Hello Reviewer/Playtester! Tis is an in-progress layout of my game Tousand Year Old Vampire. It’s maybe the nicest, saddest thing I’v I’vee ever made. I’d love for you to play it and tell me about your experience. If you’re a reviewer, I’d for you to play it and tell other people about your experience! Te game is 100% playable from this document. doc ument. Te caveats are: • Te game needs a safety tools section. What safety tools are needed for solo game play? Can a person x-card themselves? • Te game needs ne eds a sensitivity pass. Tere are prompts about colonialism, colonialism, children, and victimization. Between that and the art I need a more qualified eye than mine to look things over over.. • Te character sheet is getting redesigned. • Te game is getting a proper editor pass. • Tis layout isn’t nearly finished! Schedule: YOV will launch as a Kickstarter on October Oc tober on or around October 23rd. A Facebook event is here: here: htt https://www ps://www.facebook.com/events/23470130719 .facebook.com/events/234701307199508/ 9508/ Email sign ups are here: http://eepurl.com/dHOdfX http://eepurl.com/dHOdfX Some notes about things: Te game will be realized as a hardback book which players may write in, like a diary, as you play. I love games that consume themselves in the playing. All the artwork is taken ta ken from books published in the 19th Century Centur y. It gives the game a great feel. My name is im Hutchings. Hutchings. I made this. Other Ot her things I’ve made include the the rules for the Spaceteam card game adaptation, the game Dear Leader, L eader, and a whole slew of weird little freeform larps and RPGs. I’ve won a Golden Cobra game design award. I’ve I’ve gotten two Golden Cobra and one Game Chef honorable mention type things. I’ll be at Metatopia Metatopia and maybe maybe Big Bad Con if you want to talk about stuff. Some of my games related to this can be seen se en at https://timhutchings.itch.io/ https://timhutchings.itch.io/ Reviewers: I’d love it if you were to write something and release it right at the launch time! If you have a good quote about the game I’d love to get it pre-KS launch so I can share it with backers. Email me if you want additional images to play with. Tank you all so much! im Hutchings
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Tis is Review Version 1.0 rules 258 chart 438
THOUSAND YEAR OLD VAMPIRE Quick Start Memories You are allowed FIVE Memories at a time. Memories are made of up to three Experiences. An Experience is a single sentence describing an event in the existence of the vampire. Experiences use a “what happened; why I care”” format. Each time you encounter care enc ounter a Prompt you create one sentence of Experience. A new Experience can start it’s it’s own slot or it can be added to the tail of an existing Memory. You will have to strike out existing Memories to make room for new Memories, this loss is the core experience of the game. Diaries When you run out of empty e mpty Memory slots you may move existing Memories into a Diary to make room for new Experiences. A Diary can hold up to FOUR Memories. You may not add Experiences to a Memory in a Diary. A Diary is added as a Resource and can be lost. You are allowed one Diary at a time. You may strike out Memories in a Diary to make room for other Memories. Other raits Skills are things your vampire might do in a situation; they are potential. You can check che ck a Skill Sk ill once; checking a Skill shows that the vampire v ampire did this thing and it can flavor f lavor the narration of future Experiences. Resources are objects, systems, things that you can lose. Characters are people you’ve interacted with. Marks are permanent, per manent, physical changes that reveal you are an unnatural being. Creating Your Vampire Imagine a mortal born long ago. hey will become your vampire. hink about where and when they were born, what their role is in society, s ociety, and what kind of person they are. Create at least three Mortal Character’ss with whom your character has a ter’ relationship—friend, mentor, lover,
parent, etc. Each Character gets a name and sentence fragment worth of description. Give your character three Resources and three Skills. Create three Experiences that each include at least two of the raits you’ve created. Create a fourth Experience with their name, birthplace and year, and a little bit about them. Name an Immortal Character and give them less than a sentence of description. Create an Experience about that Immortal turning you into a vampire. Create a Mark that reflects that experience. Operating the game Roll a d10 and subtract a d6. Starting at Prompt 0, use positive numbers to move forward along the Prompt list. Negative numbers move you backwards. If you would go backwards past the beginning of the list, stop and encounter Prompt 0. If you roll a zero with the dice, you encounter the next entry of the t he Prompt you are on. he first time you land on a Prompt, you encounter the first entry. the second time the second entry, the third time the third entry. If you encounter a Prompt a fourth time, move on to the next Prompt. When you encounter a Promp Prompt, t, answer the questions and adjust your raits. Every Prompt creates an Experience unless you are otherwise instructed. You check Skills Sk ills that you use, us e, and lose los e Resources. You You can lose los e a Resource in place of a Skill and check a Skill in place of losing a Resource but this must be narrated as a terrible failure. If you are out of Skills and Resources Res ources and told to check or lose one, your vampire vampi re pe peris rishes hes.. he game ends when you reach a Prompt that that says so or run r un out of Skills/ Resources.
Thous and Year Old Vampire Thousand ampire is is a procedurally proced urally operat operated ed solo game in which you chronicle the existence of a vampire over the many centuries. The vampire will surprise you as they do unexpected, unpleasant and sometimes unwanted things. Answering prompts, prompt s, making maki ng hard har d decisions, decis ions, and reconciling difcult narrative threads is what this game is about. You’ll need a d10 and a d6. A speedwalk game is thirty minutes, a strolling game full of thinking and lots of writing might take two or three hours. Your Character is made of Traits: This game uses ve v e Traits: Traits: MemoMemo ries, Skills, Resources, Characters, and Marks. Traits will be modied with almost every Prompt. You You may be instructed
to check a Skill, do so by placing a checkmark by it. You You may be instructed to lose a Trait, in which case you strike it out by drawing a line through it. Leave it legible because you will probably probab ly be referrin r eferring g back to it later la ter and possibly “unstriking” it. Some Prompts may give more dramatic d ramatic instructions for changing Traits. Memories and Experiences are crystallized summaries of important events that have involved the vam pire. They make up the core cor e of the th e vampire’ss self, it’ vampire’ it’ss what they know and care about. Almost EVERY PROMPT creates an Experience. Experiences combine into MemoMemo ries. You You have a limited amount of space for Memories. Old Memories will be lost over the course of the game, making room for new ones. It will often be a difcult choice about
what should be preserved and what is forgotten; these hard choices are the core of the game. In game terms, an Experience is a single sentence describing the resolution of an event or question Prompt. Memories are a series of related Experiences built up over time. The vampire will have ve Memory slots to start the game, and a Memory will be composed comp osed of o f up to three ExperiE xperiences. An Experience should be a single evocative sentence “Living as a Bedouin,, I watch Bedouin wat ch generation gene rationss of fellow Christi C hristians ans waste wa ste themselve th emselvess on the swords of the Saracen; I am certain that Charles is among them.” An Experience should be the distillation of an event, a single s ingle sentence combining what happened with why the vampire cares. A good format for an Experience is “What happened; how I feel or what I did about it.” If necessary,, you can add a dash at the necessary end to include more information. .
Try to work in any Skills, Characters, Marks, or Resources affected by the Prompt. Wri Write te in the rst person point of o f view. Example Experiences: With the remaining MacAllen clan in tow I ee into China; our arms are conscated but I am recognized as an exiled gentleman and made guest of a powerful powerf ul bureaucrat. bureaucr at.
In the humid jungle climat climatee insects insec ts burrow into my body, I coat myself m yself in poisons to stay their feeding; this eshy shell s hell horrie ho rriess me. I can no n o longer long er easily eas ily tell human humanss apart; my feeding taboos fall away with the years — all all blood is wetness for my dried husk. Memories are made up of Experiences. A Memory is a slot on the character sheet which can contain Experiences, a Memory is created as soon as an Experience is written down. If a new Experience clearly builds on an existing Memory, then you can add it to that Memory . To“Living as a Bedouin, I watch generations genera tions of fellow fello w Christian Chr istianss waste themselves on the swords of the Saracen; I am certain that Charles is among them.” we add “I sift through the bones of the dead abandoned to the wastes; I do not nd Charles but b ut I do uncover un cover weapon weaponry ry and treasures which I sell in Haifa.” A Memory can contain up to three Experiences. A Memory should follow a theme, Trait, or other subject in an intelligible way—if a new Experience doesn’t t into an existing Memory then you should place the Experience in a new Memory slot. You are allowed fve Memory slots. Memories can be lost when new Experiences come and you have no place to put them, the m, being bein g forced force d to start a new Memory. If all ve MemMem ory slots are lled and you need to
start a new Memory, you must strike out a Memory to make room for a new one. All encapsulated Experiences are lost with the Memory containcontain ing them. Which Memories are lost is a Player choice, it’s not a choice that the vampire is consciously making. You may strike s trike out any Memory you like to make room for a new Memory, unless instructed otherwise. If you are out of Memory Slots, instead of losing an existing Memory you can move it into a Diary.Your Diary can hold up to four Memories. You may freely fr eely create a Diary when you need to move a Memory into it. A Diary is a physical object and is added to your Resource list. You You can lose your Diary like any Resource, when this happens strike out the Memories it contained. Creating a replacement Diary is a free and automatic action when you have a Memory to put in it, just add a new Diary to your Resource list. You are allowed one Diary at a time, it must have at least one Memory in it. To move a Memory to your Diary write “Diary” next to the Memory or connect it to the Diary icon with a drawn arrow. A Memory placed in the Diary is no longer in the vam pire’s head, it i t exists exist s only in the book b ook and the vampire accepts whatever is written as truth. You You may not add Experiences to Memories held in a Diary. Describe your Diary on the Resource list: Diary list: Diary - a sturdy stu rdy,, leather leath er bound bou nd
book or Diary or Diary:: A collection collect ion of picto gram-incised gramincised pots. Skills are things the vampire can do, or are, or might be. Swordplay, Relaxing Relaxin g Banter Bante r, Heavy Equipm Equipment ent Operation, I Do Not Blink The Sand Away, A way, and and Sleep in Dampness are Dampness are all acceptable Skills. When instructed to make a Skill you should relate it to the content of the Prompt. What does it mean when your vampire has a Skill tied to a Memory they no longer possess? posse ss? When told to “check” a Skill, S kill, place a checkmark next to it. This indicates that the Skill has been used mechanically within the game system; a Skill can only be checked once. Narratively,, a checked Skill is something that ly you can use to avor the way you answer later Prompts; it’ it’ss something your vampire does, it’s part of their very being. If unchecked Skills are what you might do, checked Skills are what you have done. They are who you are. The vampire might have a Skill you don’t want to check — revrevel in your humane vampire only being able to check “Rage and Kill” while helping a friend out of a bureaucratic jam. You may only check a Skill once. If you are instructed to lose a Skill, strike it out—it’s gone and no longer inuences the way your vampire moves through the world. Resources are stuff or structures that support you, or that which the vampire values. Knight values. Knightly ly equipage, equip age, a diamond tiara, the Castle Umbrecht,
a business empire, a lucky penny, a Roman army, a rmy, a key to the t he Sultan’ Sult an’ss treasure vault —all are acceptab acceptable le Resources. When you lose a Resource strike it out. Let your available Resources avor how you write your Memories. Mention your horse, ply your whip, command your submarine. s ubmarine. Characters are people with whom you have a relationship. Characters are Mortal or Immortal, and should be a named nam ed and given a senten sentence ce fragment’ss worth of description. Add fragment’ more descriptors as you interact with Characters through Prompts. “Law “Law-rence Hollmueller, descendant of Baron Hollmueller Hollm ueller,, freed him from a Turkish prison.” You may not kill off a named Character unless a Prompt tells you to do so, but you otherw otherwise ise have hav e freedom freed om to narrate about them as you like. Strike out a Character when they die. Occasionally strike out Mortal Characters when you realize they must’ve died of old age, at least every four or ve Prompts. If it makes sense to include a Character in resolving a Prompt, do so even if the Prompt doesn’t does n’t tell you to include a Character.
You must create new Characters if a Prompt instructs you to include one but none non e are available. av ailable. A Mark is is something that is derived from your vampire nature or otherwise sets you aside from mortal people. An everbleedin ever bleeding g bite on o n the neck, eyes that are blank and white,
a trailing specter, a ferocious scar. A Mark is something you will carry for your entire existence. Do you conceal it? How? “A pair of great bat wings, I cut them t hem off with a saw but bu t the stubs s tubs remain” or “A dark halo I cover with tall military hats.” Character Creation, Starting your journey journe y Imagine a person in the distant past—a Roman emperor, a Mesopot Me sopotaa mian midwife, a French knight. Give them a name, an approximate birthdate and birthplace, and the briefest description: Henri Henri,, born c. 1310 in the Loire Valley, a French hedge knight seeking fortune. Create at least three relevant Mortal Characters and add them to the vam pire’s sheet. These Th ese Mortal Mo rtal Character Ch aracterss should have a relationship with your character—relatives, friends, enemies, mentors, casual acquaintances, whatever.. Give each Character a few whatever words of description. Give your vampire-to-be three Skills appropriate to their lot in life, and three Resources which they would have while still mortal. Big or small, a Resource is a Resource whether it’s a stone knife or a eet of war ships. Create three mortal Memories that each combine a different pairing of the Traits Traits you’ve created. If I have the Resource “The Longship Lightning” and the Character “Gundar, a Viking Viking jarl, like a father to me”, I might write “Gundar takes me on my
rst voyage v oyage on o n the longsh l ongship ip LightLigh tning; his touch calms me when we rst leave l eave sight si ght of land” land”.. Create an Immortal Character. This is the vampire that gave you unlife. Create an Experience and a Mark about being turned into a vampire: The Immortal Character is “Baron Hollmueller Hollmu eller,, an Austrian Aust rian noble, n oble, vamv am pire, stole the deed dee d to my land” land” and and the Experience is “I duel the eerie Baron Hollmueller Holl mueller across the th e roof the abbey; He nearly cuts my head from my shoulder sh oulderss but I do not no t die” which leads to the Mark “My neck is permanently broken, I wear tight scarvess and walk slowly scarve sl owly to mainta maintain in my dignity.” Operating the game, A Journey Through the Ages
You will use dice to move along the list of Prompts. Answer those Prompts to learn about your vampire, experience their travails, and be sur prised by their the ir doings. doin gs. Engaging En gaging the Prompts in satisfying ways is the joy of this game. Write your responses to Prompts Write directly onto the pages of this book, if you are brave. Number your entries to keep the chronology straight. Move along the Prompt list by rolling a d10 and a d6. Subtract the d6 from the d10, positive numbers move you forward that many Prompts and negative numbers move you backwards.
If I’m on Prompt 11 and roll a 7 on the d10 and a 4 on the d6, I move to Prompt 14. A 0 means you re-encounter the Prompt you are currently on. Most Prompts have a second and third entry. These are encountered the second and third times you land on a Prompt. If you land on a Prompt and have already encountered all the entries, move along to the next Prompt.
Answer the Prompts, either in writing like a journal or just aloud to yourself. Create, lose, and alter Traits as instructed. EVERY TIME encounter a Prompt you must create an Experience, unless instructed otherwise. Be sure to update the Memory list! If you can’t check a Skill as when required to do so, lose a Resource instead. If you can’t lose a Resource when instructed to do so, check a Skill. When this substitution happens it indicates that things have gone very badly for f or your you r vampire—nar vamp ire—narrate rate the th e worst possible po ssible outcomes. You You may not choose to lose Characters, MemMem ories, or Marks in place of a Skill or Resource. If you must lose a Skill or Resource and you have none, then your game is over—narrate your vampire’ vampire’ss demise using the Prompt for inspiration. There are two style of play In the Quick Game you answer the Prompts entirely in the Memory area
of your character sheet. This method is fast and satisfying, and gives you greater exibility in interpreting your vampire’s story. In the Strolling Game you keep a journal.. Answer the Prompt journal Promptss in writw riting, spending a short paragraph or so on each question. Create a document, do cument, a record of play, that you can look back at later. You You must mus t still create an Experience for each Prompt in addition to the journal entry. entry. Memories trump journal entries in the Strolling Game. As you play you’ll come to understand aspects of the story that weren’t necessarily clear earlier; don’t hesitate to modify or ignore earlier journal entries if needed, but you may not modify Memories unless instructed to do so by a Prompt! Pr ompt! Answering Prompts Answer Prompts in a way that feels natural, don’t force things. If relationships between existing Traits or past events ev ents relate r elate to a Prompt, Prom pt, work wo rk them in. Prompts will often combine to tell stories. If a helpful Character was introduced in one Prompt and the following Prompt has the vampire acquiring a new Resource, nd the relationship between the two. The passagee of time passag ti me between betw een Prompts Pro mpts isn’t set so several Prompts might clump up to make a story arc.
Cede control of the game. The game Prompts are a spark for creativity and connection. Don’t hesitate to gently nudge answers to earlier Prompts to better make sense se nse of curren currentt situasitua tions. Neither should you try to tie everything together, the vampire will live for a thousand years and will have many small, unresolved events happen in their life. It’s okay to have a Character show up and leave the game without accomplishing anything of note, or to have an unused Resource or Skill. Don’t overthink it. Don’t try to make every prompt important. Don’t try to explain every decision you make while answering a prompt. pro mpt. Let some of it go until later, let the game gure out what’ w hat’ss important. Be uncomfortable. Your protagonist is a vampire, even if you try to keep them decent and humane terrible and delicious things are going to happen. You should have moments of discomfort as a Prompt tells you that your vampire murders a Mortal and the only Mortal left is the vampire’s vampire’s mother.. This is a strength of the mother game, so let darkness fall where it may. Prompts are opportunities to learn about history and the real world. Turn to Wikipedia Wikipedia and read about the different levels of Turkish nobility if you need to, the game will wait.
The passage of time This game is about the grind of centu-
ries; the vampire will lose their very memories to the passage of years and must continuously reinvent themselves to keep up with the society evolving around them. Time is very loose, so imagine its progression as you like. Think about historical events and work them in when it feels right; world wars and political upheavals are important events, even to vampires. For general guidance, consider the rst seven or eight prompts to be the rst years after your character becomes a vampire. vampi re. The last las t Prompt Promp t entries are the early 21st Century. Don’t worry over specic years, but do watch for obvious breaks in the narrative. A series of Prompts might interrelate to tell a small story, then something breaks that story—take the opportunity to jump a few decades ahead. If you reach a game ending Prompt and it’s only the Fifteenth Century, that’s ne too. The game ends... ...with the last entries on the Prompt list, or if you are unable to check or lose a Skill or Resource when required to do so. Designer Notes:
Thous and Year Old Vampire Thousand Vampire is about people outsid outsidee society socie ty strugglin str uggling g to hold onto their identity as all they’ve known turns to dust, and of the smothering of the self as the vampire
reinvents their persona again and again to blend in with their dangerous prey. Players of this game should sh ould make hard choices as the vampire forgets their rst love, their parents, their mortal life all so they can understand how these new-fangled locomotives work. This whole game has welled up out of my own memories and imaginary wants. The Memory mechanic owes a huge debt to Burning Wheel Beliefs and the Freemarket memory system. The storytelling Prompt structure comes from a misplaced nostalgia for a solo wargames I’ve never played like B-17 and a 1980s NASA simulator game I once paged through. The concerns about time come from imagination games I play with myself as I try to imagine what “eternity” means in measurable acts. A good measure of my interest in people changing over thousands of years comes from the TV show Adventure Time—Ic Time—Icee King, Marceline, Princess BubbleBubble gum and others are all a thousand years old and show it in different, heartbreaking ways. The Diary mechanic is tied directly to my own fears as an artist, forgetful hoarder, and archivist. When ob jects contain c ontain a part of our brains it is truly awful to lose them. The Diary mechanic came out of a conversation with Jessie Rainbow, who I thank again below. I’ve probably enjoyed and been upset by this game more mor e than anythin anything g
else I’ve ever made. A play highlight might be a former Roman caesar turned bandit king in Tsarist Tsarist Russia. He elopes with tsarvevna and ees back to Siberi Siberian an fastness. fas tness. There Th ere he encounters his rst wife, now immortal and long forgotten. Not recognizing her because all of his Memories of her were lost, he (re?) marries her too and the three of them go to the wedding bed together. The next Prompt states that a hundred years passes in slumber! The two immortals awaken in bed, the Tsar’s Tsar’s daughter is a dusty corpse. The next three Prompts lead the vampire to madness, and his being mutilated on a train platform, and subsequently buried as a corpse-co rpse--all all apparently app arently due the scheming of his immortal wife. Out of Skills and Resources he awakens in the cofn and the game ends. There he lies until the end of time, awake in the darkness. Finally, without the support and Finally, engagement of Jessie Rainbow this project would never have happened. ha ppened. Jessie, you are the best.
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You are overcome by blood frenzy and destroy someone close to y ou. Kill Kill a Mortal Mortal Character Ch aracter,, record record an Experience Experi ence about it. it . Make a Mortal Mortal if needed. neede d.Take Take the skill “Bloodthirsty”
You are overcome by blood frenzy and maul someone close to you, accidentally acci dentally turning turnin g them into a vampire vamp ire.. Convert a beloved belov ed Mortal Mortal into an enemy Immortal Character Ch aracter..Take the Skill “Guilty”.
You are captured and enslaved by a wicked Vampire lord or other powerful entity. Create an Immortal Character. How do you eventually escape their servitude? Check a Skill, take the skill “Humans are Cattle”. Strike out all Mortal Characters, as a hundred years have passed.TTake a Res passed. Resour ource ce us usee d for evil. ev il.
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Horrified at your new nature, you withdraw from society. Where do you hide? How do you feed? Create a stationary Resour Res ource ce which whi ch shelters shelters you. y ou.
You reinvent your existence around the seclusion of your hiding place. You begin to work in an artful way, changing your environment. What do you y ou do? Create Create a Skill base b asedd on a Memory.
Your hiding place is destroyed by Mortals. What steps had you taken to ensure your survival? What revenge do you wreak upon your persecutors? persecutor s? Deg Degrade rade a Resource into ruins. ruins.TTake the Skill Sk ill “V “Vililee Acts Acts.”.”
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A l ov ovee d one didiss cov covers ers y our con condiditition on an andd w ork orkss to hel helpp you. Create a Resource and a Mortal Character if needed. (Remember, you only make a maximum of one Experience per entry)
You manipulate this Mortal into committing atrocious deeds on your behalf. What do they do?Recor do? Recordd an Experi Experience, ence, take t ake the Skill “Humans “Hum ans areTools.” are Tools.”
At ththee en endd of ththeieirr liliffe y ou con convv ert ththee Mort Mortalal inintto an Imm Immort ortalal me meatat machine, an undying thing from which you feed. Change the Character to a Resour Resource. ce. What reg regrrets do y ou have? hav e? Check a Skill.
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You are exposed and flee to a neighboring region. Lose any stationary Resources. Check a Skill. A Mortal flees with you.
You ar aree adopted adop ted into a strange cult who take t ake you in despite desp ite your outlan outlander der ststatus. atus. Check a Skill and an d create a resource resource “The Secret Secret Cabal.” How How did di d they find you? What vile initiation ceremony do you undergo? Do they know what you are?
A s ch chiism w itithihinn ththee Se Secret cret Ca Cabb al res resulultt s in mu murde rderr an andd w ar ar.. How H ow do y ou pro p roffit fro romm this? t his? Gain G ain a Skill orRes Resour ource. ce.
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You murder murder someone s omeone you love lov e or res respe pected cted rather than let them expose you. Kill a Character. Check a Skill. If you have no living Characters, kill no one and create a Mortal Character set on destroying destroying y ou ou..
Your victim comes to you in a dream. Do they curse or forgive you? Receive a Mark. Mark.
The love hidden within your soul propels you on a foolish quest to bring b ack your y our victim. vi ctim. You You fail. fail. Lose Los e a Resource, check a Skill.
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A Mortal Mort al Ch C h ara aracte cterr b e g ininss ser ervv iningg y ou. Wh Whoo are ththey ey?? Why Wh y are they drawn to you? Create a new Mortal Character.
The Mortal Character betrays you. Lose a Resource. Why did they do this? Why do y ou for forgg ivivee them?
The Mortal Character sacrifices themselves to save you. Record an Experience about this human act.
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Your body is chang ch anging ing as you y ou manifes manifestt some trait trait rel rel ated to the vampire that bit you. How do you become like them? Create a Skill that reflects this.
People see a horror in you that you cannot perceive in yourself. You cannot walk w alk in public pub lic witho w ithout ut safeg safeguards. uards. What Mark do you y ou have hav e that y ou do not know abou ab out?t? Create Create a sus suspipicious cious Mor Mortal. tal.
Through grim work with iron and fire you remove a Mark. Record an Experience of of p ain and blood. b lood. Who do you y ou blame?
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You are recognized for what you are by another creature like yourself. Create an Immortal Character, lose a Resource and g ain a Skill. What did di d you y ou lose to them? (Remember, (Remember, you y ou only only make a maximum m aximum of of one Experi Experience ence per p er round) round)
You have the advantage of an Immortal Character. What do you take? What do y ou learn? Convert a Memory to a Skill and an d lose los e that Memory. Memory. G ain a Res Resour ource. ce.
An Imm Immort ortalal C h ara aractcter er y ou’ ou’vv e b e s tetedd h as p ow ower erfful alalliliee s. St Stririkke out any living Mortals on your list and flee to a new location. Lose any stationary Resources, check a Skill. Take the Skill “The King’s Court is Rif Rifee with V ampires.”
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You develop dev elop a system sy stem for for fee feeding ding.. What is it? What happ h appens ens to those who die? Create a Skill that reflects this.
You not only drink their blood but financially profit as well! How do you arrange this? What atrocity did you commit to protect this system? Check Che ck a Skill, create a Resource.
One your victims lashes out. Receive a Mark. Your feeding system is undone. und one. Lose Los e a Resource
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The stars st ars pinwheel pinwhe el above abov e you y ou in the nig ni g ht. You are are unconscious of the pass p assag agee of dec decad ades, es, you y ou are are as an automaton. Strike out a Memory. Strike out all Mortal Characters.
A p ototen entt art artifact ifact,, reli religg iou ouss or m a g i cal or w h atatev ever er,, falalll s inintto y our hands. han ds. With With it you y ou can remake remake the wor w orld. ld. What is this thing? thin g? Who Who seeks it? Create a Mortal Character. Add the item as a Resource. If you still have it when you achieve any game ending result, you may rewrite the ending as you like.
A C h ara aracte cterr trtrii e s to stetealal ththee art artifact ifact.. C he heck ck tw twoo Sk Skililll s or los osee tw twoo Resources. Did you save the artifact? How did you thwart the thieves?
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How do you find solace from the raging hunger within you? You may LOS LOSEE one checked checke d or unchecked unchecke d Skill.
You discover an internal focus which lets you maintain control of your vampire self. Lose a violent Memory and take the Skill “I Control the Beast” AND change any Unchecked Skill into another Unchecked Skill.
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New laws l aws make m ake it harder h arder for for you to hide hi de in society. s ociety. How do you y ou change? chan ge? Check Che ck a Skill. Create a Skill.
Workingg across generations you chang Workin ch angee the laws l aws of society. How do you y ou bendd leader ben lea derss to your will? What do you change? chang e?
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Generations of the same family serve you. This line starts from any living Mortal Character, or from the descendants of a dead Mortal Character. What bizarre rituals do they tie to their servitud serv itude? e? Lose aResource and create a “Servitor “Serv itorss of the Lineage” Linea ge” Resour Resource. ce.
Your servants are numerous, enthiusiastic, and sometimes useless. Create a Skill based on a Memory, this is the Skill you use to control them.
Your servants bring you a gift you do not want. Create a problematic Resource.
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An en enem emyy Ch C h ara aractcter er use s a los ostt Re Ressourc ourcee a g aiainns t y ou. C he heck ck three thr ee Skills Skills to t o regain reg ain theRes theResour ource, ce, or check one Skill to b are arelyly survive.
You were born into a culture much different than that in which you find y our ourself self now now.. What What values v alues must you y ou set aside to survive surviv e in this strange w orld? Cre Cre ate an appropri ap propriate ate contemporary Skill fro fromm your y our most recent Memory.
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While traveling you come into conflict with another Immortal Character. Gain a Mark. Who are they? Why did they disapp dis appear? ear? Cr Create eate an Immor Immortal tal Character C haracter..
Why do you need their help? What do you give them? Check a Skill or else lose a Res Resour ource ce or Memory. Memory. Gain G ain a Resource or Skill.
Society changes drastically due to the meddling of Immortals like yourself. Who caused this? What Resource do you lose? Gain one Resour Res ource, ce, Skill or Mark.
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Peopl e are hunting People hunting y ou in an or org anize anizedd way. w ay. How do you y ou defeat defeat or evade them? Create a Mortal Character related to one of y ou ourr checked Skills. Check a Skill.
The hunter are persistent and capable. You go into hiding in a desolate region. reg ion. Lose any station s tationary aryResources. Learn a new Skill related related to this wasteland.
Returning to civilization you wreak a terrible vengeance upon the innocent descendants of your harrassers. Create a Mortal Character, they are innocent and good. g ood. How do you y ou break them?
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You commit a murder, but not to feed. Why? Check a Skill. Remove a Mortal Character, if you like.
You are hounded hounde d for for your y our crime. Check Che ck a Skill, lose a Resource.
You fight a duel with a Mortal. Check a violent skill or appropriate Resource Resour ce and win, w in, or gain g ain a Mark Mark and flee to anoth another er land. lan d.
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You have fed too long in one place, destroying a community or social group. Who were they? Why did you kill the last of them? Gain G ain a Resource, lose los e a Res Resour ource. ce.
A com commu muninityty out outccast h as s ur urvv ivivee d an andd v ow owss rev reven engg e. How dididd y ou know them? Create Create a Mortal Mortal Charac Ch aracter ter bent b ent on your y our destruction. des truction. When When dididd they first first strike at you? y ou?
You are hounded out of the land. Lose any stationary Resources, check one Skill to escap es cape,e, two tw o to destro de stroyy your y our persecutor persecutor,, three to make amends. amen ds.
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Two Characters come into conflict. Check a Skill to resolve this. Create Create two tw o close Char Ch aracter acterss if nee neede ded.d.
Profitit fro Prof romm this conflict. G ain a Res Resour ource. ce.
Set friends to warring on one another for your own benefit. Check a Skill and an d g ain a Resour Resource. ce.
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There is a great shift in the way w ay society moves mov es goods. g oods. How does this work to your advantage? Check a Skill. Create a Skill b ase asedd on a Memor Memory.y.
You can work across generations to your own advantage. Create one stationary Resource and one ostentatious Resource that symbolizes w ealth and power power..
Living off interest and rents makes you lazy and blunts your hunting edge. Check a Skill, LOSE a checked Skill related to creativity or effort. eff ort. Gain G ain a sts t ation ationary ary Res Resour ource. ce.
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You are trapped outside when the sun rises and shelter some place you aren’t supposed to be. A child discovers and befriends you. Create a Mortal Character and record an humanizing Experience.
The child teaches you to appreciate the world again. You see small things,s, you thing y ou smile. Cr Create eate a Skill Skill base b asedd on a pleas pl easant ant Memo Memory. ry.
The child has died of old age. You stand at the grave. What more could y ou have hav e done to make their life life better? b etter? How did you y ou betray them? Strike out that Character with great g reat ceremony. ceremony.
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You can manipulate the affairs of mortals over generations. Create a Mortal Character. You’ve raised them to be exactly whatat you wh y ou want w ant.. Lose a Resour Resource. ce.
Your Diary is stolen, if you have one, by a Mortal Character. Lose the Diary. Di ary. If If y ou have hav e no Diary lose l ose one Res Resouce. ouce. Create a Charac Ch aracter ter who w ho robbed you.
You are embedded in the now, manipulating a hundred threads to stay fed and safe. Lose a Memory slot permanently. Take the Skill “Feral Cunning.”
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You master a strange new science or field of knowledge. How does your vampire nature give you special insight into these studies? studie s? Create Create an appro appropri priate ate Skill base b asedd on a Memory. Memory.
You strike up a corresp correspondence ondence about your y our fiel fieldd of knowle knowledg dgee and an d fall fall in love.e. Create lov Create a Mortal Mortal Char Ch aracter acter.. Go to them by b y givin g ivingg up a Resource, or smother the lov lov e and lose you y ourr oldest olde st Memo Memory. ry.
Your Mortal love dies through the machinations of another Character (create one if nece necessssary) ary) unless you y ou check one Skill. If If y ou do sav s avee them, they will die of sickness, or accident, or old age. Either way, you keep a token by whi which ch to remem remember ber them, create a Res Resour ource. ce.
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What name do you use among these people? Strike the v ampire’s name off off the sheet and replace repl ace it with this new name. nam e.
Erase the first sentence of any two Memories.
You simple simp le stop returning home. h ome. Lose a station s tationary ary Resource. Wher Wheree do do you wander?
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Your feeding techniques are no longer effective. What has changed? chang ed? Lose a Resour Resource ce and an d cr create eate a Skill.
What structures support this new feeding system? Create a simple, practical Skill and an d lose los e a Memory. Memory.
A Mort Mortalal C h ara aractcter er ththre reataten enss y our fee didinn g s y stetem. m. Wh Whatat com compp elellilinn g argument do they make? How do you dissuade them? Check a Skill.
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You create a vampire through sloppy feeding. Create an Immortal Character from an existing Mortal Character if possibible, poss le, or create a Mor Mortal tal Charac Ch aracter ter if nee neede ded.d. Why Why did di d you y ou not destro de stroyy them? Check a Skill.
This Immor Immortal tal Character Ch aracter remains remain s on the frin fringg es of y our existence. existen ce.They They become an embodiment of one of your checked Skills. How do they act when you y ourr paths p aths cross? cross?
This Immortal Character falls into the hands of Mortals, endangering y our existence. existence. Save Sav e them by checking checkin g three three Skills. Lose threeResources threeResources if you do not save them—if you cannot lose all three Resources, lose as many as possible and flee to a new land.
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War rages. You withdraw into a hidden retreat, waiting for it to p ass. Lose a Resouce.
You ourr secretive secretive w ays hav h avee you y ou arr arreste estedd as a spy. sp y. Check Check a Skill Skill to escape esc ape or lose los e two tw o Resources.
You become a spy, selling out the land where you live. Gain two Resources. Check a Skill, gain a Skill, UNCHECK an ancient and surprisingg Skill. surprisin Skill.
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A l on ongg de deaa d Mort Mortalal C h ara aracte cterr retu return rns.s. Wh Whatat do ththey ey w ant from you? y ou? How have hav e they surv survivived ed de death? ath? You You only only recognize recogniz e them if y ou still hav h avee a relate relatedd Memory. Check a Skill.
What peril p eril do they pull p ull down upon you? y ou? Create a new enemy Charac Ch aracter ter,, Mortal or Immortal. Check a Skill or lose a resource.
Being hunted by potent beings becomes a part of your daily existence. Describe the systems you use to avoid detection. Lose a Memory to gain a Skill or Resource, or do not lose a Memory and create a Mortal servitor.
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You are are exposed expose d and an d flee fle e to a far off off lan land.d. Lose any stationary st ationary Resources.
You disguise yourself with an entirely new personality. Take an old Memory and modify it to make it contemporary and bland. Create a Skill about about blending blen ding in.
You lose yourself in this new personality. Lose your two oldest Memories. Throw away your Diary. Create a Skill tied to your new personality.
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What social so cial mores have hav e your y our for forgotten? gotten? Lose Los e a checked checke d Skill.
You feel a love forbidden by the convention of Mortals around you. Create a new Character Ch aracter.. Lose Lo se a Res Resour ource. ce.
You are reinventing yourself and how you relate to the world. UNCH UN CHECK ECK a Skill. Skill .
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You go into i nto a torpor t orpor for for a hundred hun dred ye y e ars. Strik Strikee out any Mor Mortt al Characters.
You recognize the descendant of a dead Mortal for which you have a Memory and are compelled to make their acquaintance. How do you share things about their grandparent without giving away your own nature? How is this co conv nversation ersation awkwar awkw ard? d? Gain G ain a contemporary contemporary Skill.
A Mort M ortalal C h ara aractcter er didiees of old ol d a g e w hihille y ou are stitillll comi cominn g to teterm rmss with your love for them. Record an Experience. Strike out a Mortal Character.
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You keep a prisoner p risoner.. Why this p articular person? Do you y ou fee feedd upon them? Create a Character and a Skill related to their captivity.
Mortals rescue your prisoner. Create two Mortal rescuers. Lose a Resource.
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You know where the old things are. Create a Resource and make an enemy Char Ch aracter acter into a frien friend.d.
You publish a book or in some other way cement a current or Diary Memory in a way that it can never be lost. Draw a star next to the Memory, change the Memory slightly to make it less interesting. This Memory can never be changed or lost. It still takes up a Memory slot.
A m assssivivee shihiftft of pow p ower er h ap appp en enss in ththee Mort Mortalal re realalm— m—gg ov over ernm nmen entt s topple, wars are waged, a new order is created. Who benefits? Check a Skill.
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In a purposeless rage you destroy something important to you. Lose either a Memory or a des destro troyy Resource.
Your frenzies terrify even yourself. Do you learn to control them or do y ou embrace emb race this thi s horr h orror? or? Kill Kill a Mortal Mortal Ch C h aracter aracter,, ifi f there there isi s one. Create a Mark.
In a rage you pull the skin from your face in an attempt to destroy your humanity. Create a Mark. How do you cover your disfigurement going forward?
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You encounter the descendant of an old foe. You help them in some way. Why did you do this? Check a Skill. Create a Mortal.
They repay your kindness. Kill any Character.
The Mortal is in grave peril. Check a Skill or lose a Resource to save them, otherwise they die.
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The deceptions you practice fool even yourself. Combine any threeTTraits to create an Experi three Experience ence that th at you believe believ e to be b e true.
Punish someone because of this false Memory. You kill a or maim a Char Ch aracter acter.. Check C heck a Skill.T Skill. Take the Skill Sk ill “I Know Know What’s Wh at’s Re Real”. al”.
Lose a Resource.
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Things fall to dust. Lose a Resource for which you have no corresponding Memory. Do not create a new Experience for this Prompt.
I wear a path on the stone pathway, my existence is rote. LOSE an uncheckedd Skill for unchecke for which you y ou have hav e no corresp correspondin ondingg Memory. Memory.
My thoughts are calcifying. Lose an unchecked Skill.
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Your being becomes embodied in your senses and your hungers. Create a Skill about your feral vampire nature and lose an existing existin g Memory. Memory.
You move differently than humans and they know it. Create a Mark.
You can always find the frail, the weak, the vulnerable. Take the Skill “Cull the Herd.”
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Ag e h as d am amaa g e d y our Di D i ar ary.y. St Stririkke out ththree ree nou nounns in y our Diary Memory, starting with the oldest Memory. If you have no Diary, do this to the first three nouns in your current Memory.
You transcribe y our ancient Diary. In In y our most recen recentt Diary Memory, swap two verbs each for the other. If you have no Diary strike out the first three verbs v erbs in y our most recent Memories. Memories.
You prepare for the worst. One Resource is proof against the first time y ou would would lose it.The it.The second time you choose to lose it, it is gone.
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How do you conceal conceal your y ourself self whil whilee you y ou sleep? What What steps step s have hav e y ou taken t aken for for pro p rotection? tection? Check a Skill and an d create a Resource.
You are approached by an Immortal Character you have not met. They take you on a bizarre journey, then offer you solace in exchange for a terrible pledge. What do they offer? Can you accept?
You have lost a part of your inner self. LOSE a checked Skill, strike out the names name s in a Memory Memory you y ou held dear de ar..
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Your body is distant from human concerns. Lose a Memory slot.
A soc ocii al con convv en entition on or t ab aboo oo from s ome p art of your y our exi exiss tetenc ncee b ecom comee s hardwired into your being. What is it? How does this hinder your movement in society? s ociety? Create Create a Mark.
You’ve adopted so many false identities that you’ve forgotten your given name. Strike out your vampire’s name and write down whatever they call themselves now now..
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What piece of contemporary technology can you not interact with wi th due to t o your y our vampire v ampire natur n ature? e? How did your y our first first encounter encounter with this techno technology logy almost get you y ou destroy destroy ed? Check a Skill.
You make the acquaintance of a group of Mortals who share an interest in someResource you y ou possess. p ossess. Is it a club?Frien riends? ds? Create thr three ee Mortal Mortal Char Ch aracter acters,s, develop dev elop a Skill relate relatedd to the Res Resour ource ce in ques question. tion.
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You have archaic ways in spite of your focus on blending in. Create a Resource base b asedd on a checked checke d Skill that reflects this. thi s.
Swap around the proper nouns between two Memories. Do not create an Experi Experience ence about ab out this.
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An Imm Immort ortalal C h ara aractcter er y ou’ ou’vv e me mett retu return rnss to clclaiaimm a deb ebt.t. What is it? Ho Howw hav h avee they change chan ged? d? Do you y ou pay p ay willingly? w illingly? If If y ou have hav e a Memory Memory of this Char Ch aracter acter you y ou lose tw twoo Res Resour ources, ces, if not not then lose threeResources and an d check a Skill.
What did they do to send you into the darkest despair? ERASE your earliest Memory. Memory. You You will nev never er get g et it back. b ack. Gain a Skill. Skill.
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Your body is corrupting and changing. When do you first notice these new changes? Create a Mark.
Your body is becoming more useful as it becomes less human. Create a Skill base b asedd on one one of y our Marks.
You find companionship in a group of Mortals who are in some way outside society. Do they know what you are? Would they care? Create twoo frien tw friendly dly Mor Mortal tals,s, each e ach relate relatedd to one of of y our checked Skills.
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You are exposed and flee to a far off land. Convert any ststationary ationary Resources to por p ortab tablele cash c ash or treasur treas ure.e.
You flee ag a g ain to a far off off outpos outpostt or colony. How do you y ou use colonial coloni al rule to your y our benefit? benefit?TTake either the Skill “Occupier” “Occup ier” or “Gone “G one Nativ Native.” e.”
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The world has changed in ways you can’t comprehend, resulting in your losing a good amount of wealth. What happene hap pened? d? Check a Skill. Skill. Create Create a Skill that will w ill pr p revent this happening hap pening ag again. ain. Lose a Resour Resource. ce.
You have helpless people put under your control. Create a Skill which lets you y ou take advantag adv antagee of them, base b ase it on a happy hap py Memor Memory.y.
You are impressed by the spirit of one of your victims. What did they do? How do they remind you of your own earliest memories? Did they survivive? surv e? Create a Mortal Charac Ch aracter ter..
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You awaken covered in dust. Generations have passed. Your sleeping sleep ing place p lace has h as been seale s ealedd of off. Ho Howw do you y ou escape? Lose a Resource. Strike out all Mortal Characters.
A Mort Mort al y ou ththou ougg ht de a d is s titillll alalivive,e, s ome omeho how. w. Re Remm ark arkab ablle! Bri B rinn g b ack the most recently struck s truck out Mortal Mortal Char Ch aracter acter..
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What simple, pr p ractical skill proves proves invaluable inv aluable in you y ourr strang strangee existence? How did you y ou learn it? Create Create a Skill.
How did you y ou come come to be in a pla p lace ce of co common mmon labor lab orer ers? s? What previously previ ously checked Skill let you be accepted by them? What was that night of comraderie com raderie like? Create a Mortal Mortal Ch C h ar aracter acter.. Check Che ck a Skill.
Your new friends become a source of food. Create a Resource that reflects this.
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A tra trapp inintetenn de d for mor mortt al cr crim imininalalss c ap aptutures res y ou. Wh Whatat tytypp e of lawbreaker are you confused with? Do you escape? What criminal behavior can you now apply to feeding? Convert a pleasant Memory into a new Skill which perverts the humanity of that Memory.
You are are almost uncovered and an d are for forced ced to shift s hift your y our hunting patterns. p atterns. Become a member of the lowest classes and lose a Resource, if you are already living amongst the poorest people become a member of the highest hig hest and an d check a Skill.
You take up with the predatory Mortals. Create a Mortal Character associate who is repugnant repug nant yet y et useful. useful.
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You are of the moment, a hunting creature. Lose one sentence fro romm a Memory somewhere somew here in the mi midd dle of y our Memory list. li st.
You find companionship in something that isn’t human. Is it an animal, something inanim inanimate? ate? How do you y ou interact interact with w ith it? How did y ou fin findd it? Create either a Char Ch aracter acter or Res Resour ource ce tot o represent it.
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The dawn’ d awn’ss beauty be auty draws draws y ou. Start a new Memory Memory slot abou ab outt beauty, nature, or peace.
Stay to hear the end of the bird’s morning song. You are burned by the Sun, cr create eate a Mark.
You rememb remember er a Memory lost los t to the centurie centu ries.s. Create Create a new Memory of y our ancient past. p ast. This isi s a true Memory, Memory, somet s omethin hingg that th at was w as for forgg otten. Create a Skill relate relatedd to it.
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A Mort Mortalal y ou trtruusteted,d, or one of ththeieirr de sce cenn d an antts, le a d s a hunting party. What secrets had you told the Mortal which they used against you? Check a Skill. Create a Mortal if necessary.
You corner the Mortal alone. Why do you forgive them? Change a Memory of the past. You still record an Experience about this.
They betray betray you y ou again, ag ain, and escape. es cape. Lose a Resource.
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Your strange accent and old ways reveal you an outsider. Smother these useless traits by converting an old Memory to a new skill about blending in, replace that original Memory with a fabricated contemporary version. Do not record a new Experience.
Your old memories are changing to reflect the attitudes you need in the present. Change a non-Diary Memory to incorporate anachronistic, contempor con temporary ary aspe as pects. cts.
Discard Disc ard aRes Resour ource ce that isi s more more than th an a hundred hun dred years y ears old.
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Your timeless introspection becomes b ecomes manifest manifest in creative creativ e acts. Create a Skill base b asedd on a lost Memory. Memory.
You dedicate yourself to an art: lose a Resource but gain back any lost Memory.
You achieve fame for your art but remain in shadows. Destroy a Resour Res ource ce in frustration. G ain a Skill.
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You begin a fantastic construction which puzzles the Mortals arou ar ound nd you. y ou. What is it made m ade of? Give a hint as to it’s purpose. Lose a Resour Resource, ce, gain g ain the Skill “Visionary.” “V isionary.”
Mortals try to prevent you from realizing your vision. Check a Skill to persevere. What awful crime did you commit to protect your construction?
You’ve finishe inishedd your y our construction. construction. Why did y ou make this? thi s?
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Your knowledge of old things becomes a strength. Based on a checked Skill, Skill, what w hat knowledg knowle dgee do y ou share with contempor contemporary ary mortal mor tals? s? Check a Skill, create a Resource.
What humans hum ans seek you y ou out out for for your knowl knowled edge? ge? What do you y ou give giv e them? What do d o you y ou take? Create Create a Mortal Mortal Character who is smarter s marter and an d more more capable cap able than you y ou.. Gain G ain a Resour Resource. ce.
You are brought to the site of one your oldest crimes. Who br b roug ought ht you y ou here? here? Why? Do you even remember? Check a Skill.
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Society has changed. How has travel become easier for you? Recover any stationary Resources for which you still have a Memory, they are are re-add re-a dded ed to your y ourResource list.
What memories memories are are unearthed by wandering w andering these thes e old places? pl aces? Get back b ack a lost los t Memory Memory related related to the station s tationary aryResource, or gain g ain a new trtrea easure sure Resource which you’d concealed here.
What grisly g risly trtrap ap was w as set for for you here? Lose a Res Resour ource, ce, gain g ain a Mark.
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A mort mortalal didiss cov covers ers ththee jour ournn alalss of a lon ongg de a d Mort Mortalal Char Ch aracter acter,, or your y our own own lost Diary, and app apprroaches you. y ou. What do they seek? Gain a Skill or a Resource. Create a Mortal Character.
The Mortal wants more. Too much. How do you drive them away? Check Che ck a Skill.
The Mor Mortt al ste s teals als fro romm you. y ou.TThey will nev never er be punishe p unishedd for for this crime. Check Che ck a Skill as y ou fruitless fruitlesslyly pur p ursue sue them, lose los e a Resource.
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Check a Skill to avoid arrest as a criminal. What happened? Who was w as arrested arreste d in your y our place? pl ace? Create Create a Mor Mortal tal if nece necessssary. ary.
Create an innocent Mortal Character. They were executed for a crime y ou committ committed. ed. What hobby hobb y wer w eree you y ou tinkering tinkering with w ith the night nig ht they were put to death? de ath?TTake the Skill “It’s Not My Fault”.
Someone has committed a vile crime in your dwelling place. For all y our sleuthing sleuthing y ou cannot cannot uncov uncov er who w ho committed committed it.T it.Take the Skill Ski ll “It’s “ It’s Never Nev er My Fault.”
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Someone reminds you of a beloved Mortal long dead. Check a Skill to curry their acquaint ac quaintance. ance. Create Create a Mortal. Mortal.
You confuse living mortals with the a dead Character all the time. Take the Mark “I see [dea [deadd Character] Character] everywhere every where].].
Your body isi s ancient. A Mark beco be comes mes dis di s ablin abling.g. How do you y ou cope? cope?
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You realize that some ancient taboo or limitation you long believed in no longer applies. What circumstances prompted this discovery? How does this make your existence more satisfying? Change one checked or unchecked Skill in a way that’s relevant.
You discover a point of weakness where you were once strong. What have the ages taken from you? What causes this condition? Lose a checked Skill.
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How do you y ou provi provide de for for your banal, b anal, material m aterial needs? nee ds? Recor Recordd an Experience Experi ence about the time this went w ent wrong wrong.. Check a Skill.
How do you avoid the eye of the government? Create a Skill from a Memory.
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Vast numbers of humans are migrating around the world. What gro g roup up beco be comes mes easy e asy to t o fee feedd upon? How do you y ou capitalize capit alize on their helpl helplessne essness? ss? Create Create a Resource.
You manipulate manip ulate human hum an lead le ader erss to make m ake one group of of human humanss even ev en more more vulnerable vulner able to t o you y ourr vampiric v ampiric feedin feeding.g. What What system sy stem do you y ou build ar arou ound nd victimizing these people? Check a Skill, create a relevant Skill from a Memory.
Society collapses on a global scale and will not recover for centuries. Millions starve, governments dissolve, there is murder in the streets. How do you capitalize on the chaos? Create two new Resources, check a Skill, create a Skill.
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A p os osss e ssssiion tuturn rnss out to h av avee fininan ancicialal v alalue ue as an an antitiqu que.e. Trade y our olde ol destst Res Resour ource ce for two tw o contempor contemp orary ary Res Resour ources. ces.
You find find intense sadn s adness ess in a Resource you’ve you’v e previously previ ously giv g iven en away aw ay or lost. Do anything anythin g to get it b ack. Lose two tw o Resour Resources ces or check two tw o Skills Skills and get b ack one lost Resour Resource. ce.
Objects are transient. All is nothing. Throw away your oldest or most precious Resource.
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Your knowledge is outdated. Check a Skill which is now useless.
Your idea id ea of w or orth th isi s outdated. outd ated. Lose a Resource.
You are so ancient you no longer look like the people of today. Create a Mark that reflects this. How do you y ou come come to realiz realizee that th at your very v ery body no longer lon ger fits in?
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Language itself changes around you. Create a Skill that fixes this pr p roblem.
New forms of communi communicati cation on off offer new w ay ayss tot o hunt. Modify Modify a Memory as if it always included your use of this sort of communication. Check a Skill, create a Skill.
What calming words did you say to the child before you drained their blood?
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An an antitiqu quitityy h as sur s urffac acee d w hihich ch i s dire d irectctlyly titiee d to y our mort mortalal life.e. Check a Skill or lose aResource and g ain the antiquity as a lif Resour Res ource, ce, then regain reg ain one of y our earliest e arliest Memories. Recor Recordd an Experi Experience ence about acquiring acquirin g the antique.
Because of this antiquity someone has begun to hunt you. Create a Mortal Character. How do they almost expose you? Check a Skill or lose a Resource.
The Mortal Character hunter corners you. You become the embodiment of one of your Checked Skills to defeat them.Take them. Take a Mark.
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You and an ancient anci ent enemy Ch Char aracter acter connect connect over y our shared past, finding in it something more comprehensible than this modern world. Check a Skill. You become friends. Share a Resource, Resour ce, have h ave a Resour Resource ce shar sh ared ed with you.
You and your friend retire to a hidden place. There you share real p leleasure. asure. Create Create a Skill abou ab outt feeling feeling s af afe.e.
You and your friend concoct a fantastic plan and bring it to fruition. Check a Skill. What is it? Do you y ou conquer conquer the wor w orld? ld? Raise the dea dead? d? You may end the game now, if appropriate.
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Mortals are cruel and work in ways outside your understanding. How were you mocked or victimized? Why w as your y our resp response onse ineffectual? ineffectual? Check a Skill.
An im impp ort ortan antt Mem M emory ory is t aiainte ntedd b y y our exp expos osure ure to ththee p sy ch chololog ogiic al tricks of co contempor ntemporary ary society. s ociety. Modify Modify a Memory to make it less l ess sp speci ecial. al. Lose an unchecked anti-social Skill.
Lose a Memory. Record an Experience driven by a desire for conte co ntempor mporary ary pr p resti estige ge items. Lose two Resour Resources, ces, g ain one pr p resti estigigious ous Resource.
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An Immort Immortalal C h ara aracte cterr h as b een de stroy troyee d b y Mort M ortalals.s. How How did you come to find out about this? What did you lose? Create a Skill base b asedd on a Memory. Memory. Create Create an Immor Immortal tal if necess necessary. ary.
How were you unintentionally responsible for this killing? What Resource Resour ce did you y ou gain?
Create a false Memory about this Immortal Immortal Char Ch aracter acter which w hich helps y ou make pea p eace ce with your y our experi experience ence of them.
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You are caught outside and destroyed. What happened? The game is over.
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You achieve a position of absolute stability that might sustain y ou ou,, unchanging, unchang ing, until the sun dies. What does this mean?The mean? The game is over.
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You are physically trapped in a place where you will never be rescued.d. What do y ou think about for rescue for the first first thousand thous and y ears? The game is over.
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An ololdd fririen endd or foe mu murde rders rs y ou in y our sl eep ep.. Wh Whatat do y ou see in those seconds between sleep and non-existence? The game is over.
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A g ov over ernm nment ent cap aptutures res y ou, kn know owiningg y ou for w h at y ou are are.. What do they do with you? y ou?The The game is over.
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Your body bo dy fin finally ally we w e ars out. out. You You cannot cann ot carry carr y out your y our fee feedin dingg p att atterns. erns. What happens? happ ens?The The game is over.
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Vampires like yourself take over the Earth. What is your position in this new wor w orld? ld?The The game is over.
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You discover a way w ay to be beco come me Mortal. Mortal. Do you y ou take it? How did this go wr w rong? ong?The The game is over.
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You translate yourself into a higher plane. What does this mean?The mean? The game is over.
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