Wizard Lv 12
Taako CHARACTER NAME
Acolyte
Justin
CLASS & LEVEL
BACKGROUND
High Elf
Chaotic Good
RACE
ALIGNMENT
PLAYER NAME
EXPERIENCE POINTS
INSPIRATION
STRENGTH
+0
13 +4
ARMOR CLASS
PROFICIENCY BONUS
+3
30'
INITIATIVE
SPEED
I use polysyllabic words that convey the impression of erudition. Also, I’ve spent so long in the temple that I have little experience dealing with people on a casual basis.
10
PERSONALITY TRAITS +0
Strength
+3
Dexterity
+2
Constitution
+8
Intelligence
+5
Wisdom
+0
Charisma
DEXTERITY
+3 16
CONSTITUTION
Hit Point Maximum 64
Knowledge. The path to power and self-improvement is through knowledge.
The tome I carry with me is the record of my life’s work so far, and no vault is secure enough to keep it safe.
SAVING THROWS
TEMPORARY HIT POINTS
+2 14
INTELLIGENCE
+4 18
WISDOM
+1
12
CHARISMA
+0 11
+3
Acrobatics (Dex)
+1
Animal Handling (Wis)
+4
Arcana (Int)
+0
Athletics (Str)
+0
Deception (Cha)
+8
History (Int)
+1
Insight (Wis)
+0
Intimidation (Cha)
+8
Investigation (Int)
+1
Medicine (Wis)
+4
Nature (Int)
+5
Perception (Wis)
+0
Performance (Cha)
+0
Persuasion (Cha)
+8
Religion (Int)
+3
Sleight of Hand (Dex)
+3
Stealth (Dex)
+1
Survival (Wis)
Total
SUCCESSES FAILURES
HIT DICE
ATK BONUS DAMAGE/TYPE
FPR Sword of Doom
+0
2d6 +20 Slsh
Shortsword
+7
1d6 +3 Pier
Darkvision- <= 60' R dim light looks bright, Darkness = Dim
Trance- No Sleep, 4 hr trance
Uncle John's Elven Bathroom Reader (Spell book) Marvey's Stun Baton
CP
OTHER PROFICIENCIES & LANGUAGES
FLAWS
Umbra Staff
PASSIVE WISDOM (PERCEPTION)
Languages Common, Elvish, Draconian, Dwarvish, Goblin
I’ll do just about anything to uncover historical secrets that would add to my research.
DEATH SAVES
ATTACKS & SPELLCASTING
Proficiency Daggers, Darts, Light Crossbows, Crossbows, Long/short swords, Long/short bows, quarterstaffs, slings
BONDS
Fey Ancestry- Adv on ST vs being charmed, no sleep spell
SKILLS
15
12d6
NAME
IDEALS
CURRENT HIT POINTS
SP
EP
GP
PP
Cloak of the Manta Ray (+1 AC; +3 AC Underwater, water breathing, and 60' swim speed) Stone of Far Speech, Pocket Spa, Adventure's Kit
Arcane Recovery- 1/day after shrt rest recover 6 lvs worth of spell slots < Lv 6 Minor Alchemy- 10 M Con, change 1 ft^3 b/w materials: wood, stone, iron, copper, or silver Transmuter's Stone- 8 hrs creating a transmuter's stone, has 1 effect of the following: - Darkvision - +10' movement - Prof in Con ST - Res to Acid, Cold, Fire, Lightning, or Thunder dmg Every Transmutation spell can change the effect if on person
EQUIPMENT TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
FEATURES & TRAITS Reverse Engineered by /u/APLemma
Taako CHARACTER NAME
AGE
HEIGHT
WEIGHT
EYES
SKIN
HAIR
Bureau of Balance
NAME
SYMBOL
CHARACTER APPEARANCE
ALLIES & ORGANIZATIONS
Feature: Shelter of the Faithful As a servant of Oghma, you command the respect of those who share your faith, and you can perform the rites of Oghma. You and your companions can expect to receive free healing and care at a temple, shrine, or other established presence of Oghma’s faith. Those who share your religion will support you (and only you) at a modest lifestyle. You also have ties to the temple of Oghma in Neverwinter, where you have a residence. When you are in Neverwinter, you can call upon the priests there for assistance that won’t endanger them.
ADDITIONAL FEATURES & TRAITS
Ring of Frost- Res to cold dmg Wand of Switcheroo- 1/day DC 17 Con ST swap with person Plastic Sheriff's Badge- +3 Deception Chks Immovable Rod- Rod that can be anchored in 1 place Hole-Thrower- creates 1 d10 Diameter and Depth nonliving hole Mockingbird Gum- Allows voice mimicry for 1 hr Arcane Trickster's Glove- Grants Invisible Mage Hand Low Sodium Salt Shaker- Poison Drink Checker, tastes delicious Requirement Bag- Istus Chekhov Gun Band of Projected Thought- telepathy w/ creature w/n 30' Rickle Axager's Guide to Adventuring- 1/day Adv on skill chk /24 hrs CHARACTER BACKSTORY
TREASURE TM & © 20 14 W izards of the Coa st LLC .Perm ission is granted to pho tocopy this docum ent for personaluse.
Reverse Engineered by /u/APLemm /u/APLemmaa
In t
Wizard
SPELLCASTING ABILITY
SPELLCASTING CLASS
0
3
CANTRIPS
3
16
+8
SPELL SAVE DC
6
SPELL ATTACK BONUS
1
Mage Hand
Blink
Disintegrate
Prestidigitation
Clairvoyance
Flesh to Stone
Ray of Frost
Phantom Steed
True Seeing
Shocking Grasp
Fireball
Minor Illusion ???
SPELL LEVEL SLOTS TOTAL
1
4
AR E D
E P
R
P
SLOTS EXPENDED
7 SPELL NAME
Feather Fall (at will) Burning Hands
4
Detect Magic Mage Armor N W O N K S L L E P S
3
Polymorph (1/day)
Magic Missile
Phantasmal Killer
Shield
Evard's Black Tentacles
Sleep
Stoneskin
Charm Person
Otiluke's Resilient Sphere
Disguise Self
Ice Storm
Tasha's Hideous Laughter
Leomund's Secret Chest
8
Arcane Eye Banishment Fire Shield
2
3
Fabricate Greater Invisibility
Thunderwave Darkvision Levitate
5
Melf's Acid Arrow
2
Rope Trick
Cone of Cold
Scorching Ray
Wall of Force
Crown of Madness
Wall of Stone
Enlarge/Reduce
Planar Binding
Shatter
Cloudkill
Gust of Wind
MIslead
Knock
Bigby's Hand
9
Dominate Person Animate Objects
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Reverse Engineered by /u/APLemma