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m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I
, s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o
y
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
p
r . e t a l e s u d n a y a l p s i d r u o y , p p
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t d r a c s i d y l p m i s , s d r a c ! o y f I d i a R o n e v a h u
m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h , s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o . i e f e D c g a M y m e n E t s n i a g a s d n
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I . e n o e v a h u o y f i d r a c s i h t h t i w d r a c n r a c s i D o i p m a h C l a b i r T a d
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
r . e t a l e s u d n a y a l p s i d r u o y n i p e e k r o , d r e H s ’ t n e n o p p o n a m o r f d r a c ! d i a R a h t i w d r a c s i h t p a w s y l e t a i d e m m i r e h t i E
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t d r a c s i d y l p m i s , s d r a c ! o y f I d i a R o n e v a h u . d r a c s i h t h t i w s d r a c ! d i a R e u l a v t s e h g i h r u o y f o e n o d r a c s i D
Copyright 2016 by Chaosium
m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I
, s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o
y
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
p
r . e t a l e s u d n a y a l p s i d r u o y , p p
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t d r a c s i d y l p m i s , s d r a c ! o y f I d i a R o n e v a h u
m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h , s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o . i e f e D c g a M y m e n E t s n i a g a s d n
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I . e n o e v a h u o y f i d r a c s i h t h t i w d r a c n r a c s i D o i p m a h C l a b i r T a d
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
r . e t a l e s u d n a y a l p s i d r u o y n i p e e k r o , d r e H s ’ t n e n o p p o n a m o r f d r a c ! d i a R a h t i w d r a c s i h t p a w s y l e t a i d e m m i r e h t i E
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t d r a c s i d y l p m i s , s d r a c ! o y f I d i a R o n e v a h u . d r a c s i h t h t i w s d r a c ! d i a R e u l a v t s e h g i h r u o y f o e n o d r a c s i D
Copyright 2016 by Chaosium
m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I
, s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o
y
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
p
r . e t a l e s u d n a y a l p s i d r u o y , p p
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t d r a c s i d y l p m i s , s d r a c ! o y f I d i a R o n e v a h u
m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h , s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o . i e f e D c g a M y m e n E t s n i a g a s d n
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I . e n o e v a h u o y f i d r a c s i h t h t i w d r a c n r a c s i D o i p m a h C l a b i r T a d
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
r . e t a l e s u d n a y a l p s i d r u o y n i p e e k r o , d r e H s ’ t n e n o p p o n a m o r f d r a c ! d i a R a h t i w d r a c s i h t p a w s y l e t a i d e m m i r e h t i E
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t d r a c s i d y l p m i s , s d r a c ! o y f I d i a R o n e v a h u . d r a c s i h t h t i w s d r a c ! d i a R e u l a v t s e h g i h r u o y f o e n o d r a c s i D
Copyright 2016 by Chaosium
m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I
, s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o
y
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
p
r . e t a l e s u d n a y a l p s i d r u o y , p p
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t d r a c s i d y l p m i s , s d r a c ! o y f I d i a R o n e v a h u
m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h , s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o . i e f e D c g a M y m e n E t s n i a g a s d n
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I . e n o e v a h u o y f i d r a c s i h t h t i w d r a c n r a c s i D o i p m a h C l a b i r T a d
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
r . e t a l e s u d n a y a l p s i d r u o y n i p e e k r o , d r e H s ’ t n e n o p p o n a m o r f d r a c ! d i a R a h t i w d r a c s i h t p a w s y l e t a i d e m m i r e h t i E
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t d r a c s i d y l p m i s , s d r a c ! o y f I d i a R o n e v a h u . d r a c s i h t h t i w s d r a c ! d i a R e u l a v t s e h g i h r u o y f o e n o d r a c s i D
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m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I
, s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o
y
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
p
r . e t a l e s u d n a y a l p s i d r u o y , p p
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t d r a c s i d y l p m i s , s d r a c ! o y f I d i a R o n e v a h u
m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h , s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o . i e f e D c g a M y m e n E t s n i a g a s d n
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I . e n o e v a h u o y f i d r a c s i h t h t i w d r a c n r a c s i D o i p m a h C l a b i r T a d
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
r . e t a l e s u d n a y a l p s i d r u o y n i p e e k r o , d r e H s ’ t n e n o p p o n a m o r f d r a c ! d i a R a h t i w d r a c s i h t p a w s y l e t a i d e m m i r e h t i E
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t d r a c s i d y l p m i s , s d r a c ! o y f I d i a R o n e v a h u . d r a c s i h t h t i w s d r a c ! d i a R e u l a v t s e h g i h r u o y f o e n o d r a c s i D
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m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I
, s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o
y
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
p
r . e t a l e s u d n a y a l p s i d r u o y , p p
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t d r a c s i d y l p m i s , s d r a c ! o y f I d i a R o n e v a h u
m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h , s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o . i e f e D c g a M y m e n E t s n i a g a s d n
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I . e n o e v a h u o y f i d r a c s i h t h t i w d r a c n r a c s i D o i p m a h C l a b i r T a d
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
r . e t a l e s u d n a y a l p s i d r u o y n i p e e k r o , d r e H s ’ t n e n o p p o n a m o r f d r a c ! d i a R a h t i w d r a c s i h t p a w s y l e t a i d e m m i r e h t i E
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t d r a c s i d y l p m i s , s d r a c ! o y f I d i a R o n e v a h u . d r a c s i h t h t i w s d r a c ! d i a R e u l a v t s e h g i h r u o y f o e n o d r a c s i D
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m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I
, s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o
y
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
p
r . e t a l e s u d n a y a l p s i d r u o y , p p
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t d r a c s i d y l p m i s , s d r a c ! o y f I d i a R o n e v a h u
m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h , s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o . i e f e D c g a M y m e n E t s n i a g a s d n
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I . e n o e v a h u o y f i d r a c s i h t h t i w d r a c n r a c s i D o i p m a h C l a b i r T a d
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
r . e t a l e s u d n a y a l p s i d r u o y n i p e e k r o , d r e H s ’ t n e n o p p o n a m o r f d r a c ! d i a R a h t i w d r a c s i h t p a w s y l e t a i d e m m i r e h t i E
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t d r a c s i d y l p m i s , s d r a c ! o y f I d i a R o n e v a h u . d r a c s i h t h t i w s d r a c ! d i a R e u l a v t s e h g i h r u o y f o e n o d r a c s i D
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m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I
, s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o
y
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
p
r . e t a l e s u d n a y a l p s i d r u o y , p p
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t d r a c s i d y l p m i s , s d r a c ! o y f I d i a R o n e v a h u
m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h , s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o . i e f e D c g a M y m e n E t s n i a g a s d n
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I . e n o e v a h u o y f i d r a c s i h t h t i w d r a c n r a c s i D o i p m a h C l a b i r T a d
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
r . e t a l e s u d n a y a l p s i d r u o y n i p e e k r o , d r e H s ’ t n e n o p p o n a m o r f d r a c ! d i a R a h t i w d r a c s i h t p a w s y l e t a i d e m m i r e h t i E
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r a c s i h t d r a c s i d y l p m i s , s d r a c ! o y f I d i a R o n e v a h u . d r a c s i h t h t i w s d r a c ! d i a R e u l a v t s e h g i h r u o y f o e n o d r a c s i D
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m u i s o a h C y b 6 1 0 2 t h g i r y p o C
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
. d r e H r u o y n i s d r a c
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
t f o l l a h t i w g n o l a , h t o b d r a c s i d ! d i a R e h
. d r a c s i h t h t i w s d r a c ! d i a R d e y a l p s i d r u o y f o l l a d r a c s i d , t o n f I
, s d r a c n w t e v a h u o y f I o i p m a h C l a b i r T o
y
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
p
r . e t a l e s u d n a y a l p s i d r u o y , p p
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
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Copyright 2016 by Chaosium
m u i s o a h C y b 6 1 0 2 t h g i r y p o C
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Bison Riders
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Copyright 2016 by Chaosium
High Llama Tribe
Relentless
Impala People
. u o y f o t n o r f n i p u e c a f d r a c s i h t y a l p s i D
Sneaky
Bison Riders
Copyright 2016 by Chaosium
High Llama Tribe
Relentless
Impala People
Observant
. x a r P n i e b i r t s u o l u p o p t s o m e h t g n i e b , s r e b m u n h t i w e r u t a t s f o k c a l r i e h t p u e k a m y e h T . e p o l e t n a e l b m i n t u b l l a m s e d i r o h w s e i m g y p e r a e l p o e P a l a p m I e h T
. e d i s n w o r b s t i o t k c a b n e k o t r e d i R a l a p m I e h t p i l f , y t i l i b a s i h t g n i s u r e t f A . r e v o k c a b d e n r u t e r a s d r a c n e s o h c n u e h T . e n o e s o o h C . ) s d r a c e h t e e s n a c s r e y a l p l l a o s ( s k c e D n o i t a c o L t n e r e f f i d e e r h t o t p u m o r f o i t c a n a s a s d r a c l a e v e r n a c u o y , n , n r u t r e t a l a n O . d i s d e e r u o l o c s t i o t n e k o t r e d i R a l a p m I e h t p i l f , d r e H r u o y l a r r o C u o y e m i t h c a E . p u e d i s n w o r b , d r a c n a h K r u o y n o n e k o t r e d i R a l a p m I e h t h t i w e m a g e h t n i g e B t n a v r e s b O
Sneaky
. x a r P n i e b i r t s u o l u p o p t s o m e h t g n i e b , s r e b m u n h t i w e r u t a t s f o k c a l r i e h t p u e k a m y e h T . e p o l e t n a e l b m i n t u b l l a m s e d i r o h w s e i m g y p e r a e l p o e P a l a p m I e h T
. e d i s n w o r b s t i o t k c a b n e k o t r e d i R a l a p m I e h t p i l f , y t i l i b a s i h t g n i s u r e t f A . r e v o k c a b d e n r u t e r a s d r a c n e s o h c n u e h T . e n o e s o o h C . ) s d r a c e h t e e s n a c s r e y a l p l l a o s ( s k c e D n o i t a c o L t n e r e f f i d e e r h t o t p u m o r f o i t c a n a s a s d r a c l a e v e r n a c u o y , n , n r u t r e t a l a n O . d i s d e e r u o l o c s t i o t n e k o t r e d i R a l a p m I e h t p i l f , d r e H r u o y l a r r o C u o y e m i t h c a E . p u e d i s n w o r b , d r a c n a h K r u o y n o n e k o t r e d i R a l a p m I e h t h t i w e m a g e h t n i g e B t n a v r e s b O
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. n i d r a c a r t x e n a d e k a e n s e v a h u o y w o h s o t l a r r o C e h t n i n w o d e c a f d r a c ! e h t e c a l P . d r a c d i a R a r t x e e n o e k a t y l n o y a m l a r r o C h c a E . l a r r o C d e s u e n o d i a R o i t c a n a s A o t n i d r a c ! a r t x e e n o k a e n s n a c u o y , n
s s e l t n e l e R
y k a e n S
Morokanth
Copyright 2016 by Chaosium
Sable Nation
Shrewd
m u i s o a h C y b 6 1 0 2 t h g i r y p o C
Devious
Morokanth
Copyright 2016 by Chaosium
Sable Nation
Shrewd
Devious
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GAME INFO
Players: 2- 5 Duration: 20 minutes Age: 9+ © 2016 Dr. Reiner Knizia and Chaosium Inc. All rights reserved.
Welcome to Prax!
GAME DESIGN
You each play one of the khans of o f the great tribes
Reiner Knizia
GAME INFO
Players: 2- 5 Duration: 20 minutes Age: 9+ © 2016 Dr. Reiner Knizia and Chaosium Inc. All rights reserved.
Welcome to Prax! You each play one of the khans of o f the great tribes of Prax, sending your raiders into the rich green uplands of Dragon Pass. This year, the high priestess of the herds has decreed whichever khan brings back the most wealth from Dragon Pass in the form of cows will be declared “Khan of Khans”, the paramount Khan of Prax! You could be that Khan! The high priestess has made special corrals for you to keep your captured cows safe, but beware, you can only use each corral once. Any cows co ws still running with your Herd at the end of the raiding season also count towards your final score... but watch out for stampedes, enemy magic and other players trying to steal your cows!
The player with the most cows at the end of the game is the winner!
GAME DESIGN
Reiner Knizia GAME DEVELOPMENT
Susan O’Brien ADDITIONAL DEVELOPMENT INCLUDING KHAN SPECIAL ABILITIES
Michael O’Brien WITH THE ASSISTANCE OF
Greg Stafford ART & GRAPHIC DESIGN
Ian O’T O’Toole oole PUBLISHER PLAYTESTING
Andrew Bean, Barbara Braun, Neil Robinson, Jane Saleeba, Aidan, Harry & Leo O’Brien, Jeff Richard, Rick Meints, Ben & Otto Schade, and the kids at Swan Con 2016
Components Location Decks
5 Khan Cards
10 Location Decks (identifiable by their card backs), with 8 cards each.
Representing the Tribes of Prax Impala People
g h H i ig L l laama be Trr i be T
M or okant h h
Observant
S h h r re w e wd d
Sneak y
S a ab l b l e e N a a t ti i o n o n
B i ss o n d e r s R i d
Each Location Deck contains:
e t e oll u t s o es R e D e e v vi i o ou s u s
Defends against Enemy Magic .
Display this card face up in front of you as part of your Herd.
If you have two Tribal Champion cards, cards, discard both, along with all of the cards in your Herd. Raid! cards
Either immediately swap this card with a Raid! card card from an opponent’s Herd, or keep in your display and use later.
Display this card face up in front of you as part of your Herd.
One Impala People Token
Display this card face up in front of you as part of your Herd.
Display this card face up in front of you as part of your Herd.
Discard one of your highest value Raid! cards in your Herd with this card.
Discard a Tribal Champion card card with this card if you have one.
If you have no Raid! cards cards in your Herd, simply discard this card.
If not, discard all of the Raid! cards cards from your Herd with this card.
13 Corral Tiles
2
3
t n a v r e s b O
e D o i v u s
Game Setup Sort the cards by the images on their backs into the ten Location Decks.
N t a i o n S a b l e
L P A E Y R S ’ A P S H E C E R F D O R
D R E H S ’ R R O F E Y E A C L A P P S
e l p o e a l P a p m I
Shuffle each Location Deck and arrange them in the centre of the table. Shuffle the Khan Cards. Distribute one Khan Card randomly to each player, or let players choose their favorite in order of age, starting with the youngest player. Each player also receives the following number of Corral Tiles. 2 PLAYERS:
4 CORRAL TILES
3 OR 4 PLAYERS: PLAYERS:
3 CORRAL TILES
5 PLAYERS:
2 CORRAL TILES
Each player places their Khan Card and their Corral Tiles in front of them, and leaves a space in front of their Khan Card for their Herd. Corral Tiles begin the game with their open side face up. The game box serves as a place to put discarded cards.
B s o R i i n d e r s
S P L A P A Y E C E R F ’ S O R H E R D
O R E F E R D H A C S P S R ’ S Y E A L P
h g H i g a a m e L l a T r i b
Game Play Play begins with the oldest player, or the player with the Impala People Khan Card. Each player takes an action, and play passes to the next player in clockwise order. Play continues in this manner until all of the Location Decks are emptied,
Corral Tiles Each player receives: 2 PLAYERS:
4
3 OR 4 PLAYERS:
3
5 PLAYERS:
2
t n a v r e s b O
e D o i v u s
Game Setup Sort the cards by the images on their backs into the ten Location Decks.
N t a i o n S a b l e
L P A E Y R S ’ S A P H E C E R F D O R
D R E H S ’ R R O F E Y E A C L A P P S
Shuffle each Location Deck and arrange them in the centre of the table.
e l p o e a l P a p m I
Corral Tiles Each player receives: 2 PLAYERS:
4
3 OR 4 PLAYERS:
3
5 PLAYERS:
2
Shuffle the Khan Cards. Distribute one Khan Card randomly to each player, or let players choose their favorite in order of age, starting with the youngest player. Each player also receives the following number of Corral Tiles. 2 PLAYERS:
4 CORRAL TILES
3 OR 4 PLAYERS: PLAYERS:
3 CORRAL TILES
5 PLAYERS:
2 CORRAL TILES
Each player places their Khan Card and their Corral Tiles in front of them, and leaves a space in front of their Khan Card for their Herd. Corral Tiles begin the game with their open side face up. The game box serves as a place to put discarded cards.
B s o R i i n d e r s
S P L A P A Y E C E R F ’ S O R H E R D
Game Play
R F O D C E H E R A S S P R ’ S Y E A P L
Play begins with the oldest player, or the player with the Impala People Khan Card. Each player takes an action, and play passes to the next player in clockwise order.
h g H i g a m a e L l a T r i b R e s o l u t e
a k y S n e
Play continues in this manner until all of the Location Decks are emptied, and the game ends.
4
5
Player Actions
WAHA’S BLESSING
On their turn, you may perform one of the following actions:
This card allows you to steal Cows from another player, you may: •
• Raid a Location • Corral your Herd • Use Waha’s Blessing • Use a Khan Ability
•
Keep Waha’s Waha’s Blessing card for use later: place the Waha’s Blessing card card on top of your Khan Card. On any subsequent turn, as an action, you may use it against another player to steal one of their Raid! cards cards in the manner described above.
•
Keep Waha’s Blessing : each Waha’s Blessing card is worth 20 Cows at the end of the game.
Action: Raid a Location To raid a location, choose a Location Deck and turn over the top card. Depending on the card revealed, act as described below. RAID! CARDS
20, 50 AND 100 COWS
Display the revealed Raid! card card face up in front of you as part of your Herd. If you already have Raid! cards in your Herd, simply add the new cards. Display this card face up in front of you as part of your Herd. Display this card face up in front of you as part of y our Herd. Display this card face up in front of you as part of your Herd.
Until safely placed in one of your Corrals the Cows in your Herd are vulnerable to escaping in a stampede, being lost to infighting in fighting among your tribal champions, succumbing to enemy magic, or even being stolen away by another player. Once Raid! cards are placed from your Herd into a Corral, they are safe and are no longer considered part of your Herd. See Corral Your Herd for for more details. STAMPEDE!
Discard one of your highest value Raid! cards in your Herd with this card. If you have no Raid! cards cards in your Herd, simply discard this card.
Some of the cows in your herd escape in a Stampede! You You must discard one of your highest value Raid! cards cards (20, 50, 100 Cows) from your Herd into the box together with the Stampede! card. card.
Steal cows from another player: you may immediately give the Waha’s Blessing card card to another player, then take any Raid! card card (20, 50 or 100 Cows) from their Herd and place it in your own Herd.
Either immediately swap this card with a Raid! card card from an opponent’s Herd, or keep in your display and use later.
Each Waha’s Blessing card card can only be played to steal a Raid! card card from another player once per game. The player who was stolen from places the Waha’s Blessing card card under their Khan Card to show it has already been used and can’t be used again. At the end of the game Waha’s Blessing cards cards are worth 20 Cows each, and are added to the owning player’s final score. ENEMY MAGIC
The Location you are raiding gains magical support from the gods! Unless you have a Tribal Champion , discard all Raid! cards cards from your Herd into the box together with the Enemy Magic card. card. If you have a Tribal Champion card, card, your Herd is
Discard a Tribal Champion card card with this card if you have one. If not, discard all of the Raid! cards cards from your Herd with this card.
Player Actions
WAHA’S BLESSING
On their turn, you may perform one of the following actions:
This card allows you to steal Cows from another player, you may: •
• Raid a Location • Corral your Herd • Use Waha’s Blessing • Use a Khan Ability
•
Keep Waha’s Waha’s Blessing card for use later: place the Waha’s Blessing card card on top of your Khan Card. On any subsequent turn, as an action, you may use it against another player to steal one of their Raid! cards cards in the manner described above.
•
Keep Waha’s Blessing : each Waha’s Blessing card is worth 20 Cows at the end of the game.
Action: Raid a Location To raid a location, choose a Location Deck and turn over the top card. Depending on the card revealed, act as described below. RAID! CARDS
20, 50 AND 100 COWS
Display the revealed Raid! card card face up in front of you as part of your Herd. If you already have Raid! cards in your Herd, simply add the new cards. Display this card face up in front of you as part of your Herd. Display this card face up in front of you as part of y our Herd. Display this card face up in front of you as part of your Herd.
Until safely placed in one of your Corrals the Cows in your Herd are vulnerable to escaping in a stampede, being lost to infighting in fighting among your tribal champions, succumbing to enemy magic, or even being stolen away by another player. Once Raid! cards are placed from your Herd into a Corral, they are safe and are no longer considered part of your Herd. See Corral Your Herd for for more details. STAMPEDE!
Discard one of your highest value Raid! cards in your Herd with this card. If you have no Raid! cards cards in your Herd, simply discard this card.
Some of the cows in your herd escape in a Stampede! You You must discard one of your highest value Raid! cards cards (20, 50, 100 Cows) from your Herd into the box together with the Stampede! card. card. If you do not have any Raid! cards cards in your Herd the Stampede! card card has no effect, simply discard it.
Steal cows from another player: you may immediately give the Waha’s Blessing card card to another player, then take any Raid! card card (20, 50 or 100 Cows) from their Herd and place it in your own Herd.
Either immediately swap this card with a Raid! card card from an opponent’s Herd, or keep in your display and use later.
Each Waha’s Blessing card card can only be played to steal a Raid! card card from another player once per game. The player who was stolen from places the Waha’s Blessing card card under their Khan Card to show it has already been used and can’t be used again. At the end of the game Waha’s Blessing cards cards are worth 20 Cows each, and are added to the owning player’s final score. ENEMY MAGIC
The Location you are raiding gains magical support from the gods! Unless you have a Tribal Champion , discard all Raid! cards cards from your Herd into the box together with the Enemy Magic card. card. If you have a Tribal Champion card, card, your Herd is safe! Discard the Tribal Champion card card into the box together with the Enemy Magic card. card.
Discard a Tribal Champion card card with this card if you have one. If not, discard all of the Raid! cards cards from your Herd with this card.
6
7
Defends against Enemy Magic . If you have two Tribal Champion cards, cards, discard both, along with all of the cards in your Herd. Raid! cards
TRIBAL CHAMPION
Action: Use Waha’s Blessing
The Tribal Champion defends defends your Herd against Enemy Magic . Display the card in front you.
If you have a previously unused Waha’s Blessing card, you may use it against another player to steal one of their Raid! Cards. Cards.
However, if you already have a Tribal Champion card, a second Tribal Champion causes causes infighting (there can be only One!) and you lose all of the cards in your Herd. Discard them into the box together with the two Tribal Champion cards. cards.
Action: Corral your Herd While your Raid! cards cards are displayed in front of you they are vulnerable to Stampede! , Enemy Magic and Waha’s Blessing cards. cards. To keep your cows safe, you need to place them in a Corral. To Corral your herd, flip one of your open Corral Tiles to its closed side and place it on top of the Raid! cards cards in your Herd, moving them to one side. Once in a Corral the Raid! cards cards remain safely there until the end of the game. They are no longer counted as being part of your Herd and are immune to Stampede! , Enemy Magic and and Waha’s Blessing cards. Display this card face up in front of you as part of your Herd. Display this card face up in front of you as part of y our Herd. Display this card face up in front of you as part of your Herd.
You may put any number of Raid! cards cards in a Corral at the same time, but each Corral can only be filled once per game. If you have a Tribal Champion card, it gets discarded into the box whenever you Corral your Herd.
!@$%!
Give the Waha’s Blessing card card to another player, then take any Raid! Card Card (20, 50 or 100 Cows) from their Herd and place it in your own Herd.
. e r t a l e s u , d d r e n a H s y a ’ t l p n s e i n d o r p u p o o y n d n i p r a a c s m e e o t i r k r o f d h n t p r a a a c v ! w r s d i y e a l e s R a t a i b d h O e t i w m m i r e h t i E
Each Waha’s Blessing card card can only be played to steal a Raid! Card Card from another player once per game. The player who was stolen from places the Waha’s Blessing card card under their Khan Card to show it has already been used and can’t be used again.
e l p o e P a l a p m I
At the end of the game Waha’s Blessing cards cards are worth 20 Cows each, and are added to the owning player’s final score.
. r e d H r u o y f o t r a p s a t n o r f n u o i p y f o u e c a f d r a c s i h t y a l p s i D
Action: Use a Khan Ability Khan Cards give players special abilities. Some of these are always active, while some require the player to spend an action to activate. The following Khan Cards have abilities that require an action to activate:
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• Impala People • High Llama Tribe
These abilities, along with the abilities of all other Khan Cards, are detailed on the back cover of this rulebook for easy reference.
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WAHA’S
Defends against Enemy Magic . If you have two Tribal Champion cards, cards, discard both, along with all of the cards in your Herd. Raid! cards
TRIBAL CHAMPION
Action: Use Waha’s Blessing
The Tribal Champion defends defends your Herd against Enemy Magic . Display the card in front you.
If you have a previously unused Waha’s Blessing card, you may use it against another player to steal one of their Raid! Cards. Cards.
However, if you already have a Tribal Champion card, a second Tribal Champion causes causes infighting (there can be only One!) and you lose all of the cards in your Herd. Discard them into the box together with the two Tribal Champion cards. cards.
Action: Corral your Herd While your Raid! cards cards are displayed in front of you they are vulnerable to Stampede! , Enemy Magic and Waha’s Blessing cards. cards. To keep your cows safe, you need to place them in a Corral. To Corral your herd, flip one of your open Corral Tiles to its closed side and place it on top of the Raid! cards cards in your Herd, moving them to one side. Once in a Corral the Raid! cards cards remain safely there until the end of the game. They are no longer counted as being part of your Herd and are immune to Stampede! , Enemy Magic and and Waha’s Blessing cards. Display this card face up in front of you as part of your Herd. Display this card face up in front of you as part of y our Herd. Display this card face up in front of you as part of your Herd.
You may put any number of Raid! cards cards in a Corral at the same time, but each Corral can only be filled once per game. If you have a Tribal Champion card, it gets discarded into the box whenever you Corral your Herd.
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Give the Waha’s Blessing card card to another player, then take any Raid! Card Card (20, 50 or 100 Cows) from their Herd and place it in your own Herd.
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Each Waha’s Blessing card card can only be played to steal a Raid! Card Card from another player once per game. The player who was stolen from places the Waha’s Blessing card card under their Khan Card to show it has already been used and can’t be used again.
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At the end of the game Waha’s Blessing cards cards are worth 20 Cows each, and are added to the owning player’s final score.
. r e d H r u o y f o t r a p s a t n o r f n u o i p y f o u e c a f d r a c s i h t y a l p s i D
Action: Use a Khan Ability Khan Cards give players special abilities. Some of these are always active, while some require the player to spend an action to activate. The following Khan Cards have abilities that require an action to activate:
r o o n t n f r upp i n f e u faa c e rdd f s caa r th i s c y th rdd. sp l laa y H e r D i sp r H u r yo u f yo t o f y o u a s p a r t o f y o f
• Impala People • High Llama Tribe
These abilities, along with the abilities of all other Khan Cards, are detailed on the back cover of this rulebook for easy reference.
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k y ak e a Sn e Sn
WAHA’S Blessing! 8
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Hint! In each Location Deck, you will find: 1 x Waha’s Blessing 1 x Stampede! 1 x Tribal Champion 1 x Enemy Magic 1 x Raid! card card worth 100 Cows
Game End The game ends when the raiding season is over and all the cards in the ten Location Decks have been picked up and played. Each player then totals the values of the cows under their Corral Tiles, any remaining displayed Raid! cards cards in their Herd, and all the Waha’s Blessing cards cards they have. The player with the highest score is the winner, and is declared Khan of Khans!
The Herds The herds are the greatest of the magics of Prax, for they alone allow the tribes to survive. During the Great Night, when the world was starving, Waha the Butcher came to the creatures of Prax with a plan for survival. His mother Eiritha, he said, had arranged for half the creatures to survive by living off the land. They became the herd animals. The other half, humans (and Morokanth) could escape death by eating them. Thus were formed the herds, capable of supporting the tribes. Such is the Way of Waha.
The Five Great Tribes of Prax
2 x Raid! cards cards worth 50 Cows
In the event of a tie, the player with the most Waha’s Blessing cards cards is the winner. If this does not break the tie, the player with the highest number of individual Raid! cards cards wins.
1 x Raid! card card worth 20 Cows
About Prax and Dragon Pass
The High Llama Tribe
If you observe carefully what is revealed at each location, you can amass many cows and avoid unnecessary risks!
Prax
The High Llamas are the smallest Great Tribe, but their beasts tower over other Praxian steeds and are able to run down even the swiftest skirmishers.
The Khans and their tribes live on the Plains of Prax, a dry land where only the hardiest survive by following the Way of Waha. Every year the Khans lead their tribal warriors on raids into neighboring Dragon Pass seeking wealth and fame.
Dragon Pass The rich green uplands of Dragon Pass sit at the crossroads of the continent of Genertela. It is the centre of the world for many myths. History has left Dragon Pass populated with numerous distinctive groups, many of them remnants of bygone times.
There are five Great Tribes of Prax, all descendants of the original peoples who migrated from the Spike, the Cosmic Mountain, with their mighty leader, the Storm Bull.
The Morokanth
The Bison Riders
The inhuman Morokanth are the strangest people of Prax. They are intelligent, tapirlike creatures that herd humans rather than beasts.
Like their beasts, the Bison Riders are big and thick, slow to move but terrible on impact.
The Sable Nation The Impala People The Impala People are pygmies who ride small but nimble antelope. They make up for their lack of stature with numbers, being the most populous tribe in Prax.
The Sable Nation rides large antelope with huge curving horns. Known for adroitly changing sides at the right moment, the other Praxians have a saying, “Never trust the Sables.”
Learn More About the World of Glorantha Greg Stafford’s amazing world of Glorantha is the award-winning setting for board-games, computer games, roleplaying games, fiction and more!
Hint! In each Location Deck, you will find: 1 x Waha’s Blessing 1 x Stampede! 1 x Tribal Champion 1 x Enemy Magic 1 x Raid! card card worth 100 Cows
Game End The game ends when the raiding season is over and all the cards in the ten Location Decks have been picked up and played. Each player then totals the values of the cows under their Corral Tiles, any remaining displayed Raid! cards cards in their Herd, and all the Waha’s Blessing cards cards they have. The player with the highest score is the winner, and is declared Khan of Khans!
The Herds The herds are the greatest of the magics of Prax, for they alone allow the tribes to survive. During the Great Night, when the world was starving, Waha the Butcher came to the creatures of Prax with a plan for survival. His mother Eiritha, he said, had arranged for half the creatures to survive by living off the land. They became the herd animals. The other half, humans (and Morokanth) could escape death by eating them. Thus were formed the herds, capable of supporting the tribes. Such is the Way of Waha.
The Five Great Tribes of Prax
2 x Raid! cards cards worth 50 Cows
In the event of a tie, the player with the most Waha’s Blessing cards cards is the winner. If this does not break the tie, the player with the highest number of individual Raid! cards cards wins.
1 x Raid! card card worth 20 Cows
About Prax and Dragon Pass
The High Llama Tribe
If you observe carefully what is revealed at each location, you can amass many cows and avoid unnecessary risks!
Prax
The High Llamas are the smallest Great Tribe, but their beasts tower over other Praxian steeds and are able to run down even the swiftest skirmishers.
The Khans and their tribes live on the Plains of Prax, a dry land where only the hardiest survive by following the Way of Waha. Every year the Khans lead their tribal warriors on raids into neighboring Dragon Pass seeking wealth and fame.
Dragon Pass The rich green uplands of Dragon Pass sit at the crossroads of the continent of Genertela. It is the centre of the world for many myths. History has left Dragon Pass populated with numerous distinctive groups, many of them remnants of bygone times.
There are five Great Tribes of Prax, all descendants of the original peoples who migrated from the Spike, the Cosmic Mountain, with their mighty leader, the Storm Bull.
The Morokanth
The Bison Riders
The inhuman Morokanth are the strangest people of Prax. They are intelligent, tapirlike creatures that herd humans rather than beasts.
Like their beasts, the Bison Riders are big and thick, slow to move but terrible on impact.
The Sable Nation The Impala People The Impala People are pygmies who ride small but nimble antelope. They make up for their lack of stature with numbers, being the most populous tribe in Prax.
The Sable Nation rides large antelope with huge curving horns. Known for adroitly changing sides at the right moment, the other Praxians have a saying, “Never trust the Sables.”
Learn More About the World of Glorantha Greg Stafford’s amazing world of Glorantha is the award-winning setting for board-games, computer games, roleplaying games, fiction and more!
www.glorantha.com
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Khan Abilities The Impala People
The Sable Nation
Observant: Begin the game with the Impala People token, brown side face up.
Devious: Keep Raid! cards cards in your Herd face down to hide their values. Other players must choose a Raid! card at random if they use a Waha’s Blessing on on you. You may shuffle your cards before they get to choose. Your Waha’s Blessing and and Tribal Champion cards remain face up.
Each time you Corral your Herd, flip the Impala People token to its coloured side. This is a reminder that, on a later turn, as an action, you may reveal one card from up to three different Location Decks (so that all other
The High Llama Tribe
Khan Abilities The Impala People
The Sable Nation
Observant: Begin the game with the Impala People token, brown side face up.
Devious: Keep Raid! cards cards in your Herd face down to hide their values. Other players must choose a Raid! card at random if they use a Waha’s Blessing on on you. You may shuffle your cards before they get to choose. Your Waha’s Blessing and and Tribal Champion cards remain face up.
Each time you Corral your Herd, flip the Impala People token to its coloured side. This is a reminder that, on a later turn, as an action, you may reveal one card from up to three different Location Decks (so that all other players can see). Choose one. The other cards are turned back over. Once you have used this ability, ability, flip the Impala people token back to its brown side.
The Bison Riders Resolute: Whenever you pick up a second Tribal Champion card you only lose one of your highest value Raid! cards. cards. Both Tribal Champion cards cards are still discarded.
The Morokanth Shrewd: You start the game with one extra Corral Tile.
The High Llama Tribe Sneaky: As an action, you may sneak one extra Raid! card card into one used Corral. Each Corral may only take one extra card. Place the Raid! card card face down in the Corral to show you have sneaked an extra card in.