SCORES
THE OBJECT OF THE GAME
View the HIGH SCORE LIST.
Discover exotic star systems; seek out new technologies, artifacts and lifeforms; boldly blow up stuff where no one has blown up stuff before! The object of Weird Worlds: Return to Infinite Space is to captain a starship, leave your home world (Hope, in the Glory star system), explore as much of Sector Prime (deep space) as you can, build up a flotilla of starships, make various discoveries and then return to your planet of origin (Hope) before your mission time expires.
SIMULATOR Start the COMBAT SIMULATOR. SETTINGS Adjust the volume levels of sound effects and music.
Mission success is calculated and scored depending on the value of what you bring back with you, like s hip upgrades, artifacts, technologies, lifeforms, allies, interesting information and even representatives of alien races.
QUIT Terminate the game program.
GAME LAUNCHER SPACE DOCK START CAPTAIN NAME
Launch the game program and go to the Main Menu.
A captain name is generated randomly each time the game is played. You may enter your own captain name if you wish. Lock your captain's name for multiple sessions by clicking RANDOM so it turns to LOCKED.
MODS Open the Mod Loader.
STARSHIP NAME VIDEO SETTINGS A starship name is generated randomly each time the game is played. You may enter your own starship name if you wish. Lock your captain's name for multiple sessions by clicking RANDOM so it turns to LOCKED.
Use Defaults Custom Mode Full Screen Mode Windowed Mode
SELECT SHIP
QUIT
Choose ship type and mission
Terminate the game program.
Science Vessel = Science mission Pirate Corvette = Pirate mission Terran Frigate = Military mission
MAIN MENU
MAP SIZE START Choose map size, number of stars and the length of the mission. Go to the SPACE DOCK to start the game. Small - 16 stars/10 years Medium - 32 stars/20 years Shrapnel Games, Inc.
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Large - 48 stars/30 years
Pirate mission Primary objective: Collect anything of high value. Secondary objective: None.
NEBULA MASS Choose the amount of Nebula to appear on the starmap. Nebula areas usually slow the movement speed of a starship or flotilla considerably.
Military mission Primary objective: First Contact with alien races. Secondary objective: Collect technology.
Less - 20% Normal - 30% More - 40%
CONTINUE
Note that these are approximate percentages.
Begin the game.
ENEMY STRENGTH
CANCEL
Choose the strengths of enemy flotillas to make the game easier or more difficult. Less - Small flotillas Normal - Average-sized flotillas More - Large flotillas
Return to the SPACE DOCK.
INTERFACE & SPECIAL KEYS Weird Worlds: Return to Infinite Space is controlled with the mouse and one mouse button. It has a one-click interface that is very easy to use.
Note that a flotilla is a group of starships. TUTORIAL
The most important special key to remember is F1, which will evoke a HELP popup at any time during the game.
Clicking this button will ENABLE or DISABLE the tutorial mode.
The second most important key is the SPACEBAR, which is primarily used to PAUSE starship combat.
START
The number keys, 1-5, will select individual ships in the order that their icons are lined up at the top of the STARMAP VIEW and BATTLE VIEW screens.
Go to the MISSION BRIEFING. CANCEL
Pressing ESC during the game will halt the game and evoke the DEBRIEFING screen. Pressing the ESC key at any other time will evoke the MAIN MENU.
Return to the MAIN MENU. Pressing F12 will take a screenshot and store it in the game folder as a .tga image file.
MISSION BRIEFING
ALL SPECIAL KEYS The Mission Briefing screen will provide you with a quick review of your mission objectives. Science mission Primary objective: Collect unusual lifeforms. Secondary objective: Discover star systems and other space phenomena.
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Starmap View & Battle View F1 - HELP F12 - Screenshot NUMBERS 1-5 - Select Ship ESC - Quit to DEBRIEFING or MAIN MENU Shrapnel Games, Inc.
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CODE
CREDITS
Iikka Keränen
SHRAPNEL GAMES
ART
PUBLISHER Tim Brooks
Phosphorous Iikka Keränen Rich Carlson
PROJECT MANAGEMENT & MARKETING
SOUND & MUSIC
Richard Arnesen
Rich Carlson
COMMUNITY RELATIONS & BETA TEST COORDINATION
FEARLESS TESTERS James Cook Bob Dalgliesh Thomas & Zoe Flint Kevin Matheny John Slade Brian Uhrig Ed Zavada
Mindi Arnesen CUSTOMER SUPPORT & PRODUCT COORDINATION Annette Brooks MANUAL COVERART Greg Jackson
SPECIAL THANKS
PRESS RELATIONS
Scott Krol Chris Laskowski Chris Morgan Steve Rogers
Scott Krol LEAD BETA TESTER
SCIENCE CLASS
Lloyd (Gene) Anglen
David Darling www.daviddarling.info
BETA TESTERS David Birch Jeffrey Cherpeski Luke Hazlett Kevin Matheny James T. Phillips James Sterrett
INTERSTELLAR ADVICE
Josh Bycer Brian Dean Scott Lantz Soenke Nommensen Jerry Roys Stefan Weniger
Anthony Affrunti dark_guest EternalSpearman Lionel Johnson liljohn118th Waythorn
DIGITAL EEL
GAME MANUAL
GAME DESIGN
Rich Carlson
Digital Eel
Shrapnel Games, Inc.
Chris Cummings James Ernest Bruce Ladewig Joe Pallai James Sterrett Thom Wetzel
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PERMISSIONS Weird Worlds: Return to Infinite Space uses SDL and SDL_image dynamically linked libraries (interface compatible with SDL 1.2.8 and SDL_image 1.2.4), released under LGPL license: http://www.gnu.org/copyleft/lesser.html The use of LGPL libraries in a closed source application such as Weird Worlds: Return to Infinite Space is allowed by section 6b of the license. Pre-built binaries are included in the installation for your convenience. SDL source code and binary downloads are available at the SDL website: http://www.libsdl.org/ Weird Worlds: Return to Infinite Space also uses the following open media standards: OpenGL: www.opengl.org OpenAL: www.openal.org Ogg Vorbis: www.xiph.org
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