One Deck Dungeon PnP Make your way through the dungeonDescrição completa
One Deck Dungeon PnP Make your way through the dungeon
Tiny Compiler
Bai tap HDHFull description
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Tiny Dancer Elton John
Bai tap HDHFull description
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Descripción: Sandhana from Dudjom Ter
Full description
Description complète
Scored out horn parts for Bruno Mars hit Treasure Trumpet Alto and TromboneFull description
Sandhana from Dudjom Ter
Collection ofmagic items, compatible with Arduin Rpg
THE ASTRAL HAMMER
THE ASTRAL HAMMER “...forged in the heart of Celestial Fire...”
Rules: Grants Advantage on Attack Rolls. Deals +1 Damage to Goblins “...powered by lasers entwined in a star...”
CALIBOURNE
CALIBOURNE The Sword of the Lost King
Rules: Grants Advantage on Attack Rolls & the Charismatic Chari smatic Trait “You can find it distributed by a mystical lady in a lake.”
BESERKER’S FURS
BESERKER’S FURS Battleworn Furs Furs of a Legendary Barbarian Queen
Rules: All your Attacks are made with Disadvantage, but deal 3 damage. “So...angry....”
VIAL OF UNICORN TEARS
VIAL OF UNICORN TEARS Blessed Salve
Rules: Once per day, whomever drinks or applies the contents restores 3 Hit Points “Tears of a unicorn, lost in the rain.”
CRYSTAL BATTLEAXE
CRYSTAL BATTLEAXE It channels the Cosmic Rage
Rules: Only useable by Dwarves. Attacks Attacks deal +1 damage It glows glows with inner bea beams ms of of light. light.
GOBLIN GREATSWORD
GOBLIN GOB LIN GRE GREA ATSWOR TSWORD D Uh....what?
Rules: Only useable by Goblins. Attacks Attacks deal +1 damage and have disadvantage It’’s an impractical sword for minuscule goblins... It goblins.. .
DARKSTAR STEED
DARKSTAR STEED
A ste steed ed bor bornn of the the void bet betwee weenn stars stars in the night night sky. sky.
Rules: Once per day as an action, you may summon a flying void-stallion. It will let you ride it for 2 hours. It moves twice as fast as a normal horse For the king, ride through the dark galactic skies
RUBY CROWN OF FLAME
RUBY CROWN OF FLAME A armo armore red d diad diadem em of rubies rubies and authority.
Rules: Your Weap Your eapons ons ar aree wre wreath athed ed in fir fire, dealing +1 damage It lives with Unholy Fire.
IMMORTAL WARRIOR ARMOR
IMMORTAL WARRIOR ARMOR Proven through Centuries
Rules: You gain You gain +3 Hit Point ointss when when wea wearing ring this armor Worn by a hero who quested into the west...
ORB OF UNENDING LIGHT
ORB OF UNENDING LIGHT Light to see by
Rules: You can hold this tor You torch ch alof aloftt in one hand hand,, and it shines light like a torch. Older than you know, it’s the last beating heart of a primordial.
YEOMAN’S BOW
YEOMAN’S YEOMA N’S BO BOW W Wielded by a famous outlaw
Rules: You may ch Yo chooos osee to attac ackk witithh Disadvantage Disadvant age three times with one action when using using this bow. You may not use this action more than once per round. As long long as as no one ride ridess a shie shield ld down sta stairs. irs.... ...
SPEAR OF THE TITAN
SPEAR OF THE TITAN Forged from the bones of the world
Rules: This spear always returns returns to your hand at the end of the action in which you throw it. Swirling with runes, it howls as it flies through the air.
WRAPS OF THE GRANDMASTER GRANDMASTER
WRAPS OF THE GRANDMASTER Leather Wraps Wraps of Wisdom
Rules: Grants the Martial Artist Trait. ere is history and wisdom in these simple wraps.
EVERFLOWING FLASK
EVERFLOWING EVERFLO WING FLASK Is it really that useful?
Rules: This flask never runs out of alcohol. The wielder chooses which type it has in it. I mean, Grav Grav really likes it...
HAMMER OF THE ANVIL QUEEN
HAMMER OF THE ANVIL QUEEN Ancien Anc ientt and and Re Resour sourcef ceful. ul.
Rules: Grants the Blacksmith Trait. If thrown, it always returns to the wielder’s hand at the end of their turn. It seem seemss to to know know more more abou aboutt smithi smithing ng than than you you... ...
COWL OF THE VIGILANTE
COWL OF THE VIGILANTE You Y ou can be the theirir fear fear... ...
Rules: Grants the Stealthy and Opportunist Trait. “Swear to me...”
WARDEN’S SHIELD
WARD ARDEN’ EN’SS SHI SHIELD ELD Ensourcelled to preserve life.
Rules: You may You may imp impose ose Dis Disadv advant antage age on an attack against an ally adjacent to you. If the attack still hits, you suffer the effects of the attack. It just just kee keeps ps jumpi jumping ng in the the way way... ...
VAMPIRICSWORDOFVENGENCE
VAMPIRIC SWORD OF VENGENCE It thirsts...
Rules: If you damage an enemy who harmed you on their turn, you deal +1 damage and Heal 1 Hit Point. Created with the ashes of a Vampire lord.
LUCKY RING
LUCKY RING
It holds the stored luck of eons
Rules: You gai You gainn the Luc Lucky ky Tra Trait, it, but may use it twice per session. It’s forged forged of conden condensed sed luck luck... ...
GOGGLES OF NIGHT
GOGGLES OF NIGHT A str strange ange alch alchemi emical cal cr crea eation tion... ...
Rules: You Y ou gain gain the Dar Darkk-figh -fighter ter Tra rait. it. ey fit nicely, but make you look kinda bug-eyed.
TEN-LEAGUE BOOTS
TEN-LEAGUE BOOTS Mystical Travelling Boots
Rules: You Y ou gain gain the Flee Fleett of of Foot Foot Tra rait. it. ey are snug and worn but never seem to need repair.
SCROLL OF RENDING
SCROLL OF RENDING Rules: Scroll-Reader Only. Only. Deal 3 damage to 1 enemy.
SCROLL OF RESURRE RESURRECTION CTION
SCROLL OF RESURRECTION Rules: Scroll-Reader Only. Only. Restore Restore to life a single individual whose been dead less than 1 month. The Scroll-Reader permanently loses loses 1 Hit Point. Point.
SCROLL OF DISPEL
SCROLL OF DISPEL Rules: Scroll-Reader Only. Only. Negate one magical effect or trap.
SCROLL OF LESSER SUMMONING
SCROLL OF LESSER SUMMONING Rules: Scroll-Reader Only. Summon 4 Fodder Threats from the Bestiary to aid you for 1 hour or until dead.
SCROLL OF GREATER SUMMON
SCROLL OF GREATER SUMMON Rules: Scroll-Reader Only. Only. Summon 1 High Threat from the Bestiary to aid you for 1 hour or until dead.
SCROLL OF PROTECTION
SCROLL OF PROTECTION Rules: Scroll-Reader Only. All attacks against against you for 6 turns suffer Disadvantage. This This overrides all forms of Advantage (even Magical)
SCROLL OF DESTRUCTION
SCROLL OF DESTRUCTION Rules: Scroll-Reader Only. Only. Everything within sight of you suffers 6 damage. You suffer 1d6+3 damage.
SCROLL OF LIFE
SCROLL OF LIFE Rules: Scroll-Reader Only. Only. All All allies allies within sight of you heal 4 Hit Points. Points.
SCROLL OF PROPHECY
SCROLL OF PROPHECY Rules: Scroll-Reader Only. You gain Advantage on your next 6 Tests. Tests. This This overrides overrides all forms of Disadvantage.
TOME OF THE LICH
TOME OF THE LICH Rules: One use. The The reader permanantly gains the Necromancer Trait
TOME OF THE PRIEST
TOME OF THE PRIEST Rules: One use. The The reader permanantly gains the Healer Trait.
TOME OF GIANT’S STRENGTH
TOME OF GIANT’S GIANT’S STRENGTH Rules: One use. The The reader permanantly gains the Strong Trait.
TOME OF THE WILDERLANDS
TOME OF THE WILDERLANDS Rules: One use. The The reader permanantly gains the Beastsp Beastspeaker eaker Trait. Trait.
TOME OF KNOWLEDGE
TOME OF KNOWLEDGE Rules: One use. The The reader permanantly gains the Educated Trait.
POTION OF HEALING
POTION OF HEALING Rules: One use. Restores 2 Hit Points
POTION OF HEALING
POTION OF HEALING Rules: One use. Restores 2 Hit Points
POTION OF HEALING
POTION OF HEALING Rules: One use. Restores 2 Hit Points
POTION OF FIRE BREATHING
POTION OF FIRE POTION FIRE BREATHING Rules: One use. After you drink it, your next Action can be a ranged attack that deals 2 damage.
POTION OF CELERITY
POTION POTIO N OF CELERITY CELERITY Rules: One use. You You gain one extra Action on this turn and your next turn.
POTION OF ACCURACY
POTION OF ACCURACY Rules: One use. Your next Attack gains Advantage.
POTION POTIO N OF MIGHT
POTION OF MIGHT Rules: One Use. You gain the Strong Trait until your next turn.
POTION OF DEFT TOUCH
POTION OF DEFT POTION DEFT TOUCH Rules: One use. You You gain the Nimble Nimble Fingers trait until your next turn.
POTION OF LUCK
POTION OF LUCK Rules: One use. You may reroll your next Test if it fails.
POTION OF MEMORY
POTION OF MEMORY Rules: One use. You You gain the Eidetic Eidetic Memory Trait until your next turn.
POTION OF FOR ORTITU TITUDE DE
POTION OF FORTITUDE Rules: One use. You You gain Advantage Advantage on your next Save Test Test
POTION OF GRACE
POTION OF GRACE Rules: One use. You gain the Acrobat Trait until your next turn.
POTION OF RAGE
POTION OF RAGE Rules: One use. Your next Attack deals +1 damage.
POTION OF READINESS
POTION OF READINESS Rules: One use. You You gain Vigilant until your next Turn.
POTION OF PRESENCE
POTION OF PRESENCE Rules: One use. You gain the Charismatic Trait until your next turn.
POTION OF PERCEPTION
POTION OF PERCEPTION Rules: One use. You You gain Insightful and Percpetive Traits until your next turn.
POTION OF CURSES
POTION OF CURSES Rules: One use. You You may throw this potion as a Ranged attack. If successful, the target suffers Disadvantage on all their actions on their next turn.