C r e d i t s
T a b l eo fC on t e n t s
Author: Sean Author: Sean McGovern Stat Designer: Andy Designer: Andy Hatton
Alternate Dinosaur &acing &ules33333......1 (ater Tubes in 4ort yan)aru333333.......5 60 Days of 7ungle Tra,el...33333333....8 &unning a Tra,el ontage....333333......60 9isits 9isits *rom the $ewn $isters.333333......61 $isters.333333......61 illing ;aggy anna.............3333333..66 ;uildings to "<+lore in #mu.333333......65 Alternate Cog of ;lood.........3333333...=1 >ost Treasures.................333333 Treasures.................333333333.=6 333.=6 Albino Dwarf Characters3333333.........== Yuan?ti Characters......333333333 Characters......333333333.....=5 .....=5 onster $tats......................................3333.=8
Ar t by Jowy Anderson Cover: Tyrannosaurus Cover: Tyrannosaurus Zombie by Jowy Title Page: Nangnang Statue by Noah Schmit !Page "# Port Nyanaru by Johnathan by Johnathan Good !Page $# %inosaur racer by Nel Nelson son &ie & ie ira !Page '# Jungle by Guillermo (rieger !Page )# Aa*a Storm+ang by Nels Nelson on &ie & ieira !Page ""# ,atiri ,attlestac* by Nel Nelson son &ie ira !Page $-# Acerera* by by Jieh Jieh .u !Page $/# Atro0al by Noah Schmit !Page 1"# Night Hag by Jowy by Jowy Anderson !Page 11# ,aggy Nanna by Jowy by Jowy Anderson !Page 12# 3ost 4ity o+ 5mu by 3ord Good !Page 1)# 6as Nsi by Turtlestance !Page 7-# Ptera+ol* by Nel Nelson son &ie ira
This book is based on material and ideas from my blog:
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Check me out on twitter ! I am running Tomb of Annihilation on Youtube! Check it out here. here. I wrote a guide gu ide to t o runnin run ning g Tomb of Anni nnihila hilation tion right here. here.
DU"#$ % D&A#$' D%D' (i)ards of the Coast' *orgotten &ealms' the dragon am+ersand' and all other (i)ards of the Coast +roduct names' and and their res+ecti,e res+ecti,e logos are trademarks trademarks of (i)ards of the Coast in the U$A and other countries. This work contains material that is co+yright (i)ards (i)ards of the Coast and-or other authors. $uch material is used with +ermission under the Community Content Agreement for Dungeon asters uild. All other original material in this work is co+yright /012 by $ean co,ern and +ublished under the Community Content Agreement for Dungeon asters uild.
No t e s This book is an attem+t to hel+ out with some of the things that could take a lot of +re+ time for those +lanning to run Tomb of Annihilation. Annihilation. I +laytested my ,ersion of the dinosaur racing rules in this book on my Tomb of Annihil Ann ihilatio ation n youtube show and show and it went really well' so I ho+e you consider using some of my ideas. e
itany of Arrows Arrows ad,enture +ath. I went way o,erboard with it. Then comes Emirikol’ comes Emirikol’ss Guide to Demons' Demons' which is an attem+t to collect all of the main material on D%D demons into one book. I@,e got uite a bit of that one done and am ho+ing to get it out by the end of the year. Thanks to e,eryone who has sent me a kind word or interacted with me online. I ho+e this book hel+s your cam+aign in some small way. way. $ean co,ern o,ember /012
T heDi n o s a u rR a c e What follows is a more concrete version of the racing rules that should help lead to some exciting and memorable moments. This scenario uses a lot lot of the same same rules as on page 32 of the Tomb of Annihilation book, Annihilation book, with a few differences: •
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The feet! of movement are tallied as points!, but the first rider to 3"" does not win the race. Whoever has the most feet! at the end wins. The race occurs in # stages, each in a different area of the cit$. %t the end of the #th stage, whomever has the most feet! accumulated is the winner.
S i d er u l e s
J umpi ngonAnot he rDi nos aur .&ake a '( )" Wisdom *%nimal +andling check. f $ou fail, $ou have disadvantage on the following check. &ake a '( )3 'exterit$ *%crobatics check to land mounted on the dinosaur. ail: &ake a '( )" 'exterit$ saving throw to hang on to the side of the target dinosaur or fall to the ground.
nents, it re/uires a '( )3 concentration check. ail: The spell is not cast, but is not lost.
Dangl i ngFr om t heSi deofaDi nos aur .This might happen a few times during the race. 0iders who dangle are considered prone, and at the start of each of their subse/uent turns the$ the $ can tr$ a '( )" 1trength check to get onto the saddle and in proper riding position.
S t a g e s . The riders go through one stage per round. This is somewhat abstract. %ll riders are considered to be in a clump and fairl$ close to each other throughout the race. This is a loosel$-run event. ou ou will Abs t r ac t . need to make /uick udgment calls. n general, riders shouldn4t fall too far behind and $ou should tr$ to allow cool ideas to happen in some form. This should feel like an action scene from a movie. C r e a t i n gt h eR a c eC ou r s e
ou4ll want to break out the map of 5ort 6$an7aru on page )8 and plot $our course. n each round of this race, the riders will enter into a different section of the cit$ with its own obstacle to overcome.
Cas t i ngSpe l l s : f the spell re/uires somatic compoNot for resale. Permission granted to print or photocopy this document for personal use only.
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or handling them in a narrative fashion. ou ou can attach! them to characters and keep them roughl$ in front or behind them.
NPCSt at s . The scout *&& pg 398 stats work prett$ well. ou ou might want to make one stat block to cover them all so $ou don4t have to uggle > different sets of stats, plus the dinosaurs. S t a g e1 : Go l d e n t h r o ne
The race begins be gins at area 9, ?oldenthrone *To% pg 2". % large, large, cheering crowd is assembled at ?olden throne to watch $ou line up with the other dinosaur racers. The beautiful and m$sterious @wa$othe addresses the crowd, establishing the rules and describing the course, which is marked with bright paint on the street. 1he wishes good luck to the riders and shows off the pri7e A a sack full of gold. % horn blows and the riders tear off, heading onto an elevated walkwa$ above the &erchant4s Ward, Ward, where a throng of people cheer from below.
Pus hi ngRi de r sOf ft heBr i dg e .0iders can make an opposed strength check to tr$ to knock one another off their dinosaur. The loser of the op posed strength roll must make a '( )" 'exterit$ save or fall off the bridge into the crowd below. below.
Ot he rRa c e r s
+ere are some 65( riders: •
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Kwilgok , the tortle who rides 'eadl$ Treasure *from Tortle Package pg Package pg 9. Tiryki, kene-%fa4s son, riding ;anana (and$. Faroul and Gondolo , the guides *To% *To% pg 39 riding
NPCRol l s .When it comes to the other racers, recommend either making all of their racing rolls in advance Not for resale. Permission granted to print or photocopy this document for personal use only.
%n$one who who falls falls over the side side of the bridge takes dB damage, as the crowd catches them and mostl$ breaks their fall. The citi7ens /uickl$ sets up a tall ladder, which allows the rider to climb up and get back in the race, but gain onl$ half their minimum speed in this stage. S t a g e2 : T heT e mp l eo fS a v r a s
'ust clouds rise up behind $our mount as $ou tear around a grand temple with a domed roof that resembles an unblinking e$e looking sk$ward. +app$ priests line the streets, read$ to cast spells to aid $ou. The riders go around area C, the temple of 1avras.
Gai ni ngaBoon. f a rider succeeds on an additional '( )2 Wisdom *%nimal +andling check, the$ can pull close enough to gain the benefits of a TOMB OF ANNIHILATION OMPANION
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ra!dom leri spell: =oll a d4 . Guidance (PH pg -4B) # priest reahes out a!d touhes you. 2ou a! roll a d4 a!d add it to a! aility he of your hoie. -. Resistance (PH pg -A-) !e time i! this rae, you a! roll a d4 a!d add the !umer to a sa1i!g throw of your hoie. &. Shield of Faith (PH pg -A8) - o!us to #C for the rest of the rae. 4. Bless (PH pg -6) or the rest of the rae, the rider a! roll a d4 a!d add the !umer to atta rolls a!d sa1i!g throws.
S t a g e3 : TheT e mp l eo fGond 2ou rou!d the temple of 9o!d, where ma!y le1er wa" ter"powered o!traptio!s are o! display. # !umer of water 7ets spray i!termitte!t streams aross the road that ould !o you right off of your di!osaurF The riders are rou!di!g area B.
Avoi di ngWat e rJ e t s .0! additio! to mai!g their !or" mal /isdom (#!imal Ha!dli!g) he, eah rider must mae a DC De>terity sa1i!g throw. +uess mea!s that the rider is ale to remai! mou!ted. ailure mea!s that the rider falls off a!d gai!s o!ly half of their mi!i" mum speed.
S t a g e4 : TheT e mp l eo fS une 2ou are aout to rae u!der!eath the ele1ated auseway that leads to the temple of +u!e. %eautiful followers of +u!e are ready o! the o1erpass, prepari!g to dump shi!y thi!gs o! you that will mae you appreialy more attrati1e.
S t a g e5 : S wa r mofF l y i ngL i z a r ds The group is goi!g to ride right through the words 35erha!t$s /ard o! the Port Nya!aru map. Crowds li!e either side of the street. +udde!ly, a loud of flyi!g liards swoops out of a! alley to your left, oomi!g diretly i!to the path of you a!d your fellow raersF The flyi!g liards osure the area, effeti1ely gi1i!g e1eryo!e 8 to their #C.
Navi gat ei nChaos. E1eryo!e must mae a DC De> sa1e or e li!ded for this stage. 0f you fail your a!imal ha!dli!g he, your di" !osaur slows dow! to eat some flyi!g liards, su" trati!g feet from your total.
S t a g e6 : Ol dCi t y 2our di!osaur roars as you ride through the gates of ld City. # huge rowd loos dow! o! you from the ele1ated walway that o!!ets two of the iggurats. 2ou will !eed to mae two sharp tur!s as you rou!d the fighti!g pit at e>eu" tio!erGs ru!. 2ou a!$t help ut !otie that there is a ray trieratops luri!g i! the pit.
Kno c kaRi de rI nt ot hePi t .pposed +tre!gth he. The loser a! mae a DC & De> sa1e to hold o!to the side of their mou!t di!osaur a!d pre" 1e!t falli!g i!. #!yo!e who falls i! the pit taes Fal l i ngI n. -d? ludgeo!i!g damage. They must mae a DC & De>terity sa1e to a1oid ei!g gored y the Triceratops (55 pg B). Triceratops AC 13 HP 95 Speed 50 +9 to hit, 24 (4d8+6) piercing dmg
The riders pass u!der the ridge that leads to area 6. The D5 deides who must deal with o!e of these two falli!g haards:
To get out of the pit, the rider Es c api ngt hePi t .
dli!g) he. ail, the di!osaur is li!ded for this stage a!d you gai! half your !ormal speed.
a! ru! toward o!e of the !otted ropes da!gli!g dow! the sides of the pit. Their di!osaur will o!" ti!ue rai!g, so it is possile to lim out a!d 7ump a o! their mou!t a!d !ot lose a!y posi" tio! at all.
Gl i t t e r .5ae a DC & De>terity sa1e. ail: 2ou are
S t a g e7 : TheGr a ndSouk
St r e amer s .5ae a DC & /isdom (#!imal Ha!"
li!d for the !e>t setio! a!d you gai! half your !ormal speed.
Not for resale. Permission granted to print or photocopy this document for personal use only.
2ou roet a i!to the ity proper a!d head right i!side the 9ra!d +ou. People sit o! rates TOMB OF ANNIHILATION OMPANION
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a!d a!imal ages, rooti!g you o! as you !a1igate the !arrow la!es etwee! fully"stoed stalls. # rider a! gra a!d use a! item from a stall if the y lie.
Te j . /ith a DC De>terity (#roatis) he, the rider a! gra a!d dri! a ottle of te7, gi1i!g them i!spi" ratio! a!d the fa1or of the fa!s.
Canoe . The rider a! mae a DC & +tre!gth he to plop a a!oe i! the path of a!other rider. That rider must immediately mae a DC & De>terity sa1e or lose 8 feet from their total. # rider a! u!leash a aged flyi!g Fr e eaMonke y . mo!ey (page --) with a DC +tre!gth (#thletis) he. The flyi!g mo!ey will appreiate the gesture a!d does the rider$s iddi!g for the rest of the rae.
Ge tAnot herMount .There are ma!y leashed di" !osaurs for sale here, all ithi!g to e i!1ol1ed. # rider a! 5ae a DC +tre!gth (#thletis) he to 7ump o! a!other mou!t of their hoie from the list o! page &-. The rider will !eed to mae a! a!imal ha!dli!g he us" i!g the DC of that di!osaur. aili!g mea!s that the di" !osaur is hard to o!trol, ut it ultimately falls i! li!e a!d the rider loses - feet from their total.
yours. /ith it, you get free lodgi!g at either i!!, free food a!ywhere you go, a!d you ha1e ad1a!" tage o! harisma"ased hes i! Port Nya!aru. The ey might also ope! a seret door i! a mer" ha!t pri!e$s dwelli!g.
Ub t ao ’ sRi ng .This e7eweled ri!g is e!gra1ed with a ti!y, i!triate mae. 0t gi1es you ad1a!tage o! /isdom (+ur1i1al) hes a!d gi1es you ad" 1a!tage whe! mai!g /isdom (#!imal Ha!dli!g) hes with di!osaurs. 2ou reei1e fi1e passes for a free day at Pas s e s . a puli ath house.
J e we l s . 2ou reei1e a total of 8 agates a!d 8 emeralds worth 8 gp eah.
I nv i t at i o nt oDi ne . The harater is i!1ited to di!e with a merha!t pri!e of the D5$s hoosi!g, possily *oal or ;wayothe.
S t a g e8 : TheAr e na The fi!ish li!e is i! sight < it$s i! the #re!aF The sta!ds are ompletely full of heeri!g itie!s heeri!g. /ho sta!d up to get a etter loo at who is i! the lead.
Wat e rTre nc h.There is o!e fi!al ostale to e o1er" ome. # water"filled tre!h feet aross that must e 7umped o1er. *umpi!g it will re@uire a DC & /isdom (#!imal Ha!dli!g) he. 0f this he is failed, the rider a!d the di!osaur fall i! a!d do !ot wi!. /hoe1er did!$t fall i!to the water a!d has the most poi!ts at the e!d wi!sF
Vi c t or y 0f a harater wi!s the rae, read the followi!g. %eautiful, sa!tily"lad me! a!d wome! ha!d you a gleami!g medallio! as the rowd ha!ts your !ame. 2our di!osaur roars i! triumph a!d regards you with re" spet. 2ou are gi1e! a !umer of gifts. Here are some possile rewards:
TheKe yt oPor tNyanz aru.or o!e wee, this ey is Not for resale. Permission granted to print or photocopy this document for personal use only.
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P o r tNy a nz a r u ’ sWa t e rT u b e s %his conce$t is something you can add to 7ort 8yan/aru to give the $layers a new tool to do fun things with. %he water tubes are massive, elevated connected $i$es that are maintained and $rotected by three bound water elementals. 7eo$le ride in them to uickly travel to different area of the city. %hese tubes are ten feet wide and tall, $roviding am$le s$ace for even some dinosaurs to ride in.
Al lMaj orDe s t i nat i ons .%he water tubes connect to all numbered locations on the 7ort 8yan/aru ma$. :ooking at the ma$, the water flows in a clockwise manner.
Spe e d. A rider moves ;0 feet $er round on fast-flowing water inside smooth wooden tubes roofed with thatch. %he tubes sometimes reach a height of )( feet above the ground.
Ar r i val . When a rider reaches a numbered location, the flow of water around them magically thins and slows, making it easy to get out or get on safely. T heE l e me nt a l s 3t is believed that that three water elementals !++ $g 1)(" agreed to $ower the tubes through an ancient deal arranged by +ainu, one of the mysterious barae of the :ost City of +e/ro.
+imiri can assume the form of a watery female human. 'he is very lighthearted and en#oys tales of derring-do. 'he is fiercely $rotective of the riders. B i y a haB l u e
%his elemental can assume the form of a watery male human. 2e is $roud and boastful, and en#oys hearing tales about strength or #ustice.
location and grab the $erson to $revent them from falling.
De f e ns e . 3f a hostile creature enters the tubes, one or more elementals will try to subdue them and hand that over to the $eo$le of >ld City.
Dange r . %he Water %ubes can be used as a device for Dms to make action scenes even more eciting.
As s as s i ns . %he tubes are a great $lace for assassins to carry out a dark deed. %here are certain nooks and crannies in the tubes that are $itch black. Assassins cover themselves in oil, which $revents the elementals from sensing their $resence, and clutch on to the thatch roof or cross beams to hide. %hey wait for their target to slide underneath and then fire a $oison dart, try to catch their head in a noose, or dro$ down on them and stab away as they ride the tubes at high s$eeds. C h a s e s 3f the grou$ is chasing someone, that $erson might #um$ into the tube to make a uick getaway. A hero can #um$ in after them and give chase. %here is a good chance that a water elemental will slide under the hero and ask gleefully, ?Want to go faster@ %he hero can ride the elemental at a very high rate of s$eed to catch u$ to the target.
Damagi ngt heT ube .ighting in a tube is risky. Anyone missing an attack will damage the wood of the tube, creating a hole that might reuire a DC 10 Deterity save to avoid. ailing through means the character goes hurtling into the city, taking )d; bludgeoning damage. %hey can make a Deterity check. •
Ru waA ma n z i f
=uwa can assume the form of a living wave. 3t s$eaks uietly and is very wise. 3t sometimes hel$s confused citi/ens sort out com$licated life situations.
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Fl aw. %he elementals can not sense or $erceive anyone or anything covered in oil. >il and water do not mi.
Fal l i ng. Any time somebody falls out of the tube, the elementals sense it and can immediately tele$ort to the Not for resale. Permission granted to print or photocopy this document for personal use only.
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A result of 1( or higher means that they land safely on a roof or a well-behaved $ack dinosaur. A 10-1B means that they land in the street and take 1d; bludgeoning damage. A ;- means they land in the street and take )d; damage. A ( or less means they take )d; damage and crash through a window, into a $erson, or into a testy dinosaur !$robably an allosaurus". TOMB OF ANNIHILATION OMPANION
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