E CRITONOMION: EBORN All credit fr t he original works to Tony Hellmann and chnoancer Press, LLC. Updated f or or 5e b y an anonymous f an an
BLE OF CNTENTS 1 The Critonomicon: Rbo
1 .1 .1 Introduction andHow and How to Use This PDF-2 PDF -2 1.2 CriticalHits CriticalHits 3 1 .1 .1 Simple Simple d6 Charts Charts 3 1.2 Simple d20 Charts Charts 3 1 .3 .3 Percentile (dOO) Charts-4 Charts-4 Percentile Range CriticalHit CriticalHit Chart 4 Percentile CriticalHit CriticalHit Chart Chart 5 Dramatic Critical CriticalHit Chart Chart 6 1 .4 .4 Location/Severit Charts Charts 7 ne-Roll LocationSeverit LocationS everityy Chart Chart 8 The o Roll Chart Chart 10 The Three Roll Chart Chart 11 1 .5 .5 Weapon Specic Critical Hits Hits 12 Melee, Blunt Blunt 12 Melee, Piercing 13 Melee, Slashing Slashing 13 Melee, Unarmed Strike-14 Strike-14 Range, Blunt 14 Range, Range , Piercing Piercing 15 Range, Slashing 15 Bite 16 Flaming ilMolotov ilMolotov 16 Firearm Bullet/Slug Bullet/Slug 17 Blaster 17 1 .6 .6 pponent Specic Critical CriticalHits Hits 18 Mounted pponents pponents 18 Undead 18 Winged pponents pponents 18 Fish and ther ther Finned pponents pponents 18 1 .3 .3 mbles-19 mbles-19 1.3.1 Simple Simple d6 charts charts 19 1.3.2 Simple d20 Charts Charts 19 1.3.3 Percentile (dOO) Charts-20 Charts-20 Percentile Range mble Chart Chart 20 Percentile mble Chart 21 Damaging Damaging mble Chart Chart 22 Comedic Fumble Chart-24 Chart-24 1 .3.4 .3.4 Weapon Specic Fumbles Fumbles 25 Armor 25 Swords and Axes 25 Blunt Melee Weapons 25 Bows-26 Corded Weapons 26 LongHaed Melee Me lee Weapons Weap ons 26 Thrown Weapons Weapons 26 Unarmed Stri 27 Bite 27 Flaming ilMolotov ilMolotov 28 Firearm Bullet/Slug Bullet/Slug 28 Blaster 29 Mounted Fumbles Fumbles 29
1.4 Spell Fumbles Fumbles 30 1..1 Simple Simple d6 Charts Charts 30 1..2 Simple Simpl e d20 Charts Chart s 31 1..3 Percentile (dOO) Chart 32 1..4 School of Magic Specic Charts-34 Charts-34 Abjuration (Spell Levels13) 13) 34 Abjuration (Spe ll Levels 46) 46) 34 Abjuration (Spell Levels79) 35 Couration (Spell Levels13) Levels13) 35 Couration (Spell Levels46) Levels46) 36 Couration (Spell Levels79) Levels79) 36 Divination (Spell Levels13) Levels13) 37 Divination (Spell Levels Levels46) 46) 37 Divination (Spell Levels Levels79) 38 Enchantment (Spell Levels13) Levels13) 38 Enchantment Enchantment (Spell Levels46) Levels46)-39 Enchantment (Spell Levels79)-39 Levels79)-39 Evocation (Spell Levels13) Levels13) 40 Evocation (Spell Levels46) Levels 46) 40 Evocation (Spell Levels7Levels 7-9) 9) 41 Illusion (Spell Levels13) 41 Illusion (Spell Levels46) 42 Illusion (Spell Levels79) 42 Necromancy (Spell Levels13)-43 Levels13)-43 Necromancy (Spell Levels46) Levels 46)-43 -43 Necromancy (Spell Levels79) Levels79) 44 Transmutation (Spell L Levels evels13) 13) 44 Transmutation (Spell Leves46) Leves46) 45 Transmutation (Spell Levels79) 79) 45 Universal (Spell Levels13) 46 Universal (Spell Levels46) 46 Universal (Spell Levels79) 47
INTRODUCTON AND Ho TO SE S PDF For those unaware, The Critonomicon by Hellmann and Technomancer Technomancer Press, LLC as the comprehense guide to critical hits and ilures. The origina released in 2006, is shocingly hard to nd and the compa has since gone out of business. I he no aliation with either the author or publishe, simply a n of this resourse that did not ant to see it lost to obscuri YOU AD OR S D U VE BEEN SMED! In the llo wing pages, I have recreated the tables in a clean and easily searchable P document. The only ones not included are the "Grand" tables hich are simply rehashes of the lists preceeding them. The original was written to be general enough to apply to a tabletop game but still used seeral terms directly om & 3.5; this ersion has been updated to use terms more compatible with & e b ut is still general enough to be easily adaptable. The lists contained ithin this PF may seem superuous but they are tailored r specic situations, weapons, and enemies. o not simply ip to a random list and roll r a result or your players wll hate you. r example, the amaging mbles table results in massive damage or death on most rolls; as such, that table is better t o use r players observing PC's. eyond hving dierent tables r the previously mentione, there are also quick-use tables to not be bogged down determining a critical result in stpaced combat. These tables are merely a supplement, it is ultimately up to the Game aster to describe how the events come to pass sing this P could not be easie. ead the section heading preceeding the table to ma sure you are rolling r the desired result and that there are no special modiers to be aware o. "Critical Hit ultiplier" is use d to speci ho ma times the critical damage is multiplied; if a normal crit doubles the dice and your result shows a + 1 Critical Hit ulti plie, you ould instead triple it. any of the results are avourl (landing on hea hitting groin, etc) without hvng a listed mechanical eect; as Game aster you may add eects to these as you ish or simply have have the aected aected party recove ome eects hae objects mae a Constitution sae or brea; as objects do not he a esiliance modier the G may assign an appropriate Constitution modier: + r a agile item, +5 r an aerage item, + 10 r a sturdy item, etc.
CRTIAL HITS SIMPL D6 CHT For the game master who ants combat to move quickly and not pause to look up critical hit results during combat, these d6 charts can be memorize Also, some game masters prefer to have monsters and NPCs use d6 charts while players use d20 charts
TL 1.1 D6 CRC HI C
SIMPL D20 CHT
-- When a game master wants a little more varie or dr ama in combat, often a d20 crit chart is sucient This rst chart (Table 13) deals primarily with damage severi.
L 1.3 D20 CRC HI C
d20
Critical Hit Multiplier and Result
01 -1 Lucky hit; opponen's weapon broken 02 +O Solid Hit 03 +O Terric hit; opponent gains one 1 level of Exhaustion
d6 Critical Hit Multiplier and Result 1 +O Normal critical hit
05 +0 Deft strike
2 +O Armor damaged, damaged, -2 AC
06 +1 +1 Grave wounding
3 +O Leg damaged, -5 to base movement moveme nt until healed
07 +O Vicious blow; opponent base move -2
4 +O Weapon arm damaged, -2 to hit until healed
08 +O Savage wallop; oppenent -1 to hit
5 +1 Knocked prone
09 +1 +1 Severe hit; opponent knocke prone
6 +1 Knocked prone
10 +O Expert strike; opponent disarmed
TL 1.2: lA D6 CRC HI C
04 +O Resounding blow; opponen dazed dazed 1 round
11 +O Incredible blow; opponent dazed 2 rounds
d6 Critical Hit Multiplier and Reult 1 +O Right arm hit; unusable
12 +1 +1 Brutal strike; opponent -2 to Dexterity
2 +O Left arm hit; unusable
14 +O Connected hard
3
15 +O Nicked an artery; +1 +1 point per round r 5 rounds
+O Leg sweep; knocked prone
13 +1 Amazing strike; opponent -2 to Strength
4 +O Gut hit
16 +1 +1 Hit a vein; +2 points per round r 3 rounds
5
17 +1 +1 Vital strike; opponent gains 1 level of xhaustion and dazed 1d4 rounds
+1 Chest hit; gains 1 level of Exhaustion
6 +1 Head hit; stunned 1 d4 rounds
18 +1 +1 Massive blow; opponent dazed 1 d6 rounds 19 +O Skilled strike; opponenets armor damaged (-1 to armor bonus to AC) 20 +2 Mortal blow
The llowing chart (ble 14) is cused less on damage severi and more on location.
TL 1.4 A D20 CO HI C
d20 Critical Hit Multipler and Result 01 -1 Foot; -5 to base movement until healed 02 +O Leg; -5 to base movement until healed 03 +O Hip; -2 Dexterity until healed 04 +O Ribs 05 +O Stomach
PERCENIL (DlOO) HTS Some prefer a chart with more options This wy, it is unlikel to see the same critical hit twice in one adventure As ou will see, these charts are still still irl simple, with onl one roll of the dice require This rst chart ( ble 15) deals with ranges, apportioned to the likelihood of hitting dierent parts of the bod
TL 1.5: PERCENL GE CO HI C
09 +O Back
Critical Hit Muliplier and Result 9 01-02 -1 Le ot'�; -5 to base movement 03-04 -1 Right Foot'\ -5 to base movement 05-08 +O Le Cal*
10 +1 Head; dazed da zed 1d4 1d4 rounds
09-12 +O Right Cal
11 +O Foot; unusable until healed
13-18 +0 Le Thigh
12 +O Leg; -10 to base movement and unusable until healed
19-24 +O Right Thigh
13 +O Hip; -4 Dexterity and unable unable to stand until healed
29-32 +O Right Hip
14 +1 Ribs
33-34 +O Groin
15 +1 Stomach; internal bleeding, 2 points per round until healed
36-43 +1 Stomach
06 +O Arm; drop weapon/item weapon/item held 07 +O Chest; gains 1 level of Exhaustion Exhaustion until healed 08 +O Neck
16 +O Arm crushed/severed 17 +2 Chest; gains 1 level of Exhaustion Exhaustion until healed healed 18 +3 Neck; crushed/severed if this kills opponenet opponenet 19 +1 Back; legs unusable and unable to stand until healed 20 +2 Head; unconscious 2d6 rounds rounds
25-28 +O Le Hip
44-45 +2 Stomach; vital area 46-50 +O Le Flank 51-55 +O Right Flank 56-58 6-58 -1 Le Hand� 59-61 -1 Right Hand 62-64 +O Right Lower Arm; drop held object(s) 65-67 +O Le Lower Arm; drop drop held held object(s) 68-71 +O Le Upper Arm 72-75 72-75 +O Right pper pper Arm 76-79 +O Le Shoulder 80-83 +O Right Shoulder 84-85 84-85 +1 Le Clavicle 86-87 +1 +1 Right Clavicle 88-96 +1 +1 Chest 97
+2 Chest; vital area
98
+2 Neck
99
+2 Head
100 +2 Face *ttacker's successl strength check (DC 20) seers/crushes the extremit
This next chart (Table 16) provides ma diferent efects, each unique.
T 1.6: PERCE OJO H O o (l 00)
0 02 03 04 05 0 07 08 09 0 2 3 4 5 7 8 9 20 2 22 23 24 25 2 27 28 29 30 3 32 33 34 35 3 37 38 39 40 4 42 43
Critica Hit Mutipier and Resut
+ d4 d4 tes hit + Ft hit + Knee hit + Fnger hit + lbw hit + Shulder ht + lavicle hit + Neck ht + Nse ht + heek hit + ye hit + Skull hit + emple hit; disrented; new Initiatve is + Frehead hit + humb hit + Buttcks hit +0 Abdmen hit + hest hit + ip ht + high hit + amstring hit + Shn hit + alf hit + Ankle ht + ar hit + and hit + Wrist hit + Leg sweep, kncked prne + Armr damaged; - armr bnus t A + Kncked et, lands n head + d4 tes mutlated; -5 t base mvement + Ft mutilated; -5 t base mvement + Knee mutilated; -5 t base mvement + d4 d4 ngers mutlated; drp any tems; -2 t hit with njured hand + lbw mutlated; lwer arm unusable + Shulder mutilated; arm unusable + lavicle mutilated; cannt li upper arm + Neck injured; paralyzed d4 runds + Nse mutilated; -4 harisma + heek mutlated; -4 harsma + ye mutilated; blind in ne eye + ncussn; dazed 2d runds + emple mutilated; uncnscius d8 d8 runds
44 + Frehead mutilated; uncnscius d d runds 45 + humb mutilated; cannt grip anything 4 + Buttcks mutlated; unable t sit 47 + Abdmen mutilated; -4 nstitutin 48 + hest mutlated; gains level f xhaustin 49 + ip mutilated; leg unusable 50 + high mutlated; -5 t base mvement 5 + amstrng mutilated; -5 t base mvement 52 + Shin mutilated; -5 t base mvement 53 + alf mutilated; -5 t base mvement 54 + Ankle mutilated; -0 t base mvement 55 + ar mutlated; Disadvantage t erceptn checks based n sund 5 + and mutilated; drp any items; -2 t ht/dmg 57 + Wrst mutilated; hand unusable 58 + eg sweep; kncked prne 59 + Armr damaged; -2 armr bnus t A 0 + Kncked Kncke d feet, lands n weapn Break ppnent's weapn; n damage 2 - Break ppnenet's weapn 3 Break ppnent's weapn; rll agan n this chart r damage 4 d4 d4 carred items are destryed, n damage 5 - d4 d4 carred items are destryed d4 d4 carred items are destryed; rll again n ths chart r damage 7 + hest punctured/crushed 8 + Ft crushed; cr ushed; -5 t base mvement 9 + Knee severed; base mvement reduced by 7 5% 70 + d4 d4 ngers severed 7 + lbw severed 72 + ip shattered; s hattered; base mvement reduced by 75% 73 + high severed; base mvement reduced by 75 7 5% 74 +3 +3 Neck hacked 75 + Ankle severed, base mvement reduced by 75% 7 5% 7 + arynx mutilated; unable t speak until healed 77 + Wrst severed 78 +2 Skull cracked; uncnscus 2d hurs 79 + ne lung mutlated; - nstitutin until healed 80 + Majr artery pened; -2 per rund r 5 runds 8 + humb Severed 82 + Shulder dislcated; arm unusable until successful Medicine check 83 + artally eviscerated 84 + ip dislcated; leg unusable until successl Medicine check; ase mvement reduced by 75% 7 5%
Ro
(dl 0
Critica Hit Mutipier and Resut
85 +O Elbw dislcated; hand unusable until successl Medicine check 86 +O Knee dislcated; leg unusable until successl Medicine check; base mvement reduced by 75% 87 +1 Lwer spine snapped; legs unusable 88 +1 Upper Upper spine snapped; arms and legs unusable 1d4 teeth kncked ut; -2 Charisma 89 +O 1d4 90 +O Jaw brken; speech impaired and unable t eat slid ds 91 ll twice n this chart r nce n the 100 dramatic critical hit chart (able 17) Dmatc Crtcal H
The dramatic critical hit chart is designed fr special occasions; most rolls result in massve damage or death. Use it sparngly
T . : D H Ro (dl 0
Critica Hit Mutipier and Resut
01 +2 Skull cracked/brain struck; 2 Intelligence and Wisdn 02 +2 Chest cavity punctured thrugh clavicle 03 +2 Jugular vein pened 04 +2 Lung impaled 05 +2 Bwels impaled 06 +2 Neck impaled 07 +2 Liver ruptured 08 +2 Kidney ruptured 09 +2 Spleen ruptured 10 +2 Stmach ruptured 11 +1 and nailed t bdy with attacker's attacker's weapn 12 +1 Arm nailed t side with attacker's attac ker's weapn w all/lr with attacker's 13 +1 Bdy nailed t wall/lr weapn 14 +1 Ft nailed t r with attacker's weapn 15 +1 Kncked prne, lands n wn weapn 16 +3 Kncked 1O' away, back brken 17 +1 2d6 ribs brken; 2d6 pints f damage every rund the target mves r takes an actin 18 +1 ip shattered; shattered; 1 d4 damage every rund the target is standing 19 +1 All teeth kncked ut, ut, jaw crushed; target unable t speak r eat slid d 20 +1 and and arm cleaved t elbw; unusable 21 +1 Cmpund acture t leg 22 +1 Cmpund acture t clavicle clavicle 23 +1 Cmpund acture t arm 24 +1 Armr brken and twisted int wund 25 +2 Falls nt wn weapn, which snaps in wund
26 +3 Brain pierced thrugh ear; 2 Intelligence and Wisdm; isadvantage t Perceptin checks based n sund 27 +3 Brain pierced thrugh eye; 2 ntenlligence and Wisdm; isadvantage t Perceptin checks based n sight 28 +2 Cmpund acture in leg; prtruding bne slices majr artery in ther leg 29 +2 Cmpund acture in arm; prtruding bne pierces abdmen 30 Item carried by target driven int bdy, GM determines damage 31 +2 Lwer spine snapped; legs unusable 32 +2 Upper spine snapped; arms and legs unusable 33 +3 Partially eviscerated 34 +2 Bne shard enters bldstream, causing cardiac arrest; 1d4 1d4 pints f Cnstitutin damage per hur until healed 35 +1 Jaw brken, tngue bitten ; speaks with diculty 36 +2 Arm severed, trip n arm, ll n wn weapn 37 +2 Leg severed, ll n attacker's weapn 38 +2 ppnent attempts t blck with their wn weapn nly t have it rced int their ce 39 +2 ppnent attempts t blck with their wn weapn nly t have it rced int their abdmen 40 +1 +1 ppnent attempts t blck with their wn weapn nly t have it rced int their leg 41 +2 Chunk carved/kncked ut f trs 42 +1 +1 Chunk carved/kncked ut f leg 43 +1 +1 ead struck, neck turned 90 ; cannt straighten until healed 44 +1 +1 Back struck; gains 1 level f Exhaustin; cannt bend until healed 45 +2 Frce f blw shatters pnent's weapn, shrapnel ldging in their trat; unable t speak/eat 46 +1 +1 Frce f blw shatters ppnent's weapn, shrapnel ldged in ee; isadvantage t Perceptin checks based n sigt 47 +1 +1 Frce f blw shatters ppnent's weapn, shrapnel ldged in ear; isadvantage t Perceptin checks based n sund 48 +2 Frce f blw shatters ppnent's weapn, shrapnel ldged in chest cavity 49 +1 +1 Frce f blw shatters ppnent's weapn, shrapnel ldged in abdmen 50 1 1 Side f head caved in 51 Spinal clumn shattered 52 ead twisted 180 53 Cmpletely eviscerated 54 Skull shattered 55 +3 Bth legs severed 56 O Beheaded 57 Brain impaled thrugh eye 58 6 rachea crushed °
°
Ro (dlO 59
60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
75 76 77
78 79 80 81 82 83 84 85 86 87 88 89 90 91-
100
Critica Hit Mutipier and Resut
D2 Dl DO DO Dl Dl
Heart Ruptured Brain impaed through mouth Ceaved in two (crown to pevis) Ceaved in two (shouder to hip) Ceaved in two (at the waist) Knocked l O' away, anding on head; broken neck D2 Side shorn away, shouder to hip D6 Massve bow to the chest causing respiratory iure D6 Neck injury causing ungs to with with bood Dl 0- Massve bow bow to abdomen; interna beeding beeding 20 Dl Massve bow to head; brain hemorrhage D2 Cavice snapped, perces juguar DO Impaed underneath chin, through crown DO Brain impae through ear D4 Larynx crushed D6 Liver and kidney impaed/ruptured D2 Partia evisceraton, sp on guts, on own weapon Dl Heart and ung impaed/ruptured +2 Force of bow bow shatters opponent's oppone nt's weapon, shrapne enters the target's boodstream causing cardac arrest; l d4 Constituson damage unt heaed +3 Impaed throu h abdomen, weapon exits through cavic e +2 Impaed through abdomen, weaspon exts through back +3 Impaed through chest, weapon exits through hip +3 Impaed through chest, weapon exits through back D4 Back broken through massve bow to abdomen, organs rearranged D4 Interna hemorrhage nto chest cavity +3 Leg snapped, broken bone severs mora artery DO Sku ceaved in two (crown removed) DO Sku ceaved ceaved in two (crown to neck) DO Impaed ear-to-ear; ear-to-ea r; bran hemorrhage DO Impaed through through back of head, weapon comes out mouth Dl Impaed down through throat into chest cavty; ung and stomach ruptured +l Stabbed through trachea; w w sucate if weapon not removed (attacker's choice) Game master's choce choce
D = Death in the number of indicated rounds. DO is immidiate death
LOAIONEVR CHTS The charm of the previous charts are that one roll returns a result; howeve, h ow does one impale someone through the chest with a club? or sever a leg with an arrow? While clever game masters may devise explanations, others would prer to use a chart that i s appropriate to the weapon use The charts in this section require one to three dierent rolls These rolls tell the game master where the opponent is struck, how har, and t he eect of the blo, taking into account the type of weapon being use This next chart (Table (Table 1.8) requires only a single throw of percentile dice and returns a result r blunt, piercing, and slashing weapons, as well as bites. f course, course, game masters m need to aust the entries; if a size Ti creature scores a critical bite to the clicle, it won't be puncturing the heart
TL 1.8: ONE-R CAWEV CC HI C
Ro (dl 0 Location
Bunt
Sashing
Left +O, ½ Base movement +O Foot 02 Right +O, ½ Base movement +O Foot 03-04 Left Calf +O, ½ Base movement; DC +O 20 Dexterity save or ll prone 05-06 Right +O, ½ Base movement; DC +O Calf 20 Dexterity save or ll prone 07-09 Left +O; ¾ base movement +O Thigh 0-12 Right +O +O; ¾ base movement Thigh 13-14 Left Hip +O +O 5-16 Right +O +O Hip 17-18 Groin +O +O +O; Gashed, d2 19-22 Stomach +O; gains level of Exhaustion dmg/round 23-24 Left +O +O Flank 25-26 Right +O +O Flank 27 Left +O +O Hand 28 Right +O +O Hand 29-30 Right +O +O Lower Arm 31-32 31-32 Left +O +O Lower Arm 33-34 Left +O +O Upper Arm 35-36 5-36 Right +O +O Upper Arm 3738 Left +O +O Shoulder 39-40 Right +O +O Shoulder 41 Left +O +O Clavicle 42 Right +O +O Clavicle 43-47 Chest +O +O 48 Neck +O; Paralyzed, ¼ base +O; Gashed, d2 movement d4 d4 rounds dmg/round dmg/roun d 49 Head +O; Unconscious d4 +O rounds 50 Face +; Dazed d4 +O; scar d4 rounds 01
51
Left Foot
Piercing
Bite
+O
+O; ee trip attack
+O
+O; ee trip attack
+O
+O
+O
+O
+O
+O
+O
+O
+O +O
+O +O
+O +O
+O +O
+
+O
+
+O
+O; Drop item(s) in hand +O
+O +O; tem(s� in hand snatc ed +O; tem(s� in hand snatc ed +O
+O
+O
+O
+O
+O
+O
+O
+O
+O
+O
+O
+O
+O
+O
+ +O
+O +O
+O; Drop item(s) in hand
+O; ear pierced, deaf in +O one ear +O; eye pierced, blinded +O; li/ear torn, -2 in one eye Carisma +O; Shattered, ¼ base +; DC 20 Dexterity save +O; Nailed to or, no +O; DC 20 Dexterity save movement or severed, ¼ base movement, then ¼ after or torn o, ¼ base movemnet release movement
Ro (dlO Locion
52
Sahing
+O; Shattered,¼ Shattered,¼ +1; DC 20 Dexterty base movement save or severed,¼ severed, ¼ base movemnet 53-54 Left Shn +0; Broken,¼ Broken, ¼ base +1 DC 20 Dexterty movement save or torn o, o,¼ ¼ base movement 55-56 5-56 Right +O; Broken,¼ Broken,¼ base +1 DC 20 Dexterty Shin movement save or torn o,¼ o, ¼ base movement 57-59 Left +O; Broken,¼ Broken,¼ base +1 DC 20 Dexterty Thigh movement save or torn o,¼ base movement 60-62 Right +0; Broken,¼ Broken,¼ base Thigh movement unable +O; Gashed, 1d2 1d2 63-64 Left Hp +O; Shattered, unable to stand dmg/round 1 d2 65-66 Right +O; Shattered, unable +O; Gashed, 1d Hp to stand dmg/round +1 +O; Gashed, 1d2 67-68 Groin dmg/round 69-72 Stomach+1; Stomach+1; Ruptured organs, +2; DC 16 Dexterty nternal bleedn �, save or de 1d4 dmg/roun 1d2 73-74 Left +O; Broken rbs, carry +O; Gashed, 1d2 dmg/round Flank capacity halved 75-76 Right +O; Broken rbs, carry +O; Gashed, 1 d2 lank dmg/round capacty halved Left +O; Shattered, +O; DC 20 Dexterty 77 Hand unusable save or severed 78 Right +O; Shattered, +O; DC 20 Dexterty Hand unusable save or severed 79-80 Right +O; Broken, cannot +0; DC 20 Dexterty Lower attack or hold items save or severed Arm over 5 lbs 81-82 Left +O; Broken, cannot +O; DC 20 Dexterty Lower attack or hold items save or severed Arm over 5 lbs 83-84 Left +O; Broken, cannot +O +O; DC 20 Dexterty Upper attack or hold items save or severed Arm over 5 lbs 85-86 Right +O; Broken, cannot +O +O; DC 20 Dexterty Upper attack or hold items save or severed Arm over 5 lbs 1d2 Broken, arm +0; Gashed, 1d2 87-88 Left +0; Br Shoulder unusable dmg/round 89-90 Right +O; Broken, arm +O; Gashed, 1 d2 Shoulder unusable dmg/round 1d2 91 Left +1; Broken, stabs le +O; Gashed, 1d2 Clavicle lung, gans 1 level of dmg/round Exhaustion 1d2 92 Right +1; Broken, stabs +O; Gashed, 1d2 Clavicle rght lung, gans 1 dmg/round level ofExhauston ofExhauston 93-97 Chest +2; Ca Caved n +O; Ga Gashed, 1d2 dmg/round 98
Right oot
Bunt
Piering
Bite
+O; Naled to or, no movement, then ¼ after release +O
+O; DC 20 20 Dexterity save or torn o, ¼ base movement +O; Broken,¼ base movement
+O
+O; Broken,¼ base movement
+O
+O
+1 DC 20 Dexterty save or torn o, o,¼ ¼ base movement +O
+0
+O
+O
+1
+O; Gashed, 1d2 dmg/round
+O
+2; Lver ruptured, DC 16 +1 Dexterty save or 1d6 dmg/round +2; Lung punctured, gans 1 +O; Gashed, 1 d2 dmg/round level ofExhauston ofExhauston +2; Lung punctured, gans 1 +O; Gashed, 1d2 dmg/round level ofExhauston ofExhauston +O; Drop item(s) n hand +O; DC 20 Dexterity save or torn o +O; Drop item(s) n hand +O; DC 20 Dexterity save or torn o +O +O; Broken, cannot attack or hold tems more than 5 lbs +O
+O; Broken, cannot attack or hold tems more than 5 lbs
+O
+O; Broken, cannot attack or hold tems more than 5 lbs
+O
+O; Broken, cannot attack or hold tems more than 5 lbs
+0
+0
+O
+O
+2; Heart punctured, gans 1 level ofExhauston, ofExhauston, DC 20 Consttuton Consttuton save or die +2; Lung punctured, gans 1 level ofExhauston ofExhauston
+O +O
+2; Heart punctured, gans 1 +2; Heart punctured, gains 1 level ofExhauston, ofExhauston, DC 25 level ofExhaustion, DC 20 Consttuton Consttuton save or die Consttuton save or de Neck +2; Paralyzed 1d4 +2; DC 20 +1; Larynx perced, unable to +2; Paralyzed 1d4 eeks eeks Constitution save or speak de
Ro (dl 0 Location
Bunt
Sashing
Piering
Bite
+2; Skull pierced, DC 20 20 Constitution save or die
+2; Skull crushed in jaws, DC 20 Constitution save or die
99
Head
+2; Caved Cave d in, DC +2; Downward stroke, 20 Constitution DC 20 Constitution save or die save or die
100
Face
+2; Shattered, DC +2; Golf swing, DC +2; Eye impaled, blinded in 25 Constitution 25 Constitution save one eye, DC 25 save or die or die Constitution save or die
+2; Teeth puncture the eye and throat, blind in one eye, DC 25 25 Constitution save or die
TA 1. : E C This chart oers more options; damage can be localized to a specic body part, with the severity of the blo determined with a second roll particular to sveral eapon pes. Roll percentile dice to determine location and a d6 to determine seri Check the special result column r possible additional damage/eects
Ro lOO
Location
01-02
Let Foot
03-04
Right Foot
05-08
Let Calf
09-12
Right Calf
Specia Resut
13-18
Let Thigh
1
19-24
Right Thigh
25-28
Le Hip
29-32
Right Hip
33-35 3-35
Groin
3
36-45
Stomach
4
46-50
Let Flank
51-55 51-55
Right Flank
56-58
Le Hand
59-61
Right Hand
62-64
RightLower RightLower Arm
65-67
LeLower Arm
68-71
LeftUpper Arm
72-75
RightUpper RightUpper Arm
76-79
LeShoulder
80-83
RightShoulder RightShoulder
84-85
Left Clavicle
86-87
Right Clavicle
88-97
Chest
4
98
Neck
5
99
Head
6
100
Face
7
SLAH INC INC WEAPON
Ro 6) itic Hit Mutipie & fect
Specia Resu 234567
1-2
+O; Gashed
PPPBPB
3-4
+1; Slashed and broken
HSBPDIU
5
+ ; Mutilated
HILXDD
6
+2; Severed
*IDDXXX
BLUNT WEAPON
Ro (6 itic Hit Mutipie fect
pecia Resu 2 34567
1-2
+O; Incapacitated
ESSSS
3-4
+1; Battered and broken
HSP SPDIU
5
+ ; Maimed
HILXDD
6
+2; Shattered
HIDDXXX
IERINC WEAPON
Ro 6) itic Hit Mutipie & fect
Specia Reu 24567
1-2
+O; Gashed
-------
3-4
+1; Pierced
PSBPDIU
5
+1; VitalPuncture VitalPuncture
PILXDD
6
+2; Impaled
IDDXXX
BITE
Ro (6) itic Hit Mutipie fect
pecia Resu 2 34567
1-2
+0; Chomped
P--- ---
3-4
+ ; Punctured
SBPDIU
5
+ ; Maimed
HILXDD
6
+2; Torn away
*LDDXXX
*SPECIAL REULT ode *
B D E H I L 0 P S U X
fect Severed Massive bleeding, death in d6 d6 turns wthout medical care Death in 1 d6 rounds Unusable r duration of battle Unusable until healed Incapactated, Incapactated, eectively unconscious Severe pin, -6 to hit/dmg, diculty breathing Ruptured organs, internal bleeding; death in d3 rounds Pai, -2 to ht/dmg Stunned Unconscious Instant death
T 1.1: C This chart requires one to three rolls First, roll a d20 to determine what ind of critical hit was score If directed to "roll r lacation/severi" the player rolls percentile percentile dice to determine location and a d6 to determine severit. Check the special result column r possible additional damage
oll 20) 2 3 4-5 6-8 9- 2-4 5-6 7 8-9 2
* + + + + + +2 + * * * *
ritical Hit Multiplier and esult Roll r location/severity (+ to severity) Opponenet dazed d4 rounds No specal result Knocked prone No specal result Armor damaged, -2 armor bonus to A No specal result Armor damaged, • armor bonus to A Roll r location/severity (-2 to severity) Roll r location/severity Roll r location/severity (- to severity) Roll r location/severity (+2 to severity)
oll OO 2 34 58 92 38 924 2528 2932 3335 335 3645 465 555 555 5658 596 6264 6567 687 7275 7679 883 8485 8687 8897 98 99
ocion Left Foot Right Foot Left alf Right alf Left high Right high Left Hip Right Hip Gron Stomach Left Flank Right Flank Left Hand Right Hand RightLower Arm LeftLower Arm LeftUpper LeftUpper Arm Rght Upper Arm LeftShoulder LeftShoulder RightShoulder Left labicle Right lavcle hest Neck Head Face
pecial esult 2 4
4 5 6 7
SLIN WEAPN oll (d6) riticl Hit Multiplier & fect 2 +; Gashed 3-4 +;Slashed and broken 5 +; Mutilated 6 +2; Severed
pecial esult 234567 EPPPBPB HSBPDIU HIOLXDD *IDDXXX
*See location/severity chart r multiplier
BLUNT WEAPN oll 6) ritical Hit Multiplier fect 2 +; Incapactated Incapactated + 1; Battered and broken 3-4 5 +; Maimed 6 +2;Shattered
pecial esul 2 45 67 ESS ESSSS HSOPDIU HIOLXDD HIDDXXX
PIERCING WEAONS pecial esult oll 6) ritical Hit Multiplier & fect 1 2 3 4 5 6 7 ------+O; Gashed g 3-4 PSBPDIU +1; Pierced +1; Vi Vital Puncture PILXDD 5 6� EIDDXXX +2; Impaled
BITES oll 6) ritical Hit Multiplier & fect �2 +O; Chomped 3-4 +1; Punctured 5 + ; Maimed 6� +2; Torn away
*ECIAL RESUS ode
B D E H L 0
s u
X
pecial esult 1 2 45 67 P-----ESBPDIU HILXDD *DDXXX
fect Severed Massive bleeding, death in d6 turns without medical care Death in 1d6 1d6 rounds Unusable r duration of battle Unusable until healed Incapacitated, eectively unconscious Severe pin, -6 to hit/dmg, diculty breathing Ruptured organs, internal bleeding; death dea th in d3 rounds Pain, -2 to hit/dmg Stunned Unconscious Instant death
WEON SPECIFIC RCA HIT
--- When just a few possible results per weapon won't do, a eapon specic critical hit table may be in orde. One roll determines evething
.: oll (d20 ritical Hit Multiplier and esult 01 -1 Leg swee, opponent tripped 02 +O Temple hit, disoriented; newInitiative newInitiative is 03 +O Foot broken,¼ base movement 04 +O Hip shattered; unable to stand 05 +O Elbow dislocated; lower arm unusable, unusable, drop helt item(s) 06 +O Knee Knee dislocated; opponent opponent tripped, lug unusable; ¼ base movement 07 +O Hand hit; carried item(s) dropped 08 +O Wrist broken; carried item(s) droped, cannot attack or hold items more than 5 ls 09 +Opponent's +Opponent's weapon brolen 10 +Opponent's +Opponent's armor damaged, -2 armor bonus to AC 11 +O Random item carried by opponenet is smashed +O Chest hit; opponent gains 1 level of Exhaustion +O Hip bruised; - Dexterity 14 +O Arm broken, broken, lesser acture; cannot hold items over 5 lbs, attack damage halved 5 +O Groin struck 16 +O Neck injured; Paralyzed Paralyzed d4 rounds 17 +O Concussion; Daed 2d6 rounds 18 +OStomach +OStomach hit; internal bleeding, d4 dmg/round 19 +1 Massive chest blow, blow, broken rips; oponent gains 1 level of Exhaustion, can only carry light load 20 +2 Head caved in, unconscious 4d6 hours, hours,DC DC 20 Constitution save or slip into a coma lasting d8 days
TA 1.12: MEE, PIERCING Roll Critical Hit Multiplier and Result 20)
01 02 03 04 05 06 07 08 09 10 11
12 13
14 15 16 17 18 19 20
+O oot nailed to loor; no movement, then ½ movement aer release +O Leg broken, ½ base movement +O Arm nailed to side +O Hard Hit; drop item(s) in hand +O Knee hit, ½ base movement +O Arm hit; -2 to hit/dmg +O Leg hit, femoral artery nicked; 1d4 1 d4 dmg/round +O Hip hit;¾ base movement +O Back pierced; opponenet para zed om waist down until weapon is remove +O pponenet's armor damaged, -1 armor bonus to AC +O Arm broken, lesser acture; cannot hold items over 5 lbs, attack damage halved +O Stomach hit, nasty gash +O Groin hit;¾ hit;¾ base movement +O Ear pierced, deaf in one ear +O Eye pierced; blinded in one eye +0 Stomach hit; DC 16 Dexterity Save or liver ruptured, 1d6 1d6 dmg/round +O Chest hit, lung punctured; opponent gains gains 1 level of Exhaustion +O Chest hit +1 Neck hit, larynx ierced; unable to speak +2 Skull hit and cracked, brain pierced; -1 Intelligence, -1 Wisdom
A 1.13: MEE, SLHING Roll (d20) Critical Hit Multilier and Result
01 02 03 04 05 06 07 08 09 10 11
12 13
14 15 16 17 18 19 20
-1 Knuckles slashed; drops weapon -1 Forehead slashed; blood runs into eyes, blinded d2 rounds +O Hand slslashed; drop ca carried ititem(s) +O oot sliced +O +O Arm gashed; DC 20 Dexterity save or broken +O Leg gashed; DC 20 Dexterity save or broken +O Hip slashed +O pponent's weaon broken +O +O Back slashed +O Armor rmor dama damagged, ed, -2 armo armorr bonu bonuss to AC +O Belt, backpack, or weapon harness slashed o +O Arm slashed; DC 15 Dexterity save or severed +O Leg gashed; DC 15 Dexterity save or severed +O Face slashed; DC 15 Dexterity save or nose cut o, -4 Charisma +O Chunk carved om side +O Deep cut in shoulder Chest slashed +O +O Stomach opened up; opponenet gains 1 level of Exhaustion Extremity badly slashed (d4 to determine which); DC 20 Dexterity save or severed +2 Neck badly slashed; DC 20 Dexterity save or severed +l
TA 1.14: MEE, UNED SK Roll (20 Critical Hit Multiplier and Result
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20
-1 Surprise jab; knocked prone -1 Stick and move; move; dazed one round -1 Body blow; blow; drops to knees +O Kidney punch; gains 1 level ofExhaustio 2 rounds +O Rabbit punch; dazed 1d4 rounds +O Uppercut; knocked prone +OEar +OEar bash; DC 20 Constitutio Constitutio save or break eardrum, Disadvantage to Perception checks based on sound +O Blow to solar plezus; dazed 1d4 rounds +O Shin kick; leg broke, broke, &ac 4' base movement +O Foot stomp; crushed, ½ base movement +O Arm bar; shoulder dislocated, arm unusable +O Low blow; dazed 1 round +OEye +OEye gouge; blinded in one eye +O Greaty body blow; blow; drops to knees, gains 1 level ofExhaustion ofExhaustion +O Broken nose; -1 Charisma +O Dotting the "i"; oponenet's oponenet's eye swells shut aer 1 round +O Bolo punch; oponenet bites part part of tongue o, aecting speac +O Hook to the jaw; stunned 1 d6 rounds +O e-two punch; jaw broken, stunned 1d4 rounds then dazed 1d4 1d4 additional rounds +1 ne ne blow K..; unconscious 1 d8 rounds
A 1.15: GED, BL Roll (20 Critical it Multiplier and Result
01 -1 Leg bashed, opponent tripped 02 O Head struck; disoriented, disoriented, new Initiative Initiative is 1 03 +O pponent's armor damaged, -2 armor bonus to AC 04 +O Hip bruised; opponent knocked prone 05 OElbow OElbow dislocated; lower arm unusable, drop held item(s) 06 +O Knee Knee struck, dislocated; opponent opponent tripped, leg unusable, ¼ base movement 07 O Hand struck, broken; carried item(s) droped, cannot attack or hold items more more than 5 ls 08 +O Chest hit; opponent gains 1 level ofExhaustio ofExhaustio 09 O �onent's weapon stuck, broken, then weapon stres opponent 10 +O Attacker's missile breaks apart on impact, pieces lodge in chest ad arm 11 O Random item carried by opponent smashed smashed 12 O Attacker's missile breaks apart on impace, pieces lodge in stomach and leg 13 OEye OEye hit, temporarily blinded in one eye due to swelling (large missile) or permanently (small missile) 14 +O Shoulder dislocated; dislocated; arm unusable until successful Medicine check or magical healig 1 O Groin struck 16 O Neck injured; paralyzed 1d4 rounds 17 +O Concussion; Dazed 2d6 rouds 18 +O Stomach Stomach hit; internal bleeding, 1d4 dmg/round; dmg/round; small missiles become lodged in opponet's stomach cavity 19 1 Massive chest blow, broken ribs; ribs; opponent gains 1 level ofExhaustion, ofExhaustion, Carry Capacity halved 20 +2 Head caved in, unconscious 4d6 hours; DC 20 Constitution save or slip into a coma lasting 1d8 1 d8 days
T 1.16: GED, PIERCING o (2
Critical Hit Multiplier and Result
0 - Ft nailed t lr; n mvement then ½ mvement after release 02 - Arm nailed nailed t wall; wall; n mvement mvement until remved remved 03 +O Shulder hit tip breaks in wund; d4 d4 dmg t remve 04 +O Stmach hit tip breaks in wund; 2d4 dmg t remve d4 dmg t 05 +O hest hit tip breaks in wund; d4 remve 0 +O Arm hit; -2 t hit/dmg 07 +O Leg hit mral artey nicked if pulled ut withut a successful Medicine check; d4 d4 dmg/rund 08 +O Hip hit;¾ base mvement 09 +O Back pierced; ppnent paralyzed m the waist dwn until the issile is remved O +O ppnent's armr damaged - t armr bnus t A +O Arm Arm brken lesser lesser acture; cannt hld items mre than 5 lbs can attack at half damage 2 +O Stmach hit; small missiles are ldged cmpletely inside ppnent't stmach cavity larger missiles prtrude m bth sides 3 +O rin hit;¾ base mvement 4 +O ar pierced; deaf in ne ear 5 +O ye pierced; blinded in ne eye +O Stmach hit; exterity ext erity save r liver ruptured d dmg/rund 7 +O hest hit lung punctured; punctured; ppnent gains gains level f xhaustin 8 +O hest hit 9 + eck hit larynx pierced; unable t speak 20 +2 Skull hit and cracked brain brain pierced; - ntelligence - Wisdm (x2 if remved withut a successful Medicine check)
1.1: GED, ING o (20)
Critical it Multiplier and Result
0 - Scalped; - harisma 02 - Frehead slashed; bld runs int eyes blinded d2 runds 5 exterity save r lse d4 d4 03 +O Ft slashed; 5 tes 04 +O Hand slashed; drp carried item(s) exterity save r lse d4 ngers 05 +O lbw shaved; -2 t t hit/dmg with injured arm 0 +O Kneecapped; ½ base mvement 07 +O Hip slashed;¾ base mvement 08 +O Weapn brken attacker's attacker's missile ricchets int ppnent 09 +O Side slashed 0 +O Armr damaged; armr bnus t A +O Missile ldged between ribs 2 +O Arm gashed 3 +O Leg gashed 4 +O Face slashed; 5 exterity save r nse lpped -4 harisma 5 +O Stmach pened; gains level f xhaustin xh austin +O eep cut in shulder; missile ldged between bnes unable t mve arm until remved 7 +O hest slashed 8 +O Missile ldged in spine; paralyzed m waist dwn until remved 9 + Stmach hit; internal bleeding d4 dmg/rund small missiles are ldged cmpletely inside ppnent's stmach cavity 20 +2 eck badly slashed; 5 exterity save r large missiles sever
T 1. 18: B The llowing chart assumes creatures are within one size categor of their prey.
Roll (2
0 02 03 04 05 06 07 0 09 0 2 3 4 5 6 7 9 20
Critical Hit Multiplier and Result
+O pponent knocked prone +O Leg broken; ½ base movement +O Foot crushed; ½ base movement +O Hand bitten; drop item(s) in hand +O Ankle bitten; sprained,¾ base movement +O Arm comped; -2 to hit/dmg +O Leg bitten, moral artery nicked, d4 dmg/round +O Hip bitten +O Neck bitten' opponent pinned pinned to ground, successl grapple check must be made to escape +O pponent's armor damaged, - armor bonus to AC +O Arm broken, lesser acture' cannot hold items more than 5 lbs, can attack at half damage +O Hand munched; drop item(s) in hand, d4 d4 ngers severed +O Groin bitten +O Face Face chomped; DC 5 Dexterity save or ear ripped o +O Eye pierced; blinded in one eye +O Flank bitten; DC 6 Dexterity save or kidney ruptured, d6 d6 dmg/round +O Chest chomped; d4 ribs cracked +O Arm bitten; opponent opponent tossed 5' + + Neck muched, larynx pierced; unable to speak +2 Skull cracked, brain damaged; - Intelligence, - Wisdom
1.1: V K dRoll (20)
Critial it Multiplier and Result
0 - Armor singed; - armor bonus to AC 02 - Hand hit, hit, on re; drops any any carried item(s) item(s) 03 - Flask breaks at et; target must move 5' and suers 2d4 re dmg/round until extinguished 04 +O Flask Flask breaks at et; otwear destroyed 05 +O Flask breaks at et 06 +O Flast Flast breaks at et; taret taret consumed consumed by reball, slips on oil, lls into ajacent square; initial target square on re d4 d4 rounds 07 +O Flask breaks at et; target slips on oil, llin into buring uddle; target must move 5' an suers 3d4 re dmg/round until extinguished 0 +O Direct hit to abdomen 09 +O Direct hit to leg 1 +O Direct hit to arm +O Direct hit to hip 2 +O Hairr ablaze; d6 re damage r d4 d4 rounds or until extinguished 3 +O Hit to backpack/belt pouch/other ba; bag must be removed an extinuished immeiately to avoind contents om urning 4 +O Hit to chest, lask breaks and splashes one additional enemy within 5' 5 +O Direct hit to chest, oil runs to legs; takes at least two rounds to extinguish 6 +O Flask Flask caught in clothin/armor; armor helt together with leather/ric leathe r/ric is destroyed, all metal armor suers -2 armor bonus to AC; takes at least two rounds to extinguish 7 +O Flask breaks on the back of neck, laming oil runs down back; takes at least one round to extinguish if the target drops prone + + Direct hit to ce, whole head aame, all hair burned o -2 Charisma 9 + + Flask breaks at et; target slips on oil, lls on own weapon and into burning uddle, target must move 5' and suers 4d4 re dmg/round until extinguished 20 +2 Flask Flask goes into open mouth, explodes; lame shoots om mouh and nose, target unable to speak until heale
T 1.20: B'LUG Ro (d2
3 4 5 6 7 8 9 11
3 4 5 6 7 8 9
Critical Hit Multiplier and Result
- l Ear grazed, grazed, maimed - l Nse sht ; - Charisma +O Entry thrugh eg, n exit; ¾ base mvement +O Entry thrugh shuder, n exit +O Entry/exit thrugh hand; drp carried item(s), hand unusabe +O Finger sht ; drp carried item(s) +O Entry thrugh arm; brken arm +O Entry thrugh eg; brken eg +O Entry thrugh hip; shattered hip +O Entry thrugh abdmen, n exit; gains eve f Exhaustin +O Entry thrugh chest, n exit; gains eve f Exhaustin +O Entry/exit trhugh anky; ½ base mvement +O Entry thrugh chin, n exit; brken jaw +O Entry thrugh neck, n exit; unabe t speak +O Entry thruh abdmen, kidney punctured, exit thrug back +O Entry thrugh abdmen, iver punctured, n exit +O Entry thrugh chest, ung punctured, n exit +O Entry thrugh chest, heart punctured, n exit + Entry thrugh side f head, exit thrugh ther side + Entry thrugh eye, exit thrugh back f head
1.21: B Ro 20)
Critical it Multiplier and Result
- Armr/cthing catches re and is destryed; d4 dmg/rund unti extinguished - emprar em prar intermittent neura damage; each rund, a ierent bdy part wi becme parayzed (determine randmy), eects ast d4 minutes 3 +O Neura verad; Dazed d4 runds 4 +O Neura verad; Stunned d4 runds runds runds 5 +O Neura verad; ncnscius d4 runds 6 +O Face burned; - Charisma 7 +O Hairfur Hairfur abaze; takes at east tw runds t extinguish 8 +O Sensry damage; target es unexpained sensatins at randm times 9 +O Sensry Sensry damage; damage; target sees sunbursts in nt nt f eyes ever ther rund, giving a ppnents 5% cnceament +O Sensry damage; target hears a highitched highitched whine, Disadvantage t Perceptin cecks based n sund chest, gains l eve f Exhaustin +O Damage t chest, +O Damage t back; can carry ny a ight ight ad 3 +O Hand hit, n re, drps any carried carried item(s) 4 +O Systemic neura damage; partia paraysis (arms), make a DC Cnstitutin save each rund t regain use f arms 5 +O Systemic Systemic neura neura damage; damage; partia paraysis (egs), make a DC Cnstitutin save each rund t regain use f egs 6 +O Systemic neura damage; teprary tta paraysis, make a DC Cnstitutin save each minute t regain use f a singe bdy part 7 +O Systemic neura damage; shrt-term tta paraysis, make a DC Cnstitutin save each day t regain use f a singe bdy part 8 +O Systemic neura damage; ng-term tta paraysis, make a DC Cnstitutin save each week t regain use f a singe bdy part 9 +O Intermittent neura damage; each hur, a dierent bdy part wi becme paraed (determine randmy); eects ast l 4 weeks +O Majr brain damae; DC Cnstitutin Cnstitutin save r autnmic bdy unctins cease, sending target t O HP
OPPNENT SPECIFIC RICA HIT The previous charts have all fcused on the attacker; the fllowing charts are fr situations beyond our tical target on fot ble 123 provides options fr critical hits to equentl disable undead in some w rather than deal increased damage.
TAL 1.22: MOD PPONES Roll
(d20) Critical Hit Multiplier and Result 01 -1 Pulled om mount 02 +O Mount stumbles with rce of blow, moves 5' in a random directon 03 +O Thrown om mount and draged; DC 20 Dexterity save or Acrobatics ceck to escape, 1 d4 dmg/round until escape or mount s stopped 04 +O Knocked om mount 05 +O Bridle severed 06 +O Hand broken, unusable; -2 Anmal Anmal Handlng 07 +O Mount slips on opponent's blood but does not ll; -3 Intiative 08 +O pponent's pponent's blood blood sprays sprays nto nto mount's eyes, mount blinded 1 round 09 +O Head struck; Dazed 1 d2 rounds 10- +O Norm Normal al crt crtca call hit hit 14 15 +O pponent drops weapon 16 +O Mount cannot move r 1 round 17 +O Mount lls 18 +O Mount Mount lls, breaks leg 19 +1 +1 Leg broken; -5 Animal Animal Handling 20 +2 Leg pinned to mount; mount; mount takes takes normal normal weapon dmg in addition TAL 1.23 UND Roll
20) Result 01 Hand broken or severed; unusable 02 Arm broken or severed; unusable 03 Foot broken or severed; unusable,¾ base movement 04 Leg broken or severed; unusable, ½ base movement 05 Back broken, cannot swivel at the wast; -2 to ht/dmg 06- Normal Normal hit, hit, not not crtc crtcal al 15 16 Neck broken; broken; -4 to to Bite attacks 17 Pelvs shattered; ¼ base movement 18 assive blow to chest; creature knocke prone and 5 et back 19 Head caved in or partially partially severed; creature must hold t on to keep it om separating 20 Head completely severed
AL 1.24: WINGED PPONES Roll
2 01 02 03 04 05 06 07 08 09 10-14 15
16 17 18 19 20
Critical Hit Multiplier and Result -1 ail tattered;¾ base Fly speed -1 Rght wng torn; ½ base Fly speed -1 eft wig torn; ½ base Fly speed +O Hips; -2 Dexterty until healed +O Rbs ht +O Stomach hit +O Arm hit; drop weapon/held item(s) +O Chest hit, gains 1 level of Exhaustion +O Wing joint hit;¾ hit; ¾ base Fly speed +O Normal crtcal crtcal hit +O Solid ht; opponent tumples tumples and lls 1d20 et +O Head struck; Unconscious 1 round +O Face struck; Dazed Dazed 1d4 rounds, rounds, lies in a straight line while dazed +O Tail severed; ½ base Fly speed +1 Massive hit; tumbles and lls 1d Ox O et +1 Wing severed; tumbles to ground
AL 1.25: FSH D 0E FNNED PPONES Roll
20 Critical i Multiplier and Reul 01 -1 Stabilizing n n severed; -1 to Initative 02 -1 Stabilizing n severed; -2 Dexterity 03 +O Stabilizing n severed, back struck; -4 to Initiative 04 +O Stabilizing n severed, back struck; struck; -2 Dexterty 05 +O Ribs hit 06 +O Stomach hit; contents emptied emptie d 07 +O Spine damaged; moving in anything but a straght lne s a ll-round action 08 +O Face hit; Dazed Dazed 1 round, round, 09 +O Jaw mangled; -2 to hit hit and damage damage with Bte attacks 10- +O Norm Normal al crit critica icall hit hit 14 15 +O ail n severed; ½ base movement 16 +O Gill slashed; diculty breating, gains 1 level of xhaustion 17 +O Right pelvic n severed; ½ base movement, -4 Dexterity 18 +O Left pelvic n severed; ½ base movement, -4 Dexterity 19 +1 +1 Entire tail severed, ½ base movement 20 +1 +1 Bran perced through eye; blind in one eye, Dsadvantage to Perception checks based on sight
FMBLS
SIMPL D20 CT
SIMPL D6 OHT
When a game master wants a little more varie or drama in combat, often a d20 mble chart is sucient. o are presented in this section, the rst a bit l ess dangerous than the second
Lik the d6 critical hit charts presented in the rst section, d6 mble charts keep the action moving st The rst one presented is lighter in tone and consequence than the secon
TL 2.1: D6 MBL C Roll(d) Fumble Result Wapn rak Ovrxn, ppnn gain ia Aack f Opprny 3 Sip an prn 4 wapn 38 n ran ircn 5 Ovrxn; ppnn gain iia Aack f Opprny ihan wapn, aack i a
TL 2.2: K D6 MBL Rolld Fumble Result Hi f Hi ran ay 3 Hi hr ran ny, haf aag 4 Wapn rak 5 Ovrxn, ppnn gain ia Aack f Opprny 6 Sip an prn
----------- L 2.: D20 MBL C Rolld Fumble Result Saggr an kn ihan wapn, aack i a i 3 Wri rn, i ran; - hi/g r hr 4 iar y ppnn 5 Ovrxn, ppnn gain iia Aack f Opprny Aack agan P hav Avanag r n rn 7 rp wapn 8 S, aack i a 9 Wapn rak Wapn aag wn arr, - arr n A Wapn ar ran pic f wn ching Wapn 4x 4x55 f in a ran rcin 3 ank, ¾ a vn r ay 4 O aanc, -4 pnay Inaiv; aack a i 5 Sp an , rng in ran ajacn qar; nw Iniiav hrw wan ragh p, aning n wn ha r aag 7 Sp an prn 8 Sp an n wn wapn, aag 9 Hi c ay, haf aag Hi , haf aag
TL 2.4: A D20 MBL C Roll() Fumble Result 1 ihand wapn, aack i a i Sip and prn, ppnn gain idia ack f Opprniy 3 iard y ppnn ack again P hav dvanag r n rnd 5 Ovrxnd, ppnn gain idia ack f Opprniy 6 Wapn d, hi nar ay wh ak a xriy Save r rippd 7 Wri rn, id rain; -1 hi/dg r d hr 8 rip, n ppnn' wapn, which d nra daag 9 Wapn rak 1 Wapn daag wn arr, -1 arr n 11 O aanc, aanc, - Iniiaiv; aack aack i a i 1dx5 5 in rand dircin 1 Wapn d 1dx 13 Sippd and n wn wapn, 1d 1 d pin daag 1 Whack f in kn, nra daag;½ daag; ½ a movement
15
16 17 18 19
Whack f in had, nra daag; Snnd n rnd Hi c ay, haf daag Hi , haf daag daag Hi c ay, nra daag Hi , nra daag Hi , d daag
PERCENIL (DlOO) HTS If you prer a chart which includes all the possibilities in the last two charts, use percentile percentil e ranges. The llowing chart's (ble 25) ranges have been apportioned to make nondamaging mbles more likl
L 2.: EENL GE MBL C Roll Fumble Reult 1-8 Saggr and kn 9-16 S in, aack i a i 17- ihand wapn, aack i a i 53 Wapn ar rand pic f wn wn ching aanc, - Iniiaiv; aack i a i 33- O aanc, 1-3 ack again P hav dvanag r n rnd -6 rp wapn 7-9 Wri rn, id rain, -1 hi/dg r d hr 5-5 Wapn rak 53-5 3-555 Wapn daag wn arr, -1 arr n 56-58 iard y ppnn 59-61 Wapn d 1dx 1dx55 in a rand dircin 6-6 anc, ¾ a movement r 1 day 6567 Ovrxnd, ppnn gain idia ack f Opprniy 68-7 Sip and , ring in rand adjacn qar; nw Iniiaiv i 1 71-73 hrw wapn rain p, anding n wn had ding 1 daag 7-76 Sip and prn 77-79 Sip and n wn wapn, daag 8-8 wapn, hi nary ay wh ak a xriy save r rippd 83-8 3-855 rip, ing n ppnn' wapn which d nra daag 86-88 Sip and n wn wapn, 1d 1 d daag 89-9 Whack f in kn, nra daag;½ movement
91-9 Whack f in ha, nra nra daag; Snnd 1 rnd 93-9 Hi c ay, haf daag 95-96 Hi , nra daag 97 Hi c ay, nra daag Hi , nra daag 98 Hi , d daag 99 1 Hi , rip daag
This next chart (Table 26) provides ma diferent efects, each unique.
TL 2.6: PERCENL BL o(dlO Fumbe esut 01 ar a haring,¾ vn r n ay 0 Wapn ck in nar jc r a wa, h grn, c) D 15 1 5 Srngh chck rriv i Mihan wapn, aack i a i 03 04 a prn, apn i 14x5 1 4x5 f away 05 a wing, ica hr, ar na ni ccf icin chck 0 Aack again hav Avanag r n rn 07 Wapn ang in yr ch/arr, rn Wapn rik nar arg i 08 inn ppn 09 Wapn rak 10 Mi, gri ring h w-hrgh; wapn hrn 1x 1x55 f hin characr 11 Wapn i aag, -1 hi/g 1 a har, prn an Snn r n rn 13 ank;¾ ank;¾ vn r 1 ay 14 ar a icp, - hi/g r n ay 15 Gri in h y, - hi r 14 1 4 rn 1 hrw wapn raigh p, wan an n ha ing 1 pin f aag 17 wapn, cnac h "in n" whi rying cach i r 1 aag 18 Sipp an n wn wapn, aag 19 rip an in ppnn, kncking h prn in ppnn' qar 0 Mnariy irac, -5 Iniiaiv 1 ay irac, ppnn gain Aack f pprniy Whack f in kn, nra aag, ½ a vn 3 Whack f in ha, nra aag, Snn 1 rn 4 Arrching/qipn Arrching/qipn in , , - hi/g ni arcr k an cin raj 5 Sa in y, -1 hi ni y car n Acin) Wri rn, i rain, -1 hi/g r 10 hr 7 Wapn ang in ppnn' arrching/fr an i p grap 8 ch hrgh, hi f r nra aag 9 S, aack i a i 30 Wrnch wri, rp wapn; - aag r rain f 31 Sip an n wn wapn, 14 1 4 pin aag 3 Sip an an n ha, viin 14 1 4 rn - hi)
33 Drp wapn 34 Sip, ra ackwar, r f in qar ircy hin rr piin 35 Sip an grap ppnn n h way wn, h rn 3 Wrnch w, - aag r rain f a 37 Saggr an kn 38 Sip, ring aning 5 h 39 Dry wan f ran ajacn i arg); if n ajacn, i 40 aanc, -4 pnay Iniiaiv, aack aack i a i 41 a in ppnn, kncking h ackwar 5 4 Sip, 5 f h righ, an a n c 43 Arrr/qipn rap ip, aack i a i; - hi ni aj n Acin) 44 Wapn aag wn arr, -1 arr n 45 Sip, r f 5 f h righ 4 Hi wn , aag;¾ a vn ni h n f h a 47 Diar y ppnn 48 a a n ack, injr ack; f rn an 49 Sa n f ,¾ , ¾ a vn r h nx rn 50 vrxn, ppnn gain iia Aack f pprniy 51 wapn, Aack again hav Avanag whi rying rcvr i n rn) 5 yr wapn in nar ay, nra aag 53 Sip, 5 h ; an n c 54 Srik ran ajacn ay; if n ay ajacn, i 55 Wapn 14x 1 4x 5 in a ran ircin 5 rip ran ajacn 57 Sip, 5 ack; an rn 58 ww wapn, which rip nar nn-ajacn crar 59 Wapn ar ran pic f n ching 0 rip ran ajacn ay; if n ay ajacn, i 1 Diar ran ajacn Sip an , ring in ran ajacn qar; nw Iniiaiv i 3 Srap rak, ackpack r c 4 Srik ran ajacn i arg), if n ajacn, hn i 5 an/rach/ wn, n acin x h; ¼ a vn whi arn ank /knck pn pch r pack, cnn car 7 Dry wapn f ran ajacn ay, if n ay ajacn, i 8 Whack f in y, wing h r 1 0 hr Diavanag rcpin chck a n igh 9 Sip an prn
Ro(dlO Fumbe Resut
Slips and does the splits, splits , tearing tearing hamstring;¾ base movement Slips, rolling rolling 5 et to the le; weapon slides 71 10 et in random direction Disarm random adjacent ally; if no allys 72 adjacent, miss 73 Trip, ll on oppoent's weapon which does normal damage 74 Slips and lls to knees, mbling weapon; opponent may use a Reaction to Disarm 75 Slips, rolling 5 et to the right; weapon slides 10 et in random direction 76 Bobbles weaon; Attacks against PC have Advantage wile recovering it 77 Wrenches shoulder, -1 -1 to hit/dmg r rest of battle 78 Slips, rolling 5 et backward; weapon tossed 10 ed in random direction 79 Ill timed sneeze, miss Throws weapon straight up, landing on own 80 head; unconscios r 1 round 81 Smashes/severs a nger, -1 to hit/dmg 82 Smashes/severs a toe,¾ toe,¾ base movement Lops osmashes an ear, normal damage 83 84 Hit nearest non-targeted enemy, normal damage Hit nearest ally, normal damage 85 Hit nearest ally, critical hit 86 Hits sel, half damage 87 88 Hits sel, normal damage Hits sel, double damage 89 Hits sel, triple damage 90 91-100 ame Master's choice 70
: GG Ro(dlOO) Fumbe Resu
01 02 03 04 05 06 07 08 09 10 11 12 13
14 15 16 17 18 19 20
( ) . x a N
21 22 23 24 25 26 27 28 29
Slams self in head, skll cracked; -2 Intelligence and Wisdom, 3 damage ails hand to body with weapon, 2 dmg ails arm to side with weapon, 2 2 dmg ails self to wall/loor with weapon, 2 dmg ails ot to oor with weapon, DC 20 Strength check to remove it, then ½ base movement; normal damage Whacks self in mouth, all teeth knocked out, jaw crushed, unable to speak or eat; 2 damage Falls into own weapon, which snaps o in wound, 2 damage Falls on chin, jaw broken, tongue bitten o speaks with diculty; 2d6 damage Hits self in temple, neck trned 90 ° , cannot straighten until healed Hits self in back, cannot cannot bend until healed; gains 1 level of Ehaustion Tears a hamstring,¾ base movement r 1 day Weapon stuck in nearest object or wall, oor, oor, etc, DC 15 15 Strength check to retrieve retrieve it Weapon strikes nearest target besides intended one r double damage Shaves, breaks o thumb; -4 to hit/dmg, normal damage Bobbles weapon and catches the "business end," severs/crushes 1d4 1d4 ngers; normal damage Lops o/shatters own wrist; 2 damage Lops o/shatters own elbow; 2 damage Lops o/shatters own leg; 3 damage, ¼ base movement Lops o/shatters own ot; 2 damage, ½ base ba se movement Weapon breaks, shrapnel lies into ee, Disadvantage to Perception checks ased on sight Weaon is damaged unless magical, -3 to hit/mg Falls hard, prone and stunned r 2d4 rounds Slis and breaks ankle;¾ base movement r 26 days ears a bicep, -2 to hit/dg r 1 day rit in the t he eye, 2 to hit r 1 d4 rounds Throws weapon straight up, landing on own head r 2 damage Sheathes weapon in ear, brain pierced; Disadvantage to Perception checks based on sound, -2 Intelligence and Wisdom, 4 damage Slips and lls on own weapon; normal damage Trips and lls into opponent, knocking both prone
Ro(dlO Fumbe Resut
30 31 32 33 34 35 36 37 38 39 40 41 42 43
44 45 46 47 48 49 50 51 52 53
54 55 56 57 58 59 60 61
Sheathes weaapon in eye, brain pierced; Disadvantage to Perception checks based on sight, -2 Intelligence and Wisdom, x4 damage Misses, loses grip on the llow-through, weapon thrown 4d4x5 et behind character Whacks self in knee, normal damage; ½ base movement Whack self in head, hea d, normal daamge, stunned stunned one round Throws weapon straight up, landing on own head; unconscious r 1 round Smashes/severs a nger; -1 to hit/dmg Smashes/severs a toe; to e; ¾ base movement Lops osmashes an ear; normal damage Weaon clatters across ac ross loor, spinning hard, and reaks/severs the nearest ankle Shaves kneecap; ¾ base movement, normal damage Shaves elbow; -2 to hit/dmg, normal damage Slips and lls on own weapon; x2 damage Slips, landing on head; 2d8 damage, unconscious 1 d4 hours Hits own le, nickes moral artery; normal damage an 1 d4 dmg/round Snas cloak/piece of clothing which binds, choing an causing suocation to begin; DC 15 Dexterity check to unbind Slips, pulling pulling opponent down on top; t op; oppnenet is now grappling the dender Wrenches elbow; -2 dmg r duration of battle Hits self in ribs; normal damage Lops o nose; -2 Charisma, normal damage Lops o ear; normal damage Scalps sel; -1 Charisma, normal damage Stabs self in abdomen, ruptures liver; liver; x3 damage Stabs self in chest, punctures lung; Exhauseted, x3 damage Stabs self in chest, punctures heart; gains 1 level of Exhaustion, x4 damage Hits self in ank, ruptures kidney; kidney; x2 damage da mage Weapon damage own armor; -1 armor bonus to AC Hits own ot; normal damage,¾ base movement until healed Disarmed by opponent Falls lat on back, bac k, breaking breaking spine; paralyzed om waist down Hits self in clavicle, breaks clavicle; -2 to hit/dmg, normal damage Overextends; opponent gains immediate Attack of Opportunity Tunic/cape/clothing aps into ce, hitting self trying to clear it; normal damage, attacks against PC have Advantage
62 Toss your weapon into nearest nearest ally, roll to hit him with Advantage; x2 damage 63 Hit self and drops weapon, normal damage 64 Strike random adjacent ally; if no allys adjacent, miss 65 Weapon tossed 3d4x5 feet in random direction direction 66 Trip random adjacent e; all within melee range get immediate Attack of Opportunity on tripped enemy 67 Hit self and damage weapon; -2 to hit/dmg, hit/dmg, normal damage 68 Toss weapon, which trips nearest non-adjacent creature; all within w ithin melee range get immediate Attack of Opportunity on tripped creature 69 Hit self and break weapon; normal damage 70 Trip random adjacent ally; if no adjacent ally, then miss; all within melee rane get immediate Attack of Opportunity on tripped aly 71 Disarm random adjacent e (besides target); if no es adjacent, then miss 72 Shears armor, clothing, clothing, and and skin om torso; -2 AC, normal damage 73 Strap breaks, backpack or belt comes o 74 Strike random adjacent e 75 Shears armor, clothing, and skin om om leg; -1 AC, normal damage 76 Cut/knock open belt pouch or backpack; contents scattered 77 Destroys weapon of random adjacent ally 78 Pierces own eye; Disadvantage to Perception checks based on sight 79 Slips and lls prone, Dazed 1 round 80 Slips and does the splits, breaking leg; ½ movement 81 Slips, rolling 5 et left; weapon clatters 10 et in random direction and breaks, -2 to hit/dmg 82 Disarm random adjacent ally 83 Trip, ll on opponent's weapon which does double damage 84 Wrong place at the wrong time; time; frst attack that hits bere beginning of player's next round is automatically a crit 85 Falls on butt, breaks tailbone; ¾ base movement 86 Hits self in hand, breaks 1d4 ngers; hand unusable r combat 87 Falls and dislocates shoulder, unusable until successful Medicine check or magical healing 88 Hits self in neck, cuts cuts trachea; diculty speaking, x2 damage 89 Hits self in neck, dmaages larynx; diculty speaking, x2 damage 90 Hits self in neck, severs carotid artery; death in d4 rounds 91- Game Game Master's Master's Choice Choice 100
Comedic fumbles brng some lev to a game. Players love to laugh at monsters and each other and this chart provdes a means to do so
TAL 2.8: OMEDIC MBL H Ro(dl Fumbe Resut
01 02-03 04-05 06-07 08-09 10-11 12-13 14-15 14-15 16-17 18-19 20-21 2223 24-25 26-27 28-29 30-31 32-33 32-33
34-35 34-35 36-37 36-37 38-39
40-41 42-43 44-45
46
Slips on a damp spot on the ground, ground, lands on head; now speaks with a stutter Tosses weapon, hitting nearest ally, who then mbles immediately and rolls on this chart Steps on own cape/tunic and lls 5 et backwards Trips, lling into opponent; trade spaces and both ll prone Fall on own weapon, slips while attempting to stand and lls on it again Tosses weapon straight up, braces r imact; when impact doesn't come as expected, ooks up and takes it on the rehead osses weapon into target's ce; target takes normal weapon damage, weapon is now in target's square Tosses weapon straight up, catches the "business end" Tosses weapon straight up and the handle hits wrist, dislocating it Incredible stumble, lling into adjacent enemy; both score critical hits on each other Piece of cloth lips over ce, blinded until removed Punches self in mouth; 1 damage Punches self in groin; 1 damage Punches self in eye; 1 damage Punches self in nose; 1 damage Weapon slips om gras during attack, slaps opponent's ce instea Cuts/rips nearest ally's clothes, ally's pants/breeches/bel ll ll down; attacks a ttacks against ally have Advantage while pulling them back up; ¼ base movement while around ankles A buckle comes loose and backpack (or other container) lies o, tripping nearest aly A buckle comes loose and backpack or other container) lies o, tripping nearest e Armor sticks/locks, weapon arm stretched out to the right; Strength check to unstick Light Armor DC 10, Medium Armor DC 15, Heavy Armor DC 20 Pokes self in eye with thumb, Disadvantage Perception checks based on sight r 1 day Gets grit in nose and sneezes convulsively, drawing an Attack of Opportunity Opportunity Bitten b a bug in i n the pants, involuntaril yells "OW!", oses attack; 25% 25% chance/roun of the bug biting again, ll round to remove or kill bug Scalps sel; 1d4 damage, -1 Charisma if unarmed, roll again)
47- Hits nearest ally, who counterattacks as a knee-jerk 48 reaction 49- Pants/breeches/belt ll down; attacks against PC 50 have Advantae while pulling them back up,¼ base movement wile they are around ankles 51 Cutsbreaks open purse/pouch, coinsgems scatter, one ied into mouth and down PC's trough, causing PC to choke; PC cannot clear own airway and requires a successl Medicine check DC 20) to avoid suocation 52- Stomps on own toe, toe, grunts audibly; loses attack 53 54- Remarkable stumble, llin into adjacent enemy; 55 both hit each other r hal damage 56- Tosses weapon straight straight up, then catches it so 57 perectly that it appears as a lourish; character is so surprised by own skill that next attack against them has Advantage 58- Sweaty palms; weapon slips om grasp, enemy tries 59 to catch it dropping own weapon); each now has the other's weapon 60 PC and enemy's armorclot armorclothing hing becomes becomes 61 tangledlocked together at the wrist; opposing Strengt check to move (only move base movement per round until untangle) 62- PC and enemy's armorclot armorclothing hing becomes becomes 63 tangledlocked together at the shoulder; opposing Strengt check to move ½ base movement per round until untangled 64- PC and enemy's armorclot armorclothing hing becomes becomes 65 tangledlocked together at the chest; opposing Strengt check to move 5 et per round 66- Strike enemy's enemy's weapon, breaking breaking oth 67 68- Trips and lunges toward enemy, who ducks. PC 69 somersaults overhead and lands on back behind enemy; 1d6 damage da mage 70- Remarkable slip; delivers an unintended lying elbow 71 1d4 damage) to target bere lling 72- Hits self hard, hard, breaks own leg 1 d6 damage), lls into 73 enemy, who lls onto the exposed bone and pierces and artery (1d4 dmg/round to enemy) 74- Wild swing; hits everyone withing reach ally and 75 enemy) r 1d4 1d4 damage each 76- Spectacular stumble; lls into adjacent enemy, both 77 with weapons out, hitting each other r normal damage 78- Loses grip on weapon during swing, swing, the the now79 weaponless swing ends up punching the enemy in the eye instead; Disadvantage to Perception checks based on sight 80- Trips and lunges toward enemy, who ducks; PC 81 somersaults somersaults overhead and lands on et behind enemy 82- Accidentally Accidentally hurls weapon at ally's head; PC yells ally's 83 name, who turns and takes it to the ce; x2 damage 84- Trips and lunes lunes toward enemy, who ducks; PC sails 85 overhead an lands on head behind enemy; 1d6 damage and Stunned 1 round 86- Stumbles, managin to step on own hand; breaking 87 d3 ngers bere anding on on head, Dazed 1 round
Ro(dlO Fumbe Resut 88-89 S, , an ra, anaging kn f in c wic; 2 aag, Snn rn 90-91 Incri ip; ivr an ninnna ying kick arg' c 24 aag) r ing Prn, aking 4 4 aag 92 Knck 4 4 f nn' h, cang 4 aag; h i in PC' hra, caing chking; f rn ig an avi Scan 93-94 Spcacar ip; ivr an ninnina ying kick arg' c 14 1 4 aag) r ing Prn, aking 4 4 aag 95-00 Ga Mar' chc WON SPECIFIC MBL
--------- Falling on your c lub isn't like tripping y ourself ith your scythe, so weve creted severl weapon-specic mble charts r your enjoyment
T .: Ro(d Fumbe Resut 01 Kn ck p; ¾ a vn 02 Ew ck p; aack, -2 h/g wih wapn ar 03 r arr i ; - arr n AC ni ighn 04 Gan/gv/v nag arr, han pnn wai; aack 05 Shr ck p, rcing wapn ar ick p vr ha 06 Sip, , arr ck aning i pi n aj r arr ; PC arr n 07 AC 08 H/ha cvring c 09 H/ha cvring ip vr y; aack again PC hav Avanag ni i i aj 10 Ar cach n wa, acin i if hr han i py B p kn; ½ a vn ni aj 2 B p ; rp PC 3 Srap ip, chang; -2 hi n aj 4 Arr c in PC; aag 5 Srap rak, arr n ngr prpry; - arr n ni rpar 6 Srap rak, a pi, arr n ngr prry; · arr n an ¾ a vn n rpar 17 Bh ar ck p r rn 8 Arr cknag wh arr f ajacn ay; rain aach ni hy pn an acn hv 19 Arr ck/nag wh arr f ajacn ny; rain aach ni hy pn an acn hv 20 r arr , PC p an an n ha; Uncnci 4 rn, PC arr n AC
.: WD Rod Fumbe Resut 01-05 wng, i, ppnn' agh 06 Pnch arg wh hng wapn; aag aag wn arr; -2 arr n AC 07 08 Sah wn rha, rn in y; 2 aag, Bin 2 rn 09 C /ching, pan/nic wn; -10 a vn Sc wn ; nra aag, -5 a vn Sah wn ackpack 12 apn car acr r in ran rcin, pinnin har an cing h nar ank r nra aag an -5 a vn 3 Shav wn kncap; ¾ a vn, nra aag 14 Shav wn w; -2 hi/g, nra aag 5 B wapn; -2 Iniiav 16 Sp an n wapn; nra aag 17 hrw wapn ragh p, 50/50 chanc i rik f r nar ny r nra aag 18 Accnay hi c ay in ha, p ar; ay az r rn, nra aag 9 Lp wn ar; nra aag 20 Hi ; aag T .: N Rod Fumbe Resut 01-05 wng, i; ppnn agh 06 Br wn kn, g na; ripp, ¼ a vn 07 Hi -han; any h i) rpp 08 -wan w ica; wr ar na, rp h i) 09 hrw wapn, hi ran ay; nra aag 10 Hi wn p, rin; nw Iniiaiv i an ak a C 5 5 Cniin av r ra 12 Hi , ran carri i ry 3 Br wn hip; -2 xriy 14 hrw wapn in ran ppnn; nra aag 5 hrw wapn in ran ppnn; aag 16 Sp an n wapn; aag 17 hrw wapn ragh p, 50/50 chanc i rik f r nar ny r nra aag 18 Accnay hi c ay in ha; ay az r rn 19 igh pin; rip a crar whin rach 20 Bah wn ha; ncnc 4 4 rn, nra aag
TA 2.12: Bows Roll(0) Fumble Result 01-05 Wide shot, miss; opponents laugh 06 Errant shot, own ot nailed to loor; normal damage, no movement, then &ac 12; base movement aer released 07 Errant shot, own thigh hit; normal damage, tip/head breaks o in wound, 1 d4 damage to remove 08 Errant shot, nearest ally hit; normal damage Errant shot, nearest non-targeted opponent hit; 09 normal damage 10 Errant shot, straight up 11 Bowstrin breaks, snapping PC in eye; 1 damage, linded in one ee 1 d4 rounds, -3 to hit wile sighting with oter eye 12 Bowstring breaks 13 Releases with wrong hand; throws bow 1 d4x 0 et backwards 14 Arrow sticks in quiver; PC loses actio 15 Quiver unbuckles and lls o 16 Accidentally pulls ather o shaft; PC loses action 17 Grazes own arm; 1 damage 18 Bow makes DC 1 5 Constitution save or snaps 19 Arrow whistles loudly and misses 20 Errant shot, own toe shot o; -5 movement, normal damage TA 2.13: COEDWONS Roll0 Fumble Result 01-05 Wide throw, miss; opponents laugh Hits random opponent within reach, half 06 damage 07 Tosses weapon to nearest oppoen 08 rips self Loses grip, throws weapo; trips nearest ally 09 10 Loses grip, throws weapon; trips nearest non targeted enemy 11 Loses gri, throws weapon and etangles nearest al; ¼ base movement until untangled (ll roun) 12 Loses grip, throws weapo ad etangles nearest non-targeted enemy; ¼ base movement until untagled (ll round) 13 Wraps around own waist; takes an action to unwrap 14 Entangles sel; ¼ base movemet util untanged (full round) 15 hrows weapon 1d4x5 et in a random direction 16 Drops weapo at et 17 Wraps aroud own head; 2 damage Poor timing; hits any creature directly behind 18 PC Hits random ally within reach, normal damage 19 et , ips and lls, lading on head; 20 Entangles et Unconscious r 1d4 1 d4 rounds
A 2.14: LONG-D MEEWONS Roll0) Fumble Result 01-05 Wide swing, miss; opponet laugh 06 rips random ally within reach Hits radom ally within reach; normal damage 07 Hits raom opponent within reach; half 08 damage 09 Tosses weapon to nearest opponent 10 Hits target; normal damage, weapon breaks i wound 11 Hits target with hat; 1 damage 12 Strikes ground; weapon stuck 13 Clothesline sel; knocked Prone 14 Clothesline up to two allies in tandem within 1 O'; knocked Prone 15 Strikes ground; accidental pole vault in random direction 16 ballance om swing; -4 Initiative, attacks agains PC have advantage r one round 17 hrows weapon straight up; 50/50 chance it strikes self or nearest enemy r normal damage Hits nearest ally within reach r double damage 18 19 verextends, opponent gains immediate Attack of pportunity 20 Slips and lls on own weapon; double damage A 2.15: 'WONS 'WONS Roll(d0 Fumble Result 01-05 Wide throw, miss; oppoents laugh Errant throw, own ot hit; ½ base movement, 2 06 damage 07 Errat throw, straight up; hits own head, normal damage Errant throw, nearest ally hit; normal damage 08 09 Errat trow, nearest o-targeted opponent hit; normal damage 10 Errat trow, missile goes straight up 11 hrows weapon 1d4x5 et in a random direction 12 osses missile to nearest eemy who catches it and may throw it back as a reaction 13 Forets to let go; propelled rward 5 et, laning prone 14 Bobbles weapon, -2 Initiative 15 Drops missile, slips and lls on it; 2 damage 16 Jostled; missile m issile thrown 1 d4x5 et in a random direction 17 hrows weapon 2d4x5 et in radom direction; weapon makes DC 20 Constitution save or breaks 18 Missile comes apart on impact; no damage 19 Missile slips om grasp, ay opponent within reach may make a Attack of pportunity 20 hrows weapon up, looks up to see where it wet in time to be hit in rehead as it comes down; normal damage, Stuned 1 round
TL 2.16: UNED S Roll(d0) Fumble Result Hr ; aag a in ny' wapn, nra aag Pnch f in c; nra aag 3 4 Ovrxn; vryn wihin rach ay ak an Aack f Opprniy 5 ip an Prn Kick ppnn har wih h , PC an n ha; aag arg, PC ncnci 4 rn 7 p n wn ; &ac a vn r rn 8 Pk f in y; acin 9 rip, ra in ran ajacn qar rip, in ppnn; ppnn knck ack 5 an i f ackpack graph pnch; arg gain Aack f Opprniy 3 w ajacn ay, 4 pin aag 4 Oppnn gra aackin appnag; ak an pp Grapp chck, ppnn win PC i hrwn fr r 4 4 aag 5 Pnch/kick har ha PC pin 8 ° ak acin rgain aanc Mi an pnch/kick ran ajacn har jc aking 4 aag 7 Ovrh n h ha , aking i a c ; az rn 8 Pnch f in y; y w h in rn 9 ip an an n chin, iing ng; ac pch On w KO, ncnci 8 rn
L 2.1: BI Rolld0) Fumble Result -5 Chp air, ppnn agh Ovrxn; Prn 7 i wn g, ½ a vn r 4 rn, nra aag 8 Chp wn ar, - hi/g 9 i wn han/paw; rp h i i wn ank; ¾ a vn i pic f wn arr/hi; - AC har h; - aag i aack 3 i ng; aag 4 i ng ; 3 3 aag, pak wih icy 5 i ppnn' wapn; nra aag nach ran aric f ching r i ppnn 7 i grn, waw ir caing a cghing ; ppnn gain an Aack f Opprniy 8 nach ppnn' wapn away 9 a n in ppnn, riggring nzing ; acin i ng , g in winpipp; cain gin an cnin ni ig, 3 aag
TA 2.18: FING On/V CKL
Roll2 Fumble Result
01-05 Wide throw, miss; opponents laugh (unless their property is now on re) 06 Spills oil on loor 07 Spills oil on oor, slips in oil; lls Prone 08 Spills oil on oor, slips in oil, lands on head; 1 damage, Stunned round 09 Lihts lask, throws lask, lame goes out while in ight 10 Hit random ally 11 Hit random non-targete enem/bystaner 12 Drops lask, lask breaks, armor singe; -1 armor bonus to AC 13 Bobbles flask, breaks on hand; hand on re, damage, rops an held item(s) 14 Drops lask, ask breaks; PC's square is now on re d4 d4 rouns 5 Drops lask, lask doesn't break 16 Drops lask, lask breaks; PC consumed by reball, lling into ranom square; 6 damage, previous square square on re d4 rounds 17 Bobbles flask, dowses self with oil 18 Bobbles lask, lit lask lls into backpackbelt pouch/other bag 19 Bobbles ask, ask lls into clothin �armor, then breaks, armor held together wit leather/bric is destroyed, otherwise -2 AC; d4 damage 20 Throws lask straight up, ask lands on hea but doesn't break; 1 4 damage
2.19: R BU'LUG
Roll(d20) Fumble Result 01
02 03 04 05 06 07 08 09 10 12 13
14
15 16 17 18
19 20
Misre; du cartridge Misre; obstruction between hammer and primer Weapon jams; inoperable until cleared Weapon jams; if red bere jam is cleared, weapon exploes dealing d4 d4 damage Hot load results in weapon exploding Bolt jamme shut Drop weapon; stock split Drop weapon; baarrel bent Drop weapon, sightscope amaged Drops weapon; inoperable until a DC Otool check to repair is mae Drops weapon; inoperable until a DC 5 tool check to repair is made Drops weapon; inoperable until a DC 20 tool check to repair is made Bobbles weapon, shoots self in ot; normal amage, ½ base movement Bobbles weapon, grazes own arm; 1 damage Drops weapon, misre parts own hair; damage Drops weapon; misres and hits random person Ricochet resulting in random object being hit Ricochet resulting in random ally being hit; normal damage Ricochet resulting in randon opponent being hit; normal amage Ricochet resulting in shooter being hit; normal amage
TA 2.20: BLSR oll(d) Fumble esult 01 Weapon appears to re normally, but the blaster beam/bolt does no damage r the next two shots Emitter detuned, color of blaster re is not 02 permanently chartreuse Blaster energy overload; Dazed 1 round 03 Blaster energy overload; Stunned 1d4 1d4 rounds 04 Blaster energy overload; Unconsious 1d4 1d4 05 rounds 06 Blaster core melts; weapon destroyed Blaster energy source instantly drained 07 Drops blaster, grip broken; -1 to hit 08 Drops blaster, accidentally kicks it 1 d4 squares 09 in random direction 10 Drops blaster; inoperable until a DC 10 tool check to repair is made 11 Drops blaster; inoperable until a DC 15 tool check to repair is made 12 Drops blaster; inoperable until a DC 20 tool check to repair is made 13 Drops blaster, misre parts own hair; 1 damage 14 Drops blaster, misre hits random person 15 Drops blaster in random adjacent square 16 Drops blaster at feet 17 Bobbles blaster, catches with ohand 18 Tosses blaster at target 19 Blaster set to OFF; no shot red 20 Drops blaster; weapon makes a DC 1 5 Constitution save or explodes, dealing normal damage to all adjacent creatures
A 2.21: 2.21: MOUD S olld) Fumble esult DC 15 Animal Handling check or lls om 01 mount 02 Mount stumbles, moves 5 et in random direction 03 Thrown om mount and dragged; DC 20 Acrobatics or Animal Handling check to escape; 1d4 damage/round until escape or mount is stopped 04 Knocked om mount 05 Brindle snaps Saddle comes loose and slips o 06 Mount slips on opponent's blood but does not 07 ll; -5 Initiative PC's sweat drips into mount's eyes; mount 08 Blind 1 round 09 Hit mount; half damage 10 Hit mount; normal damage 11 Hit mount; half damage, mount bucks; DC 15 Animal Handling check to remain in the saddle 12 Hit mount; normal damage, mount bucks; DC 15 Animal Handling Han dling check to remain in the saddle 13 Mount stops suddenly 14 Mount trips, regains oting; no more actions this round r mount or rider 15 Mount trips; lls Prone Leg pinned to mount; mount takes normal 16 weapon damage 17 PC throws weapon 18 Mount moves base movement in random direction 19 Rider trown onto neck of mount; loses turn 20 DC 20 Animal Handlin check or rider is thrown om saddle and tramped; Game Master determines damage
SPE FMBL
E MGI V R Wild magic comes into being when spellcasters are interrupted or distracted during the ating of their spells. It can also occur if the wrong materials are use, armor interres, etc. According to this variant rule, the llowing events provoke an onset of wild magic: • • • •
Filng a concent concentratio ration n check check while casting casting a spell Filing Filing to cast cast a spell spell due due to to armor armor Hving insucien insucientt or incorrect incorrect materi material al componen components ts Critica Critically lly ilin iling g a Spell Spell tack tack roll roll
The Game Master may also rule that casting under duress, in unusual evironments, or on certain planes of existance may carr a risk of wild magic. Dvine Spellcasting does not trigger ild Magic as those spells are beseaching a God r the desired eect rather than the caster working the magic themselves. Wild magic can be handled i n several ws, just like critical hits and mbles. In this section we weill present several wild magic charts of various complexities; choose the one(s) that best ts your campaign.
SIMPL D6 CHT
------------ A d6 wild magic cahrt keeps things moving st. Casters will come to recognize the six possible eects and that will be a ctor in their decision making; a wizard is more likely to attempt wearing armor using the rst of the two charts presented here, which is milder in consequence than the secon
T 3.1: D6 GI C Roll(d6) Wild Maic Efet
2 3
4
5 6
ect reversed; spells dealing damae heal tagets instead, spells creating lgith create arkness, etc astr subjct to a Stink Cud ect doubled; summoning sells call two creatures, damage dealing spells deal double damage, etc aster llowd by a rain cloud that thundrs and rains on them while casting a spell, requring a 0 + spell level concentration check; the eect lasts 2d hours Sell goes o normally; doesn't consume a spell sot Spell seems to zzle, but then goes o when the caster utters the name of an indvidual self ncluded); the spell aects te individua named, no matter where they are
T 3.: A D6 WI MGI C Roll6 Wild Maic Efet
Lghtnng springs om the caster's ngers, casuing d8 d8 per two caster levels of damage to nearest creature 2 Swarm of bees summoned, attackng only those who run; d d damage per round, disappearng after dealing 8 total damage xplosion centered on caster's ce; d damage and Blnd r hour 4 Flowers bloom n caster's otsteps r hour 5 Spell repeats tself on the same target next round aster gans 0 temporary Hit Points r hour
SIMPL D20 CHT
These o charts proide many more possible eects 3.3: D20 WIL MIC
Roll20) Wild Maic Efec
01 02 0 04 05 06 07 08 09 10 11
12 13
14 15 16 17 18 19 20
f f k w 16x O ' C w k 10 ; j 1 , w v w j; 1 O A w 100 f C k 1 5 v , 1 5 f v ; 2 2 C Tasha's Heous Laugter 24 C Iv 2 10 , w v A w 5 L P 14+4 14+4 ; 8z C'' f, ' , j, 24 A j w 50 k 1 , v f ; 16 16 Ev v w 100 f f w x ; 10 v v w x w w v k 24 , C v , f f 1 1- 20 24 C k v 18 24 C +1 +15 W k k 24 C w f x C w Tensers Fati Dk 14 U w k C ; +2 +2 AC C' x x
The llong chart (Table 3) incorporates greater consequences. Hapy casting! T 3.4: A D20 WIL MGIC H
Roll(d2 Wild Maic Efect
01 A ' w , ; k 14 1 4 / 50 1 f 02 C' k Pouch of Ho/di , 0 f 1 0 C v wk / x 24 04 C' v 1 05 C v ; wk, Sv 4 f 06 A , f, x 07 A w 0 f w x k 08 A x; k 2 v 09 C v/z 24 10 C P k x 24 11 C , f v k O 12 C f w 1 ; v, w 13 C w x w w x w 14 C ; S DMG, 24 15 C k f , w v v j k 16 16 v f , k f 16 C z -w -w w w f w f C k v � GM' ; 24 17 C 00' Dkv 24 18 C 1 , 19 C f 20 D+ D+10 A S 2
PERCENL (DlOO) CH T
- The realm of possibility with magic is almost innite, and plers never know what's going to happen when the Game Master rolls on a dOO chart
T 3.5: PERCEN WI GIC o(dlOO) id Mic ect 01 asr hnks h s a warrr r anhr ass an amps us h abs f ha ass r 16 16 runs A w arr by asr prs 02 0 asr murns h nx ah hy aus as f h vm wr a s ran asr shus whn ampn whspr an 04 s naub whn ryng shu; ass 24 hurs 0 Fr h nx 8 hurs, asr's hans burs n am whnvr asng a sp; auss 14 1 4 amag/run un xngush, an s as nrmay 06 Fr h nx 10 runs, a aaks ha h h asr r qua amag h aakr asr rs whn amn mv mr 07 han 2 2 n a n; ass 12 hurs 08 asr brags a snrs abu hr sps an abs r 14x 1 4x mnus 09 asr vps a srang x whh as 16 1 6 nn-ha amag/hur; ass 8 hurs r un asr s unnsus 10 asr hnks an as k a h r n hur; rans v an abs Fireba gs nr n asr; 14 11 1 4 amag/asr v a whn rang, haf amag upn suss D 12 Dxry sav asr pymrphs n hmanz r 24 12 hurs, hnks ha hr 's av bananas n paks; w rvr mmay f gvn a banana asr s hrugh h wr, umbng 13 hrugh h Abyss r mnhs; ans rn ar n urn vryn s's prspv 14 A g asr's prsn bms mn r w runs, hn harns; asr aks 14 14 amag ppr 0 ns r pun f g arr 15 vry anrp avaab 's asss gs smuanusy asr's nx hs maxmum amag 16 17 asr ny ab spak whn nrrupng smn s aray spakng; ass 24 hurs 18 xpsn nr n asr's ; 16 1 6 amag an Bn r 1 hur 19 Fwrs bm n asr's sps r 1 hur 20 Sp gs nrmay, hn rpas sf n h sam arg nx run 21 asr gans 10 mprary H ns r 1 hur 22 asr s sz by mus-wsng sasms whh a w pns f amag an nrr wh spasng suss nnran hk as vr m asr ss a r f h 's h; ass 24 hurs
2 asr's agnmn rvrs r 1 hur 24 A raurs whn 0 f asr an "sn" asr's sur hughs as h Detect Thohts sp r 10 10 runs 2 asr's puh r k bms a Pouch of Hong, apab hng 0 bs an n ub f mara; h puh sny rps n m/ay; h s prmann 26 asr aways gs rs ah run n h nx mba 27 asr anay ass Cojure Anima; h mnsr mmay aaks ar's nms, f a nms ar spah aaks asr's as 28 A ma uhng hr ma whn f asr suny ss ghr 29 Aran xpsn; asr aks 2 amag/asr v 0 asr+ 10 a Aby Srs r 2 runs 1 asr bvs a sps wrk pry/a maxmum amag r h nx 24 hurs 2 asr s sru by a b f ghng, whh ars m h asr vrhng an vryn n ajan suars; asr aks 16 16 amag/v f sp as, a hrs ak haf ub summnng sps summn w raurs, amag-ang sps a ub amag, 4 asr rgs brah urng ba unss rmn; s Suan n D, hs ass 24 hurs Sp sms zz, hn gs whn asr urs h nam f any nvua sf nu; h s as h nvua nam, n mar whr y ar 6 asr ann wak, bu sprns vrywhr r 1 hur; f asr mvs, hy mus ak h Dash an 7 asr urns nvsb an ss nsusnss r 26 runs, bmng nsus a h sam m as hy bm vsb 8 A msss hur, r, r aunh h asr nx run 9 asr anay summs an srh wh s n v wh h asr an jaus f na wh anyn s; rmans ny 40 nr pary prs whr hy wr 1 hurs prvusy 41 asr shks vryn hy uh r 18 1 8 amag r 24 hurs 42 asr s a rpn hks r h nx 24 hurs 4 rvrs amag ang sps ha arg, sps rang gh ra arknss, 44 asr subj Stkin Cloud 4 asr sappars n a pu f ranbw r smk an sn' rurn un sm says hr nam 46 asr w by a ran u ha hunrs an rans n hm wh asng a sp, rqurng a suss nnran hk, r 26 amag 47 asr ss a bu h pns 48 Las raur prsnay san by asr s rnarna as a was an s bn n rvng; has a knak r shwng up a h wrs pssb mmns 49 asr gans 00' Darkvs r 24 hurs 0 asr an mmuna pahay r n hur; any san, any arg
Ro(dlO Wid Maic Efect
51 52 53
54 55 56 57
58 59 60 61 62 63
64 65 66 67 68 69
70 71 72 73 74 75 76
All non-magical ames within 60' are extinguished and not able to be relit r 10 minutes Casters pack(s), pouch(es), and all other containers ly open and will not sut r 2d6 rounds Caster is luent in all lanuages r 1 hour; caster does not realize tis Uncontrollable twitches make caster hard to hit; disadvantage on attacks against caster r 1 round Caster recovers/memorizes no spells the next day Spell goes o normally; does not consume a spell slot All od items within 100' of caster instantly spoil and rot Caster suers om kleptomania r 24 hours All es within 30 et target the caster with their next attack Item (GM's choice) shrinks to miniature size r 24 hours Caster fully healed �aster summons a cat, then polymorphs self nto a rat; reverts back at O Hit Poits A 1O' 1O' tentacle materializes om the oor, grabbing the caster and slamming them into the ground 1d3 times r 1d6 damage each; immediately disappears Caster lls aslee on watch r next two watches and suers om insomnia during the next two attemts to sleep Every member of the party gaints+ gaints +5 Strength r 10 rounds Caster takes 1 damage per 5 et moved south and is healed r 1 Hit Point per 5 feet moved north; eect lasts 2d 2 minutes Smoke billows om caster's mouth, lling a 900 square ot space in 3 rounds, plume is visible om a mile away Accidnetally casts Hees Feas, but the table materializes on the target; deals 1 d6 damage Caster melts into a puddle of goo; they will reconstitute in 1 hour; if goo is divided, the largest amount will reconstitute as the entire caster All metal within 30' is aected as per the Heat etal spell r 3 rounds All ties, ropes, lines, and tethers within 30' snap Caster+10 Caster+10 to next saving throw Caster believes all od they possess or is oered is poison; lasts one week, Starvation begins on day 4 if caster does not eat Caster subject to the Haste spell Caster scores a critical hit with their next attack Caster aected by Tasha's Hideous Lahter r 1d3 1d3 rounds
77 Every member of the party loses 5 Strength Strength r 1O 1O rounds 78 All liquid within within 5 et becomes becomes a Lesser Healing Potion (1d4+4 (1d4+4 ); 8oz equals equals one dose dose 79 Caster subject to Shield and Mage Armor spells r 2d4 rounds 80 All objects within O' that are airborne change course and strike the caster r 1 damage each· eect lasts 1 d6 rounds 81 Everything the caster says can be heard by everyone within 100 et as if they were next to each other eect lasts 10 rounds 82 Caster invulnerable to physical damage r 2 rounds 83 The caster grows hair all over their body like an ape; aer 24 hours, the hair lls out 84 Caster develops oily palms, raising the chance of a fumble om 1 to to 1-3 on a d20 r 24 hours 85 All buckles/steners buckles/steners within O' unbuckle/unsten unbuckle/unsten themselves; doesn't apply to locks 86 Caster has+1 has+1 5 to all Wisdom based skills r 1 hour 87 All of the party's non-magical weapons and armor function as+1 r 2 rounds 88 Caster llowed by by Tenser's Floating Disk r 1d4 1d4 days 89 Caster's next skill check is is an automatic 2O+modiers O+modiers 90 Spell goes o normalaaly, but no saving throw throw or magic resistace is able to mitigate its eects; if this doesn not aply, reroll 91- Game Master's Master's Choice Choice 100
SCHOOL OF MGIC SPECIFIC T Whild magic which is specic to both b oth shool of magic and level provides eects ee cts appropriate to the original spel f you run into trouble while casting Fiebal you might instead conjure a lightning bolt instea When casting a 6th leel spel the consequences shold reect that.
TL 3.6.1: JUON (SPE V 1-3 ) Roll2 Wild Mic ect 0 ary mmbrs ar rp by asr; h whn whn ' an h whn ajan; ass hur 0 nr pary gans bn f h sp as, as f ah f hm ha as 0 arg a by nctua 04 A rs whn 0' ar a by Aane Lock 05 p zzs, bu asr bvs sp as sussfuy 0 p uran ub 07 An aarm suns whnvr anyn uhs h asr, rngng r n run; ass 4 hurs 08 Casr anay ass Abj otwa a war whn ' s pr us h rang; s nr n h asr an ass hurs 09 Casr rps us an r n hr wn squar, whh swrs n ajan squars; h gr auss aaks m hs squars b a Dsavanag 0 ars nmy a by Ptection m Eerg f n nms, rr p hav A h ar s push u f a ' bubb surrunng an nr n asr; a raurs whn ara bgn sua, ass 4 runs ars nm a by Shield; f n nms, rr 4 p ub 5 ary mmbrs unab uh n anhr r hurs p uran hav 7 p rvrs 8 n ranm pary mmbr has h an amag whn whn ' f asr; ass hurs 9 aga xpsn, asr aks amag/sp v 0 p gs nrmay bu asr hnks
L 3.6.: JUON (SPE V -6 ) Rolld2 Wild Mic ect 0 ary mmbrs ar rp by asr; h whn whn ' an 4 h whn ajan; ass hur 0 Fr 4 runs, anyn uhn h asr aks amag f usng hr an r 4 amag f usng a wapn 0 Casr anay ass Moninen's Pte Sanctum
04 05 0 07 08
09
0 13
4 5 7 8 9 0
x nanr n by pary mmbr nans a Fba rap; amag, suss DC 5 Dxry sav r haf p zzs; asr bvs was suss p uran ub vry nanr ssss by h asr an C's s a y Aane Lock Casr anay ass Abju apon, a wapns whn ' ar pr us h rang; hs s nr n h asr an ass hur A h ar s push u f a 0' bubb surrunng an nr n h asr; a raurs n rang bgn sua, ass runs Imma ara a by Gua an W p hav nms ar rp by asr; h whn whn ' an 4 h whn ajan; ass hur ars nm a by Stoneskin; f n nms, rr p ub A raurs aakng par mmbrs ak amag n ah suss srk; ass 8 hurs p uran hav p rvrs Casr a by obe ofInvueabity aga xpsn, asr aks amag/sp v p gs nrmay, bu asr bvs
T 3.6.3: ON (SPE LEV 7-9 Rod20) Wid Mic e 1 arty mmbrs ar rp by astr; t ht whn wthn l ' an t ht whn ajant; t asts l hur Fr 4 runs, anyn tuhng th astr taks ama f usn thr an r 8 amag f usn a wapn xt sp ast by astr s rt bak 4 anm nmy ans Ptection m Eergy p zzs, but astr bvs sp ast sussy p uratn ub anm maa tm pssss by astr 07 subjt t Sequester 8 Castr antay asts Abjure Ao, a armr wthn l ' s tprt uts th ran; t s ntr n th astr an asts 1 hur A th brathab ar s ush ut f a l bubb surrunn an ntr n astr; a raturs wthn ran bn t suat; t asts 8 runs 1 A utsrs ar rturn t thr hm pans mmaty; f th arty s nt n thr hm pan thy ar snt ak mmaty 11 p t hav 1 nms ar rp by astr; t ht whn wthn 1 ' an t ht whn ajant; t asts 1 hur 1 arst nm at by Magi e; f n nms, rr 14 p t ubs l A raturs attakn part mmbrs tak ama n ah sussfu strk r 8 hurs 1 p uratn hav 1 p t rvrs 18 Castr at by Globe ofInvulnerabili 1 aa xpsn; astr taks 1 1 ama/sp v p s nrmay, but astr bvs t
3.7.: ONJUON (SPE V 3 Rod2 Wid Mic ec 1 Castr antay asts Conjure Fe ratur stays r tw runs th rst t attak th tart, pr th sp, an th sn t anry rbuk th astr r summnn t Unseen Sernt s summn, but s nt stn t mmans; nsta, t ranmy saps a rnt party mmbr arss th ah run n ama unt ah has bn sapp tw; t thn vanshs Castr antay asts Conjure Anima, but th ratur rawn zs, azy wathn any atvty n n arun t; th ratur stays ar f mat 4 Castr summns a zn ants that xp n ntat wth thr raturs r 1 amag; thy mv t pr run an pursu raturs p zs, but astr bvs sp ast sussfuy p uratn ub Castr summns an ntnt rubbr ba 07 that buns whr th astr mmans; ar 1 buns, t xps an 1 1 ama t a raturs wthn a ' raus 8 Castr summns a ' ta wanut tr as spa prmts h usn f an v m ms nt bn, th astr bvn thy hav njur t; trrn vryn prsnt, t asts 4 runs 1 Castr antay asts Conure Anals but th summn raturs ar una 11 p t hav 1 Unseen Sernt s summn an rmans r 4 hurs 1 arst nm at by Mage Ao f n nms, rr 14 p t ub l og ud s summn ntr n astr; th mst s transparnt t astr an as 1 p uratn hav l p t rvrs 18 A tnta sprns m th run an attaks th narst nmy + 1 t t, mg r runs, thn sappars nt th arth; n nms ar rsnt, th tnta asts whatvr sp th astr was attmptn, thn sappars 1 m/sp 1 aa xpsn; astr taks 1 v p s nrmay, but astr bvs t
TA 3.7.2 .2:: CON CONJU JUR RON ON (S (SPE PE LEV 46) Roll20) Wild Maic Efect
0 To creatures with CR equal to or less than the casters level are accidentally con �ured and stay r two rounds; the rst to attac the target and the second to anrily rebuke the caster r summonn them 02 Caster accdentally conjures Ev's Bck Tnces
03 04 05 06 07 08 09 0 2 13
4 5
Entre party aected by Dimension Door appearn at a random pont wthn rane Caster accdentally casts aion, causn an adamantine hammer to appear over ther own head; deals 2d6 damae as t lls Spell zzles, but caster beleves spell cast successlly Spell duraton doubled Caster summons an intellent yn dsk that ies to where the caster commands; the dsk heals 2d6 damae each tme someone catches t; aer the 6th catch, it explodes dealn 6d6 damae to all creatures withn a 20' radus Leomund's Sec Ches is co ured, wth the caster havn access to t; the1rst time the chest is opened, a creature wth CR equal to or less than the casters level jumps out and attacks W oSone oSone summoned, bsectn the party Caster accdentally accdentally casts ure men; summoned creature mmedately attacks caster Spell eect halved Group of enemes subjected to Coudki/ Nearest enem aected by Pnar Binn if no enemes, rerol Spell eect doubled doubled Caster accdentally conjures Monkainen's Fihul Hound
6 Spell duraton halved 7 Spell eect reversed 8 Caster accdentally conjures Leomund's n Hu
9 Maical exploson; caster takes d6 d6 damae/spell level 20 Spell oes o normally, but caster believes t doesn't work
A 3. 3.7 7.3 .3:: CO COUR UR ON (S (SPE PE V 79) Roll(d2 Wild Maic Efect
0 Four creatures wth CR equal to or less than the casters level are accdentally conjured and stay r two rounds; the rst to attack the target and the second to anrly anrl y rebuke the caster caste r r summonn them 02 Caster accdentally conjures Incenry Cloud 03 Entre party aected by Plane ift appearn toether on a random plane 04 Caster accdentally casts Monkainen's Magnicen Mansion; a creature wth CR equal to or less than double the caster's level is waitin in ambush 05 Spell zzles, but caster belives spell cast successlly 06 Spell duration doubled 07 Party aected by ncendia ud 08 Caster accdentally casts Dw's Insn Summon; the tem summoned is a chunk of burnn lava, don 2d6 damae and dsabln caster's hand makin spellcastn more dicult (DC 2 Arcana chec to cast any spell) 09 Caster accdentally casts Draw's Insn Summon; the tem summoned is a dseased ra, caster must make a DC 20 Constitution save or be alicted by a disease (GM's choice) 0 Caster accdentally casts Draw's Insn Summon; the tem summoned is a treasure map to a rtune that's already been looted Spell eect halved 2 Caster accdentally casts Monkainen's Magnicen Mansion
13
4 5 6 7 8 9 20
Nearest enem aected by Plane if f no enemies, rerol Spell eect doubled Nearest enemy aected by Plane ift sent to random plane; if no enemes, reroll Spell duration halved Spell eect reversed Most powerl enemy attackn attackn party aected by Maze Macal explosion, caster takes 3d6 damae/spell level Spell oes o normally, but caster beleves t does not work
T 3.8.1: DINAO (SPE V 1-3) Roll(d20) Wild Maic Efec
01
False positive; something is divined where nothing exists 02 False negative; nothing is divined where something exists 03 Divination lickers; target appears and disappears 04 Spell zzles, caster get a migraine; cannot cast Divinations r 24 hours 05 Spell zzles, caster believes it was a success 06 Spell duration doubled 07 Caster must make a DC 1 5 Wisdom save or announce everything they divine 08 Caster must make a DC 1 5 Wisdom save or be unable to communicate anything divined 09 Everyone within 20' of caster (excludin caster) gain the benet of the divination as if tey had cast it 10 Caster gains a special insight about the divination 11 Spell eect halved 12 Caster gains a special insight about the ddivination; special insight is incorrect 13 Nearest enem aected by ngues; if no enemies, rerol Spell eect doubled 14 5 Caster gains the benets of e trike 16 Spell duration halved 17 Spell eect reversed Caster accidentally casts Comphend 18 La uages; r the duration no one is able to un' erstand erstand the caster 19 agical explosion; caster takes d6 damage/spell level 20 Spell goes o normally, but caster believes it does not work
3.8.2: DINAO (SPE LEV 4-6) Rolld20) Wild Maic Eect
False positive; something is divined where nothing exists 02 False negative; nothing is divined where something exists 03 Caster accidentally casts Scry and sees that they are being watched by an evil demigod; not true 04 All divinations cast r 24 hours are met with "Reply hazy, try again later" 05 Spell zzles, but caster believes spell cast successfully 06 Spell duration doubled 07 Caster must make a DC 20 Wisdom save or announce everything they divine 08 Caster must make a DC 20 Wisdom save or be unable to communicate anything divined 09 Every divination caster knows is cast at once 10 Major enemy of caster or pa immediately learns their exact location an detects their thoughts r 3 rounds Spell eect halved Caster able to Detect Toughts without 12 concentrating r 8 hours 13 Enemies within 00' aected by Ra 's Telepathic Bond; if no enemies, rero�I 14 Spell eect doubled Caster gains e ht r 8 hours without 15 concentrating 16 Spell duration halved 17 Spell eect reversed 18 Caster able to Detect Good & Evil without concentrating r 8 hours 19 Magical explosion; caster takes 1 d6 damage/spell level 20 Spell goes o normally, but caster believes it does not work 01
T 3.8.3: DINAO DINAO (SPE V 7-9) Roll(20) Wild Maic Efect False positive; something is divined where 01 nothing exists False negative; nothing is divined where 02 something exists Accidentally casts sigh plagued by lse 03 alarms 04 All divinations cast r 24 hours are met with "Reply hazy, try again later"
3. 3.9 9.1: CHE (SPE LEV 13) Roll(d2 Wild Maic Efect 01 Caster aected by sha's Hious Lahter 02 Random party member is charmed by caster as per a Peon Casts ypnotic Image centered on self 03 04
Caster accidentalaly casts estion
05
Spell zzles, but caster believes spell cast successlly
05
Spell zzles, but caster believes spell cast successlly
06
Spell duration doubled
06
Spell duration doubled
07
07
Caster must make a DC 25 Wisdom save or announce eveything they divine
Entire party aected by shas ideous Laughter 1 round
08
Caster regards party members as theives attempting to steal their magical secrets; this eect lasts r 1 hour or until caster and an ally declare combat against each other
09
Megalomania; caster believes they are the greatest spellcaster in the land, lasts 8 hours
10
Party members believe their classes are swapped; eect lasts 5 rounds
Spell eect halved
12
Nearest enemy charmed, as per Charm Peon by ally nearest caster
Powerl enemy observes caster through
13
Nearest enemy aected by Confusion as per the spell; if no enemies, reroll
14
Spell eect doubled
14
Spell eect doubled
15
Friendly Outsider contacts caster oers to answer a question eely
15
All enemies within 30' spend one round yawning and trying not to ll asleep; no actions
16
Spell duration halved
16
Spell duration halved
17
Spell eect reversed
17
Spell eect reversed
18
Allies within 30 et can Detect ough per the spell; eect lasts 1 hour
18
Caster accidentally casts *
19
agical explosion; caster takes 1d6 damage/spell level
19
Magical explosion; caster takes 1d6 damage/spell level
20
Spell goes o normally, but caster believes it does not work
20
Spell goes o normally, but caster believes it does not work
08
Caster must make a DC 25 Wisdom save or be unable to communicate anything divined
09
Caster learns of a very powerl relic r away and its exact location; the relic does not actually exist
10
Enemies within 30 et of caster can Detect Tho, per the spell; eect lasts 1 hour
Spell eect halved
12
Caster gains Foresigh per the spell
13
Scring
TA TA 3. 3.9. 9.2: 2: ENC ENCH H (S (SP PIL ILV V 46)
Roll20) Wild Maic Efect 01 Caster subject to Feeblemd Next enemy aected by Heism 02 Party aected by Mind Blank 03 04 Caster accidentally casts Domiate Peon on a party member Spell zzles, but caster believes spell cast OS successlly 06 Spell duration doubled 07 Caster aected by Phansmal Ke 08 Random party member aected by ep, as per the spell 09 Megalomania; caster believes they are the greatest spellcaster in the land, lasts 8 hours; i f the caster makes a DC 20 Charisma check an insulted Outsider takes notice To random party members aected by 10 Confusion, as per the spell 11 Spell eect halved Random ally aected by Hem 12 13 Nearest enemy aected by Feeblemin; if no enemies, rerol Spell eect doubled 14 Random party member aected by Hem 1S Spell duration halved 16 Spell eect reversed 17 Hold Monsteeon aects the next creature 18 that attacks caster 19 Magical explosio; caster takes 1 d6 damage/spell level 20 Spell goes o normally, but caster believes it does not work
A 3. A 3.9. 9.3: 3: EN ENC C (S (SP PI ILV 79 )
Roll(d2 Wild Maic Efect Caster aected by Otto's rsistible Dance 01 Caster accidentally casts Powe Wod Stun on a 02 random party member or self Caster accidentally casts Antpathy on a random 03 object in the area, set to only repel the party 04 Caster thinks they cast Dominate Peon on a random enemy, but enemy is just playing along to attack caster Spell zzles, but caster believes spell cast OS successfully Spell duration doubled 06 Powerul enemy gains the benet of Command 0 on the caster Sympathy (GM's choice of creature is cast on a 08 common object belinging to caster egalomania; caster believes they are the 09 greatest spellcaster in the land, lasts 8 hours; if the caster makes a DC 20 Charisma check check an insulted Outsider takes notice notic Image appears centered on caster 10 11 Spell eect halved Random enemy aected by own of Madness; 12 if no enemies, reroll 13 Nearest enemy aected by of aess; if no enemies, reroll Spell eect doubled 14 Caster accidentally casts Dominate Monste on 1S random creature 16 Spell duration halved 17 Spell eect reversed Caster accidentally casts Ho Monste at 9th 18 level (aects S creatures) on the next group of monsters that see the party 19 agical explosion; caster takes 1 d6 damage/spell level 20 Spell goes o normally, but caster believes it does not work
T 3.10.1: ECAON (SP L 1-3) Roll(20) Wild Maic Efect
5 7 8 9 5 7 8 9
aster accidentally res a Magic Msile, htting self Daess with a ' radius appears centered on caster's head; eect moves with caster aster accidentally evokes a Gasy phe, hich to the caster looks like a ming Sphere; however, t does ot burn and leaves grease here t travels; creatures attacked by the sphere suer no damage, but are aected as if by the spell Gase Random possesson possess on of caster aected by Shater
pell zzles, but caster believes spell cast successlly pell duration doubled nsers at Dk appears r double duration; dumps contents at nopportune moments aster sends o a ares wth Prestidigitation every time they cast a spell; eect lasts hours aster accidentally casts Lht on their otwear Random weaon/armor weaon/a rmor of party member s aected by ater pell eect halved Random weapon of enemy aected by Shatter earest enem aected by ohing Ra if no enemies, rerol pell eect doubled Radom enemy hit with Magic Msile r max damage pell duration halved pell eect reversed Daes, per the spell, pears centered on caster's target; caster an allies see through it as dim light Magcal explosion; caster takes d d damage/spell level pell goes o normally, but caster beleves it does not work
3.10.2: EVOCAON (SP 4-6)
Roll20) Wild Maic Efect arty aected by Ice Storm Wa of Fire appears between the caster ad the
5 7 8 9 13
5 7 8 9
nearest enemy aster aected by Ouke's Resient Sphe aster accidentally casts Tamatr makng all creatures n range three tmes louer pell zzles, but caster beleves spell cast successfully pell duraton doubled Bigby's Hand appears between caster and nearest ally, shovng the ally; at the end of the spell duration, makes a rude gesture at the caster bere vanishng aster accidentally casts Contingency wth the stipulaton that the next time the caster eats a baw go o, centered on the caster; the caster is aare of this Wa of re appears, blocking party's path; it dsappears aer d minutes, reappearng n a new nconvenient locato 5 mnutes later; this cycle continues r mnutes double strength Lh Bolt is cast in a random drection pell eect halved aster accidentally accidenta lly casts ain hing on enemes; if no enemies, reroll earest enemy gais the benet of ie if no enemies, reroll pell eect doubled Wa of rce protects the party next tme they rest pell duraton halved pell eect reversed Chain Lightning aects the party, except it heals instead of dealing damage; the most heavly damaged i range s the primary target agical exploson; caster takes d damage/spell level pell goes o normally, but caster believes it does not work
T 3.10.3: EVOON (SP 7-9) Roll(d20) Wild Maic Efec
2 4 5 6 8 12
13
14
5 6 18
2
Caster believes a maximum strength Delayed Blast ba is gong to go o; tis never occurs Foecage traps random creature wthin range Monen's Swo appears and helps caster n combat; after enemies are defeated it turns on the party Bigbys Hand attacks random par member each round until until the end of spell uration pell zzles, but caster believes spell cast successfully pell duration doubled Delayed Blast ba goes o on next or current group of enemies, healing them instead of dealing damage Caster accidentally casts Meteor S in a random directon; the spell deals nonlethal damage Caster accidnetally casts Sunbut Lhtning Bolt goes o in random drection pell eect halved A loatng orb ssues om caster's hands; all those wo see it must make a DC 25 Wisdom save or be knocked nconscious round; upon waking, the aected are healed of all damage earest enemy attacked b Mordenkainens Swo; if no enemies, reroll pell eect doubled llusion of ba goes o on next group of es; es are turned nvisible during the blast, as per the Greater Invisibility spell pell duration halved pell eect reversed ver party member gets a single 66 reba spel to discharge as an action n the next 2 days Magcal explosion; caster takes d6 damage/spell level pell goes o normally, but caster beleves it does not work
3. 3.11 11.1: IUON (SP L 1-3) Rolld20) Wild Maic Eect
2 4 5 6 8 12 13
14
5 6 8 2
Invisibty cast on random party member Invisibility cast on random enemy
he packs of all party members manst llusory traps Caster aected by Alter Sef appepars as an utsider of a diametrcally opposed algnment; eect lasts hour pell zzles, but caster beleves spell cast successfully pell duraton doubled verythng caster says appears to come om inanimate objects in the area Mr Image is cast on everyone within 2' A Magic Mouth appears and laughs at the arty whenver something something bad occurs, occurs, taunting t em; the eect lasts 2 hours wit the Mouth appearing wherever convenient each tme he illusion of a glowing sword appears ' om te party; whenever an one ets within ', te sword slides away; t e e ect lasts minutes pell eect halved very member of the party s subject to Blur earest enem aected by Blindness, if no enemes, rerol pell eect doubled Caster accidentally casts Color p, party members not aected pell duraton halved pell eect reversed A Major ma e of the caster is created, controllable y the the caster r rounds agical exploson; caster takes d6 damage/spell level pell goes o normally, but caster believes it does not work
TA 3.11.2: IUSON (PEV 4-6) Roll(20) Wild Maic Efect 01
02
03 04 05 06 07 08 09 10
12 13 14 15 16 17 18 19 20
Caster is subject to a Phantasmal er the s ell, except if caster caster is "killed" by the illusion t ey ll into a coma r 7 days Haucnato Trrain changes the look of the next terrain the party sees A Mor Image of a ghost "haunts" "haunts" the party r 2 days An illusionary wall blocks a path out of sight Spell zzles, but caster believes spell cast successlly Spell duration doubled Caster the subject of Phantasmal Ker Party aected by Seem but do not see the illusion on themselves; GM decides illusory rms Megalomania; caster believes they are the greatest spellcaster in the land, lasts 8 hours; if the caster makes a DC 20 Charisma check an insulted Outsider takes notice Caster believes all illusions are real; eect lasts 24 hours Spell eect halved Phansmal er cast on next enemy that engages caster in battle Nearest enemy aected by Phantasmal e if no enemies, reroll Spell eect doubled Random party member gains the ability to t o cast a single spell om the Illusion School, up to 3rd level Spell duration halved Caster believes the illusion is real A Mor ma e of the caster is created, controllable y the caster; caster; caster can deliver spells through the illusion; disappears aer 10 rounds Magical explosion; caster takes 1d6 damage/spell level Spell goes o normally, but caster believes it does not ork
A 3.11.3: IUSON (PE VLS 7-9) Roll20) Wild Maic Efect 01
02
03 04 05 06 07 08 09
10 11 12 13
14 15 16 17 18 19 20
At the end of the party's next battle, a mulacm of each party member appears an attacks the party Party aected by as the spell Party aected by noic Patte, as the spell In next (or current) battle, enemies aected by ater Invibity Spell zzles, but caster believes spell cast successlly Spell duration doubled Caster accidentally casts Cone of Co towards nearest ally Caster accidentally casts Conjure Celestia; the conjured creature immediately attacks the caster A major deity (GM's choice) appears, and if in combat, threatens to kill the next creature that attacks; if there is no combat, the deity berates the caster r meddling in magic beyond them; this eect is an illusion An imp bursts om the caster's stomach and lees immediately; caster must succeed a DC 15 Wisdom save to recognize it as an illusion or take 8d6 non-lethal damage Spell eect halved Party aected by Greater nvibit Nearest enemy aected by notic Patte Spell eect doubled Next group of enemies aected by We as the spell Spell duration halved Caster believes the illusion is real and is aected by it Caster accidentally casts udk/ at nearest group of enemies agical explosion; caster takes 1d6 damage/spell level Spell goes o normally, but caster believes it does not work
TAL 3.12 TAL 3.12.1 .1:: NECRO NECROM M(S (SPE PE V V 13)
Roll20) Wild Maic Efect 01 Caster aected by Fea as the spell, ightened by a random creature 02 Caster aected by Bness, as the spell 03 Caster aected by Chi Tuch, as the spell 04 Undead withn 60' direct all attacks at caster OS Spell zzles, but caster believes spell cast successlly 06 Spell duration doubled 07 Party aected by Fea, as the spell 08 Caster accidentally casts a reversed Vampc Tuch, drainng their own health and healng the target Eeeblement sprngs om the caster, 09 A Ray of Eeeblement hitting the nearest ally Caster temporarily loses 1 level; restored after a 10 short or long rest Spell eect halved All undead within 60' obey caster r 1 round 12 13 Nearest enemy aected by Deaness, per the spell; if no enemes, reroll 14 Spell eect doubled 1S Next group of enemies aected by Fea as the spell 16 Spell duration halved 17 Spell eect reversed 18 Next creature caster slays s aected by Gentle Repose, as the spell 19 Magcal explosion; caster takes 1 d6 damage/spell level Spell goes o normally, but caster beleves it 20 does not work
AL A L 3.1 3.12. 2.2: 2: NECR NECROM OMCY CY (S (SPE PE V V 446)
Roll(d2 Wild Maic Efect 01 Corpses wthin 60' aected by Animate Dead; all animated corpses attack the party 02 Shortest party member aected by Bestow Curse, as the spell 03 Caster aected by Contagion, as the spell 04 Undead within 60' drect all attacks at caster OS Spell zzles, but caster beleves spell cast successfully 06 Spell duraton doubled 07 All enemies wthin 60' of the caster are aected by Fear 08 Caster aected by Fea, as the spell, ightened by a random creature 09 All party members n range are aected by Ray of Eeeblement 10 Caster temporarily loses 2 levels; restored after a short or long rest Spell eect halved 12 All undead within 60' of caster obey caster r 2 rounds 13 Nearest enemy aected by Contagion, as the spell; if no enemies, reroll 14 Spell eect doubled 1S Caster accidentally casts Bt at a random enemy 16 Spell duraton halved 17 Spell eect reversed 18 Caster accidentally casts e ofDeath at a random enemy 19 agical exploson caster takes 1 d6 damage/spell level 20 Spell goes o normally, but caster believes it does not work
TL 3. TL 3.12 12.3 .3:: NECR NECRO O (S (SPE PE V V 779) Roll20) Wild Maic Efect
01 02 03 04 05 06 07 08 09 10 11
12 13
14 15 16 17 18 19 20
All enemies withn range are aected by Ray of Enfeeblement Caster accidentally casts Power Word Ki at a random enemy Party aected by Ray of Eneblement Undead withn 60' direct all attacks at caster Spell zzles, but caster believes spell cast successfully Spell duration doubled doubled Caster aected by er of Death, as the spell Heaviest creature withn 60' aected by Bht Caster aected by Asl ecton, as the spell, but caster is unable to terminate the spell r 3d6 rounds Caster temporarly loses loses 3 levels; restored after a short or long rest Spell eect halved All undead withn 60' of caster obey caster r 3 rounds Nearest enem aected by Blgh if no enemies, reroll Spell eect doubled Caster accidentally casts Ab-Dam's Ho lt aecting target of their choce Spell duration halved Spell eect reversed Caster accidental casts er of Death, aectng target o their choice Magcal explosion; caster takes 1d6 1 d6 damage/spell damage/spell level Spell goes o normally, but caster beleves it does not work
L 3. L 3.13 13.1 .1:: M MUA UAO O (SP (SPE E V V 13) Roll(d2 Wild Maic Efect
01 02 03 04 05 06 07 08 09 10 11
12 13
14 1 16 17 18 19 20
Caster aected by rge Next secret door caster passes withn 1 O' of aected by nock Caster aected by both jump and aer Fa as the spells Caster believes that they accidentally cast Magc apon on their weapon, but did not Spell zzles, but caster beleves spell cast successfully Spell duraton doubled Caster gans all eects of hance Abty r 1 round Caster aected by Gaseous ; can only end the spell early with a successl suc cessl DC 1 5 Wisdom save Random enemy's weapon aected by Magc apon, as the spell Random party member aected by Slo as the spell Spell eect halved Random party member aected by Haste as the spell Nearest enemy aected by Rece, as the spell Spell eect doubled Caster aected by y as the spell Spell duraton halved Spell eect reversed Random enemy aected by me Arro, as the spell agical exploson; caster takes 1 d6 damage/spell level Spell goes o normally, but caster believes it does not work
EVLS T 3.13.2: SMAON (PEUI EVLS ) 4-6 Roll20) Wild Maic Efect
01 02 03 04 05 06 07 08 09 10 11
12 13
14 1
5
16 17 18
19 20
Entire party aected by Enlarge, as the spell All doors, windows and other ortals ithin 60' aected by Knock, as the spel Caster aected by Bink, as the spell Caster accidentally casts Passwu the nearest all Spell zzles, but caster believes spell cast successfully Spell duration doubled Nearest group of enemies aected by nhance Abilit: B's Sngth, as the spell Caster accidentally casts Fabricate, turning a random metal object ossessed by a party member nto a set of gh qualty cookie tns A random item possessed b a part member is aected by Dntigrate, as t e spel Next stone oor caster sets ot on aected by nsmte Roc to Md Spell eect halved Party aected by hance Abilit B's Strength, as the spell Nearest enemy aected by Poorph � GM's choce of creature); f no enemies, enemies, rerol Spell eect doubled Caster accidentally casts Teleinesis on self Spell duration halved Spell eect reversed Caster accidentally casts Ra's Telepathic Bond on the party Magcal explosion; caster takes 1 d6 damage/spell level Spell goes o normally, but caster beleves it does not work
3.13.3: SMAON (PEU V 7-9) Roll(d2 Wild Maic Efect 01
02 03 04 05 06 0 08 09 10 11
12 13
14 1
5
16 17 18
19 20
Caster accidentally casts Revrse Gravity, as the spell; centered on self Caster aected by Flesh to Stone, as the spell Caster accidentally casts e Poorph, turnn turnn¥ their most prized possesson into a teddy ear Next creature the caster touches aected by me Stop Spell zzles, but caster beleves spell cast successfully Spell duraton doubled Caster is Poohed a lea; reverts at the end of the duration or at O HP Caster is Polohedinto a monkey; reverts at the end of te duration or at O HP Caster is Polohed a plant; reverts at the end of te duration or at O HP Caster accidentally casts Ethealness on themselves and party Spell eect halved Caster accidentally casts Glibnes, as the spell Nearest enemy aected by Revee vity, as the spell; if no enemies, enemies, reroll Spell eect doubled Caster accidentally casts me top, as the spell Spell duraton halved Spell eect reversed Caster accidental casts apechage, as the spell; in combat, orm must change every two rounds with no repeats agical exploson; caster takes 1 d6 damage/spell level Spell goes o normally, but caster believes it does not work
TA 3.14.1: 3.14.1: UNIR (SPE LEV 1-3) Roll(20) Wild Maic Efect 01 02
03 04 05 06 07 08 09 10 11
12 13 14 15 16 17 18 19 20
Caster is instantly drunk r 2d4 rounds Caster llowed by a rain cloud that thunders and rains on them while castin \ a spell; successful! concentration chec required to cast spells r 2d6 hours Caster ils all spot and listen checks r the next 24 hours Caster's pack(s), pouch(esj, and all other containers y open and wi I not shut r 2d6 rounds Spell zzles, but caster believes spell cast successlly Spell duration doubled doubled The last spell on caster's spell list is cast instead All od items within withi n 100' of caster instantly spoil spoil and rot Everythin the caster says can be heard by everyone within 100', as if the caster was standin riht next to each of them; eect lasts 10 rounds Caster develops oily palms, raisin the chance of a fumble om 1 to 1-3 on a d20 r 24 hours Spell eect halved Spell oes o normally and does not consume a spell slot Nearest enemy aected by ediious Retrea, as the spell; if no enemies, reroll Spell eect doubled Caster llowed by Tnser's Fat Dk r 1 d4 days Spell duration halved Spell eect reversed Next enemy tareted with a spell by the caster aected by Socking sp aical explosion; caster takes 1 d6 damae/spell level Spell oes o normally, but caster believes it does not work
A 3.14.2: UNIR (SPE V 4-6) Roll20) Wild Maic Efect 01
02 03 04 05
06 07 08 09 10 11
12 13
14 15 16 17 18 19 20
A rainbow arcs over the caster's head, within touchin distance; any creature that touches the raingow is knocked unconscious unconscious r 2d 2 rounds Spell repeats repeat s itself on the same taret next round Caster believes that another character's maical weapon is sentient and evil; eect lasts 24 hours Caster aected by a barbarian-style Rae next combat Spell zzles, but caster beleves spell cast successlly Spell duration doubled The last spell on caster's caster' s spell list is cast instead Nearest enemy aected b Globe of Invulnebility, as the spel Mealomania; caster believes believ es they are the reatest reate st spellcaster in the land, lasts 8 hours; if the caster makes a DC 20 Charisma check an insulted Outsider takes notice Caster's alinment reversed r 1 hour Spell eect halved Spell oes o normally and does not consume a spell slot Nearest enemy aected by Eebite, as the spell; if no enemies, reroll Spell eect doubled Nearest enemy aected by Disinte, as the spell Spell duration halved Spell eect reversed Caster can communicate telepathically r 1 hour, at any distance on the Prime aterial Plane Maical explosion; caster takes 1 d6 damae/spell level Spell oes o normally, but caster believes it does not work
T 3.14.3: UNI (SPE EV 7-9) Rod20 Wid Mic e Lghtnn sprns m astr's nrs, ausn 01 l 8 pr tw astr vs f ama t narst ratur p rpats tsf n th sam tart nxt 02 run Castr s sz by mustwthn spasms vry tm thy s a mmn bjt f th G's h, rqurn nntratn hks t sussfuy ast sps Castr mts nt a pu f ; thy w 04 rnsttut n hur; f s v, th arst amunt w rnsttut as th ntr astr 05 p zzs, but astr bvs sp ast sussfuy p uratn ub 06 h ast sp n astr's sp st s ast nsta 07 Castr surs m haunatns that an Arh 08 Dv has appar an w k thm unss thy prrm a srv; haunatn asts mnuts A astr's rst thruh urth v sps 09 at n, tartn astr Castr's anmnt rvrs r hur 10 p t hav 12 p s nrmay an s nt nsum a sp st arst nmy at by Impronment, as 13 th sp; f n nms, rr 14 p t ub l 5 anm bna rst r sn v sp app t astr as a prmannt t p uratn hav 16 17 p t rvrs Castr an mmunat tpathay r l 18 hur, at any stan n th rm atra an 19 aa xpsn; astr taks l 6 ama/sp v p s nrmay, but astr bvs t 20 s nt wrk