :& % (.% ,*';
1 I ( %.$ 2#4 ": (&+ * ':,$% ')'(&- * /*- : -:)+ 480-$ 5#10 I&(+% *$*, ,:. :.% :)+ /:&% ( * T,%*,%< ,:)) :& TABLE TA – TREASURE A -" 46#50
1 ": *@% :&+ * .*-(' ',:))< ,:)) >1 :& TABLE S SPELLS : +%%,.(&% ?(' $%)) ( ':&*(&
51#55
1 S:.%(&- '*'% :, %% *&+ : (&+ :.%(&- %)< ,:)) :& TABLE R REQUIRED : (&+ : ?* ( (
56#60
1 A.(+ :.% ,//)% : (&+ * ?%*$:&< ,:)) >1 :& TABLE EAPONS15 : (&+ : ?(' ?%*$:& ( (
61#65
1 S%*,'(&- ,:- :.% &; : (&+ * :,& $*-% ,:. * $%)) /::;< ,:)) >1 :& TABLE S SPELLS : +%%,.(&% ?(' $%))
66#70
1 O& :&% : % ?*)) /%(&+ * /*+) &- ',*(& : (&+ * .*)) )%@%,< ?%& : $)) ( : %*, * ,./)% ,:. :.%?%,% (& % +&-%:& *+% (& 1 L%@%, P($
71#75
0 ": ')%*, :.% +%/,( : (&+ * $(%'% : *,.:,< ,:)) >1 :& TABLE A ARMOUR15 : (&+ : ?(' *,.:, ( (
76#80
0 ": (&+ * SECRET &&%) .*;% * (& %>( ,:- % ,:'; *'% : :, ',,%& *,%* : )(&% $ ?( * .(++)% %'(:& : * .*$$%+ :, &.*$$%+ *+*'%& *,%* S
81#85
0 ": *@% :&+ * /::; : $%)) *.: &- :.% :)+ /::;< ,:)) >2 :& TABLE S SPELLS : +%%,.(&% ?(' $%)) ( ':&*(&
86#90
0 %)) (++%& /%(&+ * /,:;%& '$/:*,+ : (&+ * : )% (& % +&-%:& ?*))< (&(+% ( * ,%*,%< ,:)) :& TABLE TA TREASURE A< *$$) #15 : :, ,:))
91#95
0 ": ':.% *',: * .*)) ?:,& '*,$% * *$$%*, : : $)*'% :, ( *,%*< .:@(&- ( : :&% (+% ,%@%*) * ?::+%& $*&%) ) ?( % +&-%:& )::, * :&'% ?:)+ *@% /%%& ):';%+< &:? ( ( /,:;%& /%:&+ ,%$*(,< : )(% % $*&%) : *&+ : :, ,$,(% (&+ * ,%*,% )*(&- (& * ,:- :)):?< ,:)) :& TABLE TB TREASURE B< *$$) #15 : :, ,:))
96#100
0 S((&- ,:- % ,//( ,%?& */: % )::,< : *,% *,)%+ : (&+ *& %&(,% ;%)%:&< :&'% ( . *@% /%%& * /,*@%
*+@%&,%, )(;% :,%)< &:? ( * /%%& * %%+ :, % .*)) (&%' *&+ ,* * (&*/( % +&-%:&< * ('; %*,' ,%@%*) % $::, '*$ *+ @ %, )()% * % (.% : ( +%*< * ( *)) *$*, ,:. ( .*-&(('%& ,%*,%< ,:)) :& TABLE TC TREASURE C< *$$) #15 : :, ,:))
G – GEOGRAPHIC D100 1
GIANT BALL TRAP: P*, : % +&-%:& ?*)) * /%%& ,(--%+ : +,:$ +:?& (&: % )::, *&+ ,%)%*% * -% :&% /*)) * ?()) ,:)) (%) :?*,+ *&:&% %&%,(&- % *,%* *&+ ', %. T% # BALL TRAP T% D%>#5 S A@:(+ T,*$J FB%) C%';< #6 $J (raps,Aware,%uck.+
2
POISONOUS GAS TRAP: A :, @*$:, : -,%%& $:(:&: -* * /%%& % : /()):? : ,:. (++%& ): (& % +&-%:& )::, T% # GAS TRAP - D%> S S$:%+ T,*$J F#! $< 1 J (raps,Aware,%uck.+
!
PENDULUM TRAP: S%@%,*) )*,-% *>% *@% /%%& $%&+%+ */:@% *&+ ,(--%+ : ?(&- : ,:. (++%& ): (& % +&-%:& ?*)) T% # PENDULUM TRAP T% D%> #10 S A@:(+ T,*$J F#4 $J (raps,Aware,%uck.+
4
SNAKE PIT TRAP: P*, : % +&-%:& )::, * /%%& ,(--%+ : *)) *?*< +,:$$(&- *&:&% ::)( %&:- (&: * +%%$ $( ?%,% * -(*& &*;% ?*( :, ( &%> .%*) T% # SNAKE PIT TRAP T% D%> #15 S S$:%+ T,*$J FB%) C%';< #2 $< %&':&%, GIANT SNAKE< 1 J (raps,Aware,%uck.+
GIANT SNAKE A55 DEF! HP16 DMG2 KT*/)% P 10J P:(:&
26
5
SPIKED PIT TRAP: P*, : % +&-%:& )::, * /%%& ,(--%+ : *)) *?*< +,:$$(&- *&:&% ::)( %&:- (&: * +%%$ $( ,&(%+ ?( ,*:, *,$ $(;% T% # SPIKED PIT TRAP T% D%> S S$:%+ T,*$J FB%) C%';< #2 $< ,:)) SPIKES < 1 J (raps,Aware,%uck.+
SPIKES – R:)) 1+10< :++ $(;% .( %+< %@%& $(;% ( #2 HP 6
PIT TRAP: P*, : % +&-%:& )::, * /%%& ,(--%+ : *)) *?*< +,:$$(&- *&:&% ::)( %&:- (&: * +%%$ $( T% # PIT TRAP T% D%> #5 SS$:%+ T,*$J FB%) C%';< #2 $< 1 J (raps,Aware,%uck.+
7
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SPEAR TRAP S$%*, *@% /%%& % : :: : ,:. (++%& :)% (& % +&-%:& ?*)) T% # SPEAR TRAP T% D%> #15 S S$:%+ T,*$J F#2 $J (raps,Aware,%uck.+
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CROSSFIRE TRAP A,,:? *@% /%%& % : :: : ,:. (++%& :)% (& % +&-%:& ?*)) T% # CROSSFIRE TRAP T% D%> S S$:%+ T,*$J F#1 $J (raps,Aware,%uck.+
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CAGE TRAP: A -% '*-%< (++%& ,:. @(%? * /%%& $%&+%+ ,:. % '%()(&- (- */:@% *&+ ?()) +,:$ +:?& :@%, *& &$%'(&'*,*'%, T% # CAGE TRAP T% D%>#10 SA@:(+ T,*$J FT,*$$%+< T% LIFT CAGE &() ,%%J (raps,Aware+
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SPIDERS WEBS: T% %&(,% *,%* ( ':@%,%+ / ('; ('; ,*&+ : * -(*& $(+%, ?%/< .*;(&- .:@%.%& ,:- % %'(:& (.% ':&.(&- *&+ +((') *++ 1 : % T(.% T,*'; U(&- * $%)) * ',%*% (,% ?()) '*&'%) ( $%&*)
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ROPE BRIDGE: A -% *,%* : % +&-%:& )::, * * :&% (.% ':))*$%+ )%*@(&- /%(&+ * +%%$ @:(+ ,&&(&- ,:. % :$ ,(- *&+ ':,&%, : % /::. )% *&+ ':,&%, : ( %'(:& .*,; :& .*$ A :.% (.% :.%:&% :, :.%(&- * %,%'%+ * ',+% ,:$% /,(+-% * &:? $,:@(+% % :&) ?* *',: ( /::.)% -:,-% I )::; @%, :)+ *&+ ?()) ,%(,% :.% '*,%) .*&,%, : ',: *%) CROSS BRIDGE # T% D%> #5 S U% E>(J F# *)) HPJ (A"ilit.,%uck.+
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LA!A: P::) : ):?(&- )*@* ( -,-)(&- *&+ ///)% *)) *,:&+ : *&+ %@%, %? %':&+ $(%'% ,:'; %>$):+% (&: ,*-.%& %&+(&- : $)*% : )*@* (& *)) +(,%'(:& ": '*& */: (&+ * $*?* : :)(+ ,:'; : -% : *)) % %>( (& ( %'(:& TEST LAA PATH :, : '*& -: /*'; ,:. ?%,% : '*.% LA!A PATH - D%> #10 S#1HP< U% E>(J F#! HP< U% E>(J (A"ilit.,%uck.+
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26#29 LOCKED CHEST: A )*,-% ?::+%& '% /*&+%+ ?( -:)+%& ,(. *&+ /%:,% : R:)) 1+10 %*) : :, )% *& % &./%, : ;% : *@% : :$%&< ( ''%) +%)%% 1 ;%= :, ( : *@% * $('; : .* , $(';(&- % ):'; T% # LOCKED CHEST T% D%> #20 S O$%&< TABLE TCJ F#1 P(';< 1 J (%ocks,%uck.+ !0
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!!#!5 BARRELS: T% *,%* ( )(%,%+ ?( * &./%, : /*,,%)< ( : ?( : :$%& * %? ,:)) :& % */)% /%):? : +%%,.(&% ?* : (&+ *&+ *++ 1 : % (.% ,*'; 1#! ": *@% +(,/%+ * GIANT SPIDER * * .*+% :.% *.:&- % /*,,%) : . (- ( 4#5 ": (&+ &:(&- : (&%,% 6#7 ": (&+< ,:)) :& TABLE I – ITEM 8#9 ": (&+< ,:)) :& TABLE W – WEAPON 10 ": (&+< ,:)) :& TABLE A - ARMOUR
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RI!ER A * ):?(&- ,(@%, ( ,&&(&- ,:- ( %'(:& : % +&-%:& *&+ ?()) &%%+ : /% ',:%+ : $,:'%%+ ,:- *& %>( :& % :%, (+% I ,& ,:. % :$ )% *&+ ':,&%, : % /::. ,(- *&+ ':,&%, : ( %'(:& .*,; :& .*$ T: ',: % ,(@%, % # SWIM RI!ER T% STR #10 SU% E>(J F E>( B):';%+< 1 J (tron"+
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TRAPPED CHEST: A )*,-% ?::+%& '% /*&+%+ ?( ()@%, ,(. *&+ /%:,% :< ( : ?( : :$%& % '% # T% # TRAPPED CHEST T% D%> #15 SO$%&< TABLE TB10J F#4 HP< 1 J (raps,%uck.+
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LOCKED CHEST: A )*,-% ?::+%& '% /*&+%+ ?( ()@%, ,(. *&+ /%:,% : R:)) 1+10 %*) : :, )% *& % &./%, : ;% : *@% : :$%&< ( ''%) +%)%% 1 ;%= :, ( : *@% * $('; : .* , $(';(&- % ):'; T% # LOCKED CHEST T% D%> #15 S O$%&< TABLE TBJ F#1 P(';< 1 J (%ocks,%uck.+
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RI!ER A * ):?(&- ,(@%, ( ,&&(&- ,:- ( %'(:& : % +&-%:& *&+ ?()) &%%+ : /% ',:%+ : $,:'%%+ ,:- *& %>( :& % :%, (+% I ,& ,:. % :$ ,(- *&+ ':,&%, : % /::. )% *&+ ':,&%, : ( %'(:& .*,; :& .*$ T: ',: % ,(@%, % # SWIM RI!ER T% STR #10 SU% E>(J F E>( B):';%+< 1 J (tron"+
45#48 TRAPPED CHEST: A )*,-% ?::+%& '% /*&+%+ ?( (,:& ,(. *&+ /%:,% :< ( : ?( : :$%& % ' % # T% # TRAPPED CHEST T% D%> #10 SO$%&< TABLE TA10J F#! HP< 1 J (raps,%uck.+ 49
PORTCULLIS: A )*,-% (,:& $:,'))( /):'; % ?* ,:- ( $*, : % +&-%:& *&+ ?()) &%%+ : /% )(%+ : : % ?* :, % : ?()) /% :,'%+ : ,%,*'% :, %$ *&+ )%*@% @(* % ?* : '*.% LIFT PORTCULLIS T% STR #15 SU% E>(J F E>( B):';%+< 1 J (tron"+
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BARRELS: T% *,%* ( )(%,%+ ?( * &./%, : /*,,%)< ( : ?( : :$%& * %? ,:)) :& % */)% /%):? : +%%,.(&% ?* : (&+ *&+ *++ 1 : % (.% ,*'; *&+ : .* :&) ,:)) :&'% 1#! ": *@% +(,/%+ * GIANT SPIDER * * .*+% :.% *.:&- % /*,,%) : . (- ( 4#5 ": (&+ &:(&- : (&%,% 6#7 ": (&+< ,:)) :& TABLE W - WEAPON 8#9 ": (&+< ,:)) :& TABLE A - ARMOUR 10 ": (&+< ,:)) :& TABLE TA – TREASURE A
GIANT SPIDER A!0 DEF2 HP6 DMG#1 KT*/)% PJ 'eb 51
BOULDER: A -% /:)+%, /):'; % ?* ,:- ( $*, : % +&-%:& *&+ ?()) &%%+ : /% )(%+ : : % ?* :, % : ?()) /% :,'%+ : ,%,*'% :, %$ *&+ )%*@% @(* % ?* : '*.% MO!E BOULDER T% STR #10 SU% E>(J F E>( B):';%+< 1 J (tron"+
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28
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CRYPT: T% *,%* ( +*&; *&+ :) .%))(&-< *)) *,:&+ : *,% :./< :.% : ?(' *@% /%%& +(,/%+ *&+ ()) :)+ .*&:(+ ,%.*(& T?: *,':$*- '*' :, %% * *@% &: /%%& :$%&%+ *&+ ( : ?( : '*& $%&+ :.% (.% :$%&(&- %.< 1 :& % (.% ,*'; %*' (.% : ,:)) .*>(.. 2 ,:)) 1 A SKELETON A&(.*% ,:. % :./ *&+ : . (- ( 2#4 I ( %.$ 5#10 I&(+% *$*, ,:. :.% :)+ /:&% ( * T,%*,%< ,:)) :& TABLE TA – TREASURE A
SKELETON A50 DEF4 HP1! DMG1 KT*/)% A 15J =ear, &e"enerate, &esurrection 55#58 LOCKED CHEST: A )*,-% ?::+%& '% /*&+%+ ?( (,:& ,(. *&+ /%:,% : R:)) 1+10 %*) : :, )% *& % &./%, : ;% : *@% : :$%&< ( ''%) +%)%% 1 ;%= :, ( : *@% * $('; : .* , $(';(&- % ):'; T% # LOCKED CHEST est: /ex 01* 5: pen, A?%E A9 5=:01
CHASM: A @* '*. ',:% % *,%*< ,&&(&- ,:. % :$ )% *&+ ':,&%, : % /::. ,(- *&+ ':,&%, : ( %'(:& .*,; :& .*$ T% '*. ( : @* *&+ +%%$ ( '*&&: /% ',:%+< %>( :& % :%, (+% : % '*. '*&&: /% %+ ,:. % (+% : *,% :&
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CHASM: A @* '*. ',:% % *,%*< ,&&(&- ,:. % :$ ,(- *&+ ':,&%, : % /::. )% *&+ ':,&%, : ( %'(:& .*,; :& .*$ T% '*. ( : @* *&+ +%%$ ( '*&&: /% ',:%+< %>( :& % :%, (+% : % '*. '*&&: /% %+ ,:. % (+% : *,% :&
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TREE: R::%+ I& % '%&,% : ( *,%* ( * -(-*&(' ,%% ?( ):&- $,%*+(&- /,*&'% * /):'; : % %&(,% '%()(&- ?( /,(- -,%%& )%*@% A /%*() ?(% ):?%, -,:? ,:. .: : ( %.< % *@% * $)*(&- ?(% -):? * ,%.(&+ : : * /%*(&- %*, A : ?*); *,:&+ % ):?%, ?( *&+ ,& : % *)?* *'% : I : ?( : $('; * ):?%, ,:)) 1+10 :&'% " A : *;% * ):?%, % )%*@% **'%+ : ( /,*&' *+% *&+ ,& /,:?&< ):?) * (, .:,% *&+ .:,% )%*@% /%-(& : +(% &() % $,%*+(&- (';&% ':&&%' ?( ):?%,< ,&(&- %. % /)*'; *&+ ,%+'(&- %(, -):? &() % *@% &: %&%,- * *)) I& )% *& * .(&% % +(&- )%*@% *,% ,%++(&- ,:. % &:? ;&,)%+ +%'*(&- /,*&'% *&+ (& )% *& 10 .(&% % ,%% * ':.$)%%) +(%+ *&+ ( &:(&- .:,% *& * /)*';%&%+ ,&; ?( ,:(&- )%*)% /,*&'% ((&- : *+& *;%& * ):?%,< : ',% :, /*+ )'; ):% 1 FATE $:(&< ( : +: &: *@% * FATE $:(&< ):% *) : :, ',,%& HP ,:&+%+ $ 2 T% ):?%, ( : : :' *&+ /,& : #1 HP 0 %& : *;% * ):?%, ( :$ -):?(&- *&+ ,& /)*';< .(- /% ?:, * %? -:)+ *)% 2-$ .-3 ()% (& :, *&+ % ):?%, ':&(&% : -):? /,(-) : * $)*(&- ,.< %*' (.% : $ ( +:?& ( -):? *) T% ):?%, ?()) .*;% *& %>'%))%& )(- :,'% % &%> (.% :, )*&%,& &%%+ ,%%))(&- 1 O() 1-"# A : $('; * ):?%, ( (..%+(*%) ',*))(%< : *@% %*,+ : ( $% : ,%% /%:,%< '*))%+ * C,*) T,%% T% ):?%, ?%& $(';%+ ,*&:,. (&: * .*-&(('%& ',*) ": ;&:? * % ?()) %' * (- $,('% *&+ $('; * .*& * : '*& *%) '*,, !00-$
71
MUSHROOMS T% ?:)% *,%* ( :.% : :.% * ,*&-% )::;(&- .,::.< ( ( -,:?(&- %@%,?%,% *&+ * : .:@% ,:- % *); ?( *&+ ,& ,(&- : -% &%*,%, : : T% *$$%*, : -):? * (.% * ( : * ,.(' /%* *&+ %%) ?*,. : % :' I : ?( : %* :.% :)) 1+10 "-2 T% *% :) *&+ .*;% : %%) (% ()) R:)) :& T*/)% C CURSE20 0-. T% *@% *& &$)%**& )*@:, *&+ :.%(&- %%. : (, ?((& : R:)) :& T*/)% C CURSE -3 N:(&- H*$$%& 1-/ T% *% +%'%& %&:- *&+ : $('; * %? : %* )*%, 2 F::+ -"# T% M,::. *@% * &(% )*@:, *&+ .*;% : * )()% )(- %*+%+ R:)) :& T*/)% B # BONUS
72#74 BARRELS: T% *,%* ( )(%,%+ ?( * &./%, : /*,,%)< ( : ?( : :$%& * %? ,:)) :& % */)% /%):? : +%%,.(&% ?* : (&+ *&+ *++ 1 : % (.% ,*'; 1#! ": *@% +(,/%+ * GIANT SPIDER * * .*+% :.% *.:&- % /*,,%) : . (- ( 4#5 ": (&+ &:(&- : (&%,% 6#7 ": (&+< ,:)) :& TABLE A - ARMOUR 8#9 ": (&+< ,:)) :& TABLE TA – TREASURE A 10 ": (&+< ,:)) :& TABLE TB – TREASURE B
GIANT SPIDER A!0 DEF2 HP6 DMG#1 KT*/)% PJ 'eb 75#77 LE!ER: ": *@% :&+ * L%@%,< ( : +%'(+% : *'(@*% (< ,:)) 1+10 # 1#2 N:(&- H*$$%& !#10 ": %*, * ,./)% :.%?%,% (& % +&-%:& *+% (& 1 L%@%, P($
29
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LOCKED CHEST: A )*,-% ?::+%& '% /*&+%+ ?( ?::+%& ,(. *&+ /%:,% : R:)) 1+10 %*) : :, )% *& % &./%, : ;% : *@% : :$%&< ( ''%) +%)%% 1 ;%= :, ( : *@% * $('; : .* , $(';(&- % ):'; T% # LOCKED CHEST T% D%> #5 S O$%&< TABLE AJ F#1 P(';< 1 J (%ocks,%uck.+
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80
TRAPPED CHEST: A )*,-% ?::+%& '% /*&+%+ ?( ?::+%& ,(. *&+ /% :,% :< ( : ?( : :$%& % '% # T% # TRAPPED CHEST T% D%> #5 SO$%&< TABLE A10J F #2 HP< 1 J (raps,%uck.+
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ALTER: A& A)%, * /%%& % : :, S*',(('(*) %,@('% : P%&+,* G:++% : P)%*,%< I : ?( : $%&+ :.% (.% 1 *&+ .*;% * $,* ,:)) * 1+10< :%,?(% ':&(&% ?( :, %< : '*& )%*@% *& PART : *@% ':))%'%+ * *& :%,(&-< : -*(& 1 : % ,:)) 1 S:.%(&- +:% &: %%) (% ,(- R:)) :& TABLE C – CURSE 2#4 N:(&- H*$$%& 5#10 ": %%) * :, $,*%, *@% /%%& *&?%,%+ R:)) :& TABLE B – BONUS
82#8! AD!ENTURER: ": ':.% *',: * ,(%&+) *+@%&,%, ?: ( )%*@(&- % +&-%:&< *%, :.% (.% '*(&- */: :, ':&% 1 J % :%, : %)) : :.% *+@%&,(&- (%. * : .* &%%+ U(&- TABLE R – REQUIRED< : .* $,'*% $ : 5 (%. ,:. (. / % *; +:/)% % )(%+ $,('% :, %*' A)%,&*(@%) : .* , *&+ %*) % (%. / .*;(&- * STEAL % :, %*' (%.< ( : -% '*- % **'; : %% /%):? :%,?(% % /(+ : *,%?%)) *&+ : /: ':&(&% :& :, ?* STEAL # T% D%> #15 S T*;% 1 I%.J F C*-J (Aware+ I : *,% C*- :, (.$) ?( : ;()) % .*& :, ( I%. *& %&':&%, %&%< ( % *+@%&,%, %'*$% : ):% 1 R%$*(:&
AD!ENTURER A55 DEF! HP12 DMG2 84#87 LE!ER: ": *@% :&+ * L%@%,< ( : +%'(+% : *'(@*% (< ,:)) 1+10 # 1 N:(&- H*$$%& 2#10 ": %*, * ,./)% :.%?%,% (& % +&-%:& *+% (& 1 L%@%, P($ 88#90 STAIRS: T% '*./%, ':&*(& * )*,-% *(, )%*+(&- +:?& : *&:%, $*, : % +&-%:& M*,; * S*(, :& % M*$ ": .* +%'%&+ % *(, ,:. ( %'(:& * *& (.% / *;(&- *&:%, %% : .*$$(&- $*$%, *&+ &./%,(&- (< %& +,*? *& (+%&('*) %'(:& : ( (& % *.% -,(+ ):'*(:& * ( *&+ *++ * *(, : * %'(:&< )*) .*,; % *(, * +:?& : $*-% X *&+ U$ : $*-% X * *$$)('*/)%< ?( X ,%%,%&'(&- % .*$ $*-% &./%, E*' (.% : ,*@%,% * *(, *++ 1 : % T(.% T,*'; 91#92 LOCKED CHEST: A )*,-% ?::+%& '% *&+ /%:,% : R:)) 1+10 %*) : :, )% *& % &./%, : ;% : *@% : :$%&< ( ''%) +%)%% 1 ;%= :, ( : *@% * $('; : .* , $(';(&- % ):'; T% # LOCKED CHEST T% D%> S O$%&< TABLE J F#1 P(';< 1 J (%ocks,%uck.+ 9!#95 TRAPPED CHEST: A )*,-% ?::+%& '% *&+ /%:,% :< ( : ?( : :$%& % '% # T% # TRAPPED CHEST T% D%> SO$%&< TABLE 10J F#1 HP< 1 J (raps,%uck.+ 96#97 GRATE: S% (& % )::, ( * .*)) -,*%< *).: )(;% * +,*(& %>'%$ : '*&&: %% * +,*(&*-% :)% I $,% + *&+ * ): : +%/,( * .*&*-%+ : (&+ ( ?* (&: % .*)) $( /%):?< / :.%(&- +:% '*' : %% *&+ ( : '*& ,%.:@% % -,*% : '*& )%*& (& *&+ ,%*' ( T% # LIFT GRATE T% S, #10 SFINDJ F1 J (tron"+
FIND ,:)) 1+10 1#4 N:(&- : I&%,% 5#8 R:)) :& TABLE I – ITEMS 9#10 R:)) :& TABLE TA – TREASURE A 98
TREASURE ROOM: ": *@% :&+ * ,%*,% ,::.< ,:)) 1+10 *&+ .)($) % ,%) / 5 : +(':@%, :? .' -:)+ : (&+ *&+ %& ,:)) :& TABLE TA :&'% >1
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TREASURE ROOM: ": *@% :&+ * ,%*,% ,::.< ,:)) 1+10 *&+ .)($) % ,%) / 10 : +(':@%, :? .' -:)+ : (&+ *&+ %& ,:)) :& TABLE TB :&'% >1 :, TABLE TA ?('% >2
100
TREASURE ROOM: ": *@% :&+ * ,%*,% ,::.< ,:)) 1+10 *&+ .)($) % ,%) / 20 : +(':@%, :? .' -:)+ : (&+ *&+ %& ,:)) :& Tle TC :&'% >1 :, TABLE TB ?('% >2 :, TABLE TA ,('% >!
!0
I – ITEMS
*)%
1#2
PESTLE AND MORTAL: %)) %+< / ()) &'(:&*)
2-$
!#4
SPICES: A .*)) (& ':&*(& :.% *,:.*(' $('% %+ :, '::;(&-
!-$
5#6
LEATHER BAG: A )()% ')%*& $ :)+ .*;% ( %)) :, * %? -:)+
4-$
7#8
A TINY WHISTLE: %, ?%)) .*+% ?( (& (&((*) %'%+ (&: (
6-$
9#10
WOODEN ABACUS: A )()% +*.*-%+ / (&*' : /% : %
7-$
11#12
WORN KEY: ": (&+ * ?:,& K% S*+% (& 1 K% P($
8-$
1!#14
FOOD: ": (&+ * $:' ':&*(& :.% +, ,*(:& 1 F::+
10-$
15#16
TINDERBO ": (&+ * ':.$*' (&+%, /:> * ()) ?:,;
12-$
17#18
LANTERN OIL: I&(+% * .*)) ?::+%& /:> : ':.% *',: ! .*)) -)* @(*) ?(' ?%& ':./(&%+ ?()) ()) :, )*&%,& 1 O()
15-$
19#20
LOCK PICKS: H%)+ :-%%, / :.% *,& : (&+ :.% ):'; P('; ! P(';
15-$
21#22
RUSTY KEY: ": *@% :&+ * , :)+ ;% S*+% (& 1 K% P($
20-$
2!#24
FOOD: A .*)) )%*%, /*- ':&*(& :.% +, ,*(:& 2 F::+
20-$
25#26
ROPE: A,:&+ 20 %% : -::+ ')(./(&- ,:$%
21-$
27#28
BOOK OF ANCIENT HISTORY: P,:/*/) ?:, :.% -:)+ : % ,(- ':)*,
2!-$
29#!0
SIL!ER WALKING STICK: O&'% * -%&)%.%& ?*);(&- *(+< &:? ( $,:/*/) ?:, ( ',*$ @*)%
29-$
!1#!2
IRON KEY: ": (&+ * +%)('*% I,:& K% S*+% (& 1 K% P($
!0-$
!!#!4
LANTERN OIL: I& * .*)) )%*%, )*; : (&+ :.% O() 2 O()
!0-$
!5#!6
SIL!ER PIPE: I& %>'%))%& ':&+((:&< ( )::; )(;% ( * *,+) /%%& %+
!4-$
!7#!8
COPPER PIECES: ": (&+ * .*)) /*- : C:$$%, $(%'% * *,% ?:, * +%'%& *.:& : G:)+
!5-$
!9#40
BREW OF LESSER POWER: D,(&; : -*(& 1 DMG :, :, &%> DAMAGE D('% ,:))
!5-$
41#42
SIL!ER PLATE: F(&)% ',*%+ % $)*% )::; @*)*/)%
!8-$
4!#44
LOCK PICKS: A $:' ':&*(& * %)%'(:& : L:'; P('; 8 P(';
40-$
45#46
BONE KEY: ": (&+ * '*,@%+ /:&% K% S*+% (& 1 K% P($
42-$
47#48
LANTERN OIL: S%',%+ (& * %*)%+ @* : ':.% *',: L*&%,& O() ! O()
45-$
49#50
BREW OF LESSER STRENGTH: ! S, :, :, &%> +('% ,:))
45-$
51#52
BREW OF LESSER DETERITY: ! D%> :, :, &%> +('% ,:))
45-$
5!#54
BREW OF LESSER INTELLIGENCE: ! I& :, :, &%> +('% ,:))
45-$
55#56
SIL!ER CANDLESTICK: I &%%+ * ')%*& / :)+ %' * )()% -:)+
49-$
57#58
SIL!ER KEY: ": *@% :&+ * K% S*+% (& 1 K% P($
50-$
59#60
LOCK PICKS: A (& (& ':&*(& :.% ):'; $('; 10 P(';
50-$
61#62
BREW OF LESSER DODGE: D,(&; : -*(& 1 DEF /%:,% * M:&%, ,:)) ( DAMAGE +('%
50-$
6!#64
WRITING SET: A /:>%+ ?,((&- % ?( $*$%,< (&; *&+ %@%,*) ())
52-$
65#66
FOOD: ": (&+ * .*)) B*;% ':&*(&(&- :.% +,(%+ M%* ! F::+
60-$
67#68
COPPER PIECES: ": (&+ * /*- : C:$$%, $(%'% * *,% ?:, * +%'%& *.:& : G:)+
70-$
69#70
SIL!ER MIRROR: T% ()@%, ,*.% ( %*@() *,&(%+< / % .(,,:, ( ()) (&*'
78-$
71#72
BUNCH OF KEYS: O& * .*)) '*(& : ':.% *',: * /&' : K% S*+% (& 4 K% P($
80-$
7!#74
FOOD: ": ':.% *',: :.% ::+ 4 F::+
80-$
75#76
POTION OF LESSER REMO!E POISON: R%.:@% $ : 2 *+%+ P:(:& $($
80-$
77#78
POTION OF LESSER HEALING: D,(&; : ,%:,% 4 ): HP
80-$
!1
79#80
SIL!ER CRUCIFI: T% ',: ( @%, ?%)) .*+%
88-$
81#82
POTION OF LESSER STRENGTH: D,(&; : -*(& ! S, :, *& %&(,% %&':&%,
90-$
8!#84
POTION OF LESSER DETERITY: D,(&; : -*(& ! D%> :, *& %&(,% %&':&%,
90-$
85#86
POTION OF LESSER INTELLIGENCE: D,(&; ! I& :, *& %&(,% %&':&%,
90-$
87#88
BOOK OF SKILL: ": .* $%&+ :.% (.% ,%*+(&- % /::; 1 J : )%*,& */: * ;())< R:)) 1+10 : +%%,.(&% % S;()) *&+ -*(& 5 /:& : * ;())
100-$
89#90
GOLDEN KEY: ": *@% :&+ * K% S*+% (& 1 K% P($
110-$
91#92
POTION OF LESSER CURE DISEASE: R%.:@% $ : 2 *+%+ D(%*% $($
1!0-$
9!#94
COPPER PIECES: ": (&+ * )*,-% /*- : C:$$%, $(%'% * *,% ?:, * +%'%& *.:& : G:)+
140-$
95#96
EWEL ENCRUSTED KEY: ": *@% :&+ * K% S*+% (& 1 K% P($
290-$
SKELETON KEY: U% ?%& :$%&(&- * ):';%+ +::,< ,:)) 1+10
!00-$
97
1 S;%)%:& K% B,%*; ,%.:@% ,:. '*,*'%, %% 2#! K% *. % ):'; *&+ % +::, ( (.$**/)% 4#10 D::, :$%& 98
POTION OF LESSER FATE: %& ,:))(&- :& *& */)% +,(&; : *++ 20 : :, ,%)
400-$
99#100 UPGRADE: ": *@% :&+ * /%%, I%. *& % ,//( %,% ,:)) :& TABLE TA
#
– IN!ESTMENTS M*>(.. : 10 *,% (& %*' : % :, (&@%.%& TRADE
FINANCE
HOLDINGS
WARS
D100
1 S*,% 100-$ 1 P($ 20-$ %)) :&)
1 S*,% !00-$ 1 P($ 60-$ %)) :&)
1 S*,% 500-$ 1 P($ 100-$ %)) :&)
1 S*,% 1000-$ 1 P($ 200-$ %)) :&)
1#6
#! P($
# 4 P($
#1 S*,%
#2 S*,%
7#16
#2 P($
#! P($
# 4 P($
#1 S*,%
17#!0
#1 P($
#2 P($
#! P($
# 4 P($
!1#40
N: G*(&
#1 P($
#2 P($
#! P($
41#50
1 P($
N: G*(&
#1 P($
#2 P($
51#60
2 P($
1 P($
N: G*(&
#1 P($
61#70
! P($
2 P($
1 P($
N: G*(&
71#84
4 P($
! P($
2 P($
! P($
85#94
1 S*,%
4 P($
! P($
1 S*,%
95#100
2 S*,%
1 S*,%
4 P($
2 S*,%
L – LEGENDS D100 D100 R%$)*'% LEGEND ?( N*.% : % (%. F:&+
A+.%&
C:&+((:&
*)%
R%$ C:
500-$
100-$
750-$
150-$
1#8
LEGEND : % C,*/
1 DEF
9#17
LEGEND : % S;
5 I&
18#26 LEGEND : % B%*,
5 S,
750-$
150-$
27#!1 LEGEND : % $(+%,
5 D%>
750-$
150-$
!2#!6 LEGEND : % G(*&
! DMG
900-$
180-$
!7#41 LEGEND : % T,)%
2 DEF
1000-$
200-$
42#46 LEGEND : % L:,+
! HP
1200-$
240-$
4 DMG
1200-$
240-$
47#51 LEGEND : % C:):
!2
52#56 O SPELL R%$)*'% SPELL ?( $%)) ,:))%+ :& TABLE S
SPELL
1200-$
240-$
57#60 LEGEND : % S*,
10 I&
1500-$
!00-$
61#64 LEGEND : % O>
10 S,
1500-$
!00-$
65#68 LEGEND : % C:/,*
10 D%>
1500-$
!00-$
69#72 LEGEND : % T(*&
5 DMG
1500-$
!00-$
7!#76 LEGEND : % D,*-:&
! DEF
1500-$
!00-$
77#80 LEGEND : % G:,())*
15 S,
2250-$
450-$
81#8! LEGEND : % S':,$(:&
15 D%>
2250-$
450-$
84#86 LEGEND : % M::&
15 I&
2250-$
450-$
87#89 LEGEND : % K(&-
6 HP
2400-$
480-$
!000-$
600-$
90#9! LEGEND : % C%%*
20 D%>
94#96 LEGEND : % S&
20 I&
!000-$
600-$
95#97 LEGEND : % L(:&
20 S,
!000-$
600-$
98#100 LEGEND : % G:+
9 HP
!600-$
720-$
!!
M – MAPPING D100 NOTHING ROLL ENCOUNTER ROLL GEOGRAPHIC OBECTIE SEE QUEST
!4
1
2
!
4
5
6
7
8
9
10
11
12
1!
14
15
16
17
18
19
20
21
22
2!
24
25
26
27
28
29
!0
!1
!2
!!
!4
!5
!6
!7
!8
!9
40
41
42
4!
44
45
46
47
48
49
50
51
52
5!
54
55
56
57
58
59
60
61
62
6!
64
65
66
67
68
69
70
71
72
7!
74
75
76
77
78
79
80
81
82
8!
84
85
86
87
88
89
90
91
92
9!
94
95
96
97
98
99
100
P – PARTS D100 # A++ % .:&%, &*.% (& ,:. : % $*, ,:))%+ * * P,%(>
*)%
1#!
EARS
":@% %*,+ * % *,% ?:, * ):< %&:- *(+ ,%*))
10-$
4#6
BONE
K%< (,% $:;%,< *&+ ;%/*/ (';< %@%,(&- * ( %
11-$
7#9
ARMWING
T( - '*))%+ I'*, : .% (& * *@%,& :&'% *(+ % ?()) $* *&+:.%) :, ' * $,(% *&+ ?()) %&*&'% % )(./ ?( :.% %. %*% , (& * :$% : )
11-$
10#12
TOOTH
%)) % ':.% (& *)) *$% *&+ (% *&+ *,% -%&%,*)) *,$ %&:- : ,($ ,:- )%< % *,% -:(&- : /% &%%+%+ / :.%:&%< ,%)
12-$
1!#15
NAILCLAW
G,:&+ +:?& *&+ %+ : ',% %*+*'%< : % * I * %*+*'% ,%.:@(&- ( ,:. % ::
12-$
16#18
RIBS
T% ,(/ /:&% *@% * @* &./%, : % *&+ *,% :%& .*+% (& : -,:%% >):$:&%
1!-$
19#21
HIDESKIN
H*';(&- : % +%*+ .:&%, (+%S;(& % *,.:,%, (& :?& ?()) .*;% :.%(&%) ,:. (
1!-$
22#24
LEG
": *'; : * )%- *&+ :$% ( ?:, * .' * % * ( (< :, *,% % $))(&- :, )%-
14-$
25#27
FOOTPAW
H:)):?%+ : *&+ )(&%+ ?( +'; %*%,< % .*;% -,%* )($$%,
15-$
28#!0
BLOOD
A %? @(*) :)+ +: % ,(';< %+ * *& *$,:+((*' / % ?%(,+< ( ( *): * *@:,(% ?( % ?('%
15-$
!1#!!
SKULL
A,*< T,(&;% B:>< % %.$:,(. ?()) *@% * (%)+ +* ?( ( (&+
16-$
!4#!6
LUNG
%)) ;&:?& : *(+ (& %*)(&- : ' : * )&- : %)) * .*,;% ?%& : -% /*';
16-$
!7#!9
KIDNEY
U%+ / :.% : % :'') : ;&:? * - ?: '*& %)) ( :&
17-$
40#42
SALI!A
C:))%'(&- ( ( &: -:(&- : /% %*< / :&% @(*) ?()) %*,& * *(, $,('% * % A&&*) M(' C:&@%&(:&
17-$
4!#45
EYE
": '*,%)) $,%%,@%+ % %% (& * *, : @(&%-*, : '*,, :, *& :''*(:&
18-$
46#48
HEART
H(-) :- *%, / *./((: ?(*,+ : ,%, %(, +(%
18-$
49#51
HEAD
O%& ,&; *&+ %+ : .*;% -,%* :,&*.%& :, % ,('
19-$
52#54
BRAIN
M*& : % ::)( /%)(%@% %*(&- /,*(& ( /,*(& ::+< + H:? $(+
19-$
55#56
NAILCLAW
G,:&+ +:?& *&+ %+ : ',% %*+*'%< : % * I * %*+*'% ,%.:@(&- ( ,:. % ::
20-$
57#58
EYE
": '*,%)) $,%%,@%+ % %% (& * *, : @(&%-*, : '*,, :, *& :''*(:&
21-$
59#60
ARMWING
T( - '*))%+ I'*, : .% (& * *@%,& :&'% *(+ % ?()) $* *&+:.%) :, ' * $,(% *&+ ?()) %&*&'% % )(./ ?( :.% %. %*% , (& * :$% : )
21-$
61#62
KIDNEY
U%+ / :.% : % :'') : ;&:? * - ?: '*& %)) ( :&
22-$
6!#64
BRAIN
M*& : % ::)( /%)(%@% %*(&- /,*(& ( /,*(& ::+< + H:? $(+
22-$
65#66
HEART
H(-) :- *%, / *./((: ?(*,+ : ,%, %(, +(%
2!-$
67#68
EARS
":@% %*,+ * % *,% ?:, * ):< %&:- *(+ ,%*))
2!-$
69#70
TOOTH
%)) % ':.% (& *)) *$% *&+ (% *&+ *,% -%&%,*)) *,$ %&:- : ,($ ,:- )%< % *,% -:(&- : /% &%%+%+ / :.%:&%< ,%)
24-$
71#72
BONE
K%< (,% $:;%,< *&+ ;%/*/ (';< %@%,(&- * ( %
25-$
7!#74
HEAD
O%& ,&; *&+ %+ : .*;% -,%* :,&*.%& :, % ,('
25-$
75#76
SALI!A
C:))%'(&- ( ( &: -:(&- : /% %*< / :&% @(*) ?()) %*,& * *(, $,('% * % A&&*) M(' C:&@%&(:&
26-$
77#78
FOOTPAW
H:)):?%+ : *&+ )(&%+ ?( +'; %*%,< % .*;% -,%* )($$%,
26-$
79#80
HIDESKIN
H*';(&- : % +%*+ .:&%, (+%S;(& % *,.:,%, (& :?& ?()) .*;% :.%(&%) ,:. (
27-$
81#82
SKULL
A,*< T,(&;% B:>< % %.$:,(. ?()) *@% * (%)+ +* ?( ( (&+
27-$
8!#84
LUNG
%)) ;&:?& : *(+ (& %*)(&- : ' : * )&- : %)) * .*,;% ?%& : -% /*';
28-$
85#86
RIBS
T% ,(/ /:&% *@% * @* &./%, : % *&+ *,% :%& .*+% (& : -,:%% >):$:&%
28-$
87#88
LEG
": *'; : * )%- *&+ :$% ( ?:, * .' * % * :, *,% % $))(&- :, )%-
29-$
!5
89#90
BLOOD
A %? @(*) :)+ +: % ,(';< %+ * *& *$,:+((*' / % ?%(,+< ( ( *): * *@:,(% ?( % ?('%
79-$
91#9!
UNCOMMON
R:)) A-*(& *&+ ,%':,+ :, (&+ :& :, '*,*'%, %% ?( UNCOMMON /%:,% ( &*.% A++ 100-$ : ( @*)% (Example UNCOMMON
100-$
94#99
SCARCE
R:)) A-*(& *&+ ,%':,+ :, (&+ :& :, '*,*'%, %% ?( SCARCE /%:,% ( &*.% A++ 200-$ : ( @*)% (Example SCARCE
200-$
RARE
R:)) A-*(& *&+ ,%':,+ :, (&+ :& :, '*,*'%, %% ?( RARE /%:,% ( &*.% A++ 400-$ : ( @*)% (Example RARE
400-$
100
Q – QUESTS E&' R%?*,+ M:+
D100
Q%
1#2
D>%5e$% T+%+%5 "
B*(' +&-%:&(&-< ):: ! P*,
#40
50-$
# -$
!#4
D>%5e$% T+%+%5 2
B*(' +&-%:&(&-< ):: ! %*$:&
#40
50-$
# -$
5#6
D>%5e$% T+%+%5 0
B*(' +&-%:&(&-< ):: ! A,.:,
#!0
80-$
# -$
7#8
D>%5e$% T+%+%5 .
B*(' +&-%:&(&-< ):: 1 %*$:&< 1 $*, *&+ 1 A,.:,
#!0
80-$
# -$
9#10
D>%5e$% T+%+%5
B*(' +&-%:&(&-< ):: 2 T,%*,% ,:. TABLE TA
#!0
100-$
# -$
E>$):,% * +&-%:& &() : *@% .*$$%+ 2 : %*' +(%,%& 11#12 M D>%5e$% ':):,%+ ,::.< R%+ ,::. >2< G,% ,::. >2< B)% ,::. >2 *&+ G,%%& >2
#20
150-$
# -$
1!#14
A& *$$,%&('% ?(*,+ * *;%+ : : (&+ *& 4 $:(:& ,:. % +&-%:& : ,%, ( ,%%*,'
#20
180-$
# -$
15#16 M$%&'e H>%'
K()) *& 5 M:&%, * *,% !4 :, (-%, :& % %&':&%, */)% T% *@% /%%& %,,:,((&- % ):'*)
#20
!00-$
# -$
17#18
T% @())*-%, ?*& %@(+%&'% * % /%* %,,:,((&- %. * /%%& ;())%+< O/*(& 1 H%*+ P*, ,:. *& .:&%,
#20
!00-$
# -$
A4>le' $? H$e
S(&'% % A.)% : H:$% ?* *;%& / ?: -:/)(&< /,:;%& (& ?: *&+ ): +%%$ (&(+% * +&-%:&< * %%)(&- : :$%)%&% * %&-)%+ % ;(&-+:. N:? (& ?: $*, : . (&+ ( $(%'% *&+ *%./)% ( /*'; : ( :,.%, -):, O/*(& 2 :/%'(@% (%.
#20
!00-$
# -$
#20
!50-$
# -$
19#20
P$'+$% H>%'
He6 $? ';e Be&'
O/%'(@%
F*()
21#22
Re&*>e ';e !+ll5e&
S%@%,*) ())*-%, *@% /%%& *;%& / .:&%, *&+ *,% /%(&:,,%+ : +%*< : . % %. ,%% K()) *& 5 .:&%, *@% *%, %(, &*.% :& % %&':&%, */)% : ,%'% *)) % @())*-%,
2!#24
M$%&'e C>ll
K()) 10 M:&%, * *,% !4 :, (-%, :& % %&':&%, */)% T%(, &./%, *@% -,:?& :: ,:&-
#20
500-$
# -$
25#26
T;e A'$ S'$%e
A ":&- ?(*,+ &*.%+ "*-*.: * $(&&%+ * &:('% : % (,%$)*'% : :, ):'*) *@%,&< % *; :, * /,*@% *+@%&,%, : (&+ %, * A:$* :&% : % '*& (&( %, S* : L(- O/*(& 1 :/%'(@% (%.
#15
400-$
# -$
27#28
D>%5e$% Re&e*;
E>$):,% % +&-%:& *&+ ( %*,% F(&+ 5 M:&%, ,::. R%+ R::. *&+ 5 G%:-,*$(' %*,% G,%%& R::.
#10
200-$
# -$
29#!0
S>ve=
S,@% % +&-%:& R:)) 10 (.% :& TABLE M
#10
200-$
# -$
!6
M+&&+
%$MAPPING *&+ ,%$:, /*'; : * ':&'%,&%+ H*.)% : ( *'(@((%
!1#!2
Me6+*+%e
O/*(& 4 P*, ,:. .:&%, * *,% 4! :, (-%, :& % %&':&%, */)% : %*) * (';&% $,%*+(&- ,:- % *,%*
#5
200-$
# -$
!!#!4
S*$>'+%5 M+&&+
%$S': % +&-%:& R:)) 15 (.% :& TABLE M MAPPING *&+ ,%$:, /*'; : * ':&'%,&%+ ())*-% : ( *'(@((%
#5
!00-$
# -$
!5#!6
El$e M+&&+
%$E>$):,% % +&-%:& R:)) 20 (.% :& TABLE M MAPPING *&+ ,%$:, /*'; : * ':&'%,&%+ T:?& : ( *'(@((%
#5
400-$
# -$
!7#!8
D>%5e$% Delve
F(&+ * ):?%, )%@%) : % +&-%:& U% S*(, :, O/%'(@% R::. *&+ %>$):,% ( / %,,*(& &&%) R:)) 10 (.% :& TABLE M MAPPING
#5
600-$
# -$
0
600 -$
#5 S;())
!9#40
M5+* S'>6=
A ,:*.(&- ?(*,+ * ,%%%+ * B,%? : , %, ( +(% L:: *& BRE OF FINER :, *& :/%'(@% (%. : ')*(. :, ,%?*,+
41#42
T$4e $? W+6&
O/*(& *& :/%'(@% (%. :, % ':&'() : ?(*,+< :, * S$%)) /::;
0
700-$ S$%))
#5 S;())
Ce'>e& A4$9
S%@%,*) ',%*,% *@% /%%& ,&&(&- *.:; *,:&+ % ,%*). *&+ % *@% *;%& $ ,%-% (& * +(%+ .(&%< % K(&- * :%,%+ * -% ,%?*,+ :, % $,:/)%. : /% /,:- : *& %&+ K()) *& 5 .:&%, * *@% * ' *%, %(, &*.% : ')*(. % ,%?*,+
0
800-$
#5 S;())
H*)):? &(- ( +,*?(&- &%*, *&+ .*& : % :?& (& % ,%*). *@% /%%& ,%$:,(&- * ,((&- &./%, : &+%*+ $)*-(&N+5;' Te$& % ,%% * &(- A *&+:.% ,%?*,+ * /%%& :%,%+ : ,(+ %% &(- %,,:, ,:. % ,%*). K()) *& 5 .:&%, * *@% * + *%, %(, &*.% : ')*(. % ,%?*,+
0
800-$
#5 S;())
Pl5>e
A $)*-% ( $,%*+(&- :- % ,%-(:& )(;% ?()+(,%< * .%+('(&% .*& * ':.% :,?*,+ ')*(.(&- * % * % *&?%, *&+ ( (&@:)@% :.% $,% ,*,% (&-,%+(%& F(&+ *& &':..:& P*,
0
800-$
#5 S;())
49#50
T;e S+6e Q>ee%
F:, .:& $(+%, *@% /%%& *''.)*(&- (& -,%*%, *&+ -,%*%, &./%, *&+ ( ( &: -,%* ,$,(% ?%& * ):'*) ./)% *',: % )*(, : * S$(+%, Q%%& F(&+ *& :/%'(@% ,::. *&+ *'% .:&%, 66 : % %&':&%, */)%< ?( 10 HP
0
800-$ 1 REP
#1 REP #5 S;())
51#52
A ):'*) B*,:& * :%,%+ * :,&% * * ,%?*,+ :, % *% ,%,& : ( ?(%< % * /%%& '*,,(%+ : / * @()% .:&%, C+e6 O?? *&+ % ?*& %, /*'; F(&+ *& O/%'(@% R::. *&+ ,:)) :& T*/)% E E&':&%, :, * .:&%, : +%%* : ,%'%+ % B*,:& (%
0
1000-$ 1 REP
#1 REP #5 S;())
5!#54
H44e $? A%'+J>+'=
O/*(& ! :/%'(@% (%. *&+ , %:,% % H*..%, : A&(( H%*+S*G,($
0
1000-$ 1 REP
#1 REP #5 S;())
55#56
Sve ';e P+%*e
T% ;(&-+:. ( (& ,.:()< % $,(&'% *&+ %(, : % ,:&% * /%%& *;%& :*-% F(&+ *& O/%'(@% R::. B)% *&+ ,:)) :, * .:&%, !0 : % ,:))< +%%* : ,%'% % $,(&'%
0
1200-$ 1 REP
#1 REP #5 S;())
M+&&+%5 L$*l&
F:, * %? ?%%; * @())*-% (& % *,%* * /%%& ,%$:,(&- ( ,%(+%&'% *,% +(*$$%*,(&-< *%, %*/)((&- * ( ?* &: * .*-('*) (&%,@%&(:&< % ):'*) ?*' (&@%(-*%+ : (&+ * G(*& S&*;% ( % :%&+%, ": (';) @:)&%%, *&+ %&%, ( )*(,< % &%> :/%'(@% ,::. : (&+< *'% .:&%, 7! :& % %&':&%, */)%< ?( 10 HP
5
1000-$ #1 REP 1 REP #10 S;())
F+%6 ';e De4
%$S%@%,*) D%.:& H&%, *@% -:&% .((&- &%*, *& :)+ ,(&< %&%, % ,(& *&+ (&+ : ?* *$$%&%+ : % D%.:&
5
1!50-$ #10 S;())
4!#44
45#46
47#48
57#58
59#60
!7
H>%'e&
H&%, / ;())(&- *& 5 .:&%, *@% + *%, %(, &*.% :& % %&':&%, */)%
61#62
M=&'+*l M'e+l&
O/*(& ! P*, ,:. .:&%, * *,% 58 :, (-%, :& % %&':&%, */)% :, * M*%, C,*.*&
5
1400-$ #10 S;())
6!#64
Te&>e Ee6+'+
%$A ):'*) .%,'*& * *;%+ * : (&+ * ,%*,% * ?* :)%& / * /*&+ : .:&%, :&% &(- :& ( ?* (& : :?& S''%)) ):: *& (%. ,:. T*/)% TA
5
1500 -$ #10 S;())
W$%5?>l R+'>l
A % %&+ : * %(@*) * &*(@% :?&:); ?* ':%,'%+ (&: $%,:,.(&- * ,(*) % :- ?:)+ /,(&- (& * -::+ *,@%< (&%*+ ( ?* * ,(*) : ..:& * D%.:& L:,+ %& % ,(*) ':&')+%+ % D%.:& *% % :?&:); *&+ % +%)+%+ ')( *&+ ::; ,%-% (& *& */*&+:&%+ .(&% T% K(&-+:. * $ $ * *&+:.% ,%?*,+ :, ?:%@%, '*& ,(+ % ,%*). : ( D%.:& %& : (&+ *& :/%'(@% ,::.< *'% .:&%, 8! :& % %&':&%, */)%< ?( 10 HP
5
1500-$ #1 REP 1 REP #10 S;())
65#66
67#68
A ?(*,+ ,:. * -()+ * ,%%%+ * P:(:& : ,%, ( A*%e S'>6= +(% L:: *& POTION OF GREATER :, *& :/%'(@% (%. : ')*(. :, ,%?*,+
5
1600 -$ #10 S;())
69#70
D,(&- * ,%'%& /*)% * ':$)% : .('(%@: .:&%, ;&:';%+ % ;(&- ',:?& ,:. ( %*+ *&+ ,& +:?& % Re'>% $? ';e &%*,% +&-%:& T% ;(&- &%%+ /*'; % ',:?& : *@:(+ *& C$<% %./*,,*.%& F(&+ *& O/%'(@% R::. B)% *&+ ,:)) :, ?: .:&%,< +%%* %. /: : (&+ % C,:?&
10
1000-$ 1 REP
71#72
A M*-% ,:. % ':&'() : ?(*,+ * ,%%%+ * E)(>(, : M=&'+* S'>6= ,%, ( +(% L:: *& ELIXIR OF SUPERIOR :, *& :/%'(@% (%. : ')*(. :, ,%?*,+
10
2000 -$ #1 CHA
7!#74
W+6& I%5e6+e%'&
O/*(& 2 P*, ,:. * .:&%, * ( 66 :, (-%, :& % %&':&%, */)% :, * )%-%&+*, ?(*,+
10
2200-$
#1 CHA
75#76
M&'e M$%&'e
K()) 1 M:&%, * ( 66 :, (-%, :& % %&':&%, */)% I * /%%& %&':,*-(&- )%%, .:&%, : % *,%*
10
2500-$
#1 CHA
77#78
10
2800-$ 1 REP I%.
#1 REP #1 CHA
79#80
81#82
L: :, '%&,(%< % ?%,%*/: : % A&(( : A%'+J>+'= $? P:?%, * (&*)) /%%& &':@%,%+ I ( &:? * ,*'% : % P$
Rel+* Ee6+'+
%$A &:/)%.*& ,:. :&% : % 5 +((&-(%+ :%< * $ $ * *&+:.% ,%?*,+ :, % *% ,%':@%, : *& %(,)::. * * /%%& ): : % *.() :, :@%, ! -%&%,*(:& A 10 +(*& ,%)*(@% $%,(%+ (& % +&-%:& ?( % (%. *&+ &:? % ?:)+ )(;% ( /*'; S''%)) ):: *& (%. ,:. T*/)% TB
2800 -$ #1 CHA
T;e L+*; L$6 K+%5
M*& %*, *-: * -,%* K(&- ?* )*(+ : ,%< % ,%*). .:,&%+ % ): *&+ * $:?%,) ?(*,+ %',%+ ( :./< '*(&- * $:?%,) ',% : %&,% ( ?:)+ &%@%, /% :$%&%+ A (.% $*%+ *& &?((&-) ::)( :./ ,://%, +(+ *< ?( % )(+ *+,( % ',% ?:,;%+ ( .*-(' *&+ % ;(&- ,:% *-*(& / &: (& % )*&+ : % )(@(&- ( * L(' L:,+ :& % )::% *& %%,(&%% * /%*))%& % ;(&-+:.< ( . /% ,%,&%+ : ( -,*@% %& : (&+ *& :/%'(@% ,::.< *'% .:&%, 89 :& % %&':&%, */)%< ?( 10 HP
10
2800-$ 1 REP
#1 REP #1 CHA
T( (.% : %*, % )*&+ :)+ /% ?*,. *&+ &&< / * ,%'%& (&*/(*& * /%%& '::)(&- (&- +:?& * )()% :: C$$l T+6+%5& .' *&+ ( . /% +%*) ?( %& : (&+ *& :/%'(@% ,::.< *'% .:&%, 9! :& % %&':&%, */)%< ?( 10 HP
10
2900-$ 1 REP
#1 REP #1 CHA
#1 REP #1 CHA #1 REP
8!#84
L: :, :@%, * '%&, % ,(&- * * */)%+ $:?%, *&+ ?:)+ 85#86 R+%5 $? P$
10
!000-$ 1 REP R(&-
87#88
10
!000-$
!8
#1 REP #1 CHA
Tl+&4% $? A &:*/)% ,%*,% * ':.% : :, *%&(:& ( )* ;&:?&
';e U%?+l+%5
):'*(:& ,.:,%+ ( : /% ): ?((& * +%*+) +&-%:& ())%+ ?( &$%*;*/)% +*&-%,< (&+ *& L%-%&+*, N%'; I%. K()) 1 M:&%, * ( 75 :, (-%, :& % %&':&%, */)% T% %*(&- : :?&:); * : :$ O/*(& 1 P*, ,:. * .:&%, * ( 8! :, (-%, :& % %&':&%, */)% : ,%,,%' * &:/)% ;())%+ (& /*)%
89#90
El+'e M$%&'e
91#92
Re&>e*' Sell
1 REP N%';
#1 CHA
15
!200-$
#2 CHA
15
!400-$ 1 REP
#1 REP #2 CHA
15
!400-$ #1 REP 1 REP #2 CHA %*$:&
9!#94
K+%549e
T% )%-%&+*, ?%*$:& K(&-.*;%,< :&'% %)+ / % (, K(&- : .%& * % /*)% : E@%,.:%< * /%%& $:%+ (& % *&+ : * :) /%* (& * +&-%:& &: *, ,:. % :)+ /*)%(%)+ ": . (&+ *& L%-%&+*, %*$:&
95#96
A%'+J>+'= Ee6+'+
%$A& *&'(%& *,%*' +*(&- /*'; : * (.% /%:,% ;(&- * /%%& (+%&((%+ : )* :.%?%,% (&(+% ,*$ (&%%+ +&-%:& #20 : *)) ,:)) :& T*/)% G S''%)) ):: *& (%. ,:. T*/)% TC
15
!800 -$ #2 CHA
97#98
De?e' ';e D5
%$K()) 1 +,*-:& * ( 94 :, (-%, :& % %&':&%, */)% I * *;%+ :, * .*& *',(('% %@%, .:& :, % )* 7 %*, *&+ &:? ( * : :$
20
4500-$ 1 REP
#1 REP #! CHA
S++'4e%6
T% )%-%&+*, *,.:, S$(,(.%&+< ?:,& / % %)@%& $,(&'% G)*&+:,*&< ( ?* :,& ,:. ( /:+ /%:,% ,%'%(@(&- ( +%* /):? / % D?*,@%& K(&- K*&,*+ *&+ %&+(&- * 20 /,*) *&+ +%@**(&- ?*, ?(' *+ )*%+ :.% 80 %*, F(&+ *& L%-%&+*, A,.:,
5000-$ 1 REP A,.:,
#! REP
99#100
R– REQUIRED E%&(*) I%. &%%+%+ :, A+@%&,(&1#15
LOCK PICK: E* : /,%*; 1 P(';
*)% 5-$
16#!0 FOOD: D,(%+ R*(:& 1 F::+
10-$
!1#45 OIL: L%*%, )*; ':&*(& L*&%,& O() 1 O()
15-$
46#50 BREW OF LESSER POWER: D,(&; : -*(& 1 DMG :, :, &%> DAMAGE D('% ,:))
!5-$
51#55 BREW OF LESSER STRENGTH: ! S, :, :, &%> +('% ,:))
45-$
56#60 BREW OF LESSER DETERITY: ! D%> :, :, &%> +('% ,:))
45-$
61#65 BREW OF LESSER INTELLIGENCE: ! I& :, :, &%> +('% ,:))
45-$
66#70 BREW OF LESSER DODGE: D,(&; : -*(& 1 DEF /%:,% * M:&%, ,:)) ( DAMAGE +('%
50-$
71#75 POTION OF LESSER REMO!E POISON: R%.:@% $ : 2 *+%+ P:(:& $($
80-$
76#80 POTION OF LESSER HEALING: D,(&; : ,%:,% 4 ): HP
80-$
81#85 POTION OF LESSER STRENGTH: D,(&; : -*(& ! S, :, *& %&(,% %&':&%,
90-$
86#90 POTION OF LESSER DETERITY: D,(&; : -*(& ! D%> :, *& %&(,% %&':&%,
90-$
91#95 POTION OF LESSER INTELLIGENCE: D,(&; : -*(& ! I& :, *& %&(,% %&':&%,
90-$
96#99 POTION OF LESSER CURE DISEASE: R%.:@% $ : 2 *+%+ D(%*% $($ 100
POTION OF LESSER FATE: %& ,:))(&- :& *& */)% +,(&; : *++ 20 : :, ,%)
1!0-$ 400-$
!9
S – SPELLS C*& /% '* * *&(.%< %>'%$ +,(&- ':./* S%% C:./*
C:
1#4
OPEN MAGIC: O$%& .*-(' %*)%+ +::,
#1 HP
5#8
RESURRECTION: A++ RES : % '*,*'%, LIES %'(:& : % '*,*'%, %%< ?%& % '*,*'%, &%> +(% % *,% ,%,,%'%+ (&%*+ : (&- * LIFE< ,%.:@% % RES ,:. % '*,*'%, %% (&%*+ : (&- * LIFE
#5 STR
9#12
HEALING: R%:,% * '*,*'%, HP : .*>(..
#2 STR
1!#16
HEAL: R%:,% 10 ): HP
#1 STR
17#20
FIRE BLAST: D%*) 2 HP : +*.*-% : * M:&%, * % *, : % &%> ':./* ,:&+
#1 HP
21#24
FIRE BALL: D%*) 1+10 +*.*-% : * M:&%, * % *, : % &%> ':./* ,:&+< +%+' % M:&%, DEF ,:. % ,%)
#2 HP
25#28
ICE STORM: D%*) 1+10 +*.*-% : * M:&%, * % *, : % &%> ':./* ,:&+< +%+' % M:&%, DEF ,:. % ,%) I % .:&%, ( ()) *)(@% ( ( ,:%& :, % &%> ':./* ,:&+ *&+ : -*(& 10 : :, **'; :, * ,:&+
#! HP
29#!2
MAGIC ARMOUR: A (& .*-('*) /*,,(%, '):*; :, %&(,% /:+< 2 DEF &() % %&+ : % %&':&%,
#2 HP
!!#!6
MIGHTY: %& %(&-**';(&- ?( STR 10 : STR :, * ,:)) '* :&'% $%, %,:))
#1 HP
!7#40
SKILFUL: %& %(&-**';(&- ?( DEX 10 : DEX :, * ,:)) '* :&'% $%, %,:))
#1 HP
41#44
KNOW: %& %(&- INT *++ 10 : :, INT :, * ,:)) '* :&'% $%, %,:))
#1 HP
45#48
ALMIGHTY: %& %(&-**';(&- ?( STR 20 : STR :, * ,:)) '* :&'% $%, %,:))
#2 HP
49#52
SKILLED: %& %(&-**';(&- ?( DEX 20 : DEX :, * ,:)) '* :&'% $%, %,:))
#2 HP
5!#56
KNOWLEDGE: %& %(&- INT *++ 10 : :, INT :, * ,:)) '* :&'% $%, %,:))
#2 HP
57#60
ALTER TIME: R%.:@% 1 ,:. % T(.% T,*';
#! HP
61#64
CLONE: U% +,(&- *& %&':&%, : ',%*% * ,%$)('* : :,%) : (- *& %&':&%,< (&:, ',,%& HP *%, $*(&- % ': : ( $%)) ,*'; :, '):&% +*.*-%< *)) +*.*-% ( &:? +%*) : :, '):&%< *& +*.*-% : :% ( +%*) : :, (%. *&+ &: % '):&% %& % '):&% * /%%& ;())%+ %,: HP :, % %&':&%, ( +%%*%+ % '):&% +(*$$%*,
#! HP
65#68
CLUMSY: U&() % %&+ : *& %&':&%, % .:&%, ( C). #10 A '* :&'% $%, E&':&%,
#! HP
69#72
CONTROL: F:,'% * M:&%, : .( ( &%> **';
#4 HP
7!#76
COUNTER: U% *%, * M:&%, ?( D*,; M*-(' * ,:))%+ :, $%)) : '*&'%) ( ,:&+ $%)) ": +: &: :,%( :, **'; ( ,:&+
#2 HP
77#80
IN!ISIBILITY: U% : E'*$% *& %&':&%, ?( : % &%%+ : .*;% *& %'*$% %
#! HP
81#84
LIGHTNING: D%*) 1+10 +*.*-% : * M:&%, * % *, : * ':./* ,:&+< % M:&%, +:% &: +%+' ( DEF ,:. % ,%) T% .:&%, ( ()) *)(@% ( $)*(&- *&+ ?,((&- ?( %)%',('*) '*,-% :, % &%> ':./* ,:&+ *&+ : -*(& 10 : :, **'; :, * ,:&+
#4 HP
85#88
MIRROR IMAGE: A % *, : * ':./* ,:&+< : ',%*% :, ())(:&*, ':$(% : :,%) ':&(&- * .:&%, ?: &:? * : ?:,; : ?(' ( : *&+ ?(' ( * ':$ ()% * ':$ : : %>( % .:&%, ?%& ( ':,% *& **'; *&+ * ,:))%+ :, +*.*-%< ,:)) 1+10 R:)) : 1#2 % .:&%, * ( : *&+ *)) : % (.*-% @*&( R:)) : ! *&+ */:@% ,(;% * ':$ ?(' @*&(%< : +: &: ,%'%(@% ( +*.*-% %& *)) ':$(% *@% @*&(%+ % $%)) ( :@%, *&+ ':./* ,%,& : &:,.*)
#5 HP
89#92
MANIPULATE: D('*,+ *& +('% : ,:))%+ *&+ ,:)) *-*(& :, * &%? ,%)
#2 HP
9!#96
SUMMON: A % *, : * ':./* ,:&+< : .* ..:& * .:&%, : **'; :& :, /%*) +,(&- *& %&':&%, R:)) :& TABLE E – ENCOUNTER #!0 : %% ?* : *@% ..:&%+ I % ..:&%+ .:&%, ( ;())%+ ( +(*$$%*, *&+ % %&':&%, ,%,& : &:,.*) :, ( % ..:&%+ .:&%, +%%* % %&':&%, ( +(*$$%*, *&+ : .* ):: % +%%*%+ %&':&%,
#4 HP
97#100 DRAIN LIFE: A % *, : * ':./* ,:&+ : '*& '* DRAIN LIFE< *)) +*.*-% &:? +%*) : % .:&%, +,(&- % ':./* *): ,%:,% *& %*) *.:& : ): HP : :
#!HP
40
TA – TREASURE A
*)%
1#!
SIL!ER PIECES: ": (&+ * .*)) /*- : S()@%, $(%'% * *,% ?:, * +%'%& *.:& : G:)+
70-$
4#6
BREW OF FINER POWER: D,(&; : -*(& 2 DMG :, :, &%> DAMAGE D('% ,:))
70-$
7#9
BREW OF FINER STRENGTH: 5 S, :, :, &%> +('% ,:))
75-$
10#12
BREW OF FINER DETERITY: 5 D%> :, :, &%> +('% ,:))
75-$
1!#15
BREW OF FINER INTELLIGENCE: 5 I& :, :, &%> +('% ,:))
75-$
16#46
OBECTI!E ITEM: ": *@% :&+ *& I%. : &%%+ : ':.$)%% * Q% A++ :&% O/%'(@%< ( : +: &: &%%+ *& :/%'(@% (%. :, : *@% *)) % :/%'(@% (%. : &%%+< : .* *;% ( :, ( -:)+ @*)% : %)) *%, :, %
100 GP
47#49
BREW OF FINER DODGE: D,(&; : -*(& 2 DEF /%:,% * M:&%, ,:)) ( DAMAGE +('%
100-$
50#52
FINER ARMOUR: R:)) :& % TABLE A - ARMOUR *&+ ,%':,+ :, (&+ :& :, '*,*'%, %% ?( FINER /%:,% ( &*.% A++ 02 : ( DEF< 100-$ : ( @*)% *&+ 20-$ : ( ,%$*(, ':
100-$
5!#55
FINER WEAPON: R:)) :& % TABLE W - WEAPON *&+ ,%':,+ :, (&+ :& :, '*,*'%, %% ?( FINER /%:,% ( &*.% A++ 1 : ( DMG< 100-$ : ( @*)% *&+ 20-$ : ( ,%$*(, ':
100-$
56#58
SIL!ER PIECES: ": (&+ * /*- : C:$$%, S()@%, * *,% ?:, * +%'%& *.:& : G:)+
140-$
59#61
POTION OF FINER STRENGTH: D,(&; : -*(& 5 S, :, *& %&(,% %&':&%,
150-$
62#64
POTION OF FINER DETERITY: D,(&; : -*(& 5 D%> :, *& %&(,% %&':&%,
150-$
65#67
POTION OF FINER INTELLIGENCE: D,(&; 5 I& :, *& %&(,% %&':&%,
150-$
68#70
POTION OF FINER REMO!E POISON: R%.:@% $ : 4 *+%+ P:(:& $($
160-$
71#7!
POTION OF FINER HEALING: D,(&; : ,%:,% 8 ): HP
160-$
74#76
ELIIR OF FINER FATE: D,(&; : -*(& 1 FATE
200-$
77#79
SCROLL: ": (&+ * ,:))%+ $*,'.%& * ':&*(& * $%))< R:)) :& TABLE S - SPELLS : %% ?(' ( ':&*(& *&+ *++ % $%)) : :, $%)) /::;
200-$
80#82
POTION OF FINER CURE DISEASE: R%.:@% $ : 4 *+%+ D(%*% $($
260-$
8!#85
SIL!ER PIECES: ": (&+ * )*,-% /*- : S()@%, $(%'% * *,% ?:, * +%'%& *.:& : G:)+
280-$
86#88
ELIIR OF FINER STRENGTH: D,(&; : -*(& 1 P,(.*, S,
!00-$
89#91
ELIIR OF FINER DETERITY: D,(&; : -*(& 1 P,(.*, D%>
!00-$
92#94
ELIIR OF FINER INTELLIGENCE: D,(&; : -*(& 1 P,(.*, I&
!00-$
95
ELIIR OF FINER HEALTH: D,(&; : -*(& 1 P,(.*, HP
400-$
96
POTION OF FINER FATE: %& ,:))(&- :& *& */)% +,(&; : *++ 40 : :, ,%)
800-$
97
ELIIR OF THE DEATHLESS: D,(&; : -*(& 1 L(@%
1000-$
98
UPGRADE: ": *@% :&+ * -,*&+%, I%. *& % ,//( %,% ,:)) :& TABLE TB
#
99
LEGENDARY RING R(&- S): ,:)) :& TABLE L :, ( L%-%&+
#
100
LEGENDARY NECKLACE N%'; S): ,:)) :& TABLE L :, ( L%-%&+
#
41
TB – TREASURE B D100
*)%
1#!
BREW OF GREATER POWER: D,(&; : -*(& ! DMG :, :, &%> DAMAGE D('% ,:))
105-$
4#6
GOLD PIECES: ": (&+ * .*)) /*- : -:)+ $(%'%
140-$
7#9
BREW OF GREATER DODGE: D,(&; : -*(& ! DEF /%:,% * M:&%, ,:)) ( DAMAGE +('%
150-$
10#12 BREW OF GREATER STRENGTH: D,(&; : -*(& 10 S, :, :, &%> +('% ,:))
150-$
1!#15 BREW OF GREATER DETERITY: D,(&; : -*(& 10 D%> :, :, &%> +('% ,:))
150-$
16#46 OBECTI!E ITEM: ": *@% :&+ *& I%. : &%%+ : ':.$)%% * Q% A++ :&% O/%'(@%< ( : +: &: &%%+ *& :/%'(@% (%. :, : *@% *)) % :/%'(@% (%. : &%%+< : .* *;% ( :, ( -:)+ @*)% : %)) *%, :, %
150-$
47#49 BREW OF GREATER INTELLIGENCE: D,(&; : -*(& 10 I& :, :, &%> +('% ,:))
150-$
50#52 GREATER ARMOUR: R:)) :& % TABLE A - ARMOUR *&+ ,%':,+ :, (&+ :& :, '*,*'%, %% ?( GREATER /%:,% ( &*.% A++ 04 : ( DEF< 200-$ : ( @*)% *&+ 40-$ : ( ,%$*(, ':
200-$
5!#55 GREATER WEAPON: R:)) :& % TABLE W - WEAPON *&+ ,%':,+ :, (&+ :& :, '*,*'%, %% ?( GREATER /%:,% ( &*.% A++ 2 : ( DMG< 200-$ : ( @*)% *&+ 40-$ : ( ,%$*(, ':
200-$
56#58 POTION OF GREATER REMO!E POISON: D,(&; : ,%.:@% $ : 6 *+%+ P:(:& $($
240-$
59#61 POTION OF GREATER HEALING: D,(&; : ,%:,% 12 ): HP
240-$
62#64 GOLD PIECES: ": (&+ * /*- : -:)+ $(%'%
280-$
65#67 POTION OF GREATER STRENGTH: D,(&; : -*(& 10 S, :, *& %&(,% %&':&%,
!00-$
68#70 POTION OF GREATER DETERITY: D,(&; : -*(& 10 D%> :, *& %&(,% %&':&%,
!00-$
71#7! POTION OF GREATER INTELLIGENCE: D,(&; : -*(& 10 I& :, *& %&(,% %&':&%,
!00-$
74#76 POTION OF GREATER CURE DISEASE: D,(&; : ,%.:@% $ : 6 *+%+ D(%*% $($
!90-$
77#79 ELIIR OF GREATER FATE: D,(&; : -*(& 2 FATE
400-$
80#82 GOLD PIECES: ": (&+ * )*,-% /*- : -:)+ $(%'%
560-$
8!#85 ELIIR OF GREATER HEALTH: D,(&; : -*(& 2 P,(.*, HP
800-$
86#88 SPELL BOOK: ": (&+ * +*.*-%+ /::; * ':&*(& * $%))< R:)) :& TABLE S - SPELLS : %% ?(' ( ':&*(&< : .* *++ ( : :, $%)) /::;< $,:@(+(&- ( ',,%&) *'(@%
800-$
89#91 ELIIR OF GREATER STRENGTH: D,(&; : -*(& ! P,(.*, S,
900-$
92#9! ELIIR OF GREATER DETERITY: D,(&; : -*(& ! P,(.*, D%>
900-$
94
ELIIR OF GREATER INTELLIGENCE: D,(&; : -*(& ! P,(.*, I&
900-$
95
POTION OF GREATER FATE: %& ,:))(&- :& *& */)% +,(&; : *++ 60 : :, ,%)
1200-$
96
ELIIR OF THE UNDYING: D,(&; : -*(& ! L(@%
!000-$
97
UPGRADE: ": *@% :&+ * .' -,*&+%, I%. *& % ,//( %,% ,:)) :& TABLE TC
#
98
LEGENDARY RING R(&- S): ,:)) :& TABLE L :, ( L%-%&+
#
99
LEGENDARY NECKLACE N%'; S): ,:)) :& TABLE L :, ( L%-%&+
#
100
LEGENDARY WEAPON ,:)) :& TABLE W :, $% *&+ Tle L :, ( L%-%&+
#
42
TC – TREASURE C D100
*)%
1#!
BREW OF SUPERIOR POWER: D,(&; : -*(& 4 DMG :, :, &%> DAMAGE D('% ,:))
140-$
4#6
BREW OF SUPERIOR DODGE: D,(&; : -*(& 4 DEF /%:,% * M:&%, ,:)) ( DAMAGE +('%
200-$
7#9
BREW OF SUPERIOR STRENGTH: D,(&; : -*(& 15 S, :, :, &%> +('% ,:))
225-$
10#12 BREW OF SUPERIOR DETERITY: D,(&; : -*(& 15 D%> :, :, &%> +('% ,:))
225-$
1!#15 BREW OF SUPERIOR INTELLIGENCE: D,(&; : -*(& 15 I& :, :, &%> +('% ,:))
225-$
16#46 OBECTI!E ITEM: ": *@% :&+ *& I%. : &%%+ : ':.$)%% * Q% A++ :&% O/%'(@%< ( : +: &: &%%+ *& :/%'(@% (%. :, : *@% *)) % :/%'(@% (%. : &%%+< : .* *;% ( :, ( -:)+ @*)% : %)) *%, :, %
250-$
47#49 GEM STONES: ": (&+ * .*)) /*- : -%. :&% * *,% ?:, * +%'%& *.:& : G:)+
280-$
50#52 SUPERIOR ARMOUR: R:)) :& % TABLE A - ARMOUR *&+ ,%':,+ :, (&+ :& :, '*,*'%, %% ?( SUPERIOR /%:,% ( &*.% A++ 06 : ( DEF< !00-$ : ( @*)% *&+ 60-$ : ( ,%$*(, ':
!00-$
5!#55 SUPERIOR WEAPON: R:)) :& % TABLE W - WEAPON *&+ ,%':,+ :, (&+ :& :, '*,*'%, %% ?( SUPERIOR /%:,% ( &*.% A++ ! : ( DMG< !00-$ : ( @*)% *&+ 60-$ : ( ,%$*(, ':
!00-$
56#58 POTION OF SUPERIOR REMO!E POISON: D,(&; : -*(& ,%.:@% $ : 8 *+%+ P:(:& $($
!20-$
59#61 POTION OF SUPERIOR HEALING D,(&; : ,%:,% 16 ): HP
!20-$
62#64 POTION OF SUPERIOR STRENGTH: D,(&; : -*(& 15 S, :, *& %&(,% %&':&%,
450-$
65#67 POTION OF SUPERIOR DETERITY: D,(&; : -*(& 15 D%> :, *& %&(,% %&':&%,
450-$
68#70 POTION OF SUPERIOR INTELLIGENCE: D,(&; : -*(& 15 I& :, *& %&(,% %&':&%,
450-$
71#7! POTION OF SUPERIOR CURE DISEASE: D,(&; : ,%.:@% $ : 8 *+%+ D(%*% $($
520-$
74#76 GEM STONES: ": (&+ * /*- : -%. :&% * *,% ?:, * +%'%& *.:& : G:)+
560-$
77#79 ELIIR OF SUPERIOR FATE: D,(&; : -*(& ! FATE
600-$
80#82 GEM STONES: ": (&+ * )*,-% /*- : -%. :&% * *,% ?:, * +%'%& *.:& : G:)+
1120-$
8!#85 ELIIR OF SUPERIOR HEALTH: D,(&; : -*(& ! P,(.*, HP
1200-$
86#88 ELIIR OF SUPERIOR STRENGTH: D,(&; : -*(& 5 P,(.*, S,
1500-$
89#91 ELIIR OF SUPERIOR DETERITY: D,(&; : -*(& 5 P,(.*, D%>
1500-$
92#9! ELIIR OF SUPERIOR INTELLIGENCE: D,(&; : -*(& 5 P,(.*, I&
1500-$
94
SPELL BOOK: ": (&+ * /::; * ':&*(& 2 $%))< R:)) ?('% :& TABLE S - SPELLS : %% ?(' $%)) ( ':&*(& *&+ *++ %. : :, $%)) /::;
1600-$
95
POTION OF SUPERIOR FATE: %& ,:))(&- :& *& */)% +,(&; : *++ 80 : :, ,%)
1600-$
96
ELIIR OF THE IMMORTALS: D,(&; : -*(& 5 L(@%
5000-$
97
LEGENDARY RING R(&- S): ,:)) :& TABLE L :, ( L%-%&+
#
98
LEGENDARY NECK ITEM N%'; S): ,:)) :& TABLE L :, ( L%-%&+
#
99
LEGENDARY WEAPON ,:)) :& TABLE W :, $% *&+ Tle L :, ( L%-%&+
#
100
LEGENDARY ARMOUR ,:)) :& TABLE A :, $% *&+ Tle L :, ( L%-%&+
#
4!
W – WEAPON D100 D100
T$% H*&+%+
EAPON
A+.%&
C:&+((:&
*)%
R%$ C:
1#2
R
SLING
#2 DMG
12
!
!#4
R
CATAPULT
#2 DMG
15
!
5#6
H
BATON
#2 DMG
2!
5
7#8
H
STA!E
#2 DMG
!2
7
9#10
H
KNIFE
#2 DMG
44
9
11#12
H
CLUB
#1 DMG
50
10
1!#14
H
QUARTERSTAFF
#1 DMG
51
11
15#16
H
THROWING KNIFE
#1 DMG
54
11
17#18
H
DAGGER
#1 DMG
54
11
19#20
H
SPIKED CLUB
0 DMG
57
12
21#22
H
HAMMER
0 DMG
60
12
2!#24
H
THROWING SPEAR
0 DMG
66
14
25#26
R
SHORT BOW
0 DMG
67
14
27#28
H
WAR PICK
0 DMG
68
14
29#!0
H
SHORT SWORD
0 DMG
70
14
!1#!2
H
SCIMITAR
0 DMG
7!
15
!!#!4
H
RAPIER
0 DMG
75
15
!5#!6
H
SCYTHE
0 DMG
75
15
!7#!8
H
MACE
0 DMG
78
16
!9#40
H
THROWING AE
0 DMG
87
18
41#42
H
CHAKRAM
0 DMG
89
18
4!#44
R
REPEATING CROSSBOW
0 DMG
94
19
45#46
H
LANCE
1 DMG
12!
25
47#48
H
SPEAR
1 DMG
1!2
27
49#50
H
MAUL
1 DMG
1!4
27
51#52
H
FALCHION
1DMG
14!
29
5!#54
R
BOW
1 DMG
146
!0
55#56
H
AE
1 DMG
165
!!
57#58
H
MORNING STAR
1 DMG
167
!4
59#60
H
BROADSWORD
1 DMG
178
!6
61#62
H
PERNACH
1 DMG
178
!6
6!#64
H
MILITARY FORK
1 DMG
187
!8
65#66
H
PARTISAN
1 DMG
189
!8
67#68
H
GLAI!E
1 DMG
190
!8
69#70
H
HALBERD
2 DMG
2!4
47
71#72
H
BILL
2 DMG
2!6
48
7!#74
H
TWO HANDED FLAIL
2 DMG
24!
49
75#76
R
RECUR!E BOW
2 DMG
256
52
77#78
H
HALF MAUL
2 DMG
265
5!
79#80
H
WAR SCYTHE
2 DMG
266
54
44
81#82
H
BARDICHE
2 DMG
267
54
8!#84
H
LONG SWORD
2 DMG
278
56
85#86
H
BATTLE AE
2 DMG
287
58
87#88
H
CLAYMORE
2 DMG
290
58
89#90
R
CROSSBOW
2 DMG
298
60
91#92
H
WAR HAMMER
! DMG
!67
74
9!#94
R
ARBALEST
! DMG
!67
74
95#96
R
LONG BOW
! DMG
!78
76
97#98
H
BASTARD SWORD
! DMG
!78
76
99
H
GREAT SWORD
4 DMG
420
84
100
H
MIGHTY CLAYMORE
4 DMG
467
94
45
HANDYSHEETS COMBAT A % *, : %*' ':./* ,:&+ ,:)) :, % .:&%, ,%*'(:&
D"# R$ll
M$%&'e& Re*'+
%$D"# R$ll
M$%&'e& Re*'+
%$"#
M:&%, ?()) E'*
%$
M:&%, ?()) A*'; * &:,.*)
M:&%, +*.*-%+ )* R:&+ ( ?()) E'*
%$.
M:&%, ?()) A*'; * &:,.*)
/
M:&%, * )% *& H*) HP ( ?()) E'*
%$0
M:&%, ?()) A*'; * &:,.*)
1
M:&%, ?()) A*'; * &:,.*)
2
M:&%, * )% *& ( HP -*(& A5
3
M:&%, ?()) A*'; * &:,.*)
"
M:&%, * )% *& ( HP -*(& A10
I *& **'; %&% % C*,*'%, **'; (,< :)):?%+ / .:&%,< *)) **'; *$$%& (.)*&%:)< I '*,*'%, ;()) .:&%, ( ()) * **'; ,:)) :, ,:&+ 1
R:)) :& % .:&%, ,%*'(:& '*, *&+ :)):? ( (&,'(:&< %& ':&(&% : %$ 2
2
T% '*,*'%, ,:)) * +100 : **'; % .:&%, *&+ . ':,% %*) : :, /%):? ( S, :, D%> +%$%&+(&- :& % ?%*$:& /%(&- %+ H*&+ %*$:& H % STR< R*&-%+ %*$:& R % DEX : ( % .:&%, I % '*,*'%, * ?: ?%*$:& %($$%+ %(%, .* /% %+< / &: /: I % ,%) ':,% * ( -: : %$ ! :%,?(% -: : %$ 4
!
R:)) % +*.*-% +('% +6 *&+ % ):'*(:& +('% +10 :-%%, *&+ *$$) % +*.*-% .:+((%, : % ):'*(:& ,:))%+< % %*$:& DMG .:+((%, ( *& *&+ *& +*.*-% /:& $,:@(+%+ / :%, %($$%+ (%. : % +*.*-% +('%< %& +%+' % .:&%, DEF ,:. % .:+((%+ +*.* -% +('% T% ,%.*(&(&- &./%, ( % HP * ( +%*) : % .:&%,
4
N:? ,:)) :, % .:&%, **';< ,:)) 1+100 %*) : :, /%):? % .:&%, A*'; *)% A @*)% I % ,%) ':,% * ( -: : %$ 5 :%,?(% *, * &%? ':./* ,:&+
5
R:)) % +*.*-% +('% +6 *&+ % ):'*(:& +('% +10 :-%%, *&+ *$$) % +*.*-% .:+((%, : % ):'*(:& ,:))%+ : % +*.*-% +('%< %& *$$) % .:&%, DMG .:+((%, *&+ +%+' % '*,*'%, DEF @*)% :, *& *,.:, ?:,& :& % ):'*(:& * * /%%& ( T% ,%.*(&(&- *.:& ( % &./%, : HP * ( +%*) : % '*,*'%,< :? %@%, % '*,*'%, '*& :% $ : 2 +*.*-% : *,.:, %($$%+ : % ):'*(:& ,'; (& % :,. : ,%$*(, +*.*-% *&+ *+% (& 1 $($ :& % ,%$*(, ,*'; :, %*' $:(& : +*.*-% +%)%'%+ : % * ,.:, I % .:&%, ,@(@%+ * &%? ':./* ,:&+ /%-(&
HITLOCATION L$*'+$% R$ll
L:'*(:& H(
D*.*-% M:+
L$*'+$% R$ll
L:'*(:& H(
D*.*-% M:+
"
H%*+
!
3
M*(& %*$:&
#
2
B*';
2
1
O %*$:&
#
0
T:,:
1
/
*(
B%) C%';
.
A,.
#
L%-
#1
H*&+
#
"#
F%%
#1
ESCAPING T: %'*$% * .:&%, % '*,*'%, :,%( ( **'; :, % ,:&+ *&+ .*;% *& %'*$% % #
ESCAPE COMBAT T% D%> #10 SR%.:@% M:&%,J F#2 $J (Escape+ %& * .:&%, *%.$ : %'*$% % $)*%, '*& *)):? % %'*$%< $%,:,. *& **'; &: ,%*,% :, /):'; %'*$%
BLOCK ESCAPE T% STR#10 SS*, C:./* * S%$ !J FR%.:@% M:&%,J (Escape+
TURN
46
1
ADUST EQUIPMENT E($ :, &%($$%+ (%. ,:. ): : /*';$*'; :, /*';$*'; : ):
2
TIME TRACK # S*+% 1 : % (.% ,*';< ( ( ,(--%, *& %%' : . +%*) ?( (
!
EITS # C::% %>( : .:@% ,:-< ,:*% .*$ : %>( ( ,% ,:. : D%*) ?( +::, :, ' ::% &%? %>(
4
AREA A,%* .*$$%+ % *& %*,%< .:&%, $,%%& . %&':&%, ( N: M*$$%+ ,:)) TABLE M *&+ .*$
5
SEARCH O$(:&*) # S%*,' *,%*< ,:)) :& TABLE F FIND M*,; .*$ : :? %*,'%+ N%? T,&
MONSTERABILITIES ATTACKS – T% M:&%, ?()) **'; * &./%, : (.% %*) : ( **'; ,*(&- +,(&- * ,:&+ : ':./*< :&'% *)) **'; *@% /%%& .*+%< ,:)) * +*.*-% +('% :, %*' **'; * ( :, * ':./(&%+ +*.*-% :*) DARK MAGIC S$%)) C*%, :&+ (& % +&-%:& *@% *&%+ %.%)@% ?( D*,; M*-(' R:)) 1+10 * % *, : %*' ':./* ,:&+ : %% ?(' .*-(' $%)) % ?()) % :, % ,:&+ "-2) D9 S'+9e: 20 M:&%, A< 0-.) S;6$<= Cl$9: 4 M:&%, DEF< -3) Ev+l T$>*;: 2 M:&%, DMG< 1-/) D+% L+?e: E*' HP '*,*'%, ):% *++ : M:&%,< 9#0 De'; B$l': C*,*'%, ):% 2 HP DEATH TOUCH - D%* T:' ( *& **'; * (-&:,% :.% : % '*,*'%, DEF< ?()% %&':&%,(&- % .:&%, % C*,*'%, * #2 DEF DISEASE – %& * .:&%, ':,% * &*,*) 1 :& %(, +*.*-% +('% % (&%' % '*,*'%, ?( +(%*% *&+ % $)*%, *+% (& :&% $($ :& % +(%*% ,*'; : % '*,*'%, %% E*' (.% % (.% ,*'; ( ,%,%%+ % '*,*'%, . ,:)) * +10 *&+ ( % ':,% %*) : :, )% *& % &./%, : +(%*% $($ *+%+ % %, 1 HP : +*.*-% ETHEREAL - T% .:&%, * &: /*&'%< &:,.*) ?%*$:& ?()) (.$) $* ,:- %. A)) **'; .*+% *-*(& *& %%,%*) .:&%, . /% ?( * )%-%&+* , ?%*$:& :, * :,. : $%)) ',:)) (& :,+%, : (&)(' *& ;(&+ : +*.*-% FEAR – T% .:&%, .* ,(;% %*, (& *& '*,*'%, * ':.% *'% : *'% ?( ( A % *, : %*' ':./* ,:&+ % '*,*'%, . .*;% * %*, % FEAR T% I& #15 S A*'; * N:,.*)J F F:,%( &%> **';J (?ra#er.+ FIRE T% .:&%, (& *++((:& : ( &:,.*) **'; * :.% :, : (,% **'; * .* ,(;% * '*,*'%,< %*' (.% * &* ,*) 1 ( ,:))%+ :, ( +*.*-% % '*,*'%, .* /% % *)(- / ( (,% **'; A!OID FIRE T% D%> #5 S N: E%'J F#2HPJ (/od"e+ FLY - A '*,*'%, (-(&- * )(&- .:&%, %, #10 STR ?%& .*;(&- *& **'; ,:)) I (&- * ,*&-%+ ?%*$:& D%> &: %%' FREE@E - T% .:&%, (& *++((:& : ( &:,.*) **'; * :.% :, : ,%%% **'; * .* ,(;% * '*,*'%,< %*' (.% * &*,*) 1 ( ,:))%+ :, ( +*.*-% % '*,*'%, .* /% ,:%& A!OID FREE@E T% D%> S N: E%'J F #1HP< #2 DEF N%> C:./* R:&+J (/od"e+$ LARGE T% M:&%, ( %>'%$(:&*)) )*,-% *&+ ?()) :%& +%*) .:,% +*.*-% ?%& ( ( * '*,*'%, *& .*))%, .:&%,< %,%:,% *)) +*.*-% +('% ,%) : 1 *&+ 2 *,% ,%#,:))%+ PACK A % *, : %*' ':./* ,:&+ %*' .:&%, ()) *)(@% /%:&+ % (, *++ 5 : ( A Example if an encounter has > monsters still ali#e, the. "et AC)1! when the. attack$ PHASE - T% .:&%, '*& $*% (& *&+ : : ,%*)( .*;(&- ( * *,+ *,-% : ,(;% T% '*,*'%, %, #10 : %(, S, *&+ D%> ?()% **';(&- * .:&%, ?( % P*% */()( POISON - %& * .:&%, ':,% * &*,*) 1 :& %(, +*.*-% +('% % (&%' % '*,*'%, ?( P:(:& *&+ % $)*%, *+% (& :&% $($ :& % $:(:& ,*'; : % '*,*'%, %% E*' (.% % (.% ,*'; ( ,%,%%+ % '*,*'%, . ,:)) * +10 *&+ ( % ':,% %*) : :, )% *& % &./%, : $:(:& $($ *+%+ % %, 1 HP : +*.*-% *&+ ,%.:@% :&% $($ ,:. % $:(:& ,*'; RESURRECTION T% .:&%, :&'% ;())%+ .* ,%,,%' *&+ ':.% /*'; : )(% *-*(& %& * .:&%, * /%%& ;())%+ * &+ /%:,% ( * /%%& )::%+< ,:)) 1+10< ( * 1 ( ,:))%+ ( (..%+(*%) ,%,& : )(% * ?%& ( ?* (, %&':&%,%+ F)) HP *&+ % '*,*'%, . :&'% *-*(& +: /*)% REGENERATE – T% .:&%, * % */()( : ,%:,% ): HP< %*' (.% % ,:)) * &*,*) 1 :& % +*.*-% +('% % +%*) &: +*.*-% / (&%*+ ,%:,% ): 1HP STUNNED – T% .:&%, **'; .* '*% * '*,*'%, : /%':.% &&%+ E*' (.% % .:&%, +%*) +*.*-% : % C*,*'%,< % . .*;% * D*%+ % DA@ED T% STR#15 S N: E%'J F F:,%( &%> **';< N: E'*$%< '*&&: % /%) ):J (/od"e+$ SURPRISE – T% .:&%, .* ,$,(% % '*,*'%, ?%& ( (, *$$%*, A % *, : * ':./* ?( * .:&%, * * % S,$,(% A/()( .*;% * ,$,(% % SURPRISE T% I
 S N: E%'J F M:&%, * ,%% **';< %& *, ': ./* &:,.*))J (Aware+$ TOUGH - T% .:&%, ( $*,(')*,) ,%()(%& *&+ .*/% .*+% : :&% :, *@% @%, :- ;(& %&%@%, (-(&- * .:&%, * * % T:- A/()( : +%*) %*' HP : +*.*-% ?()) (&%*+ ,%(,% 2 +*.*-% ,%) WEB
At the end of each combat round the monster is ali#e the character m akes an A#oid 'eb est$ AVOID WEB est: /ex )2* 5: Attack as Normal9 5=: =orfeit next attack, No Escape9 (/od"e+
47
REP
NAME
GP
FATE
QUEST ENC MOD
LIES
M(& 1 M*> 10
#20 R:)) ?%& D*,; P,(.*,
A+%+
E>$%,(%&'% T,*';
S,%&- S,
U&):'; % A/()((% /%):? * 50
MIGHT" BLO
D%>%,( D%>
I&%))(-%&'% I&
D,(&- C:./* D.- R:)) : 6 ,:)) *-*(& *&+ *++ : (, ,:))
PERFECT AIM R:)) *-*(& :, H( L:'*(:& *&+ '::% %(%, ,% )
SPELL CASTER U&):'; % S$%)) B::; *&+ '*& &:? % *&+ )%*,& S$%))
5 : C*,*'%,((' :, S;()) %& ,% ,% T,*';
R:)) D10
DMG M:+
L:'*(:&
1
!
H%*+
2
2
B*';
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1
T:,:
4
#
A,.
5
#
H*&+
6
#
M %*$
7
#
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8
BC
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9
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10
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E($$%+ I%.
INT
HP
R%$*(, T,*';
DEF DMG *)% R%$*(,
SUPPLIES
N%';
R(&-
O+l:
M*> 20
R(&-
F$$6:
M*> 10
P+*9&:
M*> !0
TOTALS
O% D.- : (%)+ *+% * $($
BELT SLOTS
STR DEX
1#2
B:&
!#4
B:&
B:&
B:&
5#6
DB
B:&
7#8
9#10
B%) S): *,% U%+ : E($ B,%?< P:(:& *&+ S',:)) 1
K%
2
!
4
5
6
7
8
9
10
1
L%@%,
2
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4
5
6
7
8
9
10
P:(:& D(%*% SKILLS
M*> 20
E>$%,(%&'% T,*';
INT L%@%)
T% B:&
1
A-()(
20
2
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15
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4
D:+-%
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50
SPELL BOOK
C:
HEATH POINTS HP P,(.*,
A+%+
10
OBECTIES MET
5
TIME TRACK A+.%&
0
L:';
60
#0
7
L';
70
#5
8
M*-('
80
#10
5
9
S,:&-
90
#15
10
48
100 #20 T,*$ R:)) 1+10< ( %*) : :, )% ,:)) :& T*/)% E S$%&+ 1 O() :, %, #20 : *)) C*,*'%,((' &() 1 '*& /% $%&
4
6
S$%&+ 1 F::+ :, ):% 1 HP %& ,%,% % ,*';
BACKPACK L:'*(:&
U&%($$%+ I%.
STR
DEX
INT
HP
DEF
DMG *)% R%$*(,
R%$*(, T,*';
UNEQUIPPED POTIONS AND NON SLOT ITEMS Q
ITEM
*)%
QUEST LOG ATTEMPTED
CURRENT QUEST
COMPLETED
ITEM
Q
*)%
EMPIRE BUILDING IN!ESTMENTS FAILED
TRADE
FINANCE
HOLDINGS
ARS
1 S*,% 100-$
1 S*,% !00-$
1 S*,% 500-$
1 S*,% 1000-$
1 P($ 20-$
1 P($ 60-$
1 P($ 100-$
1 P($ 200-$
NOTES
49
COMBAT TRACK A++ %*' %&':&%, : *'% : % ':./* ,*'; I : :, * .:&%, %'*$% ':./* ,%.:@% % .:&%, ,:. % ,*'; )%*@(&- :&) +%%*%+ .:&%, :& % ,*'; I : *$$%& : +%%* * .:&%, * * * ,%?*,+< (..%+(*%) -*(& * ,%?*,+
ATTACK !ALUE
ENCOUNTER
50
DEFENCE
DAMAGE MODIFIER
HEALTH POINTS
J
A
DEF
DMG
HP
J
A
DEF
DMG
HP
J
A
DEF
DMG
HP
J
A
DEF
DMG
HP
J
A
DEF
DMG
HP
J
A
DEF
DMG
HP
J
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HP
J
A
DEF
DMG
HP
J
A
DEF
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HP
J
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DMG
HP
J
A
DEF
DMG
HP
J
A
DEF
DMG
HP
J
A
DEF
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HP
J
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HP
J
A
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J
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HP
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J
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J
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J
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J
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HP
J
A
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HP
J
A
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HP
J
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DMG
HP
J
A
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DMG
HP
J
A
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HP
J
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J
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J
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EPERIENCE REWARD GAINED
G*(& 50 -$
G*(& !00 -$
S*+% *& 1 S;()) P($
R:)) :& */)% B
S*+% *& 1 C*,*'%,((' P($
G*(& 1 R%$*(:&
G*(& 1 F*% $:(&
G*(& 1 L(@%
51