Created for NaNoWriMo 2015, this is a printable template with scenes index cards that can be cut out and used for plotting a novel. It also includes s...
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P
R REACTION
GOAL
CONFLICT
DILEMMA
DISASTER
DECISION
P
R REACTION
GOAL
CONFLICT
DILEMMA
DISASTER
DECISION
P
R REACTION
GOAL
CONFLICT
DILEMMA
DISASTER
DECISION
P GOAL
R REACTION
CONFLICT
DILEMMA
DISASTER
DECISION
The Cheater’s Scene Cards for plotting a novel •
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Optimized for printing on A4 paper. Having the actual cards to write on makes it easy to focus on just a sequence, scene or act at a time (divide and conquer). Each card should include either a pro-active or re-active scene (respectively, scenes and sequels). You should alternate proactive and reactive scenes to create sequences. Each card contains the three beats that should make up the scene. These beats, according to some teachers, must each be written as MRUs (motivation-reaction units). I include an example outline for a 4-act novel. Each act is divided into three 4scene sequences, for a total of 48 scenes. I’m using this to plan a short NaNoWriMo novel. In the example outline I highlighted milestones (big disasters, plot turns, etc), and gave a generic name to some sequences as guidelines. Remember rules can be broken. 1. Goal
Proactive (Scene)
2. Conflict
3. Disaster (Setback) Types 1. Reaction
Reactive (Sequel)
e n e c S
2. Dilemma
3. Decision Motivation: external and objective MRUs (motivation reaction units)
1. Stimulus
2. Feeling Reaction: internal and subjective
3. Reflex 4. Rational Action or Speech
(c) 2015 Miguel Urdinola
2
13 key points I find that the 3-act structure, or the 7-point method are lacking in milestones milestones for designing a high level plot. I’ve come up with this extended list that works better for me. It ends up looking much more like the Hero’s Journey. 1.
[Hook] The Ordinary World. Underlying conflict.
2.
Pres Prese entin nting g the the conf confli lict ct.. Hero Hero may may meet his his ment mentor or here here..
3.
[Plot Turn 1] This is the triggering event. Call to Adventure. Refusal of the Call.
4.
[Pinch 1] First Disaster (1), our hero is pulled into the conflict and barely makes it out, with help from the mentor.
5.
Thes These e are are the the con conse sequ quen ence cess of of Dis Disas aste terr 1. 1. Thi Thiss is is the the new new wor world ld.. Thi Thiss is is our our hero’s reaction.
6.
[Try & Fail 1] Our hero tries to fix the situation in his own way, but fails. Maybe he causes the following Disaster.
7.
[Midpoint] A new Disaster (2) happens and they make it out again, but this time the hero is personally involved. He can’t escape any more. He accepts his role and switches from reactive to active.
8.
This This is the the wor world ld of the the adv adven entu ture re.. Now Now hero hero and and ment mentor or tra trave vell the the wor world ld tryi trying ng to to fin find d the the answ answer er or solve the problem.
9.
[Try & Fail 2] This is another failed attempt by both. After this, they come up with a master pl an.
10.
[Pinch 2] Maybe as a consequence, a third Disaster D isaster (3) happens. Master plan fails. Bad guy wins. Everything is lost. Maybe the mentor dies. Hero is left alone.
11.
[Plot Turn 2] This is the epiphany. Out of the jaws of defeat, the hero comes up to the last piece of information or tool he needs to defeat the antagonist force. He learns from the previous failure. New plan.
12.
[Resolution] This is the climax, the final confrontation. Our hero, alone, faces the antegonist force and defeats it (or not). He may die.
13.
[Denouement] This is what happens afterwards, when the hero or the survivers return home. Act 3
Act 2
Act 1
100
Plot turn 2 Resolution Midpoint
t c i l f n o C / y t i s n e t n I
Pinch 1 Pinch 2
50 Try & fail
Plot turn 1
Denouement
Hook Try & fail
ACTION
REACTION
0
25
50
Time / Scenes
(c) 2015 Miguel Urdinola
3
A Novel Outline in 48 scenes •
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Having these two pages printed out in front of me while I write each one of my scene cards makes it really easy to understand in what part of the story I am and what should be happening. Scene cards are written in pencil: they will probably change, appear and disappear as the writing moves forward.