FRIENDS, FOES & FOLLOWERS GENERAL INFORMATION Name:
Kit’tiara Wampusha
Species:
Human
Sex:
Female
Apparent Age: Culture: Social Class:
Early twenties Tribal Not obvious
Height:
5 ft 8 in
Frame:
Light
Weight:
138 lbs
Appearance:
Attractive
Hair Colour:
Black
Eye Colour:
Blue
Voice: Obvious Medical Traits: Apparent Occupation: Apparent Wealth: Weapons: Armour: Companions: Other obvious features:
Average None Hunter Little Short bow, short sword, dagger Buckler Varies Hair is cut short like a man
Special GM Comments: ________________________________________________ ________________________________________________ ________________________________________________ ________________________________________________
Author: John S. Daniel II Artist: Juha Makkonen Art Sponsor: John S. Daniel II HârnWorld
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© 2006, N. Robin Crossby & Columbia Games Inc.
BUJOC HUNTER 79-A-01 KIT’TIARA WAMPUSHA Bujoc Hunter A Bujoc Sha woman raised Kit’tiara, but she never felt like she really belonged among the Bujoc. Her totem was a strange symbol carved into stone rather than the normal wooden animal icon. When she was 16, her mother revealed to her that she had not been born among the Bujoc. She was found with a dying woman in the Northern Anadels near Telumar. The woman had an advanced case of infection from a gargun arrow imbedded in her leg. She died holding Kit’tiara in one arm and clutching the amulet Kit’tiara now wears in the other hand. Despite Bujoc beliefs that foreswear metal weapons, her adoptive mother stored the dead woman’s effects in a small dry cave. After revealing to Kit’tiara that she had not been born Bujoc, she showed her adopted daughter the dagger, broken short sword and mail byrnie owned by her real mother. Kit’tiara left the effects in the cave. In the fall of 718, Kit’tiara encountered a group of foreigners camping in the Anadels. One of them, an unusually tall woman, had many items engraved with symbols similar to the one on her amulet. Intrigued by this, Kit’tiara followed them. Three days later, she discovered a group of Chindra gargun preparing to attack the strangers. Kit’tiara decided to warn them. Rather than flee as the Bujoc normally do, the foreigners decided to investigate and attacked the gargun. Watching the fight, Kit’tiara became convinced that she did not belong with the Bujoc. She also came to understand the nature of metal – it provided you a means to fight evil. With metal, you did not have to run and hide. After she left the foreigners, Kit’tiara retrieved her mother’s effects. When she returned, she formally introduced herself and asked the tall woman what the symbol on her amulet meant. Since then, the group has made her welcome, gifted her with a new sword, helped her restore her mother’s armour and dagger to pristine condition, and shown her that the world is a much larger, far more complicated place than the Anadel Highlands.
HOOKS
Tracker: PCs are on the trail of someone and need an experienced tracker to help them. Conversely, the PCs are being hunted, and Kit’tiara is hired to track them. The Warning: The PCs are travelling, Kit’tiara suddenly appears out of the woods and warns them of an ambush or a dangerous beast.
KIT’TIARA WAMPUSHA
Hunter – Born 18 Halane 699 (Tarael) Str 10 Sta 12 Dex 16
Agl 13 Eye 13 Hrg 15
Sml 15 Voi 10 Int 15
Wil 17 Aur 10 Mor 11
Cml 14 End 13 Mov 13
Medical: Scars on right shoulder, chest and back from a bear attack Physical Skills: Climbing 62, Condition 90, Jumping 65, Riding 52, Stealth 90, Throwing 56. Communication Skills: Awareness 80, Intrigue 45, Oratory 28, Rhetoric 39, Singing 36; Languages: Bujoc 74, Harnic 54; Scripts: none. Religion: Ritual: Sha; Piety: 14 Combat Skills: Initiative 70, Unarmed 65, Dodge 65, Bow (Short) 84, Dagger 60, Shield (Buckler) 64, Sling 64, Spear 72, Sword (Short) 70. Craft Skills: Fletching 80, Foraging 65, Hidework 70, Survival 75, Tracking 85, Weatherlore 60. Armour / Weapons: Leather knee boots and leggings, cloth shirt, mail byrnie, cloth tunic belted over the mail, cloth cloak. Dagger in boot, shortsword, short bow with quiver and 12 arrows. Add extra quiver & arrows, buckler and spear while travelling or if combat is expected.
GM NOTES _________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________ _________________________________________________
© 2006, N. Robin Crossby & Columbia Games Inc.
HârnWorld