®
™
CREDITS !"#$"%&'() +,-./-0 12
%4<+-@/ '>>A:/,./74<
6-?->4@9-
.B,&( %"'#)* !"## %&'()*
3"4&5 .",' !&
8,.@B7+ 6-:7;< C =.24A/
3,40A+/ =7<%44,07<./4,
8,&( 9/:&* 8&7 J)55",5 20"* 1)*0( 1)(B !"*50,4&''0 2#/",# 2D0*;'0,
=): 2#)55",5
%,-./7?- $.<.;-,
"007/74<.> 6-?->4@9-
D/A074 67,-+/4,
2B0,,- Q0",-
=)* 8,/A&0
3"4&5 .",' +,&"* 6/#*"7
$7<7./A,- D+A>@/7<;
!"## %&'()*
20"* +/'')/;B J,0;),- .'"4&'&0, .B,&(#&"* 3"*<@?),#B +,&"* 3/;"( =)- K"(#'"*5 .B"A K''&)# %&'' >"**"B 1"()* >0*5,&<@( !&@0 !
)F-+A/7?- "::7:/.
!"## %&'()*
3,45-+/ 67,-+/4, +,-"* ./#'0,
8.9- 6-:7;< !"## %&'()*
=-.0 6-:7;<-, 1"()* 2)'0(
",/ 67,-+/74< 8,&( 9/:&*
=-.0 !,7/-, 3)/;'"( 20"<"#
"007/74<.> !,7/7<; 2&7)* +0,7"* =): >"?@&*( =)* 8,/A&0 1"()* 2)'0( !"## %&'()*
%47
)07/7<; 3",'" 80**0,/5 2B00'&* 9,*"/5
%4?-, '>>A:/,./74< 9*5,0" C50,A)
'>>A:/,./74<: 3",0* +"50, .B&DD!"## 3&E)* F''&0*,&G/0A 9*5,0? >)/ F7";&*",- H,&0*5( 2#/5&)( I/@0 !"*<&*& 2'"?)7&, !"*&"@ 8",' =&
#-:7< %.:/-,
K5 +)/,0''0
3,-:70-
.B",0 80,A7"*
$.,G-/7<; %44,07<./4, %&''&"7 2B&<@
%A:/49-, D-,?7+95"7 1)B*()*
%4-74< %44,07<./4, 3"40 3"/#0,&40
%499A<7/2 $.<.;-, 2&7)* +0,7"*
H4>A--, %44,07<./4, 1"<@ .)'07"*
(I$ )'%
20"* +/'')/;B
K,&< .";'0
$7<7./A,- 3.77<;
=7+-<:7<; C %4,.+/ $.<.;-,
!"## 3&6&0#,)
&4112 $.<.;-, =): >"?@&*(
E-,,.7< 97:,)(0 .)55&*;#)* 9'L)*A) H"'<) N)55 J"7:'0 =): >"?@&*( 6"# OB#"
3B4/4;,.@B2 8,&( 9/:&* !"## 3&6&0#,) =): >"?@&*(
6-?->4@9- $.<.;-, K,&@P1"()* Q"D'0
+,0*# %"'5B0,
3,40A+/74< 67,-+/4, !",@ .B,&(#0*(0*
E-+B<7+.> 67,-+/4, 80''- Q0";0,
3,40A+/74< $.<.;-, 3)/; .)'#)*
3,40A+/74< N,0- 9''0!"E +",("*" 9'0E .B):)# 3)/; .)'#)* 1)0' H"'@0*B";0*
1)0 I00 !&
D2: "097
': 10,07- J"'0)*0 60#0, J"/:')770 +,&"* 6/#*"7 J&''0( =0-*"/5 1)B* 2&7)* 3)*"'5 2/''&4"*
3>.2/-:/ %44,07<./4, 3"4&5 .",'
3>.2/-:/-,: J,0; 9*0<) 8,&( 9/:&* 9'0E +"5&)* 2&7)* +0,7"* K5 +)/,0''0 3"* +,"*5# K,&@ +,0&50*(#0&* 3"4&5 .",' 804&* .'",@ 1"<@ .)'07"* O/, 6'"-0, .)77/*"40 3"/#0,&40 !&"?@&*( H&0'5 N0(# 6",#&<&D"*#( 95"7 6)&,&0, 3)/;'"( 20"<"# %&''&"7 2B&<@ 1"()* 2)'0( =): 2#)55",5 .B,&( %"'#)* K,&@P1"()* Q"D'0
3,44K,-.07<; K5 +)/,0''0 3"4&5 3"/#0,&40 3",'" 80**0,/5 %&''&"7 2B&<@ =): 2#)55",5 +,0*# %"'5B0,
FAILURE IS NOT AN OPTION SUMMER 603 AR, EAST OF THE BLACK RIVER NB0 5&(#&*<#&40 (B,&0@ )L &*<)7&*; ,)<@0#( (D' #B0 "&,S )*0 :'0*5&*; &*#) #B0 *0E# #) :0 L)'')?05 :- 0ED')(&)*( #B"# (B"##0,05 ,)<@ "*5 D"<@05 0",#BT NB0 ?0"D)*( ?0,0 0E#,070'- &*"<,"#0 :/# <)7D0*("#05 ?B (B00, G/"*#-T I0"*&*; ";"&*(# #B0 ,)/;B (/,L"<0 )L " #"''S <,";;- :)/'50,S I&0/#0*"*# 9''&(#0, ."&*0 (B&0'505 B&( L"<0 "( 50:,&( "*5 " (D,"- )L 5/(# (D&''05 )40, B&7T >0 B0'5 " 7";0')<@ (#00'P "'')- ,04)'40, &* 0"0 ?"( ?0",&*; '&;B# ?",<"(#0, ",7), "*5 " ,0&*L),<05 '0"#B0, )40,<)"# :"<@05 :- " (7"'' <)"'PL05 ",<"*0 #/,:&*0T NB0 .-;*/( )* B&( '0L# NB0 &*<0(("*# :'"(#( ?0,0 0*)/;B #) D/# "*-)*0 )* 05;0S 040* ()70)*0 D,)#0<#05 :- #B0 #B,/77&*; 0*0,;- )L "* "((/,05S <)7D'0#0'- &* <)*#,)' )L #B0 (/"#&)*T !0"*?B&'0S B&( 7&*5 ?"( L,"*#&<"''- <)*<)<#&*; "*5 5&(<",5&*; D)#0*#&"' D'"*( #) D,040*# #B07 L,)7 ;0##&*; @&''05 B0,0 "7&5 #B0 '&L0'0(( ("*5( )* #B0 L,&*;0( )L #B0 +'))5(#)*0 !",
:- B0'70#( "*5 ",7), :/# "'() :- #B0&, D)(&)* "#)D #B0 B&''T NB0- ?0,0 "'' #,0*
?B <')#B ?,"DD05 #&;B#'- "<,)(( #B0&, *)(0( "*5 7)/#B(
6
#B0 :,0"0 (00705 #)/;B 0*)/;B #) 0 ?"( 5&(#,"<#05S '))@&*; #B,)/;B #B0 0-0( )L #B0 #?) '&;B# ?",R"<@( '&*@05 #) B&7T NB,)/;B L),<0 )L ?&'' ?",<"(#0,( 7&*5 &*(&50 #B0 #),()( )L #B0&, 70#"' &( bR"<@( &*<'/505 " 20*#&*0' B0 B"5 (0*# #) ;/",5 #B0 )*'- "DD,)"
500D ,0D),# )L #B0 .B",;0,b( <"**)*S 0"
FAILURE IS NOT AN OPTION B0 L0'# B&7(0'L :')?* &*#) #B0 *0",:- ("*5T 2)70#B&*; ()'&5 #),0 &*#) B&( '0L# (&50 R/(# :0')? #B0 ,&:(S :/# B0 ?"( B"5 ":(),:05 " D),#&)* )L #B0 &7D"<# "*5 '&@0'- @0D# L,)7 :0&*; " 7),0 ;,&04)/( &*R/,-T H), *)? B0 &;*),05 T .)/;B&*;S B0 ,0;"&*05 B&( L00# "*5 (#/7:'05 #) #B0 <)40, )L " *0",:- )/#<,)DD&*; )L ,055&(B ("*5(#)*0T
",< *)50T %0'' :0L),0 #B0 I"*<0, ,0"
9 L0? 5)A0* -",5( :0B&*5 B&7S ."&*0 B0",5 B&( 20*#&*0' @*0? ?"( 50"'&*; ?B " 7): )L A0"')#( ,/(B&*; #B0 #,0*
I))@&*; :"<@ &* #B0 5&,0<#&)* L,)7 ?B&-DH1.L& #& B%$' C''. %.@-.' 'H)'S >0 ?)/'5 ,"#B0, #"@0 )* "*)#B0, 0*#&,0 !0* ",7- #B"* 0*5/,0 :0&*; ("405 :.)77"*50, .)'07"* 2#,-@0,T
FOR EVERY MENITE THEY SHOT DOWN, SEVERAL MORE ARRIVED TO TAKE HIS PLACE.
O#B0, A0"')#( "*5 H'"70;/",5 "54"*<05 L,)7 (040,"' L,)7 #B0 0'04"#05 <,";T F;*),&*; #B0 :'))5 (00D&*; 5)?* B&( (&50S ."&*0 ,"&(05 B&( D&(#)'( "*5 '0"*05 D"(# #B0 (#)*0 #) /*'0"(B 50"5'- (B)#( &*#) #B0 *0",0(# N07D'0 H'"70;/",5T >&( .B",;0,S B"4&*; :0"#0* #B0 5"7";05 =040*;0, #) (<,"DS '&7D05 <')(0, #) @00D ?"#0 L0'# " (0*(0 )L L/#&'- "( 7),0 :'"<@ (7)@0 ,)(0 #) B&50 #B0 !0* ?",<"(#0, "*5 B&( =050070,(T H), 040,- !0* #B0- (B)# 5)?*S (040,"' 7),0 ",,&405 #) #"@0 B&( D'"<0T ."&*0 B0",5 #B0 ()/*5 )L " bR"<@ :0",&*; 5)?* "# L/'' (#0"7 #)?",5 B&( D)(&)*T %&*<&*; ";"&*(# #B0 D"&* &* B&( (&50 B0 '0"*05 )/# #) (00 "* "DD,)"0 @*0? ,0#,0"#&*; ?)/'5 '0"40 B&( .B",;0, #) L"<0 #B0 .,/("50, "')*0 "*5 ?)/'5 :/- )*'- " '#'0 7),0 #B"# ?)/'5 R/(# '0"40 B&( 70* 040* 7),0 4/'*0,":'0 #) #B0 0*07- #B"# () ;,0"#'- )/#*/7:0,05 #B07T
H,)7 :0#?00* #?) 5/*0( :0B&*5 B&( D)(&)* 070,;05 " ?",R"<@ (D,&*#&*; #)?",5 #B0 .,/("50,T F# ?"( " I"*<0,S .-;*",b( 0G/&4"'0*# #) #B0 !0* =040*;0,S ",705 ?B
10
."&*0 ,0"<#05 ?B &*(#&*<#&40 (D005S #/,*&*; )* #B0 *0",0(# !0*( ?B D&(#)'( :'"A&*; #) <)40, 2#,-@0,b( "54"*<0T NB0 F,)*<'"5 ,"* D"(# #B0 ;/* 7";0b( D)(&)* #) (#"*5 '&@0 " 70#"' ?"'' :0#?00* ."&*0 "*5 #B0 0*07- :0-)*5T F# D00,05 '0L# "*5 ,&;B# ?B&'0 B)'5&*; ( G/"@0 B"770, &* B"*5T F# 0-05 #B0 <'"(B :0#?00* #B0 I"*<0, "*5 #B0 .,/("50, "( &L 0";0, #) R)&* #B"# L,"-S :/# <'0",'- ?"( :0&*; @0D# )* " (B),# '0"(BT .)77"*50, .)'07"* 2#,-@0, ?"( :,0"#B&*; B",5 "*5 (<)?'&*; "( B0 (#)DD05 "')*;(&50 ."&*0T NB0 ;/* 7";0 '00,05 "*5 "(@05S e%B"#b( ?,)*;S .)'0j 2B)/'5*b# -)/ :0 ()70?B0,0 0'(0 ,&;B# ":)/# *)?jf NB0 (0*&), ?",<"(#0, L,)?*05 :/# 5&5 *)# :)#B0, #) ,0:/@0 NB0 #?) B"5 @*)?* 0"
7"* ?B) <)/'5 5) *) ?,)*; &* #B0 0-0( )L #B0 ;0*0,"'(T e%0 5)*b# *005 -)/, B0'DTf 2#,-@0, 5&5 *)# (007 "7/(05T eNB&( 7&((&)* &( )40,df
THE IRON KINGDOMS FORGING A WORLD IN BLOOD AND METAL L,49 /B- 54A,<.>: 4K #BA@-,/ %.,?4>4M .< N,07+ 9-,+-<.,2 .<0 +B,4<7+>-, .>:4 +.>>-0 O/B- 37@-, 4K D4,,4P:Q REFLECTIONS ON WESTERN IMMOREN ON THE LAST DAY OF 607 AR
F "7 " #,"40'0,T
)L (#,&L0 #) "*)#B0,T F <"'' *) '"*5 7- B)70S -0# F <)*L0(( " (0*#&70*#"' "##"
14
X),#B0"(# )L O,5 "*5 ()/#B )L =B/' ?"( I'"0'S )*<0 L"705 L), ( 4&*0-",5( "*5 <'040, 70,
)L 7"*@&*5 &( #B0 0*&;7"#&< *"#&)* )L F)(S B)70 #) #B0 0'40(T C*'&@0 =B/'L)'@S ?B) ",0 (00* )L#0* &* <&0( ":,)"5S #B0 F)("*( B"40 @0D# #) #B07(0'40(T F B"40 B0",5 ,/7),( #B0 ("- #B0&, ()'5&0,( ",0 )* #B0 7",
15
THE IRON KINGDOMS 50"5 ?"'@ "')*;(&50 #B0 '&4&*; "*5 #B0 '"*5 (0'L &( #"&*#05 :- #B0 /*B)'- ,"5&"*<0 )L #B0 5,";)* ?B) ,/'0( #B"# 07D&,0 "*5 L),<0( B&( 4"(("'( #) ?),(B&D B&7 "( " ;)5T NB0 )*'- ?"- L), .,-Eb( <&A0*( #) ,&(0 ":)40 #B0 7&(0,"*5 7&(L),#/*0 )L #B0&, (G/"'&5 '&40( &( #) (0,40 #B0 5,";)* &* "*- <"D"<- B0 507"*5(T !"*- :0<)70 :,/#"' D&,"#0( "*5 ,"&50,( "*5 (D0*5 #B0&, '&40( D,0-&*; )* )#B0,(T NB0 #B0 &('"*5(S :/# #B0- (<)/, #B0 7"&* <)"(#'&*0 )* <)/*#'0(( (B&D( ;0",05 L), ?", "*5 ('"/;B#0,T F* ,0<0*# -0",( #B0B"40 :0<)70 7),0 :,"A0* &* #B0&, "##"<@( "*5 B"40 :0;/* #) (0*5 ",7&0( )*#) #B0 7"&*'"*5S " 5040')D70*# F L0", )/, *"#&)*( ",0 *)# #"@&*; (0,&)/('- 0*)/;BT
SOME DISTINGUISH BETWEEN FACT AND LEGEND, BUT I KNOW THE TWO ARE INSEPARABLE.
NB"# &( #B0 ;0*0,"' '"- )L #B0 '"*5S :/# ?B"# 5)0( 70"*j :0 /*5)*0 <)7D'0#0'-T NB0 D"(# &( #B0 L)/*5"#&)* L), #B0 D,0(0*# &* "'' #B&*;(T REFLECTIONS ON ANCIENT HISTORY
NB)/;B O,5&< :),*S F B"40 *) '&4&*; L"7&'- #B0,0 "*5 L0? ,07"&*&*; #&0( #) #B"# '"*5T F 7/(# <)*L0(( F L00' 7),0 <)7L),#":'0 )/#(&50 ( :),50,(S "( ( 7/,@- B&''( "*5 7)),( ,07&*5 70 )L #,";05&0( F B"40 (#,/;;'05 #) L),;0#T F* #B0(0 #&70( )L &*<,0"(&*; (#,&L0 (007( .-;*", &( #B0 )*'- D'"<0 F D0"<0T K40* ."(D&"S #B0 .- )L %"''(S &( " B"40* L), 70 *)?S "'#B)/;B ( ?",,0* )L #)?0,&*; :/'?",@( "*5 <'/(#0,05 B/7"*- /*(0##'0( 7- 7&*5 ?B <)/*#'0(( ,07&*50,( )L #B0 "*<&0*# D"(#T !- ?,&*;( L,)7 #B0 D/:'&< B)/(0( )L #B"# <- &*4",&":'- D'/*;0 &*#) 0E"7&*"#&)*( )L B&(#),- ,"#B0, #B"* "<<)/*#( )L #B0 D,0(0*#T >)? 7"*- :'))5- ?",( B"40 /*L)'505 &* (&;B# )L ."(D&"b( ;,0"# ;"#0(j >)? 7"*- (?),5( "*5 (D0",( B"40 D&0,<05 :/&'5&*;( 50(#,)-05 :- !0*( 5/,&*; ,0<0*# <'"(B0(T F# &( #B0 <- #B"# L),;05 #B0 <)')(("'(S #B0 ;&"*# ?", 7"
16
H), "* 0," ')*; :0-)*5 ,0<@)*&*; 7"*@&*5 ,)"705 F77),0* &* ?&'5 "*5 ("4";0 #,&:0(S &*<"D":'0 )L ,0<),5&*; #B0&, 5005(T !0*)#BS )/, .,0"#),S '0L# /( &* #B&( (#"#0 #) #0(# )/, (#,0*;#BT 9L#0, " #&70 ?0 5,0? B&( "##0*#&)* ?B0* ?0 ,)(0S 0 <'"&705 " ;))5 7"* 7/(# #B&*@ )L )#B0,( :0L),0 B&7(0'LT NB)/("*5( L)'')?05 B&( 0E"7D'0 "*5
O/, 040*#/"' ,04)'# ";"&*(# #B0 O,;)#B D,)405 #) :0 "( D"&*L/' "*5 0E<,/<&"#&*; " #&70 "( )/, &*&"' 50L0"#S ,0G/&,&*; #B0 (D"* )L #?) <0*#/,&0( #) (/<<005T 9 #&50 )L #B0&, 0-0(T NB&( (D&, )L ,0(&(#"*<0 ?"( *)# 0*)/;B &* (0'LT K40,- ,0:0''&)* ,0G/&,0( ?0"D)*( "*5 <",,&0( " <)(# D"-":'0 )*'- &* :'))5T %B&'0 ()70 5) *)# '&@0 #) (D0"@ )L S 04&50*<0 (/;;0(#( #B0 5",@ ;)550(( NB"7", D'"-05 " D",# :- ;&4&*; /( &B' M#?& NB0 ",<"*0 D)?0, "*5 70
"(&50T NB0 #-,"*#( B"5 #B0&, )?* ?0"D)*(S ?&<@05 "*5 /*B)'-S "( ?0'' "( ?",?),;0*B)'5 "L#0, " (&*;'0 7"((&40 "(("/'#T NB0- B"5 #B0,0"L#0, &;*),05 #B"# *"#&)*S '0"4&*; #B07 &()'"#05 "7&5 #B0&, ,07)#0 7)/*#"&*(T =B/' 5&5 *)# (0*5 ",705 L),<0( #) <)*L,)*# #B0 O,;)#B 5&,0<#'-S :/# #B0&, (/DD'&0( )L &,)* ),0S L":,&<"#05 (#00'S "*5 70
()70 L0? :"##'0 ?&A",5( "?"@0*05 #) #B0&, D)#0*#&"' #) <)77/*&<"#0 70*#"''- ?B #B0 <0,0:,"' 7"#,&E0( #B"# )L ?&''S #B0(0 :"##'0 ?&A",5( ;/&505 #B0 <)')(("'( &* :"##'0T NB&( (B",&*; )L 7&*5( :0#?00* 7"* "*5 7"
THE COLOSSALS WERE TOWERING, SMOKE-BELCHING, STEAMPOWERED CONSTRUCTS THAT WALKED ON LEGS OF STEEL AND WIELDED WEAPONS SO POWERFUL EVEN THE GODS ENVIED THEM.
H)'')?&*; #B0 50L0"# )L #B0 O,;)#BS ?0 ,05&(<)40,05 ?B"# 70"*# #) ;)40,* )/,(0'40(T NB0 '0"50,( )L #B0 4&<#),&)/( ",7&0(S <"''05 #B0 .)/*<&' )L N0*S 70# &* .),4&(S .-;*",b( .- )L JB)(#(T NB&( <)/*<&' B"770,05 )/# #B0 7"D )L #B0 *0? F,)* 8&*;5)7( )* #B0&, D)'&<"' "*4&'(T 30'&:0,"#&)*( '"(#05 ?00@(T NB0 *0;)#&"#&)*( ,0(/'#05 &* #B0 .),4&( N,0"#&0(S ?B&
K40,- -0", F #,- #) ,0#/,* #) !&5L"(# )* #B0 3"- )L !",@/(T F '))@ *),#B "*5 <)*(&50, #B0 ,/;;05 "*5 <,/0' 70* ?B) 5)7&*"#0 #B0 0ED"*(0 <"''05 8B"5),T 9# !&5L"(# #B0 D0)D'0 )L O,5 :0"# #B07 :"<@ &* V[_ 9=T H,)7 #B)(0 ?"''( )/, #&,05 ()'5&0,( ?*0((05 #B0 "(<0*(&)* )L !",@/( #) R)&* !),,)?T #B0 <- "*5 D,)405 #B"# L0? <"* 50L0*5 ";"&*(# 7"*- &L <)/,";0 B)'5(T F ?&'' 7"@0 D'"&* 7- L00'&*;(T F ')"#B0 #B0 50(<0*5"*#( )L #B0 8B",5&< K7D&,0S "*5 F L& *5 &* #B07 '#'0 #) D,"&(0T 2/
19
THE IRON KINGDOMS )L 5"*;0,)/( ,B0#),&
20
)<
F '&@0 #) <)7D",0 7- B)70'"*5 )L O,5 #) " ?"'*/#c *)/,&(B&*; 70"# "# ( <0*#0,T !- '"*5 '"<@( #B0 ,0()/,<0( )L ()70 ;,0"# @&*;5)7(S :0&*; " 7))5- ,0"'7 )L L);; <"(#0''"*( 7"&*#"&* #B07(0'40( )* B0,5( )L <"##'0 "*5 B),(0(S "'))L L,)7 #B0 7"((0( (#,/;;'&*; #) D/# L))5 )* #B0 5&40,(&)* &* ()*;S ;"7:'&*;S "*5 "'0 ,"#B0, #B"* 5?0''&*; )* '&L0b( &*0G/&0(T O,5b( <)"(#"' <&0( ",0 " ("&'),b( D","5&(0S "*5 ?0 :)"(# #B0 :0(# 7",&*0,( 040, #) '&40T NB0 (0" B"( :,)/;B# " :)/*#- )L "*5 )#B0, B"A",5(T NB0 O,5&< =)-"' X"4- &( <)/*#05 " D00, "7)*; #B0 ;,0"#0, D)?0,( )L ?0(#0,* F77),0*T O/, ",75)0( *)# B"40 (&7&'", "<<'"&7S :/# 7"@0 *) 7&(#"@0S #B0",0 #)/;B "( #,)''@&* "*5 B"40 <)/,";0 #) (D",0T N"'@ #) #B0 )L "*-T 30(D )/, ,0()'40S B)?040,S O,5 '"<@( #B0 7)50,* ?0"D)*( "*5 0*;&*00,&*; *0<0((",- #) :"##'0 )* 0G/"' #0,7( ?B )/, *0&;B:),(T 8B"5), B"( )L#0* <)70 (*"DD&*; "# O,5b( B00'( '&@0 " ?)'L "L#0, " L"7&(B05 500,S :/# ?0 B"40 B0'5T NB0 */7:0, )L 8B"5),"*( ?0 B"40 (0*# #) #B0&, ;,"40( (D0"@( #) #B0&, /*50,0(#&7"#&)* )/, 50L0*(0(T F B)D0 7- @&*;5)7 <"* 7"&*#"&* #B0 (0,- )L B0, :),50,( &* #B0 5"-( "B0"5S :/# F L0", #B0 ,":&5 *),#B0,* :0"(# ?&'' <)70 #) <)*(/70 /( R/(# "( #B0- 5&5 I'"0'T I'"0'b( D,&7",- ;0);,"DB&<"' "54"*#";0 #/,*05 )/# #) :0 ( ;,0"#0(# ?0"@*0((T F# (B",05 ( :),50,( ?B L)/, @&*;5)7( ?B L0? *"#/,"' :",,&0,( #) &*B&: #,"50g), #B0 7)4070*# )L ",7&0(T NB&( (0,405 #) '&*0 #B0 D)<@0#( )L <0,#"&* 0*#,0D,0*0/,&"' *):'0( "*5 70,
THE IRON KINGDOMS *0?0(# 0"(#0,* *0&;B:), "*5 0*07-T %B&'0 #B0- 7",
F "7 *)# " <)7L),#":'0 ;/0(# &* 2/'S "*5 #B0- ?"#
22
(#,0*;#B )L L"B &* (/",:&*;0, B"( D,)4&505 #B0 (D",@ #B0 !0*( B"40 ')*; ()/;B# #) ,04"'&A0 #B0&, L"BT NB&( -)/*; ?)7"* 070,;05 L,)7 "* ):(,0 #)?* )* #B0 L,&*;0( )L #B0 6,)#0<#),"#0 "*5 5&(D'"-05 <'0", (&;*( )L 7&,"')/( <)*#"<# ?B #B0 5&4&*0S &*<'/5&*; 7)(# *)#":'#B0 L"<# #B"# B0, L00# ,0L/(0 #) #)/
.-;*", <)/*#0,"##"<@05 "*5 2/'b( ?"''( ?0,0 :,0"
!0*)#BT F#( X),#B0,* .,/("50 B"( 70# ?B ;,0"# (/<<0(( :,"A0*'- 7",
H,)7 #B0 <,)?b( *0(#( )L (#0"70,( <,)((&*; #B0 B0"4&*; !0,&5&"* ?"#0,( F B"40 (00* #B0 ('0*50, ?"#0''b( >))@ )* #B0 0"(#0,* #&D )L #B0 &('"*5 )*<0 <"''05 20 &( #B0 L"#B0, )L "'' 5,";)*(S "*5 B0 ,/'0( .,-E ?B)/# G/0(#&)*T N),/@b( "*<&0*# #"')*( B"40 ;,)/*5 0*#&,0 #)?*( #) 5/(#S "*5 #B)/("*5( B005 #B0 70,<&'0(( ),50,( )L B&( /*5-&*; ;0*0,"'(T 2#&'' 7),0 L"&' #) 0(<"D0 #B0 <"'' #) ?", 040* &* 50"#BT .,-E&"* ,"&50,( ("&' L,)7 #B0&, &('"*5 B)70 &* (0",
NB,)/;B *0<,)7"*<- I),5 N),/@ :)"(#( "* 0#0,*"' ",7#B"# ;,)?( ?B 0"
TORUK’S ANCIENT TALONS HAVE GROUND ENTIRE TOWNS TO DUST, AND THOUSANDS HEED THE MERCILESS ORDERS OF HIS UNDYING GENERALS.
REFLECTIONS ON THE OUTER REACHES OF WESTERN IMMOREN
%B0* ?0 (D0"@ )L #B0 eF,)* 8&*;5)7(f &( /*50,(#))5 :(
23
THE IRON KINGDOMS :/# 040* #B0* #B0- ?),0 40&'( #) ):(,0 #B0&, L"<0( "*5 @0D# #B0&, )?* <)/*(0'S '&(#0*&*; 7),0 #B"* (D0"@&*;T NB0 =B/'L)'@S ?B) B"40 7"&*#"&*05 ?,#0* ,0<),5( L", ')*;0, #B"* )/, )?* "*<0(#),(S ("- #B"# &* "*<&0*# #&70( #B0 ,0;&)* <"''05 F)( (#))5 /*&*B":T +- #B0&, "<<)/*#S #B0 F)("*( #,"40'05 #) #B0&, D,0(0*# B)70 L,)7 L",#B0, &* #B0 0"(# "L#0, "*5 (7)@0 <)40,&*; #B0 0*#&,0 0"(#0,* B),&A)*T =0;",5'0(( )L D"(# #,&:/'"#&)*(S F)(b ,)'0 &* #B0 L/#/,0 )L )/, ,0;&)* ,07"&*( #) :0 (00*S "*5 F "7 ?",- )L "*- (&;* )L "<#&4- L,)7 #B"# G/",#0,T NB0,0 B"( :00* :'))5(B05 &* ,0<0*# 7)*#B( "'' #)) <')(0 #) #B0&, :),50,S 5/,&*; :)#B #B0 &*4"(&)* )L I'"0' "*5 (/:(0G/0*# :"##'0(T F# <)/'5 :0 #B&( /*L,&0*5'- *"#&)* B)D0( #) ,07&*5 ( *0&;B:),( )L ?B040* #B0 O,;)#B (#00,05 <'0", )L #B07T
INEXPLICABLY THE FORMER KING RETURNED IN 603 AR, BRINGING TERRIFYING ALLIES NEVER BEFORE SEEN IN THE WEST: THE SKORNE.
=B/'S )* #B0 )#B0, B"*5S &( " 7)/*#"&* *"#&)* ;)40,*05 :" <)/*<&' )L <'"* '),5(T F* "55&)* #) #B0 5?",40* D0)D'0S =B/' &( D)D/'"#05 :- " '",;0 */7:0, )L #B0 #)?0,&*; );,/* ?B ?B)7 =B/'L)'@ B"40 ')*; B"5 (#,)*; #&0(T NB0 5?",40( )L =B/' ",0 B)*),":'0 "*5 (#)&< D0)D'0 :)"(#&*; " '#/,0 #B"# B"(
24
%B #B0 )*(0# )L ,0<0*# ?",( " '",;0 */7:0, )L ",705 "*5 #,"&*05 =B/'&< ?",,&),( B"40 #/,*05 #) #B0 '&L0 )L #B0 (0''P(?),5S 0",*&*; " '&4&*; "( 70,<0*",&0(T NB0- (007 #) 0*R)- :"##'0 &* " ?"- /*&G/0 #) #B0&, D0)D'0T !"*@&*5 )40, ":(#,"<# &50"'( ), ?B0* D/(B05 #) 4&)'0*<0 :- B"#,05S :/# #B0 =B/'L)'@ (007 #) 50,&40 ;0*/&*0 ("#&(L"<#&)* L,)7 " ;))5 :"##'0T 60,B"D( &( (&7D'- #B"# #B0 ')*;P0*5/,&*; (#":&'- )L #B0&, *"#&)* 7"@0( ?", (007 "* 0*#0,#"&*&*; 0*)/;B "*5 (00* (),,)? 0*)/;B L), 7"*- '&L0#&70(T REFLECTIONS ON PERILS FROM THE WASTES AND THE WILDERNESS
F B"40 '))@05 )/# )40, #B0 (#),7P:')?* ("*5( )L #B0 +'))5(#)*0 !",
26
RULES BASICS GENERAL KNOWLEDGE FOR COMBAT IN WARMACHINE
GAME OVERVIEW
Victory favors the bold! So bring it on, if you’ve got the metal.
SUMMARY OF PLAY
WHAT YOU NEED In addition to this book and your army of WARMACHINE models, you will also need a few basic items to play: • A table or playing surface where you can conduct your
battles (typically 4 x 4 ). !
!
• A tape measure or ruler marked in inches and fractions thereof to measure movement and attack distances. • A few six-sided dice. Six will be plenty. • A handful of tokens to indicate focus points, spell effects, etc. • The appropriate stat cards included with each model. We suggest you put them in card sleeves and use a dry erase marker to mark damage. • The markers and templates on pp. 255-256 of this book. You may photocopy them for personal use.
27
RULES BASICS
DICE AND ROUNDING + +
DICE SHORTHAND A six-sided die is referred to as a d6. When you need two or more of these, a numeral before the small
d indicates
the
number of dice to roll. Two six-sided dice are abbreviated as 2d6,
three dice as 3d6, and so on.
The term d3 is a shortcut for “roll a d 6, divide by 2, and round up.” Quite a mouthful! Here’s how to read the results of a d3 roll quickly: 1 or 2 = 1 3 or 4 = 2 5 or 6 = 3
ADDITIONAL DICE AND BOOSTED ROLLS additional die
28
EXAMPLE : A model that hits a target with a charge attack gains a boosted da mage roll, meaning it adds an ext ra di e to its damage roll. Because this roll is boosted, the model cannot spend focus to boost the damage roll again for a total of two extra dice on the roll.
GENERAL GUIDELINES
GAME TERMS advantage is friendly models enemy models
MODELS—THE MODELS—THE DOGS OF WAR WAR MODEL TYPES, STATS, AND DAMAGE CAPACITY model types as warriors living models
INDEPENDENT MODELS Independent models WARCASTERS
A warcaster A battlegroup
light warjack has warjack has a medium base heavy warjack has a large base
SO, YOU GOTTA BE DIFFERENT Cryx light warjacks are called “bonejacks,” and Cryx heavy warjacks are known known as “helljacks “helljacks.” .” Retribution Retribution warjacks are sometimes referred to as “myrmidons.” Bonejacks, helljacks, and myrmidons are all warjacks.
warlock
Solos
WARJACKS
UNITS
A steamjack construct cortex
A warjack
SOLOS
TROOPERS
Troopers
31
MODELS IMMUNITY TO CONTINUOUS EFFECTS
WEAPON STATISTICS
SPELLSTORM PISTOL
QUAKE HAMMER
RNG ROF AOE POW
12
2
— 12
POW
P+S
7
18
POW, POW, Power Powe r P+S, Power plus Strength L/R/H, Location
WEAPON QUALITIES Weapon qualities
CREMATOR Sample Ranged Weapon Stat Bar for a Pair of Identical Weapons
Sample Melee Weapon Stat Bar
MOUNT POW
10
Sample Mount Weapon Stat Bar
RNG, Range * ROF, Rate of Fire AOE, Area of Effect
POW
P+S
7
14
These symbols show that the High Reclaimer’s melee weapon Cremator has Continuous Effect: Fire, Magical Weapon, and Reach.
Buckler Continuous Effect: Corrosion Continuous Effect: Fire Critical Corrosion Critical Fire Damage Type: Cold Damage Type: Corrosion Damage Type: Electricity
35
MODELS
Damage Type: Fire
Magical Weapon
FEATS
Open Fist Open Fist
Reach
Shield Weapon Master
SPECIAL RULES special rules that take ABILITIES
36
SPECIAL ACTIONS (ACTIONS)
SPECIAL ATTACKS (ATTACKS)
ORDERS
DAMAGE CAPACITY AND DAMAGE GRIDS damage capacity damage boxes wounds damage grid destroyed system boxes
PREPARING FOR WAR ARMIES, SETUP, AND VICTORY CONDITIONS BUILDING YOUR ARMY Forces of WARMACHINE: Mercenaries
ENCOUNTER LEVELS encounter level army points warjack points EXAMPLE : Kris
and Rob are playing a 25-point skirmish. Kris chooses Captain Victoria Haley as his warcaster, and Rob chooses Warwitch Deneghra. Because Kris chose Haley, he has 5 warjack points to spend on warjacks in her battlegroup. Based on the encounter level, he also has 25 points that he can spend on whatever models he chooses.
EXAMPLE : Rob
has 25 army points from the encounter level and 5 warjack points from Deneghra. He wants to add a pair of 4-point Deathrippers to Deneghra’s battlegroup. He spends his 5 warjack points toward the point total of 8 for the two ’jacks and pays for the remaining 3 points with army points.
38
DUEL
Max. Warcasters: 1 Army Points: 15 Est. Play Time: 20–45 Minutes SKIRMISH
Max. Warcasters: 1 Army Points: 25, 35, or 50 Est. Play Time: 45–90 Minutes GRAND MELEE
Max. Warcasters: 1 Army Points: 75 or 100 Est. Play Time: 90–120 Minutes BATTLE ROYALE
Max. Warcasters: 2 Army Points: 100, 125, or 150 Est. Play Time: 2–3 hours WAR
Max. Warcasters: 3 Army Points: 150, 175, or 200 Est. Play Time: 3–4 hours APOCALYPSE
Max. Warcasters: 4+ Army Points: 200+ Est. Play Time: 4+ hours
PREPARING FOR WAR BATTLEGROUPS battlegroup
CHARACTERS characters designated as character units
SAMPLE ARMY The following army illustrates the force creation rules of WARMACHINE. This army is designed for a 100-point battle royale encounter, so each player can field up to two warcasters. WARCASTER: COMMANDER STRYKER (+6 warjack points) Stryker’s Battlegroup Army Point Cost 1 Defender
Heavy Warjack ................................................. 9 1 Ironclad Heavy Warjack .................................................. 7 2 Lancer Light Warjacks ......................................... 12 ( 6 ea.) WARCASTER: CAPTAIN HALEY (+5 warjack points) Haley’s Battlegroup Army Point Cost 3 Defender
Heavy Warjacks ................................... 27 ( 9e a.) 1 Charger Light Warjack ..................................................... 4 1 Lancer Light Warjack ...................................................... 6 Units
Army Point Cost
2 Arcane
Tempest Gun Mage Units (FA 2) .................12 ( 6e a.) 1 Long Gunner Infantry Unit (FA 2) with 6t roopers ............. 6 a.) 3 Stormblade Infantry Units (FA 2) with 6t roopers .. 15 ( 5e 1 Trencher Infantry Unit (FA 2) with 6t roopers................... 7 2 Field Mechanik Units (FA 3) with 6t roopers .......... 6 ( 3 ea.) TOTAL
111 Points (100 army points +11 warjack points)
The chosen warcasters are Commander Stryker and Captain Haley, avoiding duplication since they are named characters.
real
POINT COSTS
Stryker adds 6 warjack points and Haley adds 5, so the army can include up to 111 points of models in addition to the
FIELD ALLOWANCE
warcasters. The nine warjacks in the army are assigned to
Field allowance (FA)
specific battlegroups. The unit of Long Gunners and Trenchers are minimumstrength units with only six troopers each, as allowed by the unit options. There are two units of Field Mechaniks, each with six troopers as allowed by their unit option. We also included two Gun Mage units that always include six troopers each. There are three units of Stormblades, which also always include six troopers each. With the unit’s FA 2 and two warcasters, this army could have a total of four such units. The total of army points spent is 111, so no points are left unused.
39
PREPARING FOR WAR
SETUP, DEPLOYMENT, & VICTORY CONDITIONS
TWO-PLAYER GAMES starting roll !
!
deployment zone
turn order
MULTIPLAYER GAMES
40
TEAM GAMES
team game FREE-FOR-ALL GAMES
free-for-all game EXAMPLE : Matt,
Jason, Mike, and Steve roll 6, 5, 5, and 3 Jason and Mike reroll their tie, getting a 4 and a 2, respectively. Jason chooses next, followed by Mike. As the lowest roller, Steve gets the remaining position in the turn order.
!
!
SCENARIOS scenario
GAMEPLAY—THE RULES OF ENGAGEMENT TURN SEQUENCE, MOVEMENT, AND ACTIONS THE GAME ROUND game rounds
ACTIVATION PHASE
round
THE PLAYER TURN
ACTIVATING MODELS
phases
MAINTENANCE PHASE
CONTROL PHASE
42
WHAT A MODEL DOES WHEN ACTIVATED Generally an active model moves before going on to its action. Depending on the movement option chosen, the model might be able to make either a combat action or a special action. A combat action lets a model make attacks. A special action lets a model perform a unique battlefield function such as digging in or creating Scrap Thralls.
ACTIVATING INDEPENDENT MODELS
ACTIVATING UNITS
GAMEPLAY
LOS AND TARGETING Flameguard 2 Crusader
Butcher
Flameguard 1
Revenger Kreoss The Butcher obviously has LOS to the Revenger. Since the Revenger has a medium base, it blocks LOS to other models with medium and small bases. The Butcher has LOS to Flameguard 2 because you can draw an unobstructed line from the Butcher’s front arc to the edge of Flameguard 2 ’s base that does not cross the Revenger’s base. On the other hand, the Butcher does not have LOS to Flameguard 1 because you cannot draw a line between their bases that does not cross the Revenger’s base. Because they have smaller bases than the Crusad er, the Revenger and the two Flameguard do not block LOS to it. The Butcher can draw LOS to the Crusader as if those models were not there. The Butcher has LOS to Kreoss because Kreoss’ base is not completely obscured. If the Butcher were on terrain more than 1 higher than the other models, the Butcher would have LOS to Flameguard 1. The Revenger does not block this LOS because its base is the same size as the Butcher’s and it is within 1 of Flameguard 1.
LOS AND ELEVATION The Charger is on a hill 1 higher than the other models.
Charger
The Charger has LOS to the Manhunter because the Manhunter is on a lower elevation and there are no intervening models that would block line of sight within 1 of it.
The Charger has LOS to the Battle Mechanik because none of the intervening models has a base larger than the Charger’s. The Charger does not have LOS to Sorscha because the Berserker is an intervening model that is within 1 of Sorscha and has a larger base than the Charger.
Berserker
Iron Fang Pikemen
Sorscha Mechanik
Manhunter
44
COMBAT
engaged engaging in melee MELEE RANGE AND ELEVATION
• Free Strike • Intervening Terrain • Knocked Down Target • Stationary Target
POWER ATTACKS
FREE STRIKES
:
:
free strike
MELEE ATTACK ROLLS Melee Attack Roll = 2d6 + MAT A target is directly hit
HEADLOCK/WEAPON LOCK
MELEE ATTACK MODIFIERS
Maintaining Locks and Being Locked
• Back Strike
51
COMBAT EXAMPLE : Rob’s
Being Pushed
Juggernaut successfully locks the head of Erik’s Slayer with its Open Fist. The Slayer cannot make Tusk attacks or special attacks (including Combo Strikes or power attacks), and the Juggernaut cannot make attacks with its Open Fist until the headlock is broken or released.
HEAD-BUTT
head-butt PUSH
push 52
SLAM
slam
successful slam
COMBAT
Slam Damage
Being Slammed
A slammed
rule of least disturbance
slam damage Collateral Damage
collateral damage THROW
throw
A Ju ggern aut d ecla res a sla m att ack against a Crusader. Because it moved more than 3 to make contact with the Crusader, the Juggernaut will be able to slam its target. The attack succeeds, and the Crusader is knocked back d 6 . The roll comes up a 6 , but the Crusader stops when it hits the wall 4 behind it. During the slam, the Crusader passes over a Temple Flameguard, and the Flameguard suffers collateral damage. In addition, because the Crusader was slammed into a wall, it suffers a damage roll of 3 d 6 plus the STR of the Juggernaut ( 2 d 6 plus an extra die for colliding with a solid terrain feature). This damage roll can still be boosted on top of the additional die.
SLAM MOVEMENT AND COLLATERAL DAMAGE
W a l l
Flameguard
Juggernaut Crusader
53
COMBAT Collateral Damage
DOUBLE-HAND THROW
double-hand throw
TRAMPLE
trample
55
COMBAT
RANGED COMBAT ranged attacks
RANGED WEAPONS
56
DECLARING A TARGET MEASURING RANGE
RATE OF FIRE
RANGED ATTACK ROLLS
Ranged weapons
Ranged Attack Roll = 2d6 + RAT
Ranged Weapon Damage Roll = 2d6 + POW
COMBAT
CONCEALMENT AND COVER IN ACTION
Butcher
Juggernaut Winter G uard
A C
B
Defender It might appear at first that the Defender has several targets from which to choose, but many of them are actually well defended. The forest grants concealment (+ 2 DEF) to the Juggernaut, and the crates grant cover (+ 4 DEF) to Winter Guard A and Winter Guard B. The Defender cannot draw line of sight to the Butcher at all because there is a forest between them. Winter Guard C is behind the crates, but because he is more than 1 from them, he does not receive the cover bonus.
cover
TARGETING A MODEL IN MELEE
58
EXAMPLE : Using
a d6, if there are three will become the new target on a 1 or 2, the second on a 3 or 4, and the third on a 5 or 6. If the attacker cannot draw line of sight to one of those models due to an obstruction (e.g., it’s around the corner of a building), ignore that model and randomize the attack between on a 4, 5, or 6. If one of those two models cannot be targeted for some reason , only one model is an el igible ta rget a nd thus a random roll is not necessary.
EXAMPLE : Stryker
is in melee with a Revenger affected by the Protection of Menoth spell. A Charger forfeits its movement, aims, targets the Revenger with its dual cannon, and spends 1 focus point to boost its attack roll. The Charger’s attack roll gains an addi tional die for boosting th e attack roll, gets +2 to the roll for the aiming bonus, and suffers the –4 penalty for targeting a model in melee. In addition, the Revenger’s DEF against this attack is enhanced due to the spell affecting it. If the attack misses, the Charger rerolls the attack, this t ime targeting Stryker. It still includes the additional die for boosting the attack roll, the +2 aiming bonus, and the –4 penalt y for targ eti ng a model in melee. If Stry ker is behi nd cover in relation to the Charger, he gains +4 DEF against this attack.
COMBAT next
BEYOND BEYON D THE PLAY AREA ARE A
POINT OF ORIGIN point of origin origin of damage direct hit any other
64
REPLACING MODELS When replacing
ENTERING enters
STATIONARY MODELS A stationary model
LEAST DISTURBANCE
COMBAT total
FORFEITING
REROLLS
SWITCHING TARGETS
DAMAGE
DAMAGE ROLLS damage roll Damage Roll = 2d6 + POW (+ STR if melee)
damage point
RECORDING DAMAGE disabled damage boxes wounds damage grids
65
COMBAT FORCE FIELDS
EXAMPLE : When
damage is dealt to column 2, mark damage result of a special rule such as Eiryss’ Death Bolt).
EXAMPLE :
with his Molten Metal spell. That spell deals 1 point of damage to each column on the warjack’s damage grid; the damage grid has six columns, so the spell deals 6 damage points. If the damage points are assigned to columns 4, 5, and 6.
WARJACK DAMAGE KEY On a warjack’s damage grid, the following letters represent the warjack’s systems: C: Cortex
M: Movement
L: Left Arm weapon system
A: Arc Node
R: Right Arm weapon system
G: Field Generator
H: Head weapon system
EXAMPLE: If
66
a warjack with a force field is hit by a Lancer’s
Shock Shield attack, the warjack hit suffers 1 damage point to its first available Co rtex system box. This damage is applied to an unmarked Cortex system box, not to the warjack’s force fie ld.
CRIPPLING SYSTEMS and crippled • Crippled Arc Node: • Crippled Cortex: • Crippled Movement: • Crippled Arm or Head Weapon System: • Crippled Field Generator:
DISABLED AND DESTROYED disabled
COMBAT inert REACTIVATING WARJACKS
HEALING, REPAIRS, AND REMOVING DAMAGE is healed , repaired damage removed
RETURN TO PLAY return to play
DAMAGE TYPES damage type
68
Cold
Corrosion
Electricity
Fire
Immunity: Cold
Immunity: Corrosion
Immunity: Electricity
Immunity: Fire
EXAMPLE : The
Stormclad is a warjack with Immunity: Electricity . If it were hit by an attack that caused electrical damage and Disruption, the warjack would not suffer a damage roll from the attack but would still suffer Disruption.
MAGICAL WEAPONS
SPECIAL EFFECTS
AUTOMATIC EFFECTS
UNITS
MOVING UNITS
ISSUING ORDERS Orders
FIELD PROMOTION
72
EXAMPLE : The
Kapitan of a Man-O-War unit is destroyed. The unit’s controlling player decides to make a Grunt with four unmarked damage boxes remaining the new unit commander. He replaces the Grunt model with the Kapitan model. The new Kapitan model has the same number of unmarked damage boxes remaining as the Grunt it replaced. If the Grunt was also suffering from the Fire continuous effect when it was replaced, the new Kapitan would continue to suffer from the continuous effect. EXAMPLE :
is destroyed. Instead of replacing a Grunt in the unit with the becomes the new unit commander. EXAMPLE :
Boomhowler is destroyed during play he does not replace another model in his unit. Instead, the player controlling Boomhowler’s unit chooses a Grunt in the unit to become the new unit comma nder. EXAMPLE : If
a Trencher Infantry unit currently consists of a Leader, a Sniper, a Grenade Porter, and a Grunt, and an AOE attack destroys both the Leader and the Grunt, the controlling play er must mak e the Sniper or the Grenade Porte r the unit commander. In either case, the model is not replaced by the Leader because neither is a Grunt.
SPELLS AND EFFECTS
WARCASTERS AND FOCUS—TRUE POWER SPECIAL RULES, MANAGING FOCUS POINTS, AND CASTING SPELLS
COMMANDER
WARCASTER SPECIAL RULES
BATTLEGROUP COMMANDER battlegroup ALLOCATING FOCUS POINTS
74
FEARLESS
FEAT feat
FOCUS MANIPULATION replenishes
POWER FIELD overboost
WARCASTERS SPELLCASTER cast spells
FOR THE MATHEMATICALLY INCLINED Some effects use terminology like “increases control area by 2
.” Inches are a unit of length, not area, and so the phrase
may seem a bit odd. Likewise, some effects “double the control area.” The correct interpretation is that the length
THE POINT OF FOCUS Players should use coins, colored beads, or tokens to represent
of the line extending out from the model’s base is the value being modified, not the area enclosed by sweeping that line around the model.
focus points. During a player’s control phase, place a number of tokens equal to the warcaster’s current FOC next to the model. These tokens can be allocated to eligible warjacks in that warcaster’s battlegroup by moving them next to those models. Remove focus point tokens from the table as they are used. Each of a warcaster’s unspent focus points next to the warcaster gives him a +1A RM bonus.
CONTROL AREA control area
FOCUS: BOOST
FOCUS: SHAKE EFFECT
MEASURING CONTROL AREAS
EXAMPLE : A
warcaster casts a spell that turns his control area into rough terrain. That warcaster’s controller does not have to measure his control area prior to an enemy model entering it. The opposing player will have to adjust his model’s position after completing its movement if it entered the warcaster’s control area and had its movement reduced by the spell’s effect.
FOCUS: ADDITIONAL ATTACK spend focus
PERFORMANCE POWER Remember that a warjack must spend focus to run, charge, or make a power attack. Warcasters can also spend their focus points to cast spells or heal damage.
SPELLS
75
WARCASTERS “” UP, Upkeep (Yes/No) OFF, Offensive (Yes/No)
* EXAMPLE : A
spell that has an AOE but does not use one of the standard 3 , 4 , or 5 templates would have “ *” as its AOE stat and include rules explaining how its AOE is measured.
OFFENSIVE SPELLS AND MAGIC ATTACKS
MEASURING RANGE
measure
MAGIC ATTACK ROLLS magic attack roll Magic Attack Roll = 2d6 + FOCUS
An offensive spell
*
CASTING A SPELL
MAGIC ATTACK ROLL MODIFIERS
• Back Strike • Cloud Effect
77
WARCASTERS • Concealment • Cover • Elevated Attacker:
EXAMPLE : Warwitch
Deneghra attempts to cast Crippling Grasp on a Protectorate Temple Flameguard trooper in melee with one of her Deathrippers, which is itself in melee with two other Flameguard troopers. Thus, there are four models in the combat. If she misses, determine which of the other three models might be hit by the spell instead as usual.
UPKEEP SPELLS
• Elevated Target: higher
Upkeep spells
• Knocked Down Target • Stationary Target • Target in Melee
SPELL TARGETING EXAMPLE : The Witch Coven of Garlghast’s spell Infernal Machi ne states “target wa rjack in this model ’s battlegroup gains +2 MAT, +2 SPD, a nd Terror .” Therefore when a witch casts this spell it can target only a warjack in the Coven’s battlegroup.
78
EXAMPLE : A
unit of Khador Iron Fang Pikemen currently has the Iron Flesh spell in play on it. The Khador player decides it instead and casts it, which immediately removes the Iron Flesh spell when he pays Fury’s COST. During the Cryx player’s turn, Deneghra casts Crippling Grasp on the unit. This does not remove the Fury spell because an enemy upkeep spell does not replace a friendly one.
MULTIPLE SPELL EFFECTS
ADDITIONAL RULES MARSHALING, CAVALRY, EPIC, AND MORE ’JACK MARSHALS ’jack marshals ,
80
UNITS
EXAMPLE :
leaves play, the Leader of the Arcane Tempest Gun Mage unit becomes the new unit commander and gains the ’Jack Marshal advantage. DRIVES
ALLIES Allies Forces of WARMACHINE: Mercenaries EXAMPLE : The
Highborn Covenant mercenary contract says it can include mercenaries that will work for Cygnar, so Precursor Knights (Cygnar allies) can be included in a Highborn Covenant contract army.
ADDITIONAL RULES
DRAGOONS
Dragoons
LIGHT CAVALRY
light cavalry
CHARACTER WARJACKS Character warjacks AFFINITIES
82
IMPRINTS
imprints
ELITE CADRES Elite Cadre
EPIC MODELS
ADDITIONAL RULES Epic models
EPIC WARCASTER BONDING
Warjack Bond Campaign Play
In campaign play
MAGIC ABILITY Magic Ability Magic Ability Attack Roll = 2d6 + Magic Ability Score
MERCENARY WARCASTERS AND WARJACKS A mercenary warcaster Mercenary warjacks
THEME FORCES Theme Forces
Forces of WARMACHINE
83
COMMAND—OF MICE AND MEN COMMAND CHECKS, FLEEING, AND RALLYING
COMMAND RANGE command range advantage Commander
COMMAND CHECKS command check , Passed Command Check: 2d6 CMD Failed Command Check: 2d6 > CMD
84
EXAMPLE : A Khadoran Manhunter has a CMD of 9. The Manhunter passes a command check o n a 2d6 roll of 9 o r less.
advantage
MASSIVE CASUALTIES massive casualties
TERRIFYING ENTITY A terrifying entity Abomination Terror
TERRAIN—YOUR BEST FRIEND THE BATTLEFIELD, HAZARDS, AND STRUCTURES
BEFORE PLAY
TERRAIN TYPES
OPEN TERRAIN Open terrain
SETTING TERRAIN DETAILS When discussing the specifics of terrain features, it may be handy to keep the following questions in mind: • Does it provide cover or concealment? • Is it rough terrain? Impassable? • Does it provide elevation? If so, does it have a gradual
ROUGH TERRAIN Rough terrain
or sloped surface? Are some parts of the elevated terrain feature gradual while others are sheer?
• Does it have any special rules? Is it forest, shallow water, a trench, a structure, or so on? • What characteristics of terrain are likely to become important during the game due to the abilities and spells of the models in my army?
IMPASSABLE TERRAIN Impassable terrain
TERRAIN FEATURES BATTLEFIELD SETUP
86
TERRAIN
ARM AR M
Damage Capacity (points per inch)
Wood
12
5
Reinforced Wood
14
5
Brick
16
10
Stone
18
10
Iron
20
20
Steel
22
20
Str truc uctu ture re Mat Mater eriial
its interior are far enough away from those walls not to suffer damage when the structure collapses.
EXAMPLE : A
1 -wide or so wooden door in an otherwise stone building would contribute only 5 points to the structure’s damage capacity. The door has ARM 12 while the surrounding stone has ARM 18.
EXAMPLE : A 3 -wide stone wall is destroyed once it suffers a total of 30 damage points (3 length 10 points per inch), but a 3 6 stone building collapses when it suffers 90 points of damage (18 perimeter 10 points per inch ÷ 2).
EXAMPLE :
Those walls and fences are best treated as separate structures from the t he ho use itsel i tselff even eve n tho ugh they t hey a re par t of the singl s ingl e terrain piece. After all, shooting at a fence should not cause the house to collapse!
DAMAGING AND DESTROYING STRUCTURES
collapses EXAMPLE : A warjack inside a three-story brick building when it collapses suffers a POW 48 (brick structure ARM 16 3 levels) damage roll. Whatever is left of the warjack is then knocked down.
ENTRYW NT RYWA AYS entryways EXAMPLE : A
model can enter a ruined building that is missing its roof or one that has a removable roof. It cannot enter a way to allow access to the models inside of it.
EXAMPLE : Players
might decide that a heavy warjack is unable to pass through a doorway much smaller than its base size or windows.
89
SCENARIOS—WHY WE CAN’T ALL BE FRIENDS VAR ARIA IATI TION ONS S OF OF GAM GAMEP EPLA LAY !
!
OBJECTIVE MARKERS objective markers
RANDOM SCENARIO DETERMINATION If both players agree, instead of choosing a scenario for battle, you can roll a d6 and consult this table to determine the scenario you will play.
Roll
Result
1
Break the Line
2
Killing Field
3
Mangled Metal
4
Mosh Pit
5
No Man’s Land
6
Throw Down
BASIC BASI C BATTLE BATTLE A morta mo rtall man m an is never nev er so close clo se to divini div inity ty as when whe n he commands an army in battle. The tides of war rise and fall by the will of generals.
DESCRIPTION
SPECIAL RULES
VICTORY CONDITIONS
MUL MULTIPL TI PLA AYER YE R GAME GA ME
90
SCENARIOS
MANGLED METAL
MOSH PIT
There’s nothing like the glorious clamor of warjacks crashing together, hulls ringing and furn aces spewing ash with gouts of sparks and flam e, and the deafening screech of metal as one rends the other apart.
Their sacrifice is meaningless. With each death we gain ground.
DESCRIPTION
DESCRIPTION
SPECIAL RULES SPECIAL RULES
VICTORY CONDITIONS
MULTIPLAYER GAME
mosh pit
VICTORY CONDITIONS
MULTIPLAYER GAME
10
Deployment Zone
10
Deployment Zone
16
Mosh Pit
10
92
Deployment Zone
10
Deployment Zone
SCENARIOS
NO MAN’S LAND
THROW DOWN
In Menoth’s name, we shall consecrate this land with the blood of their fallen!
Striking the killing blow is meaningless if you open yourself to a fatal retaliation. This is as true for an army as w hen fighting blad e to blade.
DESCRIPTION
SPECIAL RULES no man’s land
VICTORY CONDITIONS
DESCRIPTION
SPECIAL RULES control zone
VICTORY CONDITIONS MULTIPLAYER GAME
MULTIPLAYER GAME !"#$%&' "')*+ 10
Deployment Zone
4
4
10
Deployment Zone
10
No Man's Land
10
Control Zone
10
Deployment Zone
10
Control Zone
Deployment Zone
93
THE FACTIONS OF WARMACHINE Prime Forces of WARMACHINE
CYGNAR |SIG-nahr|
THE PROTECTORATE OF MENOTH |MEN-awth|
94
KHADOR |KAY-dohr|
CRYX |kriks|
OTHER NATIONS OF THE IRON KINGDOMS
LLAEL
IOS AND THE RETRIBUTION OF SCYRAH |EYE-ohss| and |SIGH-rah|
RHUL |rule|
ORD |ohrd|
|layl|
MERCENARIES
BEYOND THE IRON KINGDOMS
95
96
(/-* %+ ('"#) '#)4& 9#)# /(' ,)(;%0#07 !"# !#4,-# (+ ?#/('"Z9"%1" ".0 1-5/6 '#/.1%(5&-* '( %'& &'./0%/6 .& '"# &'.'# )#-%6%(/ 0#&,%'# 09%/0-%/6 /542#)&Z&5,,()'#0 '"# 1(/').1' (/-* 5/0#) '"# 1(/0%'%(/ '".' '"#%) ,)%#&'"((0 )#'.%/#0 '"# #I1-5&%;# )%6"' '( 9%'/#&& ./0 /('.)%># #.1" 3%/6F& '#)4&7 !"(56" '"# ?())(9./ +.%'" 9.& .-)#.0* 0(4%/./' .4(/6 '"# 9%0#) ,(,5-.'%(/= ?#/%'#& )#4.%/#0 . ,(-%'%1.-= &,%)%'5.-= ./0 4().- +()1# %/ <*6/.)F& 1.,%'.-7 8"#/ 8(-0)#0 0%#0 5/#I,#1'#0-* %/ AV[ CD= "%& '#)4& (+ &511#&&%(/ 1(5-0 /(' 2# +(5/0= '"(56" ?#/%'# ,)%#&'& %/&%&'#0 '"#* ".0 2##/ 0).+'#07 8%'"%/ . +()'/%6"' "%& /#,"#9 ?.-.6./' '"# H)%4 %>#0 '"# ,.-.1# 9%'" . +()1# (+ (+ ?#/('" )#+5'#0 ?.-.6./'F& )%6"' '( )5-# ./0 1.--#0 "%4 . 5&5),#)7 C& . )#&5-' (+ '"%& %/'#)+#)#/1#= ?.-.6./' ()0#)#0 (;#) '9( "5/0)#0 ?#/%'# ,)%#&'& .))#&'#0 ./0 "5/6 (;#) '"# /#I' #).- *#.)&7
PREVIOUS CLASHES WERE NOTHING COMPARED TO THE RIFT THAT WOULD TEAR CAS PIA IN HALF STARTING IN 483 A R.
@/ A[\ CD ?.-.6./' ,)(1-.%4#0 '"# <"5)1" (+ ?())(9 .& 9%'"%/ '"# 6(;#)/4#/'7 Y52-%1 /'%4#/' 9.& &')(/6-* %/ +.;() (+ '"%& 0#1-.).'%(/ (+ . 1"./6# %/ &'.'# )#-%6%(/] (,,)#&&%(/ %/ #.)-%#) #).& 9"#/ '"# ?#/%'#& ".0 0(4%/.'#0 '"# ".--& (+ ,(9#)7 ?.-.6./' 9.& #/ .& . 2#-(;#0 1".4,%(/ (+ '"# +.%'"7 !"# ?#/%'# 4%/()%'* #'"#0 ./0 ,)('#&'#0= ,)(4,'%/6 &(4# '( +#.) 1%;%- 9.)7 !"# 6)(9%/6 &')%+# ".0 1(/P5#/1#& .2)(.07 S%3# . 9(-+ (/ . 2-((0K&1#/'= L".0()F& ^5##/ <"#)%># %/%'%.'#0 . 2()0#) 9.) 9%'" <*6/.) %/ A[\ CD '".' -.&'#0 5/'%- A[T= 9"#/ ^5##/ <"#)%># &500#/-* 0%&.,,#.)#07 L%/6 ?.-.6./' 0%#0 &"()'-* '"#)#.+'#)7 @-- (4#/& ./0 &5,#)&'%'%(5& )54()& &5))(5/0#0 '"# -(&& (+ 2('" &(;#)#%6/&7 !"#* &566#&'#0 ^5##/ <"#)%># ".0 )#-%#0 (/ 052%(5& .--%#&= &51" .& 2.)2.)%1 15-'%&'& '9%&'#0 %/'( '"# );%1# (+ 0.)3 ./0 +()2%00#/ 6(0&7 8"%-# ^5##/ <"#)%>#F& "(&'%-%'%#& 9#)# 15' &"()'= L".0() ".0 /(' #/ %'& '"%)&' +() 1(/P5#&' 0%4%/%&"#07 %/ L".0()7 G#1.5 &"# 9.& '(( *(5/6 '( )5-#= &"# 9.& )#,)#/'#0 2* S()0 D#6#/' _#-%2()7 !"%& 1".)%&4.'%1 /(2-# #I,-(%'#0 "%& ,(&%'%(/ '( %/%'%.'# ./ .66)#&&%;# 1.4,.%6/ '( #I,./0 L".0()F& 2()0#)&7 S()0 _#-%2() 9.& . 9.)4(/6#)= %' %& ')5#= 25' "# 9.& .-&( . 15//%/6 ./0 &")#90 6(;#)/()7
98
R# ,)(;#0 "%& %/6#/5%'* 2* '5)/%/6 9".' 1(5-0 ".;# 2##/ . `5&' .& '"# ')(--3%/ %/&%0# <*6/.) 5/0#)4%/#0 8(-0)#0F& ,#.1#= L".0() &')566-#0 9%'" %'& (9/ ')%2.- ,#(,-#&= )#4/./'& (+ . +()6(''#/ .6#7 C -.)6# /542#) (+ 2.)2.)%./ ')%2#& ,#)&%&'#0 (/ '"# ,#)%,"#)* (+ '".' /.'%(/= ,.)'%15-.)-* 09#--%/6 %/ %'& +)(>#/ /()'"#)/ 4(5/'.%/& ./0 +()#&'& ./0 %'& 5/'.4#0 #.&'#)/ "%--&7 !"# -.&' 6)#.' .--%./1# (+ '"# ')%2#& .&*-#0 05)%/6 _#-%2()F& )5-#= %/'#/' (/ ,%--.6%/6 '"# +#)'%-# +.)4-./0& (+ L".0()F& %/'#)%()7 _#-%2() 4#' 9%'" ')%2.- -#.0#)& ./0 1(/;%/1#0 '"%& "()0# '".' 6)#.'#) 6.%/ 1(5-0 2# +(5/0 '( '"# &(5'"7 R# #/'%1#0 '"#4 9%'" ,)(4%& &'.)'%/6 9%'" '"( 09#--%/6 %/ :)07 R# %/'#/0#0 '( 0%&,.'1" "%& (9/ +()1#& '( +(--(9 %/ '"# 9.3# (+ '"# 2.)2.)%./& ./0 +.-- 5,(/ '"# 9#.3#/#0 .)4%#& '".' &'((0 .6.%/&' '"#4= .+'#) 9"%1" "# 1(5-0 1(/P5#) /#9 -./0&7 _#-%2() "(,#0 &51" '.1'%1& 9(5-0 .--(9 "%4 '( )#1-.%4 '#))%'()%#& (/1# "#-0 2* '"# L".)0%1 O4,%)#= %/1-50%/6 &9.'"& (+ /()'"#)/ <*6/.)7 !"%& ,-./ 4%6"' ".;# &511##0 #0 %+ /(' +() '"# Q%#6# (+ ?%0+.&' .' :)0F& /()'"#)/ 2()0#) %/ \BT CD7 <.,'.%/ ?.)35& H).>.= ./ :)0%1 1".4,%(/ (+ ?())(9= &%/6-#K"./0#0-* '5)/#0 '"# '%0# ./0 "542-#0 '"# /()'"#)/ 2.)2.)%./ 1"%#+'.%/&7 :)0%1 )#%/+()1#4#/'& .))%;#0 ./0 &9#,' '"# 2.)2.)%./& &.;.6# ')%2#&= 9"%1" /#;#) .6.%/ )#1(;#)#07 !"# L".0()./ C)4* 9.& -#+' 5/&1.'"#0 ./0 ,5)&5#0 '"#%) 2()0#) 9.)& +() ./('"#) 0#1.0#7 C& . )#&5-'= L".0() %>#0 -./0& +)(4 2('" :)0 ./0 S-.#-= %/1-50%/6 '"# :)0%1 1%'* (/1# 3/(9/ .& D.0.";( '".' %& /(9 Y()' _-.0(;.)7 @/ '%4# '"%& 1%'* 9(5-0 2#1(4# ;%'.- '( '"# L".0()./ a.;*= ,#)+#1'-* &%'5.'#0 .& %' 9.& '( ".)2() 4%6"'* 9.) ;#&-& ./0 &'.6# .&&.5-'& (/ &(5'"#)/ &"%,,%/67 b/+()'5/.'#-* /.'%(/& 1./ 2# ,)(50= ./0 #;#/ '"# -(&& 0%0 /(' );# '( 5/%'# '"# #/#4%#& (+ L".0()7 8"%-# . +()4..--%./1# 9.& .-#0 2#'9##/ S-.#- ./0 <*6/.) .+'#) '"# 2()0#) 9.)&= :)0 )#4.%/#0 /#5').- ./0 .-((+7 @' %& -%3#-* '"#* 2#-%#;#0 L".0() ".0 %>#0 #/(56" '( &.'%&+*7 R%&'()* ".& ,)(;#/ '"# 6-5''(/* (+ '".' /.'%(/ 3/(9& /( 2(5/0&7 *#.)&= <*6/.) &%44#)#0 9%'" ./ #;#)K)%&%/6 '%0# (+ )#-%6%(5& ./%4(&%'*7 !"# ?#/%'#& &(9#0 1(/&'./' 5/)#&'7 %'& .0"#)#/'& .& "#)#'%1& .6.%/&' '"# !)5# S.9= 0#&,%'# ?())(9./ .''#4,'& '( .,,#. '"#47 ?./* %//(1#/'& (/ 2('" &%0#& -(&' '"#%) -%;#&7 Y)#;%(5& 1-.&"#& 9#)# /('"%/6 1(4,.)#0 '( '"# )%+' '".' 9(5-0 '#.) <.&,%. %/ ".-+ &'.)'%/6 %/ cV\ CD7 !"# #.&'#)/ 1%'*Z'".' ,()'%(/ .1)(&& '"# G-.13 D%;#)Z".0 .-9.*& 2##/ . ".;#/ +() '"# ?#/%'# 4%/()%'*7 !"#%) 1".)%&4.'%1 ./0 ;(1.- -#.0#)= _%&6('" Q5-(/= 1.--#0 +() . ,%-6)%4.6# (+ .--
4.* /(' ".;# 2##/ 9%0#-* ,).%= 25' _%/'#) @@@ 4(;#0 <*6/.) '(9.)0 6)#.'/#&&7 R%& '.I#& 9#)# ".)&"= 25' "# 9.& . ,).64.'%&'= ./0 "%& 1(--#1'#0 4(/%#& 9#/' '( &')#/6'"#/ '"# 3%/60(47 R# 0%0 /(' .--(9 0#2'()& '( 9.&'# .9.* %/ ,)%&(/] 1%'%>#/& 9"( 1(5-0 /(' ,.* 9#)# %/&'#.0 ,5' (/ ?./* 0%#0= 25' 2* '"#%) '(%- '"# 3%/60(4 ,)(&,#)#07 _%/'#) @@@ ".0 '9( &(/&d "%& "#%)= .-&( /.4#0 _%/'#)= ./0 S#'(= (5) 6((0 3%/67 8"#/ _%/'#) @@@ 0%#0 &500#/-*Z&(4# &.* &5&,%1%(5&-*Z%/ TUW CD= '"# 3%/60(4 +#-- '( "%& #-0#&' &(/ _%/'#) @_= .& /( ('"#) %/&')51'%(/& 9#)# +(5/07 @+ '"# Q'(/#"#.)' 9.& &'#)/= %' %& +.%) '( 1.-- _%/'#) @_ 2('" ,.)./(%0 ./0 '*).//%1.-7 R# 9.& . 3%/6 (+ 0.)3 0#4#./() ./0 . ;%(-#/' '#4,#)7 R%& +.'"#) ./0 6)./0+.'"#) ".0 2##/ &5&,%1%(5& (+ )#-%6%(/= 25' _%/'#) @_ /5) . ".')#0 (+ '"# 2#/#;(-#/' Q'(/#"#.)' ".0 '.3#/ /( '%4# +() 8(-0)#0F& <(;#/./'7 _%/'#) @_ &5&,#1'#0 #/#4%#& #;#)*9"#)#7 Y#)1#%;#0 )%;.-& ./0 0%&&%0#/'& 9#)# &%-#/1#0 () +()1#0 %/'( (2#0%#/1#7 R%& ,.)./(%. 6.;# )% '( '"# @/P5%&% '%(/= 9"#/ "# ')./&+()4#0 "%& +.'"#)F& 0%&1)##' /#'9()3 (+ &,%#& %/'( . 4#)1%-#&& &*&'#4 (+ X506#& ./0 #I#15'%(/#)&7 8%'" '"#%) .&&%&'./1# _%/'#) )5-#0 2* '#))() ./0 45)0#)7 !"( 9"( (,,( "%4 0%&.,,#.)#0 %/ '"# /%6"' /#;#) '( 2# #/ () "#.)0 +)(4 .6.%/7 @' 9.& . 0.)3 '%4#= ./0 '"# ,#(,-# 6)#9 %/1)#.&%/6-* #.6#) +() )#.&&5)./1# '".' '"# 6(;#)/4#/' 9.& ,)('#1'%/6 '"#4 +)(4 0./6#)& 2('" 3/(9/ ./0 5/3/(9/7 !"# '.)6#'& (+ '"# @/P5%&%'%(/ 9#)# .--#6#0 9%'1"#& ./0 &()1#)#)&= '"( .115 (+ ,).1'%1%/6 +#-- 4.6%1 ./0 1(/&()'%/6 9%'" 0.)3 ,(9#)&7 ?(&' ,#(,-# 0%0 /(' )#.-%># "(9 (+'#/ '"( '.)6#'#0 ./0 %/;.)%.2-* 1(/;%1'#0 9#)# %//(1#/' (+ ./* 1)%4#7 C00%/6 '( '"%& +#.) (+ &5,#)/.'5).- "())()& 9.& '"# &500#/ )% (+ <)*I%./ .1'%;%'* %/ '"# 4%0&' (+ _%/'#)F& )#%6/ .& <*6/.) 9.& 2.''#)#0 2* . )%#& (+ 1(.&'.- .&&.5-'& 3/(9/ .& '"# Q1".)0# @/;.&%(/&7 J)(4 TVceTVV CD= 2-.13&"%,& #4#)6#0 +)(4 '"# 4%&'& ./0 ).%/ '( /0 ).,.1%(5& ).%0#)& %/'( 5/&5&,#1'%/6 ;%--.6#& ./0 '(9/&= 2#/' (/ &-.56"'#)= .)&(/= ./0 ,%--.6#7 H).;#& 9#)# 0#&,(%-#0 ./0 &-.%/ &(-0%#)& 9#)# 0).66#0 .9.* '( +##0 '"# %/05&')%#& (+ '"# a%6"'4.)# O4,%)#7 <(5/'#)&')%3#& .6.%/&' '"# Q1".)0# @&-./0& )#&5-'#0 %/ '"# -(&& (+ . 6)#.' /542#) (+ &"%,& ./0 '"#%) 1)#9&7 J() *#.)& .+'#) '"# 2.''-#&= &5);%;()& )#-.'#0 '"# '.-#& (+ '"# 4#)1%-#&& 25' 5/1(4,)(4%&%/6 L%/6 _%/'#) M'"# O-0#)N D.#-'"()/# @_ ./0 "%& 9%--%/6/#&& '( ,#)&(/.--* -#.0 <*6/.)./ +()1#& %/ 2.''-#= 9"%-# "%& *(5/6#) 2)('"#) S#'( M'"# h(5/6#)N 9.& ,).% +() "%& (9/ ;.-() .-(/6 '"# 1(.&'7 G('" '"# )(*.- 2)('"#)& -#0 .)4%#& %/ '"%& 9.)= ./0 #;#/'5.--* '"# <)*I%./& 9#)# 0)%;#/ +)(4 (5) &"()#&7 Q51" "#)(%1& 4.0# '"# ,#(,-# +.) 4()# )#.0* '( .11#,' '"# #I')#4# 4#.&5)#& 2* 9"%1" L%/6 _%/'#) #/+()1#0 '"# ,#.1#
(/ '"# 4.%/-./0= .' -#.&' +() . '%4#7 :;#) '"# *#.)& (+ 2)5'.')#.'4#/' ./0 ".)&" '.I.'%(/= ('"#)9% -(*.- 1%'%>#/& 9"( ".0 (/1# &5/6 _%/'#)F& ,).% +#-- &%-#/'7 C& )54()& (+ '()'5)# ./0 2.)2.)%'* .' '"# "./0& (+ '"# @/P5%&%'%(/ ,#)&%&'#0= 4./* 2#6./ '( 0(52' '"#%) 3%/6F& &./%'*7 Y)%/1# S#'( 9.'1"#0 "%& 2)('"#)= .,,.--#0 .' 9".' ".0 2#1(4# (+ <*6/.)./ -.9 ./0 X5&'%1#7 R# );#0 "%& 3%/60(4 .& 2#&' "# 1(5-0= .''#4,'%/6 '( 4%'%6.'# '"# 3%/6F& '*).//* 2* 6((0 9()3&7 b/-%3# "%& +.'"#) ./0 2)('"#)= S#'( ".0 -(/6 2##/ . ,%(5& ?())(9./7 Y)%4.)1" C)%5&= '"# 15))#/' -#.0#) (+ '"# <"5)1" (+ ?())(9= &'((0 .& "%& 4#/'() ./0 &,%)%'5..0;%&()= ./0 %/ "%& *(5'" S#'( ".0 /#.)- * #/'#)#0 '"# 1-#)6*7 <#)'.%/-* "%& 1(/;%1'%(/& ,-.*#0 . )(-# %/ '"# #;#/'5.S%(/F& <(5,= . )#;(-' -#0 2* S#'( %/ '"# 9%/'#) (+ T[c CD= . 0#1.0# .+'#) '"# 2)('"#)& X(%/#0 '(6#'"#) '( 2.''-# <)*I7
VINTER RULED BY TERROR AND MURDER. THOSE WHO OPPOSED HIM DISAPPEARED IN THE NIGHT NEVER TO BE SEEN OR HEARD FROM AGAIN.
C+'#) '"# Q1".)0# @/;.&%(/&= _%/'#) /.4#0 S#'( "%& 8.)4.&'#) H#/#).-7 Q51" . 0#1%&%(/ ,)(;#0 ,)(,"#'%1= .& 1-( '( "%& (9/ '"%/3%/6 ./0 9#.)* (+ '"#%) '*)./'7 !"# #/05)# '"#%) &(;#)#%6/F& ,)(+./# ()0#)&7 !"# %/1-50#0d '"# ?.65& C)-./0 <.-&'#) /(9 "#.0 (+ <.&,%.F& J).'#)/.:)0#)] L%#-(/ O2(/".)' @_= "#%) '( '"# a()'"#)/ ?%0-5/0&] C-.%/ D5/#9((0= "#%) '( '"# O.&'#)/ ?%0-5/0&] ./0 '"# Q1".)0# @/;.&%(/ 9.) "#)( <(44./0#) C0#,' Q#2.&'%./ a#4(] .4(/6 ('"#)&7 !"%& +()1# 9.6#0 2.''-# '")(56" <.&'-# D.#-'"()/#= 1(/&54%/6 '"# #.&' 9%/6 (+ '"# ,.-.1#7 8".'#;#) "%& +.%-%/6& .& . 3%/6= _%/'#) 9.& . 4./ 9%'" /( #P5.- 9%'" '"# 2-.0#7 R%& 2-((0 '"%)&' ./0 ,).1'%1#0 &3%-- 4.0# "%4 _%/'#) "%4-+ 15' 0(9/ &1()#& (+ S#'(F& 4#/7 G#.)%/6 "%& 6)./0+.'"#)F& &9()0 L%/6&-.*#)= "# 9.0#0 '")(56" ,-.'# <*6/.)./ 2-((07 @/ '"# #/0 "# &'((0 .-(/#= "%& (9/ .--%#& 0#+#.'#0= &5))(5/0#0 2* '"# 1(),& (+ '"( 9"( ".0 1(4# .6.%/&' "%47 R# )#+5 .-- #/')#.'%#& '( &5))#/0#)7 S#'( 9.& . ;#'#)./ (+ 2.''-# ./0 ./ .11(4,-%&"#0 2-.0#&4./= 25' "# 1(5-0 /(' 4.'1" '"# ,##)-#&& &3%-- (+ "%& (-0#) 2)('"#)7 C+'#) . &"()' ./0 2)5'.- 05#-= _%/'#) 0#.-' S#'( 9".' #4#0 '( 2# . +.'.- 9(5/07
101
:/# 4(4#/' S#'( #4#0 0#+#.'#0= 25' %/ '"# /#I' '"# #-0#) 2)('"#) 9.& 0%&.)4#0 ./0 -.%0 -(9 ./0 '"# *(5/6#) 2)('"#)F& (9/ %/X5)* 4%).15-(5&-* ;./%&"#07 ?(&' 9"( ".;# #I.4%/#0 '"# #;#/'& .6)## '"#* &"(9 &%6/& (+ ?())(9F& %/'#);#/'%(/= -%3#-* '")(56" Y)%4.)1" C)%5&7 @+ ./*(/# &"()' (+ ?())(9 1(5-0 1(/X5)# &51" . 4%).1-#= %' 9(5-0 2# '".' 9% ./0 )#&(-5'# ,)%#&'7
1%'* 2* '"# %/"54./ &3()/#7 !"# 1)5#- %/;.0#)& +)(4 .1)(&& '"# G-((0&'(/# ?.)1"#& 9#)# . /#9 '")#.' '".' D.#-'"()/# @_ -#.0%/6 '"#47 @' 2#1.4# 1-#.) '".' '"# '*)./' ".0 0(/# '"# %4,(&&%2-#d "# ".0 -#0 ./ .)4* .1)(&& '"# 0#)' '( &')%3# .' <*6/.)7 R# ,-.//#0 '( 5 (5) 1%'* .& . &')(/6"(-0 ./0 +)(4 "#)# 4(;# &(5'" '( .''.13 <.&,%.7
S#'( 0#1-.)#0 "%4-+ 3%/6 ./0 1.&' _%/'#) %/'( '"# )(*.05/6#(/&7 Q.0-* '"# O-0#) ".0 4./* )#' .--%#&= 9"( 4(;#0 %44#0%.'#-*7 :,#).'%;#& (+ '"# @/P5%&%'%(/ '((3 "(&'.6# S.0* E./.# <)#&&9#--= S#'(F& 2#-(;#0 9%+# ./0 /(9 P5##/= ./0 0#4./0#0 _%/'#)F& )#-#. S#'( +#-' "# ".0 -%''-# 1"(%1# ./0 6.;# '"# 1(44./07 @' 9.& . )5] '"# P5##/ 9.& /#;#) #/ .6.%/7 _%/'#) #&1.,#0 %/ ./ #I,#)%4#/'..%)&"%, .' '"# '(, (+ '"# ,.-.1#7 R# )( (5' (+ )#.1" (+ "%& ,5)&5#)& 25' +#-- 4#)1* '( '"# 9"%4& (+ '"# 9%/0 ./0 0)%+'#0 #.&' (;#) '"# .)%0 ./0 0#&(-.'# G-((0&'(/# ?.)1"#&7
J()'5/.'#-* '"# )#&(-;# (+ '"# 1%'* 9.& 4()# '"./ "# ".0 #;#/'&= ./0 &(4# &.* ?())(9 ".0 . "./0 %/ (5) ,)#);.'%(/= /0%/6 '"# &,%)%'& (+ &(-0%#)& &-.%/ %/ '"# '%4# (+ L%/6 ?.-.6./' '( (5) .%07 G* +()1# (+ .)4& ./0 '"# "#-, (+ '"# 5/#I,#1'#0 .--%#&= <();%& 9.& )#&15#0 ./0 _%/'#) ./0 '"# &3()/# 9%'"0)#9 2.13 .1)(&& '"# 0#)' 05/#& +() . '%4#7 8# &"(5-0 1(5/' (5) 2-#&&%/6&] '"# &3()/# ".;# . ,)#0%-#1'%(/ +() &-.;#)* '".' /#.)-* 4.'1"#& '"# :)6('"F&7
!"# 6)%#+K&')%13#/ L%/6 S#'( D.#-'"()/# 9.& 1)(9/#0 %/ . &(-#4/ 1#)#4(/* 9"%-# /(2-#4#/ &'%-- 9"%&,#)#0 (+ '"# 6)%4 1%)154&'./1#& -#.0%/6 '( "%& 1()(/.'%(/7 !"# D(*.- C&*-* 1(/051'#0 . ')%.- +() '"# O-0#) %/ .2/'%. 9"#)#2* '"#* &')%,,#0 "%4 (+ .-- <*6/.)./ )%6"'& +() "%& ,)(;#/ 1)%4#& ./0 0.)3 .--%./1#&7 R# 9.& 1(/;%1'#0 (+ "%6" ')#.&(/= ./0 "%& -%+# 9.& 0#1-.)#0 +()+#%'7
WE ARE LI VING IN D IFFICULT TIMES. OUR WAY OF LIFE IS THREATENED.
S#'( D.#-'"()/# ,)(;#0 ')5# '( "%& 9()0 %/ '"# *#.)& .+'#) '"# 1(5, 2* .2(-%&"%/6 '"# @/P5%&%'%(/ ./0 )#&'()%/6 (5) /.'%(/7 8# #I,#)%#/1#0 . 0#1.0# (+ 5/,)#1#0#/'#0 6)(9'"= (+ . +.%) ./0 X5&' 6(;#)/4#/'7 Q'%--= #/#4%#& 2#6./ '( &'%) .)(5/0 (5) 6)#.' 3%/60(4 9"%-# 9# )#4.%/#0 #/')./1#0 2* (5) 6((0 +()'5/#7 <)*I 0#4(/&').'#0 %' ".0 )#1(;#)#0 +)(4 9".' -(&& %' ".0 .-(/6 <*6/.)./ &"()#&7 Q3%)4%&"#& 9%'" Y)('#1'().'# (+ ?#/('" >#.-('& .-(/6 (5) #.&'#)/ 2()0#) 2#6./ '( #&1.-.'# %/'( ()6./%>#0 .&&.5-'& 2.13#0 2* +()4%0.2-# 9#.,(/)* .& 9#-- .& 2-%/0 +.%'"7 !"%& 6.;# )% '( 1(/&%0#).2-# )#-%6%(5& '#/&%(/ %/ #.&'#)/ <*6/.) .& ?())(9./& 2#1.4# 9.)* (+ .-- ?#/%'#&= #;#/ '"#%) /#%6"2()&7 !( '"# /()'" (5) 6)#.' ./1%#/' #/#4*= L".0()= )#/#9#0 %'& 0)#.4& (+ #4,%)#7 ./ 5/#I,#1'#0 0%)#1'%(/7 !"%& 9.& '"# .&&.5-' (/ '"%& ;#)*
102
@' %& #.&* '( (/0K65#&& '"( #/')5&'#0 '( &"(5-0#) '"# 1)5&"%/6 9#%6"' (+ )#&,(/&%2%-%'*7 D#1#/' .11(5/'& &566#&' L%/6 S#'( 1(/&%0#)#0 . ,)##4,'%;# &')%3# .6.%/&' (/# (+ (5) 4./* #/#4%#& .& #.)-* .& WBc CD= /(' -(/6 .+'#) '"# -%2#).'%(/ (+ <();%&7 R%& 4%-%'.)* .0;%&()& ./.-*>#0 '"# 4#)%'& (+ . 1(&'-* .''.13 (/ <)*I () . ,5/%'%;# 1.4,.%6/ .6.%/&' '"# Y)('#1'().'# (+ ?#/('" +() %'& 1(5/'-#&& ')#.'* ;%(-.'%(/&7 G('" ,-./& ./'%1%,.'#0 ;#)* "%6" 1.&5.-'* ).'#& +() <*6/.) ./0 1(5-0 /(' 65.)./'## &511#&&7 @ &%0# 9%'" '"( 9"( 2#-%#;# '"# "*,('"#'%1.- 1.4,.%6/& 9(5-0 ".;# #42(-0#/#0 9"%1"#;#) #/#4%#& 9# %6/()#0 ./0 1(&' '(( 451" +() '(( -%''-# 6.%/7 Q')%3%/6 %/ (/# 0%)#1'%(/ 9(5-0 ".;# 9#.3#/#0 (5) 0#+#/& %/ ./('"#)7 h#' #;#/ .& L%/6 S#'(F& 9.) 1(5/1%- 0#2.'#0 '"#%) (,'%(/&= L".0() ".'1"#0 /#9 ,-./& (+ 1(/P5#&'7 8%'" -%''-# 9.)/%/6 '"#* 4.& '"#%) +5-- 4%6"' .6.%/&' '"# &4.-- /.'%(/ (+ S-.#-7 S%3#-* '"#* "(,#0 <*6/.) 9(5-0 2# '(( ,)#(115,%#0 '( .%0 %'& -(/6'%4# .--*7 S-.#-F& (9/ ,)%4# 4%/%&'#) 4.* ".;# 1(--.2().'#0 %/ %'& 2#').*.-= 9"%1" 9(5-0 #I,-.%/ 9"* '"# 1(5/')*F& 0#+#/& +(-0#0 ).,%0-* 5/0#) '"# 4#)1%-#&& L".0()./ .&&.5-'7 !"# 9#&'#)/ 2()0#) 9.& ,#/#').'#0 %/ 4#)# 0.*& 05)%/6 '"# 9%/'#) .&(/= ./0 -.'#) .''#4,'& '( &"()# 5, %/'#)%() 6.))%&(/& ,)(;#0 +5'%-#7 <*6/.) )5&"#0 '( %'& .--*F& 0#+#/ ./0 9.& P5%13-* 1.56"' 5, %/ . )%#& (+ %/1)#.&%/6-* 0#&,#).'# 2.''-#&7 :5) &(-0%#)& 2(-&'#)#0 '"# 6.))%&(/& .' D#09.-- J()')#&& ./0 0%#0 2* '"# "5/0)#0& 9"#/ %' +#--7 ?()# (+ (5) 4#/ ./0 4.1"%/#& )5&"#0 '( '"# 0#+#/ (+ '"# S-.#-# 1.,%'.-= ?#)*9*/= 9"#/ %' 9.& 2#&%#6#07 !"# <*6/.)./ C)4* +(56"' (/ #;#)* +)(/' '( ,)#);# '"#%) +)##0(4= 25' L".0() ".0 &')(/6 4(4#/'547 Q9%+' ./0 4#)1%-#&&= '"#%) %/;.&%(/ &9#,' '")(56" S-.#- -%3# '"# &-.56"'#) (+ '"# 1%'%>#/& (+ D%;#)&4#'7 !"#* ).>#0 '"# #/'%)# 1%'* '( '"# 6)(5/07 !"# #/'%)# 9.) -.&'#0 -#&& '"./ &%I 4(/'"& 2#+()# S-.#-F& 1())5,' /(2-#& &5))#/0#)#0 ./0
.)4%#& 9%'"0)#9 '( ,)('#1' (5) (9/ 2()0#)&7 !"# '%4%/6 (+ '"%& %/;.&%(/ 1(5-0 /(' ".;# 2##/ 9() 8"%-# 4./* (+ (5) &(-0%#)& 9#)# 0%;#)'#0 .9.* '( 0%# (/ +()#%6/ &(%-= '( '"# #.&' '"# Y)('#1'().'# (+ ?#/('" )( 5, &.2('#5)& 9"( 0#&')(*#0 (5) ').%/ -%/#& ./0 25)/#0 (5) (5) ,#(,-# ./0 /' "%& +()1#& .2)(.0= &')%3%/6 9"#)#;#) 9# 9#)# 4(&' ;5-/#).2-#7 Q( '(( 0%0 <)*I )#;#.- '"#* ".0 2##/ 25))(9%/6 %/'( '"# 4.%/-./0 '( ,)#* (/ '"# -%;%/67 !"# !"()/9((0Z(5) 6)#.'#&' /.'5).- 2.))%#) .6.%/&' L".0()Z 2#1.4# )%00-#0 9%'" '"# 9.-3%/6 0#.0 ./0 +(5- /#1)('%'#K 25)/%/6 4.1"%/#& -#0 2* '"# '%)#-#&& -()0& (+ '"# a%6 "'4.)# O4,%)#7 <)*I%./ +()1#& 3#,' (5) .)4* ./0 /.;* (115,%#0 2* .&&.5-'%/6 R%6"6.'#= /0%/6 &"%,& '( %/'#)1#,' ').0# +)(4 ?#)1%) '( <#)*-= ./0 ('"#)9% 1(/'%/5.--* ".).&&%/6 (5) 1(.&'.- 0#+#/&7 !"# #;#/'& (+ )#1#/' 4(/'"& 9%'"%/ Q5- ./0 <.&,%. .)# ,.)'%15-.)-* 1"%--%/6= .& 9# 1./ # %/ '"#4 #1"(#& (+ '"# (-0 <*6/.)./ <%;%- 8.)7 C+'#) /54#)(5& .1'& (+ ?#/%'# &.2('.6#= '"# .5'"()%'%#& +#-' 1(4,#--#0 '( %&(-.'# <*6/.)./ 1%'%>#/& (+ '".' +.%'" -#&' '"#* 1(44%' ')#.1"#)*7 !"# +#.)& R.)2%/6#)= . *(5/6 9(4./ '"#* &.* &,#.3& ?#/('"F& 9%--7 Q"# ".& 5/%'#0 '"#%) +.%'" .& /#;#) 2#+()#7 C--#6#0-* '"# 4#)# 6-%4, (+ '"%& 9(4./ 1./ '5)/ . ).'%(/.- <*6/.)./ ?#/%'# %/'( . >#.-(' +() '"# Y)('#1'().'# 1.5 @ 0( /(' 3/(9 %+ &51" '.-#& .)# #I.66#).'#0= 25' #;#/'& (+ )#1#/' *#.)& ".;# ,)(;#/ '"# ')5'" (+ 4./* &5,#)/.'5).- 9(/0#)& ./0 "())()& ,)#;%(5&-* '"(56"' '( 2# 4#)# &5,#)&'%'%(/ () )54()7 @/ )#&,(/ '( '"# Y)('#1'().'#F& +.%-#0 &%#6# (/ <.&,%.= '"# .)4* -.5/1"#0 %'& (9/ %/;.&%(/ (+ Q5-= ./ 5/,)#1#0#/'#0 ./0 "%&'()%1.- +#.'7 <*6/.)./ 9.)X.13 1.//(/& 2)#.1"#0 '"# &5,,(-* %/;5-/#).2-# 9.--& (+ Q5- ./0 .--(9#0 '"# .)4* '( &9##, %/'( 9".' 9.& (/1# #.&'#)/ <.&,%.= '"#)# '( 0%&.25 %'& ,#(,-# (+ '"#%) %/'#/0#0 ;%(-#/1#7 D#-%6%(5& +#);() 6.;# '"# #/#4* 0#&,#).'# &')#/6'" ./0 -#0 '( ./ <*6/.)F& .)4* 5/.2-# '( %># . P5%13 ;%1'()*= '"# ?#/%'#& )#6)(5,#0 ./0 )#,#--#0 (5) +()1#&7
0#&')51'%(/ '")(56" '"# ./1%#/' 1.,%'.-= .//%"%-.'%/6 #;#)* 6.'# ./0 0#+#/0#) '".' &'((0 2#+()# "%& +#.)&(4# 9).'"7 @' 9%-- 2# -(/6 2#+()# <.&,%. )#1(;#)& +)(4 '"%& 1.4,.%6/7 !"%& ".& 2##/ '"# 0.)3#&' *#.) %/ <*6/.) F& "%&'()*7 E#&,%'# '"# &-%4 ;%1'()* %/ <.&,%.= (5) &"()#& ".;# 2##/ ).%0#0 ./0 (5) /.;* (115,%#0 2.''-%/6 ./ #/0-#&& &5,,-* (+ <)*I%./ /()'"#)/ 2()0#)= L".0() 4./.6#0 '( )#;#) '"# 1(5) ,)#;%(5&-* %4,)#6/.2-# 2.&'%(/7 E#&,%'# 2).;# 0##0& ./0 '"#%) &(-0%#)& '( '"# E).6(/F& !(/65# D%;#)= '( '"# ;#)* 6.'#& (+ <();%&7 O;#/ .& @ 0#-%;#) '"% & -#1'5)#= 9# &'./0 /(' +.) +)(4 '"( 9"( 9(5-0 %># '"%& 1%'*7 a() %& '"%& '"# #/0 (+ (5) ')(52-#&7 !"# Q3()/# O4,%)# )#'5)/#0 '( '#&' (5) #.&'#)/ 2()0#)= ./0 ')(--3%/ ')%2#& %/ (5) %/'#)%() ".;# )%/ 5, +)(4 '"# 9%-0#)/#&& '( ".).&& (5) ').%/& ./0 2#' (5) )(.09.*&7 R#)# %/ '"# &')##'& (+ <();%& 9# ".;# #/ '"# .)4* .))%;# %/ 6)#.' &')#/6'" '( ,)#);# '"# 1%'*7 @ ".;# /( 0(52'& )#6.)0%/6 '"# 1(5).6# (+ '"# &(-0%#)&= *#' '"#)# %& /( (/# %/ <*6/.) 9"( 0(#& /(' +#.) +() '"# +5'5)# (+ (5) /.'%(/7 J() . &"()' 9"%-# '"# 1.//(/& ".;# 2##/ &%-#/'7 C+'#) '"# 0#.'" (+ R%#).)1" _(*-#= '"# Y)('#1'().'# ,5--#0 2.13 '( '#/0 %'& 9(5/0&7 L".0() ".& &-(9#0 %'& .0;./1#= ,#)".,& &.'#0 +() '"# '%4# 2#%/67 R%&'()* ".& ,)(;#/= '"(56"= '".' '"# (/-* 9.* '( 1(/;%/1# '"#4 '( )#'5)/ '( '"#%) 1(-0 /()'"#)/ &(%- %& '( 2)#.3 '"# )#&(-;# (+ '"#%) -#.0#)&7 :5) 0#+#/& 45&' "(-07 '")#.'#/#07 L%/60(4& 1(4# ./0 6(] '"#)# %& /( -(/6#) ./* ?())0"= !()0()= !"5)%.= b42)#.= () D*/7 :/# 0.* <*6/.) .-&( 1(5-0 2# )#-#6.'#0 '( . "%&'()%1.- +(('/('# -%3# '"# ;./%&"#0 /.'%(/&7 :5) +5'5)# -%#& %/ '"# "./0& (+ (5) 4%-%'.)* ./0 '"# *(5/6= 4#/ ./0 9(4#/ &51" .& *(5 9"( -%&'#/ '( 4# '(0.*7 @' 4.* 2# '".' &(4# (+ *(5 9%-- 0#1%0# '( ,5' .&%0# '"# P5%-- ./0 '"# ')(52-%/6 '%4#&= ./0 %/ ,.)'%15-.) 4.* "# &"%#-0 '"( 9"( &'./0 9.'1" ./0 ,)('#1' 5& +)(4 '"# 9(-;#& .' '"# 6.'#7
<.&,%. %'-+ 9.& %/;.0#0 .& R%#).)1" _(*-# -#0 . 4.&&%;# 1)5&.0# '( .//%"%-.'# (5) 1.,%'.-7 :5) 6((0 ./0 2).;# 3%/6 4.)1"#0 +()'" 9%'" &9()0 %/ "./0 '( 1(/+)(/' '"# #/#4* 0%)#1'-*= ).--*%/6 '"# 0#+#/0#)&= 25' 9.& 6)%#;(5&-* %/X5)#07 @' 9.& /(' 5/'%- '"# ?#/%'#& 9#)# /#.)-* .' '"# 6.'#& (+ <.&'-# D.#-'"()/# '".' '"# '%0# '5)/#0 .' -.&'7 S%3# Q5-(/ %/ '"# <%;%- 8.)= R%#).)1" _(*-# 9.& &')513 0(9/ ./0 3%-- #0 2* '"# )%6"'#(5& 0#+#/0#)& (+ '"# <%'* (+ 8.--&7 G5' '"%& ;%1'()* .))%;#0 (/-* .+'#) _(*-# ".0 1.);#0 . ')#4#/0(5& ,.'" (+
103
105
109
122
01. C3'%01 (&, 2.3. 01.3.>5 1+)>$.,9 8.&%01 ($$%2., 3.*0745 %+3 4%$$7."9 !40.3 01. C3'%01 N+70 %+3 $(&,"6 01. -37."01%%, 3.>+7$0 %+3 0.)-$." (&, 2($$" (&, .3.*0., )%&+).&0" 0% ?7" '$%359 D. 1.$-., 01. -.%-$." %4 A))%3.& 3.*%=.3 217$. "-3.(,7&' ?7" 2%3,9 <%). $7"0.&.,6 >+0 %01.3" *1%". 0% (>7,. >5 1.3.07*($ 0.(*17&'"6 %&*. )%3. 0+3&7&' 01.73 >(*/" %& 01. :3.(0%39 C+3 )7""7%&(37." 2($/., ()%&' 01.) 0% 0.(*1 01. $."".3 4(701" 01.73 -$(*.6 -(307*+$(3$5 01%". *($$7&' 01.)".$=." 8%33%2(&"O).)>.3" %4 ( ,(&'.3%+" 4(701 7&*3.("7&' 7& -%-+$(37059 H1%". 21% 4%$$%2., 01. *3.., %4 01.73 ,.*.704+$ '%, (&, 17" .=.& )%3. 23.0*1., "7"0.3 2.3. ".,+*., >5 .("5 (&, "$%014+$ 0.&.0" (&, "1%2., ( ,.=%07%& 3.N+737&' &% ,7"*7-$7&. %3 (,1.3.&*. 0% (&*7.&0 $(2"9 D. 0%$.3(0., 017" +&2%3015 3(>>$. %&$5 (" $%&' (" 01.5 (*/&%2$.,'., 8.&%01 (" "+-3.).9 V.31(-" 2. 2.3. 0%% 7&,+$'.&09
THAT THE POPULACE TOLERATED SUCH UNFORGIVABLE ACTIONS WAS A SIGN OF HOW MANY HAD FALLEN FROM GRACE.
8(& 7" $(J5 (&, 2.(/6 "% 01. $."".3 4(701" "-3.(, %=.3 07).6 ."-.*7($$5 ()%&' 01. +&.,+*(0., (&, $%2>%3&9 H1%". ,."*.&,., 43%) 01. (&*7.&0 -37."0;/7&'" +&,.3"0%%, >.00.3 01(0 .(*1 )(& )+"0 /&%2 17" -$(*.6 >%01 01%". >%3& 0% '%=.3& (&, 01%". >%3& 0% >. '%=.3&.,9 F+37&' 01. 3+$. %4 D%$,3., 01. F7$7'.&0 7& 01. WXU"6 %+3 37'10 0% %=.3".. 01. -3%-.3 -(""7&' %4 01. :5'&(3(& *3%2& 2(" 4%3)($7J., 7& $(29 D%$,3., +&,.3"0%%, 01. -37."01%%, "1%+$, >. .&03+"0., 0% 3.*%'&7J. (&, (+01%37J. ( 2%3015 /7&'6 5.0 01%". 21% 2%+$, +&,.3)7&. %+3 4(701 2.3. >+"5 "../7&' 0% %=.3013%2 ,7=7&. $(29 D1.& D%$,3., >.*(). 7$$ (&, ,7., "+,,.&$56 %+3 -37."0" +"1.3., 17" "%+$ >(*/ 0% 01. :3.(0%36 >+0 1.3.07*" *($$7&' 01.)".$=." 8%33%2(&" +&$.("1., 01.73 -$%09 H1. +"+3-.3 8($('(&0 0%--$., 01. 37'104+$ %3,.3 >5 3.)%=7&' %+3 -37."01%%, 43%) 01. 1($$" %4 -%2.3 (&, 3.-$(*7&' 01.) 2701 01%". )%3. ().&(>$. 0% 17" ,."7'&"9 8($('(&0 2.&0 "% 4(3 (" 0% %3,.3 01. )+3,.3 %4 1+&,3.," %4 %+3 -37."01%%,9 ?7" >$("-1.)5 2.&0 +&*1.*/.,9 H1(0 01. -%-+$(*. 0%$.3(0., "+*1 +&4%3'7=(>$. (*07%&" 2(" ( "7'& %4 1%2 )(&5 1(, 4($$.& 43%) '3(*.9 C+3 -37."0" "%+'10 0%% 1(3, 0% -3.".3=. 01. -.(*. 21.& 70 1(, ($3.(,5 >..& >3%/.&9 H1.5 4%+'10 7& 01. :5'&(3(& *%+30" 4%3
124
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
A,37(&" "%%& -3%=., 01.73 $%5($05 (&, +".4+$&."" 0% 01. H.)-$. (&, $(0.3 01. (3)7." %4 01. \(7019 A0 2(" 01. A,37(&" 21% $., +" 0% 01. ,7()%&," >.&.(01 01. 8(3*1."9 D. 1(=. &% $+"0 4%3 2.($016 >+0 01. 1.3.07*" %4 01. 2."0 *3(=. "+*1 Z.2.$"6 (&, 03(,. 2(" &.*.""(35 4%3 +" 0% -3%"-.39 ?(3=."0., '.)" 037*/$., 7&0% 01. 1(&," %4 01. :5'&(3(& 0(G *%$$.*0%3" 0% >$7&, 01.) 0% %+3 (*07=707." (&, 0% ($$%2 +" 0% 3.0(7& %+3 )%3. 7)-%30(&0 3."%+3*."9 !" $%&' (" 01. "17&7&' "0%&." 4.$$ 7&0% 01.73 -%*/.0"6 01.5 -(7, &% (00.&07%& (" 01. 17.3(3*1" 21% 4%$$%2., (40.3 <+$%& >.'(& 0% >+7$, 01. "03.&'01 %4 %+3 &(07%&9 A,37(&" ($"% (7,., 7& ,7"*%=.37&' 01. -+3. (&, >$.""., 2.(-%& /&%2& (" 8.&%01E" \+35 +&,.3 01. 3+$. %4 ?7.3(3*1 70 >.*%)." 03+$5 -%0.&09 H1. %7$ >.*%)." "% =%$(07$. 70 *(& 7'&70. 01. 7&"0(&0 70 7" .G-%"., 0% (736 3%(37&' $7/. 01. )(&74."0 23(01 %4 8.&%019 V3(7". ?7) 4%3 3.=.($7&' 017" 0% ,.45 ?7" 2%3,9 \7405 5.(3" (40.3 01. 4%+&,(07%& %4 01. V3%0.*0%3(0.6 Y7&' K7&0.3 R(.$01%3&. AAA 2(" *3%2&., 7& :5'&(39 ?. 2(" ( )(& 21% 2%+$, 0(G (&, 1(3("" +" ).3*7$.""$59 H1. 01. >%+&05 %4 %+3 ,7()%&,"9 H.&"7%&" 3%". (" %+3 -.%-$. "0(3=.,9 K7&0.3 AAA ,7., 7& acT !R6 (&, 01. *3%2& -(""., 0% 17" .$,."0 "%&9 K7&0.3 AK .)>%,7., :5'&(3E" *%33+-0 2(5" 7& 17" 03.(0).&0 %4 17" "+>Z.*0"9 ?. 4%+&, "%$(*. 7& $74. 43%) 17" -.%-$.9 ?. 2(" ( 37*1$5 ,.".3=., -$('+. %& 01.) 4%3 1(=7&' '7=.& 01.)".$=." %=.3 0% 4($". 4(701"9 H1. -(3(&%7( 013%+'1 217*1 1. "(2 17" %2& 4%$$%2.3" 2(" ( >%%& 0% +"6 4%3 2. 2.3. (>$. 0% '(01.3 %+3 "03.&'01 2701%+0 7&0.34.3.&*.9 Q5 8.&%01E" 27$$6 :5'&(3 2(" 4+301.3 ,7"03(*0., (" 1%33%3" 43%) 01. 2."0.3& 7"$(&," >.".0 01.73 *%("0"9 !" 01.5 >$.,6 %+3 "03.&'01 '3.29 D. (3. ( -.%-$. 21% 0137=. %& "03%&' $.(,.3"17-9 <(,$5 &%0 ($$ $.(,.3" %4 01. 4(701 1(=. 01. "(). +&*%)-3%)7"7&' "03.&'01 %4 *1(3(*0.39 ?7.3(3*1 7" ( 070$. 01(0 )+"0 >. .(3&., (&, 7" &%0 '7=.&9 H1. 4%+&,7&' %4 01. V3%0.*0%3(0. "(2 017" 43%) 01. .(3$7."0 ,(5" 21.& K7"'%01 CJ.($$ 3.4+"., 0% 0(/. 01. 070$.9 ?. /&.2 17" $7)70" (&, 3.*%'&7J., 1. 2(" &%0 01. "(). *($7>.3 %4 )(& (" ?7.3(3*1 <+$%&9 H1. ,.(01 %4 .(*1 17.3(3*1 1(" >3%+'10 ( 07). %4 0+3)%7$ (&, 03(&"707%& (" 01. H.)-$. (,Z+"0., 0% ( &.2 =%7*.6 ( &.2 )(&74."0(07%& %4 8.&%01E" 27$$ 7& 01. 4%3) %4 )(&9 <%).07)." 01.3. 7" *%&0.&07%& ()%&' 01. =7"'%01"L 017" "0374. 7" &(0+3($6 "7&*. 2. )+"0 .&"+3. 8.&%01E" 27$$ (>%=. -.005 ("-73(07%&"9 !40.3 01. ,.(01 %4 ?7.3(3*1 I+*07&. 70 2(" 01730..& 5.(3" >.4%3. 01. ("*.&"7%& %4 ?7.3(3*1 H+3'7"6
,+37&' 217*1 01. <5&%, %4 K7"'%01" +&,.32.&0 )(&5 *1(&'."9 A0 2(" &7&.0..& 5.(3" (40.3 01. ,.(01 %4 H+3'7" >.4%3. ?7.3(3*1 R(=%&($ 0%%/ 01. )(&0$.9 D. 2.3. 3.$(07=.$5 >$.""., 01(0 R(=%&($E" ,.(01 -3."('., %&$5 .7'10 5.(3" %4 +&*.30(7&05 ()%&' 01. 3+$7&' <5&%,9 ! &+)>.3 %4 =7"'%01" (&, ".&7%3 "*3+0(0%3" "%+'10 0% .$.=(0. 01.)".$=." (0 017" ,+05 2(" 0% 8.&%019 K7"'%01 B(337*/ K%5$. 3%". 43%) 017" "0%3) %4 >7*/.37&' =%7*."6 "7$.&*., ($$ %--%"707%&6 (&, 0%%/ (>"%$+0. *%&03%$ %=.3 %+3 ,."07&7."9 ?.3. (0 $("0 2(" ( )(& 2%3015 %4 R(=%&($E" $.'(*5 21% 2%+$, *(335 +" 4%32(3, 7&0% ( &.2 ('.9 A0 2(" 7& aXX !R6 (0 01. 1.7'10 %4 K7&0.3 R(.$01 %3&. AKE" 3+$.6 21.& K%5$. ".7J., -%2.3 (&, -3%*$(7)., 17)".$4 17.3(3*19 H1. ,7=7,., =7"'%01" (&, 01.73 4%$$%2.3" 2.3. 4%3*., .701.3 0% 3.*%'&7J. 17" *$(7) %3 %--%". 17)9 8%"0 3.($7J., 17" 7&=7&*7>7$705 (&, *1%". 01. 27". *%+3".6 >+0 4%3 "%). 70 2%+$, 3.N+73. (& (>Z.*0 $.""%& (&, -+&7"1).&09 !"7,. 43%) 01%". 4.2 )($*%&0.&0" 21% "%%& 3.*.7=., 01.73 ,7"*7-$7&. (0 H%2.3 b+,').&06 01. H.)-$. >%2., 0% 17)9 ?7" "03%&' =%7*. 2(" Z+"0 21(0 01. 4(7014+$ &..,., 0% "0(&, +&70., (&, )%3. -%2.34+$ 01(& .=.3 >.4%3.9
PRAISE HIM FOR REVEALING THIS WEAPON TO US, AND LET ITS FIRE CONSUME THE HERETICS WHO SEEK TO DEFY HIS WORD.
H1. 17.3(3*15 %4 B(337*/ K%5$. 2(" ($"% (**%)-(&7., >5 ( )73(*+$%+" )(&74."0(07%&9 ?. "0%%, >.4%3. 01. "+>Z+'(0., =7"'%01" (&, "1%2., 21.3. 01. H3+. I(2 1(, .).3'., %4 70" %2& (**%3, +-%& 17" "/7&9 P=.35 2%3, %4 01. 1%$5 0.G0 ?7.3(3*1 R(=%&($6 0% ".=.3 ($$ 07." 2701 :5'&(3 (&, ".. %+3 37". (" ( 03+$5 7&,.-.&,.&0 &(07%&9 ?7.3(3*1 K%5$. >3%+'10 %+3 &(07%& 0% 70" '3.(0." 0 1.7'10 "7&*. 70" 7&*.-07%&9 A0 2(" 1. 21% 3.$%*(0., 01. *(-70($ 43%) <+$ 0% A).39 A0 2(" 1. 21% )(,. (33(&'.).&0" 2701 %+3 >3%01.3" (&, "7"0.3" (*3%"" A))%3.& 0% .&"+3. 2(3Z(*/ *%30.G." *%+$, >. *3(40., 7& &+)>.3 27017& %+3 >%3,.3" 3(01.3 01(& 3.$57&' %& 01. "-%7$" %4 2(3 %3 01. *1(3705 %4 01. 4(7014+$ 7& %01.3 &(07%&"9 H1. K(""($" %4 8.&%01 2.3. 7&"070+0., (0 17" 7&"7"0.&*.9 H1.5 *(-0+3., (&, "+>,+., 4%3.7'& (3*(&7"0" (&, >.&0 01.73 +&1%$5 "/7$$" 0% ( "(*3., -+3-%". 2701 %+3 -%2.3" %4 -.3"+("7%& (&, 0%3).&09 H1. :3.(0%3 1(" ($$%2., +" 0% (,(-0 0% 01. *1($$.&'." %4 01. >(00$." (1.(, 2701%+0 $%"7&' "7'10 %4 %+3 ,7=7&. -+3-%".9
127
)%&(3*15 1(" >..& )(,. *$.(3 .=.& 0% 01.73 *707J.&"9 A& ad[ !R :5'&(3E" -37&*. %=.3013.2 01. /7&' (&, '(=. +" Y7&' I.0%6 ( )(& %4 4($". 4(701 21% *%+$, &%0 .=.& 1.., 01. $(2" %4 17" %2& &(07%&6 1(=7&' +"+3-., 01. 013%&. 43%) 17" >3%01.39 :5'&(3 7" "+33%+&,., >5 .&.)7."6 (&, 2. 27$$ >. *%33+-07%& %4 01. 2."0 7" (>%+0 0% .3+-0 7& ( 2(3 01(0 27$$ ,.*7,. 01. 4(0. %4 1+)(&7059
WE SHALL FINISH WHAT HIERARCH SULON BEGAN SO MANY GENERATIONS BEFORE. WE WILL CONVERT OR CONQUER THE LESSER FAITHS, BEGINNING WITH THAT OF MORROW THE BETRAYER.
A& 01. $("0 5.(3 2. 3.*.7=., 01. '3.(0."0 "7'& 01(0 %+3 37". 0% 037+)-1 7" 7))7&.&0O01. .).3'.&*. %4 ( -3%-1.0."" (&, %3(*$. $%&' -3."('., 7& %+3 1%$5 0.G0"9 <1. 7" 01. ?(3>7&'.3 3.4+"." 0% 0%+*1 01. +&*$.(& "%7$9 <1. 7" 01. .)>%,7).&0 %4 8.&%01E" 27$$ (&, "-.(/" 2701 ?7" =%7*.6 (337=7&' +&0% %+3 *(-70($ %4 A).3 4%3 01. <5&%, %4 01. K7"'%01" 0% 3.*.7=. 1.3 '3.(0 $(>%3" %+3 -.%-$. 1(=. .&,+3., 7& 01. $("0 4.2 5.(3" 0% *3.(0. 17,,.& 4(*0%37."6 "0%*/-7$. *(*1." %4 (3)" (&, "+--$7."6 (&, >+7$, 2.(-%&" .&%+'1 0% (3) .=.35 *707J.&O 5%+&' %3 %$,O27$$ "%%& *%). 0% 43+707%&9 '.&.3(07%&" >.4%3.9 D. 27$$ *%&=.30 %3 *%&N+.3 01. $."".3 4(701"6 >.'7&&7&' 2701 01(0 %4 8%33%2 01. Q.03(5.39 P=.35 %&. %4 %+3 4(7014+$6 (&, .=.& "%). %4 %+3 ."03 (&'., >3%01.3" 7& Y1(,%36 27$$ (&"2.3 01. *($$ (&, 3.*%'&7J. 01. )73(*$. %4 01. ?(3>7&'.39 @.=.3 >.4%3. 1(=. 2. *%). 0%'.01.3 "% N+7*/$5 (&, 2701 "+*1 '3.(0 -+3-%".9 !"# %&''&()*+ (1/ 166#*.#. -& -"# 6,#3#.)*+ ")/-&,)31' 133&4*- A9 B)/+&-" C45)1" ?"&5#* &% 24' 1*. (1/ ().#'9 .)/-,)A4-#. 1D&*+ -"# %1)-"%4' A9 ;?@
A0 7" )5 1%&%3 0% 3.*%3, 01. *%&07&+7&' 17"0%35 %4 %+3 37'10.%+" -.%-$.9 D. "0(&, 7& ( 07). %4 03(&"4%3)(07%&6 (&, A () "03+*/ >5 B3(&, <*3+0(0%3 <.=.37+"E 4%3."7'109 ?. +&,.3"0%%, 01(0 01. "%+&, %4 %+3 (*07%&" 0%,(5 2%+$, .*1% ,%2& 01. ('." 4%3 .0.3&7059 @%017&' '3.(0 7" '(7&.,
128
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
!0 01(0 07). 1.3. 7& 01. '3.(0 (&, 1%$5 *705 %4 <+$6 2. -3.-(3., 4%3 ( )(""7=. (00(*/ %& :("-7( 217$. %+3 :5'&(3(& .&.)7." 2.3. ,7"03(*0., >5 2(3" (>3%(,9 C+3 >(00$." 1(, >.*%). 7&*3.("7&'$5 >700.3 7& 3.*.&0 5.(3" (" 01. 1.3.07*" 4%*+"., )($7'&(&0 1(03., %& 01. ,."03+*07%& %4 %+3 4(7019 H1.5 2.&0 "% 4(3 (" 0% 3%%0 %+0 4(7014+$ ()%&' 01.73 %2& *707J.&" (&, "037- 01.) %4 $(&," (&, $7>.3056 -3.-(37&' 0% ".&, 01.) 0% ( "N+($7, 7"$(&, -37"%& 4%3 &% *37). %01.3 01(& -(57&' 3."-.*0 0% 01. :3.(0%39 P=.& (" 01.". -37"%& >(3'." "0.()., ,%2& 01. Q$(*/ R7=.3 0%2(3, 01. B+$4 %4 :5'&(36 2. 3.(,7., %+3 4%3*."9 H% %+3 "+3-37". 01. :5'&(3(&" "+**..,., 7& 21(0 2. >.$7.=., 2(" 7)-%""7>$.9 \%3 2../" 01.5 1(, *%))700., 0% 01. (--(3.&0$5 4+07$. >%)>(3,).&0 %4 <+$E" 2($$"6 >$.""., "03+*0+3." 01(0 1(, &.=.3 "+**+)>., 0% 4%3*.9 D. +&,.3."07)(0., 01. .&.)5 (&, -(7, ( '3.(0 -37*. (" 01%". %+3 "(*3., "03..0"9 H1. Y&7'10" PG.)-$(3 (&, H.)-$. \$().'+(3, '(01.3., 0% 4(*. 01.) 3."%$+0.$56 >+0 01. (00(*/ 2%+&," 21.& $., >5 01%". "/7$$., 7& >(00$.9 @.=.3 1(" )5 1.(30 4($$.& "% $%2 (" 21.& A >.1.$, 01. 2%+&, 7& <+$E" 2($$"6 (&, 5.0 &.=.3 1(=. A >..& "% -3%+, %4 %+3 -.%-$. (" 21.& 01.5 3($$7., 0% 01. *705E" ,.4.&".9 !" 2. 4%+'10 7& 01. "1(,%2 %4 <+$%&E" 0%)> 70 "..)., 01. "%+$" %4 2(337%3" 43%) 013%+'1%+0 01. ('." $.&0 +" 01.73 "03.&'01 7& 8.&%01E" &().9 <+$ 2(" 7&=(,.,6 >+0 70 2%+$, &%0 4($$9 D. -3%0.*0., 01. B3.(0 H.)-$. %4 01. :3.(0%39 D. -3%=., 01(0 (&5 >+7$0 %4 "0%&.9 H17" 7&0.3)7&(>$. >(00$. 2(" *(337., 43%) "03..0 0% "03..0 7& <+$ 4%3 %=.3 ( 5.(36 ( '37&,7&' "0($.)(0. 01(0 .(3&., >%01 "7,." $700$. >."7,." >$%%, (&, '37.49 !40.3 ".=.3($ 3.=.3"($" 2. >.'(& 0% '(7& '3%+&,9 ^-%& 01. 4($$ %4 %&. %4 01.73 )%"0 *$.=.36 74 03.(*1.3%+"6 *%))(&,.3"6 2. -+"1., :5'&(3 %+0 %4 <+$9 C+3 "%$,7.3" "+3'., 7&0% :("-7(6 >+0 -3%'3."" "%%& "0($$., (&, 01. "0($.)(0. 3."+).,9
H1. ?(3>7&'.3 2(3&., ?7.3(3*1 K%5$. 01(0 017" 2%+$, &%0 >. 01. 07). 4%3 %+3 +$07)(0. 037+)-16 >+0 1. 2(" &%0 ,.0.33.,9 B(337*/ K%5$. 1(, ($2(5" >..& ( )(& %4 +&*%)-3%)7"7&' -37&*7-$. (&, 7&=7%$(>$. 3."%$=.9 A0 2(" &%0 7& 17" &(0+3. 0% 0+3& ("7,. 43%) (& .&.)5 %&*. *%))700.,9 ?. (**.-0., 01. %+3 .&.)59 !40.3 ".*+37&' ( $%&' *1(7& %4 ,7=7&.$5 7&"-73., =7*0%37." 013%+'1 01. "03..0" %4 :("-7(6 K%5$. .=.&0+($$5 3.(*1., 17" $7)709 I7/. <+$%& %=.3 ( *.&0+35 >.4%3.6 1. 4.$$ 7& >(00$.9 8.&%01 3.*$(7)., 17) 7& 17" 1%+3 %4 '$%356 217$. 17" )7'10 $(5 +&,7)7&7"1.,9 H17" 2(" ( 3.)7&,.3 0% +" 01(0 2. "1%+$, >. 1+)>$. (&, 3.).)>.3 01(0 %+3 2(3" (3. (" &%017&' *%)-(3., 0% 01. D(3 %4 <%+$" 7& ^3*(.&9 C+3 (3)5 2701,3.2 7& '37.4 43%) :("-7(6 (&, 5.0 2. 1(, 3.*$(7)., %+3 1%$5 *705 (&, ,.)%&"03(0., 01. "03.&'01 %4 %+3 4(7019 :5'&(3 270&.""., 01. -%2.3 %4 01. :3.(0%3 (&, *%+&0$."" %4 01.73 *707J.&" 1(=. *3%""., 0% Z%7& %+3 3(&/"9 A& 17" 17"0%35 %4 %+3 &(07%&6 B3(&, <*3+0(0%3 <.=.37+" "-%/. %4 1%2 2. (" ( -.%-$. (3. (0 %+3 >."0 21.& $., >5 ( "03%&' $.(,.39 ?%2 -3%-1.07* 01%". 2%3," "..)9 ?. ,."*37>., 01. $%&' 5.(3" %4 *%&4+"7%& 01(0 05-7*($$5 4%$$%2 ( 17.3(3*1E" 07). 7& %+3 17"0%356 (40.3 K%5$.E" ,.(01 2. 2.3. 7)).,7(0.$5 '3(&0., ,7=7&. %).&" 01(0 )(,. -$(7& 01. 27$$ %4 8.&%019 A0 2(" ,.*3.., 01(0 &%&. %01.3 01(& <.=.37+" *%+$, (""+). 01. '%=.3&(&*. %4 %+3 -.%-$.9 H1. *3+"(,. *%&07&+." 2701%+0 7&0.33+-07%&6 (&, 2. )+"0 4%*+" %& 01. >(00$." (0 1(&,9 H1. &.., 0% 2('. 2(3 +-%& 01. 4(701$."" 7" )%3. *3+*7($ &%2 01(& .=.39 D1.01.3 2. ,% >(00$. 1.3. 7& 01. $(&," %4 %+3 (&*."0%3" %3 (>3%(, 2701 01. *3+"(,." 0% >37&' &.2 4(7014+$ 0% 01. 4%$,6 2. )+"0 &.=.3 "137&/ 43%) 01. 037($" 01(0 8.&%01 ".0" >.4%3. +"9
D17$. 2. 1(, >3%/.& 013%+'1 01. %+0.3 2($$" %4 :("-7(6 2. $(*/., 01. "03.&'01 0% -+"1 ("7,. 70" ,."-.3(0. ,.4.&,.3" .&073.$59 ?7.3(3*1 B(337*/ K%5$. -(7, *$%". (00.&07%& 0% 01. 3.-%30" %4 01.". >(00$." 43%) 01. 1.(30 %4 17" 0.)-$. 7& A).36 21.3. 1. .=.&0+($$5 073., %4 017" "0($.)(0.9 Y&%27&' 01.3. *%+$, >. &% =7*0%35 2701%+0 17" -.3"%&($ 7&=%*(07%& %4 8.&%01E" -%2.3"6 ?7.3(3*1 K%5$. )(3*1., 4%3 <+$ 2701 01. (3)7." %4 A).3 (0 17" *%))(&,9 A 4..$ >$.""., 7&,.., 01(0 )5 .5." 1(=. 270&.""., 01. 23(01 %4 ( 17.3(3*1 7&*70., 0% >(00$. >(*/., >5 8.&%01E" %2& 1(&,9 D701 ?7.3(3*1 K%5$. $.(,7&' 01. 2(56 2. *1(3'., 7&0% 01. )7,"0 %4 01. :5'&(3(&" (&, $.40 01.) "1(00.3., (&, ,."03%5.,9 P=.35017&' *1(&'., 7& 01(0 1%+3 (" 2. )(3*1., 013%+'1 01. 27&,7&' "03..0" %4 :("-7( (&, 2%& =7*0%35 (40.3 =7*0%359
129
131
133
135
148
-,0,&&+0&8 =*"; 3&,0+'"1 %& 2(,$ '*"3( 1")+'"& +.1 &"0"-'"1 ', '*3& 70+.< 2,( '*"; *+1 0,./ 2"+("1 ,%( :+((3,(&8 !*". :" 0"+(."1 ,2 '*"3( &-*"$"&< :" 1%703-+'"1 '*" -,0,&&+0 70+.& :3'*,%' '*"3( 4.,:0"1/" +& + $"+.& ,2 &+2"/%+(13./ ,%( 7",70"8 H' :+& + &$+00 1"-"7'3,. $+1" ."-"&&+(; ', &+2"/%+(1 '*" &%--"&& ,2 '*" +003+.-"8 E%( &"-("' 2+-',(3"& 3. 5,(&4 )"/+. '*"3( :,(48
+& 3..,@+'3@" +.1 -+7+)0" +& +.; 3. ,'*"( 0+.1&O)"''"(RO 2,( '*"; *+@" &'("./'* ,2 *"+(' +.1 0,;+0'; )("1 3.', '*"3( ),."&8 =*"; 7(,@"1 '*+' '*"3( *+'("1 "I-""1"1 +00 &".&" :*". 3. LSS 9D '*" &,%'*"(."(& ,( '*" D*%02,04O:" 4.,: .,' :*3-*O)"'(+;"1 %& ', '*" E(/,'*8 9/+3.&' +00 ),.1& ,2 +003+.-" '*"; 7("'".1"1 ', *,01 &+-("1< '*"; %&"1 &73"& ', 0"+(. '*" 0,-+'3,. ,2 ,%( 2+-',(3"& +.1 ("@"+0"1 '*"$ ', "@"(; 2(,.'< '*"; .,: '%(."1 '*"3( :(+'* -,$70"'"0; +/+3.&' ,%( 7",70"8 =*"; )(,%/*' +. 3$$".&" +($; ,2 3.*%$+. :+((3,(& +/+3.&' ,%( +.-"&',(&8
ALWAYS THEY UNDERESTIMATE US. CYGNARANS FORGOT IT WAS WE WHO INVENTED THE FIRST STEAM ENGINE.
=*" T,'*"(0+.1 3'&"02 *+& "@"( )"". ,%( /("+'"&' +00;8 >*" *"( &43.< +.1 -,.G%("1 + :3.'"( ', $""' '*" +($3"& ,2 '*" /("+' "."$;8 D+F,(C&*+(7 :3.1& +.1 ',:"(C1""7 &.,:& 3$$,)303F"1 '*" +($3"&8 =(+77"1 3. '*" @+00";& +.1 '*" 70+3.&< '*" E(/,'* :"(" )"&"' ); + @3-3,%& -,01 '*+' &',0" '*" @"(; )("+'* 2(,$ '*"3( 0%./&8 5*+1,( *"(&"02 *+1 &+@"1 %&8 !*30" '*" E(/,'* -,%01 .,' ,)03 '"(+'" %& +& '*"; *+1 *,7"1< '*"; $+.+/"1 ', 1"&'(,; '*" 2+-',(3"& :" *+1 "("-'"18 !*, 4.,:& *,: $+.; 03@"& :,%01 *+@" )"". &+@"1 *+1 '*3& .,' -,$" ', 7+&&U !" :,%01 *+@" "$"(/"1 2(,$ '*" (")"003,. +/+3.&' '*" E(/,'* &'(,./"( '*+. "@"( )"2,("8 H.&'"+1 ,%( &'("./'* :+& 2,( '*" $,$".' "I*+%&'"1< +.1 ,%( 0"+1"(& :"(" 2,(-"1 ', )" 7(%1".'8 =*" ,)03'"(+'3,. ,2 '*" E(/,'* :+& ',, 3$7,('+.'< &, ,%( 0"+1"(& -,,7"(+'"1 '("+-*"(;8 H2 ,." $%&' &0""7 )"&31" + 2 ," ', /%+(1 +/+3.&' + /("+'"( ,."< &, )" 3'8
LVL 9D8 E%( /("+' /"."(+0& +.1 :+((3,(& 2,%/*' +0,./&31" &,%'*"(."(& +& :" 7%&*"1 )+-4 '*" 3.@+1"(&8 H. LVS 9D +2'"(
150
$+.; &$+00"( /+3.&< :" -,$)3."1 .,('*"(. +.1 &,%'*"(. @3-',(;8 =*" E(/,'* '%(."1 )+-4 034" + &:+($ ,2 0,-%&'&< &:+'* ,2 1"&'(%-'3,. -+00"1 '*" >-,%(/"8 =*" 1+; -+$" &+303./ +-(,&& '*" T"("13%& )+-4 ', :*+'"@"( 3.2"(.+0 0+.1 *+1 &7+:."1 '*"$8 H$$,(". :+& ,.-" +/+3. ,%(&8 W"@"( 2,(/"' :*+' ,%( +.-"&',(& ".1%("1 2,( ,%( 2(""1,$R
70+.& ,.0; ', )%(. '*" 7+(-*$".' +.1 )"/3. +/+3.8 =*" $+3.'+3. '*" 03."& 1(+:. ); ,%( 2,($"( -+7',(& 2,( '*"3( 7(,@3.-"&8 =*"; 3.&3&'"1 '*" -0+3$& ,2 '*" 5*+(13- 6$73(" +$)3'3,.< ,( 2"+(< '*" -,%.-30 +/(""1 ', '*3& 7("7,&'"(,%& 31"+R !*+' *+1 )"-,$" ,2 ,%( *"(3'+/"U =*" &,%'*"(."(& ',,4 +1@+.'+/" ,2 ,%( +($3"&X '("$".1,%& 0,&&"& +.1 '*" 2+-' '*+' :" *+1 ., -,0,&&+0& ', )+-4 ,%( 1"$+.1&8 >%)'0" '*("+'& $+1" 3' -0"+( ,%( -3'3"& $3/*' &"" '*" &+$" 2+'" +& '*" E(/,'* 2,('("&&"& 32 :" 131 .,' -,$70;8 (,,$ 2,( '*" %7&'+(' 43./1,$& ,2 E(1 +.1 K0+"0< )%30' ,. '*" '+''"("1 ("$+3.& ,2 ,01 =,(1,( +.1 D;.8 =*,%/* '*" =,(1,(+.& *+1 "+(."1 ,%( ("&7"-' +& + ',%/* 7",70" &'+.13./ )(+@"0; 3. )+''0"< '*" -0+3$& ,2 '*" D;. :"(" '*" )+&" ,2 '*" $,%.'+3.&8 =*"3( &B%+))03./ 7",70" :"(" %.:,('*; ,2 + 70+-" 3. '*" -,$7+.; ,2 '*"3( )"''"(&8 =("+'3"&8 !" *+1 "+(."1 :*+' :+& ,%(& ); (3/*' ,2 -,.B%"&'< ;"' +' '*+' $,$".'< :3'* ,%( &'("./'* 13$3.3&*"1< '*"; &"' %7,. %& 034" G+-4+0&8 =*" .,('*"(. ("+-*"& ,2 ,%( 0+.1 +(" ."+(0; :,('*0"&& ', $,1"(. 3.1%&'(;8 E%( $3."&< 2": +.1 3. ,%( &,%'*"(. ("+-*"& &%77,(' '*" 2+($0+.1 .""1"1 ', 2""1 ,%( 7",70"8 E%( "$73(" &'("'-*"1 2,('* 3'& $+30"1 /+%.'0"' )"-+%&" :" *+1 .""1 ,2 ("&,%(-"&< +.1 3. '*" '3$" ,2 '*" ,+'*& 2(,$ '*,&" :*, &%((".1"("1 ', ,%( )"."@,0".' (%0"8 &%3'& '*"$8 *+1 $+.37%0+'"1 ),(1"( ."/,'3+'3,.& ', +@,31 -,.2(,.'3./ + )+((3"( )"':"". '*"3( &,013"(& +.1 ,%( +I"&8 K"+1"(& ,2 '*,&" ':, .+'3,.& :"(" '*"3( 7%77"'&8 =*" &,C-+00"1 43./&
:3'."&&"1 '*" "@".'< +.1 H )"03"@" 3' :+& + '(%" $3(+-0"8 H' :+& .,' 1"&'3."1 '*+' '*,&" 0+.1& :,%01 )" ,%(& '*+' 1+;8 =*3& :+& + &$+00 1"2"+' '*+' 131 .,' -,&' '*" +($; ,2 )31"1 ,%( '3$" 3' $+; *+@" &"(@"1 %& )"''"(< )%' ,." -+..,' 2+%0' K,(1 ]"03),( 2,( *3& + $)3'3,.8 Y"(*+7& 3' :+& *3& 0+-4 ,2 (,;+0 )0,,1 '*+' 7("@".'"1 *3& &%--"&&8 !*". ^%"". 9;. ]+.+( ] -+$" ,2 +/" +.1 ',,4 '*" '*(,."< &*" 1"-31"1 :" *+1 +--,$703&*"1 ".,%/* 2,( + '3$"8 >*" :+& + &,2'C *"+('"1 B%"". +.1 -+00"1 2,( 7"+-" 3. [L[ 9D ', +00,: ,%( +.1 2"('30" 0+.1& .,('* ,2 T312+&'8 Y,(' ]0+1,@+( )"-+$" ,." ,2 ,%( /("+'"&' 7,(' -3'3"& +.1 '*" *"+(' ,2 ,%( .+@+0 &*37;+(1&8 H'& -+7'%(" 3& :,('* + 1,F". 1(; +.1 )+((". 2,('("&&C*,0"& 034" T312+&'8
3.-0%13./ '*" 0,&& ,2 0+.1& :" *+1 '+4". 2(,$ K0+"0 ,. ,%( "+&'"(. ),(1"(8 9' '*" '3$" :" -,.&31"("1 '*"&" 0+.1& ,2 ("/3,. *+1 )"". *"+@30; 1"&7,30"1 1%(3./ '*" :+(& :3'* '*" E(/,'*< .,'"1 7(3$+(30; 2,( '*"3( 03''"("1 (%3.& +.1 .,)0"& 7(,'"&'"1 :" $%&' ("-0+3$ E01 5,(&4+< ,.-" '*" "+&'"(. -+73'+0 ,2 '*" 5*+(13- 6$73("< $,&' :"(" -,.'".' ', 0"+@" &%-* (%3.& ', '*" K0+"0"&"8 H' 3& 2(,$ '*3& '3$" '*+' ,%( '(,%)0"& :3'* '*" A$)("+.& )"/+.< + ',73- :,('*; ,2 &,$" +''".'3,.8 E.-" '*" A$)("+.& :"(" 7+(' ,2 '*" ,01 5*+(13- 6$73("< 034" '*" -,.B%"("1 7",70"& ,2 5,& +.1 >43(,@8 =*"; ',, *+1 )"". *,(&"0,(1& 3. 2": "B%+0&8 !" $+1" + '+-'3-+0 $3&'+4" 3. ,%( &"''0"$".'& + 13@31"1 7",70"8 !*30" '*" ("/3,. -0+3$"1 ); K0+"0 :+& &'(+'"/3-+00; %.3$7,('+.'< 3' 3.-0%1"1 '*" +.-"&'(+0 *,$"& ,2 '*,%&+.1& ,2 7(,%1 A$)("+.&< + 7",70" +& (,,'"1 3. '*"3( 0+.1& +& +.; '("" 3. '*" \+00,:&:,,18 H. 0"''3./ '*"$ /, :" /+@" ', '*" ,'*"(:3&" $""4 +.1 -,:+(10; D;. &'+0:+(' +003"&< A$)("+.& ,2 ("+0 $"''0" +.1 :+((3,( &73(3'8 K0+"0"&" $"(-*+.'& $+; )" :"+4 ,2 +($ +.1 :,('*8 =*"; ',,4 3. '*" A$)("+.& +.1 (")%30' '*"3( *,$"&< ("&',(3./ E01 5,(&4+ ', -("+'" + .": -3'; '*"; .+$"1 K+"1(;8 :,. '*" *"+('& +.1 $3.1& ,2 '*" "+&'"(.$,&' A$)("+.&< -,.2%&3./ '*"3( 0,;+0'3"&8 !*30" + /,,10; .%$)"( ,2 A$)("+.& ("$+3."1 0,;+0 ', '*" T,'*"(0+.1< +0$,&' +& $+.; )"/+. -+003./ '*"$&"0@"& K0+"0"&"8 =*"&" 3. '%(. +& 3& ', )" "I7"-'"1 ,2 ,%( 13&'+.' 43.&$".8 H' :,%01 )" -".'%(3"& )"2,(" :" -,%01 ("-'32; ,%( "((,(8
:3'*,%' + 1"-0+(+'3,. ,2 :+( '*"(" 3& ."@"( ("&' 2,( ,%( '*,%/* '*" ':, ("03/3,.& 1"@,'"1 ', T".,'* +.1 T,((,: *+@" '*"3( ,--+&3,.+0 '".&3,.&< '*"; &'300 "I3&' &31" ); &31"8 Y(,'"-',(+'" *+& -*+00"./"1 ,%( .+'3,.+0 ("&,0@"< )%' "@". :*+' :" '+4" 2,( /(+.'"18 =*" &'+'" *"+@30; 2+@,("1 ,." ("03/3,. ,@"( '*" ,'*"(< :*3-* ("&%0'"1 3. 13@3&3,. +.1 '*" :3&1,$ ,2 T,((,: +.1 *3& )"."@,0".' +&-".1+.'&8
THE C YGNARAN COWARDS REFUSED TO FACE THE STRE NGTH OF OUR ARMY DIRECTLY. HATE THEM, BUT DO NOT UNDERESTIMATE THEIR CUNNING.
E%( 53./ D%&0+. ];/,( :+& + 1"@,'"1 T".3'" :*, 0"+(."1 ); /".%3." @3&3 ,.&< 53./ ];/,( -0+3$"1 ', )" Y(3"& 'C53./ 5*+(1,@3- ("),(.8 !*". *" ',, 4 '*" -(,:.< *" 1"-(""1 *" :,%01 %&" :*+'"@"( 2,(-" :+& ("B%3("1 ', ".&%(" + .": 2,(-"& -+(@"1 '*" 7+'* '*(,%/* '*" 7"(30,%& =*,(.:,,1 '*+' :" .,: 4.,: +& '*" !+(G+-4 D,+1 *,73./ ', ("+-* +($3"& $"' '*"$8
'*"3( -%..3./8 =*"3( '+-'3-& +(" &0377"(; +.1 "0%&3@" 034" '*" ':3&'3./ ,2 + &.+4"O+ 0"&&,. ];/,( 0"+(."1 ',, 0+'" ),$)+(1"1 ,%( +($; 2(,$ +-(,&& '*" (3@"(8 =*,%&+.1& ,2 &,013"(& 13"1< +.1 &-,("& ,2 :+(G+-4& ,)03'"(+'"1 "+-* ,'*"( !*+' &"+0"1 ,%( 2+'" :+& '*" )"'(+;+0 ,2 ,%( $"(-".+(3"&< =,./%"8 9& '*" @3-" -0,&"1 ,. ,%( +($; 2(,$ ),'* &31"&< '*"
153
6@". 3. 1"2"+' :" :"(" .,' -,:"1< +.1 $+.; ,2 ,%( 7",70" :,$". ,. '*" &,%'*"(. ),(1"(< '*" =*,(.:,,1 !+( ."@"( '(%0; ".1"1` '*"; -,.'3.%"1 ', &+7 '*" ("&,%(-"& ,2 ,%( "."$; "@". 3. '3$"& ,2 +77+(".' 7"+ -"8 !" $%&' )" '*+.42%0 2,( '*"3( -,.&'+.' @3/30+.-"8 =*"3( "I7"(3".-"& 3. $;(3+1 )+''0"& 7(,@31"1 3.@+0%+)0" '(+3.3./ +.1 3.'"003/".-"8 A.)"4.,:.&' ', '*,&" :*, :3'."&&"1 '*" "@".'< '*" -(,:.3./ ,2 ^%"". 9;. ]+.+( aH :,%01 $+(4 '*" -,$3./ 3. '*3& "(+ :+& '*" 7""(0"&& &'":+(1&*37 ,2 *"( $".',( +.1 ', &'("./'*". ,%( .+'3,. 1%(3./ '*" 0,./ ;"+(& '*+' 9;. ]+.+( /(": ', +1%0'*,,1 )"2,(" ("-"3@3./ '*" -(,:. '*+' :*, 73,.""("1 '*" (+30 03."& '*+' :,%01 -,.."-' ,%( -3'3"& 034" @3'+0 +('"(3"& &'("'-*3./ +-(,&& '*" 0,./ $30"& )"':"".8 +.1 3(,.:,(4& 7(,032"(+'"1< +113./ &3.":& ,2 &'""0 ', '*" ', 0+; + &,031 2,%.1+'3,. 2,( '*" (%0" ,2 '*" :,$+. :*, :+& 034" + /(+.11+%/*'"( ', *3$ +.1 :*, :,%01 )"-,$" +
THE LOVE OF THE PEOPLE FOR OUR QUEEN DEVELOPED INTO ABSOLUTE FAITH AND DEVOTION
!" -+..,' 2+%0' '*" 7",70" 2,( )"3./ %.-"('+3. :*". 3. '*(,."8 =*" 7",70" :"(" &, +--%&',$"1 ', '*" :3&1,$ ,2 =*" .,)0"& B%3-40; -+$" ', %.1"(&'+.1 *"( $"(3'& +.1 ', ,2 43./& +.1 5*+(13- "$7"(,(&8 =*3& :+& .,' + &,@"("3/. -,.'".' ', &'+; '*" -,%(&" +.1 $""40; +--"7' *3&',(3-+0 3.G%&'3-"8 >*" -*,&" 3.&'"+1 '*" 2+( *+(1"( 7+'* ,2 ("&',(3 ./ ,%( +.-3".' )3('*(3/*'&8
;"+(& 3. 7,:"( &'("./'*".3./ '*" .+'3,. +.1 ,@"(*+%03./ '*" $303'+(; ', "03$3.+'" "I-"&&"& +.1 *,." ,%( &'("./'*&8 >*" &+: $+.; -,((%7' +.1 &"02C3.1%0/".' .,)0"&< 4+;+F;< $,(" 2+3'*2%0 &"(@+.'& ,2 '*" T,'*"(0+.18
154
=*" 0,@" ,2 '*" 7",70" 2,( ,%( B%"". 1"@"0,7"1 3.', +)&,0%'" 2+3'* +.1 1"@,'3,.< 7+('3-%0+(0; +& &*" )(31/"1 '*" 13@31" )"':"". T,((,:+. +.1 T".3'"8 >*" *+1 )"". (+3&"1 +& + 73,%& T,((,:+. )%' .,."'*"0"&& -,[email protected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
=*3& /("+' @3-',(; )(,%/*' '("$".1,%& :"+0'* +.1 ("&,%(-"& ', 5*+1,( +& :"00 +& 7(,@3./ ', ,%( "."$3"& '*"; *+1 03''0" &*" +..,%.-"1 '*+' :" "I3&'"1 +& + 43./1,$ ., $,(" )%' +& +. "$73(" ("),(.< +.1 &*" 7(,-0+3$"1 *"(&"02 6$7("&& 9;. ]+.+( ,2 '*" .": 5*+1,(+. 6$73("8 J"' '*3& :+& .,' ); +.; $"+.& + 1"-0+(+'3,. '*+' '*" )+''0"& *+1 ".1"1< +& '*"(" ("$+3."1 2+( $,(" ', +--,$703&* )"2,(" :" -,%01 -0+3$ ', *+@" $"' ,( "I-""1"1 '*" /0,(3"& ,2 ,%( +.-"&',(&8
)+-48 E%( +($; -*+&"1 '*"$ 2(,$ K0+"0 +.1 $+1" '*"$ 2"+( 2,( '*"3( ,:. ),(1"(&8 !" )"&"' '*"3( ".'(".-*"1 1"2".1"(& +' ?"003/< _""7:,,1 =,:"(< +.1 '*" $+&&3@" 2,('("&& ,2 W,('*/%+(18 =*"(" 3& .,'*3./ &:""'"( '*+. '*" ("&%$7'3,. ,2 )+''0"& +/+3.&' ,01 +.1 :,('*; +1@"(&+(3"&8 ,%( &'("./'*8 W, +($; -+. ("&3&' + &%7"(3,( 2," 2,("@"(< +.1 :" )0"1 '*"$ %.("0".'3./0;8 92'"( ;"+(& ,2 *+(&* :+(2+("< '*"3( /("+' ),(1"( 2,('("&& 2"00 ', ,%( @3-',(3,%& 2,(-"&8 =*" ,.-"C7(,%1 -+&'0" *+1 )"". )+''"("1 ); '*" $"(-30"&& ,.&0+%/*' ,2 ,%( -+..,.&< '*" 1"2".13./ ."':,(4 ,2 '(".-*"& &0,:0; "$7'3"1 +& ".'3(" (+.4& ,2 '*"3( &,013"(& :"(" &0+3.8 >'300< '*"; -0%./ ', '*" )"03"2 '*+' '*"; -,%01 )"&' %&< +.1 '*" '*"$ +& +. 3."I,(+)0" ("1 '31"8 =*+' +.-3".' 2,("&'< '*" =*,(.:,,1< *+& )"". + )+() 3. ,%( &31" 2,( -".'%(3"& +.1 &',,1 3. '*" :+; ,2 + -0+&* ,. 7(,7"( /(,%.1 +/+3.&' ,%( &,%'*"(. (3@+08 W,: 3' )"0,./& ', %&8 E%( ),(1"(& *+@" "I7+.1"1 ,.-" +/+3.< +.1 .,: ,%( 0+.1& &'("'-* 2(,$ '*" .,('*"(. >*+(1 >73("& +00 '*" :+; ', '*" _(+/,.X& =,./%" D3@"(8 9-(,&& '*,&" :+'"(&< 1"2".1"(& ,2 '*"; :3'."&& ,%( $3/*' +.1 '*3.4 ,2 '*" 3."@3'+)0" 1+; :" :300 )"&3"/" '*"3( :+00&8
&,%'* ', @3": '*3& $3(+-%0,%& $+.32"&'+'3,.< +)+.1,.3./ '*"3( 0,;+0'3"& +.1 -,$$,. &".&"8 6@". .,: + &3F+)0" 2,(-" ,2 '*" >%0CT".3'"& 2(,$ '*" Y(,'"-',(+'" )+''0" :3'* ,%( &,013"(& 3. "+&'"(. K0+"0< :*"(" '*"; &""4 ', -,.'"&' ,%( &%7("$+-; +.1 '%(. ,%( 7",70" +/+3.&' ,." +.,'*"(8 E%( 0,@3./ "$7("&& *+& )"". 2,(-"1 ', ("&,(' ', *+(&* $"+&%("& ', -%('+30 '("+&,.< $+43./ +. "I+$70" ,2 +.; :*, :,%01 2,(&+4" '*"3( @,:& 3. 2+@,( ,2 + 2,("3/. &,@"("3/.8 T".,'* -, + 2,("3/. &,@"("3/.< .,' &3$70; '*" *"+1 ,2 '*" &,%'*"(. )(+.-* ,2 '*" T".3'" 2+3'*8 >:"+(3./ 2"+0'; ', *3$ :*30" +&&"('3./ 0,;+0'; ', 6$7("&& 9;. 3& + -,.'(+13-'3,.8 3.-("+&"1 ("03/3,%& '".&3,.& +' *,$" +.1 +)(,+1< '*" $+G,(3'; ,2 5*+1,(X& T".3'"& ("$+3. &'"+12+&' +.1 0,;+0< 0,,43./ ', '*"3( 0,-+0 7(3"&'& +.1 .,' ', 2,("3/.C),(.< &"02C +77,3.'"1 7(,7*"'& ,( 7,'".'+'"& 2,( /%31+.-"8 H' 3& '*" ("&7,.&3)303'; +.1 *,.,( ,2 '*,&" ,2 %& 3. %.32,($ ', (3&4 ,%( 03@"& 3. )+''0" ', ".&%(" ,%( "$73(" 7(,&7"(& +.1 /(,:&8 =*" :,(4 ,2 '*" 2+($"(< '*" 0+),("(< '*" $"(-*+.'O 1"2".1"1 ;,% +.1 4"7' ;,% &+2" .,: -+00& %7,. ;,%8 H' 3& ;,%( &'("./'* '*+' :300 ,@"(-,$" ,%( "."$3"& 3. '*" )+''0"& &'("./'*< +.1 +--"7' .,'*3./ 0"&& '*+. ','+0 @3-',(;R
_"&73'" ("-".' 1"2"+'&< ,%( &,%'*"(. "."$; ("$+3.& &'(,./8 =*"; *,7" ', 1(3@" %& )+-4 +.1 ("-0+3$ '*" =*,(.:,,18 =*"(" +(" $+.; /("+' )+''0"& +*"+1 ,2 %&8 E'*"( "."$3"& )"&"' %& +' "@"(; '%(.< &""43./ ', :"+(; ,%( ("&,0@" ,( 13&'(+-' %& 2(,$ ,%( 1"&'3.;8 D")"0& &'300 7"(&3&' 3. ,%( ,--%73"1 0+.1&< +.1 .": '*("+'& *+@" +(3&".< 3.-0%13./ &'(+./" '"((,(& 2(,$ '*" 2(,F". $,%.'+3.& ,( '*" :301"(."&&8 H."I703-+)0" *,((,(& 70+/%" ,%( :"&'"(. -,+&' +.1 &""4 ', 1"&7,30 ,%( :"+0'*8 !" *+@" 3. ("-".' ;"+(& -0+&*"1 :3'* '*" 2+.+'3-+0 >%0 CT".3'" T".,'* *+& 7(,@". 3' *+& /(+.13,&" +$)3'3,.& +.1 &""4& ', %.1"($3." '*" &,@"("3/. (%0" ,2 +00 .+'3,.&8 _%(3./ '*" :300 3. '*" &,%'*8 ?+( )" 3' 2,( $" ', 13&7%'" ,( 0"/3'3$3F"
155
157
174
6,$:)% )-/)'.B)'( 8,+: -/&4& 4%$*&,4 +8 %$*$'5 .,14-)% >&8+,& -/&$, .,&)-+,9 ?)./ .+'4$ (&,&( $-4&% 8 ) 5+( $' -7,' >&4&- >1 -/& 87,1 +8 8)'5 )'( .%)#9
FOR SIXTEEN CENTURIES CRYX HAS E VOLVED WHI LE LO RD TORUK SHAPED EVERY ASPECT OF LIFE AND DEATH.
#$%%4 )'( #$-4 -/)- /)4 6&,4$4-&( 8+, -/+74)'(4 +8 1&),49 ?)./ #)4 ) 5,&)- )'( :$5/-1 4&,6&'- -/)- 6&,$4/&( >&'&)-/ -/&$, (&4-,7.-$+'9 ?*&' -/& :$5/-$&4- +8 -/&: .+7%( '+4-)'( )5)$'4- +7, %+,( )%+'&9 A$2-&&' .&'-7,$&4 )5+ -/& 47,*$*+,4 67- )4$(& -/&$, 4$>%$'5 /)-,&( -+ .,&)-& ) -&'7+74 )5)$'4- 4+ :)'1 /& .+7%( 5)$' '+ )(*)'-)5&9 C/$%& -/&1 D- %)4- /& .+'.&(&( )'( #$-/(, E& (&4.&'(&( +' -/& >&&' 8+,5 &( $'-+ ) #&)6+' -+ .+'.%7 (& ) #), >&-# &&' $::+,-)% 6+#&,49 &2$4- ):+'5 74 /$4 5,&)-&4- 4&,*)'-4 #/+ /)*& >&&' #$-'&44 -+ -/& &'-$,&-1 +8 +7, /$4-+,19 F+ +-/&, ')-$+' .)' -+ -/& &26&,$&'.& +8 +7, $::+,-)% /+4-9
176
8,+: -/&$, :)4-&, )4 #& -/&$, 4&,*)'-4 ),& 8,+: -/&:9 )'( -+5&-/&, -/&1 /)( 1&- -+ :&&- ) -/,&)- -/&1 .+7%( '+ >)-/&( )'( >)--%&G-&4-&(9 E& 4&'- )' &:$44),1 -+ ,&*&)% /$4 (&:)'(49 !5'+,)'- +8 -/&: -+ :74-&, -/&$, ),:$&4 )'( 6,&6),& -+ >)--%& +7, 5+(9 :+$(*.0+"#/ #)4 ) ($,5&':)4- 4/$6 +'.& +8 -/& ?*&' $' -/+4& )'.$&'- ()14 $- /)( &),'&( ) ,&67-)-$+' )4 ) $-4 :&,.$%&44 ., #+7%( 4)$% 8+,-/ -+ 6$%%)5&9 H,+*$'5 /$4 :+$(*.0+"#/ )'( +>%$-&,)-&( 46$,$-4 >+7'( -+ -/&$, 4/$6 4+ -$5/-%1 $- .+7%( ,&-)$' -/&: :+$(*.0+"#/ .):& 76+' -/& 7'%$*$'5 ., 6+7,&( 8+,-/ ).,+44 -/& 6$&,4 -+ %$5/- -/& 4/$64 +8 -/& /),>+, )>%);& )'( 4#&&6 -/,+75/ -/& :+,-)% -/&$, '7:>&,9 I++,.,)$5 )>4&'-&( /$:4&%89 H&,/)64 4+:& +,).%& /)(
%&5$+'4B1&- %&5$+'4 #& /)*& $' ):6%& 4766%19 :)(& 5)-/&,$'5 (&-)$%4 ) ./)%%&'5&9 =%$5/-&,5/)4- $4 -/& +,5)'$;&( -/& %&44&, 46)#' $'-+ -/&$, )%%$)'.& )5)$'4- -/& *$5$% 8+, )'1 4$5 ' -/)- -/& 5,&)- %+,( 4-$,4 4+ $- .)' 67- 8+ ,-/ -/& .)%% -+ 47::+' -/& +-/&,4 -+ >)--%&9
EVEN THE LEAST DRAGON IS THE EQUAL OF LEGIONS—YET LEGIONS WE H AVE I N AMPLE SU PPLY.
)'( .+)4-)% ),:1 8+,.&4 8+, 6,+-&.-$+'9 =%$5/-&,5/)4 /)4 '+- $'-&,8&,&( #$-/ -/)- ')-$+'9 =&8+,& #& .)' &26&. .+)4-)% 8+,-,&44&49 C1,:#)%% I+7'-)$'4 )'( 4&&(&( -/&: #$-/ 7'%$*$'5 -/,)%%4 -/)- #)$- $' (&)-/%&44 -+,6+, -+ >& :+>$%$;&( >1 +7, :74- >& ,&$'8+,.&( .+'4$(&,)>%1 >&8+,& #& .)' &26&.- -+ -),5&- +8 +7, #,)-/9 ,&:+-& 4$(& +8 -/& D>1449 C/$%& 47./ &26)'4&4 +8 %)'( )'( :+,-)% ),:$&4 >&-#&&' -/&: ),& @74- )''+1)'.&4 -+ 87,-$*& :+*&:&'-4 $'4$(& -/& $'-&,$+, -/)- #$%% 7%-$:)-&%1
180
$4 -+ $:6,+*& +7, $'-&%%$5&'.& 5)-/&,$'5 )'( )..&44 -+ (,)5+'4 47./ )4 -/& 6)$, /$($'5 $' -/& ($4-)'- '+,-/9 D'+-/&, 47./ ($*&,4$+' #)4 ) 4-,$'5 +8 ,)$(4 015'), #&,& +,./&4-,)-&( 4+%&%1 -+ %)1 -/& 8+7'()-$+' 8+, +7, -/& &4-)>%$4/:&'- +8 6&, :)'&'- >)4&4 +' -/& .+'-$ '&'-9 C& 015'), .+7'-&( -/&:4&%*&4 -/& *$.-+,4 +8 -/& A./),(& +8 +7, +7-&, $4%)'(4 #&,& -/& .)74& +8 +7, (&8&)-9 J$'($'5 J+, :)'1 (&.)(&4 +7, )5&'-4 (&&6&, $'%)'( /)( >&&' -++ ($4-)'- -+ ,&).- -+ -/& ./)+4 +8 #), )'( -++ *7%'&,)>%&
4&.,&- '&.,+8).-+,$7:49 =1 -/&4& 7'(&,5,+7'( -7''&%4 +7, 8,&4/%1 .,&)-&( :)./$'&4 )'( 4+%($&,4 .+7%( :+*& )..7:7%)-& 7'(1$'5 ),:$&4 >&'&)-/ -/& 4+$% -+ )#)$- -/& .)%% -+ >)--%&9 >&.):& /$((&' 8+, ) -$:&9 C& )#)$-&( ) 6,+6&,%1 %),5& #/&' -/&1 #+7%( >&.+:& -++ .)75/- 76 $' -/&$, +#'
200
203
6+)9'#*(2*9 )''1*2(2-*5 80# )+J1#71, 2, .#>),()(2*9 )( 4-'7)( /2(0 02, '290(" )H#5 L-#, /0- ,1+>2># (0# ,0#;;2*9 32,(-;T*#2(0#+ -6 /0240 0# 2, +#;14()*( (- #'3;-"5
3)"'#*( -3(2-*, /2(0 N0).-+)* ?-'')*.)*(,$ D-2*#. /2(*#,,#. (0# 3+#7)((;# 3+)"#+, -6 =#*2(# 3+2#,(,5 80#" 0)># #)+*#. ) +#31()(2-* ), 4-*,1'')(# 3+-6#,,2-*);,$ )*. (0#2+ 6##, )+# 4-*,2.#+#. #*(2+#;" +#),-*)7;# 6-+ (0-,# 2* *##. -6 (0# ?2*9.-',: 3+#'2#+ /);?2*9 )+(2;;#+" 3;)(6-+'5
205
209
CYGNAR MODEL GALLERY
210
COMMANDER COLEMAN STRYKER
COMMANDER COLEMAN STRYKER VARIANT
Warcaster
Warcaster
CAPTAIN VICTORIA HA LEY
CAPTAIN VICTORIA HALEY VARIANT
Warcaster
Warcaster
LIEUTENANT ALLISTER C AINE
JOURNEY MAN WARCASTER
JOURNEY MAN WARCASTER VARIANT
Warcaster
Solo
Solo
IRONCLAD
FIELD MECHANIKS
Heavy Warjack
Unit
ARCAN E TEMPEST GUN MAGES Unit
STORMBLADE INFANTRY Unit
211
CYCLONE
DEFENDER
Heavy Warjack
Heavy Warjack
LONG GUNNER INFANTRY Unit
212
LANCER
CHARGER
SENTINEL
Light Warjack
Light Warjack
Light Warjack
TRENCHER INFANTRY Unit
CLASSIC COMMANDER COLEMAN STRYKER
CLASSIC LIEUTENANT ALLISTER C AINE
Warcaster
Warcaster
CLASSIC IRONCLAD
CLASSIC DEFENDER
Heavy Warjack
Heavy Warjack
213
PROTECTORATE OF MENOTH MODEL GALLERY
HIGH EXEMPLAR KREOSS
HIGH EXEMPLAR KREOSS VARIANT
Warcaster
Warcaster
THE HIGH RECLAIMER
GRAND SCRUTATOR SEVERIUS
Warcaster
Warcaster
PALADIN OF THE ORDER OF THE WALL Solo
216
CRUSADER Heavy Warjack
PALADIN OF THE ORDER OF THE WALL VARIANT Solo
KNIGHTS EXEMPLAR Unit
TEMPLE FLAMEGUARD Unit
CHOIR OF MENOTH Unit
217
TEMPLAR
VANQUISHER
Heavy Warjack
Heavy Warjack
HOLY ZEALOTS Unit
DELIVERERS Unit
218
REVENGER
REDEEMER
REPENTER
Light Warjack
Light Warjack
Light Warjack
CLASSIC HIGH EXEMPLAR KREOSS Warcaster
CLASSIC VANQUISHER
CLASSIC CRUSADER
Heavy Warjack
Heavy Warjack
219
KHADOR MODEL GALLERY
KOMMANDER SORSCHA
KOMMANDER SORSCHA VARIANT
Warcaster
Warcaster
VLA DIMIR, DARK PRINCE OF UMBREY
VLA DIMIR, DARK PRINCE OF UMBREY VARIANT
ORSUS ZOKTAVIR, THE BUTCHER OF KHARDOV
Warcaster
Warcaster
Warcaster
IRON FANG PIKEMEN Unit
222
DECIMATOR
JUGGERNAUT
Heavy Warjack
Heavy Warjack
MAN-O-WAR SHOCKTROOPERS Unit
MANHUNTER
MANHUNTER VARIANT
DESTROYER
Solo
Solo
Heavy Warjack
223
BERSERKER
BATTLE MECHANIKS
Heavy Warjack
Unit
DOOM REAVERS Unit
224
MARAUDER
WIDOWMA KERS
Heavy Warjack
Unit
WINTER GUARD IN FANTRY Unit
CLASSIC KOMMANDER SORSCHA Warcaster
EXTREME JUGGERNAUT Heavy Warjack
CLASSIC DESTROYER
CLASSIC MAR AUDER
CLASSIC JUGGERNAUT
Heavy Warjack
Heavy Warjack
Heavy Warjack
225
CRYX MODEL GALLERY
WARWITCH DENEGHRA
WARWITCH DENEGHRA VARIANT
Warcaster
Warcaster
PIRATE QUEEN SKARRE Warcaster
IRON LICH ASPHYX IOUS Warcaster
228
CORRUPTER
SKARLOCK THRALL
Helljack
Solo
REAPER
SLAYER
Helljack
Helljack
BANE THRALLS Unit
MECHANITHRALLS Unit
229
NIGHTWRETCH
DEATHRIPPER
DEFILER
Bonejack
Bonejack
Bonejack
NECROTECH AND SCRAP THRALLS Solos
SATYXIS RAIDERS Unit
230
BILE THRALLS Unit
CLASSIC WARWITCH DENEGHRA Warcaster
CLASSIC SLAYER
CLASSIC REAPER
Helljack
Helljack
231
MERCENARY MODEL GALLERY
EIRYSS, MAGE HUNTER OF IOS
REINHOLDT, GOBBER SPECULATOR
Solo
Solo
HERNE STONEGROUND & ARQUEBUS JONNE Unit
GREYGORE BOOMHOWLER & CO. Unit
234
APPENDIX A: TIMING STEP BY STEP THROUGH ATTACKS, DAMAGE, AND ACTIVATIONS !"#$%& ()!*&+ $,!"#$%& ()!*&+ E XAMPLE : A
Bloat Thrall has the Death Blast ability, which causes it to explode when disabled. If it is also affected by Terminus’ Shadow of Death, which grants Tough to undead models, when an enemy model disables it, both Tough and Death Blast need to resolve as inactive player effects. If you resolve Death Blast first, the Bloat Thrall will explode and be removed from play. Tough then does not resolve. If you resolve Tough first and pass the check, the Bloat Thrall regains one wound and so is no longer disabled. Death Blast then will not resolve, as its condition is no longer met. If you fail the Tough check, Bloat Thrall will remain disabled; the condition of a disabled model will still be met, and Death Blast will resolve.
SIMULTANEOUS AND SEQUENTIAL
244
E XAMPL E: When
a model is slammed, the slam damage is simultaneous with the collateral damag e, so first resolve the damage roll on every affected model. Then resolve effects triggered by a damage roll being sufficient or insufficient to damage them. Finally, apply damage to every affected model. E XAMPL E: A
Repenter mak es a Flame Thrower spray attack against some Scrap Thralls. The attack generates several damage rolls that all resolve simultaneously. Scrap Thralls destroyed by the attack do not explode due to their Thrall Bomb ability until after all the attack and damage rolls generated by the spray attack are resolved. E XAMPLE : Captain
Haley targets a member of a unit of Knights Exemplar with Chain Lightning and hits three additional Knights. Resolve the damage rolls for the four Knights Exemplar hit by the spell before any of the Knights Exemplar gain the benefits of their Bond of Brotherhood ability.
AT ANY TIME DURING THIS MODEL’S ACTIVATION %&'%() E XAM PLE : Warcasters
can cast spells “at any time during their activat ion.” This means Goresha de the Bastard can cast a spell before and after moving, before and after a n attack, before using his feat, and after placing all models from his feat. H e ca nnot , howe ver, cast a spell wh ile he is moving, making an attack, or using his feat to place Bane Thralls into play.
ACTIVATION TIMING
ATTACK MAIN SEQUENCE
ATTACK ROLL
DAMAGE APPLICATION
DAMAGE ROLL
245
APPENDIX B: WARJACK BONDING MAKING A BOND, BREAKING A BOND, AND BOND EFFECTS
FORGING A BOND
-.,/ 01#!-)$12&/ 3.,/ 4 /5 6 7 8.+ &!"2 9:!)$8*$,; -!##)& < =!$)&/ 3.,/ 4 /5 6 7 8.+ &!"2 9:!)$8*$,; -!##)& < < E XAMPL E: After
finishing a ca mpaign battle, Mike rolls to see if The High Reclaimer’s unbonded Crusader bonds to him. Since this was its third game under his control without being destroyed or removed from play, the bond forms on a roll of 4 or higher.
BREAKING A BOND
EFFECTS OF BONDING
246
CYGNAR BONDS 2D6 + CMD
10 or less
2D6 + CMD
R ESULT
Craven – This warjack gains +2 DEF and can run without spending focus. It can advance into an enemy model’s melee range only if that model is in the control range of this warjack’s controlling warcaster.
11
Dominator – When this warjack makes an attack against an enemy warjack or warbeast in the control area of this warjack’s controlling warcaster, this warjack gains +2 to attack and damage rolls against the enemy model.
12
Invigorated – When its controlling warcaster channels a spell through it, after the spell is cast this warjack can make a full advance.
13
Combat Positioning – At the end of any activation in which this warjack made at least one attack, it can advance up to 3 toward its controlling warcaster.
16
Anchor – While this warjack is in its controlling warcaster’s control area, this warjack and friendly warrior models B2B with it cannot be knocked down.
17
Protective – While B2B with this warjack, its controlling warcaster gains +2 DEF against melee attack rolls and cannot be knocked down. While B2B with its controlling warcaster, this warjack does not move when slammed.
18
Psychically Attuned – This warjack’s controlling warcaster can upkeep spells cast on it without spending focus and ignores LOS when targeting it with spells.
19
Nexus – This warjack’s controlling warcaster can allocate focus points to it during his activation. Additionally, during that warcaster’s activation, you can remove any number of focus points from this warjack and place them on him. The warcaster cannot exceed his current FOCUS in focus points as a result of this bond.
20+
Extended Control – This warjack gains Extended Control Range. (When checking to see if a model with Extended Control Range is in its controller’s control area, double the area.)
14
Marksman – While in its controlling warcaster’s control area, this warjack can reroll missed ranged attack rolls.
15
Heightened Awareness – If this warjack begins its activation in its controlling warcaster’s control area, it gains Eyeless Sight for one round.
R ESULT
KHADOR BONDS 2D6 + CMD
2D6 + CMD
R ESULT
10 or less Bloodthirsty – While in its controlling warcaster’s control area, this warjack gains Berserk and cannot make Chain Attacks. (When a model with Berserk destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range. During an activation that this model charges, it cannot gain additional attacks from Berserk until its charge attack is resolved.) 11
12
Appetite for Destruction – If this warjack begins its activation in its controlling warcaster’s control area, this activation it can make power attacks without spending focus and this warjack’s first melee attack each activation must be a power attack. If this warjack cannot make a power attack, it must make initial melee attacks for its combat action instead.
15
Dominator – When this warjack makes an attack against an enemy warjack or warbeast in the control area of this warjack’s controlling warcaster, this warjack gains +2 to attack and damage rolls against the enemy model.
16
All Terrain – If it begins its activation in its controlling warcaster’s control area, this warjack gains Pathfinder this activation.
17
Rassler – While in its controlling warcaster’s control area, this warjack can make headlock/weapon lock, head-butt, throw, and double-hand throw power attacks without spending focus and cannot be knocked down or moved by a push or slam power attack made by a model with a smaller base.
18
Unstoppable – While in its controlling warcaster’s control area, this warjack cannot be knocked down or made stationary. If it begins its activation in its controlling warcaster’s control area, this activation this warjack can run or charge even if its Movement system is crippled.
19
Rain Shadow – While this warjack is in its controlling warcaster’s control area, friendly warrior models B2B with it do not suffer blast damage.
20+
Corrective Firing – When AOE ranged attacks made by this warjack deviate while it is in its controlling warcaster’s control area, it can reroll the direction and/or distance of deviation.
Irresistible Force – Models slammed by this model are moved +2 . While in its controlling warcaster’s control area, this warjack can power attack slam without spending focus.
13
14
Indomitable – If this warjack begins a charge or a power attack slam or trample in its controlling warcaster’s control area, it gains Pathfinder during its activation. While in its controlling warcaster’s control area, this warjack gains +2 on trample attack rolls. Demolisher – While in its controlling warcaster’s control area, this warjack can reroll missed charge and power attack rolls.
R ESULT
247
APPENDIX B: WARJACK BONDING PROTECTORATE BONDS 2D6 + CMD
2D6 + CMD
R ESULT
10 or less Extended Control – This warjack gains Extended Control Range. (When checking to see if a model with Extended Control Range is in its controller’s control area, double the area.) 11
12
13
Demolisher – While in its controlling warcaster’s control area, this warjack can reroll missed charge and power attack rolls. Corrective Firing – When AOE ranged attacks made by this warjack deviate while it is in its controlling warcaster’s control area, it can reroll the direction and/or distance of deviation. Wrathful – When a model in its battlegroup is targeted by an enemy attack, this warjack gains +2 to attack and damage rolls for one round.
14
Dominator – When this warjack makes an attack against an enemy warjack or warbeast in the control area of this warjack’s controlling warcaster, this warjack gains +2 to attack and damage rolls against the enemy model.
15
Rain Shadow – While this warjack is in its controlling warcaster’s control area, friendly warrior models B2B with it do not suffer blast damage.
R ESULT
16
Protective – While B2B with this warjack, its controlling warcaster gains +2 DEF against melee attack rolls and cannot be knocked down. While B2B with its controlling warcaster, this warjack does not move when slammed.
17
Arcane Defenses – If it is in its controlling warcaster’s control range during your Maintenance Phase, continuous effects and enemy upkeep spells on this warjack automatically expire.
18
Anchor – While this warjack is in its controlling warcaster’s control area, this warjack and friendly warrior models B2B with it cannot be knocked down.
19
Defensive – This model gains Shield Guard. (Once per round, when a friendly model is directly hit by a ranged attack during your opponent’s turn and this model is within 2 of the friendly model hit, this model can become the target of the attack and be automatically hit instead. This model cannot use Shield Guard if it is incorporeal , knocked down, or stationary.)
20+
Psychically Attuned – This warjack’s controlling warcaster can upkeep spells cast on it without spending focus and ignores LOS when targeting it with spells.
CRYX BONDS 2D6 + CMD
2D6 + CMD
R ESULT
10 or less Bloodthirsty – While in its controlling warcaster’s control area, this warjack gains Berserk and cannot make Chain Attacks. (When a model with Berserk destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range. During an activation that this model charges, it cannot gain additional attacks from Berserk until its charge attack is resolved.) 11
12
Man Killer – While in its controlling warcaster’s control area, this warjack can reroll missed attack rolls against living enemy models.
16
Invigorated – When its controlling warcaster channels a spell through it, after the spell is cast this warjack can make a full advance.
17
Nexus – This warjack’s controlling warcaster can allocate focus points to it during his activation. Additionally, during that warcaster’s activation, you can remove any number of focus points from this warjack and place them on him. The warcaster cannot exceed his current FOCUS in focus points as a result of this bond.
18
Predator – If it begins its activation in its controlling warcaster’s control area, this activation this warjack can charge, power attack slam, and power attack trample without spending focus. If it charges, power attack slams a living model, or power attack tramples during its activation it gains +2 SPD this activation.
19
Prowler – If this warjack begins its activation in its controlling warcaster’s control area, it gains Prowl for one round. (While within a terrain feature that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect, a model with Prowl gains Stealth .)
20+
Heightened Awareness – If this warjack begins its activation in its controlling warcaster’s control area, it gains Eyeless Sight for one round.
Blood Hunter – When this warjack destroys one or more living enemy models with a melee attack while in its controlling warcaster’s control area, after the attack is resolved this warjack can advance up to 1 .
13
Craven – This warjack gains +2 DEF and can run without spending focus. It can advance into an enemy model’s melee range only if that model is in the control range of this warjack’s controlling warcaster.
14
All Terrain – If it begins its activation in its controlling warcaster’s control area, this warjack gains Pathfinder this activation.
15
Hound – When this warjack’s controlling warcaster destroys one or more enemy models with melee or ranged attacks during its activation, at the end of its activation this warjack can immediately advance up to 3 .
248
R ESULT
RETRIBUTION BONDS 2D6 + CMD
R ESULT
10 or less Wrathful – When a model in its battlegroup is targeted by an enemy attack, this warjack gains +2 to attack and damage rolls for one round. 11
12
13
14
15
2D6 + CMD
R ESULT
16
Extended Control – This warjack gains Extended Control Range. (When checking to see if a model with Extended Control Range is in its controller’s control area, double the area.)
Demolisher – While in its controlling warcaster’s control area, this warjack can reroll missed charge and power attack rolls.
17
Heightened Awareness – If this warjack begins its activation in its controlling warcaster’s control area, it gains Eyeless Sight for one round.
Anchor – While this warjack is in its controlling warcaster’s control area, this warjack and friendly warrior models B2B with it cannot be knocked down.
18
Arcane Defenses – If it is in its controlling warcaster’s control range during your Maintenance Phase, continuous effects and enemy upkeep spells on this warjack automatically expire.
19
Psychically Attuned – This warjack’s controlling warcaster can upkeep spells cast on it without spending focus and ignores LOS when targeting it with spells.
20+
Field Booster – When this warjack spends focus to remove a damage point from its field damage track while in its controlling warcaster’s control area, the warcaster heals 1 damage point. When its controlling warcaster spends focus to heal a damage point while this warjack is in his control area, this warjack removes 1 damage point from its field damage track unless its field generator is currently disabled.
All Terrain – If it begins its activation in its controlling warcaster’s control area, this warjack gains Pathfinder this activation. Protective – While B2B with this warjack, its controlling warcaster gains +2 DEF against melee attack rolls and cannot be knocked down. While B2B with its controlling warcaster, this warjack does not move when slammed. Mage Killer – While in its controlling warcaster’s control area, this warjack can reroll attack and damage rolls against enemy spellcasters and models with enemy upkeep spells on them. Each roll can be rerolled only once as a result of this bond.
MERCENARY BONDS 2D6 + CMD
R ESULT
10 or less Bloodthirsty – While in its controlling warcaster’s control area, this warjack gains Berserk and cannot make Chain Attacks. (When a model with Berserk destroys one or more models with a melee attack during its combat action, immediately after the attack is resolved it must make one additional melee attack against another model in its melee range. During an activation that this model charges, it cannot gain additional attacks from Berserk until its charge attack is resolved.) 11
12
13
Appetite for Destruction – If this warjack begins its activation in its controlling warcaster’s control area, this activation it can make power attacks without spending focus and this warjack’s first melee attack each activation must be a power attack. If this warjack cannot make a power attack, it must make initial melee attacks for its combat action instead. Craven – This warjack gains +2 DEF and can run without spending focus. It can advance into an enemy model’s melee range only if that model is in the control range of this warjack’s controlling warcaster. Hound – When this warjack’s controlling warcaster destroys one or more enemy models with melee or ranged attacks during its activation, at the end of its activation this warjack can i mmediately advance up to 3 .
14
Dominator – When this warjack makes an attack against an enemy warjack or warbeast in the control
2D6 + CMD
R ESULT
area of this warjack’s controlling warcaster, this warjack gains +2 to attack and damage rolls against the enemy model. 15
Demolisher – While in its controlling warcaster’s control area, this warjack can reroll missed charge and power attack rolls.
16
All Terrain – If it begins its activation in its controlling warcaster’s control area, this warjack gains Pathfinder this activation.
17
Combat Positioning – At the end of any activation in which this warjack made at least one attack, it can advance up to 3 toward its controlling warcaster.
18
Corrective Firing – When AOE ranged attacks made by this warjack deviate while it is in its controlling warcaster’s control area, it can reroll the direction and/or distance of deviation.
19
Playin’ Possum – While in its controlling warcaster’s control area, this model gains Feign Death. (A model with Feign Death cannot be targeted by ranged or magic attacks while knocked down.)
20
Prowler – If this warjack begins its activation in its controlling warcaster’s control area, it gains Prowl for one round. (While within a terrain feature that provides concealment, the AOE of a spell that provides concealment, or the AOE of a cloud effect, a model with Prowl gains Stealth .)
249
RULES INDEX abilities, 36 attack-generating, 60–61 range of (RNG), 35 Abomination advantage, 33 , 84 actions, 48–49 and fleeing, 85 forfeiting, 65 out of formation, 71 and knocked down models, 63–64 and stationary models, 64 Activation Phase, 42 and channeling, 79 forfeiting, 65 timing, 244 active/inactive player, 244 additional attacks, 49 spending focus for, 49, 73, 75 additional dice, 28 advancing, 46–47: charge, full advance, run and entering an area, 64 and fleeing, 85 out of formation, 71 and stationary models, 64 Advance Deployment advantage, 33 advantages, 33–34: Abomination, Advance Deployment, Arc Node, Combined Melee Attack, Combined Ranged Attack, Commander, Construct, Eyeless Sight, Fearless, Gunfighter, Incorporeal, ’Jack Marshal, Officer, Pathfinder, Standard Bearer, Stealth, Terror, Tough, Undead affinities, 82 aiming bonus, 57, 63 allies, 80 allocate, 74–75 animi, animus, 63, 64 Animi are the spell-like abilities utilized by warbeasts in HORDES.
army list entry, 32 army points, 38 attachments, 32, 71 attack rolls additional dice on, 28 for AOE attacks, 59 automatic hit/miss, 61 and back strike, 61 boosting, 73, 75 for charges, 47, 82 for combined attacks, 62 for critical effects, 68–69 vs. damage roll, 50 and Gunfighter, 63 and Incorporeal, 34 for magic attacks, 77–78, 83 for melee attacks, 33, 51 for Mounts, 81 for ranged attacks, 56–58 for spray attacks, 60 rerolling, 65 timing, 245 attacks additional, 49, 73, 75 AOE, 58–60 combined melee or ranged, 62 and fleeing, 85 out of formation, 71 impact, 82 and knocked down models, 63 magic, 75–79 melee, 50–56, 81–82 normal, 48–49 power, 51–56 ranged, 56–60 ride-by, 81 sequence of, 244 special, 36 , 49, 61 spray, 58, 60, 256 timing, 245 types, 50–60: magic, melee, ranged automatic effects, 68 hit/miss, 61 autonomous warjacks, 80
apocalypse encounter level, 38 arc nodes, see also channeling Arc Node advantage, 33 and battlegroup commanders, 74 crippled, 66 arcs, front and back, 37 area of effect (AOE), 35 of spells, 77
B2B, 46 back arcs, 37 back strikes, 61 , 77 base stats, 33 of knocked down models, 63
area-of-effect (AOE) attack, 58–60 blast damage roll for, 59 damage point of origin, 64 deviation, 59–60 direct hit, 59 templates, 255–256
bases base-to-base, B2B, 46 contact, 46 overlapping, 64 and replacing models, 64 sizes, 37 and volume, 43
arm locks. see weapon locks
battlefield, 40 , 86
arm systems, and crippled, 66
battlegroups, 39
Armor (ARM), 33
battlegroup commanders, 74 reactivating inert warjacks, 68
armies building, 38 versions of models in, 83
250
away from vs. directly away from, 48
battle royale encounter level, 38 beyond the play area, 64
blast damage roll, 59 and structures, 89 template, 255 and trenches, 88 bonds, 82, 246 epic, 83 bonejacks, 31 bonuses aiming, 57 , 63 back strike, 61 Buckler, 35 cavalry charge, 82 for combined attacks, 62 concealment, 57 cover, 58 and crippled system, 66 and current stats, 63 free strike, 51 and inert warjack, 67 overboosting power field, 74 Shield, 36 warjack points, 38 boosting rolls, 28, 73,75 boxed, disabled, and destroyed, 66–68 Buckler, 35 , 66 buildings, 89 can, cannot, must, 29 cavalry, 81–82 charging with, 81–82 dragoons, 82 light cavalry, 82 Mount weapon, 81 special rules, 81: ride-by attack, Tall in the Saddle channeling, 79, see also arc nodes and control area, 75 and knocked down models, 63 characters, 39 epic, 83 units, 39 warjacks, 82 charging, 46 outside activation, 47 attacks, 47 with cavalry, 81–82 successful/failed, 47 checks command, 71, 84 skill, 49 warjack bonding, 246 cloud effects, 69. 78 combat actions, 48 and cloud effects, 69 damage, 65 melee, 51 overview, 51 ranged, 56 special effects, 68 special situations, 60 combined melee attacks, 62 advantage, 33 damage roll for, 62 primary attacker, 62
combined ranged attacks, 62 advantage, 33 damage roll for, 62 primary attacker, 62 Command (CMD), 33 command checks, 84 out of formation, 71 Commander advantage, 33 , 74, 84 command range, 84 concealment, 57 and cloud effects, 69 and magic rolls, 78 conflicting rules, 29 Construct advantage, 33 , 73 contact, 46 continuous effects, 69 immunities to, 34–35 control and affinities, 82 and battlegroup commanders, 74 of friendly and enemy models, 28 and ’jack marshals, 80 of mercenary warjacks, 83 and weapon crews, 71 control areas, 75 and AOE, 77 and channeling, 79 and focus point allocation, 74 and RNG, 76 and upkeep spells, 78 Control Phase, 42 Corrosion/Critical Corrosion, 69 Cortex and crippled Cortex, 66 and focus allocation, 73 COST, 76 cover, 57–58 and magic attack rolls, 78 and wreck markers, 67
comparing to ARM, 65 with crippled weapons systems, 66 and critical effects, 68 direct hit on, 59, 60 multiple, 244 rerolling, 65 resolving with simultaneous effects, 244 simultaneous, marking, 66 damage rolls, in specific cases for AOE attacks, 59 blast, 59 for collapsed structures, 89 for collateral damage, slam, 53 for collateral damage, throw, 55 for combined melee attacks, 62 for combined ranged attacks, 62 for direct damage, 65 for falling, 63 for Fire continuous effect, 69 for head-butts, 52 and knocked down models, 63 for magic attacks, 65, 77 for melee, 65 of a Mount, 81 for pushes, 52 for ranged weapons, 56, 65 for slams, 53 for spray attacks, 60 for throws, 54 for tramples, 56 Defense (DEF), 33 deployment, deployment zones, 40–41 destroyed boxed, disabled, and, 66–68 and removed from play/the table, 67 and returning to play, 68 warcaster, 67 warjacks and wreck markers, 67 deviation of AOE attacks, 59–60 template, 255
continuous, 69 critical, 68 targeting units, 72 shaking, 73, 75 elevation elevated attacker, 78 elevated target, 78 and falling, 63 hills, 88 and line of sight (LOS), 43 , 44 and melee range, 51 elite cadre, 82 encounter levels, 38: apocalypse, battle royale, duel, grand melee, skirmish, war enemy vs. friendly, 28 engaged, engaging, 51 channelers, 79 and knocked down models, 63 and stationary models, 64 entering an area, 64 entryways, 89 epic models, 82–83 epic warcaster bonding, 83, 246 excuses, 5 Eyeless Sight advantage, 34 facing and directly facing, 37 with rule of least disturbance, 64 Faction, 29 falling, 63 damage roll, 63 and overlapping bases, 64 Fearless advantage, 34 , 85 feats, 36 and knocked down models, 63 and stationary models, 64 field allowance (FA), 39–40
crippled/non-crippled systems, 66: Arc Node, Cortex, Field Generator, Movement, Weapon, no longer crippled
dice, 28 additional, 28 d3 and d6, 28 reroll, 65 shorthand, 28
critical effects, critical hits, 68
direct hits, 51, 64 , 77
first player, 40
current controller, 28 stats, 33
directly away from and directly toward, 48 facing, 37
fleeing, 85 out of formation, 71
d3, d6, 28
disabled, boxed, and destroyed, 66 healing while, 68 and leaving play, 67 no longer disabled, 66
focus points allocating, 73, 74 and autonomous warjacks, 80 and bonded warjacks, 246 and channeler, 79 in teh Control Phase, 42 and COST, 76 and crippled Cortex, 66 and crippled Field Generator, 66 FOCUS stat, 33, 74 how to represent, 75 in the Maintenance Phase, 42 manipulation, 74 removing, 42 replenishing, 42 , 74 spending, 73, 75, 82 unspent, 74
damage capacity, 36 healing/removing/repairing, 68 marking, 65 point of origin of AOE, 59 timing, 245 types of, 68: cold, corrosion, electrical, fire damage grid, 36–37, 65 , 73 damage boxes, 36–37 , 65 marking, 65 system boxes, 36–37, 66 unmarked, 66 first“X”box on, 66 force fields, 66 wounds, 36 , 65 damage rolls additional die with, 53, 54, 63, 65 boosted, 65
dismounted, 82 disputes, resolving, 30 double-hand throw, 55 being thrown, 54 damage, 54 and deviation, 55 dragoons, 82 drive, 80 duel encounter level, 38 duration, 29, 42 effects automatic, 68
Field Generator system, and crippled, 66 field promotion, 72 Fire/Critical Fire, 69
Focus Manipulation, 42
force fields, 66 Forces of WARMACHINE books, 80, 83
251
RULES INDEX forfeiting, 64–65, 71 for one round, 42 forests, 87–88 formation and activating units, 42–43 and cavalry attacks, 81–82 and combined attacks, 62 and command check, 84 in/out formation, 71–72 rand placement, 48 and rallying, 85 receiving orders, 72 and standard bearer, 70 free-for-all games, 40 free strikes, 51 and Gunfighter, 63 resolving against trampler, 56 friendly vs. enemy, 28 front arc, 37 full advance, 46 gaining dice, 28 game rounds, 42 grand melee encounter level, 38 granted, 28 Grunts, 70 field promotion, 72 Gunfighter advantage, 34, 63
intervening terrain, 45, 51 obstructions, obstacles, 87 Iron Kingdoms, 27, 94–95 ’jacks, see warjacks ’Jack Marshal advantage, 34 , 80 and mercenary warjacks, 83 reactivating inert warjacks, 68 knocked down, 63 channeler, 79 standing up, 64 target, 78 Leader, 70 field promotion, 72 and unit commander, 71 least disturbance, rule of, 64 leave play, 67–68 light cavalry, 82 linear obstacles, 87 line of sight (LOS), 43–45 and channeling spells, 79 and cloud effects, 69 and focus point allocation, 74 and knocked down models, 63 and point of origin, 64
half (of a stat), 28
living models, 31 non-living (Construct, Undead), 34
hazards, 52, 88
location (L/R/H/–), 35
Head system, and crippled, 66
Magic Abilities, 83
head-butt, 52
magic attacks, 75–79
headlock, 51–52 and knocked down models, 63 and Open Fist, 73 helljacks, 31
magic attack rolls, 77 for Magic Ability special attacks, 83 modifiers, 77–78: back strike, cloud effect, concealment, cover, elevated target, elevated attacker, knocked down target, stationary target, target in melee
hills, 88
magic damage, 65, 77
hit
Magical Weapon, 36 and Incorporeal, 68
healing, 68
automatic, 61 direct, 64 , 77
Maintenance Phase, 42
HORDES, 27, 31, 95
markers, 67, 90
hulls, 66
massive casualties, 84
immunities, 34–35, 68: Cold, Corrosion, Electricity, Fire, continuous effects
materials needed for play, 27
impact attacks, 81–82 impassable terrain, 86 imprints, 82 Incorporeal advantage, 34 and magical weapons, 68 independent models, 31 , 74: solos, warcasters, warjacks inert warjacks, 67–68, 80 initial attacks and Gunfighter, 63 with light cavalry, 82 and locked weapons, 52 with melee weapons, 48, 50 with ranged weapons, 49, 56
252
intervening models, 43 and cavalry charge, 81 and knocked down models, 63
maximum range, 30 measuring command range, 84 control area, 75 deviation, 59–60 distance, 30 melee range, 50 movement, 46 for ranged attack, 56 spell range, 76, 77 a throw, 54 tools, 27 within vs. completely within, 30 melee additional attacks, 50 attack modifiers, 51 attack rolls, 51 , 63 and cavalry, 81
and cloud effects, 69 damage rolls, 50 and elevation, 51 engaged, 51 free strikes, 51 and knocked down models, 63 Melee Attack (MAT), 32 power attacks, 51–56 range, 50–51 and stationary models, 64 targeting a model in, 58, 78 mercenaries and allies, 80 contracts, 38 and field allowance (FA), 40 warcasters, warjacks, 83 miss AOE attack, 59 automatic, 34, 61, 77 combined attack, 62 melee attack, 51, 58 and range, 35, 56–57 rerolls, 65 spells, 77–78 spray attack, 60 models activating, 42 entries, 32 field allowance (FA), 39–40 independent, 31 intervening, 43–44 living, 31 point cost, 39 stationary, 64 types, 31: solos, troopers, warcasters, warjacks volume, 43 warrior, 31 model statistics (stats), 32–33: ARM, Armor; CMD, Command; DEF, Defense; FOCUS, Focus; MAT, Melee Attack; RAT, Ranged Attack; SPD, Speed; STR, Strength Mounts, 81 movement advancing, 46 beyond the play area, 64 and facing, 46 forfeiting, 65 and knocked down models, 63 measuring, 46 modifiers to, 46 Movement system, and crippled, 66 normal, 46 penalties, 48 restrictions, 48 unit movement, 72 multiplayer games formats, 40: free-for-all, team scenarios: Basic Battle, 90 Mangled Metal, Mosh Pit, 92 multiple spell effects, 79 must, 29 myrmidons, 31 names, 28–29 , 82, 83 objective markers, 90 obstacles, 87–89 obstructions, 87–89
offensive spells, 77
record sharing, 30
Officer advantage, 34 and drives, 80 and field promotion, 72 issuing orders, 72
reference objects for LOS, 43
Open Fist, 36 and locks, 51 , 73 and power attacks, 51 , 73 open terrain, 86 orders, 36 issuing orders, 72 and fleeing, 85 out of formation, 71 and knocked down models, 63 and ride-by attacks, 81 and stationary models, 64 origin of damage, see point of origin overboosting a power field, 74 Pathfinder advantage, 34 penalties and charging, 46 movement, 48 for obstacles, 87 for rough terrain, 86 with spray attacks, 60 for targeting a model in melee, 58 phases of the turn, 42 placing, 48 beyond the play area, 64 play materials, 27 point cost, 38–39 point of impact of AOE magic attacks, 77 and deviation, 59–60 of a throw, 54
removed from play, 67 and returning to play, 68 removed from the table, 67 and returned to play, 68 repairing warjacks, 68 and wreck marker, 67 replacing models, 64
Speed (SPD), 32 modifiers to, 46
rerolls, 65
spellcasters, 75
resolving attack, 245
spells, 75–79 Arc Node advantage, 79 attacking a structure with, 77 casting, 77 casting while out of formation, 71 channeling, 79 and fleeing, 85 magic attack, 77 multiple effects, 79 point of origin of channeled, 79 point of origin of normal, 75 range, measuring for, 77 and stationary models, 64 stats, 76–77: *, Area of Effect, COST, Offensive, Power, Range, Upkeep targeting, 78 targeting a model in melee, 58, 78 targeting restrictions, 77, 78 targeting units, 72 upkeep, 78
return to play, 68 ride-by attacks, 81 rough terrain, 86 rounds, 42 rounding, 28: distances, numbers rule priority, 29 rule of least disturbance, 64 rules issues, resolving, 30 running, 46 scenarios, 40, 90–93 multiplayer, 90, 92 objective markers, 90 random determination of, 90 specific Basic Battle, 90 Break the Line, 91 Killing Field, 91 Mangled Metal, 92 Mosh Pit, 92 No Man’s Land, 93 Throw Down, 93 shake effects, 73, 75
Power (POW), 35, 76
Shield, 36 and crippled system, 66 on inert warjacks, 67
power fields, 74 Power plus Strength (P+S), 35 primary attacker of combined attacks, 62 priority, 29 push, being pushed, 52 rallying, 85 range measuring, 56 and point of origin, 64 Range (RNG) stat, 35 , 36, 76 ranged attacks and concealment and cover, 57 declaring target, 56 maximum number in an activation (ROF), 56 modifying ranged attack rolls, 57 Ranged Attack (RAT), 33 ranged attack rolls, 56–57 targeting a model in melee, 78 ranged weapons, 56 rate of fire (ROF), 35 , 56 Reach, 36 , 50 reactivating warjacks, 68, 80, 82
special rules precedence, 29 of warcasters, 74–75 of warjacks, 73–74
replenishing focus points, 42 , 74
point of origin of AOE damage, 59 of attack or effect, 64 power attacks, 51–56. 73
special effects automatic, 68 continuous, 69: resolving, and upkeep, Corrosion, Fire critical, 68–69: and AOE attack, Critical Corrosion, Critical Fire, critical hit
sharing information, 30
simultaneous, 244 AOE attacks, 59 continuous effects, 69 damage to force fields, 66 damage with slam, 53 damage with throw, 54–55 fall damage, 63 multiple attacks/damage rolls, 65 spray attack, 60 trample attacks, 56
sportsmanship, 5, 30 spray attacks, 60 boosting, 60 that miss, 58 and terrain, 60 template, 256 Stall, 33 Standard Bearer advantage, 34 standing up, 64 starting roll, 40 stats bars, 32–33 base vs. current, 33 cards, 32 continuous effects, 69 model, 32–33 modifying, 33 weapon, 35
skill check, 49
stationary, 64 channeler, 79 targets, 78
skill value, 49
steamjacks, 31, see also warjacks
skirmish encounter level, 38
Stealth advantage, 34
slam attack, 52 being slammed, 53 damage, 53 damage, collateral, 53 and knocked down models, 63 and overlapping bases, 64 successful, 52
Strength (STR), 32
solos, 31 special actions (action), 36 , 49
structures, 88–89 systems and crippled systems, 66: Arc Node, Cortex, Field Generator, Head, Left Arm, Movement, Right Arm system boxes, 36–37 table, 40 beyond the table edge, 64 tactics, 71
special attacks ( attack), 36
253
RULES INDEX Tall in the Saddle, 81 targets elevated, 78 stationary, 64, 78 switching, 65 unit vs. model/unit, 72 targeting a model in melee, 58 and point of origin, 64 team games, 40 templates, 255–256 terrain, 86–89 details to discuss, 86 elevated, attacker/target on, 78 as spell target, 77 types, 86: impassable, open, rough wreck markers, 67 terrain features, 86–89 elevation, 43–44 entryways, 89 forest, 87–88 hills, 88 linear obstacles, 87 obstacles, obstructions, 87 structures, 88–89 trenches, 88 variably sized, 87 water (deep, and shallow), 88 terrifying entities, 84–85 Terror advantage, 34 , 84–85 theme forces, 83 throw attack, 53–54 being thrown, 54 damage, 54–55 and overlapping bases, 64 timing, 244–245 tokens for model destruction, 63 soul, 67 Tough advantage, 34 toward vs. directly toward, 48 trample, 55–56 trenches, 88 troopers, 31–32 activating, 42 cavalry, 81–82 charging, 47 combined attacks, 62 command check, 84 damage capacity, 36 fleeing, 85 in/out of formation, 72–72, 84 making a ride-by attack, 81 models, 70–71 movement, 72 orders, 72 placed, 48 rallying, 85 running, 46 turn order, 40 two-player games, 40 scenarios, 90–93 Undead advantage, 34 unit attachments, 32, 71 tactics, 71
254
unit components, 31–32, 70 attachments, 32: unit attachments, weapon attachments Grunts, 32, 70 Leaders, 32, 70 Officers, 32, 70 standard bearers, 70 troopers, 31, 70 unit commanders, 32, 70 weapon crews, 71 units activating, 31, 42 in an army list, 38–40 cavalry, 81 character, 39 charging, 72 combined melee and ranged attacks, 62 command checks, 84 control, 28 deployment, 40 as effect/spell targets, 72 FA, field allowance, 39–40 fleeing, 85 in and out of formation, 32, 71–72 , 84 and ’Jack Marshal, 80 leader or unit commander replacement, 70 massive casualties, 84 moving, 72 multiple spells or animi, 79 orders, 72 point cost of, 32, 39 profile, 32 rallying, 85 returning models to play, 68 ride-by attack, 81 tactics, 71 targeting, 72 and terrifying entities, 84 in theme forces, 83 and upkeep spells, 78 upkeep spells, 67, 78 victory conditions, 41 volume, 43 warcaster special rules, affinities, 82 allocating focus points, 74 Battlegroup Commander, 74 casting spells, 77 Commander, 33 , 74 control area, 75 destruction, 67 epic, 83 Fearless, 34 , 74 feats, 36 , 74 and focus, 74 FOCUS stat, 33 , 74, 75, mercenary, 83 power field overboost, 74 special rules, 74–75 Spellcaster, 75 spending focus, 75 theme forces, 83 Warjack Bond, 83 war encounter level, 38 warjack bonds, 83, 246 Cryx, 248 Cygnar, 247 Khador, 247 Mercenary, 249 Protectorate, 248 Retribution, 249
warjacks, 73 autonomous, 80 base size, 31 bonding, 83, 246 channeling, 79 character, 82: affinities, bonding, imprints Construct advantage, 73 damage grid, 36–37, 65–66 destruction, 67 force fields, 66 ’jack marshals, 80 inert, 67 mercenary, 83 points, 38 reactivating inert, 68 repairing, 68 restarting, 88 special rules, 65, 73 systems, 66 and trample, 55–56, 73 types, 31: bonejacks, heavy, helljacks, light, myrmidons volume, 43 in water, 88 warlocks, 31 warriors, 31 base size, 37 in deep water, 88 restarting warjacks, 88 volume, 43 water (deep/shallow), 88 weapon attachments, 71 weapon crews, 71 weapon locations, 35, 66 weapon locks, 51–52 and knocked down models, 63 and Open Fist, 73 Weapon Master, 36, weapon qualities, 35–36: Buckler, Continuous Effect: Corrosion, Continuous Effect: Fire, Critical Fire, Damage Type: Cold, Damage Type: Corrosion, Damage Type: Electricity, Damage Type: Fire, Magical Weapon, Open Fist, Reach, Shield, Weapon Master weapon statistics, 35 AOE, Area of Effect, 35 L/R/H/–, Location, 35 P+S, Power plus Strength, 35 POW, Power, 35 RNG, Range, 35 ROF, Rate of Fire, 35 weapon systems, 66 and Buckler, 35 crippled, 66 locked, 52 and Shield, 36 whining, 5 within vs. completely within, 30 wounds, 36, 65 wreck markers, 67 x2, 35 you and yours, 28
TEMPLATES
SPRAY
TRENCH 6” SPRAY
8” SPRAY
WALL
Photocopy these templates for your personal use. 256
10” SPRAY