Chapter 7 in Critical Thinking and High Order Thinking by Diana Sheets
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Critical Regionalism is an approach to architecture to counter lack of identity ad relationship of culture, region, history and contemporary requirements,Full description
Critical Hits & Weapon Fumbles All hits to the head and groin can be critical D6 1-3 Standard hit 4 Hit does full damage regardless of range, armor and trauma calculated normally thereafter 5 Trauma or boxes done are doubled but armor penetration is normal 6 Rolled damage doubled for armor and trauma, the normal way Firearm Fumbles Revised D6 1 Bad miss 2 Bad miss, successful Cool test to continue fire 3 Bad miss, further shots planned for the round are taken but will all miss as well 4 Cycle jam or misfire, Cool test to clear as a negative action in the same round or clear next round 5 Cycle jam or misfire, requires a full dedicated round to clear 6 Roll again 1 Bad cycle jam, misfire or magazine failure, the gun or weapon will be fine but requires some dedicated quite time to remedy the issue 2 The weapon is dropped and must be recovered 3 Manage to wound innocent bystander, party member or yourself. In that order based on feasibility 4 Manage to wound yourself, a party member or innocent bystander. In that order based on feasibility 5 A malfunction or other creative reason causes the weapon to be damaged beyond repair 6 Weapon is damaged beyond repair and the user is injured, again be creative