Effects of Violent Video Games Among Teenagers English 115 November 17, 2013 Professor Lace Andrew Le
Annotated Bibliography "Rated T for Think First." UWIRE Text 4 4 Oct. 2013: 1. General OneFile. OneFile. Web. 19 Nov. 2013. States the authors opinion that even though violent videogames may not cause kids to grow up to be a murderer or a felon, she still believes that kids k ids should play videogames not suitable for their age group. Points out how the rating system in videogames is meant for the safety of children. Ultimately, it is the parents who are responsible to monitor what their kids are viewing. Kids just aren’t ready to play extremely violent videogames and it may hurt their view on the world if they can not comprehend the difference between real and fantasy.
Craig A. Anderson, Douglas A. Gentile, and K atherine E. Buckley. Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. New York: Oxford University Press, 2007. Provides a study as to whether there is any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior. Review the history of videogames and how there may be a link in violence amongst teenagers and the video games that they play. Surveys thousands of parents and kids about whether or not they play pla y videogames not appropriate for their age group. States that there is no scientific evidence that violent video games and the violent behavior are linked in any way, yet there are still people out there trying to prove it.
"Violent video games enhance teens' vision?" Review vision?" Review of Optometry 15 Optometry 15 May 2009: 6. General OneFile. OneFile. Web. 19 Nov. 2013. Takes a different approach to issues of violent video games by stating the positive effects that videogames can have on kids. Provides a
study done by Nature Neuroscience that playing violent video games may help teen’s vision and reaction time. Violent videogames help enhance visual attention which can help improve vision. Provides details on many other factors that video games can help improve or enhance.
Research Journals 1.
Bibliographic information (author, title, publication information, volume & issue (if it’s an article) page numbers; or URL and a ccess date and date of most recent update to the site): Kearney, Marilyn. “Rated T for Think First”. ." UWIRE Text 4 4 Oct. 2013: 1. General OneFile. OneFile. Web. 19 Nov. 2013
2. Summary: What is this source about? What’s the main point? The main point of the article is to warn the readers such as parents to be aware of what their kids are playing. Playing violent video games doesn’t cause kids to grow up to be a criminal but parents sill are responsible for what their kids are playing. 3. Quick quote or key fact from this source:
“I don't believe that playing a violent video game is going to cause a child to grow up to be a murderer or a felon, but that doesn't make it completely okay for every young kid to play every "Rated M" game. game. The ratings exist for a reason.” 4. Evaluation: How reliable is this source? Because this source is from a newspaper article, it is not very reliable. The author does not provide any scientific facts or studies about the topic. The article is mostly the author’s opinion. 5. Personal evaluation: Do you plan to use this source? Why/why not? This source provides many valid points but I only intend to use a little bit of this source because it is opinionated. There is no science behind this source for me to use effectively in my essay.
6. Other information about this source for your annotated bibliography
Opinionated and not backed up by scientific studies. 1. Bibliographic information (author, title, publication information, volume & issue (if it’s an article) page numbers; or URL and a ccess date and date of most recent update to the site): Craig A. Anderson, Douglas A. Gentile, and Katherine E. Buckley. Violent Video Game Effects on Children and Adolescents: Theory, Research, and Public Policy. New York: Oxford University Press, 2007 2. Summary: What is this source about? What’s the main point? The main point of the article is to try to link violent videogames with violence among teenager. Also includes surveys done asking how many kids generally play video games that are not suitable for their age. 3. Quick quote or key fact from this source:
Violent video games are successfully marketed to, and easily obtained by, children and adolescents. This book examines ex amines research to discover whether there is any scientific evidence to support the claims that violent games contribute to aggressive and violent behavior. 4. Evaluation: How reliable is this source? This source is reliable because it is a book and it provides a lot o f scientific study. It also states many surveys that helped prove its scientific points. 5. Personal evaluation: Do you plan to use this source? Why/why not? Yes I plan on using this source in m y essay because it provide scientific facts to back up its theories.
6. Other information about this source for your annotated bibliography
Researches history of video games and provides p rovides scientific evidence about violent videogames. 1. Bibliographic information (author, title, publication information, volume & issue (if it’s an article) page numbers; or URL and a ccess date and date of most recent update to the site): "Violent video games enhance teens' vision?" Review vision?" Review of Optometry 15 Optometry 15 May 2009: 6. General OneFile. OneFile. Web. 19 Nov. 2013. 2. Summary: What is this source about? What’s the main point? This source is about the positive effects of pla ying video games. The main point is that even many people look only at the negative side of violent videogames, there is a positive side of violent videogames also. 3. Quick quote or key fact from this source:
“I can see how playing intense action video games will enhance visual attention and function much like some optometric vision therapy," 4. Evaluation: How reliable is this source? This source is very reliable because just as the previous one, this source provides scientific studies. 5. Personal evaluation: Do you plan to use this source? Why/why not? Yes because this is one of the few sources that address the positive side of violent video games. 6. Other information about this source for your annotated bibliography
Source takes a positive side on the effects of violent video games