Woodbury Royals Offense 2007
Woodbury Football Offensive Philosophy 1. Our philosophy is based on the principals principals established in the Delaware Wing-T system of offense. The Wing-T is more than a formation. It is a system of offense that is versatile and multiple in its nature. 2. It is best described as a four-back formation that seeks to establish the run. It is our belief that you have to be able to successfully run the football to win football games – especially playoff games in Minnesota. In spite of its commitment to the run, our Wing-T offense will will feature an aggressive passing game. With the presence of more and more attacking defenses, we have get defenders out of the box. Our formations and passing game achieve this this aim. 3. Our offensive offensive attack may be best described as “sequence football.” This does not imply that every play is run in order, but that out offense is run in series where whe re several points are threatened as the ball is put into play. These series are designed to place defenders in an “assignment conflict” and are directed at players who have dual defensive assignments. We base our attack on the idea of taking advantage of the adjustments that a defense must make to compensate for the wingback’s flanking position. 4. While we rely on a powerful running game, we cannot be characterized as a “ball control” offense. As stated, we have high regard for the passing game. Moreover, we look for opportunities to use misdirection. We believe in seeking the big play and want to take advantage of defenses that play too close, put too many guys in the box, or over-pursue. Our passing game is set up by the run but we will utilize our passing attack as a means to pressure the defense and take the easy score when we can get it. 5. We want to be an attacking and aggressive offense. We want to be able to change the tempo of the game by going no huddle in our Shot-Wing and Full House packages. We want to exploit defensive weaknesses and take advantage of mismatches. 6. We are not a “high risk” offense. It is not a wide-open wide-open style of play where we are take unnecessary risks. We will strive to minimize penalties and eliminate turnovers. We will will strive strive to achieve perfection in our execution. Coaching the “little things” improves the possibility of big plays. 7. We will educate our players to execute this offense on the field. Our quarterbacks will read defenses and at times call plays or audible, and all players will recognize alignment and assignment assignment tendencies. This player-generated information information will help our coaches call the game and make adjustments. 8. The Suburban East Conference is one of the toughest conferences in Minnesota. We commonly will not have the biggest, strongest players in a game. Therefore, we must take advantage of flanking angles, deception, and assignment conflicts to move the football and score points.
Woodbury Wing-T Offense
Offensive Numbering System In the Delaware Wing-T Offense, all plays are called using three numbers. These three numbers call Formation, Series, and Place where the play is going. The Woodbury Wing-T slightly differs in that instead of using a number to call a formation we will call formations via words. The Delaware Wing T’s 100 call = Woodbury’s “Right” call. Numbering differs slightly from the normal (even/odd system) but will make sense when you understand the system. The Woodbury Wing-T numbering system system starts from from the right and ends left. The number 1 is the far right, five is the middle, middle, and the number nine is the far left.
We also number the man/area instead of gaps or holes. Note: when an area such as the Left TE position shown above.
Play Calling Play calling may consist of up to five different key elements: • • • • •
Prefix or Shift Call : Usually a ‘tweak’ adjustment or a pre-snap shift call. Formation: Designates the formation to be in right before the snap of the ball. Series #: The First number designates the Backfield Series (10, 20, 30 etc) Hole #: The Second number designates the hole the ball will be run to. (1-9) Suffix: A word(s) that add additional information to the call o
(i.e. “Special, “@ # “, “Trap”, “Trap”, “Rocket Wall”, “Down”, “Power” etc.)
Prefix or Shift/Motion Call / Formation / Series # / “Hole” / Suffix
Play Calling Example: Flip to Right, 21 Rocket Sweep 1. “Flip To” = Pre Shift Motion that begins in a Blue Blue Formation. 2. “Right” then assigned assigned players shift into a “Right formation” at a pre-snap call. 3. “2” First number = 20 series – FB dives to Backside, HB HB sweeps sweeps Playside. “1” Second Number = 1 – Ball is to go to the 1 hole (outside the Wingback) 4. “Rocket Sweep” = HB Sprints Pre-snap to Playside Playside receives a quick pitch and sweeps right.
Example: Right 21 Sweep: By looking at the numbering, the Right will put our strength (Tight End and Wingback) to the far right. The 20 series is is our Buck Sweep Sweep series and the 1 hole is to the far right flank. flank. If this play were diagrammed it would look like this.
Example: Left 29 Sweep: The numbers are “mirror images” of each other. o ther. That is, the three hole on the right is the same hole on the left – but it is called seven. Number two and eight are mirror images as are four and six and one and nine. And again, five is in the middle. So, the Right 21 Sweep play to to the right is the same play as Left 29 Sweep run to the left. It is the Left formation, still the 20 series, and now we run the 9 hole to the far left.
Pre Snap Motion When it is run and run properly, prope rly, the Wing-T offense creates a great deal of confusion and conflict for the defense. A key element of the Woodbury Woodbury Wing T will utilize Pre Snap Motion by the running backs. Quite simply, pre-snap motion allows for offense to gain an advantage over a defense. It can help to gain a numbers advantage at the point of attack; it can give a ball carrier a full speed head start to the flank or other point of attack or it can be utilized as a decoy to influence the defense to flow a certain direction. Timing is critical to the success of the Woodbury Wing-T Offense! Alignment consistency, precise execution of the smallest details and hitting specific ‘aim-points’ are critical to the timing between the quarterback and ball carrier. All pre-snap shifting and motion MUST be done and done consistently consistently at FULL SPEED SPEED 100% of the time. Not doing so will affect timing AND will become a key for the defense. The last critical point of successfully utilizing pre-snap motion – it is IMPERATIVE that ALL RB’s and QBs execute excellent ball fakes on every single play. Carryout the fake for a minimum of 10 yards down field (unless you have a blocking assignment). Drawing one or two defenders to tackle or chase a well-executed we ll-executed fake is as good if not better than a executing a block.
Key Pre Snap Motions: One Step Motion: One-step motion is used by the HB to get into a Full Speed pitch/option relationship. One Step motion is NOT ca lled in the play
Three Step Motion: Three-step motion is used to get a player at the Wing position to a Dive Back position. Three-step motion is NOT called in the play
Jet/Fly Motion: Jet/Fly motion is a flat (run between the QB and FB position) that is run FULL SPEED. Jet/Fly motion gives the player at a Wing position a full speed advantage to attack the flank either as a ball carrier, blocker or decoy. Timing is critical with this motion as there will be quite a bit of congestion and an d the proper mesh is required.
Pre-Snap Shifting The basic premise of the Wing-T offense is to put certain defensive players into an an assignment conflict. Pre-snap shifting is a very important element of the Wing-T Offense. Pre shifting is when the offense breaks the huddle and gets into one formation, then on a “READY” call, all players involved in that tha t specific shift, move into a new formation.
In order for shifting to be effective, all participants must move at FULL speed to their new positions at ALL times as not to provide the defense with any keys ke ys AND so that the defense does not have time to read and make necessary adjustments.
According to ‘The Wing-T, A to Z”, author Dennis Creehan states that shifts can slow down defensive reactions and allow the offense to outnumber the defense at the point of attack. Moreover, shifts can allow the offense to attach specific players – both weak and strong. Thus taking advantage of the weaker player with double teams teams or different looks.
Defensive Identification Defensive Numbering We number defensive players to clearly define an d communicate our attack of the defense. Players are taught this system and are expected to know and understand it so that they can properly communicate with coaches on the sideline and at halftime. In this system we count defensive personnel from the “inside-out”. “inside-out”. Beginning at our center we count out to the flank. A man on the center is “0” and anyone outside the center begins with “1”.
Vs a 4-4 Defense: This is how you would number a 4-4 Defense. Numbering begins either side of the center to a depth of two levels – i.e.: if the DT would have a 3 shade but the ILB is inside of him but not over center, numbering would begin with the ILB as #1 and the DT #2.
Vs a 5-2 Defense: This is how you would number a 5-2 Defense. The Wing T relies on angle blocking and defensive assignment conflict. Knowing exactly who to block is critical. This is especially true if a defense utilizes shifting and other movement.
Defensive Shade Numbering – For Offensive Linemen
Offensive Line Blocking: Recognized as the “Bible” of the Wing-T Offense, “The Delaware Wing-T, An Order of Football” authors Tubby Raymond and Ted Kempski, meticulously breakdown the key elements of the offensive line in Chapter 10 – The Linemen. The Offensive Line in the Wing-T is designed to develop conflicts within blocking schemes that make it difficult for for the defensive front to react quickly. In order to develop these conflicts, a number of individual techniques must be mastered and a variety of blocking schemes must be learned. Because of the complexity of the blocking schemes, Wing-T offensive line play is both challenging and enjoyable.
Stance A good stance is necessary to get the proper takeoff and is therefore the most fundamental technique to be mastered. The Wing-T requires that a lineman lineman be able to move quickly in every direction and therefore a balanced stance is preferred. To attain a balanced stance, the lineman should place his feet at shoulder width with the feet pointed straight ahead.. With a right-handed stance, the right foot should be moved back placing it even with the instep of the left foot. The ankle, knee and hip joints should be flexed so that the elbows can be placed on the knees with the back parallel to the ground. Extending the right arm out in front of the right eye and placing the fingers on the ground just in front of the shoulders complete the stance. The left arm is flexed with the elbow placed comfortably on the thigh.
Shoulder Block The shoulder block is the only block used in the Wing-T for a couple of reasons. First, the shoulder is the only padded area of the body that may be used to strike a blow. Second, by using the proper surface, a blocker can execute two key ingredients of a successful block, explosion and sustenance, best. The shoulder block also can be sustained best because of the large surface developed by getting the hand and arm in the proper position.
Surface The blocking surface of the shoulder block extends from the sternoclavicular joint, across the front of the shoulder and down the upper arm and back along the forearm to the fist, which is placed firmly on the nearside of the chest. An individual learns this surface by placing himself in front o f a large dummy on his hands and knees. From this position, he will move into a right shoulder block and then a left shoulder block, holding his block for each shoulder until he can be checked for proper body position. Both shoulders should be parallel to the ground with the shoulder slightly higher than the hips. This alignment can be attained by having both the fist , which is placed on the chest, and the front of the shoulder in contact with the dummy. The head is slid out of the way with eyes looking up.
Explosion Explosion is learned in 3 stages: 1. Hands and knees on the ground. 2. two-point stance 3. three-point stance The first stage is taught from the hands and knees on ground position in order to emphasize hip explosion without getting the legs involved. This is accomplished by keeping the knees in contact with the ground throughout the explosion, which ensures that all power is generated through the hip extension into the upper body.. As the hips extend forward, the fist should be brought to the chest while the player delivers a blow with both the forearm and shoulder. This technique is done three times with each shoulder.. The three repetitions should be done rapidly with a hit, recoil, hit rhythm. The second stage is initiated from two points and is analogous to any technique in which something is thrown. An example of this would be throwing a ball. When throwing a ball with the the right hand one should first step with the left foot and then throw off this foot and follow through. The same holds true when blocking with the right shoulder. The first move should be a short step (one foot) with the left foot. One addition should be added with the throwing technique and that is to simultaneously lower the center of gravity by flexing flexing the knees. The blocker should then explode off this foot and have the entire right side of the body go through the target. It is at this point that the hip explosion should occur. As the follow through is performed, the right foot should end up well in front of the left foot. This technique is best drilled with a two-count procedure, i.e.: step-pause-hit, and should be done two way. First the blocker should do this against air, as that will force him to follow through properly. Next, he should repeat the procedure against a large dummy. The third and final stage of the explosion progression is performed from a three-point stance that is the actual playing position. In this stage, the blocker merely comes out of his stance and repeats stage two.
Takeoff Once the stance and shoulder block are learned, the take off must be drilled to get the player to move quickly and efficiently to the target area. The drill that best teaches takeoff is is called the Bird Dog Drill. It is simply a one-step explosion first first with the right foot then the left foot. These are three directions of takeoff that the player must master: 1. right foot forward 2. right foot forty-five degrees right 3. right foot right
These three directions are repeated with the left foot. Pulling is then taught by expanding on step three. With a right-handed stance, it is easier to begin pulling right because it is easier to begin pulling right because the right foot is slightly back and out of the way. The player should put more weight on his left foot in the stance. The first step is a short step with the right foot pointed parallel to the line of scrimmage. Simultaneously, the shoulders are rotated to bring the right arm back around the trunk of the body and throwing the left arm tight across the chest. It is very important to remain low during this first step, which is taught by using the Bird Dog Drill. After the first step is mastered, the player runs to the designated landmark to complete the pulling technique. When pulling to the left from a right-handed stance, the player should put more weight on the right foot in the stance. The rest of the technique is executed just the opposite of pulling to the right.
Individual Blocking Techniques A Wing-T lineman must master the following individual blocking techniques
Combination Blocking Techniques Wing-T lineman must also master the following combination blocking tec hniques
Line Blocking Techniques 1.
Area Block – An area block is used to solidify an area of the line of scrimmage. The player should come off the ball low and form for one step with his inside foot, then bring his other foot parallel to the original step. The feet should be slightly less than shoulder width apart and center of gravity should be low. This position should be held for two counts and the player should block anyone who tries to come through his area. After the two counts, the player can take off and block anyone in front of him.
2.
Bumplead - The Bumplead is a combination block that is a variation of the lead-post block. The post blocker should come off the ball stronger than a normal post enabling him to eventually handle the defensive man by himself. This frees the lead blocker to move on to a linebacker delivering a blow with his inside shoulder.
3.
Check Block – The Check Block is used to close a seam to the inside that is created when the adjacent man pulls. The first step is to the inside parallel to the line of scrimmage, which enables the player to block anyone who attempts to come through the area. If no one comes, the player should turn back and look for someone to come from the outside.
4.
Cutoff Block - The cutoff block is used to have a player who is away from the point of attack run downfield to an area where he can assist a running back in the secondary. The player should release to the inside and run down field toward the point of attack. He should attempt to get between a defensive player and the ball carrier and then block the defensive man
5.
Down Block – The down block is used to block a defensive player who is on an adjacent lineman to the inside. The first step is to the inside in order to stop penetration. In the defensive player is not penetrating, the blocker should adjust into a reverse body block by whipping his outside left to the inside.
6.
Fire Block – The fire block is used to establish contact with a defensive player positioned to the outside then fight to obtain a good position to cut off the defensive player’s pursuit. It is used mostly on sweeps and options. The first step is to the outside at a 45-degree angle to aggressively block the attack-side gap. The block is executed aggressively, throwing the inside shoulder through the defensive player’s outside knee. The feet should then be accelerated and the hips should work up field to get leverage on the defensive player.
7.
Gap Block – The gap block is used to cut off penetration when a defensive player is lined up in the inside gap. The first step is to the inside, parallel to the line of scrimmage. The head should be placed in front to stop penetration. In no defensive player is in the gap, the blocker should move upfield to a linebacker.
8.
Gut Block – a pulling lineman uses the gut block when it is preferable to wall off a linebacker rather than to trap a lineman. The pulling lineman will step around a down block or lead-post low and tight then move to the inside to block with his inside shoulder.
9.
Trap Block – The Trap Block (Insideout block) is used to complete a lateral opening from the inside. The player pulls to the point of attack adjusting his first step to get up into the line of scrimmage. Contact is made with the right shoulder when going right, which puts the head on the downfield side of the player being blocked. This is accomplished by planting the down field foot and exploding through the defender.
10.
Lead-Post Block – The Lead Post Block is a double-team block used to establish a point of attack by having two men men move one man laterally. The post man should come off the ball low with his head to the inside, away from the lead blocker, taking care not to knock the defensive lineman off the line of scrimmage. At the moment of contact, the post man should swing his tail towards the lead blocker. The lead blocker should take a step with his inside foot and place his head away from the post man. He should then mesh tightly with the post man. Both the post and the lead must be sure to get off the ball low and quickly to prevent the defensive man from getting underneath the block and burying himself. Driving the defensive man laterally down the line of scrimmage completes the block.
11.
Log Block – The Log Block is used by a pulling lineman to get outside position on a defensive man who is normally trapped. The pulling lineman should pull parallel to the line of scrimmage towards the point of attack. He should deliver a blow with is inside shoulder through the outside hip of the defensive man. As he explodes through the defensive man’s hip, he should swing his hips in order to drive up field.
12.
Reach Block – The Reach block is used as a technique to adjust to defensive stunts by having the lineman step to the outside gap. The first step should be parallel to the line of scrimmage towards the point of attach. As this step is taken, the offensive lineman reads the defense and blocks whoever stunts into this area. If no one stunts he should move upfield to block a linebacker. As with the fire block, the hips should work upfield to get leverage on the defensive player.
End Blocking Techniques 1. Crack Block – The Crack Block is used to establish the flank when running a play to the split end side. The wide position of the split end places him at an advantage in that he has an outside angle both on the strong safety and on any linebacker to the inside. When executing the Crack Block, the split end will release up field for two steps and then break to the inside looking for the strong safety or linebacker. His angle must be sharp enough to prevent penetration. To complete the block, he should place his head to the inside and make contact above the waist.
2. Stalk Block – The stalk block is used by the split ends, tight ends and half backs to control the defensive back responsible for covering the deep third of the secondary. The offensive player will release off the line of scrimmage simulating a deep pass pattern. Once the cushion between the offensive and defensive player is reduced to three yards, as the defensive player stops retreating m the player will come under control, square his feet, mirror the defensive player, making sure that he keeps himself between the running back and the defensive player. He must NEVER let the defensive player get past him to the inside.
Pass Protection The Woodbury Wing-T pass protection is designed for both play-action and drop back passing and thus a frontside protection that is Gap-On-Area and a back side that is step-and-cup. It is important for the linemen to understand the rules for pass blocking. A blocker can use their hands as long as they remain inside the confines of his body and the defensive player is in front of him. This is not a natural tendency especially for High School and younger and must be drilled and often reminded. Establishing proper footwork and positioning is critical. The first step should be back and inside with his INSIDE foot in order to force an outside pass rush. It is extremely important for a blocker to remain between the passer and rusher. As the rusher moves into him, the player should deliver a blow with both hands just under the shoulder pads. As he unloads, he should give a slight amount of ground and be ready to unload again. The blocker should continue to move his feet throughout the block and be sure not to lunge at the rusher.
Cadence Our cadence is non-rhythmic and variable. That means it should never sound the same twice in a row. We have several choices for the quarterback to go on.
1. Sound:
“Down!”
2. Second Sound:
“Down…Set!”
3. One:
“Down…Set…Color #…Color #…Hit!”
4. Two:
“Down… Set…Color #…Color #…Hit…Hit!”
Huddle We want to get into and out of our huddle as quickly as possible. This puts tremendous pressure on the defense. We will huddle 5 yards from the ball. When the quarterback received the play from the sideline, he will join the huddle and say “READY”. At this this point, all talking ceases – NO MATTER WHAT! The Quarterback will call the play once. After the play is called the quarterback will say “READY!” The other 10 players will respond with a clap and hustle to the line
Passing Game The Woodbury Royal Passing attack will be multifaceted. A portion of the passing attack will be based upon the fundamental principle of the core Wing-T offense passing game - creating conflicts for the defense and their assignments. assignments. A key to the passing games’ success is running precise, consistent, convincing routes 100% of the time regardless if it is a pass play or a run play. If this is done properly, it will create a number of opportunities for big big plays. This MUST be stressed stressed to and demanded of anyone who is placed in a position to run a route. Our Royal Passing attack will also deviate from conventional Wing-T passing schemes and include Shot Wing and the Jazz Series. While the Shot Wing is a direct complement to the Wing-T, the Jazz is a dynamic series with plenty of big play opportunities and offers a great change of pace.
Passing Tree A number will identify passing routes for most plays. Numbers will range from 0-9 and each route will correspond to a specific route.
#
Name
Description
0
Hitch
Vertical 5 yds, in-back 45 degree to 3 yds.
1
Quick Out
Vertical 5 yds, out 90 degree
2
Slant
Vertical 5 yds, in-up 45 degree across the formation
3
Comeback
Vertical 12 yds, out-back 45 degree to 10 yds
4
Curl
Vertical 12 yds, in-back 45 degree to 10 yds
5
Out
Vertical 12 yds, out 90 degree
6
In
Vertical 12 yds, in 90 degree
7
Corner
Vertical 12 yds, out-up 45 degrees
8
Post
Vertical 12 yds, in-up 45 degrees
9
Go
Totally vertical route
Basic Wing-T Terminology T, Some of the terms below are taken from The Delaware Wing-T: An Order of Football T by Harold "Tubby" Raymond and Ted Kempski, Parker Publishing Co., Inc., West Nyack, New York, pages 101-103. The other terms are found or created by the Woodbury Royals Football Staff. Area: Space directly in front of an offensive lineman Away: Applies mainly to the Center when he will be asked to back block a defender covering the Pulling Guard Balanced: An offense that has an equal number of players to each side of the ball Bandit: Call that a receiver makes alerting the QB that the defender that is covering him is coming on a blitz. Big on Big: Blocking or protection schemes that aim to have linemen block linemen and running backs block linebackers BS: Acronym for back side (BST – Back Side Tackle) Bootleg: Quarterback action away from the backfield action without guards pulling for protection (a naked waggle) Break Hard: a general term meaning,: sharp, abrupt, fast cut Bumplead: An adjustment to the lead blocker on the double team where he looks to go to second level from the double team. “Chasing Penetration”: if a defensive player crosses the LOS deep enough to take themselves out of the play, an offensive blocker (usually a pulling lineman) should not
chase them (“Chasing Penetration”), they should focus on looking for another defensive player to block down field. "Check": “Clemson” = Offensive line call meaning “Cross” block. Covered: Defensive lineman is in front of you – does not apply to linebacker Counter: Backs run opposite to the play called with the exception of the ball carrier, which runs to the point of attack. Crack Block: Block the first man inside that is not a down lineman and off the line of scrimmage.
Cross: Crossover: Cut: Block where linemen tries to take-out the legs of the defender (legal only in the tackle box – see Tackle Box) Cut Off Block: Block downfield at closest point where you will intercept the defender's path to the ball carrier.
with a covered defender. Lineman will lateral step up Dip n’ Rip: Used to avoid contact with field with the inside foot foot and rip the opposite arm through through the defender. Shoulders should remain square throughout. Down Block: Step with your inside foot and placing your head to the inside of the man, block the first man to your inside gap. Drag: A delayed pass cut into an open area. Drop: Five-step pass drop “Edge”: (See: Flank) EMLOS: End Man (on the) Line Of Scrimmage Even Front: Defense does not have any down lineman covering the center Eye: A good offensive lineman will “eye” his defender through the whole block
Fan Block:
“Fill”: means ‘replace’ a spot for a pulling lineman and protecting that zone. “Find Green”: Find open space away from defenders and run! Fire Block: Aggressively block attack side gap. Fire Step-Cup: backside line block (usually used in pass protection) Flank: Area Flat: Area of the field about near the numbers that is about five to eight yards downfield Flat-Route: HB (Slot, TE, or WB) releases around the tackle and works to the flat area Flat-Pivot: refers to a quarterback's footwork when he pivots 180 degrees and his swing foot plants with his back to the LOS and he remains at approximately the same depth as what he started from. This is usually executed as not to interfere with a back running Jet or Fly motion. Flex End: Tight End with a five to eight yard split used to create blocking angles. “Florida” = Offensive line call meaning “Fan” block. Gap: Zone between two offensive linemen. Gap Block: Block man in your inside seam. Gopher: Call that a receiver makes alerting the QB that he is not covered. Gut Block: Step around tail or primary lineman and wall off. Hook Block: This block is now used on the Waggle. The play-side Guard will now hook the defensive man instead of log blocking him. The Guard will gain depth and run past the Defensive man then come back and attack and seal him. Influence: An offensive lineman will make a false pull to lure player(s) away Inside-Out Block (Trap): Pulling lineman blocks out on first free man at point of attack. Keep Pass: QB keeps the ball, flowing in direction of the offensive call and executes run or pass option with play side guard pulling. Kickout: Pulling lineman blocks out on first free man at point of attack. Lateral Step: Short step outside without moving forward or back ward
Lead: The block that establishes an opening as in post-lead, and includes a read down responsibility. Liz (Rip): Fly or Jet motion to the left Load: An adjustment to option blocking where the halfback blocks the option man (3) and the end stalks the contain man (5). Log Block: Pull toward point of attack attempting to get head outside and hook defensive man. If man opens up, kick him out. "Look For Work": find something to do – preferably someone to block! Motion: Player movement prior to the snap of the ball to change the formation and/or strength as a ball carrier or blocker Next Level: Blocker moving beyond the original destination to the next possible block (usually because the block has been secured or the block was not possible) Odd Block: Backside adjustment of "On" block for odd defense where guard blocks outside and tackle guts inside. Odd Front: Defense has a down lineman covering the center “OHIO” – Offensive line call meaning “On” block. On: Occurs when an offensive lineman has h as a defensive lineman lined-up across a cross from him Option: QB executes of one two alternatives, keep or pitch.
Pass Set: Pitch Relationship: running back maintains a position that is slightly behind and outside the quarterback approximately four yards ready to receive an option pitch PS: Acronym for play side with a position (PSLB – Play Side Lineba cker) Post: The inside block of a double team where the blocker protects his inside seam after contact with the defensive man. Post-Lead-Block: Block where two offensive men move a defensive man laterally.
Pull: a lateral move made by an offensive lineman, behind another other offensive players to block or lead block a defensive player Pull Check: Get inside position, then block-gap-on-outside.
Quick-Pass: three-step drop pass Reach Block: Bucket step laterally toward point of attack, then block as assigned (may exchange assignments with adjacent man on call). Read Up: Step to block down, if defensive man on adjacent man stunts away, block backer.
Release: Ride: Technique when a lineman is on the verge of losing their blocking position Shift: predetermined pre snap movement by the offense that initially shows the defense one look out of the huddle and after a couple of player adjustment creates a different formation (most often to change the area of strength. Done quickly to take advantage of Defense’s reaction. Split End: Wide receiver on LOS Rip (Liz): Fly or Jet motion to the right Run Off: Running a pass route that pushes a defender back deep into coverage causing them to follow you – so it takes take s them out of a play or certain area. “Run to the Jungle”: (See: “Find Green”) Seam: soft spot in a defense (often a space between two defenders in the defensive secondary) Split Look: Refers to an even from defense Stalk: Release off the line with speed to drive the defensive back off the line. As the DB relinquishes his cushion, come under control and maintain your position between him and the ball carrier. Under no circumstances should you permit the DB to support through you. “Solid”: A call that is made to tell a guard who normally would pull on a play – to not pull and stay at home. Strong: side with one or more extra offensive players in an offensive set that is not balanced Stunt: predetermined action by the defense used to pressure the offense (blitzes) “Sucker”: a pull by a lineman that gives a false key to a reading defender.
Swing: a banana route where the running back gains depth while running parallel to the LOS (should be moving forward when ready to catch the ball) Tackle Box: Defined as the area Touchdown Block: Used when we want to get an extra blocker to the point of attack from across the field. field. Primarily used used on sweep plays where the offensive lineman sprints across the field at the depth of the linebacker and kicks out a defensive back. Trap (Inside-Out Block): Pulling lineman blocks out on first free man a t point of attack. Uncovered: no defensive lineman on the offensive lineman (closest DL is inside or outside gap) Victory: Quarterback takes a knee to run out the clock to win the game. Waggle: Bootleg play with guard(s) pulling opposite the offensive call, protecting QB. Wall-off Block: Block defensive pursuit at a point immediately beyond line of scrimmage. Weak: side with one or more extra offensive players in an offensive set that is not balanced WS: Acronym for weak side (WSLB – Weak Side Linebacker) Weave: Ends release, moving with width after 4 yards of depth, reading defense.
Play: Right 21 Sweep / Left 29 Sweep vs. 4-4
S C
C B
B
B
E
T
E
T
B
vs. 4-3
Assignments
PSE
GAP - DOWN - LB
PST
GAP - DOWN - LB
PSG
PULL - BLOCK OUT 1st MAN OUTSIDE OF WB's BLOCK
C
S
B
PULL. TURN UP INTO HOLE AS PSG KICKS OUT. WALL OFF PURSUIT!
BST
AREA - CROSS FIELD, KICKOUT DB OUTSIDE OF HOLE
SE
RUN A HARD 10 YARD OUT - AS IF BALL WILL BE THROWN. MUST BE DONE 100% OF THE TIME.
T
E
S
B E
T
vs. 5-2 S C
C B E
B
T
N
B E
T
BLOCK 1ST FREE MAN INSIDE
FB
DIVE FOR LEFT FOOT OF 5 MAN (CENTER) FAKE 24 - BLOCK BACKSIDE "A" GAP
HB
BALL CARRIER - RECEIVE HANDOFF. READ BLOCK OF GUARDS. CUT INTO THE TUNNELS! REVERSE PIVOT OFF MID-LINE MID-LINE.. HAND OFF TO HB. BOOT LEG - MUST BE CONVINCING! READ FS.
QB
B
REACH - ON - AWAY AWAY (If DT is in a 1 Tech) Tech)
BSG
WB
C
C
vs. 6-2 S C
C B E
T
B N
N T
E
Play: Right 21 Rocket Wall / Left 29 Rocket Wall vs. 4-4
S C
C B
B
B
E
T
E
T
B
vs. 4-3
Assignments
PSE
1st MAN ON OR OUTSIDE "C" GAP S
* *SWITCH W/ WB IF DE IS TOO WIDE C
PST
B
B
REACH - AREA
BSG
FIRE - ON - LB
BST
FIRE - ON - LB
FB HB
T
vs. 5-2 S
RUN A HARD 10 YARD OUT - AS IF BALL WILL BE
S
C B
THROWN. MUST BE DONE 100% OF THE TIME. E
WB
E
REACH - LB - FS
C
SE
B
T
E
PSG
C
S
REACH - LB - FS
B T
N
E
C T
2nd MAN ON OUTSIDE "C" GAP DIVE AWAY - SEAL GAPS ROCKET MOTION - RECEIVE TOSS IN "C" GAP
vs. 6-2
"RUN TO THE JUNGLE" o
QB
REVERSE 270 . TWO-HAND TOSS. BOOT LEG - MUST BE CONVINCING! READ FS.
S C
C
E
B T
N
B
N T E
Play: Right 21 Waggle / Left 29 Waggle vs. 4-4
S C
C B
B
B
E
T
E
T
B
vs. 4-3
Assignments
BSE BST
S
DRAG ACROSS FORMATION AT 8-12 YARDS C
C
S B
PULL STEP - CHECK LB TO DT
B T
E
B E
T
BSG PULL, READ PSG's BLOCK. KICKOUT CONTAIN C PSG
REACH - ON - AWAY AWAY PULL , HOOK 1st MAN OUTSIDE OF PST's *** DO NOT CHASE PENETRATION!!!***
PST GAP - DOWN - (REACH) ON SE
vs. 5-2 S C
C B
POST-CORNER
B N
E
WB
POST - MIN OF O F 25 YARDS. STAY STAY AWAY AWAY FROM FS!
FB
DIVE FOR INSIDE FOOT OF PSG. CHECK BLITZ. IF NO BLITZ, SLIDE TO FLAT
HB
FAKE 21 SWEEP. DOWN HILL AND BLOCK 1st MAN OUTSIDE OF BST REVERSE, FAKE TO HB. BOOT @ 9. RUN/PASS OPTION
QB
S T E
T
vs. 6-2 S C
C B E
T
N
B N
T
E
Play: Right 21 Waggle Screen / Left 29 Waggle Screen vs. 4-4
S C
C B
B
B
E
Assignments
PSE
CORNER ROUTE. TURN AND LOOK FOR WORK.
PST
DRIVE DE UP FIELD
PSG
ON. RELEASE KICKOUT CONTAIN
C
PULL AND LOG DE
BST
ON
WB FB HB QB
E
T
vs. 4-3
FIRE - ON. RELEASE UPFIELD - LOOK INSIDE.
BSG
SE
T
B
vs. 5-2
POST ROUTE
FLAT ROUTE - LOOK FOR WORK FILL FOR PULLING GUARD FAKE 21. SET UP BEHIND TE. CATCH BALL THEN RUN FAKE 21. WAGGLE. INVITE RUSH. THROW COMPLETE TO HB
vs. 6-2
Play: Right 29 Shuffle Shuffle @ 3 / Left 21 Shuffle @ 7 vs. 4-4
S C
C B
B E
Assignments
PSE
"GO" ROUTE
PST
ON - LEAD
PSG
POST - LEAD
C
POST - AWAY AWAY
BSG BST SE WB
PULL AND LEAD THROUGH THE HOLE
B
T
E
T
B
vs. 4-3
vs. 5-2
FIRE - CUP
POST Rt 29 Sfl @3 = 3 STEP MOTION. FAKE 29 Lt 21 Sfl @7 = 3 STEP MOTION. FAKE 21
FB RUN THROUGH GUARD-TACKLE DOUBLE TEAM KICKOUT CONTAIN.
HB QB
STEP TO OUTSIDE, CROSS OVER - AIM FOR 3. (or 7 for Lt Shfl) LOOK BACK @ QB. CATCH BALL AND FOLLOW GUARD.
FAKE 29 - SHUFFLE TO HB
vs. 6-2
Play: Right 22 / Left 28 vs. 4-4
S C
C B
B
B
E
T
Assignments
PSE
GAP - DOWN - LB
PST
GAP - DOWN - LB
E
T
B
vs. 4-3
PSG PULL - KICKOUT @ 2 HOLE C
REACH - ON - AWAY AWAY (If DT is in a 1 Tech) Tech)
BSG PULL. LEAD THROUGH BST
AREA - CROSS FIELD, KICKOUT DB OUTSIDE OF HOLE
SE
RUN A HARD 10 YARD OUT - AS IF BALL WILL BE THROWN. MUST BE DONE 100% OF THE TIME.
WB
1ST MAN OUTSIDE THE MAN OVER THE TE
FB
DIVE FOR LEFT FOOT OF 5 MAN (CENTER) FAKE 24 - BLOCK BACKSIDE "A" GAP
HB CROSS-OVER. RECEIVE HANDOFF. CUT UP 2 HOLE! REVERSE PIVOT OFF MID-LINE MID-LINE.. HAND OFF TO HB.
QB BOOT LEG - MUST BE CONVINCING! READ FS.
vs. 5-2
vs. 6-2
Play: Right 24 Trap / Left 26 Trap vs. 4-4
S C
C B
B
B
E
T
Assignments
E
T
B
vs. 4-3
PSE FIRE - LB (Hip to Hip with Tackle) UP TO FS MA N (Hip to Hip with TE) UP TO BSLB PST 1st LB FROM 5 MAN
PSG C
GAP - LEAD - BACKSIDE LB AWAY- ON
BSG
PULL INSIDE/OUT. INSIDE/OUT. BLOCK 1st FREE MAN PAST CENTER.
BST
GAP - LB
SE WB
RUN A HARD 10 YARD OUT - AS IF BALL WILL BE THROWN. MUST BE DONE 100% OF THE TIME. GAP - LB - FS
FB
BALL CARRIER - DIVE FOR LEFT FOOT OF CENTER. CUT BEHIND PULLING GUARD'S TRAP BLOCK
HB
Rt 24 Trap = FAKE 21 SWEEP Rt 26 Trap = FAKE 29 SWEEP REVERSE PIVOT OFF MID-LINE. HAND OFF TO FB. BOOT LEG - MUST BE CONVINCING! READ FS.
QB
vs. 5-2
vs. 6-2
Play: Right 26 Counter Special/ Left 24 Counter Special vs. 4-4
S C
C B
B E
Assignments
BSE
PULL CHECK
BST
PULL THROUGH AND LEAD
BSG
PULL. OUTSIDE BLOCK ON EMLOS
C
POST - LEAD
PST
OUT - LEAD
WB
E
T
vs. 4-3
vs. 5-2
CRACK FS STEP BACK TO HB POSITION. RECEIVE BALL GET ON PULLING TACKLE'S HIP - FIND GREEN
FB
STEP TOWARDS BST. ON 3RD STEP, CUT PLAYSIDE. LEAD-POST PSOLB.
HB
FAKE SWEEP. CUT OFF BACKSIDE PRESSURE COMING FROM OUTSIDE TE'S BLOCK
QB
T
B
POST - AREA - AWAY
PSG
SE
B
PIVOT RIGHT, CLEAR THE FB. INSIDE HANDOFF TO THE WB. FINISH OUT CONVINVINGLY W/ BOOT
vs. 6-2
Play: Right 32 Power / Left 38 Power vs. 4-4
S C
C B
B E
Assignments
PSE
GAP - LEAD - LB
PST
GAP - POST - LEAD
PSG
GAP - POST - AREA
C
POST - AREA - AWAY
BSG
PULL. WALL OFF THROUGH HOLE
BST
PULL - CHECK
SE WB
T
E
T
B
vs. 4-3
vs. 5-2
CUT OFF FS BLOCK 1ST MAN ON - OUTSIDE
FB
BLOCK 1st MAN OUTSIDE "C" GAP
HB
BALL CARRIER - CROSSOVER, DOWNHILL. CUT OFF THE FB's KICKOUT BLOCK REVERSE PIVOT. PIVOT. HAND OFF TO HB. BOOT LEG - MUST BE CONVINCING!
QB
B
vs. 6-2
Play: Right 37 XX (Criss Cross) - Left 33 XX (Criss Cross) vs. 4-4
S C
C B
B
B
E
Assignments
BSE
PULL-LEAD THROUGH - INSIDE/OUT
BST
FIRE - STEP - AREA
BSG
PULL. KICKOUT 1st MAN PAST GUARD
C
GAP - DOWN - LB
PST
GAP - DOWN - LB
WB FB HB QB
E
T
vs. 4-3
POST - AREA - AWAY
PSG
SE
T
B
vs. 5-2
CUT OFF FS BALL CARRIER. RECEIVE BALL FROM HB. HEAD FOR TAIL OF GUARD. FOLLOW TACKLE DIVE FOR OUTSIDE LEG OF 2 MAN. MAN. BLOCK 1st MAN OFF TE'S TAIL. RECEIVE HANDOFF. GIVE BALL INSIDE TO WB. FAKE THE SWEEP OUTSIDE. REVERSE PIVOT PIVOT.. AND MOVE TOWARDS HB . HANDOFF & BOOT- CONVINCINGLY CONVINCINGLY TO PULL IN LB
vs. 6-2
Play: Strong Rt 37 Cntr C ntr Waggle / Strong Lt 33 Cntr Waggle vs. 4-4
S C
C Read
B
B
B
E
Assignments
PSE
T
E
T
B
vs. 4-3
"BANANA" ROUTE
PST GAP - DOWN - REACH ON PSG PULL AND LOG 1st DEFENDER OUTSIDE TACKLE C
ON - AWAY
BSG PULL PAST CENTER - CHECK BLITZ AS YOU GET OUT TO SET EDGE FOR QB
BST SE WB
vs. 5-2
PULL - CHECK
"POST" ROUTE "GO" ROUTE
FB
SNEAK OUT TO FLAT
HB
ONE STEP TO OUTSIDE, CROSS OVER GET DOWNHILL AND PICK UP BACKSIDE FORCE
QB
FAKE TO FB, WAGGLE. QUICK LOOK AT " GO " READ FLAT DEFENDER, GO TO FLAT OR TO " BANANA"
Listen for "Solid" call - which changes your blocking to "50" blocking. Backside guard can pull if uncovered
vs. 6-2
Play: Right 34 Counter / Left 36 Counter vs. 4-4
S C
C B
B
B
E
T
Assignments
PSE
1st BACKER FROM CENTER TO FS.
PST
1st BACKER FROM CENTER TO FS.
E
T
B
vs. 4-3
PSG GAP - LEAD - LB C
POST - LEAD (AWAY) - LB
BSG AREA - POST
vs. 5-2
BST PULL - INSIDE OUT 1st MAN OUTSIDE OF GUARD SE
CUT OFF FS 3 STEP MOTION. BLOCK 1st MAN OUTSIDE FB
WB BLOCK FB
DIVE FOR BSG/BST SEAM. BLOCK 1st MAN IN AREA.
HB ROCK ON LEFT FOOT. RECEIVE INSIDE HANDOFF Rt 34 = REVERSE PIVOT. HANDOFF TO HB. B/L @ 9
QB Lt 36 = REVERSE PIVOT. HANDOFF TO HB. B/L @ 1
vs. 6-2
Play: Right 34 Counter Waggle / Left 36 Counter Waggle vs. 4-4
S C
C
Read
B
B
B
E
Assignments
T
E
T
B
vs. 4-3
BSE DRAG (12-16 YARDS) BST PULL - CHECK BSG PULL PAST CENTER - CHECK BLITZ AS YOU GET OUT TO SET EDGE FOR QB
C
ON - AWAY
PSG PULL AND LOG 1st DEFENDER OUTSIDE TACKLE
vs. 5-2
PST GAP - DOWN - REACH ON SE
GO ROUTE
WB POST ROUTE FB HB QB
SNEAK OUT TO FLAT Rt 34 = STEP TO 9, X OVER AND P/U B-SIDE FORCE Lt 36 = STEP TO 1, X OVER AND P/U B-SIDE FORCE (30 ACTION) FAKE, WAGGLE. QUICK LOOK AT "GO" READ FLAT DEFENDER, GO TO FLAT OR TO DRAG
Listen for "Solid" call - which changes your blocking to "50" blocking. Backside guard can pull if uncovered
vs. 6-2
Play: Right 47 Veer - Left 43 Veer vs. 4-4
C
S
5
5
B
4
B E
3
1
2
2
1
Assignments
B T
4
3
E
T
C
B
vs. 4-3
BSE CUT OFF FS PST
GAP - LEAD - LB
PSG POST - LEAD - LB C
FIRE - POST - BACKER
BSG FIRE ON BACKER
vs. 5-2
BST FIRE ON BACKER SE
STALK (CRACK)
WB CUT OFF CORNER FB
RUN OPTION. STA STAY Y 4:3 FROM QB
HB
DIVE TO INSIDE FOOT OF TACKLE
QB
READ #3. KEEPS IF HE TACKLES HB. ALL ELSE GIVE! IF KEEP: ATTACK & READ 4. IF HE GOES TO YOU PITCH. IF HE GOES TO FB - RUN!!!!!
vs. 6-2
NAME:
Series: 50's Series (5 Step)
SE - Run 'Post' BEHIND F/S 8 step "Post"
TE: Crack/Seal on 1st LB Inside.
FB: Playside LB blitz B to D Gap.
SE: Crack/Seal 1st man on 2nd level.
WB: Swing Behind LOS & look for pass over upfield shoulder
8 step "Corner"
8 step "Curl"
S
S
E
E Q
FB - Check Blitz (In/Out) W "Cruise" call - Get to flat Immediately! No blitz chk.
F
"Strong Rt 59 & Cruise"
Q H
H
HB - Check Blitz and Swing.
E S
W
"WHEEL" if called
8 step "Post"
S
W
Q
"Strong Rt 58 & Wheel"
F
Q H
HB - Check Blitz and Swing.
HB: Release to flat E immediately S W (5 yd depth).
S
E
E
H
W
"Strong Lt 52 & Wheel"
F
Banana Rt to 17 yds
Shallow Drag Route
S
S
E
E W
Q F
"Strong Rt 57"
Q H
WB: 16 yd corner
4 step
H
HB - Check Blitz and Swing.
E S
W
F
"Strong Lt 53"
"Go" Stay in Middle 1/3
S
E
H
Q
F
E
E
F
"Strong Rt 56"
Q H HB - Check
H
F
"Strong Lt 54"
Pick & Roll on LB Coverning WB
E
H W
H
Q
"Heavy Triangle 58 Tar Heel"
F
"Heavy Trips 53 Hurricane"
F
TRIANGLE = Tight Bunch TRIPS = Spread out
E Q
W
Step & Cup = Backside gap protection C & G may make '"SWITCH" call if the DT Comes to inside shoulder of ce nter and LB fires B Gap. Same for BST and TE on Batman Blitz. T takes the 'C' gap blitzer and TE takes whom ever is outside.
S
"Heavy Triangle 52 Tar Heel"
F
HB - Check Blitz and Swing.
Gap-On-Outside Gap-On-Inside (Down to Nose of Center) FB = "Double Check - Double Cover" = if BOTH the G&T are covered, the FB MUST check ONLY the T is both the B & D gaps for Blitzing LB. "Single Cover - Single (outside) Check". If ONLY covered (50 front), the FB goes outside IMMEDIATELY for the DE/OLB. C = Step (playside) & Cup (away) BSG = Step (playside) & Cup (away) BST = Step (playside) & Cup (away) TE = Step (playside) & Cup (away). Check OLB blitz (work with T on "Batman Blitz" = DE out, OLB In). PSG =
8 step "Post"
S
S
PST =
W
Blitz and Swing.
Delay for SE's Pick. Rub off his hip 4 step out
W
50's Protection S
Q
W
"Heavy Triangle 53 TE Delay"
HB - Check Blitz and Swing.
• Backside Protection w/ TE or Keeping RB in. • 3 Blockers playside (G-T-FB) (G-T-FB) so Frontside #4 is QB's man.
"Go" Stay in Outside 1/3
S
NOTE: If Man Coverage - Slot - must make a move then cut If in Zone - Slot must use speed then cut.
Notes & Terminology "Go" Stay in Outside 1/3
W
F
Q
"Heavy Trips 57 Hurricane"
E Q
QB: 5 step drop. drop. Set behind 4. Wait for TE to come open between ILB's
H W
"Heavy Triangle 52 Screen"
X
H
SE: "Go" Route at least 25 yds deep when QB releases ball
NOTE TO SLOT: If Man Coverage - DRIVE and CUT If ZONE - make a move and break.
Go (Min 25 yds)
4 step
H
F
S
NOTE: If Man Coverage - Slot - must make a move then cut If in Zone - Slot must use speed then cut.
Q
"Heavy Triangle 57 TE Delay"
W
F
X
4 step
Q
F TE: Let WB clear infront of you. Drag across formation 16 yd corner 3-4 yds deep.
"Go" Route
E
H
Q
"Heavy Triangle "Strong Lt 51 & Cruise" 58 Screen"
F
SE - Run 'Post' BEHIND F/S
8 step "Curl" Slide to open lane
H W
ver.081608 supercedes any previous versions.
Series: 6 step
6 step
6 step
6 step
X
S
60's Series (Shotwing)
6 step
6 step
S
X
S
X
W
W
F
"69"
H
Q
"WHEEL"
F
"61" "69 HOT"
Q
X W
F
H
HB: Check for Blitz, then a flat 'Swing' Route
S
W H
Q
F
H
HB: NO BLITZ CHECK. 'Swing" IMMEDIATELY
Q
"61 HOT"
SE - Run 'Post' BEHIND F/S
8 step
8 step "Post"
B
M
B
4 step
S
X
S
X
W
F
"68 & 'Wheel'"
H
Q
X W
F
"62 & 'Wheel'" "65 Backporch"
Q
S
W
F
H
HB: Check for Blitz, then a flat 'Swing' Route
S
X W
H
F
H
Q
Q
"65 Jersey Colt 45"
4 Step 'Wheel'
WB - Get Behind F/S
6 step 8 step 2 step 'Fin'
8 step
S
X
S
X
W
F
"67"
H
Q WB - Get Behind F/S
HB: Check Blitz; Circle Route - 'Replace' OLB and 'sitdown'
Q
S
X
W
F
H
S
X W
W
F
"63" "67 FIN"
H
Q
HB: Check for Blitz, then a flat 'Swing' Route
Notes & Terminology • Setting Formation strength: Ball on "Hash" - set to WIDE side;
F
H
Q
"63 FIN"
Series: 6 step
6 step
6 step
6 step
X
S
60's Series (Shotwing)
6 step
6 step
S
X
S
X
W
W
F
"69"
H
"WHEEL"
F
"61" "69 HOT"
Q
X W
F
H
HB: Check for Blitz, then a flat 'Swing' Route
Q
S
W H
F
H
HB: NO BLITZ CHECK. 'Swing" IMMEDIATELY
Q
Q
"61 HOT"
SE - Run 'Post' BEHIND F/S
8 step
8 step "Post"
M
B
B
4 step
S
X
S
X
W
F
"68 & 'Wheel'"
H
Q
X W
F
"62 & 'Wheel'" "65 Backporch"
Q
S
W
F
H
HB: Check for Blitz, then a flat 'Swing' Route
S
X W
H
F
H
Q
Q
"65 Jersey Colt 45"
4 Step 'Wheel'
WB - Get Behind F/S
6 step 8 step 2 step 'Fin'
8 step
S
X
S
X
W
F
"67"
H
Q
HB: Check Blitz; Circle Route - 'Replace' OLB and 'sitdown'
F
8 step
S
X
S
X
W
W
F
H
Q
HB: Check Blitz; Circle Route - 'Replace' OLB and 'sitdown'
F
H
Q
"Go" Stay in Inside 1/4th
M
S
X
T
E
7 6 S
X
H
HB: Check Blitz; & "Go" Stay in the Inside 1/4th.
F
H
Q
5
F
W
Q
B
B
E
"Go" Stay in Outside 1/4th
F
Q
"63 CRUISE"
W
"66"
F
H
HB: Check for Blitz, then a flat 'Swing' Route
"63 FIN"
• Setting Formation strength: Ball on "Hash" - set to WIDE side; Ball in "Middle" - set to throwing arm side" • Blocking - Key Read is "MIKE" - who is the 1st LB on the SPLIT END SIDE. • REMEMBER - Above ALL Else - QB protection is 1st and foremost! • How do Receivers get open? If You You can see the QB - he can see you! • QB's - Look @ DEFENDERS - NOT the pattern. You already know what Receiver will do! B
"Go" Stay in Outside 1/4th
H
Q
Notes & Terminology
8 step
"67 CRUISE"
X W
"63" "67 FIN"
Q
S
W
F
H
WB - Get Behind F/S
FB - "Cruise" to Flat Immediately!!!
S
X W
"64"
M T
E
4 3
7 6
N 5
F
H
$
B E 4 3 H
Q
Q
vs Even
vs Odd
T
Rules: 3 - BOB (Big on Big) e = BOB o = Help 5, area 4-T 5 - e = Find "Mike" o = BOB 6 - e = BOB o = "Mike" 7 - BOB F - 1st man outside "Mike" H - 1st man outside "Mike" Q - Backside LB/SS
Play: Right 82 Down / Left 88 Down vs. 4-4
S
C
C B
B E
Assignments
B
T
E
T
B
vs. 4-3
Play: Right 82 Down / Left 88 Down vs. 4-4
S
C
C B
B E
Assignments
PSE
GAP - DOWN - LB
PST
GAP - DOWN - LB
PSG
Rt 82 = PULL. BLOCK OUT @ 2 HOLE Lt 88 = PULL. BLOCK OUT @ 8 HOLE
C
REACH - ON - LB
BSG
REACH - ON - LB
BST
REACH - ON - LB
SE WB
B
T
E
T
B
vs. 4-3
vs. 5-2
CUT OFF FS OVER THE TOP TO THE FS
FB
BALL CARRIER DIVE FOR "C" GAP
HB
1 STEP MOTION - FAKE OPTION
QB
REVERSE FLAT. FLAT. MESH WITH FB ON 2nd STEP STEP.. HANDOFF. OPTION FAKE
vs. 6-2
Play: Right 82 Double Dive / Left 88 Double Dive vs. 4-4
S
C
C B
B
B
E
Assignments
PSE
GAP - DOWN - LB
PST
GAP - DOWN - LB
T
E
T
B
vs. 4-3
PSG PULL. KICKOUT/LOG EMLOS C
REACH - ON - AREA
BSG FIRE - AREA
vs. 5-2
BST FIRE - AREA SE
CUT OFF FS
WB BLOCK 1ST MAN ON OR OUTSIDE FB
FAKE THE DIVE TO "C" GAP. LOOK FOR WORK.
HB
BALL CARRIER. WORK DOWNHILL TO MEET QB @2 (OR 8). CUT OFF GUARD'S BLOCK FAKE 82. RIDE. PULL STEPBACK AND GIVE TO HB.
QB CARRY OUT CONVINCING KEEP.
vs. 6-2
Play: Right 82 Down Keep / Left 88 Down Keep vs. 4-4
S
C
C B
B E
Assignments
PSE
GAP - DOWN - LB
PST
GAP - DOWN - LB
PSG
PULL - BLOCK 1st MAN OUTSIDE WB's BLOCK
C
REACH - ON - LB
BSG
REACH - ON - LB
BST
REACH - ON - LB
SE WB
B
T
E
T
B
vs. 4-3
vs. 5-2
CUT OFF FS GAP - DOWN - LB
FB
DIVE @ "C" GAP. GAP. CARRY OUT FAKE RUN INTO SOMEONE
HB
LEAD ON MAN OUTSIDE GUARD
QB
Rt Keep = REVERSE FLAT. RIDE FB. KEEP @1 Lt Keep = REVERSE FLAT. RIDE FB. KEEP @9
vs. 6-2
Play: Right 82 Down Option / Left 88 Down Option vs. 4-4
S 5
C
C B
B E
2
B
1
Assignments
PSE
GAP - DOWN - LB
PST
GAP - DOWN - LB
PSG
PULL - LOG ON OR OUTSIDE TE
C
FIRE - ON - LB
BSG
FIRE - ON - LB
BST
FIRE - ON - LB
SE
CUT OFF FS
WB
BLOCK - #5
FB
Rt 82 D opt .= FAKE 82 - LOOK FOR WORK Rt 88 D opt .= FAKE 88 - LOOK FOR WORK
HB
GET INTO PITCH RELATIONSHIP - CATCH BALL
QB
OPTION - #4
4
T
3
E
T
B
vs. 4-3
vs. 5-2
vs. 6-2
Play: Right 82 Down Waggle / Left 82 Down Waggle vs. 4-4
S C
C B
B
B
E
T
Assignments
BSE
DRAG ACROSS FORMATION AT 8-12 YARDS
BST
PULL STEP - CHECK LB TO DT
E
T
B
vs. 4-3
BSG PULL, READ PSG's BLOCK. KICKOUT CONTAIN C PSG
REACH - ON - AWAY AWAY PULL , HOOK 1st MAN OUTSIDE OF PST's *** DO NOT CHASE PENETRATION!!!***
vs. 5-2
PST GAP - DOWN - (REACH) ON SE WB
"GO" ROUTE POST - MIN OF O F 25 YARDS. STAY STAY AWAY AWAY FROM FS!
FB
FAKE 83 (87) BUT WHEN YOU CROSS THE LOS CUTBACK ACROSS (SHALLOW DRAG ) TO PS FLAT
HB
FAKE 82 (87) DOWN. DOWN HILL AND BLOCK 1st MAN OUTSIDE OF BST Rt 82 = REVERSE, FAKE TO FB. WAGGLE @ 9. Lt 88 = REVERSE, FAKE TO FB. WAGGLE @ 1.
QB
vs. 6-2
Play: Right 82 Down Keep Pass / Left 88 Down Keep Pass vs. 4-4
S
C
C B
B
B
E
Assignments
T
E
T
B
vs. 4-3
RELEASE UP INTO SEAM @ 12-16 YARDS. YARDS. LOOK OVER
PSE OUTSIDE SHOULDER. WORK AWAY FROM FS AND BEHIND C
PST GAP - DOWN - (REACH) ON PSG GAP -PULL - LOG 1st MAN ON OR PAST TACKLE C
FIRE STEP AND CUP
BSG FIRE STEP AND CUP
vs. 5-2
BST FIRE STEP AND CUP SE
POST
WB FLAT - LOOK IMMEDIATELY FB HB
Rt 82 = FAKE 82, FILL "C" GAP Rt 88 = FAKE 88, FILL "C" GAP GET INFRONT OF QB. BLOCK 1st MAN OFF THE CORNER
QB FAKE 82 (88) , PULL & CHECK TE IN SEAM AS ROLLOUT GO TO WB OR OK TO KEEP
"SWITCH" = Can switch routes of TE and WB. "DRAG" = Can have TE run a Drag Route.
vs. 6-2
Play: Right 87 Belly / Left 83 Belly vs. 4-4
S
C
C B
B
B
E
Assignments
BSE
CUT OFF FS
BST
FIRE STEP - LB
BSG
FIRE STEP - LB
C
FIRE STEP - LB
PSG
OHIO - CLEMSON - FLORIDA
PST
OHIO - CLEMSON - FLORIDA
SE WB
T
E
T
B
vs. 4-3
vs. 5-2
STALK CB 1st FREE MAN INSIDE
FB
BALL CARRIER - LATERAL STEP, FOLLOW HB
HB
STEP OUT FIRST THEN UP BLOCK 1ST LB FROM CENTER OUT
QB
REVERSE HANDOFF. BOOT W/ CONVINING FAKE.
Can Motion WB to set up the option.
vs. 6-2
Play: Right 87 Belly Option vs. 4-4
S
#5
C
C B
#4
#2
B #3
E
B
#1
Assignments
BSE
FIRE- ON
BST
FIRE - ON - LB
BSG
FIRE - ON - LB
C
FIRE - ON - LB
PSG CROSS BLOCK AND LOG EMLOS
T
E
T
B
vs. 4-3
vs. 5-2
PST GAP - LB SE WB
STALK OR CRACK MOTION - RUN OPTION. STA STAY Y 4:3 FROM QB ATTACK ATT ACK @ 9 (or @1)
ATTACK ACK TOWARDS 8 , KO #5 FB ATT
HB LOG 1st MAN OUTSIDE OF TACKLE #3) REVERSE, FAKE 87- ATTACK & READ #4. IF HE
QB GOES TO YOU PITCH. IF HE GOES TO HB - RUN!!!!!
vs. 6-2
Play: Right 87 Keep Pass / Left 83 Keep Pass vs. 4-4
S C
C B
B E
Assignments
B
T
E
T
B
vs. 4-3
BSE DRAG CROSS @ 12-16 YARDS BST FIRE - CUP BSG FIRE - CUP C
FIRE - CUP
PSG GAP - PULL - LOG 1st MAN ON OR PAST TACKLE
vs. 5-2
PST GAP - ON - DOWN SE
DEEP OUT
WB GET AHEAD OF QB, SEAL OUTSIDE HIP OF TACKLE FB
LOAD OUTSIDE HIP OF TACKLE
HB "FLAT" ROUTE FAKE 89 (OR 81) - PASS/KEEP PASS/KEEP OPTION. QB REVERSE - FAKE
vs. 6-2
Play: Right 87 Waggle / Left 83 Waggle vs. 4-4
S
C
C B
B
B
E
T
Assignments
E
T
B
vs. 4-3
DE . DELAY. DELAY. RELEASE RELEAS E TO FLAT PSE JAM DE.
PST 50'S RULES (GAP-ON-OUTSIDE) PSG C
PULL - HOOK 1st MAN OUTSIDE PST - DON'T CHASE PENETRATION ON-AWAY
BSG PULL - READ PSG'S BLOCK - KICK OUT CONTAIN
vs. 5-2
BST PULL - CHECK SE WB FB
"POST" ROUTE
"GO" ROUTE FAKE 87. FILL "B" GAP FOR BLITZ
HB
RELEASE TO LB DEPTH. DRAG AT 10-15 YDS.
QB
FAKE 87. WAGGLE. MAKE FLAT DEFENDER READ.
vs. 6-2
Play: Red 29 Jet / Blue 21 Jet vs. 4-4
S
C
C B
B
B
E
Assignments
BSE
CUT OFF FS
BST
FIRE - BACKER
BSG
FIRE - BACKER
C
FIRE - BACKER
PSG PST
SE WB
PULL - LEAD. LOOK FOR WORK
T E
vs. 4-3
vs. 5-2
REACH
STALK JET MOTION - FULL SPEED. RECEIVE HANDOFF. READ BLOCKS OF SE AND PULLING GUARD
FB
RUN CONVINCING TRAP ROUTE
HB
1ST MAN OUTSIDE OF TACKLE
QB
T
B
REVERSE FLAT. FLAT. HANDOFF IN PLAYSIDE "A" GAP GAP.. FAKE TRAP THEN BOOTLEG CONVINCINGLY CONVINCINGLY..
vs. 6-2
Play: Red 29 Jet Reverse @ 1 / Blue 21 Jet Reverse @ 9 vs. 4-4
S C
B
B
B
E
T
Assignments
RE
REACH
RT
ON - GAP - DOWN
RG
FIRE - ON - LB (PULL IF UNCOVERED)
C
FIRE - ON - LB
LG
FIRE - ON - LB
LT
FIRE - ON - LB
T
B
C
E
vs. 4-3
vs. 5-2
LE SE WB
CUT DOWN SPLIT. RUN REVERSE. RECEIVE BALL ON OUTSIDE. LIZ - RECEIVE BALL ON JET. OUTSIDE HANDOFF TO SE ON REVERSE
FB
LEAD OR "B" GAP TO LB
HB
ON - GAP - DOWN. NEXT LEVEL.
QB
HAND BALL ON JET. LEAD ON THE REVERSE.
vs. 6-2
Play: Red 29 Jet Waggle / Blue 21 Jet Waggle vs. 4-4
S 12-16 YDS
C
C B
B
B
E
T
Assignments
PSE
CORNER ROUTE
PST
GAP - DOWN - REACH - ON
PSG
PULL. LOG 1st M AN OUTSIDE TACKLE'S BLOCK
C BSG BST
SE WB
T E
B
vs. 4-3
REACH - ON - AWAY AWAY PULL. READ GUARD'S BLOCK. KICKOUT CONTAIN CONTAIN
vs. 5-2
PULL STEP - CHECK LB TO DT
POST ROUTE JETMOTION - FULL SPEED. FAKE JET SWEEP. SEAL BACKSIDE
FB
STEP LEFT. RUN THROUGH "B" GAP AND GET TO
HB
DRAG AT 12 - 16 YARDS
QB
REVERSE FLAT. FAKE JET. FAKE TO FB. WAGGLE.
FLAT
vs. 6-2
Play: Red 24 Jet / Blue 26 Jet vs. 4-4
S C
B
B E
B
T
Assignments
T
B
C
E
vs. 4-3
TACKLE) PSE FIRE - LB (HIP TO HIP W / TACKLE)
PST 1st LB FROM C CENTER OUT PSG GAP - LEAD - BACKSIDE LB C
AWAY - ON
BSG PULL. KICKOUT 1st FREE MAN PAST CENTER
vs. 5-2
BST GAP - LB
SE WB
CUT OFF FS
JET MOTION - FULL SPEED - FAKE JET
FB
BALL CARRIER - RUN TRAP ROUTE - FIND GREEN
HB
CUT OFF 1st MAN OUTSIDE TACKLE
QB
REVERSE. FAKE JET. JET. HANDOFF HAN DOFF TO TRAP. BOOTLEG CONVINCINGLY CONVINCINGLY..
vs. 6-2
Play: Red 24 Sucker Jet / Blue 26 Sucker Jet vs. 4-4
S C
B
B E
B
T
Assignments
T
B
C
E
vs. 4-3
TACKLE) ON TO FS PSE FIRE - LB (HIP TO HIP W / TACKLE)
PST 1st LB FROM C CENTER OUT PSG PULL. OUTSIDE BLOCK ON EMLOS C
AWAY - ON
BSG PULL. KICKOUT 1st FREE MAN PAST CENTER
vs. 5-2
BST GAP - LB
SE WB
CUT OFF FS
JET MOTION - FULL SPEED - FAKE JET
FB
BALL CARRIER - RUN TRAP ROUTE - FIND GREEN
HB
CUT OFF 1st MAN OUTSIDE TACKLE
QB
REVERSE. FAKE JET. JET. HANDOFF HAN DOFF TO TRAP. BOOTLEG CONVINCINGLY CONVINCINGLY..
vs. 6-2
Play: Red 34 Jet Counter / Blue 36 Jet Counter vs. 4-4
S C
C B
B
B
E
T
Assignments
PSE
GAP - DOWN - LB
PST
1st LB FROM CENTER OUT
E
T
B
vs. 4-3
PSG GAP - LEAD - LB C
POST - LEAD (AWAY) - LB
BSG PULL. KICKOUT 1st MAN PAST 4
vs. 5-2
BST PULL. LEAD THROUGH HOLE 1st MAN THAT SHOWS
SE
CUT OFF FS JET MOTION - FULL SPEED.
WB BLOCK 1st MAN OUTSIDE FB's BLOCK FB
DIVE FOR BSG/BST SEAM. BLOCK 1st MAN IN AREA. BALL CARRIER - DROP 3 STEPS. RECEIVE INSIDE
HB HANDOFF. READ G-T PULLING BLOCKS FAKE JET. JET. INSIDE HANDOFF TO HB.
QB BOOT- MUST BE CONVINCING!
vs. 6-2
Play: Red 89 Jet Keep Pass / Blue 81 Jet Keep Pass vs. 4-4
S C
C B
B E
Assignments
B
T
E
T
B
vs. 4-3
BSE DRAG CROSS @ 12-16 YARDS BST FIRE - CUP BSG FIRE - CUP C
FIRE - CUP
PSG GAP - PULL - LOG 1st MAN ON OR PAST TACKLE
vs. 5-2
PST GAP - ON - (REACH) DOWN LE SE
DEEP OUT
WB JET. FAKE JET. SEAL 1st MAN OUTSIDE FB FB
LOAD OUTSIDE HIP OF TACKLE
HB STALK. FLAT JET. WAGGLE - PASS/KEEP OPTION. QB FAKE JET.
vs. 6-2
Play: Red 87 Jet / Blue 83 Jet vs. 4-4
S C
C B
B
B
E
T
Assignments
BSE
CUT OFF FS
BST
FIRE - LB
BSG
FIRE - LB
C
FIRE - LB
PSG PST
SE WB
OHIO - CLEMSON - FLORIDA
vs. 4-3
vs. 5-2
OHIO - CLEMSON - FLORIDA
BREAK HARD - STALK CORNER JET MOTION - FULL SPEED - FAKE JET. NOTE: BEND JET MOTION AFTER PASSING QB TO AVOID HB.
FB
BALL CARRIER - LATERAL STEP. FOLLOW HB
HB
DROP STEP. 1st LB FROM CENTER OUT
QB
T E
B
REVERSE. FAKE JET. HANDOFF TO FB. BOOTLEG CONVINCINGLY CONVINCINGLY..
vs. 6-2
Play: Red 21 Fly / Blue 29 Fly vs. 4-4
S C
B
B
B
E
Assignments
T
T
B
C
E
vs. 4-3
PSE HOOK DE (#3) OU T (#2) PST 1st LB FROM "C" OUT
PSG PULL. SEAL OR KICKOUT CB (#5) C
FIRE - LB
BSG FIRE - LB
vs. 5-2
BST FIRE - LB LE SE
CUT OFF FS
WB SEAL OLB (#4) FB
RUN TRAP ROUTE
HB
JET FULL SPEED. RECEIVE HANDOFF. RUN!
QB
REVERSE FLAT. FLAT. HANDOFF IN PLAYSIDE "A" GAP GAP.. BOOT CONVINCINGLY
vs. 6-2
Play: Right 21 Fly Waggle / Blue 29 Fly Waggle vs. 4-4
S C
C B
B
B
E
Assignments
BSE
DRAG ACROSS FORMATION AT 8-12 YARDS
BST
PULL STEP - CHECK LB TO DT
T
E
B T
vs. 4-3
BSG PULL, READ PSG's BLOCK. KICKOUT CONTAIN C PSG
REACH - ON - AWAY AWAY PULL , HOOK 1st MAN OUTSIDE OF PST's *** DO NOT CHASE PENETRATION!!!***
vs. 5-2
PST GAP - DOWN - (REACH) ON
SE
"GO" ROUTE
WB POST - MIN OF O F 25 YARDS. STAY STAY AWAY AWAY FROM FS! FB HB
DIVE FOR INSIDE FOOT OF PSG. CHECK BLITZ. IF NO BLITZ, SLIDE TO FLAT FLY FULL SPEED. FAKE 21 (29) FLY. ONCE PAST BST BLOCK ANYTHING COMING OFF BACKSIDE EDGE REVERSE, FAKE TO HB. BOOT @ 9 (OR 1)
QB RUN/PASS OPTION
vs. 6-2
Play: Red 24 Fly / Blue 26 Fly vs. 4-4
S C
B
B E
B
T
Assignments
T
B
C
E
vs. 4-3
TACKLE) PSE FIRE - LB (HIP TO HIP W / TACKLE)
PST 1st LB FROM C CENTER OUT PSG GAP - LEAD - BACKSIDE LB C
AWAY - ON
BSG PULL. KICKOUT 1st FREE MAN PAST CENTER
vs. 5-2
BST GAP - LB
SE WB
CUT OFF FS
CUT OFF 1st MAN OUTSIDE TE
FB
BALL CARRIER - RUN TRAP ROUTE - FIND GREEN
HB
RIP MOTION - FULL SPEED - FAKE JET
QB
REVERSE. FAKE JET. JET. HANDOFF HAN DOFF TO TRAP. BOOTLEG CONVINCINGLY CONVINCINGLY..
vs. 6-2
Play: Red 82 Fly / Blue 88 Fly vs. 4-4
S
C
C B
B
B
E
Assignments
PSE
GAP - DOWN - LB
PST
GAP - DOWN - LB
T
E
T
B
vs. 4-3
PSG PULL. BLOCK OUT @ 2 HOLE (or 8 HOLE) C
REACH - ON - LB
BSG REACH - ON - LB
vs. 5-2
BST REACH - ON - LB
SE
CUT OFF FS
WB OVER THE TOP TO THE FS FB
BALL CARRIER DIVE FOR "C" GAP
HB
FLY MOTION - FAKE FLY FLY. YOU MUST CONVINCE DE AND OLB YOU HAVE THE BALL! REVERSE FLAT. FLAT. MESH WITH FB ON 2nd STEP STEP.. HANDOFF.. FAKE KEEP PASS. HANDOFF PASS.
QB
vs. 6-2
Play: Red Light 82 Fly/Blue Light 88 Fly vs. 4-4
S
C
C B
B
B
E
Assignments
PSE
GAP - DOWN - LB
PST
GAP - DOWN - LB
T
E
T
B
vs. 4-3
PSG PULL. BLOCK OUT @ 2 HOLE C
POST - LEAD (AWAY)
BSG GUT - LB
vs. 5-2
BST REACH - ON - LB LE SE
CUT OFF FS
WB OVER THE TOP TO THE FS FB
LEAD THROUGH HOLE. WALL OFF OUTSIDE
HB
RIP MOTION - FULL SPEED. 90 DEGREE CUT INSIDE GUARD'S PULL BLOCK REVERSE FLAT. FLAT. MESH WITH FB ON 2nd STEP STEP.. HANDOFF.. FAKE KEEP PASS. HANDOFF PASS.
QB
Complement to Belly Plays but with 20 Action. Almost Identical blocking to 80 Down. Good play when DE's are running out to defend Jet Sweep 90 degree cut into Belly Hole.
vs. 6-2
Play: Red 82 Fly Keep Pass / Blue 88 Fly Keep Pass vs. 4-4
S C
C B
B
B
E
T
Assignments
PSE
E
T
B
vs. 4-3
RELEASE UP INTO SEAM @ 12-16 YDS. LOOK OVER OUTSIDE SHOULDER. WORK AWAY AWAY FROM FS AND BEHIND CORNER
PST GAP - DOWN - (REACH) ON PSG GAP - PULL. LOG 1st MAN ON OR PAST TACKLE C
FIRE STEP - CUP
BSG FIRE STEP - CUP
vs. 5-2
BST FIRE STEP - CUP
SE
"POST " ROUTE
WB INFLUENCE STEP - FLAT. LOOK IMMEDIATELY! FB
FAKE 82 (or 88) . FILL "C" GAP.
HB
FLY - FULL SPEED. FAKE HANDOFF AND SEAL EDGE IMMEDIATELY FOR THE QB.
QB
REVERSE FLAT - FAKE 82 FLY (or 88 FLY). ROLLOUT. CHECKTE IN SEAM. GO TO WB OR KEEP.
** CAN SWITCH ROUTES OF TE AND WB
vs. 6-2
Play: Jumbo Right 9 Toss / Jumbo Left 1 Toss vs. 4-4
S C
C B
B
B
E
Assignments
BSE
CUT OFF FS
BST
REACH - LB
BSG
REACH - LB
C
REACH - LB
PSG
REACH - LB - PULL IF UNCOVERED. #1 OUTSIDE TE
PST
REACH - LB - PULL IF UNCOVERED. #1 OUTSIDE TE
PSE
REACH - LB
WB
WALL OFF AT BACKSIDE "B-C" GAP
REACH
T
E
T
B
vs. 4-3
vs. 5-2
REACH
FB
ATTACK 2nd MAN OUTSIDE TE's REACH
HB
RUN HARD OUTSIDE - RECEIVE PITCH. FIND GREEN
QB
REVERSE. 2 HAND TOSS. BOOT CONVINCINGLY
vs. 6-2
Play: Jumbo Right 26 Bootleg / Jumbo Left 24 Bootleg vs. 4-4
S C
B
B
B
E
Assignments
T
E
T
B
C
vs. 4-3
BSE "DRAG" ROUTE (12-16 YARDS) BST PULL - CHECK OU TSIDE TACKLE BSG PULL - LOG 1st MAN OUTSIDE
C
ON -AWAY
PSG GAP - DOWN - ON
vs. 5-2
PST GAP - DOWN - ON PSE POST ROUTE WB "BANANA" ROUTE FB
1 STEP BACKSIDE - CLEAR QB - CUTBACK TO PS FLAT.. AS SOON AS YOU CLEAR LOOK FOR BALL FLAT
HB
FILL BACKSIDE OFF OUTSIDE HIP OF BST.
QB
REVERSE.PIVOT, - BOOT BOOT..
vs. 6-2
Play: Jumbo Right 32 Keep Pass / Jumbo Right 38 Keep Pass vs. 4-4
S C
B
B E
Assignments
B
T
E
T
B
C
vs. 4-3
PSE BANANA ROUTE PST GAP - DOWN - ON (REACH) OU TSIDE TACKLE PSG PULL - LOG 1st MAN OUTSIDE
C
FIRE STEP - CUP
BSG FIRE STEP - CUP
vs. 5-2
BST FIRE STEP - CUP BSE POST ROUTE FLAT.. WB SNEAK OUT TO FLAT
FB
FILL AT OUTSIDE FOOT OF PSG
HB FAKE AND SEAL EDGE FOR QB QB FAKE 32 (OR 38). PULL AND CHECK TE IN SEAM AS ROLLOUT GO TO WB OR OK TO KEEP.
vs. 6-2
Play: Jumbo Right 32 Power / Jumbo Left 38 Power vs. 4-4
S C
C B
B E
Assignments
PSE
GAP - LEAD - LB
PST
GAP - POST - LEAD
PSG
GAP - ON
C
PULL. LEAD THROUGH HOLE AND WALL OFF
BST
PULL CHECK
BSE
CUT OFF FS
WB
KICKOUT 1ST MAN PAST PSE
HB QB
T
E
T
B
vs. 4-3
POST - AREA - AWAY
BSG
FB
B
vs. 5-2
LEAD THROUGH "C" GAP. 1st MAN THAT SHOWS ATTACK ATT ACK "C" GAP REVERSE. HANDOFF TO HB. BOOTLEG CONVINCINGLY
vs. 6-2
Play: Jumbo Right 36 Counter / Jumbo Left 34 Counter vs. 4-4
S C
B
B E
B
T
Assignments
E
T
B
C
vs. 4-3
PSE GAP - LB PST 1st LB FROM CENTER - OUT PSG AREA -POST C
POST - LEAD LEA D (AWAY) (AWAY) - LB
BSG PULL. KICKOUT 1st MAN PAST
vs. 5-2
BST PULL. KICK LEAD THROUGH HOLE BSE CUT OFF FS WB
STEP TO 3 (or 7), INSIDE H ANDOFF. CUT OFF TACKLE'S KICKOUT
FB FAKE 83 (or 87) HB FAKE 83 (or 87) QB
REVERSE. FAKE 83 (or 87) INSIDE HANDOFF TO WB. BOOTLEG CONVINCINGLY
vs. 6-2
Play: Jumbo Right 83 / Jumbo Left 87 vs. 4-4
S C
B
B
B
E
Assignments
T
E
T
B
C
vs. 4-3
PSE BLOCK OUT LB/SS/CORNER PST OHIO - CLEMSON - FLORIDA PSG OHIO - CLEMSON - FLORIDA C
(REACH) O N-AWA N-AWAY Y
BSG FIRE STEP - LB
vs. 5-2
BST FIRE STEP - LB BSE CUT OFF FS WB 1st LB TO YOUR SIDE FB DIVE THROUGH 3 (or 7) CHECKING "A" GAP ON THE RUN
HB ATTACK INSIDE LEG OF 3 MAN (or 7 Man) QB REVERSE. HANDOFF. RUN KEEP CONVINCINGLY
vs. 6-2