Introducing A Member of Mortality
The human race is full of normal people who walk around all day having no idea of what goes on around them, what truly goes on in in the shadows. shadows. Those who are Aware, awakened to the real world, have the power to stand up and fight fight for their their people, to to spit in in the eyes eyes of the dark beasts that roam their world, and if they’re very lucky, live to see tomorrow. tomorrow.
Corruption When you kill a person or when you ignore someone’s crimes against humanity, mark corruption. Intimacy Intimacy Move When you share a moment moment of intimacy - physical or emotional emotional - with another person, if you love them, you both erase a point of corruption, if you don’t love them, you both mark corruption. End Move When you die, each PC chooses whether your death redeems or destroys a part of their humanity. For redemption; they erase a Corruption Advance they have taken, if any. For destruction; they immediately take a Corruption Advance.
Friends, enemies, and lovers
A character archetype for
Urban Shadows
Name Examples Philip, Devon, Anthony, Cole, Cam, Julius, Rashid, Miguel, Hans Cleo, Kirsten, Veronica, Lara, Kim, Laasya, Alisa, Galina, Datu, Hairi Look Examples Male, female, ambiguous Small body, huge body, tall body, lanky body, sensual body, curvy body, fat body eyes, haggard eyes, sympathetic eyes, curious eyes, Kind eyes, hard eyes, sorrowful eyes, cold eyes Small hands, calloused hands, fat hands, soft hands, hairy hands, wrinkled hands Starting Character Stats (Add 1 to one of these) Blood 0 Heart 1 Mind 2 Spirit -1
Starting Faction Rapport (Add 1 to one of these) Mortality 1 Night 0 Power 1 Wild -1
Intro Who are you? How long have you been in the city? How did you learn about the Supernatural? Why is this city worth saving? What do you need? Debts You know about someone’s past that they’d rather keep buried and have kept it buried. Take 2 Debts on them. Someone tried to help you out of a dangerous situation but only got themselves hurt and had to be saved by you. You each take 1 Debt on each other. You shared knowledge with someone that saved their family and/or friends from danger. Take 1 Debt on them. Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and friends . If you like what you see, have questions/comments, or just want to say “Hi”, please feel free to contact me at pheylorn@gmai at pheylorn@gmai l.com or find our Community page on Google+
DEBTS
Name
Aware Moves You get this one:
look
stats
Blood
Heart
Mind
Spirit
Keep an Snoop: When you Keep Eye Out , in addition to your other questions, you may ask this: What am I missing here? When you Study Someone , in addition to your other questions, you may ask this: What is your character not telling me?
And choose one more:
EXPERIENCE
CORRUPTION
Standard Advances +1 Blood (max +3) +1 Heart (max +3) +1 Spirit (max +3) +1 Mind (max +3) Change your Faction A new Aware move A new Aware move A new Aware move A move from another archetype A move from another archetype A move from another archetype
After 5 advances: +1 to any stat (max +3) +1 to any stat (max +3) +1 to any stat (max +3) Erase a Scar Erase a Corrup tion Advance Erase a Corruption Advance Join or lead a Resistance Group Advance 3 basic moves Advance 3 basic moves Retire your character to safety Change to a new archetype
Corruption advances Take a Corruption move Take a Corruption move Take a Corruption move
Take a Corruption move from another archetype Retire your character. They may return as a Threat
Mortality
Power
Night
Wild
Marksman: You’re trained in the use of various firearms. When you Unleash using a firearm, roll with Mind instead of Blood.
Night
harm
Power
Provocative: When you seek out advice from someone, they will always tell you what they truly think is the right course for you. If you follow their advice, take +1 to any rolls to do so. If you follow their advice but fail at your goal, mark experience.
Witness: When you see someone, or something, kill a member of Mortality, take a Debt on them.
Wild
ARMOUR
faint grievous critical When harm enters each tier, describe and record the type of injury (or injuries) you’ve sustained in that section. When When you heal harm, erase it in the same order you receive it (Faint, Grievous, then Critical). You heal about 1 harm/day naturally. You can mark off a Scar to ignore all harm you about to suffer
SCARS Shattered (-1 Blood) Disfigured (-1 Heart) Disfigured Dispersed (-1 Mind) Crushed (-1 Spirit)
Hopeless: When you get involved in matters not meant for your kind to be in, mark experience.
CORRUPTION MOVES
In Too Deep: Whenever a member of Night, Power or Wild cashes in a Debt on you. You may choose to mark experience and corruption.
Dark Company: When you eaten n an help a character Thr eate NPC , add +2 to their roll and mark corruption.
Factions
Mortality
Connected: When you H it the Streets , roll with Mind instead of Faction.
Other moves you are…
HOLD
Hunch: When you L et the Dar kness kness I n to solve a mystery,
you may mark corruption to treat your roll as a 10+.
Helpless, More or Less: When you are about to suffer harm, you can cash in a Debt on someone to offer them an experience point and a Debt on you if they suffer the harm instead. If they do, mark corruption.
Introducing A Member of Wild
Once the paragon of power and wealth, the dragons roamed this earth as humanity’s masters. But like all great empires that rise on the backs of others, they fell. Now they are a pale shadow of what they once were, their blood diluted with the human taint. Now they walk among us, hiding from their once slaves, biding their time.
Corruption When you kill a person or when you gift someone one of your prized possessions mark corruption. Intimacy Move When you share a moment of intimacy - physical or emotional - with another person, the experience is magical. If this is your first moment of intimacy together, each of you hold 1. Spend that hold to succeed on Study Someone or Keep an E ye Out as if you rolled a 10+. End Move When you die, your essence ascends and a new star is born in the night sky. When someone stares at your star and L ets the Dar kn ess I n , you may appear to them and answer their questions on behalf of the MC.
Friends, enemies, and lovers
A character archetype for
Urban Shadows
Name Examples Lucius, Lord Helix, Rufus, David, Ryan, Marek, Patrick, Alexei Lucretia, Paulina, Titiana, Anna, Victoria, Sasha, Agnes, Jana Look Examples Male, female, ambiguous, transgressing Slight body, awkward body, thin body, plump body, muscular body, weird body Old eyes, dead eyes, wise eyes, judging eyes, vengeful eyes, intense eyes Scaled hands, sharp hands, scarred hands, thin hands, perfect hands Character Stats (Add 1 to one of these) Blood 1 Heart 0 Mind 2 Spirit -1 Starting Faction Rapport (Add 1 to one of these) Mortality -1 Night 0 Power 1 Wild 1 Intro Who are you? How long have you been in the city? What is your most prized possession? What does this city offer you that none other can? What do you need? Debts Someone is, or is the descendent of, a mighty dragon slayer and you’ve seen their mark and let them be. Take 2 Debts on them. Someone possesses a great treasure you desire and they know it. Give them 1 Debt. You’ve seen someone’s true self, and they’ve seen yours. Give them 1 Debt and take 1 Debt on them.
Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and friends . If you like what you see, have questions/comments, or just want to say “Hi”, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+
DEBTS
Name
Dragon Moves You get this one:
look
stats
Blood
Heart
Mind
EXPERIENCE
Spirit
CORRUPTION
Standard Advances +1 Blood (max +3) +1 Heart (max +3) +1 Spirit (max +3) +1 Mind (max +3) Change your Faction A new Dragon move A new Dragon move A new Dragon move A move from another archetype A move from another archetype A move from another archetype
After 5 advances: +1 to any stat (max +3) +1 to any stat (max +3) +1 to any stat (max +3) Erase a Scar Erase a Corrup tion Advance Erase a Corruption Advance Get a mystical Workspace Advance 3 basic moves Advance 3 basic moves Retire your character to safety Change to a new archetype
Ancient Appetites: When you come to learn of the existence of an object you desire, roll with Mind. On a hit, you can ask the MC questions. On a 10+, ask 3. On a 7 – 9, ask 2: Who possesses it right now? Who can best help me get it? Who will fight to take it from me once it’s mine? What is its true worth or purpose? For whom was it made? On a miss, you may ask 1 anyways, but anyone around can tell you desperately want it.
And choose one more:
you are…
Take a Corruption move from another archetype Retire your character. They may return as a Threat
Mortality
Power
Night
Wild
Not to be Trifled With: When you would inflict harm on someone, you may choose to not inflict the harm and instead take a Debt on them. Drake: You can project jets of flame from your body. You can wield this fire as a weapon (2harm close spray-fire). Torrent of Power: In battle, when you Get M ix ed Up with someone, don’t roll. Treat it as though you’d rolled a 10+. Hoarder: When you fight to protect one of your possessions (this could include a person if you see them as yours), you get Armour+1 and take +1 ongoing to see it to safety.
Other moves
Night
harm
Power
Wild
ARMOUR
faint grievous critical When harm enters each tier, describe and record the type of injury (or injuries) you’ve sustained in that section. When you heal harm, erase it in the same order you receive it (Faint, Grievous, then Critical). You heal about 1 harm/day naturally. You can mark off a Scar to ignore all harm you about to suffer
SCARS Shattered (-1 Blood) Disfigured (-1 Heart) Dispersed (-1 Mind) Crushed (-1 Spirit)
CORRUPTION MOVES
Stuff of Nightmares: You can change into your true draconic form for up to an hour. Mark corruption and choose 2 or mark corruption twice and choose all 4: You grow wings and can fly You have rock-hard scales instead of skin, gain Armour-1 You grow huge fangs and claws (3-harm hand bloody) Heal 2-harm Only The Dragon may take this move.
Heart of Fire: You are immune to fire and heat, they can never harm you. Each time you ignore harm from this source, mark corruption.
Factions
Mortality
Discerning: When you Study Someone , they will tell you a question they wish you could not ask them. You may then add that question to the list from Study Someone for the remainder of the scene.
Corruption advances Take a Corruption move Take a Corruption move Take a Corruption move
HOLD
Of the Old Ways: When someone gets a Debt on you, mark experience and corruption.
Fearsome: Your gaze causes people to flee for their pathetic little lives. You can cash in a Debt on an NPC to Threaten them as if you rolled a 12+. Each time you do, mark corruption.
Introducing A Member of mortality
The world is full of unique people with comparatively mundane skills who have the ability to shape the lives of those around them through their creativity, tenacity and sheer mortality.
Corruption When you are responsible for, or played a part in, a person’s death, mark corruption. Intimacy Move When you share a moment of intimacy - physical or emotional - with another person, choose whether to increase your score in their faction by 1 or take a Debt on them End Move When you die or retire your character, choose who will inherit your Workspace. If you choose a PC, they gain the Savant move. Whenever they go through your things seeking answers, they roll with Spirit to see what you direct them to do. On a hit, they take a +1forward if they do as you tell them.
A character archetype for
Urban Shadows
Friends, enemies, and lovers
Name Examples Jonathon, Devon, Leo, Bartholomew, David, Frank, Regis, Jose, Walt Skylar, Beth, Julie, Michelle, Kimiko, Tabitha, Joanne, Terry, Emma, Constance Look Examples Male, female, ambiguous Tiny body, huge body, lean body, stout body, curvy body, plump body Kind eyes, intense eyes, eyes that have seen it all, sad eyes, angry eyes, sorrowful eyes, vacant eyes Thin hands, calloused hands, thick hands, soft hands, scarred hands, weathered hands Character Stats (Add 1 to one of these) Blood -1 Heart 1 Mind 2 Spirit 0 Starting Faction Rapport (Add 1 to one of these) Mortality 1 Night 1 Power -1 Wild 0 Intro Who are you? How long have you been in the city? How did you learn about the Supernatural? What has been your greatest accomplishment in the city? What do you need? Debts You gave someone advice that kept them safe. Take 1 Debt on them. You helped someone through an addiction. Take 2 Debts on them. Someone came to you for help and you refused them. It cost them dearly. Give them 2 Debts.
Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and friends . If you like what you see, have questions/comments, or just want to say “Hi”, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+
DEBTS
Name
Expert Moves You get this one:
look
stats
Blood
Heart
Mind
Spirit
Savant: You have a Workspace where you can create and investigate objects or lore, or work on patients. Choose whether it’s a library, workshop or infirmary. Detail your workspace. When you go into your workspace and dedicate yourself to a task, decide what. The MC will tell you “sure, no problem, but…”
And choose one more:
EXPERIENCE
CORRUPTION
Devil Behind the Wheel: When driving an automobile (car, truck, motorcycle, etc.), you take +2 to any rolls involving driving.
CORRUPTION MOVES
On the Razor’s Edge: When someone comes to you for advice or a favour, and you agree to help, trigger each other’s Intimacy moves.
Pack Rat: You may mark corruption to reach into your kit and find just the thing you need to deal with your current situation.
Standard Advances +1 Blood (max +3) +1 Heart (max +3) +1 Spirit (max +3) +1 Mind (max +3) Change your Faction A new Expert move A new Expert move A new Expert move A move from another archetype A move from another archetype A move from another archetype
After 5 advances: +1 to any stat (max +3) +1 to any stat (max +3) +1 to any stat (max +3) Erase a Scar Erase a Corrup tion Advance Erase a Corruption Advance Join or lead a Work Crew or Staff Advance 3 basic moves Advance 3 basic moves Retire your character to safety Change to a new archetype
Corruption advances Take a Corruption move Take a Corruption move Take a Corruption move
you are…
Take a Corruption move from another archetype Retire your character. They may return as a Threat
Mortality
Power
Night
Wild
Sensible: When a character comes to you for advice or agrees to accept your advice, tell them what you truly think their best course is. If they do as you say, they take +1 to rolls to follow your advice and you mark experience.
Invested: You can choose to roll with Mind instead of Faction when you Get M ix ed Up.
You Owe Me One!: When you heal someone, make or repair something for someone, or research an important secret for someone, take a Debt on them.
In Over My Head: When you get into real danger because you don’t understand what’s happening, mark experience.
Other moves
Factions
Mortality
Night
harm
Power
Wild
ARMOUR
faint grievous critical When harm enters each tier, describe and record the type of injury (or injuries) you’ve sustained in that section. When you heal harm, erase it in the same order you receive it (Faint, Grievous, then Critical). You heal about 1 harm/day naturally. You can mark off a Scar to ignore all harm you about to suffer
SCARS Shattered (-1 Blood) Disfigured (-1 Heart) Dispersed (-1 Mind) Crushed (-1 Spirit)
HOLD
Better Part of Valour: When you Retreat, you can mark corruption to add +3 to your roll.
Dark Experiments: When you “work over” someone (alive or dead) in your workspace, you may mark corruption to ask 3: What is a weakness of your kind? What are/were you hiding from me? What are/were you most terrified of? Who would you die for? What do/did you truly think of me? How could I get you to forgive me for this?
Introducing A Member of wild
Fickle and enigmatic, the Fae are impossible for a mortal to completely understand. Their ways are steeped in tradition, honour, and above all else, bargains. They do not simply appreciate these virtues, they embody them. A character archetype for
Urban Shadows
Corruption When you kill a person, break a promise to someone or tell an outright lie, mark corruption. Intimacy Move When you share a moment of intimacy - physical or emotional - with another person, ask them to make you a promise. If they accept and keep the promise, they mark experience or take a Debt on you. If they refuse or fail to keep the promise, you mark experience or get a Debt on them. End Move When you die or retire your character, choose a character and bestow the favour of your court upon them. They choose to either take Faerie Magic and one of your faerie powers or to advance Persuade.
FAERIE POWERS
Firestorm: You call into being fire to strike at your enemies. You can wield this element as a weapon (2-harm close spray-fire)
Ice Blast: You call into being large icicles to impale your enemies. You can wield this element as a weapon (3-harm close/far). Nature’s
Caress: Your touch heals another person’s wounds. You heal 2-harm by touching them.
Steal Life: Your touch withers life. It counts as a weapon (3-harm intimate ap). If you Unleash with it, you roll with Heart instead of Blood.
Name Examples Roman, Thomas, Elliot, Samuel, Marcus, Lucas, Connor, Dylan Ava, Maeve, Sarah, Constance, Rebecca, Brianna, Fiona, Chloe, Nora Look Examples Male, female, ambiguous, androgynous Thin body, sensual body, awkward body, small body, quick body, curvy body Playful eyes, soft eyes, cold eyes, hungry eyes, calculating eyes, sorrowful eyes, old eyes Small hands, weathered hands, quick hands, graceful hands, tough hands
Glamours: You can create minor illusions to fool the senses of nonfairy. You can make things appear out of thin air, make yourself invisible, etc. The glamour lasts for a few moments at a time.
Shape Change: You are able to create minor animalistic changes in your physiology (i.e. grow wings, retractable claws, a canine snout, etc.).
Friends, enemies, and lovers
Character Stats (Add 1 to one of these) Blood -1 Heart 2 Mind 0 Spirit 1 Starting Faction Rapport (Add 1 to one of these) Mortality 0 Night -1 Power 1 Wild 1 Intro Who are you? How long have you been in the city? What do you love most about humanity? Who is your closest confidante in the city? What do you need? Debts Someone broke an important promise to you. Take 2 Debts on them. You have lied to someone to protect yourself and they found out about it. Give them 2 Debts. Someone has made a pact with a Fae Noble and you have been given stewardship over the bargain. Take 1 Debt on them.
Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and friends . If you like what you see, have questions/comments, or just want to say “Hi”, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+
DEBTS
Name
Fae Moves You get this one:
look
stats
Blood
Heart
Mind
Spirit
Faerie Magic: You are born of the faerie realms and can tap into the powers of your world to perform amazing feats. Choose 2 powers that are available to you through your court. Whenever you use one of these powers, choose 1: You mark corruption Give your Monarch a Debt You suffer 1-harm (ap)
Scales of Justice: You may cash in a Debt with someone to use a power from Faerie Magic (including ones not normally available to you) on them at no cost.
Words are Wind: When someone breaks a promise to you or lies to you and you find out about it, take a Debt on them.
CORRUPTION MOVES
And choose one more:
EXPERIENCE
CORRUPTION
Standard Advances +1 Blood (max +3) +1 Heart (max +3) +1 Spirit (max +3) +1 Mind (max +3) Change your Faction A new Fae move A new Fae move A new Fae move A move from another archetype A move from another archetype A move from another archetype
After 5 advances: +1 to any stat (max +3) +1 to any stat (max +3) +1 to any stat (max +3) Erase a Scar Erase a Corrup tion Advance Erase a Corruption Advance Join or lead a Faerie Court Advance 3 basic moves Advance 3 basic moves Retire your character to safety Change to a new archetype
Corruption advances Take a Corruption move Take a Corruption move Take a Corruption move
you are…
Take a Corruption move from another archetype Retire your character. They may return as a Threat
Mortality
Power
Night
Wild
Night
harm
Power
Seemings: At the beginning of each session you may choose to A Foot in Both Worlds: You are able to travel between the mark corruption to roll with Heart. mortal world and the world of On a hit, you pass Debts from any faerie. You can take others with character to yourself. On a 10+, you too. When you are free of pass 2 Debts. On a 7-9, pass 1. If distractions and in a place of you choose a Debt someone has power, roll with Spirit. On a hit, on you, it simply disappears. you can take a small group across Expert Negotiator: When you with you. On a 10+, one of the fairy monarchs takes a Debt on cash in a Debt on someone, you you. On a 7 -9, they take a Debt on may mark corruption to not erase you and anyone you bring across the Debt. with you. On a miss, only you Unearthly Grace: You get +1 cross over and find yourself in danger. Heart (Max +4). Whenever you roll with Heart and roll a 12+, Nature’s Fury: When you mark corruption. Thr eaten an N PC , roll with Heart instead of Blood.
Other moves
Factions
Mortality
Applied Leverage: If you and another character have a total of 5 or more Debts against each other, you gain +1 to all rolls against them.
Wild
ARMOUR
faint grievous critical When harm enters each tier, describe and record the type of injury (or injuries) you’ve sustained in that section. When you heal harm, erase it in the same order you receive it (Faint, Grievous, then Critical). You heal about 1 harm/day naturally. You can mark off a Scar to ignore all harm you about to suffer
SCARS Shattered (-1 Blood) Disfigured (-1 Heart) Dispersed (-1 Mind) Crushed (-1 Spirit)
Draw Back the Curtain: When you Retreat , add this option to the list: You escape into the land of Faerie among allies. If you choose this option, mark corruption.
HOLD
Introducing A Member of power
Among the flock of the faithful, sometimes arises a very special someone. Someone selected by a higher power to protect those they call neighbours and friends. They are servants of selflessness and purity, but within each of them is the weakness of mortality and the temptation to fall.
Corruption When you commit a sin, mark corruption. Sin represents disobeying one of your moral, spiritual or ethical codes. Work with the MC to define at least 3 or 4 codes by which you live by. One of them must be a code against the killing of a person. Intimacy Move When you share a moment of intimacy - physical or emotional - with another person, you may choose to turn their Intimacy move back onto them. Their move still triggers as usual. End Move When you die, you perform a powerful miracle. Whatever you want to happen will come to pass. Dead may rise, living may die, so on and so forth. You cannot prevent your own death.
Friends, enemies, and lovers
A character archetype for
Urban Shadows
Name Examples Aaron, Cornelius, Elijah, Tobias, Amandeep, Johnny, Gabriel, Ruth, Catherine, Sarah, Kiri, Jade, Reta, Monica, Charity Look Examples Male, female, ambiguous Thin body, average body, tall body, small body, lanky body, curvy body Kind eyes, soft eyes, distant eyes, passionate eyes, wise eyes, sorrowful eyes, old eyes Small hands, calloused hands, thick hands, soft hands, wrinkled hands Character Stats (Add 1 to one of these) Blood -1 Heart 1 Mind 0 Spirit 2 Starting Faction Rapport (Add 1 to one of these) Mortality 1 Night 0 Power 1 Wild -1 Intro Who are you? How long have you been in the city? Who is your best friend? How do you cope with the pressure? What do you need? Debts Someone has confessed a great sin to you and you have remained silent with the knowledge. Take 2 Debts on them. Someone once saved someone very important to you. Give them 2 Debts. A lot of people come to you for counsel and guidance. Take 1 Debt on everyone.
Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and friends . If you like what you see, have questions/comments, or just want to say “Hi”, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+
DEBTS
Name
Hallowed Moves You get this one:
look
stats
Blood
Heart
Mind
EXPERIENCE
Spirit
CORRUPTION
Standard Advances +1 Blood (max +3) +1 Heart (max +3) +1 Spirit (max +3) +1 Mind (max +3) Change your Faction A new Hallowed move A new Hallowed move A new Hallowed move A move from another archetype A move from another archetype A move from another archetype
After 5 advances: +1 to any stat (max +3) +1 to any stat (max +3) +1 to any stat (max +3) Erase a Scar Erase a Corrup tion Advance Erase a Corruption Advance Join or lead a Group of Believers Advance 3 basic moves Advance 3 basic moves Retire your character to safety Change to a new archetype
Corruption advances Take a Corruption move Take a Corruption move Take a Corruption move
Take a Corruption move from another archetype Retire your character. They may return as a Threat
Mortality
Power
Night
Wild
Factions
Mortality
Night
harm
Power
Wild
ARMOUR
faint grievous critical When harm enters each tier, describe and record the type of injury (or injuries) you’ve sustained in that section. When you heal harm, erase it in the same order you receive it (Faint, Grievous, then Critical). You heal about 1 harm/day naturally. You can mark off a Scar to ignore all harm you about to suffer
SCARS Shattered (-1 Blood) Disfigured (-1 Heart) Dispersed (-1 Mind) Crushed (-1 Spirit)
All Creatures Equal: When you inflict harm on a supernatural creature, it is armour piercing (ap).
Vessel: You can perform minor Divine Protection: A higher miracles (curing a disease, giving power grants you protection, you get Armour-1 sight to the blind, healing harm, etc.) Ask the MC if you can do a CORRUPTION MOVES thing. If they say yes, you do it and choose 1: You suffer 1-harm (ap) Paved with Good Intentions: When someone in your presence You mark corruption suffers harm, you may mark a And choose one more: corruption to have them ignore the harm. Absolution: When you forgive someone for wronging you, mark Wrath of the Divine: You call experience. When someone holy energy into being that engulfs forgives you for wronging them, your foes. Anyone close to you give them a Debt. who you consider to be an enemy suffers 2-harm and you mark Inspiring: Whenever someone corruption. follows your lead or carries out Pure Attraction: When you your commands, they add +1 to Persuade their rolls. , you may choose to add +2 to your roll and mark Powerful Presence: When you corruption. warn someone off a course of Eye for an Eye: When action or order them to do something, roll with Spirit. On a someone inflicts harm on you, you hit, they choose: may mark corruption to have them They do what you want suffer the harm as well. They freeze up They back away, slowly They attack you. On a 10+, take +1forward against them as well. On a miss, they do what they will and you take -1 forward against them.
Other moves you are…
HOLD
Introducing A Member of mortality
Determined and fearless, the Hunter is a mortal who has trained or has an inherent talent to fight the darkness around them. They carry a heavy burden, one that would eventually crush anyone.
Corruption When you are responsible for a person’s death or when you fail to protect a Mortal from being killed, mark corruption. Intimacy Move When you share a moment of intimacy - physical or emotional - with another person, you may ask them a question and they must answer it honestly. They may ask you a question in return, answer it honestly. End Move When you die or retire your character, choose a character and give them one of your chosen Hunter moves, it’s theirs for keeps.
Friends, enemies, and lovers A character archetype for
Urban Shadows
Name Examples Marcus, Jason, Sean, Samuel, Paul, Eugene, Stephen, Christopher, Ephrim Elora, Patty, Jessica, Amanda, Sarah, Beatrice, Bianca, Susan Look Examples Male, female, ambiguous Athletic body, petite body, toned body, plump body, tall body, thick body Kind eyes, calculating eyes, distant eyes, vindictive eyes, impatient eyes, rough eyes Rough hands, scarred hands, thin hands, tense hands, dirty hands Character Stats (Add 1 to one of these) Blood 2 Heart 1 Mind -1 Spirit 0 Starting Faction Rapport (Add 1 to one of these) Mortality 1 Night 0 Power 1 Wild -1 Intro Who are you? How long have you been in the city? How did you become so broken? Who is the most important person in the city? What do you need? Debts You are a protector of humanity. Take a Debt against all Mortality and Power members in play. You once spared someone despite having cause to kill them. Take 2 Debts on them. You needed someone’s help and they came through. Give them a Debt.
Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and friends . If you like what you see, have questions/comments, or just want to say “Hi”, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+
DEBTS
Name
Slayer: When you Stand Strong , roll with Blood instead of Spirit. When you reset your Mortality Faction score, take a Debt against all Mortals in play (if any), otherwise mark experience.
And choose one more:
You get this one:
look
stats
Blood
Heart
Mind
Spirit
EXPERIENCE
CORRUPTION
Standard Advances +1 Blood (max +3) +1 Heart (max +3) +1 Spirit (max +3) +1 Mind (max +3) Change your Faction A new Hunter move A new Hunter move A new Hunter move A move from another archetype A move from another archetype A move from another archetype
After 5 advances: +1 to any stat (max +3) +1 to any stat (max +3) +1 to any stat (max +3) Erase a Scar Erase a Corrup tion Advance Erase a Corruption Advance Get a Workspace Advance 3 basic moves Advance 3 basic moves Retire your character to safety Change to a new archetype
Corruption advances Take a Corruption move Take a Corruption move Take a Corruption move
Take a Corruption move from another archetype Retire your character. They may return as a Threat
Mortality
Power
Night
Wild
Factions
Mortality
Night
harm
Power
Wild
ARMOUR
faint grievous critical When harm enters each tier, describe and record the type of injury (or injuries) you’ve sustained in that section. When you heal harm, erase it in the same order you receive it (Faint, Grievous, then Critical). You heal about 1 harm/day naturally. You can mark off a Scar to ignore all harm you about to suffer
SCARS Shattered (-1 Blood) Disfigured (-1 Heart) Dispersed (-1 Mind) Crushed (-1 Spirit)
Prepared for Anything: You have a well-stocked armoury, full of modern and ancient weaponry.
Convergence: Choose a faction other than your own. When you suffer harm from a member of CORRUPTION MOVES that faction or when a member of Divided I Stand: When you that faction takes a Debt on you, mark experience. turn down help and enter a dangerous situation alone, mark Deadly: When you inflict experience and mark corruption. harm, increase the harm by 1. Disconnected: When you take Veteran: When you encounter harm from a non-mortal, you may a supernatural creature, roll with choose to ignore the harm. If you Blood. On a hit, the MC will tell do, mark corruption. you a bit about it and how it can be killed. On a 10+, ask the MC a Perfect Timing: You can mark follow-up question, they will corruption to arrive unarmed in a answer it truthfully. scene at any point. You can mark an additional corruption to arrive Never Forgive, Never Forget: fully armed. Whenever you take a Scar, name Death Wish: If someone the person you hold most responsible. Take +1 to all rolls nearby is about to suffer harm, versus them, forever. you may mark corruption and experience to take the harm instead.
Other moves you are…
Safe House: You have a secure location that you can hole up in. Detail it and Choose 3: High tech surveillance Mystical wards A cell that can imprison almost any creature Fortified walls/windows/doors Weeks worth of food and water Explosives set to blow the place
Hunter Moves
HOLD
Introducing A Member of power
There are some who have been cursed by the gods or blessed by the oracles to walk this earth knowing neither disease, aging, or death. They are called the Immortals, they will never know what it is to truly live because they can never truly die.
Corruption When you kill a person or when you die and come back to life, mark corruption. Intimacy Move When you share a moment of intimacy - physical or emotional - with another person, you can choose to imbue them with part of your immortality. If you do, and they die, you can mark a Scar to bring them back to life fully healed. End Move When you die (for real) or retire your character, you may choose a character and reveal to them that you are their ancestor or somehow related to them. If they are a PC, they may select Immortal moves from advancements as if they were from their own archetype.
Friends, enemies, and lovers A character archetype for
Urban Shadows
Name Examples Isaiah, Jefferson, Paul, Julius, Zachariah, Simeon, Morgan, Martin Alva, Dorothy, Josephine, Natalie, Esther, Genève, Mary Elizabeth, Georgia Look Examples Male, female, ambiguous Athletic body, petite body, toned body, plump body, frail body, smooth body Kind eyes, calculating eyes, distant eyes, old eyes, patient eyes, rough eyes Rough hands, still hands, thin hands, hard hands, pristine hands Character Stats (Add 1 to one of these) Blood -1 Heart 2 Mind 1 Spirit 0 Starting Faction Rapport (Add 1 to one of these) Mortality 1 Night 0 Power 1 Wild -1 Intro Who are you? How long have you been in the city? What can’t you live without? Why do you hate yourself? What do you need? Debts You have been watching someone’s ancestry closely, keeping them safe from harm. Take 2 Debts on them. Someone has killed you, but you came back to life and they know your secret now. Take a Debt on them. Someone once helped you with a delicate problem. Give them a Debt.
Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and friends . If you like what you see, have questions/comments, or just want to say “Hi”, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+
DEBTS
Name
Immortal Moves
You get this one:
look
stats
Blood
Heart
Mind
Spirit
Timeless : You are immortal, through some gift of the gods, a curse, who knows? The point is, you don’t stay dead when killed. When you die, wait it out for a few hours and you'll return to life fully healed. Determine a way you can actually die secretly with the MC.
And choose one more:
EXPERIENCE
CORRUPTION
Standard Advances +1 Blood (max +3) +1 Heart (max +3) +1 Spirit (max +3) +1 Mind (max +3) Change your Faction A new Immortal move A new Immortal move A new Immortal move A move from another archetype A move from another archetype A move from another archetype
After 5 advances: +1 to any stat (max +3) +1 to any stat (max +3) +1 to any stat (max +3) Erase a Scar Erase a Corrup tion Advance Erase a Corruption Advance Get a Workspace Advance 3 basic moves Advance 3 basic moves Retire your character to safety Change to a new archetype
Corruption advances Take a Corruption move Take a Corruption move Take a Corruption move
you are…
Take a Corruption move from another archetype Retire your character. They may return as a Threat
Mortality
Power
Night
Wild
Night
harm
Power
Other moves
Wild
ARMOUR
faint grievous critical When harm enters each tier, describe and record the type of injury (or injuries) you’ve sustained in that section. When you heal harm, erase it in the same order you receive it (Faint, Grievous, then Critical). You heal about 1 harm/day naturally. You can mark off a Scar to ignore all harm you about to suffer
SCARS Shattered (-1 Blood) Disfigured (-1 Heart) Dispersed (-1 Mind) Crushed (-1 Spirit)
Well-Versed: You choose an additional intimacy move and an additional end move. Both moves take effect when triggered.
CORRUPTION MOVES
Answers From Beyond: When you die and come back, you may I’ve Seen Better Days: Choose choose to mark an additional a move from another archetype. corruption to Let the Dar kness In as if you rolled a 10+. Been There, Done That: You’re immortal and people know Regeneration: You may mark who you are or at least have heard a corruption to heal 1-harm. of your exploits. Whenever you Merciless Gaze: When you interact with someone important Thr eaten an NPC (your call), roll with Heart. On a , you may mark hit, they’ve heard of you, tell us corruption to roll with Mind what they’ve heard. On a 10+, instead of Blood. take +1 forward against them. On Rich and Knows It: You may a miss, they’ve heard of you, but the MC will say what they’ve mark corruption when using Gather Resour ces to get a result heard. of 10+ without rolling. Dauntless: Advance Take a Chance .
Factions
Mortality
Practiced Liar: Whenever someone uses Study Someone on you and asks you if you're telling the truth or how you’re feeling, the answer is always 'yes'.
HOLD
Introducing A Member of mortality
Among every circle, a leader is born. Someone who rises above the rest to take charge and make the hard choices. The Kings and Queens of today don’t sit on thrones, they don’t collect taxes and play dress up. They roam the streets, earning their place on top through blood and sweat, through example and sacrifice. That’s what it means to be King.
Corruption When you kill a person or when members of your crew die, mark corruption. Intimacy Move When you share a moment of intimacy - physical or emotional - with another person, they hold 1 on you. They can spend their hold to change a roll you’ve just made to a 10+ or a 6-. End Move When you die or retire your character, give your crew one final order and they will follow it through to whatever end may come, even their deaths if required.
Friends, enemies, and lovers
A character archetype for
Urban Shadows
Name Examples Patrick, Doyle, Marv, Boss, Keith, Earl, Mathius, Brutus, Dominic Lillian, Momma, Gayle, Thea, Bethany, Vanessa, Sally, Quinn, Astrid Look Examples Male, female, ambiguous Hard body, small body, thin body, fat body, thick body, toned body Simple eyes, compassionate eyes, wise eyes, worn eyes, cruel eyes, intense eyes Bloody hands, broken hands, scarred hands, quick hands, thick hands Character Stats (Add 1 to one of these) Blood 2 Heart -1 Mind 1 Spirit 0 Starting Faction Rapport (Add 1 to one of these) Mortality 1 Night 1 Power 0 Wild -1 Intro Who are you? How long have you been in the city? Who do you wish was still by your side? Why do you care about the city? What do you need? Debts You’ve saved the life of someone’s loved one. Take 2 Debts on them. You, or someone in your crew, has taken the life of someone’s loved one. Give them 2 Debts. You have a crew who work for you. Choose three members and take 1 Debt on each of them.
Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and friends . If you like what you see, have questions/comments, or just want to say “Hi”, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+
DEBTS
Name
King Moves You get this one:
look
stats
Blood
Heart
Mind
EXPERIENCE
Spirit
CORRUPTION
Standard Advances +1 Blood (max +3) +1 Heart (max +3) +1 Spirit (max +3) +1 Mind (max +3) Change your Faction A new King move A new King move A new King move A move from another archetype A move from another archetype A move from another archetype
After 5 advances: +1 to any stat (max +3) +1 to any stat (max +3) +1 to any stat (max +3) Erase a Scar Erase a Corrup tion Advance Erase a Corruption Advance Add an option to your crew Advance 3 basic moves Advance 3 basic moves Retire your character to safety Change to a new archetype
Corruption advances Take a Corruption move Take a Corruption move Take a Corruption move
Take a Corruption move from another archetype Retire your character. They may return as a Threat
King of the Castle: You have a crew of around fifteen to twenty people and a headquarters from which you run things. Detail your headquarters with the MC. Your crew counts as a Group when fighting for you (2 -harm, small, undisciplined). Choose one for your crew: Forty to fifty members (medium group instead of small) Heavily armed and dangerous (+1 harm) Loyal and committed to you (drop undisciplined) They tote armour around with them (Armour-1) Well-informed with two fingers on the pulse of the city (give them +connected)
Mortality
Power
Night
Wild
Night
harm
Power
Wild
instead of Faction.
Natural Leader: When dealing with a member of your crew, take +1 to Per suade, Thr eaten an NPC or Study Someone .
Retaliation: When someone injures a member of your crew, take a Debt on them.
CORRUPTION MOVES
Size ‘em up: When you Study Someone , roll with Blood instead of Mind.
Moth to the Flame: At the beginning of the session, roll with Blood. On a 10+ hold 2. On a 7 – 9 hold 1. At any time, you or the MC can spend your hold to have you (and your gang if you choose) at the scene of a fight.
Bully: Advance Thr eaten an
Other moves
ARMOUR
grievous critical SCARS Shattered (-1 Blood) Disfigured (-1 Heart) Dispersed (-1 Mind) Crushed (-1 Spirit)
Money is Power: When you
Gather R esour ces , roll with Blood
faint
When harm enters each tier, describe and record the type of injury (or injuries) you’ve sustained in that section. When you heal harm, erase it in the same order you receive it (Faint, Grievous, then Critical). You heal about 1 harm/day naturally. You can mark off a Scar to ignore all harm you about to suffer
And choose one more:
Factions
Mortality
Veiled Motives: Whenever someone uses Study Someone on you, they take -1 to their roll. If they roll a 10+, they ask 2 questions instead of 3.
Just do it!: You may mark a corruption to have your crew do something highly dangerous for you without needing to convince, threaten, or bribe them.
NPC .
you are…
HOLD
Open-ended: Choose a Corruption move from another archetype. Scary Mother-F*&^#$: When you Get M ix ed Up with someone rolling against you, you may mark corruption to not roll and subt ract 2 from their roll.
A Bad Day to Die: You may mark corruption to negate harm your crew has just suffered. If you were leading or fighting alongside your crew, you still suffer the harm as usual, but reduce it by 1.
Introducing A Member of power
The future is always in motion, like a great river dragging us all through it’s currents to our inevitable ends. There are some who can swim against it’s strength, who can raise themselves above the surface to see what awaits us. They are the cursed and they are the blessed.
Corruption When you kill a person or you fail to prevent a death you have foreseen, mark corruption. Intimacy Move When you share a moment of intimacy - physical or emotional - with another person, you can use Skim the Surface on them, even if you haven’t selected that move. Roll as normal, but the MC chooses which questions you ask. End Move When you die or retire your character, announce a proclamation upon the world that will reverberate in dreams world-wide. Detail the signs of it’s coming and the MC will make your prophecy come to pass, sooner rather than later.
Friends, enemies, and lovers
A character archetype for
Urban Shadows
Name Examples George, Humphrey, Jonathon, Malachi, Daniel, Elijah, Joel, Maximus Pythia, Penelope, Susan, Martha, Dodona, Olivia, Kimiko, Maria Look Examples Male, female, ambiguous Small body, lanky body, plump body, frail body, young body Judging eyes, calculating eyes, all-seeing eyes, desperate eyes. Rough hands, shaky hands, thin hands, hard hands, wrinkled hands Character Stats (Add 1 to one of these) Blood 0 Heart -1 Mind 1 Spirit 2 Starting Faction Rapport (Add 1 to one of these) Mortality 0 Night -1 Power 1 Wild 1 Intro Who are you? How long have you been in the city? How do you cope with the pressure? What are the nightmares like? What do you need? Debts You have seen a great tragedy that will come to pass on someone and have warned them of its coming. Take 2 Debts on them. Someone has ignored your warnings and it caused both of you great pain. Take 1 Debt on them. Someone has helped you uncover the truth of one of your visions, saving lives or preventing great pain. Give them 2 Debts.
Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and friends . If you like what you see, have questions/comments, or just want to say “Hi”, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+
DEBTS
Name
Oracle Moves You get this one:
look
stats
Blood
Heart
Mind
EXPERIENCE
Spirit
CORRUPTION
Foretellings : At the beginning of the session, roll with Spirit. On a 10+, hold 2. On a 7-9, hold 1. You can spend your hold 1-for-1 to declare that you’ve seen this moment and what is about to come next in your visions. You, and any who hear the foretelling, take +1 on all rolls to fulfilling or preventing your vision.
And choose one more:
Bullheaded : When you help someone even though you believe they’re doomed, mark experience.
Standard Advances +1 Blood (max +3) +1 Heart (max +3) +1 Spirit (max +3) +1 Mind (max +3) Change your Faction A new Oracle move A new Oracle move A new Oracle move A move from another archetype A move from another archetype A move from another archetype
After 5 advances: +1 to any stat (max +3) +1 to any stat (max +3) +1 to any stat (max +3) Erase a Scar Erase a Corrup tion Advance Erase a Corruption Advance Get a mystical Workspace Advance 3 basic moves Advance 3 basic moves Retire your character to safety Change to a new archetype
Corruption advances Take a Corruption move Take a Corruption move Take a Corruption move
you are…
Take a Corruption move from another archetype Retire your character. They may return as a Threat
Mortality
Power
Night
Wild
Night
harm
Power
Force of Will: You can Thr eaten an NPC by issuing the threat directly into their minds instead of out loud, or both. When you do, roll with Spirit instead of Blood.
Reader: Whenever you study and examine an interesting object, roll with Spirit. On a 10+, ask 3 questions. On a 7-9, ask 1: Who or what made this? How can I duplicate it? For what use was this created? H as this fulfilled it’s purpose? What strong emotions have most recently been near this? Who wants this? And will they kill to get it?
Seer: When you Let the Dar kness I n , treat a 6- as a 7-9 result, and a 7-9 as a 10+ result. On a 6- the MC still makes a move as usual.
Factions
Mortality
Wild
Other moves
ARMOUR
faint grievous critical When harm enters each tier, describe and record the type of injury (or injuries) you’ve sustained in that section. When you heal harm, erase it in the same order you receive it (Faint, Grievous, then Critical). You heal about 1 harm/day naturally. You can mark off a Scar to ignore all harm you about to suffer
SCARS Shattered (-1 Blood) Disfigured (-1 Heart) Dispersed (-1 Mind) Crushed (-1 Spirit)
HOLD
Conduit: Advance L et the Dar kness I n for all other characters.
Skim the Surface: When you touch someone, you can read their surface thoughts. Roll with Sp irit. On a 10+, ask 3. On a 7 – 9, ask 1: What is your character thinking about right now? Can I trust you to keep me s afe? What are you hidin g from me, and why won’t you say it out loud? W hat is your chara cter’s secret pain? On a miss, you inflict a 1-harm (ap) on them and yourself.
CORRUPTION MOVES
Empath: When you Study Someone , you may mark corruption to ask them any questions you’d like, not limited to the list.
Martyr: When you suffer harm, you may mark experience and corruption.
Witch: When you curse someone openly and to their face, mark corruption and roll with Spirit. On a 10+, take a Debt on them. On a 7-9, you both get a Debt on one another.
Cassandra: When you warn someone away from a course of action and they ignore your warnings and do it anyways, take a Debt against them and mark corruption.
Introducing A Member of night
Poltergeist, ghost, spirit, they go by many names in every corner of the world. They are our secret fears and unfulfilled dreams. They are the echo of those who died, but their essence has not moved on for some reason.
Corruption When you kill a person or when you die and re-appear, mark corruption. Intimacy Move When you share a moment of intimacy - physical or emotional - with another person, you hold 1. Whenever they get into trouble, you can spend your hold to be there. End Move When your spirit passes on or you retire your character, any characters present at your exit gain +1 Spirit (max+3).
Friends, enemies, and lovers
A character archetype for
Urban Shadows
Name Examples Clark, Mohammed, Karl, Yuri, Davis, Eric, Bert, Hiro, Thomas Clarita, Isabelle, Joy, Monica, Patricia, Rebecca, Cathy, Emily, Grace Look Examples Male, female, ambiguous Slight body, petite body, normal body, plump body, weird body Sorrowful eyes, dead eyes, distant eyes, judging eyes, angry eyes, rough eyes Luminescent hands, sharp hands, thin hands, strange hands, pristine hands Character Stats (Add 1 to one of these) Blood 0 Heart 1 Mind -1 Spirit 2 Starting Faction Rapport (Add 1 to one of these) Mortality -1 Night 1 Power 0 Wild 1 Intro Who are you? How long have been in the city? Who do you love? What makes your after life worth living? What do you need? Debts Someone was involved in your death. Take a Debt on them. You have been haunting someone recently, watching them in their most intimate moments. Give them a Debt. Someone is your link to this world or possesses it. Take 1 Debt on them and give them 2 Debts.
Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and friends . If you like what you see, have questions/comments, or just want to say “Hi”, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+
DEBTS
Name
spectre Moves You get this one:
look
stats
Blood
Heart
Mind
EXPERIENCE
Spirit
CORRUPTION
Standard Advances +1 Blood (max +3) +1 Heart (max +3) +1 Spirit (max +3) +1 Mind (max +3) Change your Faction A new Spectre move A new Spectre move A new Spectre move A move from another archetype A move from another archetype A move from another archetype
After 5 advances: +1 to any stat (max +3) +1 to any stat (max +3) +1 to any stat (max +3) Erase a Scar Erase a Corrup tion Advance Erase a Corruption Advance Change your Link to this world Advance 3 basic moves Advance 3 basic moves Retire your character to safety Change to a new archetype
Corruption advances Take a Corruption move Take a Corruption move Take a Corruption move
you are…
Take a Corruption move from another archetype Retire your character. They may return as a Threat
Mortality
Power
Night
Wild
Factions
Mortality
Night
Power
Spook: You’re a ghost. When you “die”, your spirit will re-form itself in a few hours, fully healed in the presence of your Link . By default, regular people can’t see you and you cannot interact with them physically. If you try to appear to them, choose 1 or mark corruption to choose all 3: They can hear you They can see you You can touch each other Choose a Link to this world; a person or object that keeps you from passing on. If it is ever destroyed, you follow it into oblivion.
And choose one more:
Wild
ARMOUR
grievous critical SCARS Shattered (-1 Blood) Disfigured (-1 Heart) Dispersed (-1 Mind) Crushed (-1 Spirit)
Wall? What Wall? : When you
Retreat , roll with Spirit instead of
Blood.
CORRUPTION MOVES
Puppet Master: You get the
have the move or take it later, you can possess anyone, even PC’s. Either way, each time you use Possession, you mark corruption in addition to your usual choices.
From the Other Side: Name a person or thing out in the world that you want to find and roll with Spirit. On a hit, you know where it is but there is a problem. On a 10+ Blink: You are in tune with the the MC will choose 1. On a 7-9 dark winds that nightmares ride, the MC will choose 2: and can ride them instantaneously It's been claimed by someone to any place you have already It's far off, not easily reached been. When you do, mark It's in hostile territory corruption. It's in serious danger It's not exactly what you A Tad V engeful: Whenever expected you blame someone for your death and Unleash at them, roll with Hot-Head: When you do Spirit instead of Blood for the something brash and impulsive remainder of the scene and mark that gets a friend or ally into corruption. trouble, mark experience. Siphon: You may mark Loner: When another player corruption to cash in a Debt with Gets Mi xed Up with you and gives someone to inflict 2-harm on them you -2 to a roll, mark experience. (ap) and heal 1-harm. You must be able to touch them when you do this.
faint
When harm enters each tier, describe and record the type of injury (or injuries) you’ve sustained in that section. When you heal harm, erase it in the same order you receive it (Faint, Grievous, then Critical). You heal about 1 harm/day naturally. You can mark off a Scar to ignore all harm you about to suffer
Possession: You can enter the mind and body of a weak-minded person (MC’s call) and control their actions for a few moments. When you do, roll with Spirit. On a 10+, choose 1 . On a 7-9, choose 2: Mark corruption Take -1 ongo ing while possessing them You both take 1-harm (ap) On a miss, you cannot attempt to possess them for a day or two.
Possession move. If you already
Other moves harm
HOLD
Introducing A Member of wild
Half-human and halfdemon, the Tainted are victims of both strengths and weaknesses. They have hellish powers at their disposal but bringing them to bear places their souls one step closer to the brink. It’s only a matter of time, really.
Corruption When you kill a person or when you save a person’s life, mark corruption. Intimacy Move When you share a moment of intimacy - physical or emotional - with another person, they erase a Debt they had on you and you take a Debt on them. End Move When you die or retire your character to safety, an arch-demon will greet you and negotiate the terms of your soul’s fate, this is a one -time deal. You may sell your soul in exchange for some favour or boon, or keep it and move onto your destination. You can even negotiate to be returned back to life if you died.
Friends, enemies, and lovers
A character archetype for
Urban Shadows
Name Examples Father Luke, Jeremiah, Fahad, Kaito, Toyosi, Alfredo, Nabhi, Shiro, Landon Nadia, Lana, Kyo, Dawa, Alma, Emily, Tamali, Yuina, Latifah, Catarina, Iris Look Examples Male, female, ambiguous Tall body, short body, toned body, awkward body, powerful body, curvy body Hard eyes, vacant eyes, distant eyes, white eyes, vengeful eyes, brooding eyes Small hands, jagged hands, thick hands, rough hands, playful hands Character Stats (Add 1 to one of these) Blood 1 Heart 2 Mind -1 Spirit 0 Starting Faction Rapport (Add 1 to one of these) Mortality -1 Night 1 Power 0 Wild 1 Intro Who are you? How long have been in the city? Who would you die for? What is your daily release? What do you need? Debts You saved someone from a deal with a dark power. Take 2 Debts on them. Someone once tried to save you and they suffered for it. Give them 2 Debts. You have a demon father or mother out there somewhere who have been keeping you alive. Give them 3 Debts. Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and friends . If you like what you see, have questions/comments, or just want to say “Hi”, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+
DEBTS
Name
Tainted Moves You get this one:
look Nephilim: You are halfdemon. Your body is stronger and tougher than any mortal’s. You get Armour-1. Any weapon that is blessed (dipped in holy water, carved from a sacred ash tree, etc.) will probably ignore your armour.
stats
Blood
Heart
Mind
EXPERIENCE
Spirit
CORRUPTION
After 5 advances: +1 to any stat (max +3) +1 to any stat (max +3) +1 to any stat (max +3) Erase a Scar Erase a Corrup tion Advance Erase a Corruption Advance Get a mystical Workspace Advance 3 basic moves Advance 3 basic moves Retire your character to safety Change to a new archetype
Corruption advances Take a Corruption move Take a Corruption move Take a Corruption move Take a Corruption move
you are…
Shadowy Embrace: You can mark a corruption or give an archdemon a Debt to heal 1-harm. Dark Bargains: When you strike a deal with a powerful being, mark experience.
Dark Wings: You may cash in a Debt with someone to appear in their presence.
I’m a Fucking Demon!: When you Thr eaten an N PC , treat a 6as a 7-9 result, and a 7-9 as a 10+ result. On a 6- the MC still makes a move as usual.
Take a Corruption move from another archetype Retire your character. They may return as a Threat
Other moves Power Wild
Factions
Mortality
Night
harm
Power
Wild
ARMOUR
faint grievous critical When harm enters each tier, describe and record the type of injury (or injuries) you’ve sustained in that section. When you heal harm, erase it in the same order you receive it (Faint, Grievous, then Critical). You heal about 1 harm/day naturally. You can mark off a Scar to ignore all harm you about to suffer
SCARS Shattered (-1 Blood) Disfigured (-1 Heart) Dispersed (-1 Mind) Crushed (-1 Spirit)
Not Easily Phased: When you Stand Str ong, roll with Heart instead of Spirit.
Night
CORRUPTION MOVES
And choose one more:
Mortality
Fire Starter: You can summon hellish fire to engulf your body and any weapon you may be carrying. If you inflict harm while aflame, increase the harm by 1.
Friends in Low Places: You can mark corruption to use a move from another archetype right now, including corruption moves. Only The Tainted may take this move.
Standard Advances +1 Blood (max +3) +1 Heart (max +3) +1 Spirit (max +3) +1 Mind (max +3) Change your Faction A new Tainted move A new Tainted move A new Tainted move A move from another archetype A move from another archetype A move from another archetype
HOLD
Sudden Yet Inevitable: Whenever you screw someone over (their call), mark experience and corruption.
Demon-Form: You can let your inner demon out for a few moments, your skin and features all changing to the darkest ebony. You take +2 forward to Threaten, Unleash, or Let the Dar kness In, and mark corruption.
Bat Out of Hell: You can fly at about the speed of city traffic. Each time you do, mark corruption.
Hellish Contacts: You can mark corruption to learn a deadly or dangerous secret about someone you’re looking at.
Introducing A Member of night
Strong, fast, eternal in age and in hunger, the vampire is pure unadulterated hunter. They are turned into a monster that twists the person they once were and makes them….dark. Keep your distance.
Corruption When you kill a person or when feed you on an unwilling person, mark corruption. Intimacy Move When you share a moment of intimacy - physical or emotional - with another person, you may feed on them. If you do, they mark experience and lower their Rapport with your faction by 1. If you do not, you mark experience and they raise their Rapport with your faction by 1. End Move When you die or retire your character, name someone in the scene you want dead and kill them, no matter the obstacles.
Friends, enemies, and lovers
A character archetype for
Urban Shadows
Name Examples Marcus, Nathaniel, Orion, Joseph, Damon, Reginald, Klaus, Hank Danielle, Ash, Veronica, Cleopatra, Monique, Maria, Lee-anne, Beatrice Look Examples Male, female, ambiguous Sturdy body, sensual body, worn body, muscled body, quick body, smooth body Intense eyes, hard eyes, dead eyes, hungry eyes, calculating eyes, tortured eyes, old eyes Calloused hands, small hands, weathered hands, quick hands, perfect hands, scarred hands Character Stats (Add 1 to one of these) Blood 2 Heart 1 Mind 0 Spirit -1 Starting Faction Rapport (Add 1 to one of these) Mortality 0 Night 1 Power -1 Wild 1 Intro Who are you? How long have been in the city? How do you keep the cravings in check? Who turned you? What do you need? Debts You did not feed on someone when they were weak and you were starving. Take 1 Debt on them. You did feed on someone when they were weak and you were starving. Give them 2 Debts. You once helped someone commit murder. Take 2 Debts on them and give them 1 Debt. Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and friends . If you like what you see, have questions/comments, or just want to say “Hi”, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+
DEBTS
Name
vamp Moves You get this one:
look
stats
Blood
Heart
Mind
EXPERIENCE
Spirit
CORRUPTION
Eternal Hunger: Pick one; You feed on human blood, human flesh or desperate human emotions. When you feed on a willing victim, you both mark experience. Willing victim or not, choose two: You heal 1-harm Mark corruption You take +1 forward They don’t die If you feed on the same person again in 24 hours, you may not choose “They don’t die”.
And choose one more: Standard Advances +1 Blood (max +3) +1 Heart (max +3) +1 Spirit (max +3) +1 Mind (max +3) Change your Faction A new Vamp move A new Vamp move A new Vamp move A move from another archetype A move from another archetype A move from another archetype
After 5 advances: +1 to any stat (max +3) +1 to any stat (max +3) +1 to any stat (max +3) Erase a Scar Erase a Corrup tion Advance Erase a Corruption Advance Join or lead a Vampire Clan Advance 3 basic moves Advance 3 basic moves Retire your character to safety Change to a new archetype
Corruption advances Take a Corruption move Take a Corruption move Take a Corruption move
you are…
Take a Corruption move from another archetype Retire your character. They may return as a Threat
Mortality
Power
Night
Wild
Monstrous Strength: When you inflict harm using your strength, increase the harm by 1.
Impossible Reflexes: You’re fast and tough, you get Armour-1.
Night
harm
Power
Wild
The Daystar Burns!: Rays of sunlight burn your skin, if you spend more than a moment in the sunlight, you will die. Whenever your inability to go out in the sun causes you trouble, mark experience.
Irresistible: When you
Persuade someone, treat a 6- as a
7-9 result, and a 7-9 as a 10+ result. On a 6- the MC still makes a move as usual.
Other moves
ARMOUR
faint grievous critical When harm enters each tier, describe and record the type of injury (or injuries) you’ve sustained in that section. When you heal harm, erase it in the same order you receive it (Faint, Grievous, then Critical). You heal about 1 harm/day naturally. You can mark off a Scar to ignore all harm you about to suffer
SCARS Shattered (-1 Blood) Disfigured (-1 Heart) Dispersed (-1 Mind) Crushed (-1 Spirit)
Ageless: You’ve been around for a long time and people know who you are or at least have heard of you. Whenever you interact with someone important (your call), roll with Blood. On a hit, they’ve heard of you, and you tell us what they’ve heard. On a 10+, take +1 forward against them. On a miss, they’ve heard of you, but the MC tell us what.
CORRUPTION MOVES Bloodlust:
When you feed on a human victim, add this option to the list: You heal 2-harm Fuelled
by Darkness: You can mark corruption to add +2 to your next roll. (choose before rolling). True
Hunter: An NPC mortal can never run away from you unless you let them. If they try to run away, you may feed on them and kill them.
Factions
Mortality
HOLD
Go
for the Throat: When you
Unleash on a human being in
intimate/hand range, add this option to the lists: You feed on your target and trigger Eternal H unger. Selecting this option always marks corruption.
Introducing A Member of power
Wizards are among the deadliest and most powerful of all humans. Their ability to re-shape the world around them grants them tremendous powers, and nothing corrupts quite like power.
Corruption When you kill a person or when you strike a deal with a supernatural entity, mark corruption. Intimacy Move When you share a moment of intimacy - physical or emotional - with another person, you both erase your highlighted stats and highlight Spirit and another stat chosen by the other player. End Move When you die, you may place a curse on someone nearby. The curse is among the most powerful and potent of all magic known. Describe the curse to your MC, if your desires are even remotely possible, it will happen.
SPELLS
A character archetype for
Urban Shadows
Tracking : Spend 1 Spell to learn the location of someone. You must have a personal object that belongs to the target or recent leavings of their body (a lock of hair, fingernail clippings, their blood, etc.)
Elementalism : You conjure the elements to strike out at your enemies. Spend 1 Spell to use your magic as a weapon (3-harm close/far) or (2-harm close spray-fire)
Memory Wipe: Spend 1 Spell to cause a helpless target to forget some of their short-term memories, up to an entire hour’s worth. You can spend an additional Spell-hold to put alternate memories in their place and mark corruption.
Name Examples Desmond, Wraith, Albert, Jonathon, Brandon, Wesley, Randall, Vincent Miranda, Jocelyn, Alanna, Catherine, Laura, Vivian, Shona, Christine, Krista Look Examples Male, female, ambiguous Sturdy body, lean body, worn body, fat body, quick body, smooth body Intense eyes, hard eyes, sympathetic eyes, hungry eyes, calculating eyes, confused eyes, old eyes Calloused hands, small hands, weathered hands, quick hands, playful hands, scarred hands
Shielding: Spend 1 Spell to provide Armour+1 to someone nearby or yourself from an attack, or spend 2 Spells to provide Armour+1 to everyone in a small area from an attack (possibly including yourself). You cannot stack multiple uses of Shielding at one time.
Veil: Spend 1 Spell to make yourself invisible from sight. It will last upwards of twenty minutes or so and requires you concentrate on the spell. Doing something tricky while invisible may be Taki ng a Chance.
Friends, enemies, and lovers
Character Stats (Add 1 to one of these) Blood 0 Heart -1 Mind 1 Spirit 2 Starting Faction Rapport (Add 1 to one of these) Mortality 1 Night -1 Power 1 Wild 0 Intro Who are you? How long have been in the city? Why do you fight so hard? What have you sacrificed for your power? What do you need? Debts You’ve saved someone’s life. Take 2 Debts on them. Someone once talked you out of making a really bad choice. Give them 2 Debts. You are helping someone keep a dangerous secret. Take a Debt on them. Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and friends . If you like what you see, have questions/comments, or just want to say “Hi”, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+
DEBTS
Name
Wizard Moves You get this one:
look
stats
Blood
Heart
Mind
EXPERIENCE
Spirit
CORRUPTION
Standard Advances +1 Blood (max +3) +1 Heart (max +3) +1 Spirit (max +3) +1 Mind (max +3) Change your Faction A new Wizard move A new Wizard move A new Wizard move Get the remaining spells A move from another archetype A move from another archetype
After 5 advances: +1 to any stat (max +3) +1 to any stat (max +3) +1 to any stat (max +3) Erase a Scar Erase a Corrup tion Advance Erase a Corruption Advance Join or lead a Council of Mages Advance 3 basic moves Advance 3 basic moves Retire your character to safety Change to a new archetype
Corruption advances Take a Corruption move Take a Corruption move Take a Corruption move
Take a Corruption move from another archetype Retire your character. They may return as a Threat
Spell Casting : You can summon forth the powers of creation and re-shape them upon the world around you. Start with three spells. When you call upon this power roll with Spirit. On a 10+, hold Spell-3 and choose 1. On a 7-9 , hold Spell-3 and choose 2: Take -1 ongoing until you rest for a few hours Suffer 1-harm Mark corruption. You can spend your hold to cast any spell you know as per the spell’s details.
Mortality
Power
Night
Wild
Mortality
Night
harm
Power
Elemental Titan: If you don’t already have the Elementalism spell, take it. When you Unleash with it, roll with Spirit instead of Blood. Doing so marks corruption.
mark corruption.
Arcane Senses: When you Keep an E ye Out , roll with Spirit instead of Mind.
Sanctum: You have a mystical Workspace for performing magical rituals and incantations. When you go into your sanctum and dedicate yourself to a mystical task, decide what. The MC will tell you “sure, no problem, but…”
Blood Rite: You may inflict 1harm (ap) on yourself to L et the Dar kness I n as if you rolled a 12+.
Other moves
Wild
ARMOUR
grievous critical SCARS Shattered (-1 Blood) Disfigured (-1 Heart) Dispersed (-1 Mind) Crushed (-1 Spirit)
faint
When harm enters each tier, describe and record the type of injury (or injuries) you’ve sustained in that section. When you heal harm, erase it in the same order you receive it (Faint, Grievous, then Critical). You heal about 1 harm/day naturally. You can mark off a Scar to ignore all harm you about to suffer
CORRUPTION MOVES
And choose one more:
Quick to Anger: When someone inflicts harm on you, get a Debt on them.
Factions
Old School: You have a mystical focus, like a magic staff or wand. When you use Spell Casting, you always get an additional Spell-hold, even if you miss. If you try and use Spell Casting without it, take -1 on the roll and get 1 less Spell-hold. If you lose it, you can create a new one with one week of ritual and meditation.
Third Eye: Advance L et the Dar kness I n . Whenever you roll a 12+ with Let The Dar kness I n ,
you are…
HOLD
Unholy Ritual: You may include live sacrifices in your magic's to enhance their effects. If you sacrifice an animal, add 2 to your Spell Castin g roll. If you sacrifice a person, don’t roll, you treat the roll as a 10+ and take an additional 2 Spell-hold. Using live sacrifices always marks corruption.
Unlimited Power: You get +1 Spirit (Max +4). You erase your Mortality score permanently and you can never change your faction to Mortality.
Introducing A Member of night
Primal, deadly and awesome. There is little in the world that can match the werewolf’s relentlessness or brute force. Those cursed by the wolf’s bite or born into their bloodline carry a great fury within them. But fury, like all emotion, can be tempered… eventually.
Corruption When you kill a person or pass on your curse to someone (usually by biting or scratching them), mark corruption. Intimacy Move When you share a moment of intimacy - physical or emotional - with another person, you create a primal bond with them and always know where to find them. This bond lasts until the next full moon cycle. End Move When you die or retire your character, name a character (only name a PC with their permission) who has been in your presence while you were transformed and declare that they have been previously bitten or scratched by you and now have your curse. If you chose a PC, they get Transformation.
Friends, enemies, and lovers
A character archetype for
Urban Shadows
Name Examples Ander, Josh, George, Willhelm, Matthew, Lee, Harry, Christian Vanessa, Dana, Suze, Mel, Robin, Roxanne, Tori, Carmen, Brenda Look Examples Male, female, ambiguous Sturdy body, hard body, worn body, exotic body, lean body, hairy body Intense eyes, haunted eyes, angry eyes, mean eyes, sad eyes, vacant eyes, young eyes Calloused hands, hairy hands, large hands, strong hands, thin hands, scarred hands Character Stats (Add 1 to one of these) Blood 2 Heart -1 Mind 0 Spirit 1 Starting Faction Rapport (Add 1 to one of these) Mortality 0 Night 1 Power -1 Wild 1 Intro Who are you? How long have been in the city? What is the best part of the change? Who is trying to save you? What do you need? Debts Someone knows your secret and hasn’t told anyone about it yet. Give them a Debt. You have killed someone’s friend or family while transformed. Give them 2 Debts. You have been tracking someone in secret, keeping them from harm with or without their knowledge. Take 2 Debts on them.
Urban Shadows is an Apocalypse World hack written by Andrew ‘Pheylorn’ Medeiros and friends . If you like what you see, have questions/comments, or just want to say “Hi”, please feel free to contact me at pheylorn@gmai l.com or find our Community page on Google+
DEBTS
WOLF Moves
Name
You get this one:
look
stats
Blood
Heart
Mind
EXPERIENCE
Spirit
CORRUPTION
Standard Advances +1 Blood (max +3) +1 Heart (max +3) +1 Spirit (max +3) +1 Mind (max +3) Change your Faction Join or lead a Wolf Pack A new Wolf move A new Wolf move A move from another archetype A move from another archetype A move from another archetype
After 5 advances: +1 to any stat (max +3) +1 to any stat (max +3) +1 to any stat (max +3) Erase a Scar Erase a Corrup tion Advance Erase a Corruption Advance A new Wolf move Advance 3 basic moves Advance 3 basic moves Retire your character to safety Change to a new archetype
Corruption advances Take a Corruption move Take a Corruption move Take a Corruption move
you are…
Take a Corruption move from another archetype Retire your character. They may return as a Threat
Mortality
Power
Night
Wild
Factions
Mortality
Night
harm
Power
Other moves
Wild
ARMOUR
grievous critical SCARS Shattered (-1 Blood) Disfigured (-1 Heart) Dispersed (-1 Mind) Crushed (-1 Spirit)
Unknowable: When you Get Mi xed Up with someone and give them -2 to their roll, they erase a Debt they have on you, if any.
Transformation: When the Nose for Trouble: At the moon rises you can transform beginning of the session, roll with yourself into a large and deadly Spirit. On a 10+, hold 2. On a 7 – 9, creature. When you start the hold 1. At any time, either you or change, mark corruption and roll the MC can spend your hold to with Blood. On a hit, you have you appear in a scene. transform in moments and grow razor sharp claws and teeth (3 Bloodhound: When you howl harm hand bloody). On a 10+, someone’s name at the moon, roll choose 2. On a 7-9, choose 1: with Spirit. On a hit, you know You can end the transformation exactly where to find them and at will, otherwise ending at dawn can follow their scent until you do. You get Armour-1 On a 10+, take +1forward against Heal 1-harm them. On a miss, they know You don’t mark corruption On a miss, you change and choose exactly where to find you on the 1, but may not choose “You don’t same terms. mark corruption”. CORRUPTION MOVES And choose one more: The Beast Within: When you Animal Instincts: When you use Transformation, mark Study Someone , roll with Blood experience and corruption. instead of Mind. Force of Nature: While in One With the Beast: While Transformation and in battle, you Transformed , roll with Spirit count as a small group. when you Take a Chan ce or Keep Sun and Moon: You are able an Eye Out . to use Transformation during the If you jump right day. When you do, mark Reckless: into danger without hedging your corruption. bets, you get Armour+1. If you Willing Vessel: When you Let happen to be leading a group, it the Dark ness I n, you may mark gets Armour+1 also. corruption to roll with Blood instead of Spirit.
faint
When harm enters each tier, describe and record the type of injury (or injuries) you’ve sustained in that section. When you heal harm, erase it in the same order you receive it (Faint, Grievous, then Critical). You heal about 1 harm/day naturally. You can mark off a Scar to ignore all harm you about to suffer
HOLD