THE GREAT MODRON MARCH A 5th Edition Conversion DM: Jacob Wagner
GUIDELINES FOR INQUIRING PLAYERS E SSENCE OF A ROLE R OLE - PLAYING PLAYIN G GAME IS THAT THA T IT IS A GROUP G ROUP , COOPERATIVE T HE ESSENCE EXPERIENCE EXPE RIENCE . There is no winning or losing, but rather the value is in the experience of imagining yourself as a character in whatever genre you’re involved in, whether it’s a fantasy game, the Wild West, secret agents or whatever else. You get to sort of vicariously experience those things. Gary Gygax — Gary
Dungeon Master Dragons player since I was young young and have HELLO! I have been a Dungeons and Dragons over 16 years of experience. experience. I went several years without without a gaming group until until I became aware of Roll20. Roll20. I have been a player player in one campaign campaign on Roll20 but I would like to return to being a DM as I was used to doing when I was younger. This will be my first DMing experience on the Roll20 platform.
Campaign Setting campaign setting was was always a favorite favorite for me me PLANESCAPE. The Planescape campaign growing up and I have plans to run many campaigns through this wonderful setting. Without actual 5th edition edition material published published by Wizards of the Coast Coast there has to be a bit of home brewing involved involved to make this work. If you would like to familiarize yourself with the campaign setting I would direct you to the link below. I will also allow allow most of the the optional rules/classes/race rules/classes/races/backgrounds s/backgrounds.. Due to the odd nature of Planescape I encourage players to create characters with lots of personality and and role-playing flair. flair. For this reason, reason, I will consider consider any additional additional homebrew classes/races/rules classes/races/rules if you want to bring them to my attention. PLANESCAPE 5TH EDITION INFORMATION: http://www.adnd3egame.com/documents http://www.adnd3egam e.com/documents/Planescape%2 /Planescape%205th%20Editio 05th%20Edition.pdf n.pdf
Meeting Times several holidays this this year that fall on on a SATURDAYS AT 7:30 PM. There are several Saturday so we will either cancel or reschedule the session based on how everyone feels.
Attendance DUNGEONS AND DRAGONS IS A GROUP GAME! I will be running a group of 5 players in order order to maintain a consistent group group of 4 adventures. adventures. This game requires requires a group to play and your attendance is needed to maintain the feel and balancing of the game. I understand however that family comes first first and that things come come up out of your control. If 2 or more players cannot cannot make it we will cancel or reschedule. WHEN YOU ARE NOT ABLE TO ATTEND PLEASE LET ME KNOW AHEAD OF TIME . People block out their time time in order to schedule gaming night. When you are a no show or cancel at the last minute, you inconvenience everyone else in the group. OR LATE PER MONTH. If attendance PLAYERS WILL BE GIVEN ONE ABSENCE AND / OR becomes an issue issue or you miss miss more than one session session in a month, month, you may be asked to leave the group so that we can find find a more reliable player. Everyone needs you you at the session to play.
IF YOU CANNOT COMMIT OR HAVE RELIABILITY ISSUES PLEASE MOVE ON . There are plenty of one-shot adventures adventures and whimsy whimsy campaigns out there. If you are not able to commit to about 25 sessions of consecutive Saturdays (barring holidays) please do not apply. apply.
Campaign Flavor I HAVE CHOSEN PLANESCAPE BECAUSE IT HAS A STRONG ROLE-PLAYING SIDE TO IT. I like combat combat just as much as any any other tabletop tabletop player. However, what sets Dungeons and Dragons apart apart from simply simply rolling dice is roleplaying. roleplaying. I encourage and reward role-playing role-playing in my games. I expect players to at least attempt attempt to talk in character and avoid meta-gaming. meta-gaming. I am working on systems systems to reward excellent excellent roleplaying as well.
Platform WE WILL BE USING ROLL20 AS OUR TABLETOP AND DISCORD FOR COMMUNICATIONS. Please have Discord Discord downloaded downloaded and get an invite invite from the DM prior to Session 0.
PLAYER CHARACTERS What is this page? THIS PAGE WILL LIST ALL OF THE PC'S IN THE CAMPAIGN. Each player will contribute a character portrait and one-paragraph backstory summary.
Player 1 LEVEL RACE CLASS ARCHETYPE. Short paragraph backstory. Additional important character development as the campaign progresses.
Player 2 LEVEL RACE CLASS ARCHETYPE. Short paragraph backstory. Additional important character development as the campaign progresses.
Player 3 LEVEL RACE CLASS ARCHETYPE. Short paragraph backstory. Additional important character development as the campaign progresses.
Player 4 LEVEL RACE CLASS ARCHETYPE. Short paragraph backstory. Additional important character development as the campaign progresses.
Player 5 LEVEL RACE CLASS ARCHETYPE. Short paragraph backstory. Additional important character development as the campaign progresses.
NON-PLAYER CHARACTERS What is this page? THIS PAGE WILL LIST SIGNIFICANT NPC'S IN THE CAMPAIGN. In order to keep track of all the moving parts in the campaign we will be b e listing them here along with portraits for each each one. This document will serve serve as a primer for pre-session pre-session recaps and as a way to keep all of the NPC's in order.
LOCATIONS What is this page? THIS PAGE WILL LIST SIGNIFICANT LOCATIONS IN THE CAMPAIGN . This page will include brief descriptions of any planes the players are in, as well as any special effects on the players in those those planes. We will also be listing listing any significant towns/villages/strongholds towns/villages/strongholds found in those planes.
Sigil, City of Doors SIGIL IS LOCATED ATOP THE SPIRE IN THE shape of a torus with with the OUTLANDS. It has the shape city itself located on the inner surface of the ring. There is no sky, simply an all-pervasive light that waxes and wanes to create day and night. Sigil cannot be entered or exited save via portals; although this makes it quite safe from any would be invader, it also also makes it a prison prison of sorts sorts for those not possessing a portal key. Thus, sometimes Sigil is called called "The Cage." Though Sigil Sigil is pseudo-geographically pseudo-geographically located "at "at the center of the the planes" (where it is positioned positioned atop the infinitely infinitely tall Spire), scholars argue that this is impossible since the planes are infinite in all dimensions, and therefore there can never truly be a center to any or all of them; thus, Sigil is of no special importance. Curiously, from the Outlands one can see Sigil atop the supposedly "infinite" Spire.
SESSION RECAPS What is this page? THIS PAGE WILL HAVE A RECAP FOR EACH SESSION . This will allow absent players to get caught caught up on the story story and also assist assist players players in pre-session story story recaps.
Saturday, October 15 th going over the following following during our our Session 0: 0: SESSION 0. We will be going Player Introductions Introductions The Planescape campaign setting DM and Player expectations House rules Character creation Character introductions
Saturday, October 22 nd begin their journey. journey. CHAPTER 1 - THE MARCH BEGINS. Wherein the heroes begin
Saturday, October 29 th the heroes continue continue their their journey. CHAPTER TBD. Wherein the
Saturday, November 5 th the heroes continue continue their their journey. CHAPTER TBD. Wherein the
Saturday, November 12 th the heroes continue continue their their journey. CHAPTER TBD. Wherein the