SFC-7578ST
STAR FLEET
OFFICER'S MANUAL SUPPLEMENT Volume 1
Star Fleet Command United Galactic Alliance
STAR FLEE LEET OFFICER'S MANUAL (Vol.1) SUPPLEMENT
INSTRUCTIONS for the ATARI* ST VERSION Of
STAR FLEET I. The War Begins!„
NOTE This is a supplement to the 2nd Edition (1985) of the STAR FLEET FL EET OFFICER'S MANUAL, MANUAL, Vol. Vol. 1. Changes Chan ges in the text t ext of the Officer's Manual are printed in italics.
WARNING This software and documentation are both protected by U.S. Copyright Law (Title 17 United States Code). Unauthorized reproduction and/or sales may result in imprisonment of up to one year and fines of up to $10,000 (17 USC USC 506). Copyright Copyri ght infri inf ringe ngers rs may be subject to civil liability.
Comments about this th is program progra m or documentation should be be sent to: Interstel Corporation P.O. Box 57825 Webster, Webst er, TX 77598 77598 Tel: (713) 333-3909
Printed in the United States of America, Earth, Sol System
Information in this document is subject to change without notice. Inters tel Corp., Corp., 1986 1986 ® Copyright Interstel All rights reserved First Printing, July 1986 Second Printing, August 1986 Atari* Atar i* is a trademark of Atari Corporation
TABLE OF CONTENTS
Changes to pages in the Star Fleet Officer's Manual a r e reflected on the following supplement pages: Page Page 12 Page 13 Page 14 Page 15 Pages 16-17 Page 18 Page 19 Page 20 Page 21 Pages 23-24 Page 25 Page 29 Pages 30 31 Page 32 Page 34 Page 3(> Page 39 Pages 40 41 Pages 42 43 Page 45 Page 49 Pages 50 51 Pages 54 55 Page 56 Page 57 Page 58 Page 59 Pag es 69-70 69-70 Pages 79-92 Page 83 Page s 84-85 84-85 Page 86 Page 90 Page 93 Page 94 Page 97
1 1 1 1 2 2 2 3 3 3 3 4 5 6 6 6 6 7 7 7 8 8 8 8 9 9 9 9 9 10 10 10 10 10 10 11
STAR FLEET FLEET L. TheWarBegins.L INSTRUCTIONS FOR ATARI® ST COMPUTERS PAGE 12: 12 : Repl Replace ace wit wi t h
THE RIGHT COMPUTER HARDWARE STAR FLEET I by INTERSTEL CORP. r e q u i r e s an Atari 8 ST computer with at least 512K RAM, one single or double-sided disk drive, and either the color color or monochrome monitor. PAGE 13: 13 : Replac Replace e wi w i th
DISK ACCESS The STAR FLEET I program is sepa rate d into several files. files. Each segment is contained in a separate file; thus you should never remove your STAR FLEET I disk from t h e disk drive at any time while y o u are playing. All of the files except t h e main simulation program (SF1.PRG) a r e kept in th e folder SF1FILES. Your service record (plus those of any other players) is kept on on your STAR STA R FLEET I playing disk. Taking care of these files is described in the MAINTENANCE SECTION. PAGE 14: Delete Dele te this page. PAGE PAGE 15: 15: Replace Replace with
BACKING UP YOUR PLAYING DISK STAR FLEET I writes on the th e playing disk during each game, which increases the of the disk eventually eventual ly "weari " wearing ng out." ou t." th e chance of Before playing you should copy the th e purchased disk onto a blank disk for for playing, and save your purchased disk as a backup. The STAR FLEET I disk that you purchased is NOT copy-protected and can be copied onto a blank or hard disk using your computer operating system (see the ST User's Guide Guide for for instructions).
STAR FLEET I Officer's Manual Atari ST Supplement
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Any time you wish to save your data files (personnel, service record, etc.), just make a duplicate of the folder SFIFILES from the disk you are curren cur rently tly using. It is recommend recommended ed that th at you do thi thiss on on a regular regul ar basis, bas is, to avoid rebuilding your data files, should your current playing disk go "belly "belly up." up. " DO NOT NOT « W
THE THE WRITE WRITE PR PROTECT TAB ON YOUR YOUR PLAYING DISK!
PAGES 16-17: 16- 17: Replac Replace e wit wi t h
STARTING THE SIMULATION To begin the STAR FLEET I simulation, follow these steps: 1. Put your STAR FLEET I disk into disk drive A. 2. Power up your computer system. 3.
Double click the SFI.PRG icon (see the Atari ST User's Guide for more detailed instruc ins tructio tions ns on how to to run a program).
The simulation simul ation sta s tart rtss with some some tit title le screens and music. music. To stop the t he music, just press pres s a key key after after it start sta rts. s. The simulation startup continues with the STAR FLEET SECURITY SYSTEM. PAGE
18: STAR FLEET SECURITY SYSTEM
The Atari ST version of STAR FLEET I will ask for your name and pass word word before before the securit sec urity y check referencing refere ncing the Office Officers rs Manual. Manua l. In addi tion, recruits will not have to pass this security validation since they will only be flying the training ship Republic instead of a ship of the line. PAGE PAGE 19: 19 : Add
DEMONSTRATION MODE The Atar At arii ST ST has the capability capabili ty of of a demonst demo nstrati ration on mode. mode. When you you are ar e asked for for your last name, na me, enter ente r the wor word d "demo." The program progra m will will then th en ente en terr a loo loop p playin pla ying g the demons dem onstra tratio tion n game ga me found found on on your disk. If you would would like to use your own own game fo for the t he demon de monst stra rati tion, on, do the th e follow following ing:: 1. Play the game with the t he ships long long ON. ON.
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STAR STAR FLEET FLEE T I Officer's Officer's Manual Man ual Atari ST Supplement
After finishing the game, use the operating system to rename your LOGfiletoDEMO.LOG. 3. Replace the DEMO.LOG file on SF1FILES with your new DEMO.LOGfile.
2.
PAGE 20:
STARTING A NEW MISSION
After specifying the mission length, you will be asked if you wish a Captai Cap tain' n'ss Log Log to be kept. kept . If you answer answ er "yes," "yes ," the program pro gram will make mak e a copy of your mission to disk as you play, which you can later review using the th e "L" sign-on sign-on option.
PAGE 2 1 : The first three questions in Table IV are not applicable, and the question concerning the Captain's Log should be added. PAGES 23-2 23 -24: 4: The Tactical Display in Figure 3 should use the following ST version symbols. TABLE VI - Tactical Display Symbols KRELLAN
X
^ H t
STARBA5E
A i
STAR
ZIH-HD" ■
ZALDRON
M I N E
PLAYER'S SHIP
EMPTY EMPTY SECTOR
PAGE 25: 25 : Replac Replace e wit wi t h Area 8: Command Menu - Shows the available commands (three main menus) or available options to questions. The command/option is selected by moving the mouse cursor to your choice, or pressing the indicated function (F1 - F10), or number key (1 - 0). To enter your o n the mouse or press < RETU RN > . If choice, push the left button on you should wish to abort any command, simply press the key or the right mouse button. To return to the Primary Menu from the other menus, press the abort key/button.
Area 9:
Shield Display - Shows graphically the relative strength of your shields. The relative intensities are:
STAR STAR FLEET FLE ET I Officer' Officer'ss Manua Ma nuall Atari ST Supplement
3
solid blue: 2000 units blue: 1500-1999 units
01
blue: 1000-1499 units red: 500-999 units
E::::i::| red: 1-499units
A " I " symbol appears in the shield display if your Control is knocked out.
Shield
PAGE 29: 29 : Add the followi foll owing ng to the first paragraph.
". . . function keys F1 to F10, number keys (1 - 0, where 0 is used for 10), or pointing to the command with the mouse cursor and a nd pressing the left button. To return to the Primary Menu from the Secondary or Computer menus, press the < Esc > , or < U N DO > key or the right mouse button."
CMD CMD NO COMMAND/TA COMMAND/TASK SK PI Target Targ et Calculator * P2 Long Range Sensors P3 Mission St Stat atus us Report P4 Damage Control * P5 Navigation Navigatio n Control Control * P6 Defensive Defensive Shields Control + P7 Torpedo Control Contr ol + P8 Phase Pha serr Control + P9 Ship's Computer Compute r P10 Select Secondary Command Menu 51 Tracto Tra ctorr Beam Control + 52 Trans Tra nspor porter terss Control Control + 53 Mine Control Contro l + 54 Intern Int ernal al Security Control Control + 55 Save Game 56 Stop Option 57 Sound Option Cl Reconn. Probes Launch Control + C2 Auto Aut o Alert Ale rt Switch C3 No Operations Operat ions + C4 Starbas Star basee St Stat atus us Report Report C5 Emergency Hyperspace Maneuver + C6 Self-Destruct Sequencer P — Primary Menu S — Secondary Menu C — Computer Menu H Command uses tim timee * — Command may or may not use time
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ABBREVIATION TAR TAR LRS LRS STA STA DAM NAV SHD TOR TOR PHA Cmp 2nd TRC TRC TRN TRN MIN SEC SEC SAV SAV STO SND PRO AAS NOP BAS BAS HYP SLF
STAR STAR FLEET FLE ET I Officer's Officer's Manual Man ual Atari ST Supplement
PAGES 30-31:
CONTROLS ON THE ST VERSION
Delete Del ete Figures Figures 4 and 5. The description of the t he command menus menus is still valid, but the control/data entry descriptions should be replaced with the following.
Your Your inputs (command/ (command/opti option on selection, dat a entry) to the simulation simulat ion may be done using usi ng the mouse, function ke ys or numb nu mber er key k eys. s. In this th is supplement, the term "trigger" refers to the left mouse button, the N> key, or the th e key. All reference refe rencess to in the Command Section of the Officer's Manual should be replaced by the word word "trigge "tr igger." r." You You can abort/end abort/ end any answer/command by pressi pre ssing ng the right mouse button, or pressing the < Esc > or < U N DO > key. There are a re three t hree types of of input: Option/Answer Selection All questions will list the available answers or options on the Command Menu Menu line (exceptio (exceptions ns are ar e noted noted in this supplement supple ment). ). Use one of the following to select your choice. Mouse Mouse - Point to the th e desired desire d choice choice and press pre ss the left left button. butt on. Function Funct ion Keys - Press Pre ss the function function key corresponding correspond ing to the number num ber of the option (e.g., press pre ss < F2> to selection option 2). 2). Number Keys
- Press Pres s the number numbe r key corres cor respond ponding ing to to the th e option number. 0 is used for for 10 10 (e.g., (e.g., press < 2 > to select option 2).
Value Entry Mouse Mouse - Point to just ju st above the th e digit to be changed and press pre ss the left left button to increase it. Point to just ju st under the digit to decrease it. Point to the acceptance acce ptance option (e.g., EXECUTE or ENGAGE) ENGAGE) on on the Command Menu line and press the left button to enter the value. Function Keys - No implementati impleme ntation. on. Number Keys
- Type the th e numb nu mber er,, then th en pres pr esss or < RE Pres sing wil willl reset the curren cur rentt TURN > . Pressing value value being being enter ed. will abort the value entry.
Target Designator (Quadrant/Sector Selection) A quadrant or sector target can be specified either by pointing to it with the mouse, or entering enter ing the th e numbers numbe rs in fro from m the keyboard.
STAR STAR FLEET FLE ET I Officer's Officer's Manua Ma nuall Atari Ata ri ST Supplement Supplement
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Mouse Mouse - Point to the quad qu adra rant nt (if (if different different than th an your own) own) and press pre ss the th e left left button but ton Then point to the th e desired desir ed sector and press ihe left left button. butto n. After After either eit her selection, selection, the quadrant/s quadra nt/secto ectorr number will will be displayed and a target designator box will appear on the selected targ ta rget et and flash flash fo for a couple of seconds. Abort Abo rt the th e selection with the right mouse button. Number Keys
- Type Type the quadra qua drant nt and/or sector when prompted, first the row, then the n the column (note t hat ha t 0 is 10). 10). When prompted for quadrant, pressing alone will select select the current quadrant. quadrant . Abort Abort with < Es EsO.
PAGE 32:
AUTO ALERT SWITCH
AAS AA S
The Atari ST version uses an improved second generation Auto Alert Switch. Switch. When shields are raised automaticall automati cally, y, the Auto Alert Computer evaluates your current tactical and power situations, and will only raise the shield(s) shield(s) facin facing g the enemy vessels, making certa ce rtain in those shield(s) shield(s) have sufficien sufficientt power. power. However, when a Zaldron arri ar rive ves, s, all expos exposed ed shields are normally raised, because you do not know its location.
PAGE 34: 34:
DAMAGE CONTROL
DAM
In the ST version, you can select the system to be repaired either by entering the number (per the Officer's Manual), or pointing to the desired system using usi ng the mouse mouse and pressing pressi ng the left left button. bu tton.
PAGE 36: 36:
DISPLAY RESET
DIS DIS
This command has been deleted.
39: PAGE 39:
REGION MA P
MAP
Modify as follows.
"The current location of your starship is denoted by a red box around the quadrant quadrant code num be rs .. ." In the ST version, the whole map is not updated when you enter a quadra qua drant. nt. You must mus t continually use use LRS or probes to update the map.
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STAR STAR FLEET FL EET I Officer's Officer's Manual Man ual Atari ST Supplement
PAGES40-41:
MINE CONTROL
MIN MIN
Options: DEPLOY, RETRIEVE In the Atari ST version, each time you allocate mines, any previously allo cated (but not yet laid) mines will be returned to your torpedo supply— from from there the re they can be reallocate reall ocated. d. If you you wish to deallocate dealloc ate all mines, mine s, just enter zero for the number to deploy. In the last paragraph, replace
" After entering the number of mines . . . Navigation Control." with
" After allocating mines, you should call up either the Target Calculator or Navigation Control to move your ship and lay the mines." Delete the first three sentence sentences s on page 41 and change ch ange the t he next nex t sentence as follows:
If you select the RETRIEVE option, the computer will ask how many.
PAGES 42-43:
NAVIGATION CONTROL
NAV
Change the "Cancel:" instructions to:
Cancel:
PAGE45:
Press or the right mouse button, or select "ABORT" instead of "ENGAGE"
P H A S E R C O N TRO TR O L
PHA
Replace the second paragraph with:
In manual mode, mode, use the mouse to point to each targe tar get, t, press pres s the th e left button but ton to select it, then the n ente en terr the power power allocated (if (if different different than th an the calculate calcu lated d value shown) shown) either eith er by using usi ng the mouse or number numb er keys. keys . If you you wish to finish before six targets have been selected, push the right mouse button or press . The larger large r the distan dis tance, ce, the more more power power is required—usually 50 to 400 units against full strength Krellans (in the ST version, the computer displays the minimum power required to destroy the target). targ et). You can even fire fire phasers phase rs at star st ar systems, sys tems, mines or empty space. The only invalid targets are your own starship and starbases.
STAR STAR FLEET FLE ET I Officer's Officer's Manual Manua l Atari Atar i ST Supplement Supplement
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PAGE49:
I N T E R N A L S EC U RI TY C O N T R O L
SEC
The ST version uses a sophisticated second-generation security control system. syste m. When you you call up Security Control, a side view view of your ship's ship' s interior inte rior is shown, shown, showing showing all twenty decks. If there the re is an intrud int ruder er alert, ale rt, the deck of the intruder's last known position is shown in red (high inten int ensi sity ty on monochrome). Decks upon upon which a securi sec urity ty searc sea rch h is is underway are blue (low intensity), while decks with no searches are shown shown in black. Note that th at when when an intrude int ruderr is first detected, a general security search sear ch on on all decks decks is automatically automat ically start st arted. ed. To display the major components and vulnerable systems on each deck, select the STATUS option, then move the mouse to the desired deck and press pre ss the left left button. but ton. The SEARC SEARCH H and MAXIM MAXIMUM UM options are described in the Officer's Manual, but remember to use the ST control method (mouse, function function keys, etc.).
PAGES 50-51:
DEFENSIVE SHIELDS CONTROL
SHD
Replace the < ENTER> option to allocate shields individually, with the INDIVIDUAL option opt ion.. All the options options are select selected ed from the t he Command Menu line. Replace the description for the INDIVIDUAL option on p. 51 with
INDIVIDUAL
PAGES 54-55:
Allows you to allo al locat catee power to each eac h shiel sh ield d ind i ndiv ivid idua uall lly; y; Shield Control will prompt you for the shield to change. Select the shield either by number or by pointing to the appropriate shield in the Shields Display with the mouse and pressing press ing the trigger. trigge r. Then enter ente r the power power setting. set ting. Press the right mouse button or when you are finished.
MISSION STATUS REPORT
STA
A new piece of information has ha s been been added: added: BATTERIES. BATTERIES. This tell te llss you you the level of batt ba tter ery y power power left left (0-50). (0-50). Batt Ba tter erie iess are only used when you you have no power left in your main reserves.
PAGE 56:
STOP OPTION
STO STO
When invoked, this command will recycle to the logon and will not return you to the operating system as stated in the manual.
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STAR STAR FLEET FLE ET I Officer's Officer's Manua Ma nuall Atari ST Supplement
PAGE 57:
TARGET CALCULATOR
TAR
Delete TABLE IX. Use the mouse cursor to point to your destination, then select it by press pre ssin ing g the left left button. but ton. You You should select the quad qu adra rant nt first (if (if not your curre cur rent nt one), then the th e sector. sector. There will be a short delay after after selecting s electing a quadrant/sector while the target designator box flashes. PAGE 58:
TORPEDO CONTROL
TOR
Replace the second paragraph with:
In manual mode, the computer will access your targeting computer in order orde r to targ ta rget et your torpedoes. Use your mouse cursor curs or to pick pick any sector in the quadra qua drant. nt. After After selecting your targe ta rgett sector, press the trigger trig ger and the computer will calculate the course to the sector and enter it into the torpedo's onboard computer. Note that th at the th e targ ta rget et sector s ector does does not have to to have an enemy vessel in it. After After all a ll torpedoes have been target tar geted, ed, your weapons control control will fire fire them t hem off off together toge ther.. PAGE 59:
TRACTOR BEAM CONTROL
TRC
Your Your tractor tract or beam uses power. power. The beam generator generato r itself is located in the rear of the ship and must have the rear screens down in order to operate. The other three thr ee shields can remain remai n up. When asked by by the computer, enter the (target) sector of the enemy vessel you wish to bring in by moving moving the cursor and pressing press ing the trigger tri gger.. If your rear rea r shield is up, you you will be asked if you you wish wish to to lower it. After After selecti sel ecting ng the tar t arge get, t, your vessel will maneuver such that the rear is facing the target vessel before energizing the tractors. PAGES 69-70:
SIGN-ON OPTIONS
Two new options have been added for the ST version: Option L: This option allows you you to replay repl ay a previously saved Capt C aptain ain's 's Log. Log. You You will be asked for for the th e Mission Sequence Seque nce Numb N umber er of of the game that the log recorded. Option O: This option option displays display s the organizationa organiz ationall cha c hart rt of St Star ar Fl Flee eett Command (game credits). PAGES 79-92: •
IV . M A I N T E N A N C E S E C T I O N
There is is no Insert Inse rt option option in the Atar At arii ST version.
STAR STAR FLEET I Officer's Officer's Manu Ma nual al Atari ST Supplement
9
•
The mouse is not used for for maintenance th e manual maintena nce operations. operations . Foll Follow ow the concerning keystrokes.
PAGE 83:
Service Record File (SRV)
Note Note the following changes.
Rank — always positive PAGES 84-85:
Sequence Number and Ship's Status File (SEQ)
Instead of a combined ship number and an d damage level, only the th e ship ar e displayed. numbers of damaged ships are
MAINTENANCE OPTIONS
PAGE86:
Replace the sample SEQ.NUM listings with SEQ Sequence No: 162 162 Ship # 2 0 Status: 9 Ship #10 Status: 5 #1 0 Insert to File Option
PAGE 90: Delete this
option.
PAGE93:
DISK ERRORS
th e write protect tab on your playing disk. Do not close c lose the Modify point 2:
" . . . saved game or log files. Log files have the extension LOG." Delete points 4 and and 5.
PAGE94: REBUILDING DATA FILES AND OTHER TIPS Replace the th e sentenc sentence e and example in the second paragraph concerning DOS: "Use the th e following DOS command . . . or SEQ.NUM"
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STAR FLEET I Officer's Manual Atari ST Supplement
with Use your ST operating system to make a backup of your playing Please note that the STAR FLEET I disk is NOT copyprotected.
disk.
PAGE 97:
If the Academy Training Manual is already included in your STAR box, another copy opy will will not be sent to you you after regist reg istrat ration ion.. FLEET I box, CREDITS FOR ATARI ST VERSION:
Original Game Author: Program Author: Atari ST Version Playtesters:
Supplement Typesetting/Graphics:
STAR STAR FLEET FLE ET I Offi Office cer's r's Manual Man ual Atari ST Supplement
Dr. Trevor Sorensen Mark Baldwin Ron Carter Arlon Harris Brett Keeton Chad Keeton John Sobernheim Karen Smith
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