Metals Steels Steel Cost: Normal Weight: Normal AC: Normal Magic: Normal Attack: Normal Damage: Normal Init: Normal
This is the standard in most areas of the planes when it comes to weapons and armor. While there may be many different colors and textures depending the Prime World or Plane of origin, one steel is much the same as the other. All standard stats (weight, cost, speed, etc.) of armor and weapons reflects the fact that they are made out of steel.
Fine Steel Cost: ! x Weight: . x AC: Normal Magic: Normal Attack: " or Normal Damage: " or Normal Init: Normal
#ine $teel refers to steel that has had extra time spent on it. %ither a few extra runs in the refining of the raw metal, perhaps a bit more time spent in the balance of the blade or the angle of the armor plates& a craftsman made this metal. This grade can be found on any Prime or Plane.
'ue to the wormanship, items made of #ine $teel weight ! less than normal and cost !x as much. Weapons gain a " to hit *+ damage.
Exceptional Steel Cost: !! x Weight: . x AC: Normal Magic: " Attack: " Damage: " Init: -
This grade of steel is resered for steel that is no longer pure. $oemthing extra has been put into the mix, creating an alloy that is superior to either of its parts. This metal is only aailable from /aster 0raftsmen, those who spent their lies refining their art. Again, found on any Prime or Plane, items made of this metal weigh ! less than normal, and cost !!x more. Weapons gain " to hit AN' damage as well as gaining a - bonus to weapon speed.
Dwarvish Steel Cost: x Weight: .1 x AC: - Magic: "2 Attack: Normal Damage: " Init: -
'warish $teel is an alloy between steel, gold, and minute 3uantities of White /ithril.
'warish $teel is the steel made most commonly by dwares. 4t usually contains gold in the alloy but periodically pe riodically contains another precious metal, such as siler, instead. 4t is golden in appearance, and is often traded with humans for other goods as it is well crafted and not ery rare, all things considered. The dwares are proud of it neertheless, and only accept top prices for it because it is 5part of their blood5
Dark Steel Cost: ! x Weight: .!6 x AC: - Magic: "7 Attack: Normal Damage: " Init: -
'ar $teel is used in the 8nderdar, and is not stable in sunlight. 'ar $teel is an enhanced steel alloy with a small amount of adamantium and radioactie materials. The steel performs well underground, but must sae s disintegration eery day it is exposed to sunlight. #ailure means that the weapon is permanently rendered useless and will brea into small fragments when next struc with force. This happens because the radioactie materials9 half-lies are significantly reduced when exposed to 8: radiation, and therefore can no longer act as a bonding agent between the adamantium and ordinary steel.
Init: -
This metal is ery similar to
ust the same as
Baatorian Green Steel Cost: 7!! x Weight: .;! x AC: - Magic: "2 Attack: " Damage: "d2 Init: -
This is the first of the purely Planar metals that is common used for armor and weapons. While it is the most common of the better metals, it is considered an 8ncommon find. 4t is used in the =lood War not only because it is far superior to normal steel, but it can also strie any planar creature, regardless of magical restrictions. 4tems made of
Abyssimal Red Steel Cost: ;!! x Weight: .;! x AC: - Magic: "2 Attack: "2 Damage: "d2
Forest Steel Cost: ;! x Weight: !.? x AC: - Magic: "2@"; 'ruids *nly Attack: Normal
Damage: Normal Init: -
#orest $teel is a peculiar blend of ordinary steel and the wood that maes up the trees in the #orest of %ternal Trees on Arborea. 4t is faored in situations where one expects to trael around numerous animals - for, when in plain sight, this dar green marbled steel inoes friendship amongst natural plants and animals. #or game purposes, ad>ust the reaction modifier by two for each clearly isible item made from #orest $teel. *f course, there is a drawbac as well - for some reason, all attacs against natural plants and animals automatically miss. When being enchanted, it has only a "2 capability - unless a druid is enchanting. 4n such cases, it can hold a "; leel enchantment.
Meteoric Steel Cost: ! x Weight: . x AC: -2 Magic: "7 Attack: Normal Damage: "2 Init: -7
/eteoric $teel is found exclusiely in rare pocets of the Prime /aterial Plane. /eteoric $teel is almost impossible to find. 4t is without a doubt one of the best metals aailable in the Prime /aterial Plane. 4t is capable of the most powerful enchantments, it is light, it is sturdy, and it is neer left in faor of another treasure. /eteoric $teel is ery difficult to wor, but with the right tools and a flame rialing elemental heat, it is ery rewarding.
When maing a saing throw on an item made from #orest $teel ersus fire& the sae is ade at a -2 penalty.
Irons Iron Cost: Normal Weight: .2 x AC: Normal Magic: Normal Attack: Normal Damage: Normal Init: "
This was the first metal used to mae armor and weapons. 4t has some drawbacs that caused it to be replaced by steel. oweer, there are times when are fighting a creature that is ulnerable to this metal, thus a small number of weapons are still crafted from it. Although 4ron doesn9t cost any more than $teel (x), it weighs 2 more and can rust
if not carefully maintained. Weapons suffer a " penalty to weapon speed.
Meteoric Iron Cost: ! x Weight: .2 x AC: - Magic: "2 Attack: " Damage: "d2 Init: -
This metal is only found on the Prime /aterial and een then is uncommon at best. 4t is forged from ore garnered from stars that hae fallen to ground, or harested from
amongst the rocs of space. 4t suffers from the same weight penalty as Normal 4ron, but b ut doesn9t rust and performs much better in combat. 4tems made of /eteoric 4ron weigh 2 more and cost !x as much. Weapons gain a " to hit bonus, do d2 /*+% damage,
but suffer a - penalty to speed& Armor gains a " bonus. Additionally, ob>ects made of this metal gain a " bonus to all saing throws and hae the ability to strie creatures which normally re3uire " magical blades to harm them.
Mithril Black Mithril Cost: 2! x Weight: !.? x AC: - Magic: "; Attack: Normal Damage: " Init: -2
The alloy of White /ithril and small 3uanities of Adamantium forms a substance nown as =lac /ithril. 0reated almost exclusiely by dwares, this substance is slightly sturdier and weighs slightly less than White /ithril. /ost importantly, it can hold a higher leel of enchantment than White /ithril, without needing large 3uantities of Adamantium. #or this reason, wiBards fre3uently see out small 3uantities of =lac /ithril for small magic items such as rings, amulets, and sometimes een wands.
hite Mithril Cost: ! x Weight: .? x AC: - Magic: "7 Attack: Normal Damage: " Init: -
White /ithril is an excellent armor made primarily by dwares. White /ithril is solid, glowing white in color. While it emits no light naturally, it can hold light- and sun- based spells without limiting its enchantment leels. 4t is made by dwares in fairly deep tunnels, where it must be heated by geothermal furnaces to be forged. 4t is somewhat rare and priBed by paladins, who loe the solid white glow mixed with the good leel of enchantment it can possess.
Silver Mithril Cost: 2! x Weight: .7! x AC: - Magic: "2 Attack: "2 Damage: "d2 Init: -
This rare metal is only found in the hands of the eles of the Prime /aterial. The secrets of its maing are closely guarded& any who hae tried to steal them are dead.$iler /ithril is usually the metal most treasured by the 0lueless, both for its excellent combat performance and for the fact that it affects monsters the same as normal $iler. 4tems made of $iler /ithril weigh 7! less and cost 2!x more. Weapons gain a "2 hit
bonus and d2 /*+% damage& Armor gains a " bonus. Additionally, ob>ects mae of this metal gain a "2 bonus to all saing throws and hae the ability to strie creatures which normally re3uire "2 magical blades to harm them.
Githyanki Mithril Cost: C!! x Weight: !.7! x AC: -7 Magic: "7 Attack: "2 Damage: "d2 Init: Normal
This is a :ery +are Planar metal. 4t resembles the siler expanse of the Astral
Plane, maing it both good protection and camoflage at distance. 4t is the exclusie property of the ects hae "7 to saes and can strie creatures of "7 enchantment.
!recio"s Metals Bron#e Cost: .C? x Weight: Normal AC: - Magic: nil Attack: nil Damage: nil Init: Normal
This metal is the bridge between 4ron and $teel. /any cultures exclusiely use =ronBe due to its greater aailability and cheaper cost. 4tems made of =ronBe cost !.C?x that of $teel. Armor suffers a - penalty. (While functionally the same as $teel, it is a softer metal. Thus, there should be more maintenance re3uired as well as an increased chance of breaing.)
Weight: Normal AC: "2 Magic: Normal Attack: Normal Damage: -d2 Init: Normal
While normally resered for >ewelry and monetary uses, there are certain creatures which are ulnerable to this metal especially undead and lycanthropes. As such, weaponsmaers usually eep a small supply of $iler weapons on hand. =eing a softer metal, it is not preferred for eeryday use. 4tems made of siler cost 2x more than $teel. Weapons do d2 D%$$ damage (ie. A dC short sword now does d;)& Armor suffers a -2 penalty to its protectie alue.
Silver
Gold
Cost: 2 x
Cost: 2!! x
Weight: !! x AC: "; Magic: Normal Attack: Normal Damage: -d; Init: ";
Again, this metal normally finds it use as an ob>ect de arte or as money. =ut nobles lie to mae cermonial items from it, and there are a few rare monsters which can only be hurt by golden weapons. 4tems made of
$ow Grade Adamanti"m Cost: ! x Weight: Normal AC: - Magic: " Attack: " Damage: "d2 Init: Normal
This is much less pure alloy of normal Adamantium. While it is not as strong as its parent metal, it has the adantage of not dissoling in sunlight (if used by 'row). 4t is most commonly used by raiding parties from the 8nderdar in cases where the ris of people and e3uipment being captured is high.
4tems made of Dow-grade Adamantium weigh the same as their steel counterparts and cost !x more than normal. Weapons gain a " to hit and "d2 /*+% damage& Armor gains a " bonus. 4tems count as " magical weapons and gain a " to all saing throws.
Adamanti"m Cost: !! x Weight: -2 AC: -2 Magic: " Attack: "7 Damage: "d2 Init: Normal
This is the most powerful of the Prime metals as well as the rarest (counts as :ery +are). 4t is only found within the depths of certain Prime worlds& as such, it usually only in the hands of those who lie deep underground. 4tems made from Adamantuim weigh 2 less and cost !!x more than normal. Weapons gain "7 to hit and d2 /*+% damage& Armor gains a "2 bonus. bon us. 4tems also hae "7 to saing throws as well as being able to affect creatures of "7 enchantment restrictions.
%ther Metals &elesti"m Cost: ! x Weight: .? x AC: -7 Magic: "; Attack: Normal Damage: Normal Init: -2
0elestium is the metal natie to /ount 0elestia, the plane of law and good. 0elestium is found only on the outer plane of /ount 0elestia in its natie ore form. *nce refined, it is a powerful compound. Though preferred construction lies in armor, due to its defensie nature, weapons of 0elestium can be found periodically. The metal itself is bluish-white marble in appearance. Euite enchantable, most weapons made of this metal are enchanted somehow to mae up for their offensie deficiencies. Non-good beings possessing this metal can expect to be sought out for 3uestioning by powerful forces of good.
Dwarven Blackrock Cost: !!! x Weight: . x AC: -; Magic: "; Attack: "7 Damage: "d; Init: -
'waren =lacroc is found only in the ery depths of the 'waren /ountain in the *utlands and /t. 0lenedaggen in Aracadia. Die the other planar metals, it can harm any planar creature. 4tems made of this :%+F :%+F +A+% metal weigh ! less and cost !!!x normal $teel. Weapons gain "7 to hit, -
bonus to speed, and do d; /*+% damage& Armor gains a "; bonus. *b>ects gain "; to all saes and can strie "; magically protected creatures.
Ellician Diamond Cost: 2!! x Weight: .? x AC: Normal Magic: " Attack: Normal Damage: "; Init: -
%llician 'iamond can be created only at the base of the
Illithi"m Cost: ? x Weight: .? x AC: - Magic: "
Attack: Normal Damage: Normal Init: -2
4llithium is a rare metal worn and used by the illithid and ullitharid on certain occasions. 4llithium is often used as a form of armor by the elusie illithid and their royal counterparts for one ery obious reasonG the armor does not hinder psionic actiity. The armor can, in fact store up to 2! Psp9s. Thanfully for most citiBens of the multierse, this metal is extremely rare. 4n appearance, the metal is a dar steel gray that is matter - so light does not reflect well off of it. This maes the wearer of the metal een more difficult to see. 'ue to limited 3uantities, the illithid will usually only wear such armor when acting as a leader of a larger group, so there is less of a chance cha nce of losing the powerful metallic armor.
Mechani"m Cost: 2!! x Weight: .2 x AC: - Magic: "7 Attack: Normal Damage: " Init: Normal
/echanium is the metal natie to and rarely found een on, /echanus - Plane of 8ltimate Daw. /echanium is found only on /echanus. 4t is essentially a steel composed of tiny gears and machinery - so tiny that no one can see without special help. These gears proide decent defensie and offensie bonuses - but more important is their ability to oercome damage. 8nless completely disintegrated, the machinery will repair itself. To represent
this, re-roll any damaging sae throw once eery hour. When it is successful, the metal has fully repaired itself of that damage. #or this reason, /echanium is normally found in ob>ects other than weapons or armor. =e aware, the modrons of /echanus are ery protectie of the sources of this metal. They consider it alie. 4s itH
'e"tralite Cost: 8npurchasable Weight: Normal AC: Normal Magic: "! Attack: Normal Damage: None Init: Normal
Neutralite is a decidedly uni3ue metal used mostly by diplomats. Neutralite appears to be normal steel. /ost wish it was. Neutralite holds the force of neutrality within it, which is a curse to most planewalers as we now their desire for iolence. Neutralite in any amount on a person has two effectsG The owner can neither cause damage nor tae damage in combat. The owner can hac away at an enemy all day and neer seem to pierce their sin - and ice ersa as well. The same holds true for magical attacs. %en creatiity is not awarded - causing a rocslide on one9s enemies will simply result in a large number of rocs to bounce off the now protected opponent. 4t isn9t nown exactly where this metal comes from, although the *utlands are strongly suspected. As such, no mines hae eer been located and no raw supply of this metal has eer been found. Perhaps items of this substance are an extension of 0oncordant *pposition itself. Perhaps.
(emporal Silver Cost: !!! x Weight: .! x AC: Normal Magic: "7 Attack: Normal Damage: Normal Init: -
Temporal $iler is the lightest metal in existance. Although it does not proide damage or A0 bonuses and only retains a rating of "7 in magic, Temporal $iler is priBed for its weight - almost nothing. %en a suit of full plate deced out with a great helm will weigh less than a pound. 'ue to their
weight, weapons made of Temporal $iler are almost always lightning fast in combat. The incredible saing throws come not from durability, but from the metal being multiphasic - it exists in multiple points of time simultaneously and is therefore ery difficult to damage. Temporal $iler can only be discoered in Temporal Prime. 4t is found shortly after a timestorm has ripped a segment of time apart - the compressed leftoers are metallic in nature. *nly magic refinement can turn this raw material into Temporal $iler- if the material is not refined within ; hours, then the material anishes into the timestream possibly forming a new timeline in that stream.
Stone Iron Rock Cost: . x Weight: x . AC: nil Magic: "2 Attack: nil Damage: "I Init: Normal
This blac stone is primarily found where /inotaurs rule. This roc is >et blac, so blac that it doesn9t tae light ery well, you can9t cast any ind of light spell on this roc type. 4f you handle this roc well and wor it into a weapon, you will get a weapon that is immune to acid and corrosion. The weapon is also slightly heaier that a weapon of same type and siBe made in metal (). These heay weapons also gies a bit more damage, any =ludgeoning and $lashing weapons does " damage, while Piercing
weapon does not gain by this increase in weight. The 4ron +oc is also ery difficult to to wor and it taes 2. times longer to wor than metal does.