D&D 5th Edition Cheat SheetChecks and Combat Quick List Ability Check= D20 Roll + Ability Modifer Skill Check= D20 Roll + Skill Modifer Advantage= Roll 2-D20 and use the high number roll Disadvantage= Use 2-D20 and use the lower number roll Saving Throws: DM Tells you when to make them and what kind Saving Throw= D20 Roll + Saing Throw Modifer Contest: !hen "ou "ou are #om$eting against another $layer or an %&' to do something( "ou will roll dire#tly against them( Short Rest: ) hour long( *ets you restore it &oints(, o. Rolls aailable / "ou 'hara#ter leel( Roll Roll as you hae aailable that total $lus your #onstitution modifer e1uals total health regained( Long Rest: 3 hours( Slee$ or light a#tiity .or no more the 2 hrs( Regain all lost hit $oints( Regain hit Di#e u$ to )42 o. the total rolls allowed(
COMBAT ONLY )( Determine i. there was anyone sur$rised( 2( 5stablish "our &ositions 6( Roll 7nitiatie *nitiative= D20 Roll + De8terity Modifer + Any a$$li#able Modifers,i. you hae them 9(Start the Round :(Take Turns using initiatie as the order ;( t hae to be used all at on#e( !hen *eaing an enemy>s melee range you may $rooke an Attack an Attack of Opportunity. Opportunity. !ain Action: ) &er Turn Attack: Declare what weapon weapon you're using & declare target. target. Then roll the D20 and add your Attack Bonus. Tell D and they'll tell you if your hit the target. !f you hit" roll da#age dice of weapon and add A$ility odi%er associated with that weapon.
Attack Attack Roll RollD20 oll Attack Bonus Dama!e Roll (eapon Dice oll Associated (eapon's A$ility odi%er )ast a *pell: +ook at spell for speci%c instructions Dash: o,e again &age ) o. ?
Disengage: (hen you #o,e" you don't pro,oke an attack of opportunity. Dodge: +asts until start of ne-t turn any attack rolls against you ha,e disad,antage if you see the attacker. ou also get ad,antage on De-terity sa,ing throws. +ose this if incapacitated or if you use up all #o,e#ent. /elp: )reature you help gets ad,antage on the ne-t a$ility check you are helping with. +asts till start of your ne-t turn. )an also help ally within ft to attack target" if the ally attacks the target $efore your ne-t turn the %rst attack roll is #ade with ad,antage. /ide: oll a *kill )heck for *tealth. !f you succeed you are an unseen attacker. eady: 1repare an attack or action so that when a trigger happens" you do it e,en if it's outside of your turn. *earch: De,ote your attention to %nding so#ething. sually has a *kill )heck associated. se an O$3ect: !f you used up your 4ree action" you can choose to use this to interact5use an additional o$3ect. #ree Actions: @riey shout #ommands4words 7ntera#t with )
Reactions: 'an be triggered on someone else>s turn( "ou get ) rea#tion $er round and this resets on your turn( % Round o& co"bat = ; Se#onds o. ame !orld Time Death Saving Throws: 7. you start the round with 0 hit $oints you hae to make a death sae( Roll ) D20 i. you roll )0 or higher you su##eed otherwise you .ail( -6 Su##eeds/ "ou be#ome stable( , "ou don>t hae to make anymore Death Saing Throws -7. you>re stable and you take damage you be#ome unstable and start making death saing throws again( -6 Eailures / "ou>re dead( -7. you>re not stable and take damage at 0 it $oints it e1uals ) death throw .ailure( 7. damage is more than your Ma8 hit $oints you>re instantly dead(
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Ability Checks "hat a#e the$% An ability #he#k tests your #hara#ter>s ability against how mu#h o. a #hallenge it is to su##ess.ully oer#ome the #hallenge( 6-a#ple: *ay you want to kick in a door. The D would tell you that you need to roll a strength a$ility check. o' to do them( "ou would roll your D20 and then add your Ability Modifer to that roll( 7n the #ase o. the e8am$le you would use your strength modifer(
Ability Check= D'( Roll ) Ability !odier +D! will tell you which ability to use,
Skill Checks "hat a#e the$% A skill #he#k is your #hara#ters a$titude in s$e#if# skills su#h as being stealthy or in trying to bluF someone( A skill .a#tors in your #hara#ter>s ability s#ore as well as any $rof#ien#ies they gain be#ause o. their #hosen ra#e4#lass4ba#kground( Skill #he#ks are more s$e#if# in what your #hara#ter #an
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and #annot do ersus an Ability 'he#k( 6-a#ple: ou want to $lu7 that you are a no$le#an when you're really a co##oner. This would $e the deception skill.
o' to do them( To do a skill #he#k the DM ,or you #an suggest it to the DM i. you think it a$$lies #an #all .or a skill #he#k( Erom there the DM would rule whi#h skill will be used and you roll a D20(
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Advantage and Disadvantage "hat is it% This is when you are in a situation that is outside normal #ir#umstan#es( Adantage is when the situation is in .aor o. you and disadantage is when the situation is in .aor against you( 58am$le= ●
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7. you are fghting an o$$onent and you are both able to see( This is a normal situation( "ou are fghting an o$$onent and they are blinded but you are able to see( "ou hae adantage( "ou are fghting an o$$onent and you are blinded but they are able to see( "ou hae disadantage( G9ote: !f you ha,e $oth ad,antage A9D disad,antage at the sa#e ti#e they cancel each other out. Adantage4Disadantage is usually determined by the #ombat situation or your DM .or arious reasons= Terrain monster abilities s#enario( oweer sometimes your 'lass4Ra#e4@a#kground will gie you abilities that will grant adantage or disadantage(
o' to do it( !hen you roll .or adantage or disadantage you will roll 2-D20 then do the .ollowing= ●
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7. you hae adantage you will use the high number o. the 2 rolls as your roll( "ou then add any a$$li#able modifers to that( 7. you are at a disadantage you will use the lower o. the 2 rolls as your roll( "ou then add any a$$li#able modifers to that 58am$le= "ou roll a : and a )C( 7. you are at adantage you would use )C( 7. you are at a disadantage you use :(
Saving Throws "hat a#e the$% 7t>s when your #hara#ter attem$ts to resist a s$ell tra$ $oison disease or a similar threat( The DM tells why when and where to make a saing throw and what ty$e( 58am$le= 7. you hae freball #ast against you your would make a saing throw to determine i. it hit you or not( o' to do it( Roll a D20 and add the Ability modifer .or that throw ty$e and i. you are $rof#ient in that throw ty$e add your $rof#ien#y bonus(
Saving Throw !odier = Ability Modifer .or that throw ty$e + &rof#ien#y ,i. a$$li#able Saving Throw= D20 Roll + Saing Throw Modifer
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"hat is it% Sometimes a 'hara#ter>s or monster>s eFe#ts are dire#tly o$$osed to another>s( This #an be i. they are both trying to do the same thing ,su#h as grab a ne#kla#e on the oor where only one #an su##eed( This also a$$lies when one is trying to $reent the other .rom a##om$lishing something ,like trying to kee$ a door #losed HS an enemy trying to o$en it( 7n these situations both $arti#i$ants would make ability #he#ks a$$ro$riate to the situation and would #om$are them( !hoeer has the highest wins the #ontest( 7. they tie the situation remains un#hanged( Contest Roll = D20 Roll + DM>s #hoi#e o. Modifer Contest /inner= !hoeer has the highest 'ontest Roll
Co"bat ere>s the ste$ by ste$ to #ombat=
%0 Sur.rise Round: 7. you are sneaking around and noti#e a grou$ o. bad guys be.ore they noti#e you ,or ise ersa there is a sur$rise atta#k round( 7. neither grou$ is trying to be stealthy you noti#e ea#h other at the same time( 7. your grou$ is sur$rised you will tell the DM your &assie &er#e$tion s#ore and s4he will tell you i. you were sur$rised or not( 7. you were sur$rised you get no a#tions moement or rea#tions during the sur$rise atta#k round( 7. you were not sur$rised you will get to do #ombat like normal during this round( '0 1stablish your .osition: 7. you are using a grid $la#e your fgurine on the board where you are #urrently when you started #ombat ,Sometimes the DM will do this( 7. you are not using a board and fgurines e8$lain to your DM where e8a#tly you are in the area( The DM will then tell4mark where the enemy is( 20 Roll nitiative: 7nitiatie is how we determine in what order eeryone inoled in #ombat goes( This in#ludes the bad guys( To determine initiatie you roll a D20 and add your 7nitiatie @onus to it( 7nitiatie @onus is usually your De8terity Modifer howeer sometimes Ra#es4'lasses4@a#kgrounds grant im$roed initiatie in whi#h you will add on as well to your 7nitiatie @onus( 7nitiatie/ D20 Roll + 7nitiatie @onus ,De8terity Modifer + Any Ra#ial4'lass4@a#kground @onus to it
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30Start the Round: This is the @eginning o. the Round( 5a#h round o. 'ombat is e1uialent to ; se#onds o. ame !orld Time( The $erson with the highest initiatie will start frst in the round( Iee$ in mind that i. you hae a Rea#tion this #an be used anytime during the round( 40Take Turns using initiative as the order: The DM will tra#k eeryone>s initiatie and ea#h $layer will get a turn ea#h round in order o. the 7nitiatie rolls( 50 6n 7our Turn:
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Moement A#tion= "our @ase moement S$eed determines how .ar you #an moe during #ombat( 7n a grid-based #ombat usually ea#h s1uare re$resents :.t( "ou #an use a #ombination o. erti#al horiJontal and diagonal moement to moe a#ross the board(
!hen in 'ombat there are .ew things to remember about moement( "ou do not need to use your moement all at on#e( As long as you still hae moement le.t you #an use it at any time during your turn( "ou #an moe through a non-hostile #reature>s s$a#e with no issue( "ou #an moe through a hostile #reature>s s$a#e as long as it is 2 siJes bigger or smaller than you( !hen you are trying to leae an enemy>s melee range or ise ersa it may $rooke an Attack of Opportunitya eaction;. This allows you ,or the enemy to immediately try to atta#k the o$$onent that is trying to leae their rea#h( The &age C o. ?
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atta#ker will roll a normal Atta#k Roll ,melee wea$on only and i. it hits them will do a normal Damage Roll( G%re using( Then you de#lare who4what is your target( Then roll the D20 and add your Atta#k @onus(
Attack $onus+Ranged /ea.ons,=De8terity Modifer + &rof#ien#y ,i. you hae it + Any other 'lass4Ra#e4@a#kground Modifers Attack $onus+!elee /ea.ons,= Strength Modifer + &rof#ien#y ,i. you hae it + Any other 'lass4Ra#e4@a#kground Modifers Attack $onus+Thrown /ea.ons,=Strength Modifer + &rof#ien#y ,i. you hae it + Any other 'lass4Ra#e4@a#kground Modifers Attack $onus+#inesse /ea.ons,= Strength
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Tell DM your total and they>ll tell you i. your hit the target or not( 7. you hit you roll the damage di#e asso#iated with that wea$on and add Ability Modifer asso#iated with that wea$on( Da"age Done= Roll o. wea$on s$e#if# damage di#e + Ability Modifer that you used in the Atta#k bonus( 'ast a S$ell= *ook at s$ell .or s$e#if# instru#tions( Some s$ells may hae you roll an atta#k roll while some may re1uire your target to make a saing throw(
Attack Roll= D20 Roll + S$ell Atta#k @onus Saving Throw= they hae to beat your S$ell Sae D'
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To #al#ulate the s$ell atta#k bonus your S$ell Sae D' $lease re.er to your 'lass( Dash= This allows you to use moe again( This is your base moement s$eed again( Disengage= This allows you to leae an enemy>s range without $rooking an atta#k o. o$$ortunity( Dodge= This lasts until start o. your ne8t turn( Any atta#k rolls against you hae disadantage i. you are able to see the atta#ker( "ou also get adantage on De8terity saing throws( "ou lose this i. in#a$a#itated or i. you use u$ all moement( el$= The #reature you hel$ gets adantage on the ne8t ability #he#k you are hel$ing with( This lasts till start o. your ne8t turn( "ou #an also hel$ ally within :.t to atta#k target i. the ally atta#ks the target be.ore your ne8t turn the frst atta#k roll is made with adantage( ide= Roll a Skill 'he#k .or Stealth( 7. you su##eed you are an unseen atta#ker( Ready= This allows you to $re$are an atta#k or a#tion so that when a trigger ha$$ens you do it een i. it>s outside o. your turn ,$retty mu#h turns it into a rea#tion( Sear#h= Deote your attention to fnding something( Usually has a Skill 'he#k asso#iated( Use an
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G@onus A#tion= Harious 'lass .eatures s$ells and other abilities allow you to take an additional a#tion on your turn #alled a bonus a#tion( "ou #an <%*" take a bonus a#tion when a s$e#ial ability s$ell or other .eature o. the game states that you #an do a s$e#if# a#tion as a bonus a#tion( "ou are only allowed ) bonus a#tion $er turn(
80 6nce everyone has gone9 start at ste. 3 again0
Additional Co"bat otes: Reactions are a#tions that #an be triggered on someone elseKs turn( "ou get ) rea#tion $er round and this resets at the start o. your turn( Usually rea#tions are granted as a #lass4ra#e4ba#kground ability but it #an also be .rom a Ready a#tion taken earlier( Death Saving Throws: 7. you start the round with 0 hit $oints you hae to make a death sae( t hae to make anymore Death Saing Throws( oweer i. you are stable and you take damage you be#ome unstable and hae to start making death saing throws again( 7. you>re not stable and take damage at 0 it $oints it e1uals ) death throw .ailure( 7. damage is more than your Ma8 hit $oints you>re instantly dead( At 6 Sae .ailures you are dead(
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