Standard Specification for Steel Castings, Ferritic and Martensitic, for Pressure- Containing Parts, Suitable for Low-Temperature Service1
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1-3-5-2
A DIFFERENT APPROACH To COACHING THE 1-3-5-2
First Half - Theoretical Aspects of TEACHING THE 1-3-5-2
PREMISE # 1 Nothing stays the same, you either get better or you get worse.
COACHING ADVICE AGREE TO DISAGREE REMEMBER, NO ONE IS COMPLETELY USELESS
LEARN TO APPRECIATE
THE GREATEST LINE IN A MOVIE?
The Game is The Greatest Teacher MATCH DAY Instruction
Analysis
Observation
Organization
PRACTICE
UNION OF EUROPEAN FOOTBALL TRAINERS XXIII SYMPOSIUM Mr. Alain Perrin, (then) Manager of Marseille Reminded us of the need to take into account the opponent’s play which disrupts the plans of the manager. He reinforced the need to try and keep game analysis as simple as possible by dividing the match into three phases:
!
!
WHAT YOUR TEAM DOES IN ATTACK.
!
WHAT YOUR TEAM DOES IN DEFENSE.
WHAT YOUR TEAM DOES IN COUNTERS FOR AND AGAINST
OFFENSE & DEFENSE CYCLE WE HAVE IT WE WIN IT
WE LOSE IT
TRANSITION
TRANSITION
THEY LOSE IT
THEY WIN IT THEY HAVE IT
Premise # 2 - Soccer is a game of Opposites
Principles of the Game POSSESSION OFFENSE PENETRATION SUPPORT WIDTH MOBILITY IMPROVISATION
DEFENSE DEPTH R A N S I T I O N
PRESSURE COVER COMPACTNESS BALANCE CONTROL & RESTRAINT
SET PIECES
SPACE = TIME DEFENDERS ARE CONCERNED
WITH SPACE BETWEEN, AROUND & BEHIND YOU STOP ATTACKERS BY " MAKING THEM PLAY IN
FRONT OF YOU " PUTTING BODIES BETWEEN
THEM AND THE GOAL " DENYING PASSING LANES " TACKLING " BLOCKING SHOTS
OFFENSIVELY Space = Time = Space Spacemen Opportunities CONCERNED WITH SPACE Or LACK THEREOF
# 7 TYPES OF SPEED
BETWEEN & BEHIND DEFENDERS
•
EXPL EXPLOS OSIV IVE, E, SPR SPRIN INTI TING NG,, ENDU ENDURA RANC NCE E
& ON THE FLANKS
•
TECH TECHN NICA ICAL, BAL BALL, TEM TEMPO
•
TRANSITION YOU BEAT PLAYERS BY "DRIBBLING PAST THEM "PASSING PAST THEM "
SHOOTING THE BALL PAST THEM
"RUNNING PAST THEM TO RECEIVE THE BALL
3 TYPES OF PLAYERS • THOS THOSE E WHO WHO MAK MAKE E THIN THINGS GS HAP HAPPE PEN N Star
• THOS THOSE E WHO WHO SEE SEE THI THING NGS S HAP HAPPE PEN N
Reporters
• THOS THOSE E WHO WHO ASK ASK WHA WHAT T HAP HAPPE PENE NED D?
The Coach needs to paint a very clear picture in an effort to help the players understand their ROLES within the TEAM
SYSTEMS FRAMEWORK FOR EXPRESSION & DEFENDING RELATED TO SPEED, SKILL, STRENGTH, SIZE, SAVVY
OFFENSIVE vs. DEFENSIVE SHAPE PLAY HIGH
MAN MARK v
PRESSURE?
ZONE?
DROP OFF &
ZONE W/NUMBER
COUNTER?
BEHIND BALL?
2008 4-2-3-1: 4-4-2: 4-1-4-1: 4-1-2-3
CHARACTERISTICS OF MODERN SYSTEMS "
ONE STRIKER
"
RATIO OF 7 DEFENDERS TO 3 ATTACKERS " COMPACTNESS OF TEAMS FROM FRONT TO BACK " "
"
1 OR 2 MIDFIELD ANCHORS FLANK PLAYERS AND HIGH RATE OF CROSSES
COLLECTIVE PRESSING " FLEXIBILITY WITHIN SYSTEM TO CHANGE STRUCTURE AND PERSONNEL
Trends Systems are not the focus, but rather r ather the framework. The decisive factor is the player and his individual qualities, specifically technical perfection.
• Flat Ba Back Fo Four • Two # 6 – to prevent losing the ball early & being caught unorganized
• Two At Attackers – 1. High: 2. Support Attacker • Ball Ball Orie Orient nted ed Shif Shifti ting ng (Zonal – Double Team) • Defe Defend ndin ing g in in Low Low Pres Pressu sure re (No fouls – little pressing) • Coun Counte terr Atta ttackin cking g Top teams play offensively, offensively, fast and flexible
PREMISE # 3 AT THE END OF THE DAY IT IS NOT ABOUT HOW MUCH THE COACH KNOWS BUT RATHER HOW MUCH THE PLAYERS KNOW, UNDERSTAND AND IMPLEMENT
COACHING 101 Develop a Clear Vision Back Zone Defensive Zone
VISION OF THE MODERN GAME TACTICAL FIELD OF PLAY
D . 0 .A .
Attacking Zone GAME TODAY IS PLAYED WHERE?
Final Zone
WITH ABILITIES OF PLAYERS TODAY THE GAME FLUCTUATES OVER 60 YARDS
THE MODERN PLAYER HAS THE ABILITY TO DELIVER PINPOINT PASSES OVER DISTANCE AND FINISH UNDER PRESSURE
Second Half - Practical Aspects of TEACHING THE 1-3-5-2
AT THE END OF THE DAY, IS IT IS ALL ABOUT
HAVING THE RIGHT PLAYERS IN THE RIGHT POSITIONS? PLAYERS WHO CAN ADAPT TO CHANGING FORMATIONS AND SHIFTING SPACE
OK? HOW DO WE TRAIN???
FOR POSITIONAL PLAY W/&/WO THE BALL & TRANSITION
THREE TEAMS OF 3 COLORS
6 vs. 3
TEAM THAT LOSES THE BALL TRANSITIONS TO DEFENSE
AREA IS 40 YDS X 30 YDS
THREE TEAMS OF 3 COLORS
AREA IS 30 YDS X 40 YDS
6 vs. 3
Adjust the playing area & the game changes
TEAM THAT LOSES THE BALL TRANSITIONS TO DEFENSE
THREE TEAMS OF 3 COLORS
6 vs. 3 Plus GKs
Defense plays high pressure
TEAM THAT LOSES THE BALL TRANSITIONS TO DEFENSE
AREA IS 60 YDS X 30 YDS
THREE TEAMS OF 3 COLORS
6 vs. 3 Plus GKs Defense plays low pressure
TEAM THAT LOSES THE BALL TRANSITIONS TO DEFENSE
AREA IS 60 YDS X 30 YDS
WHOLE - PART - WHOLE SET UP
MIDFIELD BOX = 30 X 35
1-3-5-2 w/ Two Mid. Anchors
1-3-5-2 w/ 1-3-5-2 w/ One Anchor
Whole
1-3-5-2 vs. 1-3-5-2 vs. 2-4-4-1
Whole
1-3-5-2 vs. 2-4-4-1
Working w/ 2 Fwds to Defend
Defensive Component
1-3-4- 2 vs. 2-3-3-1
Allowing the opposite wide player to see what is happening
Defensive Component
1-1-5- 2 vs. 0-4-4-1
Focusing on Mid 5 & 2 Fwds F wds Defending Flank
Defensive Component
1-1-5-2 vs. 0-4-4-1
3rd Defender
Check the second defensive triangles
Defensive Component
1-1-5-0 vs. 2-4-4-1
Low Pressure – Dropping Off
Offensive Component
1-3-3-2 vs. 1-3-3-2 vs. 1-2-4-1
Playing out of the back through the mid-field
Offensive Components
1-3-3-2 vs. 1-3-3-2 vs. 1-2-4-1
Playing through the mid-field to combine w/CFs
Offensive Components
1-3-4-2 vs. 1-3-4-2 vs. 1-3-4-1
Flank Double Pass w/ lay-off from Fwd
Offensive Components
1-3-4-2 vs. 1-3-4-2 vs. 1-3-4-1
Flank x-pass w/ lay-off from Fwd & thru ball for 2 nd Fwd to shoot
Offensive Components
Clockwork Fwds
1-0-3-2 vs. 0-2-2-1 vs. 0-2-2-1
Midfield Pass to Fwd w/ dummy to 2nd Fwd to run on to
Offensive Components
Clockwork Fwds
1-0-3-2 vs. 1-0-3-2 vs. 0-2-2-1
Midfield pass to Fwd w/ lay-off to Att. Mid. to play 2nd Fwd to run thru & shoot
ONE, NOT SO, LAST THOUGHT Players lose you games, not tactics. There is so much crap talked about tactics by people who barely know how to win at dominoes.