NEW TREASURES FOR WARHAMMER QUEST These charts contain all treasures from the cards for Warhammer Quest, all from the treasure charts in the Roleplay Book, and many from from the Warhammer Fantasy Battles books. The charts are intended to give a comprehensive and expanded spread of treasures ithout overpoering the game. !n addition, certain treasures treasures such as the bags of gold and scrolls have been removed from the mix and turned into random rolls. rolls. "ome of the #b$ective Room Room Treasures have been moved as ell, such as the stones of %e &ar'uis, and p laced in normal treasure. (s a result, there there are many more types types of treasure, options, and charts, charts, hich makes finding finding treasure a much more random and unpredictable )and hopefully exciting* event than before. "ome day a system that takes into account the poer level of the creatures slain ill be finished, but for no this should suffice to make finding treasure a more interesting event.
MASTER CHARTS When treasure is found, the actual type type discovered must be determined. !n the Roleplay Book there is a small chart before the treasure section that randomi+ed the treasure type, and these &aster harts are an expansion on that concept. concept. When Treasure Treasure is called for, roll on the appropriate table belo ith the dice shon. !f a Table Table is called for, then consult that table and roll on it for the treasure discovered. MASTER DUNGEON ROOM TREASURE CHART 1D6
RESULT OF ROLL
-/ -/ 12 12 34
0aluab luable les. s. Roll Roll on the the 0a 0aluabl luables es sub sub tabl table e bel belo o &agi &agic c !te !tems ms.. Roll Roll on the the &ag &agic ic !tem !tems s sub sub tabl table e bel belo o Weapon Weapons s and and (rm (rmor or.. Roll Roll on the Weapon Weapons s and and (rm (rmor or sub sub tabl table e belo belo..
1D6
RESULT OF ROLL
-1 24 24
5old6 5old6 Roll Roll as many many 74 74 as desir desired, ed, and and multi multiply ply the the total total by by )-8xdu )-8xdunge ngeon on level* level*.. 9oever, 9oever, if any -:s are rolled on the dice, nothing is found. omm ommod odit itie ies. s. Roll Roll on the the om ommo modi diti ties es char chartt bel belo o
1D6
RESULT OF ROLL
VALUABLES VALUABLES SUB TABLE
MAGIC ITEMS SUB TABLE
-
/ 1 2 3 4
"croll "croll66 Rando Randomly mly determ determine ine a spell spell from from the the Wi+ard Wi+ard:s :s spell spell list list )! sugg suggest est you roll roll a 7-/ 7-/ for the spell number, then randomi+e from the number of spells under that number. (lternate ðods ðods are to randomly select a spell card card or to randomi+e randomi+e from the dungeon level in spell number* ;otions an and Tr Trinkets Ta Table #ne
2D6
RESULT OF ROLL
/3 4> ??-/
(rmor and and "hields Ta Table "ords Ta Table #ther her Weap Weapon ons s Table ble MASTER OBJECTIVE ROOM TREASURE TABLE
1D6
RESULT OF ROLL
-1 -1 24 24
#b$e #b$ect ctiv ive e Roo Room m &ag &agic ic !tem !tems s Ta Table ble #b$e #b$ect ctiv ive e Roo Room m Wea Weapo pons ns and and (rmo (rmorr Table ble
THE TREASURE TABLES COMMODITIES ommodities are various various valuable items that can be found that are not magical. magical. &ost can be traded for gold at a settlement, others can be used immediately or in the dungeon. ROLL
NA NAME
DESCRIPTION
--
&ap
-/
;otion of (lchemy
-1
9idden (lcove
-2
;earl Aecklace
-3 -4
xotic foods of Tilea "pices from (raby
/// /1
(ncient 0ase of %ustria Fine lothes Quarg 9orn
/2
9oly (rtefact
/3 /4 1-
Wines of Bretonnia
1/
7arf ;ick
11
;recious !con
12
(bandoned Backpack
13
Fine 5old lf Wine
( secret door is shon in the next room the Warriors come to, put a door on the side of the room and resolve to events, then take to treasures in addition to the monster:s loot. Worth 74x28 gold to alchemist, if an alchemist is in the party, can be used to make potion of choice. Roll as many 74 as desired for the part, if any come up a - then nothing is found, but an event is resolved resolved due to the noise. !f any come up /3, then add them up and find that number times -8 in gold. gold. For each 4, a treasure treasure is found@ Roll as many 74 as desired, multiply the result by -8, but if any -s result, the shop refuses to buy, and another settlement must be tried ( rare delicacy xpensive spices and goods from afar orth 71x-88 gold #dd and unusable, but fascinating 74 pieces of clothing fit for a king
COST
74x28
0ar 0ar
0ar 0ar
38 var -C3 /3D -888
var
0ar 0ar /8 -/3
0ar 0ar 0ar 0ar var
14
"ilks of athay
2-
;rovisions
2/
Bandages
21
Tapestries of Bretonia
22
=eelry
23
7inner Wear
24
eremonial (rmor
3-
lven ooking 9erbs
3/
arpets from far athay
31
!ncense of (raby
32
!ngots of !ron
33
!ngots of "ilver
34
!ngots of 5old
4-
&usical !nstruments
4/
Books
41
42
Heys
43
Bugman:s Beer
44
Treasure &ap
( bolt of silk, stored in a chest is found, orth 74x/3 gold 74 ;rovisions are discovered, each heals / ounds and are exactly like provisions that can be purchased in settlements 74 Bandages are discovered, each heals 1 ounds and are exactly like bandages that can be purchased in settlements Fine Tapestries are found here, and can be sold at the next settlement for 74x38 gold The &onsters had fine $eelry hidden aay, orth 74x38 gold in the next settlement. Flatear, goblets, plates, and such fit for a king is found, orth 74x/3 gold the next settlement. G- Toughness, any attack that rolls a natural 4 for damage destroys the armor if orn, but is orth -38 gold in the settlement. Rare spices and herbs from
0ar 8
0ar 0ar 0ar -38
0ar 0ar 0ar 0ar 0ar 0ar
0ar
188 var
38
var
0ar
POTIONS AND TRINKETS ROLL
NAME
DESCRIPTION
--
&adcap ;otion
-/
"kalm
-1
;otion of Hnoledge
-2 -3 -4
;otion of 9ealing 9ealing Balm ;otion of %evitation
/-
&agic ;otion
// /1 /2
"alve of "trength ;otion of "trength 9oly Water
/3
;otion of Flying
/4 1-
;otion of %ightning Blades ;otion of ndurance
1/
!ncense of 9ealing
11
;otion of ;ain
12 13
;otion of Battle ;otion of Weapon &astery
14
2-
haos Bane
2/ 21
;otion of Toughness ;otion of !nstability
22
;otion of Heensight
23
Bugmans IIIIII
5rants x/ attacks hen taken, until a - is rolled for ;#W, at hich point the drinker is reduced to - !nitiative and - attack for 74 turns. Roll a 74 hen drank6 - E does -74 ounds ith no modifiers, /4 E 9eals all ounds "pells cost 8 ;#W, each turn roll a 746 -/ E ears off G roll a 74, on a - all magic ability is lost until the end of the adventure. 9eals 74 ounds 9eals all ounds lost %asts one turn. !gnore pits, chasms etc, all attacks are J- to hit drinker. When imbibed, roll 746 - E lose /74 ounds, / E lose -74 ounds, 1 E skin is rainbo striped, 2 E heals -74 ounds, 3 E heals /74 ounds, 4 E heals all ounds 5ives G- "trength for 74 turns 5ives 74 "trength for one turn Roll to hit ith B", does 74 ounds to any undead, chaos, or daemon creature )and 71 to any such creature ad$acent to the target* ith no modifiers. For one turn, can move 74G/ s'uares, fly over all obstacles, and cannot be pinned. G- to hit per Battle%evel for one turn an ignore one blo that ould otherise kill him When opened, heals every arrior on the same board section /74 ounds and is expended. 9eals /74 ounds and allos drinker to ignore one blo that ould otherise kill him G- attack for one turn G/ to hit and damage is G/74 ounds for one turn nough for - eapon for - turn, causes an additional - ound per Battle%evel damage to undead nough for - eapon for - turn, causes an additional - ound per Battle%evel damage to haos creatures G- toughness until end of turn For one turn, cannot be pinned, cast spells, attack, be attacked, or be the target of any traps, magic, etc. For one turn, may make as many bo attacks as the drinker has attacks 2 doses6 heals 74 ounds, but is J1 to hit next 71 turns, each use reduces gold value 38 gp
COST
-88
38 /88
C3 /88 /38 48
-88 -38 /38
-38 388 188 /88
188 C3 -38 38
/88
C3 /88
/38 /88
24
;otion of !nvisibility
3-
;otion of 7isguise
3/
(rkal:s ;oder
31
9ealing 9erbs
32
;oison
33
;otion of rupting
34
Firebomb
4-
Flash ;oder
4/
(cid
41
;otion of ;oer
42
Blade Wash
43
;otion of uring
44
;otion of Fortitude
For one turn, cannot be pinned, cannot be attacked or targeted by magic, cannot cast spells, but can attack For one turn, monsters ill ignore and ill not pin the drinker unless he attacks them For one turn, can move 174 s'uares and cannot be pinned lf or alchemist can make 74 healing potions from this beteen adventures nough for one eapon, lasts one battle. !f the eapon causes damage, it does an additional 71 ounds at the end of turn 7oes 74 damage ith no modifiers to any s'uare ithin /x the throer:s "trength. 74 found, 7oes 74 damage to any /x/ area, no modifiers 71 found, gives G- attack to the Warriors that turn, only one per turn can be used nough to destroy the lock or open a porticullus or locked door, on a roll of /4 on 74, but a roll of - destroys the lock, cannot be opened 5ives 74 ;oer for casting spells, lasts one turn &akes the eapon magical permanently so they affect creatures only hit by magic eapons, for 74 turns makes G- to hit. #nly nough for one eapon liminates any one disabling effect )loss of a haracteristic from poison, loss of movement from petrification, etc* Aegates fear and terror for the adventure
/88
-88 -88 188 -38
C3 -88 C3 38
38 -88
/88
-88
ONE USE MINOR MAGIC ITEMS ROLL
NAME
DESCRIPTION
--/
&aster Rune of 5omril &aster Rune of (damant
-1
Rune of Fortitude
-2 -3 -4
Rune of !ron "pelleater Rune Rune of "pell ating
/// /1
&aster Rune of 5roth #ne ye &aster Rune of ourage Rune of Fear
/2
Rune of "loness
/3
Rune of Fortune
/4
!con of 7etermination
1-
"ilver "tone
1/
#rb of &ight
11
5lostone
12
7estroy &agic "croll
13
Quake "croll
14 2-
"ords of 7oom scroll Bane "croll of the
2/
Bane "croll of haos
21
Runestone of 7eath
22
Runestone of "laying
23
Runestone of &agic
Bonds to (rmor. G/ toughness Bonds to (rmor. 4G !gnore ;ain against non magic eapons. Bonds to (rmor. 5ives G-74 starting ounds at the beginning of each adventure, only hile armor is orn Bonds to (rmor. G- toughness Bonds to (rmor. 5ives &agic Resistance 3G Bonds to (rmor. (bsorbs and negates 71 spells targeting the earer each adventure Bonds to Weapon. (ll Warriors on the tile gain G1 to Fear and Terror tests. Bonds to (rmor. !mmune to ;sychology Bonds to Weapon. auses all monsters to make a fear check of 4G )on 7ungeon %evel G74* Bonds to (rmor. (ll monsters on the tile move at J- move. Bonds to Weapon. Re roll any one missed attack per turn, must take the second result. Bonds to a "hield. #nce per adventure, the arrior can take all of one attack on his shield, ignoring the blo. (ttaches to a eapon, bonding and making the eapon permanently enchanted. !f that eapon hits ith a natural roll to hit of 4, it causes an extra 74 9as 74 ;#W stored in it for use in casting spells, cannot be recharged (cts as a lantern, but if a - is rolled for ;#W, roll a 74, on a -1, the stone is extinguished and useless 7ispels any one spell cast at the Warriors. This spell cannot be cast by that spell caster again )if it is rolled, there is no effect* auses a /x/ s'uare area to cave in. (ny model in that area suffers /74 ounds ith no modifiers 5ives the arrior G/ attacks this turn Hills any single undead model of up to 288 gold value on a 74 roll of 24 Hills any single chaos model of up to 288 gold value on a 74 roll of 24 Bonded to a eapon. #nce per adventure roll G/74 damage for the eapon. Bonded to a eapon. #ne attack per adventure damage is doubled before "trength. Bonded to a eapon. &akes the eapon treated as magical permanently
COST
188 /88 188
/88 288 188 388 288 388
238 238 188
/38
38K charge 288
138
/88
/88 -38 -38 /38 188 /3
24
3-
3/
31 32
33 34
44/ 41
42 43
44
Rune of 7estruction
Bonded to Weapon. #nce per adventure the Warrior can double his attacks ith this eapon. &aster Rune of Banishment Bonded to Weapon. #nce per adventure, !f the eapon does - ound to undead, it is killed utterly &aster Rune of 7aemon Bonded to Weapon. #nce per adventure, !f "laying the eapon does - ound to chaos or daemons, it is killed utterly &aster Rune of 7eath Bonded to Weapon. #nce per adventure, if the eapon does - ound to the target, it is killed. &aster Rune of 7ragon Bonded to Weapon. #nce per adventure, !f "laying the eapon does - ound to a dragon, hydra, or yvern, it is killed utterly "kalf Blackhammer:s &aster Bonded to Weapon. (ll non magic armor is Rune ignored by the eapon. "norri "pangelhelm:s &aster Bonded to Weapon. 5ives the eapon G- to Rune hit, once per adventure ill hit automatically, no roll. Rune of "miting Bonded to Weapon. #n a natural roll of 3 or 4 to hit, does G-74 ounds. (laraic the &ad:s &aster Bonded to Weapon. Aegates any 7odgeK Rune ;arryK!gnore ;ain special ab ilities &aster Rune of &ight Bonded to Weapon. 7oes double damage )before "trength* to any foe ith toughness greater than ielder. Rune of Breaking Bonds to Weapon. 7estroys magic armor it hits on a natural to hit roll of 4. Rune of ;arrying Bonds to Weapon. !f the attack misses, removes - attack from the opponent )ill not reduce their attacks belo -*. &aster Rune of Resistance Bonds to (rmor. ach blo, roll a 746 24 E may force the attacker to reroll damage dice for that attack.
288
388
388
C38 388
138 388
388 388 388
238 388
238
OTHER MINOR TREASURES ROLL
NAME
DESCRIPTION
--/
Boots of "iftness Boots of Flight
-1
loak of "tealth
-2
Wi+ard:s "taff
-3
9orn of Resilience
-4
9orn of "hielding
/-
Talon of 7eath
//
!con of (gility
/1
"tone !con of 5hamaluk
/2
!con of ombat
/3
%ight of ourage
/4
#rb of ;oer
1-
#rb of "igmar
1/
%ucky Talisman
11
Talisman of (lcadi++ar
12
%ifestealer Talisman
13
%ife "tone of %e &ar'uis
14
7ragon "tone of %e &ar'uis
G- move For one full adventure, makes earer hover, and ignore chasms, pits, etc. an break from pinning automatically once per adventure an be used to attack ith at J- to hit, but gives G- toughness hile ielded. The staff can store ;oer, and comes ith - ;#W in it for spellcasting )can be recharged*. #nce per adventure you can reroll the event but must take the second result. an only be used hen no monsters are present. When blon, all arriors enter a trance for one turn and do nothing but heal 74 ounds. Works once per adventure. #nce per adventure, may be blos to give the Warriors a shield that protects them from any blo unless a natural 4 is rolled to hit. This lasts one turn. #nce per adventure. (fter movement, the arrior may use this to cause 74 ounds to all &onsters ad$acent ith no modifiers )roll each monster separately*. 5ives G- to escape from pinning, once per turn. #nce per adventure, heals bearer to full "tarting Wounds. an be used once per adventure to shove a monster back to any one of the 1 s'uares behind him. Roll 74G"trength for the arrior and compare to &onster:s "trength, if it is greater, the monster is shoved back, and the arrior takes his place. (llos the bearer to see as if he had a lantern, lasts one adventure 9as 74 ;#W stored in it for spell casting. an be recharged at the Font of ;oer. #nce per adventure, negates necromantic magic on the same board section for 74 turns #nce per adventure, makes an attack automatically hit. 5ives 3G &agic Resistance to necromantic magic cast at the bearer. #nce per adventure, the Warrior can do 74 ounds to an ad$acent monster ith no modifiers of any kind, and gains the ounds done, up to his starting ounds. When your arrior is hit by a blo that ould reduce him to 8 ounds or less, the %ife "tone negates the attack, once per adventure. #nce per adventure, add G-74 toughness for a turn.
COST
388 C38 -88 388
138
388
388
/88 /88 -38
188 388 288 -38 388 238
388
388
2-
Talisman of =et
2/
;oer "tone of %e &ar'uis
21
Battle "tone of %e &ar'uis
22
"peed "tone of %e &ar'uis
23
7eathstone
24 33/
%uckstone of (nurandel "tone of Bravery Blessed 5em
31 32
9ealing 9ands =eel halice of 0igor
33
halice of Fate
34
5oblet of 0itality
4-
Backpack
4/
oughing "pell =eel
41
Bracelet of Transformation
42
%ifestone
43
irclet of Wrath
44
5auntlet of 7am+har
The Wi+ard can try to sap spells for another once per adventure. Roll -74, - E crumbles and is useless, /4 E choose a ne spell of the same casting cost. #nce and adventure, add G-74 "trength for a turn. #nce per adventure, one attack automatically hits. #nce per adventure, add G/ movement and break pin automatically for one turn. #nce per adventure, the i+ard can use this to cast a spell ith. Roll a 746 -/ E spell fails and all ;#W for the turn is lost, 14 E spell cast at no ;#W cost this turn. Reroll any one die roll once per adventure G- to all fear and terror rolls to bearer #nce per turn, can dispel a necromantic spell on a 2G. #nce per adventure, all Warriors heal - ound. #nce per adventure, for the duration of the next combat, all Warriors cause G71 ounds each hit on a natural roll of 4 to h it. #nce per adventure, the Wi+ard can reroll the ;#W but must take the second result. #nce per adventure, each arrior heals 1 ounds When found, has 74 provisions in it. (t the beginning of each adventure, the pack has 74 more provisions. #nce per adventure, pick a monster on the board section and roll a 746 -3 E no effect, 4 E the monster is - to hit for the rest of the turn. #nce per adventure, the earer can take on the appearance of any monster, and ill not be attacked by monsters ith any eapon or spell. #nce a monster is attacked, the effects ear off. #nce per adventure. hoose one Warrior on the same tile as the earer, and sap ounds, this cannot take either Warrior above starting ounds. #nce per adventure, the earer can enter a blood rage for a turn. Roll a 746 - E double attacks, but move to the nearest Warrior and unleash them on that model, /4 E double attacks. When in the rage, the Warrior cannot be pinned 5ives the earer G- attack at J- to hit and G"trength. !f both 5auntlets are orn, they combine for a total of G1 attacks, at G- to hit and 274 damage.
488
388 388 388 -38
-38 /38 138 /38 188
/88 /88 -38
38
138
388
288
388
JEWELRY This consists of various rings, pendants, and other enchanted piece of $eelry and baubles that can be orn. ROLL
NAME
DESCRIPTION
--
Band of &agic
-/
"tone of Transmutation
-1
(mulet of ;oer
-2
(mulet of Fury
-3
Bracelet of "aphery
-4
Ring of Regeneration
/-
ron of Thoughts
//
Ring of the Warp
/1
Ring of "eeking
/2
Time Free+e Ring
/3 /4 1-
(mulet of 0indication ;rotection Ring Braces of Warding
1/
(mulet of haradris
11
Ring of "ure "eeing
12
"pell Ring
13 14
ron of &adness Ring of ;oer
Randomly select to attack spells that are stored in the band. ach one can be cast automatically then the band is destroyed Roll a 74 and add Battle%evel, if this is greater than the monster:s current ounds, it is turned to stone and killed. Works once. ach Warriors phase the earer may roll a 746 - E amulet explodes doing -74 ith no mods to earer, /4 E G/ "trength. (llos the earer to cast spells )if the person ho gets it is a i+ard, it grants one random spell to him and disintegrates*. Randomly determine one spell, once per turn, the user may try to cast the spell by rolling 74GB% over the casting cost. 7isintegrates upon success Randomly select one spell hen found, once per adventure this spell can be cast for free by the bracelet. ach turn, a roll of 4 on 74 heals /74 ounds )unless at 8 ounds, then it only heals -74* at the end of turn. #n ambush, roll 746 -1 E ambush as normal, on 23 E ambush has no effect on the earer, 4 E one free attack on the monsters before they move, and negates a mbush on earer. !nstead of moving, may teleport, roll 74 and move that distance if possible, ignoring pinning and obstacles. !f it is not possible, then cannot move and loses his turn. Roll a 74 to avoid a trap6 -1 E no effect, 24 trap is magically disarmed and has no effect #nce per adventure, gives the arriors an extra arrior:s phase at the end of the one it is used on. 5ives &agic Resistance 4G G- Toughness hile orn G- Toughness hile orn, up to to can be orn at once
COST
388
/88
138
/88
C38
438
>88
-888
388 /88
388 188
188
/88 388
/38 388
22/
Rapid Fire Bracelets %ightning Fire Ring
21
!nvisibility Ring
22
Black (mulet
23
=ade (mulet
24 33/
(mber (mulet (mulet of Fire Tress of !soulde
31
ollar of Morga
32 33
Bauble of (nurandel 5ems of %ife
34
Belt of 5agron
4-
Ring of "ure "eeing
4/ 41
Bracelet of (shain nergy =eel
42 43
ron of Aight Ring of 7adaan
44
harm of %earning
G- (ttack ith missile eapons hile orn #nce per adventure, does 374 ith no modifiers to any one monster in line of sight #nc turn per adventure can turn invisible, still able to fight, cannot be pinned, cannot be attacked or the target of spells. 5ives 3G dodge, if the attack is dodged, reflects the attack back on the aggressor. ach time it is successful, roll a 746 on a - the amulet is destroyed /G 7odge or &agic Resistance once per adventure 9eals 71 ounds at the beginning of each turn 2G &agic Resistance, once per turn hoose a target, once per battle. (gainst that foe, the earer is G1 Weapons "kill and G1 "trength. While orn, no monster ill initiate combat in hand to hand against the earer, but ill defend themselves. G- to escape pinning ( pair of gems, one is orn, the other is kept in safety. !f the earer dies, he is stored in the gem, and hen the to are brought back together, the arrior is restored to life, as the gems crumble. #nly mundane e'uipment is left behind. (t the end of any turn the earer:s ounds are reduced to 8, roll a 746 -/ E no effect, 13 heals -74 ounds, 4 E heals /74 ounds (llos the arrior to reroll one single "ettlement vent or 9a+ard roll, then crumbles, the second result must be taken. G1 "tarting Wounds hile orn 9as -74 ;oer for use in casting spells, once the ;#W is expended, the gem crumbles 5ives 4G &agic Resistance Randomly select one spell, the ring can cast this spell once and then is destroyed ounts as 188 gold toard learning the next level only )188 NOexperienceP*
238 388 -C3
188
/38 388 238 388
388
/38 C88
388
/88
138 /88 188 /88 -88
ARMOR AND SHIELDS ROLL
NAME
DESCRIPTION
--/ -1
(rmor of Brilliance (rmor of ;rotection 7ragon "hield
-2 -3
haos (rmor haos Runeshield
-4
"pellshield
/-
Bane "hield
//
harmed "hield
/1
&agic Warpaint
/2
Fanged 7eath 9elm
/3
(rmor of Fortune
/4
"hield of 7eliverance
1-
9elm of (lcadi++ar
1/
lf "hield
11
loak of %orien
12
Hingshield of Tilea
13
Fur loak
14
Boots of Quargskin
2-
loak of 7eception
2/
Boots of Battle
21
Bladed Boots
22 23
0ambraces of %ightning Boots of %eaping
24 33/
loak of Warding 9elmet of Farseeing Boots of T+chak
1 7F, - to be hit 1 7F, 3G dodge #nce per adventure, the bearer is immune to any one attack 1 7F, can cast spells ith it on - armor, negates all magic items used ad$acent )except self and chaos armor* including earer / armor, 2G magic resistance. !f the spell is resisted, it reflects and affects the caster. - armor, 3G dodge. (ny attack dodged reflects on the attacker / armor, removes - attack from the monster attacking ielder - adventure:s orth. / armor vs missiles, 1 vs hand to hand, can use magic ith it on but cannot be combined ith armor hoose one attack per turn, if it hits, an additional bite attack of 74 ounds that alays hits, ith no modifiers. (bsorbs 18 ounds, hich never affect the earer until the 18 is reached. The armor then explodes, taking the earer to 8 ounds. an totally absorb to blos, then is destroyed. (cts as a lantern, gives G- toughness, and all undead are J- to hit the earer. !gnore the first blo each turn )unless the attack as a natural 4 to hit* !gnore the first ound caused by each attack. Roll a 74 each time it protects, a - E cloak is destroyed G- toughness, once per adventure negates any one blo. G- toughness, roll a 74 each time it protects6 -1 E destroyed. -x per adventure can double movement )cannot be sold* (ll attacks on the arrior are J- to hit, but if a natural 4 is rolled to hit, the magic is exhausted until next adventure. 5ives an additional kick attack of J- to hit, G"TR 5ives an additional kick attack of J- to hit, G"TR 5ives 2G dodge versus missile eapons %eap - s'uare in any direction, ignoring any obstacles, but still counting as - move, can only be used once per turn. - armor, can cast spells ith this on G- toughness, can see as if he had the lantern G- move, ignore movement penalties of armor
COST
288 388 188 388 /88 288 188 188 /88
/38
388
388 238 388 C3
/88 C3 8 138
/88 /88 /38 288
/88 >88 -88
31
5rey (rmor of shkalon
32
loak of "hados
33
lf 9elm
34
Belt of Blocking
4-
9elm of the 7ragonslayer
4/
Bohemond:s "hield
41
5rail "hield
42
nchanted "hield
43
;elt of harandis
44
9elm of Lvresse
ach attack, roll a 746 - E armor shatters and is useless, /4 E armor absorbs as many ounds as rolled 5ives &agic Resistance 2G, if the earer is selected for a missile attack, return and reselect, taking the second choice G- Toughness. !n addition, can take a blo on the helm, roll 746 - E absorbs all damage and is destroyed, /2 E no extra effect, 34 E blo does no damage ach blo that the earer sustains, roll a 746 -/ E no effect, 13 E / ounds less taken 4 E ignores the blo. !mmune to all breath eapon attacks of any kind G- toughness, Roll a 74 each blo, on a 4, the eapon is broken and destroyed G- toughness, all undead are at J- attack on the bearer !f used, roll a 746 - E explodes for 74 ounds to user, no modifiers, 34 E absorbs all damage. G- Toughness, G- more against hand to hand attacks, negates poison effects G- toughness, may Reroll a failed fear or terror test
288
288
C38
388
388 388 188 238
238 188
WEAPONRY There are to tables for eapons, sords and other eapons. The great ma$ority of magical eapons found are sords, and other eapons includes such things as arros and boots that allo attack. SWORDS ROLL
NAME
DESCRIPTION
--/ -1 -2 -3 -4 /-
"ord of 7efiance "ord of nsorcelled !ron Biting Blade Blade of %eaping opper 7eath "ord "ord of "tone Blade of ouronne
// /1 /2 /3
Blade of "licing 5iant Blade Blessed "ord 0enom "ord
/4
Wall of "teel
11/
nchanted 5reatsord Wyvern Blade
11
The "ord "kabskrath
12 13
"ord of Fortitude "ord of =ustice
14
Weeping Blade
22/
haos Runeblade Warrior Bane
21 22
Banisher "ord Blood 7rinker
23
7eathsord
24
"oul Blade
3-
;arrying Blade
G1 toughness hen ielded G- to hit !gnores - point of armor G- attack G1 "TR G/ Toughness ach undead monster ad$acent to the ielder takes - ound, no mods, cannot be regenerated at end of turn. G/ ounds on successful hit G/ "TR Raises Weapon "kill to -8 Wounds that make it through defenses are doubled !n a corridor or dooray, no monsters may pass the arrior ielding this sord, even if they are flying. /9anded eapon, G2 "TR, - initiative. ach hit does / 9its, roll damage for each separately. 5ives Terror rating of e'ual to B% )monsters ho fail are J/ to hit, and ill not cast spells at that target*, makes immune to all psychology. !mmune to psychology !gnores non magic armor, re roll any miss, must take the second roll !gnores - point of armor if the blade does any ounds, at the end of turn, the model takes 74 ounds in addition ith no modifiers G-74 damage, ignores non magic armor ach successful damaging attack causes Jattack on the model 0s undead6 does G-74 and ignores armor 7rains - "TR from the target if it does any successful ounds )the target is - "TR loer, and the Warrior has G- "TR until the end of the fight* if the model is reduced to 8 "TR it dies, if the arrior as belo normal strength this drain effect Oheals: it. #nce per adventure6 !ncrease "TR to -8 for one turn ach successful ounding hit reduces the model:s toughness by -, any model at 8 toughness dies. #nce per turn, can roll 746 -1 E no effect, 24 attack is parried and has no effect
COST
488 -38 -38 188 388 388 188
188 288 388 288 /88
288 388 238
188 C38 C88
288 138 188 C38
/38 238
288
3/
7ark "ord
31 32 33 34
"ord of &ight Relic Blade Blessed "ord Bone Blade
4-
#bsidian Blade
4/ 41
Blade of "ea 5old &agic "ord
42 43 44
9eart "eeker "ord Berserker "ord Bron+e "igil "ord
ach successful ounding hit reduces the model:s W" by -, any model at 8 W" cannot attack ith hand to hand. G- "trength G- to hit #nly misses on a roll of - or / #nce turn per adventure, the Warrior may trade in all attacks for a single attack that causes normal damage G)-74xB%* in ounds ach hit roll a 746 -2 E no special effect, 34 E ignores and destroys armor !gnores - point of armor &ay hit monsters only affected by magic eapons Reroll one miss per turn, must take second roll G- to die roll to go berserk G/ initiative
288
-38 288 188 288
238 -38 /3 388 /38 -88
OTHER WEAPONS ROLL
NAME
DESCRIPTION
--/ -1
(xe of "laughter #gre "layer (xe of Hhemri
-2
7estroyer "taff
-3
Black 9ammer of 9ashut
-4 /-
9ell &ace 7ark &ace of 7eath
//
7arting "teel 7agger
/1
9ail of 7oom (rro
/2
9eart "eeker (rro
/3
(rros of %oren
/4 1-
"urefire Bo "pear
1/
;istol and "hot
11 12 13
Bo of Tiranoc ltharion:s bo (rros of ;iercing
14
(rros of 7eath
G-74 damage G/ "TR )G1 "TR for 7arf* Roll /74 and choose the best for ounds, vs undead is G- to hit, cannot be added to ith runes "teals 74 ;#W from any spell caster it hits, if it hits, that spell caster cannot use any magic until the end of turn G/ "TR, ignores armor, does double damage to mummies G/ attacks #nce per battle6 all models ad$acent take the damage of the mace, ith no armor G- attack, hits automatically, does 74 ounds, no "TR #ne use. G- "TR bo attack, does /74 hits of the bo:s damage /74 arros. ReRoll any miss once, take the second result 174 arros. G/ Ballistic "kill, ignores - point of armor, G- damage. "TR 2 bo, G/ to hit #nce per adventure, can attack at B" 1G, and does 174 ith a hit 74G4 eapon, range 4 s'uares, takes - turn to reload. nough shot for one adventure G1 ounds each hit G- to hit nough for one adventure. #n a successful hit6 74, -2 E normal effect, 34 E ignores armor -74 arros. G1 ounds
COST
/88 288 C38
188
388 /38 188 138 -38 C3D -88D ?88 -88 -888 188 /88 188
-88D
2-
(rros of "ure Flight
2/ 21
Bo of Tor (lessi (rros of "laying
22
&agical Quiver
23
=avelin
24
(rro of Fire
33/
rossbo of "iftness %ightning Bolts
31
"kavenblade )dagger*
32
Throing 9ammer
33
Repeater rossbo
34
9alberd of ;ain
4-
&ace of "ure "triking
4/
(rros of ;iercing
41
Flail of "miting
42
Fire (rros
43 44
Ra+or (rros lven Bo
/74 arros. G- to hit, only usable by elf )others don:t get the magic* Fire before or after moving - arro6 roll a 74 on a hit, -2 E normal effect, 34 E monster is slain instantly (ny arros stored in this 'uiver are treated as magical )and hit creatures only struck by magic* #nce per battle, can use for an attack at B", if it hits and the target is ad$acent to a all, roll a 746 34 E target is pinned there until next turn. - arro, does damage of the bo in a fireball )/x/ s'uares area* 5et as many attacks as you have attack skill. 74 found. 7oes damage of the crossbo to every model in a line directly from the Warrior, no armor !gnores - point of armor, does only -74 damage ith no strength, but any damage suffered is done at the end of the turn again ith no modifiers )poison* !gnores all but magic armor, if 4 is rolled for damage, stuns for a turn )no monster phase this turn for the model hit*. #nce per combat can be thron, range 4 s'uares. !f you hit, you can immediately attack again, until a miss. Takes 71 turns of inactivity to reload. an attack in ranks, is J- W" if in a hallay, alays hits last in Warrior:s ;hase. !gnores Toughness on a natural roll of 4 to hit. To handed eapon. Re roll one 74 of damage if desired, taking the higher of the to damage. nough arros to last the adventure. ach hit, roll a 746 -2 E no special effect, 34 E ignores all armor G/ "TR, ignores - point of magic armor, ignores shields of any kind -74 found. !f it hits, roll 746 -1 E has no special effect, 24 E does -74 ounds ith no modifiers each turn until damage does natural - or / )hich snuffs the flames after damage*. 74 found. G1 ounds to targets ith no armor &ake as many attacks as you have attack skill.
-88D /38 388 /3
-88
188 C38 -88D
188
188
388
/88
188 188
288 -88D
-88D C38
OBJECTIVE ROOM TREASURES #nce the #b$ective Room has been cleared of monsters, this, more poerful treasure can be claimed by the Warriors. OBJECTIVE ROOM MAGIC ITEMS ROLL
NAME
DESCRIPTION
--
%ifestone of (shra+
-/ -1
Warningstone of (suryan Warp$ump "pell =eel
-2
Wand of =ade
-3
Wand of 7iabolum
-4
"ceptre of Mandri
/-
9orn of 0engeance
//
halice of Battle
/1
Firestorm !con
/2
9orn of 7efiance
/3
( set of 5auntlets of 7am+har
/4
halice of "orcery
(s long as the bearer is above 8 ounds, the lifestone heals 71 ounds at the beginning of each turn. Aegates ambush on a roll of 4, once per event. The $eel:s bearer and all ad$acent Warriors are transported to any place in the dungeon that they have been to before, once per adventure. 9as /74 charges hen found. ach charge increases the effect )not success chance* of a spell by G/. (ll spells cast ith this and are at J- asting number. (cts as a normal sord )74Gstrength damage*, but against undead does an additional 74 damage, and all undead are J/ to hit the ielder. #nce per adventure, roll a 74 for every monster on the tile. !f the roll is a natural 4 or is greater than the monster:s toughness, it is hurled to the floor and suffers 74 ounds ith no armor. ;rone monsters take a turn to stand up and can do nothing else. #nce per adventure, the arrior gains one turn of G- (ttack, G- to hit, and G- "trength. #nce per adventure, does 474 ith no modifiers of any kind to all models in a /x/ s'uare area in line of sight. #nce per adventure, hen blon the effects last until the combat ends or ;#W rolls -, hichever comes first. When a arrior is attacked, on a 4G no damage is done. This cannot be found if one or more of the 5auntlets is already possessed. When orn, the 5auntlets grant G1 attacks, at G- to hit and 274 damage. 5ives ;#W for casting spells. For each point of ;#W dran from the chalice, roll a 74. (ll poer must be dran at once, and thus all 74 rolled at the same time. When the dice are rolled, any -s that result causes -74 ounds, ith no modifiers of any kind.
COST
-388
--88 C38
488
388 -888
-888
-888 /888
C38
-888
C88
1-
nchanted =ade (mulet
1/
Book of (rcane Hnoledge
11
Brooch of ;oer
12
7anstone
13
ron of "orcery
14
Talisman of #bsidian
2-
Tablet of (dain
2/
"taff of ommand
21
Ring of heshnakk
22
5olden "cepter of Aorgrim
23
5auntlet of Ba+hrakk the ruel
24
"taff of Flaming 7eath
3-
"taff of %ightning
ach turn, the amulet ill regenerate up to B% in ounds if used, but ill not raise ounds over starting level. ach turn used, roll a 746 - E The amulet crumbles to dust, causing 74 ounds ith no modifiers for armor or toughness. / E no effect this turn, 14 E regenerates. 7oes not ork at 8 ounds. Roll 274 hen found, and select spells that are ritten in the book as if learning ne spells. ach spell can be cast once at no ;#W cost, then the page crumbles. "tores unused ;#W for the turn, up to )4GB%* total. !f any ;oer is stored in the Brooch, it gives G- toughness to the bearer. Revives a arrior to full ounds even if reduced to 8 ounds or dead, at the end of the turn, then crumbles to dust.
488
-888
-888
388
-888
388
-888
?88
-888 >88
C38
>88
>88
3/
"taff of #siris
31
"kull Wand of Haloth
32
"kull "taff
33
Rod of ;oer
34
Forbidden Rod
4-
9orn of ;anic
4/
"taff of yeos
41
"hado ron
42
Rune "taff
43
ape of ornall
44
odex of the &agus
7oes 74G1 to every model in a straight line, ignoring armor. ach time it is used, roll a 746 - E all charges used up, destroyed, /4 E still at least one charge left.
>88
188K charge
/888
-388
-388
/888
-888
-888 >88
C38
/88K spell
OBJECTIVE ROOM WEAPONS AND ARMOR ROLL
NAME
DESCRIPTION
--
"ord of 9oeth
-/
9ellfire "ord
-1
Bane "ord
-2
"ord of 0engeance
-3
"ord of 9eroes
-4 /-
Blade of %eaping 5old Blood "ord
//
7ragon "ord
/1
9ammer of "pite
/2
(xe of "laying
/3
(xe of Blood
/4
9ammer of "igmar
1-
Rending "ord
1/
"ord of 7estruction
11
5omril Blade
12 13
Blade of %eaping Bron+e Frostblade
When used, roll 746 - E trip, lose all attacks this turn, /2 E as normal, 34 E double attacks #n a natural roll of 4, does )74G- per B%* damage to all ad$acent models ith no modifiers for toughness or armor Randomly determine a monster type )dragon, goblin, dark elf, etc* for the dungeon level. The sord does x/ damage against such monsters !gnores Toughness and all except magic armor, can reroll one miss per turn )must take the second result* 7oes G174 ounds against creatures ith 4 or more toughness G1 attacks !n addition to normal attacks, roll a 74 for each ad$acent model, for each 4, the sord hits that model as normal an only be dran by 2th level or higher, on a successful roll of 3 or 4 to hit, does double damage hoose a monster as it is placed on the board, if there is room ad$acent, place the arrior ith this hammer by that monster. Take an immediate ambush attack, and every turn against that monster he gets G- attack, and should he kill it, double gold. #ne turn per adventure6 automatically hits target, roll a 74, damage is e'ual to the number rolled in 74 )G "TR*. When monsters are first faced, roll a 746 - E attack nearest arrior, ignoring pinning, G"TR and (ttacks this turn, roll again next turn. /3 E (ttack nearest monster at J- to hit, but G- "TR and (ttack )roll again next turn at G- to dice*. 4 E G- "TR and attacks until end of fight. This die roll is done until the Warrior no longer attacks any allies. !gnores all but magical armor, if a roll to hit is a natural 4, damage is 2x G/74 damage, on a 3 or 4 to hit, ignores / points of any armor Aullifies all magic in ad$acent s'uares and for ielder, including items. auses G- ounds and gives 4G &agic 7ispel /9anded (xe. !gnores all but magic armor, does double damage on a successful hit. annot be used by anyone belo 1rd level. G/ attacks &ay only make - attack per turn. #nce per adventure, if it causes one ound, Frostblade slays the foe utterly, causes deathblos
COST
C38 -388
388
-888
?88 -888 488
-/88
488
388
-888
/888 -/88 C38
-/88
238 C38
14
Fell Blade
2-
Blade of ocacila
2/
"ord of Teclis
21
Black (xe of Hrell
22
5otrek:s (xe
23
&orgor the &angler )axe*
24
Bo of %oren
33/
haos "ord of 5rugn !ronheart haos 7emon "ord
31
xecutioner:s (xe
32
lf Biter, (xe of 5rom
33
&orning "tar of Fracasse
34
(rmor of Taakan
4-
"hado (rmor
4/ 41
(rmor of "kaldor )7arf only* (rmor of &eteoric !ron
42
9elm of ;ossession
43
(rmor of 7argan
44
5auntlets of "oul Rending
G-74, each ound caused is doubled, but roll a 74 each hit, if a - results, the ounds that the monster takes are done to the ielder instead. G/ "TR, Ao magic orks for the ielder nor any model ad$acent. !gnores armor and toughness of chaos daemons G-74 electrical damage, ignores all armor once per adventure, it may unleash a storm of electricity that does 74 hits at 74G"TR to the foe faced. !gnores armor, if it hits, does 74 ounds at the end of the turn ith no modifiers hatsoever !gnores normal armor, ignores / points of magic armor, G- to hit, G-74 damage G- Weapon "kill, G- Toughness, G- "trength, ignores normal armor 7oes B% in 74 ounds, if this kills, continue attack ithout roll to hit on target behind, continue until no longer kills G- Weapon "kill, G- "trength, G- (ttack for the ielder !gnores normal armor, each ound does 71 ound, any - rolled for damage like this damages the ielder instead, no modifiers. / handed (xe, strikes last on Warrior:s ;hase, G/ "TR, on a roll of 3G on all dice of damage, the target dies )not vs chaos or undead*. !gnores armor, any ounds that are done after all defenses are doubled G/ "TR first turn of a battle, if it ounds a target, their eapon is taken and destroyed. G3 Toughness, - move. (ny attack that ounds the earer allos the earer to retaliate ith one additional attack that does not cause death blos. G/ toughness all attacks are at J- ound on each 74 rolled, earer is never pinned, and can move through - s'uare of obstruction freely )cannot cross chasms* G2 toughness, immune to breath eapons, 3G dodge G1 toughness, annot be removed or carried unorn G- toughness, each turn the earer can choose a monster and roll 746 on a 46 removes 74 attacks from the victim G2 toughness, - to be hit by non magic eapons (llos extra attack before all other attacks at J - to hit. The first time a arrior kills a monster ith these gauntlets in an adventure, roll 746 2 4 E G- ound permanently
-388
/888
-388
-388 -388 /888 /888
-888 -/38
/888
/888 -888 -388
/888
-388 -888 -888
/888 >88