"WHATFOOLS WE WERE to allow ourselves to bo lulled into a warm sense of security by the events of the late '80s and early '90s. How childlike we were in our trumpeting of the new age of peace, prosperity, and good will. Democracy had come to Europe,
and that meant that peace had come to Europe, for democracies never made war on other democracies. "What utter rot! "Howcould we have believed such naive rubbish with the lesson of history so plainly before us? Democracies war on other democracies;if has been a f a d of life since the earliest democracies flourished in Greece, and warred continuously upon each other. "How could we have forgotten that in the War U/ 1812 the two great western democracies made enthusiastic, aggressive war on each ofher? "How could we have forgotten that democracies represent t 1 of the people is often fo "Howcould we have forgotten that Hitler was eleded?
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cut it off in a province warlords, local militias, and bands of marauding deserters. HQ is 200 klicks to the rear and powerless. Your last order sets you fret;.
"Good luck. You're on your own.''
25.00
Made in U.S.A. Printed in U.S.A.
Copyright 0 1993 GDW. Inc All rights reserved. Twilight: 20Wm is a trademark of
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is almost gone. High-tech equipment is failing, piece by piece, with no wares to fix it. front lines are held by a few ar perate soldiers. The US 5th Division holds
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hancellor of Croatia
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This is a Roleplaying Game yers work together to experience an !xciting adventure. One player (the referee) supervisesthe actionwhile you and he others verbally play the roles of the :haracters. You all face real situations md react to them just like characters in a ;tory-but the results are ones you crf de!
Here's What You Da
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.'wiiight: 2000's awai, winning game rulesprovide the foundationfor role-playing in the chaos of World
Combat: Fast-playing, easy-toresolve combat system gives the feel of modern battles. Travel: Types of travel, time scales, vehicles, encounters, maintenance, fuel repairs. Encounters:Dangerousenvironments, radiation,disease, contaminants,reasons for encounters, typical adventures. Equipment: Weapons, supplies, vehicles, munitions, costs, availability. Danger: Placesto go and reasonsto go there. Plus reasons to wish you hadn't. Background: Chronology apA history of World War Ill.
Generate Your Character: You select four nationality, character type, and your nilitary and nonmilitary backgrounds. Twilight: 2000. The adventures are Equip Yourself: Use your money for fast and furious. The prize is survival, and eapons, ammunition, equipment, ve- maybe, just mavbe. a safe dace to mend the night. Start Moving: You're in hostile terr ry. Your next encounter may be afriendiy et-, afrightened refugee, oradangers deserter. You pick your course of ac tion; you decide your own fate in the chaos of World War 111. G A M E S
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works-fine the way it is. However, Version 2.2 introduces a number of changes to make Twilight: 2000 fully compatible with the new Traveller: The New Era, and you may want to know what these changes are. *First, 2.2 takes Twilight from the D1O-based combat and task resolution system to the new D20 system. The 020 system allows greater detail in task resolution because the larger number of die roll results allow the number of difficulty levels to be increased from three to five. This update is fully detailed in the Twilight: 2000/Merc: 2000 Referee’s Screen. If you already have the screen, you know how to convert from the D10 system to the D20 system. In addition to incorporatingthese changes into the rules, the combat rules have been reorganizedfor greater clarity (see the Combat rules, pages 194 to 223). *Second, the Initiative and turn sequence system has been modified for simplicity and speed of play. Rather than having six five-second phases within a 30-second turn, the five-second increments are now called turns, with no intermediate 30-second step (again, see the Combat rules). Character generation has been modified to provide more-skilled characters, and some of the skill names have been changed to make them correspond to Traveller (see Character Generation, pages 16 10 44). *Numerous other evolutionary improvements have also been incorporated, including all errata. The vehicle data cards are updated and more detailed to show current information and new vehicle variants, and Rave additional data to make them more useful, including all-new amphibious ratings for all amphibious vehicles, reactive armor, etc. The revised recoil ratings for automatic and semiautomatic weapons from the Referee’s Screen have also been incorporated into the weapons listings. *Traveller players will find that the changes in this edition make all Twilight: 2000 vehicles fully compatible with Traveller, providing a representative set of Tech Level 8 combat vehicles ready for use. These changes include the new D20-system ratings for fire control systems and target size classifications. With all of these improvements fully incorporated into the basic rules, Version 2.2 is up-to-the-minute, state-of-the-artTwilight: 2000.
GDW
Twilight: 2000
Twilight: 2000, Version 2.2 New Design: David Nilsen, Loren Wiseman and Lester Smith. Art Direction: Kirk Wescom. Graphic Design and Production: Rob Lazzaretti. Interior Illustrations: Kirk Wescom and Rob Lazzaretti. Typesetting: Stephen Olle and Jonathan Budil. Pro0 freading:An ne Bedard.
Twilight: 2000, Version 2.2
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CopyrightOl993 GDW, Inc. Made in USA. Printed in USA. All rights reserved. ISBN 1-55878-070-X. Twilight: 2000 is GDWs trademark for its roleplaying game of World War 111.
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Previous Edition Credits Design: Frank Chadwick. Development: Loren K. Wiseman and Julia Martin. Art Direction:Amy Doubet. CoverArt: Dell Harris. Pencil Illustrations: Tim Bradstreet. Vehicle and Animal Illustrations: Rick Harris. Vehicle Illustrations: Michael Doyle. Small Arms Illustrations: Kirk Wescom. Heavy Weapons Illustrations: Shea Ryan. Graphic Design and Production: Dan Griffin, Cain Budds, and LaMont Fullerton. Typesetting: MicheIIe Sturgeon. Text Processing: Eric W. Haddock, Elizabeth Meier, and Stephen Olle.
P.O. Box 1646 Bloomington, IL 61702-1646
"WHAT FOOLS WE WERE to allow ourselves to be lulled into a warm sense of security by the events of the late '80s and early '90s. How childlike we were
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in our trumpeting of the new age of peace, prosperity, and goodwill. Democracy had come to Europe, and that meant that peace had come to Europe,for democracies never made war on other democracies. ' "What utter rot! "How could we have believed such naive rubbish with the lesson of history so plainly before us? Democracies have always made war on other democracies; it has been a fact of life since the earliest democracies flourished in Greece, and warred continuously upon each other. "How could we have forgotten that in the War of 2822 the twogreat western democracies made enthusiastic, aggressive war on each other? "Howcould we have forgotten that democracies represent the will of the people, and that the will of the people is often b r war? "How could we have forgotten that Hitler was elected? Janosz Skrivkin Chancellor of Croatia "
1999
Twiliaht: 2000
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13 14 15
16 Die-Rolling Conventions ..................16
Character Generation
Overview .......................................... 16 Background 17 Attributes 18 Experience ....................................... 19 Background Skill List 19 Military Careers ................................ 19 Rank ............................................. 20 NCO Skills ........................................ 20 Arm of Service .............................. 20 Secondary Activities Table ...............20 Reserves .......................................... 20 Secondary Activities ......................... 21 21 Obtaining Skills ................................ Languages ....................................... 21 Additional Notes on Skills ................21 Contacts ........................................... 22 Welcome to Hell ............................... 23 Initiative ............................................ 23 Rads ................................................. 23 24 Age ................................................... Consolidated Effects of Age Table ....25 Skill- and Attribute-Derived Values 24 Equipment ........................................ 26 Vehicles Table .................................. 26 Life in the Service ............................ 27 Military Terms & Expressions ...........28 Equipment Diagrams ....................... 28 Typical Experiences ......................... 29 Careers ............................................ 30 30 Career List Education ..................................... 34 Undergraduate University .........30 National Military Academy ........31 Graduate University ..................31
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Melee Weapons ............................... 52 Firearms 52 Autocannon 52 Large-Caliber Guns 52 Howitzers 52 Tripods .......................................... 52 Small Arms Ammunition ...................53 Small Arms & Machineguns ......... 53 Types of Rounds .......................... 54 Hand Grenades 54 Grenade Launcher Rounds 55 Rockets ........................................ 55 Rifle Grenades ............................. 55 Antitank Missiles ........................... 56 Autocannon Rounds ..................... 56 Large-Caliber Rounds ..................56 57 Howitzer Rounds .......................... Mortar Rounds .............................. 57 Explosives ........................................ 58 Stills ................................................. 59 Generators ....................................... 59 59 Heaters and Coolers ........................ Hand Tools ....................................... 60 Radios .............................................. 60 Vision Devices .................................. 61 Radars ............................................. 61 Laser Designators ............................ 61 61 NBC Equipment ............................... Body Armor ...................................... 62 Medical Supplies .............................. 62 63 Other Equipment .............................. Personal Gear ................................... 63
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1989 ................................................... 1990 ................................................... 1991 ................................................... 1992 ................................................... 1993 ................................................... 1994 ................................................... 1995 ................................................... 1996 ................................................. 1997 ................................................. 1998 ................................................. 1999 ................................................. 2000 .................................................
Law School ............................... 31 31 Medical School ......................... Technical School 31 Civilian Occupations ..................... 31 Military Occupations ..................... 35 United States Army ...................35 39 United States Marine Corps United States Navy ................... 40 United States Air Force .............41 42 Other Armed Forces Equivalent Ground Forces Ranks ....45 Character Generation Tables ...........46 Language List .................................. 47 Skill List ............................................ 48 Personal Weapons ........................... 50 Character Record Sheet ..................51
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Vehicle Cards Weapon Cards The Referee
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64 93 130
Describing the World ...................... 130 131 Structuring the Game ..................... Some Advice For Novices 131 Rewards and Experience ............... 131 Skills and Task Resolution ............. 132 132 Overview .................................... Mechanics .................................. 132 Character Attributes and Skills ...132 Tasks .......................................... 133 Task Diffiwlty Levels Table 134 Skills and Associated Tasks ........... 136 138 Skill Improvement .......................... Nonplayer Characters .................... 139 NPC Stats Table ............................. 139 Stock NPCs 140 142 Sample Contacts ............................ 143 Detailed NPCs ............................ NPC Motivation 143 NPC Motivation Table .................... 143 Getting Started 145 Player Briefing 145 Time and Travel 146 147 Game Day ...................................... Encounters ..................................... 147 Travel ............................................. 147 Travel Movement Table .................. 147 Terrain and Travel .......................... 148 148 Upkeep ........................................... 148 Food Requirements .................... 148 Foraging ..................................... Foraging Table ............................... 148 149 Fishing ........................................ Hunting ....................................... 149 Fatigue 149 Fatigue Effects on Fire Table .........150 150 Vehicles .......................................... Travel .......................................... 150 Special Note-Bicycles ........... 150 Vehicle Cards .......................... 150 Fuel ............................................ 150 Fuel Energy Table .......................... 151 Vehicle Maintenance ..................151 152 Repairs ....................................... Maintenance and Repaie-Boats ..153 Maintenance-Animals ..............153 Encounters 154
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Twilight: 2000
Urban Government Table...............168 Settlement Crisis Table ..................168
Urban Encounters ..........................
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Urban Encounters Table ................168
Expanded Encounters .................... 169 170 Sample Encounters ........................ Downtown, Waiting for You 170 Stout Yeomanry .......................... 172 Chaos Deathspike Megakillers ...174 Home, Home, I'm Deranged .......176 Bar/lnn/RoadhouseMap 178 Subway Station Map 180 Police/Fire Station Map .................. 182 Suburban Townhouse Map ............184 Old City House Map ....................... 186 BanWOffice Building Map ...............188 Cheap Warehouse/DockMap ........190 Damaged Buildirg ConlponentsMap .192 Combat Rules 194 Basic Concepts .............................. 194 The Combat Turn ....................... 194 Initiative ...................................... 194 NPC Initiative Table 194 Movement ................................... 195 Personnel Movement .............. 195 Animal Movement ................... 195 195 Grid System ............................ Football Field ................................. 196 Two-Meter Grid 196 Actions 196 196 Combat Actions ...................... Involuntary Actions .................197 Combat Resolution ........................ 198 198 Melee Combat ............................
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156 156 158 Group Encounters .......................... Encounter Statistics Table.............. 159 Encounter Equipment Table ...........159 Group Encounter Descriptions ...160 161 Elite Groups ................................ 162 Animal Data Charts ........................ Animal Encounters ......................... 164 164 Navigational Hazards ..................... Navigation Hazards Table ..............164 164 Item Encounters ............................. Item Encounter Descriptions ......164 Item Information Table ...................165 Settlement Size Table .................... 166 167 Settlements .................................... Settlement Attitudes Table .............167
Territories Table..............................
Armed Melee Combat .............199 Animals in Combat ..................199 Fire Combat ................................ 200 Weapon Parameters ...............200 201 Direct Fire ............................... Firing Range Difficulties Table ....... 202 Automatic Fire ......................... 203 Movement and Fire .................203 Ammunition ............................. 204 204 Special Cases ......................... 205 Indirect Fire ............................. Scatter Diagram ............................. 205 Thrown Weapons .................... 206 Grenade Deviation Table ............... 206 Effects of Fire and Combat ............207 Explosions .................................. 207 Concussion Example ..................... 207 Fragmentation Attack Table ...........207 Submunitions .......................... 207 Submunitions (ICM) Attack Table ..207 Wounds and Damage ................. 208 Gunshot Wounds .................... 208 Burns ...................................... 210 Body Armor Protection Table .........21 0 Burn Damage Table ....................... 210 Falls ........................................ 210 Wound Effects and Healing 21 1 Wound Effects ............................ 21 1 Immediate Effects ...................21 1 Wound Severity ...................... 21 1 Healing ....................................... 21 1 212 Medical Care ........................... Vehicle Combat .............................. 213 Vehicle Movement ...................... 213 214 The Drive Action ......................... Sailboat Movement Diagram..........214 Navigation Hazards Table ..............215 Boat Collisions Diagram.................215 Vehicles and Fire ........................ 215 Fire From Moving Vehicles 215 Firing at Vehicles .................... 215 Target Movement D~iYimltyModTim ..215 Damage From Fire ..................21 6 Vehicle Target Size Table ..............216 Vehicle Hit Location Table 217 Vehicle Damage Tables.................218 Armor Equivalency Table 219 Collision Damage .................... 220 Other Combat-Related Issues 221 Demolitions ................................. 221 Mines .......................................... 221 FASCAM Density Table .................222 Chemical Warfare ....................... 222
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HumaWAnimal Hit Location Table ..198
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Encounters Table ........................... 155 Group Encounters Table ................155 Item Encounters Table ...................155
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223 Tactical Visibility ......................... The World In AD 2000 224 General Conditions ........................ 224 Trade and Commerce .................... 224 Equipment Availability Table .......224 Military/Civilian Relations ...............225 Global Conditions ........................... 226 Europe ........................................ 226 British Nuclear Targets ............226 Western Europe Map ..................... 227 The Balkans ............................... 227 Europe Map ................................... 228 The Military in Poland .................230 Poland Map .................................... 232 234 North America ............................. North America Map 234 U.S. Nuclear Targets ...............235 Canadian Nuclear Targets ......236 Asia ............................................ 237 U.S.S.R. Nudear TiugetsMap ...........238 U.S.S.R. Nuclear Targets ........239 Middle East ................................. 240 Africa .......................................... 240 Central and South America ........240 Australia ..................................... 241 Pacific Islands ............................ 241 Environmental Hazards ..................242 Radiation .................................... 242 Radiation Illness Table ...................243 Disease ...................................... 244 Disease Descriptions ..................246 Description of Treatments ..........247 248 Price List Charts 252 Combat Charts ............................... 252 Ammo Record Forms ..................... 253
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NPC Record Forms ........................ 253 Small Arms Firing Charts ...............254 Directional Mine Burst Templates ..257 Heavy Weapons Firing Charts .......258 Sample Burst Diagrams .................259 Vehicle Combat Damage Tables....260 Character Generation Tables .........261 Character Generation Worksheet ...267 CharacterRecord Sheet ................268 Encounter Charts ........................... 269 New to Old, Old to New
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Travel Charts .................................. 273 Referee Charts............................... 274 Equipment Availability Table.......274 Combat Task Summary ..................275 Deslgners' Notes 276 Index 278 The Twilight GPS Survey 280
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