Note: Sometimes you see a formula with weird words. To explain them: ilvl = Item Level clvl = Char Level [edit editRunes
!
"l
#
$
"ld
!
"ld
#
$
Tir
!
Tir
#
$
Nef
!
Nef
#
$
"th
!
"th
#
$
Ith
!
Ith
#
$
Tal T al
!
Tal T al
#
$
%al
!
%al
#
$
&rt
!
&rt
#
$
Thul
!
Thul
' $
Chipped Topa(
#
$
)mn
!
)mn
' $
Chipped )methyst
#
$
Sol
!
Sol
' $
Chipped Sapphire
#
$
Shael
!
Shael
' $
Chipped %u*y
#
$
+ol
These combinations only work for Single Player, Open, or Ladder Characters. !
+ol
' $
Chipped "merald
#
$
,el
!
,el
' $
Chipped +iamond
#
$
Io
!
Io
' $
-lawed Topa(
#
$
Lum
!
Lum
' $
-lawed )methyst
#
$
o
!
o
' $
-lawed Sapphire
#
$
-al
!
-al
' $
-lawed %u*y
#
$
Lem
!
Lem
' $
-lawed "merald
#
$
/ul
0
/ul
' $
-lawed +iamond
#
$
1m
0
1m
' $
Topa( T opa(
#
$
2al
0
2al
' $
)methyst
#
$
Ist
0
Ist
' $
Sapphire
#
$
3ul
0
3ul
' $
%u*y
#
$
4ex
0
4ex
' $
"merald
#
$
&hm
0
&hm
' $
+iamond
#
$
Lo
0
Lo
' $
-lawless Topa(
#
$
Sur
0
Sur
' $
-lawless )methyst
#
$
5er
0
5er
' $
-lawless Sapphire
#
$
6ah
0
6ah
' $
-lawless %u*y
#
$
Cham
0
Cham
' $
-lawless "merald
#
$
7od
[edit editems
!
Chipped )methyst
# $
-lawed )methyst
!
-lawed )methyst
# $
)methyst
!
)methyst
# $
-lawless )methyst
!
-lawless )methyst
# $
/erfect )methyst
!
Chipped +iamond
# $
-lawed +iamond
!
-lawed +iamond
# $
+iamond
!
+iamond
# $
-lawless +iamond
!
-lawless +iamond
# $
/erfect +iamond
!
Chipped "merald
# $
-lawed "merald
!
-lawed "merald
# $
"merald
!
"merald
# $
-lawless "merald
!
-lawless "merald
# $
/erfect "merald
!
Chipped %u*y
# $
-lawed %u*y
!
-lawed %u*y
# $
%u*y
!
%u*y
# $
-lawless %u*y
!
-lawless %u*y
# $
/erfect %u*y
!
Chipped Sapphire
# $
-lawed Sapphire
!
-lawed Sapphire
# $
Sapphire
!
Sapphire
# $
-lawless Sapphire
!
-lawless Sapphire
# $
/erfect Sapphire
!
Chipped Topa(
# $
-lawed Topa(
!
-lawed Topa(
# $
Topa( T opa(
!
Topa( T opa(
# $
-lawless Topa(
!
-lawless Topa(
# $
/erfect Topa(
!
Chipped S8ull
# $
-lawed S8ull
!
-lawed S8ull
# $
S8ull
!
S8ull
# $
-lawless S8ull
!
-lawless S8ull
# $
/erfect S8ull
!ewelery [edit edit !ewelery !
2a9ic %in9s
# $
%andom 2a9ic )mulet
Save any unwanted rin9s for the chance of 9ettin9 a hi9h uality amulet. -ormula: -ormula: ilvl = int;.< > clvl?. This means at Character Level Level @ A ilvl = B. B. So any 2a9ical 2a9ical /reDx or SuEx with a level of B and *elow mi9ht *e availa*le. )t Character Level FFA ilvl =
!
2a9ic )mulets
# $
%andom 2a9ic %in9
Save any unwanted amulets for the chance of 9ettin9 a hi9h uality rin9. -ormula: -ormula: ilvl = int;.< > clvl?. This means at Character Level Level @A ilvl = B. So any 2a9ical 2a9ical /reDx or SuEx with a level of B and *elow mi9ht *e availa*le. ;Hor8s the same as with rin9s.?
$ %in9 $ %in9 $ %in9
/erfect "merald /erfect '$ %u*y /erfect '$ Sapphire '$
'$ '$ '$
)ntidote /otion "xplodin9 /otion Thawin9 /otion
6ade %in9 ;0$!GJ 6ade %in9 /oison %esistance? 3arnet %in9 3arnet %in9 ;0$!GJ #$ -ire %esistance? %esistance ? Co*alt %in9 Co*alt %in9 ;0$!GJ #$ Cold %esistance? #$
$ %in9
/erfect Topa(
'$
'$
%eKuvenation /otion
/erfec /erfect
/erfect
/erfec
/erfe
t
ct
'$ +iamo
/rismatic )m
'$
'$
ct
'$
"mera yst
Coral %in9 ;0$!GJ Li9htnin9 %esistance?
/erfe t
$ )meth
#$
nd
)mul
'$
'$
Sapphi
Topa
re
(
# $ ulet ;$@0J et
%u*y
%esist )ll?
ld
[editeneral "tems
!
/erfect S8ulls
%are Ite ' m
'$
Stone of 6ordan
#
)dd $ Soc8et To a %are Item
%are Items can only have one soc8et. ou cannot add soc8ets to items that donMt normally have soc8ets.
$
/erfect S8ull
'$
%are Ite Stone of ' m 6ordan
#
$ ,i9h uality New %are Item of the same type
This formula has the possi*ility of creatin9 a hi9her uality %are Item. -ormula: ilvl = int;.@@ > clvl? ' int;.@@ > ilvl? That isA the ilvl will *e eual to .@@ times your clvl ;rounded down? plus .@@ times the input itemMs ilvl ;also rounded down?. "xample: ou are level G and the rare item is level @. ;.@@ > G? ' ;.@@ > @? = ilvl F0
@ /erfect S8ulls
' $ %are Item #
$ %andom %are Item of the same type
ou can use this formula to 9et another chance at a %are Item of the same type. -ormula: ilvl = int;.B > clvl? ' int;.B > ilvl? This formula will not wor8 on items lar9er than !x0.
"xample: ou are level G and the rare item is level @. ;.B > G? ' ;.B > @? = ilvl
!
/erfect 3ems
or r
or or
or or
o
'$
2a9ic Ite $ %andom 2a9ic Item of # m the same type
ou can use this formula to 9et another chance at a 2a9ic Item of the same type. -ormula: ilvl = ilvl. This means that the ilvl of the output is exactly the same as the ilvl of the input. %are Items cannot *e used with this formula to create new %are Items. ou can also use this on Charms and 6ewels.
$ ,el
'$
Scroll of Town /ortal
'
)ny Soc8eted # Item
%emove items from soc8ets
Harnin9: This will destroy any 9emsA runesA or Kewels you have soc8eted.
!
,ealth /otions
2ana /otions
'!
'$
Chipped 3em
#
$
%eKuvenation /otion
)ny 9rade of ,ealthO2ana /otion can *e used. ou can also use chipped s8ulls.
!
,ealth /otions
'!
2ana /otions
'$
3em Normal
#$
-ull %eKuvenation /otion
)ny 9rade of ,ealthO2ana /otion can *e used. ou can also use s8ulls in the place of 3ems.
!
%eKuvenation /otions
!
Stran9lin9 3as /otions
0
uiver of 5olts
# $
-ull %eKuvenation /otion
' ,ealin9 /otion
#
$
# $
)ntidote /otion
uiver of )rrows
%andom uantity of )rrows produced.
0
uiver of )rrows
%andom uantity of 5olts produced.
#
$
uiver of 5olts
[edit#eapons
$
Spear
' $ uiver of )rrows
# $
Stac8 of 6avelins
)ny classOtype of Spear can *e used. %andom uantity of Kavelins produced.
$
)xe
' $
+a99er
#
Throwin9 )xe
)ny classOtype of )xe can *e used ;i.e. ma9icOsoc8etedOnon ma9ical axeOetc?. %andom uantity of throwin9 axes produced.
,ealth B /otion ;a ny type?
'$
%u*y ;any type?
'$
2a9ical Sword
#$
) 2a9ic Sword of the Leech
ou can use this formula to 9et a Life Stealin9 sword. -ormula: ilvl = !G ;always?. The sword will always have the Pof the LeechP suEx ;BJ Life Stolen /er ,it? and has a chance at 9ettin9 a preDx as well. The type of sword is retained. -or exampleA a short sword as input will 9ive a short sword as output.
$
+iamond ; any type?
StaQ ;a ny type '$ and uality ?
ris ;a ny '$ uality ?
5elt ;a ny type '$ and uality ?
#$
Sava9e /olearm Class Heapon
-ormula: ilvl=G ;always?. The polearm will always have the Sava9e preDx ;@@GJ "nhanced +ama9e? and has a chance at 9ettin9 a suEx as well. The polearm will *e one of the followin9A
selected randomly: 5ardicheA 5attle ScytheA 5illA ,al*erdA Locha*er )xeA /arti(anA /oleaxeA ScytheA 4oul9eA Har Scythe ;put another wayA any normal polearm or any exceptional polearm other than 5ecdeCor*in and 3rim Scythe?.
!
Normal 3ems
or
or
r
or
or
o
'$
or
Soc8eted Soc8eted 2a9ic Hea #$ Normal Heapon pon
-ormula: ilvl=!G ;always?. This ta8es a soc8eted weapon and ma8es it a ma9ic soc8eted weapon with a random num*er of soc8ets ;it 9ets $0 soc8ets?. This allows you to 9et new ma9ic *onuses on an otherwise non ma9ical weapon. The ori9inal weapon properties will *e removed ;rerolled? when the new weapon is created.
!
Chipped 3ems
or r
or or
or
o
'$
or
2a9ic Heap Soc8eted 2a9ic Hea # on pon
-ormula: ilvl=0 ;always?. This adds soc8ets to a ma9ic weapon ;it 9ets $0 soc8ets?. The ori9inal ma9ic weapon properties will *e removed ;rerolled? when the new weapon is created. If you use this formula with a weapon that is not normally soc8eted such as a 6avelinA this recipe will create a new ma9ical weapon without any soc8ets.
!
-lawless 3ems
or r
or or
or or
o
'$
2a9ic Heap Soc8eted 2a9ic Hea # on pon
-ormula: ilvl=!G ;always?. This adds soc8ets to a ma9ic weapon ;it 9ets $0 soc8ets?. The ori9inal ma9ic weapon properties will *e removed ;rerolled? when the new weapon is created. If you use this formula with a weapon that is not normally soc8eted such as a 6avelinA this recipe will create a new ma9ical weapon without any soc8ets.
$ Ral Rune % $ &mn Rune % $ Perfect &methyst % 'ormal #eapon () Socketed #eapon of same type
The item must *e normal and unsoc8eted. Lowuality items and superior items do not wor8. The item 9ets $@ soc8etsA randomly. ,oweverA the num*er of soc8ets is then restricted *y the maximum num*er of soc8ets that *ase item with that ilvl can have. -or exampleA if you have an item that can only have 0 soc8etsA thereMs a O@ chance of 9ettin9 0 soc8ets and a $O@ chance of 9ettin9 $ soc8et.
$ *ld Rune % $ Chipped em % Low +uality #eapon () 'ormal +uality #eapon of same type
-ormula: ilvl = $ ;always?. That isA re9ardless of what the ilvl was *eforehandA it will *e set to $.
$ Ral Rune % $ Sol Rune % $ Perfect *merald % 'ormal ni-ue #eapon () *ceptional /ersion of #eapon
This formula chan9es the *ase item type from the normal to exceptional version. -or example an )xe is turned into a Cleaver. This does N&T convert the item to the "xceptional 1niue version of the 1niue Item. 1niue item *onuses remain the sameR only the item itMs *ased on is up9raded. This can *e used to up9rade "thereal Items also. They will continue to *e "thereal after they are up9raded. )lso if the item is soc8etedA then Kewels or runes and their mods will also remain.
$ Lum Rune % $ Pul Rune % $ Perfect *merald % *ceptional ni-ue #eapon () *lite /ersion of #eapon 0Single Player, Ladder Only1
This formula chan9es the *ase item type from the exceptional to elite version. -or example a Cleaver is turned into a Small Crescent. This does N&T convert the item to the "lite 1niue version of the "xceptional 1niue Item. 1niue item *onuses remain the sameR only the item itMs *ased on is up9raded. This can *e used to up9rade "thereal Items also. They will continue to *e "thereal after they are up9raded. ou cannot do this formula unless you are usin9 a Ladder Character. )lso if the item is soc8etedA then Kewels or runes and their mods will remain.
$ Ort Rune % $ &mn Rune % $ Perfect Sapphire % 'ormal 02asic1 Rare #eapon () *ceptional Rare #eapon $ 3al Rune % $ m Rune % $ Perfect Sapphire % *ceptional Rare #eapon () *lite Rare #eapon $ Ort Rune % #eapon () 3ully Repaired #eapon
1se this %une ' our ,oradric Cu*e to repair your weapon. ou cannot repair "thereal items.
$ Ort Rune % $ Chipped em 0any kind1 % #eapon () 3ully Repaired and Recharged #eapon
ou cannot repair ethereal weapons. [edit&rmor
$ 4agic Shield 0any type1 % $ Spiked Club 0any -uality1 % 5 Skulls 0any -uality1 () 4agic Shield of Spikes
-ormula: ilvl=!G ;always?. The shield will always have the Pof Spi8esP suEx ;)ttac8er Ta8es +ama9e of B@? and has a chance at 9ettin9 a preDx as well. The type of shield is retainedA and any type of shield ;includin9 paladin shields and necromancer shrun8en heads? wor8s as input.
$ Tal Rune % $ Thul Rune % $ Perfect Topa6 % 'ormal 2ody &rmor () Socketed 2ody &rmor of same type
The item must *e normal and unsoc8eted. Lowuality items and superior items do not wor8. The item 9ets $B soc8etsA randomly. ,oweverA the num*er of soc8ets is then restricted *y the maximum num*er of soc8ets that *ase item with that ilvl can have. -or exampleA if you have an item that can only have ! soc8etsA thereMs a 0OB chance of 9ettin9 0 soc8ets and a $OB chance of 9ettin9 $ or 0 soc8et;s?.
$ Ral Rune % $ Thul Rune % $ Perfect Sapphire % 'ormal 7elm () Socketed 7elm of same type
The item must *e normal and unsoc8eted. Lowuality items and superior items do not wor8. The item 9ets $! soc8etsA randomly. ,oweverA the num*er of soc8ets is then restricted *y the maximum num*er of soc8ets that *ase item with that ilvl can have. -or exampleA if you have an item that can only have 0 soc8etsA thereMs a 0O! chance of 9ettin9 0 soc8ets and a $O! chance of 9ettin9 $ soc8et.
$ Tal Rune % $ &mn Rune % $ Perfect Ruby % 'ormal Shield () Socketed Shield of same type
The item must *e normal and unsoc8eted. Lowuality items and superior items do not wor8. The item 9ets $B soc8etsA randomly. ,oweverA the num*er of soc8ets is then restricted *y the maximum num*er of soc8ets that *ase item with that ilvl can have. -or exampleA if you have an item that can only have 0 soc8etsA thereMs a !OB chance of 9ettin9 0 soc8ets and a $OB chance of 9ettin9 $ soc8et.
$ *l Rune % $ Chipped em % Low +uality &rmor () 'ormal +uality &rmor of same type
-ormula: ilvl = $ ;always?. That isA re9ardless of what the ilvl was *eforehandA it will *e set to $.
$ Tal Rune % $ Shael Rune % $ Perfect 8iamond % 'ormal ni-ue &rmor () *ceptional /ersion of &rmor
This formula chan9es the *ase item type from the normal to exceptional version. -or example uilted )rmor is turned into 3host )rmor. This does N&T convert the item to the "xceptional 1niue version of the 1niue Item. So you cannot for example use this formula to transform 3reyform into The Spirit Shroud. 1niue item *onuses remain the sameR only the item itMs *ased on is up9raded. This can *e used to up9rade "thereal Items also. They will continue to *e "thereal after they are up9raded. )lso if the item is soc8etedA then Kewels or runes and their mods will also
remain. )rmor refers to any sort of armorA includin9 helmsA *ootsA *eltsA 9loves and shields.
$ 9o Rune % $ Lem Rune % $ Perfect 8iamond % *ceptional ni-ue &rmor () *lite /ersion of &rmor 0Single Player, Ladder Only1
This formula chan9es the *ase item type from the exceptional to elite version. -or example 3host )rmor is turned into a +us8 Shroud. This does N&T convert the item to the "lite 1niue version of the 1niue Item. 1niue item *onuses remain the sameR only the item itMs *ased on is up9raded. This can *e used to up9rade "thereal Items also. They will continue to *e "thereal after they are up9raded. ou cannot do this formula unless you are usin9 a Ladder Character. )lso if the item is soc8etedA then Kewels or runes and their mods will also remain. )rmor refers to any sort of armorA includin9 helmsA *ootsA *eltsA 9loves and shieldsA not Kust *ody armor.
$ Ral Rune % $ Thul Rune % $ Perfect &methyst % 'ormal 02asic1 Rare &rmor () *ceptional Rare &rmor
The item type is up9raded.
$ 3al Rune % $ m Rune % $ Perfect Sapphire % *ceptional Rare #eapon () *lite Rare #eapon $ 9o Rune % $ Pul Rune % $ Perfect &methyst % *ceptional Rare &rmor () *lite Rare &rmor $ Ral Rune % $ 3lawed em 0any kind1 % &rmor () 3ully Repaired and Recharged &rmor
ou cannot repair ethereal armor. )rmor refers to any sort of armorA includin9 helmsA *ootsA *eltsA 9loves and shieldsA not Kust *ody armor. [edit+uest:Other
#irt;s Leg % & Tome of Town Portal () Secret Cow Le
ou must Transmute in the )ct I %o9ue "ncampment. ou must have already 8illed 5aal in the same +iEculty Level. &ne time per +iEculty Level. Tip: if you lead the Cows around the %ed /ortal and dieA you may not *e a*le to D9ht your way *ac8 inside. Try to run in as far as you can and open up an escape Town /ortal for *ac8up.
Sta= of 9ings % /iper &mulet () 7oradric Sta=
1se the ,oradric StaQ to open Tal %ashaMs Tom* in )ct II
9halim;s *yes % 9halim;s 7eart % 9halim;s 2rain % 9halim;s 3lail () 9halim;s #ill
1se halimMs Hill to destroy the Compellin9 &r* and enter the +urance of ,ate in )ct III.
#eapons
"ngredient $ )xe ' $ +a99er ' a Stac8 of Throwin9 nives
Transmute to
'otes
)ny 8ind of axeA da99erA or &ne stac8 of throwin9 8nives can *e usedA *ut Throwin9 )xes all types yield plain throwin9 axes
! /erfect 3ems ' $ ) new ma9ical 2a9ical Heapon weapon
3ood results with rin9s and amulets have *een reported
Sent by
dia*loii.n et dia*loii.n et
@ 3ems ' $ Sword
&ne Soc8eta*le Lon9 Sword
0 uivers of )rrows
$ uiver of 5olts
Can save a trip to town to *uy more
dia*loii.n et
0 uivers of 5olts
$ uiver of )rrows
Can save a trip to town to *uy more
dia*loii.n et
$ Spear ' $ uiver of arrows
) stac8 of 6avelins
&nly ma8es KavelinsA never hi9her uality 6avelin Class itemsA no matter the in9redients
dia*loii.n et
&rmour
)ny type of 9emA and any normal dia*loii.n or uniue sword ;ma9ical and et rare donMt wor8?
"ngredient
Transmute to
'otes
Sent by
! /erfect 3ems ' $ 2a9ical )rmour
) new ma9ical armour
3ood results with rin9s and amulets have *een reported
dia*loii.n et
Shields "ngredient
Transmute to
'otes
Sent by
! /erfect 3ems ' $ 2a9ical Shield
) new ma9ical shield
3ood results with rin9s and amulets have *een reported
dia*loii.n et
"ngredient
Transmute to
'otes
Sent by
! /erfect 3ems ' $ 2a9ical ,elmet
) new ma9ical helmet
3ood results with rin9s and amulets have *een reported
dia*loii.n et
"ngredient
Transmute to
'otes
Sent by
! /erfect 3ems ' $ 2a9ical 3loves
New ma9ical 9loves
3ood results with rin9s and amulets have *een reported
dia*loii.n et
"ngredient
Transmute to
'otes
Sent by
! /erfect 3ems ' $ 2a9ical 5oots
New ma9ical *oots
3ood results with rin9s and amulets have *een reported
dia*loii.n et
7elmets
lo
2oots
2elt
"ngredient
Transmute to
'otes
Sent by
! /erfect 3ems ' $ 2a9ical 5elt
) new ma9ical *elt
3ood results with rin9s and amulets have *een reported
dia*loii.n et
!ewelry
"ngredient
Transmute to
'otes
Sent by
! /erfect S8ulls ' $ )mulet
'$ or '0 to char s8ills amulet
)ny ! perfect 9ems can *e usedA *ut s8ulls seem to have a hi9her success rate. &ur testin9 was $ for $
dia*loii.n et
! /erfect 3ems ' $ 2a9ical %in9O)mulet
) new ma9ical rin9Oamulet
3ood results achieved have *een reported
dia*loii.n et
0$!G /oison %esistance. uality of 9em and rin9 in9redients donMt matter
dia*loii.n et
$ 3arnet %in9
0$!G -ire %esistance. uality of 9em and rin9 in9redients donMt matter
dia*loii.n et
$ Co*alt %in9
0$!G Cold %esistance. uality of 9em and rin9 in9redients donMt matter
dia*loii.n et
$ %in9 ' 0 Topa(es
$ Coral %in9
0$!G Li9htnin9 %esistance. uality of 9em and rin9 in9redients donMt matter
dia*loii.n et
! )mulets
$ %in9
uality is rou9hly euivalent to the uality of the in9redients
dia*loii.n et
! %in9s
$ )mulet
uality is rou9hly euivalent to the uality of the in9redients
dia*loii.n et
$ )mulet ' @ /erfect 3ems ;one of each type except s8ull?
$ /rismatic )mulet
$@0 %esist )ll. Currently *u99edA amulet will morph when you start a new 9ame
dia*loii.n et
$ %in9 ' $ emerald ' $ 4iridian %in9 B )ntidote /otions $ rin9 ' $ ru*y ' B explodin9 potions $ rin9 ' $ sapphire ' B thawin9 potions
Potions "ngredient
Transmute to
'otes
Sent by
$ health potion ' $ Stran9lin9 3as potion
$ )ntidote /otion
ou may use any uality of dia*loii.n healin9 potion et
! health potions ' ! mana potions
$ %eKuvenation /otion
ou may use any uality of dia*loii.n potions for this one et
! ,ealth potions ' ! 2ana ' $ 3em
$ -ull %eKuvenation /otion
ou may use any uality of dia*loii.n potions and 9em for this et one
4iscellaneous "ngredient
Transmute to
'otes
Sent by
! 3ems of the same type;chippedA awedA etc.?
$ 3em of the next hi9her 9rade
1seful to up9rade chipped and awed 9ems
dia*loii.n et
) %ed /ortal
1se %ed /ortal to 9et access to the Cow Level
dia*loii.n et
HirtMs Le9 ' &ne Tome of Town /ortal
Crafted Item %ecipes 2a9ic Heapon ' )ny 6ewel ' &rt %une ' )ny Sapphire = ,itpower Heapon 2a9ic Heapon ' )ny 6ewel ' -al %une ' )ny Sapphire = ,itpower Heapon 2a9ic 4ampirefan9 5elt ' )ny 6ewel ' +ol %une ' )ny Sapphire = ,itpower 5elt 2a9ic Heapon ' )ny 6ewel ' -al %une ' )ny %u*y = 5lood Heapon
2a9ic 2irrored 5oots ' )ny 6ewel ' Sol %une ' )ny %u*y = 5lood 5oots 2a9ic Li9ht /lated 5oots ' )ny 6ewel ' "ld %une ' )ny %u*y = 5lood 5oots 2a9ic 4ampire*one 3loves ' )ny 6ewel ' ShaeOShael %une ' )ny %u*y = 5lood 3loves 2a9ic ,eavy 3loves ' )ny 6ewel ' Tir %une ' )ny %u*y = 5lood 3loves 2a9ic 2ithril Coil 5elt ' )ny 6ewel ' +ol %une ' )ny %u*y = 5lood 5elt 2a9ic 5elt ' )ny 6ewel ' Nef %une ' )ny %u*y = 5lood 5elt 2a9ic )e9is Shield ' )ny 6ewel ' ,el %une ' )ny %u*y = 5lood Shield 2a9ic ra8en Shell ' )ny 6ewel ' IoO/o %une ' )ny %u*y = 5lood 5ody 2a9ic )mulet ' )ny 6ewel ' Lum %une ' )ny %u*y = 5lood )mulet 2a9ic %in9 ' )ny 6ewel ' o %une ' )ny %u*y = 5lood %in9 2a9ic Hyrmhide 5oots ' )ny 6ewel ' Sol %une ' )ny )methyst = Caster 5oots 2a9ic 5oots ' )ny 6ewel ' "ld %une ' )ny )methyst = Caster 5oots 2a9ic 4am*races ' )ny 6ewel ' ShaeOShael %une ' )ny )methyst = Caster 3loves 2a9ic Chain 3loves ' )ny 6ewel ' Tir %une ' )ny )methyst = Caster 3loves 2a9ic Troll 5elt ' )ny 6ewel ' +ol %une ' )ny )methyst = Caster 5elt 2a9ic Luna Shield ' )ny 6ewel ' ,el %une ' )ny )methyst = Caster Shield 2a9ic ,ellfor9e /late ' )ny 6ewel ' IoO/o %une ' )ny )methyst = Caster 5ody 2a9ic /late ' )ny 6ewel 'Ith %une ' )ny )methyst = Caster 5ody 2a9ic )mulet ' )ny 6ewel ' Lum %une ' )ny )methyst = Caster )mulet 2a9ic %in9 ' )ny 6ewel ' o %une ' )ny )methyst = Caster %in9 2a9ic Heapon ' )ny 6ewel ' -al %une ' )ny )methyst = Caster Heapon 2a9ic 3reat ,au*er8 ' )ny 6ewel ' IoO/o %une ' )ny "merald = Safety 5ody 2a9ic 5reast /late ' )ny 6ewel ' Ith %une ' )ny "merald = Safety 5ody 2a9ic Heapon ' )ny 6ewel ' &rt %une ' )ny "merald = Safety Heapon )ny Heapon ' )ny 6ewel ' -al %une ' )ny "merald = Safety Heapon
Cube Operation
To use the Horadric Cube, simply drag and drop items on it. They will automatically be positioned within the cube, assuming there's enough free space for them to fit. To open the cube, right click on it, then click and drag to move items between the cube and your inventory. Dropping the cube will instantly move everything from the cube to your main inventory, with anything you lack space for dropping to the ground. The cube can be held in your inventory or your town stash. To convert items in the cube, click the transmute button, visible only when the cube is open. If invalid items are in the cube or the recipe is not possible for some reason, your character will say they can't do that.
Items will be Identified by Cain while inside the Horadric Cube.
nly one Horadric Cube can be picked up by the same character, and it's impossible to place one cube inside another one. Cubes can be passed down to characters who have not found one yet, such as !mule!
characters who want them for e"tra storage. If a cube is lost, a new one can be retrieved from level # of the Halls of the Dead, in
$ct Two, or If you dont have one when The Council is killed, % $ct #, &uest ( another one will drop. The Horadric Cube is re)uired to create Crafted Items, as well as the following recipes.
This page lists all working recipes for the Horadric Cube. *ew recipes are fre)uently added in patches, and the function of some e"isting recipes are tweaked for better game balance.
Secret Cow Level
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-irt's eg / $ Tome of Town 0ortal 112 3ed 0ortal to the 4ecret Cow evel
The recipe must be performed in the 3ogue Camp %$ct ne Town(.
$ character must first defeat Diablo %in D5C( or 6aal %in D57( on that difficulty level to open the portal.
Characters who have received credit for killing the Cow 8ing on that difficulty level may not open the portal %but may pass through it if someone else does(.
4ee the 4ecret Cow evel page for more details.
Pandemonium Event
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4ee the 0andemonium 9vent page for details on these recipes and the )uest they are part of. These recipes must be e"ecuted in Harrogath %$ct :ive Town( in a Hell difficulty game on the
6attle.net 3ealms. They do not work in single player.
8ey of Hate / 8ey of Terror / 8ey of Destruction 112 3ed 0ortal to either the ;atron's Den, :urnace of 0ain, or :orgotten 4ands. %-hich of the # portals opens is random, but they will not repeat if opened in the same game.
6aal's 9ye / Diablo's Horn / ;ephisto's 6rain 112 3ed 0ortal to
Upgrade Recipes
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ne of the most useful features of the cube is its ability to upgrade simple items into more powerful ones. =ems, runes, potions, and various other small ob>ects can be combined and improved in the cube.
+edit=ems
=ems can be upgraded from chipped all the way to perfect. Three of the same kind and )uality will yield one of the same kind of the ne"t higher )uality. This works for all seven types of gems, skulls included. :or e"ample?
# chipped topa@ 112 A flawed topa@
# flawed topa@ 112 A topa@
# topa@ 112 A flawless topa@
# flawless topa@ 112 A perfect topa@.
+edit3unes
;uch like gems, runes can be upgraded to higher )uality, burning three to create one of the ne"t type. Check the 3une list for full details.
# 9l 3unes 112 A 9ld 3une
# 9ld 3unes 112 A Tir 3une
# Tir 3unes 112 A *ef 3une
# *ef 3unes 112 A 9th 3une
# 9th 3unes 112 A Ith 3une
# Ith 3unes 112 A Tal 3une
# Tal 3unes 112 A 3al 3une
# 3al 3unes 112 A rt 3une
# rt 3unes 112 A Thul 3une
That was as far as 3unes could be upgraded until the vA.AB patch added the following recipes. %They do not work in vA.B or earlier patches.(
# Thul 3unes / A Chipped Topa@ 112 A $mn 3une
# $mn 3unes / A Chipped $methyst 112 A 4ol 3une
# 4ol 3unes / A Chipped 4apphire 112 A 4hael 3une
# 4hael 3unes / A Chipped 3uby 112 A Dol 3une
Higher level runes can also be upgraded, but only in vA.AB and later and only by single1player, realm, or ladder characters.
# Dol 3unes / A Chipped 9merald 112 A Hel 3une
# Hel 3unes / A Chipped Diamond 112 A Io 3une
# Io 3unes / A :lawed Topa@ 112 A um 3une
# um 3unes / A :lawed $methyst 112 A 8o 3une
# 8o 3unes / A :lawed 4apphire 112 A :al 3une
# :al 3unes / A :lawed 3uby 112 A em 3une
# em 3unes / A :lawed 9merald 112 A 0ul 3une
5 0ul 3unes / A :lawed Diamond 112 A
5
5 ;al 3unes / A $methyst 112 Ist 3une
5 Ist 3unes / A 4apphire 112 =ul 3une
5 =ul 3unes / A 3uby 112 e" 3une
5 e" 3unes / A 9merald 112 hm 3une
5 hm 3unes / A Diamond 112 o 3une
5 o 3unes / A :lawless Topa@ 112 4ur 3une
5 4ur 3unes / A :lawless $methyst 112 6er 3une
5 6er 3unes / A :lawless 4apphire 112 Eah 3une
5 Eah 3unes / A :lawless 3uby 112 Cham 3une
5 Cham 3unes / A :lawless 9merald 112 Fod 3une
$ handy way to remember which gems are re)uired for the upgrades past rt is by using the acronym T$439D. $s in, !Don't ta@e me, 6roG! %!Tasered! is the correct spelling, but that would repeat the !9!.( 9ach gem e"cept the skull? Topa@, $methyst, 4apphire, 3uby, 9merald, Diamond, is used, in repeating order and increasing )uality. 4o Thul is T %to make $mn(, $mn is $%to make 4ol(, 4ol is 4 %to make 4hael(, etc. +edit0otions
$ny )uality of healing or mana potion can be used in the following recipes. $ny type of gem %including skulls( can be used as well.
# health potions / # mana potions / A chipped gem 112 A partial re>uvenation potion
# health potions / # mana potions / A normal )uality gem 112 A full re>uvenation potion
# partial re>uvenation potions 112 A full re>uvenation potion
Runeword Preparation Recipes
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A Hel 3une / 4croll of Town 0ortal / $ny 4ocketed Item 112 3emove items from sockets
3emoves the >ewels, gems, or runes from the sockets in an item.
The items in the sockets are destroyed, and all bonuses granted by those items are removed.
A 9ld 3une / A Chipped =em / ow &uality -eapon 112 *ormal &uality -eapon of same type ilvl A
This recipe is useful to upgrade a low )uality weapon to normal )uality. It can then be
used in other recipes to add sockets, in preparation for turning it into a runeword. $ny sockets and items in those sockets will be lost after using this recipe.
A 9l 3une / A Chipped =em / ow &uality $rmor 112 *ormal &uality $rmor of same type ilvl A.
This recipe is useful to upgrade a low )uality armor to normal )uality. It can then be
used in other recipes to add sockets, in preparation for turning it into a runeword. $ny sockets and items in those sockets will be lost after using this recipe.
A Tal 3une / A Thul 3une / A 0erfect Topa@ / *ormal 6ody $rmor 112 4ocketed 6ody $rmor of same type
This recipe adds A1 sockets to the armor, making it potentially useful for a 3uneword.
The game always rolls for up to J sockets with this recipe. The amount of sockets is then capped to the ma"imum amount that particular item can have. $rmor that can only have up to 5 sockets would therefore have a AKJ chance of A, and a KJ chance of 5.
A 3al 3une / A $mn 3une / A 0erfect $methyst / *ormal -eapon 4ocketed -eapon of same type
This recipe adds A1J sockets to the weapon, making it potentially useful for a runeword.
The game rolls for up to J sockets with this recipe. If a weapon can not have J sockets, then the number is capped to the ma"imum for that particular item after the roll. $ weapon with # sockets ma"imum would have AKJ chance for A, AKJ chance for 5, and KJ chance for #.
A 3al 3une / A Thul 3une / A 0erfect 4apphire / *ormal Helm 112 4ocketed Helm of same type
This recipe adds A1# sockets to the helm, making it potentially useful for a 3uneword.
The game always rolls for up to J sockets with this recipe. The amount of sockets is then capped to the ma"imum amount that particular item can have. $ helm type that only allows 5 sockets would have a AKJ chance of A, and a KJ chance of 5.
A Tal 3une / A $mn 3une / A 0erfect 3uby / *ormal 4hield 112 4ocketed 4hield of same type
This recipe adds A1 sockets to the shield, making it potentially useful for a 3uneword.
The game always rolls for up to J sockets with this recipe. The amount of sockets is then capped to the ma"imum amount that particular item can have. $ shield that can only have # sockets will have a AKJ chance of A, AKJ chance of 5, and KJ chance of #.
Item Upgrades
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arious recipes to upgrade the )uality of uni)ues and rares. -ill not work on crafted items or runewords. These recipes do not alter the modifiers on itemsL they merely upgrade the base item type, from normal to e"ceptional, or e"ceptional to elite, enabling greater damage or higher defense.
# 0erfect 4kulls / A 3are Item / 4tone of Eordan 112 $dd A 4ocket To a 3are Item
nly one socket will be added.
-ill not add a socket to an item that already has one.
Does not work on items that can not have sockets, such as throwing items, boots, gloves, belts, etc.
A 3al 3une / A 4ol 3une / A 0erfect 9merald / *ormal
vA.AB and later only.
This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
9thereal items, as well as socketed items can be upgraded without changing their nature.
evel re)uirements, as well as strength and de"terity re)uirements, will increase
corresponding to the e"ceptional version of the item.
A Tal 3une / A 4hael 3une / A 0erfect Diamond / *ormal
vA.AB and later only.
This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defence.
9thereal items, as well as socketed items can be upgraded without changing their nature.
evel re)uirements, as well as strength re)uirements, will increase corresponding to the e"ceptional version of the item. -orks on all types of armor, not >ust body armor. Helms, boots, belts, etc.
A um 3une / A 0ul 3une / A 0erfect 9merald / 9"ceptional
vA.AB and later only.
Ladder characters and single player characters only.
This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
9thereal items, as well as socketed items can be upgraded without changing their nature.
evel re)uirements, as well as strength and de"terity re)uirements, will increase corresponding to the elite version of the item.
A 8o 3une / A em 3une / A 0erfect Diamond / 9"ceptional
vA.AB and later only.
Ladder characters and single player characters only.
This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.
9thereal items, as well as socketed items can be upgraded without changing their nature.
evel re)uirements, as well as strength re)uirements, will increase corresponding to the elite version of the item.
A rt 3une / A $mn 3une / A 0erfect 4apphire / *ormal %6asic( 3are -eapon 112 9"ceptional 3are -eapon
vA.AB and later only.
This recipe upgrades the item type of the weapon without changing the stats, and is useful to increase the weapon's damage.
9thereal items, as well as socketed items can be upgraded without changing their nature.
evel re)uirements, as well as strength and de"terity re)uirements, may increase corresponding to the e"ceptional version of the item.
A 3al 3une / A Thul 3une / A 0erfect $methyst / *ormal %6asic( 3are $rmor 112 9"ceptional 3are $rmor
vA.AB and later only.
This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.
9thereal items, as well as socketed items can be upgraded without changing their nature.
evel re)uirements, as well as strength re)uirements, may increase corresponding to the e"ceptional version of the item.
A :al 3une / A
vA.AB and later only.
This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the weapon's damage.
9thereal items, as well as socketed items can be upgraded without changing their nature.
evel re)uirements, as well as strength and de"terity re)uirements, may increase corresponding to the elite version of the item.
A 8o 3une / A 0ul 3une / A 0erfect $methyst / 9"ceptional 3are $rmor 112 9lite 3are $rmor
vA.AB and later only.
This recipe upgrades the item type of the armor without changing the stats, and is useful to increase the armor's defense.
9thereal items, as well as socketed items can be upgraded without changing their nature.
evel re)uirements, as well as strength re)uirements, may increase corresponding to the e"ceptional version of the item.
Repairs and Recharges
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A rt 3une / -eapon 112 :ully 3epaired -eapon
vA.AB and later only.
This recipe will fully repair an item without visiting the *0C blacksmith. This is useful to avoid a trip to town, or to repair some weapons that have astronomical repair costs, due to irregularities in how the game determines the price for repairs.
Does not work on ethereal items.
Charges on an item are not replenished.
A 3al 3une / $rmor 112 :ully 3epaired $rmor
vA.AB and later only.
This recipe will fully repair an item without visiting the *0C blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs.
Does not work on ethereal items.
Charges on an item are not replenished.
A rt 3une / A Chipped =em %any kind( / -eapon 112 :ully 3epaired and 3echarged -eapon
vA.AB and later only.
This recipe will fully repair and recharge an item without visiting the *0C blacksmith. This is useful to avoid a trip to town, or to repair some armors that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.
-ill not repair or recharge ethereal items.
A 3al 3une / A :lawed =em %any kind( / $rmor 112 :ully 3epaired and 3echarged $rmor
vA.AB and later only.
This recipe will fully repair and recharge an item without visiting the *0C blacksmith. This is useful to avoid a trip to town, or to repair some armor that have astronomical repair costs, due to irregularities in how the game determines the price for repairs or recharges.
-ill not repair or recharge ethereal items.
-orks on every type of armor? boots, gloves, belts, etc.
+edit:oraging
3ecipes
unk into something you need right then and there, usually to save a trip back to town. $ny )uality or type of item may be used in the following recipes.
5 &uivers of 6olts 112 A &uiver of $rrows %random )uantity(
5 &uivers of $rrows 112 A &uiver of 6olts %random )uantity(
A 4pear / A &uiver of $rrows 112 A 4tack of Eavelins %non1magical, random )uantity(
A $"e / A Dagger 112 $ stack of throwing a"es %non1magical, random )uantity(
A 4trangling =as 0otion / A Healing 0otion 112 A $ntidote 0otion
Recycling Recipes
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These useful recipes allow methodical players to turn their >unk into treasure, with enough attempts and some good luck on the item generation roll.
# ;agic $mulets 112 A ;agic 3ing ilvl int%.M N clvl(.
The ring is created at #K of the level of the character who rolls it. $ level OB character
could make a lvl JB ring, for instance. 3efer to the list of prefi"es andsuffi"es to see what mods are possible at every given level.
# ;agic 3ings 112 A 3andom ;agic $mulet ilvl int%.M N clvl(.
The amulet is created at #K of the level of the character who rolls it. $ level OB
character could make a lvl JB amulet, for instance. 3efer to the list of prefi"es andsuffi"es to see what mods are possible at every given level. /5 to a character's skills is a lvl B modifier, so can not be achieved with this recipe
%level char ilvl M amulet(
/# to a given skill mods are lvl JB, and can be achieved with this recipe, providing the rings and the character are fairly high level.
J 0erfect 4kulls / A 3are Item 112 A 3andom ow &uality 3are Item of the same type ilvl int%. N clvl( / int%. N ilvl(
This recipe rerolls the rare item, resetting all the modifiers. The item level is lowered, but can still be fairly high, if the item and the character rolling it are high level. %evel OB character and level OB item would turn into #5 / #5 ilvl J.(
*ote that the cube is only A5 spaces in si@e, and with J perfect skulls there's no room for 5" items such as large bowsK"bows, polearms, spears, etc.
A 0erfect 4kull / A 3are Item / 4tone of Eordan 112 A High &uality *ew 3are Item of the same type ilvl int%.JJ N clvl( / int%.JJ N ilvl(
This recipe rerolls the rare item, resetting all the modifiers. The item level can remain
)uite high, or even increase, allowing higher level modifiers to occur.
9"ample? a level OB character with a lvl OB item 5.O / 5.O AB.J. This would
allow any modifier in the game to spawn on the item.
# 0erfect =ems %of any type, including 4kulls( / A ;agic Item 112 A *ew 3andom ;agic Item of the 4ame Type The magic item is rerolled, with all stats reset. The ilvl is the same, so it's as if the same
monster dropped it again. $ll magical items can be used, including charms, >ewels, and >ewelry.
agical Item Creation
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The most useful item creation is to make Crafted Items, which are listed on a separate page. The following recipes are oddly1inventive, but are only of use to low level characters, since the items aren't very powerful.
Health 0otions %of any type( / 3uby %any type( / ;agical 4word 112 $ ;agic 4word of the eech ilvl #B. %&uite low.(
The sword must be magical, and this recipe will reset the stats, always granting !of the eech! suffi" %1P ife 4tolen 0er Hit(.
There is a chance of getting a random prefi" as well.
J 0erfect =ems %A of each type( / A $mulet %;agic( 112 ;agic 0rismatic $mulet
ilvl B.
The amulet will always have the 0rismatic prefi" %$ll 3esistances /AJ15B(.
There is a chance at getting a suffi" as well.
A ;agic 3ing / A 0erfect 9merald / A $ntidote 0otion 112 A Eade 3ing ilvl #B.
Creates a ring with the Eade prefi" %5A1#BP poison resistance(.
$ random suffi" may occur as well.
A ;agic 3ing / A 0erfect 3uby / A 9"ploding 0otion 112 A =arnet 3ing ilvl #B.
Creates a ring with the =arnet prefi" %5A1#BP fire resistance(.
$ random suffi" may occur as well.
A ;agic 3ing / A 0erfect Topa@ / A 3e>uvenation 0otion 112 A Coral 3ing ilvl #B.
Creates a ring with the Coral prefi" %5A1#BP lightning resistance(.
$ random suffi" may occur as well.
A ;agic 3ing / A 0erfect 4apphire / A Thawing 0otion 112 A Cobalt 3ing ilvl #B.
Creates a ring with the Cobalt prefi" %5A1#BP cold resistance(.
$ random suffi" may occur as well.
A ;agic 4hield %any type( / A 4piked Club %any )uality( / 5 4kulls %any )uality( 112 ;agic 4hield of 4pikes ilvl#B.
3erolls the mods on a given type of shield, yielding a magic shield with the !of 4pikes! suffi" %$ttacker Takes Damage of 1J(.
$ random prefi" may occur as well.
Can be used on any type of shield, including 0aladin and *ecromancer class items, which may spawn with their usual bonus properties.
A Diamond / A 4taff / A 8ris / A 6elt 112 4avage 0olearm Class -eapon ivl B.
Creates a polearm class weapon with the 4avage prefi" %JJ1OBP 9nhanced Damage(.
;ay spawn with a random suffi" as well.
The polearm type will randomly choose from a 6ardiche, 6attle 4cythe, 6ill, Halberd, ochaber $"e, 0arti@an, 0olea"e, 4cythe, oulge, or -ar 4cythe.
Low !uality Item Rerolls
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These can be used multiple times on the same weapon, which allows one to re1do the roll if the new weapon is not of the desired )uality or has only one socket.
# Chipped =ems / A ;agic -eapon 112 4ocketed ;agic -eapon ilvl 5.
This recipe rerolls the stats on a magical weapon, setting it with new, random modifiers and A15 sockets.
;agical weapons that can not have sockets, such as throwing weapons, will spawn with new modifiers but no sockets.
# 4tandard =ems / A 4ocketed -eapon 112 A 4ocketed ;agic -eapon ilvl #B
This recipe rerolls the stats on the weapon, creating a new magical version of the
same weapon, with random modifiers and A15 sockets.
$ny type of gems may be used, but they must be normal %between flawed and
flawless( in )uality.
;agical weapons that can not have sockets, such as throwing weapons, will spawn
with new modifiers but no sockets.
# :lawless =ems / A ;agic -eapon 112 4ocketed ;agic -eapon ilvl #B
This recipe rerolls the stats on the weapon, creating a new magical version of the
same weapon, with random modifiers and A15 sockets.
;agical weapons that can not have sockets, such as throwing weapons, will spawn
with new modifiers but no sockets.
Respecs
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A Twisted 9ssence of 4uffering, A Charged 9ssence of Hatred, A 6urning 9ssence of Terror, A :estering 9ssence of Destruction Token of $bsolution. $ Token of $bsolution allows you to reset your stats. Qou get these 'essences' from here? Twisted 9ssence of 4uffering %dropped by Hell $ndariel and Hell Duriel( Charged 9ssence of Hatred %dropped by Hell ;ephisto( 6urning 9ssence of Terror %dropped by Hell Diablo( :estering 9ssence of Destruction %dropped by Hell 6aal(.